--- _tmp/ccsrd.md 2025-07-20 23:23:13.967526371 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 23:29:54.208048737 -0500 @@ -171,7 +171,7 @@ ::: ::: {.col .col-md-6} -#### Editorial Mission[](#about-editorial-mission "Permalink"){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small} +#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small} Edits to the CSRD\'s text are kept to a minimum, but are made to: @@ -210,12 +210,12 @@ scibbling in the margins for \"the rules\"---play it your way! ::: -#### Cypher System Tools[](#about-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} +#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} Additional [tools](#choose-pdfs) are available, including a [Character Sentence Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs). -#### Acknowledgements[](#about-acknowledgements "Permalink"){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} +#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} [Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup), [Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg, @@ -259,7 +259,7 @@ ### [Chapter 3]{.og-chap} How to Play the Cypher System ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: How to Play the Cypher System[](#choose-how-to-play-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-how-to-play-the-cypher-system .og-h-small .og-border} +#### Quick Reference: How to Play the Cypher System [#](#choose-how-to-play-the-cypher-system){.og-h-anchor aria-hidden="true"} {#choose-how-to-play-the-cypher-system .og-h-small .og-border} - [Glossary](#glossary) [(9)]{.og-ref} - [When Do You Roll?](#how-to-play-when-do-you-roll) [(8)]{.og-ref} @@ -329,7 +329,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Glossary[](#glossary "Permalink"){.og-h-anchor aria-hidden="true"} +#### Glossary [#](#glossary){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 8)]{.og-ref} @@ -376,7 +376,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### When Do You Roll?[](#how-to-play-when-do-you-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-when-do-you-roll} +#### When Do You Roll? [#](#how-to-play-when-do-you-roll){.og-h-anchor aria-hidden="true"} {#how-to-play-when-do-you-roll} [(Cypher System Ruleybook, page 8)]{.og-ref} @@ -401,7 +401,7 @@ If there\'s no roll, there\'s no chance for failure. However, there\'s also no chance for remarkable success (in the Cypher System, that usually means rolling a 19 or 20, which are called [special rolls](#how-to-play-special-rolls). -##### Task Difficulty[](#how-to-play-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-task-difficulty .og-h-small} +##### Task Difficulty [#](#how-to-play-task-difficulty){.og-h-anchor aria-hidden="true"} {#how-to-play-task-difficulty .og-h-small} [(Cypher System Rulebook, page 8)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -425,7 +425,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Combat[](#how-to-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-combat} +#### Combat [#](#how-to-play-combat){.og-h-anchor aria-hidden="true"} {#how-to-play-combat} [(Cypher System Rulebook, page 8)]{.og-ref} @@ -489,7 +489,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Special Rolls[](#how-to-play-special-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-special-rolls} +#### Special Rolls [#](#how-to-play-special-rolls){.og-h-anchor aria-hidden="true"} {#how-to-play-special-rolls} [(Cypher System Rulebook, page 9)]{.og-ref} @@ -522,7 +522,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Range and Speed[](#how-to-play-range-and-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-range-and-speed} +#### Range and Speed [#](#how-to-play-range-and-speed){.og-h-anchor aria-hidden="true"} {#how-to-play-range-and-speed} [(Cypher System Rulebook, page 10)]{.og-ref} @@ -576,7 +576,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Experience Points[](#how-to-play-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-experience-points} +#### Experience Points [#](#how-to-play-experience-points){.og-h-anchor aria-hidden="true"} {#how-to-play-experience-points} [(Cypher System Rulebook, page 11)]{.og-ref} @@ -600,7 +600,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Cyphers[](#how-to-play-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-cyphers} +#### Cyphers [#](#how-to-play-cyphers){.og-h-anchor aria-hidden="true"} {#how-to-play-cyphers} [(Cypher System Rulebook, page 12)]{.og-ref} @@ -617,7 +617,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Other Dice[](#how-to-play-other-dice "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-other-dice} +#### Other Dice [#](#how-to-play-other-dice){.og-h-anchor aria-hidden="true"} {#how-to-play-other-dice} [(Cypher System Rulebook, page 12)]{.og-ref} @@ -634,7 +634,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Are You A New Player?[](#are-you-a-new-player "Permalink"){.og-h-anchor aria-hidden="true"} +#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -683,7 +683,7 @@ ### [Chapter 4]{.og-chap} Creating Your Character ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Creating Your Character[](#choose-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-characters .og-h-small .og-border} +#### Quick Reference: Creating Your Character [#](#choose-characters){.og-h-anchor aria-hidden="true"} {#choose-characters .og-h-small .og-border} - [Stats](#character-stats) [(14)]{.og-ref} - [Pool, Edge, and Effort](#pool-edge-and-effort) [(15)]{.og-ref} @@ -726,7 +726,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Stats[](#character-stats "Permalink"){.og-h-anchor aria-hidden="true"} +#### Character Stats [#](#character-stats){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 14)]{.og-ref} @@ -734,7 +734,7 @@ stats are [Might](#might), [Speed](#speed), and [Intellect](#intellect). They are broad categories that cover many different but related aspects of a character. -##### Might[](#might "Permalink"){.og-h-anchor aria-hidden="true"} +##### Might [#](#might){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 14)]{.og-ref} @@ -752,7 +752,7 @@ take. ::: -##### Speed[](#speed "Permalink"){.og-h-anchor aria-hidden="true"} +##### Speed [#](#speed){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 14)]{.og-ref} @@ -765,7 +765,7 @@ Speed could be thought of as Speed/Agility because it governs your overall swiftness and reflexes. ::: -##### Intellect[](#intellect "Permalink"){.og-h-anchor aria-hidden="true"} +##### Intellect [#](#intellect){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 14)]{.og-ref} @@ -779,7 +779,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Defense Tasks[](#defense-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#defense-tasks .og-h-small} +##### Defense Tasks [#](#defense-tasks){.og-h-anchor aria-hidden="true"} {#defense-tasks .og-h-small} [(Cypher System Rulebook, page 23)]{.og-ref} @@ -796,7 +796,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Pool, Edge, and Effort[](#pool-edge-and-effort "Permalink"){.og-h-anchor aria-hidden="true"} +#### Pool, Edge, and Effort [#](#pool-edge-and-effort){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 15)]{.og-ref} @@ -810,7 +810,7 @@ a lot of flexibility in how you develop your character. ::: -##### Pool[](#pool "Permalink"){.og-h-anchor aria-hidden="true"} +##### Pool [#](#pool){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 15)]{.og-ref} @@ -836,7 +836,7 @@ Intellect](#ability-enhanced-intellect){.og-ability}. ::: -##### Edge[](#edge "Permalink"){.og-h-anchor aria-hidden="true"} +##### Edge [#](#edge){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 15)]{.og-ref} @@ -867,7 +867,7 @@ Reductions](#effort-costs-and-edge-reductions). ::: -##### Effort[](#effort "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effort [#](#effort){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 15)]{.og-ref} @@ -922,7 +922,7 @@ [Effort](#modifying-the-difficulty-effort) in [Chapter 11: Rules of the Game](#chapter-11-rules-of-the-game). ::: -##### Effort and Damage[](#effort-and-damage "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effort and Damage [#](#effort-and-damage){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 16)]{.og-ref} @@ -936,7 +936,7 @@ points of damage instead of 3 points. However, the additional points are dealt to all targets in the area. Further, even if one or more of the targets resist the attack, they still take 1 point of damage. -##### Multiple Uses of Effort and Edge[](#multiple-uses-of-effort-and-edge "Permalink"){.og-h-anchor aria-hidden="true"} +##### Multiple Uses of Effort and Edge [#](#multiple-uses-of-effort-and-edge){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 16)]{.og-ref} @@ -953,7 +953,7 @@ Edge to reduce the cost of one of those things, not both. ::: {.alert .ps-4 .pb-0} -##### Stat Examples[](#stat-examples "Permalink"){.og-h-anchor aria-hidden="true"} {#stat-examples .og-h-small} +##### Stat Examples [#](#stat-examples){.og-h-anchor aria-hidden="true"} {#stat-examples .og-h-small} [(Cypher System Rulebook, page 16)]{.og-ref} @@ -980,7 +980,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Effort Costs and Edge Reductions[](#effort-costs-and-edge-reductions "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effort Costs and Edge Reductions [#](#effort-costs-and-edge-reductions){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1007,7 +1007,7 @@ the damage (2 Intellect points), the total cost for the action is 6 Intellect points. An Intellect Edge of 3 would then reduce the cost of the action to 3 Intellect points. -###### Pool Costs for Effort and Edge[](#pool-costs-for-effort-and-edge "Permalink"){.og-h-anchor aria-hidden="true"} +###### Pool Costs for Effort and Edge [#](#pool-costs-for-effort-and-edge){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1034,7 +1034,7 @@ performing the task from a stat with which they have a weakness, the cost is increased still by 1, even if no [Effort](#effort) was used. -###### Actions with Multiple Tasks[](#actions-with-multiple-tasks "Permalink"){.og-h-anchor aria-hidden="true"} +###### Actions with Multiple Tasks [#](#actions-with-multiple-tasks){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1075,7 +1075,7 @@ [Pool](#pool) point costs only once for an action---even if that action prompted multiple tasks and cost expenditures. -###### Optional Rule: Using Other Pools to Pay Cost Remainders[](#optional-rule-using-other-pools-to-pay-cost-remainders "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Using Other Pools to Pay Cost Remainders [#](#optional-rule-using-other-pools-to-pay-cost-remainders){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1091,7 +1091,7 @@ However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule. -###### Optional Rule: Using Effort After Rolling the Die[](#optional-rule-using-effort-after-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1114,7 +1114,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Tiers[](#character-tiers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 17)]{.og-ref} @@ -1178,7 +1178,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Descriptor, Type, and Focus[](#character-descriptor-type-and-focus "Permalink"){.og-h-anchor aria-hidden="true"} +#### Character Descriptor, Type, and Focus [#](#character-descriptor-type-and-focus){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 18)]{.og-ref} @@ -1210,10 +1210,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Skills[](#skills "Permalink"){.og-h-anchor aria-hidden="true"} +#### Skills [#](#skills){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Skills[](#choose-skills "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-skills .og-h-small .og-border} +#### Quick Reference: Skills [#](#choose-skills){.og-h-anchor aria-hidden="true"} {#choose-skills .og-h-small .og-border} - [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og} - [Languages](#skills-languages) [(19)]{.og-ref} @@ -1304,7 +1304,7 @@ specialized in such a broad category. ::: {.alert .ps-4 .pb-0} -##### Skill Training[](#skill-training "Permalink"){.og-h-anchor aria-hidden="true"} {#skill-training .og-h-small} +##### Skill Training [#](#skill-training){.og-h-anchor aria-hidden="true"} {#skill-training .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1324,14 +1324,14 @@ : Skill Level and Task Difficulty ::: -##### Languages[](#skills-languages "Permalink"){.og-h-anchor aria-hidden="true"} {#skills-languages .og-h-small} +##### Languages [#](#skills-languages){.og-h-anchor aria-hidden="true"} {#skills-languages .og-h-small} [(Cypher System Rulebook, page 19)]{.og-ref} In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that\'s the same as being trained in biology or swimming. -##### Optional Rule: Skills from Backgrounds[](#optional-rule-skills-from-backgrounds "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small} +##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1349,7 +1349,7 @@ optional rules to allow PCs to start the game trained in even more skills. ::: -#### Special Abilities[](#special-abilities "Permalink"){.og-h-anchor aria-hidden="true"} +#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 18)]{.og-ref} @@ -1397,7 +1397,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Cypher System Character Sentence Generator[](#character-sentence-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} +#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1427,7 +1427,7 @@ ::: row ::: {.col .col-md-6} -##### Character Creation Checklist[](#character-creation-checklist "Permalink"){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} +##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1467,7 +1467,7 @@ ::: ::: {.col .col-md-6} -##### Online Character Sheets[](#character-sheets-virtual-tabletops "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sheets-virtual-tabletops .og-border} +##### Online Character Sheets [#](#character-sheets-virtual-tabletops){.og-h-anchor aria-hidden="true"} {#character-sheets-virtual-tabletops .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1506,7 +1506,7 @@ ::: ::: -##### PDFs[](#pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#pdfs .og-border} +##### PDFs [#](#pdfs){.og-h-anchor aria-hidden="true"} {#pdfs .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1516,7 +1516,7 @@ is the official [Cypher System Rules Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg}. -###### Character Sheets[](#og-cscs "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cscs} +###### Character Sheets [#](#og-cscs){.og-h-anchor aria-hidden="true"} {#og-cscs} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1558,7 +1558,7 @@ aria-label="Download PDF: Variarte's Cypher System Character Sheet"} ::: -###### Sidekick Character Sheet[](#pdf-sidekick "Permalink"){.og-h-anchor aria-hidden="true"} {#pdf-sidekick} +###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1575,7 +1575,7 @@ ::: ::: {.col .col-md-6} -###### Cheat Sheets[](#og-csqr "Permalink"){.og-h-anchor aria-hidden="true"} {#og-csqr} +###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1600,7 +1600,7 @@ .mt-1 .mb-1 .border} - -###### Player\'s Guide[](#og-cspg "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cspg} +###### Player\'s Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1617,7 +1617,7 @@ aria-label="Download PDF: OG-CSPG"} ::: -###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd} +###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -1645,7 +1645,7 @@ ### [Chapter 5]{.og-chap} Type ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Type[](#choose-type "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-type .og-h-small .og-border} +#### Quick Reference: Type [#](#choose-type){.og-h-anchor aria-hidden="true"} {#choose-type .og-h-small .og-border} - [Warrior](#type-warrior) [(20)]{.og-ref} - [Adept](#type-adept) [(24)]{.og-ref} @@ -1700,7 +1700,7 @@ chapter. ::: {.alert .ps-4 .pb-0} -##### Player Intrusion[](#player-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#player-intrusion .og-h-small} +##### Player Intrusion [#](#player-intrusion){.og-h-anchor aria-hidden="true"} {#player-intrusion .og-h-small} [(Cypher System Rulebook, page 21)]{.og-ref} @@ -1727,7 +1727,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Warrior[](#type-warrior "Permalink"){.og-h-anchor aria-hidden="true"} {#type-warrior .og-border} +#### Warrior [#](#type-warrior){.og-h-anchor aria-hidden="true"} {#type-warrior .og-border} [(Cypher System Rulebook, page 20)]{.og-ref} @@ -1759,7 +1759,7 @@ stand toe to toe with anyone. ::: {.alert .ps-4 .pb-0} -##### Warrior Player Intrusions[](#warrior-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#warrior-player-intrusions .og-h-small} +##### Warrior Player Intrusions [#](#warrior-player-intrusions){.og-h-anchor aria-hidden="true"} {#warrior-player-intrusions .og-h-small} [(Cypher System Rulebook, page 21)]{.og-ref} @@ -1778,7 +1778,7 @@ moves two steps down the [object damage track](#special-situation-attacking-objects). ::: -##### Warrior Stat Pools[](#warrior-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} +##### Warrior Stat Pools [#](#warrior-stat-pools){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 21)]{.og-ref} @@ -1794,7 +1794,7 @@ You get 6 additional points to divide among your stat Pools however you wish. -##### Warrior Background Connection[](#warrior-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} +##### Warrior Background Connection [#](#warrior-background-connection){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 22)]{.og-ref} @@ -1896,7 +1896,7 @@ Your old trainer still expects you to come back and clean up after their classes; when you do, they occasionally share interesting rumors. -##### First-Tier Warrior[](#first-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### First-Tier Warrior [#](#first-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 21)]{.og-ref} @@ -1939,7 +1939,7 @@ [Thrust](#ability-thrust){.og-ability} as first-tier Warrior abilities. ::: -##### Second-Tier Warrior[](#second-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### Second-Tier Warrior [#](#second-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 22)]{.og-ref} @@ -1959,7 +1959,7 @@ can usually be taken multiple times. ::: -##### Third-Tier Warrior[](#third-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### Third-Tier Warrior [#](#third-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 22)]{.og-ref} @@ -1979,7 +1979,7 @@ - [Trick Shot](#ability-trick-shot) [(194)]{.og-ref} - [Vigilance](#ability-vigilance) [(196)]{.og-ref} -##### Fourth-Tier Warrior[](#fourth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fourth-Tier Warrior [#](#fourth-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 22)]{.og-ref} @@ -1996,7 +1996,7 @@ - [Snipe](#ability-snipe) [(183)]{.og-ref} - [Tough As Nails](#ability-tough-as-nails) [(192)]{.og-ref} -##### Fifth-Tier Warrior[](#fifth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fifth-Tier Warrior [#](#fifth-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 23)]{.og-ref} @@ -2020,7 +2020,7 @@ ability](#sixth-tier-combat-abilities), it\'s likely the omission here was unintentional. ::: -##### Sixth-Tier Warrior[](#sixth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} +##### Sixth-Tier Warrior [#](#sixth-tier-warrior){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 23)]{.og-ref} @@ -2041,7 +2041,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Warrior Example[](#warrior-example "Permalink"){.og-h-anchor aria-hidden="true"} {#warrior-example .og-h-small} +##### Warrior Example [#](#warrior-example){.og-h-anchor aria-hidden="true"} {#warrior-example .og-h-small} [(Cypher System Rulebook, page 23)]{.og-ref} @@ -2085,7 +2085,7 @@ in his company who was once a friend but went rogue. ::: -#### Adept[](#type-adept "Permalink"){.og-h-anchor aria-hidden="true"} {#type-adept .og-border} +#### Adept [#](#type-adept){.og-h-anchor aria-hidden="true"} {#type-adept .og-border} [(Cypher System Rulebook, page 24)]{.og-ref} @@ -2129,7 +2129,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Adept Player Intrusions[](#adept-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#adept-player-intrusions .og-h-small} +##### Adept Player Intrusions [#](#adept-player-intrusions){.og-h-anchor aria-hidden="true"} {#adept-player-intrusions .og-h-small} [(Cypher System Rulebook, page 24)]{.og-ref} @@ -2148,7 +2148,7 @@ artifact. ::: -##### Adept Stat Pools[](#adept-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} +##### Adept Stat Pools [#](#adept-stat-pools){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 24)]{.og-ref} @@ -2164,7 +2164,7 @@ You get 6 additional points to divide among your stat Pools however you wish. -##### Adept Background Connection[](#adept-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} +##### Adept Background Connection [#](#adept-background-connection){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 25)]{.og-ref} @@ -2199,7 +2199,7 @@ : Adept Background Connection ::: -##### First-Tier Adept[](#first-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### First-Tier Adept [#](#first-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 25)]{.og-ref} @@ -2240,7 +2240,7 @@ Adept abilities require at least one free hand unless the GM says otherwise. ::: -##### Second-Tier Adept[](#second-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### Second-Tier Adept [#](#second-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2255,7 +2255,7 @@ - [Reveal](#ability-reveal) [(178)]{.og-ref} - [Stasis](#ability-stasis) [(186)]{.og-ref} -##### Third-Tier Adept[](#third-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### Third-Tier Adept [#](#third-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2270,7 +2270,7 @@ - [Sensor](#ability-sensor) [(181)]{.og-ref} - [Targeting Eye](#ability-targeting-eye) [(189)]{.og-ref} -##### Fourth-Tier Adept[](#fourth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fourth-Tier Adept [#](#fourth-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2288,7 +2288,7 @@ - [Reshape](#ability-reshape) [(176)]{.og-ref} - [Wormhole](#ability-wormhole) [(200)]{.og-ref} -##### Fifth-Tier Adept[](#fifth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fifth-Tier Adept [#](#fifth-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2311,7 +2311,7 @@ niche as a [focus](#choose-focus) ability. ::: -##### Sixth-Tier Adept[](#sixth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} +##### Sixth-Tier Adept [#](#sixth-tier-adept){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2325,7 +2325,7 @@ - [Usurp Cypher](#ability-usurp-cypher) [(195)]{.og-ref} ::: {.alert .ps-4 .pb-0} -##### Adept Example[](#adept-example "Permalink"){.og-h-anchor aria-hidden="true"} {#adept-example .og-h-small} +##### Adept Example [#](#adept-example){.og-h-anchor aria-hidden="true"} {#adept-example .og-h-small} [(Cypher System Rulebook, page 26)]{.og-ref} @@ -2368,7 +2368,7 @@ less powerful or special, but it says something about her role in the world and expectations in the game. ::: -#### Explorer[](#type-explorer "Permalink"){.og-h-anchor aria-hidden="true"} {#type-explorer .og-border} +#### Explorer [#](#type-explorer){.og-h-anchor aria-hidden="true"} {#type-explorer .og-border} [(Cypher System Rulebook, page 27)]{.og-ref} @@ -2400,7 +2400,7 @@ challenge. ::: {.alert .ps-4 .pb-0} -##### Explorer Player Intrusions[](#explorer-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#explorer-player-intrusions .og-h-small} +##### Explorer Player Intrusions [#](#explorer-player-intrusions){.og-h-anchor aria-hidden="true"} {#explorer-player-intrusions .og-h-small} [(Cypher System Rulebook, page 27)]{.og-ref} @@ -2417,7 +2417,7 @@ inflicts only half the damage that it would have otherwise. ::: -##### Explorer Stat Pools[](#explorer-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} +##### Explorer Stat Pools [#](#explorer-stat-pools){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 28)]{.og-ref} @@ -2433,7 +2433,7 @@ You get 6 additional points to divide among your stat Pools however you wish. -##### Explorer Background Connection[](#explorer-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} +##### Explorer Background Connection [#](#explorer-background-connection){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 28)]{.og-ref} @@ -2468,7 +2468,7 @@ : Explorer Background Connection ::: -##### First-Tier Explorer[](#first-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### First-Tier Explorer [#](#first-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 28)]{.og-ref} @@ -2509,7 +2509,7 @@ - [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref} - [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref} -##### Second-Tier Explorer[](#second-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### Second-Tier Explorer [#](#second-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2531,7 +2531,7 @@ - [Travel Skills](#ability-travel-skills) [(193)]{.og-ref} - [Wreck](#ability-wreck) [(200)]{.og-ref} -##### Third-Tier Explorer[](#third-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### Third-Tier Explorer [#](#third-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2552,7 +2552,7 @@ - [Trapfinder](#ability-trapfinder) [(193)]{.og-ref} - [Wrest From Chance](#ability-wrest-from-chance) [(200)]{.og-ref} -##### Fourth-Tier Explorer[](#fourth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fourth-Tier Explorer [#](#fourth-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2567,7 +2567,7 @@ - [Subtle Steps](#ability-subtle-steps) [(187)]{.og-ref} - [Tough As Nails](#ability-tough-as-nails) [(192)]{.og-ref} -##### Fifth-Tier Explorer[](#fifth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fifth-Tier Explorer [#](#fifth-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2585,7 +2585,7 @@ - [Take Command](#ability-take-command) [(188)]{.og-ref} - [Vigilant](#ability-vigilant) [(196)]{.og-ref} -##### Sixth-Tier Explorer[](#sixth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} +##### Sixth-Tier Explorer [#](#sixth-tier-explorer){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2602,7 +2602,7 @@ - [Wild Vitality](#ability-wild-vitality) [(198)]{.og-ref} ::: {.alert .ps-4 .pb-0} -##### Explorer Example[](#explorer-example "Permalink"){.og-h-anchor aria-hidden="true"} {#explorer-example .og-h-small} +##### Explorer Example [#](#explorer-example){.og-h-anchor aria-hidden="true"} {#explorer-example .og-h-small} [(Cypher System Rulebook, page 29)]{.og-ref} @@ -2642,7 +2642,7 @@ course. ::: -#### Speaker[](#type-speaker "Permalink"){.og-h-anchor aria-hidden="true"} {#type-speaker .og-border} +#### Speaker [#](#type-speaker){.og-h-anchor aria-hidden="true"} {#type-speaker .og-border} [(Cypher System Rulebook, page 30)]{.og-ref} @@ -2671,7 +2671,7 @@ nurture their friends. They can talk their way out of danger and even use their words as weapons. ::: {.alert .ps-4 .pb-0} -##### Speaker Player Intrusions[](#speaker-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#speaker-player-intrusions .og-h-small} +##### Speaker Player Intrusions [#](#speaker-player-intrusions){.og-h-anchor aria-hidden="true"} {#speaker-player-intrusions .og-h-small} [(Cypher System Rulebook, page 31)]{.og-ref} @@ -2690,7 +2690,7 @@ there\'s something you\'re failing to understand or grasp. ::: -##### Speaker Stat Pools[](#speaker-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} +##### Speaker Stat Pools [#](#speaker-stat-pools){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 31)]{.og-ref} @@ -2706,7 +2706,7 @@ You get 6 additional points to divide among your stat Pools however you wish. -##### Speaker Background Connection[](#speaker-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} +##### Speaker Background Connection [#](#speaker-background-connection){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 31)]{.og-ref} @@ -2741,7 +2741,7 @@ : Adept Background Connection ::: -##### First-Tier Speaker[](#first-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### First-Tier Speaker [#](#first-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 31)]{.og-ref} @@ -2792,7 +2792,7 @@ listed a second-tier Speaker ability. ::: -##### Second-Tier Speaker[](#second-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### Second-Tier Speaker [#](#second-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2817,7 +2817,7 @@ Rulebook\'s [Skills](#ability-skills){.og-ability} ability. ::: -##### Third-Tier Speaker[](#third-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### Third-Tier Speaker [#](#third-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2842,7 +2842,7 @@ Wits](#ability-quick-wits){.og-ability} is listed as a fouth-tier Speaker ability. ::: -##### Fourth-Tier Speaker[](#fourth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fourth-Tier Speaker [#](#fourth-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2859,7 +2859,7 @@ - [Strategize](#ability-strategize) [(187)]{.og-ref} - [Suggestion](#ability-suggestion) [(188)]{.og-ref} -##### Fifth-Tier Speaker[](#fifth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fifth-Tier Speaker [#](#fifth-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2883,7 +2883,7 @@ Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. ::: -##### Sixth-Tier Speaker[](#sixth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} +##### Sixth-Tier Speaker [#](#sixth-tier-speaker){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2900,7 +2900,7 @@ - [Word of Command](#ability-word-of-command) [(199)]{.og-ref} ::: {.alert .ps-4 .pb-0} -##### Speaker Example[](#speaker-example "Permalink"){.og-h-anchor aria-hidden="true"} {#speaker-example .og-h-small} +##### Speaker Example [#](#speaker-example){.og-h-anchor aria-hidden="true"} {#speaker-example .og-h-small} [(Cypher System Rulebook, page 32)]{.og-ref} @@ -2940,7 +2940,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Further Customization[](#further-customization "Permalink"){.og-h-anchor aria-hidden="true"} +#### Further Customization [#](#further-customization){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 33)]{.og-ref} @@ -2951,7 +2951,7 @@ **Editor\'s Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules). ::: -##### Modifying Type Aspects[](#modifying-type-aspects "Permalink"){.og-h-anchor aria-hidden="true"} +##### Modifying Type Aspects [#](#modifying-type-aspects){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 33)]{.og-ref} @@ -2975,7 +2975,7 @@ training in a different [skill](#skills) of the player\'s choice. ::: -##### Drawbacks and Penalties[](#drawbacks-and-penalties "Permalink"){.og-h-anchor aria-hidden="true"} +##### Drawbacks and Penalties [#](#drawbacks-and-penalties){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 33)]{.og-ref} @@ -3008,7 +3008,7 @@ ::: {.alert .ps-4 .pb-0} ::: row ::: col-md-8 -#### Additional Types[](#additional-types "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Types [#](#additional-types){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -3044,7 +3044,7 @@ - [VURT](#vurt-types) ::: -##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-types "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border} +##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-types){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border} *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a different sort---and they call for a different kind of hero.* @@ -3054,7 +3054,7 @@ *See also: [First Responders --- Foci](#first-responders-foci) and [First Responders --- What\'s in the Book?](#first-responders-product)* -##### Gods of the Fall --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-types "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-types .og-h-small .og-h-small-icon .og-border} +##### Gods of the Fall --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-types){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-types .og-h-small .og-h-small-icon .og-border} *The Gods are eead---now it\'s your turn.* @@ -3071,7 +3071,7 @@ Errata](#abilities-category-errata). ::: -##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-types "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border} +##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-types){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border} *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of crystalpunk aesthetics thrown in for fun and good measure.* @@ -3084,7 +3084,7 @@ Plane --- Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What\'s in the Book?](#harrow-the-blighted-plane-product)* -##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-types "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border} +##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border} *Deep within the archives of the Magnus Institute, dark things are stirring...* @@ -3108,7 +3108,7 @@ - Using supernatural abilities can cause a PC to accumulate [Stress](#horror-rules-stress). ::: -##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-types "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border} +##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-types){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border} *Cosmic horror meets bureaucratic satire!* @@ -3124,7 +3124,7 @@ Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* -##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border} +##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border} *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.* @@ -3136,7 +3136,7 @@ *See also: [Numenera Discovery --- Descriptors](#numenera-discovery-descriptors), [Numenera Discovery --- Foci](#numenera-discovery-foci), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* -##### Neon Rain --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-types "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-types .og-h-small .og-h-small-icon .og-border} +##### Neon Rain --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-types){.og-h-anchor aria-hidden="true"} {#neon-rain-types .og-h-small .og-h-small-icon .og-border} *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* @@ -3148,7 +3148,7 @@ *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- What\'s in the Book?](#neon-rain-product)* -##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"}[](#mortal-fantasy-types "Permalink"){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border} +##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-types){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border} *Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new @@ -3168,7 +3168,7 @@ *See also: [Mortal Fantasy --- Descriptors](#mortal-fantasy-descriptors)* -##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border} +##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-types){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border} *Create centers of learning or trade. Innovate, build, and protect.* @@ -3188,7 +3188,7 @@ [help](#cooperative-actions) [(NDIS, 118)]{.og-ref}---but not overshadow---another type\'s signature skills. ::: -##### Numenera Character Options 2 --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-types .og-h-small .og-h-small-icon .og-border} +##### Numenera Character Options 2 --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-types){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-types .og-h-small .og-h-small-icon .og-border} *Build a character as wondrous as the Ninth World itself!* @@ -3198,7 +3198,7 @@ *See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera Character Options 2 --- Foci](#numenera-character-options-2-foci)* -##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-types "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border} +##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-types){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border} *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* @@ -3242,7 +3242,7 @@ hindered. ::: -##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-types "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border} +##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-types){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border} *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* @@ -3265,7 +3265,7 @@ Errata](#abilities-category-errata). ::: -##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-types "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border} +##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-types){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border} *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.* @@ -3277,7 +3277,7 @@ *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What\'s in the Book?](#shotguns-and-sorcery-product)* -##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-types "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border} +##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-types){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border} *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called the Strange.* @@ -3289,7 +3289,7 @@ *See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange --- Foci](#the-strange-corebook-foci), and [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* -##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-types "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border} +##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-types){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border} *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* @@ -3300,7 +3300,7 @@ *See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Foci](#tidal-blades-foci)* -##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-types "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border} +##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-types){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border} *Superpowers and horror in a dark eighties.* @@ -3317,7 +3317,7 @@ Errata](#abilities-category-errata). ::: -##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-types "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border} +##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-types){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border} *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* @@ -3335,7 +3335,7 @@ ### [Chapter 6]{.og-chap} Flavor ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Flavor[](#choose-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-flavor .og-h-small .og-border} +#### Quick Reference: Flavor [#](#choose-flavor){.og-h-anchor aria-hidden="true"} {#choose-flavor .og-h-small .og-border} - [Charms and Figments](#flavor-charms-and-figments) [(IOM, 70)]{.og-ref} - [Combat](#flavor-combat) [(36)]{.og-ref} @@ -3393,7 +3393,7 @@ ::: ::: {.alert .ps-4 .pb-0} -#### Optional Rule: Simplified Flavor[](#optional-rule-simplified-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} +#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -3402,7 +3402,7 @@ has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a [character arc](#choose-character-arc). -#### Optional Rule: Personalized Flavor[](#optional-rule-personalized-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} +#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -3429,7 +3429,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} +#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3439,7 +3439,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Charms and Figments Abilities[](#first-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-charms-and-figments-abilities .og-h-small} +##### First-Tier Charms and Figments Abilities [#](#first-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3452,7 +3452,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Charms and Figments Abilities[](#second-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-charms-and-figments-abilities .og-h-small} +##### Second-Tier Charms and Figments Abilities [#](#second-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3463,7 +3463,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Charms and Figments Abilities[](#third-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-charms-and-figments-abilities .og-h-small} +##### Third-Tier Charms and Figments Abilities [#](#third-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3473,7 +3473,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Charms and Figments Abilities[](#fourth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-charms-and-figments-abilities .og-h-small} +##### Fourth-Tier Charms and Figments Abilities [#](#fourth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3485,7 +3485,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Charms and Figments Abilities[](#fifth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-charms-and-figments-abilities .og-h-small} +##### Fifth-Tier Charms and Figments Abilities [#](#fifth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3495,7 +3495,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Charms and Figments Abilities[](#sixth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-charms-and-figments-abilities .og-h-small} +##### Sixth-Tier Charms and Figments Abilities [#](#sixth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-charms-and-figments-abilities .og-h-small} [(It\'s Only Magic, page 70)]{.og-ref} @@ -3504,7 +3504,7 @@ ::: ::: -#### Combat Flavor[](#flavor-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-combat .og-border} +#### Combat Flavor [#](#flavor-combat){.og-h-anchor aria-hidden="true"} {#flavor-combat .og-border} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3515,7 +3515,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Combat Abilities[](#first-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-combat-abilities .og-h-small} +##### First-Tier Combat Abilities [#](#first-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3525,7 +3525,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Combat Abilities[](#second-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-combat-abilities .og-h-small} +##### Second-Tier Combat Abilities [#](#second-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3540,7 +3540,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Combat Abilities[](#third-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-combat-abilities .og-h-small} +##### Third-Tier Combat Abilities [#](#third-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3551,7 +3551,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Combat Abilities[](#fourth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-combat-abilities .og-h-small} +##### Fourth-Tier Combat Abilities [#](#fourth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3563,7 +3563,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Combat Abilities[](#fifth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-combat-abilities .og-h-small} +##### Fifth-Tier Combat Abilities [#](#fifth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3573,7 +3573,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Combat Abilities[](#sixth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-combat-abilities .og-h-small} +##### Sixth-Tier Combat Abilities [#](#sixth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-combat-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3583,7 +3583,7 @@ ::: ::: -#### Cozy Magic Flavor[](#flavor-cozy-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-cozy-magic .og-border} +#### Cozy Magic Flavor [#](#flavor-cozy-magic){.og-h-anchor aria-hidden="true"} {#flavor-cozy-magic .og-border} [(It\'s Only Magic, page 71)]{.og-ref} @@ -3592,7 +3592,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Cozy Magic Abilities[](#first-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-cozy-magic-abilities .og-h-small} +##### First-Tier Cozy Magic Abilities [#](#first-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 71)]{.og-ref} @@ -3603,7 +3603,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Cozy Magic Abilities[](#second-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-cozy-magic-abilities .og-h-small} +##### Second-Tier Cozy Magic Abilities [#](#second-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 72)]{.og-ref} @@ -3615,7 +3615,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Cozy Magic Abilities[](#third-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-cozy-magic-abilities .og-h-small} +##### Third-Tier Cozy Magic Abilities [#](#third-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 72)]{.og-ref} @@ -3625,7 +3625,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Cozy Magic Abilities[](#fourth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-cozy-magic-abilities .og-h-small} +##### Fourth-Tier Cozy Magic Abilities [#](#fourth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 72)]{.og-ref} @@ -3635,7 +3635,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Cozy Magic Abilities[](#fifth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-cozy-magic-abilities .og-h-small} +##### Fifth-Tier Cozy Magic Abilities [#](#fifth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 72)]{.og-ref} @@ -3644,7 +3644,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Cozy Magic Abilities[](#sixth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-cozy-magic-abilities .og-h-small} +##### Sixth-Tier Cozy Magic Abilities [#](#sixth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-cozy-magic-abilities .og-h-small} [(It\'s Only Magic, page 72)]{.og-ref} @@ -3654,7 +3654,7 @@ ::: ::: -#### Divination Flavor[](#flavor-divination "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-divination .og-border} +#### Divination Flavor [#](#flavor-divination){.og-h-anchor aria-hidden="true"} {#flavor-divination .og-border} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3663,7 +3663,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Divination Abilities[](#first-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-divination-abilities .og-h-small} +##### First-Tier Divination Abilities [#](#first-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3673,7 +3673,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Divination Abilities[](#second-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-divination-abilities .og-h-small} +##### Second-Tier Divination Abilities [#](#second-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3685,7 +3685,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Divination Abilities[](#third-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-divination-abilities .og-h-small} +##### Third-Tier Divination Abilities [#](#third-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3696,7 +3696,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Divination Abilities[](#fourth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-divination-abilities .og-h-small} +##### Fourth-Tier Divination Abilities [#](#fourth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3706,7 +3706,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Divination Abilities[](#fifth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-divination-abilities .og-h-small} +##### Fifth-Tier Divination Abilities [#](#fifth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3716,7 +3716,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Divination Abilities[](#sixth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-divination-abilities .og-h-small} +##### Sixth-Tier Divination Abilities [#](#sixth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-divination-abilities .og-h-small} [(It\'s Only Magic, page 73)]{.og-ref} @@ -3724,7 +3724,7 @@ ::: ::: -#### Magic Flavor[](#flavor-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-magic .og-border} +#### Magic Flavor [#](#flavor-magic){.og-h-anchor aria-hidden="true"} {#flavor-magic .og-border} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3739,7 +3739,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Magic Abilities[](#first-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-magic-abilities .og-h-small} +##### First-Tier Magic Abilities [#](#first-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3753,7 +3753,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Magic Abilities[](#second-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-magic-abilities .og-h-small} +##### Second-Tier Magic Abilities [#](#second-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3765,7 +3765,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Magic Abilities[](#third-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-magic-abilities .og-h-small} +##### Third-Tier Magic Abilities [#](#third-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3777,7 +3777,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Magic Abilities[](#fourth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-magic-abilities .og-h-small} +##### Fourth-Tier Magic Abilities [#](#fourth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3787,7 +3787,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Magic Abilities[](#fifth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-magic-abilities .og-h-small} +##### Fifth-Tier Magic Abilities [#](#fifth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3799,7 +3799,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Magic Abilities[](#sixth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-magic-abilities .og-h-small} +##### Sixth-Tier Magic Abilities [#](#sixth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-magic-abilities .og-h-small} [(Cypher System Rulebook, page 36)]{.og-ref} @@ -3810,7 +3810,7 @@ ::: ::: -#### Modern Magic Flavor[](#flavor-modern-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-modern-magic .og-border} +#### Modern Magic Flavor [#](#flavor-modern-magic){.og-h-anchor aria-hidden="true"} {#flavor-modern-magic .og-border} [(It\'s Only Magic, page 74)]{.og-ref} @@ -3821,7 +3821,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Modern Magic Abilities[](#first-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-modern-magic-abilities .og-h-small} +##### First-Tier Modern Magic Abilities [#](#first-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 74)]{.og-ref} @@ -3835,7 +3835,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Modern Magic Abilities[](#second-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-modern-magic-abilities .og-h-small} +##### Second-Tier Modern Magic Abilities [#](#second-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 75)]{.og-ref} @@ -3849,7 +3849,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Modern Magic Abilities[](#third-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-modern-magic-abilities .og-h-small} +##### Third-Tier Modern Magic Abilities [#](#third-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 75)]{.og-ref} @@ -3859,7 +3859,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Modern Magic Abilities[](#fourth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-modern-magic-abilities .og-h-small} +##### Fourth-Tier Modern Magic Abilities [#](#fourth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 75)]{.og-ref} @@ -3868,7 +3868,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Modern Magic Abilities[](#fifth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-modern-magic-abilities .og-h-small} +##### Fifth-Tier Modern Magic Abilities [#](#fifth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 75)]{.og-ref} @@ -3877,7 +3877,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Modern Magic Abilities[](#sixth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-modern-magic-abilities .og-h-small} +##### Sixth-Tier Modern Magic Abilities [#](#sixth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-modern-magic-abilities .og-h-small} [(It\'s Only Magic, page 75)]{.og-ref} @@ -3886,7 +3886,7 @@ ::: ::: -#### Protection Flavor[](#flavor-protection "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-protection .og-border} +#### Protection Flavor [#](#flavor-protection){.og-h-anchor aria-hidden="true"} {#flavor-protection .og-border} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3895,7 +3895,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Protection Abilities[](#first-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-protection-abilities .og-h-small} +##### First-Tier Protection Abilities [#](#first-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3905,7 +3905,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Protection Abilities[](#second-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-protection-abilities .og-h-small} +##### Second-Tier Protection Abilities [#](#second-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3915,7 +3915,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Protection Abilities[](#third-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-protection-abilities .og-h-small} +##### Third-Tier Protection Abilities [#](#third-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3925,7 +3925,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Protection Abilities[](#fourth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-protection-abilities .og-h-small} +##### Fourth-Tier Protection Abilities [#](#fourth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3935,7 +3935,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Protection Abilities[](#fifth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-protection-abilities .og-h-small} +##### Fifth-Tier Protection Abilities [#](#fifth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3945,7 +3945,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Protection Abilities[](#sixth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-protection-abilities .og-h-small} +##### Sixth-Tier Protection Abilities [#](#sixth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-protection-abilities .og-h-small} [(It\'s Only Magic, page 76)]{.og-ref} @@ -3954,7 +3954,7 @@ ::: ::: -#### Skills and Knowledge Flavor[](#flavor-skills-and-knowledge "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-skills-and-knowledge .og-border} +#### Skills and Knowledge Flavor [#](#flavor-skills-and-knowledge){.og-h-anchor aria-hidden="true"} {#flavor-skills-and-knowledge .og-border} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3968,7 +3968,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Skills and Knowledge Abilities[](#first-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-skills-and-knowledge-abilities .og-h-small} +##### First-Tier Skills and Knowledge Abilities [#](#first-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3980,7 +3980,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Skills and Knowledge Abilities[](#second-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-skills-and-knowledge-abilities .og-h-small} +##### Second-Tier Skills and Knowledge Abilities [#](#second-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3990,7 +3990,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Skills and Knowledge Abilities[](#third-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-skills-and-knowledge-abilities .og-h-small} +##### Third-Tier Skills and Knowledge Abilities [#](#third-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -3999,7 +3999,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Skills and Knowledge Abilities[](#fourth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-skills-and-knowledge-abilities .og-h-small} +##### Fourth-Tier Skills and Knowledge Abilities [#](#fourth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -4009,7 +4009,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Skills and Knowledge Abilities[](#fifth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-skills-and-knowledge-abilities .og-h-small} +##### Fifth-Tier Skills and Knowledge Abilities [#](#fifth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -4018,7 +4018,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Skills and Knowledge Abilities[](#sixth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-skills-and-knowledge-abilities .og-h-small} +##### Sixth-Tier Skills and Knowledge Abilities [#](#sixth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-skills-and-knowledge-abilities .og-h-small} [(Cypher System Rulebook, page 37)]{.og-ref} @@ -4027,7 +4027,7 @@ ::: ::: -#### Stealth Flavor[](#flavor-stealth "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-stealth .og-border} +#### Stealth Flavor [#](#flavor-stealth){.og-h-anchor aria-hidden="true"} {#flavor-stealth .og-border} [(Cypher System Rulebook, page 34)]{.og-ref} @@ -4039,7 +4039,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Stealth Abilities[](#first-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-stealth-abilities .og-h-small} +##### First-Tier Stealth Abilities [#](#first-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4056,7 +4056,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Stealth Abilities[](#second-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-stealth-abilities .og-h-small} +##### Second-Tier Stealth Abilities [#](#second-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4073,7 +4073,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Stealth Abilities[](#third-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-stealth-abilities .og-h-small} +##### Third-Tier Stealth Abilities [#](#third-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4094,7 +4094,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Stealth Abilities[](#fourth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-stealth-abilities .og-h-small} +##### Fourth-Tier Stealth Abilities [#](#fourth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4106,7 +4106,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Stealth Abilities[](#fifth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-stealth-abilities .og-h-small} +##### Fifth-Tier Stealth Abilities [#](#fifth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4117,7 +4117,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Stealth Abilities[](#sixth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-stealth-abilities .og-h-small} +##### Sixth-Tier Stealth Abilities [#](#sixth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-stealth-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4128,7 +4128,7 @@ ::: ::: -#### Technology Flavor[](#flavor-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-technology .og-border} +#### Technology Flavor [#](#flavor-technology){.og-h-anchor aria-hidden="true"} {#flavor-technology .og-border} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4142,7 +4142,7 @@ ::: row ::: {.col .col-md-6} -##### First-Tier Technology Abilities[](#first-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-technology-abilities .og-h-small} +##### First-Tier Technology Abilities [#](#first-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4155,7 +4155,7 @@ ::: ::: {.col .col-md-6} -##### Second-Tier Technology Abilities[](#second-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-technology-abilities .og-h-small} +##### Second-Tier Technology Abilities [#](#second-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4169,7 +4169,7 @@ ::: ::: {.col .col-md-6} -##### Third-Tier Technology Abilities[](#third-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-technology-abilities .og-h-small} +##### Third-Tier Technology Abilities [#](#third-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4181,7 +4181,7 @@ ::: ::: {.col .col-md-6} -##### Fourth-Tier Technology Abilities[](#fourth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-technology-abilities .og-h-small} +##### Fourth-Tier Technology Abilities [#](#fourth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4205,7 +4205,7 @@ ::: ::: {.col .col-md-6} -##### Fifth-Tier Technology Abilities[](#fifth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-technology-abilities .og-h-small} +##### Fifth-Tier Technology Abilities [#](#fifth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4215,7 +4215,7 @@ ::: ::: {.col .col-md-6} -##### Sixth-Tier Technology Abilities[](#sixth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-technology-abilities .og-h-small} +##### Sixth-Tier Technology Abilities [#](#sixth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-technology-abilities .og-h-small} [(Cypher System Rulebook, page 35)]{.og-ref} @@ -4229,7 +4229,7 @@ ::: {.alert .ps-4 .pb-0} ::: row ::: col-md-8 -#### Additional Flavors[](#additional-flavors "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Flavors [#](#additional-flavors){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -4246,7 +4246,7 @@ ::: ::: -##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"}[](#cruel-stars-characters-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border} +##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-flavors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border} *Tools to create your own space opera PCs in a brand new setting.* @@ -4254,7 +4254,7 @@ *See also: [Cruel Stars: Characters --- Descriptors](#cruel-stars-characters-descriptors)* -##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border} +##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border} *Cosmic horror meets bureaucratic satire!* @@ -4267,7 +4267,7 @@ National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* -##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border} +##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-flavors){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border} *Create awesome characters altered---or formed---by the planes!* @@ -4276,7 +4276,7 @@ *See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character Options --- Foci](#planar-character-options-foci)* -##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border} +##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border} *A collection of free, online options for your best game ever!* @@ -4294,7 +4294,7 @@ ### [Chapter 7]{.og-chap} Descriptor ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Descriptor[](#choose-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-descriptor .og-h-small .og-border} +#### Quick Reference: Descriptor [#](#choose-descriptor){.og-h-anchor aria-hidden="true"} {#choose-descriptor .og-h-small .og-border} - [Appealing](#descriptor-appealing) [(38)]{.og-ref} - [Beneficent](#descriptor-beneficent) [(39)]{.og-ref} @@ -4477,7 +4477,7 @@ ::: row ::: col-12 -##### Appealing[](#descriptor-appealing "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-appealing .og-h-small .og-border} +##### Appealing [#](#descriptor-appealing){.og-h-anchor aria-hidden="true"} {#descriptor-appealing .og-h-small .og-border} [(Cypher System Rulebook, page 38)]{.og-ref} @@ -4506,7 +4506,7 @@ ::: ::: col-12 -##### Beneficent[](#descriptor-beneficent "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-beneficent .og-h-small .og-border} +##### Beneficent [#](#descriptor-beneficent){.og-h-anchor aria-hidden="true"} {#descriptor-beneficent .og-h-small .og-border} [(Cypher System Rulebook, page 39)]{.og-ref} @@ -4540,7 +4540,7 @@ ::: ::: col-12 -##### Brash[](#descriptor-brash "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-brash .og-h-small .og-border} +##### Brash [#](#descriptor-brash){.og-h-anchor aria-hidden="true"} {#descriptor-brash .og-h-small .og-border} [(Cypher System Rulebook, page 39)]{.og-ref} @@ -4568,7 +4568,7 @@ ::: ::: col-12 -##### Calm[](#descriptor-calm "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-calm .og-h-small .og-border} +##### Calm [#](#descriptor-calm){.og-h-anchor aria-hidden="true"} {#descriptor-calm .og-h-small .og-border} [(Cypher System Rulebook, page 40)]{.og-ref} @@ -4607,7 +4607,7 @@ ::: ::: col-12 -##### Chaotic[](#descriptor-chaotic "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-chaotic .og-h-small .og-border} +##### Chaotic [#](#descriptor-chaotic){.og-h-anchor aria-hidden="true"} {#descriptor-chaotic .og-h-small .og-border} [(Cypher System Rulebook, page 40)]{.og-ref} @@ -4637,7 +4637,7 @@ ::: ::: col-12 -##### Charming[](#descriptor-charming "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-charming .og-h-small .og-border} +##### Charming [#](#descriptor-charming){.og-h-anchor aria-hidden="true"} {#descriptor-charming .og-h-small .og-border} [(Cypher System Rulebook, page 41)]{.og-ref} @@ -4678,7 +4678,7 @@ ::: ::: col-12 -##### Clever[](#descriptor-clever "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-clever .og-h-small .og-border} +##### Clever [#](#descriptor-clever){.og-h-anchor aria-hidden="true"} {#descriptor-clever .og-h-small .og-border} [(Cypher System Rulebook, page 41)]{.og-ref} @@ -4714,7 +4714,7 @@ ::: ::: col-12 -##### Clumsy[](#descriptor-clumsy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-clumsy .og-h-small .og-border} +##### Clumsy [#](#descriptor-clumsy){.og-h-anchor aria-hidden="true"} {#descriptor-clumsy .og-h-small .og-border} [(Cypher System Rulebook, page 41)]{.og-ref} @@ -4759,7 +4759,7 @@ ::: ::: col-12 -##### Craven[](#descriptor-craven "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-craven .og-h-small .og-border} +##### Craven [#](#descriptor-craven){.og-h-anchor aria-hidden="true"} {#descriptor-craven .og-h-small .og-border} [(Cypher System Rulebook, page 42)]{.og-ref} @@ -4801,7 +4801,7 @@ ::: ::: col-12 -##### Creative[](#descriptor-creative "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-creative .og-h-small .og-border} +##### Creative [#](#descriptor-creative){.og-h-anchor aria-hidden="true"} {#descriptor-creative .og-h-small .og-border} [(Cypher System Rulebook, page 42)]{.og-ref} @@ -4841,7 +4841,7 @@ ::: ::: col-12 -##### Cruel[](#descriptor-cruel "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-cruel .og-h-small .og-border} +##### Cruel [#](#descriptor-cruel){.og-h-anchor aria-hidden="true"} {#descriptor-cruel .og-h-small .og-border} [(Cypher System Rulebook, page 43)]{.og-ref} @@ -4886,7 +4886,7 @@ ::: ::: col-12 -##### Dishonorable[](#descriptor-dishonorable "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-dishonorable .og-h-small .og-border} +##### Dishonorable [#](#descriptor-dishonorable){.og-h-anchor aria-hidden="true"} {#descriptor-dishonorable .og-h-small .og-border} [(Cypher System Rulebook, page 44)]{.og-ref} @@ -4920,7 +4920,7 @@ ::: ::: col-12 -##### Doomed[](#descriptor-doomed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-doomed .og-h-small .og-border} +##### Doomed [#](#descriptor-doomed){.og-h-anchor aria-hidden="true"} {#descriptor-doomed .og-h-small .og-border} [(Cypher System Rulebook, page 44)]{.og-ref} @@ -4953,7 +4953,7 @@ ::: ::: col-12 -##### Empathic[](#descriptor-empathic "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-empathic .og-h-small .og-border} +##### Empathic [#](#descriptor-empathic){.og-h-anchor aria-hidden="true"} {#descriptor-empathic .og-h-small .og-border} [(Cypher System Rulebook, page 44)]{.og-ref} @@ -4990,7 +4990,7 @@ ::: ::: col-12 -##### Exiled[](#descriptor-exiled "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-exiled .og-h-small .og-border} +##### Exiled [#](#descriptor-exiled){.og-h-anchor aria-hidden="true"} {#descriptor-exiled .og-h-small .og-border} [(Cypher System Rulebook, page 45)]{.og-ref} @@ -5030,7 +5030,7 @@ ::: ::: col-12 -##### Fast[](#descriptor-fast "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-fast .og-h-small .og-border} +##### Fast [#](#descriptor-fast){.og-h-anchor aria-hidden="true"} {#descriptor-fast .og-h-small .og-border} [(Cypher System Rulebook, page 45)]{.og-ref} @@ -5057,7 +5057,7 @@ ::: ::: col-12 -##### Foolish[](#descriptor-foolish "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-foolish .og-h-small .og-border} +##### Foolish [#](#descriptor-foolish){.og-h-anchor aria-hidden="true"} {#descriptor-foolish .og-h-small .og-border} [(Cypher System Rulebook, page 46)]{.og-ref} @@ -5116,7 +5116,7 @@ ::: ::: col-12 -##### Graceful[](#descriptor-graceful "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-graceful .og-h-small .og-border} +##### Graceful [#](#descriptor-graceful){.og-h-anchor aria-hidden="true"} {#descriptor-graceful .og-h-small .og-border} [(Cypher System Rulebook, page 46)]{.og-ref} @@ -5144,7 +5144,7 @@ ::: ::: col-12 -##### Guarded[](#descriptor-guarded "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-guarded .og-h-small .og-border} +##### Guarded [#](#descriptor-guarded){.og-h-anchor aria-hidden="true"} {#descriptor-guarded .og-h-small .og-border} [(Cypher System Rulebook, page 47)]{.og-ref} @@ -5179,7 +5179,7 @@ ::: ::: col-12 -##### Hardy[](#descriptor-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-hardy .og-h-small .og-border} +##### Hardy [#](#descriptor-hardy){.og-h-anchor aria-hidden="true"} {#descriptor-hardy .og-h-small .og-border} [(Cypher System Rulebook, page 47)]{.og-ref} @@ -5219,7 +5219,7 @@ ::: ::: col-12 -##### Hideous[](#descriptor-hideous "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-hideous .og-h-small .og-border} +##### Hideous [#](#descriptor-hideous){.og-h-anchor aria-hidden="true"} {#descriptor-hideous .og-h-small .og-border} [(Cypher System Rulebook, page 48)]{.og-ref} @@ -5252,7 +5252,7 @@ ::: ::: col-12 -##### Honorable[](#descriptor-honorable "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-honorable .og-h-small .og-border} +##### Honorable [#](#descriptor-honorable){.og-h-anchor aria-hidden="true"} {#descriptor-honorable .og-h-small .og-border} [(Cypher System Rulebook, page 48)]{.og-ref} @@ -5283,7 +5283,7 @@ ::: ::: col-12 -##### Impulsive[](#descriptor-impulsive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-impulsive .og-h-small .og-border} +##### Impulsive [#](#descriptor-impulsive){.og-h-anchor aria-hidden="true"} {#descriptor-impulsive .og-h-small .og-border} [(Cypher System Rulebook, page 48)]{.og-ref} @@ -5326,7 +5326,7 @@ ::: ::: col-12 -##### Inquisitive[](#descriptor-inquisitive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-inquisitive .og-h-small .og-border} +##### Inquisitive [#](#descriptor-inquisitive){.og-h-anchor aria-hidden="true"} {#descriptor-inquisitive .og-h-small .og-border} [(Cypher System Rulebook, page 49)]{.og-ref} @@ -5368,7 +5368,7 @@ ::: ::: col-12 -##### Intelligent[](#descriptor-intelligent "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-intelligent .og-h-small .og-border} +##### Intelligent [#](#descriptor-intelligent){.og-h-anchor aria-hidden="true"} {#descriptor-intelligent .og-h-small .og-border} [(Cypher System Rulebook, page 49)]{.og-ref} @@ -5397,7 +5397,7 @@ ::: ::: col-12 -##### Intuitive[](#descriptor-intuitive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-intuitive .og-h-small .og-border} +##### Intuitive [#](#descriptor-intuitive){.og-h-anchor aria-hidden="true"} {#descriptor-intuitive .og-h-small .og-border} [(Cypher System Rulebook, page 49)]{.og-ref} @@ -5426,7 +5426,7 @@ ::: ::: col-12 -##### Jovial[](#descriptor-jovial "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-jovial .og-h-small .og-border} +##### Jovial [#](#descriptor-jovial){.og-h-anchor aria-hidden="true"} {#descriptor-jovial .og-h-small .og-border} [(Cypher System Rulebook, page 50)]{.og-ref} @@ -5456,7 +5456,7 @@ ::: ::: col-12 -##### Kind[](#descriptor-kind "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-kind .og-h-small .og-border} +##### Kind [#](#descriptor-kind){.og-h-anchor aria-hidden="true"} {#descriptor-kind .og-h-small .og-border} [(Cypher System Rulebook, page 50)]{.og-ref} @@ -5493,7 +5493,7 @@ ::: ::: col-12 -##### Learned[](#descriptor-learned "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-learned .og-h-small .og-border} +##### Learned [#](#descriptor-learned){.og-h-anchor aria-hidden="true"} {#descriptor-learned .og-h-small .og-border} [(Cypher System Rulebook, page 51)]{.og-ref} @@ -5521,7 +5521,7 @@ ::: ::: col-12 -##### Lucky[](#descriptor-lucky "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-lucky .og-h-small .og-border} +##### Lucky [#](#descriptor-lucky){.og-h-anchor aria-hidden="true"} {#descriptor-lucky .og-h-small .og-border} [(Cypher System Rulebook, page 51)]{.og-ref} @@ -5554,7 +5554,7 @@ ::: ::: col-12 -##### Mad[](#descriptor-mad "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mad .og-h-small .og-border} +##### Mad [#](#descriptor-mad){.og-h-anchor aria-hidden="true"} {#descriptor-mad .og-h-small .og-border} [(Cypher System Rulebook, page 51)]{.og-ref} @@ -5593,7 +5593,7 @@ ::: ::: col-12 -##### Mechanical[](#descriptor-mechanical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mechanical .og-h-small .og-border} +##### Mechanical [#](#descriptor-mechanical){.og-h-anchor aria-hidden="true"} {#descriptor-mechanical .og-h-small .og-border} [(Cypher System Rulebook, page 52)]{.og-ref} @@ -5622,7 +5622,7 @@ ::: ::: col-12 -##### Mysterious[](#descriptor-mysterious "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mysterious .og-h-small .og-border} +##### Mysterious [#](#descriptor-mysterious){.og-h-anchor aria-hidden="true"} {#descriptor-mysterious .og-h-small .og-border} [(Cypher System Rulebook, page 52)]{.og-ref} @@ -5655,7 +5655,7 @@ ::: ::: col-12 -##### Mystical[](#descriptor-mystical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mystical .og-h-small .og-border} +##### Mystical [#](#descriptor-mystical){.og-h-anchor aria-hidden="true"} {#descriptor-mystical .og-h-small .og-border} [(Cypher System Rulebook, page 53)]{.og-ref} @@ -5690,7 +5690,7 @@ ::: ::: col-12 -##### Naive[](#descriptor-naive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-naive .og-h-small .og-border} +##### Naive [#](#descriptor-naive){.og-h-anchor aria-hidden="true"} {#descriptor-naive .og-h-small .og-border} [(Cypher System Rulebook, page 53)]{.og-ref} @@ -5720,7 +5720,7 @@ ::: ::: col-12 -##### Perceptive[](#descriptor-perceptive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-perceptive .og-h-small .og-border} +##### Perceptive [#](#descriptor-perceptive){.og-h-anchor aria-hidden="true"} {#descriptor-perceptive .og-h-small .og-border} [(Cypher System Rulebook, page 54)]{.og-ref} @@ -5758,7 +5758,7 @@ ::: ::: col-12 -##### Resilient[](#descriptor-resilient "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-resilient .og-h-small .og-border} +##### Resilient [#](#descriptor-resilient){.og-h-anchor aria-hidden="true"} {#descriptor-resilient .og-h-small .og-border} [(Cypher System Rulebook, page 54)]{.og-ref} @@ -5794,7 +5794,7 @@ ::: ::: col-12 -##### Risk-Taking[](#descriptor-risk-taking "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-risk-taking .og-h-small .og-border} +##### Risk-Taking [#](#descriptor-risk-taking){.og-h-anchor aria-hidden="true"} {#descriptor-risk-taking .og-h-small .og-border} [(Cypher System Rulebook, page 54)]{.og-ref} @@ -5828,7 +5828,7 @@ ::: ::: col-12 -##### Rugged[](#descriptor-rugged "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-rugged .og-h-small .og-border} +##### Rugged [#](#descriptor-rugged){.og-h-anchor aria-hidden="true"} {#descriptor-rugged .og-h-small .og-border} [(Cypher System Rulebook, page 55)]{.og-ref} @@ -5860,7 +5860,7 @@ ::: ::: col-12 -##### Sharp-Eyed[](#descriptor-sharp-eyed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-sharp-eyed .og-h-small .og-border} +##### Sharp-Eyed [#](#descriptor-sharp-eyed){.og-h-anchor aria-hidden="true"} {#descriptor-sharp-eyed .og-h-small .og-border} [(Cypher System Rulebook, page 55)]{.og-ref} @@ -5886,7 +5886,7 @@ ::: ::: col-12 -##### Skeptical[](#descriptor-skeptical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-skeptical .og-h-small .og-border} +##### Skeptical [#](#descriptor-skeptical){.og-h-anchor aria-hidden="true"} {#descriptor-skeptical .og-h-small .og-border} [(Cypher System Rulebook, page 55)]{.og-ref} @@ -5917,7 +5917,7 @@ ::: ::: col-12 -##### Stealthy[](#descriptor-stealthy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-stealthy .og-h-small .og-border} +##### Stealthy [#](#descriptor-stealthy){.og-h-anchor aria-hidden="true"} {#descriptor-stealthy .og-h-small .og-border} [(Cypher System Rulebook, page 56)]{.og-ref} @@ -5947,7 +5947,7 @@ ::: ::: col-12 -##### Strong[](#descriptor-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-strong .og-h-small .og-border} +##### Strong [#](#descriptor-strong){.og-h-anchor aria-hidden="true"} {#descriptor-strong .og-h-small .og-border} [(Cypher System Rulebook, page 56)]{.og-ref} @@ -5974,7 +5974,7 @@ ::: ::: col-12 -##### Strong-Willed[](#descriptor-strong-willed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-strong-willed .og-h-small .og-border} +##### Strong-Willed [#](#descriptor-strong-willed){.og-h-anchor aria-hidden="true"} {#descriptor-strong-willed .og-h-small .og-border} [(Cypher System Rulebook, page 56)]{.og-ref} @@ -6003,7 +6003,7 @@ ::: ::: col-12 -##### Swift[](#descriptor-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-swift .og-h-small .og-border} +##### Swift [#](#descriptor-swift){.og-h-anchor aria-hidden="true"} {#descriptor-swift .og-h-small .og-border} [(Cypher System Rulebook, page 57)]{.og-ref} @@ -6031,7 +6031,7 @@ ::: ::: col-12 -##### Tongue-Tied[](#descriptor-tongue-tied "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-tongue-tied .og-h-small .og-border} +##### Tongue-Tied [#](#descriptor-tongue-tied){.og-h-anchor aria-hidden="true"} {#descriptor-tongue-tied .og-h-small .og-border} [(Cypher System Rulebook, page 57)]{.og-ref} @@ -6063,7 +6063,7 @@ ::: ::: col-12 -##### Tough[](#descriptor-tough "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-tough .og-h-small .og-border} +##### Tough [#](#descriptor-tough){.og-h-anchor aria-hidden="true"} {#descriptor-tough .og-h-small .og-border} [(Cypher System Rulebook, page 57)]{.og-ref} @@ -6091,7 +6091,7 @@ ::: ::: col-12 -##### Vicious[](#descriptor-vicious "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-vicious .og-h-small .og-border} +##### Vicious [#](#descriptor-vicious){.og-h-anchor aria-hidden="true"} {#descriptor-vicious .og-h-small .og-border} [(Cypher System Rulebook, page 58)]{.og-ref} @@ -6125,7 +6125,7 @@ ::: ::: col-12 -##### Virtuous[](#descriptor-virtuous "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-virtuous .og-h-small .og-border} +##### Virtuous [#](#descriptor-virtuous){.og-h-anchor aria-hidden="true"} {#descriptor-virtuous .og-h-small .og-border} [(Cypher System Rulebook, page 58)]{.og-ref} @@ -6154,7 +6154,7 @@ ::: ::: col-12 -##### Weird[](#descriptor-weird "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-weird .og-h-small .og-border} +##### Weird [#](#descriptor-weird){.og-h-anchor aria-hidden="true"} {#descriptor-weird .og-h-small .og-border} [(Cypher System Rulebook, page 58)]{.og-ref} @@ -6199,7 +6199,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Customizing Descriptors[](#customizing-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +#### Customizing Descriptors [#](#customizing-descriptors){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 59)]{.og-ref} @@ -6227,7 +6227,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Species as Descriptor[](#species-as-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} +#### Species as Descriptor [#](#species-as-descriptor){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 59)]{.og-ref} @@ -6255,7 +6255,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Descriptors as Species[](#descriptors-as-species "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptors-as-species .og-h-small} +##### Descriptors as Species [#](#descriptors-as-species){.og-h-anchor aria-hidden="true"} {#descriptors-as-species .og-h-small} [(Cypher System Rulebook, page 59)]{.og-ref} @@ -6263,7 +6263,7 @@ GM to pick an appropriate descriptor and use it as that species\' descriptor. A greyhound-like species might have the [Fast](#descriptor-fast) descriptor. -##### Variant Rule: Two Descriptors[](#variant-rule-two-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#variant-rule-two-descriptors .og-h-small} +##### Variant Rule: Two Descriptors [#](#variant-rule-two-descriptors){.og-h-anchor aria-hidden="true"} {#variant-rule-two-descriptors .og-h-small} [(Godforsaken, page 86)]{.og-ref} @@ -6282,7 +6282,7 @@ ::: {.alert .ps-4 .pb-0} ::: row ::: col-md-8 -#### Additional Descriptors[](#additional-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Descriptors [#](#additional-descriptors){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -6335,7 +6335,7 @@ - [VURT](#vurt-descriptors) ::: -##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"}[](#characters-crews-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border} +##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"} [#](#characters-crews-descriptors){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border} *You\'re stronger as a team! Crews provides a framework for using the [Two Descriptors](#variant-rule-two-descriptors) variant rule to add a shared party descriptor with connections to the setting.* @@ -6354,7 +6354,7 @@ - Veteran [(CREWS, 5)]{.og-ref} - Were-Spider [(CREWS, 5)]{.og-ref} -##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"}[](#cruel-stars-characters-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border} +##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-descriptors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border} *Tools to create your own space opera PCs in a brand new setting.* @@ -6367,7 +6367,7 @@ *See also: [Cruel Stars: Characters --- Flavors](#cruel-stars-characters-flavors)* -##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"}[](#expanded-worlds-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border} +##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border} *Where will your campaign take you? What worlds will you build?* @@ -6386,7 +6386,7 @@ *See also: [Expanded Worlds --- Foci](#expanded-worlds-foci)* -##### Godforsaken --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"}[](#godforsaken-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#godforsaken-descriptors .og-h-small .og-h-small-icon .og-border} +##### Godforsaken --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-descriptors){.og-h-anchor aria-hidden="true"} {#godforsaken-descriptors .og-h-small .og-h-small-icon .og-border} *Dragons. Magic wands. Singing swords and flying carpets. And above all---heroes!* @@ -6396,7 +6396,7 @@ *See also: [Godforsaken --- What\'s in the Book?](#godforsaken-product)* -##### Gods of the Fall --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-descriptors .og-h-small .og-h-small-icon .og-border} +##### Gods of the Fall --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-descriptors){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-descriptors .og-h-small .og-h-small-icon .og-border} *The Gods are eead---now it\'s your turn.* @@ -6415,7 +6415,7 @@ *See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci), and [Gods of the Fall --- What\'s in the Book?](#gods-of-the-fall-product)* -##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border} +##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-descriptors){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border} *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of crystalpunk aesthetics thrown in for fun and good measure.* @@ -6455,7 +6455,7 @@ Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What\'s in the Book?](#harrow-the-blighted-plane-product)* -##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"}[](#magnus-archives-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border} +##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border} *Deep within the archives of the Magnus Institute, dark things are stirring...* @@ -6497,7 +6497,7 @@ accumulation. ::: -##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"}[](#mortal-fantasy-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border} +##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-descriptors){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border} *Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new @@ -6515,7 +6515,7 @@ *See also: [Mortal Fantasy --- Types](#mortal-fantasy-types)* -##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border} +##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border} *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* @@ -6527,7 +6527,7 @@ *See also: [Neon Rain --- Types](#neon-rain-types), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- What\'s in the Book?](#neon-rain-product)* -##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border} +##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-descriptors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border} *Cosmic horror meets bureaucratic satire!* @@ -6585,7 +6585,7 @@ Flavors](#mystery-flesh-pit-flavors), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* -##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border} *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.* @@ -6612,7 +6612,7 @@ *See also: [Numenera Discovery --- Types](#numenera-discovery-types), [Numenera Discovery --- Foci](#numenera-discovery-foci), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* -##### Numenera Destiny --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera Destiny --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-destiny-descriptors .og-h-small .og-h-small-icon .og-border} *Create centers of learning or trade. Innovate, build, and protect.* @@ -6655,7 +6655,7 @@ *See also: [Numenera Destiny --- Types](#numenera-destiny-types), [Numenera Destiny --- Foci](#numenera-destiny-foci), and [Numenera Destiny --- What\'s in the Book?](#numenera-destiny-product)* -##### Numenera Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"}[](#numenera-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"} [#](#numenera-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-character-options-descriptors .og-h-small .og-h-small-icon .og-border} *The character you envision.* @@ -6713,7 +6713,7 @@ *See also: [Numenera Character Options --- Foci](#numenera-character-options-foci)* -##### Numenera Character Options 2 --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera Character Options 2 --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-descriptors .og-h-small .og-h-small-icon .og-border} *Build a character as wondrous as the Ninth World itself!* @@ -6766,7 +6766,7 @@ *See also: [Numenera Character Options 2 --- Types](#numenera-character-options-2-types) and [Numenera Character Options 2 --- Foci](#numenera-character-options-2-foci)* -##### Numenera: Into the Deep --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/into-the-deep/){aria-label="Purchase Numenera: Into the Deep"}[](#into-the-deep-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#into-the-deep-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera: Into the Deep --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/into-the-deep/){aria-label="Purchase Numenera: Into the Deep"} [#](#into-the-deep-descriptors){.og-h-anchor aria-hidden="true"} {#into-the-deep-descriptors .og-h-small .og-h-small-icon .og-border} *What wonders lie beneath the waves?* @@ -6775,7 +6775,7 @@ - Naiadapt Dyremmi [(NID, 102)]{.og-ref} - Skeane [(NID, 60)]{.og-ref} -##### Numenera: Liminal Shore --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/liminal-shore/){aria-label="Purchase The Liminal Shor"}[](#liminal-shore-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#liminal-shore-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera: Liminal Shore --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/liminal-shore/){aria-label="Purchase The Liminal Shor"} [#](#liminal-shore-descriptors){.og-h-anchor aria-hidden="true"} {#liminal-shore-descriptors .og-h-small .og-h-small-icon .og-border} *A land of secrets, beyond the farthest seas---or, perhaps, farther still...* @@ -6785,7 +6785,7 @@ - Spirant [(NLS, 138)]{.og-ref} - Wholkin [(NLS, 138)]{.og-ref} -##### Numenera: The Ninth World Guidebook --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"}[](#ninth-world-guidebook-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera: The Ninth World Guidebook --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"} [#](#ninth-world-guidebook-descriptors){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-descriptors .og-h-small .og-h-small-icon .og-border} *From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the @@ -6810,7 +6810,7 @@ *See also: [Numenera: The Ninth World Guidebook --- Foci](#ninth-world-guidebook-foci)* -##### Numenera: The Octopi of the Ninth World --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"}[](#octopi-of-the-ninth-world-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-descriptors .og-h-small .og-h-small-icon .og-border} +##### Numenera: The Octopi of the Ninth World --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"} [#](#octopi-of-the-ninth-world-descriptors){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-descriptors .og-h-small .og-h-small-icon .og-border} *The secrets of a billion-year empire.* @@ -6820,7 +6820,7 @@ *See also: [Numenera: The Octopi of the Ninth World --- Foci](#octopi-of-the-ninth-world-foci)* -##### Torment: Tides of Numenera---The Explorer\'s Guide --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"}[](#torment-the-explorers-guide-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-descriptors .og-h-small .og-h-small-icon .og-border} +##### Torment: Tides of Numenera---The Explorer\'s Guide --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"} [#](#torment-the-explorers-guide-descriptors){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-descriptors .og-h-small .og-h-small-icon .og-border} *Explore new lands. Discover new creatures. Unearth new secrets.* @@ -6835,7 +6835,7 @@ *See also: [Torment: Tides of Numenera---The Explorer\'s Guide --- Foci](#torment-the-explorers-guide-foci)* -##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border} +##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-descriptors){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border} *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* @@ -6885,7 +6885,7 @@ Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What\'s in the Book?](#old-gods-of-appalachia-product)* -##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border} +##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border} *A collection of free, online options for your best game ever!* @@ -6925,7 +6925,7 @@ *See also: [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)* -##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border} +##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border} *Unlock the mysteries of the planes!* @@ -6937,7 +6937,7 @@ *See also: [Path of the Planebreaker --- Foci](#path-of-the-planebreaker-foci) and [Path of the Planebreaker --- What\'s in the Book?](#path-of-the-planebreaker-product)* -##### Planar Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-descriptors .og-h-small .og-h-small-icon .og-border} +##### Planar Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#planar-character-options-descriptors .og-h-small .og-h-small-icon .og-border} *Create awesome characters altered---or formed---by the planes!* @@ -6958,7 +6958,7 @@ *See also: [Planar Character Options --- Foci](#planar-character-options-foci) and [Planar Character Options --- Flavors](#planar-character-options-flavors)* -##### Predation --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-descriptors .og-h-small .og-h-small-icon .og-border} +##### Predation --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-descriptors){.og-h-anchor aria-hidden="true"} {#predation-descriptors .og-h-small .og-h-small-icon .og-border} *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* @@ -6971,7 +6971,7 @@ *See also: [Predation --- Types](#predation-types), [Predation --- Foci](#predation-foci), and [Predation --- What\'s in the Book?](#predation-product)* -##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border} +##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-descriptors){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border} *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.* @@ -7014,7 +7014,7 @@ [Halfling](#fantasy-species-halfling), and from the descriptor template. ::: -##### The Strange --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-descriptors .og-h-small .og-h-small-icon .og-border} +##### The Strange --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-descriptors){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-descriptors .og-h-small .og-h-small-icon .og-border} *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called the Strange.* @@ -7036,7 +7036,7 @@ *See also: [The Strange --- Types](#the-strange-corebook-types), [The Strange --- Foci](#the-strange-corebook-foci), and [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* -##### The Strange: Alternate Origins --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/alternate-origins/){aria-label="Purchase The Strange: Alternate Origins"}[](#the-strange-alternate-origins-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-alternate-origins-descriptors .og-h-small .og-h-small-icon .og-border} +##### The Strange: Alternate Origins --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/alternate-origins/){aria-label="Purchase The Strange: Alternate Origins"} [#](#the-strange-alternate-origins-descriptors){.og-h-anchor aria-hidden="true"} {#the-strange-alternate-origins-descriptors .og-h-small .og-h-small-icon .og-border} *What if your character isn\'t from Earth? What if she came here from one of those recursions---or what if your campaign is set in Earth\'s shoals, in places where the characters don\'t even know Earth exists? What if you just want even more @@ -7058,7 +7058,7 @@ - Wandering [(TSAO, 12)]{.og-ref} - Werewolf [(TSAO, 12)]{.og-ref} -##### In Translation: The Strange Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"}[](#in-translation-the-strange-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-descriptors .og-h-small .og-h-small-icon .og-border} +##### In Translation: The Strange Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"} [#](#in-translation-the-strange-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-descriptors .og-h-small .og-h-small-icon .og-border} *Translating to a new recursion? It\'s not just about visiting---it\'s about becoming a part of it. About becoming a different version of yourself.* @@ -7085,7 +7085,7 @@ *See also: [In Translation: The Strange Character Options --- Foci](#in-translation-the-strange-character-options-foci)* -##### The Stars are Fire --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"}[](#the-stars-are-fire-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-descriptors .og-h-small .og-h-small-icon .og-border} +##### The Stars are Fire --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-descriptors){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-descriptors .og-h-small .og-h-small-icon .og-border} *Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.* @@ -7093,7 +7093,7 @@ *See also: [The Stars are Fire --- What\'s in the Book?](#the-stars-are-fire-product)* -##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border} +##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border} *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* @@ -7161,7 +7161,7 @@ *See also: [Tidal Blades --- Types](#tidal-blades-types) and [Tidal Blades --- Foci](#tidal-blades-foci)* -##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border} +##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-descriptors){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border} *Superpowers and horror in a dark eighties.* @@ -7173,7 +7173,7 @@ *See also: [Unmasked --- Types](#unmasked-types), [Unmasked --- Foci](#unmasked-foci), and [Unmasked --- What\'s in the Book?](#unmasked-product)* -##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border} +##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-descriptors){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border} *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* @@ -7218,7 +7218,7 @@ ### [Chapter 8]{.og-chap} Focus ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Focus[](#choose-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-focus .og-h-small .og-border} +#### Quick Reference: Focus [#](#choose-focus){.og-h-anchor aria-hidden="true"} {#choose-focus .og-h-small .og-border} - [Choosing Foci](#focus-choosing-foci) [(60)]{.og-ref} - [Focus Connections](#focus-connections) [(61)]{.og-ref} @@ -7401,7 +7401,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Choosing Foci[](#focus-choosing-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choosing-foci} +#### Choosing Foci [#](#focus-choosing-foci){.og-h-anchor aria-hidden="true"} {#focus-choosing-foci} [(Cypher System Rulebook, page 60)]{.og-ref} @@ -7444,7 +7444,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Focus Connections[](#focus-connections "Permalink"){.og-h-anchor aria-hidden="true"} +#### Focus Connections [#](#focus-connections){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 61)]{.og-ref} @@ -7542,7 +7542,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Story Behind the Focus[](#focus-story-behind-the-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-story-behind-the-focus} +#### Story Behind the Focus [#](#focus-story-behind-the-focus){.og-h-anchor aria-hidden="true"} {#focus-story-behind-the-focus} [(Cypher System Rulebook, page 63)]{.og-ref} @@ -7596,7 +7596,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Foci[](#focus-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-foci} +#### Foci [#](#focus-foci){.og-h-anchor aria-hidden="true"} {#focus-foci} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7607,7 +7607,7 @@ ::: row ::: {.col-12 .col-md-6} -##### Abides in Stone[](#focus-abides-in-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-abides-in-stone .og-h-small .og-border} +##### Abides in Stone [#](#focus-abides-in-stone){.og-h-anchor aria-hidden="true"} {#focus-abides-in-stone .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7630,7 +7630,7 @@ ::: ::: {.col-12 .col-md-6} -##### Absorbs Energy[](#focus-absorbs-energy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-absorbs-energy .og-h-small .og-border} +##### Absorbs Energy [#](#focus-absorbs-energy){.og-h-anchor aria-hidden="true"} {#focus-absorbs-energy .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7651,7 +7651,7 @@ ::: ::: {.col-12 .col-md-6} -##### Awakens Dreams[](#focus-awakens-dreams "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-awakens-dreams .og-h-small .og-border} +##### Awakens Dreams [#](#focus-awakens-dreams){.og-h-anchor aria-hidden="true"} {#focus-awakens-dreams .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7672,7 +7672,7 @@ ::: ::: {.col-12 .col-md-6} -##### Battles Robots[](#focus-battles-robots "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-battles-robots .og-h-small .og-border} +##### Battles Robots [#](#focus-battles-robots){.og-h-anchor aria-hidden="true"} {#focus-battles-robots .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7693,7 +7693,7 @@ ::: ::: {.col-12 .col-md-6} -##### Bears a Halo of Fire[](#focus-bears-a-halo-of-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-bears-a-halo-of-fire .og-h-small .og-border} +##### Bears a Halo of Fire [#](#focus-bears-a-halo-of-fire){.og-h-anchor aria-hidden="true"} {#focus-bears-a-halo-of-fire .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7713,7 +7713,7 @@ ::: ::: {.col-12 .col-md-6} -##### Befriends the Black Dog[](#focus-befriends-the-black-dog "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-befriends-the-black-dog .og-h-small .og-border} +##### Befriends the Black Dog [#](#focus-befriends-the-black-dog){.og-h-anchor aria-hidden="true"} {#focus-befriends-the-black-dog .og-h-small .og-border} [(We Are All Mad Here, page 174)]{.og-ref} @@ -7738,7 +7738,7 @@ ::: ::: {.col-12 .col-md-6} -##### Blazes Paths[](#focus-blazes-paths "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-blazes-paths .og-h-small .og-border} +##### Blazes Paths [#](#focus-blazes-paths){.og-h-anchor aria-hidden="true"} {#focus-blazes-paths .og-h-small .og-border} [(High Noon at Midnight, page 104)]{.og-ref} @@ -7779,7 +7779,7 @@ ::: ::: {.col-12 .col-md-6} -##### Blazes With Radiance[](#focus-blazes-with-radiance "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-blazes-with-radiance .og-h-small .og-border} +##### Blazes With Radiance [#](#focus-blazes-with-radiance){.og-h-anchor aria-hidden="true"} {#focus-blazes-with-radiance .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7797,7 +7797,7 @@ **GM Intrusions:** Allies are accidentally dazzled or blinded. Bright flashes draw guards. -##### Brandishes an Exotic Shield[](#focus-brandishes-an-exotic-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-brandishes-an-exotic-shield .og-h-small .og-border} +##### Brandishes an Exotic Shield [#](#focus-brandishes-an-exotic-shield){.og-h-anchor aria-hidden="true"} {#focus-brandishes-an-exotic-shield .og-h-small .og-border} [(Cypher System Rulebook, page 64)]{.og-ref} @@ -7815,7 +7815,7 @@ **GM Intrusions:** The shield is temporarily lost. A foe temporarily ends up with the shield. -##### Builds Robots[](#focus-builds-robots "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-builds-robots .og-h-small .og-border} +##### Builds Robots [#](#focus-builds-robots){.og-h-anchor aria-hidden="true"} {#focus-builds-robots .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -7841,7 +7841,7 @@ ::: ::: {.col-12 .col-md-6} -##### Calculates the Incalculable[](#focus-calculates-the-incalculable "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-calculates-the-incalculable .og-h-small .og-border} +##### Calculates the Incalculable [#](#focus-calculates-the-incalculable){.og-h-anchor aria-hidden="true"} {#focus-calculates-the-incalculable .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -7863,7 +7863,7 @@ ::: ::: {.col-12 .col-md-6} -##### Channels Divine Blessings[](#focus-channels-divine-blessings "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-channels-divine-blessings .og-h-small .og-border} +##### Channels Divine Blessings [#](#focus-channels-divine-blessings){.og-h-anchor aria-hidden="true"} {#focus-channels-divine-blessings .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -7882,7 +7882,7 @@ ::: ::: {.col-12 .col-md-6} -##### Codes Magic Apps[](#focus-codes-magic-apps "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-codes-magic-apps .og-h-small .og-border} +##### Codes Magic Apps [#](#focus-codes-magic-apps){.og-h-anchor aria-hidden="true"} {#focus-codes-magic-apps .og-h-small .og-border} [(It\'s Only Magic, page 45)]{.og-ref} @@ -7922,7 +7922,7 @@ ::: ::: {.col-12 .col-md-6} -##### Curses the World[](#focus-curses-the-world "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-curses-the-world .og-h-small .og-border} +##### Curses the World [#](#focus-curses-the-world){.og-h-anchor aria-hidden="true"} {#focus-curses-the-world .og-h-small .og-border} [(We Are All Mad Here, page 174)]{.og-ref} @@ -7946,7 +7946,7 @@ ::: ::: {.col-12 .col-md-6} -##### Collects Bounties[](#focus-collects-bounties "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-collects-bounties .og-h-small .og-border} +##### Collects Bounties [#](#focus-collects-bounties){.og-h-anchor aria-hidden="true"} {#focus-collects-bounties .og-h-small .og-border} [(High Noon at Midnight, page 106)]{.og-ref} @@ -7988,7 +7988,7 @@ ::: ::: {.col-12 .col-md-6} -##### Commands Mental Powers[](#focus-commands-mental-powers "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-commands-mental-powers .og-h-small .og-border} +##### Commands Mental Powers [#](#focus-commands-mental-powers){.og-h-anchor aria-hidden="true"} {#focus-commands-mental-powers .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -8006,7 +8006,7 @@ **GM Intrusions:** Something glimpsed in the target\'s mind is horrifying. A feedback loop allows the target to read the character\'s mind. -##### Conducts Weird Science[](#focus-conducts-weird-science "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-conducts-weird-science .og-h-small .og-border} +##### Conducts Weird Science [#](#focus-conducts-weird-science){.og-h-anchor aria-hidden="true"} {#focus-conducts-weird-science .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -8029,7 +8029,7 @@ ::: ::: {.col-12 .col-md-6} -##### Conjures Bullets[](#focus-conjures-bullets "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-conjures-bullets .og-h-small .og-border} +##### Conjures Bullets [#](#focus-conjures-bullets){.og-h-anchor aria-hidden="true"} {#focus-conjures-bullets .og-h-small .og-border} [(It\'s Only Magic, page 46)]{.og-ref} @@ -8069,7 +8069,7 @@ ::: ::: {.col-12 .col-md-6} -##### Consorts With the Dead[](#focus-consorts-with-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-consorts-with-the-dead .og-h-small .og-border} +##### Consorts With the Dead [#](#focus-consorts-with-the-dead){.og-h-anchor aria-hidden="true"} {#focus-consorts-with-the-dead .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -8086,7 +8086,7 @@ **GM Intrusions:** The character\'s necromantic reputation precedes them. A corpse seeks revenge for being reanimated. -##### Controls Beasts[](#focus-controls-beasts "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-controls-beasts .og-h-small .og-border} +##### Controls Beasts [#](#focus-controls-beasts){.og-h-anchor aria-hidden="true"} {#focus-controls-beasts .og-h-small .og-border} [(Cypher System Rulebook, page 65)]{.og-ref} @@ -8104,7 +8104,7 @@ **GM Intrusions:** The community is reluctant to welcome dangerous animals. Out-of-control beasts become a real hazard. -##### Controls Gravity[](#focus-controls-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-controls-gravity .og-h-small .og-border} +##### Controls Gravity [#](#focus-controls-gravity){.og-h-anchor aria-hidden="true"} {#focus-controls-gravity .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8125,7 +8125,7 @@ ::: ::: {.col-12 .col-md-6} -##### Copies Superpowers[](#focus-controls-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-copies-superpowers .og-h-small .og-border} +##### Copies Superpowers [#](#focus-controls-gravity){.og-h-anchor aria-hidden="true"} {#focus-copies-superpowers .og-h-small .og-border} [(Claim the Sky, page 46)]{.og-ref} @@ -8147,7 +8147,7 @@ ::: ::: {.col-12 .col-md-6} -##### Crafts Illusions[](#focus-crafts-illusions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-crafts-illusions .og-h-small .og-border} +##### Crafts Illusions [#](#focus-crafts-illusions){.og-h-anchor aria-hidden="true"} {#focus-crafts-illusions .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8166,7 +8166,7 @@ ::: ::: {.col-12 .col-md-6} -##### Crafts Unique Objects[](#focus-crafts-unique-objects "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-crafts-unique-objects .og-h-small .og-border} +##### Crafts Unique Objects [#](#focus-crafts-unique-objects){.og-h-anchor aria-hidden="true"} {#focus-crafts-unique-objects .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8186,7 +8186,7 @@ ::: ::: {.col-12 .col-md-6} -##### Dances with Dark Matter[](#focus-dances-with-dark-matter "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-dances-with-dark-matter .og-h-small .og-border} +##### Dances with Dark Matter [#](#focus-dances-with-dark-matter){.og-h-anchor aria-hidden="true"} {#focus-dances-with-dark-matter .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8205,7 +8205,7 @@ ::: ::: {.col-12 .col-md-6} -##### Defends the Gate[](#focus-defends-the-gate "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-defends-the-gate .og-h-small .og-border} +##### Defends the Gate [#](#focus-defends-the-gate){.og-h-anchor aria-hidden="true"} {#focus-defends-the-gate .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8225,7 +8225,7 @@ ::: ::: {.col-12 .col-md-6} -##### Defends the Weak[](#focus-defends-the-weak "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-defends-the-weak .og-h-small .og-border} +##### Defends the Weak [#](#focus-defends-the-weak){.og-h-anchor aria-hidden="true"} {#focus-defends-the-weak .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8246,7 +8246,7 @@ ::: ::: {.col-12 .col-md-6} -##### Descends From Nobility[](#focus-descends-from-nobility "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-descends-from-nobility .og-h-small .og-border} +##### Descends From Nobility [#](#focus-descends-from-nobility){.og-h-anchor aria-hidden="true"} {#focus-descends-from-nobility .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8267,7 +8267,7 @@ ::: ::: {.col-12 .col-md-6} -##### Doesn\'t Do Much[](#focus-doesnt-do-much "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-doesnt-do-much .og-h-small .og-border} +##### Doesn\'t Do Much [#](#focus-doesnt-do-much){.og-h-anchor aria-hidden="true"} {#focus-doesnt-do-much .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8288,7 +8288,7 @@ ::: ::: {.col-12 .col-md-6} -##### Drives Like a Maniac[](#focus-drives-like-a-maniac "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-drives-like-a-maniac .og-h-small .og-border} +##### Drives Like a Maniac [#](#focus-drives-like-a-maniac){.og-h-anchor aria-hidden="true"} {#focus-drives-like-a-maniac .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8316,7 +8316,7 @@ ::: ::: {.col-12 .col-md-6} -##### Emerged From the Obelisk[](#focus-emerged-from-the-obelisk "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-emerged-from-the-obelisk .og-h-small .og-border} +##### Emerged From the Obelisk [#](#focus-emerged-from-the-obelisk){.og-h-anchor aria-hidden="true"} {#focus-emerged-from-the-obelisk .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8336,7 +8336,7 @@ ::: ::: {.col-12 .col-md-6} -##### Employs Magnetism[](#focus-employs-magnetism "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-employs-magnetism .og-h-small .og-border} +##### Employs Magnetism [#](#focus-employs-magnetism){.og-h-anchor aria-hidden="true"} {#focus-employs-magnetism .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8355,7 +8355,7 @@ ::: ::: {.col-12 .col-md-6} -##### Entertains[](#focus-entertains "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-entertains .og-h-small .og-border} +##### Entertains [#](#focus-entertains){.og-h-anchor aria-hidden="true"} {#focus-entertains .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref}[(Errata)]{.og-ref} @@ -8383,7 +8383,7 @@ ::: ::: {.col-12 .col-md-6} -##### Exists in Two Places at Once[](#focus-exists-in-two-places-at-once "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-exists-in-two-places-at-once .og-h-small .og-border} +##### Exists in Two Places at Once [#](#focus-exists-in-two-places-at-once){.og-h-anchor aria-hidden="true"} {#focus-exists-in-two-places-at-once .og-h-small .og-border} [(Cypher System Rulebook, page 66)]{.og-ref} @@ -8403,7 +8403,7 @@ ::: ::: {.col-12 .col-md-6} -##### Exists Partially Out of Phase[](#focus-exists-partially-out-of-phase "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-exists-partially-out-of-phase .og-h-small .og-border} +##### Exists Partially Out of Phase [#](#focus-exists-partially-out-of-phase){.og-h-anchor aria-hidden="true"} {#focus-exists-partially-out-of-phase .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8423,7 +8423,7 @@ ::: ::: {.col-12 .col-md-6} -##### Explores Dark Places[](#focus-explores-dark-places "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-explores-dark-places .og-h-small .og-border} +##### Explores Dark Places [#](#focus-explores-dark-places){.og-h-anchor aria-hidden="true"} {#focus-explores-dark-places .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8444,7 +8444,7 @@ ::: ::: {.col-12 .col-md-6} -##### Feigns No Fear[](#focus-feigns-no-fear "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-feigns-no-fear .og-h-small .og-border} +##### Feigns No Fear [#](#focus-feigns-no-fear){.og-h-anchor aria-hidden="true"} {#focus-feigns-no-fear .og-h-small .og-border} [(We Are All Mad Here, page 175)]{.og-ref} @@ -8471,7 +8471,7 @@ ::: ::: {.col-12 .col-md-6} -##### Fights Dirty[](#focus-fights-dirty "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fights-dirty .og-h-small .og-border} +##### Fights Dirty [#](#focus-fights-dirty){.og-h-anchor aria-hidden="true"} {#focus-fights-dirty .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8493,7 +8493,7 @@ ::: ::: {.col-12 .col-md-6} -##### Fights With Panache[](#focus-fights-with-panache "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fights-with-panache .og-h-small .og-border} +##### Fights With Panache [#](#focus-fights-with-panache){.og-h-anchor aria-hidden="true"} {#focus-fights-with-panache .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8513,7 +8513,7 @@ ::: ::: {.col-12 .col-md-6} -##### Flies Faster than a Bullet[](#focus-flies-faster-than-a-bullet "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-flies-faster-than-a-bullet .og-h-small .og-border} +##### Flies Faster than a Bullet [#](#focus-flies-faster-than-a-bullet){.og-h-anchor aria-hidden="true"} {#focus-flies-faster-than-a-bullet .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8533,7 +8533,7 @@ ::: ::: {.col-12 .col-md-6} -##### Focuses Mind Over Matter[](#focus-focuses-mind-over-matter "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-focuses-mind-over-matter .og-h-small .og-border} +##### Focuses Mind Over Matter [#](#focus-focuses-mind-over-matter){.og-h-anchor aria-hidden="true"} {#focus-focuses-mind-over-matter .og-h-small .og-border} [(Cypher System Rulebook, page 68)]{.og-ref} @@ -8553,7 +8553,7 @@ ::: ::: {.col-12 .col-md-6} -##### Fuses Flesh and Steel[](#focus-fuses-flesh-and-steel "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fuses-flesh-and-steel .og-h-small .og-border} +##### Fuses Flesh and Steel [#](#focus-fuses-flesh-and-steel){.og-h-anchor aria-hidden="true"} {#focus-fuses-flesh-and-steel .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8572,7 +8572,7 @@ ::: ::: {.col-12 .col-md-6} -##### Fuses Mind and Machine[](#focus-fuses-mind-and-machine "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fuses-mind-and-machine .og-h-small .og-border} +##### Fuses Mind and Machine [#](#focus-fuses-mind-and-machine){.og-h-anchor aria-hidden="true"} {#focus-fuses-mind-and-machine .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8594,7 +8594,7 @@ ::: ::: {.col-12 .col-md-6} -##### Gambles It All Away[](#focus-gambles-it-all-away "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-gambles-it-all-away .og-h-small .og-border} +##### Gambles It All Away [#](#focus-gambles-it-all-away){.og-h-anchor aria-hidden="true"} {#focus-gambles-it-all-away .og-h-small .og-border} [(High Noon at Midnight, page 108)]{.og-ref} @@ -8634,7 +8634,7 @@ ::: ::: {.col-12 .col-md-6} -##### Grows to Towering Heights[](#focus-grows-to-towering-heights "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-grows-to-towering-heights .og-h-small .og-border} +##### Grows to Towering Heights [#](#focus-grows-to-towering-heights){.og-h-anchor aria-hidden="true"} {#focus-grows-to-towering-heights .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8652,7 +8652,7 @@ **GM Intrusions:** Rapid growth knocks over furnishings or smashes through ceilings or hanging lights. An enlarged character breaks through the floor. -##### Has A Thousand Faces[](#focus-has-a-thousand-faces "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-has-a-thousand-faces .og-h-small .og-border} +##### Has A Thousand Faces [#](#focus-has-a-thousand-faces){.og-h-anchor aria-hidden="true"} {#focus-has-a-thousand-faces .og-h-small .og-border} [(Claim the Sky, page 46)]{.og-ref} @@ -8672,7 +8672,7 @@ **GM Intrusions:** Part of the disguise slips. An NPC thinks the disguised character is someone they know very well. -##### Helps Their Friends[](#focus-helps-their-friends "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-helps-their-friends .og-h-small .og-border} +##### Helps Their Friends [#](#focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#focus-helps-their-friends .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8695,7 +8695,7 @@ ::: ::: {.col-12 .col-md-6} -##### Hits the Saloon[](#focus-hits-the-saloon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hits-the-saloon .og-h-small .og-border} +##### Hits the Saloon [#](#focus-hits-the-saloon){.og-h-anchor aria-hidden="true"} {#focus-hits-the-saloon .og-h-small .og-border} [(High Noon at Midnight, page 110)]{.og-ref} @@ -8739,7 +8739,7 @@ ::: ::: {.col-12 .col-md-6} -##### Howls at the Moon[](#focus-howls-at-the-moon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-howls-at-the-moon .og-h-small .og-border} +##### Howls at the Moon [#](#focus-howls-at-the-moon){.og-h-anchor aria-hidden="true"} {#focus-howls-at-the-moon .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8756,7 +8756,7 @@ **GM Intrusions:** The change happens in an uncontrolled fashion. People are terrified of monsters. -##### Hunts[](#focus-hunts "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hunts .og-h-small .og-border} +##### Hunts [#](#focus-hunts){.og-h-anchor aria-hidden="true"} {#focus-hunts .og-h-small .og-border} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -8777,7 +8777,7 @@ ::: ::: {.col-12 .col-md-6} -##### Hunts Witches[](#focus-hunts-witches "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hunts-witches .og-h-small .og-border} +##### Hunts Witches [#](#focus-hunts-witches){.og-h-anchor aria-hidden="true"} {#focus-hunts-witches .og-h-small .og-border} [(It\'s Only Magic, page 48)]{.og-ref} @@ -8820,7 +8820,7 @@ ::: ::: {.col-12 .col-md-6} -##### Ignores Physical Distance[](#focus-ignores-physical-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ignores-physical-distance .og-h-small .og-border} +##### Ignores Physical Distance [#](#focus-ignores-physical-distance){.og-h-anchor aria-hidden="true"} {#focus-ignores-physical-distance .og-h-small .og-border} [(Claim the Sky, page 46)]{.og-ref} @@ -8838,7 +8838,7 @@ **GM Intrusions:** A teleport goes awry, landing the character in a dangerous place. Inertia (such as from falling) continues through the teleport, injuring the character. -##### Infiltrates[](#focus-infiltrates "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-infiltrates .og-h-small .og-border} +##### Infiltrates [#](#focus-infiltrates){.og-h-anchor aria-hidden="true"} {#focus-infiltrates .og-h-small .og-border} [(Cypher System Rulebook, page 70)]{.og-ref} @@ -8860,7 +8860,7 @@ ::: ::: {.col-12 .col-md-6} -##### Inks Spells on Skin[](#focus-inks-spells-on-skin "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-inks-spells-on-skin .og-h-small .og-border} +##### Inks Spells on Skin [#](#focus-inks-spells-on-skin){.og-h-anchor aria-hidden="true"} {#focus-inks-spells-on-skin .og-h-small .og-border} [(It\'s Only Magic, page 50)]{.og-ref} @@ -8923,7 +8923,7 @@ ::: ::: {.col-12 .col-md-6} -##### Interprets the Law[](#focus-interprets-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-interprets-the-law .og-h-small .og-border} +##### Interprets the Law [#](#focus-interprets-the-law){.og-h-anchor aria-hidden="true"} {#focus-interprets-the-law .og-h-small .og-border} [(Cypher System Rulebook, page 70)]{.og-ref} @@ -8942,7 +8942,7 @@ **GM Intrusions:** Onlookers react badly to a know-it-all. A distraction or interruption throws the character\'s argument off the rails. -##### Is A Car Wizard[](#focus-is-a-car-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-a-car-wizard .og-h-small .og-border} +##### Is A Car Wizard [#](#focus-is-a-car-wizard){.og-h-anchor aria-hidden="true"} {#focus-is-a-car-wizard .og-h-small .og-border} [(It\'s Only Magic, page 52)]{.og-ref} @@ -8983,7 +8983,7 @@ ::: ::: {.col-12 .col-md-6} -##### Is Idolized by Millions[](#focus-is-idolized-by-millions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-idolized-by-millions .og-h-small .og-border} +##### Is Idolized by Millions [#](#focus-is-idolized-by-millions){.og-h-anchor aria-hidden="true"} {#focus-is-idolized-by-millions .og-h-small .og-border} [(Cypher System Rulebook, page 70)]{.og-ref} @@ -9005,7 +9005,7 @@ ::: ::: {.col-12 .col-md-6} -##### Is Licensed to Carry[](#focus-is-licensed-to-carry "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-licensed-to-carry .og-h-small .og-border} +##### Is Licensed to Carry [#](#focus-is-licensed-to-carry){.og-h-anchor aria-hidden="true"} {#focus-is-licensed-to-carry .og-h-small .og-border} [(Cypher System Rulebook, page 70)]{.og-ref} @@ -9031,7 +9031,7 @@ ::: ::: {.col-12 .col-md-6} -##### Is Wanted by the Law[](#focus-is-wanted-by-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-wanted-by-the-law .og-h-small .og-border} +##### Is Wanted by the Law [#](#focus-is-wanted-by-the-law){.og-h-anchor aria-hidden="true"} {#focus-is-wanted-by-the-law .og-h-small .og-border} [(Cypher System Rulebook, page 70)]{.og-ref} @@ -9052,7 +9052,7 @@ ::: ::: {.col-12 .col-md-6} -##### Keeps a Magic Ally[](#focus-keeps-a-magic-ally "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-keeps-a-magic-ally .og-h-small .og-border} +##### Keeps a Magic Ally [#](#focus-keeps-a-magic-ally){.og-h-anchor aria-hidden="true"} {#focus-keeps-a-magic-ally .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9073,7 +9073,7 @@ ::: ::: {.col-12 .col-md-6} -##### Leads[](#focus-leads "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-leads .og-h-small .og-border} +##### Leads [#](#focus-leads){.og-h-anchor aria-hidden="true"} {#focus-leads .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9097,7 +9097,7 @@ ::: ::: {.col-12 .col-md-6} -##### Learned From the Classics[](#focus-learned-from-the-classics "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-learned-from-the-classics .og-h-small .og-border} +##### Learned From the Classics [#](#focus-learned-from-the-classics){.og-h-anchor aria-hidden="true"} {#focus-learned-from-the-classics .og-h-small .og-border} [(It\'s Only Magic, page 54)]{.og-ref} @@ -9132,7 +9132,7 @@ ::: ::: {.col-12 .col-md-6} -##### Learns Quickly[](#focus-learns-quickly "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-learns-quickly .og-h-small .og-border} +##### Learns Quickly [#](#focus-learns-quickly){.og-h-anchor aria-hidden="true"} {#focus-learns-quickly .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9152,7 +9152,7 @@ **GM Intrusions:** Accidents and mistakes are great teachers. -##### Lived Among the Fey[](#focus-lived-among-the-fey "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-lived-among-the-fey .og-h-small .og-border} +##### Lived Among the Fey [#](#focus-lived-among-the-fey){.og-h-anchor aria-hidden="true"} {#focus-lived-among-the-fey .og-h-small .og-border} [(We Are All Mad Here, page 175)]{.og-ref} @@ -9178,7 +9178,7 @@ ::: ::: {.col-12 .col-md-6} -##### Lives in the Wilderness[](#focus-lives-in-the-wilderness "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-lives-in-the-wilderness .og-h-small .og-border} +##### Lives in the Wilderness [#](#focus-lives-in-the-wilderness){.og-h-anchor aria-hidden="true"} {#focus-lives-in-the-wilderness .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9200,7 +9200,7 @@ ::: ::: {.col-12 .col-md-6} -##### Looks for Trouble[](#focus-looks-for-trouble "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-looks-for-trouble .og-h-small .og-border} +##### Looks for Trouble [#](#focus-looks-for-trouble){.og-h-anchor aria-hidden="true"} {#focus-looks-for-trouble .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9222,7 +9222,7 @@ ::: ::: {.col-12 .col-md-6} -##### Loves the Void[](#focus-loves-the-void "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-loves-the-void .og-h-small .og-border} +##### Loves the Void [#](#focus-loves-the-void){.og-h-anchor aria-hidden="true"} {#focus-loves-the-void .og-h-small .og-border} [(Cypher System Rulebook, page 71)]{.og-ref} @@ -9246,7 +9246,7 @@ ::: ::: {.col-12 .col-md-6} -##### Made a Deal With Death[](#focus-made-a-deal-with-death "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-made-a-deal-with-death .og-h-small .og-border} +##### Made a Deal With Death [#](#focus-made-a-deal-with-death){.og-h-anchor aria-hidden="true"} {#focus-made-a-deal-with-death .og-h-small .og-border} [(We Are All Mad Here, page 175)]{.og-ref} @@ -9281,7 +9281,7 @@ ::: ::: {.col-12 .col-md-6} -##### Masters Defense[](#focus-masters-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-defense .og-h-small .og-border} +##### Masters Defense [#](#focus-masters-defense){.og-h-anchor aria-hidden="true"} {#focus-masters-defense .og-h-small .og-border} [(Cypher System Rulebook, page 72)]{.og-ref} @@ -9302,7 +9302,7 @@ ::: ::: {.col-12 .col-md-6} -##### Masters Spells[](#focus-masters-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-spells .og-h-small .og-border} +##### Masters Spells [#](#focus-masters-spells){.og-h-anchor aria-hidden="true"} {#focus-masters-spells .og-h-small .og-border} [(Cypher System Rulebook, page 72)]{.og-ref} @@ -9329,7 +9329,7 @@ ::: ::: {.col-12 .col-md-6} -##### Masters the Swarm[](#focus-masters-the-swarm "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-the-swarm .og-h-small .og-border} +##### Masters the Swarm [#](#focus-masters-the-swarm){.og-h-anchor aria-hidden="true"} {#focus-masters-the-swarm .og-h-small .og-border} [(Cypher System Rulebook, page 72)]{.og-ref} @@ -9347,7 +9347,7 @@ **GM Intrusions:** A command is misunderstood. Control is erratic or is lost. Bites and stings are not uncommon for masters of the swarm. -##### Masters Weaponry[](#focus-masters-weaponry "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-weaponry .og-h-small .og-border} +##### Masters Weaponry [#](#focus-masters-weaponry){.og-h-anchor aria-hidden="true"} {#focus-masters-weaponry .og-h-small .og-border} [(Cypher System Rulebook, page 72)]{.og-ref} @@ -9377,7 +9377,7 @@ ::: ::: {.col-12 .col-md-6} -##### Merges Mind With Machine[](#focus-merges-mind-with-machine "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-merges-mind-with-machine .og-h-small .og-border} +##### Merges Mind With Machine [#](#focus-merges-mind-with-machine){.og-h-anchor aria-hidden="true"} {#focus-merges-mind-with-machine .og-h-small .og-border} [(Rust and Redemption, page 119)]{.og-ref} @@ -9419,7 +9419,7 @@ ::: ::: {.col-12 .col-md-6} -##### Metes Out Justice[](#focus-metes-out-justice "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-metes-out-justice .og-h-small .og-border} +##### Metes Out Justice [#](#focus-metes-out-justice){.og-h-anchor aria-hidden="true"} {#focus-metes-out-justice .og-h-small .og-border} [(Cypher System Rulebook, page 72)]{.og-ref} @@ -9442,7 +9442,7 @@ ::: ::: {.col-12 .col-md-6} -##### Moves Like a Cat[](#focus-moves-like-a-cat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-moves-like-a-cat .og-h-small .og-border} +##### Moves Like a Cat [#](#focus-moves-like-a-cat){.og-h-anchor aria-hidden="true"} {#focus-moves-like-a-cat .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9465,7 +9465,7 @@ ::: ::: {.col-12 .col-md-6} -##### Moves Like the Wind[](#focus-moves-like-the-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-moves-like-the-wind .og-h-small .og-border} +##### Moves Like the Wind [#](#focus-moves-like-the-wind){.og-h-anchor aria-hidden="true"} {#focus-moves-like-the-wind .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9486,7 +9486,7 @@ ::: ::: {.col-12 .col-md-6} -##### Murders[](#focus-murders "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-murders .og-h-small .og-border} +##### Murders [#](#focus-murders){.og-h-anchor aria-hidden="true"} {#focus-murders .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9511,7 +9511,7 @@ ::: ::: {.col-12 .col-md-6} -##### Needs No Weapon[](#focus-needs-no-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-needs-no-weapon .og-h-small .og-border} +##### Needs No Weapon [#](#focus-needs-no-weapon){.og-h-anchor aria-hidden="true"} {#focus-needs-no-weapon .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9533,7 +9533,7 @@ ::: ::: {.col-12 .col-md-6} -##### Never Says Die[](#focus-never-says-die "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-never-says-die .og-h-small .og-border} +##### Never Says Die [#](#focus-never-says-die){.og-h-anchor aria-hidden="true"} {#focus-never-says-die .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9554,7 +9554,7 @@ ::: ::: {.col-12 .col-md-6} -##### Operates Undercover[](#focus-operates-undercover "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-operates-undercover .og-h-small .og-border} +##### Operates Undercover [#](#focus-operates-undercover){.og-h-anchor aria-hidden="true"} {#focus-operates-undercover .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9578,7 +9578,7 @@ ::: ::: {.col-12 .col-md-6} -##### Performs Feats of Strength[](#focus-performs-feats-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-performs-feats-of-strength .og-h-small .og-border} +##### Performs Feats of Strength [#](#focus-performs-feats-of-strength){.og-h-anchor aria-hidden="true"} {#focus-performs-feats-of-strength .og-h-small .og-border} [(Cypher System Rulebook, page 73)]{.og-ref} @@ -9597,7 +9597,7 @@ ::: ::: {.col-12 .col-md-6} -##### Pilots Starcraft[](#focus-pilots-starcraft "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-pilots-starcraft .og-h-small .og-border} +##### Pilots Starcraft [#](#focus-pilots-starcraft){.og-h-anchor aria-hidden="true"} {#focus-pilots-starcraft .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9621,7 +9621,7 @@ ::: ::: {.col-12 .col-md-6} -##### Plays Too Many Games[](#focus-plays-too-many-games "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-plays-too-many-games .og-h-small .og-border} +##### Plays Too Many Games [#](#focus-plays-too-many-games){.og-h-anchor aria-hidden="true"} {#focus-plays-too-many-games .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9644,7 +9644,7 @@ ::: ::: {.col-12 .col-md-6} -##### Practices Moon Magic[](#focus-practices-moon-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-practices-moon-magic .og-h-small .og-border} +##### Practices Moon Magic [#](#focus-practices-moon-magic){.og-h-anchor aria-hidden="true"} {#focus-practices-moon-magic .og-h-small .og-border} [(It\'s Only Magic, page 56)]{.og-ref} @@ -9686,7 +9686,7 @@ ::: ::: {.col-12 .col-md-6} -##### Prepped for the End[](#focus-prepped-for-the-end "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-prepped-for-the-end .og-h-small .og-border} +##### Prepped for the End [#](#focus-prepped-for-the-end){.og-h-anchor aria-hidden="true"} {#focus-prepped-for-the-end .og-h-small .og-border} [(Rust and Redemption, page 120)]{.og-ref} @@ -9728,7 +9728,7 @@ ::: ::: {.col-12 .col-md-6} -##### Rages[](#focus-rages "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rages .og-h-small .og-border} +##### Rages [#](#focus-rages){.og-h-anchor aria-hidden="true"} {#focus-rages .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9751,7 +9751,7 @@ ::: ::: {.col-12 .col-md-6} -##### Raids[](#focus-raids "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-raids .og-h-small .og-border} +##### Raids [#](#focus-raids){.og-h-anchor aria-hidden="true"} {#focus-raids .og-h-small .og-border} [(Rust and Redemption, page 122)]{.og-ref} @@ -9793,7 +9793,7 @@ ::: ::: {.col-12 .col-md-6} -##### Remembers the Past[](#focus-remembers-the-past "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-remembers-the-past .og-h-small .og-border} +##### Remembers the Past [#](#focus-remembers-the-past){.og-h-anchor aria-hidden="true"} {#focus-remembers-the-past .og-h-small .og-border} [(Rust and Redemption, page 123)]{.og-ref} @@ -9837,7 +9837,7 @@ ::: ::: {.col-12 .col-md-6} -##### Rides Like the Wind[](#focus-rides-like-the-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rides-like-the-wind .og-h-small .og-border} +##### Rides Like the Wind [#](#focus-rides-like-the-wind){.og-h-anchor aria-hidden="true"} {#focus-rides-like-the-wind .og-h-small .og-border} [(High Noon at Midnight, page 112)]{.og-ref} @@ -9875,7 +9875,7 @@ ::: ::: {.col-12 .col-md-6} -##### Rides the Lightning[](#focus-rides-the-lightning "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rides-the-lightning .og-h-small .og-border} +##### Rides the Lightning [#](#focus-rides-the-lightning){.og-h-anchor aria-hidden="true"} {#focus-rides-the-lightning .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9893,7 +9893,7 @@ **GM Intrusions:** Targets other than those intended are shocked. Objects explode. -##### Runs Away[](#focus-runs-away "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-runs-away .og-h-small .og-border} +##### Runs Away [#](#focus-runs-away){.og-h-anchor aria-hidden="true"} {#focus-runs-away .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9915,7 +9915,7 @@ ::: ::: {.col-12 .col-md-6} -##### Sailed Beneath the Jolly Roger[](#focus-sailed-beneath-the-jolly-roger "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sailed-beneath-the-jolly-roger .og-h-small .og-border} +##### Sailed Beneath the Jolly Roger [#](#focus-sailed-beneath-the-jolly-roger){.og-h-anchor aria-hidden="true"} {#focus-sailed-beneath-the-jolly-roger .og-h-small .og-border} [(Cypher System Rulebook, page 74)]{.og-ref} @@ -9939,7 +9939,7 @@ ::: ::: {.col-12 .col-md-6} -##### Scavenges[](#focus-scavenges "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-scavenges .og-h-small .og-border} +##### Scavenges [#](#focus-scavenges){.og-h-anchor aria-hidden="true"} {#focus-scavenges .og-h-small .og-border} [(Cypher System Rulebook, page 75)]{.og-ref} @@ -9960,7 +9960,7 @@ ::: ::: {.col-12 .col-md-6} -##### Sculpts Hard Light[](#focus-sculpts-hard-light "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sculpts-hard-light .og-h-small .og-border} +##### Sculpts Hard Light [#](#focus-sculpts-hard-light){.og-h-anchor aria-hidden="true"} {#focus-sculpts-hard-light .og-h-small .og-border} [(Claim the Sky, page 46)]{.og-ref} @@ -9979,7 +9979,7 @@ ::: ::: {.col-12 .col-md-6} -##### Sees Beyond[](#focus-sees-beyond "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sees-beyond .og-h-small .og-border} +##### Sees Beyond [#](#focus-sees-beyond){.og-h-anchor aria-hidden="true"} {#focus-sees-beyond .og-h-small .og-border} [(Cypher System Rulebook, page 75)]{.og-ref} @@ -9997,7 +9997,7 @@ ::: ::: {.col-12 .col-md-6} -##### Separates Mind From Body[](#focus-separates-mind-from-body "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-separates-mind-from-body .og-h-small .og-border} +##### Separates Mind From Body [#](#focus-separates-mind-from-body){.og-h-anchor aria-hidden="true"} {#focus-separates-mind-from-body .og-h-small .og-border} [(Cypher System Rulebook, page 75)]{.og-ref} @@ -10018,7 +10018,7 @@ ::: ::: {.col-12 .col-md-6} -##### Sheds Their Skin[](#focus-sheds-their-skin "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sheds-their-skin .og-h-small .og-border} +##### Sheds Their Skin [#](#focus-sheds-their-skin){.og-h-anchor aria-hidden="true"} {#focus-sheds-their-skin .og-h-small .og-border} [(We Are All Mad Here, page 174)]{.og-ref} @@ -10045,7 +10045,7 @@ ::: ::: {.col-12 .col-md-6} -##### Shepherds the Community[](#focus-shepherds-the-community "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shepherds-the-community .og-h-small .og-border} +##### Shepherds the Community [#](#focus-shepherds-the-community){.og-h-anchor aria-hidden="true"} {#focus-shepherds-the-community .og-h-small .og-border} [(Cypher System Rulebook, page 75)]{.og-ref} @@ -10065,7 +10065,7 @@ ::: ::: {.col-12 .col-md-6} -##### Shepherds Spirits[](#focus-shepherds-spirits "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shepherds-spirits .og-h-small .og-border} +##### Shepherds Spirits [#](#focus-shepherds-spirits){.og-h-anchor aria-hidden="true"} {#focus-shepherds-spirits .og-h-small .og-border} [(Cypher System Rulebook, page 76)]{.og-ref} @@ -10089,7 +10089,7 @@ ::: ::: {.col-12 .col-md-6} -##### Shreds the Walls of the World[](#focus-shreds-the-walls-of-the-world "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shreds-the-walls-of-the-world .og-h-small .og-border} +##### Shreds the Walls of the World [#](#focus-shreds-the-walls-of-the-world){.og-h-anchor aria-hidden="true"} {#focus-shreds-the-walls-of-the-world .og-h-small .og-border} [(Cypher System Rulebook, page 76)]{.og-ref} @@ -10109,7 +10109,7 @@ ::: ::: {.col-12 .col-md-6} -##### Shrinks to Minute Size[](#focus-shrinks-to-minute-size "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shrinks-to-minute-size .og-h-small .og-border} +##### Shrinks to Minute Size [#](#focus-shrinks-to-minute-size){.og-h-anchor aria-hidden="true"} {#focus-shrinks-to-minute-size .og-h-small .og-border} [(Claim the Sky, page 47)]{.og-ref} @@ -10135,7 +10135,7 @@ ::: ::: {.col-12 .col-md-6} -##### Siphons Power[](#focus-siphons-power "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-siphons-power .og-h-small .og-border} +##### Siphons Power [#](#focus-siphons-power){.og-h-anchor aria-hidden="true"} {#focus-siphons-power .og-h-small .og-border} [(Cypher System Rulebook, page 76)]{.og-ref} @@ -10160,7 +10160,7 @@ ::: ::: {.col-12 .col-md-6} -##### Slays Monsters[](#focus-slays-monsters "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-slays-monsters .og-h-small .og-border} +##### Slays Monsters [#](#focus-slays-monsters){.og-h-anchor aria-hidden="true"} {#focus-slays-monsters .og-h-small .og-border} [(Cypher System Rulebook, page 76)]{.og-ref} @@ -10188,7 +10188,7 @@ ::: ::: {.col-12 .col-md-6} -##### Soars on Amazing Wings[](#focus-soars-on-amazing-wings "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-soars-on-amazing-wings .og-h-small .og-border} +##### Soars on Amazing Wings [#](#focus-soars-on-amazing-wings){.og-h-anchor aria-hidden="true"} {#focus-soars-on-amazing-wings .og-h-small .og-border} [(Claim the Sky, page 47)]{.og-ref} @@ -10209,7 +10209,7 @@ ::: ::: {.col-12 .col-md-6} -##### Solves Mysteries[](#focus-solves-mysteries "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-solves-mysteries .og-h-small .og-border} +##### Solves Mysteries [#](#focus-solves-mysteries){.og-h-anchor aria-hidden="true"} {#focus-solves-mysteries .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10229,7 +10229,7 @@ ::: ::: {.col-12 .col-md-6} -##### Speaks for the Land[](#focus-speaks-for-the-land "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-speaks-for-the-land .og-h-small .og-border} +##### Speaks for the Land [#](#focus-speaks-for-the-land){.og-h-anchor aria-hidden="true"} {#focus-speaks-for-the-land .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10253,7 +10253,7 @@ ::: ::: {.col-12 .col-md-6} -##### Spits Fire and Lead[](#focus-spits-fire-and-lead "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-spits-fire-and-lead .og-h-small .og-border} +##### Spits Fire and Lead [#](#focus-spits-fire-and-lead){.og-h-anchor aria-hidden="true"} {#focus-spits-fire-and-lead .og-h-small .og-border} [(High Noon at Midnight, page 114)]{.og-ref} @@ -10295,7 +10295,7 @@ ::: ::: {.col-12 .col-md-6} -##### Stands Like a Bastion[](#focus-stands-like-a-bastion "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-stands-like-a-bastion .og-h-small .og-border} +##### Stands Like a Bastion [#](#focus-stands-like-a-bastion){.og-h-anchor aria-hidden="true"} {#focus-stands-like-a-bastion .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10323,7 +10323,7 @@ ::: ::: {.col-12 .col-md-6} -##### Steers the Coven[](#focus-steers-the-coven "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-steers-the-coven .og-h-small .og-border} +##### Steers the Coven [#](#focus-steers-the-coven){.og-h-anchor aria-hidden="true"} {#focus-steers-the-coven .og-h-small .og-border} [(It\'s Only Magic, page 58)]{.og-ref} @@ -10362,7 +10362,7 @@ ::: ::: {.col-12 .col-md-6} -##### Stretches[](#focus-stretches "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-stretches .og-h-small .og-border} +##### Stretches [#](#focus-stretches){.og-h-anchor aria-hidden="true"} {#focus-stretches .og-h-small .og-border} [(Claim the Sky, page 47)]{.og-ref} @@ -10384,7 +10384,7 @@ ::: ::: {.col-12 .col-md-6} -##### Strikes Like a Rattler[](#focus-strikes-like-a-rattler "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-strikes-like-a-rattler .og-h-small .og-border} +##### Strikes Like a Rattler [#](#focus-strikes-like-a-rattler){.og-h-anchor aria-hidden="true"} {#focus-strikes-like-a-rattler .og-h-small .og-border} [(High Noon at Midnight, page 116)]{.og-ref} @@ -10423,7 +10423,7 @@ ::: ::: {.col-12 .col-md-6} -##### Takes Animal Shape[](#focus-takes-animal-shape "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-takes-animal-shape .og-h-small .og-border} +##### Takes Animal Shape [#](#focus-takes-animal-shape){.og-h-anchor aria-hidden="true"} {#focus-takes-animal-shape .og-h-small .og-border} [(Godforsaken, page 24)]{.og-ref}[(Claim the Sky, page 47)]{.og-ref} @@ -10442,7 +10442,7 @@ **GM Intrusions:** The character unexpectedly changes form. An NPC is frightened by or aggressive toward the shapeshifter. The transformation takes longer than expected. -##### Talks to Machines[](#focus-talks-to-machines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-talks-to-machines .og-h-small .og-border} +##### Talks to Machines [#](#focus-talks-to-machines){.og-h-anchor aria-hidden="true"} {#focus-talks-to-machines .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10465,7 +10465,7 @@ ::: ::: {.col-12 .col-md-6} -##### Throws With Deadly Accuracy[](#focus-throws-with-deadly-accuracy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-throws-with-deadly-accuracy .og-h-small .og-border} +##### Throws With Deadly Accuracy [#](#focus-throws-with-deadly-accuracy){.og-h-anchor aria-hidden="true"} {#focus-throws-with-deadly-accuracy .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10486,7 +10486,7 @@ ::: ::: {.col-12 .col-md-6} -##### Thunders[](#focus-thunders "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-thunders .og-h-small .og-border} +##### Thunders [#](#focus-thunders){.og-h-anchor aria-hidden="true"} {#focus-thunders .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10506,7 +10506,7 @@ ::: ::: {.col-12 .col-md-6} -##### Touches the Sky[](#focus-touches-the-sky "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-touches-the-sky .og-h-small .og-border} +##### Touches the Sky [#](#focus-touches-the-sky){.og-h-anchor aria-hidden="true"} {#focus-touches-the-sky .og-h-small .og-border} [(Claim the Sky, page 47)]{.og-ref} @@ -10526,7 +10526,7 @@ ::: ::: {.col-12 .col-md-6} -##### Transmits Energy[](#focus-transmits-energy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-transmits-energy .og-h-small .og-border} +##### Transmits Energy [#](#focus-transmits-energy){.og-h-anchor aria-hidden="true"} {#focus-transmits-energy .og-h-small .og-border} [(It\'s Only Magic, page 59)]{.og-ref} @@ -10556,7 +10556,7 @@ ::: ::: {.col-12 .col-md-6} -##### Travels Through Time[](#focus-travels-through-time "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-travels-through-time .og-h-small .og-border} +##### Travels Through Time [#](#focus-travels-through-time){.og-h-anchor aria-hidden="true"} {#focus-travels-through-time .og-h-small .og-border} [(Cypher System Rulebook, page 77)]{.og-ref} @@ -10590,7 +10590,7 @@ ::: ::: {.col-12 .col-md-6} -##### Turns Decay to Growth[](#focus-turns-decay-to-growth "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-turns-decay-to-growth .og-h-small .og-border} +##### Turns Decay to Growth [#](#focus-turns-decay-to-growth){.og-h-anchor aria-hidden="true"} {#focus-turns-decay-to-growth .og-h-small .og-border} [(It\'s Only Magic, page 60)]{.og-ref} @@ -10631,7 +10631,7 @@ ::: ::: {.col-12 .col-md-6} -##### Uses Wild Magic[](#focus-uses-wild-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-uses-wild-magic .og-h-small .og-border} +##### Uses Wild Magic [#](#focus-uses-wild-magic){.og-h-anchor aria-hidden="true"} {#focus-uses-wild-magic .og-h-small .og-border} [(Godforsaken, page 25)]{.og-ref} @@ -10658,7 +10658,7 @@ ::: ::: {.col-12 .col-md-6} -##### Walks the Wasteland[](#focus-walks-the-wasteland "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wasteland .og-h-small .og-border} +##### Walks the Wasteland [#](#focus-walks-the-wasteland){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wasteland .og-h-small .og-border} [(Rust and Redemption, page 124)]{.og-ref} @@ -10713,7 +10713,7 @@ ::: ::: {.col-12 .col-md-6} -##### Walks the Wild Woods[](#focus-walks-the-wild-woods "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wild-woods .og-h-small .og-border} +##### Walks the Wild Woods [#](#focus-walks-the-wild-woods){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wild-woods .og-h-small .og-border} [(Godforsaken, page 25)]{.og-ref} @@ -10732,7 +10732,7 @@ **GM Intrusions:** A wooden character catches fire. A wild swing from a tree branch hits or trips an ally. Some trees have evil hearts and hate all walking things. -##### Was Foretold[](#focus-was-foretold "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-was-foretold .og-h-small .og-border} +##### Was Foretold [#](#focus-was-foretold){.og-h-anchor aria-hidden="true"} {#focus-was-foretold .og-h-small .og-border} [(Cypher System Rulebook, page 78)]{.og-ref} @@ -10752,7 +10752,7 @@ **GM Intrusions:** An enemy described in prophecy appears. Unbelievers threaten to ruin the moment. The character gains a reputation in outside circles as a fraud. -##### Wears a Sheen of Ice[](#focus-wears-a-sheen-of-ice "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wears-a-sheen-of-ice .og-h-small .og-border} +##### Wears a Sheen of Ice [#](#focus-wears-a-sheen-of-ice){.og-h-anchor aria-hidden="true"} {#focus-wears-a-sheen-of-ice .og-h-small .og-border} [(Cypher System Rulebook, page 78)]{.og-ref} @@ -10771,7 +10771,7 @@ ::: ::: {.col-12 .col-md-6} -##### Wears Power Armor[](#focus-wears-power-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wears-power-armor .og-h-small .og-border} +##### Wears Power Armor [#](#focus-wears-power-armor){.og-h-anchor aria-hidden="true"} {#focus-wears-power-armor .og-h-small .og-border} [(Cypher System Rulebook, page 78)]{.og-ref} @@ -10794,7 +10794,7 @@ ::: ::: {.col-12 .col-md-6} -##### Wields an Enchanted Weapon[](#focus-wields-an-enchanted-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-an-enchanted-weapon .og-h-small .og-border} +##### Wields an Enchanted Weapon [#](#focus-wields-an-enchanted-weapon){.og-h-anchor aria-hidden="true"} {#focus-wields-an-enchanted-weapon .og-h-small .og-border} [(Godforsaken, page 26)]{.og-ref}[(Claim the Sky, page 48)]{.og-ref} @@ -10816,7 +10816,7 @@ ::: ::: {.col-12 .col-md-6} -##### Wields Invisible Force[](#focus-wields-invisible-force "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-invisible-force .og-h-small .og-border} +##### Wields Invisible Force [#](#focus-wields-invisible-force){.og-h-anchor aria-hidden="true"} {#focus-wields-invisible-force .og-h-small .og-border} [(Claim the Sky, page 48)]{.og-ref} @@ -10837,7 +10837,7 @@ ::: ::: {.col-12 .col-md-6} -##### Wields Two Weapons at Once[](#focus-wields-two-weapons-at-once "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-two-weapons-at-once .og-h-small .og-border} +##### Wields Two Weapons at Once [#](#focus-wields-two-weapons-at-once){.og-h-anchor aria-hidden="true"} {#focus-wields-two-weapons-at-once .og-h-small .og-border} [(Cypher System Rulebook, page 78)]{.og-ref} @@ -10857,7 +10857,7 @@ ::: ::: {.col-12 .col-md-6} -##### Works for a Living[](#focus-works-for-a-living "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-for-a-living .og-h-small .og-border} +##### Works for a Living [#](#focus-works-for-a-living){.og-h-anchor aria-hidden="true"} {#focus-works-for-a-living .og-h-small .og-border} [(Cypher System Rulebook, page 78)]{.og-ref} @@ -10878,7 +10878,7 @@ ::: ::: {.col-12 .col-md-6} -##### Works Miracles[](#focus-works-miracles "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-miracles .og-h-small .og-border} +##### Works Miracles [#](#focus-works-miracles){.og-h-anchor aria-hidden="true"} {#focus-works-miracles .og-h-small .og-border} [(Cypher System Rulebook, page 79)]{.og-ref} @@ -10898,7 +10898,7 @@ ::: ::: {.col-12 .col-md-6} -##### Works the Back Alleys[](#focus-works-the-back-alleys "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-the-back-alleys .og-h-small .og-border} +##### Works the Back Alleys [#](#focus-works-the-back-alleys){.og-h-anchor aria-hidden="true"} {#focus-works-the-back-alleys .og-h-small .og-border} [(Cypher System Rulebook, page 79)]{.og-ref} @@ -10916,7 +10916,7 @@ ::: ::: {.col-12 .col-md-6} -##### Works the System[](#focus-works-the-system "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-the-system .og-h-small .og-border} +##### Works the System [#](#focus-works-the-system){.og-h-anchor aria-hidden="true"} {#focus-works-the-system .og-h-small .og-border} [(Cypher System Rulebook, page 79)]{.og-ref} @@ -10936,7 +10936,7 @@ ::: ::: {.col-12 .col-md-6} -##### Would Rather Be Reading[](#focus-would-rather-be-reading "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-would-rather-be-reading .og-h-small .og-border} +##### Would Rather Be Reading [#](#focus-would-rather-be-reading){.og-h-anchor aria-hidden="true"} {#focus-would-rather-be-reading .og-h-small .og-border} [(Cypher System Rulebook, page 79)]{.og-ref} @@ -10959,7 +10959,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating New Foci[](#focus-creating-new-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-creating-new-foci} +#### Creating New Foci [#](#focus-creating-new-foci){.og-h-anchor aria-hidden="true"} {#focus-creating-new-foci} [(Cypher System Rulebook, page 80)]{.og-ref} @@ -10977,7 +10977,7 @@ in this chapter). Alternatively, a new fire-using focus should get an all-new name like Stokes the Flames of the Apocalypse or Lights Fires With a Thought. -##### Choosing Abilities by Relative Power[](#focus-choosing-abilities-by-relative-power "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choosing-abilities-by-relative-power} +##### Choosing Abilities by Relative Power [#](#focus-choosing-abilities-by-relative-power){.og-h-anchor aria-hidden="true"} {#focus-choosing-abilities-by-relative-power} [(Cypher System Rulebook, page 80)]{.og-ref} @@ -11002,7 +11002,7 @@ ability is made available at tier 1 or 2, or a high-tier ability is made available at tier 3 or 4, the higher cost will be a balancing factor. -##### Balancing Abilities[](#focus-balancing-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-balancing-abilities} +##### Balancing Abilities [#](#focus-balancing-abilities){.og-h-anchor aria-hidden="true"} {#focus-balancing-abilities} [(Cypher System Rulebook, page 80)]{.og-ref} @@ -11021,7 +11021,7 @@ or the previous tier, isn\'t quite as good. Balancing a focus is a bit of an art. Resist the urge to overpower the focus, but don\'t underpower it, either. -##### Ability Guidelines are Not Prescriptive[](#focus-ability-guidelines-are-not-prescriptive "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-guidelines-are-not-prescriptive} +##### Ability Guidelines are Not Prescriptive [#](#focus-ability-guidelines-are-not-prescriptive){.og-h-anchor aria-hidden="true"} {#focus-ability-guidelines-are-not-prescriptive} [(Cypher System Rulebook, page 80)]{.og-ref} @@ -11035,7 +11035,7 @@ the tier 5 guideline for energy manipulation calls for. Making the change is probably especially valid if you call your new focus something like Channels the Ninth Circle. -##### Ability Swap[](#focus-ability-swap "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-swap} +##### Ability Swap [#](#focus-ability-swap){.og-h-anchor aria-hidden="true"} {#focus-ability-swap} [(Cypher System Rulebook, page 80)]{.og-ref} @@ -11044,7 +11044,7 @@ out one of their type abilities for an indicated low-tier focus ability. The ability is gained instead of one of the abilities normally granted by the character\'s type. -##### Concept and Category[](#focus-concept-and-category "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-concept-and-category} +##### Concept and Category [#](#focus-concept-and-category){.og-h-anchor aria-hidden="true"} {#focus-concept-and-category} [(Cypher System Rulebook, page 81)]{.og-ref} @@ -11081,7 +11081,7 @@ might generate clouds of dust in their wake). ::: {.alert .ps-4 .pb-0} -###### Abilities That Reference Other Abilities[](#focus-that-reference-other-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-that-reference-other-abilities} +###### Abilities That Reference Other Abilities [#](#focus-that-reference-other-abilities){.og-h-anchor aria-hidden="true"} {#focus-that-reference-other-abilities} [(Cypher System Rulebook, page 81)]{.og-ref} @@ -11090,7 +11090,7 @@ focus as a selection a PC can make at a lower tier. ::: -##### Creating Brand-New Abilities[](#focus-creating-brand-new-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-creating-brand-new-abilities} +##### Creating Brand-New Abilities [#](#focus-creating-brand-new-abilities){.og-h-anchor aria-hidden="true"} {#focus-creating-brand-new-abilities} [(Cypher System Rulebook, page 81)]{.og-ref} @@ -11108,7 +11108,7 @@ As a good rule of thumb, a typical ability should cost points equal to its tier. -##### Choose GM Intrusions[](#focus-choose-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choose-gm-intrusions} +##### Choose GM Intrusions [#](#focus-choose-gm-intrusions){.og-h-anchor aria-hidden="true"} {#focus-choose-gm-intrusions} [(Cypher System Rulebook, page 81)]{.og-ref} @@ -11119,12 +11119,12 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Focus Categories[](#focus-focus-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-focus-categories} +#### Focus Categories [#](#focus-focus-categories){.og-h-anchor aria-hidden="true"} {#focus-focus-categories} [(Cypher System Rulebook, page 82)]{.og-ref} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Focus Categories[](#choose-focus-category "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-focus-category .og-h-small .og-border} +##### Quick Reference: Focus Categories [#](#choose-focus-category){.og-h-anchor aria-hidden="true"} {#choose-focus-category .og-h-small .og-border} ‡ --- *denotes foci that are uncategorized by the CSRD. Their inclusion and categorization was performed by the editor.* @@ -11142,7 +11142,7 @@ - [Customizing Foci](#focus-customizing-foci) [(94)]{.og-ref} ::: -##### Ally Use[](#focus-category-ally-use "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use} +##### Ally Use [#](#focus-category-ally-use){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use} [(Cypher System Rulebook, page 82)]{.og-ref} @@ -11174,7 +11174,7 @@ - [Shepherds Spirits](#focus-shepherds-spirits) ::: -###### Ability Selection Guidelines[](#focus-category-ally-use-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-ally-use-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use-ability-selection-guidelines} [(Cypher System Rulebook, page 82)]{.og-ref} @@ -11231,7 +11231,7 @@ theme. For instance, someone who gains followers through high charisma and training might gain an ability to learn otherwise impossible-to-glean information. -##### Basic[](#focus-category-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-basic} +##### Basic [#](#focus-category-basic){.og-h-anchor aria-hidden="true"} {#focus-category-basic} [(Cypher System Rulebook, page 83)]{.og-ref} @@ -11266,7 +11266,7 @@ - [Would Rather Be Reading](#focus-would-rather-be-reading) ::: -###### Ability Selection Guidelines[](#focus-category-basic-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-basic-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-basic-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-basic-ability-selection-guidelines} [(Cypher System Rulebook, page 83)]{.og-ref} @@ -11312,7 +11312,7 @@ into the realm of the fantastic. For instance, an ability that allows a character to take two actions instead of one would be reasonable. Granting additional training, assets, or Edge would also be fine. -##### Energy Manipulation[](#focus-category-energy-manipulation "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation} +##### Energy Manipulation [#](#focus-category-energy-manipulation){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation} [(Cypher System Rulebook, page 84)]{.og-ref} @@ -11351,7 +11351,7 @@ - [Wields Invisible Force](#focus-wields-invisible-force)‡ ::: -###### Ability Selection Guidelines[](#focus-category-energy-manipulation-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-energy-manipulation-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation-ability-selection-guidelines} [(Cypher System Rulebook, page 84)]{.og-ref} @@ -11392,7 +11392,7 @@ abilities, such as fashioning a fiery [follower](#followers) (if using fire), teleporting a great distance as a blast of lightning (if using electricity), creating solid objects out of the energy, and so on. -##### Environment Manipulation[](#focus-category-environment-manipulation "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-environment-manipulation} +##### Environment Manipulation [#](#focus-category-environment-manipulation){.og-h-anchor aria-hidden="true"} {#focus-category-environment-manipulation} [(Cypher System Rulebook, page 85)]{.og-ref} @@ -11436,7 +11436,7 @@ - [Touches the Sky](#focus-touches-the-sky)‡ ::: -###### Ability Selection Guidelines[](#focus-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-ability-selection-guidelines} [(Cypher System Rulebook, page 85)]{.og-ref} @@ -11489,7 +11489,7 @@ of manipulation offered, or a different way of using that ability to unlock an as-yet-unexplored facet of the ability. -##### Exploration[](#focus-category-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-exploration} +##### Exploration [#](#focus-category-exploration){.og-h-anchor aria-hidden="true"} {#focus-category-exploration} [(Cypher System Rulebook, page 86)]{.og-ref} @@ -11526,7 +11526,7 @@ - [Shrinks to Minute Size](#focus-shrinks-to-minute-size)‡ ::: -###### Ability Selection Guidelines[](#focus-category-exploration-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-exploration-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-exploration-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-exploration-ability-selection-guidelines} [(Cypher System Rulebook, page 86)]{.og-ref} @@ -11571,7 +11571,7 @@ The other option should be something that benefits the character, either an offensive or defensive ability, or yet another ability that further broadens their capacity to explore in the focus\'s chosen realm. -##### Influence[](#focus-category-influence "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-influence} +##### Influence [#](#focus-category-influence){.og-h-anchor aria-hidden="true"} {#focus-category-influence} [(Cypher System Rulebook, page 87)]{.og-ref} @@ -11603,7 +11603,7 @@ - [Works the System](#focus-works-the-system) ::: -###### Ability Selection Guidelines[](#focus-category-influence-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-influence-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-influence-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-influence-ability-selection-guidelines} [(Cypher System Rulebook, page 87)]{.og-ref} @@ -11661,7 +11661,7 @@ the kind of influence used, or a different way of using that ability to unlock an as-yet-unexplored facet of the ability. -##### Irregular[](#focus-category-irregular "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-irregular} +##### Irregular [#](#focus-category-irregular){.og-h-anchor aria-hidden="true"} {#focus-category-irregular} [(Cypher System Rulebook, page 88)]{.og-ref} @@ -11700,7 +11700,7 @@ - [Walks the Wild Woods](#focus-walks-the-wild-woods)‡ ::: -###### Ability Selection Guidelines[](#focus-category-irregular-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-irregular-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-irregular-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-irregular-ability-selection-guidelines} [(Cypher System Rulebook, page 88)]{.og-ref} @@ -11742,7 +11742,7 @@ first tier 6 option. For instance, if the first option provided some kind of attack, this one might be an interaction, information-gathering, or healing ability, depending on the focus\'s overarching theme. -##### Movement Expertise[](#focus-category-movement-expertise "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-movement-expertise} +##### Movement Expertise [#](#focus-category-movement-expertise){.og-h-anchor aria-hidden="true"} {#focus-category-movement-expertise} [(Cypher System Rulebook, page 89)]{.og-ref} @@ -11779,7 +11779,7 @@ - [Works the Back Alleys](#focus-works-the-back-alleys) ::: -###### Ability Selection Guidelines[](#focus-category-movement-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-movement-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-movement-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-movement-ability-selection-guidelines} [(Cypher System Rulebook, page 89)]{.og-ref} @@ -11827,7 +11827,7 @@ The other option should be something that further explores the use of the basic movement ability. If the tier 5 choice was the penultimate ability, this might be an even better ultimate ability related to the movement. -##### Striker Combat[](#focus-category-striker-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat} +##### Striker Combat [#](#focus-category-striker-combat){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat} [(Cypher System Rulebook, page 90)]{.og-ref} @@ -11873,7 +11873,7 @@ - [Wields Two Weapons at Once](#focus-wields-two-weapons-at-once) ::: -###### Ability Selection Guidelines[](#focus-category-striker-combat-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-striker-combat-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat-ability-selection-guidelines} [(Cypher System Rulebook, page 90)]{.og-ref} @@ -11928,7 +11928,7 @@ level 4, but with guidance for using Effort to increase the level of the target), or to select yet another foe, make another attack, or get away in order to fight another day. -##### Support[](#focus-category-support "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-support} +##### Support [#](#focus-category-support){.og-h-anchor aria-hidden="true"} {#focus-category-support} [(Cypher System Rulebook, page 92)]{.og-ref} @@ -11962,7 +11962,7 @@ - [Works Miracles](#focus-works-miracles) ::: -###### Ability Selection Guidelines[](#focus-category-support-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-support-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-support-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-support-ability-selection-guidelines} [(Cypher System Rulebook, page 92)]{.og-ref} @@ -12005,7 +12005,7 @@ The other option could provide an alternative ultimate method of helping another; many foci in this category do. However, an option that provides high-tier offense or defense is also completely reasonable. -##### Tank Combat[](#focus-category-tank-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat} +##### Tank Combat [#](#focus-category-tank-combat){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat} [(Cypher System Rulebook, page 93)]{.og-ref} @@ -12044,7 +12044,7 @@ - [Stands Like a Bastion](#focus-stands-like-a-bastion) ::: -###### Ability Selection Guidelines[](#focus-category-tank-combat-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat-ability-selection-guidelines} +###### Ability Selection Guidelines [#](#focus-category-tank-combat-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat-ability-selection-guidelines} [(Cypher System Rulebook, page 93)]{.og-ref} @@ -12101,7 +12101,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Customizing Foci[](#focus-customizing-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci} +#### Customizing Foci [#](#focus-customizing-foci){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12116,14 +12116,14 @@ ::: row ::: {.col .col-md-6} -##### Tier 1[](#focus-customizing-foci-tier-1 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-1 .og-h-small} +##### Tier 1 [#](#focus-customizing-foci-tier-1){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-1 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} - [Combat Prowess](#ability-combat-prowess) [(120)]{.og-ref} - [Enhanced Potential](#ability-enhanced-potential) [(135)]{.og-ref} -##### Tier 2[](#focus-customizing-foci-tier-2 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-2 .og-h-small} +##### Tier 2 [#](#focus-customizing-foci-tier-2){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-2 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12132,7 +12132,7 @@ - [Practiced With All Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref} - [Skill With Attacks](#ability-skill-with-attacks) [(183)]{.og-ref} -##### Tier 3[](#focus-customizing-foci-tier-3 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-3 .og-h-small} +##### Tier 3 [#](#focus-customizing-foci-tier-3){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-3 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12142,7 +12142,7 @@ ::: ::: {.col .col-md-6} -##### Tier 4[](#focus-customizing-foci-tier-4 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-4 .og-h-small} +##### Tier 4 [#](#focus-customizing-foci-tier-4){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-4 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12150,7 +12150,7 @@ - [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} - [Built-in Weaponry](#ability-built-in-weaponry) [(116)]{.og-ref} -##### Tier 5[](#focus-customizing-foci-tier-5 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-5 .og-h-small} +##### Tier 5 [#](#focus-customizing-foci-tier-5){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-5 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12158,7 +12158,7 @@ - [Adaptation](#ability-adaptation) [(108)]{.og-ref} - [Defensive Field](#ability-defensive-field) [(127)]{.og-ref} -##### Tier 6[](#focus-customizing-foci-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-6 .og-h-small} +##### Tier 6 [#](#focus-customizing-foci-tier-6){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-6 .og-h-small} [(Cypher System Rulebook, page 94)]{.og-ref} @@ -12176,7 +12176,7 @@ ::: {.alert .ps-4 .pb-0} ::: row ::: col-md-8 -#### Additional Foci[](#additional-foci "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Foci [#](#additional-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -12224,7 +12224,7 @@ - [VURT](#vurt-foci) ::: -##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"}[](#expanded-worlds-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border} +##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-foci){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border} *Where will your campaign take you? What worlds will you build?* @@ -12286,7 +12286,7 @@ - *Serves and Protects* is missing from the *Crime and Espionage* and *Historical* lists. ::: -##### First Responders --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-foci .og-h-small .og-h-small-icon .og-border} +##### First Responders --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-foci){.og-h-anchor aria-hidden="true"} {#first-responders-foci .og-h-small .og-h-small-icon .og-border} *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a different sort---and they call for a different kind of hero.* @@ -12299,7 +12299,7 @@ *See also: [First Responders --- Types](#first-responders-types) and [First Responders --- What\'s in the Book?](#first-responders-product)* -##### Gods of the Fall --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-foci .og-h-small .og-h-small-icon .og-border} +##### Gods of the Fall --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-foci){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-foci .og-h-small .og-h-small-icon .og-border} *The Gods are eead---now it\'s your turn.* @@ -12311,7 +12311,7 @@ *See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall --- Types](#gods-of-the-fall-types), and [Gods of the Fall --- What\'s in the Book?](#gods-of-the-fall-product)* -##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border} +##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-foci){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border} *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of crystalpunk aesthetics thrown in for fun and good measure.* @@ -12343,7 +12343,7 @@ Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane --- What\'s in the Book?](#harrow-the-blighted-plane-product)* -##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border} +##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border} *Deep within the archives of the Magnus Institute, dark things are stirring...* @@ -12369,7 +12369,7 @@ *See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives --- Types](#magnus-archives-types) and [The Magnus Archives --- What\'s in the Book?](#magnus-archives-product)* -##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border} +##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-foci){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border} *Cosmic horror meets bureaucratic satire!* @@ -12422,7 +12422,7 @@ Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* -##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border} +##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border} *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* @@ -12439,7 +12439,7 @@ *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Types](#neon-rain-types), and [Neon Rain --- What\'s in the Book?](#neon-rain-product)* -##### Numenera Discovery --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera Discovery --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-foci){.og-h-anchor aria-hidden="true"} {#numenera-discovery-foci .og-h-small .og-h-small-icon .og-border} *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.* @@ -12472,7 +12472,7 @@ *See also: [Numenera Discovery --- Descriptors](#numenera-discovery-descriptors), [Numenera Discovery --- Types](#numenera-discovery-types), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* -##### Numenera Destiny --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera Destiny --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-foci){.og-h-anchor aria-hidden="true"} {#numenera-destiny-foci .og-h-small .og-h-small-icon .og-border} *Create centers of learning or trade. Innovate, build, and protect.* @@ -12512,7 +12512,7 @@ *See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny --- Types](#numenera-destiny-types), and [Numenera Destiny --- What\'s in the Book?](#numenera-destiny-product)* -##### Numenera Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"}[](#numenera-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"} [#](#numenera-character-options-foci){.og-h-anchor aria-hidden="true"} {#numenera-character-options-foci .og-h-small .og-h-small-icon .og-border} *The character you envision.* @@ -12541,7 +12541,7 @@ *See also: [Numenera Character Options --- Descriptors](#numenera-character-options-descriptors)* -##### Numenera Character Options 2 --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera Character Options 2 --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-foci){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-foci .og-h-small .og-h-small-icon .og-border} *Build a character as wondrous as the Ninth World itself!* @@ -12574,7 +12574,7 @@ *See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera Character Options 2 --- Types](#numenera-character-options-2-types)* -##### Jade Colossus: Ruins of the Prior Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/jade-colossus-ruins-of-the-prior-worlds/){aria-label="Purchase Jade Colossus: Ruins of the Prior Worlds"}[](#jade-colossus-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#jade-colossus-foci .og-h-small .og-h-small-icon .og-border} +##### Jade Colossus: Ruins of the Prior Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/jade-colossus-ruins-of-the-prior-worlds/){aria-label="Purchase Jade Colossus: Ruins of the Prior Worlds"} [#](#jade-colossus-foci){.og-h-anchor aria-hidden="true"} {#jade-colossus-foci .og-h-small .og-h-small-icon .og-border} *The essential GM\'s companion for adventure building in the weird and wondrous Ninth World.* @@ -12583,7 +12583,7 @@ - Speaks in Exaltation [(JC, 20)]{.og-ref} - Taps the Void [(JC, 22)]{.og-ref} -##### Numenera: The Ninth World Guidebook --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"}[](#ninth-world-guidebook-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera: The Ninth World Guidebook --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"} [#](#ninth-world-guidebook-foci){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-foci .og-h-small .og-h-small-icon .og-border} *From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the @@ -12593,7 +12593,7 @@ *See also: [Numenera: The Ninth World Guidebook --- Descriptors](#ninth-world-guidebook-descriptors)* -##### Numenera: The Octopi of the Ninth World --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"}[](#octopi-of-the-ninth-world-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-foci .og-h-small .og-h-small-icon .og-border} +##### Numenera: The Octopi of the Ninth World --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"} [#](#octopi-of-the-ninth-world-foci){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-foci .og-h-small .og-h-small-icon .og-border} *The secrets of a billion-year empire.* @@ -12601,7 +12601,7 @@ *See also: [Numenera: The Octopi of the Ninth World --- Descriptors](#octopi-of-the-ninth-world-descriptors)* -##### Torment: Tides of Numenera---The Explorer\'s Guide --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"}[](#torment-the-explorers-guide-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-foci .og-h-small .og-h-small-icon .og-border} +##### Torment: Tides of Numenera---The Explorer\'s Guide --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"} [#](#torment-the-explorers-guide-foci){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-foci .og-h-small .og-h-small-icon .og-border} *Explore new lands. Discover new creatures. Unearth new secrets.* @@ -12612,7 +12612,7 @@ *See also: [Torment: Tides of Numenera---The Explorer\'s Guide --- Descriptors](#torment-the-explorers-guide-descriptors)* -##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border} +##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-foci){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border} *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* @@ -12652,7 +12652,7 @@ 91)]{.og-ref} ability should be a tier 5 ability instead of tier 4. ::: -##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border} +##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border} *A collection of free, online options for your best game ever!* @@ -12668,7 +12668,7 @@ *See also: [Old Gus\' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)* -##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border} +##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border} *Unlock the mysteries of the planes!* @@ -12680,7 +12680,7 @@ *See also: [Path of the Planebreaker --- Descriptors](#path-of-the-planebreaker-descriptors) and [Path of the Planebreaker --- What\'s in the Book?](#path-of-the-planebreaker-product)* -##### Planar Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-foci .og-h-small .og-h-small-icon .og-border} +##### Planar Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-foci){.og-h-anchor aria-hidden="true"} {#planar-character-options-foci .og-h-small .og-h-small-icon .og-border} *Create awesome characters altered---or formed---by the planes!* @@ -12704,7 +12704,7 @@ *See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character Options --- Flavors](#planar-character-options-flavors)* -##### Predation --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-foci .og-h-small .og-h-small-icon .og-border} +##### Predation --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-foci){.og-h-anchor aria-hidden="true"} {#predation-foci .og-h-small .og-h-small-icon .og-border} *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* @@ -12716,7 +12716,7 @@ *See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation --- What\'s in the Book?](#predation-product)* -##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border} +##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-foci){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border} *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.* @@ -12753,7 +12753,7 @@ *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- What\'s in the Book?](#shotguns-and-sorcery-product)* -##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border} +##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-foci){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border} *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called the Strange.* @@ -12802,7 +12802,7 @@ *See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange --- Types](#the-strange-corebook-types), and [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* -##### In Translation: The Strange Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"}[](#in-translation-the-strange-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-foci .og-h-small .og-h-small-icon .og-border} +##### In Translation: The Strange Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"} [#](#in-translation-the-strange-character-options-foci){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-foci .og-h-small .og-h-small-icon .og-border} *Translating to a new recursion? It\'s not just about visiting---it\'s about becoming a part of it. About becoming a different version of yourself.* @@ -12861,7 +12861,7 @@ *See also: [In Translation: The Strange Character Options --- Descriptors](#in-translation-the-strange-character-options-descriptors)* -##### Worlds Numberless and Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/worlds-numberless-and-strange/){aria-label="Purchase Worlds Numberless and Strange"}[](#worlds-numberless-and-strange-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#worlds-numberless-and-strange-foci .og-h-small .og-h-small-icon .og-border} +##### Worlds Numberless and Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/worlds-numberless-and-strange/){aria-label="Purchase Worlds Numberless and Strange"} [#](#worlds-numberless-and-strange-foci){.og-h-anchor aria-hidden="true"} {#worlds-numberless-and-strange-foci .og-h-small .og-h-small-icon .og-border} *What will you find as you venture into Earth\'s shoals?* @@ -12876,7 +12876,7 @@ - Quells Undead [(WNS, 206)]{.og-ref} - Trick-or-Treats [(WNS, 207)]{.og-ref} -##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border} +##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border} *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* @@ -12891,7 +12891,7 @@ *See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Types](#tidal-blades-types)* -##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border} +##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-foci){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border} *Superpowers and horror in a dark eighties.* @@ -12903,7 +12903,7 @@ *See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked --- What\'s in the Book?](#unmasked-product)* -##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border} +##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-foci){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border} *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* @@ -12945,7 +12945,7 @@ ### [Chapter 9]{.og-chap} Abilities ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Abilities[](#choose-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-abilities .og-h-small .og-border} +#### Quick Reference: Abilities [#](#choose-abilities){.og-h-anchor aria-hidden="true"} {#choose-abilities .og-h-small .og-border} - [Special Abilities](#special-abilities) [(18)]{.og-ref} - [Activate a Special Ability](#action-activate-a-special-ability) [(223)]{.og-ref} @@ -13058,7 +13058,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Ability Categories and Relative Power[](#ability-categories-and-relative-power "Permalink"){.og-h-anchor aria-hidden="true"} +#### Ability Categories and Relative Power [#](#ability-categories-and-relative-power){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 95)]{.og-ref} @@ -13091,7 +13091,7 @@ would be appropriate choices. ::: -#### Attack Skill[](#abilities-category-attack-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill .og-border} +#### Attack Skill [#](#abilities-category-attack-skill){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill .og-border} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13101,7 +13101,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-attack-skill-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-attack-skill-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-low-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13117,7 +13117,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-attack-skill-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-attack-skill-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-mid-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13136,7 +13136,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-attack-skill-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-attack-skill-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-high-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13151,7 +13151,7 @@ ::: ::: -#### Companion[](#abilities-category-companion "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion .og-border} +#### Companion [#](#abilities-category-companion){.og-h-anchor aria-hidden="true"} {#abilities-category-companion .og-border} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13166,7 +13166,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-companion-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-companion-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-low-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13189,7 +13189,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-companion-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-companion-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-mid-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13225,7 +13225,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-companion-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-companion-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-high-tier .og-h-small} [(Cypher System Rulebook, page 96)]{.og-ref} @@ -13258,7 +13258,7 @@ ::: ::: -#### Control[](#abilities-category-control "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-control .og-border} +#### Control [#](#abilities-category-control){.og-h-anchor aria-hidden="true"} {#abilities-category-control .og-border} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13267,7 +13267,7 @@ ::: row ::: col-12 -##### Low Tier:[](#-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-low-tier .og-h-small} +##### Low Tier: [#](#-low-tier){.og-h-anchor aria-hidden="true"} {#-low-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13284,7 +13284,7 @@ ::: ::: col-12 -##### Mid Tier:[](#-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-mid-tier .og-h-small} +##### Mid Tier: [#](#-mid-tier){.og-h-anchor aria-hidden="true"} {#-mid-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13304,7 +13304,7 @@ ::: ::: col-12 -##### High Tier:[](#-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-high-tier .og-h-small} +##### High Tier: [#](#-high-tier){.og-h-anchor aria-hidden="true"} {#-high-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13323,7 +13323,7 @@ ::: ::: -#### Craft[](#abilities-category-craft "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft .og-border} +#### Craft [#](#abilities-category-craft){.og-h-anchor aria-hidden="true"} {#abilities-category-craft .og-border} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13333,7 +13333,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-craft-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-craft-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-low-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13353,7 +13353,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-craft-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-craft-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-mid-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13366,7 +13366,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-craft-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-craft-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-high-tier .og-h-small} [(Cypher System Rulebook, page 97)]{.og-ref} @@ -13380,7 +13380,7 @@ ::: ::: -#### Cure[](#abilities-category-cure "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure .og-border} +#### Cure [#](#abilities-category-cure){.og-h-anchor aria-hidden="true"} {#abilities-category-cure .og-border} [(Cypher System Rulebook, page 98)]{.og-ref} @@ -13390,7 +13390,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-cure-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-cure-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-low-tier .og-h-small} [(Cypher System Rulebook, page 98)]{.og-ref} @@ -13425,7 +13425,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-cure-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-cure-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-mid-tier .og-h-small} [(Cypher System Rulebook, page 98)]{.og-ref} @@ -13458,7 +13458,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-cure-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-cure-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-high-tier .og-h-small} [(Cypher System Rulebook, page 98)]{.og-ref} @@ -13489,7 +13489,7 @@ ::: ::: -#### Cyphers and Artifacts[](#abilities-category-cyphers-and-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts .og-border} +#### Cyphers and Artifacts [#](#abilities-category-cyphers-and-artifacts){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13498,7 +13498,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-cyphers-and-artifacts-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-cyphers-and-artifacts-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-low-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13518,7 +13518,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-cyphers-and-artifacts-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-cyphers-and-artifacts-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-mid-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13536,7 +13536,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-cyphers-and-artifacts-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-cyphers-and-artifacts-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-high-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13561,7 +13561,7 @@ ::: ::: -#### Environment[](#abilities-category-environment "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment .og-border} +#### Environment [#](#abilities-category-environment){.og-h-anchor aria-hidden="true"} {#abilities-category-environment .og-border} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13570,7 +13570,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-environment-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-environment-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-low-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13605,7 +13605,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-environment-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-environment-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-mid-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13632,7 +13632,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-environment-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-environment-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-high-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13656,7 +13656,7 @@ ::: ::: -#### Errata[](#abilities-category-errata "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata .og-border} +#### Errata [#](#abilities-category-errata){.og-h-anchor aria-hidden="true"} {#abilities-category-errata .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13684,7 +13684,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-errata-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-errata-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-low-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13719,7 +13719,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-errata-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-errata-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-mid-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13752,7 +13752,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-errata-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-errata-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-high-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13775,7 +13775,7 @@ ::: ::: -#### Extra Action[](#abilities-category-extra-action "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action .og-border} +#### Extra Action [#](#abilities-category-extra-action){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13787,7 +13787,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-extra-action-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-extra-action-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-low-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13808,7 +13808,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-extra-action-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-extra-action-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-mid-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13828,7 +13828,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-extra-action-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-extra-action-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-high-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -13860,7 +13860,7 @@ ::: ::: -#### Information[](#abilities-category-information "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information .og-border} +#### Information [#](#abilities-category-information){.og-h-anchor aria-hidden="true"} {#abilities-category-information .og-border} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13869,7 +13869,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-information-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-information-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-low-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13901,7 +13901,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-information-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-information-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-mid-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13925,7 +13925,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-information-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-information-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-high-tier .og-h-small} [(Cypher System Rulebook, page 99)]{.og-ref} @@ -13940,7 +13940,7 @@ ::: ::: -#### Meta[](#abilities-category-meta "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta .og-border} +#### Meta [#](#abilities-category-meta){.og-h-anchor aria-hidden="true"} {#abilities-category-meta .og-border} [(Cypher System Rulebook, page 100)]{.og-ref} @@ -13950,7 +13950,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-meta-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-meta-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-low-tier .og-h-small} [(Cypher System Rulebook, page 100)]{.og-ref} @@ -14030,7 +14030,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-meta-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-meta-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-mid-tier .og-h-small} [(Cypher System Rulebook, page 100)]{.og-ref} @@ -14137,7 +14137,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-meta-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-meta-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-high-tier .og-h-small} [(Cypher System Rulebook, page 101)]{.og-ref} @@ -14224,7 +14224,7 @@ ::: ::: -#### Movement[](#abilities-category-movement "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement .og-border} +#### Movement [#](#abilities-category-movement){.og-h-anchor aria-hidden="true"} {#abilities-category-movement .og-border} [(Cypher System Rulebook, page 101)]{.og-ref} @@ -14233,7 +14233,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-movement-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-movement-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-low-tier .og-h-small} [(Cypher System Rulebook, page 101)]{.og-ref} @@ -14254,7 +14254,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-movement-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-movement-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-mid-tier .og-h-small} [(Cypher System Rulebook, page 101)]{.og-ref} @@ -14282,7 +14282,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-movement-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-movement-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-high-tier .og-h-small} [(Cypher System Rulebook, page 101)]{.og-ref} @@ -14320,7 +14320,7 @@ ::: ::: -#### Protection[](#abilities-category-protection "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection .og-border} +#### Protection [#](#abilities-category-protection){.og-h-anchor aria-hidden="true"} {#abilities-category-protection .og-border} [(Cypher System Rulebook, page 102)]{.og-ref} @@ -14329,7 +14329,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-protection-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-protection-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-low-tier .og-h-small} [(Cypher System Rulebook, page 102)]{.og-ref} @@ -14396,7 +14396,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-protection-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-protection-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-mid-tier .og-h-small} [(Cypher System Rulebook, page 102)]{.og-ref} @@ -14456,7 +14456,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-protection-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-protection-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-high-tier .og-h-small} [(Cypher System Rulebook, page 102)]{.og-ref} @@ -14488,7 +14488,7 @@ ::: ::: -#### Recovery[](#abilities-category-recovery "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery .og-border} +#### Recovery [#](#abilities-category-recovery){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14497,7 +14497,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-recovery-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-recovery-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-low-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14520,7 +14520,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-recovery-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-recovery-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-mid-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14532,7 +14532,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-recovery-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-recovery-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-high-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14545,7 +14545,7 @@ ::: ::: -#### Roll[](#abilities-category-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll .og-border} +#### Roll [#](#abilities-category-roll){.og-h-anchor aria-hidden="true"} {#abilities-category-roll .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14554,7 +14554,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-roll-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-roll-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-low-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14563,7 +14563,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-roll-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-roll-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-mid-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14578,7 +14578,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-roll-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-roll-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-high-tier .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14598,7 +14598,7 @@ ::: ::: -#### Senses[](#abilities-category-senses "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses .og-border} +#### Senses [#](#abilities-category-senses){.og-h-anchor aria-hidden="true"} {#abilities-category-senses .og-border} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14607,7 +14607,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-senses-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-senses-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-low-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14631,7 +14631,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-senses-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-senses-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-mid-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14655,7 +14655,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-senses-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-senses-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-high-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14670,7 +14670,7 @@ ::: ::: -#### Social[](#abilities-category-social "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social .og-border} +#### Social [#](#abilities-category-social){.og-h-anchor aria-hidden="true"} {#abilities-category-social .og-border} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14679,7 +14679,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-social-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-social-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-low-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14701,7 +14701,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-social-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-social-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-mid-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14713,7 +14713,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-social-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-social-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-high-tier .og-h-small} [(Cypher System Rulebook, page 103)]{.og-ref} @@ -14721,7 +14721,7 @@ ::: ::: -#### Special Attack[](#abilities-category-special-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack .og-border} +#### Special Attack [#](#abilities-category-special-attack){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack .og-border} [(Cypher System Rulebook, page 104)]{.og-ref} @@ -14736,7 +14736,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-special-attack-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small} [(Cypher System Rulebook, page 104)]{.og-ref} @@ -14800,7 +14800,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-special-attack-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-special-attack-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-mid-tier .og-h-small} [(Cypher System Rulebook, page 104)]{.og-ref} @@ -14882,7 +14882,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-special-attack-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-special-attack-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-high-tier .og-h-small} [(Cypher System Rulebook, page 105)]{.og-ref} @@ -14959,7 +14959,7 @@ ::: ::: -#### Stats[](#abilities-category-stats "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats .og-border} +#### Stats [#](#abilities-category-stats){.og-h-anchor aria-hidden="true"} {#abilities-category-stats .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -14970,7 +14970,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-stats-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-stats-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-low-tier .og-h-small} - [Beast Form](#ability-beast-form) [(112)]{.og-ref} - [Bigger](#ability-bigger) [(113)]{.og-ref} @@ -14995,7 +14995,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-stats-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-stats-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-mid-tier .og-h-small} - [Amazing Effort](#ability-amazing-effort) [(109)]{.og-ref} - [Better Living Through Chemistry](#ability-better-living-through-chemistry) [(113)]{.og-ref} @@ -15036,7 +15036,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-stats-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-stats-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-high-tier .og-h-small} - [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} - [Agile Wit](#ability-agile-wit) [(109)]{.og-ref} @@ -15060,7 +15060,7 @@ ::: ::: -#### Support[](#abilities-category-support "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support .og-border} +#### Support [#](#abilities-category-support){.og-h-anchor aria-hidden="true"} {#abilities-category-support .og-border} [(Cypher System Rulebook, page 105)]{.og-ref} @@ -15068,7 +15068,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-support-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-support-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-low-tier .og-h-small} [(Cypher System Rulebook, page 105)]{.og-ref} @@ -15098,7 +15098,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-support-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-support-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-mid-tier .og-h-small} [(Cypher System Rulebook, page 105)]{.og-ref} @@ -15123,7 +15123,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-support-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-support-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-high-tier .og-h-small} [(Cypher System Rulebook, page 105)]{.og-ref} @@ -15149,7 +15149,7 @@ ::: ::: -#### Task[](#abilities-category-task "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task .og-border} +#### Task [#](#abilities-category-task){.og-h-anchor aria-hidden="true"} {#abilities-category-task .og-border} [(Cypher System Rulebook, page 106)]{.og-ref} @@ -15159,7 +15159,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-task-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-task-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-low-tier .og-h-small} [(Cypher System Rulebook, page 106)]{.og-ref} @@ -15294,7 +15294,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-task-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-task-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-mid-tier .og-h-small} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15352,7 +15352,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-task-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-task-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-high-tier .og-h-small} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15379,7 +15379,7 @@ ::: ::: -#### Transform[](#abilities-category-transform "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform .og-border} +#### Transform [#](#abilities-category-transform){.og-h-anchor aria-hidden="true"} {#abilities-category-transform .og-border} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15388,7 +15388,7 @@ ::: row ::: col-12 -##### Low Tier:[](#abilities-category-transform-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-low-tier .og-h-small} +##### Low Tier: [#](#abilities-category-transform-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-low-tier .og-h-small} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15412,7 +15412,7 @@ ::: ::: col-12 -##### Mid Tier:[](#abilities-category-transform-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-mid-tier .og-h-small} +##### Mid Tier: [#](#abilities-category-transform-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-mid-tier .og-h-small} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15430,7 +15430,7 @@ ::: ::: col-12 -##### High Tier:[](#abilities-category-transform-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-high-tier .og-h-small} +##### High Tier: [#](#abilities-category-transform-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-high-tier .og-h-small} [(Cypher System Rulebook, page 107)]{.og-ref} @@ -15453,7 +15453,7 @@ ::: ::: -#### Abilities---A[](#abilities-a "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-a .og-border} +#### Abilities---A [#](#abilities-a){.og-h-anchor aria-hidden="true"} {#abilities-a .og-border} [(Cypher System Rulebook, page 108)]{.og-ref} @@ -15718,7 +15718,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Animal Form Minor Abilities Table[](#animal-form-minor-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#animal-form-minor-abilities} +###### Animal Form Minor Abilities Table [#](#animal-form-minor-abilities){.og-h-anchor aria-hidden="true"} {#animal-form-minor-abilities} [(Godforsaken, page 30)]{.og-ref} @@ -15992,7 +15992,7 @@ them. Action. [(111)]{.og-ref} ::: -#### Abilities---B[](#abilities-b "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-b .og-border} +#### Abilities---B [#](#abilities-b){.og-h-anchor aria-hidden="true"} {#abilities-b .og-border} [(Cypher System Rulebook, page 112)]{.og-ref} @@ -16574,7 +16574,7 @@ maximum thickness of the barrier, each level adding 3 feet (1 m). Action. [(116)]{.og-ref} ::: -#### Abilities---C[](#abilities-c "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-c .og-border} +#### Abilities---C [#](#abilities-c){.og-h-anchor aria-hidden="true"} {#abilities-c .og-border} [(Cypher System Rulebook, page 117)]{.og-ref} @@ -17325,7 +17325,7 @@ Science](#focus-conducts-weird-science) focus. ::: -#### Abilities---D[](#abilities-d "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-d .og-border} +#### Abilities---D [#](#abilities-d){.og-h-anchor aria-hidden="true"} {#abilities-d .og-border} [(Cypher System Rulebook, page 124)]{.og-ref} @@ -18118,7 +18118,7 @@ than the entire thing. Action. [(133)]{.og-ref} ::: -#### Abilities---E[](#abilities-e "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-e .og-border} +#### Abilities---E [#](#abilities-e){.og-h-anchor aria-hidden="true"} {#abilities-e .og-border} [(Cypher System Rulebook, page 133)]{.og-ref} @@ -18706,7 +18706,7 @@ as if it were extremely dim light. Enabler. [(138)]{.og-ref} ::: -#### Abilities---F[](#abilities-f "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-f .og-border} +#### Abilities---F [#](#abilities-f){.og-h-anchor aria-hidden="true"} {#abilities-f .og-border} [(Cypher System Rulebook, page 138)]{.og-ref} @@ -19196,7 +19196,7 @@ ::: ::: {.alert .pb-0} -##### Fiery Forgeborn [4 (12)]{.float-end}[](#creature-fiery-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fiery-forgeborn .og-h-small .og-tab} +##### Fiery Forgeborn [4 (12)]{.float-end} [#](#creature-fiery-forgeborn){.og-h-anchor aria-hidden="true"} {#creature-fiery-forgeborn .og-h-small .og-tab} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -19324,7 +19324,7 @@ you\'re not wearing physical armor. Enabler. [(144)]{.og-ref} ::: -#### Abilities---G[](#abilities-g "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-g .og-border} +#### Abilities---G [#](#abilities-g){.og-h-anchor aria-hidden="true"} {#abilities-g .og-border} [(Cypher System Rulebook, page 144)]{.og-ref} @@ -19337,7 +19337,7 @@ ::: ::: {.alert .pb-0} -##### Dust Diamondback [3 (9)]{.float-end}[](#creature-dust-diamondback "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dust-diamondback .og-h-small .og-tab} +##### Dust Diamondback [3 (9)]{.float-end} [#](#creature-dust-diamondback){.og-h-anchor aria-hidden="true"} {#creature-dust-diamondback .og-h-small .og-tab} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -19730,7 +19730,7 @@ **Gunner:** You inflict 1 additional point of damage with guns. Enabler. [(147)]{.og-ref} ::: -#### Abilities---H[](#abilities-h "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-h .og-border} +#### Abilities---H [#](#abilities-h){.og-h-anchor aria-hidden="true"} {#abilities-h .og-border} [(Cypher System Rulebook, page 147)]{.og-ref} @@ -19999,7 +19999,7 @@ stunt](#superhero-power-stunts). ::: -#### Abilities---I[](#abilities-i "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-i .og-border} +#### Abilities---I [#](#abilities-i){.og-h-anchor aria-hidden="true"} {#abilities-i .og-border} [(Cypher System Rulebook, page 150)]{.og-ref} @@ -20613,7 +20613,7 @@ Might Pool. Enabler. [(HNAM, 110)]{.og-ref} ::: -#### Abilities---J[](#abilities-j "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-j .og-border} +#### Abilities---J [#](#abilities-j){.og-h-anchor aria-hidden="true"} {#abilities-j .og-border} [(Cypher System Rulebook, page 155)]{.og-ref} @@ -20668,7 +20668,7 @@ **Just a Bit Mad:** You are trained in Intellect defense tasks. Enabler. [(156)]{.og-ref} ::: -#### Abilities---K[](#abilities-k "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-k .og-border} +#### Abilities---K [#](#abilities-k){.og-h-anchor aria-hidden="true"} {#abilities-k .og-border} [(Cypher System Rulebook, page 156)]{.og-ref} @@ -20740,7 +20740,7 @@ you select it, you must choose two different skills. Enabler. [(157)]{.og-ref} ::: -#### Abilities---L[](#abilities-l "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-l .og-border} +#### Abilities---L [#](#abilities-l){.og-h-anchor aria-hidden="true"} {#abilities-l .og-border} [(Cypher System Rulebook, page 157)]{.og-ref} @@ -20987,7 +20987,7 @@ [(159)]{.og-ref} ::: -#### Abilities---M[](#abilities-m "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-m .og-border} +#### Abilities---M [#](#abilities-m){.og-h-anchor aria-hidden="true"} {#abilities-m .og-border} [(Cypher System Rulebook, page 159)]{.og-ref} @@ -21763,7 +21763,7 @@ one hour instead of ten minutes. Enabler. [(165)]{.og-ref} ::: -#### Abilities---N[](#abilities-n "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-n .og-border} +#### Abilities---N [#](#abilities-n){.og-h-anchor aria-hidden="true"} {#abilities-n .og-border} [(Cypher System Rulebook, page 165)]{.og-ref} @@ -21924,7 +21924,7 @@ initiate. [(166)]{.og-ref} ::: -#### Abilities---O[](#abilities-o "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-o .og-border} +#### Abilities---O [#](#abilities-o){.og-h-anchor aria-hidden="true"} {#abilities-o .og-border} [(Cypher System Rulebook, page 167)]{.og-ref} @@ -22103,7 +22103,7 @@ can remain on overwatch as long as you wish, within reason. Action. [(168)]{.og-ref} ::: -#### Abilities---P[](#abilities-p "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-p .og-border} +#### Abilities---P [#](#abilities-p){.og-h-anchor aria-hidden="true"} {#abilities-p .og-border} [(Cypher System Rulebook, page 168)]{.og-ref} @@ -22660,7 +22660,7 @@ [(173)]{.og-ref} ::: -#### Abilities---Q[](#abilities-q "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-q .og-border} +#### Abilities---Q [#](#abilities-q){.og-h-anchor aria-hidden="true"} {#abilities-q .og-border} [(Cypher System Rulebook, page 173)]{.og-ref} @@ -22796,7 +22796,7 @@ underlying patterns, and solving puzzles. Enabler. [(174)]{.og-ref} ::: -#### Abilities---R[](#abilities-r "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-r .og-border} +#### Abilities---R [#](#abilities-r){.og-h-anchor aria-hidden="true"} {#abilities-r .og-border} [(Cypher System Rulebook, page 174)]{.og-ref} @@ -23364,7 +23364,7 @@ **Runner:** Your standard movement increases from short to long. Enabler. [(179)]{.og-ref} ::: -#### Abilities---S[](#abilities-s "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-s .og-border} +#### Abilities---S [#](#abilities-s){.og-h-anchor aria-hidden="true"} {#abilities-s .og-border} [(Cypher System Rulebook, page 179)]{.og-ref} @@ -24532,7 +24532,7 @@ ::: ::: {.alert .pb-0} -##### Demon [5 (15)]{.float-end}[](#creature-demon-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab} +##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab} [(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -24566,7 +24566,7 @@ ::: ::: {.alert .pb-0} -##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab} +##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab} [(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -24684,7 +24684,7 @@ Properties](#optional-rule-weapon-properties). ::: -#### Abilities---T[](#abilities-t "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border} +#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border} [(Cypher System Rulebook, page 188)]{.og-ref} @@ -25328,7 +25328,7 @@ actions this round. Enabler. [(194)]{.og-ref} ::: -#### Abilities---U[](#abilities-u "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-u .og-border} +#### Abilities---U [#](#abilities-u){.og-h-anchor aria-hidden="true"} {#abilities-u .og-border} [(Cypher System Rulebook, page 194)]{.og-ref} @@ -25479,7 +25479,7 @@ switch to a different cypher---the usurping ability works only once. Action to initiate. [(195)]{.og-ref} ::: -#### Abilities---V[](#abilities-v "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-v .og-border} +#### Abilities---V [#](#abilities-v){.og-h-anchor aria-hidden="true"} {#abilities-v .og-border} [(Cypher System Rulebook, page 196)]{.og-ref} @@ -25550,7 +25550,7 @@ for one round as quickly as you can move. Enabler. [(196)]{.og-ref} ::: -#### Abilities---W[](#abilities-w "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-w .og-border} +#### Abilities---W [#](#abilities-w){.og-h-anchor aria-hidden="true"} {#abilities-w .og-border} [(Cypher System Rulebook, page 196)]{.og-ref} @@ -25944,7 +25944,7 @@ available again until after you make a ten-hour [recovery roll](#recovery-rolls). Enabler. [(200)]{.og-ref} ::: -#### Abilities---Y[](#abilities-y "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-y .og-border} +#### Abilities---Y [#](#abilities-y){.og-h-anchor aria-hidden="true"} {#abilities-y .og-border} [(Cypher System Rulebook, page 200)]{.og-ref} @@ -25954,7 +25954,7 @@ specialized in one area. Enabler. [(200)]{.og-ref} ::: -#### Abilities---Z[](#abilities-z "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-z .og-border} +#### Abilities---Z [#](#abilities-z){.og-h-anchor aria-hidden="true"} {#abilities-z .og-border} [(Cypher System Rulebook, page 200)]{.og-ref} @@ -25967,10 +25967,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Cantrips[](#cantrips "Permalink"){.og-h-anchor aria-hidden="true"} +#### Cantrips [#](#cantrips){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Cantrips[](#choose-cantrips "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cantrips .og-h-small .og-border} +##### Quick Reference: Cantrips [#](#choose-cantrips){.og-h-anchor aria-hidden="true"} {#choose-cantrips .og-h-small .og-border} - [Bee](#ability-cantrip-bee) [(IOM, 82)]{.og-ref} - [Bug](#ability-cantrip-bug) [(IOM, 82)]{.og-ref} @@ -26058,7 +26058,7 @@ ::: ::: {#cantrip-rules .alert .ps-4 .pb-0} -##### Optional Rule: Learning Cantrips[](#optional-rule-learning-cantrips "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-learning-cantrips .og-h-small} +##### Optional Rule: Learning Cantrips [#](#optional-rule-learning-cantrips){.og-h-anchor aria-hidden="true"} {#optional-rule-learning-cantrips .og-h-small} [(It\'s Only Magic, page 81)]{.og-ref} @@ -26071,7 +26071,7 @@ an appropriate asset. ::: -##### Cantrips by Alphabetical Order[](#optional-rule-cantrips-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-cantrips-by-alphabetical-order .og-border} +##### Cantrips by Alphabetical Order [#](#optional-rule-cantrips-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#optional-rule-cantrips-by-alphabetical-order .og-border} - ::: {#ability-cantrip-bee} **Bee Cantrip (1 Intellect point):** You summon a nearby level 0 bee, housefly, gnat, or similar flying pest to a @@ -26455,10 +26455,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Mutations[](#mutations "Permalink"){.og-h-anchor aria-hidden="true"} +#### Mutations [#](#mutations){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Mutations[](#choose-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-mutations .og-border} +###### Quick Reference: Mutations [#](#choose-mutations){.og-h-anchor aria-hidden="true"} {#choose-mutations .og-border} - [Beneficial Mutations](#beneficial-mutations) [(RR, 78)]{.og-ref} - [Harmful Mutations](#harmful-mutations) [(RR, 79)]{.og-ref} @@ -26474,7 +26474,7 @@ permeated the environment, magical contamination, or multiple different timelines collapsing into one. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Mutant Descriptor[](#optional-rule-mutant-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-mutant-descriptor .og-h-small} +##### Optional Rule: Mutant Descriptor [#](#optional-rule-mutant-descriptor){.og-h-anchor aria-hidden="true"} {#optional-rule-mutant-descriptor .og-h-small} [(Rust and Redemption, page 76)]{.og-ref} @@ -26491,7 +26491,7 @@ ::: row ::: {.col .col-md-6} -##### Beneficial Mutations[](#beneficial-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#beneficial-mutations .og-h-small} +##### Beneficial Mutations [#](#beneficial-mutations){.og-h-anchor aria-hidden="true"} {#beneficial-mutations .og-h-small} [(Rust and Redemption, page 78)]{.og-ref} @@ -26532,7 +26532,7 @@ ::: ::: {.col .col-md-6} -##### Harmful Mutations[](#harmful-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#harmful-mutations .og-h-small} +##### Harmful Mutations [#](#harmful-mutations){.og-h-anchor aria-hidden="true"} {#harmful-mutations .og-h-small} [(Rust and Redemption, page 79)]{.og-ref} @@ -26560,7 +26560,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Crippling Mutations[](#crippling-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#crippling-mutations .og-h-small} +##### Crippling Mutations [#](#crippling-mutations){.og-h-anchor aria-hidden="true"} {#crippling-mutations .og-h-small} [(Rust and Redemption, page 79)]{.og-ref} @@ -26571,7 +26571,7 @@ ::: ::: {.col .col-md-6} -##### Powerful Mutations[](#powerful-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#powerful-mutations .og-h-small} +##### Powerful Mutations [#](#powerful-mutations){.og-h-anchor aria-hidden="true"} {#powerful-mutations .og-h-small} [(Rust and Redemption, page 80)]{.og-ref} @@ -26615,7 +26615,7 @@ ::: ::: {.col .col-md-6} -##### Distinctive Mutations[](#distinctive-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#distinctive-mutations .og-h-small} +##### Distinctive Mutations [#](#distinctive-mutations){.og-h-anchor aria-hidden="true"} {#distinctive-mutations .og-h-small} [(Rust and Redemption, page 82)]{.og-ref} @@ -26666,7 +26666,7 @@ ::: ::: -##### Cosmetic Mutations[](#cosmetic-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#cosmetic-mutations .og-h-small} +##### Cosmetic Mutations [#](#cosmetic-mutations){.og-h-anchor aria-hidden="true"} {#cosmetic-mutations .og-h-small} [(Rust and Redemption, page 84)]{.og-ref} @@ -26876,7 +26876,7 @@ ::: ::: -##### Mutations by Alphabetical Order[](#mutations-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#mutations-by-alphabetical-order .og-border} +##### Mutations by Alphabetical Order [#](#mutations-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#mutations-by-alphabetical-order .og-border} - ::: {#ability-mutation-distinctive-abnormally-large-head} **Abnormally Large Head:** Your head is significantly larger than normal, with a bulging forehead and elongated @@ -27422,7 +27422,7 @@ ### [Chapter 10]{.og-chap} Equipment ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Equipment[](#choose-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-equipment .og-h-small .og-border} +#### Quick Reference: Equipment [#](#choose-equipment){.og-h-anchor aria-hidden="true"} {#choose-equipment .og-h-small .og-border} - [Currency and Prices](#equipment-currency-and-prices) [(201)]{.og-ref} - [Armor](#equipment-armor) [(202)]{.og-ref} @@ -27467,7 +27467,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Currency and Prices[](#equipment-currency-and-prices "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-currency-and-prices} +#### Currency and Prices [#](#equipment-currency-and-prices){.og-h-anchor aria-hidden="true"} {#equipment-currency-and-prices} [(Cypher System Rulebook, page 201)]{.og-ref} @@ -27491,7 +27491,7 @@ ship flying, no one has to talk in specific amounts. Characters might refer to \"galactic credits\" or something similar, but amounts might not be tracked on the character sheets. -##### Price Categories[](#equipment-price-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-price-categories} +##### Price Categories [#](#equipment-price-categories){.og-h-anchor aria-hidden="true"} {#equipment-price-categories} [(Cypher System Rulebook, page 202)]{.og-ref} @@ -27529,7 +27529,7 @@ they worry about. ::: -##### Using the Price Categories[](#equipment-using-the-price-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-using-the-price-categories} +##### Using the Price Categories [#](#equipment-using-the-price-categories){.og-h-anchor aria-hidden="true"} {#equipment-using-the-price-categories} [(Cypher System Rulebook, page 202)]{.og-ref} @@ -27560,7 +27560,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Currency and Resource Depletion[](#optional-rule-currency-and-resource-depletion "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Currency and Resource Depletion [#](#optional-rule-currency-and-resource-depletion){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27592,10 +27592,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Armor[](#equipment-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor} +#### Armor [#](#equipment-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Armor[](#choose-equipment-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-equipment-armor .og-h-small .og-border} +##### Quick Reference: Armor [#](#choose-equipment-armor){.og-h-anchor aria-hidden="true"} {#choose-equipment-armor .og-h-small .og-border} - [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Speed Effort Cost per Level of Effort Used](#equipment-armor-speed-effort-cost-per-level-of-effort-used) @@ -27631,7 +27631,7 @@ that in many genres, it\'s quite odd, at best, to run around in armor tougher than a [leather jacket](#contemporary-armor-leather-jacket). -##### Using Armor[](#equipment-using-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-using-armor} +##### Using Armor [#](#equipment-using-armor){.og-h-anchor aria-hidden="true"} {#equipment-using-armor} [(Cypher System Rulebook, page 202)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27647,7 +27647,7 @@ instead. Reducing the Speed Effort cost for wearing armor is also possible through [character advancement](#character-advancement). -###### Speed Effort Cost per Level of Effort Used[](#equipment-armor-speed-effort-cost-per-level-of-effort-used "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-speed-effort-cost-per-level-of-effort-used} +###### Speed Effort Cost per Level of Effort Used [#](#equipment-armor-speed-effort-cost-per-level-of-effort-used){.og-h-anchor aria-hidden="true"} {#equipment-armor-speed-effort-cost-per-level-of-effort-used} [(Cypher System Rulebook, page 202)]{.og-ref}[(Cypher System Rulebook, page 217)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27668,7 +27668,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Example: Using Light Armor[](#speed-effort-cost-example "Permalink"){.og-h-anchor aria-hidden="true"} {#speed-effort-cost-example} +###### Example: Using Light Armor [#](#speed-effort-cost-example){.og-h-anchor aria-hidden="true"} {#speed-effort-cost-example} [(Cypher System Rulebook, page 202)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27678,7 +27678,7 @@ second level of Effort plus 2 for wearing light armor (1 per level of Effort used). Your Speed Edge reduces the total cost by 1, resulting in a final cost of 6 Speed points. -###### Special Armor[](#equipment-armor-special-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-special-armor} +###### Special Armor [#](#equipment-armor-special-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor-special-armor} [(Cypher System Rulebook, page 256)]{.og-ref}[(The Stars are Fire, page 71)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27696,7 +27696,7 @@ In any case, special armor is rare, and worth at least one or two increases to the item\'s [price category](#equipment-price-categories), so it probably isn\'t available at the start of the game. -###### Shields[](#equipment-armor-shields "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-shields} +###### Shields [#](#equipment-armor-shields){.og-h-anchor aria-hidden="true"} {#equipment-armor-shields} [(Cypher System Rulebook, page 143)]{.og-ref}[(Godforsaken, page 37)]{.og-ref} @@ -27711,7 +27711,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Lower Speed Effort Costs for Wearing Armor[](#optional-rule-lower-speed-effort-costs-for-wearing-armor "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27727,7 +27727,7 @@ : Speed Effort Cost per Level of Effort Used (Lower) ::: -###### Optional Rule: Alternative Armor Encumbrance[](#optional-rule-alternative-armor-encumbrance "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27765,7 +27765,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weapons[](#equipment-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-weapons} +#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons} [(Cypher System Rulebook, page 203)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27810,7 +27810,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Lethal Weapons[](#optional-rule-lethal-weapons "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27843,7 +27843,7 @@ - **Martial Supremacy:** PCs can\'t choose type abilities that deal damage---unless they require the use of a weapon, for example, those from [mundane foci](#mundane-foci). -###### Optional Rule: Weapon Properties[](#optional-rule-weapon-properties "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -27869,7 +27869,7 @@ appropriate character options. ::: -##### Explosive Weapons[](#equipment-explosive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons} +##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons} [(Cypher System Rulebook, page 203)]{.og-ref} @@ -27892,7 +27892,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Miscellaneous Items and Services[](#equipment-miscellaneous-items-and-services "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-miscellaneous-items-and-services} +#### Miscellaneous Items and Services [#](#equipment-miscellaneous-items-and-services){.og-h-anchor aria-hidden="true"} {#equipment-miscellaneous-items-and-services} [(Cypher System Rulebook, page 203)]{.og-ref} @@ -27916,7 +27916,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Cyphers[](#equipment-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-cyphers} +#### Cyphers [#](#equipment-cyphers){.og-h-anchor aria-hidden="true"} {#equipment-cyphers} [(Cypher System Rulebook, page 204)]{.og-ref} @@ -27930,10 +27930,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Artifacts[](#equipment-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-artifacts} +#### Artifacts [#](#equipment-artifacts){.og-h-anchor aria-hidden="true"} {#equipment-artifacts} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Artifacts[](#choose-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-artifacts .og-h-small .og-border} +##### Quick Reference: Artifacts [#](#choose-artifacts){.og-h-anchor aria-hidden="true"} {#choose-artifacts .og-h-small .og-border} - [Finding, Identifying, and Using Artifacts](#equipment-finding-identifying-and-using-artifacts) [(204)]{.og-ref} @@ -27985,7 +27985,7 @@ ::: row ::: {.col .col-md-6} -##### Finding, Identifying, and Using Artifacts[](#equipment-finding-identifying-and-using-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-finding-identifying-and-using-artifacts} +##### Finding, Identifying, and Using Artifacts [#](#equipment-finding-identifying-and-using-artifacts){.og-h-anchor aria-hidden="true"} {#equipment-finding-identifying-and-using-artifacts} [(Cypher System Rulebook, page 204)]{.og-ref} @@ -28011,7 +28011,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Reviving Artifacts[](#optional-rule-reviving-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-reviving-artifacts .og-h-small} +##### Optional Rule: Reviving Artifacts [#](#optional-rule-reviving-artifacts){.og-h-anchor aria-hidden="true"} {#optional-rule-reviving-artifacts .og-h-small} [(It\'s Only Magic, page 95)]{.og-ref} @@ -28044,7 +28044,7 @@ ### [Chapter 11]{.og-chap} Rules of the Game ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Rules of the Game[](#choose-rules "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-rules .og-h-small .og-border} +#### Quick Reference: Rules of the Game [#](#choose-rules){.og-h-anchor aria-hidden="true"} {#choose-rules .og-h-small .og-border} - [How to Play](#this-is-how-you-play-the-cypher-system) [(206)]{.og-ref} - [Key Concepts](#key-concepts) [(207)]{.og-ref} @@ -28153,7 +28153,7 @@ story---and the fun. If a rule gets in the way or detracts from the game, the players and the GM should work together to change it. -#### This is how you play the Cypher System[](#this-is-how-you-play-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#this-is-how-you-play-the-cypher-system .og-h-small} +#### This is how you play the Cypher System [#](#this-is-how-you-play-the-cypher-system){.og-h-anchor aria-hidden="true"} {#this-is-how-you-play-the-cypher-system .og-h-small} [(Cypher System Rulebook, page 206)]{.og-ref} @@ -28182,7 +28182,7 @@ ::: {.col-12 .col-md-6} ::: {.alert .ps-4 .pb-0} -##### The Difficulty Dial[](#the-difficulty-dial "Permalink"){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} +##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28212,7 +28212,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Key Concepts[](#key-concepts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Key Concepts [#](#key-concepts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 207)]{.og-ref} @@ -28303,7 +28303,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Taking Action[](#rules-taking-action "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-taking-action} +#### Taking Action [#](#rules-taking-action){.og-h-anchor aria-hidden="true"} {#rules-taking-action} [(Cypher System Rulebook, page 206)]{.og-ref} @@ -28326,7 +28326,7 @@ **Editor\'s Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter. ::: -##### Determining Task Stat[](#rules-determining-task-stat "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat} +##### Determining Task Stat [#](#rules-determining-task-stat){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat} [(Cypher System Rulebook, page 208)]{.og-ref} @@ -28353,7 +28353,7 @@ **Editor\'s Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats). ::: -##### Determining Task Difficulty[](#rules-determining-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty} +##### Determining Task Difficulty [#](#rules-determining-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty} [(Cypher System Rulebook, page 208)]{.og-ref} @@ -28387,7 +28387,7 @@ Therefore, when setting the difficulty of a task, the GM should rate the task on its own merits, not on the power of the characters. -###### Task Difficulty[](#rules-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-task-difficulty} +###### Task Difficulty [#](#rules-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-task-difficulty} [(Cypher System Rulebook, page 208)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28409,7 +28409,7 @@ : Task Difficulty ::: -##### Modifying the Difficulty[](#modifying-the-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} +##### Modifying the Difficulty [#](#modifying-the-difficulty){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 209)]{.og-ref} @@ -28452,7 +28452,7 @@ the effect to the players when assigning tasks. ::: -###### Skills[](#modifying-the-difficulty-skills "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-skills} +###### Skills [#](#modifying-the-difficulty-skills){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-skills} [(Cypher System Rulebook, page 209)]{.og-ref} @@ -28463,7 +28463,7 @@ eases the task by two steps instead of one. Skills can never decrease a task by more than two steps---any more than two steps from being trained and specialized don\'t count. -###### Assets[](#modifying-the-difficulty-assets "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-assets} +###### Assets [#](#modifying-the-difficulty-assets){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-assets} [(Cypher System Rulebook, page 209)]{.og-ref} @@ -28478,7 +28478,7 @@ reduced by more than four steps without using Effort. ::: -###### Effort[](#modifying-the-difficulty-effort "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-effort} +###### Effort [#](#modifying-the-difficulty-effort){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-effort} [(Cypher System Rulebook, page 209)]{.og-ref} @@ -28512,7 +28512,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Rolling the Die[](#rules-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-rolling-the-die} +#### Rolling the Die [#](#rules-rolling-the-die){.og-h-anchor aria-hidden="true"} {#rules-rolling-the-die} [(Cypher System Rulebook, page 209)]{.og-ref} @@ -28537,7 +28537,7 @@ This distinction is important when stacking skills and assets to decrease the difficulty of an action, especially since reducing the difficulty to 0 or lower means no roll is needed. -##### The Player Always Rolls[](#rules-the-player-always-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-the-player-always-rolls} +##### The Player Always Rolls [#](#rules-the-player-always-rolls){.og-h-anchor aria-hidden="true"} {#rules-the-player-always-rolls} [(Cypher System Rulebook, page 210)]{.og-ref} @@ -28552,7 +28552,7 @@ PC uses a low wall to gain cover from attacks, the wall eases the player\'s defense rolls. If a foe uses the wall to gain cover from the PC\'s attacks, it hinders the player\'s attack rolls. -##### Special Rolls[](#rules-special-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-special-rolls} +##### Special Rolls [#](#rules-special-rolls){.og-h-anchor aria-hidden="true"} {#rules-special-rolls} [(Cypher System Rulebook, page 210)]{.og-ref} @@ -28590,7 +28590,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Task and Fate Dice Resolution[](#optional-rule-task-and-fate-dice-resolution "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Task and Fate Dice Resolution [#](#optional-rule-task-and-fate-dice-resolution){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28642,7 +28642,7 @@ a 10. The fate die could even be a d20, and trigger [special rolls](#rules-special-rolls) normally. ::: -##### GM Intrusion[](#special-rolls-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion} +##### GM Intrusion [#](#special-rolls-gm-intrusion){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion} [(Cypher System Rulebook, page 210)]{.og-ref} @@ -28654,7 +28654,7 @@ For GM intrusion on a [defense roll](#action-defend), a roll of 1 might mean that the PC takes 2 additional points of damage from the attack, indicating that the opponent got in a lucky blow. -##### Minor Effect[](#special-rolls-minor-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-minor-effect} +##### Minor Effect [#](#special-rolls-minor-effect){.og-h-anchor aria-hidden="true"} {#special-rolls-minor-effect} [(Cypher System Rulebook, page 211)]{.og-ref} @@ -28697,7 +28697,7 @@ effect is very unlikely, such as pushing a 50-ton battle automaton off a cliff. If the player just wants to deal 3 additional points of damage as the minor effect, no extra roll is needed. -##### Major Effect[](#special-rolls-major-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-major-effect} +##### Major Effect [#](#special-rolls-major-effect){.og-h-anchor aria-hidden="true"} {#special-rolls-major-effect} [(Cypher System Rulebook, page 212)]{.og-ref} @@ -28728,7 +28728,7 @@ extra roll if the major effect is unusual or unlikely. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Choosing a Combat Effect Ahead of Time[](#optional-rule-choosing-a-combat-effect-ahead-of-time "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small} +##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28747,7 +28747,7 @@ effect takes hold. The GM might require that applying certain effects also requires the use of the PC\'s next action. -##### Optional Rule: Trading Damage for Effect[](#optional-rule-trading-damage-for-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small} +##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28777,7 +28777,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Retrying a Task after Failure[](#rules-retrying-a-task-after-failure "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-retrying-a-task-after-failure} +#### Retrying a Task after Failure [#](#rules-retrying-a-task-after-failure){.og-h-anchor aria-hidden="true"} {#rules-retrying-a-task-after-failure} [(Cypher System Rulebook, page 212)]{.og-ref} @@ -28794,7 +28794,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Initial Cost[](#rules-initial-cost "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-initial-cost} +#### Initial Cost [#](#rules-initial-cost){.og-h-anchor aria-hidden="true"} {#rules-initial-cost} [(Cypher System Rulebook, page 212)]{.og-ref} @@ -28818,7 +28818,7 @@ more than others. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Modifying Abilities Using Initial Costs[](#optional-rule-modifying-abilities-using-initial-costs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} +##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -28840,7 +28840,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Distance[](#rules-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-distance} +#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance} [(Cypher System Rulebook, page 213)]{.og-ref} @@ -28885,7 +28885,7 @@ long move. ::: {.alert .ps-4 .pb-0} -##### Other Distances[](#distance-other-distances "Permalink"){.og-h-anchor aria-hidden="true"} {#distance-other-distances .og-h-small} +##### Other Distances [#](#distance-other-distances){.og-h-anchor aria-hidden="true"} {#distance-other-distances .og-h-small} [(Cypher System Rulebook, page 213)]{.og-ref} @@ -28905,7 +28905,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Timekeeping[](#rules-timekeeping "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-timekeeping} +#### Timekeeping [#](#rules-timekeeping){.og-h-anchor aria-hidden="true"} {#rules-timekeeping} [(Cypher System Rulebook, page 213)]{.og-ref} @@ -28920,7 +28920,7 @@ conversation, the time it takes to quickly explore a small area, or the time it takes to rest after a strenuous activity. -##### Timekeeping[](#rules-timekeeping-table "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-timekeeping-table .og-h-small} +##### Timekeeping [#](#rules-timekeeping-table){.og-h-anchor aria-hidden="true"} {#rules-timekeeping-table .og-h-small} [(Cypher System Rulebook, page 214)]{.og-ref} @@ -28954,7 +28954,7 @@ **Editor\'s Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement). ::: -#### Encounters, Rounds, and Initiative[](#rules-encounters-rounds-and-initiative "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative} +#### Encounters, Rounds, and Initiative [#](#rules-encounters-rounds-and-initiative){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative} [(Cypher System Rulebook, page 214)]{.og-ref} @@ -28985,7 +28985,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Initiative Example[](#rules-initiative-example "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-initiative-example .og-h-small} +##### Initiative Example [#](#rules-initiative-example){.og-h-anchor aria-hidden="true"} {#rules-initiative-example .og-h-small} [(Cypher System Rulebook, page 214)]{.og-ref} @@ -29010,7 +29010,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Actions[](#rules-actions "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-actions} +#### Actions [#](#rules-actions){.og-h-anchor aria-hidden="true"} {#rules-actions} [(Cypher System Rulebook, page 215)]{.og-ref} @@ -29030,7 +29030,7 @@ a door and move through it. ::: {.alert .ps-4 .pb-0} -##### A Closer Look at Situations that Don\'t Involve PCs[](#a-closer-look-at-situation-that-dont-involve-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#a-closer-look-at-situation-that-dont-involve-pcs .og-h-small} +##### A Closer Look at Situations that Don\'t Involve PCs [#](#a-closer-look-at-situation-that-dont-involve-pcs){.og-h-anchor aria-hidden="true"} {#a-closer-look-at-situation-that-dont-involve-pcs .og-h-small} [(Cypher System Rulebook, page 215)]{.og-ref} @@ -29047,7 +29047,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Attack[](#action-attack "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Attack [#](#action-attack){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 215)]{.og-ref} @@ -29092,7 +29092,7 @@ other modifiers are explained in the [Attack Modifiers and Special Situations](#attack-modifiers-and-special-situations) section of this chapter. -##### Damage[](#rules-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-damage} +##### Damage [#](#rules-damage){.og-h-anchor aria-hidden="true"} {#rules-damage} [(Cypher System Rulebook, page 216)]{.og-ref} @@ -29125,7 +29125,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Damage Dice[](#optional-rule-damage-dice "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Damage Dice [#](#optional-rule-damage-dice){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29161,7 +29161,7 @@ - **Effort Dice:** Applying a level of [Effort](#modifying-the-difficulty-effort) to damage increases amount of damage inflicted by the attack by 1d6 (instead of the usual 3). -###### Optional Rule: Ultimate Damage[](#optional-rule-ultimate-damage "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29175,7 +29175,7 @@ increase damage. ::: -##### Armor[](#rules-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-armor} +##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor} [(Cypher System Rulebook, page 217)]{.og-ref} @@ -29208,7 +29208,7 @@ sturdy, fire-resistant material might normally give its wearer +1 to Armor but count as +3 to Armor against fire attacks. An artifact worn as a helmet might grant +2 to Armor only against mental attacks. -##### Ambient Damage[](#ambient-damage "Permalink"){.og-h-anchor aria-hidden="true"} +##### Ambient Damage [#](#ambient-damage){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 217)]{.og-ref} @@ -29218,10 +29218,10 @@ [Physical armor](#equipment-armor) usually doesn\'t protect against ambient damage, though a well-insulated suit of armor can protect against cold weather. -##### Damage From Hazards[](#damage-from-hazards "Permalink"){.og-h-anchor aria-hidden="true"} +##### Damage From Hazards [#](#damage-from-hazards){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Hazards[](#choose-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-hazards .og-border} +###### Quick Reference: Hazards [#](#choose-hazards){.og-h-anchor aria-hidden="true"} {#choose-hazards .og-border} - [Basic](#basic-hazards) [(217)]{.og-ref} - [Fantasy, Traps](#choose-fantasy-traps) [(GF, 76)]{.og-ref} @@ -29262,7 +29262,7 @@ height, being burned in a fire, and spending time in severe weather also deal damage. Although no list of potential hazards could be comprehensive, the Damage From Hazards table includes common examples. -###### Basic Hazards[](#basic-hazards "Permalink"){.og-h-anchor aria-hidden="true"} +###### Basic Hazards [#](#basic-hazards){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 217)]{.og-ref} @@ -29285,7 +29285,7 @@ : Damage from Hazards ::: -##### The Effects of Taking Damage[](#the-effects-of-taking-damage "Permalink"){.og-h-anchor aria-hidden="true"} +##### The Effects of Taking Damage [#](#the-effects-of-taking-damage){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 218)]{.og-ref} @@ -29333,7 +29333,7 @@ damage. ::: -##### The Damage Track[](#the-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} +##### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 218)]{.og-ref} @@ -29371,7 +29371,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Consciousness Requires Intellect Points[](#optional-rule-consciousness-requires-intellect-points "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Consciousness Requires Intellect Points [#](#optional-rule-consciousness-requires-intellect-points){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29389,7 +29389,7 @@ roll](#action-defend) equal to the damage sustained, and again each time they take damage. On a failure, the PC falls unconscious until they recover at least 1 Intellect point. -###### Optional Rule: Damage to Pool Maximums[](#optional-rule-damage-to-pool-maximums "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29415,7 +29415,7 @@ maximum by 3, or die. ::: -##### Recovering Points in a Pool[](#recovery-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#recovery-rolls} +##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls} [(Cypher System Rulebook, page 218)]{.og-ref} @@ -29458,7 +29458,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Making Recovery Rolls in Any Order[](#optional-rule-making-recovery-rolls-in-any-order "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Making Recovery Rolls in Any Order [#](#optional-rule-making-recovery-rolls-in-any-order){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29469,7 +29469,7 @@ ten-minute recovery roll, or both. ::: -##### Restoring the Damage Track[](#restoring-the-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} +##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 219)]{.og-ref} @@ -29481,7 +29481,7 @@ move up one step on the damage track instead of recovering points. For example, a character who is debilitated from a hit with a cell-disrupting biotech device can rest and move up to impaired rather than recover points in a Pool. -##### Special Damage[](#special-damage "Permalink"){.og-h-anchor aria-hidden="true"} +##### Special Damage [#](#special-damage){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 219)]{.og-ref} @@ -29527,7 +29527,7 @@ Health in Games [(WAAMH, 159)]{.og-ref}. ::: -###### NPCs and Special Damage[](#npcs-and-special-damage "Permalink"){.og-h-anchor aria-hidden="true"} +###### NPCs and Special Damage [#](#npcs-and-special-damage){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 219)]{.og-ref} @@ -29540,7 +29540,7 @@ that attack on the NPC usually renders it unconscious or dead. Alternatively, the GM could apply the debilitated condition to the NPC, with the same effect as it would have on a PC. -##### Attack Modifiers and Special Situations[](#attack-modifiers-and-special-situations "Permalink"){.og-h-anchor aria-hidden="true"} +##### Attack Modifiers and Special Situations [#](#attack-modifiers-and-special-situations){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 220)]{.og-ref} @@ -29563,7 +29563,7 @@ Making Meaning](#making-meaning). ::: -###### Cover[](#attack-modifiers-cover "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-cover} +###### Cover [#](#attack-modifiers-cover){.og-h-anchor aria-hidden="true"} {#attack-modifiers-cover} [(Cypher System Rulebook, page 220)]{.og-ref} @@ -29575,7 +29575,7 @@ shoots the screen with a rifle that can penetrate the wood, the character can be attacked. However, because the attacker can\'t see the character clearly, this still counts as cover (attacks against the character are hindered). -###### Position[](#attack-modifiers-position "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-position} +###### Position [#](#attack-modifiers-position){.og-h-anchor aria-hidden="true"} {#attack-modifiers-position} Sometimes where a character stands gives them an advantage or a disadvantage. @@ -29588,7 +29588,7 @@ - **Higher Ground:** In either ranged or melee combat, attacks by an opponent on higher ground are eased. ::: -###### Surprise[](#attack-modifiers-surprise "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-surprise} +###### Surprise [#](#attack-modifiers-surprise){.og-h-anchor aria-hidden="true"} {#attack-modifiers-surprise} [(Cypher System Rulebook, page 220)]{.og-ref} @@ -29598,7 +29598,7 @@ If the defender isn\'t sure of the attacker\'s location but is still on guard, the attacks are eased by only one step. -###### Range[](#attack-modifiers-range "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-range} +###### Range [#](#attack-modifiers-range){.og-h-anchor aria-hidden="true"} {#attack-modifiers-range} [(Cypher System Rulebook, page 220)]{.og-ref} @@ -29639,7 +29639,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Acting While Under Attack[](#optional-rule-acting-while-under-attack "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Acting While Under Attack [#](#optional-rule-acting-while-under-attack){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29651,7 +29651,7 @@ \"opportunity attacks\" from other games. ::: -###### Illumination[](#attack-modifiers-illumination "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-illumination} +###### Illumination [#](#attack-modifiers-illumination){.og-h-anchor aria-hidden="true"} {#attack-modifiers-illumination} [(Cypher System Rulebook, page 220)]{.og-ref} @@ -29676,7 +29676,7 @@ to \"make a lucky shot\" or the GM uses [GM intrusion](#gm-intrusion). Attackers trained in low-light spotting ease the task. Attackers specialized in low-light spotting ease the task by two steps. -###### Visibility[](#attack-modifiers-visibility "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-visibility} +###### Visibility [#](#attack-modifiers-visibility){.og-h-anchor aria-hidden="true"} {#attack-modifiers-visibility} [(Cypher System Rulebook, page 221)]{.og-ref} @@ -29694,7 +29694,7 @@ fail without the need for a roll unless the player spends 1 [XP](#choose-xp) to \"make a lucky shot\" or the GM uses [GM intrusion](#gm-intrusion). -###### Water[](#attack-modifiers-water "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-water} +###### Water [#](#attack-modifiers-water){.og-h-anchor aria-hidden="true"} {#attack-modifiers-water} [(Cypher System Rulebook, page 221)]{.og-ref} @@ -29715,7 +29715,7 @@ range, and short-range weapons work only to immediate range. ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Drowning and Suffocation[](#optional-rule-drowning-and-suffocation "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Drowning and Suffocation [#](#optional-rule-drowning-and-suffocation){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29727,7 +29727,7 @@ feet (10 m) of depth from the surface, or descend one step on [the damage track](#the-damage-track). ::: -###### Moving Targets[](#attack-modifiers-moving-targets "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets} +###### Moving Targets [#](#attack-modifiers-moving-targets){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets} [(Cypher System Rulebook, page 222)]{.og-ref} @@ -29750,7 +29750,7 @@ Gravity](#effects-of-gravity) in [Chapter 15: Science Fiction](#chapter-15-science-fiction). ::: -##### Special Situation: Combat Between NPCs[](#special-situation-combat-between-npcs "Permalink"){.og-h-anchor aria-hidden="true"} +##### Special Situation: Combat Between NPCs [#](#special-situation-combat-between-npcs){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 222)]{.og-ref} @@ -29768,7 +29768,7 @@ outcomes between NPCs in combat. ::: -##### Special Situation: Combat Between PCs[](#special-situation-combat-between-pcs "Permalink"){.og-h-anchor aria-hidden="true"} +##### Special Situation: Combat Between PCs [#](#special-situation-combat-between-pcs){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 222)]{.og-ref} @@ -29783,7 +29783,7 @@ between PCs are creating a good time and a good story for everyone involved. ::: -##### Special Situation: Area Attacks[](#special-situation-area-attacks "Permalink"){.og-h-anchor aria-hidden="true"} +##### Special Situation: Area Attacks [#](#special-situation-area-attacks){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 222)]{.og-ref} @@ -29808,7 +29808,7 @@ slice them. ::: {.alert .ps-4 .pb-0} -###### Area Attacks, Effort, and Damage[](#area-attacks-effort-and-damage "Permalink"){.og-h-anchor aria-hidden="true"} +###### Area Attacks, Effort, and Damage [#](#area-attacks-effort-and-damage){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29835,7 +29835,7 @@ \"friendly fire\", but another does. This could also be a source of [GM Intrusion](#gm-intrusion). ::: -##### Special Situation: Attacking Objects[](#special-situation-attacking-objects "Permalink"){.og-h-anchor aria-hidden="true"} +##### Special Situation: Attacking Objects [#](#special-situation-attacking-objects){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 223)]{.og-ref} @@ -29877,7 +29877,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Object Level, Health, and Armor[](#optional-rule-object-level-health-and-armor "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Object Level, Health, and Armor [#](#optional-rule-object-level-health-and-armor){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -29897,7 +29897,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Activate a Special Ability[](#action-activate-a-special-ability "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Activate a Special Ability [#](#action-activate-a-special-ability){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 223)]{.og-ref} @@ -29922,7 +29922,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Move[](#action-move "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Move [#](#action-move){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 223)]{.og-ref} @@ -29955,7 +29955,7 @@ [attack](#action-attack). As with the attempt to make a long move, this is a Speed task with a difficulty of 4, and failure means that the character stops at some point, slipping or stumbling or otherwise getting held up. -##### Long-Term Movement[](#long-term-movement "Permalink"){.og-h-anchor aria-hidden="true"} +##### Long-Term Movement [#](#long-term-movement){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 224)]{.og-ref} @@ -29971,7 +29971,7 @@ Mechanics](#traveling-the-solar-system-and-orbital-mechanics). ::: -##### Movement Modifiers[](#movement-modifiers "Permalink"){.og-h-anchor aria-hidden="true"} +##### Movement Modifiers [#](#movement-modifiers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 224)]{.og-ref} @@ -30011,7 +30011,7 @@ **Editor\'s Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity). ::: -##### Special Situation: A Chase[](#movement-chase "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-chase} +##### Special Situation: A Chase [#](#movement-chase){.og-h-anchor aria-hidden="true"} {#movement-chase} [(Cypher System Rulebook, page 224)]{.og-ref} @@ -30034,7 +30034,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Wait[](#action-wait "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Wait [#](#action-wait){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 225)]{.og-ref} @@ -30054,7 +30054,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Defend[](#action-defend "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Defend [#](#action-defend){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 225)]{.og-ref} @@ -30086,7 +30086,7 @@ do something special as a defense action. ::: {.alert .ps-4 .pb-0} -##### Defense Tasks[](#action-defend-defense-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#action-defend-defense-tasks .og-h-small} +##### Defense Tasks [#](#action-defend-defense-tasks){.og-h-anchor aria-hidden="true"} {#action-defend-defense-tasks .og-h-small} [(Cypher System Rulebook, page 23)]{.og-ref} @@ -30103,7 +30103,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Action: Do Something Else[](#action-do-something-else "Permalink"){.og-h-anchor aria-hidden="true"} +#### Action: Do Something Else [#](#action-do-something-else){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 226)]{.og-ref} @@ -30133,7 +30133,7 @@ with. ::: -##### Climbing[](#movement-climbing "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-climbing} +##### Climbing [#](#movement-climbing){.og-h-anchor aria-hidden="true"} {#movement-climbing} [(Cypher System Rulebook, page 226)]{.og-ref} @@ -30141,7 +30141,7 @@ [difficult terrain](#movement-modifiers): the move roll is hindered and the movement is half speed. Unusual circumstances, such as climbing while under fire, pose additional step penalties. -###### Climbing Difficulty[](#movement-climbing-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-climbing-difficulty} +###### Climbing Difficulty [#](#movement-climbing-difficulty){.og-h-anchor aria-hidden="true"} {#movement-climbing-difficulty} [(Cypher System Rulebook, page 226)]{.og-ref} @@ -30159,7 +30159,7 @@ : Climbing Difficulty ::: -##### Cooperative Actions[](#cooperative-actions "Permalink"){.og-h-anchor aria-hidden="true"} +##### Cooperative Actions [#](#cooperative-actions){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 226)]{.og-ref} @@ -30201,7 +30201,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Additional Cooperative Actions[](#optional-rule-additional-cooperative-actions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30220,10 +30220,10 @@ - **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll. ::: -##### Crafting, Building, and Repairing[](#crafting-building-and-repairing "Permalink"){.og-h-anchor aria-hidden="true"} +##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Crafting[](#choose-crafting "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-crafting .og-border} +###### Quick Reference: Crafting [#](#choose-crafting){.og-h-anchor aria-hidden="true"} {#choose-crafting .og-border} - [Crafting Difficulty and Time](#crafting-difficulty-and-time) [(228)]{.og-ref} @@ -30316,7 +30316,7 @@ but that doesn\'t mean he could reverse-engineer a teleporter made in another dimension. ::: -###### Crafting Difficulty and Time[](#crafting-difficulty-and-time "Permalink"){.og-h-anchor aria-hidden="true"} +###### Crafting Difficulty and Time [#](#crafting-difficulty-and-time){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 228)]{.og-ref} @@ -30346,7 +30346,7 @@ sewing machine. ::: -##### Guarding[](#action-guarding "Permalink"){.og-h-anchor aria-hidden="true"} {#action-guarding} +##### Guarding [#](#action-guarding){.og-h-anchor aria-hidden="true"} {#action-guarding} [(Cypher System Rulebook, page 228)]{.og-ref} @@ -30361,7 +30361,7 @@ Diana. If a PC wants to attack Diana, the PC first must succeed at a difficulty 4 Speed task to get past the guard. If the PC succeeds, they can make their attack normally. -##### Healing[](#action-healing "Permalink"){.og-h-anchor aria-hidden="true"} {#action-healing} +##### Healing [#](#action-healing){.og-h-anchor aria-hidden="true"} {#action-healing} [(Cypher System Rulebook, page 228)]{.og-ref} @@ -30371,7 +30371,7 @@ points, that\'s a difficulty 3 task with a target number of 9. ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Healing Limitations[](#optional-rule-healing-limitations "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Healing Limitations [#](#optional-rule-healing-limitations){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30384,7 +30384,7 @@ Conditions](#horror-rules-serious-injuries-and-conditions). ::: -##### Interacting with Creatures[](#action-interacting-with-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures} +##### Interacting with Creatures [#](#action-interacting-with-creatures){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures} [(Cypher System Rulebook, page 228)]{.og-ref} @@ -30394,7 +30394,7 @@ usually requires a common language or some other way to communicate. Learning new languages is the same as learning a new [skill](#skills). -##### Jumping[](#action-jumping "Permalink"){.og-h-anchor aria-hidden="true"} {#action-jumping} +##### Jumping [#](#action-jumping){.og-h-anchor aria-hidden="true"} {#action-jumping} [(Cypher System Rulebook, page 228)]{.og-ref} @@ -30418,7 +30418,7 @@ distance. The rules here are just so everyone has some guidelines. ::: -##### Looking or Listening[](#action-looking-or-listening "Permalink"){.og-h-anchor aria-hidden="true"} {#action-looking-or-listening} +##### Looking or Listening [#](#action-looking-or-listening){.og-h-anchor aria-hidden="true"} {#action-looking-or-listening} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30431,7 +30431,7 @@ **Editor\'s Notes ---** For more on \"passive perception\", see [Passive Difficulty](#passive-difficulty). ::: -##### Moving a Heavy Object[](#action-moving-a-heavy-object "Permalink"){.og-h-anchor aria-hidden="true"} {#action-moving-a-heavy-object} +##### Moving a Heavy Object [#](#action-moving-a-heavy-object){.og-h-anchor aria-hidden="true"} {#action-moving-a-heavy-object} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30442,7 +30442,7 @@ that weighs 400 pounds (180 kg) is difficulty 8. If you can ease the task to 0, you can move a heavy object up to a short distance as your [action](#rules-actions). -##### Operating or Disabling a Device, or Picking a Lock[](#action-operating-or-disabling-a-device-or-picking-a-lock "Permalink"){.og-h-anchor aria-hidden="true"} {#action-operating-or-disabling-a-device-or-picking-a-lock} +##### Operating or Disabling a Device, or Picking a Lock [#](#action-operating-or-disabling-a-device-or-picking-a-lock){.og-h-anchor aria-hidden="true"} {#action-operating-or-disabling-a-device-or-picking-a-lock} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30457,7 +30457,7 @@ destroy it probably should make a [Might](#might) roll to smash it rather than a [Speed](#speed) or [Intellect](#intellect) roll requiring patience and know-how.) -##### Riding or Piloting[](#action-riding-or-piloting "Permalink"){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting} +##### Riding or Piloting [#](#action-riding-or-piloting){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30470,7 +30470,7 @@ **Editor\'s Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat). ::: -###### Riding or Piloting Difficulty[](#action-riding-or-piloting-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty} +###### Riding or Piloting Difficulty [#](#action-riding-or-piloting-difficulty){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30489,7 +30489,7 @@ : Riding or Piloting Difficulty ::: -###### Wheeled Vehicle GM Intrusions[](#wheeled-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#wheeled-vehicle-intrusions} +###### Wheeled Vehicle GM Intrusions [#](#wheeled-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#wheeled-vehicle-intrusions} [(The Stars are Fire, page 96)]{.og-ref} @@ -30510,7 +30510,7 @@ : Wheeled Vehicle GM Intrusions ::: -###### Hovering and Flying GM Intrusions[](#hovering-and-flying-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#hovering-and-flying-vehicle-intrusions} +###### Hovering and Flying GM Intrusions [#](#hovering-and-flying-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#hovering-and-flying-vehicle-intrusions} [(The Stars are Fire, page 98)]{.og-ref} @@ -30531,7 +30531,7 @@ : Hovering and Flying GM Intrusions ::: -###### Seacraft GM Intrusions[](#seacraft-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#seacraft-vehicle-intrusions} +###### Seacraft GM Intrusions [#](#seacraft-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#seacraft-vehicle-intrusions} [(The Stars are Fire, page 101)]{.og-ref} @@ -30552,7 +30552,7 @@ : Seacraft GM Intrusions ::: -##### Spacecraft GM Intrusions[](#spacecraft-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-gm-intrusions .og-h-small} +##### Spacecraft GM Intrusions [#](#spacecraft-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-gm-intrusions .og-h-small} [(The Stars are Fire, page 112)]{.og-ref} @@ -30573,7 +30573,7 @@ : Spacecraft GM Intrusions ::: -##### Sneaking[](#action-sneaking "Permalink"){.og-h-anchor aria-hidden="true"} {#action-sneaking} +##### Sneaking [#](#action-sneaking){.og-h-anchor aria-hidden="true"} {#action-sneaking} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30582,7 +30582,7 @@ asset and ease the task, as will [dim lighting](#attack-modifiers-illumination) conditions and having plenty of things to hide behind. -##### Swimming[](#action-swimming "Permalink"){.og-h-anchor aria-hidden="true"} {#action-swimming} +##### Swimming [#](#action-swimming){.og-h-anchor aria-hidden="true"} {#action-swimming} [(Cypher System Rulebook, page 229)]{.og-ref} @@ -30590,7 +30590,7 @@ rules, noting the fact that your character is in deep water. However, sometimes, special circumstances require a Might roll to make progress while swimming, such as when trying to avoid a current or being dragged into a whirlpool. -##### Understanding, Identifying, or Remembering[](#action-understanding-identifying-or-remembering "Permalink"){.og-h-anchor aria-hidden="true"} {#action-understanding-identifying-or-remembering} +##### Understanding, Identifying, or Remembering [#](#action-understanding-identifying-or-remembering){.og-h-anchor aria-hidden="true"} {#action-understanding-identifying-or-remembering} [(Cypher System Rulebook, page 230)]{.og-ref} @@ -30631,7 +30631,7 @@ Completely lost knowledge ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Gaining Insight[](#optional-rule-gaining-insight "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30648,7 +30648,7 @@ benefit](#experience-points-short-and-medium-term-benefits). ::: -##### Vehicular Movement[](#action-vehicular-movement "Permalink"){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement} +##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement} [(Cypher System Rulebook, page 230)]{.og-ref} @@ -30668,7 +30668,7 @@ souped-up custom vehicle, it might grant the PC an asset in the chase. If the PC is not in a car at all, but riding a bicycle, it might hinder the chase rolls by two or three steps, or the GM might simply rule that it\'s impossible. -##### Vehicular Combat[](#action-vehicular-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#action-vehicular-combat} +##### Vehicular Combat [#](#action-vehicular-combat){.og-h-anchor aria-hidden="true"} {#action-vehicular-combat} [(Cypher System Rulebook, page 230)]{.og-ref} @@ -30754,7 +30754,7 @@ ### [Chapter 11-A:]{.og-chap} Followers and Factions ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Followers and Factions[](#choose-followers "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-followers .og-h-small .og-border} +##### Quick Reference: Followers and Factions [#](#choose-followers){.og-h-anchor aria-hidden="true"} {#choose-followers .og-h-small .og-border} - [Followers](#followers) [(233)]{.og-ref} - [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -30767,7 +30767,7 @@ - [Ability Category: Companion](#abilities-category-companion) [(96)]{.og-ref} ::: -#### Followers[](#followers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Followers [#](#followers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 233)]{.og-ref} @@ -30819,7 +30819,7 @@ resisting loneliness. ::: -##### Breathing Life into Followers[](#followers-breathing-life-into-followers "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-breathing-life-into-followers} +##### Breathing Life into Followers [#](#followers-breathing-life-into-followers){.og-h-anchor aria-hidden="true"} {#followers-breathing-life-into-followers} [(Cypher System Rulebook, page 233)]{.og-ref} @@ -30838,7 +30838,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Followers vs. Temporary Companions[](#followers-vs-temporary-companions "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-vs-temporary-companions} +##### Followers vs. Temporary Companions [#](#followers-vs-temporary-companions){.og-h-anchor aria-hidden="true"} {#followers-vs-temporary-companions} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30869,7 +30869,7 @@ and [Summon Giant Spider](#ability-summon-giant-spider){.og-ability} (and [Summon Demon](#ability-summon-demon){.og-ability}). -###### Follower Level Progression[](#followers-level-progression "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-level-progression} +###### Follower Level Progression [#](#followers-level-progression){.og-h-anchor aria-hidden="true"} {#followers-level-progression} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30893,7 +30893,7 @@ : Follower Level Progression: Beast Companion ::: -###### Balancing Followers[](#followers-balancing "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-balancing} +###### Balancing Followers [#](#followers-balancing){.og-h-anchor aria-hidden="true"} {#followers-balancing} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -30914,7 +30914,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Familiars[](#familiars "Permalink"){.og-h-anchor aria-hidden="true"} +#### Familiars [#](#familiars){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 94)]{.og-ref} @@ -30929,7 +30929,7 @@ **CONTENT WARNING:** This section talks about the death of pets. ::: -##### Standard Pet[](#modern-magic-standard-pet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-standard-pet} +##### Standard Pet [#](#modern-magic-standard-pet){.og-h-anchor aria-hidden="true"} {#modern-magic-standard-pet} [(It\'s Only Magic, page 94)]{.og-ref} @@ -30949,7 +30949,7 @@ life. ::: {.alert .ps-4 .pb-0} -###### Unusual Familiars[](#modern-magic-unusual-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-unusual-familiars} +###### Unusual Familiars [#](#modern-magic-unusual-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-unusual-familiars} [(It\'s Only Magic, page 94)]{.og-ref} @@ -30969,7 +30969,7 @@ and modifiers](#understanding-the-listings). ::: -##### Magical Familiars[](#modern-magic-magical-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-magical-familiars} +##### Magical Familiars [#](#modern-magic-magical-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-magical-familiars} [(It\'s Only Magic, page 95)]{.og-ref} @@ -30980,7 +30980,7 @@ type of familiar, a character should choose the [Bound Magic Familiar](#ability-bound-magic-familiar){.og-ability} ability. -##### Soulbound Familiars[](#modern-magic-soulbound-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-soulbound-familiars} +##### Soulbound Familiars [#](#modern-magic-soulbound-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-soulbound-familiars} [(It\'s Only Magic, page 95)]{.og-ref} @@ -30989,7 +30989,7 @@ For this type of familiar, a character should choose the [Soul Familiar](#ability-soul-familiar){.og-ability} ability. -##### Modifying a Familiar[](#modern-magic-modifying-a-familiar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-modifying-a-familiar} +##### Modifying a Familiar [#](#modern-magic-modifying-a-familiar){.og-h-anchor aria-hidden="true"} {#modern-magic-modifying-a-familiar} [(It\'s Only Magic, page 95)]{.og-ref} @@ -31004,10 +31004,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Sidekicks[](#sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} +#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Sidekicks[](#choose-sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} +##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} - [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -31061,7 +31061,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Sidekick Character Sheet[](#sidekicks-sheet "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet} +###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31077,7 +31077,7 @@ ::: ::: -##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} +##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31108,7 +31108,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Exceptional Sidekicks[](#sidekicks-exceptional "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} +###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31131,7 +31131,7 @@ ::: ::: -##### Playing Sidekicks[](#sidekicks-playing "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} +##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31163,7 +31163,7 @@ to help another character with it. ::: -###### Sidekick Characteristics[](#sidekicks-characteristics "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} +###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31184,7 +31184,7 @@ - **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick ability](#sidekicks-abilities). -###### Sidekick Health, Recovery, and Loss[](#sidekicks-health "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-health} +###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31205,7 +31205,7 @@ ::: ::: {.col .col-md-6} -###### Sidekick Equipment[](#sidekicks-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} +###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31218,7 +31218,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Command Tasks[](#sidekicks-command "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-command} +###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31252,7 +31252,7 @@ - **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their [nature](#sidekicks-nature). -###### Optional Rule: Sidekick Level Progression[](#sidekicks-level "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-level} +###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31268,7 +31268,7 @@ ::: ::: -##### Sidekick Nature[](#sidekicks-nature "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} +##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31307,7 +31307,7 @@ ::: row ::: {.col .col-md-6} -###### Adorable[](#sidekicks-nature-adorable "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} +###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31318,7 +31318,7 @@ ::: ::: {.col .col-md-6} -###### Aggressive[](#sidekicks-nature-aggressive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} +###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31329,7 +31329,7 @@ ::: ::: {.col .col-md-6} -###### Alert[](#sidekicks-nature-alert "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} +###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31340,7 +31340,7 @@ ::: ::: {.col .col-md-6} -###### Contented[](#sidekicks-nature-contented "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} +###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31352,7 +31352,7 @@ ::: ::: {.col .col-md-6} -###### Energetic[](#sidekicks-nature-energetic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} +###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31363,7 +31363,7 @@ ::: ::: {.col .col-md-6} -###### Hapless[](#sidekicks-nature-hapless "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} +###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31375,7 +31375,7 @@ ::: ::: {.col .col-md-6} -###### Meddling[](#sidekicks-nature-meddling "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} +###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31386,7 +31386,7 @@ ::: ::: {.col .col-md-6} -###### Precocious[](#sidekicks-nature-precocious "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} +###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31397,7 +31397,7 @@ ::: ::: {.col .col-md-6} -###### Preening[](#sidekicks-nature-preening "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} +###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31408,7 +31408,7 @@ ::: ::: {.col .col-md-6} -###### Shy[](#sidekicks-nature-shy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} +###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31419,7 +31419,7 @@ ::: ::: -##### Sidekick Niche[](#sidekicks-niche "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} +##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31460,7 +31460,7 @@ ::: ::: {.col .col-md-6} -###### Aquatic[](#sidekicks-niche-aquatic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} +###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31481,7 +31481,7 @@ ::: ::: {.col .col-md-6} -###### Armored[](#sidekicks-niche-armored "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} +###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31502,7 +31502,7 @@ ::: ::: {.col .col-md-6} -###### Cunning[](#sidekicks-niche-cunning "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} +###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31520,7 +31520,7 @@ ::: ::: {.col .col-md-6} -###### Diminutive[](#sidekicks-niche-diminutive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} +###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31542,7 +31542,7 @@ ::: ::: {.col .col-md-6} -###### Flying[](#sidekicks-niche-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} +###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31563,7 +31563,7 @@ ::: ::: {.col .col-md-6} -###### Hardy[](#sidekicks-niche-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} +###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31582,7 +31582,7 @@ ::: ::: {.col .col-md-6} -###### Large[](#sidekicks-niche-large "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} +###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31605,7 +31605,7 @@ ::: ::: {.col .col-md-6} -###### Nimble[](#sidekicks-niche-nimble "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} +###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31619,7 +31619,7 @@ ::: ::: {.col .col-md-6} -###### Strong[](#sidekicks-niche-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} +###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31640,7 +31640,7 @@ ::: ::: {.col .col-md-6} -###### Swift[](#sidekicks-niche-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} +###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31660,7 +31660,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} +##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31718,7 +31718,7 @@ another ability in for the fantastic niche\'s offering for that tier. ::: -###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} +###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31753,7 +31753,7 @@ - Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} -###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-construct "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} +###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -31966,7 +31966,7 @@ ::: ::: -###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-divine "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} +###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32123,7 +32123,7 @@ ::: ::: -###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} +###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32183,7 +32183,7 @@ ::: ::: -###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-mon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} +###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32253,7 +32253,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Mon Battles and Trainer Cyphers[](#sidekicks-niche-mon-battles "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} +###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32302,7 +32302,7 @@ ::: ::: -###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-shapeshifter "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} +###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32330,7 +32330,7 @@ - Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} - Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref} -###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spellbound "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} +###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32388,7 +32388,7 @@ ::: ::: -###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} +###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32654,7 +32654,7 @@ ::: ::: -###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-symbiote "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} +###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32713,7 +32713,7 @@ ::: ::: -###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-trickster "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} +###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32903,7 +32903,7 @@ ::: ::: -##### Sidekick Abilities[](#sidekicks-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} +##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32954,7 +32954,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Fantastic Sidekick Abilities[](#sidekicks-abilities-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} +###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -32996,7 +32996,7 @@ ::: ::: -###### A Listing of Sidekick Abilities[](#sidekicks-abilities-list "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} +###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -33313,10 +33313,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Covens[](#covens "Permalink"){.og-h-anchor aria-hidden="true"} +#### Covens [#](#covens){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Covens[](#choose-covens "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-covens .og-h-small .og-border} +##### Quick Reference: Covens [#](#choose-covens){.og-h-anchor aria-hidden="true"} {#choose-covens .og-h-small .og-border} - [Joining a Coven](#covens-joining) [(IOM, 88)]{.og-ref} - [Coven Talismans](#covens-talismans) [(IOM, 89)]{.og-ref} @@ -33364,7 +33364,7 @@ For magician NPCs in a coven, the GM can assume that their rank is equal to their NPC level (with a maximum of 6). ::: -##### Joining a Coven[](#covens-joining "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-joining} +##### Joining a Coven [#](#covens-joining){.og-h-anchor aria-hidden="true"} {#covens-joining} [(It\'s Only Magic, page 88)]{.og-ref} @@ -33374,7 +33374,7 @@ complete. ::: {.alert .ps-4 .pb-0} -###### Coven Talismans[](#covens-talismans "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-talismans} +###### Coven Talismans [#](#covens-talismans){.og-h-anchor aria-hidden="true"} {#covens-talismans} [(It\'s Only Magic, page 89)]{.og-ref} @@ -33412,7 +33412,7 @@ [Speed](#speed) instead of [Intellect](#intellect). ::: -##### Advancing Within a Coven[](#covens-advancing "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-advancing} +##### Advancing Within a Coven [#](#covens-advancing){.og-h-anchor aria-hidden="true"} {#covens-advancing} [(It\'s Only Magic, page 89)]{.og-ref} @@ -33429,7 +33429,7 @@ advancements](#character-advancement) needed to reach a higher tier. ::: -##### Breaking From a Coven[](#covens-breaking "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-breaking} +##### Breaking From a Coven [#](#covens-breaking){.og-h-anchor aria-hidden="true"} {#covens-breaking} [(It\'s Only Magic, page 89)]{.og-ref} @@ -33442,7 +33442,7 @@ take their coven talisman to an epicenter and perform a [ritual](#ritual-magic) with a difficulty equal to their former coven rank. Upon completing the ritual, they regain that rank within the coven and can access spells accordingly. -##### Forming a New Coven[](#covens-forming "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-forming} +##### Forming a New Coven [#](#covens-forming){.og-h-anchor aria-hidden="true"} {#covens-forming} [(It\'s Only Magic, page 89)]{.og-ref} @@ -33456,7 +33456,7 @@ - What does the [coven talisman](#covens-talismans) look like? - What does the initiation [ritual](#ritual-magic) (which exemplifies the coven\'s goals and values) consist of? -##### Selecting Coven Abilities[](#covens-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-abilities} +##### Selecting Coven Abilities [#](#covens-abilities){.og-h-anchor aria-hidden="true"} {#covens-abilities} [(It\'s Only Magic, page 89)]{.og-ref} @@ -33486,7 +33486,7 @@ ### [Chapter 12]{.og-chap} Experience Points ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Experience Points[](#choose-xp "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-xp .og-h-small .og-border} +#### Quick Reference: Experience Points [#](#choose-xp){.og-h-anchor aria-hidden="true"} {#choose-xp .og-h-small .og-border} - [GM Intrusion](#experience-points-gm-intrusion) [(237)]{.og-ref} - [Character Arcs](#character-arcs) [(238)]{.og-ref} @@ -33587,7 +33587,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### GM Intrusion[](#experience-points-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-gm-intrusion} +#### GM Intrusion [#](#experience-points-gm-intrusion){.og-h-anchor aria-hidden="true"} {#experience-points-gm-intrusion} [(Cypher System Rulebook, page 237)]{.og-ref} @@ -33625,10 +33625,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Arcs[](#character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} +#### Character Arcs [#](#character-arcs){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Character Arcs[](#choose-character-arc "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-character-arc .og-h-small .og-border} +##### Quick Reference: Character Arcs [#](#choose-character-arc){.og-h-anchor aria-hidden="true"} {#choose-character-arc .og-h-small .og-border} - [Sample Character Arcs](#sample-character-arcs) [(241)]{.og-ref} @@ -33729,7 +33729,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### GM Awards[](#experience-points-gm-awards "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-gm-awards} +#### GM Awards [#](#experience-points-gm-awards){.og-h-anchor aria-hidden="true"} {#experience-points-gm-awards} [(Cypher System Rulebook, page 238)]{.og-ref} @@ -33774,7 +33774,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Spending Experience Points[](#spending-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} +#### Spending Experience Points [#](#spending-experience-points){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 239)]{.og-ref} @@ -33792,7 +33792,7 @@ new device or learned a new skill, isn\'t a waste of XP---it\'s what XP are for. ::: -##### Immediate Benefits[](#experience-points-immediate-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-immediate-benefits} +##### Immediate Benefits [#](#experience-points-immediate-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-immediate-benefits} [(Cypher System Rulebook, page 239)]{.og-ref} @@ -33810,7 +33810,7 @@ Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs). ::: -##### Short- and Medium-Term Benefits[](#experience-points-short-and-medium-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} +##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} [(Cypher System Rulebook, page 239)]{.og-ref} @@ -33839,7 +33839,7 @@ underwater. This gives them the ability for a considerable length of time, but not permanently---the device might work for only eight hours. Again, the story and the logic of the situation dictate the parameters. -##### Long-Term Benefits[](#experience-points-long-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-long-term-benefits} +##### Long-Term Benefits [#](#experience-points-long-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-long-term-benefits} [(Cypher System Rulebook, page 239)]{.og-ref} @@ -33886,7 +33886,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Advancement[](#character-advancement "Permalink"){.og-h-anchor aria-hidden="true"} +#### Character Advancement [#](#character-advancement){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 240)]{.og-ref} @@ -33944,7 +33944,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Optional Character Advancements[](#optional-character-advancements "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-character-advancements .og-h-small} +##### Optional Character Advancements [#](#optional-character-advancements){.og-h-anchor aria-hidden="true"} {#optional-character-advancements .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -33977,7 +33977,7 @@ such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og} ::: -##### Equal Advancement[](#equal-advancement "Permalink"){.og-h-anchor aria-hidden="true"} +##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 240)]{.og-ref} @@ -33988,7 +33988,7 @@ equal advancement isn\'t an important issue in the Cypher System, but people should get to play the game the way they want to play it. -##### Tier Advancement in the Cypher System[](#tier-advancement-in-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} +##### Tier Advancement in the Cypher System [#](#tier-advancement-in-the-cypher-system){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 240)]{.og-ref} @@ -34009,7 +34009,7 @@ the characters, not just a bookkeeping hassle. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: XP Advance[](#optional-rule-xp-advance "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: XP Advance [#](#optional-rule-xp-advance){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -34084,7 +34084,7 @@ an XP advance with a complication, see [Drawbacks and Penalties](#drawbacks-and-penalties) and [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions). -##### Optional Rule: Starting at Tier 0[](#optional-rule-starting-at-tier-0 "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Starting at Tier 0 [#](#optional-rule-starting-at-tier-0){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -34117,7 +34117,7 @@ - **Skills and Equipment:** Your starting [skills](#skills) (including with [weapons](#equipment-weapons)) and [equipment](#chapter-10-equipment) are identical to those listed for a first-tier PC of your [type](#choose-type). -###### Advancing to Tier 1[](#optional-rule-starting-at-tier-0-advancing "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-starting-at-tier-0-advancing} +###### Advancing to Tier 1 [#](#optional-rule-starting-at-tier-0-advancing){.og-h-anchor aria-hidden="true"} {#optional-rule-starting-at-tier-0-advancing} Advancing to tier 1 involves four steps. Each step costs 4 [XP](#choose-xp). The steps cans be purchased in any order. @@ -34139,7 +34139,7 @@ [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character advancement](#character-advancement). -##### Optional Rule: Slower Advancement[](#optional-rule-slower-advancement "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -34187,7 +34187,7 @@ : Increased Advancement Costs by Tier ::: -##### Optional Rule: Advancing Beyond Tier 6[](#optional-rule-advancing-beyond-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -34236,7 +34236,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Sample Character Arcs[](#sample-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} +#### Sample Character Arcs [#](#sample-character-arcs){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 241)]{.og-ref} @@ -34285,7 +34285,7 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Aid a Friend[](#arc-aid-a-friend "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-aid-a-friend} +##### Aid a Friend [#](#arc-aid-a-friend){.og-h-anchor aria-hidden="true"} {#arc-aid-a-friend} [(Cypher System Rulebook, page 242)]{.og-ref} @@ -34307,7 +34307,7 @@ - **Resolution:** You speak with your friend and learn if they are satisfied. Together, you share what you\'ve learned (if anything) and where you will go from here. -##### Assist an Organization[](#arc-assist-an-organization "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-assist-an-organization} +##### Assist an Organization [#](#arc-assist-an-organization){.og-h-anchor aria-hidden="true"} {#arc-assist-an-organization} [(Cypher System Rulebook, page 242)]{.og-ref} @@ -34328,7 +34328,7 @@ to. Perhaps getting access to higher-ranking people in the organization. You can choose to have your connection to the organization increase rather than take the standard reward. -##### Avenge[](#arc-avenge "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-avenge} +##### Avenge [#](#arc-avenge){.og-h-anchor aria-hidden="true"} {#arc-avenge} [(Cypher System Rulebook, page 242)]{.og-ref} @@ -34350,7 +34350,7 @@ - **Resolution:** You resolve the outcome and the ramifications of the confrontation and decide what to do next. -##### Become an Advocate[](#arc-become-an-advocate "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-become-an-advocate} +##### Become an Advocate [#](#arc-become-an-advocate){.og-h-anchor aria-hidden="true"} {#arc-become-an-advocate} [(We Are All Mad Here, page 177)]{.og-ref} @@ -34372,7 +34372,7 @@ - **Resolution:** You reflect on everything you\'ve learned and decide what to do next. -##### Birth[](#arc-birth "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-birth} +##### Birth [#](#arc-birth){.og-h-anchor aria-hidden="true"} {#arc-birth} [(Cypher System Rulebook, page 242)]{.og-ref} @@ -34397,7 +34397,7 @@ - **Resolution:** You get the baby to the place you have prepared and settle in, deciding what to do next. -##### Build[](#arc-build "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-build} +##### Build [#](#arc-build){.og-h-anchor aria-hidden="true"} {#arc-build} [(Cypher System Rulebook, page 243)]{.og-ref} @@ -34420,7 +34420,7 @@ - **Resolution:** You put the structure to its desired use and see if it holds up. -##### Cleanse[](#arc-cleanse "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-cleanse} +##### Cleanse [#](#arc-cleanse){.og-h-anchor aria-hidden="true"} {#arc-cleanse} [(Cypher System Rulebook, page 243)]{.og-ref} @@ -34441,7 +34441,7 @@ - **Resolution:** You reflect on the events that have transpired and what effects they might have on the future. How can you keep this from happening again? -##### Creation[](#arc-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-creation} +##### Creation [#](#arc-creation){.og-h-anchor aria-hidden="true"} {#arc-creation} [(Cypher System Rulebook, page 244)]{.og-ref} @@ -34459,7 +34459,7 @@ - **Resolution:** You think about what you have learned from the process and use or enjoy the fruits of your labor. -##### Defeat a Foe[](#arc-defeat-a-foe "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-defeat-a-foe} +##### Defeat a Foe [#](#arc-defeat-a-foe){.og-h-anchor aria-hidden="true"} {#arc-defeat-a-foe} [(Cypher System Rulebook, page 244)]{.og-ref} @@ -34479,7 +34479,7 @@ - **Resolution:** You reflect on what you\'ve learned and what the consequences of your actions might be. -##### Defense[](#arc-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-defense} +##### Defense [#](#arc-defense){.og-h-anchor aria-hidden="true"} {#arc-defense} [(Cypher System Rulebook, page 244)]{.og-ref} @@ -34497,7 +34497,7 @@ - **Resolution:** A time for reflection on everything that occurred, and an assessment of the person, place, or thing\'s safety going forward. -##### Develop a Bond[](#arc-develop-a-bond "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-develop-a-bond} +##### Develop a Bond [#](#arc-develop-a-bond){.og-h-anchor aria-hidden="true"} {#arc-develop-a-bond} [(Cypher System Rulebook, page 244)]{.og-ref} @@ -34515,7 +34515,7 @@ - **Resolution:** You enjoy the fruits of your new relationship. -##### Develop Coping Strategies[](#arc-develop-coping-strategies "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-develop-coping-strategies} +##### Develop Coping Strategies [#](#arc-develop-coping-strategies){.og-h-anchor aria-hidden="true"} {#arc-develop-coping-strategies} [(We Are All Mad Here, page 178)]{.og-ref} @@ -34537,7 +34537,7 @@ - **Resolution:** You reflect on what you\'ve learned and decide where you want to go from here. -##### Enterprise[](#arc-enterprise "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-enterprise} +##### Enterprise [#](#arc-enterprise){.og-h-anchor aria-hidden="true"} {#arc-enterprise} [(Cypher System Rulebook, page 245)]{.og-ref} @@ -34566,7 +34566,7 @@ - **Resolution:** A time for reflection on everything that occurred, and how you\'re going to move forward. -##### Establishment[](#arc-establishment "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-establishment} +##### Establishment [#](#arc-establishment){.og-h-anchor aria-hidden="true"} {#arc-establishment} [(Cypher System Rulebook, page 245)]{.og-ref} @@ -34586,7 +34586,7 @@ - **Resolution:** You reflect on what you did and where you go from here. -##### Explore[](#arc-explore "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-explore} +##### Explore [#](#arc-explore){.og-h-anchor aria-hidden="true"} {#arc-explore} [(Cypher System Rulebook, page 245)]{.og-ref} @@ -34610,7 +34610,7 @@ - **Resolution:** You return home and possibly share your findings. -##### Fall from Grace[](#arc-fall-from-grace "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-fall-from-grace} +##### Fall from Grace [#](#arc-fall-from-grace){.og-h-anchor aria-hidden="true"} {#arc-fall-from-grace} [(Cypher System Rulebook, page 245)]{.og-ref} @@ -34630,7 +34630,7 @@ - **Resolution:** You wallow in your own misery. -##### Finish a Great Work[](#arc-finish-a-great-work "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-finish-a-great-work} +##### Finish a Great Work [#](#arc-finish-a-great-work){.og-h-anchor aria-hidden="true"} {#arc-finish-a-great-work} [(Cypher System Rulebook, page 246)]{.og-ref} @@ -34650,7 +34650,7 @@ - **Resolution:** You reflect on what you did and where you go from here. -##### Growth[](#arc-growth "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-growth} +##### Growth [#](#arc-growth){.og-h-anchor aria-hidden="true"} {#arc-growth} [(Cypher System Rulebook, page 246)]{.og-ref} @@ -34671,7 +34671,7 @@ - **Resolution:** You recognize the change in yourself and move forward. -##### Instruction[](#arc-instruction "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-instruction} +##### Instruction [#](#arc-instruction){.og-h-anchor aria-hidden="true"} {#arc-instruction} [(Cypher System Rulebook, page 246)]{.og-ref} @@ -34695,7 +34695,7 @@ - **Resolution:** You and the pupil say your goodbyes, and you look toward the future. -##### Join an Organization[](#arc-join-an-organization "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-join-an-organization} +##### Join an Organization [#](#arc-join-an-organization){.og-h-anchor aria-hidden="true"} {#arc-join-an-organization} [(Cypher System Rulebook, page 247)]{.og-ref} @@ -34719,7 +34719,7 @@ societies, mystic orders, or unique factions. ::: -##### Justice[](#arc-justice "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-justice} +##### Justice [#](#arc-justice){.og-h-anchor aria-hidden="true"} {#arc-justice} [(Cypher System Rulebook, page 247)]{.og-ref} @@ -34740,7 +34740,7 @@ - **Resolution:** You resolve the outcome and ramifications of the confrontation and decide what to do next. -##### Learn[](#arc-learn "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-learn} +##### Learn [#](#arc-learn){.og-h-anchor aria-hidden="true"} {#arc-learn} [(Cypher System Rulebook, page 247)]{.og-ref} @@ -34759,7 +34759,7 @@ - **Resolution:** You relax a bit and decide what to do next. -##### Master a Skill[](#arc-master-a-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-master-a-skill} +##### Master a Skill [#](#arc-master-a-skill){.og-h-anchor aria-hidden="true"} {#arc-master-a-skill} [(Cypher System Rulebook, page 247)]{.og-ref} @@ -34780,7 +34780,7 @@ - **Resolution:** You relax a bit and decide what to do next. -##### Mysterious Background[](#arc-mysterious-background "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-mysterious-background} +##### Mysterious Background [#](#arc-mysterious-background){.og-h-anchor aria-hidden="true"} {#arc-mysterious-background} [(Cypher System Rulebook, page 247)]{.og-ref} @@ -34799,7 +34799,7 @@ - **Resolution:** You contemplate how this new knowledge sits with you. -##### New Discovery[](#arc-new-discovery "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-new-discovery} +##### New Discovery [#](#arc-new-discovery){.og-h-anchor aria-hidden="true"} {#arc-new-discovery} [(Cypher System Rulebook, page 248)]{.og-ref} @@ -34820,7 +34820,7 @@ - **Resolution:** You reflect on your discovery and probably compile your notes and write it all down, for posterity\'s sake if nothing else. -##### Put Down Roots[](#arc-put-down-roots "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-put-down-roots} +##### Put Down Roots [#](#arc-put-down-roots){.og-h-anchor aria-hidden="true"} {#arc-put-down-roots} [(We Are All Mad Here, page 178)]{.og-ref} @@ -34842,7 +34842,7 @@ - **Resolution:** You enjoy the benefits of having a supportive group of people in your life. -##### Raise a Child[](#arc-raise-a-child "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-raise-a-child} +##### Raise a Child [#](#arc-raise-a-child){.og-h-anchor aria-hidden="true"} {#arc-raise-a-child} [(Cypher System Rulebook, page 248)]{.og-ref} @@ -34865,7 +34865,7 @@ - **Resolution:** You reflect on the memories you have made. -##### Recover from a Wound (or Trauma)[](#arc-recover-from-a-wound-or-trauma "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-recover-from-a-wound-or-trauma} +##### Recover from a Wound (or Trauma) [#](#arc-recover-from-a-wound-or-trauma){.og-h-anchor aria-hidden="true"} {#arc-recover-from-a-wound-or-trauma} [(Cypher System Rulebook, page 248)]{.og-ref} @@ -34887,7 +34887,7 @@ - **Resolution:** You get on with your life. -##### Redemption[](#arc-redemption "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-redemption} +##### Redemption [#](#arc-redemption){.og-h-anchor aria-hidden="true"} {#arc-redemption} [(Cypher System Rulebook, page 248)]{.og-ref} @@ -34905,7 +34905,7 @@ - **Resolution:** You reflect on what has happened but now look to the future. -##### Repay a Debt[](#arc-repay-a-debt "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-repay-a-debt} +##### Repay a Debt [#](#arc-repay-a-debt){.og-h-anchor aria-hidden="true"} {#arc-repay-a-debt} [(Cypher System Rulebook, page 248)]{.og-ref} @@ -34922,7 +34922,7 @@ - **Resolution:** You relax knowing that your debt is repaid, and you look to the future. -##### Rescue[](#arc-rescue "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-rescue} +##### Rescue [#](#arc-rescue){.og-h-anchor aria-hidden="true"} {#arc-rescue} [(Cypher System Rulebook, page 249)]{.og-ref} @@ -34939,7 +34939,7 @@ - **Resolution:** You return them home. -##### Restoration[](#arc-restoration "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-restoration} +##### Restoration [#](#arc-restoration){.og-h-anchor aria-hidden="true"} {#arc-restoration} [(Cypher System Rulebook, page 249)]{.og-ref} @@ -34957,7 +34957,7 @@ - **Resolution:** You enjoy a return to things the way they were before. -##### Revenge[](#arc-revenge "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-revenge} +##### Revenge [#](#arc-revenge){.og-h-anchor aria-hidden="true"} {#arc-revenge} [(Cypher System Rulebook, page 249)]{.og-ref} @@ -34974,7 +34974,7 @@ - **Resolution:** You deal with the aftermath of the confrontation and move on. You think about whether you are satisfied by gaining your revenge. -##### Romance[](#arc-romance "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-romance} +##### Romance [#](#arc-romance){.og-h-anchor aria-hidden="true"} {#arc-romance} [(Cypher System Rulebook, page 249)]{.og-ref} @@ -35000,7 +35000,7 @@ from Monte Cook Games. ::: -##### Solve a Mystery[](#arc-solve-a-mystery "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-solve-a-mystery} +##### Solve a Mystery [#](#arc-solve-a-mystery){.og-h-anchor aria-hidden="true"} {#arc-solve-a-mystery} [(Cypher System Rulebook, page 249)]{.og-ref} @@ -35022,7 +35022,7 @@ the mystery with what you\'ve discovered, or you use the information in some way (such as taking it to the proper authorities). -##### Take the Wrong Path[](#arc-take-the-wrong-path "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-take-the-wrong-path} +##### Take the Wrong Path [#](#arc-take-the-wrong-path){.og-h-anchor aria-hidden="true"} {#arc-take-the-wrong-path} [(We Are All Mad Here, page 178)]{.og-ref} @@ -35044,7 +35044,7 @@ - **Resolution:** You wallow in your own misery. -##### Theft[](#arc-theft "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-theft} +##### Theft [#](#arc-theft){.og-h-anchor aria-hidden="true"} {#arc-theft} [(Cypher System Rulebook, page 250)]{.og-ref} @@ -35063,7 +35063,7 @@ - **Resolution:** You decide what to do with the thing you\'ve stolen and contemplate the repercussions you might face for stealing it. -##### Train a Creature[](#arc-train-a-creature "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-train-a-creature} +##### Train a Creature [#](#arc-train-a-creature){.og-h-anchor aria-hidden="true"} {#arc-train-a-creature} [(Cypher System Rulebook, page 250)]{.og-ref} @@ -35085,7 +35085,7 @@ - **Resolution:** You reflect on the experience. -##### Transformation[](#arc-transformation "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-transformation} +##### Transformation [#](#arc-transformation){.og-h-anchor aria-hidden="true"} {#arc-transformation} [(Cypher System Rulebook, page 250)]{.og-ref} @@ -35105,7 +35105,7 @@ - **Resolution:** You contemplate how this change affects you going forward. -##### Uncover a Secret[](#arc-uncover-a-secret "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-uncover-a-secret} +##### Uncover a Secret [#](#arc-uncover-a-secret){.og-h-anchor aria-hidden="true"} {#arc-uncover-a-secret} [(Cypher System Rulebook, page 250)]{.og-ref} @@ -35126,7 +35126,7 @@ - **Resolution:** You contemplate how this secret affects you and the world. -##### Undo a Wrong[](#arc-undo-a-wrong "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-undo-a-wrong} +##### Undo a Wrong [#](#arc-undo-a-wrong){.og-h-anchor aria-hidden="true"} {#arc-undo-a-wrong} [(Cypher System Rulebook, page 250)]{.og-ref} @@ -35157,7 +35157,7 @@ ### [Chapter 13]{.og-chap} Fantasy ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Fantasy[](#choose-fantasy "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy .og-h-small .og-border} +#### Quick Reference: Fantasy [#](#choose-fantasy){.og-h-anchor aria-hidden="true"} {#choose-fantasy .og-h-small .og-border} - [Fantasy Foci](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} - [Character Options](#fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} @@ -35230,7 +35230,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Fantasy Foci[](#fantasy-foci "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Foci [#](#fantasy-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35290,10 +35290,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fantasy Character Options[](#fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Fantasy Character Options[](#choose-fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-character-options .og-border} +###### Quick Reference: Fantasy Character Options [#](#choose-fantasy-character-options){.og-h-anchor aria-hidden="true"} {#choose-fantasy-character-options .og-border} - [Alchemist](#fantasy-character-alchemist) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Artificer or Scholar](#fantasy-character-artificer) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -35333,7 +35333,7 @@ options in this section. ::: -###### Alchemist[](#fantasy-character-alchemist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-alchemist} +###### Alchemist [#](#fantasy-character-alchemist){.og-h-anchor aria-hidden="true"} {#fantasy-character-alchemist} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35349,7 +35349,7 @@ good way to allow any PC to become an versatile craftsperson. ::: -###### Artificer or Scholar[](#fantasy-character-artificer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer} +###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35365,7 +35365,7 @@ good way to allow any PC to become an versatile craftsperson. ::: -###### Assassin or Spy[](#fantasy-character-assassin-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy} +###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy} [(Godforsaken, page 20)]{.og-ref} @@ -35373,7 +35373,7 @@ foci are [Masters Weaponry](#focus-masters-weaponry), [Moves Like a Cat](#focus-moves-like-a-cat), [Murders](#focus-murders), and [Works the Back Alleys](#focus-works-the-back-alleys). -###### Barbarian[](#fantasy-character-barbarian "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-barbarian} +###### Barbarian [#](#fantasy-character-barbarian){.og-h-anchor aria-hidden="true"} {#fantasy-character-barbarian} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35383,7 +35383,7 @@ Die](#focus-never-says-die), [Performs Feats of Strength](#focus-performs-feats-of-strength), [Rages](#focus-rages), and [Raids](#focus-raids). -###### Bard[](#fantasy-character-bard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-bard} +###### Bard [#](#fantasy-character-bard){.og-h-anchor aria-hidden="true"} {#fantasy-character-bard} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35400,7 +35400,7 @@ to give a bard additional magic. ::: -###### Cleric or Priest[](#fantasy-character-cleric-or-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest} +###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35436,7 +35436,7 @@ also good way to give a cleric abilities related to [ritual magic](#ritual-magic). ::: -###### Druid[](#fantasy-character-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid} +###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid} [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35467,7 +35467,7 @@ [Old Gus\' Daft Drafts](og-dd.html) are appropriate choices for a druid. ::: -###### Fighter[](#fantasy-character-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter} +###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter} [(Godforsaken, page 21)]{.og-ref} @@ -35487,7 +35487,7 @@ - **Fighter (ranged):** [Is Licensed to Carry](#focus-is-licensed-to-carry), [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy) -###### Gunslinger[](#fantasy-character-gunslinger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-gunslinger} +###### Gunslinger [#](#fantasy-character-gunslinger){.og-h-anchor aria-hidden="true"} {#fantasy-character-gunslinger} [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35497,7 +35497,7 @@ Weaponry](#focus-masters-weaponry), [Sailed Beneath the Jolly Roger](#focus-sailed-beneath-the-jolly-roger), [Spits Fire and Lead](#focus-spits-fire-and-lead), and [Wields an Enchanted Weapon](#focus-wields-an-enchanted-weapon). -###### Inquisitor[](#fantasy-character-inquisitor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-inquisitor} +###### Inquisitor [#](#fantasy-character-inquisitor){.og-h-anchor aria-hidden="true"} {#fantasy-character-inquisitor} [(Godforsaken, page 21)]{.og-ref} @@ -35506,7 +35506,7 @@ foci are [Hunts Witches](#focus-hunts-witches), [Infiltrates](#focus-infiltrates), [Metes Out Justice](#focus-metes-out-justice), and [Operates Undercover](#focus-operates-undercover). -###### Merchant[](#fantasy-character-merchant "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-merchant} +###### Merchant [#](#fantasy-character-merchant){.og-h-anchor aria-hidden="true"} {#fantasy-character-merchant} [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35520,7 +35520,7 @@ way to give a merchant a practical set of skills and abilities. ::: -###### Monk or Martial Artist[](#fantasy-character-monk-or-martial-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist} +###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist} [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35529,7 +35529,7 @@ Saloon](#focus-hits-the-saloon), [Needs No Weapon](#focus-needs-no-weapon), [Strikes Like a Rattler](#focus-strikes-like-a-rattler) and [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy). -###### Paladin, Holy Knight, or Paragon[](#fantasy-character-paladin-holy-knight-paragon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-paladin-holy-knight-paragon} +###### Paladin, Holy Knight, or Paragon [#](#fantasy-character-paladin-holy-knight-paragon){.og-h-anchor aria-hidden="true"} {#fantasy-character-paladin-holy-knight-paragon} [(Godforsaken, page 22)]{.og-ref} @@ -35541,7 +35541,7 @@ Wind](#focus-rides-like-the-wind), [Slays Monsters](#focus-slays-monsters), and [Wields an Enchanted Weapon](#focus-wields-an-enchanted-weapon). -###### Psion[](#fantasy-character-psion "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-psion} +###### Psion [#](#fantasy-character-psion){.og-h-anchor aria-hidden="true"} {#fantasy-character-psion} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35557,7 +35557,7 @@ good way to assign psionic powers to a character. ::: -###### Ranger[](#fantasy-character-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger} +###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger} [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35574,7 +35574,7 @@ choice for a ranger who has spent some time wandering the fey wilds. ::: -###### Rogue or Thief[](#fantasy-character-rogue-or-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief} +###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief} [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35586,7 +35586,7 @@ Back Alleys](#focus-works-the-back-alleys). If you want to add a little magic to a rogue, use the [charms and figments flavor](#flavor-charms-and-figments) or [magic flavor](#flavor-magic). -###### Sorcerer[](#fantasy-character-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-sorcerer} +###### Sorcerer [#](#fantasy-character-sorcerer){.og-h-anchor aria-hidden="true"} {#fantasy-character-sorcerer} [(Godforsaken, page 22)]{.og-ref} @@ -35617,7 +35617,7 @@ - **Sorcerer (undead):** [Consorts With the Dead](#focus-consorts-with-the-dead), [Shepherds Spirits](#focus-shepherds-spirits) -###### Trickster or Con Artist[](#fantasy-character-trickster-or-con-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-trickster-or-con-artist} +###### Trickster or Con Artist [#](#fantasy-character-trickster-or-con-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-trickster-or-con-artist} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35626,7 +35626,7 @@ consider the [charms and figments flavor](#flavor-charms-and-figments). Foci choices include [Fights Dirty](#focus-fights-dirty), [Works the Back Alleys](#focus-works-the-back-alleys), or [Entertains](#focus-entertains). -###### War-wizard[](#fantasy-character-war-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-war-wizard} +###### War-wizard [#](#fantasy-character-war-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-war-wizard} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} @@ -35639,7 +35639,7 @@ **Editor\'s Notes ---** This description corrects a misprint of a non-existent \"Expert\" type. ::: -###### Warlock or Witch[](#fantasy-character-warlock-or-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch} +###### Warlock or Witch [#](#fantasy-character-warlock-or-witch){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35660,7 +35660,7 @@ also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic). ::: -###### Wild Mage[](#fantasy-character-wild-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage} +###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35673,7 +35673,7 @@ Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable. ::: -###### Wizard[](#fantasy-character-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard} +###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard} [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -35726,14 +35726,14 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fantasy Species Descriptors[](#fantasy-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 258)]{.og-ref} In a high fantasy setting, some GMs may want dwarves and elves to be mechanically different from humans. Below are some possibilities for how this might work. -##### Catfolk[](#fantasy-species-catfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-catfolk .og-h-small .og-border} +##### Catfolk [#](#fantasy-species-catfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-catfolk .og-h-small .og-border} [(Godforsaken, page 86)]{.og-ref} @@ -35760,7 +35760,7 @@ 3. You are interested in making a profit, and the other PCs seem to have a lead on doing just that. 4. It seemed like a lark. -##### Dragonfolk[](#fantasy-species-dragonfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-dragonfolk .og-h-small .og-border} +##### Dragonfolk [#](#fantasy-species-dragonfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-dragonfolk .og-h-small .og-border} [(Godforsaken, page 87)]{.og-ref} @@ -35797,7 +35797,7 @@ 3. Your creator, master, or mentor told you to help the PCs. 4. You want to make a name for yourself, and the other PCs seem competent and compatible. -##### Dwarf[](#fantasy-species-dwarf "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-dwarf .og-h-small .og-border} +##### Dwarf [#](#fantasy-species-dwarf){.og-h-anchor aria-hidden="true"} {#fantasy-species-dwarf .og-h-small .og-border} [(Cypher System Rulebook, page 258)]{.og-ref} @@ -35832,7 +35832,7 @@ joined them. 4. Before dwarves settle down, they need to see the world. -##### Elf[](#fantasy-species-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-elf .og-h-small .og-border} +##### Elf [#](#fantasy-species-elf){.og-h-anchor aria-hidden="true"} {#fantasy-species-elf .og-h-small .og-border} [(Cypher System Rulebook, page 258)]{.og-ref} @@ -35867,7 +35867,7 @@ villains. 4. An adventure was in the offing, and you didn\'t want to be left behind. -##### Gnome[](#fantasy-species-gnome "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-gnome .og-h-small .og-border} +##### Gnome [#](#fantasy-species-gnome){.og-h-anchor aria-hidden="true"} {#fantasy-species-gnome .og-h-small .og-border} [(Godforsaken, page 88)]{.og-ref} @@ -35900,7 +35900,7 @@ 3. You were bored and it sounded like the PCs were going to do something interesting. 4. You owe one of the PCs a favor for a useful gift in the past. -##### Half-Giant[](#fantasy-species-half-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-half-giant .og-h-small .og-border} +##### Half-Giant [#](#fantasy-species-half-giant){.og-h-anchor aria-hidden="true"} {#fantasy-species-half-giant .og-h-small .og-border} [(Cypher System Rulebook, page 259)]{.og-ref} @@ -35930,7 +35930,7 @@ 3. The PCs helped you escape a nether realm where other giants were imprisoned by the gods. 4. You kept the PCs from being discovered by hiding them behind your bulk when they were on the run. -##### Halfling[](#fantasy-species-halfling "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-halfling .og-h-small .og-border} +##### Halfling [#](#fantasy-species-halfling){.og-h-anchor aria-hidden="true"} {#fantasy-species-halfling .og-h-small .og-border} [(Godforsaken, page 89)]{.og-ref} @@ -35963,7 +35963,7 @@ 3. You were tricked into going with the other PCs or were brought along despite your very reasonable objections. 4. You\'re very protective of another PC and want to make sure they get through the upcoming challenges. -##### Helborn[](#fantasy-species-helborn "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-helborn .og-h-small .og-border} +##### Helborn [#](#fantasy-species-helborn){.og-h-anchor aria-hidden="true"} {#fantasy-species-helborn .og-h-small .og-border} [(Cypher System Rulebook, page 259)]{.og-ref} @@ -36003,7 +36003,7 @@ who\'d never visited the underworld. Yet. 4. Your situation at home became untenable because of how people reacted to your looks. You joined the PCs to get away. -##### Lizardfolk[](#fantasy-species-lizardfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-lizardfolk .og-h-small .og-border} +##### Lizardfolk [#](#fantasy-species-lizardfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-lizardfolk .og-h-small .og-border} [(Godforsaken, page 89)]{.og-ref} @@ -36039,10 +36039,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Spellcasting[](#optional-rule-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Spellcasting [#](#optional-rule-spellcasting){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Spellcasting[](#choose-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-spellcasting .og-h-small .og-border} +##### Quick Reference: Spellcasting [#](#choose-spellcasting){.og-h-anchor aria-hidden="true"} {#choose-spellcasting .og-h-small .og-border} - [First Spell](#spellcasting-first-spell) [(260)]{.og-ref} - [More Spells](#spellcasting-more-spells) [(260)]{.og-ref} @@ -36088,7 +36088,7 @@ [request](#discovering-subtle-cyphers-requesting) by spending 1 [XP](#choose-xp). ::: -##### First Spell[](#spellcasting-first-spell "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell} +##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell} [(Cypher System Rulebook, page 260)]{.og-ref} @@ -36112,7 +36112,7 @@ concentrating deeply, or otherwise using all their actions, they can cast a low-tier spell (if they also pay any [Pool](#pool) costs). An hour is required to cast mid-tier spells. Ten hours are required to cast a high-tier spell. -##### More Spells[](#spellcasting-more-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-more-spells} +##### More Spells [#](#spellcasting-more-spells){.og-h-anchor aria-hidden="true"} {#spellcasting-more-spells} [(Cypher System Rulebook, page 260)]{.og-ref} @@ -36136,7 +36136,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Prepared vs. Spontaneous Spellcasting[](#spellcasting-prepared-vs-spontaneous-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-prepared-vs-spontaneous-spellcasting} +##### Prepared vs. Spontaneous Spellcasting [#](#spellcasting-prepared-vs-spontaneous-spellcasting){.og-h-anchor aria-hidden="true"} {#spellcasting-prepared-vs-spontaneous-spellcasting} [(Cypher System Rulebook, page 260)]{.og-ref}[(Godforsaken, page 23)]{.og-ref} @@ -36182,7 +36182,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Assigning Different Limits for Supernatural Abilities[](#spellcasting-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-limits} +##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -36292,7 +36292,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Mystical Martial Arts[](#mystical-martial-arts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 68)]{.og-ref} @@ -36346,7 +36346,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Crafting Magic Items[](#crafting-magic-items "Permalink"){.og-h-anchor aria-hidden="true"} +#### Crafting Magic Items [#](#crafting-magic-items){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 49)]{.og-ref}[(It\'s Only Magic, page 90)]{.og-ref} @@ -36354,7 +36354,7 @@ generally [artifacts](#crafting-magic-items-artifacts). ::: {.alert .ps-4 .pb-0} -###### Magical Crafting Skills[](#magical-crafting-skills "Permalink"){.og-h-anchor aria-hidden="true"} +###### Magical Crafting Skills [#](#magical-crafting-skills){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 90)]{.og-ref} @@ -36364,7 +36364,7 @@ general skill covers all sorts of crafted magic items. ::: -##### Crafting Cyphers[](#crafting-magic-items-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-cyphers} +##### Crafting Cyphers [#](#crafting-magic-items-cyphers){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-cyphers} [(Godforsaken, page 50)]{.og-ref}[(It\'s Only Magic, page 90)]{.og-ref} @@ -36466,7 +36466,7 @@ task or subtask that exceeds one day. ::: {.alert .ps-4 .pb-0} -##### Crafting Artifacts[](#crafting-magic-items-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-artifacts} +##### Crafting Artifacts [#](#crafting-magic-items-artifacts){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-artifacts} [(Godforsaken, page 52)]{.og-ref}[(It\'s Only Magic, page 91)]{.og-ref} @@ -36487,10 +36487,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Ritual Magic[](#ritual-magic "Permalink"){.og-h-anchor aria-hidden="true"} +#### Ritual Magic [#](#ritual-magic){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Ritual Magic[](#choose-ritual-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-ritual-magic .og-border} +###### Quick Reference: Ritual Magic [#](#choose-ritual-magic){.og-h-anchor aria-hidden="true"} {#choose-ritual-magic .og-border} - [Time](#ritual-magic-time) [(GF, 56)]{.og-ref} - [Difficulty and Subtasks](#ritual-magic-difficulty-and-subtasks) [(GF, 56)]{.og-ref} @@ -36523,7 +36523,7 @@ provides any character the ability to master ritual magic. ::: -##### Time[](#ritual-magic-time "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-time} +##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time} [(Godforsaken, page 56)]{.og-ref} @@ -36531,7 +36531,7 @@ it. The preparation time is how long it takes to get ready to perform the ritual. The performance time is how long the ritual takes from start to finish, once the preparations (if any) are complete. -##### Difficulty and Subtasks[](#ritual-magic-difficulty-and-subtasks "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-difficulty-and-subtasks} +##### Difficulty and Subtasks [#](#ritual-magic-difficulty-and-subtasks){.og-h-anchor aria-hidden="true"} {#ritual-magic-difficulty-and-subtasks} [(Godforsaken, page 56)]{.og-ref} @@ -36556,7 +36556,7 @@ supplement to ritual magic. ::: -##### Pool Investment[](#ritual-magic-pool-investment "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-pool-investment} +##### Pool Investment [#](#ritual-magic-pool-investment){.og-h-anchor aria-hidden="true"} {#ritual-magic-pool-investment} [(Godforsaken, page 59)]{.og-ref} @@ -36565,7 +36565,7 @@ sanity. Multiple PCs involved in the ritual could collectively contribute to this cost (and if a ritual costs many points, spreading out the cost in this way may be necessary to prevent a participating PC from dying during the ritual). -##### Accelerated Performance[](#ritual-magic-accelerated-performance "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-accelerated-performance} +##### Accelerated Performance [#](#ritual-magic-accelerated-performance){.og-h-anchor aria-hidden="true"} {#ritual-magic-accelerated-performance} [(Godforsaken, page 59)]{.og-ref} @@ -36574,7 +36574,7 @@ a quarter of the normal amount) should hinder the subtask by an additional step (two steps total). The minimum amount of time for a subtask is 1 round (unless the subtask is routine, in which case the GM may allow it to take no time at all). -##### Example Rituals[](#example-rituals "Permalink"){.og-h-anchor aria-hidden="true"} +##### Example Rituals [#](#example-rituals){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 60)]{.og-ref} @@ -36584,7 +36584,7 @@ ritual is merely a suggestion, and the GM should alter, add, or remove whatever they like to suit their campaign. ::: {.alert .ps-4 .pb-0} -###### Understanding the Examples[](#understanding-the-example-rituals "Permalink"){.og-h-anchor aria-hidden="true"} {#understanding-the-example-rituals} +###### Understanding the Examples [#](#understanding-the-example-rituals){.og-h-anchor aria-hidden="true"} {#understanding-the-example-rituals} [(Godforsaken, page 60)]{.og-ref} @@ -36612,7 +36612,7 @@ : Kinds of abilities that can help success. ::: -###### Beseech[](#ritual-beseech "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-beseech .og-tab-sub} +###### Beseech [#](#ritual-beseech){.og-h-anchor aria-hidden="true"} {#ritual-beseech .og-tab-sub} [(Godforsaken, page 60)]{.og-ref} @@ -36643,7 +36643,7 @@ space to talk in person. ::: -###### Conjure the Dead[](#ritual-conjure-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-the-dead .og-tab-sub} +###### Conjure the Dead [#](#ritual-conjure-the-dead){.og-h-anchor aria-hidden="true"} {#ritual-conjure-the-dead .og-tab-sub} [(Godforsaken, page 61)]{.og-ref} @@ -36673,7 +36673,7 @@ accordingly. ::: -###### Conjure Demon[](#ritual-conjure-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-demon .og-tab-sub} +###### Conjure Demon [#](#ritual-conjure-demon){.og-h-anchor aria-hidden="true"} {#ritual-conjure-demon .og-tab-sub} [(Godforsaken, page 61)]{.og-ref} @@ -36700,7 +36700,7 @@ - **Other Assets:** Knowledge or control of similar entities, secret name of the demon -###### Conjure Devil[](#ritual-conjure-devil "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-devil .og-tab-sub} +###### Conjure Devil [#](#ritual-conjure-devil){.og-h-anchor aria-hidden="true"} {#ritual-conjure-devil .og-tab-sub} [(Godforsaken, page 61)]{.og-ref} @@ -36727,7 +36727,7 @@ - **Other Assets:** Knowledge or control of similar entities, secret name of the devil -###### Conjure Elemental[](#ritual-conjure-elemental "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-elemental .og-tab-sub} +###### Conjure Elemental [#](#ritual-conjure-elemental){.og-h-anchor aria-hidden="true"} {#ritual-conjure-elemental .og-tab-sub} [(Godforsaken, page 62)]{.og-ref} @@ -36760,7 +36760,7 @@ playing up their strengths are the key to bargaining with them. ::: -###### Consecration[](#ritual-consecration "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-consecration .og-tab-sub} +###### Consecration [#](#ritual-consecration){.og-h-anchor aria-hidden="true"} {#ritual-consecration .og-tab-sub} [(Godforsaken, page 62)]{.og-ref} @@ -36785,7 +36785,7 @@ - **Other Assets:** Warding magic, religious knowledge -###### Enchant Weapon[](#ritual-enchant-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-enchant-weapon .og-tab-sub} +###### Enchant Weapon [#](#ritual-enchant-weapon){.og-h-anchor aria-hidden="true"} {#ritual-enchant-weapon .og-tab-sub} [(Godforsaken, page 62)]{.og-ref} @@ -36811,7 +36811,7 @@ rolls, grant extra damage, affect multiple weapons at once, or all of the above. ::: -###### Entombment[](#ritual-entombment "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-entombment .og-tab-sub} +###### Entombment [#](#ritual-entombment){.og-h-anchor aria-hidden="true"} {#ritual-entombment .og-tab-sub} [(Godforsaken, page 63)]{.og-ref} @@ -36834,7 +36834,7 @@ - **Other Assets:** Control magic, grappling, imprisoning magic, wards -###### Exorcism[](#ritual-exorcism "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-exorcism .og-tab-sub} +###### Exorcism [#](#ritual-exorcism){.og-h-anchor aria-hidden="true"} {#ritual-exorcism .og-tab-sub} [(Godforsaken, page 63)]{.og-ref} @@ -36866,7 +36866,7 @@ possessing a creature--- throwing objects, causing nightmares, making noises, and so on. ::: -###### Flesh for Knowledge[](#ritual-flesh-for-knowledge "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-flesh-for-knowledge .og-tab-sub} +###### Flesh for Knowledge [#](#ritual-flesh-for-knowledge){.og-h-anchor aria-hidden="true"} {#ritual-flesh-for-knowledge .og-tab-sub} [(Godforsaken, page 63)]{.og-ref} @@ -36897,7 +36897,7 @@ [skill](#skills), or permanently reducing all points gained through [recovery rolls](#recovery-rolls) by 2. ::: -###### Purification[](#ritual-purification "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-purification .og-tab-sub} +###### Purification [#](#ritual-purification){.og-h-anchor aria-hidden="true"} {#ritual-purification .og-tab-sub} [(Godforsaken, page 63)]{.og-ref} @@ -36921,7 +36921,7 @@ - **Other Assets:** Healing magic, resistance to the target\'s affliction -###### Resurrection[](#ritual-resurrection "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-resurrection .og-tab-sub} +###### Resurrection [#](#ritual-resurrection){.og-h-anchor aria-hidden="true"} {#ritual-resurrection .og-tab-sub} [(Godforsaken, page 64)]{.og-ref} @@ -36952,7 +36952,7 @@ impaired state on the damage track instead of hale, requiring further rest or healing. ::: -###### Sacrificial Rite[](#ritual-sacrificial-rite "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-sacrificial-rite .og-tab-sub} +###### Sacrificial Rite [#](#ritual-sacrificial-rite){.og-h-anchor aria-hidden="true"} {#ritual-sacrificial-rite .og-tab-sub} [(Godforsaken, page 65)]{.og-ref} @@ -36976,10 +36976,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Additional Fantasy Equipment[](#additional-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Fantasy Equipment [#](#additional-fantasy-equipment){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Fantasy Equipment by Price Category[](#choose-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-equipment .og-h-small .og-border} +#### Quick Reference: Fantasy Equipment by Price Category [#](#choose-fantasy-equipment){.og-h-anchor aria-hidden="true"} {#choose-fantasy-equipment .og-h-small .og-border} - [Inexpensive Items](#fantasy-inexpensive-items) [(255)]{.og-ref} - [Moderately-Priced Items](#fantasy-moderately-priced-items) [(255)]{.og-ref} @@ -37002,7 +37002,7 @@ In the default Medieval Europe-style fantasy setting, the following items (and anything else appropriate to that time period) are usually available. -##### Inexpensive Items[](#fantasy-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-inexpensive-items .og-h-small} +##### Inexpensive Items [#](#fantasy-inexpensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-inexpensive-items .og-h-small} [(Cypher System Rulebook, page 255)]{.og-ref} @@ -37028,7 +37028,7 @@ : Inexpensive Other Items ::: -##### Moderately Priced Items[](#fantasy-moderately-priced-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-moderately-priced-items .og-h-small} +##### Moderately Priced Items [#](#fantasy-moderately-priced-items){.og-h-anchor aria-hidden="true"} {#fantasy-moderately-priced-items .og-h-small} [(Cypher System Rulebook, page 255)]{.og-ref} @@ -37070,7 +37070,7 @@ : Moderately Priced Other Items ::: -##### Expensive Items[](#fantasy-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-expensive-items .og-h-small} +##### Expensive Items [#](#fantasy-expensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-expensive-items .og-h-small} [(Cypher System Rulebook, page 256)]{.og-ref} @@ -37106,7 +37106,7 @@ : Expensive Other Items ::: -##### Very Expensive Items[](#fantasy-very-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-very-expensive-items .og-h-small} +##### Very Expensive Items [#](#fantasy-very-expensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-very-expensive-items .og-h-small} [(Cypher System Rulebook, page 256)]{.og-ref} @@ -37139,7 +37139,7 @@ : Very Expensive Other Items ::: -##### Exorbitant Items[](#fantasy-exorbitant-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-exorbitant-items .og-h-small} +##### Exorbitant Items [#](#fantasy-exorbitant-items){.og-h-anchor aria-hidden="true"} {#fantasy-exorbitant-items .og-h-small} [(Cypher System Rulebook, page 256)]{.og-ref} @@ -37162,7 +37162,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Medieval Fantasy Equipment[](#medieval-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Medieval Fantasy Equipment [#](#medieval-fantasy-equipment){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 34)]{.og-ref} @@ -37184,7 +37184,7 @@ granularity to this exchange as needed, for example 10 gold pieces (10 gp) might equal 1 platinum piece (1 pp). ::: -##### Weapons[](#medieval-fantasy-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapons} +##### Weapons [#](#medieval-fantasy-weapons){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapons} [(Godforsaken, page 35)]{.og-ref} @@ -37249,7 +37249,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Weapon Descriptions[](#medieval-fantasy-weapon-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapon-descriptions} +###### Weapon Descriptions [#](#medieval-fantasy-weapon-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapon-descriptions} [(Godforsaken, page 36)]{.og-ref} @@ -37362,7 +37362,7 @@ : A leather cord with a handle, used more for tricks and inflicting punishments than for deadly combat. ::: -##### Armor[](#medieval-fantasy-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor} +##### Armor [#](#medieval-fantasy-armor){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor} [(Godforsaken, page 37)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} @@ -37413,7 +37413,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Armor Descriptions[](#medieval-fantasy-armor-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor-descriptions} +###### Armor Descriptions [#](#medieval-fantasy-armor-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor-descriptions} You can wear only one kind of armor at a time (wearing more than one only gives the [Armor](#rules-armor) from the best one and the [Speed Effort cost](#equipment-using-armor) of the worst one). @@ -37482,7 +37482,7 @@ You must have one free hand to use a shield. ::: -##### Adventuring Equipment[](#medieval-fantasy-adventuring-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment} +##### Adventuring Equipment [#](#medieval-fantasy-adventuring-equipment){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment} [(Godforsaken, page 39)]{.og-ref} @@ -37534,7 +37534,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Adventuring Equipment Descriptions[](#medieval-fantasy-adventuring-equipment-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment-descriptions} +###### Adventuring Equipment Descriptions [#](#medieval-fantasy-adventuring-equipment-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment-descriptions} [(Godforsaken, page 41)]{.og-ref} @@ -37632,7 +37632,7 @@ used to hit something ::: -##### Clothing[](#medieval-fantasy-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing} +##### Clothing [#](#medieval-fantasy-clothing){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing} [(Godforsaken, page 41)]{.og-ref} @@ -37657,7 +37657,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Clothing Descriptions[](#medieval-fantasy-clothing-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing-descriptions} +###### Clothing Descriptions [#](#medieval-fantasy-clothing-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing-descriptions} [(Godforsaken, page 41)]{.og-ref} @@ -37704,7 +37704,7 @@ clothing. ::: -##### Animals and Gear[](#medieval-fantasy-animals-and-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear} +##### Animals and Gear [#](#medieval-fantasy-animals-and-gear){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear} [(Godforsaken, page 42)]{.og-ref} @@ -37722,7 +37722,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Animals and Gear Descriptions[](#medieval-fantasy-animals-and-gear-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear-descriptions} +###### Animals and Gear Descriptions [#](#medieval-fantasy-animals-and-gear-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear-descriptions} [(Godforsaken, page 42)]{.og-ref} @@ -37745,7 +37745,7 @@ as a chariot. ::: -##### Food and Lodging[](#medieval-fantasy-food-and-lodging "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-food-and-lodging} +##### Food and Lodging [#](#medieval-fantasy-food-and-lodging){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-food-and-lodging} [(Godforsaken, page 42)]{.og-ref} @@ -37775,17 +37775,17 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fantasy Rules[](#fantasy-rules "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Rules [#](#fantasy-rules){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 72)]{.og-ref} -##### Awarding Treasure[](#fantasy-rules-awarding-treasure "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure} +##### Awarding Treasure [#](#fantasy-rules-awarding-treasure){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure} [(Godforsaken, page 72)]{.og-ref} It\'s best to think of gold and magic as two different kinds of currencies that characters have access to. -###### Gold[](#fantasy-rules-awarding-treasure-gold "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-gold} +###### Gold [#](#fantasy-rules-awarding-treasure-gold){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-gold} [(Godforsaken, page 72)]{.og-ref} @@ -37793,7 +37793,7 @@ expensive, and so on. Starting characters generally have access to only a few inexpensive and moderate items and perhaps one or two expensive items. In a typical fantasy campaign, the characters should become wealthier as they advance. -###### Manifest Cyphers[](#fantasy-rules-awarding-treasure-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-manifest-cyphers} +###### Manifest Cyphers [#](#fantasy-rules-awarding-treasure-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-manifest-cyphers} [(Godforsaken, page 73)]{.og-ref} @@ -37811,7 +37811,7 @@ are generally considered to be about the same value, although local biases and NPC interests may affect their willingness to trade certain items despite or because of a level disparity. -###### Artifacts[](#fantasy-rules-awarding-treasure-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-artifacts} +###### Artifacts [#](#fantasy-rules-awarding-treasure-artifacts){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-artifacts} [(Godforsaken, page 74)]{.og-ref} @@ -37825,14 +37825,14 @@ expensive item, one that adds +1 Armor might be worth two expensive items, and a strong defensive or offensive artifact could be worth about the same as an exorbitant item. -##### Magical Technology[](#fantasy-rules-magical-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magical-technology} +##### Magical Technology [#](#fantasy-rules-magical-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magical-technology} [(Godforsaken, page 65)]{.og-ref} To craft items of magical technology in a setting where they are commonplace, use the standard rules for [crafting](#choose-crafting) regular (nonmagical) items. -###### Magic Plus Technology[](#fantasy-rules-magic-plus-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-plus-technology} +###### Magic Plus Technology [#](#fantasy-rules-magic-plus-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-plus-technology} [(Godforsaken, page 65)]{.og-ref} @@ -37840,7 +37840,7 @@ certainly be manifest cyphers or artifacts. Here\'s an example cypher: ::: {.alert .ps-4 .pb-0} -###### Frozen Timepiece[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-frozen-timepiece "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-frozen-timepiece} +###### Frozen Timepiece[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-frozen-timepiece){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-frozen-timepiece} [(Godforsaken, page 66)]{.og-ref} @@ -37855,7 +37855,7 @@ And here\'s an example artifact: ::: {.alert .ps-4 .pb-0} -###### Truth Binoculars[](#fantasy-artifact-truth-binoculars "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-truth-binoculars .og-tab} +###### Truth Binoculars [#](#fantasy-artifact-truth-binoculars){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-truth-binoculars .og-tab} [(Godforsaken, page 66)]{.og-ref} @@ -37874,7 +37874,7 @@ you need to enchant it as it is made. Either way, the skills for making the device and for making it magical are likely very different. -###### Technology that Interacts with Magic[](#fantasy-rules-technology-that-interacts-with-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-technology-that-interacts-with-magic} +###### Technology that Interacts with Magic [#](#fantasy-rules-technology-that-interacts-with-magic){.og-h-anchor aria-hidden="true"} {#fantasy-rules-technology-that-interacts-with-magic} [(Godforsaken, page 66)]{.og-ref} @@ -37893,14 +37893,14 @@ needed to cast a spell are impossible to achieve for one round within a short distance of the device. Like any grenade, it can be used only once. -###### Magic that Interacts with Technology[](#fantasy-rules-magic-that-interacts-with-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-that-interacts-with-technology} +###### Magic that Interacts with Technology [#](#fantasy-rules-magic-that-interacts-with-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-that-interacts-with-technology} [(Godforsaken, page 66)]{.og-ref} In a world where magic and technology coexist, wizards will have spells and effects that protect them from shotgun blasts as well as sword blades, and radiation as well as fire or frost. Consider, for example, these effects as cyphers: -###### Finding Prying Eyes[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-finding-prying-eyes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-finding-prying-eyes} +###### Finding Prying Eyes[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-finding-prying-eyes){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-finding-prying-eyes} [(Godforsaken, page 67)]{.og-ref} @@ -37911,7 +37911,7 @@ trigger this effect. In all these cases, the \"source\" is the nearest representation. So a hidden microphone is revealed, but not the location of the listener. -###### Power Device[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-power-device "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-power-device} +###### Power Device[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-power-device){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-power-device} [(Godforsaken, page 67)]{.og-ref} @@ -37921,7 +37921,7 @@ powered, charged, or fueled. If the cypher is used on an automobile, for example, the gas tank is full. If used on a flashlight, the battery is fully charged. -###### Screen Control[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-screen-control "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-screen-control} +###### Screen Control[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-screen-control){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-screen-control} [(Godforsaken, page 67)]{.og-ref} @@ -37934,7 +37934,7 @@ Because magic works on intuitive rather than scientific levels, mages could have spells that disrupt technology, even though the technology involved might not have any common principles. -##### Secret and True Names[](#fantasy-rules-secret-and-true-names "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-secret-and-true-names} +##### Secret and True Names [#](#fantasy-rules-secret-and-true-names){.og-h-anchor aria-hidden="true"} {#fantasy-rules-secret-and-true-names} [(Godforsaken, page 70)]{.og-ref} @@ -37949,7 +37949,7 @@ Learning a true name is difficult and takes time. A character wanting to discover a creature\'s true name might choose the Uncover a Secret character arc to do so. -##### Wishes[](#fantasy-rules-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-wishes} +##### Wishes [#](#fantasy-rules-wishes){.og-h-anchor aria-hidden="true"} {#fantasy-rules-wishes} [(Godforsaken, page 71)]{.og-ref} @@ -37971,7 +37971,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Dungeons, Castles, and Keeps[](#dungeons-castles-and-keeps "Permalink"){.og-h-anchor aria-hidden="true"} +#### Dungeons, Castles, and Keeps [#](#dungeons-castles-and-keeps){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 75)]{.og-ref} @@ -37979,7 +37979,7 @@ adjusted up or down by the GM---a wall made from soft wood can have a lower level than a typical wall, stone can be reinforced by magic so its level is higher, and so on. -##### Walls[](#dungeons-castles-and-keeps-walls "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-walls} +##### Walls [#](#dungeons-castles-and-keeps-walls){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-walls} [(Godforsaken, page 75)]{.og-ref} @@ -38008,7 +38008,7 @@ vault. ::: -##### Doors[](#dungeons-castles-and-keeps-doors "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-doors} +##### Doors [#](#dungeons-castles-and-keeps-doors){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-doors} [(Godforsaken, page 76)]{.og-ref} @@ -38045,10 +38045,10 @@ designed to lock in place to prevent this. A door to a prison cell is essentially a type of iron portcullis. ::: -##### Traps[](#dungeons-castles-and-keeps-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps} +##### Traps [#](#dungeons-castles-and-keeps-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Traps[](#choose-fantasy-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-traps .og-border} +###### Quick Reference: Traps [#](#choose-fantasy-traps){.og-h-anchor aria-hidden="true"} {#choose-fantasy-traps .og-border} - [Triggering Traps](#dungeons-castles-and-keeps-traps-triggering-traps) [(GF, 76)]{.og-ref} - [Finding Traps](#dungeons-castles-and-keeps-traps-finding-traps) [(GF, 77)]{.og-ref} @@ -38097,7 +38097,7 @@ One common element of fantasy exploration---particularly for castles and dungeons---is the danger of traps. -###### Triggering Traps[](#dungeons-castles-and-keeps-traps-triggering-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-triggering-traps} +###### Triggering Traps [#](#dungeons-castles-and-keeps-traps-triggering-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-triggering-traps} [(Godforsaken, page 76)]{.og-ref} @@ -38105,7 +38105,7 @@ Magical traps have triggers that are usually based on proximity---if a creature enters the area the trap is \"watching,\" it activates. -###### Finding Traps[](#dungeons-castles-and-keeps-traps-finding-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-finding-traps} +###### Finding Traps [#](#dungeons-castles-and-keeps-traps-finding-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-finding-traps} [(Godforsaken, page 77)]{.og-ref} @@ -38125,7 +38125,7 @@ trap, and if they fail, they don\'t find it. If there is a second trap, the GM can have them make another roll after they\'ve resolved the first trap. -###### Disabling, Damaging, and Bypassing Traps[](#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps} +###### Disabling, Damaging, and Bypassing Traps [#](#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps} [(Godforsaken, page 78)]{.og-ref} @@ -38147,7 +38147,7 @@ hindered by two additional steps). ::: {.alert .ps-4 .pb-0} -###### Understanding the Listings[](#dungeons-castles-and-keeps-traps-understanding-the-listings "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-understanding-the-listings} +###### Understanding the Listings [#](#dungeons-castles-and-keeps-traps-understanding-the-listings){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-understanding-the-listings} [(Godforsaken, page 79)]{.og-ref} @@ -38179,7 +38179,7 @@ : This entry suggests one or more ways to use GM intrusions in an encounter with the trap. It\'s just one possible idea of many, and the GM is encouraged to come up with their own uses of the game mechanic. -###### Common Trap Poisons[](#dungeons-castles-and-keeps-traps-common-trap-poisons "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-common-trap-poisons} +###### Common Trap Poisons [#](#dungeons-castles-and-keeps-traps-common-trap-poisons){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-common-trap-poisons} [(Godforsaken, page 80)]{.og-ref} @@ -38221,7 +38221,7 @@ then making them groggy for an hour, even if they\'re awakened early). ::: -###### Arrow [4 (12)]{.float-end}[](#fantasy-trap-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-arrow .og-tab} +###### Arrow [4 (12)]{.float-end} [#](#fantasy-trap-arrow){.og-h-anchor aria-hidden="true"} {#fantasy-trap-arrow .og-tab} [(Godforsaken, page 81)]{.og-ref} @@ -38240,7 +38240,7 @@ cord, or wire, with the other end tied to something dangerous like a falling block or an electrical shock. ::: -###### Crushing Wall [6 (18)]{.float-end}[](#fantasy-trap-crushing-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-crushing-wall .og-tab} +###### Crushing Wall [6 (18)]{.float-end} [#](#fantasy-trap-crushing-wall){.og-h-anchor aria-hidden="true"} {#fantasy-trap-crushing-wall .og-tab} [(Godforsaken, page 81)]{.og-ref} @@ -38263,7 +38263,7 @@ zombies) and can now reach the characters. ::: -###### Disintegration [7 (21)]{.float-end}[](#fantasy-trap-disintegration "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-disintegration .og-tab} +###### Disintegration [7 (21)]{.float-end} [#](#fantasy-trap-disintegration){.og-h-anchor aria-hidden="true"} {#fantasy-trap-disintegration .og-tab} [(Godforsaken, page 81)]{.og-ref} @@ -38278,7 +38278,7 @@ inflicting 10 points of damage. ::: -###### Explosive Glyph [4 (12)]{.float-end}[](#fantasy-trap-explosive-glyph "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-explosive-glyph .og-tab} +###### Explosive Glyph [4 (12)]{.float-end} [#](#fantasy-trap-explosive-glyph){.og-h-anchor aria-hidden="true"} {#fantasy-trap-explosive-glyph .og-tab} [(Godforsaken, page 81)]{.og-ref} @@ -38298,7 +38298,7 @@ curse is removed. ::: -###### Flooding Room [4 (12)]{.float-end}[](#fantasy-trap-flooding-room "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-flooding-room .og-tab} +###### Flooding Room [4 (12)]{.float-end} [#](#fantasy-trap-flooding-room){.og-h-anchor aria-hidden="true"} {#fantasy-trap-flooding-room .og-tab} [(Godforsaken, page 82)]{.og-ref} @@ -38319,7 +38319,7 @@ room fills with water faster than expected because the floor and/or ceiling are also moving toward each other. ::: -###### Mangler [3 (9)]{.float-end}[](#fantasy-trap-mangler "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-mangler .og-tab} +###### Mangler [3 (9)]{.float-end} [#](#fantasy-trap-mangler){.og-h-anchor aria-hidden="true"} {#fantasy-trap-mangler .og-tab} [(Godforsaken, page 82)]{.og-ref} @@ -38345,7 +38345,7 @@ poison. ::: -###### Net [3 (9)]{.float-end}[](#fantasy-trap-net "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-net .og-tab} +###### Net [3 (9)]{.float-end} [#](#fantasy-trap-net){.og-h-anchor aria-hidden="true"} {#fantasy-trap-net .og-tab} [(Godforsaken, page 82)]{.og-ref} @@ -38365,7 +38365,7 @@ each round. ::: -###### Pit [4 (12)]{.float-end}[](#fantasy-trap-pit "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-pit .og-tab} +###### Pit [4 (12)]{.float-end} [#](#fantasy-trap-pit){.og-h-anchor aria-hidden="true"} {#fantasy-trap-pit .og-tab} [(Godforsaken, page 82)]{.og-ref} @@ -38388,7 +38388,7 @@ points of damage to anyone who falls in. ::: -###### Poison Gas [3 (9)]{.float-end}[](#fantasy-trap-poison-gas "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-gas .og-tab} +###### Poison Gas [3 (9)]{.float-end} [#](#fantasy-trap-poison-gas){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-gas .og-tab} [(Godforsaken, page 83)]{.og-ref} @@ -38411,7 +38411,7 @@ companions for enemies, until they make an Intellect defense roll. The gas is flammable. ::: -###### Poison Needle [5 (15)]{.float-end}[](#fantasy-trap-poison-needle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-needle .og-tab} +###### Poison Needle [5 (15)]{.float-end} [#](#fantasy-trap-poison-needle){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-needle .og-tab} [(Godforsaken, page 83)]{.og-ref} @@ -38428,7 +38428,7 @@ instead of a poisoned needle, affecting all nearby characters. ::: -###### Portcullis [5 (15)]{.float-end}[](#fantasy-trap-portcullis "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-portcullis .og-tab} +###### Portcullis [5 (15)]{.float-end} [#](#fantasy-trap-portcullis){.og-h-anchor aria-hidden="true"} {#fantasy-trap-portcullis .og-tab} [(Godforsaken, page 84)]{.og-ref} @@ -38447,7 +38447,7 @@ enemies to make ranged attacks on the trapped character. ::: -###### Rolling Boulder [6 (12)]{.float-end}[](#fantasy-trap-rolling-boulder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-rolling-boulder .og-tab} +###### Rolling Boulder [6 (12)]{.float-end} [#](#fantasy-trap-rolling-boulder){.og-h-anchor aria-hidden="true"} {#fantasy-trap-rolling-boulder .og-tab} [(Godforsaken, page 84)]{.og-ref} @@ -38469,7 +38469,7 @@ undead skeletons, which jump out as it moves and attack nearby creatures. ::: -###### Slicing Blade [5 (15)]{.float-end}[](#fantasy-trap-slicing-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-slicing-blade .og-tab} +###### Slicing Blade [5 (15)]{.float-end} [#](#fantasy-trap-slicing-blade){.og-h-anchor aria-hidden="true"} {#fantasy-trap-slicing-blade .og-tab} [(Godforsaken, page 85)]{.og-ref} @@ -38488,7 +38488,7 @@ after the initial attack until it is healed. ::: -###### Sliding Stair [4 (12)]{.float-end}[](#fantasy-trap-sliding-stair "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-sliding-stair .og-tab} +###### Sliding Stair [4 (12)]{.float-end} [#](#fantasy-trap-sliding-stair){.og-h-anchor aria-hidden="true"} {#fantasy-trap-sliding-stair .og-tab} [(Godforsaken, page 85)]{.og-ref} @@ -38504,7 +38504,7 @@ down the stairs after the sliding character, inflicting an additional 3 points of damage. ::: -###### Snake Pit [4 (12)]{.float-end}[](#fantasy-trap-snake-pit "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-snake-pit .og-tab} +###### Snake Pit [4 (12)]{.float-end} [#](#fantasy-trap-snake-pit){.og-h-anchor aria-hidden="true"} {#fantasy-trap-snake-pit .og-tab} [(Godforsaken, page 85)]{.og-ref} @@ -38519,7 +38519,7 @@ until the snakes are defeated. ::: -###### Spear [4 (12)]{.float-end}[](#fantasy-trap-spear "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-spear .og-tab} +###### Spear [4 (12)]{.float-end} [#](#fantasy-trap-spear){.og-h-anchor aria-hidden="true"} {#fantasy-trap-spear .og-tab} [(Godforsaken, page 85)]{.og-ref} @@ -38540,7 +38540,7 @@ a falling block or an electrical shock ::: -###### Teleporter [6 (18)]{.float-end}[](#fantasy-trap-teleporter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-teleporter .og-tab} +###### Teleporter [6 (18)]{.float-end} [#](#fantasy-trap-teleporter){.og-h-anchor aria-hidden="true"} {#fantasy-trap-teleporter .og-tab} [(Godforsaken, page 85)]{.og-ref} @@ -38558,7 +38558,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fantasy Cyphers[](#fantasy-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Cyphers [#](#fantasy-cyphers){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 138)]{.og-ref} @@ -38569,7 +38569,7 @@ adventures and exploits. ::: {.alert .ps-4 .pb-0} -##### Mixing Subtle and Manifest Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#mixing-subtle-and-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#mixing-subtle-and-manifest-cyphers .og-h-small} +##### Mixing Subtle and Manifest Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#mixing-subtle-and-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#mixing-subtle-and-manifest-cyphers .og-h-small} [(Godforsaken, page 138)]{.og-ref} @@ -38580,7 +38580,7 @@ ::: row ::: {.col .col-md-6} -##### Fantasy Cypher Forms[](#fantasy-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-forms .og-h-small} +##### Fantasy Cypher Forms [#](#fantasy-cypher-forms){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-forms .og-h-small} [(Godforsaken, page 138)]{.og-ref} @@ -38630,7 +38630,7 @@ ::: ::: {.col .col-md-6} -##### Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-table .og-h-small} +##### Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-table){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-table .og-h-small} [(Godforsaken, page 141)]{.og-ref} @@ -38671,9 +38671,9 @@ ::: ::: -##### Fantasy Cyphers by Alphabetical Order[](#fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cyphers-by-alphabetical-order .og-border} +##### Fantasy Cyphers by Alphabetical Order [#](#fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#fantasy-cyphers-by-alphabetical-order .og-border} -###### Acid Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-acid-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-acid-resistance .og-h-h6-icon} +###### Acid Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-acid-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-acid-resistance .og-h-h6-icon} [(Godforsaken, page 141)]{.og-ref} @@ -38681,7 +38681,7 @@ - **Effect:** The user gains Armor against acid damage equal to the cypher\'s level for one hour. -###### Animal Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-animal-control "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-animal-control .og-h-h6-icon} +###### Animal Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-animal-control){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-animal-control .og-h-h6-icon} [(Godforsaken, page 141)]{.og-ref} @@ -38701,7 +38701,7 @@ \"Beast\" in this sense refers to creatures of animal-level intelligence and may include unintelligent magical creatures like basilisks, pegasi, and so on. -###### Beast Shape[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-beast-shape "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-beast-shape .og-h-h6-icon} +###### Beast Shape[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-beast-shape){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-beast-shape .og-h-h6-icon} [(Godforsaken, page 141)]{.og-ref} @@ -38725,7 +38725,7 @@ animal noises that other transformed people can understand perfectly, speak with animals of the same kind, or none of the above. -###### Cold Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-cold-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-cold-resistance .og-h-h6-icon} +###### Cold Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-cold-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-cold-resistance .