--- _tmp/ccsrd.md 2025-07-20 19:35:29.909796515 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:38:31.171933245 -0500 @@ -12604,7 +12604,6 @@ - [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref} - [Posthuman Packages](#posthuman-packages) [(SF, 52)]{.og-ref} - [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref} -- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} - [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref} - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} - [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -13242,7 +13241,7 @@ This category lists abilities from the the 2015 Cypher Sytem Rulebook that were renamed, altered, or deprecated in the [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, and abilities updated in the CSRD since that time. It also includes abilities with identical names, and variant abilities -original to the OG-CSRD (except for those related to [Sidekicks](#sidekicks-abilities) or +original to the OG-CSRD (except for those related to [Stress](#horror-rules-stress-abilities)). You can use this category to reconcile products based on the 2015 Cypher Rulebook, including [Gods of the @@ -30271,7 +30270,6 @@ - [Followers](#followers) [(233)]{.og-ref} - [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og} - [Familiars](#familiars) [(IOM, 94)]{.og-ref} -- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} - [Covens](#covens) [(IOM, 88)]{.og-ref} Related Sections @@ -30516,2296 +30514,6 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"} - -::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} - -- [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Playing Sidekicks](#sidekicks-playing) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Characteristics](#sidekicks-characteristics) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Health, Recovery, and Loss](#sidekicks-health) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Equipment](#sidekicks-equipment) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Nature](#sidekicks-nature) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Niche](#sidekicks-niche) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} - -Optional Rules - -- [Command Tasks](#sidekicks-command) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Sidekick Level Progression](#sidekicks-level) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Exceptional Sidekicks](#sidekicks-exceptional) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Fantastic Niches](#sidekicks-niche-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Fantastic Sidekick Abilities](#sidekicks-abilities-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: row -::: {.col .col-md-6} -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Sidekicks are a framework for flexible, powerful NPCs that take part in the story alongside the PCs. What sets sidekicks -apart from [companions](#abilities-category-companion), [followers](#followers), and [familiars](#familiars) is that a -different player assumes the role of the sidekick, including [rolling the die](#rules-rolling-the-die) for tasks -prompted by their actions. - -The GM can use these rules modules to: - -- Fill out small groups of players with capable help -- Foster intimate roleplay among players -- Make PCs and sidekicks a force to be reckoned with in combat - -Sidekicks can be people, but a lot of this framework assumes they are an interesting creature of some kind. In some -settings, sidekicks might share a central theme or fundamental nature. This can be a big decision that will determine -how sidekicks interact with the PCs and other important aspects of the setting, for example: - -- Pets, mounts, and beasts of burden -- Ferocious but tamed creatures -- Friendly neighborhood pocket monsters deployed from spherical [artifacts](#choose-artifacts) -- Magically summoned creatures, otherworldly entities, or thoughtforms that PCs manifest or dismiss with an - [action](#rules-actions) - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -If you enjoy this rules module, consider purchasing -[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}. -::: -::: -::: - -##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -Depending on the setting, the GM might determine PCs begin with a [sidekick](#sidekicks), or that there are other -established methods for PCs to gain a one, for example: - -- **Currency:** Something as important as a sidekick should probably cost no less than a [moderately-priced - item](#equipment-price-categories). - -- **Recruiting, Catching, or Taming:** Recruiting, catching, or taming a sidekick is at least a level 2 - [Intellect](#intellect) task, requiring at least a few days, and might involve embarking on a [perilous - venture](#horror-rules-perilous-venture), or performing delicate [ritual magic](#ritual-magic). - -- **Crafting:** PCs might need to [craft](#crafting-building-and-repairing) a special lure, - [build](#crafting-building-and-repairing) a supernatural containment vessel, or - [repair](#crafting-building-and-repairing) a mechanical sidekick to operation. - -- **Subterfuge:** It might be possible to rescue---or steal---sidekicks away from others. - -- **Spending XP:** Spending 3 [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) might - also be an appropriate cost for gaining a sidekick. - -- **Completing Character Arcs:** Completing successful [character arcs](#character-arcs) like [Develop a - Bond](#arc-develop-a-bond) or [Train a Creature](#arc-train-a-creature) might earn a PC a sidekick. -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -When a new sidekick is created or a potential sidekick is encountered, roll a d100 to determine if it is exceptional: - -::: table-responsive - d100 Exceptional Sidekicks - -------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - 1--69 --- - 70--74 The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead. - 75--79 The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties. - 80--89 The sidekick gains one random [sidekick ability](#sidekicks-abilities). - 90--95 The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations). - 96--99 The sidekick gains one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) and one random [cosmetic mutation](#cosmetic-mutations). - 00 The sidekick has a random [fantastic niche](#sidekicks-niche-fantastic) and one random [cosmetic mutation](#cosmetic-mutations). - - : Exceptional Sidekicks -::: -::: -::: -::: - -##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -GMs and players should discuss these rules before using them. Not every player can---or wants to---take on -responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there -are in a game, the more session time will be available for PCs to forge deeper relationships with them. - -- **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who - owns them. The GM might allow the associated PC to gain abilities like [As If One - Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger - Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast - Companion](#ability-beast-companion){.og-ability}. - -- **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different - person than the associated PC's player. Depending on the sidekick, it might not be important to have the same - person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a - good way to involve a younger player in the game. - -- **Taking Action:** Sidekicks usually take their [action](#rules-actions) on the same turn as the associated PC. A - sidekick can act before or after the associated PC. Sidekicks might also be able to [wait](#action-wait) or take - [cooperative actions](#cooperative-actions). In order for a sidekick to take the desired action, the associated PC - might be required to succeed on a [command task](#sidekicks-command). - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -The GM decides if a sidekick can take a [cooperative action](#cooperative-actions). Similarly to how a -[follower](#followers) requires a relevant modification, GM might require a sidekick to have training in a task in order -to help another character with it. -::: - -###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Sidekick character sheets record the following characteristics: - -- **Level:** Sidekicks begin at level 2. - -- **Niche and Nature:** Sidekicks have a [nature](#sidekicks-nature) and a [niche](#sidekicks-niche), which determine - characteristics like [health](#understanding-the-listings), [Armor](#rules-armor), - [skills](#modifying-the-difficulty-skills) they can use to [modify the difficulty](#modifying-the-difficulty) of a - task, and maybe even a [sidekick ability](#sidekicks-abilities) or two. - -- **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist. - It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of - the setting, but it's just as important that a companion is a \"gorilla\" as it is they are - \"[strong](#sidekicks-niche-strong)\". - -- **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick - ability](#sidekicks-abilities). - -###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Like other NPCs and creatures, sidekicks have [health and other characteristics](#understanding-the-listings). Sidekicks -can recover missing health points in the following ways (determined by the GM): - -- **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health - points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased - Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery. - -- **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers), - [artifacts](#choose-artifacts), or other methods of restoring [Pool](#pool) points might also restore health to a - sidekick. - -- **Loss:** Losing a sidekick to death, kidnapping, or other dire circumstances might prompt a PC to take on a new - [character arc](#choose-character-arc). After an appropriate amount of time, the PC can attempt to [gain a new - sidekick](#sidekicks-gaining). -::: - -::: {.col .col-md-6} -###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Sidekicks can benefit from [equipment](#choose-equipment), [cyphers](#choose-cyphers), or [artifacts](#choose-artifacts) -made for them. The GM determines the cost or other availability of such items. - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's -cypher