these are things that are not included in the core commons version because they're homebrew, because they are a lot of writing/creativity that I don't feel comfortable stealing/distributing, or so on. most of Old Gus's and the community's content is removed in order to have a near-CSRD state what remains is the rules clarifications, errata, splicing together some information from secondary sources (like the Starter Set or from game authors on Twitter), and organizational assists things removed includes ideas that I like, but either plan to write my own way in the future, or again I just don't feel comfortable copying verbatim, especially if, for instance, I have my own process and don't need to advocate for a different one stuff that's likely to get folded into my core is arbitrarily numbered 300s instead of 000s
418 lines
29 KiB
Diff
418 lines
29 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 08:40:30.837537927 -0500
|
||
+++ _tmp/ccsrd.new.md 2025-07-20 08:43:43.190736250 -0500
|
||
@@ -192,7 +192,6 @@
|
||
|
||
Related Sections
|
||
|
||
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Key Concepts](#key-concepts) [(207)]{.og-ref}
|
||
- [Rules of the Game](#choose-rules) [(206)]{.og-ref}
|
||
@@ -289,8 +288,7 @@
|
||
:::
|
||
|
||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
|
||
-concepts in practice, see [An Example of Play](#an-example-of-play).
|
||
+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
|
||
:::
|
||
|
||
------------------------------------------------------------------------------------------------------------------------
|
||
@@ -27743,7 +27741,6 @@
|
||
|
||
Related Sections
|
||
|
||
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
|
||
- [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
@@ -78852,7 +78849,6 @@
|
||
- [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
|
||
- [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
|
||
- [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
|
||
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
|
||
GM Preparation
|
||
|
||
@@ -80975,364 +80971,6 @@
|
||
|
||
------------------------------------------------------------------------------------------------------------------------
|
||
|
||
-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-Sometimes the best way to learn a game is to observe it being played. This section provides a transcript of a
|
||
-hypothetical group of characters playing through a Cypher System encounter.
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-For more examples of play, see this excellent compilation of [Cypher System Actual Plays by
|
||
-SirJames](https://docs.google.com/document/d/1_kmOtmcOMFfEe5zrocAPKZn_Uqcacoa7PYaY2YGHeF0/edit#heading=h.nqvu02hhjlgh).
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-The setting is a [Fantasy](#chapter-13-fantasy) and [Fairy Tale](#chapter-20-fairy-tale) setting with some surreal,
|
||
-Saturday morning cartoon sensibilities. In the example, the party is composed of three Tier 1 PCs with a few [character
|
||
-advancements](#character-advancement):
|
||
-
|
||
-- **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
|
||
-
|
||
- An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
|
||
- Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
|
||
- havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
|
||
- foe directly.
|
||
-
|
||
-- **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
|
||
-
|
||
- Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
|
||
- character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
|
||
- relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
|
||
- combat.
|
||
-
|
||
-- **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
|
||
- [Masters Spells](#focus-masters-spells)
|
||
-
|
||
- As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
|
||
- party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
|
||
- increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
|
||
-:::
|
||
-
|
||
-------------------------------------------------------------------------------------------------------------------------
|
||
-
|
||
-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
|
||
- enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
|
||
- set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
|
||
- across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
|
||
- rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
|
||
- doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
|
||
- [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
|
||
- soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
|
||
-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
|
||
-of them.)*
|
||
-
|
||
-- **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
|
||
- [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
|
||
- by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
|
||
- Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
|
||
- as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
|
||
- own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
|
||
- doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
|
||
- here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
|
||
- task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
|
||
- 8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
|
||
- occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
|
||
- droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
|
||
- your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
|
||
- fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
|
||
- seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
|
||
- called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
|
||
- Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
|
||
- away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
|
||
- the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
|
||
- 3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
|
||
- it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
|
||
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
|
||
-:::
|
||
-
|
||
-- **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Ori always says yes to [XP](#choose-xp)! Chert, you can have the other XP.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Chert:** [Thanks, dude!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The group [uses colored poker chips](#keeping-track-of-numbers) to represent [Pool](#pool) points and [XP](#choose-xp),
|
||
-so the GM passes an XP chip each to Ori and Chert.
|
||
-:::
|
||
-
|
||
-- **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
|
||
- it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
|
||
- from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
|
||
- framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
|
||
- where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
|
||
- this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
|
||
- .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
|
||
- Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The GM takes a few moments to [create a new creature](#creating-creatures-and-npcs)---the Crabby Hermit.
