--- _tmp/ccsrd.md 2025-07-20 20:26:55.504092664 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:30:36.967478667 -0500 @@ -30500,7 +30500,6 @@ Optional Rules -- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} - [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -30926,7 +30925,7 @@ armor](#equipment-using-armor) by 1. - Add 2 to your [recovery rolls](#recovery-rolls). - Select another [focus](#chapter-8-focus) ability available to you at tier 3. (You must be tier 3 or higher to do - this. Characters [advancing beyond tier 6](#optional-rule-advancing-beyond-tier-6) can use this option to select + this. Characters advancing beyond tier 6 can use this option to select their other tier 6 focus ability.) - Select another character ability from your [type](#chapter-5-type), such as a tier 2 [Warrior](#type-warrior) selecting [Reload](#ability-reload){.og-ability} or [Crushing Blow](#ability-crushing-blow){.og-ability}. @@ -31185,52 +31184,6 @@ : Increased Advancement Costs by Tier ::: - -##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Tiers Above Sixth* in the 2015 Cypher System Rulebook [(234)]{.og-ref}. Challenging PCs above -sixth tier probably involves [really impossible tasks](#really-impossible-tasks). - -After reaching sixth-tier, if the GM allows it, you can continue to spend [XP](#choose-xp) to purchase the following -character advancements. After purchasing four advancements, instead of advancing to a new tier, you gain one special -ability of your choice from your [type](#choose-type) or [focus](#choose-focus). The GM might also assign additional -benefits instead of tier advancement, for example, advancing a second [focus](#choose-focus) by one tier and gaining its -associated special abilities, or making a choice from a list of [power shifts](#optional-rule-power-shifts) or -[posthuman upgrades](#optional-rule-posthuman-upgrades). - -- **Increase Pools**: You gain 4 new points to add to your [stat](#character-stats) [Pools](#pool). You can allocate - the points among your Pools however you wish. - -- **Increase Edge:** You add 1 to your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge), up - to a maximum of 6. If you have features that permanently increase a stat's Edge, the maximum is increased by an - equal amount. For example, a PC with the [Roach](#post-apocalyptic-species-roach) descriptor and [Golem - Body](#ability-golem-body){.og-ability} ability has a maximum Might Edge and Speed Edge of 7. Likewise, a - [weakness](#drawbacks-and-penalties) from a [harmful mutation](#harmful-mutations) or other source lowers a stat's - maximum. [Cyphers](#choose-cyphers) like [Speed Boost](#cypher-speed-boost) and special abilities [Beast - Form](#ability-beast-form){.og-ability} that provide temporary increases to Edge function normally. - -- **Increase Effort:** Your [Effort](#effort) score increases by 1, up to a maximum of 6. - -- **Increase Skills:** Choose one [skill](#skills) (other than attacks or defense) or a special ability to become - trained in. You can also use this advancement to become specialized in a skill or ability you're already trained - in, or to cancel out an inability, becoming practiced in the task. You can choose this advancement up to three - times, selecting a different skill or special ability each time. - -- **Increase Recovery Rolls:** Add 2 to your [recovery rolls](#recovery-rolls). - -- **Armor Training:** Reduce your [Speed Effort cost](#equipment-armor-speed-effort-cost-per-level-of-effort-used) for - wearing armor by 1. - -- **Gain a Special Ability:** Select one new ability from your [type](#chapter-5-type) or [focus](#chapter-8-focus). - If the GM allows, you can use this option to permanently gain a [spellcasting](#optional-rule-spellcasting) or - [psionic](#optional-rule-psionics) ability, allowing you to use it by paying its Pool point cost instead of using a - [recovery roll](#recovery-rolls) or spending time to cast a spell or manifest a psionic ability. - -- **Mutate:** If the GM allows this character advancement, you gain a [beneficial mutation](#beneficial-mutations), - [powerful mutation](#powerful-mutations), or [distinctive mutations](#distinctive-mutations). The GM might allow you - to choose a specific mutation, or require you to roll for a random one. ::: ------------------------------------------------------------------------------------------------------------------------ @@ -79074,7 +79027,6 @@ ##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} -- [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} - [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og} - [Separate Reroll and GM Intrusion Refusal Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs)