community-cypher-system-ref.../patches/de-ogcsrd/009-remove-modifying-abilities-using-initial-costs.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

78 lines
5.0 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500
@@ -27692,8 +27692,6 @@
- [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
.og-ref-og}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(OG-CSRD)]{.og-ref .og-ref-og}
- [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28353,27 +28351,6 @@
succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
more than others.
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
-
-::: table-responsive
- Power Stunt Details Cost
- ------------------- ------------------------------------------------------ ---------------------------------
- Increase range short to long, or long to very long +1 Intellect point (each step)
- Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step)
-
- : Modifying Abilities Using Initial Costs
-:::
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
@@ -52025,7 +52002,7 @@
- An illusionist hero negating an opponent's invisibility
The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
+explains modifying abilities on the fly [(419)]{.og-ref},
describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
@@ -80576,8 +80553,8 @@
[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
-- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
- costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
+- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
+ costs, allowing them to be more creative with how they
apply their abilities.
Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
@@ -81732,8 +81709,6 @@
- [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
- [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
- [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
-- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
- [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
- [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
- [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
- [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
@@ -82140,7 +82115,7 @@
- Faster Initiative [(215)]{.og-ref}
- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
- [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
-- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
+- Modifying Abilities on the Fly [(419)]{.og-ref}
- [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
- Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
- Using Miniatures [(235)]{.og-ref}