--- _tmp/ccsrd.md 2025-07-20 20:31:54.669964951 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:33:54.567715310 -0500 @@ -30808,8 +30808,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** For more on GM intrusions and rerolls, see [Intrusion Through Player -Rolls](#intrusion-through-player-rolls) and the optional rule for [Separate Reroll and GM Intrusion Refusal -Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs). +Rolls](#intrusion-through-player-rolls). ::: ##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} @@ -75956,8 +75955,6 @@ - [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) - [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections @@ -76371,8 +76368,6 @@ - [Horror Mode](#horror-rules-horror-mode) [(283)]{.og-ref}[(SA, 89)]{.og-ref} - [Last Survivor](#horror-rules-last-survivor) [(SA, 91)]{.og-ref} - [Poor Choices](#horror-rules-poor-choices-gm-intrusions) [(SA, 94)]{.og-ref} -- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) - [(OG-CSRD)]{.og-ref .og-ref-og} - [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections @@ -76580,20 +76575,6 @@ of 1--3. ::: -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Using this optional rule, the 1 [XP](#choose-xp) costs for [rerolling the die](#experience-points-immediate-benefits) -and avoiding a [GM intrusion](#gm-intrusion) triggered by a [special roll](#rules-special-rolls) are treated as separate -expenditures. Possible outcomes of this include: - -- If a player decides to keep the GM intrusion, but pays 1 XP to to reroll the die and succeeds, the GM intrusion - still complicates the situation. -- If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll. -- If a PC pays 2 XP, they avoid the GM intrusion and make another roll. - ###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -79029,8 +79010,6 @@ - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs) - [(OG-CSRD)]{.og-ref .og-ref-og} - [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} - [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og} - [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}