Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

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--- _tmp/ccsrd.md 2025-07-20 19:35:29.909796515 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:38:31.171933245 -0500
@@ -12604,7 +12604,6 @@
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
- [Posthuman Packages](#posthuman-packages) [(SF, 52)]{.og-ref}
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
- [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -13242,7 +13241,7 @@
This category lists abilities from the the 2015 Cypher Sytem Rulebook that were renamed, altered, or deprecated in the
[Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, and
abilities updated in the CSRD since that time. It also includes abilities with identical names, and variant abilities
-original to the OG-CSRD (except for those related to [Sidekicks](#sidekicks-abilities) or
+original to the OG-CSRD (except for those related to
[Stress](#horror-rules-stress-abilities)).
You can use this category to reconcile products based on the 2015 Cypher Rulebook, including [Gods of the
@@ -30271,7 +30270,6 @@
- [Followers](#followers) [(233)]{.og-ref}
- [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Covens](#covens) [(IOM, 88)]{.og-ref}
Related Sections
@@ -30516,2296 +30514,6 @@
------------------------------------------------------------------------------------------------------------------------
-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"}
-
-::: {.alert .ps-4 .pb-0 .og-alert}
-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
-
-- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Playing Sidekicks](#sidekicks-playing) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Characteristics](#sidekicks-characteristics) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Health, Recovery, and Loss](#sidekicks-health) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Equipment](#sidekicks-equipment) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Nature](#sidekicks-nature) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Niche](#sidekicks-niche) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-Optional Rules
-
-- [Command Tasks](#sidekicks-command) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Sidekick Level Progression](#sidekicks-level) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Exceptional Sidekicks](#sidekicks-exceptional) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Fantastic Niches](#sidekicks-niche-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Fantastic Sidekick Abilities](#sidekicks-abilities-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: row
-::: {.col .col-md-6}
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekicks are a framework for flexible, powerful NPCs that take part in the story alongside the PCs. What sets sidekicks
-apart from [companions](#abilities-category-companion), [followers](#followers), and [familiars](#familiars) is that a
-different player assumes the role of the sidekick, including [rolling the die](#rules-rolling-the-die) for tasks
-prompted by their actions.
-
-The GM can use these rules modules to:
-
-- Fill out small groups of players with capable help
-- Foster intimate roleplay among players
-- Make PCs and sidekicks a force to be reckoned with in combat
-
-Sidekicks can be people, but a lot of this framework assumes they are an interesting creature of some kind. In some
-settings, sidekicks might share a central theme or fundamental nature. This can be a big decision that will determine
-how sidekicks interact with the PCs and other important aspects of the setting, for example:
-
-- Pets, mounts, and beasts of burden
-- Ferocious but tamed creatures
-- Friendly neighborhood pocket monsters deployed from spherical [artifacts](#choose-artifacts)
-- Magically summoned creatures, otherworldly entities, or thoughtforms that PCs manifest or dismiss with an
- [action](#rules-actions)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If you enjoy this rules module, consider purchasing
-[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}.
-:::
-:::
-:::
-
-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Depending on the setting, the GM might determine PCs begin with a [sidekick](#sidekicks), or that there are other
-established methods for PCs to gain a one, for example:
-
-- **Currency:** Something as important as a sidekick should probably cost no less than a [moderately-priced
- item](#equipment-price-categories).
-
-- **Recruiting, Catching, or Taming:** Recruiting, catching, or taming a sidekick is at least a level 2
- [Intellect](#intellect) task, requiring at least a few days, and might involve embarking on a [perilous
- venture](#horror-rules-perilous-venture), or performing delicate [ritual magic](#ritual-magic).
-
-- **Crafting:** PCs might need to [craft](#crafting-building-and-repairing) a special lure,
- [build](#crafting-building-and-repairing) a supernatural containment vessel, or
- [repair](#crafting-building-and-repairing) a mechanical sidekick to operation.
-
-- **Subterfuge:** It might be possible to rescue---or steal---sidekicks away from others.
-
-- **Spending XP:** Spending 3 [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) might
- also be an appropriate cost for gaining a sidekick.
-
-- **Completing Character Arcs:** Completing successful [character arcs](#character-arcs) like [Develop a
- Bond](#arc-develop-a-bond) or [Train a Creature](#arc-train-a-creature) might earn a PC a sidekick.
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When a new sidekick is created or a potential sidekick is encountered, roll a d100 to determine if it is exceptional:
-
-::: table-responsive
- d100 Exceptional Sidekicks
- -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- 1--69 ---
- 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead.
- 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties.
- 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities).
- 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations).
- 96--99 The sidekick gains one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
- 00 The sidekick has a random [fantastic niche](#sidekicks-niche-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
-
- : Exceptional Sidekicks
-:::
-:::
-:::
-:::
-
-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there
-are in a game, the more session time will be available for PCs to forge deeper relationships with them.
-
-- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who
- owns them. The GM might allow the associated PC to gain abilities like [As If One
- Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger
- Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast
- Companion](#ability-beast-companion){.og-ability}.
-
-- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different
- person than the associated PC's player. Depending on the sidekick, it might not be important to have the same
- person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a
- good way to involve a younger player in the game.
-
-- **Taking Action:** Sidekicks usually take their [action](#rules-actions) on the same turn as the associated PC. A
- sidekick can act before or after the associated PC. Sidekicks might also be able to [wait](#action-wait) or take
- [cooperative actions](#cooperative-actions). In order for a sidekick to take the desired action, the associated PC
- might be required to succeed on a [command task](#sidekicks-command).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM decides if a sidekick can take a [cooperative action](#cooperative-actions). Similarly to how a
-[follower](#followers) requires a relevant modification, GM might require a sidekick to have training in a task in order
-to help another character with it.
-:::
-
-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekick character sheets record the following characteristics:
-
-- **Level:** Sidekicks begin at level 2.
-
-- **Niche and Nature:** Sidekicks have a [nature](#sidekicks-nature) and a [niche](#sidekicks-niche), which determine
- characteristics like [health](#understanding-the-listings), [Armor](#rules-armor),
- [skills](#modifying-the-difficulty-skills) they can use to [modify the difficulty](#modifying-the-difficulty) of a
- task, and maybe even a [sidekick ability](#sidekicks-abilities) or two.
-
-- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist.
- It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of
- the setting, but it's just as important that a companion is a \"gorilla\" as it is they are
- \"[strong](#sidekicks-niche-strong)\".
-
-- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick
- ability](#sidekicks-abilities).
-
-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Like other NPCs and creatures, sidekicks have [health and other characteristics](#understanding-the-listings). Sidekicks
-can recover missing health points in the following ways (determined by the GM):
-
-- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health
- points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
- Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery.
-
-- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers),
- [artifacts](#choose-artifacts), or other methods of restoring [Pool](#pool) points might also restore health to a
- sidekick.
-
-- **Loss:** Losing a sidekick to death, kidnapping, or other dire circumstances might prompt a PC to take on a new
- [character arc](#choose-character-arc). After an appropriate amount of time, the PC can attempt to [gain a new
- sidekick](#sidekicks-gaining).
-:::
-
-::: {.col .col-md-6}
-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekicks can benefit from [equipment](#choose-equipment), [cyphers](#choose-cyphers), or [artifacts](#choose-artifacts)
-made for them. The GM determines the cost or other availability of such items.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's
-cypher limit.
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some sidekicks are creatures of instinct, and require dedicated time and training to develop a reliable bond. For any
-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command
-task. On a success, the sidekick attempts the task. On a failure, they do something else.
-
-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually
-level 2) and applying a difficulty modifier determined by the associated PC's, for example:
-
-::: table-responsive
- PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty
- --------- ---------------- --------------------- -------------------------
- 1--2 2 +1 3
- 3 2 --- 2
- 4 2 1 1
- 5--6 2 2 0
-
- : Command Task Difficulty
-:::
-
-- **Modifying Command Task Difficulty:** Training in a relevant [skill](#skills)---for example, \"Animal Handling\",
- \"Leadership\", or \"Monster Training\"---might apply to command tasks. You can also use
- [Effort](#modifying-the-difficulty-effort) on a command task (independently of your own [action](#rules-actions) for
- the purposes of [Effort costs and Edge reductions](#effort-costs-and-edge-reductions)).