limit. -::: - -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Some sidekicks are creatures of instinct, and require dedicated time and training to develop a reliable bond. For any -command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command -task. On a success, the sidekick attempts the task. On a failure, they do something else. - -The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually -level 2) and applying a difficulty modifier determined by the associated PC's, for example: - -::: table-responsive - PC Tier Sidekick Level Difficulty Modifier Command Task Difficulty - --------- ---------------- --------------------- ------------------------- - 1--2 2 +1 3 - 3 2 --- 2 - 4 2 −1 1 - 5--6 2 −2 0 - - : Command Task Difficulty -::: - -- **Modifying Command Task Difficulty:** Training in a relevant [skill](#skills)---for example, \"Animal Handling\", - \"Leadership\", or \"Monster Training\"---might apply to command tasks. You can also use - [Effort](#modifying-the-difficulty-effort) on a command task (independently of your own [action](#rules-actions) for - the purposes of [Effort costs and Edge reductions](#effort-costs-and-edge-reductions)). - -- **Minor Effect:** The sidekick gains an asset on their task roll. - -- **Minor Effect:** The sidekick gains two assets on their task roll. - -- **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their - [nature](#sidekicks-nature). - -###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -When the associated PC reaches tier 3 and tier 5, the sidekick gains the [Increase -Level](#ability-sidekick-increased-level){.og-ability} ability. -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -Games that use both the [Sidekick Level Progression](#sidekicks-level) and [Command Task](#sidekicks-command) rules will -find it more important for PCs to find ways to [modify the difficulty](#modifying-the-difficulty) in their favor. -Commanding a level 7 [dragon](#sidekicks-niche-dragon) at tier 6 is a level 5 task. -::: -::: -::: - -##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their -personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential -source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC. - -- **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature - instead. Like other commands given to sidekicks, the GM might require a successful [command - task](#sidekicks-command). - -Roll or choose one of the following natures, or work with the GM to come up with an original one: -::: - -::: {.col .col-md-6} -::: table-responsive - d10 Nature - ----- -------------------------------------------- - 1 [Adorable](#sidekicks-nature-adorable) - 2 [Aggressive](#sidekicks-nature-aggressive) - 3 [Alert](#sidekicks-nature-alert) - 4 [Contented](#sidekicks-nature-contented) - 5 [Energetic](#sidekicks-nature-energetic) - 6 [Hapless](#sidekicks-nature-hapless) - 7 [Meddling](#sidekicks-nature-meddling) - 8 [Precocious](#sidekicks-nature-precocious) - 9 [Preening](#sidekicks-nature-preening) - 10 [Shy](#sidekicks-nature-shy) - - : Sidekick Natures -::: -::: -::: - -::: row -::: {.col .col-md-6} -###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick is always interacting with someone, even untrustworthy strangers. - -- **Adorable Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on - positive social interaction tasks with those who can see the sidekick. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Scrappy, and always ready for a confrontation, the sidekick is especially protective of the associated PC. - -- **Aggressive Boon:** While within short range of the associated PC, the sidekick provides them an asset on - intimidation tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick is always using their senses to look for potential sources of danger or interest. - -- **Alert Boon:** While within long range of the associated PC, the sidekick provides them an asset on initiative - tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick is always calm---maybe too calm. Nothing seems to get them down, but nothing really gets them going, -either. - -- **Contented Boon:** While within short range of the associated PC, the sidekick provides them an asset to Intellect - defense rolls. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick has an unrivaled zest for life that cannot be contained. - -- **Energetic Boon:** When the sidekick rolls a 19 or a 20 on the die, the associated PC gains an asset on a task of - their choice within the next round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange -predicaments. - -- **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a - free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick gets involved in everything, and sometimes their insatiable curiosity causes problems for others. - -- **Meddling Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on tasks - related to perception, searching, and stealing. Action. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick is especially likely to act independently, and not always for the best. - -- **Precocious Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving solving puzzles, - opening doors and locks, and operating or disabling devices. Action. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick loves to put on a show and occasionally draw unwanted attention to themself or the associated PC. - -- **Preening Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving deception and - giving performances. Action. [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking. - -- **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks. - Action. [(OG-CSRD)]{.og-ref .og-ref-og} -::: -::: - -##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of -excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t -really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a -[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre. - -- **Characteristics:** Niches assign the sidekick several [characteristics](#understanding-the-listings), including - level, health, damage inflicted, [skills](#modifying-the-difficulty), [inabilities](#key-concepts), and [sidekick - abilities](#sidekicks-abilities). - -- **Exceptional Sidekicks:** In some settings, [exceptional sidekicks](#sidekicks-exceptional) might have [fantastic - niches](#sidekicks-niche-fantastic) in addition to the following. - -Roll or choose one of the following niches, or work with the GM to come up with an original one: -::: - -::: {.col .col-md-6} -::: table-responsive - d10 Niche - ----- ------------------------------------------- - 1 [Aquatic](#sidekicks-niche-aquatic) - 2 [Armored](#sidekicks-niche-armored) - 3 [Cunning](#sidekicks-niche-cunning) - 4 [Diminutive](#sidekicks-niche-diminutive) - 5 [Flying](#sidekicks-niche-flying) - 6 [Hardy](#sidekicks-niche-hardy) - 7 [Large](#sidekicks-niche-large) - 8 [Nimble](#sidekicks-niche-nimble) - 9 [Strong](#sidekicks-niche-strong) - 10 [Swift](#sidekicks-niche-swift) - - : Sidekick Niches -::: -::: - -::: {.col .col-md-6} -###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 2 points - -- **Skills:** Specialized in swimming - -- **Inability:** Running, jumping, and climbing - -```{=html} - -``` -- [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick) (two times) -::: - -::: {.col .col-md-6} -###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 10 - -- **Armor:** 2 - -- **Damage Inflicted:** 2 points - -- **Skills:** Trained in Might defense and breaking things - -```{=html} - -``` -- [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 2 points - -- **Skills:** Specialized in stealth; trained in Intellect defense, climbing and jumping - -```{=html} - -``` -::: - -::: {.col .col-md-6} -###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 6 - -- **Damage Inflicted:** 1 point - -- **Skills:** Specialized in Speed defense, perception, and squeezing into tight spaces; trained in stealth and - tracking - -- **Inability:** Inability in Might defense due to size - -```{=html} - -``` -- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} (two times) -::: - -::: {.col .col-md-6} -###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 2 points - -- **Skills:** Trained in flying, gliding, and diving - -- **Skills:** Inability in running and Intellect defense - -```{=html} - -``` -- [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (two times) -::: - -::: {.col .col-md-6} -###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 2 points - -- **Skills:** Trained in Might defense, Intellect defense, running, jumping, and swimming - -```{=html} - -``` -- [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 15 - -- **Armor:** 1 - -- **Damage Inflicted:** 2 points - -- **Skills:** Trained in carrying and breaking things - -- **Inability:** Inability in Speed defense and stealth due to size - -```{=html} - -``` -- [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 6 - -- **Damage Inflicted:** 1 points - -- **Skills:** Trained in Speed defense, Intellect defense, balancing, manipulation, movement -::: - -::: {.col .col-md-6} -###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 10 - -- **Armor:** 1 - -- **Damage Inflicted:** 3 points - -- **Skills:** Trained in carrying and breaking things - -```{=html} - -``` -- [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.col .col-md-6} -###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 2 points - -- **Skills:** Trained in Speed defense, running, and jumping - -```{=html} - -``` -- [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} -::: -::: - -::: {.alert .ps-4 .pb-0} -##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -Fantastic niches are more clearly defined in terms of the [creature type](#sidekicks-characteristics) they suggest, and -are more powerful than other niches. On the other hand, they are also more likely to have specific vulnerabilities that -are a source of [GM intrusion](#gm-intrusion). Even the presence of a fantastic sidekick in an inappropriate situation -might be cause for the GM to use the optional [Horror Mode](#horror-rules-horror-mode) rule. - -- **Fantastic Abilities:** Sidekicks with a fantastic niche have access to at least a few [fantastic sidekick - abilities](#sidekicks-abilities-fantastic). - -- **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1. - -- **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain - additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic - companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for. - -Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one: -::: - -::: {.col .col-md-6} -::: table-responsive - d10 Fantastic Niche - ----- ----------------------------------------------- - 1 [Alien](#sidekicks-niche-alien) - 2 [Construct](#sidekicks-niche-construct) - 3 [Divine](#sidekicks-niche-divine) - 4 [Dragon](#sidekicks-niche-dragon) - 5 [Mon](#sidekicks-niche-mon) - 6 [Shapeshifter](#sidekicks-niche-shapeshifter) - 7 [Spellbound](#sidekicks-niche-spellbound) - 8 [Spirit](#sidekicks-niche-spirit) - 9 [Symbiote](#sidekicks-niche-symbiote) - 10 [Trickster](#sidekicks-niche-trickster) - - : Fantastic Niches -::: -::: -::: -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} - -Signature Abilities -: Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature - Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits - or modifications to the ability's activation requirements or effects. Be sure to record these modifications when - adding these abilities to the sidekick's [character sheet](#sidekicks-sheet). - -Template Fantastic Sidekicks -: Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick - abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping - another ability in for the fantastic niche's offering for that tier. -::: - -###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Creature Type:** An alien is a creature from another world, realm of existence, or planet. Aliens are - unpredictable, growing and changing in strange and unexpected ways, and developing bizarre new abilities. - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 3 points (choose an appropriate damage type) - -- **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin - -- **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The - sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of - most items and creatures. - -```{=html} - -``` -- Tier 1: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 1: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased - Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased - Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Precognition](#ability-precognition) [(171)]{.og-ref} -- Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} - -###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** The sidekick is a golem, robot, re-animated corpse, or some other kind of hardy, cleverly-made - construct. In some settings, such constructs are commonplace. In others, they are novel creations that inspire joy, - wonder, suspicion, fear, jealousy, or hatred. - -- **Level:** 2 - -- **Health:** 14 - -- **Armor:** 2 - -- **Damage Inflicted:** 4 points - -- **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease, - paralysis, and Intellect-based attacks that don't exploit its construction. Enabler. - -- **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM - intrusion](#gm-intrusion) rate is increased by 1. Enabler. - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be -reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is -complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands -remains a good source of GM intrusion. -::: - -- **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an - appropriate inability in two broad skills, attack rolls, or one defense roll. - -```{=html} - -``` -- Tier 1: [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 1: [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref} -- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} (1 health) -- Tier 4: [Living Wall](#ability-living-wall) [(158)]{.og-ref} (1 health) -- Tier 4: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Attack and Attack Again](#ability-attack-and-attack-again) [(111)]{.og-ref} -- Tier 6: [Return to Sender](#ability-return-to-sender) [(177)]{.og-ref} (1 health) - -::: table-responsive - d10 Construct Type - ------- ----------------------------------------------------------------- - 1--2 [Golem](#sidekicks-niche-construct-golem) - 3--4 [Mechanic Droid](#sidekicks-niche-construct-mechanic-droid) - 5--6 [Personality Core](#sidekicks-niche-construct-personality-core) - 7--8 [Pugilist Titan](#sidekicks-niche-construct-pugilist-titan) - 9--10 [Replicant](#sidekicks-niche-construct-replicant) - - : Construct Types -::: - -::: {.alert .ps-4 .pb-0} -Golem - -Creature Type -: Golems are usually made of natural materials---typically bone, clay, flesh, metal, or stone. Once awakened, they are - utterly loyal to their creator (or whoever else they are designed to imprint upon)---although their enthusiasm to do - as they are told is frequently outmatched by their inability to understand nuance. - -Damage Inflicted - -: - *Smash.* 4 points of bludgeoning damage - -Increased Training -: [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} (running, jumping) - -Construction Flaw -: Inability in Speed defense - -Suggested Sidekick Abilities - -: - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} (no cost) - - Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply - a level of Effort, up to maximum equal to the associated PC's tier) - - Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health) - - Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health) -::: - -::: {.alert .ps-4 .pb-0} -Mechanic Droid - -Creature Type -: Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much - acclaim or notice, although depending on how much they've been through together---some grow quite attached to - theirs. - -Damage Inflicted - -: - *Discharge Coil.* Hindered; 3 points of electricity damage - -Increased Training -: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (piloting, repairing) - -Construction Flaw -: Inability in all social interaction and swimming - -Suggested Sidekick Abilities - -: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for - [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 1: [Datajack](#ability-datajack) [(124)]{.og-ref} (no cost) - - Tier 2: [Tinker](#ability-tinker) [(192)]{.og-ref} (no cost) - - Tier 3: [Ship Footing](#ability-ship-footing) [(182)]{.og-ref} (1 health) - - Tier 4: [Concussive Blast](#ability-concussive-blast) [(121)]{.og-ref} (1 health) - - Tier 5: [Force Field](#ability-force-field) [(Errata)]{.og-ref} (2 health) - - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -Personality Core - -Creature Type -: A [strong AI](#strong-ai) in a flexible metal housing that hovers no more than an immediate distance off the ground, - with 1d6 prehensile limbs. The housing contains an electronic supercomputer hardware running sophisticated - personality core software. It can speak with an extensive vocabulary. - -Damage Inflicted - -: - *Emitter.* 2 points of radiation damage (ignores Armor) - -Increased Training -: [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (computers, machines) - -Construction Flaw -: Inability in Might defense - -Suggested Sidekick Abilities - -: - Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for [Network - Dead Zone](#ability-network-dead-zone) [(IOM, 66)]{.og-ref} - - Tier 1: [Scan](#ability-scan) [(179)]{.og-ref} (no cost) - - Tier 2: [Predictive Equation](#ability-predictive-equation) [(171)]{.og-ref} (1 health) - - Tier 3: [Hack the Impossible](#ability-hack-the-impossible) [(147)]{.og-ref} (2 health) - - Tier 4: [Distance Viewing](#ability-distance-viewing) [(130)]{.og-ref} (3 health) - - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(156)]{.og-ref} (once each day; specialized in this - ability) - - Tier 6: [Precognition](#ability-precognition) [(171)]{.og-ref} (3 health) -::: - -::: {.alert .ps-4 .pb-0} -Pugilist Titan - -Creature Type -: Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em - up. Break 'em? Build \'em back better. - -Damage Inflicted - -: - *Jab.* Eased; 2 points of bludgeoning damage - - *Hook.* 4 points of bludgeoning damage - - *Uppercut.* Hindered; 6 points of bludgeoning damage - -Construction Flaw -: Inability in Intellect defense - -Suggested Sidekick Abilities - -: - Tier 1: Swap [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} for - [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased - Damage](#ability-sidekick-increased-damage) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased - Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} - - Tier 2: [Increased Accuracy](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 3: [Increased Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} (Speed) - - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} -::: - -::: {.alert .ps-4 .pb-0} -Replicant - -Creature Type -: Virtually identical to adult humans, replicants are stronger and faster, with a [sim AI](#sim-ai) created to give a - convincing performance of the human condition. Manufactured beings with grafted memories, a few replicants manage to - feel something akin to human emotion. - -Damage Inflicted -: The replicant's internal weaponry deploys and retracts as if they had the - [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability): - - *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage - - *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage - -Increased Training -: [Interaction Skills](#ability-interaction-skills){.og-ability} [(189)]{.og-ref} (deceiving, persuasion) - -Construction Flaw -: Inability in crafting, building, and repairing - -Suggested Sidekick Abilities - -: - Tier 1: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 2: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 3: [Face Morph](#ability-face-morph) [(138)]{.og-ref} - - Tier 4: [Body Morph](#ability-body-morph) [(CTS, 49)]{.og-ref} (1 health) - - Tier 5: [Impersonate](#ability-impersonate) [(151)]{.og-ref} (1 health) - - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (once each day) -::: -::: -::: - -###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their - companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their - powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for - themselves in the process. The body parts of divine beasts are worth a king's ransom. - -- **Level:** 2 - -- **Health:** 10 - -- **Damage Inflicted:** 4 points - -- **Immunity:** Roll or choose from the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} - table. The sidekick gains immunity to that damage type. Enabler. - -- **Skills:** Specialized in sensing motives - -```{=html} - -``` -- Tier 1: [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} (1 health; trained in this ability) -- Tier 2: [Alleviate](#ability-alleviate) [(109)]{.og-ref} (1 health) -- Tier 3: [Font of Healing](#ability-font-of-healing) [(142)]{.og-ref} -- Tier 4: [Repair Flesh](#ability-repair-flesh) [(176)]{.og-ref} (2 health) -- Tier 5: [Greater Healing Touch](#ability-greater-healing-touch) [(147)]{.og-ref} -- Tier 6: [Restore Life](#ability-restore-life) [(177)]{.og-ref} (once each day) - -::: table-responsive - d20 Divine Type - -------- ------------------------------------------------------ - 1--5 [Alicorn](#sidekicks-niche-divine-alicorn) - 6--10 [Hippocentaur](#sidekicks-niche-divine-hippocentaur) - 11--15 [Phoenix](#sidekicks-niche-divine-phoenix) - 16--20 [Sphinx](#sidekicks-niche-divine-sphinx) - - : Divine Types -::: - -::: {.alert .ps-4 .pb-0} -Alicorn - -Creature Type -: An alicorn resembles large goat or a white horse, with a single spiral horn protruding from its forehead. - -Damage Inflicted - -: - *Bite.