these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
46 lines
2.4 KiB
Diff
46 lines
2.4 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 10:15:25.350855501 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 10:16:28.758256356 -0500
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@@ -27421,7 +27421,6 @@
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Optional Rules
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-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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@@ -29441,26 +29440,6 @@
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additional point of damage. A character cannot willingly take more than one attack each round in this way.
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:::
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-::: {.alert .ps-4 .pb-0}
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-###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section has been added by the editor, based on *Cooperative Actions [(211)]{.og-ref} in the 2015 Cypher System
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-Rulebook.*
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-
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-These cooperative actions might not be good blanket rules for every circumtance, but they are still useful to think
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-about how players might coordinate their actions, and how the GM might want to modify the game based on circumstance:
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-
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-- **Cover Fire:** A character can aim near ranged attack near a foe, but narrowly miss on purpose. On a success, the
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- attack inflicts no damage, and the foe's next attack is hindered.
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-
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-- **Double Strike:** If one character makes a melee attack, and another character makes a ranged and both attacks hit
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- the same foe, its next task is hindered.
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-
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-- **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll.
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-:::
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-
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##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"}
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::: {.alert .ps-4 .pb-0 .og-alert}
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@@ -78768,7 +78747,6 @@
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##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
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-- [Additional Cooperative Actions](#optional-rule-additional-cooperative-actions) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
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[(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
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