--- _tmp/ccsrd.md 2025-07-20 20:35:15.276220401 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:42:12.309830337 -0500 @@ -30502,7 +30502,6 @@ - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og} - [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -31135,54 +31134,6 @@ abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character advancement](#character-advancement). - -##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the -nature of [XP](#choose-xp) as a currency. - -- **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp) - earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and - medium-term](#experience-points-short-and-medium-term-benefits), or - [long-term](#experience-points-long-term-benefits) benefits. - -- **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement, - and another which cannot. - -- **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase - their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to - wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a - specific step of a [character arc](#sample-character-arcs). - - An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the - next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC. - Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite - effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go - carousing and [explore](#arc-explore) nearby locations. - -- **Require More Advancements Each Tier:** The GM decides on a number of additional [character - advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using - this rule, the GM decides any requirements or limitations for the additional advancements, including [optional - character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth - each tier in the form of additional skills, special abilities, or other benefits. - -- **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by - 1 XP. Additionally, every two tiers, a PC can hold 1 additional XP. - -::: table-responsive - PC Tier Character Advancement Cost XP Limit - --------- ---------------------------- ---------- - Tier 1 4 XP 10 XP - Tier 2 5 XP 10 XP - Tier 3 6 XP 11 XP - Tier 4 7 XP 11 XP - Tier 5 8 XP 12 XP - Tier 6 9 XP 12 XP - - : Increased Advancement Costs by Tier -::: ::: ------------------------------------------------------------------------------------------------------------------------ @@ -79001,7 +78952,6 @@ - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} - [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og} - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og} - [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref} @@ -79414,7 +79364,7 @@ - [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref} - [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref} - [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref} -- [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref} +- Higher-Tier Characters [(436)]{.og-ref} - Character Death [(436)]{.og-ref} ##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} @@ -79794,8 +79744,7 @@ - PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref} - [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement) costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref} -- *Grit* is similar to the *Two Kinds of XP* option described under [Slower - Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent +- *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref} :::