--- _tmp/ccsrd.md 2025-07-21 12:47:49.461140950 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 12:56:29.555546690 -0500 @@ -27418,7 +27418,6 @@ Optional Rules -- [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og} - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -29717,24 +29716,6 @@ Completely lost knowledge -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Gaining Insight* [(231)]{.og-ref}. - -If a PC is planning something complex, or spending time to gain more information about a situation, they can spend 3 -Intellect points and one [action](#rules-actions) to gain additional, reliable information, which the GM provides in the -form of a useful clue. The clue might provide foreknowledge of events, allowing the PC to recognize something, someone, -or a pattern of behavior on the part of one or more NPCs. The GM decides what insight is gained, and ensures the -information is useful and reliable. Gaining insight should never be used to \"trap\" a PC. - -Additionally, the GM can notify players that insights are available without revealing what they are, but allow PCs to -purchase them with 1 [XP](#choose-xp) as a [player intrusion](#choose-player-intrusions), or 2 XP as a [short-term -benefit](#experience-points-short-and-medium-term-benefits). -::: - ##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement} [(Cypher System Rulebook, page 230)]{.og-ref} @@ -30305,7 +30286,7 @@ - **Short- or Medium-term Benefits:** Gain a temporary or situational [skill or ability](#experience-points-short-and-medium-term-benefits) with a story-based purpose. [(239)]{.og-ref} -- **Gaining Insight:** [Gain insight](#optional-rule-gaining-insight) about your situation. If you do this as a +- **Gaining Insight:** Gain insight about your situation. If you do this as a [player intrusion](#running-the-game-player-intrusions), the cost is 1 XP instead. [(231)]{.og-ref} - **Cantrips:** Learn two [cantrips](#cantrips). [(IOM, 82)]{.og-ref} @@ -75810,7 +75791,6 @@ Optional Rules - [Fairy Tale Player Intrusions](#fairy-tale-player-intrusions) [(WAAMH, 58)]{.og-ref} -- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Requesting a Subtle Cypher](#player-intrusion-subtle-cypher) [(379)]{.og-ref} Related Sections @@ -76602,7 +76582,7 @@ - **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think - they'd like, or using the [Gaining Insight](#optional-rule-gaining-insight) optional rule. Devise a few proposed + they'd like, or using the Gaining Insight optional rule. Devise a few proposed player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a few examples, they'll be more prepared to start proposing their own intrusions. @@ -78069,7 +78049,6 @@ - [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref} - [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref} - [Fragility](#horror-rules-fragility) [(SA, 87)]{.og-ref}[(RR, 73)]{.og-ref} -- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Horror Rules](#choose-horror) [(SA, 84)]{.og-ref} - [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref} @@ -78379,7 +78358,7 @@ - Acting While Under Attack [(426)]{.og-ref} - Choosing a Combat Effect Ahead of Time [(212)]{.og-ref} - Faster Initiative [(215)]{.og-ref} -- [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref} +- Gaining Insight [(231)]{.og-ref} - Getting an XP Advance [(232)]{.og-ref} - Modifying Abilities on the Fly [(419)]{.og-ref} - Skills from Backgrounds [(235)]{.og-ref}