these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
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--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500
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@@ -579,7 +579,6 @@
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Related Sections
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- [Character Advancement](#character-advancement) [(240)]{.og-ref}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 14)]{.og-ref}
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@@ -1300,13 +1299,11 @@
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- [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref}
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- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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- [Flavor](#choose-flavor) [(34)]{.og-ref}
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- [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 20)]{.og-ref}
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@@ -2995,7 +2992,6 @@
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- [Type](#choose-type) [(20)]{.og-ref}
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- [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 34)]{.og-ref}
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@@ -4021,7 +4017,6 @@
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Related Sections
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- [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 38)]{.og-ref}
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@@ -6930,7 +6925,6 @@
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Related Sections
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- [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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:::
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[(Cypher System Rulebook, page 60)]{.og-ref}
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@@ -76008,7 +76002,6 @@
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- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref
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.og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -78021,91 +78014,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it
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-first, or at least read around for the closest comparison.
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-
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-[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an
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-ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might
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-not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be
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-fearless, but use your judgement.
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-
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-##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for
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-descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy),
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-[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed).
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-
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-If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the
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-[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you
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-can employ.
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-
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-Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of
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-mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type).
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-
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-##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further
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-Customization](#further-customization) provides some guidance.
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-
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-The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why
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-[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
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-
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-- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
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-- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
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- costs, allowing them to be more creative with how they
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- apply their abilities.
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-
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-Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
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-compared to an [Explorer](#type-explorer).
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-
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-##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades
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-described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a
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-[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers
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-it at tier 4 instead.
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-
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-You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal
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-Flavor](#optional-rule-personal-flavor) instead.
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-
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-###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing
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-Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to
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-consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities):
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-
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-- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability.
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-- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability.
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-- Training in a [defense task](#defense-tasks) is a common low-tier ability.
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-- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with
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- those attacks.
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-- Powerful foci frequently assign a single low-tier ability tier 2.
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-- Training in an [attack](#action-attack) is a common mid-tier ability.
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-- A low-tier ability assigned at tier 4 or tier 5 can balance things out.
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-- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier
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- through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry.
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-- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on
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- Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die).
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-- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character
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- advancement](#character-advancement).
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-
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-It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting,
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-the other PCs, or whatever else is appropriate.
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-
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-------------------------------------------------------------------------------------------------------------------------
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-
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::: {#part5}
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## [Part 5]{.og-chap} Back Matter
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- [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
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