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38733,7 +38733,7 @@ - **Effect:** The user gains Armor against cold damage equal to the cypher\'s level for one hour. -###### Demon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-demon-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-demon-ward .og-h-h6-icon} +###### Demon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-demon-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-demon-ward .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38746,7 +38746,7 @@ In a typical fantasy campaign, a demon is a supernatural being from another dimension or plane of existence. ::: -###### Dragon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-dragon-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-dragon-ward .og-h-h6-icon} +###### Dragon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-dragon-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-dragon-ward .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38755,7 +38755,7 @@ - **Effect:** For one hour, the user gains Armor equal to the cypher\'s level against damage from dragons, wyverns, and similar magical reptilian creatures. -###### Electricity Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-electricity-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-electricity-resistance .og-h-h6-icon} +###### Electricity Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-electricity-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-electricity-resistance .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38763,7 +38763,7 @@ - **Effect:** The user gains Armor against electricity damage equal to the cypher\'s level for one hour. -###### Elemental Conjuration[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-elemental-conjuration "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-elemental-conjuration .og-h-h6-icon} +###### Elemental Conjuration[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-elemental-conjuration){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-elemental-conjuration .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38780,7 +38780,7 @@ The elemental remains for one hour per cypher level or until its physical form is destroyed, after which it vanishes back to its native realm. -###### Fire Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-fire-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-fire-resistance .og-h-h6-icon} +###### Fire Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-fire-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-fire-resistance .og-h-h6-icon} [(Godforsaken, page 142)]{.og-ref} @@ -38788,7 +38788,7 @@ - **Effect:** The user gains Armor against fire damage equal to the cypher\'s level for one hour. -###### Giant Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-giant-size "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-giant-size .og-h-h6-icon} +###### Giant Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-giant-size){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-giant-size .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38805,7 +38805,7 @@ Speed defense. When the effect ends, they lose 4 health and all of the other advantages and penalties from the cypher. -###### Instant Boat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-instant-boat "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-boat .og-h-h6-icon} +###### Instant Boat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-instant-boat){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-boat .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38816,7 +38816,7 @@ all tasks relating to its movement, and at cypher level 7 and higher, the boat can move a short distance each round under its own power. The boat lasts for a day, after which it vanishes. -###### Instant Tower[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-instant-tower "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-tower .og-h-h6-icon} +###### Instant Tower[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-instant-tower){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-tower .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38830,7 +38830,7 @@ The tower is permanent and immobile once created. -###### Lycanthrope Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-lycanthrope-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-lycanthrope-ward .og-h-h6-icon} +###### Lycanthrope Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-lycanthrope-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-lycanthrope-ward .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38846,7 +38846,7 @@ bear, rat, tiger, or wolf ::: -###### Penultimate Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-penultimate-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-penultimate-key .og-h-h6-icon} +###### Penultimate Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-penultimate-key){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-penultimate-key .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38859,7 +38859,7 @@ Legends speak of the Ultimate Key, which can open any lock, even those sealed by a god. ::: -###### Poison Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-poison-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-poison-resistance .og-h-h6-icon} +###### Poison Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-poison-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-poison-resistance .og-h-h6-icon} [(Godforsaken, page 143)]{.og-ref} @@ -38867,7 +38867,7 @@ - **Effect:** The user gains Armor against poison damage equal to the cypher\'s level for one hour. -###### Restorative Aura[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-restorative-aura "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-restorative-aura .og-h-h6-icon} +###### Restorative Aura[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-restorative-aura){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-restorative-aura .og-h-h6-icon} [(Godforsaken, page 144)]{.og-ref} @@ -38879,7 +38879,7 @@ ten minutes within the area (or 4 health for cypher level 5 and higher). For a creature to gain this benefit, its entire rest must occur while the cypher is active. -###### Thought Listening[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-thought-listening "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-thought-listening .og-h-h6-icon} +###### Thought Listening[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-thought-listening){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-thought-listening .og-h-h6-icon} [(Godforsaken, page 144)]{.og-ref} @@ -38889,7 +38889,7 @@ target doesn\'t want them to. Once the user has established contact, they can read the target\'s thoughts for up to one minute per cypher level. -###### Tiny Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-tiny-size "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-tiny-size .og-h-h6-icon} +###### Tiny Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-tiny-size){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-tiny-size .og-h-h6-icon} [(Godforsaken, page 144)]{.og-ref} @@ -38904,7 +38904,7 @@ If the user is an NPC, the cypher eases their Speed-based tasks and hinders their Might-based tasks. When the effect ends, they lose all of the advantages and penalties from the cypher. -###### Undead Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-undead-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-undead-ward .og-h-h6-icon} +###### Undead Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-undead-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-undead-ward .og-h-h6-icon} [(Godforsaken, page 144)]{.og-ref} @@ -38913,7 +38913,7 @@ - **Effect:** For one hour, the user gains Armor equal to the cypher\'s level against damage from skeletons, zombies, ghosts, vampires, and other undead creatures. -###### Walking Corpse[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-walking-corpse "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-walking-corpse .og-h-h6-icon} +###### Walking Corpse[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-walking-corpse){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-walking-corpse .og-h-h6-icon} [(Godforsaken, page 144)]{.og-ref} @@ -38928,7 +38928,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fantasy Artifacts[](#fantasy-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fantasy Artifacts [#](#fantasy-artifacts){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 145)]{.og-ref} @@ -38944,7 +38944,7 @@ ongoing quest to collect all of the legendary items carried by a famous hero. ::: -##### Example Fantasy Artifacts[](#example-fantasy-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +##### Example Fantasy Artifacts [#](#example-fantasy-artifacts){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 145)]{.og-ref} @@ -38955,7 +38955,7 @@ ::: row ::: {.col .col-md-6} -###### Minor Fantasy Artifacts Table[](#minor-fantasy-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} +###### Minor Fantasy Artifacts Table [#](#minor-fantasy-artifacts-table){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 146)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -39006,7 +39006,7 @@ ::: ::: {.col .col-md-6} -###### Major Fantasy Artifacts Table[](#major-fantasy-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} +###### Major Fantasy Artifacts Table [#](#major-fantasy-artifacts-table){.og-h-anchor aria-hidden="true"} [(Godforsaken, page 146)]{.og-ref} @@ -39055,9 +39055,9 @@ ::: ::: -##### Fantasy Artifacts by Alphabetical Order[](#fantasy-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifacts-alphabetical .og-border} +##### Fantasy Artifacts by Alphabetical Order [#](#fantasy-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#fantasy-artifacts-alphabetical .og-border} -###### Adamantine Rope[](#fantasy-artifact-adamantine-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-adamantine-rope .og-tab} +###### Adamantine Rope [#](#fantasy-artifact-adamantine-rope){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-adamantine-rope .og-tab} [(Godforsaken, page 147)]{.og-ref} @@ -39070,7 +39070,7 @@ - **Depletion:** --- -###### Alchemist Bag[](#fantasy-artifact-alchemist-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-alchemist-bag .og-tab} +###### Alchemist Bag [#](#fantasy-artifact-alchemist-bag){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-alchemist-bag .og-tab} [(Godforsaken, page 145)]{.og-ref} @@ -39083,7 +39083,7 @@ - **Depletion:** 1 in 1d20 (check each time a cypher is added to the bag) -###### Angelic Ward[](#fantasy-artifact-angelic-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-angelic-ward .og-tab} +###### Angelic Ward [#](#fantasy-artifact-angelic-ward){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-angelic-ward .og-tab} [(Cypher System Rulebook, page 257)]{.og-ref} @@ -39098,7 +39098,7 @@ - **Depletion:** 1 in 1d10 -###### Armored Cloth[](#fantasy-artifact-armored-cloth "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-armored-cloth .og-tab} +###### Armored Cloth [#](#fantasy-artifact-armored-cloth){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-armored-cloth .og-tab} [(Godforsaken, page 147)]{.og-ref} @@ -39112,7 +39112,7 @@ - **Depletion:** --- -###### Belt of Strength[](#fantasy-artifact-belt-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-belt-of-strength .og-tab} +###### Belt of Strength [#](#fantasy-artifact-belt-of-strength){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-belt-of-strength .og-tab} [(Godforsaken, page 147)]{.og-ref} @@ -39127,7 +39127,7 @@ - **Depletion:** --- -###### Book of All Spells[](#fantasy-artifact-book-of-all-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-book-of-all-spells .og-tab} +###### Book of All Spells [#](#fantasy-artifact-book-of-all-spells){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-book-of-all-spells .og-tab} [(Godforsaken, page 147)]{.og-ref} @@ -39164,7 +39164,7 @@ increases by 1 each time it is used \[1 in 1d100, 2 in 1d100, 3 in 1d100, and so on\]. Instead of depleting, the book might turn to a later page, or disappear and reappear somewhere else in the world.) -###### Bounding Boots[](#fantasy-artifact-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-bounding-boots .og-tab} +###### Bounding Boots [#](#fantasy-artifact-bounding-boots){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-bounding-boots .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39177,7 +39177,7 @@ - **Depletion:** --- -###### Cat\'s eye spectacles[](#fantasy-artifact-cats-eye-spectacles "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cats-eye-spectacles .og-tab} +###### Cat\'s eye spectacles [#](#fantasy-artifact-cats-eye-spectacles){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cats-eye-spectacles .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39190,7 +39190,7 @@ - **Depletion:** --- -###### Cloak of Balakar[](#fantasy-artifact-cloak-of-balakar "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-balakar .og-tab} +###### Cloak of Balakar [#](#fantasy-artifact-cloak-of-balakar){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-balakar .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39204,7 +39204,7 @@ - **Depletion:** 1 in 1d6 (on depletion, cloak disappears and reappears somewhere else in the world) -###### Cloak of Elfkind[](#fantasy-artifact-cloak-of-elfkind "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-elfkind .og-tab} +###### Cloak of Elfkind [#](#fantasy-artifact-cloak-of-elfkind){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-elfkind .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39218,7 +39218,7 @@ - **Depletion:** 1 in 1d100 -###### Cloak of Finery[](#fantasy-artifact-cloak-of-finery "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-finery .og-tab} +###### Cloak of Finery [#](#fantasy-artifact-cloak-of-finery){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-finery .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39232,7 +39232,7 @@ - **Depletion:** 1 in 1d20 -###### Coil of Endless Rope[](#fantasy-artifact-coil-of-endless-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-coil-of-endless-rope .og-tab} +###### Coil of Endless Rope [#](#fantasy-artifact-coil-of-endless-rope){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-coil-of-endless-rope .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39246,7 +39246,7 @@ - **Depletion:** 1 in 1d20 (check each use that extends it beyond 50 feet) -###### Crown of Eyes[](#fantasy-artifact-crown-of-eyes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-eyes .og-tab} +###### Crown of Eyes [#](#fantasy-artifact-crown-of-eyes){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-eyes .og-tab} [(Godforsaken, page 148)]{.og-ref} @@ -39261,7 +39261,7 @@ - **Depletion:** 1 in 1d100 -###### Crown of the Mind[](#fantasy-artifact-crown-of-the-mind "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-the-mind .og-tab} +###### Crown of the Mind [#](#fantasy-artifact-crown-of-the-mind){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-the-mind .og-tab} [(Godforsaken, page 149)]{.og-ref} @@ -39277,7 +39277,7 @@ - **Depletion:** --- -###### Crystal Ball[](#fantasy-artifact-crystal-ball "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crystal-ball .og-tab} +###### Crystal Ball [#](#fantasy-artifact-crystal-ball){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crystal-ball .og-tab} [(Godforsaken, page 149)]{.og-ref} @@ -39337,7 +39337,7 @@ against a directly harmful mental spell. ::: -###### Death\'s Scythe[](#fantasy-artifact-deaths-scythe "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-deaths-scythe .og-tab} +###### Death\'s Scythe [#](#fantasy-artifact-deaths-scythe){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-deaths-scythe .og-tab} [(Godforsaken, page 149)]{.og-ref} @@ -39364,7 +39364,7 @@ **Editor\'s Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD. ::: -###### Demonflesh[](#fantasy-artifact-demonflesh "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab} +###### Demonflesh [#](#fantasy-artifact-demonflesh){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab} [(Godforsaken, page 150)]{.og-ref} @@ -39383,7 +39383,7 @@ - **Depletion:** 1 in 1d20 -###### Demonic Rune Blade[](#fantasy-artifact-demonic-rune-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonic-rune-blade .og-tab} +###### Demonic Rune Blade [#](#fantasy-artifact-demonic-rune-blade){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonic-rune-blade .og-tab} [(Godforsaken, page 150)]{.og-ref} @@ -39406,7 +39406,7 @@ - **Depletion:** 1 in 1d10 (check each time a killed creature\'s life force is absorbed; if depleted, the sword\'s magical abilities can be recharged if it kills an \"innocent\" creature) -###### Dragontongue Weapon[](#fantasy-artifact-dragontongue-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontongue-weapon .og-tab} +###### Dragontongue Weapon [#](#fantasy-artifact-dragontongue-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontongue-weapon .og-tab} [(Godforsaken, page 150)]{.og-ref} @@ -39421,7 +39421,7 @@ - **Depletion:** 1 in 1d100 -###### Dragontooth Soldiers[](#fantasy-artifact-dragontooth-soldiers "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontooth-soldiers .og-tab} +###### Dragontooth Soldiers [#](#fantasy-artifact-dragontooth-soldiers){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontooth-soldiers .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39442,7 +39442,7 @@ or short range) inflicts damage and impedes movement of victim to immediate range for one round ::: -###### Elfblade[](#fantasy-artifact-elfblade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-elfblade .og-tab} +###### Elfblade [#](#fantasy-artifact-elfblade){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-elfblade .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39457,7 +39457,7 @@ - **Depletion:** --- -###### Enchanted Armor[](#fantasy-artifact-enchanted-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-enchanted-armor .og-tab} +###### Enchanted Armor [#](#fantasy-artifact-enchanted-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-enchanted-armor .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39476,7 +39476,7 @@ - **Depletion:** --- -###### Exploding Arrow[](#fantasy-artifact-exploding-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-exploding-arrow .og-tab} +###### Exploding Arrow [#](#fantasy-artifact-exploding-arrow){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-exploding-arrow .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39508,7 +39508,7 @@ An exploding arrow can instead be a crossbow bolt, sling stone, or other thrown weapon or projectile. ::: -###### Explorer\'s Gloves[](#fantasy-artifact-explorers-gloves "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-explorers-gloves .og-tab} +###### Explorer\'s Gloves [#](#fantasy-artifact-explorers-gloves){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-explorers-gloves .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39521,7 +39521,7 @@ - **Depletion:** 1 in 1d20 -###### Falcon Cloak[](#fantasy-artifact-falcon-cloak "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-falcon-cloak .og-tab} +###### Falcon Cloak [#](#fantasy-artifact-falcon-cloak){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-falcon-cloak .og-tab} [(Godforsaken, page 151)]{.og-ref} @@ -39539,7 +39539,7 @@ special abilities (other than skills) in that form. ::: -###### Flying Carpet[](#fantasy-artifact-flying-carpet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-flying-carpet .og-tab} +###### Flying Carpet [#](#fantasy-artifact-flying-carpet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-flying-carpet .og-tab} [(Godforsaken, page 152)]{.og-ref} @@ -39552,7 +39552,7 @@ - **Depletion:** 1 in 1d20 -###### Ghostly Armor[](#fantasy-artifact-ghostly-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ghostly-armor .og-tab} +###### Ghostly Armor [#](#fantasy-artifact-ghostly-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ghostly-armor .og-tab} [(Godforsaken, page 152)]{.og-ref} @@ -39573,7 +39573,7 @@ - **Depletion:** 1 in 1d10 (for the ghostly defense ability, but after depletion, the suit still functions as normal armor and provides its full Armor value) -###### Gloves of Agility[](#fantasy-artifact-gloves-of-agility "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gloves-of-agility .og-tab} +###### Gloves of Agility [#](#fantasy-artifact-gloves-of-agility){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gloves-of-agility .og-tab} [(Godforsaken, page 152)]{.og-ref} @@ -39588,7 +39588,7 @@ - **Depletion:** --- -###### Gruelmaker[](#fantasy-artifact-gruelmaker "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gruelmaker .og-tab} +###### Gruelmaker [#](#fantasy-artifact-gruelmaker){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gruelmaker .og-tab} [(Godforsaken, page 152)]{.og-ref} @@ -39601,7 +39601,7 @@ - **Depletion:** 1 in 1d10 -###### Guardian Idol[](#fantasy-artifact-guardian-idol "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-guardian-idol .og-tab} +###### Guardian Idol [#](#fantasy-artifact-guardian-idol){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-guardian-idol .og-tab} [(Godforsaken, page 152)]{.og-ref} @@ -39618,7 +39618,7 @@ - **Depletion:** Automatic -###### Hand of Glory[](#fantasy-artifact-hand-of-glory "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-hand-of-glory .og-tab} +###### Hand of Glory [#](#fantasy-artifact-hand-of-glory){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-hand-of-glory .og-tab} [(Godforsaken, page 153)]{.og-ref} @@ -39636,7 +39636,7 @@ - **Depletion:** 1 in 1d20 -###### Helm of Water Breathing[](#fantasy-artifact-helm-of-water-breathing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-helm-of-water-breathing .og-tab} +###### Helm of Water Breathing [#](#fantasy-artifact-helm-of-water-breathing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-helm-of-water-breathing .og-tab} [(Godforsaken, page 153)]{.og-ref} @@ -39649,7 +39649,7 @@ - **Depletion** 1--2 in 1d100 (check each day) -###### Horn of Thunder[](#fantasy-artifact-horn-of-thunder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-horn-of-thunder .og-tab} +###### Horn of Thunder [#](#fantasy-artifact-horn-of-thunder){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-horn-of-thunder .og-tab} [(Godforsaken, page 153)]{.og-ref} @@ -39664,7 +39664,7 @@ - **Depletion:** 1 in 1d10 -###### Instant Ladder[](#fantasy-artifact-instant-ladder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-instant-ladder .og-tab} +###### Instant Ladder [#](#fantasy-artifact-instant-ladder){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-instant-ladder .og-tab} [(Godforsaken, page 153)]{.og-ref} @@ -39682,7 +39682,7 @@ sequence to expand or collapse it. ::: -###### Lightning Hammer[](#fantasy-artifact-lightning-hammer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-lightning-hammer .og-tab} +###### Lightning Hammer [#](#fantasy-artifact-lightning-hammer){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-lightning-hammer .og-tab} [(Godforsaken, page 153)]{.og-ref} @@ -39697,7 +39697,7 @@ - **Depletion:** 1 in 1d6 (still usable as a normal heavy weapon after depletion) -###### Mastercraft Armor[](#fantasy-artifact-mastercraft-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-armor .og-tab} +###### Mastercraft Armor [#](#fantasy-artifact-mastercraft-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-armor .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39709,7 +39709,7 @@ - **Depletion:** --- -###### Mastercraft Weapon[](#fantasy-artifact-mastercraft-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-weapon .og-tab} +###### Mastercraft Weapon [#](#fantasy-artifact-mastercraft-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-weapon .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39726,7 +39726,7 @@ or both. ::: -###### Mindshield Helmet[](#fantasy-artifact-mindshield-helmet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mindshield-helmet .og-tab} +###### Mindshield Helmet [#](#fantasy-artifact-mindshield-helmet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mindshield-helmet .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39739,7 +39739,7 @@ - **Depletion:** --- -###### Necromantic Wand[](#fantasy-artifact-necromantic-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-necromantic-wand .og-tab} +###### Necromantic Wand [#](#fantasy-artifact-necromantic-wand){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-necromantic-wand .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39757,7 +39757,7 @@ - **Depletion:** 1 in 1d10 -###### Pack of Storage[](#fantasy-artifact-pack-of-storage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-pack-of-storage .og-tab} +###### Pack of Storage [#](#fantasy-artifact-pack-of-storage){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-pack-of-storage .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39772,7 +39772,7 @@ - **Depletion:** 1 in 1d100 (check each time something is added to the pack; on depletion, all objects are expelled from the pack) -###### Poisoner\'s Touch[](#fantasy-artifact-poisoners-touch "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-poisoners-touch .og-tab} +###### Poisoner\'s Touch [#](#fantasy-artifact-poisoners-touch){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-poisoners-touch .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39787,7 +39787,7 @@ - **Depletion:** 1 in 1d10 -###### Protection Amulet[](#fantasy-artifact-protection-amulet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-protection-amulet .og-tab} +###### Protection Amulet [#](#fantasy-artifact-protection-amulet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-protection-amulet .og-tab} [(Godforsaken, page 154)]{.og-ref} @@ -39812,7 +39812,7 @@ - **Depletion:** 1 in 1d6 (check each time the amulet reduces damage) [(GF, 154)]{.og-ref} -###### Ring of Dragon\'s Flight[](#fantasy-artifact-ring-of-dragons-flight "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-dragons-flight .og-tab} +###### Ring of Dragon\'s Flight [#](#fantasy-artifact-ring-of-dragons-flight){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-dragons-flight .og-tab} [(Cypher System Rulebook, page 257)]{.og-ref} @@ -39825,7 +39825,7 @@ - **Depletion:** 1 in 1d10 -###### Ring of Fall Flourishing[](#fantasy-artifact-ring-of-fall-flourishing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-fall-flourishing .og-tab} +###### Ring of Fall Flourishing [#](#fantasy-artifact-ring-of-fall-flourishing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-fall-flourishing .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39837,7 +39837,7 @@ - **Depletion:** 1 in 1d100 -###### Ring of Invisibility[](#fantasy-artifact-ring-of-invisibility "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-invisibility .og-tab} +###### Ring of Invisibility [#](#fantasy-artifact-ring-of-invisibility){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-invisibility .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39850,7 +39850,7 @@ - **Depletion:** 1 in 1d20 -###### Ring of Wishes[](#fantasy-artifact-ring-of-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-wishes .og-tab} +###### Ring of Wishes [#](#fantasy-artifact-ring-of-wishes){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-wishes .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39864,7 +39864,7 @@ - **Depletion:** 1--3 in 1d6 -###### Shield of Two Skies[](#fantasy-artifact-shield-of-two-skies "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-shield-of-two-skies .og-tab} +###### Shield of Two Skies [#](#fantasy-artifact-shield-of-two-skies){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-shield-of-two-skies .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39877,7 +39877,7 @@ - **Depletion:** 1 in 1d100 -###### Skill Ring[](#fantasy-artifact-skill-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-skill-ring .og-tab} +###### Skill Ring [#](#fantasy-artifact-skill-ring){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-skill-ring .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39890,7 +39890,7 @@ - **Depletion:** --- -###### Smooth Stepping Boots[](#fantasy-artifact-smooth-stepping-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-smooth-stepping-boots .og-tab} +###### Smooth Stepping Boots [#](#fantasy-artifact-smooth-stepping-boots){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-smooth-stepping-boots .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39904,7 +39904,7 @@ - **Depletion:** 1 in 1d100 -###### Soul-Stealing Knife[](#fantasy-artifact-soul-stealing-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soul-stealing-knife .og-tab} +###### Soul-Stealing Knife [#](#fantasy-artifact-soul-stealing-knife){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soul-stealing-knife .og-tab} [(Godforsaken, page 155)]{.og-ref} @@ -39923,7 +39923,7 @@ - **Depletion:** 1 in 1d20 (check each activation) -###### Soulflaying Weapon[](#fantasy-artifact-soulflaying-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soulflaying-weapon .og-tab} +###### Soulflaying Weapon [#](#fantasy-artifact-soulflaying-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soulflaying-weapon .og-tab} [(Cypher System Rulebook, page 257)]{.og-ref} @@ -39938,7 +39938,7 @@ - **Depletion:** 1 in 1d100 -###### Sovereign Key[](#fantasy-artifact-sovereign-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-sovereign-key .og-tab} +###### Sovereign Key [#](#fantasy-artifact-sovereign-key){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-sovereign-key .og-tab} [(Godforsaken, page 156)]{.og-ref} @@ -39953,7 +39953,7 @@ - **Depletion:** 1 in 1d10 [(GF, 156)]{.og-ref} -###### Spellbook of Elemental Summoning[](#fantasy-artifact-spellbook-of-elemental-summoning "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-elemental-summoning .og-tab} +###### Spellbook of Elemental Summoning [#](#fantasy-artifact-spellbook-of-elemental-summoning){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-elemental-summoning .og-tab} [(Godforsaken, page 156)]{.og-ref} @@ -39968,7 +39968,7 @@ - **Depletion:** 1--3 in 1d20 -###### Spellbook of the Amber Mage[](#fantasy-artifact-spellbook-of-the-amber-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-the-amber-mage .og-tab} +###### Spellbook of the Amber Mage [#](#fantasy-artifact-spellbook-of-the-amber-mage){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-the-amber-mage .og-tab} [(Cypher System Rulebook, page 257)]{.og-ref} @@ -39983,7 +39983,7 @@ - **Depletion:** 1 in 1d20 [(257)]{.og-ref} -###### Staff of Black Iron[](#fantasy-artifact-staff-of-black-iron "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-black-iron .og-tab} +###### Staff of Black Iron [#](#fantasy-artifact-staff-of-black-iron){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-black-iron .og-tab} [(Godforsaken, page 156)]{.og-ref} @@ -40007,7 +40007,7 @@ - **Depletion:** 1 in 1d100 -###### Staff of Healing[](#fantasy-artifact-staff-of-healing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-healing .og-tab} +###### Staff of Healing [#](#fantasy-artifact-staff-of-healing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-healing .og-tab} [(Godforsaken, page 156)]{.og-ref} @@ -40022,7 +40022,7 @@ - **Depletion:** 1 in 1d10 -###### Staff of the Prophet[](#fantasy-artifact-staff-of-the-prophet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-the-prophet .og-tab} +###### Staff of the Prophet [#](#fantasy-artifact-staff-of-the-prophet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-the-prophet .og-tab} [(Godforsaken, page 157)]{.og-ref} @@ -40044,7 +40044,7 @@ - **Depletion:** 1 in 1d20 -###### Storm Shack[](#fantasy-artifact-storm-shack "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-storm-shack .og-tab} +###### Storm Shack [#](#fantasy-artifact-storm-shack){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-storm-shack .og-tab} [(Godforsaken, page 157)]{.og-ref} @@ -40061,7 +40061,7 @@ - **Depletion:** 1 in 1d100 -###### Trap Runestone[](#fantasy-artifact-trap-runestone "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-trap-runestone .og-tab} +###### Trap Runestone [#](#fantasy-artifact-trap-runestone){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-trap-runestone .og-tab} [(Godforsaken, page 157)]{.og-ref} @@ -40082,7 +40082,7 @@ - **Depletion:** Automatic -###### Tunneling Gauntlets[](#fantasy-artifact-tunneling-gauntlets "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-tunneling-gauntlets .og-tab} +###### Tunneling Gauntlets [#](#fantasy-artifact-tunneling-gauntlets){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-tunneling-gauntlets .og-tab} [(Godforsaken, page 157)]{.og-ref} @@ -40097,7 +40097,7 @@ - **Depletion:** 1 in 1d20 -###### Vorpal sword[](#fantasy-artifact-vorpal-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-vorpal-sword .og-tab} +###### Vorpal sword [#](#fantasy-artifact-vorpal-sword){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-vorpal-sword .og-tab} [(Godforsaken, page 158)]{.og-ref} @@ -40112,7 +40112,7 @@ - **Depletion:** 1--2 in 1d100 (check each decapitation and specific attempt to cut through solid material) -###### Wand of Firebolts[](#fantasy-artifact-wand-of-firebolts "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-firebolts .og-tab} +###### Wand of Firebolts [#](#fantasy-artifact-wand-of-firebolts){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-firebolts .og-tab} [(Cypher System Rulebook, page 257)]{.og-ref} @@ -40125,7 +40125,7 @@ - **Depletion:** 1 in 1d20 -###### Wand of Spider\'s Webbing[](#fantasy-artifact-wand-of-spiders-webbing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-spiders-webbing .og-tab} +###### Wand of Spider\'s Webbing [#](#fantasy-artifact-wand-of-spiders-webbing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-spiders-webbing .og-tab} [(Godforsaken, page 158)]{.og-ref} @@ -40141,7 +40141,7 @@ - **Depletion:** 1 in 1d20 -###### Whisperer in the Ether[](#fantasy-artifact-whisperer-in-the-ether "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-whisperer-in-the-ether .og-tab} +###### Whisperer in the Ether [#](#fantasy-artifact-whisperer-in-the-ether){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-whisperer-in-the-ether .og-tab} [(Godforsaken, page 158)]{.og-ref} @@ -40165,7 +40165,7 @@ - **Depletion:** 1 in 1d20 (check each day) -###### Witch\'s Broom[](#fantasy-artifact-witchs-broom "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-witchs-broom .og-tab} +###### Witch\'s Broom [#](#fantasy-artifact-witchs-broom){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-witchs-broom .og-tab} [(Godforsaken, page 158)]{.og-ref} @@ -40184,7 +40184,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Basic Creatures and NPCs for a Fantasy Game[](#basic-creatures-and-npcs-for-a-fantasy-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fantasy-game .og-h-small} +#### Basic Creatures and NPCs for a Fantasy Game [#](#basic-creatures-and-npcs-for-a-fantasy-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fantasy-game .og-h-small} [(Cypher System Rulebook, page 254)]{.og-ref} @@ -40348,7 +40348,7 @@ ### [Chapter 14]{.og-chap} Modern ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Modern[](#choose-modern "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern .og-h-small .og-border} +#### Quick Reference: Modern [#](#choose-modern){.og-h-anchor aria-hidden="true"} {#choose-modern .og-h-small .og-border} - [Character Options](#molding-characters-for-a-modern-game) [(262)]{.og-ref} - [Types](#suggested-types-for-a-modern-game) [(262)]{.og-ref} @@ -40384,7 +40384,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Molding Characters for a Modern Game[](#molding-characters-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} +#### Molding Characters for a Modern Game [#](#molding-characters-for-a-modern-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 262)]{.og-ref} @@ -40405,7 +40405,7 @@ Reading](#focus-would-rather-be-reading) for \"normal\" characters who have useful skills but not much in the way of flashy abilities. -##### Suggested Types for a Modern Game[](#suggested-types-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Suggested Types for a Modern Game [#](#suggested-types-for-a-modern-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 262)]{.og-ref} @@ -40432,7 +40432,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Mundane Foci[](#mundane-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Mundane Foci [#](#mundane-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -40488,7 +40488,7 @@ - [Works the System](#focus-works-the-system) [(79)]{.og-ref} - [Would Rather Be Reading](#focus-would-rather-be-reading) [(79)]{.og-ref} -###### Adjusting Mundane Foci[](#mundane-foci-adjusting "Permalink"){.og-h-anchor aria-hidden="true"} {#mundane-foci-adjusting} +###### Adjusting Mundane Foci [#](#mundane-foci-adjusting){.og-h-anchor aria-hidden="true"} {#mundane-foci-adjusting} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -40508,7 +40508,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Handling PCs as Children[](#optional-rule-handling-pcs-as-children "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Handling PCs as Children [#](#optional-rule-handling-pcs-as-children){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 266)]{.og-ref} @@ -40520,7 +40520,7 @@ ::: row ::: {.col .col-md-6} -##### Age 9 to 13[](#age-9-to-13 "Permalink"){.og-h-anchor aria-hidden="true"} {#age-9-to-13 .og-h-small} +##### Age 9 to 13 [#](#age-9-to-13){.og-h-anchor aria-hidden="true"} {#age-9-to-13 .og-h-small} [(Cypher System Rulebook, page 266)]{.og-ref} @@ -40534,7 +40534,7 @@ ::: ::: {.col .col-md-6} -##### Age 14 to 17[](#age-14-to-18 "Permalink"){.og-h-anchor aria-hidden="true"} {#age-14-to-18 .og-h-small} +##### Age 14 to 17 [#](#age-14-to-18){.og-h-anchor aria-hidden="true"} {#age-14-to-18 .og-h-small} [(Cypher System Rulebook, page 266)]{.og-ref} @@ -40546,10 +40546,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Additional Modern Equipment[](#additional-modern-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Modern Equipment [#](#additional-modern-equipment){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Modern Equipment by Price[](#choose-modern-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern-equipment .og-h-small .og-border} +##### Quick Reference: Modern Equipment by Price [#](#choose-modern-equipment){.og-h-anchor aria-hidden="true"} {#choose-modern-equipment .og-h-small .og-border} - [Inexpensive](#modern-inexpensive-items) [(263)]{.og-ref} - [Moderately-priced](#modern-moderately-priced-items) [(264)]{.og-ref} @@ -40599,7 +40599,7 @@ In a modern setting, the following items (and anything else appropriate to the real world) are usually available. -##### Inexpensive Items[](#modern-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-inexpensive-items .og-h-small} +##### Inexpensive Items [#](#modern-inexpensive-items){.og-h-anchor aria-hidden="true"} {#modern-inexpensive-items .og-h-small} [(Cypher System Rulebook, page 263)]{.og-ref} @@ -40633,7 +40633,7 @@ : Inexpensive Other Items ::: -##### Moderately Priced Items[](#modern-moderately-priced-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-moderately-priced-items .og-h-small} +##### Moderately Priced Items [#](#modern-moderately-priced-items){.og-h-anchor aria-hidden="true"} {#modern-moderately-priced-items .og-h-small} [(Cypher System Rulebook, page 264)]{.og-ref} @@ -40680,7 +40680,7 @@ : Moderately Priced Other Items ::: -##### Expensive Items[](#modern-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-expensive-items .og-h-small} +##### Expensive Items [#](#modern-expensive-items){.og-h-anchor aria-hidden="true"} {#modern-expensive-items .og-h-small} [(Cypher System Rulebook, page 264)]{.og-ref} @@ -40732,7 +40732,7 @@ : Expensive Other Items ::: -##### Very Expensive Items[](#modern-very-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-very-inexpensive-items .og-h-small} +##### Very Expensive Items [#](#modern-very-inexpensive-items){.og-h-anchor aria-hidden="true"} {#modern-very-inexpensive-items .og-h-small} [(Cypher System Rulebook, page 265)]{.og-ref} @@ -40770,7 +40770,7 @@ : Very Expensive Other Items ::: -##### Exorbitant Items[](#modern-exorbitant-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-exorbitant-items .og-h-small} +##### Exorbitant Items [#](#modern-exorbitant-items){.og-h-anchor aria-hidden="true"} {#modern-exorbitant-items .og-h-small} [(Cypher System Rulebook, page 265)]{.og-ref} @@ -40787,7 +40787,7 @@ : Exorbitant Other Items ::: -##### Priceless Items[](#modern-priceless-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-priceless-items .og-h-small} +##### Priceless Items [#](#modern-priceless-items){.og-h-anchor aria-hidden="true"} {#modern-priceless-items .og-h-small} ::: table-responsive Other Items Notes @@ -40803,9 +40803,9 @@ : Priceless Other Items ::: -##### Contemporary Equipment[](#modern-technology-gadgets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-gadgets .og-border .og-tech .og-tech-contemporary} +##### Contemporary Equipment [#](#modern-technology-gadgets){.og-h-anchor aria-hidden="true"} {#modern-technology-gadgets .og-border .og-tech .og-tech-contemporary} -###### Computer/Laptop [3 (9)]{.float-end}[](#equipment-computer-laptop "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-computer-laptop .og-tab-sub} +###### Computer/Laptop [3 (9)]{.float-end} [#](#equipment-computer-laptop){.og-h-anchor aria-hidden="true"} {#equipment-computer-laptop .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -40813,7 +40813,7 @@ - **Details:** A data processing and data-access tool that enables all sorts of creative and comprehension tasks. -###### Satellite phone [4 (12)]{.float-end}[](#equipment-satellite-phone "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-satellite-phone .og-tab-sub} +###### Satellite phone [4 (12)]{.float-end} [#](#equipment-satellite-phone){.og-h-anchor aria-hidden="true"} {#equipment-satellite-phone .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -40822,7 +40822,7 @@ - **Details:** As [smartphone](#equipment-smartphone) (though far bulkier), but with ability to connect directly to an orbiting satellite communication network, providing planetary range. -###### Smartphone [2 (6)]{.float-end}[](#equipment-smartphone "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-smartphone .og-tab-sub} +###### Smartphone [2 (6)]{.float-end} [#](#equipment-smartphone){.og-h-anchor aria-hidden="true"} {#equipment-smartphone .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -40832,9 +40832,9 @@ internet access, and ability to run multiple apps. Provides an asset to knowledge tasks that can be researched on the internet, and bright light within immediate range. Subject to running out of charge or breaking. -##### Contemporary Sense-Enhancing Tools[](#modern-technology-sense-enhancing-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-sense-enhancing-tools .og-border .og-tech .og-tech-contemporary} +##### Contemporary Sense-Enhancing Tools [#](#modern-technology-sense-enhancing-tools){.og-h-anchor aria-hidden="true"} {#modern-technology-sense-enhancing-tools .og-border .og-tech .og-tech-contemporary} -###### Analysis apparatus [4 (12)]{.float-end}[](#sense-enhancing-tools-analysis-apparatus "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-analysis-apparatus .og-tab-sub} +###### Analysis apparatus [4 (12)]{.float-end} [#](#sense-enhancing-tools-analysis-apparatus){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-analysis-apparatus .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -40845,7 +40845,7 @@ assets to any analysis task where perception could provide additional information, though analysis requires several hours or more. -###### Binoculars [2 (6)]{.float-end}[](#sense-enhancing-tools-binoculars "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-binoculars .og-tab-sub} +###### Binoculars [2 (6)]{.float-end} [#](#sense-enhancing-tools-binoculars){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-binoculars .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -40853,7 +40853,7 @@ - **Details:** Provides an asset for perception tasks at range. -###### Camera, surveillance [3 (9)]{.float-end}[](#sense-enhancing-tools-camera-surveillance "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-camera-surveillance .og-tab-sub} +###### Camera, surveillance [3 (9)]{.float-end} [#](#sense-enhancing-tools-camera-surveillance){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-camera-surveillance .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -40862,7 +40862,7 @@ - **Details:** Wireless transmission to internet node, radio within long range, or flash storage to be picked up physically at a later date; includes microphone and ability to have conversation through camera speakers. -###### Microscope [3 (9)]{.float-end}[](#sense-enhancing-tools-microscope "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-microscope .og-tab-sub} +###### Microscope [3 (9)]{.float-end} [#](#sense-enhancing-tools-microscope){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-microscope .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -40871,7 +40871,7 @@ - **Details:** Provides an asset to any research task where small-scale perception could provide additional information, though analysis requires several hours or more. -###### Nightvision goggles [3 (9)]{.float-end}[](#sense-enhancing-tools-nightvision-goggles "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-nightvision-goggles .og-tab-sub} +###### Nightvision goggles [3 (9)]{.float-end} [#](#sense-enhancing-tools-nightvision-goggles){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-nightvision-goggles .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -40879,9 +40879,9 @@ - **Details:** Reasonably accurate vision in complete darkness, up to 100 m (330 feet). -##### Apparel[](#modern-technology-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-apparel .og-border .og-tech .og-tech-contemporary} +##### Apparel [#](#modern-technology-apparel){.og-h-anchor aria-hidden="true"} {#modern-technology-apparel .og-border .og-tech .og-tech-contemporary} -###### Cold weather gear [3 (9)]{.float-end}[](#contemporary-apparel-cold-weather-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-cold-weather-gear .og-tab-sub} +###### Cold weather gear [3 (9)]{.float-end} [#](#contemporary-apparel-cold-weather-gear){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-cold-weather-gear .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40890,7 +40890,7 @@ - **Details:** Insulated clothing, including gloves, boots, and facemask, that allows wearer to function in extremely cold environments for several hours at temperatures down to −90 degrees C (−130 degrees F). -###### Elegant clothes [3 (9)]{.float-end}[](#contemporary-apparel-elegant-clothes "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-elegant-clothes .og-tab-sub} +###### Elegant clothes [3 (9)]{.float-end} [#](#contemporary-apparel-elegant-clothes){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-elegant-clothes .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40899,7 +40899,7 @@ - **Details:** Clothing suitable for moving in elite circles; provides an asset to interaction checks in some situations. -###### SCUBA gear [4 (12)]{.float-end}[](#contemporary-apparel-scuba-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-scuba-gear .og-tab-sub} +###### SCUBA gear [4 (12)]{.float-end} [#](#contemporary-apparel-scuba-gear){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-scuba-gear .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40908,9 +40908,9 @@ - **Details:** Self-contained underwater breathing apparatus allows wearer to function underwater for about an hour at depths (under normal Earth atmosphere) of up to 40 m (130 feet). -##### Contemporary Armor[](#modern-technology-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-armor .og-border .og-tech .og-tech-contemporary} +##### Contemporary Armor [#](#modern-technology-armor){.og-h-anchor aria-hidden="true"} {#modern-technology-armor .og-border .og-tech .og-tech-contemporary} -###### Kevlar vest [3 (9)]{.float-end}[](#contemporary-armor-kevlar-vest "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-kevlar-vest .og-tab-sub} +###### Kevlar vest [3 (9)]{.float-end} [#](#contemporary-armor-kevlar-vest){.og-h-anchor aria-hidden="true"} {#contemporary-armor-kevlar-vest .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40918,7 +40918,7 @@ - **Details:** Functions as medium armor (+2 Armor). -###### Leather jacket [2 (6)]{.float-end}[](#contemporary-armor-leather-jacket "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-leather-jacket .og-tab-sub} +###### Leather jacket [2 (6)]{.float-end} [#](#contemporary-armor-leather-jacket){.og-h-anchor aria-hidden="true"} {#contemporary-armor-leather-jacket .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40926,7 +40926,7 @@ - **Details:** Functions as light armor (+1 Armor). -###### Military body armor [4 (12)]{.float-end}[](#contemporary-armor-military-body-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor .og-tab-sub} +###### Military body armor [4 (12)]{.float-end} [#](#contemporary-armor-military-body-armor){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40939,7 +40939,7 @@ you get. You can have only one type of armor at a time, but you can have many sources of Armor, theoretically. ::: -###### Military body armor, light [4 (12)]{.float-end}[](#contemporary-armor-military-body-armor-light "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor-light .og-tab-sub} +###### Military body armor, light [4 (12)]{.float-end} [#](#contemporary-armor-military-body-armor-light){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor-light .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -40947,9 +40947,9 @@ - **Details:** Functions as medium armor (+2 Armor), [encumbers](#equipment-using-armor) as light armor. -##### Contemporary Utility Gear[](#modern-technology-utility-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-utility-gear .og-border .og-tech .og-tech-contemporary} +##### Contemporary Utility Gear [#](#modern-technology-utility-gear){.og-h-anchor aria-hidden="true"} {#modern-technology-utility-gear .og-border .og-tech .og-tech-contemporary} -###### Backpack [2 (6)]{.float-end}[](#utility-gear-backpack "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-backpack .og-tab-sub} +###### Backpack [2 (6)]{.float-end} [#](#utility-gear-backpack){.og-h-anchor aria-hidden="true"} {#utility-gear-backpack .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -40957,7 +40957,7 @@ - **Details:** A quality, well-packed backpack can carry a surprising amount of gear, including a sleeping bag. -###### Bolt cutters [3 (9)]{.float-end}[](#utility-gear-bolt-cutters "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-bolt-cutters .og-tab-sub} +###### Bolt cutters [3 (9)]{.float-end} [#](#utility-gear-bolt-cutters){.og-h-anchor aria-hidden="true"} {#utility-gear-bolt-cutters .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -40965,7 +40965,7 @@ - **Details:** Enables and eases tasks to cut through metal bars. -###### Climbing gear [3 (9)]{.float-end}[](#utility-gear-climbing-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-climbing-gear .og-tab-sub} +###### Climbing gear [3 (9)]{.float-end} [#](#utility-gear-climbing-gear){.og-h-anchor aria-hidden="true"} {#utility-gear-climbing-gear .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -40973,7 +40973,7 @@ - **Details:** Enables and eases tasks to climb buildings or cliffs. Includes 15 m (50 feet) of nylon rope. -###### Crowbar [3 (9)]{.float-end}[](#utility-gear-crowbar "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-crowbar .og-tab-sub} +###### Crowbar [3 (9)]{.float-end} [#](#utility-gear-crowbar){.og-h-anchor aria-hidden="true"} {#utility-gear-crowbar .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -40981,7 +40981,7 @@ - **Details:** Enables and eases tasks to force open stuck or barred doors. -###### Disguise kit [3 (9)]{.float-end}[](#utility-gear-diguise-kit "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-diguise-kit .og-tab-sub} +###### Disguise kit [3 (9)]{.float-end} [#](#utility-gear-diguise-kit){.og-h-anchor aria-hidden="true"} {#utility-gear-diguise-kit .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -40990,7 +40990,7 @@ - **Details:** Contains hair dye, cosmetics, a few hair pieces, and other small props; using a kit takes a few minutes but grants an asset to tasks related to disguise and impersonation. -###### Duct tape roll [1 (3)]{.float-end}[](#utility-gear-duct-tape-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-duct-tape-roll .og-tab-sub} +###### Duct tape roll [1 (3)]{.float-end} [#](#utility-gear-duct-tape-roll){.og-h-anchor aria-hidden="true"} {#utility-gear-duct-tape-roll .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -40998,7 +40998,7 @@ - **Details:** Practical uses range from providing an asset to healing tasks to making temporary shoes, and much more. -###### Electric lantern [3 (9)]{.float-end}[](#utility-gear-electric-lantern "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-electric-lantern .og-tab-sub} +###### Electric lantern [3 (9)]{.float-end} [#](#utility-gear-electric-lantern){.og-h-anchor aria-hidden="true"} {#utility-gear-electric-lantern .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41006,7 +41006,7 @@ - **Details:** Provides bright light within 9 m (30 feet) for several hours before requiring new batteries/a charge. -###### Flashlight [1 (3)]{.float-end}[](#utility-gear-flashlight "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-flashlight .og-tab-sub} +###### Flashlight [1 (3)]{.float-end} [#](#utility-gear-flashlight){.og-h-anchor aria-hidden="true"} {#utility-gear-flashlight .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -41015,7 +41015,7 @@ - **Details:** Provides light where pointed within short range for a few hours before requiring new batteries/a charge. -###### Lockpick set [3 (9)]{.float-end}[](#utility-gear-lockpick "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-lockpick .og-tab-sub} +###### Lockpick set [3 (9)]{.float-end} [#](#utility-gear-lockpick){.og-h-anchor aria-hidden="true"} {#utility-gear-lockpick .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41023,7 +41023,7 @@ - **Details:** Asset to picking mechanical locks. -###### Padlock with keys [3 (9)]{.float-end}[](#utility-gear-padlock-with-keys "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-padlock-with-keys .og-tab-sub} +###### Padlock with keys [3 (9)]{.float-end} [#](#utility-gear-padlock-with-keys){.og-h-anchor aria-hidden="true"} {#utility-gear-padlock-with-keys .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -41032,7 +41032,7 @@ - **Details:** Padlocks aren\'t too difficult to remove, especially with bolt cutters, but they do slow down would-be thieves. -###### Restraint [3 (9)]{.float-end}[](#utility-gear-restraint "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-restraint .og-tab-sub} +###### Restraint [3 (9)]{.float-end} [#](#utility-gear-restraint){.og-h-anchor aria-hidden="true"} {#utility-gear-restraint .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41041,7 +41041,7 @@ - **Details:** Moderately priced non-novelty cuffs restrain targets at the wrists, hindering tasks to break free by two steps. Straitjackets wrap a target more securely, hindering tasks to break free by three steps. -###### Sleeping bag [3 (9)]{.float-end}[](#utility-gear-sleeping-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-sleeping-bag .og-tab-sub} +###### Sleeping bag [3 (9)]{.float-end} [#](#utility-gear-sleeping-bag){.og-h-anchor aria-hidden="true"} {#utility-gear-sleeping-bag .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41050,7 +41050,7 @@ - **Details:** Moderately priced bags are suitable for temperatures down to −4°C (24°F); expensive down to −29°C (−20°F). -###### Tent [3 (9)]{.float-end}[](#utility-gear-tent "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tent .og-tab-sub} +###### Tent [3 (9)]{.float-end} [#](#utility-gear-tent){.og-h-anchor aria-hidden="true"} {#utility-gear-tent .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41058,7 +41058,7 @@ - **Details:** Moderately priced tents are for one or two people; expensive tents can sleep four to six people. -###### Tools, general [3 (9)]{.float-end}[](#utility-gear-tools-general "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-general .og-tab-sub} +###### Tools, general [3 (9)]{.float-end} [#](#utility-gear-tools-general){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-general .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41067,7 +41067,7 @@ - **Details:** All-purpose tools include a utility knife, tape measure, pliers, small hammer, variable screwdriver, and level. -###### Tools, specialized [3 (9)]{.float-end}[](#utility-gear-tools-specialized "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-specialized .og-tab-sub} +###### Tools, specialized [3 (9)]{.float-end} [#](#utility-gear-tools-specialized){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-specialized .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -41076,9 +41076,9 @@ - **Details:** A set of specialized tools are custom-selected for a specific task, such as carpentry, mechanical repair, or electronics. Specialized tools provide an asset to the task they\'re suited for. -##### Contemporary Health Care and Nutrition[](#modern-technology-health-care-and-nutrition "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-health-care-and-nutrition .og-border .og-tech .og-tech-contemporary} +##### Contemporary Health Care and Nutrition [#](#modern-technology-health-care-and-nutrition){.og-h-anchor aria-hidden="true"} {#modern-technology-health-care-and-nutrition .og-border .og-tech .og-tech-contemporary} -###### First aid kit [2 (6)]{.float-end}[](#health-care-and-nutriton-first-aid-kit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-first-aid-kit .og-tab-sub} +###### First aid kit [2 (6)]{.float-end} [#](#health-care-and-nutriton-first-aid-kit){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-first-aid-kit .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -41086,7 +41086,7 @@ - **Details:** Kit of bandages, antibiotics, and similar supplies; provides an asset to healing tasks. -###### Military-grade field dressing [3 (9)]{.float-end}[](#health-care-and-nutriton-military-grade-field-dressing "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-military-grade-field-dressing .og-tab-sub} +###### Military-grade field dressing [3 (9)]{.float-end} [#](#health-care-and-nutriton-military-grade-field-dressing){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-military-grade-field-dressing .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -41095,15 +41095,15 @@ - **Details:** Bandage with antimicrobial, analgesic, hemostatic, and temporary skin substitute qualities that can raise a victim one step of [the damage track](#the-damage-track) if damage was due to a wound. -###### Trail rations (1 day) [1 (3)]{.float-end}[](#health-care-and-nutriton-trail-rations "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-trail-rations .og-tab-sub} +###### Trail rations (1 day) [1 (3)]{.float-end} [#](#health-care-and-nutriton-trail-rations){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-trail-rations .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} - **Price:** Inexpensive -##### Contemporary Robots and AI[](#modern-technology-robots-and-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-robots-and-ai .og-border .og-tech .og-tech-contemporary} +##### Contemporary Robots and AI [#](#modern-technology-robots-and-ai){.og-h-anchor aria-hidden="true"} {#modern-technology-robots-and-ai .og-border .og-tech .og-tech-contemporary} -###### Electronic assistant [2 (6)]{.float-end}[](#robots-an-ai-electronic-assistant "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-electronic-assistant .og-tab-sub} +###### Electronic assistant [2 (6)]{.float-end} [#](#robots-an-ai-electronic-assistant){.og-h-anchor aria-hidden="true"} {#robots-an-ai-electronic-assistant .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -41113,7 +41113,7 @@ can be had. Electronic assistants are voice activated and tie into the internet and any other connected systems, such as lights, door locks, furnaces, music speakers, and more. -###### House robot [3 (9)]{.float-end}[](#robots-an-ai-house-robot "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-house-robot .og-tab-sub} +###### House robot [3 (9)]{.float-end} [#](#robots-an-ai-house-robot){.og-h-anchor aria-hidden="true"} {#robots-an-ai-house-robot .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -41122,7 +41122,7 @@ - **Details:** Any number of small automated devices that can vacuum, mop, or conduct similar routine tasks in a limited area. Includes embodied electronic assistants with some mobility, such as Jibo. -###### PackBot [3 (9)]{.float-end}[](#robots-an-ai-packbot "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-packbot .og-tab-sub} +###### PackBot [3 (9)]{.float-end} [#](#robots-an-ai-packbot){.og-h-anchor aria-hidden="true"} {#robots-an-ai-packbot .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -41132,7 +41132,7 @@ situations where humans would be endangered, such as bomb disposal, hazmat, search, and reconnaissance. It can climb stairs, drive through mud, and operate in all-weather conditions. -###### Surveillance drone [3 (9)]{.float-end}[](#robots-an-ai-surveillance-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-surveillance-drone .og-tab-sub} +###### Surveillance drone [3 (9)]{.float-end} [#](#robots-an-ai-surveillance-drone){.og-h-anchor aria-hidden="true"} {#robots-an-ai-surveillance-drone .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -41142,7 +41142,7 @@ distant controllers. An upgrade into the priceless category allows one to carry two or more self-guiding missiles that inflict 12 points of damage and drop unprotected targets two steps on [the damage track](#the-damage-track). -##### Contemporary Recreation[](#modern-technology-recreation "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-recreation .og-border .og-tech .og-tech-contemporary} +##### Contemporary Recreation [#](#modern-technology-recreation){.og-h-anchor aria-hidden="true"} {#modern-technology-recreation .og-border .og-tech .og-tech-contemporary} [(The Stars are Fire, page 82)]{.og-ref} @@ -41150,7 +41150,7 @@ happiness. Characters that never engage in recreation become gradually more unhappy and troubled, and eventually find interaction tasks and most Intellect tasks hindered unexpectedly. -###### Alcohol/drugs [2 (6)]{.float-end}[](#recreation-alcohol-drugs "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-alcohol-drugs .og-tab-sub} +###### Alcohol/drugs [2 (6)]{.float-end} [#](#recreation-alcohol-drugs){.og-h-anchor aria-hidden="true"} {#recreation-alcohol-drugs .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -41166,7 +41166,7 @@ irritability. On the other hand, addiction to caffeine normally isn\'t nearly as serious an addiction as alcohol or opioids. -###### Book [2 (6)]{.float-end}[](#recreation-book "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-book .og-tab-sub} +###### Book [2 (6)]{.float-end} [#](#recreation-book){.og-h-anchor aria-hidden="true"} {#recreation-book .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -41174,7 +41174,7 @@ - **Details:** Print, digital, or audio; once perused for at least ten minutes, grants an asset to relaxation tasks. -###### Card/tabletop/digital game [2 (6)]{.float-end}[](#recreation-card-tabletop-digital-game "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-card-tabletop-digital-game .og-tab-sub} +###### Card/tabletop/digital game [2 (6)]{.float-end} [#](#recreation-card-tabletop-digital-game){.og-h-anchor aria-hidden="true"} {#recreation-card-tabletop-digital-game .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -41182,9 +41182,9 @@ - **Details:** Suitable for passing the time and building bonds between friends and strangers alike. -##### Contemporary Melee Weapons[](#modern-technology-melee-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-melee-weapons .og-border .og-tech .og-tech-contemporary} +##### Contemporary Melee Weapons [#](#modern-technology-melee-weapons){.og-h-anchor aria-hidden="true"} {#modern-technology-melee-weapons .og-border .og-tech .og-tech-contemporary} -###### Broad sword, replica [2 (6)]{.float-end}[](#contemporary-melee-weapon-broad-sword-replica "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-broad-sword-replica .og-tab-sub} +###### Broad sword, replica [2 (6)]{.float-end} [#](#contemporary-melee-weapon-broad-sword-replica){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-broad-sword-replica .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41192,7 +41192,7 @@ - **Details:** Heavy weapon (6 damage, requires both hands to wield). -###### Knife, hunting [2 (6)]{.float-end}[](#contemporary-melee-weapon-knife-hunting "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-hunting .og-tab-sub} +###### Knife, hunting [2 (6)]{.float-end} [#](#contemporary-melee-weapon-knife-hunting){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-hunting .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41200,7 +41200,7 @@ - **Details:** Light weapon (2 damage, difficulty of attack is eased). -###### Knife, simple [1 (3)]{.float-end}[](#contemporary-melee-weapon-knife-simple "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-simple .og-tab-sub} +###### Knife, simple [1 (3)]{.float-end} [#](#contemporary-melee-weapon-knife-simple){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-simple .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41208,7 +41208,7 @@ - **Details:** Light weapon (2 damage, difficulty of attack is eased); breaks on attack roll of 1--2. -###### Machete [2 (6)]{.float-end}[](#contemporary-melee-weapon-machete "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-machete .og-tab-sub} +###### Machete [2 (6)]{.float-end} [#](#contemporary-melee-weapon-machete){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-machete .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41216,7 +41216,7 @@ - **Details:** Medium weapon (4 damage). -###### Nightstick [2 (6)]{.float-end}[](#contemporary-melee-weapon-nightstick "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-nightstick .og-tab-sub} +###### Nightstick [2 (6)]{.float-end} [#](#contemporary-melee-weapon-nightstick){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-nightstick .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41224,7 +41224,7 @@ - **Details:** Medium weapon (4 damage). -###### Stun \"gun\" [3 (9)]{.float-end}[](#contemporary-melee-weapon-stun-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-stun-gun .og-tab-sub} +###### Stun \"gun\" [3 (9)]{.float-end} [#](#contemporary-melee-weapon-stun-gun){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-stun-gun .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -41233,9 +41233,9 @@ - **Details:** Handheld device with two prongs that must contact target; light weapon (2 points of electrical damage, difficulty of attack is eased, and on additional failed Might defense roll, target is dazed 1 round). -##### Contemporary Ranged Weapons[](#modern-technology-ranged-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-ranged-weapons .og-border .og-tech .og-tech-contemporary} +##### Contemporary Ranged Weapons [#](#modern-technology-ranged-weapons){.og-h-anchor aria-hidden="true"} {#modern-technology-ranged-weapons .og-border .og-tech .og-tech-contemporary} -###### Bow [2 (6)]{.float-end}[](#contemporary-ranged-weapon-bow "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-bow .og-tab-sub} +###### Bow [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-bow){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-bow .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41243,7 +41243,7 @@ - **Details:** Medium weapon (4 damage), long range. -###### Hand grenade [3 (9)]{.float-end}[](#contemporary-ranged-weapon-hand-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-hand-grenade .og-tab-sub} +###### Hand grenade [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-hand-grenade){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-hand-grenade .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41264,7 +41264,7 @@ Depending on the setting, The GM might make one or both versions available at different prices or technology levels. ::: -###### Handgun, heavy [3 (9)]{.float-end}[](#contemporary-ranged-weapon-handgun-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-heavy .og-tab-sub} +###### Handgun, heavy [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-handgun-heavy){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-heavy .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41272,7 +41272,7 @@ - **Details:** Heavy weapon (6 damage, both hands), long range. -###### Handgun, light [2 (6)]{.float-end}[](#contemporary-ranged-weapon-handgun-light "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-light .og-tab-sub} +###### Handgun, light [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-handgun-light){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-light .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41280,7 +41280,7 @@ - **Details:** Light weapon (2 damage, difficulty of attack is eased), short range. -###### Handgun, medium [3 (9)]{.float-end}[](#contemporary-ranged-weapon-handgun-medium "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-medium .og-tab-sub} +###### Handgun, medium [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-handgun-medium){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-medium .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41288,7 +41288,7 @@ - **Details:** Medium weapon (4 damage), long range. -###### Rifle, assault [3 (9)]{.float-end}[](#contemporary-ranged-weapon-rifle-assault "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-assault .og-tab-sub} +###### Rifle, assault [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-rifle-assault){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-assault .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41297,7 +41297,7 @@ - **Details:** Heavy weapon (6 damage, both hands), long range. This rapid-fire weapon can operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. -###### Rifle, heavy [3 (9)]{.float-end}[](#contemporary-ranged-weapon-rifle-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-heavy .og-tab-sub} +###### Rifle, heavy [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-rifle-heavy){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-heavy .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41305,7 +41305,7 @@ - **Details:** Heavy weapon (6 damage, both hands), very long range. -###### Rifle, low caliber [2 (6)]{.float-end}[](#contemporary-ranged-weapon-rifle-low-caliber "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-low-caliber .og-tab-sub} +###### Rifle, low caliber [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-rifle-low-caliber){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-low-caliber .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41313,7 +41313,7 @@ - **Details:** Medium weapon but requires both hands (4 damage), long range. -###### Shotgun [3 (9)]{.float-end}[](#contemporary-ranged-weapon-shotgun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-shotgun .og-tab-sub} +###### Shotgun [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-shotgun){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-shotgun .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41321,7 +41321,7 @@ - **Details:** Heavy weapon (6 damage, both hands), immediate range. -###### Submachine gun [3 (9)]{.float-end}[](#contemporary-ranged-weapon-submachine-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-submachine-gun .og-tab-sub} +###### Submachine gun [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-submachine-gun){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-submachine-gun .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41330,7 +41330,7 @@ - **Details:** Medium weapon (4 damage), short range. This rapid-fire weapon can operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. -###### Taser [3 (9)]{.float-end}[](#contemporary-ranged-weapon-taser "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-taser .og-tab-sub} +###### Taser [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-taser){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-taser .og-tab-sub} [(The Stars are Fire, page 85)]{.og-ref} @@ -41339,9 +41339,9 @@ - **Details:** Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of electrical damage and on a failed Might defense roll, target is stunned for 1 round, losing their next action). -##### Armaments[](#modern-technology-armaments "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-armaments .og-border .og-tech .og-tech-contemporary} +##### Armaments [#](#modern-technology-armaments){.og-h-anchor aria-hidden="true"} {#modern-technology-armaments .og-border .og-tech .og-tech-contemporary} -###### Ammo (box of 50 rounds) [1 (3)]{.float-end}[](#contemporary-armamanet-ammo "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armamanet-ammo .og-tab-sub} +###### Ammo (box of 50 rounds) [1 (3)]{.float-end} [#](#contemporary-armamanet-ammo){.og-h-anchor aria-hidden="true"} {#contemporary-armamanet-ammo .og-tab-sub} [(The Stars are Fire, page 83)]{.og-ref} @@ -41351,11 +41351,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Vehicles[](#vehicles-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-contemporary} +#### Modern Vehicles [#](#vehicles-contemporary){.og-h-anchor aria-hidden="true"} {#vehicles-contemporary} -##### Contemporary Cycles[](#modern-vehicles-cycles "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cycles .og-border .og-tech .og-tech-contemporary} +##### Contemporary Cycles [#](#modern-vehicles-cycles){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cycles .og-border .og-tech .og-tech-contemporary} -###### Motorcycle, cruiser [3 (9)]{.float-end}[](#vehicle-motorcycle-cruiser "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-cruiser .og-tab-sub} +###### Motorcycle, cruiser [3 (9)]{.float-end} [#](#vehicle-motorcycle-cruiser){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-cruiser .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -41365,7 +41365,7 @@ open to the environment suitable for paved surfaces; moves a long distance each round on paved surfaces or an average of 96 km/h (60 mph) during long-distance travel. -###### Motorcycle, dirt bike [2 (6)]{.float-end}[](#vehicle-motorcycle-dirt-bike "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-dirt-bike .og-tab-sub} +###### Motorcycle, dirt bike [2 (6)]{.float-end} [#](#vehicle-motorcycle-dirt-bike){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-dirt-bike .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -41376,12 +41376,12 @@ each round in wild terrain or an average of 48 km/h (30 mph) during long-distance travel (double movement on paved surfaces). -##### Contemporary Cars[](#modern-vehicles-cars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cars .og-border .og-tech .og-tech-contemporary} +##### Contemporary Cars [#](#modern-vehicles-cars){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cars .og-border .og-tech .og-tech-contemporary} Buying a car at the bottom of its price range usually means the car isn\'t top quality. Such vehicles have a depletion of 1 in 1d100 (check per day used). -###### Car, sedan [4 (12)]{.float-end}[](#vehicle-car-sedan "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-sedan .og-tab-sub} +###### Car, sedan [4 (12)]{.float-end} [#](#vehicle-car-sedan){.og-h-anchor aria-hidden="true"} {#vehicle-car-sedan .og-tab-sub} [(The Stars are Fire, page 96)]{.og-ref} @@ -41390,7 +41390,7 @@ - **Details:** As [used car](#vehicle-car-used), but in better shape. Moves a long distance each round on paved surfaces or an average of 96 km/h (60 mph) during extended trips. -###### Car, sports [6 (18)]{.float-end}[](#vehicle-car-sports "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-sports .og-tab-sub} +###### Car, sports [6 (18)]{.float-end} [#](#vehicle-car-sports){.og-h-anchor aria-hidden="true"} {#vehicle-car-sports .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -41402,7 +41402,7 @@ Auto-stabilization eases all tasks related to driving. Moves a long distance each round on paved surfaces or an average of 144 km/h (90 mph) during extended trips. -###### Car, used [3 (9)]{.float-end}[](#vehicle-car-used "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-used .og-tab-sub} +###### Car, used [3 (9)]{.float-end} [#](#vehicle-car-used){.og-h-anchor aria-hidden="true"} {#vehicle-car-used .og-tab-sub} [(The Stars are Fire, page 96)]{.og-ref} @@ -41412,7 +41412,7 @@ and up to four additional passengers; operable/easily breakable glass windows give openness to environment. Moves a long distance each round on paved surfaces or an average of 80 km/h (50 mph) during extended trips. -###### Car, utility [4 (12)]{.float-end}[](#vehicle-car-utility "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-utility .og-tab-sub} +###### Car, utility [4 (12)]{.float-end} [#](#vehicle-car-utility){.og-h-anchor aria-hidden="true"} {#vehicle-car-utility .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -41424,9 +41424,9 @@ openness to environment. Moves a long distance each round on paved surfaces or an average of 96 km/h (60 mph) during extended trips. -##### Contemporary Aircraft[](#modern-vehicles-aircraft "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-aircraft .og-border .og-tech .og-tech-contemporary} +##### Contemporary Aircraft [#](#modern-vehicles-aircraft){.og-h-anchor aria-hidden="true"} {#modern-vehicles-aircraft .og-border .og-tech .og-tech-contemporary} -###### Airplane, basic [2 (6)]{.float-end}[](#vehicle-airplane-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-airplane-basic .og-tab-sub} +###### Airplane, basic [2 (6)]{.float-end} [#](#vehicle-airplane-basic){.og-h-anchor aria-hidden="true"} {#vehicle-airplane-basic .og-tab-sub} [(The Stars are Fire, page 98)]{.og-ref} @@ -41436,7 +41436,7 @@ give openness to environment. Flies a long distance each round using a rotating propeller to force air over wings or an average of 225 km/h (140 mph) during extended trips. -###### Fighter jet [5 (15)]{.float-end}[](#vehicle-fighter-jet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-fighter-jet .og-tab-sub} +###### Fighter jet [5 (15)]{.float-end} [#](#vehicle-fighter-jet){.og-h-anchor aria-hidden="true"} {#vehicle-fighter-jet .og-tab-sub} [(The Stars are Fire, page 98)]{.og-ref} @@ -41446,7 +41446,7 @@ long-range Gatling-style cannons. Flies a very long distance each round using jets or an average of over 1,125 km/h (700 mph) during extended trips. -###### Gunboat, fast attack craft [4 (12)]{.float-end}[](#vehicle-gunboat-fast-attack-craft "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gunboat-fast-attack-craft .og-tab-sub} +###### Gunboat, fast attack craft [4 (12)]{.float-end} [#](#vehicle-gunboat-fast-attack-craft){.og-h-anchor aria-hidden="true"} {#vehicle-gunboat-fast-attack-craft .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41459,7 +41459,7 @@ km/h (60 mph) on calm water (half movement rates in choppy water). Requires a trained crew and central coordination to operate. -###### Helicopter [3 (9)]{.float-end}[](#vehicle-helicopter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-helicopter .og-tab-sub} +###### Helicopter [3 (9)]{.float-end} [#](#vehicle-helicopter){.og-h-anchor aria-hidden="true"} {#vehicle-helicopter .og-tab-sub} [(The Stars are Fire, page 98)]{.og-ref} @@ -41469,9 +41469,9 @@ give openness to environment. Flies a long distance each round using rotor blades or an average of 225 km/h (140 mph) during extended trips. -##### Contemporary Seacraft[](#modern-vehicles-seacraft "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-seacraft .og-border .og-tech .og-tech-contemporary} +##### Contemporary Seacraft [#](#modern-vehicles-seacraft){.og-h-anchor aria-hidden="true"} {#modern-vehicles-seacraft .og-border .og-tech .og-tech-contemporary} -###### Jet ski [2 (6)]{.float-end}[](#vehicle-jet-ski "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-jet-ski .og-tab-sub} +###### Jet ski [2 (6)]{.float-end} [#](#vehicle-jet-ski){.og-h-anchor aria-hidden="true"} {#vehicle-jet-ski .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41480,7 +41480,7 @@ - **Details:** A stylish seaworthy hull with a seat for one rider (and sometimes a passenger) open to the environment; moves a long distance each round or up to 112 km/h (65 mph) on calm water (half movement rates in choppy water). -###### Motorboat [2 (6)]{.float-end}[](#vehicle-motorboat "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat .og-tab-sub} +###### Motorboat [2 (6)]{.float-end} [#](#vehicle-motorboat){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41491,7 +41491,7 @@ motorboats can be had at moderate prices but actions related to operating it are subject to automatic GM intrusions on a d20 die roll of 1 or 2. -###### Motorboat, performance [3 (9)]{.float-end}[](#vehicle-motorboat-performance "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat-performance .og-tab-sub} +###### Motorboat, performance [3 (9)]{.float-end} [#](#vehicle-motorboat-performance){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat-performance .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41499,7 +41499,7 @@ - **Details:** As [motorboat](#vehicle-motorboat), but can reach speeds over 128 km/h (80 mph). -###### Submarine [4 (12)]{.float-end}[](#vehicle-submarine "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submarine .og-tab-sub} +###### Submarine [4 (12)]{.float-end} [#](#vehicle-submarine){.og-h-anchor aria-hidden="true"} {#vehicle-submarine .