Old Gus has more content of his own, a player's guide, some player aides, etc., none of those are part of this project, so this removes those references and a couple other pieces of content that don't work with your simple Markdown/styling choices
97 lines
5.1 KiB
Diff
97 lines
5.1 KiB
Diff
--- _tmp/ccsrd.md 2025-07-20 08:37:48.023523631 -0500
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+++ _tmp/ccsrd.new.md 2025-07-20 08:40:08.722400150 -0500
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@@ -141,11 +141,6 @@
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scibbling in the margins for \"the rules\"---play it your way!
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:::
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-#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small}
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-
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-Additional [tools](#choose-pdfs) are available, including a [Character Sentence
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-Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs).
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-
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#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small}
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[Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup),
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@@ -572,7 +567,6 @@
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- [Descriptor, Type, and Focus](#character-descriptor-type-and-focus) [(18)]{.og-ref}
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- [Special Abilities](#special-abilities) [(18)]{.og-ref}
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- [Skills](#skills) [(19)]{.og-ref}
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-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-CSRD)]{.og-ref .og-ref-og}
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@@ -1080,11 +1074,6 @@
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genres.
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence
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-Generator](#character-sentence-generator) at the end of the chapter!
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Skills [#](#skills){.og-h-anchor aria-hidden="true"}
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@@ -1272,35 +1261,6 @@
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------------------------------------------------------------------------------------------------------------------------
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-::: {.alert .ps-4 .pb-0}
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-#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-To create your character, you make a simple statement that describes them. The character sentence takes this form:
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-
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-- New Descriptor
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-
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-- New Type
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-
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-- New Flavor
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-
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-- New Focus
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-
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-- New Chracter Arc
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-
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-- Randomize All
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-
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-\"I am an \[adjective\] \[noun\] who \[verbs\].\"
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-
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-\"I am a \[[descriptor](#chapter-7-descriptor)\] \[[type](#chapter-5-type)\] who \[[focus](#chapter-8-focus)\].\"
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-
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-\"I am [a \[Descriptor\]]{#character-random-descriptor} [\[Type\]]{#character-random-type} [
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-\[Flavor\]]{#character-random-flavor} who [\[Focus\]]{#character-random-focus}.\"
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-
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-\"I [\[Character Arc\]]{#character-random-arc}.\"
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-:::
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-
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::: row
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::: {.col .col-md-6}
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##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border}
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@@ -80310,7 +80270,7 @@
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that don't seem like they quite fit in. Some things might be best harnessed as a Use for
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[XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player
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intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player
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- can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t
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+ can make on a limited basis that aren't addressed by character creation. Don\'t
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worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them
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as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry
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too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's
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@@ -82098,7 +82058,7 @@
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example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just
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extensions of [interacting with a creature](#action-interacting-with-creatures).
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-In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be
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+In the Cypher System, the decisions players make through character creation should be
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the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options,
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and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability
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a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should
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@@ -82657,7 +82617,6 @@
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- [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
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- [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
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