--- _tmp/ccsrd.md 2025-07-21 11:04:55.741610928 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 11:05:38.260877459 -0500 @@ -27421,7 +27421,6 @@ Optional Rules -- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og} - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref @@ -28433,7 +28432,6 @@ Optional Rules - [Dehydration](#dehydration) [(RR, 63)]{.og-ref} -- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Exposure](#exposure) [(RR, 62)]{.og-ref} - [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref} - [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref} @@ -28847,19 +28845,6 @@ are reduced by one category; very-long-range weapons work only to long range, long-range weapons work only to short range, and short-range weapons work only to immediate range. -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Drowning and Suffocation [#](#optional-rule-drowning-and-suffocation){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Struggling for Air:** Struggling for air (for example, drowning, but near the surface) is a difficulty 4 Might - check. - -- **Running out of Air:** After a number rounds with no air equal to 3 plus the PC's tier plus the PC\'s - [Might](#might) [Edge](#edge), the PC must suceeed on a Might task with a difficulty equal to 4 plus 1 for every 30 - feet (10 m) of depth from the surface, or descend one step on [the damage track](#the-damage-track). -::: - ###### Moving Targets [#](#attack-modifiers-moving-targets){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets} [(Cypher System Rulebook, page 222)]{.og-ref} @@ -46633,8 +46618,8 @@ Stress simulates the deleterious effects of high-pressure situations on a PC's performance. Stress can be physical or mental (spiritual or psychological). Depending on the setting, sources of Stress might include: -- Unmet biological needs (for example, [dehydration](#dehydration), [drowning and - suffocation](#optional-rule-drowning-and-suffocation), [exposure](#exposure), or [starvation](#starvation)) +- Unmet biological needs (for example, [dehydration](#dehydration), drowning and + suffocation, [exposure](#exposure), or [starvation](#starvation)) - Psychological trauma (for example, [hysteria](#horror-rules-hysteria), [madness](#horror-rules-madness), [mind control](#horror-rules-mind-control), [panic](#horror-rules-instant-panic), [possession](#horror-rules-possession), or [shock](#horror-rules-shock)) @@ -78574,7 +78559,6 @@ - [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref} - [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref} - [Dehydration](#dehydration) [(RR, 63)]{.og-ref} -- [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Exposure](#exposure) [(RR, 62)]{.og-ref} - [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}