-
-- **Minor Effect:** The sidekick gains an asset on their task roll.
-
-- **Minor Effect:** The sidekick gains two assets on their task roll.
-
-- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their
- [nature](#sidekicks-nature).
-
-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When the associated PC reaches tier 3 and tier 5, the sidekick gains the [Increase
-Level](#ability-sidekick-increased-level){.og-ability} ability.
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Games that use both the [Sidekick Level Progression](#sidekicks-level) and [Command Task](#sidekicks-command) rules will
-find it more important for PCs to find ways to [modify the difficulty](#modifying-the-difficulty) in their favor.
-Commanding a level 7 [dragon](#sidekicks-niche-dragon) at tier 6 is a level 5 task.
-:::
-:::
-:::
-
-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential
-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC.
-
-- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature
- instead. Like other commands given to sidekicks, the GM might require a successful [command
- task](#sidekicks-command).
-
-Roll or choose one of the following natures, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
- d10 Nature
- ----- --------------------------------------------
- 1 [Adorable](#sidekicks-nature-adorable)
- 2 [Aggressive](#sidekicks-nature-aggressive)
- 3 [Alert](#sidekicks-nature-alert)
- 4 [Contented](#sidekicks-nature-contented)
- 5 [Energetic](#sidekicks-nature-energetic)
- 6 [Hapless](#sidekicks-nature-hapless)
- 7 [Meddling](#sidekicks-nature-meddling)
- 8 [Precocious](#sidekicks-nature-precocious)
- 9 [Preening](#sidekicks-nature-preening)
- 10 [Shy](#sidekicks-nature-shy)
-
- : Sidekick Natures
-:::
-:::
-:::
-
-::: row
-::: {.col .col-md-6}
-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always interacting with someone, even untrustworthy strangers.
-
-- **Adorable Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on
- positive social interaction tasks with those who can see the sidekick. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Scrappy, and always ready for a confrontation, the sidekick is especially protective of the associated PC.
-
-- **Aggressive Boon:** While within short range of the associated PC, the sidekick provides them an asset on
- intimidation tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always using their senses to look for potential sources of danger or interest.
-
-- **Alert Boon:** While within long range of the associated PC, the sidekick provides them an asset on initiative
- tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always calm---maybe too calm. Nothing seems to get them down, but nothing really gets them going,
-either.
-
-- **Contented Boon:** While within short range of the associated PC, the sidekick provides them an asset to Intellect
- defense rolls. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick has an unrivaled zest for life that cannot be contained.
-
-- **Energetic Boon:** When the sidekick rolls a 19 or a 20 on the die, the associated PC gains an asset on a task of
- their choice within the next round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange
-predicaments.
-
-- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
- free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick gets involved in everything, and sometimes their insatiable curiosity causes problems for others.
-
-- **Meddling Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on tasks
- related to perception, searching, and stealing. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is especially likely to act independently, and not always for the best.
-
-- **Precocious Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving solving puzzles,
- opening doors and locks, and operating or disabling devices. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick loves to put on a show and occasionally draw unwanted attention to themself or the associated PC.
-
-- **Preening Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving deception and
- giving performances. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking.
-
-- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks.
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-:::
-
-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t
-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a
-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre.
-
-- **Characteristics:** Niches assign the sidekick several [characteristics](#understanding-the-listings), including
- level, health, damage inflicted, [skills](#modifying-the-difficulty), [inabilities](#key-concepts), and [sidekick
- abilities](#sidekicks-abilities).
-
-- **Exceptional Sidekicks:** In some settings, [exceptional sidekicks](#sidekicks-exceptional) might have [fantastic
- niches](#sidekicks-niche-fantastic) in addition to the following.
-
-Roll or choose one of the following niches, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
- d10 Niche
- ----- -------------------------------------------
- 1 [Aquatic](#sidekicks-niche-aquatic)
- 2 [Armored](#sidekicks-niche-armored)
- 3 [Cunning](#sidekicks-niche-cunning)
- 4 [Diminutive](#sidekicks-niche-diminutive)
- 5 [Flying](#sidekicks-niche-flying)
- 6 [Hardy](#sidekicks-niche-hardy)
- 7 [Large](#sidekicks-niche-large)
- 8 [Nimble](#sidekicks-niche-nimble)
- 9 [Strong](#sidekicks-niche-strong)
- 10 [Swift](#sidekicks-niche-swift)
-
- : Sidekick Niches
-:::
-:::
-
-::: {.col .col-md-6}
-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Specialized in swimming
-
-- **Inability:** Running, jumping, and climbing
-
-```{=html}
-<!-- -->
-```
-- [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick) (two times)
-:::
-
-::: {.col .col-md-6}
-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Armor:** 2
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Trained in Might defense and breaking things
-
-```{=html}
-<!-- -->
-```
-- [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Specialized in stealth; trained in Intellect defense, climbing and jumping
-
-```{=html}
-<!-- -->
-```
-:::
-
-::: {.col .col-md-6}
-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 6
-
-- **Damage Inflicted:** 1 point
-
-- **Skills:** Specialized in Speed defense, perception, and squeezing into tight spaces; trained in stealth and
- tracking
-
-- **Inability:** Inability in Might defense due to size
-
-```{=html}
-<!-- -->
-```
-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
-:::
-
-::: {.col .col-md-6}
-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Trained in flying, gliding, and diving
-
-- **Skills:** Inability in running and Intellect defense
-
-```{=html}
-<!-- -->
-```
-- [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
-:::
-
-::: {.col .col-md-6}
-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Trained in Might defense, Intellect defense, running, jumping, and swimming
-
-```{=html}
-<!-- -->
-```
-- [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 15
-
-- **Armor:** 1
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Trained in carrying and breaking things
-
-- **Inability:** Inability in Speed defense and stealth due to size
-
-```{=html}
-<!-- -->
-```
-- [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 6
-
-- **Damage Inflicted:** 1 points
-
-- **Skills:** Trained in Speed defense, Intellect defense, balancing, manipulation, movement
-:::
-
-::: {.col .col-md-6}
-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Armor:** 1
-
-- **Damage Inflicted:** 3 points
-
-- **Skills:** Trained in carrying and breaking things
-
-```{=html}
-<!-- -->
-```
-- [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 2 points
-
-- **Skills:** Trained in Speed defense, running, and jumping
-
-```{=html}
-<!-- -->
-```
-- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Fantastic niches are more clearly defined in terms of the [creature type](#sidekicks-characteristics) they suggest, and
-are more powerful than other niches. On the other hand, they are also more likely to have specific vulnerabilities that
-are a source of [GM intrusion](#gm-intrusion). Even the presence of a fantastic sidekick in an inappropriate situation
-might be cause for the GM to use the optional [Horror Mode](#horror-rules-horror-mode) rule.
-
-- **Fantastic Abilities:** Sidekicks with a fantastic niche have access to at least a few [fantastic sidekick
- abilities](#sidekicks-abilities-fantastic).
-
-- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1.
-
-- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
- additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic
- companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for.
-
-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
- d10 Fantastic Niche
- ----- -----------------------------------------------
- 1 [Alien](#sidekicks-niche-alien)
- 2 [Construct](#sidekicks-niche-construct)
- 3 [Divine](#sidekicks-niche-divine)
- 4 [Dragon](#sidekicks-niche-dragon)
- 5 [Mon](#sidekicks-niche-mon)
- 6 [Shapeshifter](#sidekicks-niche-shapeshifter)
- 7 [Spellbound](#sidekicks-niche-spellbound)
- 8 [Spirit](#sidekicks-niche-spirit)
- 9 [Symbiote](#sidekicks-niche-symbiote)
- 10 [Trickster](#sidekicks-niche-trickster)
-
- : Fantastic Niches
-:::
-:::
-:::
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Signature Abilities
-: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature
- Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits
- or modifications to the ability's activation requirements or effects. Be sure to record these modifications when
- adding these abilities to the sidekick's [character sheet](#sidekicks-sheet).