* Eased; 2 points of piercing damage - - *Hooves.* 4 points of bludgeoning damage - - *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores - Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the - sidekick can do this again) - -Immunity -: Poison and disease - -Suggested Sidekick Abilities - -: - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 2: [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 3: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 4: [Dodge and Resist](#ability-dodge-and-resist) [(131)]{.og-ref} - - Tier 5: [Will of Legend](#ability-will-of-legend) [(199)]{.og-ref} - - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (3 health; once each day) -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -Hippocentaur - -Creature Type -: Centaurs are hardy folk who roam mountains and plains. Their bodies combine the upper body of a human and the lower - body and legs of a horse. Centaurs are as intelligent as humans, capable of speech. - -Damage Inflicted - -: - *Bow.* Long range; 4 points of puncturing damage - - *Fist.* Eased; 2 points of bludgeoning damage - - *Hooves.* 4 points of bludgeoning damage - -Immunity -: Cold - -Additional Equipment -: Bow (medium weapon, long range) - -Suggested Sidekick Abilities - -: - Tier 1: Swap [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} for [Practiced With All - Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref} - - Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 2: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 3: [Increased Accuracy](#ability-sidekick-increased-accuracy) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 5: [Speed Burst](#ability-speed-burst) [(185)]{.og-ref} (2 health) - - Tier 6: Swap [Restore Life](#ability-restore-life) [(177)]{.og-ref} for [Lethal Damage](#ability-lethal-damage) - [(158)]{.og-ref} - - Tier 6: [Cognizant Offense](#ability-cognizant-offense) [(119)]{.og-ref} -::: - -::: {.alert .ps-4 .pb-0} -Phoenix - -Creature Type -: A phoenix is a magical bird with the powers of healing, fire, and rebirth. - -Damage Inflicted - -: - *Flame Jet.* 4 points of fire damage - - *Talons.* Eased; 2 points of slicing damage - -Immunity -: Fire - -Suggested Sidekick Abilities - -: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice) - - Tier 2: [Signature Attack](#ability-sidekick-signature-attack) (fire) - - Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health) - - Tier 4: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 5: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 6: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} -::: - -::: {.alert .ps-4 .pb-0} -Sphinx - -Creature Type -: A sphinx is a chimera, usually with the head of human, the body of a lion or reptile, and the wings of an eagle. - Sphinxes are intelligent enough to speak, although they only do so rarely. When they do, it is worth listening. - -Damage Inflicted - -: - *Mystic Gaze.* Eased; 2 points of arcane damage (ignores Armor); short range - - *Talons.* 4 points of slicing damage - -Immunity -: Psychic (Intellect) - -Suggested Sidekick Abilities - -: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice) - - Tier 2: [Dream Thief](#ability-dream-thief) [(132)]{.og-ref} - - Tier 3: [Draw Conclusion](#ability-draw-conclusion) [(131)]{.og-ref} (1 health) - - Tier 4: [Up to Speed](#ability-up-to-speed) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(174)]{.og-ref} (once each day; specialized in this - ability) - - Tier 6: [Break their Mind](#ability-break-their-mind) (4 health) -::: -::: -::: - -###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Dragons usually resemble large, winged reptiles. They are among the most ancient of creatures, - and are part and parcel with magic in most realms of existence. Few dragons are kidnapped as eggs or hatchlings. - Even fewer end up forging long-lasting bonds with others. The few that do---and survive---well, their stories are - told for generations. Most dragons are too preternaturally independent to be truly kept by anyone. - -- **Level:** 2 - -- **Health:** 16 - -- **Armor:** 1 - -- **Damage Inflicted:** - - - *Claws.* Eased; 2 points of slashing damage - - *Bite.* 4 points of slashing damage - - *Tail.* 4 points of bludgeoning damage - -- **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying. - -- **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler. - -- **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people. -::: - -::: {.col .col-md-6} -- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health) -- Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} -- Tier 3: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Bolts of Power](#ability-bolts-of-power) [(115)]{.og-ref} (3 health) -- Tier 5: [Ignore Affliction](#ability-ignore-affliction) [(150)]{.og-ref} (once each day) -- Tier 5: [Wall of Lightning](#ability-wall-of-lightning) [(196)]{.og-ref} (5 health) -- Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(140)]{.og-ref} - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} - -Matching Damage Types -: A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the - damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire - Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of - Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature - Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type. - -Other Dragon Advancements -: Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature - Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain - tiers](#optional-rule-power-shifts). -::: -::: -::: - -###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Mon are wild, but tamable creatures that display a stunning variety of forms and affinities. For - some, they are stalwart companions, traveling the world and facing down against others of their kind who dare - challenge them. - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 3 points - -- **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} - ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient - damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A - sidekick can't gain resistance or immunity to their vulnerability. Enabler. - -- **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random - [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon): - -::: table-responsive - d20 Mon Variety - -------- ------------------------------------------------------------------------- - 1 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability} - 2--4 [Increased Armor](#ability-sidekick-increased-armor){.og-ability} - 5--7 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability} - 8--10 [Increased Defense](#ability-sidekick-increased-defense){.og-ability} - 11--16 [Increased Training](#ability-sidekick-increased-training){.og-ability} - 17--18 [Instruction](#ability-sidekick-instruction){.og-ability} - 19 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability} - 20 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability} - - : Mon Variety -::: - -- Tier 1: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Increased Level](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} - -Infinite Variety -: Mon can be created and evolved randomly, except for the details of [Increased - Training](#ability-sidekick-increased-training){.og-ability} and [Signature - Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon - after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop. - -Matching Damage Types -: If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type, - change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}. - -Collecting Mon -: If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also - [tame](#sidekicks-gaining) multiple mon. The GM sets a reasonable limit for how many mon a PC can maintain, and how - many can be simultaneously active as a sidekick. -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -In some settings, mon might be the central actors in combat, while PCs choose foci like [Controls -Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns -Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading). - -Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with -certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the -following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them: - -::: table-responsive - d100 Cypher - -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - 01--03 [Antivenom](#cypher-antivenom) - 04--07 [Area boost](#cypher-area-boost) - 08--10 [Armor breach](#ai-fashioned-manifest-cypher-armor-breach) - 11--14 [Armor reinforcer](#cypher-armor-reinforcer) - 15--16 [Burst boost](#cypher-burst-boost) - 17--19 [Burst of speed](#cypher-burst-of-speed) - 20--21 [Contingent activator](#cypher-contingent-activator) - 22--30 [Curative](#cypher-curative) - 31--34 [Damage boost](#cypher-damage-boost) - 35--36 [Darksight](#cypher-darksight) - 37--45 [Effect resistance](#cypher-effect-resistance) (roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} table for the type of resistance gained) - 46--48 [Effort enhancer (combat)](#cypher-effort-enhancer-combat) - 49--51 [Gravity denied](#modern-magic-cypher-gravity-denied) - 52--56 [Information sensor](#cypher-information-sensor) - 57--59 [Mind stabilizer](#cypher-mind-stabilizer) - 60--62 [No take backs](#modern-magic-cypher-no-take-backs) - 