--- _tmp/ccsrd.md 2025-07-21 09:58:00.952255496 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 09:58:55.091597567 -0500 @@ -26887,7 +26887,6 @@ Optional Rules -- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} - [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref} - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -26998,37 +26997,6 @@ a space station is level 6, made of advanced polymers. ::: -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Currency and Resource Depletion [#](#optional-rule-currency-and-resource-depletion){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Purchasing Power:** Each PC counts their purchasing power based on [price - categories](#equipment-price-categories), up to 15 each. If a category exceeds 15, the PC removes 10, and adds 1 to - the next highest price category (for example, a purchasing power of 10 inexpensive items is converted to 1 - moderately-priced item). To convert a purchasing power back down into the previous category (for example, - moderately-priced purchasing to inexpensive purchasing power), roll 1d6 and add the PC's Intellect Edge to the - result. - -- **Currency Depletion:** When a PC makes a purchase of a certain price category and has 10 or fewer purchasing power, - roll for depletion using a d10 against the category's purchasing power. If the result exceeds the PC\'s purchasing - power, the purchasing power for that category is reduced by 1. For example, if you have 4 purchasing power in the - inexpensive category, and you roll a 5 on a purchase, it depletes to 3. If you buy something else and roll a 3, it - remains at 3. If the PC makes a purchase and has more than 10 purchasing power, the purchasing power is reduced by 1 - (no roll). - -- **Income:** PCs might have regular expenses, but also a regular source of income, such as a job. Income adds to a - PC's purchasing power on a regular basis For example, every two weeks, a PC might earn enough income for 1 - moderately-priced item and 5 inexpensive items. For simplicity's sake, it might be easier to account for income as - what's disposable---left over after the PC has meets their obligations and usual expenses (for example, rent, - bills, or feed for a loyal horse companion). - -- **Resources:** The GM can also set any [crafting, building, and repairing](#crafting-building-and-repairing) - resources to other depletion methods, for example, 1 in 1d6, 2 in 1d10, 3 in 1d20, or 42 in 1d100. - -- **GM Intrusions:** Depleting finances and resources might be a good source of [GM intrusion](#gm-intrusion). -::: - ------------------------------------------------------------------------------------------------------------------------ #### Armor [#](#equipment-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor} @@ -29551,7 +29519,6 @@ Related Sections - [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref} -- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Equipment Maintenance](#equipment-maintenance) [(RR, 72)]{.og-ref} - [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref} - [Perilous Venture](#horror-rules-perilous-venture) [(SA, 92)]{.og-ref} @@ -78828,7 +78795,6 @@ - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} - [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref} -- [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og} - [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref} - [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}