-
-Template Fantastic Sidekicks
-: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick
- abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping
- another ability in for the fantastic niche's offering for that tier.
-:::
-
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Creature Type:** An alien is a creature from another world, realm of existence, or planet. Aliens are
- unpredictable, growing and changing in strange and unexpected ways, and developing bizarre new abilities.
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 3 points (choose an appropriate damage type)
-
-- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin
-
-- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The
- sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of
- most items and creatures.
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 1: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
- Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Precognition](#ability-precognition) [(171)]{.og-ref}
-- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** The sidekick is a golem, robot, re-animated corpse, or some other kind of hardy, cleverly-made
- construct. In some settings, such constructs are commonplace. In others, they are novel creations that inspire joy,
- wonder, suspicion, fear, jealousy, or hatred.
-
-- **Level:** 2
-
-- **Health:** 14
-
-- **Armor:** 2
-
-- **Damage Inflicted:** 4 points
-
-- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease,
- paralysis, and Intellect-based attacks that don't exploit its construction. Enabler.
-
-- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM
- intrusion](#gm-intrusion) rate is increased by 1. Enabler.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be
-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands
-remains a good source of GM intrusion.
-:::
-
-- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an
- appropriate inability in two broad skills, attack rolls, or one defense roll.
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 1: [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref}
-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} (1 health)
-- Tier 4: [Living Wall](#ability-living-wall) [(158)]{.og-ref} (1 health)
-- Tier 4: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Attack and Attack Again](#ability-attack-and-attack-again) [(111)]{.og-ref}
-- Tier 6: [Return to Sender](#ability-return-to-sender) [(177)]{.og-ref} (1 health)
-
-::: table-responsive
- d10 Construct Type
- ------- -----------------------------------------------------------------
- 1--2 [Golem](#sidekicks-niche-construct-golem)
- 3--4 [Mechanic Droid](#sidekicks-niche-construct-mechanic-droid)
- 5--6 [Personality Core](#sidekicks-niche-construct-personality-core)
- 7--8 [Pugilist Titan](#sidekicks-niche-construct-pugilist-titan)
- 9--10 [Replicant](#sidekicks-niche-construct-replicant)
-
- : Construct Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Golem
-
-Creature Type
-: Golems are usually made of natural materials---typically bone, clay, flesh, metal, or stone. Once awakened, they are
- utterly loyal to their creator (or whoever else they are designed to imprint upon)---although their enthusiasm to do
- as they are told is frequently outmatched by their inability to understand nuance.
-
-Damage Inflicted
-
-: - *Smash.* 4 points of bludgeoning damage
-
-Increased Training
-: [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} (running, jumping)
-
-Construction Flaw
-: Inability in Speed defense
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} (no cost)
- - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply
- a level of Effort, up to maximum equal to the associated PC's tier)
- - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health)
- - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Mechanic Droid
-
-Creature Type
-: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much
- acclaim or notice, although depending on how much they've been through together---some grow quite attached to
- theirs.
-
-Damage Inflicted
-
-: - *Discharge Coil.* Hindered; 3 points of electricity damage
-
-Increased Training
-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (piloting, repairing)
-
-Construction Flaw
-: Inability in all social interaction and swimming
-
-Suggested Sidekick Abilities
-
-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for
- [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 1: [Datajack](#ability-datajack) [(124)]{.og-ref} (no cost)
- - Tier 2: [Tinker](#ability-tinker) [(192)]{.og-ref} (no cost)
- - Tier 3: [Ship Footing](#ability-ship-footing) [(182)]{.og-ref} (1 health)
- - Tier 4: [Concussive Blast](#ability-concussive-blast) [(121)]{.og-ref} (1 health)
- - Tier 5: [Force Field](#ability-force-field) [(Errata)]{.og-ref} (2 health)
- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Personality Core
-
-Creature Type
-: A [strong AI](#strong-ai) in a flexible metal housing that hovers no more than an immediate distance off the ground,
- with 1d6 prehensile limbs. The housing contains an electronic supercomputer hardware running sophisticated
- personality core software. It can speak with an extensive vocabulary.
-
-Damage Inflicted
-
-: - *Emitter.* 2 points of radiation damage (ignores Armor)
-
-Increased Training
-: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (computers, machines)
-
-Construction Flaw
-: Inability in Might defense
-
-Suggested Sidekick Abilities
-
-: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for [Network
- Dead Zone](#ability-network-dead-zone) [(IOM, 66)]{.og-ref}
- - Tier 1: [Scan](#ability-scan) [(179)]{.og-ref} (no cost)
- - Tier 2: [Predictive Equation](#ability-predictive-equation) [(171)]{.og-ref} (1 health)
- - Tier 3: [Hack the Impossible](#ability-hack-the-impossible) [(147)]{.og-ref} (2 health)
- - Tier 4: [Distance Viewing](#ability-distance-viewing) [(130)]{.og-ref} (3 health)
- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(156)]{.og-ref} (once each day; specialized in this
- ability)
- - Tier 6: [Precognition](#ability-precognition) [(171)]{.og-ref} (3 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Pugilist Titan
-
-Creature Type
-: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em
- up. Break 'em? Build \'em back better.
-
-Damage Inflicted
-
-: - *Jab.* Eased; 2 points of bludgeoning damage
- - *Hook.* 4 points of bludgeoning damage
- - *Uppercut.* Hindered; 6 points of bludgeoning damage
-
-Construction Flaw
-: Inability in Intellect defense
-
-Suggested Sidekick Abilities
-
-: - Tier 1: Swap [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} for
- [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
- Damage](#ability-sidekick-increased-damage) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
- Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref}
- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Increased Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} (Speed)
- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Replicant
-
-Creature Type
-: Virtually identical to adult humans, replicants are stronger and faster, with a [sim AI](#sim-ai) created to give a
- convincing performance of the human condition. Manufactured beings with grafted memories, a few replicants manage to
- feel something akin to human emotion.
-
-Damage Inflicted
-: The replicant's internal weaponry deploys and retracts as if they had the
- [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability):
- - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage
- - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage
-
-Increased Training
-: [Interaction Skills](#ability-interaction-skills){.og-ability} [(189)]{.og-ref} (deceiving, persuasion)
-
-Construction Flaw
-: Inability in crafting, building, and repairing
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 2: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Face Morph](#ability-face-morph) [(138)]{.og-ref}
- - Tier 4: [Body Morph](#ability-body-morph) [(CTS, 49)]{.og-ref} (1 health)
- - Tier 5: [Impersonate](#ability-impersonate) [(151)]{.og-ref} (1 health)
- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (once each day)
-:::
-:::
-:::
-
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their
- companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their
- powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for
- themselves in the process. The body parts of divine beasts are worth a king's ransom.
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Damage Inflicted:** 4 points
-
-- **Immunity:** Roll or choose from the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
- table. The sidekick gains immunity to that damage type. Enabler.
-
-- **Skills:** Specialized in sensing motives
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} (1 health; trained in this ability)
-- Tier 2: [Alleviate](#ability-alleviate) [(109)]{.og-ref} (1 health)
-- Tier 3: [Font of Healing](#ability-font-of-healing) [(142)]{.og-ref}
-- Tier 4: [Repair Flesh](#ability-repair-flesh) [(176)]{.og-ref} (2 health)
-- Tier 5: [Greater Healing Touch](#ability-greater-healing-touch) [(147)]{.og-ref}
-- Tier 6: [Restore Life](#ability-restore-life) [(177)]{.og-ref} (once each day)
-
-::: table-responsive
- d20 Divine Type
- -------- ------------------------------------------------------
- 1--5 [Alicorn](#sidekicks-niche-divine-alicorn)
- 6--10 [Hippocentaur](#sidekicks-niche-divine-hippocentaur)
- 11--15 [Phoenix](#sidekicks-niche-divine-phoenix)
- 16--20 [Sphinx](#sidekicks-niche-divine-sphinx)
-
- : Divine Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Alicorn
-
-Creature Type
-: An alicorn resembles large goat or a white horse, with a single spiral horn protruding from its forehead.