63--64 [Perfection](#cypher-perfection) - 65--69 [Range boost](#cypher-range-boost) - 70--72 [Rejuvenator](#cypher-rejuvenator) - 73--75 [Repel](#cypher-repel) - 76--78 [Skill boost](#cypher-skill-boost) - 79--80 [Soul saver](#modern-magic-cypher-soul-saver) - 81--83 [Stay down](#modern-magic-cypher-stay-down) - 84--90 [Stim](#cypher-stim) - 91--93 [Target boost](#cypher-target-boost) - 94--97 [Trick embedder](#cypher-trick-embedder) - 98--00 [Wings](#cypher-wings) - - : Mon Battle Cyphers -::: -::: -::: -::: - -###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Creature Type:** Shapeshifters are usually milky, amorphous creatures, with the uncanny ability to duplicate the - appearance of nearly anything. - -- **Level:** 2 - -- **Health:** 12 - -- **Damage Inflicted:** 3 points of acid damage - -- **Skills:** Trained in hiding, running, and Intellect defense - -```{=html} - -``` -- Tier 1: [Mask](#ability-mask) [(160)]{.og-ref} (1 health; the sidekick can use this ability to transform into - objects and creatures, but not humanoids) -- Tier 1: [Adhesion Pads](#ability-mutation-beneficial-adhesion-pads) [(RR, 78)]{.og-ref} -- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Blend In](#ability-blend-in) [(113)]{.og-ref} -- Tier 4: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref} -- Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref} - -###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Spellbound familiars are usually a magical animal of some kind. Some can speak, but only to the - associated PC. Some can converse with others. Being a part of magic, such beings naturally understand aspects of it - that others struggle with. - -- **Level:** 2 - -- **Health:** 8 - -- **Damage Inflicted:** 3 points of arcane damage - -- **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher - slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or - ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can - do this on their own by spending the same duration to make a [Sidekick Recovery - Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can - discard any cyphers they carry to make room for more subtle cyphers. Enabler. - -- **Skills:** Trained in magic (including the identification operation of magic cyphers and artifacts) -::: - -::: {.col .col-md-6} -- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost) -- Tier 1: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 1: [Lend a Hand](#ability-lend-a-hand) [(IOM, 59)]{.og-ref} -- Tier 2: [Cypher Casting](#ability-cypher-casting) [(GF, 29)]{.og-ref} -- Tier 2: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to - activate, costs half the spell's [Pool](#pool) point cost in health---rounded down) -- Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og} - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} - -Using Cyphers as Spells -: A spellbound sidekick might be a [familiar](#familiars), or the magic ally to a PC with the [Keeps a Magic - Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability. - -Using Cyphers as Spells -: When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting) - rules. - -Spellbound Sidekicks as a Gateway to Another World -: The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a - cypher or artifact, taking the PCs to the magical realm of their origin. -::: -::: -::: - -###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Spirits are incorporeal. They include ghosts, elementals, divine or demonic spirits, and - manifested thoughtforms like imaginary friends. - -- **Level:** 2 - -- **Health:** 10 - -- **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to - the creature type) - -- **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler. - -- **Needs:** The sidekick has unique needs. Work with the GM to agree what those are. - -- **Skills:** Specialized in Might defense and Speed defense due to incorporeality - -- **Inability:** You have an inability in positive social interaction with most people, sensing motives, and - ascertaining another characters' motives, feelings, or dispositions. - -```{=html} - -``` -- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any two; no cost) -- Tier 1: [Blessing of the Gods](#ability-blessing-of-the-gods) [(114)]{.og-ref} (1 health) -- Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost) -- Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref} -- Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of - Effort, up to maximum equal to the associated PC's tier) -- Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health) -- Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes) -- Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health) - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -[Ambient damage](#ambient-damage) ignores physical armor (natural or worn), but not specific [Armor](#rules-armor) that -protects specifically against that type of damage, like [Increased Resistance](#ability-sidekick-increased-resistance). -::: - -::: table-responsive - d6 Spirit Type - ---- -------------------------------------------------------------- - 1 [Kodama](#sidekicks-niche-spirit-kodama) - 2 [Imaginary Friend](#sidekicks-niche-spirit-imaginary-friend) - 3 [Shade](#sidekicks-niche-spirit-shade) - 4 [Surtling](#sidekicks-niche-spirit-surtling) - 5 [Undine](#sidekicks-niche-spirit-undine) - 6 [Zephyr](#sidekicks-niche-spirit-zephyr) - - : Spirit Types -::: - -::: {.alert .ps-4 .pb-0} -Kodama - -Creature Type -: Kodama are wooden nature spirits. While they appear to wear masks, the growth of a face is merely for the benefit of - interacting with people they know. Among their own kind, kodama have no need for a face. They are kindly, and are - especially fond of music. - -Damage Inflicted - -: - *Stinging Nettles.* 3 points of ambient poison damage (ignores Armor; short range) - -Needs -: Access to fertile soil every 1d6 days - -Cantrips - -: - [Bee Cantrip](#ability-cantrip-bee) [(IOM, 82)]{.og-ref} - - [Sprout Cantrip](#ability-cantrip-sprout) [(IOM, 86)]{.og-ref} - -Blessings of the Gods -: Nature and Health - -Vulnerability (Fire) -: Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and - inflict 2 additional points of damage. - -Suggested Sidekick Abilities - -: - Tier 1: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 2: [Grasping Foliage](#ability-grasping-foliage) [(146)]{.og-ref} - - Tier 3: [Calm](#ability-calm) [(118)]{.og-ref} - - Tier 4: [Restorative Bloom](#ability-restorative-bloom) [(GF, 32)]{.og-ref} (once each day) - - Tier 5: [Insect Eruption](#ability-insect-eruption) [(154)]{.og-ref} (once each day) - - Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (once each day) -::: - -::: {.alert .ps-4 .pb-0} -Imaginary Friend - -Creature Type -: Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends - usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to - reintroduce themselves to the child as an adult. - -Damage Inflicted - -: - *Prank.* 3 points of ambient arcane damage (ignores Armor) - -Needs -: The associated PC's belief they exist - -Cantrips - -: - [Extra Chair Cantrip](#ability-cantrip-extra-chair) [(IOM, 83)]{.og-ref} - - [Extra Fries Cantrip](#ability-cantrip-extra-fries) [(IOM, 83)]{.og-ref} - -Blessings of the Gods -: Silence and Trickery - -Suggested Sidekick Abilities - -: - Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and - others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't - hear or understand their words) - - Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to - apply a level of Effort) - - Tier 3: [Pay it Forward](#ability-pay-it-forward) [(168)]{.og-ref} - - Tier 4: [Apportation](#ability-apportation) [(110)]{.og-ref} (once each day) - - Tier 5: [Improved Apportation](#ability-improved-apportation) [(151)]{.og-ref} (once each day) - - Tier 6: [Undo](#ability-undo) [(195)]{.og-ref} -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -Shade - -Creature Type -: A shade is a ghost---an unliving remnant of another person, whose unfinished business in life prevents them from - moving on to the next phase of existence. Most ghosts are obsessives who are so singularly minded about their - unfinished business that they all other sense of self. - -Damage Inflicted - -: - *Haunting Touch.* 3 points of ambient dark matter damage (ignores Armor) - -Needs -: Attend to unfinished business in life - -Cantrips - -: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref} - - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref} - -Blessings of the Gods -: Death and Silence - -Suggested Sidekick Abilities - -: - Tier 1: [Elusive](#ability-elusive) [(133)]{.og-ref} - - Tier 2: [Speaker for the Dead](#ability-speaker-for-the-dead) [(184)]{.og-ref} - - Tier 3: [Advanced Command](#ability-advanced-command) [(108)]{.og-ref} - - Tier 4: [Psychic Burst](#ability-psychic-burst) [(172)]{.og-ref} - - Tier 5: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref} - - Tier 6: [Break their Mind](#ability-break-their-mind) [(116)]{.og-ref} -::: - -::: {.alert .ps-4 .pb-0} -Surtling - -Creature Type - -: - -Damage Inflicted - -: - *Enkindling Touch.* 3 points of ambient fire damage (ignores Armor) - -Needs -: Access to flammable objects - -Cantrips - -: - [Fire Crown Cantrip](#ability-cantrip-fire-crown) [(IOM, 84)]{.og-ref} - - [Obedient Flames Cantrip](#ability-cantrip-obedient-flames) [(IOM, 86)]{.og-ref} - -Blessings of the Gods -: Fire and War - -Suggested Sidekick Abilities - -: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} (fire) - - Tier 2: [Increased Accuracy](#ability-sidekick-increased-accuracy) - - Tier 3: [Increased Size](#ability-sidekick-increased-size) (once each day, lasts 1 hour) - - Tier 4: [Ignition](#ability-ignition) [(150)]{.og-ref} (2 health) - - Tier 5: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} (once each day) - - Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} (deals fire damage instead of electricity) -::: - -::: {.alert .ps-4 .pb-0} -Undine - -Creature Type - -: - -Damage Inflicted - -: - *Whelm.