these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
45 lines
2.6 KiB
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45 lines
2.6 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 19:50:47.196543958 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 19:51:38.825866396 -0500
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@@ -24086,33 +24086,6 @@
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initiate. [(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
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:::
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-::: {.alert .pb-0}
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-##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab}
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-
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-[(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Health:** 25
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-
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-- **Movement:** Short; can fly an immediate distance while immaterial
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-
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-- **Modifications:** Stealth as level 7 while immaterial; deception as level 6
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-
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-- **Combat:**
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-
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- - *Immaterial Form.* The demon can pass through solid objects (up to level 4). Mundane attacks inflict only 1
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- damage, but magic, energy, and psychic attacks inflict damage normally.
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- - *Immaterial Touch.* 5 points of damage, and The target must succeed an Intellect defense roll or be possessed.
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- Once in possession of a host, the demon is immune to most attacks, and can only control or leave its host.
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- - *Possession.* After one round (and every other round thereafter), the host must make an Intellect defense roll.
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- On a success, the host loses their action. On a failure, the demon controls the host's actions. Each day, the
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- host can make an Intellect defense roll to eject the demon. After seven days, these attempts are hindered one
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- additional step each day.
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- - *Casting Out.* Each day, the host can make an Intellect defense roll to cast out the demon. After seven days,
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- these attempts are hindered one additional step each day. Exorcisms, rituals, or other methods might be used to
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- cast out a demon. Killing the host will also eject the demon. Cast out demons are usually powerless---for a
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- while.
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-:::
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-
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- ::: {#ability-summon-giant-spider}
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**Summon Giant Spider (4+ Intellect points):** A [giant spider](#creature-giant-spider) appears within immediate
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range. If you applied a level of Effort as part of the summoning, the spider is amenable to your instructions;
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@@ -79522,7 +79495,6 @@
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##### Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small}
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-- [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref
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.og-ref-og}
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- [Ability Category: Cyphers and Artifacts](#abilities-category-cyphers-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og}
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