--- _tmp/ccsrd.md 2025-07-19 21:27:10.874260992 -0500 +++ _tmp/ccsrd.new.md 2025-07-19 21:27:26.397358516 -0500 @@ -27832,34 +27832,6 @@ play the Cypher System with just this information. The key features here are: character actions, determining task difficulty, and determining modifications. ::: - -::: {.col-12 .col-md-6} -::: {.alert .ps-4 .pb-0} -##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: text-center -![The Difficulty Dial](images/difficulty-dial-light.svg){.og-dial .img-light .img-fluid .d-block .ms-auto .me-auto} -![The Difficulty Dial](images/difficulty-dial-dark.svg){.og-dial .img-dark .img-fluid .d-block .ms-auto .me-auto} -::: - -Think of easing a task as adjusting your task on this \"difficulty dial\" counterclockwise, or \"dialing down\" the -difficulty. Likewise, think of hindering as adjusting clockwise, or \"dialing up\" the difficulty. - -**Beyond 20:** Tasks with difficulties of 7 or higher are impossible without easing the difficulty. To accomplish them, -[modify the difficulty](#modifying-the-difficulty) using [skills](#modifying-the-difficulty-skills), -[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort)! - -**Really Impossible Tasks:** In games where PCs have [power shifts](#optional-rule-power-shifts), the GM might set -[difficulties as high as 15](#really-impossible-tasks). -::: - -::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference -(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play). -::: -::: ::: ------------------------------------------------------------------------------------------------------------------------ @@ -79226,12 +79198,6 @@ devoted to guiding the story. ::: -::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the -Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage -chance of success. -::: - ::: {.alert .ps-4 .pb-0} ##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} @@ -82181,10 +82147,7 @@ other---confused. ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays -difficulties, target numbers, and percentage chance to succeed with a d20 roll. - -It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice +It's possible to change the d20 roll to something else, as described under [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution). ::: ::: @@ -82759,7 +82722,6 @@ - [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og} - [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og} -- [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og} - [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} - [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}