* 3 points of ambient cold damage (ignores Armor) - -Needs -: Submersion in water once every 1d6 days - -Cantrips - -: - [Chill Cantrip](#ability-cantrip-chill) [(IOM, 82)]{.og-ref} - - [Wet or Dry Cantrip](#ability-cantrip-wet-or-dry) [(IOM, 87)]{.og-ref} - -Blessings of the Gods -: Peace and Water - -Suggested Sidekick Abilities - -: - Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) (Fire) [(OG-CSRD)]{.og-ref .og-ref-og} - - Tier 1: [Swim](#ability-swim) [(188)]{.og-ref} - - Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) - - Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health) - - Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health) - - Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of - Effort, up to maximum equal to the associated PC's tier) - - Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref} -::: - -::: {.alert .ps-4 .pb-0} -Zephyr - -Creature Type - -: - -Damage Inflicted - -: - *Fulmination.* 3 points of ambient electricity damage (ignores Armor; short range) - -Needs -: Continuous motion - -Cantrips - -: - [Hand Cantrip](#ability-cantrip-hand) [(IOM, 85)]{.og-ref} - - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref} - -Blessings of the Gods -: Air and Knowledge - -Suggested Sidekick Abilities - -: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) - - Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) - - Tier 3: [Increased Movement](#ability-sidekick-increased-movement) (also doubles the speed of [Walk Through - Walls](#ability-walk-through-walls){.og-ability} [(196)]{.og-ref}) - - Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health) - - Tier 5: [Rampage](#ability-sidekick-rampage) - - Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply - a level of Effort, up to maximum equal to the associated PC's tier) -::: -::: -::: - -###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's - body into a perfect living weapon, allowing them to do the impossible. - -- **Level:** 3 - -- **Health:** 10 - -- **Damage Inflicted:** 4 points (acid damage) - -- **Skills:** Specialized in all movement tasks - -- **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might - weaken, and it's not pleasant to do any of these). - -- **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If - the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of - Might, Speed, or Intellect defense. While merged: - - - *Lie Dormant.* The symbiote can hide within the host undetected---so long as it take no actions. - - - *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions - using it. - - - *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies, - the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is - not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional - damage taken by the body is inflicted on the symbiote instead. -::: - -::: {.col .col-md-6} -- Tier 1: [Mental Link](#ability-mental-link) [(161)]{.og-ref} (no cost; always active with a host) -- Tier 1: [Enable Others](#ability-enable-others) [(133)]{.og-ref} (can only target the host) -- Tier 1: [Sculpt Flesh](#ability-sculpt-flesh) [(180)]{.og-ref} (1 health; can only target the host; damage inflicted - is increased by [sidekick abilities](#sidekicks-abilities) that increases the damage of all attacks) -- Tier 1: [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} (the host also gains these benefits) -- Tier 2: [Far Step](#ability-far-step) [(138)]{.og-ref} (1 health; the host moves with you) -- Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og} -- Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} (1 health; can only target the host) -- Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} (no cost; remains active on the associated PC at all - times) -- Tier 3: [Bypass Barrier](#ability-bypass-barrier) [(116)]{.og-ref} (3 health; the host moves with you) -- Tier 4: [Take Command](#ability-take-command) [(188)]{.og-ref} (1 health; can only target the host) -- Tier 5: [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} (can only target the host) -- Tier 6: [Stimulate](#ability-stimulate) [(186)]{.og-ref} (3 health; can only target the host) - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -In some settings, symbiotes might also gain [gain power shifts at certain -tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when -merged (determined by the GM). -::: -::: -::: - -###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -- **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include - unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom. - -- **Level:** 2 - -- **Health:** 10 - -- **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type) - -- **Skills:** Choose two broad skills and one defense task appropriate to your creature type - -```{=html} - -``` -- Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost) -- Tier 1: [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} (no cost) -- Tier 1: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health) -- Tier 2: [Nine Lives](#ability-sidekick-nine-lives) -- Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost) -- Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form - regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated - PC's tier) -- Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health) -- Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health) -- Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health) - -::: table-responsive - d6 Trickster Type - -------- ----------------------------------------------------- - 1--5 [Bogey](#sidekicks-niche-trickster-bogey) - 6--10 [Brownie](#sidekicks-niche-trickster-brownie) - 11--15 [Mystic Fox](#sidekicks-niche-trickster-mystic-fox) - 16--20 [Nixie](#sidekicks-niche-trickster-nixie) - - : Trickster Types -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -Tricksters have no patience for those who have caused them---or their associated PC---offense. -::: - -::: {.alert .ps-4 .pb-0} -Bogey - -Creature Type -: Bogeys are what go bump in the night, lurking under the beds and inside the closets of easily frightened children - with their monstrous features. - -Damage Inflicted - -: - *Light Attack.* Eased; 2 points of damage - - *Medium Attack.* 4 points of damage - -Skills -: Specialized in intimidation; trained in Might defense - -Cantrips - -: - [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref} - - [Forbidden Topic Cantrip](#ability-cantrip-forbidden-topic) [(IOM, 84)]{.og-ref} - - [Mystic Eyes Cantrip](#ability-cantrip-mystic-eyes) [(IOM, 85)]{.og-ref} - - [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref} - -Suggested Sidekick Abilities - -: - Tier 1: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref} - - Tier 2: [Ribbons of Dark Matter](#ability-ribbons-of-dark-matter) [(178)]{.og-ref} (1 health) - - Tier 3: [Evanesce](#ability-evanesce) [(136)]{.og-ref} (1 health) - - Tier 4: [Dark Matter Shroud](#ability-dark-matter-shroud) [(124)]{.og-ref} (2 health) - - Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day; lasts 1 hour) - - Tier 6: [Nightmare](#ability-nightmare) [(165)]{.og-ref} (4 health) -::: - -::: {.alert .ps-4 .pb-0} -Brownie - -Creature Type -: Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much - as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making - formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing - to get what they're owed. - -Damage Inflicted - -: - *Inexecrable Vulgarity.* 2 points of Intellect damage (ignores Armor); short range; the sidekick must be able to - speak, and the target must be able to hear the words - -Skills -: Trained in deceiving, persuasion, and Speed defense - -Cantrips - -: - [Cut Cantrip](#ability-cantrip-cut) [(IOM, 83)]{.og-ref} - - [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref} - - [Stitch](#ability-cantrip-stitch) [(IOM, 86)]{.og-ref} - - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref} - -Suggested Sidekick Abilities - -: - Tier 1: Swap [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} for [Sense - Material](#ability-mutation-beneficial-sense-material) [(RR, 78)]{.og-ref} (gold, silver, gems, or other - precious metals) - - Tier 1: [Sense Oddity](#ability-mutation-powerful-sense-oddity) [(RR, 80)]{.og-ref} - - Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health) - - Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health) - - Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability - on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to - maximum equal to the associated PC's tier) - - Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref} - - Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref} -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -Mystic Fox - -Creature Type -: Mystic foxes are mercurial beings who occasionally take an interest in the life of one particular human, - appearing---disappearing---without warning. The sidekick can speak and understand the words of others, but only - rarely takes interest in the affairs of others. - -Damage Inflicted - -: - *Bite.* Eased; 2 points of puncturing damage - - *Tail Swipe.* 3 points of arcane damage - -Skills -: Specialized in running, trained in Intellect defense - -Cantrips - -: - [Candles Cantrip](#ability-cantrip-candles) [(IOM, 82)]{.og-ref} - - [Cooking Cantrip](#ability-cantrip-cooking) [(IOM, 83)]{.og-ref} - - [Ghostly Wings Cantrip](#ability-cantrip-ghostly-wings) [(IOM, 84)]{.og-ref} (manifests as a fan of fox tails) - - [Quiet Cantrip](#ability-cantrip-quiet) [(IOM, 86)]{.og-ref} - -Suggested Sidekick Abilities - -: - Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref} - - Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to - maximum equal to the associated PC's tier) - - Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health) - - Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health) - - Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) - - Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (twice each day) -::: - -::: {.alert .ps-4 .pb-0} -Nixie - -Creature Type -: Nixies are troublesome fey who generally prefer solitude. When employed as a sidekick, their powers can elevate even - mundane children to legendary heroes. - -Damage Inflicted - -: - *Unarmed Strike.* Eased; 2 points of bludgeoning damage - - *Zap.