|
||
-:::
|
||
-
|
||
-::: {.alert .ps-4 .pb-0}
|
||
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Motive:** Solitude, survival
|
||
-
|
||
-- **Environment:** Underwater
|
||
-
|
||
-- **Health:** 18
|
||
-
|
||
-- **Damage Inflicted:** 5 points
|
||
-
|
||
-- **Armor:** 2
|
||
-
|
||
-- **Movement:** Short; short when swimming
|
||
-
|
||
-- **Modifications:** Crushing, breaking, and grappling as level 5; Speed defense as level 3 due to size
|
||
-
|
||
-- **Combat:** Can attack twice, once with each claw.
|
||
-
|
||
-- **Interaction:** The crabby hermit can be reasoned with if it is humiliated or becomes demoralized.
|
||
-
|
||
-- **Loot:** If the crabby hermit is slain or leaves the card catalog, it leaves behind three cyphers: a [Seashell of
|
||
- Instant Shelter](#cypher-instant-shelter), a [Pearl Necklace of Giant Size](#fantasy-cypher-giant-size), and a
|
||
- [Mermaid Tear](#fairy-tale-cypher-mermaid-tear).
|
||
-:::
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
|
||
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
|
||
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
|
||
-plan, or to use one of their [cyphers](#choose-cyphers).
|
||
-:::
|
||
-
|
||
-------------------------------------------------------------------------------------------------------------------------
|
||
-
|
||
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
|
||
- them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
|
||
- eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
|
||
- happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
|
||
- and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
|
||
- little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
|
||
- to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
|
||
- against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
|
||
- roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
|
||
-its [Armor](#rules-armor).
|
||
-:::
|
||
-
|
||
-- **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
|
||
- sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
|
||
- and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
|
||
- library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
|
||
- 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
|
||
- [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-The GM pauses to think. Is there a rule for this? What Chert suggested sounds cool, and keeping Ori out of direct combat
|
||
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
|
||
-:::
|
||
-
|
||
-- **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
|
||
- is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
|
||
- winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
|
||
- .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
|
||
- the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
|
||
- chamber. All told, you take 11 damage to your [Might](#might) [Pool](#pool), Chert.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Chert:** [Okay, I have 5 [Armor](#rules-armor). 11 − 5 = 6 Might points is what I lose.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
|
||
- treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
|
||
- twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
|
||
- up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
|
||
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
|
||
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
|
||
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
|
||
-rock monster.
|
||
-:::
|
||
-
|
||
-- **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
|
||
- armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
|
||
- [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
|
||
- haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
|
||
- my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
|
||
- .pb-1 .pr-3}
|
||
-- **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
|
||
- Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
|
||
- and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
|
||
- cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
|
||
- attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
|
||
- Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
|
||
- damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
|
||
- magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
|
||
- .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
|
||
- .pb-1 .pr-3}
|
||
-- **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
|
||
- whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
|
||
- the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
|
||
- catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-------------------------------------------------------------------------------------------------------------------------
|
||
-
|
||
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
|
||
-
|
||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
||
-
|
||
-- **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
|
||
- catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
|
||
- target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
|
||
- Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
|
||
- .pr-3}
|
||
-- **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
|
||
- rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
||
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
|
||
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
|
||
-purchased, and she isn't even Tier 2 yet.
|
||
-:::
|
||
-
|
||
-- **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
|
||
- me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
|
||
- airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
|
||
- all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
|
||
- door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
|
||
- [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
|
||
- but you also have that [asset](#modifying-the-difficulty-assets) from
|
||
- using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
|
||
- difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
|
||
- uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
|
||
- to rest. We should still have at least 10 minutes left on the portal for me to make a [recovery
|
||
- roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
|
||
- .pb-1 .pr-3}
|
||
-- **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
|
||
- can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
|
||
- going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
|
||
- get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
|
||
- heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
|
||
- difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
|
||
- with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
|
||
- There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
|
||
- trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-- **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
|
||
- 2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-- **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
|
||
- Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
|
||
- Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
|
||
-
|
||
-------------------------------------------------------------------------------------------------------------------------
|
||
-
|
||
::: {#part5}
|
||
## [Part 5]{.og-chap} Back Matter
|
||
|
||
@@ -82614,7 +82252,6 @@
|
||
- [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Ability Category: Stress](#horror-rules-stress-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
-- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
|
||
@@ -82905,7 +82542,6 @@
|
||
- [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
|
||
- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
|
||
- Character Death [(436)]{.og-ref}
|
||
-- [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
|
||
|
||
##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
|
||
|