--- _tmp/ccsrd.md 2025-07-20 19:29:30.593541951 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:34:11.332303741 -0500 @@ -27692,8 +27692,6 @@ - [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs) - [(OG-CSRD)]{.og-ref .og-ref-og} - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og} - [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og} - [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -28353,27 +28351,6 @@ succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs more than others. -::: {.alert .ps-4 .pb-0} -##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System -Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. - -Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of -Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts): - -::: table-responsive - Power Stunt Details Cost - ------------------- ------------------------------------------------------ --------------------------------- - Increase range short to long, or long to very long +1 Intellect point (each step) - Increase duration one minute to ten minutes, or ten minutes to an hour +1 Intellect (maximum one step) - - : Modifying Abilities Using Initial Costs -::: -::: - ------------------------------------------------------------------------------------------------------------------------ #### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance} @@ -52025,7 +52002,7 @@ - An illusionist hero negating an opponent's invisibility The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg} -explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}, +explains modifying abilities on the fly [(419)]{.og-ref}, describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an @@ -80576,8 +80553,8 @@ [Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type): - Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers. -- Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial - costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they +- Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial + costs, allowing them to be more creative with how they apply their abilities. Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose) @@ -81732,8 +81709,6 @@ - [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref} - [Mutations](#choose-mutations) [(RR, 75)]{.og-ref} - [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref} -- [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs) - [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref} - [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref} - [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref} @@ -82140,7 +82115,7 @@ - Faster Initiative [(215)]{.og-ref} - [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref} - [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref} -- [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref} +- Modifying Abilities on the Fly [(419)]{.og-ref} - [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref} - Switching Descriptors and Foci After Character Creation [(437)]{.og-ref} - Using Miniatures [(235)]{.og-ref}