--- _tmp/ccsrd.md 2025-07-20 08:37:48.023523631 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 08:40:08.722400150 -0500 @@ -141,11 +141,6 @@ scibbling in the margins for \"the rules\"---play it your way! ::: -#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} - -Additional [tools](#choose-pdfs) are available, including a [Character Sentence -Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs). - #### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} [Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup), @@ -572,7 +567,6 @@ - [Descriptor, Type, and Focus](#character-descriptor-type-and-focus) [(18)]{.og-ref} - [Special Abilities](#special-abilities) [(18)]{.og-ref} - [Skills](#skills) [(19)]{.og-ref} -- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} - [Online Character Sheets](#character-sheets-virtual-tabletops) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -1080,11 +1074,6 @@ genres. ::: -::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -**Editor's Notes ---** To get an idea of how this works, try the [Cypher System Character Sentence -Generator](#character-sentence-generator) at the end of the chapter! -::: - ------------------------------------------------------------------------------------------------------------------------ #### Skills [#](#skills){.og-h-anchor aria-hidden="true"} @@ -1272,35 +1261,6 @@ ------------------------------------------------------------------------------------------------------------------------ -::: {.alert .ps-4 .pb-0} -#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -To create your character, you make a simple statement that describes them. The character sentence takes this form: - -- New Descriptor - -- New Type - -- New Flavor - -- New Focus - -- New Chracter Arc - -- Randomize All - -\"I am an \[adjective\] \[noun\] who \[verbs\].\" - -\"I am a \[[descriptor](#chapter-7-descriptor)\] \[[type](#chapter-5-type)\] who \[[focus](#chapter-8-focus)\].\" - -\"I am [a \[Descriptor\]]{#character-random-descriptor} [\[Type\]]{#character-random-type} [ -\[Flavor\]]{#character-random-flavor} who [\[Focus\]]{#character-random-focus}.\" - -\"I [\[Character Arc\]]{#character-random-arc}.\" -::: - ::: row ::: {.col .col-md-6} ##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} @@ -80310,7 +80270,7 @@ that don't seem like they quite fit in. Some things might be best harnessed as a Use for [XP](#choose-xp)---including new [character advancement](#character-advancement) options, or [player intrusions](#running-the-game-player-intrusions) that provide a vocabulary for the kinds of cool \"moves\" a player - can make on a limited basis that aren't addressed by [character creation](#character-sentence-generator). Don\'t + can make on a limited basis that aren't addressed by character creation. Don\'t worry if you don't know how to do it all right now: if there are mechanics you aren\'t sure about, implement them as [cyphers](#choose-cyphers) at first---this is a good test bed because cyphers can only be used once. Don't worry too much about game mechanics when writing these, just use own plain language. After the cypher is used, if it's @@ -82098,7 +82058,7 @@ example, [Spin Identity](#ability-spin-identity){.og-ability} and [Fast Talk](#ability-fast-talk){.og-ability} are just extensions of [interacting with a creature](#action-interacting-with-creatures). -In the Cypher System, the decisions players make through [character creation](#character-sentence-generator) should be +In the Cypher System, the decisions players make through character creation should be the foundation of how gameplay itself works. After all, players made those choices to the exclusion of other options, and the game recommends no two PCs share the same focus, ensuring each has a niche in the group's dynamic. Any ability a PC gains from their [type](#choose-type) or [focus](#choose-focus), and pays [Pool](#pool) points to activate should @@ -82657,7 +82617,6 @@ - [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og} - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} - [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}