these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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5.9 KiB
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93 lines
5.9 KiB
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--- _tmp/ccsrd.md 2025-07-20 20:35:15.276220401 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 20:42:12.309830337 -0500
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@@ -30502,7 +30502,6 @@
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- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
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- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -31135,54 +31134,6 @@
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abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your
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[cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
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advancement](#character-advancement).
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-
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-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the
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-nature of [XP](#choose-xp) as a currency.
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-
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-- **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp)
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- earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and
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- medium-term](#experience-points-short-and-medium-term-benefits), or
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- [long-term](#experience-points-long-term-benefits) benefits.
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-
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-- **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement,
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- and another which cannot.
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-
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-- **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase
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- their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to
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- wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a
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- specific step of a [character arc](#sample-character-arcs).
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-
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- An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the
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- next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC.
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- Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite
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- effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go
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- carousing and [explore](#arc-explore) nearby locations.
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-
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-- **Require More Advancements Each Tier:** The GM decides on a number of additional [character
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- advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using
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- this rule, the GM decides any requirements or limitations for the additional advancements, including [optional
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- character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth
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- each tier in the form of additional skills, special abilities, or other benefits.
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-
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-- **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by
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- 1 XP. Additionally, every two tiers, a PC can hold 1 additional XP.
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-
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-::: table-responsive
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- PC Tier Character Advancement Cost XP Limit
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- --------- ---------------------------- ----------
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- Tier 1 4 XP 10 XP
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- Tier 2 5 XP 10 XP
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- Tier 3 6 XP 11 XP
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- Tier 4 7 XP 11 XP
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- Tier 5 8 XP 12 XP
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- Tier 6 9 XP 12 XP
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-
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- : Increased Advancement Costs by Tier
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-:::
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -79001,7 +78952,6 @@
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- [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
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- [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
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@@ -79414,7 +79364,7 @@
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- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
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- [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref}
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- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
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-- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
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+- Higher-Tier Characters [(436)]{.og-ref}
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- Character Death [(436)]{.og-ref}
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##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
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@@ -79794,8 +79744,7 @@
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- PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
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- [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
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costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
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-- *Grit* is similar to the *Two Kinds of XP* option described under [Slower
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- Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
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+- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
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to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
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triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
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:::
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