community-cypher-system-ref.../patches/de-ogcsrd/006-remove-personalized-flavor.patch
Brian S. Stephan 281a0acbe1
remove a lot of the OG extra content and similar references
these are things that are not included in the core commons version
because they're homebrew, because they are a lot of writing/creativity
that I don't feel comfortable stealing/distributing, or so on. most of
Old Gus's and the community's content is removed in order to have a
near-CSRD state

what remains is the rules clarifications, errata, splicing together some
information from secondary sources (like the Starter Set or from game
authors on Twitter), and organizational assists

things removed includes ideas that I like, but either plan to write my
own way in the future, or again I just don't feel comfortable copying
verbatim, especially if, for instance, I have my own process and don't
need to advocate for a different one

stuff that's likely to get folded into my core is arbitrarily numbered
300s instead of 000s
2025-07-23 11:17:49 -05:00

59 lines
3.6 KiB
Diff

--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500
+++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500
@@ -3041,7 +3041,6 @@
Optional Rules
- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
-- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
Related Sections
@@ -3092,31 +3091,6 @@
has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
[character arc](#choose-character-arc).
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
-
-- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
- like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious
- Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a
- Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term
- benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
-
-- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
- work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
- gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
- type abilities.
-
-- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
- appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
- the game.
-:::
-
------------------------------------------------------------------------------------------------------------------------
#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81813,7 +81787,6 @@
- [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
- [Familiars](#familiars) [(IOM, 94)]{.og-ref}
- [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
-- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
- [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
[(OG-CSRD)]{.og-ref .og-ref-og}
@@ -82244,7 +82217,6 @@
- [Adjudicating](#making-meaning) [(412)]{.og-ref}
- [Logic](#making-meaning) [(413)]{.og-ref}
- [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref}
-- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref}
- [The Flow of Information](#passive-difficulty) [(416)]{.og-ref}
- [Failure to Notice](#passive-difficulty) [(417)]{.og-ref}
- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}