these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
68 lines
3.1 KiB
Diff
68 lines
3.1 KiB
Diff
--- _tmp/ccsrd.md 2025-07-21 09:59:16.271731389 -0500
|
|
+++ _tmp/ccsrd.new.md 2025-07-21 10:07:36.718893375 -0500
|
|
@@ -26887,7 +26887,6 @@
|
|
|
|
Optional Rules
|
|
|
|
-- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
|
|
- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
|
|
@@ -27158,39 +27157,6 @@
|
|
:::
|
|
|
|
::: {.alert .ps-4 .pb-0}
|
|
-###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"}
|
|
-
|
|
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
-
|
|
-The GM can use this optional rule to make weapon combat a central---and lethal---feature of the game by doubling the
|
|
-base [damage](#rules-damage) of successful weapon [attacks](#action-attack).
|
|
-
|
|
-- **Light Weapons:** Attacks with light weapons aren't eased, unless it is a special weapon (determined by the GM).
|
|
-
|
|
-::: table-responsive
|
|
- Weapon Attack Damage Cost
|
|
- ----------------- -------- ----------- -------------------
|
|
- Unarmed strike Eased 2 points ---
|
|
- Light --- 4 points Moderately-priced
|
|
- Light (special) Eased 4 points Expensive
|
|
- Medium --- 8 points Expensive
|
|
- Heavy --- 12 points Very expensive
|
|
-
|
|
- : Lethal Weapons
|
|
-:::
|
|
-
|
|
-When using this optional rule, the GM might want to consider additional modifications to the game appropriate to the
|
|
-setting, including:
|
|
-
|
|
-- **Effective Armor:** The [Armor](#rules-armor) bonus from wearing [physical armor](#equipment-using-armor) is
|
|
- doubled.
|
|
-
|
|
-- **Lethal Abilities:** Damage inflicted by [special abilities](#choose-abilities) and [creatures and
|
|
- NPCs](#choose-creatures) are doubled.
|
|
-
|
|
-- **Martial Supremacy:** PCs can't choose type abilities that deal damage---unless they require the use of a weapon,
|
|
- for example, those from [mundane foci](#mundane-foci).
|
|
-
|
|
###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
|
|
|
|
[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
@@ -78800,7 +78766,6 @@
|
|
- [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
|
|
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
|
|
- [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
|
|
-- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
- [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
|
|
- [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
|
|
[(381)]{.og-ref}
|
|
@@ -80077,7 +80042,7 @@
|
|
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
**Editor's Notes ---** *VURT* has its own rules for the setting, including:
|
|
|
|
-- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
|
|
+- Lethal Weapons (with the *Effective Armor* optional rule) [(VURT,
|
|
99)]{.og-ref}[(VURT, 101)]{.og-ref}
|
|
- Lower Speed Effort Costs for Wearing Armor [(VURT,
|
|
139)]{.og-ref}
|