these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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132 lines
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--- _tmp/ccsrd.md 2025-07-21 09:57:22.678013667 -0500
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+++ _tmp/ccsrd.new.md 2025-07-21 09:57:16.350973691 -0500
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@@ -2641,8 +2641,8 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and [XP
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-advance](#optional-rule-xp-advance).
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+**Editor's Notes ---** For more drawbacks for PCs, see [harmful mutations](#harmful-mutations) and XP
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+advance.
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -30504,7 +30504,6 @@
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- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
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- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -31005,83 +31004,6 @@
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Ultimately, the idea is to make experience points into tools that the players and the GM can use to shape the story and
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the characters, not just a bookkeeping hassle.
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-::: {.alert .ps-4 .pb-0}
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-##### Optional Rule: XP Advance [#](#optional-rule-xp-advance){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based on *Getting an XP Advance* [(232)]{.og-ref}.
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-
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-In games where it's not as important if the PCs share the same overall power grade, the GM might give a PC additional
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-XP, which they can use to gain additional benefits. The following table provides suggestions for how the GM might assign
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-costs for benefits purchased with an XP advance:
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-
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-::: table-responsive
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-+-----------------------------------------------------------+-----------------------------------------------------------+
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-| XP Advance | Benefit |
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-+===========================================================+===========================================================+
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-| 1--2 XP | - Low-tier ability, including [Improved |
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-| | Edge](#ability-improved-edge){.og-ability} |
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-| | - +2 points to divide among your stat [Pools](#pool) |
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-| | however you wish |
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-| | - Training in one broad skill (other than attacks or |
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-| | defense) |
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-| | - Training in two narrow skills (other than attacks or |
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-| | defense) |
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-| | - [Cantrips](#cantrips) (choose any four) |
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-+-----------------------------------------------------------+-----------------------------------------------------------+
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-| 3--4 XP | - Mid-tier ability, including [Skill with |
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-| | Attacks](#ability-skill-with-attacks){.og-ability} or |
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-| | [Skill with |
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-| | Defense](#ability-skill-with-defense){.og-ability} |
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-| | - Training in a [type](#choose-type) or |
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-| | [focus](#choose-focus) ability |
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-| | - [Artifact](#choose-artifacts), lair, or |
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-| | [vehicle](#choose-vehicles) |
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-| | - [Spellcasting](#optional-rule-spellcasting) or |
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-| | [psionics](#optional-rule-psionics) |
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-| | - [Familiar](#familiars) |
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-| | - [Coven](#covens) membership, rank 1 |
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-| | - One random mutation from the |
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-| | [beneficial](#beneficial-mutations), |
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-| | [powerful](#powerful-mutations), or [distinctive |
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-| | mutations](#distinctive-mutations) tables (your |
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-| | choice) |
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-+-----------------------------------------------------------+-----------------------------------------------------------+
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-| 5--6 XP | - High-tier ability |
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-| | - [Posthuman |
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-| | upgrade](#optional-rule-posthuman-upgrades) |
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-| | - [Power shift](#optional-rule-power-shifts) |
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-| | - [Coven](#covens) membership, rank 2 |
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-| | - One [beneficial](#beneficial-mutations), |
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-| | [powerful](#powerful-mutations), or [distinctive |
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-| | mutation](#distinctive-mutations) of your choice |
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-+-----------------------------------------------------------+-----------------------------------------------------------+
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-
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-: XP Advance Benefits
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-:::
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-
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-A PC using this option usually gains an appropriate complication, which the GM decides is either permanent, or lasts
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-until the XP advance is paid off as a debt, or the completion of an appropriate [character arc](#choose-character-arc).
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-
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-::: table-responsive
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- Complication 4--10 XP Advance 11--20 XP Advance
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- -------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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- Burden The PC has a [harmful mutation](#harmful-mutations) or complex relationship with another NPC or organization that regularly requires their attention. The PC is constantly accompanied by their troublesome relation, and must frequently attend to them instead of taking other actions.
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- Condition Once each session, the GM can make a free [GM intrusion](#gm-intrusion), which the PC cannot pay [XP](#choose-xp) to avoid. The effects last up to an hour. The PC has a [serious injury or condition](#horror-rules-serious-injuries-and-conditions)---for example, they are deaf, blind, have a significant disability, or a debilitating addiction that causes them to accumulate [Stress](#horror-rules-stress).
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- Fugitive The PC is wanted by authorities and must avoid unnecessary attention. Powerful NPCs plot to capture or kill the PC, and occasionally show up to do just that.
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- Inability The PC gains an inability with an important kind of attack, defense, or movement skill. The PC will die in the course of the story, probably at the worst possible moment.
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- Maintenance The PC regularly requires something specific to sustain themselves. If delayed or disrupted, their abilities become unavailable, unreliable, or unpredictable. If the PC doesn't sustain themself, they move down one step on [the damage track](#the-damage-track) (which cannot be ignored by [special abilities](#choose-abilities) like [Ignore the Pain](#ability-ignore-the-pain){.og-ability}).
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- Oppression All interaction tasks are hindered, and the PC is sometimes treated with disgust or contempt by NPCs. All combat tasks are also hindered.
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-
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- : XP Advance Complications
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-:::
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-
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-These examples are not exhaustive, and might not be appropriate for every game or setting. For more ideas on balancing
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-an XP advance with a complication, see [Drawbacks and Penalties](#drawbacks-and-penalties) and [Serious Injuries and
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-Conditions](#horror-rules-serious-injuries-and-conditions).
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Sample Character Arcs [#](#sample-character-arcs){.og-h-anchor aria-hidden="true"}
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@@ -48616,7 +48538,7 @@
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:::
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
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+**Editor's Notes ---** An XP advance can set some PCs even further apart from others.
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:::
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##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
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@@ -78901,7 +78823,6 @@
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- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
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- [Tall Tales](#weird-west-tall-tales) [(HNAM, 63)]{.og-ref}
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-- [XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small}
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@@ -79264,7 +79185,7 @@
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- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref}
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- Faster Initiative [(215)]{.og-ref}
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- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
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-- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
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+- Getting an XP Advance [(232)]{.og-ref}
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- Modifying Abilities on the Fly [(419)]{.og-ref}
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- Skills from Backgrounds [(235)]{.og-ref}
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- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
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