community-cypher-system-ref.../patches/de-ogcsrd/029-remove-lethal-weapons.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

68 lines
3.1 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 09:59:16.271731389 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 10:07:36.718893375 -0500
@@ -26887,7 +26887,6 @@
Optional Rules
-- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -27158,39 +27157,6 @@
:::
::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The GM can use this optional rule to make weapon combat a central---and lethal---feature of the game by doubling the
-base [damage](#rules-damage) of successful weapon [attacks](#action-attack).
-
-- **Light Weapons:** Attacks with light weapons aren't eased, unless it is a special weapon (determined by the GM).
-
-::: table-responsive
- Weapon Attack Damage Cost
- ----------------- -------- ----------- -------------------
- Unarmed strike Eased 2 points ---
- Light --- 4 points Moderately-priced
- Light (special) Eased 4 points Expensive
- Medium --- 8 points Expensive
- Heavy --- 12 points Very expensive
-
- : Lethal Weapons
-:::
-
-When using this optional rule, the GM might want to consider additional modifications to the game appropriate to the
-setting, including:
-
-- **Effective Armor:** The [Armor](#rules-armor) bonus from wearing [physical armor](#equipment-using-armor) is
- doubled.
-
-- **Lethal Abilities:** Damage inflicted by [special abilities](#choose-abilities) and [creatures and
- NPCs](#choose-creatures) are doubled.
-
-- **Martial Supremacy:** PCs can't choose type abilities that deal damage---unless they require the use of a weapon,
- for example, those from [mundane foci](#mundane-foci).
-
###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78800,7 +78766,6 @@
- [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
-- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
[(381)]{.og-ref}
@@ -80077,7 +80042,7 @@
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
**Editor's Notes ---** *VURT* has its own rules for the setting, including:
-- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
+- Lethal Weapons (with the *Effective Armor* optional rule) [(VURT,
99)]{.og-ref}[(VURT, 101)]{.og-ref}
- Lower Speed Effort Costs for Wearing Armor [(VURT,
139)]{.og-ref}