--- _tmp/ccsrd.md 2025-05-06 16:25:47.446640235 -0500 +++ _tmp/ccsrd.new.md 2025-05-06 16:35:29.392868897 -0500 @@ -671,25 +671,6 @@ Finally, more fundamental options for further customization are provided at the end of this chapter. -### PLAYER INTRUSION - -A player intrusion is the player choosing to alter something in the campaign, making things easier for a player -character. Conceptually, it is the reverse of a GM intrusion: instead of the GM giving the player XP and introducing an -unexpected complication for a character, the player spends 1 XP and presents a solution to a problem or complication. -What a player intrusion can do usually introduces a change to the world or current circumstances rather than directly -changing the character. For instance, an intrusion indicating that the cypher just used still has an additional use -would be appropriate, but an intrusion that heals the character would not. If a player has no XP to spend, they can't -use a player intrusion. - -A few player intrusion examples are provided under each type. That said, not every player intrusion listed there is -appropriate for all situations. The GM may allow players to come up with other player intrusion suggestions, but the GM -is the final arbiter of whether the suggested intrusion is appropriate for the character's type and suitable for the -situation. If the GM refuses the intrusion, the player doesn't spend the 1 XP, and the intrusion doesn't occur. - -Using an intrusion does not require a character to use an action to trigger it. A player intrusion just happens. - -(Player intrusions should be limited to no more than one per player per session.) - ### WARRIOR Fantasy/Fairy tale: Warrior, fighter, swordsman, knight, barbarian, soldier, myrmidon, valkyrie @@ -15946,6 +15927,25 @@ succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs more than others. +### PLAYER INTRUSION + +A player intrusion is the player choosing to alter something in the campaign, making things easier for a player +character. Conceptually, it is the reverse of a GM intrusion: instead of the GM giving the player XP and introducing an +unexpected complication for a character, the player spends 1 XP and presents a solution to a problem or complication. +What a player intrusion can do usually introduces a change to the world or current circumstances rather than directly +changing the character. For instance, an intrusion indicating that the cypher just used still has an additional use +would be appropriate, but an intrusion that heals the character would not. If a player has no XP to spend, they can't +use a player intrusion. + +A few player intrusion examples are provided under each type. That said, not every player intrusion listed there is +appropriate for all situations. The GM may allow players to come up with other player intrusion suggestions, but the GM +is the final arbiter of whether the suggested intrusion is appropriate for the character's type and suitable for the +situation. If the GM refuses the intrusion, the player doesn't spend the 1 XP, and the intrusion doesn't occur. + +Using an intrusion does not require a character to use an action to trigger it. A player intrusion just happens. + +(Player intrusions should be limited to no more than one per player per session.) + ### DISTANCE Distance is simplified into four basic categories: immediate, short, long, and very long.