-
-Damage Inflicted
-
-: - *Bite.* Eased; 2 points of piercing damage
- - *Hooves.* 4 points of bludgeoning damage
- - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores
- Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the
- sidekick can do this again)
-
-Immunity
-: Poison and disease
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 2: [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 4: [Dodge and Resist](#ability-dodge-and-resist) [(131)]{.og-ref}
- - Tier 5: [Will of Legend](#ability-will-of-legend) [(199)]{.og-ref}
- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (3 health; once each day)
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Hippocentaur
-
-Creature Type
-: Centaurs are hardy folk who roam mountains and plains. Their bodies combine the upper body of a human and the lower
- body and legs of a horse. Centaurs are as intelligent as humans, capable of speech.
-
-Damage Inflicted
-
-: - *Bow.* Long range; 4 points of puncturing damage
- - *Fist.* Eased; 2 points of bludgeoning damage
- - *Hooves.* 4 points of bludgeoning damage
-
-Immunity
-: Cold
-
-Additional Equipment
-: Bow (medium weapon, long range)
-
-Suggested Sidekick Abilities
-
-: - Tier 1: Swap [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} for [Practiced With All
- Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref}
- - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 2: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 3: [Increased Accuracy](#ability-sidekick-increased-accuracy) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 5: [Speed Burst](#ability-speed-burst) [(185)]{.og-ref} (2 health)
- - Tier 6: Swap [Restore Life](#ability-restore-life) [(177)]{.og-ref} for [Lethal Damage](#ability-lethal-damage)
- [(158)]{.og-ref}
- - Tier 6: [Cognizant Offense](#ability-cognizant-offense) [(119)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Phoenix
-
-Creature Type
-: A phoenix is a magical bird with the powers of healing, fire, and rebirth.
-
-Damage Inflicted
-
-: - *Flame Jet.* 4 points of fire damage
- - *Talons.* Eased; 2 points of slicing damage
-
-Immunity
-: Fire
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
- - Tier 2: [Signature Attack](#ability-sidekick-signature-attack) (fire)
- - Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
- - Tier 4: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 5: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 6: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Sphinx
-
-Creature Type
-: A sphinx is a chimera, usually with the head of human, the body of a lion or reptile, and the wings of an eagle.
- Sphinxes are intelligent enough to speak, although they only do so rarely. When they do, it is worth listening.
-
-Damage Inflicted
-
-: - *Mystic Gaze.* Eased; 2 points of arcane damage (ignores Armor); short range
- - *Talons.* 4 points of slicing damage
-
-Immunity
-: Psychic (Intellect)
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
- - Tier 2: [Dream Thief](#ability-dream-thief) [(132)]{.og-ref}
- - Tier 3: [Draw Conclusion](#ability-draw-conclusion) [(131)]{.og-ref} (1 health)
- - Tier 4: [Up to Speed](#ability-up-to-speed) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(174)]{.og-ref} (once each day; specialized in this
- ability)
- - Tier 6: [Break their Mind](#ability-break-their-mind) (4 health)
-:::
-:::
-:::
-
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Dragons usually resemble large, winged reptiles. They are among the most ancient of creatures,
- and are part and parcel with magic in most realms of existence. Few dragons are kidnapped as eggs or hatchlings.
- Even fewer end up forging long-lasting bonds with others. The few that do---and survive---well, their stories are
- told for generations. Most dragons are too preternaturally independent to be truly kept by anyone.
-
-- **Level:** 2
-
-- **Health:** 16
-
-- **Armor:** 1
-
-- **Damage Inflicted:**
-
- - *Claws.* Eased; 2 points of slashing damage
- - *Bite.* 4 points of slashing damage
- - *Tail.* 4 points of bludgeoning damage
-
-- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying.
-
-- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler.
-
-- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people.
-:::
-
-::: {.col .col-md-6}
-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
-- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref}
-- Tier 3: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Bolts of Power](#ability-bolts-of-power) [(115)]{.og-ref} (3 health)
-- Tier 5: [Ignore Affliction](#ability-ignore-affliction) [(150)]{.og-ref} (once each day)
-- Tier 5: [Wall of Lightning](#ability-wall-of-lightning) [(196)]{.og-ref} (5 health)
-- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(140)]{.og-ref}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Matching Damage Types
-: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
- damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire
- Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of
- Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature
- Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type.
-
-Other Dragon Advancements
-: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
- Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
- tiers](#optional-rule-power-shifts).
-:::
-:::
-:::
-
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Mon are wild, but tamable creatures that display a stunning variety of forms and affinities. For
- some, they are stalwart companions, traveling the world and facing down against others of their kind who dare
- challenge them.
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 3 points
-
-- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
- ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
- damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A
- sidekick can't gain resistance or immunity to their vulnerability. Enabler.
-
-- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random
- [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon):
-
-::: table-responsive
- d20 Mon Variety
- -------- -------------------------------------------------------------------------
- 1 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
- 2--4 [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
- 5--7 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
- 8--10 [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
- 11--16 [Increased Training](#ability-sidekick-increased-training){.og-ability}
- 17--18 [Instruction](#ability-sidekick-instruction){.og-ability}
- 19 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
- 20 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
-
- : Mon Variety
-:::
-
-- Tier 1: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Increased Level](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Infinite Variety
-: Mon can be created and evolved randomly, except for the details of [Increased
- Training](#ability-sidekick-increased-training){.og-ability} and [Signature
- Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon
- after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop.
-
-Matching Damage Types
-: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type,
- change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
-
-Collecting Mon
-: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also
- [tame](#sidekicks-gaining) multiple mon. The GM sets a reasonable limit for how many mon a PC can maintain, and how
- many can be simultaneously active as a sidekick.
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In some settings, mon might be the central actors in combat, while PCs choose foci like [Controls
-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns
-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading).
-
-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with
-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the
-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them:
-
-::: table-responsive
- d100 Cypher
- -------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- 01--03 [Antivenom](#cypher-antivenom)
- 04--07 [Area boost](#cypher-area-boost)
- 08--10 [Armor breach](#ai-fashioned-manifest-cypher-armor-breach)
- 11--14 [Armor reinforcer](#cypher-armor-reinforcer)
- 15--16 [Burst boost](#cypher-burst-boost)
- 17--19 [Burst of speed](#cypher-burst-of-speed)
- 20--21 [Contingent activator](#cypher-contingent-activator)
- 22--30 [Curative](#cypher-curative)
- 31--34 [Damage boost](#cypher-damage-boost)
- 35--36 [Darksight](#cypher-darksight)
- 37--45 [Effect resistance](#cypher-effect-resistance) (roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} table for the type of resistance gained)
- 46--48 [Effort enhancer (combat)](#cypher-effort-enhancer-combat)
- 49--51 [Gravity denied](#modern-magic-cypher-gravity-denied)
- 52--56 [Information sensor](#cypher-information-sensor)
- 57--59 [Mind stabilizer](#cypher-mind-stabilizer)
- 60--62 [No take backs](#modern-magic-cypher-no-take-backs)
- 63--64 [Perfection](#cypher-perfection)
- 65--69 [Range boost](#cypher-range-boost)
- 70--72 [Rejuvenator](#cypher-rejuvenator)
- 73--75 [Repel](#cypher-repel)
- 76--78 [Skill boost](#cypher-skill-boost)
- 79--80 [Soul saver](#modern-magic-cypher-soul-saver)
- 81--83 [Stay down](#modern-magic-cypher-stay-down)
- 84--90 [Stim](#cypher-stim)
- 91--93 [Target boost](#cypher-target-boost)
- 94--97 [Trick embedder](#cypher-trick-embedder)
- 98--00 [Wings](#cypher-wings)
-
- : Mon Battle Cyphers
-:::
-:::
-:::
-:::
-
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- **Creature Type:** Shapeshifters are usually milky, amorphous creatures, with the uncanny ability to duplicate the
- appearance of nearly anything.
