community-cypher-system-ref.../patches/base/060-remove-stray-whitespace.patch
Brian S. Stephan b9729a7226
fix a couple paragraphs/lines that start with a space
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-18 23:48:43 -05:00

328 lines
14 KiB
Diff

--- _tmp/ccsrd.md 2025-06-13 08:17:50.099270702 -0500
+++ _tmp/ccsrd.new.md 2025-06-13 08:44:51.451717294 -0500
@@ -10510,7 +10510,7 @@
rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets
in the area take 1 point of damage even if you fail the attack roll. Action.
- Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
+Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
can smell, taste, hear, and feel. This effect is bound to that illusion and acts appropriate to the illusion itself. For
example, it can make the illusion of a brick wall feel like brick, the illusion of a person smell like perfume and able
to open a door, and the illusion of a fireplace hot to the touch.
@@ -19791,7 +19791,7 @@
falls from a higher position onto the character. Sometimes the falling block is made to exactly fit a trapped corridor
so that triggering the trap makes the area impassible.
- A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
+A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
Another variant releases oil (perhaps burning) or marbles, inflicting 3 points of ambient damage and making the area
difficult terrain.
@@ -19852,7 +19852,7 @@
A floor variant is a small trapdoor over a closed compartment, which mangles the character's foot when they step on the
trapdoor, reducing their movement speed by half.
- Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
+Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
character touches the area around the hole (even a slight touch with their face as they look is sufficient), inflicting
lasting damage to the character's eye and partially blinding them. A gentler variant traps the character's limb in glue
instead of inflicting damage. The character's extremity might be glued to the hole, or they may be able to pull free but
@@ -21204,7 +21204,7 @@
These modifiers are cumulative, so trying to view a level 4 target who the user knows only by name (+1 step), is
unwilling (+1 step), and is 20 miles away (+2 steps) is a difficulty 8 task.
- The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
+The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
activated again.
In addition to the normal options for using Effort, the user can choose to apply a level of Effort to open two-way
@@ -21290,7 +21290,7 @@
Form: Burlap bag containing a handful of large reptilian teeth
- Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
+Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
user for up to ten minutes before going their own way. The user can draw several teeth at once from the bag, but each
tooth drawn requires a separate depletion roll.
@@ -24073,7 +24073,7 @@
###### Graser array
- level 5 (15)
+level 5 (15)
Exorbitant
@@ -24512,7 +24512,7 @@
level 4 (12)
- Very Expensive
+Very Expensive
Not armor; belt generates an almost transparent force field to surround the user for up to one hour, providing +1 Armor.
Once used, must be recharged for several hours.
@@ -24598,7 +24598,7 @@
level 1 (3)
- Inexpensive
+Inexpensive
Provides light where pointed within short range for a few hours before requiring new batteries/a charge.
@@ -25112,7 +25112,7 @@
###### Auton
- level 1 (3)
+level 1 (3)
Moderate
@@ -25128,7 +25128,7 @@
level 2 (6)
- Expensive
+Expensive
Treat as a level 2 follower, which allows the auton modifications in up to two tasks, depending on the particular aide.
@@ -25163,7 +25163,7 @@
Exorbitant
- As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
+As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
eases the task by two steps. However, warrior autons usually attack autonomously as level 3 entities with a ranged or
melee weapon that inflicts 5 points of damage.
@@ -25523,7 +25523,7 @@
###### Shotgun
- level 3 (9)
+level 3 (9)
Expensive
@@ -25533,7 +25533,7 @@
level 3 (9)
- Very Expensive
+Very Expensive
Heavy weapon (6 damage, both hands), long range.
@@ -25567,7 +25567,7 @@
level 3 (9)
- Very Expensive
+Very Expensive
Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of electrical damage
and on a failed Might defense roll, target is stunned for 1 round, losing their next action).
@@ -25594,7 +25594,7 @@
###### Laser/photon pistol
- level 3 (9)
+level 3 (9)
Expensive
@@ -25620,7 +25620,7 @@
###### Vacuum rifle, assault
- level 3 (9)
+level 3 (9)
Very Expensive
@@ -25944,7 +25944,7 @@
##### DRIVERLESS VEHICLES
- If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
+If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
are automatically completed (or failed) according to the vehicle's level, though all such self-driving tasks are
hindered. However, the pilot is free to engage in other actions as the vehicle maneuvers to the best of its ability.
@@ -25954,7 +25954,7 @@
##### LOOKING FOR MORE VEHICLE OPTIONS
- A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
+A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
close and adapt the listing.