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -41510,7 +41510,7 @@ supplies, and so on. Moves a long distance underwater each round or up to 75 km/h (47 mph). Requires a trained crew and central coordination to operate. -###### Submersible, personal [3 (9)]{.float-end}[](#vehicle-submersible-personal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submersible-personal .og-tab-sub} +###### Submersible, personal [3 (9)]{.float-end} [#](#vehicle-submersible-personal){.og-h-anchor aria-hidden="true"} {#vehicle-submersible-personal .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41520,7 +41520,7 @@ short distance each round underwater or up to 50 km/h (30 mph) on an extended trip. Minimal options for docking with other underwater craft or manipulating the environment without customization. -###### Yacht [3 (9)]{.float-end}[](#vehicle-yacht "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-yacht .og-tab-sub} +###### Yacht [3 (9)]{.float-end} [#](#vehicle-yacht){.og-h-anchor aria-hidden="true"} {#vehicle-yacht .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -41531,7 +41531,7 @@ for some other purpose to support a team of individuals. Moves a long distance each round or up to 80 km/h (50 mph) on calm water (half movement rates in choppy water). -###### Warship, destroyer [4 (12)]{.float-end}[](#vehicle-warship-destroyer "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-warship-destroyer .og-tab-sub} +###### Warship, destroyer [4 (12)]{.float-end} [#](#vehicle-warship-destroyer){.og-h-anchor aria-hidden="true"} {#vehicle-warship-destroyer .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -41544,9 +41544,9 @@ each round or up to 64 km/h (40 mph) on calm water (half movement rates in choppy water). Requires a trained crew and central coordination to operate. -##### Contemporary Mechs and Tanks[](#modern-vehicles-mechs-and-tanks "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-mechs-and-tanks .og-border .og-tech .og-tech-contemporary} +##### Contemporary Mechs and Tanks [#](#modern-vehicles-mechs-and-tanks){.og-h-anchor aria-hidden="true"} {#modern-vehicles-mechs-and-tanks .og-border .og-tech .og-tech-contemporary} -###### Tank [4 (12)]{.float-end}[](#vehicle-tank "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-tank .og-tab-sub} +###### Tank [4 (12)]{.float-end} [#](#vehicle-tank){.og-h-anchor aria-hidden="true"} {#vehicle-tank .og-tab-sub} [(The Stars are Fire, page 102)]{.og-ref} @@ -41556,7 +41556,7 @@ four other crew; treat as having superior armor. Armed with a central cannon. Moves a short distance each round, or on extended trips, up to 40 km/h (25 mph) on relatively flat terrain, or twice that on paved surfaces. -##### Contemporary Spacecraft[](#modern-vehicles-spacecraft-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-spacecraft-contemporary .og-border .og-tech .og-tech-contemporary} +##### Contemporary Spacecraft [#](#modern-vehicles-spacecraft-contemporary){.og-h-anchor aria-hidden="true"} {#modern-vehicles-spacecraft-contemporary .og-border .og-tech .og-tech-contemporary} [(The Stars are Fire, page 107)]{.og-ref} @@ -41568,7 +41568,7 @@ hindered by two steps. Only the very well trained (or the very lucky) should even consider trying to operate such a craft. Finally, pioneer-era spacecraft usually don\'t have weapon systems. -###### Rocket, heavy-lift launch [2 (6)]{.float-end}[](#vehicle-rocket-heavy-lift-launch "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-rocket-heavy-lift-launch .og-tab-sub} +###### Rocket, heavy-lift launch [2 (6)]{.float-end} [#](#vehicle-rocket-heavy-lift-launch){.og-h-anchor aria-hidden="true"} {#vehicle-rocket-heavy-lift-launch .og-tab-sub} [(The Stars are Fire, page 107)]{.og-ref} @@ -41580,7 +41580,7 @@ orbiting craft or stations from the launch vehicle after ascent. Craft is partially re-usable in that the booster rockets autonomously return to designated pads where they can be refurbished and refueled. -###### Shuttle, launch [3 (9)]{.float-end}[](#vehicle-shuttle-launch "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-shuttle-launch .og-tab-sub} +###### Shuttle, launch [3 (9)]{.float-end} [#](#vehicle-shuttle-launch){.og-h-anchor aria-hidden="true"} {#vehicle-shuttle-launch .og-tab-sub} [(The Stars are Fire, page 107)]{.og-ref} @@ -41592,7 +41592,7 @@ hindered. Refurbishment means essentially rebuilding the spacecraft, and is a process of many months and another priceless expenditure in cost. -###### Space Capsule [1 (3)]{.float-end}[](#vehicle-space-capsule "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-space-capsule .og-tab-sub} +###### Space Capsule [1 (3)]{.float-end} [#](#vehicle-space-capsule){.og-h-anchor aria-hidden="true"} {#vehicle-space-capsule .og-tab-sub} [(The Stars are Fire, page 107)]{.og-ref} @@ -41606,7 +41606,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Basic Creatures and NPCs for a Modern Game[](#basic-creatures-and-npcs-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-modern-game .og-h-small} +#### Basic Creatures and NPCs for a Modern Game [#](#basic-creatures-and-npcs-for-a-modern-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-modern-game .og-h-small} [(Cypher System Rulebook, page 263)]{.og-ref} @@ -41642,7 +41642,7 @@ ### [Chapter 14-A]{.og-chap} Modern Magic ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Modern Magic[](#choose-modern-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern-magic .og-h-small .og-border} +#### Quick Reference: Modern Magic [#](#choose-modern-magic){.og-h-anchor aria-hidden="true"} {#choose-modern-magic .og-h-small .og-border} - [Character Options](#modern-magic-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} - [Types](#modern-magic-types) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -41685,9 +41685,9 @@ - [Weird West](#choose-weird-west) [(HNAM, 6)]{.og-ref} ::: -#### Modern Magic Character Options[](#modern-magic-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Modern Magic Character Options [#](#modern-magic-character-options){.og-h-anchor aria-hidden="true"} -##### Suggeted Types for a Modern Magic Game[](#modern-magic-types "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-types} +##### Suggeted Types for a Modern Magic Game [#](#modern-magic-types){.og-h-anchor aria-hidden="true"} {#modern-magic-types} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -41700,7 +41700,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Modern Magic Flavors[](#modern-magic-flavors "Permalink"){.og-h-anchor aria-hidden="true"} +###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 69)]{.og-ref} @@ -41723,7 +41723,7 @@ - [Modern Magic](#flavor-modern-magic) [(IOM, 74)]{.og-ref} - [Protection](#flavor-protection) [(IOM, 76)]{.og-ref} -###### Modern Magic Abilities[](#modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} +###### Modern Magic Abilities [#](#modern-magic-abilities){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 65)]{.og-ref} @@ -41748,7 +41748,7 @@ - [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref} ::: -##### Modern Magic Foci[](#modern-magic-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Modern Magic Foci [#](#modern-magic-foci){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 44)]{.og-ref} @@ -41772,7 +41772,7 @@ : Modern Magic Foci ::: -##### Modern Magic Descriptors[](#modern-magic-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Modern Magic Descriptors [#](#modern-magic-descriptors){.og-h-anchor aria-hidden="true"} [(It\'s Only Magic, page 36)]{.og-ref} @@ -41784,7 +41784,7 @@ [type](#chapter-5-type) ability, either upon advancing to a new tier or selecting them as an other option of [character advancement](#character-advancement) by spending 4 [XP](#choose-xp). -###### Chimera[](#modern-magic-descriptor-chimera "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-chimera .og-h-small .og-border} +###### Chimera [#](#modern-magic-descriptor-chimera){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-chimera .og-h-small .og-border} [(It\'s Only Magic, page 37)]{.og-ref} @@ -41834,7 +41834,7 @@ \"inability\" to hindered tasks. ::: -###### Dragon[](#modern-magic-descriptor-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-dragon .og-h-small .og-border} +###### Dragon [#](#modern-magic-descriptor-dragon){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-dragon .og-h-small .og-border} [(It\'s Only Magic, page 38)]{.og-ref} @@ -41896,7 +41896,7 @@ \"skilled\" with \"trained\". ::: -###### Ghost[](#modern-magic-descriptor-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-ghost .og-h-small .og-border} +###### Ghost [#](#modern-magic-descriptor-ghost){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-ghost .og-h-small .og-border} [(It\'s Only Magic, page 39)]{.og-ref} @@ -41949,7 +41949,7 @@ \"inability\" to hindered tasks. ::: -###### Hunter[](#modern-magic-descriptor-hunter "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-hunter .og-h-small .og-border} +###### Hunter [#](#modern-magic-descriptor-hunter){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-hunter .og-h-small .og-border} [(It\'s Only Magic, page 40)]{.og-ref} @@ -41990,7 +41990,7 @@ \"skilled\" with \"trained\", and adding \"inability\" to hindered tasks. ::: -###### Nix[](#modern-magic-descriptor-nix "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-nix .og-h-small .og-border} +###### Nix [#](#modern-magic-descriptor-nix){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-nix .og-h-small .og-border} [(It\'s Only Magic, page 41)]{.og-ref} @@ -42046,7 +42046,7 @@ \"skilled\" with \"trained\". ::: -###### Sylph[](#modern-magic-descriptor-sylph "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-sylph .og-h-small .og-border} +###### Sylph [#](#modern-magic-descriptor-sylph){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-sylph .og-h-small .og-border} [(It\'s Only Magic, page 42)]{.og-ref} @@ -42096,7 +42096,7 @@ \"skilled\" with \"trained\", and adding \"inability\" to hindered tasks. ::: -###### Unmagical[](#modern-magic-descriptor-unmagical "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-unmagical .og-h-small .og-border} +###### Unmagical [#](#modern-magic-descriptor-unmagical){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-unmagical .og-h-small .og-border} [(It\'s Only Magic, page 43)]{.og-ref} @@ -42139,7 +42139,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Fantasy Equipment[](#modern-magic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment} +#### Modern Fantasy Equipment [#](#modern-magic-equipment){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment} [(It\'s Only Magic, page 78)]{.og-ref} @@ -42156,7 +42156,7 @@ spirit board for a ritual to talk to a dead person. ::: -##### Inexpensive Items[](#modern-magic-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-inexpensive .og-h-small} +##### Inexpensive Items [#](#modern-magic-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-inexpensive .og-h-small} [(It\'s Only Magic, page 78)]{.og-ref} @@ -42185,7 +42185,7 @@ : Modern Fantasy Equipment --- Inexpensive Items ::: -##### Moderately Priced Items[](#modern-magic-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-moderately-priced .og-h-small} +##### Moderately Priced Items [#](#modern-magic-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-moderately-priced .og-h-small} [(It\'s Only Magic, page 78)]{.og-ref} @@ -42222,7 +42222,7 @@ : Modern Fantasy Equipment --- Moderately Priced Items ::: -##### Expensive Items[](#modern-magic-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-expensive .og-h-small} +##### Expensive Items [#](#modern-magic-equipment-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-expensive .og-h-small} [(It\'s Only Magic, page 78)]{.og-ref} @@ -42240,7 +42240,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Fantasy Crafting Ingredients[](#modern-magic-crafting-ingredients "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-crafting-ingredients} +#### Modern Fantasy Crafting Ingredients [#](#modern-magic-crafting-ingredients){.og-h-anchor aria-hidden="true"} {#modern-magic-crafting-ingredients} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42258,7 +42258,7 @@ : Taking nonrenewable parts involves harming---maybe even killing---a creature. ::: -##### Inexpensive Materials[](#modern-magic-materials-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-inexpensive .og-h-small} +##### Inexpensive Materials [#](#modern-magic-materials-inexpensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-inexpensive .og-h-small} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42304,7 +42304,7 @@ - Wax - Wine -##### Moderately Priced Materials[](#modern-magic-materials-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-moderately-priced .og-h-small} +##### Moderately Priced Materials [#](#modern-magic-materials-moderately-priced){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-moderately-priced .og-h-small} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42337,7 +42337,7 @@ - Water from a hot spring - Well water -##### Expensive Materials[](#modern-magic-materials-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-expensive .og-h-small} +##### Expensive Materials [#](#modern-magic-materials-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-expensive .og-h-small} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42360,7 +42360,7 @@ - Wood from a used coffin - Wood from a wine cask -##### Very Expensive Materials[](#modern-magic-materials-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-very-expensive .og-h-small} +##### Very Expensive Materials [#](#modern-magic-materials-very-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-very-expensive .og-h-small} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42371,7 +42371,7 @@ - Exotic metals (rare earths, uranium ore) - Gemstone (diamond, opal, ruby, sapphire) -##### Exorbitant Materials[](#modern-magic-materials-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-exorbitant .og-h-small} +##### Exorbitant Materials [#](#modern-magic-materials-exorbitant){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-exorbitant .og-h-small} [(It\'s Only Magic, page 79)]{.og-ref} @@ -42379,7 +42379,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Fantasy Cyphers[](#modern-magic-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cyphers} +#### Modern Fantasy Cyphers [#](#modern-magic-cyphers){.og-h-anchor aria-hidden="true"} {#modern-magic-cyphers} [(It\'s Only Magic, page 115)]{.og-ref} @@ -42393,7 +42393,7 @@ ::: row ::: {.col .col-md-6} -##### Exceeding Cypher Limits[](#modern-magic-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-exceeding-cypher-limits} +##### Exceeding Cypher Limits [#](#modern-magic-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-exceeding-cypher-limits} [(It\'s Only Magic, page 92)]{.og-ref} @@ -42410,7 +42410,7 @@ Limits](#optional-rule-exceeding-cypher-limits) in [Chapter 24: Cyphers](#chapter-24-cyphers). ::: -###### Side Effects of Exceeding Cypher Limits[](#modern-magic-side-effects-of-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits} +###### Side Effects of Exceeding Cypher Limits [#](#modern-magic-side-effects-of-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits} [(It\'s Only Magic, page 92)]{.og-ref} @@ -42478,7 +42478,7 @@ ::: ::: {.col .col-md-6} -##### Modern Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-table} +##### Modern Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-table){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-table} [(It\'s Only Magic, page 117)]{.og-ref} @@ -42562,9 +42562,9 @@ ::: ::: -##### Modern Fantasy Cyphers by Alphabetical Order[](#modern-fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-fantasy-cyphers-by-alphabetical-order .og-border} +##### Modern Fantasy Cyphers by Alphabetical Order [#](#modern-fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#modern-fantasy-cyphers-by-alphabetical-order .og-border} -###### Absolute power[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-absolute-power "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-absolute-power .og-h-h5-icon} +###### Absolute power[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-absolute-power){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-absolute-power .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42577,7 +42577,7 @@ something like a cell phone is a level 1 power requirement, a boat engine is a level 5 power requirement, and a jet airplane is a level 10 power requirement. -###### Algomancy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-algomancy "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-algomancy .og-h-h5-icon} +###### Algomancy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-algomancy){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-algomancy .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42591,7 +42591,7 @@ happen next. They gain an asset on initiative tasks and all defense rolls. In addition, they can warn their friends of what\'s coming, and ease their friends\' next action. -###### Ambiance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-ambiance "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ambiance .og-h-h5-icon} +###### Ambiance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-ambiance){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ambiance .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42603,7 +42603,7 @@ for ten minutes per cypher level. This includes adjusting non-adjustable lights, lighting or blowing out candles, soundproofing, starting or stopping music through any available medium, starting a fire, and so on. -###### Anywhere Web[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-anywhere-web "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-anywhere-web .og-h-h5-icon} +###### Anywhere Web[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-anywhere-web){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-anywhere-web .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42617,7 +42617,7 @@ choose within immediate range can also see and hear what you are seeing and hearing (but cannot interact with it). This works even in places where there is no internet connectivity and lasts for ten minutes per cypher level. -###### Below the Law[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-below-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-below-the-law .og-h-h5-icon} +###### Below the Law[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-below-the-law){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-below-the-law .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42630,7 +42630,7 @@ on. All tasks involving illegal or unsanctioned activities are eased, including stealing, sneaking, getting away, escaping bonds, and so on. The effect lasts for ten minutes per cypher level. -###### Best Gift[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-best-gift "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-best-gift .og-h-h5-icon} +###### Best Gift[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-best-gift){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-best-gift .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42642,7 +42642,7 @@ can hold in their hand. Inside the box is a small, thoughtful gift (whose value does not exceed a [moderately priced](#equipment-price-categories) [item](#modern-magic-crafting-ingredients)) that the recipient will truly love. -###### Beverage Bestie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-beverage-bestie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-beverage-bestie .og-h-h5-icon} +###### Beverage Bestie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-beverage-bestie){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-beverage-bestie .og-h-h5-icon} [(It\'s Only Magic, page 119)]{.og-ref} @@ -42654,7 +42654,7 @@ them at their bedside at the exact moment they are ready for it. The user doesn\'t need to know their chosen person\'s favorite beverage, their location, or when they will wish for it---the magic takes care of it. -###### Borrowed Familiar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-borrowed-familiar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-borrowed-familiar .og-h-h5-icon} +###### Borrowed Familiar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-borrowed-familiar){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-borrowed-familiar .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42667,7 +42667,7 @@ creature becomes the user\'s temporary familiar, providing an asset to all magic-related actions (including defense actions). The creature cannot be harmed, but at the end of its time, it fades away. -###### Brain Overclock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-brain-overclock "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-brain-overclock .og-h-h5-icon} +###### Brain Overclock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-brain-overclock){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-brain-overclock .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42693,7 +42693,7 @@ : Brain Overclock Effects ::: -###### Burn Your Bridges[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-burn-your-bridges "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burn-your-bridges .og-h-h5-icon} +###### Burn Your Bridges[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-burn-your-bridges){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burn-your-bridges .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42706,7 +42706,7 @@ license plate, or establishing a false trail. Anyone attempting to follow or track them for one day per cypher level finds their actions hindered by two steps. -###### Burner Phone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-burner-phone "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burner-phone .og-h-h5-icon} +###### Burner Phone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-burner-phone){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burner-phone .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42724,7 +42724,7 @@ mobile phone that has been broken and its chip removed). The user of the cypher can end it early as an action by speaking a command word or physically breaking it. -###### Cloak of the Crafter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-cloak-of-the-crafter "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-cloak-of-the-crafter .og-h-h5-icon} +###### Cloak of the Crafter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-cloak-of-the-crafter){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-cloak-of-the-crafter .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42737,7 +42737,7 @@ craft is one level higher than it normally would be. In addition, the user can find up to two ingredients they need (up to the level of the cypher) in the pockets of the cloak. -###### Dancing on Air[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-dancing-on-air "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dancing-on-air .og-h-h5-icon} +###### Dancing on Air[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-dancing-on-air){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dancing-on-air .og-h-h5-icon} [(It\'s Only Magic, page 120)]{.og-ref} @@ -42750,7 +42750,7 @@ if the substance below them would not normally hold them, such as water or thin ice. The effect lasts for ten minutes per cypher level. -###### Dumpster Fire[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-dumpster-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dumpster-fire .og-h-h5-icon} +###### Dumpster Fire[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-dumpster-fire){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dumpster-fire .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42763,7 +42763,7 @@ the user takes against those creatures (including combat) are eased by one step, and any positive actions they take for those creatures (such as attempting to inspire them) are hindered by one step. -###### Duplicity Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-duplicity-window "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-duplicity-window .og-h-h5-icon} +###### Duplicity Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-duplicity-window){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-duplicity-window .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42777,7 +42777,7 @@ The illusion level is equal to the cypher level and fools the vision of living creatures as well as that of magical and electronic eyes. The effect lasts for ten minutes per cypher level. -###### Exceptional Engine[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-exceptional-engine "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-exceptional-engine .og-h-h5-icon} +###### Exceptional Engine[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-exceptional-engine){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-exceptional-engine .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42790,7 +42790,7 @@ example, a car handles better, a hacking program works faster, an elevator door closes before a pursuer can get on, and so on. -###### Extrovert Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-extrovert-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-extrovert-shield .og-h-h5-icon} +###### Extrovert Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-extrovert-shield){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-extrovert-shield .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42804,7 +42804,7 @@ the attacker; the user makes an Intellect-based attack roll for this reflected damage. After that, the being disappears. -###### Fade to Black[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-fade-to-black "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fade-to-black .og-h-h5-icon} +###### Fade to Black[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-fade-to-black){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fade-to-black .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42817,7 +42817,7 @@ shadow, the user can make magical attacks but not physical ones. They take no physical damage. However, any successful magical attacks against them inflict +1 point of damage. -###### Faraday Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-faraday-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-faraday-ward .og-h-h5-icon} +###### Faraday Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-faraday-ward){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-faraday-ward .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42829,7 +42829,7 @@ electromagnetic surveillance, and similar observation whose level is equal to or less than the cypher\'s for ten minutes per cypher level. -###### Fey Collar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-fey-collar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fey-collar .og-h-h5-icon} +###### Fey Collar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-fey-collar){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fey-collar .og-h-h5-icon} [(It\'s Only Magic, page 121)]{.og-ref} @@ -42842,7 +42842,7 @@ an Intellect-based roll against the cypher level; otherwise that attempt is blocked. The collar lasts for ten minutes per cypher level and then disintegrates. -###### Ghost Tag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-ghost-tag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ghost-tag .og-h-h5-icon} +###### Ghost Tag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-ghost-tag){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ghost-tag .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42854,7 +42854,7 @@ includes a spoken message up to twenty words long and is invisible except to the creature the user designates. That creature can touch the tag and hear the entirety of the message. -###### Girl Moss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-girl-moss "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-girl-moss .og-h-h5-icon} +###### Girl Moss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-girl-moss){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-girl-moss .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42867,7 +42867,7 @@ hiding, sneaking, and remaining undetected (even by magic). Entering into combat or interacting with another creature in any way breaks the effect. -###### Got Your Back[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-got-your-back "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-got-your-back .og-h-h5-icon} +###### Got Your Back[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-got-your-back){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-got-your-back .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42878,7 +42878,7 @@ - **Effect:** The cypher turns bright blue in the presence of any type of drug, poison, or other detrimental or dangerous substance whose level is equal to or less than the cypher level. The effect lasts for one day. -###### Gravity Denied[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-gravity-denied "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-gravity-denied .og-h-h5-icon} +###### Gravity Denied[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-gravity-denied){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-gravity-denied .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42891,7 +42891,7 @@ When using this ability, \"down\" for them is either the surface they are walking on or the normal orientation of gravity (their choice). -###### Great Hair Day[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-great-hair-day "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-great-hair-day .og-h-h5-icon} +###### Great Hair Day[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-great-hair-day){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-great-hair-day .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42902,7 +42902,7 @@ - **Effect:** When activated, the cypher makes the user\'s hair look like it did on their best hair day ever. For the next 24 hours, they have an asset in all confidence-based actions, social and otherwise. -###### Growwell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-growwell "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-growwell .og-h-h5-icon} +###### Growwell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-growwell){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-growwell .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42914,7 +42914,7 @@ sun, or water. It includes flowers, vegetables, and herbs, and lasts for a number of months equal to the cypher level. -###### Hand Wave[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-hand-wave "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hand-wave .og-h-h5-icon} +###### Hand Wave[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-hand-wave){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hand-wave .og-h-h5-icon} [(It\'s Only Magic, page 122)]{.og-ref} @@ -42925,7 +42925,7 @@ - **Effect:** When the user places this cypher upon their hand as an action, they can take three actions on their next turn. -###### Hashtag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-hashtag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hashtag .og-h-h5-icon} +###### Hashtag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-hashtag){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hashtag .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -42944,7 +42944,7 @@ might create a sound or sensation around the chosen word rather than a glow, or the glow might be visible in their mind\'s eye instead. -###### Here All Along[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-here-all-along "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-here-all-along .og-h-h5-icon} +###### Here All Along[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-here-all-along){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-here-all-along .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -42956,7 +42956,7 @@ This includes social media accounts, a personal or business website, photos and videos, friends, and so on. The information stays on the internet forever. -###### Instant Automobile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-automobile "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-automobile .og-h-h5-icon} +###### Instant Automobile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-automobile){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-automobile .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -42977,7 +42977,7 @@ \"sexy\" motorbike. ::: -###### Instant Delivery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-delivery "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-delivery .og-h-h5-icon} +###### Instant Delivery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-delivery){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-delivery .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -42991,7 +42991,7 @@ doesn\'t need to know their location. Within a round of having left the user, the package will arrive within a short distance of the recipient. -###### Instant Motorcycle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-motorcycle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-motorcycle .og-h-h5-icon} +###### Instant Motorcycle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-motorcycle){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-motorcycle .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -43004,7 +43004,7 @@ motorcycle grants an asset on all tasks relating to its movement, and at cypher level 7 and higher, the motorcycle can move a short distance each round under its own power. The motorcycle lasts for a day, after which it vanishes. -###### Lie To Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-lie-to-me "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lie-to-me .og-h-h5-icon} +###### Lie To Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-lie-to-me){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lie-to-me .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -43016,7 +43016,7 @@ the level of the cypher) for a day. Also provides the user with an asset on lying, cheating, illusions, and other deception tasks. -###### Light \'Em Up[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-light-em-up "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-light-em-up .og-h-h5-icon} +###### Light \'Em Up[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-light-em-up){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-light-em-up .og-h-h5-icon} [(It\'s Only Magic, page 123)]{.og-ref} @@ -43029,7 +43029,7 @@ (such as ghosts and vampires) that normally can\'t be harmed by mundane weapons. Once activated, the weapon is active for ten minutes. -###### Lucky Charm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-lucky-charm "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lucky-charm .og-h-h5-icon} +###### Lucky Charm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-lucky-charm){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lucky-charm .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43043,7 +43043,7 @@ Effectively, using this cypher grants the player a [player intrusion](#choose-player-intrusions) without having to spend 1 [XP](#choose-xp). -###### Magic Aura Tracker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-magic-aura-tracker "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-magic-aura-tracker .og-h-h5-icon} +###### Magic Aura Tracker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-magic-aura-tracker){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-magic-aura-tracker .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43056,7 +43056,7 @@ be configured to display power levels for individual kinds of magic (fire, necromancy, illusion) separately from the standard readings. This lasts for five hours per cypher level. -###### Mental Load Alleviator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-mental-load-alleviator "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-mental-load-alleviator .og-h-h5-icon} +###### Mental Load Alleviator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-mental-load-alleviator){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-mental-load-alleviator .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43069,7 +43069,7 @@ gains +1 to their Intellect Edge and +5 to their Intellect Pool (+7 to their Intellect Pool if the cypher is level 9 or higher). -###### Merciful Memory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-merciful-memory "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-merciful-memory .og-h-h5-icon} +###### Merciful Memory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-merciful-memory){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-merciful-memory .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43082,7 +43082,7 @@ memory is altered, it remains that way for a day. During that time, the target gains +5 to their Intellect Pool and all tasks involving the memory (such as talking to the person the memory\'s about) are eased. -###### Next You[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-next-you "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-next-you .og-h-h5-icon} +###### Next You[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-next-you){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-next-you .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43094,7 +43094,7 @@ avatar, include hair color and style, clothing, jewelry, makeup, gender, height, and so on. After one round, the changes they\'ve made to the avatar are made to their own body. The effect lasts for one hour per cypher level. -###### No Take Backs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-no-take-backs "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-no-take-backs .og-h-h5-icon} +###### No Take Backs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-no-take-backs){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-no-take-backs .og-h-h5-icon} [(It\'s Only Magic, page 124)]{.og-ref} @@ -43107,7 +43107,7 @@ the user from the next attack of that type. When the user would next take damage from the same type of attack, the bubble absorbs all of it and then pops. -###### Pickpocket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-pickpocket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pickpocket .og-h-h5-icon} +###### Pickpocket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-pickpocket){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pickpocket .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43120,7 +43120,7 @@ higher than the cypher\'s. In addition to the items the target has in their pocket, the user gains a random cypher (of a level equal to or less than the level of the pickpocket cypher). -###### Pocket Protector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-pocket-protector "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pocket-protector .og-h-h5-icon} +###### Pocket Protector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-pocket-protector){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pocket-protector .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43132,7 +43132,7 @@ right place to protect them from all damage. Unlike a standard cypher, this protective effect occurs without the user\'s action to activate it. Once used to protect against one attack chosen by the user, the cypher turns to dust. -###### Portal Stone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-portal-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-portal-stone .og-h-h5-icon} +###### Portal Stone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-portal-stone){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-portal-stone .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43144,7 +43144,7 @@ undiscoverable location, such as another dimension or world (depending on the setting). The item can only be retrieved by holding the portal stone and whispering the name of the object. -###### Power Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-power-device "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-device .og-h-h5-icon} +###### Power Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-power-device){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-device .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43156,7 +43156,7 @@ powered, charged, or fueled. If the cypher is used on an automobile, for example, the gas tank is full. If used on a flashlight, the battery is fully charged. -###### Power House[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-power-house "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-house .og-h-h5-icon} +###### Power House[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-power-house){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-house .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43168,7 +43168,7 @@ entirety of the structure is about 20 feet by 20 feet by 10 feet (6 m by 6 m by 3.5 m). It lasts for 24 hours, at which point it and all nonliving things inside it disintegrate. -###### Presto Change-o[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-presto-change-o "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-presto-change-o .og-h-h5-icon} +###### Presto Change-o[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-presto-change-o){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-presto-change-o .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43182,7 +43182,7 @@ must be able to traverse the same type of terrain as the original (the user can change a canoe into a speedboat, for example, but not into a plane or a race car). -###### Puzzle Box[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-puzzle-box "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-puzzle-box .og-h-h5-icon} +###### Puzzle Box[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-puzzle-box){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-puzzle-box .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43195,7 +43195,7 @@ take any actions. They cannot be harmed in any way and they do not experience time moving forward. The creature stays inside permanently, unless they are released by magic or until the user chooses to let them out. -###### Quick Pic[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-quick-pic "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pic .og-h-h5-icon} +###### Quick Pic[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-quick-pic){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pic .og-h-h5-icon} [(It\'s Only Magic, page 125)]{.og-ref} @@ -43207,7 +43207,7 @@ mind for the next 24 hours. By touching an appropriate device, they can download the image, print it out, or digitally alter it. At the end of 24 hours, all versions of the image, including the one in their head, disappear. -###### Quick Pickup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-quick-pickup "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pickup .og-h-h5-icon} +###### Quick Pickup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-quick-pickup){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pickup .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43219,7 +43219,7 @@ appears. This could be a rideshare, a city bike, a horse, a canoe, a friend with a car, a helicopter, or something else, as the GM determines. -###### Real Fake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-real-fake "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-real-fake .og-h-h5-icon} +###### Real Fake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-real-fake){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-real-fake .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43231,7 +43231,7 @@ cypher instantly transforms into a perfect copy of that ID, including photos, watermarks, and any other identifying or verifying features. The duplicate lasts for a number of days equal to the cypher level. -###### Repair Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-repair-module "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-repair-module .og-h-h5-icon} +###### Repair Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-repair-module){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-repair-module .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43244,7 +43244,7 @@ need any knowledge of the machine or what\'s wrong with it, but they must be able to touch the machine and continue to do so for the length of the repair. The repair takes one minute per level of the machine. -###### Safe Space[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-safe-space "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-safe-space .og-h-h5-icon} +###### Safe Space[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-safe-space){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-safe-space .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43260,7 +43260,7 @@ though they never went away and no time has passed. They can remain in the space for up to one hour per cypher level. -###### Screen Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-screen-control "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-screen-control .og-h-h5-icon} +###### Screen Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-screen-control){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-screen-control .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43272,7 +43272,7 @@ shows whatever the user wishes for up to one minute per cypher level. The display can be pictures, text, or meaningless shapes and colors. -###### Social Battery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-social-battery "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-social-battery .og-h-h5-icon} +###### Social Battery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-social-battery){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-social-battery .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43284,7 +43284,7 @@ interactions, including persuasion, charm, flirtation, and succor. The effect lasts for ten minutes per cypher level. -###### Soul Saver[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-soul-saver "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-soul-saver .og-h-h5-icon} +###### Soul Saver[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-soul-saver){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-soul-saver .og-h-h5-icon} [(It\'s Only Magic, page 126)]{.og-ref} @@ -43298,7 +43298,7 @@ health or Might Pool is healed to full in some way during this time, they return to life permanently, but with a 3-point reduction in their maximum health or Might Pool. -###### Stay Down[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-stay-down "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-stay-down .og-h-h5-icon} +###### Stay Down[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-stay-down){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-stay-down .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43310,7 +43310,7 @@ at a single foe within long range, inflicting 3 points of damage, knocking them prone, and stunning them for a number of rounds equal to the cypher level. -###### Take Me There[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-take-me-there "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-take-me-there .og-h-h5-icon} +###### Take Me There[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-take-me-there){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-take-me-there .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43324,7 +43324,7 @@ provides an asset). The thread lasts for one day per cypher level or until they reach their destination, whichever is sooner. -###### Talk to Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-talk-to-me "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-talk-to-me .og-h-h5-icon} +###### Talk to Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-talk-to-me){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-talk-to-me .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43337,7 +43337,7 @@ questions equal to the cypher level and get true answers. The questions must pertain to something the creature would know, such as something they saw or heard in the area, something they felt, or who made them. -###### Teleportation Block[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-teleportation-block "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-teleportation-block .og-h-h5-icon} +###### Teleportation Block[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-teleportation-block){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-teleportation-block .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43352,7 +43352,7 @@ an Intellect-based task with a difficulty equal to the cypher level in order to enter or leave the area. The block lasts for one day per cypher level. -###### Through the Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-through-the-window "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-through-the-window .og-h-h5-icon} +###### Through the Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-through-the-window){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-through-the-window .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43366,7 +43366,7 @@ window, they can wink to change their vision back to their current location, then wink again to return to the window. The effect lasts for ten minutes per cypher level or until they choose to end it. -###### Time Ticket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-time-ticket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-time-ticket .og-h-h5-icon} +###### Time Ticket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-time-ticket){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-time-ticket .og-h-h5-icon} [(It\'s Only Magic, page 127)]{.og-ref} @@ -43380,7 +43380,7 @@ doesn\'t change how the user gets there---they may still sit in traffic forever or get stuck in the security line.) Their traveling companions, if any, enjoy the same benefit as long as they stick with the user. -###### Tunnel Traverser[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-tunnel-traverser "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-tunnel-traverser .og-h-h5-icon} +###### Tunnel Traverser[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-tunnel-traverser){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-tunnel-traverser .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43394,7 +43394,7 @@ spaces must be at least 1 foot (30 cm) in diameter and must not be blocked by rocks, doors, and so on. The effect lasts for ten minutes per cypher level. -###### What the Doctor Ordered[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-what-the-doctor-ordered "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-what-the-doctor-ordered .og-h-h5-icon} +###### What the Doctor Ordered[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-what-the-doctor-ordered){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-what-the-doctor-ordered .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43405,7 +43405,7 @@ - **Effect:** Restores a number of points equal to the cypher level to the user\'s choice of Pools. In addition, the user adds +3 to their next [recovery roll](#recovery-rolls). -###### Who\'s Looking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-whos-looking "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-whos-looking .og-h-h5-icon} +###### Who\'s Looking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-whos-looking){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-whos-looking .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43417,7 +43417,7 @@ watched, or tracked by something of the cypher level or less. This includes people, devices, security systems, cameras, spells, and so on. -###### Wire Wraith[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-wire-wraith "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wire-wraith .og-h-h5-icon} +###### Wire Wraith[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-wire-wraith){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wire-wraith .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43430,7 +43430,7 @@ when directed. While the construct persists, the user can use it to slip through small areas, carry an electrical current, or attack foes. It lasts for a number of rounds equal to the cypher level. -###### Wrecking Balls[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-wrecking-balls "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wrecking-balls .og-h-h5-icon} +###### Wrecking Balls[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-wrecking-balls){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wrecking-balls .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43443,7 +43443,7 @@ [ambient damage](#ambient-damage) (ignores Armor). If the same foe is hit by two or more balls, they are also knocked prone for one round. -###### You\'re Safe Now[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-youre-safe-now "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-youre-safe-now .og-h-h5-icon} +###### You\'re Safe Now[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-youre-safe-now){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-youre-safe-now .og-h-h5-icon} [(It\'s Only Magic, page 128)]{.og-ref} @@ -43456,7 +43456,7 @@ cypher absorbs all of the damage (up to the cypher level). ::: {.alert .ps-4 .pb-0} -##### Apps as Cyphers[](#modern-magic-cypher-apps "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-apps} +##### Apps as Cyphers [#](#modern-magic-cypher-apps){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-apps} [(It\'s Only Magic, page 118)]{.og-ref} @@ -43472,7 +43472,7 @@ require clandestine trades, electronic thievery, or some other means of securing the app. In other settings, an app might be something you download into a modified body part or integrated piece of hardware. -###### EasyMagic.App[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-easymagic-app "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-easymagic-app .og-h-h5-icon} +###### EasyMagic.App[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-easymagic-app){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-easymagic-app .og-h-h5-icon} [(It\'s Only Magic, page 129)]{.og-ref} @@ -43487,7 +43487,7 @@ d@emon](#creature-internet-daemon), who slides into their internet-connected devices and starts draining their magic. The d@emon remains even after the cypher\'s duration expires. -###### Malware Cyphers[](#modern-magic-cypher-malware "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-malware} +###### Malware Cyphers [#](#modern-magic-cypher-malware){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-malware} [(It\'s Only Magic, page 129)]{.og-ref} @@ -43514,7 +43514,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Fantasy Artifacts[](#modern-magic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts} +#### Modern Fantasy Artifacts [#](#modern-magic-artifacts){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts} [(It\'s Only Magic, page 130)]{.og-ref} @@ -43522,7 +43522,7 @@ are the more durable magic items that can be used over and over again---tomes of weird magic, magical vehicles, and so on. Unlike cyphers, there is no limit to how many artifacts a character can bear. -##### Modern Fantasy Artifacts[](#modern-magic-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts-table} +##### Modern Fantasy Artifacts [#](#modern-magic-artifacts-table){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts-table} [(It\'s Only Magic, page 131)]{.og-ref} @@ -43580,9 +43580,9 @@ : Modern Fantasy Artifacts Table ::: -##### Modern Fantasy Artifacts by Alphabetical Order[](#modern-fantasy-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-fantasy-artifacts-alphabetical .og-border} +##### Modern Fantasy Artifacts by Alphabetical Order [#](#modern-fantasy-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#modern-fantasy-artifacts-alphabetical .og-border} -###### Accessories Sold Separately[](#modern-magic-artifact-accessories-sold-separately "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-accessories-sold-separately .og-tab} +###### Accessories Sold Separately [#](#modern-magic-artifact-accessories-sold-separately){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-accessories-sold-separately .og-tab} [(It\'s Only Magic, page 132)]{.og-ref} @@ -43625,7 +43625,7 @@ - **Depletion:** 1 in 1d20 -###### Ask Me Anything[](#modern-magic-artifact-ask-me-anything "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ask-me-anything .og-tab} +###### Ask Me Anything [#](#modern-magic-artifact-ask-me-anything){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ask-me-anything .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43640,7 +43640,7 @@ - **Depletion:** 1 in 1d20 -###### Atheneum of the Mind Card[](#modern-magic-artifact-atheneum-of-the-mind-card "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-atheneum-of-the-mind-card .og-tab} +###### Atheneum of the Mind Card [#](#modern-magic-artifact-atheneum-of-the-mind-card){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-atheneum-of-the-mind-card .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43658,7 +43658,7 @@ - **Depletion:** 1 in 1d100 -###### Attempted Murder[](#modern-magic-artifact-attempted-murder "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-attempted-murder .og-tab} +###### Attempted Murder [#](#modern-magic-artifact-attempted-murder){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-attempted-murder .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43672,7 +43672,7 @@ - **Depletion:** 1 in 1d6 (when the artifact depletes, the tattoo flies away and disappears) -###### Battery of the Vanquished[](#modern-magic-artifact-battery-of-the-vanquished "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-battery-of-the-vanquished .og-tab} +###### Battery of the Vanquished [#](#modern-magic-artifact-battery-of-the-vanquished){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-battery-of-the-vanquished .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43687,7 +43687,7 @@ - **Depletion:** 1 in 1d6 -###### Blade of the Roses[](#modern-magic-artifact-blade-of-the-roses "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-blade-of-the-roses .og-tab} +###### Blade of the Roses [#](#modern-magic-artifact-blade-of-the-roses){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-blade-of-the-roses .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43703,7 +43703,7 @@ - **Depletion:** 1 in 1d100 (check each first successful attack) -###### Book of the Baker[](#modern-magic-artifact-book-of-the-baker "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-book-of-the-baker .og-tab} +###### Book of the Baker [#](#modern-magic-artifact-book-of-the-baker){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-book-of-the-baker .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43717,7 +43717,7 @@ - **Depletion:** 1 in 1d20 -###### Breakaway Bag[](#modern-magic-artifact-breakaway-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-breakaway-bag .og-tab} +###### Breakaway Bag [#](#modern-magic-artifact-breakaway-bag){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-breakaway-bag .og-tab} [(It\'s Only Magic, page 133)]{.og-ref} @@ -43733,7 +43733,7 @@ - **Depletion:** 1 in 1d20 (roll each time a magic item is added) -###### Busy Box[](#modern-magic-artifact-busy-box "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-busy-box .og-tab} +###### Busy Box [#](#modern-magic-artifact-busy-box){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-busy-box .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43749,7 +43749,7 @@ - **Depletion:** 1 in 1d20 -###### Cats Hide Their Paws[](#modern-magic-artifact-cats-hide-their-paws "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cats-hide-their-paws .og-tab} +###### Cats Hide Their Paws [#](#modern-magic-artifact-cats-hide-their-paws){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cats-hide-their-paws .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43762,7 +43762,7 @@ - **Depletion:** 1 in 1d100 (check each day) -###### Cloud Storage[](#modern-magic-artifact-cloud-storage "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-storage .og-tab} +###### Cloud Storage [#](#modern-magic-artifact-cloud-storage){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-storage .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43776,7 +43776,7 @@ - **Depletion:** 1 in 1d20 (check each time an app is added) -###### Cloud Thief[](#modern-magic-artifact-cloud-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-thief .og-tab} +###### Cloud Thief [#](#modern-magic-artifact-cloud-thief){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-thief .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43791,7 +43791,7 @@ - **Depletion:** 1 in 1d20 -###### Color Cannon[](#modern-magic-artifact-color-cannon "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-color-cannon .og-tab} +###### Color Cannon [#](#modern-magic-artifact-color-cannon){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-color-cannon .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43812,7 +43812,7 @@ - **Depletion:** 1 in 1d20 -###### Combat Glasses[](#modern-magic-artifact-combat-glasses "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-combat-glasses .og-tab} +###### Combat Glasses [#](#modern-magic-artifact-combat-glasses){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-combat-glasses .og-tab} [(It\'s Only Magic, page 134)]{.og-ref} @@ -43827,7 +43827,7 @@ - **Depletion:** 1 in 1d6 (check after each foe) -###### Crow Friend[](#modern-magic-artifact-crow-friend "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crow-friend .og-tab} +###### Crow Friend [#](#modern-magic-artifact-crow-friend){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crow-friend .og-tab} [(It\'s Only Magic, page 135)]{.og-ref} @@ -43842,7 +43842,7 @@ - **Depletion:** 1 in 1d100 (roll each time the crows arrive) -###### Crown of the High King[](#modern-magic-artifact-crown-of-the-high-king "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crown-of-the-high-king .og-tab} +###### Crown of the High King [#](#modern-magic-artifact-crown-of-the-high-king){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crown-of-the-high-king .og-tab} [(It\'s Only Magic, page 135)]{.og-ref} @@ -43856,7 +43856,7 @@ - **Depletion:** 1 in 1d100 (roll each day) -###### Dragon Pen[](#modern-magic-artifact-dragon-pen "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-dragon-pen .og-tab} +###### Dragon Pen [#](#modern-magic-artifact-dragon-pen){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-dragon-pen .og-tab} [(It\'s Only Magic, page 135)]{.og-ref} @@ -43876,7 +43876,7 @@ - **Depletion:** 1 in 1d10 -###### Eau de Blood and Monsters[](#modern-magic-artifact-eau-de-blood-and-monsters "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-eau-de-blood-and-monsters .og-tab} +###### Eau de Blood and Monsters [#](#modern-magic-artifact-eau-de-blood-and-monsters){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-eau-de-blood-and-monsters .og-tab} [(It\'s Only Magic, page 135)]{.og-ref} @@ -43896,7 +43896,7 @@ - **Depletion:** 1 in 1d20 -###### Ecosensitive Fridge Magnets[](#modern-magic-artifact-ecosensitive-fridge-magnets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ecosensitive-fridge-magnets .og-tab} +###### Ecosensitive Fridge Magnets [#](#modern-magic-artifact-ecosensitive-fridge-magnets){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ecosensitive-fridge-magnets .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43913,7 +43913,7 @@ - **Depletion:** 1 in 1d20 (check each day of use); depletion means one of the magnets is lost forever but the remainder continue to function -###### Flying Carpet[](#modern-magic-artifact-flying-carpet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-flying-carpet .og-tab} +###### Flying Carpet [#](#modern-magic-artifact-flying-carpet){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-flying-carpet .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43926,7 +43926,7 @@ - **Depletion:** 1 in 1d20 -###### Gift from the Fairy Queen[](#modern-magic-artifact-gift-from-the-fairy-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-gift-from-the-fairy-queen .og-tab} +###### Gift from the Fairy Queen [#](#modern-magic-artifact-gift-from-the-fairy-queen){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-gift-from-the-fairy-queen .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43941,7 +43941,7 @@ - **Depletion:** --- -###### Goodest Gargoyle[](#modern-magic-artifact-goodest-gargoyle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-goodest-gargoyle .og-tab} +###### Goodest Gargoyle [#](#modern-magic-artifact-goodest-gargoyle){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-goodest-gargoyle .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43955,7 +43955,7 @@ - **Depletion:** 1 in 1d20 -###### Harrowing Blade[](#modern-magic-artifact-harrowing-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-harrowing-blade .og-tab} +###### Harrowing Blade [#](#modern-magic-artifact-harrowing-blade){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-harrowing-blade .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43969,7 +43969,7 @@ - **Depletion:** --- -###### History\'s Fickle Hands[](#modern-magic-artifact-historys-fickle-hands "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-historys-fickle-hands .og-tab} +###### History\'s Fickle Hands [#](#modern-magic-artifact-historys-fickle-hands){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-historys-fickle-hands .og-tab} [(It\'s Only Magic, page 136)]{.og-ref} @@ -43985,7 +43985,7 @@ - **Depletion:** 1 in 1d6 -###### Keys of Close to You[](#modern-magic-artifact-keys-of-close-to-you "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-keys-of-close-to-you .og-tab} +###### Keys of Close to You [#](#modern-magic-artifact-keys-of-close-to-you){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-keys-of-close-to-you .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44000,7 +44000,7 @@ - **Depletion:** 1 in 1d20 (check each teleportation) -###### Living Copycat[](#modern-magic-artifact-living-copycat "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-living-copycat .og-tab} +###### Living Copycat [#](#modern-magic-artifact-living-copycat){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-living-copycat .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44016,7 +44016,7 @@ - **Depletion:** 1 in 1d20 -###### Magician\'s Protective Amulet[](#modern-magic-artifact-magicians-protective-amulet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-magicians-protective-amulet .og-tab} +###### Magician\'s Protective Amulet [#](#modern-magic-artifact-magicians-protective-amulet){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-magicians-protective-amulet .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44029,7 +44029,7 @@ - **Depletion:** 1 in 1d20 (check each spell attack) -###### Malware Genie[](#modern-magic-artifact-malware-genie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-malware-genie .og-tab} +###### Malware Genie [#](#modern-magic-artifact-malware-genie){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-malware-genie .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44045,7 +44045,7 @@ - **Depletion:** 1 in 1d6 -###### Meatboy[](#modern-magic-artifact-meatboy "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-meatboy .og-tab} +###### Meatboy [#](#modern-magic-artifact-meatboy){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-meatboy .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44059,7 +44059,7 @@ - **Depletion:** 1 in 1d20 -###### My Friend Lockness[](#modern-magic-artifact-my-friend-lockness "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-my-friend-lockness .og-tab} +###### My Friend Lockness [#](#modern-magic-artifact-my-friend-lockness){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-my-friend-lockness .og-tab} [(It\'s Only Magic, page 137)]{.og-ref} @@ -44075,7 +44075,7 @@ - **Depletion:** 1 in 1d100 -###### Pearls of Your Grandmother, the Witch[](#modern-magic-artifact-pearls-of-your-grandmother-the-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-pearls-of-your-grandmother-the-witch .og-tab} +###### Pearls of Your Grandmother, the Witch [#](#modern-magic-artifact-pearls-of-your-grandmother-the-witch){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-pearls-of-your-grandmother-the-witch .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44088,7 +44088,7 @@ - **Depletion:** --- -###### Poor Magician\'s Lunchbox[](#modern-magic-artifact-poor-magicians-lunchbox "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-poor-magicians-lunchbox .og-tab} +###### Poor Magician\'s Lunchbox [#](#modern-magic-artifact-poor-magicians-lunchbox){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-poor-magicians-lunchbox .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44103,7 +44103,7 @@ - **Depletion:** 1 in 1d10 -###### Rainbow Suspenders[](#modern-magic-artifact-rainbow-suspenders "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-rainbow-suspenders .og-tab} +###### Rainbow Suspenders [#](#modern-magic-artifact-rainbow-suspenders){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-rainbow-suspenders .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44116,7 +44116,7 @@ - **Depletion:** 1 in 1d20 (roll each interaction); still wearable as regular suspenders after depletion -###### Ring of Reflected Bullets[](#modern-magic-artifact-ring-of-reflected-bullets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ring-of-reflected-bullets .og-tab} +###### Ring of Reflected Bullets [#](#modern-magic-artifact-ring-of-reflected-bullets){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ring-of-reflected-bullets .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44131,7 +44131,7 @@ - **Depletion:** 1 in 1d20 -###### Scarf of Love and Death[](#modern-magic-artifact-scarf-of-love-and-death "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-scarf-of-love-and-death .og-tab} +###### Scarf of Love and Death [#](#modern-magic-artifact-scarf-of-love-and-death){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-scarf-of-love-and-death .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44149,7 +44149,7 @@ - **Depletion:** 1 in 1d20 (roll each activation) -###### Song of the Siren[](#modern-magic-artifact-song-of-the-siren "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-song-of-the-siren .og-tab} +###### Song of the Siren [#](#modern-magic-artifact-song-of-the-siren){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-song-of-the-siren .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44163,7 +44163,7 @@ - **Depletion:** 1 in 1d6 -###### Speed Readers[](#modern-magic-artifact-speed-readers "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-speed-readers .og-tab} +###### Speed Readers [#](#modern-magic-artifact-speed-readers){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-speed-readers .og-tab} [(It\'s Only Magic, page 138)]{.og-ref} @@ -44181,7 +44181,7 @@ - **Depletion:** 1 in 1d20 -###### Tattoo of the Tiger[](#modern-magic-artifact-tattoo-of-the-tiger "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-the-tiger .og-tab} +###### Tattoo of the Tiger [#](#modern-magic-artifact-tattoo-of-the-tiger){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-the-tiger .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44198,7 +44198,7 @@ - **Depletion:** 1 in 1d20 -###### Tattoo of Tomorrow\'s Edge[](#modern-magic-artifact-tattoo-of-tomorrows-edge "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-tomorrows-edge .og-tab} +###### Tattoo of Tomorrow\'s Edge [#](#modern-magic-artifact-tattoo-of-tomorrows-edge){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-tomorrows-edge .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44211,7 +44211,7 @@ - **Depletion:** 1 in 1d6 -###### Tattoo of True Shot[](#modern-magic-artifact-tattoo-of-true-shot "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-true-shot .og-tab} +###### Tattoo of True Shot [#](#modern-magic-artifact-tattoo-of-true-shot){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-true-shot .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44230,7 +44230,7 @@ body. ::: -###### Time is a Circle[](#modern-magic-artifact-time-is-a-circle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-time-is-a-circle .og-tab} +###### Time is a Circle [#](#modern-magic-artifact-time-is-a-circle){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-time-is-a-circle .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44247,7 +44247,7 @@ - **Depletion:** 1 in 1d6 (roll each use) -###### Umbrella of No-Touch[](#modern-magic-artifact-umbrella-of-no-touch "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-umbrella-of-no-touch .og-tab} +###### Umbrella of No-Touch [#](#modern-magic-artifact-umbrella-of-no-touch){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-umbrella-of-no-touch .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44261,7 +44261,7 @@ - **Depletion:** 1 in 1d20 (roll each use); works as a regular umbrella after depletion -###### Vanity of the Vanities[](#modern-magic-artifact-vanity-of-the-vanities "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-vanity-of-the-vanities .og-tab} +###### Vanity of the Vanities [#](#modern-magic-artifact-vanity-of-the-vanities){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-vanity-of-the-vanities .og-tab} [(It\'s Only Magic, page 139)]{.og-ref} @@ -44276,7 +44276,7 @@ - **Depletion:** 1 in 1d100 (check each hour of extra time granted to the user); after depletion, its magic stops working but it continues to function as a normal mirror -###### Witch Wand[](#modern-magic-artifact-witch-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witch-wand .og-tab} +###### Witch Wand [#](#modern-magic-artifact-witch-wand){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witch-wand .og-tab} [(It\'s Only Magic, page 140)]{.og-ref} @@ -44288,7 +44288,7 @@ - **Depletion:** --- -###### Witch\'s Broom[](#modern-magic-artifact-witchs-broom "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witchs-broom .og-tab} +###### Witch\'s Broom [#](#modern-magic-artifact-witchs-broom){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witchs-broom .og-tab} [(It\'s Only Magic, page 140)]{.og-ref} @@ -44305,7 +44305,7 @@ - **Depletion:** 1 in 1d20 -###### Wonder Onesie[](#modern-magic-artifact-wonder-onesie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-wonder-onesie .og-tab} +###### Wonder Onesie [#](#modern-magic-artifact-wonder-onesie){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-wonder-onesie .og-tab} [(It\'s Only Magic, page 140)]{.og-ref} @@ -44321,7 +44321,7 @@ - **Depletion:** --- (At any time, the GM can rule that the onesie has resisted enough Intellect attacks to deplete that ability, after which it still functions as armor.) -###### Your Mama\'s Biker Jacket[](#modern-magic-artifact-your-mamas-biker-jacket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-your-mamas-biker-jacket .og-tab} +###### Your Mama\'s Biker Jacket [#](#modern-magic-artifact-your-mamas-biker-jacket){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-your-mamas-biker-jacket .og-tab} [(It\'s Only Magic, page 140)]{.og-ref} @@ -44346,7 +44346,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modern Fantasy Creatures and NPCs by Level[](#modern-magic-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-creatures-and-npcs} +#### Modern Fantasy Creatures and NPCs by Level [#](#modern-magic-creatures-and-npcs){.og-h-anchor aria-hidden="true"} {#modern-magic-creatures-and-npcs} [(It\'s Only Magic, page 96)]{.og-ref} @@ -44413,7 +44413,7 @@ ### [Chapter 15]{.og-chap} Science Fiction ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Science Fiction[](#choose-science-fiction "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction .og-h-small .og-border} +#### Quick Reference: Science Fiction [#](#choose-science-fiction){.og-h-anchor aria-hidden="true"} {#choose-science-fiction .og-h-small .og-border} - [Creating a Science Fiction Setting](#creating-a-science-fiction-setting) [(270)]{.og-ref}[(SF, 12)]{.og-ref} - [Character Options](#science-fiction-character-options) [(271)]{.og-ref} @@ -44493,9 +44493,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating a Science Fiction Setting[](#creating-a-science-fiction-setting "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creating a Science Fiction Setting [#](#creating-a-science-fiction-setting){.og-h-anchor aria-hidden="true"} -##### Establish a Technology Rating[](#establish-a-technology-rating "Permalink"){.og-h-anchor aria-hidden="true"} +##### Establish a Technology Rating [#](#establish-a-technology-rating){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 13)]{.og-ref} @@ -44526,7 +44526,7 @@ (which doesn\'t normally include FTL capability). In fact, the surprising and unexpected are where excitement is usually found in a setting; breaking the established rules (for a good reason) often leads to interesting results. -##### Cosmic Set Pieces and Optional Rules[](#cosmic-set-pieces-and-optional-rules "Permalink"){.og-h-anchor aria-hidden="true"} +##### Cosmic Set Pieces and Optional Rules [#](#cosmic-set-pieces-and-optional-rules){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 15)]{.og-ref} @@ -44535,7 +44535,7 @@ realistic](#void-rules) to making your fantastic games even wilder by introducing rules for [posthuman advancement](#optional-rule-posthuman-upgrades) and [psionics](#optional-rule-psionics). -##### Artificial Intelligence (AI)[](#weak-sim-strong-and-post-singularity-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#weak-sim-strong-and-post-singularity-ai} +##### Artificial Intelligence (AI) [#](#weak-sim-strong-and-post-singularity-ai){.og-h-anchor aria-hidden="true"} {#weak-sim-strong-and-post-singularity-ai} [(The Stars are Fire, page 60)]{.og-ref} @@ -44543,7 +44543,7 @@ four categories: [Weak](#weak-ai), [Sim](#sim-ai), [Strong](#strong-ai), and [Post-singularity](#post-singularity-ai). ::: {.alert .ps-4 .pb-0} -###### Weak AI[](#weak-ai "Permalink"){.og-h-anchor aria-hidden="true"} +###### Weak AI [#](#weak-ai){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 60)]{.og-ref} @@ -44564,7 +44564,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### SIM AI[](#sim-ai "Permalink"){.og-h-anchor aria-hidden="true"} +###### SIM AI [#](#sim-ai){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 60)]{.og-ref} @@ -44585,7 +44585,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Strong AI[](#strong-ai "Permalink"){.og-h-anchor aria-hidden="true"} +###### Strong AI [#](#strong-ai){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 60)]{.og-ref} @@ -44605,7 +44605,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Post-Singularity AI[](#post-singularity-ai "Permalink"){.og-h-anchor aria-hidden="true"} +###### Post-Singularity AI [#](#post-singularity-ai){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 60)]{.og-ref} @@ -44634,7 +44634,7 @@ : level 10; see [godmind](#creature-godmind) ::: -##### Ancient Ultras[](#ancient-ultras "Permalink"){.og-h-anchor aria-hidden="true"} +##### Ancient Ultras [#](#ancient-ultras){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 61)]{.og-ref} @@ -44648,7 +44648,7 @@ any at all. ::: {.alert .ps-4 .pb-0} -##### Kardashev Scale[](#kardashev-scale "Permalink"){.og-h-anchor aria-hidden="true"} +##### Kardashev Scale [#](#kardashev-scale){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 61)]{.og-ref} @@ -44664,9 +44664,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Science Fiction Character Options[](#science-fiction-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Science Fiction Character Options [#](#science-fiction-character-options){.og-h-anchor aria-hidden="true"} -##### Suggested Types for a Science Fiction Game[](#suggested-types-for-a-science-fiction-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Suggested Types for a Science Fiction Game [#](#suggested-types-for-a-science-fiction-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 271)]{.og-ref} @@ -44687,7 +44687,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Science Fiction Foci[](#science-fiction-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Science Fiction Foci [#](#science-fiction-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -44708,7 +44708,7 @@ - [Travels Through Time](#focus-travels-through-time) [(77)]{.og-ref} - [Wears Power Armor](#focus-wears-power-armor) [(78)]{.og-ref} -##### Psionic Foci[](#psionic-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#psionic-foci .og-h-small} +##### Psionic Foci [#](#psionic-foci){.og-h-anchor aria-hidden="true"} {#psionic-foci .