-
-- **Level:** 2
-
-- **Health:** 12
-
-- **Damage Inflicted:** 3 points of acid damage
-
-- **Skills:** Trained in hiding, running, and Intellect defense
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Mask](#ability-mask) [(160)]{.og-ref} (1 health; the sidekick can use this ability to transform into
- objects and creatures, but not humanoids)
-- Tier 1: [Adhesion Pads](#ability-mutation-beneficial-adhesion-pads) [(RR, 78)]{.og-ref}
-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Blend In](#ability-blend-in) [(113)]{.og-ref}
-- Tier 4: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref}
-- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref}
-
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Spellbound familiars are usually a magical animal of some kind. Some can speak, but only to the
- associated PC. Some can converse with others. Being a part of magic, such beings naturally understand aspects of it
- that others struggle with.
-
-- **Level:** 2
-
-- **Health:** 8
-
-- **Damage Inflicted:** 3 points of arcane damage
-
-- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher
- slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or
- ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can
- do this on their own by spending the same duration to make a [Sidekick Recovery
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can
- discard any cyphers they carry to make room for more subtle cyphers. Enabler.
-
-- **Skills:** Trained in magic (including the identification operation of magic cyphers and artifacts)
-:::
-
-::: {.col .col-md-6}
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
-- Tier 1: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 1: [Lend a Hand](#ability-lend-a-hand) [(IOM, 59)]{.og-ref}
-- Tier 2: [Cypher Casting](#ability-cypher-casting) [(GF, 29)]{.og-ref}
-- Tier 2: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to
- activate, costs half the spell's [Pool](#pool) point cost in health---rounded down)
-- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Using Cyphers as Spells
-: A spellbound sidekick might be a [familiar](#familiars), or the magic ally to a PC with the [Keeps a Magic
- Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability.
-
-Using Cyphers as Spells
-: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
- rules.
-
-Spellbound Sidekicks as a Gateway to Another World
-: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
- cypher or artifact, taking the PCs to the magical realm of their origin.
-:::
-:::
-:::
-
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Spirits are incorporeal. They include ghosts, elementals, divine or demonic spirits, and
- manifested thoughtforms like imaginary friends.
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to
- the creature type)
-
-- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler.
-
-- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are.
-
-- **Skills:** Specialized in Might defense and Speed defense due to incorporeality
-
-- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and
- ascertaining another characters' motives, feelings, or dispositions.
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any two; no cost)
-- Tier 1: [Blessing of the Gods](#ability-blessing-of-the-gods) [(114)]{.og-ref} (1 health)
-- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost)
-- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref}
-- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of
- Effort, up to maximum equal to the associated PC's tier)
-- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health)
-- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes)
-- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[Ambient damage](#ambient-damage) ignores physical armor (natural or worn), but not specific [Armor](#rules-armor) that
-protects specifically against that type of damage, like [Increased Resistance](#ability-sidekick-increased-resistance).
-:::
-
-::: table-responsive
- d6 Spirit Type
- ---- --------------------------------------------------------------
- 1 [Kodama](#sidekicks-niche-spirit-kodama)
- 2 [Imaginary Friend](#sidekicks-niche-spirit-imaginary-friend)
- 3 [Shade](#sidekicks-niche-spirit-shade)
- 4 [Surtling](#sidekicks-niche-spirit-surtling)
- 5 [Undine](#sidekicks-niche-spirit-undine)
- 6 [Zephyr](#sidekicks-niche-spirit-zephyr)
-
- : Spirit Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Kodama
-
-Creature Type
-: Kodama are wooden nature spirits. While they appear to wear masks, the growth of a face is merely for the benefit of
- interacting with people they know. Among their own kind, kodama have no need for a face. They are kindly, and are
- especially fond of music.
-
-Damage Inflicted
-
-: - *Stinging Nettles.* 3 points of ambient poison damage (ignores Armor; short range)
-
-Needs
-: Access to fertile soil every 1d6 days
-
-Cantrips
-
-: - [Bee Cantrip](#ability-cantrip-bee) [(IOM, 82)]{.og-ref}
- - [Sprout Cantrip](#ability-cantrip-sprout) [(IOM, 86)]{.og-ref}
-
-Blessings of the Gods
-: Nature and Health
-
-Vulnerability (Fire)
-: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and
- inflict 2 additional points of damage.
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 2: [Grasping Foliage](#ability-grasping-foliage) [(146)]{.og-ref}
- - Tier 3: [Calm](#ability-calm) [(118)]{.og-ref}
- - Tier 4: [Restorative Bloom](#ability-restorative-bloom) [(GF, 32)]{.og-ref} (once each day)
- - Tier 5: [Insect Eruption](#ability-insect-eruption) [(154)]{.og-ref} (once each day)
- - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (once each day)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Imaginary Friend
-
-Creature Type
-: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
- usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to
- reintroduce themselves to the child as an adult.
-
-Damage Inflicted
-
-: - *Prank.* 3 points of ambient arcane damage (ignores Armor)
-
-Needs
-: The associated PC's belief they exist
-
-Cantrips
-
-: - [Extra Chair Cantrip](#ability-cantrip-extra-chair) [(IOM, 83)]{.og-ref}
- - [Extra Fries Cantrip](#ability-cantrip-extra-fries) [(IOM, 83)]{.og-ref}
-
-Blessings of the Gods
-: Silence and Trickery
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and
- others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't
- hear or understand their words)
- - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to
- apply a level of Effort)
- - Tier 3: [Pay it Forward](#ability-pay-it-forward) [(168)]{.og-ref}
- - Tier 4: [Apportation](#ability-apportation) [(110)]{.og-ref} (once each day)
- - Tier 5: [Improved Apportation](#ability-improved-apportation) [(151)]{.og-ref} (once each day)
- - Tier 6: [Undo](#ability-undo) [(195)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Shade
-
-Creature Type
-: A shade is a ghost---an unliving remnant of another person, whose unfinished business in life prevents them from
- moving on to the next phase of existence. Most ghosts are obsessives who are so singularly minded about their
- unfinished business that they all other sense of self.
-
-Damage Inflicted
-
-: - *Haunting Touch.* 3 points of ambient dark matter damage (ignores Armor)
-
-Needs
-: Attend to unfinished business in life
-
-Cantrips
-
-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
-
-Blessings of the Gods
-: Death and Silence
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Elusive](#ability-elusive) [(133)]{.og-ref}
- - Tier 2: [Speaker for the Dead](#ability-speaker-for-the-dead) [(184)]{.og-ref}
- - Tier 3: [Advanced Command](#ability-advanced-command) [(108)]{.og-ref}
- - Tier 4: [Psychic Burst](#ability-psychic-burst) [(172)]{.og-ref}
- - Tier 5: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
- - Tier 6: [Break their Mind](#ability-break-their-mind) [(116)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Surtling
-
-Creature Type
-
-:
-
-Damage Inflicted
-
-: - *Enkindling Touch.* 3 points of ambient fire damage (ignores Armor)
-
-Needs
-: Access to flammable objects
-
-Cantrips
-
-: - [Fire Crown Cantrip](#ability-cantrip-fire-crown) [(IOM, 84)]{.og-ref}
- - [Obedient Flames Cantrip](#ability-cantrip-obedient-flames) [(IOM, 86)]{.og-ref}
-
-Blessings of the Gods
-: Fire and War
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} (fire)
- - Tier 2: [Increased Accuracy](#ability-sidekick-increased-accuracy)
- - Tier 3: [Increased Size](#ability-sidekick-increased-size) (once each day, lasts 1 hour)
- - Tier 4: [Ignition](#ability-ignition) [(150)]{.og-ref} (2 health)
- - Tier 5: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} (once each day)
- - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} (deals fire damage instead of electricity)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Undine
-
-Creature Type
-
-:
-
-Damage Inflicted
-
-: - *Whelm.* 3 points of ambient cold damage (ignores Armor)
-
-Needs
-: Submersion in water once every 1d6 days
-
-Cantrips
-
-: - [Chill Cantrip](#ability-cantrip-chill) [(IOM, 82)]{.og-ref}
- - [Wet or Dry Cantrip](#ability-cantrip-wet-or-dry) [(IOM, 87)]{.og-ref}
-
-Blessings of the Gods
-: Peace and Water
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) (Fire) [(OG-CSRD)]{.og-ref .og-ref-og}
- - Tier 1: [Swim](#ability-swim) [(188)]{.og-ref}
- - Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack)
- - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health)
- - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health)
- - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of
- Effort, up to maximum equal to the associated PC's tier)
- - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Zephyr
-
-Creature Type
-
-:
-
-Damage Inflicted
-
-: - *Fulmination.* 3 points of ambient electricity damage (ignores Armor; short range)
-
-Needs
-: Continuous motion
-
-Cantrips
-
-: - [Hand Cantrip](#ability-cantrip-hand) [(IOM, 85)]{.og-ref}
- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
-
-Blessings of the Gods
-: Air and Knowledge
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick)
- - Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick)
- - Tier 3: [Increased Movement](#ability-sidekick-increased-movement) (also doubles the speed of [Walk Through
- Walls](#ability-walk-through-walls){.og-ability} [(196)]{.og-ref})
- - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health)
- - Tier 5: [Rampage](#ability-sidekick-rampage)
- - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply
- a level of Effort, up to maximum equal to the associated PC's tier)
-:::
-:::
-:::
-
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's
- body into a perfect living weapon, allowing them to do the impossible.