Also note that unless a particular listing is already indicated as a luxury or sport version, most vehicles can be
@@ -26157,7 +26157,7 @@
level 5 (15)
- Exorbitant
+Exorbitant
Treaded, all-terrain wheels support a completely enclosed interior habitat with five to ten interior chambers arranged
either to house one or more families, support scientific research, exploration, spying, or configured for some other
@@ -26510,7 +26510,7 @@
###### Tank
- level 4 (12)
+level 4 (12)
Exorbitant
@@ -26890,7 +26890,7 @@
level 5 (15)
- Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
+Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
(including two superior weapon systems). Possesses superior defenses. Often utilized to escort larger vessels in a space
fleet or battle group and defend them against swarms of smaller attackers. Includes bays for two fireteams of six
microcapsule fighters (darts).
@@ -26962,7 +26962,7 @@
level 2 (6)
- Exorbitant
+Exorbitant
A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle capable of FTL
travel.
@@ -27485,12 +27485,12 @@
Immediate Posthuman Upgrades: As part of character creation, PCs are given the options presented hereafter because the
setting demands it. Narrative options include (but are not limited to):
- • PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
+• PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
G, 1 atmosphere, oxygenated, Goldilocks environment of the Earth.
• PCs begin their career as super-soldiers to fight aliens or to serve as corporate spies.
- • PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
+• PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
stars.
• PCs are children of a far-future civilization that routinely upgrades its citizens.
@@ -27505,7 +27505,7 @@
• PCs are kidnapped by aliens or conglomerate operatives, and upgraded—with some command-andcontrol circuits also
installed—to serve some specific purpose.
- • PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
+• PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
##### POSTHUMAN PACKAGES
@@ -29816,7 +29816,7 @@
• Stands Like a Bastion
- • Throws With Deadly Accuracy
+• Throws With Deadly Accuracy
• Travels Through Time
@@ -30406,7 +30406,7 @@
###### Very Expensive
- Elegant cloak or coat
+Elegant cloak or coat
Royal ensemble
@@ -45068,7 +45068,7 @@
A corrupt mage knows many spells, such as the following:
- • Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
+• Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
• Madness: Wracks the brain of one creature within short range for one hour, reducing them to a babbling catatonic state
in which they can't recognize friend or foe. If disturbed or harmed, the creature is likely to lash out with lethal
@@ -45183,7 +45183,7 @@
focuses on a single target, treat the attack as a level 10 attack that inflicts 14 points of damage, or 6 points even on
a successful Speed defense roll.
- Self-repair mechanisms allow the creature to regain 2 points of health per round.
+Self-repair mechanisms allow the creature to regain 2 points of health per round.
Interaction: If communication can be opened up through a cybrid's haze of pain, it might be possible to temporarily wake
the consciousness of the human remnant inside. However, that remnant consciousness might not be happy to discover what
@@ -45505,7 +45505,7 @@
They can also call on a variety of other magical abilities that mimic the effect of any cypher of level 5 or
lower—usually destructive, painful, and transformative effects.
- A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
+A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
• Change Shape: The demon lord can take the form of a human or similar humanoid as its action, or return to its regular
shape. When so changed, its disguise is nearly impenetrable without special knowledge. As a human, the demon lord is a
@@ -47604,7 +47604,7 @@
or make a Might defense roll. On a failure, they take 5 points of ambient damage as their flesh partly mineralizes. If
the character is killed by this damage, they are turned to stone.
- Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
+Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
Interaction: Bitterness consumes gorgons. They lead lonely lives, cut off from everyone they have loved. Negotiating
with one would be something of a feat.
@@ -48131,7 +48131,7 @@
through the crumbling structure at a considerable distance, waiting for them to take a rest or become otherwise
distracted before attacking.
- Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
+Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
GM intrusion: The character reacts poorly to the poison in the air or a bite and goes intonhelpless convulsions for one
round if they fail a Might defense task.
@@ -48688,10 +48688,10 @@
Combat: A lich can shoot blasts of necromantic energy that inflict 8 points of damage on a target and 4 points on any
creature within immediate range of the target. A lich knows many spells, such as the following:
- • Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
+• Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
into corpses.
- • Armor: Gain +5 Armor for one hour.
+• Armor: Gain +5 Armor for one hour.
• Death: Inflict 8 points of damage on a creature within short range; if the creature fails a Might defense roll, it
also moves two steps down the damage track.
@@ -52733,7 +52733,7 @@
of crafty bandits has managed to train a couple of wyverns as mounts and use them as flying cavalry for their troops on
the ground.
- Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
+Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
extracted, an intact venom gland from a dead wyvern can be used to poison one weapon (if sold, it is the equivalent of
an expensive item).
@@ -53214,7 +53214,7 @@
relying on strength (such as climbing and jumping) are eased by two steps. However, their Speed defense is hindered. A
raging berserker fights only with melee weapons and won't retreat from battle.
- Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
+Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
throwing heavy items, and feasting. They dislike weak and cowardly folk, and do not tolerate insults to their strength
or honor.
@@ -53569,7 +53569,7 @@
Dwarf leaders are usually officers or priests.
- Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
+Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
them or their clan. It takes time to gain their trust, but they respect a fair deal, a hard bargain, a sharp axe, and a
sturdy hammer.