--- _tmp/ccsrd.md 2025-07-20 20:15:54.371958812 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:15:49.447928047 -0500 @@ -579,7 +579,6 @@ Related Sections - [Character Advancement](#character-advancement) [(240)]{.og-ref} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} ::: [(Cypher System Rulebook, page 14)]{.og-ref} @@ -1300,13 +1299,11 @@ - [Fairy Tale](#fairy-tale-types) [(WAAMH, 64)]{.og-ref} - [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections - [Flavor](#choose-flavor) [(34)]{.og-ref} - [Additional Types](#additional-types) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} ::: [(Cypher System Rulebook, page 20)]{.og-ref} @@ -2995,7 +2992,6 @@ - [Type](#choose-type) [(20)]{.og-ref} - [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} ::: [(Cypher System Rulebook, page 34)]{.og-ref} @@ -4021,7 +4017,6 @@ Related Sections - [Additional Descriptors](#additional-descriptors) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} ::: [(Cypher System Rulebook, page 38)]{.og-ref} @@ -6930,7 +6925,6 @@ Related Sections - [Additional Foci](#additional-foci) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} ::: [(Cypher System Rulebook, page 60)]{.og-ref} @@ -76008,7 +76002,6 @@ - [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -78021,91 +78014,6 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Creating new character options is fun and easy. Just like any game, it's a good idea to take something and modify it -first, or at least read around for the closest comparison. - -[Chapter 9: Abilities](#chapter-9-abilities) is an invaluable tool for creating new character options. When selecting an -ability, it's a good idea to see how common it is. If an ability only exists in one [focus](#choose-focus), it might -not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be -fearless, but use your judgement. - -##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The section on [Customizing Descriptors](#customizing-descriptors) provides some guidance and a few recipes for -descriptors. It's okay to be a little more adventurous, as descriptors like [Clumsy](#descriptor-clumsy), -[Dishonorable](#descriptor-dishonorable), [Doomed](#descriptor-doomed). - -If you're interested in the idea of [Species as Descriptor](#species-as-descriptor), the -[Mutant](#post-apocalyptic-species-mutant) descriptor also provides recipes using the [mutations](#mutations) tables you -can employ. - -Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of -mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type). - -##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -In addition to the use of [flavor](#choose-flavor) to modify types, the section on [Further -Customization](#further-customization) provides some guidance. - -The ability power grades described in [Chapter 9: Abilities](#chapter-9-abilities) begin to explain why -[Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type): - -- Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers. -- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial - costs, allowing them to be more creative with how they - apply their abilities. - -Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose) -compared to an [Explorer](#type-explorer). - -##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Since [flavors](#choose-flavor) can be chosen by any PC, it's best if their abilities stick to the power grades -described in [Chapter 9: Abilities](#chapter-9-abilities). Be careful to preserve PC niches. For example, if a -[type](#choose-type) or [focus](#choose-focus) assigns a unique ability at tier 3, it might be best if a flavor offers -it at tier 4 instead. - -You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal -Flavor](#optional-rule-personal-flavor) instead. - -###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -In addition to the sections on [Creating New Foci](#focus-creating-new-foci) and [Customizing -Foci](#focus-customizing-foci) in [Chapter 8: Foci](#chapter-8-foci), this section provides observations about foci to -consier when [creating new abilities](#creating-cyphers-artifacts-and-abilities): - -- Training in two [skills](#choose-skills)---other than attacks or defense---is a common form of low-tier ability. -- Most foci start with two low-tier abilities at tier 1. A few start with one mid-tier ability. -- Training in a [defense task](#defense-tasks) is a common low-tier ability. -- If a focus is all about using a particular weapon, include a tier 1 ability that ensures the PC is practiced with - those attacks. -- Powerful foci frequently assign a single low-tier ability tier 2. -- Training in an [attack](#action-attack) is a common mid-tier ability. -- A low-tier ability assigned at tier 4 or tier 5 can balance things out. -- Ensuring a PC is specialized in attacks is a common high-tier ability, but some PCs might become specialized earlier - through a [type](#choose-type) or [flavor](#choose-flavor) ability, especially if the focus about using weaponry. -- Tier 3 and tier 6 usually assign a choice between two abilities, but there are exceptions, like [Inks Spells on - Skin](#focus-inks-spells-on-skin) and [Never Says Die](#focus-never-says-die). -- Remember that PCs can gain both options of an [ability choice](#focus-choosing-foci) through [character - advancement](#character-advancement). - -It can be fun to come up with four [focus connections](#focus-connections) for your new focus that address the setting, -the other PCs, or whatever else is appropriate. - ------------------------------------------------------------------------------------------------------------------------- - ::: {#part5} ## [Part 5]{.og-chap} Back Matter @@ -79337,7 +79245,6 @@ - [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Creating New Character Options](#creating-new-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} - [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} - [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} - [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}