-
-- **Level:** 3
-
-- **Health:** 10
-
-- **Damage Inflicted:** 4 points (acid damage)
-
-- **Skills:** Specialized in all movement tasks
-
-- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might
- weaken, and it's not pleasant to do any of these).
-
-- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If
- the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of
- Might, Speed, or Intellect defense. While merged:
-
- - *Lie Dormant.* The symbiote can hide within the host undetected---so long as it take no actions.
-
- - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions
- using it.
-
- - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies,
- the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is
- not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional
- damage taken by the body is inflicted on the symbiote instead.
-:::
-
-::: {.col .col-md-6}
-- Tier 1: [Mental Link](#ability-mental-link) [(161)]{.og-ref} (no cost; always active with a host)
-- Tier 1: [Enable Others](#ability-enable-others) [(133)]{.og-ref} (can only target the host)
-- Tier 1: [Sculpt Flesh](#ability-sculpt-flesh) [(180)]{.og-ref} (1 health; can only target the host; damage inflicted
- is increased by [sidekick abilities](#sidekicks-abilities) that increases the damage of all attacks)
-- Tier 1: [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} (the host also gains these benefits)
-- Tier 2: [Far Step](#ability-far-step) [(138)]{.og-ref} (1 health; the host moves with you)
-- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-- Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} (1 health; can only target the host)
-- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} (no cost; remains active on the associated PC at all
- times)
-- Tier 3: [Bypass Barrier](#ability-bypass-barrier) [(116)]{.og-ref} (3 health; the host moves with you)
-- Tier 4: [Take Command](#ability-take-command) [(188)]{.og-ref} (1 health; can only target the host)
-- Tier 5: [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} (can only target the host)
-- Tier 6: [Stimulate](#ability-stimulate) [(186)]{.og-ref} (3 health; can only target the host)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In some settings, symbiotes might also gain [gain power shifts at certain
-tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
-merged (determined by the GM).
-:::
-:::
-:::
-
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include
- unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom.
-
-- **Level:** 2
-
-- **Health:** 10
-
-- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type)
-
-- **Skills:** Choose two broad skills and one defense task appropriate to your creature type
-
-```{=html}
-<!-- -->
-```
-- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
-- Tier 1: [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} (no cost)
-- Tier 1: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health)
-- Tier 2: [Nine Lives](#ability-sidekick-nine-lives)
-- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost)
-- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form
- regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated
- PC's tier)
-- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health)
-- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health)
-- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health)
-
-::: table-responsive
- d6 Trickster Type
- -------- -----------------------------------------------------
- 1--5 [Bogey](#sidekicks-niche-trickster-bogey)
- 6--10 [Brownie](#sidekicks-niche-trickster-brownie)
- 11--15 [Mystic Fox](#sidekicks-niche-trickster-mystic-fox)
- 16--20 [Nixie](#sidekicks-niche-trickster-nixie)
-
- : Trickster Types
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Tricksters have no patience for those who have caused them---or their associated PC---offense.
-:::
-
-::: {.alert .ps-4 .pb-0}
-Bogey
-
-Creature Type
-: Bogeys are what go bump in the night, lurking under the beds and inside the closets of easily frightened children
- with their monstrous features.
-
-Damage Inflicted
-
-: - *Light Attack.* Eased; 2 points of damage
- - *Medium Attack.* 4 points of damage
-
-Skills
-: Specialized in intimidation; trained in Might defense
-
-Cantrips
-
-: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
- - [Forbidden Topic Cantrip](#ability-cantrip-forbidden-topic) [(IOM, 84)]{.og-ref}
- - [Mystic Eyes Cantrip](#ability-cantrip-mystic-eyes) [(IOM, 85)]{.og-ref}
- - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
- - Tier 2: [Ribbons of Dark Matter](#ability-ribbons-of-dark-matter) [(178)]{.og-ref} (1 health)
- - Tier 3: [Evanesce](#ability-evanesce) [(136)]{.og-ref} (1 health)
- - Tier 4: [Dark Matter Shroud](#ability-dark-matter-shroud) [(124)]{.og-ref} (2 health)
- - Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day; lasts 1 hour)
- - Tier 6: [Nightmare](#ability-nightmare) [(165)]{.og-ref} (4 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Brownie
-
-Creature Type
-: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much
- as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making
- formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing
- to get what they're owed.
-
-Damage Inflicted
-
-: - *Inexecrable Vulgarity.* 2 points of Intellect damage (ignores Armor); short range; the sidekick must be able to
- speak, and the target must be able to hear the words
-
-Skills
-: Trained in deceiving, persuasion, and Speed defense
-
-Cantrips
-
-: - [Cut Cantrip](#ability-cantrip-cut) [(IOM, 83)]{.og-ref}
- - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
- - [Stitch](#ability-cantrip-stitch) [(IOM, 86)]{.og-ref}
- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-: - Tier 1: Swap [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} for [Sense
- Material](#ability-mutation-beneficial-sense-material) [(RR, 78)]{.og-ref} (gold, silver, gems, or other
- precious metals)
- - Tier 1: [Sense Oddity](#ability-mutation-powerful-sense-oddity) [(RR, 80)]{.og-ref}
- - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health)
- - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health)
- - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability
- on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to
- maximum equal to the associated PC's tier)
- - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref}
- - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Mystic Fox
-
-Creature Type
-: Mystic foxes are mercurial beings who occasionally take an interest in the life of one particular human,
- appearing---disappearing---without warning. The sidekick can speak and understand the words of others, but only
- rarely takes interest in the affairs of others.
-
-Damage Inflicted
-
-: - *Bite.* Eased; 2 points of puncturing damage
- - *Tail Swipe.* 3 points of arcane damage
-
-Skills
-: Specialized in running, trained in Intellect defense
-
-Cantrips
-
-: - [Candles Cantrip](#ability-cantrip-candles) [(IOM, 82)]{.og-ref}
- - [Cooking Cantrip](#ability-cantrip-cooking) [(IOM, 83)]{.og-ref}
- - [Ghostly Wings Cantrip](#ability-cantrip-ghostly-wings) [(IOM, 84)]{.og-ref} (manifests as a fan of fox tails)
- - [Quiet Cantrip](#ability-cantrip-quiet) [(IOM, 86)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref}
- - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to
- maximum equal to the associated PC's tier)
- - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health)
- - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health)
- - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle)
- - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (twice each day)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Nixie
-
-Creature Type
-: Nixies are troublesome fey who generally prefer solitude. When employed as a sidekick, their powers can elevate even
- mundane children to legendary heroes.
-
-Damage Inflicted
-
-: - *Unarmed Strike.* Eased; 2 points of bludgeoning damage
- - *Zap.* 3 points of arcane damage
-
-Skills
-: Trained in perception, flying, and Speed defense
-
-Cantrips
-
-: - [Erase Cantrip](#ability-cantrip-erase) [(IOM, 83)]{.og-ref}
- - [Firework Cantrip](#ability-cantrip-firework) [(IOM, 84)]{.og-ref}
- - [Reshape Cantrip](#ability-cantrip-reshape) [(IOM, 86)]{.og-ref}
- - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) (twice)
- - Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref}
- - Tier 3: [Minor Wish](#ability-minor-wish) [(162)]{.og-ref} (2 health; the sidekick affects the associated PC;
- the sidekick does not need to retreat)
- - Tier 4: [Hard to Kill](#ability-hard-to-kill) [(148)]{.og-ref}
- - Tier 5: [Moderate Wish](#ability-moderate-wish) [(162)]{.og-ref} (once each day; the sidekick affects the
- associated PC; the sidekick does not need to retreat)
- - Tier 6: [Permanent Illusion](#ability-permanent-illusion) [(169)]{.og-ref} (once every 1d6 days)
-:::
-:::
-:::
-
-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't
-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available
-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature
-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve
-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}.
-
-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one:
-
-::: table-responsive
- d100 Sidekick Abilities
- -------- -----------------------------------------------------------------------------------------
- 01--04 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
- 05--08 [Bashing Attack](#ability-sidekick-bashing-attack){.og-ability}
- 09--12 [Emotional Support Sidekick](#ability-sidekick-emotional-support-sidekick){.og-ability}
- 13--16 [Grappling Attack](#ability-sidekick-grappling-attack){.og-ability}
- 17--20 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
- 21--26 [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
- 27--32 [Increased Damage](#ability-sidekick-increased-damage){.og-ability}
- 33--36 [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
- 37--40 [Increased Health](#ability-sidekick-increased-health){.og-ability}
- 41--44 [Increased Initiative](#ability-sidekick-increased-initiative){.og-ability}
- 45--48 [Increased Movement](#ability-sidekick-increased-movement){.og-ability}
- 49--52 [Increased Recovery](#ability-sidekick-increased-recovery){.og-ability}
- 53--59 [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
- 60--68 [Increased Training](#ability-sidekick-increased-training){.og-ability}
- 69--72 [Rampage](#ability-sidekick-rampage){.og-ability}
- 73--76 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
- 77--80 [Rending Attack](#ability-sidekick-rending-attack){.og-ability}
- 81--89 [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}
- 90--93 [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}
- 94--99 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
- 00 Gain one random [fantastic sidekick ability](#sidekicks-abilities-fantastic)
-
- : Sidekick Abilities
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If a companion is having difficulty keeping up during encounters, the GM might allow the associated PC to purchase
-additional sidekick abilities for 3 [XP](#choose-xp).
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Fantastic sidekick abilities tread into the supernatural, so they might be important for some settings, and wholly in
-appropriate for others. Some fantastic sidekick abilities might only available a limited basis, or gained under special
-conditions determined by the GM, for example:
-
-- the sidekick has a [fantastic niche](#sidekicks-niche-fantastic)
-- temporary or permanent effects granted by a [cypher](#choose-cyphers) or [artifact](#choose-artifacts)
-- completion of a [character arc](#choose-character-arc)
-- spending [XP](#choose-xp)
-
-Roll or choose one of the following fantastic sidekick abilities, or work with the GM to come up with an original one:
-
-::: table-responsive
- d20 Fantastic Sidekick Abilities Suggested XP Cost
- -------- ----------------------------------------------------------------------------- -------------------
- 1 Gain two random [sidekick abilities](#sidekicks-abilities) 6 XP
- 2--5 [Evolution](#ability-sidekick-evolution){.og-ability} 6 XP
- 6--7 [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} 4 XP
- 8--9 [Increased Effort](#ability-sidekick-increased-effort){.og-ability} 4 XP
- 10--11 [Increased Level](#ability-sidekick-increased-level){.og-ability} 6 XP
- 12 [Increased Power](#ability-sidekick-increased-power){.og-ability} 10 XP
- 13 [Increased Size](#ability-sidekick-increased-size){.og-ability} 8 XP
- 14 [Increased Threat](#ability-sidekick-increased-threat){.og-ability} 10 XP
- 15 [Instruction](#ability-sidekick-instruction){.og-ability} 4 XP
- 16 [Nine Lives](#ability-sidekick-nine-lives){.og-ability} 10 XP
- 17--18 [Signature Attack](#ability-sidekick-signature-attack){.og-ability} 4 XP
- 19 [Signature Ability](#ability-sidekick-signature-ability){.og-ability} 4 XP
- 20 [Share Experience](#ability-sidekick-share-experience){.og-ability} 4 XP
-
- : Fantastic Sidekick Abilities
-:::
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Sidekick abilities are also a good way for a GM to [modify creatures](#modifying-creatures).
-:::
-:::
-:::
-
-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-- ::: {#ability-sidekick-aquatic-sidekick}
- **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water,
- or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the
- distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if
- it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-bashing-attack}
- **Bashing Attack:** The sidekick gains two benefits from this ability:
-
- - *Breaker Training.* The sidekick becomes trained in breaking things. Enabler.
-
- - *Bash Attack.* Additionally, the sidekick can make a pummeling melee attack, which inflicts 1 less point of
- damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered.
- Action.
-
- The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or
- smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-emotional-support-sidekick}
- **Emotional Support Sidekick:** Creatures who make a [recovery roll](#recovery-rolls) within short range of the
- sidekick add +1 to their roll. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-evolution}
- **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the
- sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the
- sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can
- use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
- sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
- [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler.
- [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: table-responsive
- d6 Mutation
- ---- --------------------------------------------------------------------------------------------------------------------------------------
- 1 The sidekick gains one random [beneficial mutation](#beneficial-mutations)
- 2 The sidekick gains one random [beneficial mutation](#beneficial-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
- 3 The sidekick gains one random [powerful mutation](#powerful-mutations)
- 4 The sidekick gains one random [powerful mutation](#powerful-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
- 5 The sidekick gains one random [distinctive mutation](#distinctive-mutations)
- 6 The sidekick gains one random [distinctive mutation](#distinctive-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
-
- : Sidekick Evolution
-:::
-
-- ::: {#ability-sidekick-grappling-attack}
- **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful
- attack, the target can't move from their position, and their attack and defense rolls are hindered until break free
- of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
- multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes
- they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref
- .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-accuracy}
- **Increased Accuracy:** The sidekick becomes trained with its basic attack. The sidekick can gain this ability
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-armor}
- **Increased Armor:** The sidekick gains +1 Armor. The sidekick can gain this ability multiple times. Enabler.
- [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-cypher-use}
- **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated
- by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-damage}
- **Increased Damage:** The sidekick deals 1 additional point of damage with all attacks. Enabler. [(OG-CSRD)]{.og-ref
- .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-defense}
- **Increased Defense:** Roll or choose a defense task in which the sidekick is not already specialized: Might, Speed,
- or Intellect. The sidekick becomes trained in defense tasks of that type. The sidekick can gain this ability
- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: table-responsive
- d100 Increased Defense
- -------- ------------------------------------------------------------------------
- 01--33 Intellect defense
- 34--66 Might defense
- 67--99 Speed defense
- 00 Roll on the table two more times; the sidekick gains training in both.
-
- : Increased Defense
-:::
-
-- ::: {#ability-sidekick-increased-effort}
- **Increased Effort:** The sidekick gains an [Effort](#effort) score of 1 (or gains +1 to it if it already has an
- Effort score). The sidekick can spend 1 health point to [use a level of Effort](#modifying-the-difficulty-effort) to
- ease the difficulty of a task. The sidekick can gain this ability multiple times, up a maximum Effort score of 6.
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-health}
- **Increased Health:** The sidekick adds 3 points to its health. The sidekick can gain this ability multiple times.
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-initiative}
- **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC,
- the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability
- twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-level}
- **Increased Level:** The sidekick adds +1 level. As a result, the sidekick adds +3 health and +1 damage inflicted
- with all attacks. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-movement}
- **Increased Movement:** The sidekick is trained in running and jumping, and can move a short distance as part of
- another action, or move a long distance as an action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-power}
- **Increased Power:** The sidekick gains a [power shift](#optional-rule-power-shifts). The sidekick can gain this
- ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-recovery}
- **Increased Recovery:** The sidekick has regains 1 additional point of health when the associated PC makes a
- [recovery roll](#recovery-rolls) or the sidekick uses the [Sidekick Recovery
- Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} ability. The sidekick can gain this ability multiple
- times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-increased-resistance}
- **Increased Resistance:** The sidekick gains +3 Armor against a particular type of damage (including [ambient
- damage](#ambient-damage) of that type). Roll a d20 or choose the type of damage. The sidekick can gain this ability
- multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: table-responsive
- d100 Increased Resistance
- -------- -----------------------------------------------------------------------------------------
- 01--03 Bludgeoning
- 04--06 Puncturing
- 07--09 Slicing
- 10--29 Poison (Speed)
- 30--49 Fire
- 50--59 Acid
- 60--69 Cold
- 70--79 Electricity
- 80--84 Arcane
- 85--89 Dark matter
- 90--94 Radiation
- 95--99 Psychic (Intellect)
- 00 Roll on the table two more times; the sidekick's increased resistance applies to both.
