community-cypher-system-ref.../patches/de-ogcsrd/026-remove-starting-at-tier-0.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

81 lines
4.4 KiB
Diff

--- _tmp/ccsrd.md 2025-07-21 08:46:41.903479298 -0500
+++ _tmp/ccsrd.new.md 2025-07-21 09:53:11.185424678 -0500
@@ -30504,7 +30504,6 @@
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
- [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -31081,61 +31080,6 @@
These examples are not exhaustive, and might not be appropriate for every game or setting. For more ideas on balancing
an XP advance with a complication, see [Drawbacks and Penalties](#drawbacks-and-penalties) and [Serious Injuries and
Conditions](#horror-rules-serious-injuries-and-conditions).
-
-##### Optional Rule: Starting at Tier 0 [#](#optional-rule-starting-at-tier-0){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This optional rule allows the GM to start the game with less powerful PCs. If you are playing tier 0 PC, start by
-selecting a [descriptor](#choose-descriptor) and [type](#choose-type) (and perhaps a [flavor](#choose-flavor)) for your
-PC.
-
-- **Stat Pools:** Your starting [Pools](#pool) are determined by your [type](#choose-type):
-
-::: table-responsive
- Stat Adept Explorer Speaker Warrior
- ----------- ------- ---------- --------- ---------
- Might 7 10 8 10
- Speed 9 9 9 10
- Intellect 12 9 11 8
-
- : Tier 0 Stat Pools by Type
-:::
-
-- **Effort:** Your [Effort](#effort) is 0.
-
-- **Edge:** Your [Edge](#edge) for all stats is 0.
-
-- **Cypher Limit:** If you are an [explorer](#type-explorer), [speaker](#type-speaker), or [warrior](#type-warrior),
- you can bear one [cypher](#choose-cyphers) at a time. If you are an [adept](#type-adept), you can bear two.
-
-- **Special Abilities:** You gain two [special abilities](#choose-abilities) available to your [type](#choose-type)
- (or [flavor](#choose-flavor)) at tier 1.
-
-- **Skills and Equipment:** Your starting [skills](#skills) (including with [weapons](#equipment-weapons)) and
- [equipment](#chapter-10-equipment) are identical to those listed for a first-tier PC of your [type](#choose-type).
-
-###### Advancing to Tier 1 [#](#optional-rule-starting-at-tier-0-advancing){.og-h-anchor aria-hidden="true"} {#optional-rule-starting-at-tier-0-advancing}
-
-Advancing to tier 1 involves four steps. Each step costs 4 [XP](#choose-xp). The steps cans be purchased in any order.
-
-- **Increased Pools:** You gain 6 points to add to your [stat](#character-stats) [Pools](#pool). You can allocate the
- points among your Pools however you wish.
-
-- **Increased Edge:** If you are a [warrior](#type-warrior), you add 1 to your [Might](#might) or [Speed](#speed)
- [Edge](#edge) (your choice). If you are an [explorer](#type-explorer), you add 1 to your [Might](#might)
- [Edge](#edge). If you are an [adept](#type-adept) or [speaker](#type-speaker), you add 1 to your
- [Intellect](#intellect) [Edge](#edge).
-
-- **Increased Effort:** Your [Effort](#effort) score increases to 1.
-
-- **Focus:** You gain a [focus](#choose-focus), including any [special abilities](#choose-abilities) it offers to a
- tier 1 PC.
-
-- **Reaching Tier 1:** Once you have purchased all four steps, you reach tier 1, gaining two more [special
- abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your
- [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
- advancement](#character-advancement).
:::
------------------------------------------------------------------------------------------------------------------------
@@ -78955,7 +78899,6 @@
- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
- [Tall Tales](#weird-west-tall-tales) [(HNAM, 63)]{.og-ref}
- [XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}