community-cypher-system-ref.../patches/de-ogcsrd/031-remove-additional-cooperative-actions.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

46 lines
2.4 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 10:15:25.350855501 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:16:28.758256356 -0500
@@ -27421,7 +27421,6 @@
Optional Rules
-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
.og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
@@ -29441,26 +29440,6 @@
additional point of damage. A character cannot willingly take more than one attack each round in this way.
:::
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section has been added by the editor, based on *Cooperative Actions [(211)]{.og-ref} in the 2015 Cypher System
-Rulebook.*
-
-These cooperative actions might not be good blanket rules for every circumtance, but they are still useful to think
-about how players might coordinate their actions, and how the GM might want to modify the game based on circumstance:
-
-- **Cover Fire:** A character can aim near ranged attack near a foe, but narrowly miss on purpose. On a success, the
- attack inflicts no damage, and the foe's next attack is hindered.
-
-- **Double Strike:** If one character makes a melee attack, and another character makes a ranged and both attacks hit
- the same foe, its next task is hindered.
-
-- **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll.
-:::
-
##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"}
::: {.alert .ps-4 .pb-0 .og-alert}
@@ -78768,7 +78747,6 @@
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
[(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)