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -44729,14 +44729,14 @@ [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html). ::: -##### Science Fiction Species Descriptors[](#science-fiction-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 279)]{.og-ref} In a science fiction setting, some GMs may want to offer alien species or androids, who are mechanically different from humans, as options for player characters. This can be accomplished by using descriptors. Two examples are below. -###### Artificially Intelligent[](#science-fiction-species-artifically-intelligent "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-species-artifically-intelligent .og-border} +###### Artificially Intelligent [#](#science-fiction-species-artifically-intelligent){.og-h-anchor aria-hidden="true"} {#science-fiction-species-artifically-intelligent .og-border} [(Cypher System Rulebook, page 279)]{.og-ref} @@ -44775,7 +44775,7 @@ - **Uncanny Valley:** You have a hard time relating to organic beings, and they don\'t react well to you. All positive interaction tasks with such beings are hindered by two steps. -###### Quintar[](#science-fiction-species-quintar "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-species-quintar .og-border} +###### Quintar [#](#science-fiction-species-quintar){.og-h-anchor aria-hidden="true"} {#science-fiction-species-quintar .og-border} [(Cypher System Rulebook, page 279)]{.og-ref} @@ -44799,10 +44799,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Psionics[](#optional-rule-psionics "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Psionics [#](#optional-rule-psionics){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Psionics[](#choose-psionics "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-psionics .og-h-small .og-border} +##### Quick Reference: Psionics [#](#choose-psionics){.og-h-anchor aria-hidden="true"} {#choose-psionics .og-h-small .og-border} - [Latent Psionics](#latent-psionics) [(SF, 50)]{.og-ref} - [First Psi Ability](#first-psi-ability) [(SF, 50)]{.og-ref} @@ -44830,7 +44830,7 @@ From Body](#focus-separates-mind-from-body). And of course, restrict the [suggested types](#suggested-types-for-a-science-fiction-game) of Psion and Psychic Knight. -##### Latent Psionics[](#latent-psionics "Permalink"){.og-h-anchor aria-hidden="true"} +##### Latent Psionics [#](#latent-psionics){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 50)]{.og-ref} @@ -44839,7 +44839,7 @@ ability](#first-psi-ability)\" hereafter). After they unlock one psionic ability, they may unlock more later if they wish (or if their ability seeks to reveal itself), or just try to stick with the one. -##### First Psi Ability[](#first-psi-ability "Permalink"){.og-h-anchor aria-hidden="true"} +##### First Psi Ability [#](#first-psi-ability){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 50)]{.og-ref} @@ -44861,7 +44861,7 @@ also pay any [Pool](#pool) costs). An hour is required to manifest mid-tier abilities. Ten hours are required to manifest a high-tier ability. -##### More Psi Abilities[](#more-psi-abilities "Permalink"){.og-h-anchor aria-hidden="true"} +##### More Psi Abilities [#](#more-psi-abilities){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 51)]{.og-ref} @@ -44881,7 +44881,7 @@ Abilities](#chapter-9-abilities). ::: -##### Psions and the Optional Latent Psionics Rule[](#psions-and-the-optional-latent-psionics-rule "Permalink"){.og-h-anchor aria-hidden="true"} +##### Psions and the Optional Latent Psionics Rule [#](#psions-and-the-optional-latent-psionics-rule){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 51)]{.og-ref} @@ -44904,7 +44904,7 @@ a fresh mind, and must be done soon after a ten-hour recovery. ::: {.alert .ps-4 .pb-0} -##### More Powerful Psionics[](#more-powerful-psionics "Permalink"){.og-h-anchor aria-hidden="true"} +##### More Powerful Psionics [#](#more-powerful-psionics){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 51)]{.og-ref} @@ -44922,7 +44922,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Posthuman Upgrades[](#optional-rule-posthuman-upgrades "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 52)]{.og-ref} @@ -44932,7 +44932,7 @@ go. On the other hand, you could provide actual upgrades, such as presented here, which actually increase the base power level of characters. -##### Introducing Upgrades to Your Setting[](#introducing-upgrades-to-your-setting "Permalink"){.og-h-anchor aria-hidden="true"} +##### Introducing Upgrades to Your Setting [#](#introducing-upgrades-to-your-setting){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 52)]{.og-ref} @@ -44968,7 +44968,7 @@ installed---to serve some specific purpose. - PCs learn a \"new science,\" allowing them to tap cosmic energies other creatures are unaware of. -##### Posthuman Packages[](#posthuman-packages "Permalink"){.og-h-anchor aria-hidden="true"} +##### Posthuman Packages [#](#posthuman-packages){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 52)]{.og-ref} @@ -45014,7 +45014,7 @@ space, such as [space-fit serum](#health-and-nutrition-serum-space-fit). ::: -##### Posthuman Power Shifts[](#posthuman-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} +##### Posthuman Power Shifts [#](#posthuman-power-shifts){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 53)]{.og-ref} @@ -45025,7 +45025,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Void Rules[](#void-rules "Permalink"){.og-h-anchor aria-hidden="true"} +#### Void Rules [#](#void-rules){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 35)]{.og-ref} @@ -45062,7 +45062,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Quick Descriptions for Common Sci-Fi Situations[](#quick-descriptions-for-common-sci-fi-situations "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-descriptions-for-common-sci-fi-situations .og-h-small} +##### Quick Descriptions for Common Sci-Fi Situations [#](#quick-descriptions-for-common-sci-fi-situations){.og-h-anchor aria-hidden="true"} {#quick-descriptions-for-common-sci-fi-situations .og-h-small} [(The Stars are Fire, page 33)]{.og-ref} @@ -45090,7 +45090,7 @@ their mechanical toll on the character.) ::: -##### Effects of Gravity[](#effects-of-gravity "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effects of Gravity [#](#effects-of-gravity){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 276)]{.og-ref}[(The Stars are Fire, page 34)]{.og-ref} @@ -45135,7 +45135,7 @@ very-long range. ::: -##### Effects of Acceleration and High-G Maneuvers[](#effects-of-acceleration-and-high-g-maneuvers "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effects of Acceleration and High-G Maneuvers [#](#effects-of-acceleration-and-high-g-maneuvers){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 37)]{.og-ref} @@ -45151,7 +45151,7 @@ or during battle, up to a maximum of 15 Gs. Ships have limiters that normally prevent them from thrusting at higher speeds. Normally. -###### Acceleration and High-G Maneuvers GM Intrusions[](#acceleration-and-high-g-maneuvers-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Acceleration and High-G Maneuvers GM Intrusions [#](#acceleration-and-high-g-maneuvers-gm-intrusions){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 38)]{.og-ref} @@ -45168,7 +45168,7 @@ : Acceleration and High-G Maneuvers GM Intrusions ::: -##### Moving in Microgravity[](#moving-in-microgravity "Permalink"){.og-h-anchor aria-hidden="true"} +##### Moving in Microgravity [#](#moving-in-microgravity){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 38)]{.og-ref} @@ -45177,7 +45177,7 @@ or dangerous is happening simultaneously that routine movements through a ship or station become potentially problematic. -###### Moving in Microgravity GM Intrusions[](#moving-in-microgravity-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Moving in Microgravity GM Intrusions [#](#moving-in-microgravity-gm-intrusions){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 39)]{.og-ref} @@ -45194,7 +45194,7 @@ : Moving in Microgravity GM Intrusions ::: -##### Long-Term Exposure to Zero G and Radiation[](#long-term-exposure-to-zero-g-and-radiation "Permalink"){.og-h-anchor aria-hidden="true"} +##### Long-Term Exposure to Zero G and Radiation [#](#long-term-exposure-to-zero-g-and-radiation){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 38)]{.og-ref} @@ -45205,7 +45205,7 @@ returns to stronger gravity will eventually prove lethal, though a snapped bone or normally inconsequential virus or parasite could also do them in. -###### Space Health Hazard GM Intrusions[](#space-health-hazard-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Space Health Hazard GM Intrusions [#](#space-health-hazard-gm-intrusions){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 38)]{.og-ref} @@ -45222,7 +45222,7 @@ : Space Health Hazard GM Intrusions ::: -##### Space Suits are Fallible[](#space-suits-are-fallible "Permalink"){.og-h-anchor aria-hidden="true"} +##### Space Suits are Fallible [#](#space-suits-are-fallible){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 37)]{.og-ref} @@ -45232,7 +45232,7 @@ or pre-breathe oxygen at a higher concentration. \"Hard-shell\" suits manage this with multiple joints and segments that shift on ball bearings, and by being able to maintain a higher internal pressure than soft suits. -###### Space Suit GM Intrusions[](#space-suit-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Space Suit GM Intrusions [#](#space-suit-gm-intrusions){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 37)]{.og-ref} @@ -45250,7 +45250,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Taking Damage in a Space Suit[](#taking-damage-in-a-space-suit "Permalink"){.og-h-anchor aria-hidden="true"} +###### Taking Damage in a Space Suit [#](#taking-damage-in-a-space-suit){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 71)]{.og-ref} @@ -45259,7 +45259,7 @@ breaches and begins to spew precious air, heat, and pressure into the void. ::: -##### Effects of Vacuum[](#effects-of-vacuum "Permalink"){.og-h-anchor aria-hidden="true"} +##### Effects of Vacuum [#](#effects-of-vacuum){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 36)]{.og-ref} @@ -45268,7 +45268,7 @@ die, they instead fall unconscious and remain so for about a minute. If they are rescued during that time, they can be revived. If not, they die. -###### Vacuum GM Intrusions[](#vacuum-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Vacuum GM Intrusions [#](#vacuum-gm-intrusions){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 36)]{.og-ref} @@ -45287,13 +45287,13 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Space Hazards[](#space-hazards "Permalink"){.og-h-anchor aria-hidden="true"} +#### Space Hazards [#](#space-hazards){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 56)]{.og-ref} A few specific [hazards](#choose-hazards) that you can include as part of an encounter involving a spacecraft follow. -##### Gravity Well[](#space-hazard-gravity-well "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-gravity-well} +##### Gravity Well [#](#space-hazard-gravity-well){.og-h-anchor aria-hidden="true"} {#space-hazard-gravity-well} [(The Stars are Fire, page 56)]{.og-ref} @@ -45313,7 +45313,7 @@ orbit, forcing the craft to expend additional power to get free (power it may or may not have). ::: -##### Black Hole[](#space-hazard-black-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-black-hole} +##### Black Hole [#](#space-hazard-black-hole){.og-h-anchor aria-hidden="true"} {#space-hazard-black-hole} [(The Stars are Fire, page 57)]{.og-ref} @@ -45342,7 +45342,7 @@ [post-singularity AI](#post-singularity-ai) or [ancient ultra](#ancient-ultras). ::: -##### Radiation Belt/Solar Flare[](#space-hazard-radition-belt-solar-flare "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-radition-belt-solar-flare} +##### Radiation Belt/Solar Flare [#](#space-hazard-radition-belt-solar-flare){.og-h-anchor aria-hidden="true"} {#space-hazard-radition-belt-solar-flare} [(The Stars are Fire, page 57)]{.og-ref} @@ -45361,7 +45361,7 @@ expire. ::: -##### Asteroid/Debris Field[](#space-hazard-asteroid-debris-field "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-asteroid-debris-field} +##### Asteroid/Debris Field [#](#space-hazard-asteroid-debris-field){.og-h-anchor aria-hidden="true"} {#space-hazard-asteroid-debris-field} [(The Stars are Fire, page 58)]{.og-ref} @@ -45382,7 +45382,7 @@ asteroid\'s spin, then slide into the cramped space. ::: -###### Ship Collision Damage Track[](#ship-collision-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} +###### Ship Collision Damage Track [#](#ship-collision-damage-track){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 58)]{.og-ref} @@ -45399,7 +45399,7 @@ : Ship Collision Damage Track ::: -##### FTL Instability[](#space-hazard-ftl-instability "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-ftl-instability} +##### FTL Instability [#](#space-hazard-ftl-instability){.og-h-anchor aria-hidden="true"} {#space-hazard-ftl-instability} [(The Stars are Fire, page 58)]{.og-ref} @@ -45434,7 +45434,7 @@ spatial anomaly. ::: -##### Spatial Anomaly[](#space-hazard-spatial-anomaly "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-spatial-anomaly} +##### Spatial Anomaly [#](#space-hazard-spatial-anomaly){.og-h-anchor aria-hidden="true"} {#space-hazard-spatial-anomaly} [(The Stars are Fire, page 59)]{.og-ref} @@ -45450,10 +45450,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Additional Science Fiction Equipment[](#additional-science-fiction-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Science Fiction Equipment [#](#additional-science-fiction-equipment){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Science Fiction Equipment by Price[](#choose-science-fiction-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-equipment .og-h-small .og-border} +##### Quick Reference: Science Fiction Equipment by Price [#](#choose-science-fiction-equipment){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-equipment .og-h-small .og-border} *Contemporary technology are included in these listings by [price category](#equipment-currency-and-prices), but are presented under [Modern Equipment](#choose-modern-equipment) in [Chapter 14: Modern](#chapter-14-modern)*. @@ -45511,7 +45511,7 @@ ::: row ::: col-md-8 -##### Variable Cost by Tech Rating[](#science-fiction-equipment-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-variable-cost-by-tech-rating} +##### Variable Cost by Tech Rating [#](#science-fiction-equipment-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-variable-cost-by-tech-rating} [(The Stars are Fire, page 65)]{.og-ref} @@ -45531,7 +45531,7 @@ ::: ::: -##### Weapon Options Granted By Type or Focus[](#science-fiction-weapon-options-granted-by-type-or-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-weapon-options-granted-by-type-or-focus} +##### Weapon Options Granted By Type or Focus [#](#science-fiction-weapon-options-granted-by-type-or-focus){.og-h-anchor aria-hidden="true"} {#science-fiction-weapon-options-granted-by-type-or-focus} [(The Stars are Fire, page 65)]{.og-ref} @@ -45542,7 +45542,7 @@ the setting. - Characters may not choose weapons in the exorbitant or priceless [price category](#equipment-currency-and-prices). -##### Contemporary Styling in Advanced or Fantastic Settings[](#contemporary-styling-in-advanced-or-fantastic-settings "Permalink"){.og-h-anchor aria-hidden="true"} +##### Contemporary Styling in Advanced or Fantastic Settings [#](#contemporary-styling-in-advanced-or-fantastic-settings){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 66)]{.og-ref} @@ -45550,7 +45550,7 @@ price. Note that such equipment available in these future worlds are not necessarily antiques (though they could be), but rather cheaply made objects. -##### Equipment Power[](#science-fiction-equipment-power "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-power} +##### Equipment Power [#](#science-fiction-equipment-power){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-power} [(The Stars are Fire, page 66)]{.og-ref} @@ -45558,7 +45558,7 @@ ubiquitous and freely available sources. That is, unless a piece of equipment losing power makes a good [GM intrusion](#gm-intrusion) in a clutch situation. -##### Customizing Equipment[](#science-fiction-customizing-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-customizing-equipment} +##### Customizing Equipment [#](#science-fiction-customizing-equipment){.og-h-anchor aria-hidden="true"} {#science-fiction-customizing-equipment} [(The Stars are Fire, page 66)]{.og-ref} @@ -45567,9 +45567,9 @@ that isn\'t noted, look for something close and adapt the listing. ::: {.alert .ps-4 .pb-0} -##### Inexpensive Items[](#science-fiction-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive .og-tab} +##### Inexpensive Items [#](#science-fiction-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive .og-tab} -###### Weapons[](#science-fiction-equipment-inexpensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-inexpensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-weapons .og-tab-sub} Inexpensive Contemporary Weapons: @@ -45580,7 +45580,7 @@ - [Energy pack (50 shots)](#advanced-armaments-energy-pack) -###### Other Items[](#science-fiction-equipment-inexpensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-inexpensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-other-items .og-tab-sub} Inexpensive Contemporary Other Items: @@ -45601,9 +45601,9 @@ - [Cold sober](#health-and-nutrition-cold-sober) - [Instabulb, coffee](#health-and-nutrition-instabulb-coffee) -##### Moderately Priced Items[](#science-fiction-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced .og-tab} +##### Moderately Priced Items [#](#science-fiction-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced .og-tab} -###### Weapons[](#science-fiction-equipment-moderately-priced-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-moderately-priced-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-weapons .og-tab-sub} Moderately Priced Contemporary Weapons: @@ -45619,7 +45619,7 @@ - [Grenade, sonic](#advanced-ranged-weapon-grenade-sonic) - [Grenade, thermite](#advanced-ranged-weapon-grenade-thermite) -###### Armor and Apparel[](#science-fiction-equipment-moderately-priced-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-armor-and-apparel .og-tab-sub} +###### Armor and Apparel [#](#science-fiction-equipment-moderately-priced-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-armor-and-apparel .og-tab-sub} Moderately Priced Contemporary Armor and Apparel: @@ -45631,7 +45631,7 @@ - [Communicator, badge/ring](#equipment-communicator-badge-ring) - [Safesuit, space](#apparel-safesuit-space) -###### Other Items[](#science-fiction-equipment-moderately-priced-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-moderately-priced-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-other-items .og-tab-sub} Moderately Priced Contemporary Other Items: @@ -45663,15 +45663,15 @@ - [Serum, remedial](#health-and-nutrition-serum-remedial) - [Serum, space-fit](#health-and-nutrition-serum-space-fit) -###### Vehicles[](#science-fiction-equipment-moderately-priced-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-vehicles .og-tab-sub} +###### Vehicles [#](#science-fiction-equipment-moderately-priced-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-vehicles .og-tab-sub} Moderately Priced Fantastic Vehicles: - [Hoverboard](#vehicle-hoverboard) -##### Expensive Items[](#science-fiction-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive .og-tab} +##### Expensive Items [#](#science-fiction-equipment-expensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive .og-tab} -###### Weapons[](#science-fiction-equipment-expensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-expensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-weapons .og-tab-sub} Expensive Contemporary Weapons: @@ -45693,7 +45693,7 @@ - [Blaster, medium](#fantastic-ranged-weapon-blaster-medium) - [Plasma grenade](#fantastic-ranged-weapon-plasma-grenade) -###### Armor and Apparel[](#science-fiction-equipment-expensive-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-armor-and-apparel .og-tab-sub} +###### Armor and Apparel [#](#science-fiction-equipment-expensive-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-armor-and-apparel .og-tab-sub} Expensive Contemporary Armor and Apparel: @@ -45720,7 +45720,7 @@ - [Breather, vacuum](#apparel-breather-vacuum) -###### Other Items[](#science-fiction-equipment-expensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-expensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-other-items .og-tab-sub} Expensive Contemporary Other Items: @@ -45754,7 +45754,7 @@ - [Tattoo, living](#recreation-tattoo-living) - [Transplant, organ or limb](#health-and-nutrition-transplant-organ-or-limb) -###### Vehicles[](#science-fiction-equipment-expensive-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-vehicles .og-tab-sub} +###### Vehicles [#](#science-fiction-equipment-expensive-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-vehicles .og-tab-sub} Expensive Contemporary Vehicles: @@ -45776,9 +45776,9 @@ - [Hard-light cycle](#vehicle-hard-light-cycle) - [Orb, personal](#vehicle-orb-personal) -##### Very Expensive Items[](#science-fiction-equipment-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive .og-tab} +##### Very Expensive Items [#](#science-fiction-equipment-very-expensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive .og-tab} -###### Weapons[](#science-fiction-equipment-very-expensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-very-expensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-weapons .og-tab-sub} Very Expensive Contemporary Weapons: @@ -45807,7 +45807,7 @@ - [Blaster, heavy pulse rifle](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle) - [Blaster, heavy rifle](#fantastic-ranged-weapon-blaster-heavy-rifle) -###### Armor and Apparel[](#science-fiction-equipment-very-expensive-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-armor-and-apparel .og-tab-sub} +###### Armor and Apparel [#](#science-fiction-equipment-very-expensive-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-armor-and-apparel .og-tab-sub} Very Expensive Contemporary Armor and Apparel: @@ -45834,7 +45834,7 @@ - [Cloak, reflective](#fantastic-armor-cloak-reflective) - [Gravity regulator](#utility-gear-gravity-regulator) -###### Other Items[](#science-fiction-equipment-very-expensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-very-expensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-other-items .og-tab-sub} Very Expensive Contemporary Other Items: @@ -45863,7 +45863,7 @@ - [Nano tab, rejuvenator](#health-and-nutrition-nano-tab-rejuvenator) - [Stasis pod](#health-and-nutrition-stasis-pod) -###### Vehicles[](#science-fiction-equipment-very-expensive-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-vehicles .og-tab-sub} +###### Vehicles [#](#science-fiction-equipment-very-expensive-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-vehicles .og-tab-sub} Very Expensive Contemporary Vehicles: @@ -45892,9 +45892,9 @@ - [Dagger fighter](#vehicle-dagger-fighter) - [Hover speedster, battle](#vehicle-hover-speedster-battle) -##### Exorbitant Items[](#science-fiction-equipment-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant .og-tab} +##### Exorbitant Items [#](#science-fiction-equipment-exorbitant){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant .og-tab} -###### Weapons[](#science-fiction-equipment-exorbitant-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-exorbitant-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-weapons .og-tab-sub} Exorbitant Advanced Weapons: @@ -45905,7 +45905,7 @@ - [Blaster, cannon](#fantastic-ranged-weapon-blaster-cannon) - [Plasma saber](#fantastic-melee-weapon-plasma-saber) -###### Armor and Apparel[](#science-fiction-equipment-exorbitant-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-armor-and-apparel .og-tab-sub} +###### Armor and Apparel [#](#science-fiction-equipment-exorbitant-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-armor-and-apparel .og-tab-sub} Exorbitant Advanced Armor and Apparel: @@ -45919,7 +45919,7 @@ - [Gun armor](#fantastic-armor-gun-armor) - [Kinetic ring](#fantastic-armor-kinetic-ring) -###### Other Items[](#science-fiction-equipment-exorbitant-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-exorbitant-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-other-items .og-tab-sub} Exorbitant Contemporary Other Items: @@ -45950,7 +45950,7 @@ - [Programmable suitcase](#utility-gear-programmable-suitcase) - [Wardroid](#robots-and-ai-wardroid) -###### Vehicles[](#science-fiction-equipment-exorbitant-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-vehicles .og-tab-sub} +###### Vehicles [#](#science-fiction-equipment-exorbitant-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-vehicles .og-tab-sub} Exorbitant Contemporary Vehicles: @@ -45988,9 +45988,9 @@ - [Starship, solo fighter](#vehicle-starship-solo-fighter) - [Teleportation disc](#vehicle-teleportation-disc) -##### Priceless Items[](#science-fiction-equipment-priceless "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless .og-tab} +##### Priceless Items [#](#science-fiction-equipment-priceless){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless .og-tab} -###### Weapons[](#science-fiction-equipment-priceless-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-weapons .og-tab-sub} +###### Weapons [#](#science-fiction-equipment-priceless-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-weapons .og-tab-sub} [Science fiction artifact weapons](#science-fiction-artifacts-weapons) are probably priceless: @@ -46000,7 +46000,7 @@ - [Disintegration Beamer](#science-fiction-artifact-disintegration-beamer) - [Empathetic Ray](#science-fiction-artifact-empathic-ray) -###### Other Items[](#science-fiction-equipment-priceless-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-other-items .og-tab-sub} +###### Other Items [#](#science-fiction-equipment-priceless-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-other-items .og-tab-sub} Priceless Advanced Other Items: @@ -46015,7 +46015,7 @@ - [Nano tab, immolating](#health-and-nutrition-nano-tab-immolating) - [Synth, infiltrator](#robots-and-ai-synth-infiltrator) -###### Vehicles[](#science-fiction-equipment-priceless-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-vehicles .og-tab-sub} +###### Vehicles [#](#science-fiction-equipment-priceless-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-vehicles .og-tab-sub} Priceless Contemporary Vehicles: @@ -46054,9 +46054,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Equipment[](#science-fiction-equipment-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Equipment [#](#science-fiction-equipment-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-advanced .og-border .og-tech .og-tech-advanced} -###### AR contacts [4 (12)]{.float-end}[](#equipment-ar-contacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ar-contacts .og-tab-sub} +###### AR contacts [4 (12)]{.float-end} [#](#equipment-ar-contacts){.og-h-anchor aria-hidden="true"} {#equipment-ar-contacts .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46064,7 +46064,7 @@ - **Details:** As [AR glasses](#equipment-ar-glasses), but are lenses fitted to the eye. Also called \"smartacs.\" -###### AR glasses [4 (12)]{.float-end}[](#equipment-ar-glasses "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ar-glasses .og-tab-sub} +###### AR glasses [4 (12)]{.float-end} [#](#equipment-ar-glasses){.og-h-anchor aria-hidden="true"} {#equipment-ar-glasses .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46075,7 +46075,7 @@ immersive VR and overlaid HUD and augmented reality functions. Can be worn inside a [space suit](#apparel-space-suit) helmet or incorporated directly into one. -###### Communicator, badge/ring [3 (9)]{.float-end}[](#equipment-communicator-badge-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-communicator-badge-ring .og-tab-sub} +###### Communicator, badge/ring [3 (9)]{.float-end} [#](#equipment-communicator-badge-ring){.og-h-anchor aria-hidden="true"} {#equipment-communicator-badge-ring .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46089,7 +46089,7 @@ A communicator badge in the form of ring is often referred to as a data-ring. -###### Courier [5 (15)]{.float-end}[](#equipment-courier "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-courier .og-tab-sub} +###### Courier [5 (15)]{.float-end} [#](#equipment-courier){.og-h-anchor aria-hidden="true"} {#equipment-courier .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46099,7 +46099,7 @@ planetary distances if radio (via DSM network), laser, or even graser communication is deemed too susceptible to interception by a third party. A courier must be launched in a micro-gravity environment. -###### Graser array [5 (15)]{.float-end}[](#equipment-graser-array "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-graser-array .og-tab-sub} +###### Graser array [5 (15)]{.float-end} [#](#equipment-graser-array){.og-h-anchor aria-hidden="true"} {#equipment-graser-array .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46109,7 +46109,7 @@ than light, allowing communication between planets. Also doubles as a spacecraft weapon system (but all attack tasks using it are hindered). -###### Laser array [5 (15)]{.float-end}[](#equipment-laser-array "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-laser-array .og-tab-sub} +###### Laser array [5 (15)]{.float-end} [#](#equipment-laser-array){.og-h-anchor aria-hidden="true"} {#equipment-laser-array .og-tab-sub} [(The Stars are Fire, page 68)]{.og-ref} @@ -46120,9 +46120,9 @@ traveling a few light-seconds, diminishing their usefulness. Also doubles as a spacecraft weapon system (but all attack tasks using it are hindered). -##### Fantastic Equipment[](#science-fiction-equipment-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Equipment [#](#science-fiction-equipment-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-fantastic .og-border .og-tech .og-tech-fantastic} -###### Ansible [6 (18)]{.float-end}[](#equipment-ansible "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ansible .og-tab-sub} +###### Ansible [6 (18)]{.float-end} [#](#equipment-ansible){.og-h-anchor aria-hidden="true"} {#equipment-ansible .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -46131,7 +46131,7 @@ - **Details:** A bulky piece of equipment that takes a few days to set up and calibrate, and which requires enormous power per use, allows instantaneous communication between two points even across interstellar distances. -###### Mind\'s eye [4 (12)]{.float-end}[](#equipment-minds-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-minds-eye .og-tab-sub} +###### Mind\'s eye [4 (12)]{.float-end} [#](#equipment-minds-eye){.og-h-anchor aria-hidden="true"} {#equipment-minds-eye .og-tab-sub} [(The Stars are Fire, page 69)]{.og-ref} @@ -46144,11 +46144,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools} +#### Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools} -##### Advanced Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-advanced .og-border .og-tech .og-tech-advanced} -###### Hand scanner [4 (12)]{.float-end}[](#sense-enhancing-tools-hand-scanner "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-hand-scanner .og-tab-sub} +###### Hand scanner [4 (12)]{.float-end} [#](#sense-enhancing-tools-hand-scanner){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-hand-scanner .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46157,7 +46157,7 @@ - **Details:** [Smartphone](#equipment-smartphone)-like device customized for analysis; provides an asset for identifying tasks. -###### Lab-on-a-chip [5 (15)]{.float-end}[](#sense-enhancing-tools-lab-on-a-chip "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-lab-on-a-chip .og-tab-sub} +###### Lab-on-a-chip [5 (15)]{.float-end} [#](#sense-enhancing-tools-lab-on-a-chip){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-lab-on-a-chip .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46167,7 +46167,7 @@ research task where small-scale perception could provide additional information by two steps, though analysis requires about ten minutes. -###### Research drone [4 (12)]{.float-end}[](#sense-enhancing-tools-research-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-research-drone .og-tab-sub} +###### Research drone [4 (12)]{.float-end} [#](#sense-enhancing-tools-research-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-research-drone .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46178,7 +46178,7 @@ micro-thrusters in vacuum. Research drones can also be controlled through [AR glasses](#equipment-ar-glasses) or [smartphones](#equipment-smartphone) to any distance communications reach. -###### Tactile drone [4 (12)]{.float-end}[](#sense-enhancing-tools-tactile-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-tactile-drone .og-tab-sub} +###### Tactile drone [4 (12)]{.float-end} [#](#sense-enhancing-tools-tactile-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-tactile-drone .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46189,7 +46189,7 @@ drones can accomplish routine tasks and attempt those of level 4 or less, or allow a remote operator to attempt more difficult tasks at a distance. -###### White noise generator [5 (15)]{.float-end}[](#sense-enhancing-tools-white-noise-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-white-noise-generator .og-tab-sub} +###### White noise generator [5 (15)]{.float-end} [#](#sense-enhancing-tools-white-noise-generator){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-white-noise-generator .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46198,9 +46198,9 @@ - **Details:** Fist-sized device that fuzzes frequencies all across the spectrum, hindering all electronic perception and surveillance tasks within short range by five steps. -##### Fantastic Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-fantastic .og-border .og-tech .og-tech-fantastic} -###### Multicorder [5 (15)]{.float-end}[](#sense-enhancing-tools-multicorder "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-multicorder .og-tab-sub} +###### Multicorder [5 (15)]{.float-end} [#](#sense-enhancing-tools-multicorder){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-multicorder .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46216,7 +46216,7 @@ for. ::: -###### Probe drone [6 (18)]{.float-end}[](#sense-enhancing-tools-probe-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-probe-drone .og-tab-sub} +###### Probe drone [6 (18)]{.float-end} [#](#sense-enhancing-tools-probe-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-probe-drone .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46227,7 +46227,7 @@ transmitted back. If forced to defend itself, this level 6 robot has Armor 3 and two long-range energy blasts each round that inflict 8 points of damage each. -###### Sonic toolgrip [6 (18)]{.float-end}[](#sense-enhancing-tools-sonic-toolgrip "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-sonic-toolgrip .og-tab-sub} +###### Sonic toolgrip [6 (18)]{.float-end} [#](#sense-enhancing-tools-sonic-toolgrip){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-sonic-toolgrip .og-tab-sub} [(The Stars are Fire, page 70)]{.og-ref} @@ -46240,14 +46240,14 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Apparel and Armor[](#science-fiction-apparel-and-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-and-armor} +#### Apparel and Armor [#](#science-fiction-apparel-and-armor){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-and-armor} Unless the GM is running some kind of survival-related scenario, characters can be presumed to have basic clothing and footwear suitable to their environment. -##### Advanced Apparel[](#science-fiction-apparel-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Apparel [#](#science-fiction-apparel-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-advanced .og-border .og-tech .og-tech-advanced} -###### Breather [2 (6)]{.float-end}[](#apparel-breather "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-breather .og-tab-sub} +###### Breather [2 (6)]{.float-end} [#](#apparel-breather){.og-h-anchor aria-hidden="true"} {#apparel-breather .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46258,7 +46258,7 @@ three rounds of action before the full [effects of vacuum](#effects-of-vacuum) begin dropping them on [the damage track](#the-damage-track). -###### Exoskin, brute [4 (12)]{.float-end}[](#apparel-exoskin-brute "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-brute .og-tab-sub} +###### Exoskin, brute [4 (12)]{.float-end} [#](#apparel-exoskin-brute){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-brute .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46267,7 +46267,7 @@ - **Details:** As [grav-assist exoskin](#apparel-exoskin-grav-assist), but high-tensile effectors ease all tasks related to Might. -###### Exoskin, grav-assist [3 (9)]{.float-end}[](#apparel-exoskin-grav-assist "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-grav-assist .og-tab-sub} +###### Exoskin, grav-assist [3 (9)]{.float-end} [#](#apparel-exoskin-grav-assist){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-grav-assist .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46276,7 +46276,7 @@ - **Details:** Powered anthropomorphic exoskeleton allows completely normal function in high gravity environments of up to 5 G. Exoskins are related to loader mechs. Increase the cost category by one to grant +1 Armor. -###### Exoskin, reactive [4 (12)]{.float-end}[](#apparel-exoskin-reactive "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-reactive .og-tab-sub} +###### Exoskin, reactive [4 (12)]{.float-end} [#](#apparel-exoskin-reactive){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-reactive .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46285,7 +46285,7 @@ - **Details:** As [grav-assist exoskin](#apparel-exoskin-grav-assist), but integrated memory fibers ease all tasks related to Speed. -###### Pressure suit [3 (9)]{.float-end}[](#apparel-pressure-suit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-pressure-suit .og-tab-sub} +###### Pressure suit [3 (9)]{.float-end} [#](#apparel-pressure-suit){.og-h-anchor aria-hidden="true"} {#apparel-pressure-suit .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46295,7 +46295,7 @@ pressure (not vacuum) such as is typically found on Mars. Some come integrated with [breathers](#apparel-breather) (at double the cost). -###### Safesuit, space [2 (6)]{.float-end}[](#apparel-safesuit-space "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-safesuit-space .og-tab-sub} +###### Safesuit, space [2 (6)]{.float-end} [#](#apparel-safesuit-space){.og-h-anchor aria-hidden="true"} {#apparel-safesuit-space .og-tab-sub} [(The Stars are Fire, page 71)]{.og-ref} @@ -46310,7 +46310,7 @@ **Editor\'s Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible). ::: -###### Shipboots [3 (9)]{.float-end}[](#apparel-shipboots "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub} +###### Shipboots [3 (9)]{.float-end} [#](#apparel-shipboots){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46319,7 +46319,7 @@ - **Details:** Any footwear that allows variable magnetic adhesion to a surface; cancels the hindrance to all physical actions suffered by those acting in zero-gravity conditions. -###### Space suit [4 (12)]{.float-end}[](#apparel-space-suit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-space-suit .og-tab-sub} +###### Space suit [4 (12)]{.float-end} [#](#apparel-space-suit){.og-h-anchor aria-hidden="true"} {#apparel-space-suit .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46338,7 +46338,7 @@ **Editor\'s Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible). ::: -###### Space suit, deluxe [5 (15)]{.float-end}[](#apparel-space-suit-deluxe "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub} +###### Space suit, deluxe [5 (15)]{.float-end} [#](#apparel-space-suit-deluxe){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46351,7 +46351,7 @@ Space Suit](#taking-damage-in-a-space-suit) to just a round or two, assuming the breach is not catastrophically large. -###### Stealthsuit [4 (12)]{.float-end}[](#apparel-stealthsuit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-stealthsuit .og-tab-sub} +###### Stealthsuit [4 (12)]{.float-end} [#](#apparel-stealthsuit){.og-h-anchor aria-hidden="true"} {#apparel-stealthsuit .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46359,7 +46359,7 @@ - **Details:** Provides two assets to stealth tasks. -###### Swimsuit, hydrodynamic [4 (12)]{.float-end}[](#apparel-swimsuit-hydrodynamic "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-swimsuit-hydrodynamic .og-tab-sub} +###### Swimsuit, hydrodynamic [4 (12)]{.float-end} [#](#apparel-swimsuit-hydrodynamic){.og-h-anchor aria-hidden="true"} {#apparel-swimsuit-hydrodynamic .og-tab-sub} [(The Stars are Fire, page 72)]{.og-ref} @@ -46368,9 +46368,9 @@ - **Details:** Next-generation materials repel water, increase oxygen consumption, and shape swimmer\'s body to better swimming ideal; provides two free [levels of Effort](#modifying-the-difficulty-effort) to swimming tasks. -##### Fantastic Apparel[](#science-fiction-apparel-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Apparel [#](#science-fiction-apparel-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-fantastic .og-border .og-tech .og-tech-fantastic} -###### Bounding boots [4 (12)]{.float-end}[](#apparel-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-bounding-boots .og-tab-sub} +###### Bounding boots [4 (12)]{.float-end} [#](#apparel-bounding-boots){.og-h-anchor aria-hidden="true"} {#apparel-bounding-boots .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46379,7 +46379,7 @@ - **Details:** Gravity-assist boots provide two free levels for Effort for jumping and running tasks. In addition, wearer can fall from any height safely if prepared for the descent. -###### Breather, vacuum [3 (9)]{.float-end}[](#apparel-breather-vacuum "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-breather-vacuum .og-tab-sub} +###### Breather, vacuum [3 (9)]{.float-end} [#](#apparel-breather-vacuum){.og-h-anchor aria-hidden="true"} {#apparel-breather-vacuum .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46389,7 +46389,7 @@ to wearer in poisonous atmospheres, underwater, or in vacuum, for several hours, even without a [space suit](#apparel-space-suit). -###### Cloak, chameleon [5 (15)]{.float-end}[](#apparel-cloak-chameleon "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-cloak-chameleon .og-tab-sub} +###### Cloak, chameleon [5 (15)]{.float-end} [#](#apparel-cloak-chameleon){.og-h-anchor aria-hidden="true"} {#apparel-cloak-chameleon .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46403,9 +46403,9 @@ application of at least one level of Effort, in effect providing one more level of Effort than what was paid for. ::: -##### Advanced Armor[](#science-fiction-armor-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Armor [#](#science-fiction-armor-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-advanced .og-border .og-tech .og-tech-advanced} -###### Armored bodysuit [4 (12)]{.float-end}[](#advanced-armor-armored-bodysuit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-armored-bodysuit .og-tab-sub} +###### Armored bodysuit [4 (12)]{.float-end} [#](#advanced-armor-armored-bodysuit){.og-h-anchor aria-hidden="true"} {#advanced-armor-armored-bodysuit .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46413,7 +46413,7 @@ - **Details:** Functions as medium armor (+2 Armor), [encumbers](#equipment-using-armor) as if not wearing any armor. -###### Battlesuit [5 (15)]{.float-end}[](#advanced-armor-battlesuit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit .og-tab-sub} +###### Battlesuit [5 (15)]{.float-end} [#](#advanced-armor-battlesuit){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46422,7 +46422,7 @@ - **Details:** Functions as heavy armor (+3 Armor), also grants the benefit of a [deluxe space suit](#apparel-space-suit-deluxe). -###### Battlesuit, deluxe [6 (18)]{.float-end}[](#advanced-armor-battlesuit-deluxe "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit-deluxe .og-tab-sub} +###### Battlesuit, deluxe [6 (18)]{.float-end} [#](#advanced-armor-battlesuit-deluxe){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit-deluxe .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46433,7 +46433,7 @@ [encumbers](#equipment-using-armor) as medium armor. Armor rating also applies to damage that often isn\'t reduced by typical armor, such as heat or cold damage (but not Intellect damage). -###### Body armor, lightweight [4 (12)]{.float-end}[](#advanced-armor-body-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-body-armor .og-tab-sub} +###### Body armor, lightweight [4 (12)]{.float-end} [#](#advanced-armor-body-armor){.og-h-anchor aria-hidden="true"} {#advanced-armor-body-armor .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46441,7 +46441,7 @@ - **Details:** Functions as heavy armor (+3 Armor), [encumbers](#equipment-using-armor) as if wearing medium armor. -###### Holobit [5 (15)]{.float-end}[](#advanced-armor-holobit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-holobit .og-tab-sub} +###### Holobit [5 (15)]{.float-end} [#](#advanced-armor-holobit){.og-h-anchor aria-hidden="true"} {#advanced-armor-holobit .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46450,7 +46450,7 @@ - **Details:** Not armor; wearable device projects an offset hologram of the wearer, providing an asset to Speed defense tasks. -###### Paint-on impact armor [5 (15)]{.float-end}[](#advanced-armor-paint-on-impact-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-paint-on-impact-armor .og-tab-sub} +###### Paint-on impact armor [5 (15)]{.float-end} [#](#advanced-armor-paint-on-impact-armor){.og-h-anchor aria-hidden="true"} {#advanced-armor-paint-on-impact-armor .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46459,9 +46459,9 @@ - **Details:** Not armor; offers +1 to Armor, applied by spraying nanosolution from spray applicator over clothing and skin, lasts ten minutes; each applicator depletes 1 in 1d10 uses. -##### Fantastic Armor[](#science-fiction-armor-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Armor [#](#science-fiction-armor-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-fantastic .og-border .og-tech .og-tech-fantastic} -###### 4D printer [5 (15)]{.float-end}[](#utility-gear-4d-printer "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-4d-printer .og-tab-sub} +###### 4D printer [5 (15)]{.float-end} [#](#utility-gear-4d-printer){.og-h-anchor aria-hidden="true"} {#utility-gear-4d-printer .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46473,7 +46473,7 @@ extending the feedstock supply accordingly. Many long-haul spacecraft seek to obtain a 4D printer because having one significantly reduces the amount of material that must otherwise be carried. -###### Autodoc [5 (15)]{.float-end}[](#health-and-nutrition-autodoc "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc .og-tab-sub} +###### Autodoc [5 (15)]{.float-end} [#](#health-and-nutrition-autodoc){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46483,7 +46483,7 @@ or station sickbay), and grants essentially unlimited [recovery rolls](#recovery-rolls) or serum injections to anyone who spends at least an hour immobilized on the autodoc med table, even for the most minor of treatments. -###### Autodoc, mobile [4 (12)]{.float-end}[](#health-and-nutrition-autodoc-mobile "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc-mobile .og-tab-sub} +###### Autodoc, mobile [4 (12)]{.float-end} [#](#health-and-nutrition-autodoc-mobile){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc-mobile .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46493,7 +46493,7 @@ usually has a variety of serum types. (Each use requires a depletion roll of 1 on a d10; if depleted, autodoc supplies are used up, and it must be refilled as an expensive cost.) -###### Battle armor [6 (18)]{.float-end}[](#fantastic-armor-battle-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-battle-armor .og-tab-sub} +###### Battle armor [6 (18)]{.float-end} [#](#fantastic-armor-battle-armor){.og-h-anchor aria-hidden="true"} {#fantastic-armor-battle-armor .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -46503,7 +46503,7 @@ Armor, and [encumbers](#equipment-using-armor) as light armor. In addition, the wearer gains +1 to their Might Edge and +5 to their Might Pool. -###### Cloak, impact [5 (15)]{.float-end}[](#fantastic-armor-cloak-impact "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-impact .og-tab-sub} +###### Cloak, impact [5 (15)]{.float-end} [#](#fantastic-armor-cloak-impact){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-impact .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46513,7 +46513,7 @@ garment strategically hardens, functioning as heavy armor (+3 Armor), and [encumbering](#equipment-using-armor) as light armor. -###### Cloak, reflective [6 (18)]{.float-end}[](#fantastic-armor-cloak-reflective "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-reflective .og-tab-sub} +###### Cloak, reflective [6 (18)]{.float-end} [#](#fantastic-armor-cloak-reflective){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-reflective .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46522,7 +46522,7 @@ - **Details:** As [chameleon cloak](#apparel-cloak-chameleon), but also reflects energy attacks back on attacker if PC succeeds on their defense task. -###### Exo-hand [5 (15)]{.float-end}[](#utility-gear-exo-hand "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-exo-hand .og-tab-sub} +###### Exo-hand [5 (15)]{.float-end} [#](#utility-gear-exo-hand){.og-h-anchor aria-hidden="true"} {#utility-gear-exo-hand .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46533,7 +46533,7 @@ people would have their hands full. Attacks (and other tasks requiring precise dexterity) made with an exo-hand are hindered by two steps. -###### Fusion battery [5 (15)]{.float-end}[](#utility-gear-fusion-battery "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-battery .og-tab-sub} +###### Fusion battery [5 (15)]{.float-end} [#](#utility-gear-fusion-battery){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-battery .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46543,7 +46543,7 @@ it generates power through fusion. Provides power to nearly any device short of a spacecraft for a variable period depending on power requirements. -###### Fusion torch [5 (15)]{.float-end}[](#utility-gear-fusion-torch "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-torch .og-tab-sub} +###### Fusion torch [5 (15)]{.float-end} [#](#utility-gear-fusion-torch){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-torch .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46551,7 +46551,7 @@ - **Details:** Cuts through substances of up to level 9 after a few rounds of application. -###### Force field, omni [6 (18)]{.float-end}[](#fantastic-armor-force-field-omni "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-omni .og-tab-sub} +###### Force field, omni [6 (18)]{.float-end} [#](#fantastic-armor-force-field-omni){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-omni .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -46561,7 +46561,7 @@ recharge period. In addition, the wearer can tune the field so that it\'s hazed and translucent, hiding their identity, or make it fully dark so that it emits no light (though they can see through the field normally). -###### Force field, quick [4 (12)]{.float-end}[](#fantastic-armor-force-field-quick "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-quick .og-tab-sub} +###### Force field, quick [4 (12)]{.float-end} [#](#fantastic-armor-force-field-quick){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-quick .og-tab-sub} [(The Stars are Fire, page 73)]{.og-ref} @@ -46570,7 +46570,7 @@ - **Details:** Not armor; belt generates an almost transparent force field to surround the user for up to one hour, providing +1 Armor. Once used, must be recharged for several hours. -###### Gun armor [6 (18)]{.float-end}[](#fantastic-armor-gun-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-gun-armor .og-tab-sub} +###### Gun armor [6 (18)]{.float-end} [#](#fantastic-armor-gun-armor){.og-h-anchor aria-hidden="true"} {#fantastic-armor-gun-armor .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -46581,7 +46581,7 @@ other action (though if set to do so, automatic GM intrusions occur on 1--3 on a d20, and if triggered, result in friendly fire). -###### Hibernation pod [4 (12)]{.float-end}[](#health-and-nutrition-hibernation-pod "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-hibernation-pod .og-tab-sub} +###### Hibernation pod [4 (12)]{.float-end} [#](#health-and-nutrition-hibernation-pod){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-hibernation-pod .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46592,7 +46592,7 @@ opened from the exterior. Each hundred years thereafter, the hibernating human must succeed on a Might defense task. The difficulty begins at 1, but increases by +1 every few hundred years that pass. -###### Kinetic ring [6 (18)]{.float-end}[](#fantastic-armor-kinetic-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-kinetic-ring .og-tab-sub} +###### Kinetic ring [6 (18)]{.float-end} [#](#fantastic-armor-kinetic-ring){.og-h-anchor aria-hidden="true"} {#fantastic-armor-kinetic-ring .og-tab-sub} [(The Stars are Fire, page 74)]{.og-ref} @@ -46601,9 +46601,9 @@ - **Details:** Ring reactively projects a powerful energy field to deflect or slow projectiles, easing the wearer\'s Speed defense roll. If the projectile still hits the wearer, the field grants +1 to Armor against the attack. -##### Advanced Utility Gear[](#science-fiction-utility-gear-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Utility Gear [#](#science-fiction-utility-gear-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-advanced .og-border .og-tech .og-tech-advanced} -###### Everlight [3 (9)]{.float-end}[](#utility-gear-everlight "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-everlight .og-tab-sub} +###### Everlight [3 (9)]{.float-end} [#](#utility-gear-everlight){.og-h-anchor aria-hidden="true"} {#utility-gear-everlight .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -46612,7 +46612,7 @@ - **Details:** As [flashlight](#utility-gear-flashlight), but radioisotope power cell allows the light to shine a bright light up to a very long distance for arbitrary lengths of time. -###### Lock infiltrator [5 (15)]{.float-end}[](#utility-gear-lock-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-lock-infiltrator .og-tab-sub} +###### Lock infiltrator [5 (15)]{.float-end} [#](#utility-gear-lock-infiltrator){.og-h-anchor aria-hidden="true"} {#utility-gear-lock-infiltrator .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46621,7 +46621,7 @@ - **Details:** Advanced tech electronic and digital locks are amazingly advanced---so is this item that provides an asset to picking them (including a surelock). -###### Omnichair [4 (12)]{.float-end}[](#health-and-nutrition-omnichair "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-omnichair .og-tab-sub} +###### Omnichair [4 (12)]{.float-end} [#](#health-and-nutrition-omnichair){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-omnichair .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46633,7 +46633,7 @@ to do so for an additional very expensive cost, can extend a fairing, enabling the omnichair to act as a sort of [space suit](#apparel-space-suit)/miniature spacecraft at need. -###### Repair tape roll [4 (12)]{.float-end}[](#utility-gear-repair-tape-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-repair-tape-roll .og-tab-sub} +###### Repair tape roll [4 (12)]{.float-end} [#](#utility-gear-repair-tape-roll){.og-h-anchor aria-hidden="true"} {#utility-gear-repair-tape-roll .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -46642,7 +46642,7 @@ - **Details:** As [duct tape](#utility-gear-duct-tape-roll), but programmable matter embedded in fabric provides two assets to all tasks related to repair using the tape and taping things together. Each roll has about ten uses. -###### Self-extending rope [4 (12)]{.float-end}[](#utility-gear-self-extending-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-self-extending-rope .og-tab-sub} +###### Self-extending rope [4 (12)]{.float-end} [#](#utility-gear-self-extending-rope){.og-h-anchor aria-hidden="true"} {#utility-gear-self-extending-rope .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -46650,7 +46650,7 @@ - **Details:** Mechanism prints fiber on the fly, allowing the rope to extend over 300 m (1,000 feet). -###### Surelock [5 (15)]{.float-end}[](#utility-gear-surelock "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-surelock .og-tab-sub} +###### Surelock [5 (15)]{.float-end} [#](#utility-gear-surelock){.og-h-anchor aria-hidden="true"} {#utility-gear-surelock .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46659,7 +46659,7 @@ - **Details:** As [padlock with keys](#utility-gear-padlock-with-keys), but can be attached to secure any opening by forming a level 8 bond with any surface; attempts to pick or otherwise open the lock are hindered by three steps. -###### Tent, environment [3 (9)]{.float-end}[](#utility-gear-tent-environment "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tent-environment .og-tab-sub} +###### Tent, environment [3 (9)]{.float-end} [#](#utility-gear-tent-environment){.og-h-anchor aria-hidden="true"} {#utility-gear-tent-environment .og-tab-sub} [(The Stars are Fire, page 75)]{.og-ref} @@ -46669,9 +46669,9 @@ emergency for a few hours of air, but the taut fabric is given to tearing (GM intrusions triggered by rolling a 1 on d20 cause it to rip). -##### Fantastic Utility Gear[](#science-fiction-utility-gear-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Utility Gear [#](#science-fiction-utility-gear-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-fantastic .og-border .og-tech .og-tech-fantastic} -###### Carryall pack [5 (15)]{.float-end}[](#utility-gear-caryall-pack "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-caryall-pack .og-tab-sub} +###### Carryall pack [5 (15)]{.float-end} [#](#utility-gear-caryall-pack){.og-h-anchor aria-hidden="true"} {#utility-gear-caryall-pack .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46680,7 +46680,7 @@ - **Details:** As [backpack](#utility-gear-backpack), but dimensional folding allows for an arbitrary number of objects to be stored inside, so long as they fit the carryall pack\'s 60 cm (2 foot) diameter mouth. -###### Gravity regulator [5 (15)]{.float-end}[](#utility-gear-gravity-regulator "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-gravity-regulator .og-tab-sub} +###### Gravity regulator [5 (15)]{.float-end} [#](#utility-gear-gravity-regulator){.og-h-anchor aria-hidden="true"} {#utility-gear-gravity-regulator .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46688,7 +46688,7 @@ - **Details:** Belt-mounted device that regulates gravity to 1 G for wearer if within zero G to 3 G. -###### Molecular joiner [5 (15)]{.float-end}[](#utility-gear-molecular-joiner "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-molecular-joiner .og-tab-sub} +###### Molecular joiner [5 (15)]{.float-end} [#](#utility-gear-molecular-joiner){.og-h-anchor aria-hidden="true"} {#utility-gear-molecular-joiner .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46697,7 +46697,7 @@ - **Details:** Handheld device causes the molecules of two touching physical surfaces of up to level 8 to truly blend, forming a seamless bond stronger than even the most advanced glue. -###### Programmable suitcase [6 (18)]{.float-end}[](#utility-gear-programmable-suitcase "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-programmable-suitcase .og-tab-sub} +###### Programmable suitcase [6 (18)]{.float-end} [#](#utility-gear-programmable-suitcase){.og-h-anchor aria-hidden="true"} {#utility-gear-programmable-suitcase .og-tab-sub} [(The Stars are Fire, page 76)]{.og-ref} @@ -46710,9 +46710,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Health Care and Nutrition[](#science-fiction-health-care-and-nutrition-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Health Care and Nutrition [#](#science-fiction-health-care-and-nutrition-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-advanced .og-border .og-tech .og-tech-advanced} -###### Cold sober [2 (6)]{.float-end}[](#health-and-nutrition-cold-sober "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-cold-sober .og-tab-sub} +###### Cold sober [2 (6)]{.float-end} [#](#health-and-nutrition-cold-sober){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-cold-sober .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -46721,7 +46721,7 @@ - **Details:** Chewable tablet that speeds the breakdown of blood alcohol while also dissolving the toxic breakdown products of natural alcohol processing, leaving a user sober and free of a hangover within ten minutes. -###### Instabulb, coffee [3 (9)]{.float-end}[](#health-and-nutrition-instabulb-coffee "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-instabulb-coffee .og-tab-sub} +###### Instabulb, coffee [3 (9)]{.float-end} [#](#health-and-nutrition-instabulb-coffee){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-instabulb-coffee .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -46730,7 +46730,7 @@ - **Details:** Coin-like disc; percolates and swells when water is added, becoming a sealed bulb filled with aromatic hot coffee. Other beverages can be had in the same form factor, suitable for travel and drinking in zero G. -###### Mega bar [3 (9)]{.float-end}[](#health-and-nutrition-mega-bar "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-mega-bar .og-tab-sub} +###### Mega bar [3 (9)]{.float-end} [#](#health-and-nutrition-mega-bar){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-mega-bar .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -46739,7 +46739,7 @@ - **Details:** As [trail rations](#health-care-and-nutriton-trail-rations), but bar either provides enough nutrition for one day of food or one free [recovery roll](#recovery-rolls). -###### Serum, acceleration [4 (12)]{.float-end}[](#health-and-nutrition-serum-acceleration "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-acceleration .og-tab-sub} +###### Serum, acceleration [4 (12)]{.float-end} [#](#health-and-nutrition-serum-acceleration){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-acceleration .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46750,7 +46750,7 @@ Gs for a few minutes). Users are likely unable to move under high G, but won\'t pass out, have a stroke, cardiac arrest, *etc.*---at least, not immediately. Prolonged use may still lead to all these outcomes. -###### Serum, antivenom [4 (12)]{.float-end}[](#health-and-nutrition-serum-antivemom "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-antivemom .og-tab-sub} +###### Serum, antivenom [4 (12)]{.float-end} [#](#health-and-nutrition-serum-antivemom){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-antivemom .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46759,7 +46759,7 @@ - **Details:** As [remedial serum](#health-and-nutrition-serum-remedial), but grants a Might task eased by four steps to withstand and clear poison from the user\'s system and provides similar poison resistance for one day. -###### Serum, remedial [3 (9)]{.float-end}[](#health-and-nutrition-serum-remedial "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-remedial .og-tab-sub} +###### Serum, remedial [3 (9)]{.float-end} [#](#health-and-nutrition-serum-remedial){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-remedial .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -46770,7 +46770,7 @@ but may also be obtained as individual units, or in packs or cases. An ampule of remedial serum grants the user 3 points they can add to any Pool. It also has the benefit of relieving hangover symptoms. -###### Serum, space-fit [4 (12)]{.float-end}[](#health-and-nutrition-serum-space-fit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-space-fit .og-tab-sub} +###### Serum, space-fit [4 (12)]{.float-end} [#](#health-and-nutrition-serum-space-fit){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-space-fit .og-tab-sub} [(The Stars are Fire, page 77)]{.og-ref} @@ -46781,7 +46781,7 @@ most notably include DNA breakage from cosmic rays and bone and muscle deterioration from microgravity. An ampule of space-fit serum lasts for about a month. -###### Sleep set [4 (12)]{.float-end}[](#health-and-nutrition-sleep-set "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-sleep-set .og-tab-sub} +###### Sleep set [4 (12)]{.float-end} [#](#health-and-nutrition-sleep-set){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-sleep-set .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46792,9 +46792,9 @@ bring a user out of sleep if loud noises, movement, someone addresses the sleeper, or other triggers occur. Users find themselves extremely well rested after each use. -##### Fantastic Health Care and Nutrition[](#science-fiction-health-care-and-nutrition-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Health Care and Nutrition [#](#science-fiction-health-care-and-nutrition-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-fantastic .og-border .og-tech .og-tech-fantastic} -###### Nano tab, acceleration [6 (18)]{.float-end}[](#health-and-nutrition-nano-tab-acceleration "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-acceleration .og-tab-sub} +###### Nano tab, acceleration [6 (18)]{.float-end} [#](#health-and-nutrition-nano-tab-acceleration){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-acceleration .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46803,7 +46803,7 @@ - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but permanently grants the benefits of an ampule of acceleration serum. -###### Nano tab, general [4 (12)]{.float-end}[](#health-and-nutrition-nano-tab-general "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-general .og-tab-sub} +###### Nano tab, general [4 (12)]{.float-end} [#](#health-and-nutrition-nano-tab-general){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-general .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46813,7 +46813,7 @@ mouth. Nano tab pills are usually designed for health interventions, though some also provide additional physical benefits. A general-use nano tab adds 1 to all [recovery rolls](#recovery-rolls) made by user for one day. -###### Nano tab, immolating [7 (21)]{.float-end}[](#health-and-nutrition-nano-tab-immolating "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-immolating .og-tab-sub} +###### Nano tab, immolating [7 (21)]{.float-end} [#](#health-and-nutrition-nano-tab-immolating){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-immolating .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46823,7 +46823,7 @@ deep into the body, turning it into mostly weaponry, effectively granting five posthuman upgrade power shifts. However, this quickly burns out the user, who dies within a solar standard month. -###### Nano tab, rejuvenator [5 (15)]{.float-end}[](#health-and-nutrition-nano-tab-rejuvenator "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-rejuvenator .og-tab-sub} +###### Nano tab, rejuvenator [5 (15)]{.float-end} [#](#health-and-nutrition-nano-tab-rejuvenator){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-rejuvenator .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46832,7 +46832,7 @@ - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but refills 4 points to 1 Pool and raises user one step on damage track. -###### Nano tab, space-fit [6 (18)]{.float-end}[](#health-and-nutrition-nano-tab-space-fit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-space-fit .og-tab-sub} +###### Nano tab, space-fit [6 (18)]{.float-end} [#](#health-and-nutrition-nano-tab-space-fit){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-space-fit .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46841,7 +46841,7 @@ - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but permanently grants the benefits of an ampule of space-fit serum. -###### Stasis pod [5 (15)]{.float-end}[](#health-and-nutrition-stasis-pod "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-stasis-pod .og-tab-sub} +###### Stasis pod [5 (15)]{.float-end} [#](#health-and-nutrition-stasis-pod){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-stasis-pod .og-tab-sub} [(The Stars are Fire, page 79)]{.og-ref} @@ -46850,7 +46850,7 @@ - **Details:** As [hibernation pod](#health-and-nutrition-hibernation-pod), but suspends time for target indefinitely, until program ends or pod is opened. -###### Transplant, organ or limb [4 (12)]{.float-end}[](#health-and-nutrition-transplant-organ-or-limb "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-transplant-organ-or-limb .og-tab-sub} +###### Transplant, organ or limb [4 (12)]{.float-end} [#](#health-and-nutrition-transplant-organ-or-limb){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-transplant-organ-or-limb .og-tab-sub} [(The Stars are Fire, page 78)]{.og-ref} @@ -46863,9 +46863,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Robots and AI[](#science-fiction-robots-and-ai-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Robots and AI [#](#science-fiction-robots-and-ai-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-advanced .og-border .og-tech .og-tech-advanced} -###### Auton [1 (3)]{.float-end}[](#robots-and-ai-auton "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton .og-tab-sub} +###### Auton [1 (3)]{.float-end} [#](#robots-and-ai-auton){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46879,7 +46879,7 @@ drone-like chassis using either rotors or microthrusters, allowing them to fly rather than move on the ground. Treat a basic auton as a level 1 [follower](#followers), which allows the auton modifications in one task. -###### Auton, aide [2 (6)]{.float-end}[](#robots-and-ai-auton-aide "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-aide .og-tab-sub} +###### Auton, aide [2 (6)]{.float-end} [#](#robots-and-ai-auton-aide){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-aide .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46888,7 +46888,7 @@ - **Details:** Treat as a level 2 [follower](#followers), which allows the auton modifications in up to two tasks, depending on the particular aide. -###### Auton, defense [2 (6)]{.float-end}[](#robots-and-ai-auton-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-defense .og-tab-sub} +###### Auton, defense [2 (6)]{.float-end} [#](#robots-and-ai-auton-defense){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-defense .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46898,7 +46898,7 @@ helping to defend a target from a physical attack, the target eases the task by two steps. A defense auton also has 3 Armor. -###### Auton, medical [2 (6)]{.float-end}[](#robots-and-ai-auton-medical "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-medical .og-tab-sub} +###### Auton, medical [2 (6)]{.float-end} [#](#robots-and-ai-auton-medical){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-medical .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46907,7 +46907,7 @@ - **Details:** As [auton](#robots-and-ai-auton), but one modification is always healing. A medical auton also incorporates a [mobile autodoc](#health-and-nutrition-autodoc-mobile). -###### Auton, military drone [2 (6)]{.float-end}[](#robots-and-ai-auton-military-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-military-drone .og-tab-sub} +###### Auton, military drone [2 (6)]{.float-end} [#](#robots-and-ai-auton-military-drone){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-military-drone .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46916,7 +46916,7 @@ - **Details:** As [defense auton](#robots-and-ai-auton-defense) or [warrior auton](#robots-and-ai-auton-warrior), but miniaturized and able to fly in gravity to support owner. -###### Auton, warrior [2 (6)]{.float-end}[](#robots-and-ai-auton-warrior "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-warrior .og-tab-sub} +###### Auton, warrior [2 (6)]{.float-end} [#](#robots-and-ai-auton-warrior){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-warrior .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46926,7 +46926,7 @@ target to make an attack, the target eases the task by two steps. However, warrior autons usually attack autonomously as level 3 entities with a ranged or melee weapon that inflicts 5 points of damage. -###### Shipmind [3 (9)]{.float-end}[](#robots-and-ai-shipmind "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-shipmind .og-tab-sub} +###### Shipmind [3 (9)]{.float-end} [#](#robots-and-ai-shipmind){.og-h-anchor aria-hidden="true"} {#robots-and-ai-shipmind .og-tab-sub} [(The Stars are Fire, page 80)]{.og-ref} @@ -46938,9 +46938,9 @@ actually conscious. Having a shipmind installed on a spacecraft is immensely helpful, as it can oversee many basic functions. A shipmind usually accomplishes tasks at the level of the ship in which it is installed. -##### Fantastic Robots and AI[](#science-fiction-robots-and-ai-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Robots and AI [#](#science-fiction-robots-and-ai-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-fantastic .og-border .og-tech .og-tech-fantastic} -###### Synth [3 (9)]{.float-end}[](#robots-and-ai-synth "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth .og-tab-sub} +###### Synth [3 (9)]{.float-end} [#](#robots-and-ai-synth){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth .og-tab-sub} [(The Stars are Fire, page 81)]{.og-ref} @@ -46960,7 +46960,7 @@ **Editor\'s Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person). ::: -###### Synth, companion [4 (12)]{.float-end}[](#robots-and-ai-synth-companion "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub} +###### Synth, companion [4 (12)]{.float-end} [#](#robots-and-ai-synth-companion){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub} [(The Stars are Fire, page 81)]{.og-ref} @@ -46969,7 +46969,7 @@ - **Details:** As [synth](#robots-and-ai-synth), but treat as a level 4 [follower](#followers), which allows the synths modifications in up to four tasks. -###### Synth, free [5 (15)]{.float-end}[](#robots-and-ai-synth-free "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-free .og-tab-sub} +###### Synth, free [5 (15)]{.float-end} [#](#robots-and-ai-synth-free){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-free .og-tab-sub} [(The Stars are Fire, page 81)]{.og-ref} @@ -46982,7 +46982,7 @@ each week of service required. ::: -###### Synth, infiltrator [7 (21)]{.float-end}[](#robots-and-ai-synth-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-infiltrator .og-tab-sub} +###### Synth, infiltrator [7 (21)]{.float-end} [#](#robots-and-ai-synth-infiltrator){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-infiltrator .og-tab-sub} [(The Stars are Fire, page 81)]{.og-ref} @@ -46993,7 +46993,7 @@ systems that allow them to change their apparent (or even actual) shape completely over the course of a minute to appear as another creature or innocuous object. -###### Wardroid [6 (18)]{.float-end}[](#robots-and-ai-wardroid "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-wardroid .og-tab-sub} +###### Wardroid [6 (18)]{.float-end} [#](#robots-and-ai-wardroid){.og-h-anchor aria-hidden="true"} {#robots-and-ai-wardroid .og-tab-sub} [(The Stars are Fire, page 81)]{.og-ref} @@ -47008,11 +47008,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Recreation[](#science-fiction-recreation "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation} +#### Recreation [#](#science-fiction-recreation){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation} -##### Advanced Recreation[](#science-fiction-recreation-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Recreation [#](#science-fiction-recreation-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-advanced .og-border .og-tech .og-tech-advanced} -###### Sidekick sphere [2 (6)]{.float-end}[](#recreation-sidekick-sphere "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-sidekick-sphere .og-tab-sub} +###### Sidekick sphere [2 (6)]{.float-end} [#](#recreation-sidekick-sphere){.og-h-anchor aria-hidden="true"} {#recreation-sidekick-sphere .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -47023,7 +47023,7 @@ in witty conversation, and in keeping confidence. Treat the sidekick sphere as a level 2 [follower](#followers) (and limited [sim AI](#sim-ai)). -###### Tattoo, programmable [3 (9)]{.float-end}[](#recreation-tatoo-programmable "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-tatoo-programmable .og-tab-sub} +###### Tattoo, programmable [3 (9)]{.float-end} [#](#recreation-tatoo-programmable){.og-h-anchor aria-hidden="true"} {#recreation-tatoo-programmable .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -47033,9 +47033,9 @@ appear on their skin, modifying lines and color. A small alteration requires only a few rounds, but a full-body tattoo change, assuming any artistry at all is involved, may take a few days to complete. -##### Fantastic Recreation[](#science-fiction-recreation-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Recreation [#](#science-fiction-recreation-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-fantastic .og-border .og-tech .og-tech-fantastic} -###### Pleasure bit [4 (12)]{.float-end}[](#recreation-pleasure-bit "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-pleasure-bit .og-tab-sub} +###### Pleasure bit [4 (12)]{.float-end} [#](#recreation-pleasure-bit){.og-h-anchor aria-hidden="true"} {#recreation-pleasure-bit .og-tab-sub} [(The Stars are Fire, page 83)]{.og-ref} @@ -47045,7 +47045,7 @@ creating sudden ecstasy and joy for a pre-set period of time. Addiction is possible, though better models have an ebbing mode that helps put users back into their right minds gradually. -###### Tattoo, living [3 (9)]{.float-end}[](#recreation-tattoo-living "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-tattoo-living .og-tab-sub} +###### Tattoo, living [3 (9)]{.float-end} [#](#recreation-tattoo-living){.og-h-anchor aria-hidden="true"} {#recreation-tattoo-living .og-tab-sub} [(The Stars are Fire, page 82)]{.og-ref} @@ -47057,10 +47057,10 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced and Fantastic Armaments[](#science-fiction-armaments "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armaments .og-border .og-tech .og-tech-advanced} +##### Advanced and Fantastic Armaments [#](#science-fiction-armaments){.og-h-anchor aria-hidden="true"} {#science-fiction-armaments .og-border .og-tech .og-tech-advanced} ::: {.alert .ps-4 .pb-0} -###### Armament Ammunition and Charge[](#armament-ammunition-and-charge "Permalink"){.og-h-anchor aria-hidden="true"} +###### Armament Ammunition and Charge [#](#armament-ammunition-and-charge){.og-h-anchor aria-hidden="true"} Weapons require ammunition (\"ammo\"), whether that\'s rounds of a particular caliber, energy packs, or something even more exotic. You can handle ammo requirements for weapons in one of three ways: exact tracking, abstracted monthly @@ -47076,7 +47076,7 @@ Or you can just not worry about keeping track of ammunition, especially in games where gunplay isn\'t common. ::: -###### Energy pack (50 shots) [1 (3)]{.float-end}[](#advanced-armaments-energy-pack "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armaments-energy-pack .og-tab-sub} +###### Energy pack (50 shots) [1 (3)]{.float-end} [#](#advanced-armaments-energy-pack){.og-h-anchor aria-hidden="true"} {#advanced-armaments-energy-pack .og-tab-sub} [(The Stars are Fire, page 83)]{.og-ref} @@ -47084,7 +47084,7 @@ - **Details:** Watt-hours (Wh) varies by specific energy weapon, used in most advanced and fantastic ranged weapons. -###### Smart rounds (box of 4 rounds) [4 (12)]{.float-end}[](#advanced-armaments-smart-rounds "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armaments-smart-rounds .og-tab-sub} +###### Smart rounds (box of 4 rounds) [4 (12)]{.float-end} [#](#advanced-armaments-smart-rounds){.og-h-anchor aria-hidden="true"} {#advanced-armaments-smart-rounds .og-tab-sub} [(The Stars are Fire, page 83)]{.og-ref} @@ -47102,9 +47102,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Melee Weapons[](#science-fiction-melee-weapons-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Melee Weapons [#](#science-fiction-melee-weapons-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-advanced .og-border .og-tech .og-tech-advanced} -###### Mono-molecular blade [4 (12)]{.float-end}[](#advanced-melee-weapon-mono-molecular-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-mono-molecular-blade .og-tab-sub} +###### Mono-molecular blade [4 (12)]{.float-end} [#](#advanced-melee-weapon-mono-molecular-blade){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-mono-molecular-blade .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -47114,7 +47114,7 @@ (2 damage, difficulty of attack is eased). It ignores 1 point of [Armor](#rules-armor) value (except from force fields). -###### Power fist [3 (9)]{.float-end}[](#advanced-melee-weapon-power-fist "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-power-fist .og-tab-sub} +###### Power fist [3 (9)]{.float-end} [#](#advanced-melee-weapon-power-fist){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-power-fist .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -47122,7 +47122,7 @@ - **Details:** Power-assist gauntlet; medium weapon (but inflicts 6 points of damage from power-assist). -###### Stunring [4 (12)]{.float-end}[](#advanced-melee-weapon-stunring "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunring .og-tab-sub} +###### Stunring [4 (12)]{.float-end} [#](#advanced-melee-weapon-stunring){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunring .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -47131,7 +47131,7 @@ - **Details:** As [stunstick](#advanced-melee-weapon-stunstick), but light weapon (difficulty of attack is eased) worn as a set of two rings on the same hand; punch target to use. -###### Stunstick [3 (9)]{.float-end}[](#advanced-melee-weapon-stunstick "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunstick .og-tab-sub} +###### Stunstick [3 (9)]{.float-end} [#](#advanced-melee-weapon-stunstick){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunstick .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -47141,9 +47141,9 @@ 0, 2, 4, or 6 points of damage; if setting is set to 2 or fewer hit points, human-sized target or smaller loses their next turn). -##### Fantastic Melee Weapons[](#science-fiction-melee-weapons-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Melee Weapons [#](#science-fiction-melee-weapons-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-fantastic .og-border .og-tech .og-tech-fantastic} -###### Plasma saber [5 (15)]{.float-end}[](#fantastic-melee-weapon-plasma-saber "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-melee-weapon-plasma-saber .og-tab-sub} +###### Plasma saber [5 (15)]{.float-end} [#](#fantastic-melee-weapon-plasma-saber){.og-h-anchor aria-hidden="true"} {#fantastic-melee-weapon-plasma-saber .og-tab-sub} [(The Stars are Fire, page 84)]{.og-ref} @@ -47155,9 +47155,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Ranged Weapons[](#science-fiction-ranged-weapons-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Ranged Weapons [#](#science-fiction-ranged-weapons-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-advanced .og-border .og-tech .og-tech-advanced} -###### Foam restraint rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-foam-restraint-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-foam-restraint-rifle .og-tab-sub} +###### Foam restraint rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-foam-restraint-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-foam-restraint-rifle .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47167,7 +47167,7 @@ body restraint that lasts for ten minutes. A restrained victim can\'t move or take actions that require movement. A target whose level is higher than the rifle\'s level can usually break free within one or two rounds. -###### Grapple gun [4 (12)]{.float-end}[](#advanced-ranged-weapon-grapple-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grapple-gun .og-tab-sub} +###### Grapple gun [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grapple-gun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grapple-gun .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47178,7 +47178,7 @@ pulls gun wielder to anchored object, or vice versa if object is small. Otherwise, user must succeed on a Might-based task to pull target to them. -###### Grenade, sonic [4 (12)]{.float-end}[](#advanced-ranged-weapon-grenade-sonic "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-sonic .og-tab-sub} +###### Grenade, sonic [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grenade-sonic){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-sonic .og-tab-sub} [(The Stars are Fire, page 86)]{.og-ref} @@ -47187,7 +47187,7 @@ - **Details:** Single use; can be thrown a short distance; explodes to inflict 2 points of damage in immediate radius. On a failed Might [defense roll](#action-defend), targets lose their next turn. -###### Grenade, thermite [4 (12)]{.float-end}[](#advanced-ranged-weapon-grenade-thermite "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-thermite .og-tab-sub} +###### Grenade, thermite [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grenade-thermite){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-thermite .og-tab-sub} [(The Stars are Fire, page 86)]{.og-ref} @@ -47197,7 +47197,7 @@ On a failed Might [defense roll](#action-defend), targets burn for 2 points of damage each round until they spend a round smothering the fire. -###### Laser/photon pistol [3 (9)]{.float-end}[](#advanced-ranged-weapon-laser-photon-pistol "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pistol .og-tab-sub} +###### Laser/photon pistol [3 (9)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-pistol){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pistol .og-tab-sub} [(The Stars are Fire, page 86)]{.og-ref} @@ -47205,7 +47205,7 @@ - **Details:** Handgun fires coherent light beams; light weapon (2 damage, difficulty of attack is eased), long range. -###### Laser/photon pulse rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-laser-photon-pulse-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pulse-rifle .og-tab-sub} +###### Laser/photon pulse rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-pulse-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pulse-rifle .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47215,7 +47215,7 @@ operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. -###### Laser/photon rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-laser-photon-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-rifle .og-tab-sub} +###### Laser/photon rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-rifle .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47223,7 +47223,7 @@ - **Details:** Rifle fires coherent light beams; medium weapon but requires both hands (4 damage), very long range. -###### Needler/syringer [3 (9)]{.float-end}[](#advanced-ranged-weapon-needler-syringer "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-needler-syringer .og-tab-sub} +###### Needler/syringer [3 (9)]{.float-end} [#](#advanced-ranged-weapon-needler-syringer){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-needler-syringer .og-tab-sub} [(The Stars are Fire, page 86)]{.og-ref} @@ -47233,7 +47233,7 @@ on a successful Might [defense roll](#action-defend) for one minute, or puts them into a light sleep for one minute on a failed roll. -###### Rail gun [5 (15)]{.float-end}[](#advanced-ranged-weapon-rain-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-rain-gun .og-tab-sub} +###### Rail gun [5 (15)]{.float-end} [#](#advanced-ranged-weapon-rain-gun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-rain-gun .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47242,7 +47242,7 @@ - **Details:** Long-barreled rifle with computer sight assistance fires magnetically accelerated slugs; heavy-plus weapon (8 points of damage, both hands), range is 3,050 m (10,000 feet). -###### Vacuum rifle, assault [3 (9)]{.float-end}[](#advanced-ranged-weapon-vacuum-rifle-assault "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-rifle-assault .og-tab-sub} +###### Vacuum rifle, assault [3 (9)]{.float-end} [#](#advanced-ranged-weapon-vacuum-rifle-assault){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-rifle-assault .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47252,7 +47252,7 @@ designed to fire in a zero-oxygen environment, and that are self-propelling so firing this assault rifle in zero or law gravity doesn\'t spin wielder backward. -###### Vacuum handgun, heavy [3 (9)]{.float-end}[](#advanced-ranged-weapon-vacuum-handgun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-handgun .og-tab-sub} +###### Vacuum handgun, heavy [3 (9)]{.float-end} [#](#advanced-ranged-weapon-vacuum-handgun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-handgun .og-tab-sub} [(The Stars are Fire, page 86)]{.og-ref} @@ -47262,9 +47262,9 @@ to fire in a zero-oxygen environment, and that are self-propelling so firing this gun in zero or low gravity doesn\'t spin wielder backward. -##### Fantastic Ranged Weapons[](#science-fiction-ranged-weapons-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Ranged Weapons [#](#science-fiction-ranged-weapons-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-fantastic .og-border .og-tech .og-tech-fantastic} -###### Blaster, cannon [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-cannon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-cannon .og-tab-sub} +###### Blaster, cannon [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-cannon){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-cannon .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47275,7 +47275,7 @@ conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. It ignores 2 points of [Armor](#rules-armor) value (except from force fields). -###### Blaster, goggles [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-goggles "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-goggles .og-tab-sub} +###### Blaster, goggles [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-goggles){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-goggles .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47284,7 +47284,7 @@ - **Details:** Thick goggles that project twin energetic plasma-particle beams; light weapon (2 damage, difficulty of attack is eased), long range. It ignores 1 point of [Armor](#rules-armor) value (except from force fields). -###### Blaster, heavy [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaser-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaser-heavy .og-tab-sub} +###### Blaster, heavy [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaser-heavy){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaser-heavy .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47293,7 +47293,7 @@ - **Details:** Big handgun that projects an energetic plasma-particle beam; heavy weapon (6 damage, both hands), long range. It ignores 1 point of Armor value (except from force fields). -###### Blaster, heavy pulse rifle [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-pulse-rifle .og-tab-sub} +###### Blaster, heavy pulse rifle [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-pulse-rifle .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47303,7 +47303,7 @@ This rapid-fire weapon can operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. It ignores 1 point of Armor value (except from force fields). -###### Blaster, heavy rifle [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-heavy-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-rifle .og-tab-sub} +###### Blaster, heavy rifle [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-heavy-rifle){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-rifle .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47312,7 +47312,7 @@ - **Details:** Rifle that projects an energetic plasma-particle beam; heavy weapon (6 damage, both hands), very long range. It ignores 1 point of Armor value (except from force fields). -###### Blaster, light [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-light "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-light .og-tab-sub} +###### Blaster, light [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-light){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-light .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47321,7 +47321,7 @@ - **Details:** Handgun that projects an energetic plasma-particle beam; light weapon (2 damage, difficulty of attack is eased), long range. It ignores 1 point of [Armor](#rules-armor) value (except from force fields). -###### Blaster, medium [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-medium "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-medium .og-tab-sub} +###### Blaster, medium [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-medium){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-medium .og-tab-sub} [(The Stars are Fire, page 87)]{.og-ref} @@ -47330,7 +47330,7 @@ - **Details:** Handgun that projects an energetic plasma-particle beam; medium weapon (4 damage), long range. It ignores 1 point of [Armor](#rules-armor) value (except from force fields). -###### Plasma grenade [4 (12)]{.float-end}[](#fantastic-ranged-weapon-plasma-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-plasma-grenade .og-tab-sub} +###### Plasma grenade [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-plasma-grenade){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-plasma-grenade .og-tab-sub} [(The Stars are Fire, page 88)]{.og-ref} @@ -47342,10 +47342,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Science Fiction Vehicles[](#science-fiction-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} +#### Science Fiction Vehicles [#](#science-fiction-vehicles){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Vehicles[](#choose-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-vehicles .og-h-small .og-border} +##### Quick Reference: Vehicles [#](#choose-vehicles){.og-h-anchor aria-hidden="true"} {#choose-vehicles .og-h-small .og-border} - [Variable Cost by Tech Rating](#vehicles-variable-cost-by-tech-rating) [(SF, 92)]{.og-ref} - [Contemporary Styling in Advanced or Fantastic Settings](#contemporary-styling-in-advanced-or-fantastic-setting) @@ -47406,7 +47406,7 @@ [Mechs](og-dd.html#chapter-15-mechs). ::: -##### Variable Cost by Tech Rating[](#vehicles-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating} +##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating} [(The Stars are Fire, page 92)]{.og-ref} @@ -47436,7 +47436,7 @@ vehicle\'s tech rating. However, the price might drop by a [price category](#equipment-price-categories) if the setting tech rating is predominantly greater than the vehicle\'s rating. -##### Contemporary Styling in Advanced or Fantastic Settings[](#contemporary-styling-in-advanced-or-fantastic-setting "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-styling-in-advanced-or-fantastic-setting} +##### Contemporary Styling in Advanced or Fantastic Settings [#](#contemporary-styling-in-advanced-or-fantastic-setting){.og-h-anchor aria-hidden="true"} {#contemporary-styling-in-advanced-or-fantastic-setting} [(The Stars are Fire, page 92)]{.og-ref} @@ -47445,7 +47445,7 @@ antiques, but rather cheaply made objects, possibly with the veneer and stylings of vehicles suitable to the setting, and possibly the [power source](#science-fiction-spacecraft-retrofitting-power-and-drives), too. -##### Fighting in a Vehicle[](#fighting-in-a-vehicle "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fighting in a Vehicle [#](#fighting-in-a-vehicle){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 93)]{.og-ref} @@ -47458,7 +47458,7 @@ If PCs are involved in space combat, see the [Extended Vehicular Combat](#extended-vehicular-combat) rules, which provide all kinds of additional options. -##### Driverless Vehicles[](#driverless-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} +##### Driverless Vehicles [#](#driverless-vehicles){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 93)]{.og-ref} @@ -47471,7 +47471,7 @@ spacecraft\'s level, not their level, but are not subject to the task hindrance that more basic driverless vehicles suffer. -##### Looking for More Vehicle Options[](#looking-for-more-vehicle-options "Permalink"){.og-h-anchor aria-hidden="true"} +##### Looking for More Vehicle Options [#](#looking-for-more-vehicle-options){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 94)]{.og-ref} @@ -47482,7 +47482,7 @@ obtained in a luxury or sports package, either at the next [price category](#equipment-currency-and-prices) up, or at double the indicated price. -##### Customizing Vehicles[](#customizing-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} +##### Customizing Vehicles [#](#customizing-vehicles){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 94)]{.og-ref} @@ -47490,9 +47490,9 @@ add even more weapon systems, add [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers) systems, or some other significant option. In most cases, the cost for such an upgrade is very expensive to exorbitant. -##### Advanced Cycles[](#science-fiction-cycles-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Cycles [#](#science-fiction-cycles-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-advanced .og-border .og-tech .og-tech-advanced} -###### Motorcycle, battle [4 (12)]{.float-end}[](#vehicle-motorcycle-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-battle .og-tab-sub} +###### Motorcycle, battle [4 (12)]{.float-end} [#](#vehicle-motorcycle-battle){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-battle .