--- _tmp/ccsrd.md 2025-07-21 11:02:47.548807306 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 11:04:27.167431805 -0500 @@ -27421,7 +27421,6 @@ Optional Rules -- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og} - [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og} - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -28562,33 +28561,6 @@ [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions). ::: -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This optional rule creates additional risk for PCs taking damage or using powerful [special -abilities](#choose-abilities) with lots of [Effort](#effort). Either situation creates lasting injuries that take longer -to recover from. - -- **Damage:** When damage reduces a PC's [stat](#character-stats) [Pool](#pool) to 0, the remainder is temporarily - subtracted from that stat's Pool maximum. The remainder (and any further damage) are also applied to another stat - Pool, as described under [The Effects of Taking Damage](#the-effects-of-taking-damage). This effect is in addition - to going down one step on [the damage track](#the-damage-track) as normal. - -- **Using Abilities:** When a PC uses a [special ability](#choose-abilities) with a [Pool](#pool) point cost they - can't pay, the remainder is instead temporarily subtracted from their maximum Pool points for that stat. - -- **Recovering Pool Maximums:** A PC can recover temporary reductions to their [stat](#character-stats) [Pool](#pool) - maximums by filling the Pool to its temporary maximum. While at the temporary maximum, [healing](#action-healing), - [special abilities](#choose-abilities), [cyphers](#choose-cyphers), and [artifacts](#choose-artifacts) (but not - [recovery rolls](#recovery-rolls)) restore lost points to a stat Pool's maximum. - -- **Pool Maximums Reaching Zero:** If any stat's Pool maximum is reduced to 0, the GM decides how best to proceed. - For example, a PC might gain a permanent inability, permanently reduce a [stat](#character-stats) [Pool](#pool) - maximum by 3, or die. -::: - ##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls} [(Cypher System Rulebook, page 218)]{.og-ref} @@ -78600,7 +78572,6 @@ ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} - [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref} -- [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og} - [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref} - [Dehydration](#dehydration) [(RR, 63)]{.og-ref} - [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}