--- _tmp/ccsrd.md 2025-07-21 09:59:16.271731389 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 10:07:36.718893375 -0500 @@ -26887,7 +26887,6 @@ Optional Rules -- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} - [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref} - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -27158,39 +27157,6 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The GM can use this optional rule to make weapon combat a central---and lethal---feature of the game by doubling the -base [damage](#rules-damage) of successful weapon [attacks](#action-attack). - -- **Light Weapons:** Attacks with light weapons aren't eased, unless it is a special weapon (determined by the GM). - -::: table-responsive - Weapon Attack Damage Cost - ----------------- -------- ----------- ------------------- - Unarmed strike Eased 2 points --- - Light --- 4 points Moderately-priced - Light (special) Eased 4 points Expensive - Medium --- 8 points Expensive - Heavy --- 12 points Very expensive - - : Lethal Weapons -::: - -When using this optional rule, the GM might want to consider additional modifications to the game appropriate to the -setting, including: - -- **Effective Armor:** The [Armor](#rules-armor) bonus from wearing [physical armor](#equipment-using-armor) is - doubled. - -- **Lethal Abilities:** Damage inflicted by [special abilities](#choose-abilities) and [creatures and - NPCs](#choose-creatures) are doubled. - -- **Martial Supremacy:** PCs can't choose type abilities that deal damage---unless they require the use of a weapon, - for example, those from [mundane foci](#mundane-foci). - ###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -78800,7 +78766,6 @@ - [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref} - [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref} - [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref} -- [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} - [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects) [(381)]{.og-ref} @@ -80077,7 +80042,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** *VURT* has its own rules for the setting, including: -- [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT, +- Lethal Weapons (with the *Effective Armor* optional rule) [(VURT, 99)]{.og-ref}[(VURT, 101)]{.og-ref} - Lower Speed Effort Costs for Wearing Armor [(VURT, 139)]{.og-ref}