* 3 points of arcane damage - -Skills -: Trained in perception, flying, and Speed defense - -Cantrips - -: - [Erase Cantrip](#ability-cantrip-erase) [(IOM, 83)]{.og-ref} - - [Firework Cantrip](#ability-cantrip-firework) [(IOM, 84)]{.og-ref} - - [Reshape Cantrip](#ability-cantrip-reshape) [(IOM, 86)]{.og-ref} - - [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref} - -Suggested Sidekick Abilities - -: - Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) (twice) - - Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} - - Tier 3: [Minor Wish](#ability-minor-wish) [(162)]{.og-ref} (2 health; the sidekick affects the associated PC; - the sidekick does not need to retreat) - - Tier 4: [Hard to Kill](#ability-hard-to-kill) [(148)]{.og-ref} - - Tier 5: [Moderate Wish](#ability-moderate-wish) [(162)]{.og-ref} (once each day; the sidekick affects the - associated PC; the sidekick does not need to retreat) - - Tier 6: [Permanent Illusion](#ability-permanent-illusion) [(169)]{.og-ref} (once every 1d6 days) -::: -::: -::: - -##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -::: row -::: {.col .col-md-6} -Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't -gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available -in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature -type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick -ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve -as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}. - -Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one: - -::: table-responsive - d100 Sidekick Abilities - -------- ----------------------------------------------------------------------------------------- - 01--04 [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability} - 05--08 [Bashing Attack](#ability-sidekick-bashing-attack){.og-ability} - 09--12 [Emotional Support Sidekick](#ability-sidekick-emotional-support-sidekick){.og-ability} - 13--16 [Grappling Attack](#ability-sidekick-grappling-attack){.og-ability} - 17--20 [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability} - 21--26 [Increased Armor](#ability-sidekick-increased-armor){.og-ability} - 27--32 [Increased Damage](#ability-sidekick-increased-damage){.og-ability} - 33--36 [Increased Defense](#ability-sidekick-increased-defense){.og-ability} - 37--40 [Increased Health](#ability-sidekick-increased-health){.og-ability} - 41--44 [Increased Initiative](#ability-sidekick-increased-initiative){.og-ability} - 45--48 [Increased Movement](#ability-sidekick-increased-movement){.og-ability} - 49--52 [Increased Recovery](#ability-sidekick-increased-recovery){.og-ability} - 53--59 [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} - 60--68 [Increased Training](#ability-sidekick-increased-training){.og-ability} - 69--72 [Rampage](#ability-sidekick-rampage){.og-ability} - 73--76 [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability} - 77--80 [Rending Attack](#ability-sidekick-rending-attack){.og-ability} - 81--89 [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} - 90--93 [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability} - 94--99 [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability} - 00 Gain one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) - - : Sidekick Abilities -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -If a companion is having difficulty keeping up during encounters, the GM might allow the associated PC to purchase -additional sidekick abilities for 3 [XP](#choose-xp). -::: -::: - -::: {.col .col-md-6} -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Fantastic sidekick abilities tread into the supernatural, so they might be important for some settings, and wholly in -appropriate for others. Some fantastic sidekick abilities might only available a limited basis, or gained under special -conditions determined by the GM, for example: - -- the sidekick has a [fantastic niche](#sidekicks-niche-fantastic) -- temporary or permanent effects granted by a [cypher](#choose-cyphers) or [artifact](#choose-artifacts) -- completion of a [character arc](#choose-character-arc) -- spending [XP](#choose-xp) - -Roll or choose one of the following fantastic sidekick abilities, or work with the GM to come up with an original one: - -::: table-responsive - d20 Fantastic Sidekick Abilities Suggested XP Cost - -------- ----------------------------------------------------------------------------- ------------------- - 1 Gain two random [sidekick abilities](#sidekicks-abilities) 6 XP - 2--5 [Evolution](#ability-sidekick-evolution){.og-ability} 6 XP - 6--7 [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} 4 XP - 8--9 [Increased Effort](#ability-sidekick-increased-effort){.og-ability} 4 XP - 10--11 [Increased Level](#ability-sidekick-increased-level){.og-ability} 6 XP - 12 [Increased Power](#ability-sidekick-increased-power){.og-ability} 10 XP - 13 [Increased Size](#ability-sidekick-increased-size){.og-ability} 8 XP - 14 [Increased Threat](#ability-sidekick-increased-threat){.og-ability} 10 XP - 15 [Instruction](#ability-sidekick-instruction){.og-ability} 4 XP - 16 [Nine Lives](#ability-sidekick-nine-lives){.og-ability} 10 XP - 17--18 [Signature Attack](#ability-sidekick-signature-attack){.og-ability} 4 XP - 19 [Signature Ability](#ability-sidekick-signature-ability){.og-ability} 4 XP - 20 [Share Experience](#ability-sidekick-share-experience){.og-ability} 4 XP - - : Fantastic Sidekick Abilities -::: -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -Sidekick abilities are also a good way for a GM to [modify creatures](#modifying-creatures). -::: -::: -::: - -###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- ::: {#ability-sidekick-aquatic-sidekick} - **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water, - or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the - distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if - it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-bashing-attack} - **Bashing Attack:** The sidekick gains two benefits from this ability: - - - *Breaker Training.* The sidekick becomes trained in breaking things. Enabler. - - - *Bash Attack.* Additionally, the sidekick can make a pummeling melee attack, which inflicts 1 less point of - damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered. - Action. - - The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or - smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-emotional-support-sidekick} - **Emotional Support Sidekick:** Creatures who make a [recovery roll](#recovery-rolls) within short range of the - sidekick add +1 to their roll. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-evolution} - **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the - sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the - sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can - use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of - sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s - [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler. - [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: table-responsive - d6 Mutation - ---- -------------------------------------------------------------------------------------------------------------------------------------- - 1 The sidekick gains one random [beneficial mutation](#beneficial-mutations) - 2 The sidekick gains one random [beneficial mutation](#beneficial-mutations) and one random [cosmetic mutation](#cosmetic-mutations) - 3 The sidekick gains one random [powerful mutation](#powerful-mutations) - 4 The sidekick gains one random [powerful mutation](#powerful-mutations) and one random [cosmetic mutation](#cosmetic-mutations) - 5 The sidekick gains one random [distinctive mutation](#distinctive-mutations) - 6 The sidekick gains one random [distinctive mutation](#distinctive-mutations) and one random [cosmetic mutation](#cosmetic-mutations) - - : Sidekick Evolution -::: - -- ::: {#ability-sidekick-grappling-attack} - **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful - attack, the target can't move from their position, and their attack and defense rolls are hindered until break free - of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability - multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes - they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref - .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-accuracy} - **Increased Accuracy:** The sidekick becomes trained with its basic attack. The sidekick can gain this ability - twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-armor} - **Increased Armor:** The sidekick gains +1 Armor. The sidekick can gain this ability multiple times. Enabler. - [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-cypher-use} - **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated - by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-damage} - **Increased Damage:** The sidekick deals 1 additional point of damage with all attacks. Enabler. [(OG-CSRD)]{.og-ref - .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-defense} - **Increased Defense:** Roll or choose a defense task in which the sidekick is not already specialized: Might, Speed, - or Intellect. The sidekick becomes trained in defense tasks of that type. The sidekick can gain this ability - multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: table-responsive - d100 Increased Defense - -------- ------------------------------------------------------------------------ - 01--33 Intellect defense - 34--66 Might defense - 67--99 Speed defense - 00 Roll on the table two more times; the sidekick gains training in both. - - : Increased Defense -::: - -- ::: {#ability-sidekick-increased-effort} - **Increased Effort:** The sidekick gains an [Effort](#effort) score of 1 (or gains +1 to it if it already has an - Effort score). The sidekick can spend 1 health point to [use a level of Effort](#modifying-the-difficulty-effort) to - ease the difficulty of a task. The sidekick can gain this ability multiple times, up a maximum Effort score of 6. - Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-health} - **Increased Health:** The sidekick adds 3 points to its health. The sidekick can gain this ability multiple times. - Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-initiative} - **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC, - the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability - twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-level} - **Increased Level:** The sidekick adds +1 level. As a result, the sidekick adds +3 health and +1 damage inflicted - with all attacks. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-movement} - **Increased Movement:** The sidekick is trained in running and jumping, and can move a short distance as part of - another action, or move a long distance as an action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-power} - **Increased Power:** The sidekick gains a [power shift](#optional-rule-power-shifts). The sidekick can gain this - ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-recovery} - **Increased Recovery:** The sidekick has regains 1 additional point of health when the associated PC makes a - [recovery roll](#recovery-rolls) or the sidekick uses the [Sidekick Recovery - Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} ability. The sidekick can gain this ability multiple - times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-increased-resistance} - **Increased Resistance:** The sidekick gains +3 Armor against a particular type of damage (including [ambient - damage](#ambient-damage) of that type). Roll a d20 or choose the type of damage. The sidekick can gain this ability - multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: table-responsive - d100 Increased Resistance - -------- ----------------------------------------------------------------------------------------- - 01--03 Bludgeoning - 04--06 Puncturing - 07--09 Slicing - 10--29 Poison (Speed) - 30--49 Fire - 50--59 Acid - 60--69 Cold - 70--79 Electricity - 80--84 Arcane - 85--89 Dark matter - 90--94 Radiation - 95--99 Psychic (Intellect) - 00 Roll on the table two more times; the sidekick's increased resistance applies to both. - - : Signature Attack -::: - -- ::: {#ability-sidekick-increased-size} - **Increased Size:** The sidekick doubles in size, adding +1 level, +5 health, +1 damage to all attacks, and gains a - permanent asset on all Might actions (including Might defense rolls, but not attacks). Enabler. - ::: - -- ::: {#ability-sidekick-increased-training} - **Increased Training:** Choose two skills (other than attacks or defense), or roll a d20 and the sidekick gains that - ability instead. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: table-responsive - d20 Increased Training - -------- ------------------------------------------------------------------------------------- - 1--2 [Assassin Skills](#ability-assassin-skills){.og-ability} [(110)]{.og-ref} - 3--4 [Interaction Skills](#ability-interaction-skills){.og-ability} [(155)]{.og-ref} - 5--6 [Investigative Skills](#ability-investigative-skills){.og-ability} [(155)]{.og-ref} - 7--8 [Knowledge Skills](#ability-knowledge-skills){.og-ability} [(157)]{.og-ref} - 9--12 [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} - 13--14 [Stealth Skills](#ability-stealth-skills){.og-ability} [(186)]{.og-ref} - 15--16 [Travel Skills](#ability-travel-skills){.og-ability} [(193)]{.og-ref} - 17 [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} - 18 [Flex Skill](#ability-flex-skill){.og-ability} [(141)]{.og-ref} - 19 [Multiple Skills](#ability-multiple-skills){.og-ability} [(165)]{.og-ref} - 20 [Improvise](#ability-improvise){.og-ability} [(152)]{.og-ref} (1 health) - - : Increased Training -::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -If the sidekick gains the [Improvise](#ability-improvise){.og-ability} ability from [Increased -Training](#ability-sidekick-increased-training){.og-ability}, they must pay 1 health to use the ability, as described -under [Signature Ability](#ability-sidekick-signature-ability){.og-ability}. -::: - -- ::: {#ability-sidekick-increased-threat} - **Increased Threat:** The sidekick adds +1 level. As a result, the sidekick adds +10 health, +1 Armor, and +3 damage - inflicted with all attacks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-instruction} - **Instruction:** The sidekick gains two benefits from this ability: - - - *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the - sidekick as if they shared a language. Enabler. - - - *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example - finding someone or something. Action. - - The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset - on all tasks directly related to errands it performs, which it can do up to ten miles away. [(OG-CSRD)]{.og-ref - .og-ref-og} - ::: - -- ::: {#ability-sidekick-nine-lives} - **Nine Lives:** If reduced to 0 health, the sidekick exits the scene in an appropriate manner determined by the GM. - When the associated PC makes a ten-hour [recovery roll](#recovery-rolls), the sidekick reappears with 1d6 health. - Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-rampage} - **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any - damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing. - Action. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-razzle-dazzle} - **Razzle Dazzle:** The sidekick distracts a foe within immediate range, preventing them from taking an action on - their next turn. If the sidekick gains this ability again, they gain training with it, or increase the number of - foes the ability targets by one. Action. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-rending-attack} - **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but - decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-share-experience} - **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km). - This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll - required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-sidekick-recovery-roll} - **Sidekick Recovery Roll:** Once each day, the sidekick can make a one-action [recovery roll](#recovery-rolls). Roll - a d6 and add their level. The sidekick recovers that many health. The sidekick can gain this ability multiple times. - Action. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-signature-attack} - **Signature Attack:** The sidekick makes a signature attack against a foe within long range that inflicts 2 points - of damage. Roll a d20 or choose the type of damage. The sidekick can gain this ability multiple times, gaining - training in the attack, increasing the number of targets by one, or increasing the damage inflicted by 2 additional - points. Action. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: table-responsive - d100 Signature Attack - -------- ---------------------------------------------------------------------------------------------------- - 01--03 Bludgeoning - 04--06 Puncturing - 07--09 Slicing - 10--29 Poison (Speed) - 30--49 Fire - 50--59 Acid - 60--69 Cold - 70--79 Electricity - 80--84 Radiation - 85--89 Arcane - 90--93 Dark matter - 94--97 Psychic (Intellect) - 98--99 Roll on the table two more times; the sidekick's signature attack can inflict either damage type. - 00 [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor) - - : Signature Attack -::: - -- ::: {#ability-sidekick-signature-ability} - **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9: - Abilities](#chapter-9-abilities) of the associated PC's choice: - - - If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips). - - If the associated PC is tier 3 or 4, choose a low- or mid-tier ability. - - If the associated PC is tier 5 or 6, choose a low-, mid-, or high-tier ability. - - If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an - appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability - once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length. - If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s - [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -A good rule of thumb for setting costs is to halve the Pool point cost, and round it up or down. Another good -alternative is just to allow the sidekick to use the ability once or twice each day. If [Chapter 9: -Abilities](#chapter-9-abilities) feels like a bit too much, consider using ability lists for [types](#choose-type), -[flavors](#choose-flavor), [foci](#choose-focus). For some examples of [Signature -Ability](#ability-sidekick-signature-ability){.og-ability} in practice, see the [fantastic -niches](#sidekicks-niche-fantastic) presented earlier in this section. -::: - -- ::: {#ability-sidekick-trusty-steed} - **Trusty Steed:** The sidekick becomes trained in carrying, can carry two passengers, and provides an asset to - passengers on tasks to stay mounted. The sidekick can gain this ability multiple times, adding two passengers to its - capacity each time. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - -- ::: {#ability-sidekick-winged-sidekick} - **Winged Sidekick:** The sidekick can glide a long distance each round. The sidekick can gain this ability a second - time, gaining the ability to fly a long distance each round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} - ::: - ------------------------------------------------------------------------------------------------------------------------- - #### Covens [#](#covens){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} @@ -63556,7 +61264,6 @@ - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} - [Familiars](#familiars) [(IOM, 94)]{.og-ref} - [Followers](#followers) [(233)]{.og-ref} -- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} Basic Creatures and NPCs @@ -79511,7 +77218,6 @@ - [Magical Abilities for Animals](#fairy-tale-creatures-magical-animals-abilities) [(WAAMH, 104)]{.og-ref} - [Power Shifts](#superpowered-npcs-and-power-shifts) [(282)]{.og-ref}[(CTS, 57)]{.og-ref} - [Random Superpowers](#superhero-random-superpowers) [(CTS, 39)]{.og-ref} -- [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og} - [Special Damage](#special-damage) [(219)]{.og-ref} ::: @@ -81677,7 +79383,6 @@ - [Science Fiction](#choose-science-fiction) - [Science Fiction Artifacts](#choose-science-fiction-artifacts) - [Science Fiction Equipment](#choose-science-fiction-equipment) -- [Sidekicks](#choose-sidekicks) - [Skills](#choose-skills) - [Spellcasting](#choose-spellcasting) - [Stress](#choose-stress) @@ -81716,7 +79421,6 @@ - [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref} - [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref} - [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref} -- [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og} - [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref} - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} @@ -82777,7 +80481,7 @@ Optional Rules -- [Companions](#sidekicks) [(PRED, 46)]{.og-ref} +- Companions [(PRED, 46)]{.og-ref} - Companion Abilities [(PRED, 55)]{.og-ref} - Companion Dispositions [(PRED, 57)]{.og-ref} - Body Upgrades, Augments, and Enhancements [(PRED, 63)]{.og-ref}