--- _tmp/ccsrd.md 2025-07-20 19:24:45.773747087 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:26:20.477343883 -0500 @@ -3038,10 +3038,6 @@ - [Stealth](#flavor-stealth) [(34)]{.og-ref} - [Technology](#flavor-technology) [(35)]{.og-ref} -Optional Rules - -- [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} - Related Sections - [Type](#choose-type) [(20)]{.og-ref} @@ -3081,16 +3077,6 @@ **Editor's Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules). ::: -::: {.alert .ps-4 .pb-0} -#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Using this rule, [flavor](#choose-flavor) abilities are added to a PC's list of [type](#choose-type) abilities---but no -sacrifices from the list are made. Since this rule makes flavor purely additive, it's probably a good idea if every PC -has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a -[character arc](#choose-character-arc). - ------------------------------------------------------------------------------------------------------------------------ #### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} @@ -81787,7 +81773,6 @@ - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} - [Familiars](#familiars) [(IOM, 94)]{.og-ref} - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} -- [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Handling PCs as Children](#optional-rule-handling-pcs-as-children) [(266)]{.og-ref}