-
- : Signature Attack
-:::
-
-- ::: {#ability-sidekick-increased-size}
- **Increased Size:** The sidekick doubles in size, adding +1 level, +5 health, +1 damage to all attacks, and gains a
- permanent asset on all Might actions (including Might defense rolls, but not attacks). Enabler.
- :::
-
-- ::: {#ability-sidekick-increased-training}
- **Increased Training:** Choose two skills (other than attacks or defense), or roll a d20 and the sidekick gains that
- ability instead. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: table-responsive
- d20 Increased Training
- -------- -------------------------------------------------------------------------------------
- 1--2 [Assassin Skills](#ability-assassin-skills){.og-ability} [(110)]{.og-ref}
- 3--4 [Interaction Skills](#ability-interaction-skills){.og-ability} [(155)]{.og-ref}
- 5--6 [Investigative Skills](#ability-investigative-skills){.og-ability} [(155)]{.og-ref}
- 7--8 [Knowledge Skills](#ability-knowledge-skills){.og-ability} [(157)]{.og-ref}
- 9--12 [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref}
- 13--14 [Stealth Skills](#ability-stealth-skills){.og-ability} [(186)]{.og-ref}
- 15--16 [Travel Skills](#ability-travel-skills){.og-ability} [(193)]{.og-ref}
- 17 [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref}
- 18 [Flex Skill](#ability-flex-skill){.og-ability} [(141)]{.og-ref}
- 19 [Multiple Skills](#ability-multiple-skills){.og-ability} [(165)]{.og-ref}
- 20 [Improvise](#ability-improvise){.og-ability} [(152)]{.og-ref} (1 health)
-
- : Increased Training
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If the sidekick gains the [Improvise](#ability-improvise){.og-ability} ability from [Increased
-Training](#ability-sidekick-increased-training){.og-ability}, they must pay 1 health to use the ability, as described
-under [Signature Ability](#ability-sidekick-signature-ability){.og-ability}.
-:::
-
-- ::: {#ability-sidekick-increased-threat}
- **Increased Threat:** The sidekick adds +1 level. As a result, the sidekick adds +10 health, +1 Armor, and +3 damage
- inflicted with all attacks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-instruction}
- **Instruction:** The sidekick gains two benefits from this ability:
-
- - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the
- sidekick as if they shared a language. Enabler.
-
- - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example
- finding someone or something. Action.
-
- The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset
- on all tasks directly related to errands it performs, which it can do up to ten miles away. [(OG-CSRD)]{.og-ref
- .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-nine-lives}
- **Nine Lives:** If reduced to 0 health, the sidekick exits the scene in an appropriate manner determined by the GM.
- When the associated PC makes a ten-hour [recovery roll](#recovery-rolls), the sidekick reappears with 1d6 health.
- Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-rampage}
- **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any
- damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing.
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-razzle-dazzle}
- **Razzle Dazzle:** The sidekick distracts a foe within immediate range, preventing them from taking an action on
- their next turn. If the sidekick gains this ability again, they gain training with it, or increase the number of
- foes the ability targets by one. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-rending-attack}
- **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but
- decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-share-experience}
- **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km).
- This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll
- required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-sidekick-recovery-roll}
- **Sidekick Recovery Roll:** Once each day, the sidekick can make a one-action [recovery roll](#recovery-rolls). Roll
- a d6 and add their level. The sidekick recovers that many health. The sidekick can gain this ability multiple times.
- Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-signature-attack}
- **Signature Attack:** The sidekick makes a signature attack against a foe within long range that inflicts 2 points
- of damage. Roll a d20 or choose the type of damage. The sidekick can gain this ability multiple times, gaining
- training in the attack, increasing the number of targets by one, or increasing the damage inflicted by 2 additional
- points. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: table-responsive
- d100 Signature Attack
- -------- ----------------------------------------------------------------------------------------------------
- 01--03 Bludgeoning
- 04--06 Puncturing
- 07--09 Slicing
- 10--29 Poison (Speed)
- 30--49 Fire
- 50--59 Acid
- 60--69 Cold
- 70--79 Electricity
- 80--84 Radiation
- 85--89 Arcane
- 90--93 Dark matter
- 94--97 Psychic (Intellect)
- 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type.
- 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor)
-
- : Signature Attack
-:::
-
-- ::: {#ability-sidekick-signature-ability}
- **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9:
- Abilities](#chapter-9-abilities) of the associated PC's choice:
-
- - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips).
- - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability.
- - If the associated PC is tier 5 or 6, choose a low-, mid-, or high-tier ability.
-
- If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an
- appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability
- once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
- If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
- [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-A good rule of thumb for setting costs is to halve the Pool point cost, and round it up or down. Another good
-alternative is just to allow the sidekick to use the ability once or twice each day. If [Chapter 9:
-Abilities](#chapter-9-abilities) feels like a bit too much, consider using ability lists for [types](#choose-type),
-[flavors](#choose-flavor), [foci](#choose-focus). For some examples of [Signature
-Ability](#ability-sidekick-signature-ability){.og-ability} in practice, see the [fantastic
-niches](#sidekicks-niche-fantastic) presented earlier in this section.
-:::
-
-- ::: {#ability-sidekick-trusty-steed}
- **Trusty Steed:** The sidekick becomes trained in carrying, can carry two passengers, and provides an asset to
- passengers on tasks to stay mounted. The sidekick can gain this ability multiple times, adding two passengers to its
- capacity each time. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-- ::: {#ability-sidekick-winged-sidekick}
- **Winged Sidekick:** The sidekick can glide a long distance each round. The sidekick can gain this ability a second
- time, gaining the ability to fly a long distance each round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
- :::
-
-------------------------------------------------------------------------------------------------------------------------
-
#### Covens [#](#covens){.og-h-anchor aria-hidden="true"}
::: {.alert .ps-4 .pb-0 .og-alert}
@@ -63556,7 +61264,6 @@
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Followers](#followers) [(233)]{.og-ref}
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
Basic Creatures and NPCs
@@ -79511,7 +77218,6 @@
- [Magical Abilities for Animals](#fairy-tale-creatures-magical-animals-abilities) [(WAAMH, 104)]{.og-ref}
- [Power Shifts](#superpowered-npcs-and-power-shifts) [(282)]{.og-ref}[(CTS, 57)]{.og-ref}
- [Random Superpowers](#superhero-random-superpowers) [(CTS, 39)]{.og-ref}
-- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Special Damage](#special-damage) [(219)]{.og-ref}
:::
@@ -81677,7 +79383,6 @@
- [Science Fiction](#choose-science-fiction)
- [Science Fiction Artifacts](#choose-science-fiction-artifacts)
- [Science Fiction Equipment](#choose-science-fiction-equipment)
-- [Sidekicks](#choose-sidekicks)
- [Skills](#choose-skills)
- [Spellcasting](#choose-spellcasting)
- [Stress](#choose-stress)
@@ -81716,7 +79421,6 @@
- [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
- [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
- [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
-- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref}
- [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
@@ -82777,7 +80481,7 @@
Optional Rules
-- [Companions](#sidekicks) [(PRED, 46)]{.og-ref}
+- Companions [(PRED, 46)]{.og-ref}
- Companion Abilities [(PRED, 55)]{.og-ref}
- Companion Dispositions [(PRED, 57)]{.og-ref}
- Body Upgrades, Augments, and Enhancements [(PRED, 63)]{.og-ref}