--- _tmp/ccsrd.md 2025-05-29 08:58:25.946821678 -0500 +++ _tmp/ccsrd.new.md 2025-05-29 10:44:31.604064917 -0500 @@ -27328,69 +27188,6 @@ and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so transporting a group of PCs 100 miles is probably within the orb's power -### OMNI ORB - -Level: 1d6 + 4 - -Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines - -what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect -granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The -larger the desired effect, the more likely the GM will limit - -it.) Activating the omni orb automatically moves the character using it one step down the damage track. - -Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect -they created) - -A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that -can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of -superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers -and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so -transporting a group of PCs 100 miles is probably within the orb's power - -### OMNI ORB - -Level: 1d6 + 4 - -Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines - -what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect -granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The -larger the desired effect, the more likely the GM will limit - -it.) Activating the omni orb automatically moves the character using it one step down the damage track. - -Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect -they created) - -A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that -can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of -superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers -and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so -transporting a group of PCs 100 miles is probably within the orb's power - -### OMNI ORB - -Level: 1d6 + 4 - -Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines - -what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect -granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The -larger the desired effect, the more likely the GM will limit - -it.) Activating the omni orb automatically moves the character using it one step down the damage track. - -Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect -they created) - -A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that -can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of -superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers -and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so -transporting a group of PCs 100 miles is probably within the orb's power - ### SERUM X Level: 1d6 + 2