these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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85 lines
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--- _tmp/ccsrd.md 2025-07-21 12:58:42.987420456 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 13:02:05.035743548 -0500
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@@ -18563,8 +18563,8 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** The [Fling](#ability-fling){.og-ability} ability first appeared in [In Translation: The Strange
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Character Options](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){.og-icon
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-.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses [Lbject Level, Health, and
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-Armor](#optional-rule-object-level-health-and-armor) optional rule instead of the usual rules for [attacking
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+.og-mcg} [(TSCO, 10)]{.og-ref}. This setting uses Object Level, Health, and
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+Armor optional rule instead of the usual rules for [attacking
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objects](#special-situation-attacking-objects).
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:::
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@@ -18649,8 +18649,8 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** The CSRD clarifies the [Force Field](#ability-force-field){.og-ability} ability\'s interactions
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with [attacking objects](#special-situation-attacking-objects). This change is also present in deluxe editions of the
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-Cypher System Rulebook. The prior wording for the ability---which assumed the use of the [Object Level, Health, and
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-Armor](#optional-rule-object-level-health-and-armor) optional rule instead of the usual rules for [attacking
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+Cypher System Rulebook. The prior wording for the ability---which assumed the use of the Object Level, Health, and
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+Armor optional rule instead of the usual rules for [attacking
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objects](#special-situation-attacking-objects)---and was worded as follows:
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- ::: {#ability-force-field-2019}
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@@ -27420,7 +27420,6 @@
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- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -28983,25 +28982,6 @@
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flammable object.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Object Level, Health, and Armor [#](#optional-rule-object-level-health-and-armor){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Using this optional rule, [attacking an object](#special-situation-attacking-objects) is a [Might](#might) action with a
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-difficulty equal to the object's level, similar to how [creature have levels and target
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-numbers](#understanding-the-listings). Objects have health equal to their target number, and---depending on their
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-construction---up to to 3 [Armor](#rules-armor). An object is destroyed if reduced to 0 health.
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-
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-It can be easier to resolve the [Fling](#ability-fling){.og-ability}, [Force Field](#ability-force-field){.og-ability}
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-(as printed in the [Cypher System
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-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}), and [Force Field
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-Barrier](#ability-force-field-barrier){.og-ability} using this framework instead. However, other abilities like
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-[Breaker](#ability-breaker){.og-ability}, [Destroyer](#ability-destroyer){.og-ability}, and [Field of
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-Destruction](#ability-field-of-destruction){.og-ability} abilities assume the use of the [object damage
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-track](#special-situation-attacking-objects).
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Action: Activate a Special Ability [#](#action-activate-a-special-ability){.og-h-anchor aria-hidden="true"}
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@@ -78047,7 +78027,6 @@
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.og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Mutated Creatures, Plants, and NPCs](#mutated-creatures-plants-and-npcs) [(RR, 75)]{.og-ref}
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-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
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- [Post-Apocalyptic Rules](#choose-post-apocalyptic) [(RR, 61)]{.og-ref}
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- [Relationship Levels](#optional-rule-relationship-levels) [(288)]{.og-ref}
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@@ -78853,7 +78832,7 @@
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- *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
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Armor. [(NDIS, 95)]{.og-ref}
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- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
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- 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
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+ 79)]{.og-ref} and Object Level, Health, and Armor [(NUM,
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98)]{.og-ref}
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:::
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@@ -79192,7 +79171,7 @@
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**Editor's Notes ---** *The Strange* has its own rules for the setting, including:
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- Alternative Armor Encumbrance [(TS, 86)]{.og-ref}
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-- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref}
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+- Object Level, Health, and Armor [(TS, 113)]{.og-ref}
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:::
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##### Unmasked --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-product){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border}
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