--- _tmp/ccsrd.md 2025-07-20 19:52:43.276268912 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:58:52.951577660 -0500 @@ -13233,8 +13233,8 @@ Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade. -Some abilities will work best with optional rules like [Alternative Armor -Encumbrance](optional-rule-alternative-armor-encumbrance) or [Weapon Properties](#optional-rule-weapon-properties). +Some abilities will work best with optional rules like +[Weapon Properties](#optional-rule-weapon-properties). ::: ::: row @@ -18108,14 +18108,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** In the 2015 Cypher System Rulebook [(26, 41, 49)]{.og-ref}, the [Experienced in -Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. If your game -uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following version instead: - -- ::: {#ability-experienced-in-armor-og} - **Experienced in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves, - reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing - armor by 3 points each instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} - ::: +Armor](#ability-experienced-in-armor){.og-ability} ability is named [Experienced With Armor]{.og-ability}. ::: - ::: {#ability-expert-crafter} @@ -20812,17 +20805,6 @@ In the 2015 Cypher System Rulebook [(28, 43, 61)]{.og-ref}, the [Experienced in Armor](#ability-greater-skill-with-attacks){.og-ability} ability is named [Experienced With Armor]{.og-ability}, and includes explicit direction to perform the ability exchange suggested above. - -If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), use the following -version instead: - -- ::: {#ability-mastery-in-armor-og} - **Mastery in Armor:** Your [Practiced in Armor](#ability-practiced-in-armor-og){.og-ability} ability improves, - reducing the [hourly Might cost and Speed Pool penalty](#optional-rule-alternative-armor-encumbrance) for wearing - armor by 5 points each instead. If you have the [Experienced in - Armor](#ability-experienced-in-armor-og){.og-ability} ability, replace it with a different mid-tier ability from - your type or focus. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} - ::: ::: - ::: {#ability-mastery-with-attacks} @@ -21941,17 +21923,6 @@ the game with a type of [armor](#equipment-armor) of your choice. Enabler. [(171)]{.og-ref} ::: -::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -**Editor's Notes ---** If your game uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance), -use the following version of [Practiced in Armor](#ability-practiced-in-armor){.og-ability} instead: - -- ::: {#ability-practiced-in-armor-og} - **Practiced in Armor:** You reduce the [hourly Might cost and Speed Pool - penalty](#optional-rule-alternative-armor-encumbrance) for wearing armor by 2 points each. Enabler. - [(OG-CSRD)]{.og-ref .og-ref-og}[(See ability details)]{.og-ability-notes} - ::: -::: - - ::: {#ability-practiced-in-light-armor} **Practiced in Light Armor:** You can wear light armor for long periods of time without tiring and can compensate for slowed reactions from wearing light armor. You reduce the Speed cost for wearing light armor by 1. You start the @@ -26946,7 +26917,6 @@ Optional Rules -- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} - [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og} - [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) @@ -27107,7 +27077,6 @@ Optional Rules -- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} - [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OG-CSRD)]{.og-ref .og-ref-og} ::: @@ -27228,29 +27197,6 @@ : Speed Effort Cost per Level of Effort Used (Lower) ::: -###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Using this optional rule, Armor doesn't impose a Speed Effort cost. Instead, wearing armor has the following two -effects: - -- **Hourly Might Cost:** You must pay a number of [Might](#might) points each hour the armor is worn. - -- **Speed Pool Penalty:** Wearing armor reduces your [Speed](#speed) [Pool](#pool)'s point maximum. - -- - -::: table-responsive - Physical Armor Armor Bonus Hourly Might Cost Speed Pool Penalty - ---------------- ------------- ------------------- -------------------- - Light armor +1 Armor 1 point −2 points - Medium armor +2 Armor 2 points −3 points - Heavy armor +3 Armor 3 points −5 points - - : Alternative Armor Encumbrance -::: - When using this rule, use the modified verions of the following abilities: - [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -78865,8 +78811,7 @@ ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing -armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) or [alternative armor -encumbrance](#optional-rule-alternative-armor-encumbrance). +armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). ::: ::: @@ -79359,7 +79304,6 @@ ##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} -- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} - [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref} - [Creating Cyphers, Artifacts, and Abilities](#creating-cyphers-artifacts-and-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -80231,7 +80175,7 @@ - *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref} -- *Numenera* (2014) uses [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(NUM, +- *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM, 79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM, 98)]{.og-ref} ::: @@ -80570,7 +80514,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** *The Strange* has its own rules for the setting, including: -- [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(TS, 86)]{.og-ref} +- Alternative Armor Encumbrance [(TS, 86)]{.og-ref} - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref} :::