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -47504,7 +47504,7 @@ Suitable for paved and broken surfaces; moves a long distance each round on paved and broken surfaces or an average of 144 km/h (90 mph) during long-distance travel. -###### Motorcycle, omni-terrain [3 (9)]{.float-end}[](#vehicle-motorcycle-omni-terrain "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-omni-terrain .og-tab-sub} +###### Motorcycle, omni-terrain [3 (9)]{.float-end} [#](#vehicle-motorcycle-omni-terrain){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-omni-terrain .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -47516,7 +47516,7 @@ surfaces. Auto-stabilization eases all tasks related to riding. Moves a long distance each round in any terrain or an average of 112 km/h (70 mph) during long-distance travel. -###### Vacuum cycle [4 (12)]{.float-end}[](#vehicle-vacuum-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vacuum-cycle .og-tab-sub} +###### Vacuum cycle [4 (12)]{.float-end} [#](#vehicle-vacuum-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-vacuum-cycle .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -47528,9 +47528,9 @@ airless moons or in polluted or poisonous atmospheres; moves a long distance each round on paved and broken surfaces or an average of 80 km/h (50 mph) during long-distance travel. -##### Fantastic Cycles[](#science-fiction-cycles-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Cycles [#](#science-fiction-cycles-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-fantastic .og-border .og-tech .og-tech-fantastic} -###### Hard-light cycle [5 (15)]{.float-end}[](#vehicle-hard-light-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-cycle .og-tab-sub} +###### Hard-light cycle [5 (15)]{.float-end} [#](#vehicle-hard-light-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-cycle .og-tab-sub} [(The Stars are Fire, page 96)]{.og-ref} @@ -47547,7 +47547,7 @@ Hard-light cycles can also be used as gladiatorial vehicles, modified to lay a forcefield wall trail behind rather than a bridge underneath, against opponents on similar cycles in a limited area with speedometers partly disabled. -###### Hover speedster [5 (15)]{.float-end}[](#vehicle-hover-speedster "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster .og-tab-sub} +###### Hover speedster [5 (15)]{.float-end} [#](#vehicle-hover-speedster){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster .og-tab-sub} [(The Stars are Fire, page 95)]{.og-ref} @@ -47559,7 +47559,7 @@ two steps. Moves a very long distance each round in any terrain or an average of 240 km/h (150 mph) during long-distance travel. -###### Hover speedster, battle [6 (18)]{.float-end}[](#vehicle-hover-speedster-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster-battle .og-tab-sub} +###### Hover speedster, battle [6 (18)]{.float-end} [#](#vehicle-hover-speedster-battle){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster-battle .og-tab-sub} [(The Stars are Fire, page 96)]{.og-ref} @@ -47568,7 +47568,7 @@ - **Details:** As [hover speedster](#vehicle-hover-speedster), with the addition of reinforced cowling providing the rider Armor 2. Built-in weapons include deployable swivel long-range energy weapons that inflict 9 points of damage. -###### Instant cycle [(Variable)]{.float-end}[](#vehicle-instant-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-instant-cycle .og-tab-sub} +###### Instant cycle [(Variable)]{.float-end} [#](#vehicle-instant-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-instant-cycle .og-tab-sub} [(The Stars are Fire, page 96)]{.og-ref} @@ -47579,9 +47579,9 @@ the selected cycle, which can be ridden normally. A PC can re-package the deployed cycle to its original easily toted form as an action. -##### Advanced Cars[](#science-fiction-cars-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Cars [#](#science-fiction-cars-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-advanced .og-border .og-tech .og-tech-advanced} -###### Hovercar [4]{.float-end}[](#vehicle-hovercar "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hovercar .og-tab-sub} +###### Hovercar [4]{.float-end} [#](#vehicle-hovercar){.og-h-anchor aria-hidden="true"} {#vehicle-hovercar .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -47593,7 +47593,7 @@ over-water excursions. Moves a long distance each round in any terrain or an average of 160 km/h (100 mph) during long-distance travel. -###### Land ark [5 (15)]{.float-end}[](#vehicle-lard-ark "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-lard-ark .og-tab-sub} +###### Land ark [5 (15)]{.float-end} [#](#vehicle-lard-ark){.og-h-anchor aria-hidden="true"} {#vehicle-lard-ark .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -47605,7 +47605,7 @@ utterly wild terrain, a short distance each round in broken terrain or an average of 64 km/h (40 mph) during long-distance travel (double movement on paved surfaces, though a land ark rarely finds roads). -###### Land ark, battle [5 (15)]{.float-end}[](#vehicle-land-ark-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-land-ark-battle .og-tab-sub} +###### Land ark, battle [5 (15)]{.float-end} [#](#vehicle-land-ark-battle){.og-h-anchor aria-hidden="true"} {#vehicle-land-ark-battle .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -47614,7 +47614,7 @@ - **Details:** As [land ark](#vehicle-lard-ark) (and sometimes called a \"battle ark\"), but sports [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers), though half the interior space. -###### Moon buggy [4 (12)]{.float-end}[](#vehicle-moon-buggy "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-moon-buggy .og-tab-sub} +###### Moon buggy [4 (12)]{.float-end} [#](#vehicle-moon-buggy){.og-h-anchor aria-hidden="true"} {#vehicle-moon-buggy .og-tab-sub} [(The Stars are Fire, page 97)]{.og-ref} @@ -47626,9 +47626,9 @@ broken surfaces on airless moons or in polluted or poisonous atmospheres; moves a long distance each round on paved and broken surfaces or an average of 64 km/h (40 mph) during long-distance travel. -##### Fantastic Cars[](#science-fiction-cars-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Cars [#](#science-fiction-cars-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-fantastic .og-border .og-tech .og-tech-fantastic} -###### Car, flying [5 (15)]{.float-end}[](#vehicle-car-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-flying .og-tab-sub} +###### Car, flying [5 (15)]{.float-end} [#](#vehicle-car-flying){.og-h-anchor aria-hidden="true"} {#vehicle-car-flying .og-tab-sub} [(The Stars are Fire, page 98)]{.og-ref} @@ -47639,7 +47639,7 @@ fly within the atmosphere. Flies a very long distance each round in any terrain or an average of 320 km/h (200 mph) during long-distance travel. -###### Car, smart [6 (18)]{.float-end}[](#vehicle-car-smart "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-smart .og-tab-sub} +###### Car, smart [6 (18)]{.float-end} [#](#vehicle-car-smart){.og-h-anchor aria-hidden="true"} {#vehicle-car-smart .og-tab-sub} [(The Stars are Fire, page 98)]{.og-ref} @@ -47649,9 +47649,9 @@ functions, unless the driver takes control. The AI prioritizes passenger safety, and in the event of a crash, protects all passengers in a brief stasis field (assuming power reserves remain intact). -##### Advanced Aircraft[](#science-fiction-aircraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Aircraft [#](#science-fiction-aircraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-advanced .og-border .og-tech .og-tech-advanced} -###### Cloud surfing board [1 (3)]{.float-end}[](#vehicle-cloud-surfing-board "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-cloud-surfing-board .og-tab-sub} +###### Cloud surfing board [1 (3)]{.float-end} [#](#vehicle-cloud-surfing-board){.og-h-anchor aria-hidden="true"} {#vehicle-cloud-surfing-board .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47661,7 +47661,7 @@ rider must succeed on a difficulty 1 Speed roll each round. In combat, it moves a long distance each round, but on extended trips, it can move up to 130 km/h (80 mph). Often used for cloud surfing on Venus. -###### Jetpack [2 (6)]{.float-end}[](#vehicle-jetpack "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-jetpack .og-tab-sub} +###### Jetpack [2 (6)]{.float-end} [#](#vehicle-jetpack){.og-h-anchor aria-hidden="true"} {#vehicle-jetpack .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47671,7 +47671,7 @@ environment (requiring user to wear protective gear). Flies a very long distance each round or an average of 190 km/h (120 mph) during long-distance travel, though the pack must be refueled every 1000 miles. -###### VTOL seawing [3 (9)]{.float-end}[](#vehicle-vtol-seawing "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-seawing .og-tab-sub} +###### VTOL seawing [3 (9)]{.float-end} [#](#vehicle-vtol-seawing){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-seawing .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47681,7 +47681,7 @@ and underwater as a submersible. Able to move a long distance each round underwater or 80 km/h (50 mph) during extended trips underwater. -###### VTOL hyperjet [3 (9)]{.float-end}[](#vehicle-vtol-hyperjet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-hyperjet .og-tab-sub} +###### VTOL hyperjet [3 (9)]{.float-end} [#](#vehicle-vtol-hyperjet){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-hyperjet .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47694,7 +47694,7 @@ combat). Flies a very long distance each round using jets or an average of over 2,410 km/h (1,500 mph) during extended trips. -###### VTOL stealthjet [3 (9)]{.float-end}[](#vehicle-vtol-stealthjet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-stealthjet .og-tab-sub} +###### VTOL stealthjet [3 (9)]{.float-end} [#](#vehicle-vtol-stealthjet){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-stealthjet .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47703,7 +47703,7 @@ - **Details:** As [VTOL hyperjet](#vehicle-vtol-hyperjet), but with superior stealth instead of [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). -###### Zeppelin, yacht [3 (9)]{.float-end}[](#vehicle-zeppelin-yacht "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-zeppelin-yacht .og-tab-sub} +###### Zeppelin, yacht [3 (9)]{.float-end} [#](#vehicle-zeppelin-yacht){.og-h-anchor aria-hidden="true"} {#vehicle-zeppelin-yacht .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47714,9 +47714,9 @@ configured for some other purpose to support a team of individuals. Moves a short distance each round or an average of 160 km/h (100 mph) during extended travel (half or double that depending on air conditions). -##### Fantastic Aircraft[](#science-fiction-aircraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Aircraft [#](#science-fiction-aircraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-fantastic .og-border .og-tech .og-tech-fantastic} -###### Hard-light jet [4 (12)]{.float-end}[](#vehicle-hard-light-jet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-jet .og-tab-sub} +###### Hard-light jet [4 (12)]{.float-end} [#](#vehicle-hard-light-jet){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-jet .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -47727,7 +47727,7 @@ piloting by two steps (except for vehicular combat). Flies a very long distance each round using jets or an average of over 8,000 km/h (5,000 mph) during extended trips, and can even make low-orbit rendezvous. -###### Hoverboard [2 (6)]{.float-end}[](#vehicle-hoverboard "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hoverboard .og-tab-sub} +###### Hoverboard [2 (6)]{.float-end} [#](#vehicle-hoverboard){.og-h-anchor aria-hidden="true"} {#vehicle-hoverboard .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47737,7 +47737,7 @@ diameter. Auto-stabilization eases all tasks related to riding. Open to the environment (requiring user to wear protective gear). Flies a long distance each round or an average of 225 km/h (140 mph) during long-distance travel. -###### Orb, personal [2 (6)]{.float-end}[](#vehicle-orb-personal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-orb-personal .og-tab-sub} +###### Orb, personal [2 (6)]{.float-end} [#](#vehicle-orb-personal){.og-h-anchor aria-hidden="true"} {#vehicle-orb-personal .og-tab-sub} [(The Stars are Fire, page 99)]{.og-ref} @@ -47749,7 +47749,7 @@ destination at very long distance per round or up to 480 km/h (300 mph) during an extended trip, with a maximum duration of up to thirty-six hours. Personal orbs are usually single-use transports. -###### Teleportation disc [6 (18)]{.float-end}[](#vehicle-teleportation-disc "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-teleportation-disc .og-tab-sub} +###### Teleportation disc [6 (18)]{.float-end} [#](#vehicle-teleportation-disc){.og-h-anchor aria-hidden="true"} {#vehicle-teleportation-disc .og-tab-sub} [(The Stars are Fire, page 100)]{.og-ref} @@ -47759,9 +47759,9 @@ (100 miles); step on the disc (or pass through the ring) and appear at the keyed location. Discs of level 9 and above can teleport users between planets or even stars, like small versions of stellar gates. -##### Advanced Seacraft[](#science-fiction-seacraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Seacraft [#](#science-fiction-seacraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-advanced .og-border .og-tech .og-tech-advanced} -###### Sub, waterglide [4 (12)]{.float-end}[](#vehicle-sub-waterglide "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-sub-waterglide .og-tab-sub} +###### Sub, waterglide [4 (12)]{.float-end} [#](#vehicle-sub-waterglide){.og-h-anchor aria-hidden="true"} {#vehicle-sub-waterglide .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -47771,7 +47771,7 @@ incredible speeds underwater, allowing the sub to move a very long distance each round or up to 370 km/h (230 mph) on extended trips. -###### Submarine, supercavitation [5 (15)]{.float-end}[](#vehicle-submarine-supercaptivation "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submarine-supercaptivation .og-tab-sub} +###### Submarine, supercavitation [5 (15)]{.float-end} [#](#vehicle-submarine-supercaptivation){.og-h-anchor aria-hidden="true"} {#vehicle-submarine-supercaptivation .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -47780,7 +47780,7 @@ - **Details:** As [submarine](#vehicle-submarine), but supercavitation technology allows incredible speeds underwater, allowing the sub to move a very long distance each round or up to 370 km/h (230 mph) on extended trips. -###### Yacht, hydroplane [4 (12)]{.float-end}[](#vehicle-yacht-hydroplane "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-yacht-hydroplane .og-tab-sub} +###### Yacht, hydroplane [4 (12)]{.float-end} [#](#vehicle-yacht-hydroplane){.og-h-anchor aria-hidden="true"} {#vehicle-yacht-hydroplane .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -47789,9 +47789,9 @@ - **Details:** As [yacht](#vehicle-yacht), but can cut through the sea at speeds of up to 480 km/h (300 mph) in calm or stormy weather without risk of capsizing. -##### Fantastic Seacraft[](#science-fiction-seacraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Seacraft [#](#science-fiction-seacraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-fantastic .og-border .og-tech .og-tech-fantastic} -###### Manta [6 (18)]{.float-end}[](#vehicle-manta "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-manta .og-tab-sub} +###### Manta [6 (18)]{.float-end} [#](#vehicle-manta){.og-h-anchor aria-hidden="true"} {#vehicle-manta .og-tab-sub} [(The Stars are Fire, page 101)]{.og-ref} @@ -47800,9 +47800,9 @@ - **Details:** As [hard-light jet](#vehicle-hard-light-jet), but operates underwater, moving up to a very long distance each round or up to 480 km/h (300 mph) on extended trips. -##### Advanced Mechs and Tanks[](#science-fiction-mechs-and-tanks-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Mechs and Tanks [#](#science-fiction-mechs-and-tanks-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-advanced .og-border .og-tech .og-tech-advanced} -###### Mech, infantry [4 (12)]{.float-end}[](#vehicle-mech-infantry "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-infantry .og-tab-sub} +###### Mech, infantry [4 (12)]{.float-end} [#](#vehicle-mech-infantry){.og-h-anchor aria-hidden="true"} {#vehicle-mech-infantry .og-tab-sub} [(The Stars are Fire, page 102)]{.og-ref} @@ -47813,7 +47813,7 @@ rifle) are eased, inflicting 6 points of damage. Moves a short distance or power jumps up to a very long distance once every other round or up to 72 km/h (45 mph) on extended trips. -###### Mech, interceptor [4 (12)]{.float-end}[](#vehicle-mech-interceptor "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-interceptor .og-tab-sub} +###### Mech, interceptor [4 (12)]{.float-end} [#](#vehicle-mech-interceptor){.og-h-anchor aria-hidden="true"} {#vehicle-mech-interceptor .og-tab-sub} [(The Stars are Fire, page 102)]{.og-ref} @@ -47825,7 +47825,7 @@ minutes before recharge is required. Some mechs have [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers), defense, or speed, but that doubles the cost. -###### Mech, loader [4 (12)]{.float-end}[](#vehicle-mech-loader "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-loader .og-tab-sub} +###### Mech, loader [4 (12)]{.float-end} [#](#vehicle-mech-loader){.og-h-anchor aria-hidden="true"} {#vehicle-mech-loader .og-tab-sub} [(The Stars are Fire, page 102)]{.og-ref} @@ -47836,9 +47836,9 @@ round. Attacks in the mech (using its loading arms) are hindered, but inflict 10 points of damage. Moves up to a short distance or up to 24 km/h (15 mph) on extended trips. -##### Fantastic Mechs and Tanks[](#science-fiction-mechs-and-tanks-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Mechs and Tanks [#](#science-fiction-mechs-and-tanks-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-fantastic .og-border .og-tech .og-tech-fantastic} -###### Colossal battle mech [6 (18)]{.float-end}[](#vehicle-colossal-battle-mech "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-colossal-battle-mech .og-tab-sub} +###### Colossal battle mech [6 (18)]{.float-end} [#](#vehicle-colossal-battle-mech){.og-h-anchor aria-hidden="true"} {#vehicle-colossal-battle-mech .og-tab-sub} [(The Stars are Fire, page 102)]{.og-ref} @@ -47854,9 +47854,9 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Advanced Spacecraft[](#science-fiction-spacecraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-advanced .og-border .og-tech .og-tech-advanced} +##### Advanced Spacecraft [#](#science-fiction-spacecraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-advanced .og-border .og-tech .og-tech-advanced} -###### Microcapsule [2 (6)]{.float-end}[](#vehicle-microcapsule "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule .og-tab-sub} +###### Microcapsule [2 (6)]{.float-end} [#](#vehicle-microcapsule){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47866,7 +47866,7 @@ given area of space, but a microcapsule usually doesn\'t have enough fuel to move between planets. External manipulators allow the pilot to attempt repair and construction tasks without exiting the vehicle. -###### Microcapsule, fighter (dart) [1 (3)]{.float-end}[](#vehicle-microcapsule-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule-fighter .og-tab-sub} +###### Microcapsule, fighter (dart) [1 (3)]{.float-end} [#](#vehicle-microcapsule-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule-fighter .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47875,7 +47875,7 @@ - **Details:** As [microcapsule](#vehicle-microcapsule), but with a laser cannon weapon system capable of targeting another craft. -###### Spacecraft, racer [1 (3)]{.float-end}[](#vehicle-spacecraft-racer "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-racer .og-tab-sub} +###### Spacecraft, racer [1 (3)]{.float-end} [#](#vehicle-spacecraft-racer){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-racer .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47885,7 +47885,7 @@ passenger) in cradles fitted for high-G chemical amelioration, easing all piloting tasks by two steps. Travel times across limited interplanetary distances are halved in a racer. Mostly used for competition or as couriers. -###### Spacecraft, freighter [2 (6)]{.float-end}[](#vehicle-spacecraft-freighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-freighter .og-tab-sub} +###### Spacecraft, freighter [2 (6)]{.float-end} [#](#vehicle-spacecraft-freighter){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-freighter .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47896,7 +47896,7 @@ in direction or combat; all maneuvering and combat tasks are hindered. Able to move interplanetary distances with advanced variable dynamic ion propulsion. Can land and take off from low-gravity moons and dwarf planets. -###### Spaceplane [2 (6)]{.float-end}[](#vehicle-spaceplane "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane .og-tab-sub} +###### Spaceplane [2 (6)]{.float-end} [#](#vehicle-spaceplane){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47906,7 +47906,7 @@ (without boosters), operations and maneuverability in orbit, and reentry and landing on a planetary surface, all without need for massive refurbishment or colossal external network of controllers. -###### Spaceplane, combat (claw) [2 (6)]{.float-end}[](#vehicle-spaceplane-comabt-claw "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane-comabt-claw .og-tab-sub} +###### Spaceplane, combat (claw) [2 (6)]{.float-end} [#](#vehicle-spaceplane-comabt-claw){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane-comabt-claw .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -47923,7 +47923,7 @@ miss) its target. ::: -###### Spacecraft, solar sail [2 (6)]{.float-end}[](#vehicle-spacecraft-solar-sail "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-solar-sail .og-tab-sub} +###### Spacecraft, solar sail [2 (6)]{.float-end} [#](#vehicle-spacecraft-solar-sail){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-solar-sail .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47934,7 +47934,7 @@ extend provisions to last several years or longer. No external power is required; solar power provides the motive force. Usually unable to land or ascend from a planetary surface. -###### Spacecraft, dragonfly class [3 (9)]{.float-end}[](#vehicle-spacecraft-dragonfly-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dragonfly-class .og-tab-sub} +###### Spacecraft, dragonfly class [3 (9)]{.float-end} [#](#vehicle-spacecraft-dragonfly-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dragonfly-class .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47946,7 +47946,7 @@ a bridge, crew quarters, engineering, an impressively large cargo bay, and a bay containing one microcapsule. May have one weapon system. -###### Spacecraft, exploration class [4 (12)]{.float-end}[](#vehicle-spacecraft-exploration-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-exploration-class .og-tab-sub} +###### Spacecraft, exploration class [4 (12)]{.float-end} [#](#vehicle-spacecraft-exploration-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-exploration-class .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47956,7 +47956,7 @@ crew of about twenty-five people. Customized for exploration with extended range-sensing capabilities and onboard biological and geological labs (among others) for in situ analysis. -###### Spacecraft, corvette class [4 (12)]{.float-end}[](#vehicle-spacecraft-corvette-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-corvette-class .og-tab-sub} +###### Spacecraft, corvette class [4 (12)]{.float-end} [#](#vehicle-spacecraft-corvette-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-corvette-class .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47968,7 +47968,7 @@ system in the form of a gauss cannon. Able to move interplanetary distances with advanced variable dynamic ion propulsion. Can land and take off from low-gravity moons and dwarf planets. -###### Spacecraft, destroyer class [5 (15)]{.float-end}[](#vehicle-spacecraft-destroyer-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-destroyer-class .og-tab-sub} +###### Spacecraft, destroyer class [5 (15)]{.float-end} [#](#vehicle-spacecraft-destroyer-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-destroyer-class .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47980,7 +47980,7 @@ to escort larger vessels in a space fleet or battle group and defend them against swarms of smaller attackers. Includes bays for two fireteams of six [microcapsule fighters (darts)](#vehicle-microcapsule-fighter). -###### Spacecraft, dreadnought [5 (15)]{.float-end}[](#vehicle-spacecraft-dreadnought "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dreadnought .og-tab-sub} +###### Spacecraft, dreadnought [5 (15)]{.float-end} [#](#vehicle-spacecraft-dreadnought){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dreadnought .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -47992,7 +47992,7 @@ a space fleet or battle group and defend them against swarms of smaller attackers. Includes bays for a squadron of fifteen darts and a fireteam of three [combat spaceplanes](#vehicle-spaceplane-comabt-claw). -###### Skyhook [6 (18)]{.float-end}[](#vehicle-skyhook "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-skyhook .og-tab-sub} +###### Skyhook [6 (18)]{.float-end} [#](#vehicle-skyhook){.og-h-anchor aria-hidden="true"} {#vehicle-skyhook .og-tab-sub} [(The Stars are Fire, page 109)]{.og-ref} @@ -48003,7 +48003,7 @@ are hooked to the end of the cable as the tether passes, and are then flung into orbit by the station\'s massive rotation. The skyhook can decelerate and safely de-orbit other payloads in the same way. -###### Space elevator [7 (21)]{.float-end}[](#vehicle-space-elevator "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-space-elevator .og-tab-sub} +###### Space elevator [7 (21)]{.float-end} [#](#vehicle-space-elevator){.og-h-anchor aria-hidden="true"} {#vehicle-space-elevator .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48013,9 +48013,9 @@ travel, granting access to and from orbital space. A counterweight space station exists at the far end of the tether in what is essentially geostationary orbit. -##### Fantastic Spacecraft[](#science-fiction-spacecraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-fantastic .og-border .og-tech .og-tech-fantastic} +##### Fantastic Spacecraft [#](#science-fiction-spacecraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-fantastic .og-border .og-tech .og-tech-fantastic} -###### Dagger fighter [1 (3)]{.float-end}[](#vehicle-dagger-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-dagger-fighter .og-tab-sub} +###### Dagger fighter [1 (3)]{.float-end} [#](#vehicle-dagger-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-dagger-fighter .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48025,7 +48025,7 @@ cannot move between stars (though as fantastic craft, can move between planets), and require a larger carrier for FTL movement, such as a [capital class starship](#vehicle-starship-capital-class) with suitable docking bays. -###### Starship, capital class [7 (21)]{.float-end}[](#vehicle-starship-capital-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-capital-class .og-tab-sub} +###### Starship, capital class [7 (21)]{.float-end} [#](#vehicle-starship-capital-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-capital-class .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48036,7 +48036,7 @@ of these are [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). Includes bays for two squadrons of fifteen [dagger fighter](#vehicle-dagger-fighter) starships. -###### Starship, cargo/passenger [2 (6)]{.float-end}[](#vehicle-starship-cargo-passenger "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-cargo-passenger .og-tab-sub} +###### Starship, cargo/passenger [2 (6)]{.float-end} [#](#vehicle-starship-cargo-passenger){.og-h-anchor aria-hidden="true"} {#vehicle-starship-cargo-passenger .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48047,7 +48047,7 @@ these craft are bulky and not meant for quick changes in direction or combat; all maneuvering and combat tasks are hindered. -###### Starship, discovery class [5 (15)]{.float-end}[](#vehicle-starship-discovery-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-discovery-class .og-tab-sub} +###### Starship, discovery class [5 (15)]{.float-end} [#](#vehicle-starship-discovery-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-discovery-class .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48060,7 +48060,7 @@ could be converted for war with sufficient resources, granting it [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). -###### Starship, general purpose [3 (9)]{.float-end}[](#vehicle-starship-general-purpose "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-general-purpose .og-tab-sub} +###### Starship, general purpose [3 (9)]{.float-end} [#](#vehicle-starship-general-purpose){.og-h-anchor aria-hidden="true"} {#vehicle-starship-general-purpose .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48071,7 +48071,7 @@ locations, salvage operations, and/or to act as a tug-craft for larger ships that need assistance. May possess a single weapon system such as a particle cannon. -###### Starship, omega class [10 (30)]{.float-end}[](#vehicle-starship-omega-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-omega-class .og-tab-sub} +###### Starship, omega class [10 (30)]{.float-end} [#](#vehicle-starship-omega-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-omega-class .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48083,7 +48083,7 @@ a planetary surface, possibly destroying it. Includes bays for six squadrons of thirty [dagger fighter](#vehicle-dagger-fighter) starships. -###### Starship, solo fighter [2 (6)]{.float-end}[](#vehicle-starship-solo-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-solo-fighter .og-tab-sub} +###### Starship, solo fighter [2 (6)]{.float-end} [#](#vehicle-starship-solo-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-starship-solo-fighter .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48092,7 +48092,7 @@ - **Details:** A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle capable of FTL travel. -###### Starship, warship class [5 (15)]{.float-end}[](#vehicle-starship-warship-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-warship-class .og-tab-sub} +###### Starship, warship class [5 (15)]{.float-end} [#](#vehicle-starship-warship-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-warship-class .og-tab-sub} [(The Stars are Fire, page 110)]{.og-ref} @@ -48103,7 +48103,7 @@ batteries. Two of these systems are [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). Includes bays for a fireteam of three [dagger fighter](#vehicle-dagger-fighter) starships. -###### Wafercraft, exploration [1 (3)]{.float-end}[](#vehicle-wafercraft-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-wafercraft-exploration .og-tab-sub} +###### Wafercraft, exploration [1 (3)]{.float-end} [#](#vehicle-wafercraft-exploration){.og-h-anchor aria-hidden="true"} {#vehicle-wafercraft-exploration .og-tab-sub} [(The Stars are Fire, page 108)]{.og-ref} @@ -48114,7 +48114,7 @@ wafers contain encrypted personalities (human and/or AI) capable of gathering data on target solar systems after relative travel times of months (but decades in objective time). -##### Stellar Gates[](#science-fiction-stellar-gates "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-stellar-gates .og-border .og-tech .og-tech-fantastic} +##### Stellar Gates [#](#science-fiction-stellar-gates){.og-h-anchor aria-hidden="true"} {#science-fiction-stellar-gates .og-border .og-tech .og-tech-fantastic} [(The Stars are Fire, page 111)]{.og-ref} @@ -48123,7 +48123,7 @@ dating back to mysterious [ancient ultras](#ancient-ultras) or by [post-singularity AIs](#post-singularity-ai). As might be expected, gates have a fantastic [tech rating](#establish-a-technology-rating), no matter how small. -###### Gate, galactic [6 (18)]{.float-end}[](#vehicle-gate-galactic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-galactic .og-tab-sub} +###### Gate, galactic [6 (18)]{.float-end} [#](#vehicle-gate-galactic){.og-h-anchor aria-hidden="true"} {#vehicle-gate-galactic .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48132,7 +48132,7 @@ - **Details:** As [planetary gate](#vehicle-gate-planetery), but six times as large and connects gate structures that lie between locations within a single galaxy. -###### Gate, interdimensional [7 (21)]{.float-end}[](#vehicle-gate-interdimensional "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interdimensional .og-tab-sub} +###### Gate, interdimensional [7 (21)]{.float-end} [#](#vehicle-gate-interdimensional){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interdimensional .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48141,7 +48141,7 @@ - **Details:** As [planetary gate](#vehicle-gate-planetery), but connects gate structures that lie in alternate dimensions. -###### Gate, intergalactic [7 (21)]{.float-end}[](#vehicle-gate-intergalactic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-intergalactic .og-tab-sub} +###### Gate, intergalactic [7 (21)]{.float-end} [#](#vehicle-gate-intergalactic){.og-h-anchor aria-hidden="true"} {#vehicle-gate-intergalactic .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48150,7 +48150,7 @@ - **Details:** As [planetary gate](#vehicle-gate-planetery), but six times as large and connects gate structures that lie between locations in different galaxies across the entire breadth of the universe. -###### Gate, interplanetary [4 (12)]{.float-end}[](#vehicle-gate-interplanetery "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interplanetery .og-tab-sub} +###### Gate, interplanetary [4 (12)]{.float-end} [#](#vehicle-gate-interplanetery){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interplanetery .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48159,7 +48159,7 @@ - **Details:** As [planetary gate](#vehicle-gate-planetery), but twice as large and connects gate structures that lie between locations within a single solar system. -###### Gate, planetary [3 (9)]{.float-end}[](#vehicle-gate-planetery "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-planetery .og-tab-sub} +###### Gate, planetary [3 (9)]{.float-end} [#](#vehicle-gate-planetery){.og-h-anchor aria-hidden="true"} {#vehicle-gate-planetery .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48171,7 +48171,7 @@ travel back to the original gate is possible by initiating a second event horizon, though power reserves usually take several hours or more to build up to support each new wormhole opening. -###### Gate, star [5 (15)]{.float-end}[](#vehicle-gate-star "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-star .og-tab-sub} +###### Gate, star [5 (15)]{.float-end} [#](#vehicle-gate-star){.og-h-anchor aria-hidden="true"} {#vehicle-gate-star .og-tab-sub} [(The Stars are Fire, page 111)]{.og-ref} @@ -48180,7 +48180,7 @@ - **Details:** As [planetary gate](#vehicle-gate-planetery), but four times as large and connects gate structures that lie between locations within a few thousand light-years. -##### Space-Time Vehicles[](#science-fiction-space-time-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-space-time-vehicles .og-border .og-tech .og-tech-fantastic} +##### Space-Time Vehicles [#](#science-fiction-space-time-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-space-time-vehicles .og-border .og-tech .og-tech-fantastic} [(The Stars are Fire, page 112)]{.og-ref} @@ -48188,7 +48188,7 @@ [post-singularity AIs](#post-singularity-ai), and could be treated as [artifacts](#choose-artifacts) with a depletion of 1 in 1d20. -###### Car, temporal/dimensional [7 (21)]{.float-end}[](#vehicle-car-temporal-dimensional "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-temporal-dimensional .og-tab-sub} +###### Car, temporal/dimensional [7 (21)]{.float-end} [#](#vehicle-car-temporal-dimensional){.og-h-anchor aria-hidden="true"} {#vehicle-car-temporal-dimensional .og-tab-sub} [(The Stars are Fire, page 112)]{.og-ref} @@ -48198,7 +48198,7 @@ moving can transition into another preset dimension or time. Enormous power requirements require recharge period of several days between each use. -###### Matrix, temporal [8 (24)]{.float-end}[](#vehicle-matrix-temporal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-matrix-temporal .og-tab-sub} +###### Matrix, temporal [8 (24)]{.float-end} [#](#vehicle-matrix-temporal){.og-h-anchor aria-hidden="true"} {#vehicle-matrix-temporal .og-tab-sub} [(The Stars are Fire, page 112)]{.og-ref} @@ -48209,7 +48209,7 @@ apparent navigation successes by the pilot. Enormous power requirements require recharge period of several days between each use. -##### Vehicles as Artifacts[](#science-fiction-vehicles-as-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicles-as-artifacts .og-border .og-tech .og-tech-fantastic} +##### Vehicles as Artifacts [#](#science-fiction-vehicles-as-artifacts){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicles-as-artifacts .og-border .og-tech .og-tech-fantastic} [(The Stars are Fire, page 113)]{.og-ref} @@ -48220,7 +48220,7 @@ A couple of examples of such artifacts are presented here. -###### Fractal Traveler[](#science-fiction-vehicle-artifact-fractacl-traveler "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-fractacl-traveler .og-tab} +###### Fractal Traveler [#](#science-fiction-vehicle-artifact-fractacl-traveler){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-fractacl-traveler .og-tab} [(The Stars are Fire, page 113)]{.og-ref} @@ -48236,7 +48236,7 @@ - **Depletion:** 1 in 1d6 -###### Gate Ring[](#science-fiction-vehicle-artifact-gate-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-gate-ring .og-tab} +###### Gate Ring [#](#science-fiction-vehicle-artifact-gate-ring){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-gate-ring .og-tab} [(The Stars are Fire, page 113)]{.og-ref} @@ -48254,7 +48254,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Spacecraft[](#science-fiction-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft} +#### Spacecraft [#](#science-fiction-spacecraft){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft} [(The Stars are Fire, page 103)]{.og-ref} @@ -48278,7 +48278,7 @@ planetary landings and ascent with some retrofitting before each planetfall. ::: {.alert .ps-4 .pb-0} -###### Sample Starships[](#science-fiction-sample-starships "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sample-starships} +###### Sample Starships [#](#science-fiction-sample-starships){.og-h-anchor aria-hidden="true"} {#science-fiction-sample-starships} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -48355,7 +48355,7 @@ try to give PCs a way out of immediately dying if they get on the wrong end of a space battle. ::: -##### Traveling the Solar System and Orbital Mechanics[](#traveling-the-solar-system-and-orbital-mechanics "Permalink"){.og-h-anchor aria-hidden="true"} +##### Traveling the Solar System and Orbital Mechanics [#](#traveling-the-solar-system-and-orbital-mechanics){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 104)]{.og-ref} @@ -48372,7 +48372,7 @@ Regardless, the travel times between distant locations bring home one thing: space is big and lonely. -###### Solar System Travel Times[](#science-fiction-solar-system-travel-times "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-solar-system-travel-times} +###### Solar System Travel Times [#](#science-fiction-solar-system-travel-times){.og-h-anchor aria-hidden="true"} {#science-fiction-solar-system-travel-times} [(The Stars are Fire, page 104)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} @@ -48398,7 +48398,7 @@ drive](#science-fiction-spacecraft-drives-advanced). ::: -##### Lightspeed Communication Delay[](#lightspeed-communication-delay "Permalink"){.og-h-anchor aria-hidden="true"} +##### Lightspeed Communication Delay [#](#lightspeed-communication-delay){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 67)]{.og-ref} @@ -48429,7 +48429,7 @@ : Lightspeed Communication Delay ::: -##### Spacecraft Upkeep[](#science-fiction-spacecraft-upkeep "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-upkeep} +##### Spacecraft Upkeep [#](#science-fiction-spacecraft-upkeep){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-upkeep} [(The Stars are Fire, page 103)]{.og-ref} @@ -48448,7 +48448,7 @@ : Spacecraft Upkeep ::: -##### Retrofitting Power and Drives[](#science-fiction-spacecraft-retrofitting-power-and-drives "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-retrofitting-power-and-drives} +##### Retrofitting Power and Drives [#](#science-fiction-spacecraft-retrofitting-power-and-drives){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-retrofitting-power-and-drives} [(The Stars are Fire, page 104)]{.og-ref} @@ -48459,7 +48459,7 @@ their actual level for purposes of level comparison in combat if they are fighting FTL-capable fantastic-rated starships. -###### Contemporary Power[](#science-fiction-spacecraft-power-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-contemporary} +###### Contemporary Power [#](#science-fiction-spacecraft-power-contemporary){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-contemporary} [(The Stars are Fire, page 104)]{.og-ref} @@ -48471,7 +48471,7 @@ power sources for electric power, which can be used for a variety of onboard systems, including powering ion drives. The heart of an RTG is an embedded mass of atomic isotope, such as plutonium-238. -###### Contemporary Drives[](#science-fiction-spacecraft-drives-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-contemporary} +###### Contemporary Drives [#](#science-fiction-spacecraft-drives-contemporary){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-contemporary} [(The Stars are Fire, page 104)]{.og-ref} @@ -48484,7 +48484,7 @@ contemporary ion thruster is VASIMR (Variable Specific Impulse Magnetoplasma Rocket), which could drastically reduce travel times around the solar system, if perfected. -###### Advanced Power[](#science-fiction-spacecraft-power-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-advanced} +###### Advanced Power [#](#science-fiction-spacecraft-power-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-advanced} [(The Stars are Fire, page 105)]{.og-ref} @@ -48492,7 +48492,7 @@ input for much higher-power output. Fuel sources include helium-3 (abundant on the Moon and other locations in the solar system without an atmosphere). -###### Advanced Drives[](#science-fiction-spacecraft-drives-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-advanced} +###### Advanced Drives [#](#science-fiction-spacecraft-drives-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-advanced} [(The Stars are Fire, page 105)]{.og-ref} @@ -48504,7 +48504,7 @@ contemporary ion thruster. A fusion drive does not require the creation of electricity to ionize propellent, but instead directly uses the fusion product as an exhaust to provide thrust. -###### Fantastic Power[](#science-fiction-spacecraft-power-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-fantastic} +###### Fantastic Power [#](#science-fiction-spacecraft-power-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-fantastic} [(The Stars are Fire, page 105)]{.og-ref} @@ -48520,7 +48520,7 @@ This zero-point radiation of the vacuum provides arbitrary (possibly limitless) amounts of energy with no fuel other than the initial resources required to build the generator. -###### Fantastic Drives[](#science-fiction-spacecraft-drives-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-fantastic} +###### Fantastic Drives [#](#science-fiction-spacecraft-drives-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-fantastic} [(The Stars are Fire, page 105)]{.og-ref} @@ -48547,7 +48547,7 @@ may take minutes, other times days or months. For those aboard, relative travel time seems constant at about four solar hours, no matter the distance traveled, or the objective time noted by external observers. -##### Piloting[](#spacecraft-piloting "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting} +##### Piloting [#](#spacecraft-piloting){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting} [(The Stars are Fire, page 44)]{.og-ref} @@ -48560,7 +48560,7 @@ character\'s craft. The PC\'s spacecraft might rock and reel from the hit, but the bulk of the damage was absorbed by the hull or shields, so there\'s no significant damage. -###### Piloting Tasks[](#spacecraft-piloting-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-tasks} +###### Piloting Tasks [#](#spacecraft-piloting-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-tasks} [(The Stars are Fire, page 48)]{.og-ref} @@ -48579,7 +48579,7 @@ : Piloting Tasks ::: -###### Piloting System GM Intrusions[](#spacecraft-piloting-system-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-system-gm-intrusions} +###### Piloting System GM Intrusions [#](#spacecraft-piloting-system-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-system-gm-intrusions} [(The Stars are Fire, page 45)]{.og-ref} @@ -48596,7 +48596,7 @@ : Piloting System GM Intrusions ::: -##### Science and Engineering[](#spacecraft-science-and-engineering "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering} +##### Science and Engineering [#](#spacecraft-science-and-engineering){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering} [(The Stars are Fire, page 45)]{.og-ref} @@ -48604,7 +48604,7 @@ each of which can be crewed by a separate PC. A spacecraft can potentially attempt as many science and engineering tasks each round as stations systems it possesses, if each one is crewed. -###### Science and Engineering Tasks[](#spacecraft-science-and-engineering-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-tasks} +###### Science and Engineering Tasks [#](#spacecraft-science-and-engineering-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-tasks} [(The Stars are Fire, page 49)]{.og-ref} @@ -48623,7 +48623,7 @@ : Science and Engineering Tasks ::: -###### Science and Engineering GM Intrusions[](#spacecraft-science-and-engineering-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-gm-intrusions} +###### Science and Engineering GM Intrusions [#](#spacecraft-science-and-engineering-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-gm-intrusions} [(The Stars are Fire, page 45)]{.og-ref} @@ -48640,7 +48640,7 @@ : Science and Engineering GM Intrusions ::: -##### Weapon System[](#spaceship-weapon-system "Permalink"){.og-h-anchor aria-hidden="true"} {#spaceship-weapon-system} +##### Weapon System [#](#spaceship-weapon-system){.og-h-anchor aria-hidden="true"} {#spaceship-weapon-system} [(The Stars are Fire, page 44)]{.og-ref} @@ -48649,7 +48649,7 @@ in their use, though others may have an [inability](#key-concepts)). A spacecraft can potentially make as many attacks each round as weapon systems it possesses, if each station is crewed. -###### Weapon System Tasks[](#spacecraft-weapon-system-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-tasks} +###### Weapon System Tasks [#](#spacecraft-weapon-system-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-tasks} [(The Stars are Fire, page 48)]{.og-ref} @@ -48668,7 +48668,7 @@ : Weapon System Tasks ::: -###### Weapon System GM Intrusions[](#spacecraft-weapon-system-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-gm-intrusions} +###### Weapon System GM Intrusions [#](#spacecraft-weapon-system-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-gm-intrusions} [(The Stars are Fire, page 44)]{.og-ref} @@ -48686,7 +48686,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional: Command[](#spacecraft-optional-command "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-optional-command} +###### Optional: Command [#](#spacecraft-optional-command){.og-h-anchor aria-hidden="true"} {#spacecraft-optional-command} [(The Stars are Fire, page 45)]{.og-ref} @@ -48711,7 +48711,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Extended Vehicular Combat[](#extended-vehicular-combat "Permalink"){.og-h-anchor aria-hidden="true"} +#### Extended Vehicular Combat [#](#extended-vehicular-combat){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 39)]{.og-ref} @@ -48758,7 +48758,7 @@ Combat](#extended-vehicular-combat-bridge-combat), are as follows. ::: {.alert .ps-4 .pb-0} -##### Base Combat Task Modifiers[](#extended-vehicular-combat-base-combat-task-modifiers "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-base-combat-task-modifiers} +##### Base Combat Task Modifiers [#](#extended-vehicular-combat-base-combat-task-modifiers){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-base-combat-task-modifiers} [(The Stars are Fire, page 40)]{.og-ref} @@ -48783,7 +48783,7 @@ superior system, treat that vehicle as if one level higher than its actual level when figuring attacks or evasion tasks if that specific system is involved. -###### The Superiority of a Well-Crewed Spacecraft[](#the-superiority-of-a-well-crewed-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} +###### The Superiority of a Well-Crewed Spacecraft [#](#the-superiority-of-a-well-crewed-spacecraft){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 42)]{.og-ref} @@ -48796,7 +48796,7 @@ are 2 levels higher than their own. ::: -##### Redline Maneuver[](#extended-vehicular-combat-redline-maneuver "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-redline-maneuver} +##### Redline Maneuver [#](#extended-vehicular-combat-redline-maneuver){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-redline-maneuver} [(The Stars are Fire, page 41)]{.og-ref} @@ -48848,7 +48848,7 @@ **Editor\'s Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\". ::: -##### Bridge Combat[](#extended-vehicular-combat-bridge-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat} +##### Bridge Combat [#](#extended-vehicular-combat-bridge-combat){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat} [(The Stars are Fire, page 43)]{.og-ref} @@ -48882,7 +48882,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Bridge Combat at the Table[](#bridge-combat-at-the-table "Permalink"){.og-h-anchor aria-hidden="true"} +###### Bridge Combat at the Table [#](#bridge-combat-at-the-table){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 46)]{.og-ref} @@ -48915,7 +48915,7 @@ not, how soon they will be close enough to begin attacking, and let the combat flow. ::: -##### Vehicles Fighting Creatures[](#vehicles-fighting-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +##### Vehicles Fighting Creatures [#](#vehicles-fighting-creatures){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 47)]{.og-ref} @@ -48936,7 +48936,7 @@ knocks the character one step down [the damage track](#the-damage-track). Even if the character succeeds on their defense roll, they still take 5 points of damage. -##### Salvage from a Spacecraft[](#salvage-from-a-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} +##### Salvage from a Spacecraft [#](#salvage-from-a-spacecraft){.og-h-anchor aria-hidden="true"} [(The Stars are Fire, page 56)]{.og-ref} @@ -48966,10 +48966,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Science Fiction Artifacts[](#science-fiction-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Science Fiction Artifacts [#](#science-fiction-artifacts){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Science Fiction Artifacts[](#choose-science-fiction-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-artifacts .og-h-small .og-border} +##### Quick Reference: Science Fiction Artifacts [#](#choose-science-fiction-artifacts){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-artifacts .og-h-small .og-border} - [Amber Casement](#science-fiction-artifact-amber-casement) [(275)]{.og-ref} - [Dimensional Modulator](#science-fiction-artifact-dimensional-modulator) [(SF, 89)]{.og-ref} @@ -48996,7 +48996,7 @@ items that aren\'t yet widely available. In a galactic setting, for example, it\'s easy to imagine that innovations or specialized items might not have spread everywhere. -###### Amber Casement[](#science-fiction-artifact-amber-casement "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-amber-casement .og-tab} +###### Amber Casement [#](#science-fiction-artifact-amber-casement){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-amber-casement .og-tab} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -49009,7 +49009,7 @@ - **Depletion:** 1--4 in 1d6 -###### Dimensional Modulator[](#science-fiction-artifact-dimensional-modulator "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-dimensional-modulator .og-tab} +###### Dimensional Modulator [#](#science-fiction-artifact-dimensional-modulator){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-dimensional-modulator .og-tab} [(The Stars are Fire, page 89)]{.og-ref} @@ -49025,7 +49025,7 @@ - **Depletion:** 1 in 1d10 -###### Metabolic Prod[](#science-fiction-artifact-metabolic-prod "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolic-prod .og-tab} +###### Metabolic Prod [#](#science-fiction-artifact-metabolic-prod){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolic-prod .og-tab} [(The Stars are Fire, page 89)]{.og-ref} @@ -49047,7 +49047,7 @@ - **Depletion:** 1 in 1d20 -###### Metabolism Bud[](#science-fiction-artifact-metabolism-bud "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolism-bud .og-tab} +###### Metabolism Bud [#](#science-fiction-artifact-metabolism-bud){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolism-bud .og-tab} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -49061,7 +49061,7 @@ - **Depletion:** --- -###### Mind Imager[](#science-fiction-artifact-mind-imager "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-mind-imager .og-tab} +###### Mind Imager [#](#science-fiction-artifact-mind-imager){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-mind-imager .og-tab} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -49074,7 +49074,7 @@ - **Depletion:** 1 in 1d20 -###### Probability Regulator[](#science-fiction-artifact-probability-regulator "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-probability-regulator .og-tab} +###### Probability Regulator [#](#science-fiction-artifact-probability-regulator){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-probability-regulator .og-tab} [(The Stars are Fire, page 89)]{.og-ref} @@ -49090,7 +49090,7 @@ - **Depletion:** 1 × task difficulty in 1d20 -###### Psychic Crystal[](#science-fiction-artifact-psychic-crystal "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-psychic-crystal .og-tab} +###### Psychic Crystal [#](#science-fiction-artifact-psychic-crystal){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-psychic-crystal .og-tab} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -49104,7 +49104,7 @@ - **Depletion:** 1 in 1d10 -###### Repair Sphere[](#science-fiction-artifact-repair-sphere "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-repair-sphere .og-tab} +###### Repair Sphere [#](#science-fiction-artifact-repair-sphere){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-repair-sphere .og-tab} [(Cypher System Rulebook, page 275)]{.og-ref} @@ -49122,7 +49122,7 @@ - **Depletion:** 1 in 1d100 -###### Steorraform[](#science-fiction-artifact-steorraform "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-steorraform .og-tab} +###### Steorraform [#](#science-fiction-artifact-steorraform){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-steorraform .og-tab} [(The Stars are Fire, page 90)]{.og-ref} @@ -49139,7 +49139,7 @@ - **Depletion:** 1 × number of previous uses in 1d20 ::: {.alert .ps-4 .pb-0} -##### Science Fiction Artifact Weapons[](#science-fiction-artifacts-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifacts-weapons} +##### Science Fiction Artifact Weapons [#](#science-fiction-artifacts-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-artifacts-weapons} [(The Stars are Fire, page 90)]{.og-ref} @@ -49150,7 +49150,7 @@ that their training doesn\'t match up with a particular designation. With artifact weapons living outside the regular weapon categories, anyone can use an artifact weapon. -###### Alpha Beam Projector[](#science-fiction-artifact-alpha-beam-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-alpha-beam-projector .og-tab} +###### Alpha Beam Projector [#](#science-fiction-artifact-alpha-beam-projector){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-alpha-beam-projector .og-tab} [(The Stars are Fire, page 90)]{.og-ref} @@ -49167,7 +49167,7 @@ - **Depletion:** 1 in 1d20 -###### Carbonizer[](#science-fiction-artifact-carbonizer "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-carbonizer .og-tab} +###### Carbonizer [#](#science-fiction-artifact-carbonizer){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-carbonizer .og-tab} [(The Stars are Fire, page 90)]{.og-ref} @@ -49181,7 +49181,7 @@ - **Depletion:** 1 in 1d20 -###### Death Ray[](#science-fiction-artifact-death-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-death-ray .og-tab} +###### Death Ray [#](#science-fiction-artifact-death-ray){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-death-ray .og-tab} [(The Stars are Fire, page 91)]{.og-ref} @@ -49195,7 +49195,7 @@ - **Depletion:** 1 in 1d20 -###### Disintegration Beamer[](#science-fiction-artifact-disintegration-beamer "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-disintegration-beamer .og-tab} +###### Disintegration Beamer [#](#science-fiction-artifact-disintegration-beamer){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-disintegration-beamer .og-tab} [(The Stars are Fire, page 91)]{.og-ref} @@ -49211,7 +49211,7 @@ - **Depletion:** 1 in 1d20 -###### Empathic Ray[](#science-fiction-artifact-empathic-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-empathic-ray .og-tab} +###### Empathic Ray [#](#science-fiction-artifact-empathic-ray){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-empathic-ray .og-tab} [(The Stars are Fire, page 91)]{.og-ref} @@ -49231,9 +49231,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Science Fiction Creatures[](#science-fiction-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +#### Science Fiction Creatures [#](#science-fiction-creatures){.og-h-anchor aria-hidden="true"} -#### Basic Creatures and NPCs for a Science-Fiction Game[](#basic-creatures-and-npcs-for-a-science-fiction-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-science-fiction-game .og-h-small} +#### Basic Creatures and NPCs for a Science-Fiction Game [#](#basic-creatures-and-npcs-for-a-science-fiction-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-science-fiction-game .og-h-small} [(Cypher System Rulebook, page 272)]{.og-ref} @@ -49252,7 +49252,7 @@ : level 2; health 8 ::: -##### Science Fiction Creatures and NPCs by Level and Tech[](#science-fiction-creatures-and-npcs-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-creatures-and-npcs-by-level .og-h-small} +##### Science Fiction Creatures and NPCs by Level and Tech [#](#science-fiction-creatures-and-npcs-by-level){.og-h-anchor aria-hidden="true"} {#science-fiction-creatures-and-npcs-by-level .og-h-small} [(The Stars are Fire, page 114)]{.og-ref} @@ -49300,7 +49300,7 @@ ### [Chapter 16]{.og-chap} Horror ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Horror[](#choose-horror "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-horror .og-h-small .og-border} +#### Quick Reference: Horror [#](#choose-horror){.og-h-anchor aria-hidden="true"} {#choose-horror .og-h-small .og-border} - [Horror Character Options](#horror-character-options) [(280)]{.og-ref} - [Consent](#horror-rules-consent) [(281)]{.og-ref} @@ -49354,7 +49354,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Horror Character Options[](#horror-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Horror Character Options [#](#horror-character-options){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 280)]{.og-ref} @@ -49362,7 +49362,7 @@ horror setting are the same as in a [modern](#chapter-14-modern) setting. ::: {.alert .ps-4 .pb-0} -##### Horror Foci[](#horror-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Horror Foci [#](#horror-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -49425,7 +49425,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Consent[](#horror-rules-consent "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-consent} +#### Consent [#](#horror-rules-consent){.og-h-anchor aria-hidden="true"} {#horror-rules-consent} [(Cypher System Rulebook, page 281)]{.og-ref} @@ -49458,7 +49458,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Horror Rules[](#horror-rules "Permalink"){.og-h-anchor aria-hidden="true"} +#### Horror Rules [#](#horror-rules){.og-h-anchor aria-hidden="true"} [(Stay Alive!, page 84)]{.og-ref} @@ -49482,7 +49482,7 @@ this section is titled *Encyclopedia of Horror Mechanics*. ::: -##### General Horror GM Intrusions[](#horror-rules-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-gm-intrusions} +##### General Horror GM Intrusions [#](#horror-rules-gm-intrusions){.og-h-anchor aria-hidden="true"} {#horror-rules-gm-intrusions} [(Stay Alive!, page 85)]{.og-ref} @@ -49499,7 +49499,7 @@ - A dramatic and/or ridiculous amount of blood and gore from something that just got killed splashes on a character, blinding them until they take an action to wipe their eyes clean. -##### Bad Penny[](#horror-rules-bad-penny "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-bad-penny} +##### Bad Penny [#](#horror-rules-bad-penny){.og-h-anchor aria-hidden="true"} {#horror-rules-bad-penny} [(Stay Alive!, page 84)]{.og-ref} @@ -49518,7 +49518,7 @@ earlier just as he gets hit by an oncoming train, and his severed hand---wearing the ring---lands at their feet. Even if the PCs go to a remote area with no people, one of them might suddenly vomit up their lunch---and the haunted ring. -##### Character Posse[](#horror-rules-character-posse "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-character-posse} +##### Character Posse [#](#horror-rules-character-posse){.og-h-anchor aria-hidden="true"} {#horror-rules-character-posse} [(Stay Alive!, page 85)]{.og-ref} @@ -49536,7 +49536,7 @@ Foot](#ability-fleet-of-foot){.og-ability}) but one or zero abilities that have durations or require special actions (like [Anecdote](#ability-anecdote){.og-ability} and [Muscles of Iron](#ability-muscles-of-iron){.og-ability}). -##### Dead All Along[](#horror-rules-dead-all-along "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-dead-all-along} +##### Dead All Along [#](#horror-rules-dead-all-along){.og-h-anchor aria-hidden="true"} {#horror-rules-dead-all-along} [(Stay Alive!, page 86)]{.og-ref} @@ -49558,7 +49558,7 @@ Helpers](#horror-rules-ghostly-helpers) module. ::: -##### Fragility[](#horror-rules-fragility "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-fragility} +##### Fragility [#](#horror-rules-fragility){.og-h-anchor aria-hidden="true"} {#horror-rules-fragility} [(Stay Alive!, page 87)]{.og-ref}[(Rust and Redemption, page 74)]{.og-ref} @@ -49580,7 +49580,7 @@ keeps them physically humble. ::: -##### Ghostly Helpers[](#horror-rules-fragility "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-ghostly-helpers} +##### Ghostly Helpers [#](#horror-rules-fragility){.og-h-anchor aria-hidden="true"} {#horror-rules-ghostly-helpers} [(Stay Alive!, page 87)]{.og-ref} @@ -49608,7 +49608,7 @@ guilty artificial intelligence, a sentient weapon with a grudge, a cultist with conflicting loyalties, and so on. ::: -##### Hallucination Reset[](#horror-rules-hallucination-reset "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-hallucination-reset} +##### Hallucination Reset [#](#horror-rules-hallucination-reset){.og-h-anchor aria-hidden="true"} {#horror-rules-hallucination-reset} [(Stay Alive!, page 88)]{.og-ref} @@ -49644,7 +49644,7 @@ won\'t know if they should act on their \"future memories\" of these events or ignore them as falsehoods. ::: -##### Horror Mode[](#horror-rules-horror-mode "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-horror-mode} +##### Horror Mode [#](#horror-rules-horror-mode){.og-h-anchor aria-hidden="true"} {#horror-rules-horror-mode} [(Cypher System Rulebook, page 283)]{.og-ref}[(Stay Alive!, page 89)]{.og-ref} @@ -49664,7 +49664,7 @@ As the intrusion range changes with each escalation, the GM should announce this to the players. The feeling of rising tension should be dramatic and overt. -###### Escalation Rate[](#horror-escalation-rate "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-escalation-rate} +###### Escalation Rate [#](#horror-escalation-rate){.og-h-anchor aria-hidden="true"} {#horror-escalation-rate} [(Cypher System Rulebook, page 283)]{.og-ref}[(Stay Alive!, page 89)]{.og-ref} @@ -49707,7 +49707,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Using GM Intrusions in Horror Mode[](#using-gm-intrusions-in-horror-mode "Permalink"){.og-h-anchor aria-hidden="true"} +###### Using GM Intrusions in Horror Mode [#](#using-gm-intrusions-in-horror-mode){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 284)]{.og-ref} @@ -49743,7 +49743,7 @@ should be based on the situation. ::: -##### Hysteria[](#horror-rules-hysteria "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-hysteria} +##### Hysteria [#](#horror-rules-hysteria){.og-h-anchor aria-hidden="true"} {#horror-rules-hysteria} [(Stay Alive!, page 90)]{.og-ref} @@ -49765,7 +49765,7 @@ the PCs or the sudden appearance of something dangerous. ::: -##### Instant Panic[](#horror-rules-instant-panic "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-instant-panic} +##### Instant Panic [#](#horror-rules-instant-panic){.og-h-anchor aria-hidden="true"} {#horror-rules-instant-panic} [(Stay Alive!, page 90)]{.og-ref} @@ -49782,7 +49782,7 @@ one ghoul eating a dead person could trigger another panic reaction. Even if a character has gotten over their initial panic, the GM can prompt it again as an intrusion if the circumstances warrant it. -##### Ironman[](#horror-rules-ironman "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-ironman} +##### Ironman [#](#horror-rules-ironman){.og-h-anchor aria-hidden="true"} {#horror-rules-ironman} [(Stay Alive!, page 91)]{.og-ref}[(Rust and Redemption, page 74)]{.og-ref} @@ -49806,7 +49806,7 @@ players to this hardcore optional rule. ::: -##### Last Survivor[](#horror-rules-last-survivor "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-last-survivor} +##### Last Survivor [#](#horror-rules-last-survivor){.og-h-anchor aria-hidden="true"} {#horror-rules-last-survivor} [(Stay Alive!, page 91)]{.og-ref} @@ -49837,7 +49837,7 @@ everyone else has already been the last survivor), the last survivor can pass the token to the GM in exchange for their character getting 1 XP. Once this happens, the last survivor token is removed from the game. -##### Madness[](#horror-rules-madness "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-madness} +##### Madness [#](#horror-rules-madness){.og-h-anchor aria-hidden="true"} {#horror-rules-madness} [(Cypher System Rulebook, page 294)]{.og-ref}[(Stay Alive!, page 92)]{.og-ref} @@ -49874,7 +49874,7 @@ who has lost their mind, they might have a difficulty of 1, 2, or even higher. Now the character must make rolls to do even those simple things. -##### Mind Control[](#horror-rules-mind-control "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-mind-control} +##### Mind Control [#](#horror-rules-mind-control){.og-h-anchor aria-hidden="true"} {#horror-rules-mind-control} [(Godforsaken, page 67)]{.og-ref} @@ -49915,7 +49915,7 @@ uncomfortable. See the section on [consent](#horror-rules-consent). ::: -##### Perilous Venture[](#horror-rules-perilous-venture "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-perilous-venture} +##### Perilous Venture [#](#horror-rules-perilous-venture){.og-h-anchor aria-hidden="true"} {#horror-rules-perilous-venture} [(Stay Alive!, page 92)]{.og-ref} @@ -49967,7 +49967,7 @@ for a more complex version of [chases](#movement-chase) or escapes. ::: -##### Poor Choices[](#horror-rules-poor-choices "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices} +##### Poor Choices [#](#horror-rules-poor-choices){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices} [(Stay Alive!, page 94)]{.og-ref} @@ -49993,7 +49993,7 @@ intrusion, but they should consider accepting the intrusion for the sake of the story, and because they\'ll need the XP later. -###### Poor Choices GM Intrusions[](#horror-rules-poor-choices-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices-gm-intrusions} +###### Poor Choices GM Intrusions [#](#horror-rules-poor-choices-gm-intrusions){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices-gm-intrusions} [(Stay Alive!, page 96)]{.og-ref} @@ -50049,7 +50049,7 @@ - A character imitates or makes fun of a creepy doll or statue. - A character tries to help a child who has no reason for being there. -##### Possession[](#horror-rules-possession "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-possession} +##### Possession [#](#horror-rules-possession){.og-h-anchor aria-hidden="true"} {#horror-rules-possession} [(Godforsaken, page 69]{.og-ref}[Stay Alive!, page 95)]{.og-ref} @@ -50082,7 +50082,7 @@ See the section on [consent](#horror-rules-consent). ::: -##### Secret Twist[](#horror-rules-secret-twist "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-secret-twist} +##### Secret Twist [#](#horror-rules-secret-twist){.og-h-anchor aria-hidden="true"} {#horror-rules-secret-twist} [(Stay Alive!, page 97)]{.og-ref} @@ -50129,7 +50129,7 @@ separate notes about what the original and the duplicate know. ::: -##### Serious Injuries and Conditions[](#horror-rules-serious-injuries-and-conditions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-serious-injuries-and-conditions} +##### Serious Injuries and Conditions [#](#horror-rules-serious-injuries-and-conditions){.og-h-anchor aria-hidden="true"} {#horror-rules-serious-injuries-and-conditions} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50184,7 +50184,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Removing Conditions[](#removing-conditions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Removing Conditions [#](#removing-conditions){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50214,7 +50214,7 @@ Trauma)](#arc-recover-from-a-wound-or-trauma) or [Develop Coping Strategies](#arc-develop-coping-strategies) character arcs. -###### Injury and Disability[](#injury-and-disability "Permalink"){.og-h-anchor aria-hidden="true"} +###### Injury and Disability [#](#injury-and-disability){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50232,7 +50232,7 @@ lupus---are probably best realized through the occasional [GM intrusion](#gm-intrusion) instead. ::: -##### Shock[](#horror-rules-shock "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-shock} +##### Shock [#](#horror-rules-shock){.og-h-anchor aria-hidden="true"} {#horror-rules-shock} [(Stay Alive!, page 98)]{.og-ref} @@ -50253,7 +50253,7 @@ level of the defense task. This indicates an overall toll that numerous shocks and horrors can have on a person. You might have a situation where a character literally dies of fright. -###### Shock Levels[](#horror-rules-shock-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-shock-levels} +###### Shock Levels [#](#horror-rules-shock-levels){.og-h-anchor aria-hidden="true"} {#horror-rules-shock-levels} [(Stay Alive!, page 99)]{.og-ref} @@ -50274,10 +50274,10 @@ : Shock Levels ::: -##### Stress[](#horror-rules-stress "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress} +##### Stress [#](#horror-rules-stress){.og-h-anchor aria-hidden="true"} {#horror-rules-stress} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Stress[](#choose-stress "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-stress .og-h-small .og-border} +###### Quick Reference: Stress [#](#choose-stress){.og-h-anchor aria-hidden="true"} {#choose-stress .og-h-small .og-border} - [Stress Points](#horror-rules-stress-points) [(OG-CSRD)]{.og-ref .og-ref-og} - [Stress Levels](#horror-rules-stress-levels) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -50313,7 +50313,7 @@ Archives](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){.og-icon .og-mcg}. ::: -###### Stress Points[](#horror-rules-stress-points "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-points} +###### Stress Points [#](#horror-rules-stress-points){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-points} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50369,7 +50369,7 @@ them to better resist, manage, relieve, or even use [Stress](#horror-rules-stress) productively. ::: -###### Stress Levels[](#horror-rules-stress-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-levels} +###### Stress Levels [#](#horror-rules-stress-levels){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-levels} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50403,7 +50403,7 @@ [supernatural](#horror-rules-stress-supernatural) forces, or a horrific transformation. ::: -###### Stress Relief[](#horror-rules-stress-relief "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-relief} +###### Stress Relief [#](#horror-rules-stress-relief){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-relief} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50431,7 +50431,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Stress as Damage[](#horror-rules-stress-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage} +###### Optional Rule: Stress as Damage [#](#horror-rules-stress-damage){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50455,7 +50455,7 @@ : Stress Points as Damage ::: -###### Stress as Damage: Armor[](#horror-rules-stress-damage-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-armor} +###### Stress as Damage: Armor [#](#horror-rules-stress-damage-armor){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-armor} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50478,7 +50478,7 @@ [Warriors](#type-warrior) can choose this ability at tier 2. [Explorers](#type-explorer) and PCs with [combat flavor](#flavor-combat) can choose it at tier 3. -###### Stress as Damage: Hazards[](#horror-rules-stress-damage-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-hazards} +###### Stress as Damage: Hazards [#](#horror-rules-stress-damage-hazards){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-hazards} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50505,7 +50505,7 @@ ::: ::: -###### Stress and the Supernatural[](#horror-rules-stress-supernatural "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-supernatural} +###### Stress and the Supernatural [#](#horror-rules-stress-supernatural){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-supernatural} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50578,7 +50578,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Ability Category: Stress[](#horror-rules-stress-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities} +###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -50760,7 +50760,7 @@ always kind, and can be a source of [Stress](horror-rules-stress). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} ::: -##### Unease[](#horror-rules-unease "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-unease} +##### Unease [#](#horror-rules-unease){.og-h-anchor aria-hidden="true"} {#horror-rules-unease} [(Stay Alive!, page 99)]{.og-ref} @@ -50792,7 +50792,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers){.og-h-anchor aria-hidden="true"} [(Stay Alive!, page 119)]{.og-ref} @@ -50813,7 +50813,7 @@ ::: row ::: {.col .col-md-6} -###### Alien Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-alien} +###### Alien Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-alien){.og-h-anchor aria-hidden="true"} {#horror-cyphers-alien} [(Stay Alive!, page 119)]{.og-ref} @@ -50834,7 +50834,7 @@ : Alien Cyphers Table ::: -###### Body Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-body-horror "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-body-horror} +###### Body Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-body-horror){.og-h-anchor aria-hidden="true"} {#horror-cyphers-body-horror} [(Stay Alive!, page 119)]{.og-ref} @@ -50855,7 +50855,7 @@ : Body Horror Cyphers Table ::: -###### Classic Monster Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-classic-monster "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-classic-monster} +###### Classic Monster Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-classic-monster){.og-h-anchor aria-hidden="true"} {#horror-cyphers-classic-monster} [(Stay Alive!, page 119)]{.og-ref} @@ -50880,7 +50880,7 @@ : Classic Monster Cyphers Table ::: -###### Dark Magic Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-dark-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-dark-magic} +###### Dark Magic Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-dark-magic){.og-h-anchor aria-hidden="true"} {#horror-cyphers-dark-magic} [(Stay Alive!, page 120)]{.og-ref} @@ -50897,7 +50897,7 @@ : Dark Magic Cyphers Table ::: -###### Demon Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-demon} +###### Demon Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-demon){.og-h-anchor aria-hidden="true"} {#horror-cyphers-demon} [(Stay Alive!, page 120)]{.og-ref} @@ -50914,7 +50914,7 @@ : Demon Cyphers Table ::: -###### Ghost Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-ghost} +###### Ghost Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-ghost){.og-h-anchor aria-hidden="true"} {#horror-cyphers-ghost} [(Stay Alive!, page 120)]{.og-ref} @@ -50927,7 +50927,7 @@ : Ghost Cyphers Table ::: -###### Lovecraftian Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-lovecraftian "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-lovecraftian} +###### Lovecraftian Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-lovecraftian){.og-h-anchor aria-hidden="true"} {#horror-cyphers-lovecraftian} [(Stay Alive!, page 120)]{.og-ref} @@ -50951,7 +50951,7 @@ ::: ::: {.col .col-md-6} -###### Mummy Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-mummy "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-mummy} +###### Mummy Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-mummy){.og-h-anchor aria-hidden="true"} {#horror-cyphers-mummy} [(Stay Alive!, page 120)]{.og-ref} @@ -50966,7 +50966,7 @@ : Mummy Cyphers Table ::: -###### Science Gone Wrong Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-science-gone-wrong "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-science-gone-wrong} +###### Science Gone Wrong Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-science-gone-wrong){.og-h-anchor aria-hidden="true"} {#horror-cyphers-science-gone-wrong} [(Stay Alive!, page 120)]{.og-ref} @@ -50997,7 +50997,7 @@ : Science Gone Wrong Cyphers Table ::: -###### Undead Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-undead "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-undead} +###### Undead Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-undead){.og-h-anchor aria-hidden="true"} {#horror-cyphers-undead} [(Stay Alive!, page 120)]{.og-ref} @@ -51018,7 +51018,7 @@ : Undead Cyphers Table ::: -###### Vampire Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-vampire "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-vampire} +###### Vampire Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-vampire){.og-h-anchor aria-hidden="true"} {#horror-cyphers-vampire} [(Stay Alive!, page 120)]{.og-ref} @@ -51032,7 +51032,7 @@ : Vampire Cyphers Table ::: -###### Werewolf Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-werewolf "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-werewolf} +###### Werewolf Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-werewolf){.og-h-anchor aria-hidden="true"} {#horror-cyphers-werewolf} [(Stay Alive!, page 120)]{.og-ref} @@ -51047,7 +51047,7 @@ : Werewolf Cyphers Table ::: -###### Zombie Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-zombie} +###### Zombie Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-zombie){.og-h-anchor aria-hidden="true"} {#horror-cyphers-zombie} [(Stay Alive!, page 120)]{.og-ref} @@ -51063,9 +51063,9 @@ ::: ::: -##### Horror Cyphers by Alphabetical Order[](#horror-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-by-alphabetical-order .og-border} +##### Horror Cyphers by Alphabetical Order [#](#horror-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#horror-cyphers-by-alphabetical-order .og-border} -###### Anathema Siren[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cypher-anathema-siren "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cypher-anathema-siren .og-h-h6-icon} +###### Anathema Siren[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cypher-anathema-siren){.og-h-anchor aria-hidden="true"} {#horror-cypher-anathema-siren .og-h-h6-icon} [(Stay Alive!, page 121)]{.og-ref} @@ -51100,7 +51100,7 @@ : Anathema Siren Effects ::: -###### Ascendant Brain Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ascendant-brain-vivisector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-brain-vivisector .og-h-h6-icon} +###### Ascendant Brain Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ascendant-brain-vivisector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-brain-vivisector .og-h-h6-icon} [(Stay Alive!, page 121)]{.og-ref} @@ -51124,7 +51124,7 @@ instigating aggressive behavior. ::: -###### Ascendant Flesh Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ascendant-flesh-vivisector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-flesh-vivisector .og-h-h6-icon} +###### Ascendant Flesh Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ascendant-flesh-vivisector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-flesh-vivisector .og-h-h6-icon} [(Stay Alive!, page 121)]{.og-ref} @@ -51143,7 +51143,7 @@ Using this cypher on a beast whose level is too high might end up temporarily transforming it into a human with bestial features. -###### Corrupted Canopic Jar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-corrupted-canopic-jar "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-corrupted-canopic-jar .og-h-h6-icon} +###### Corrupted Canopic Jar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-corrupted-canopic-jar){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-corrupted-canopic-jar .og-h-h6-icon} [(Stay Alive!, page 122)]{.og-ref} @@ -51154,7 +51154,7 @@ - **Effect:** Breaking open the jar (which destroys the preserved organs inside) permanently grants the user an asset (two assets if the cypher level is 6 or higher) on all attacks and defenses against mummies within short range. -###### Decapitative Longevity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-decapitative-longevity "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-decapitative-longevity .og-h-h6-icon} +###### Decapitative Longevity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-decapitative-longevity){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-decapitative-longevity .og-h-h6-icon} [(Stay Alive!, page 122)]{.og-ref} @@ -51175,7 +51175,7 @@ When using a decapitative longevity cypher to bring a head back to life, it can be left attached to the inert body, or someone can carefully sever the head from the body, which doesn\'t harm the head. -###### Ghost Detector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ghost-detector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-detector .og-h-h6-icon} +###### Ghost Detector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ghost-detector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-detector .og-h-h6-icon} [(Stay Alive!, page 122)]{.og-ref} @@ -51189,7 +51189,7 @@ becomes somewhat visible (hindering its stealth attempts by one step). The cypher remains active for ten minutes per cypher level. -###### Ghost Trap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ghost-trap "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-trap .og-h-h6-icon} +###### Ghost Trap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ghost-trap){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-trap .og-h-h6-icon} [(Stay Alive!, page 123)]{.og-ref} @@ -51206,7 +51206,7 @@ Ghosts in a trap can be permanently stored in a ghost vault. -###### Homunculus Flask[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-homunculus-flask "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-homunculus-flask .og-h-h6-icon} +###### Homunculus Flask[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-homunculus-flask){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-homunculus-flask .og-h-h6-icon} [(Stay Alive!, page 123)]{.og-ref} @@ -51227,7 +51227,7 @@ : level 2; alchemy, all defenses, and stealth as level 3 ::: -###### Horrific Arm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-arm "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-arm .og-h-h6-icon} +###### Horrific Arm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-arm){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-arm .og-h-h6-icon} [(Stay Alive!, page 123)]{.og-ref} @@ -51243,7 +51243,7 @@ can take 6 points of damage directed at it before it becomes nonfunctional). The arm lasts for one day per cypher level. -###### Horrific Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-eye "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-eye .og-h-h6-icon} +###### Horrific Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-eye){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-eye .og-h-h6-icon} [(Stay Alive!, page 123)]{.og-ref} @@ -51258,7 +51258,7 @@ corners surreptitiously. Damage to the eye does not affect the user (the eye can take 1 point of damage directed at it before it becomes nonfunctional). The eye lasts for one day per cypher level. -###### Horrific Face[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-face "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-face .og-h-h6-icon} +###### Horrific Face[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-face){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-face .og-h-h6-icon} [(Stay Alive!, page 124)]{.og-ref} @@ -51275,7 +51275,7 @@ people react with disgust to a creature with a visible extra face, hindering all interaction tasks. The face lasts for one day per cypher level (two days if the cypher is level 6 or higher). -###### Horrific Integrated Weapon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-integrated-weapon "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-integrated-weapon .og-h-h6-icon} +###### Horrific Integrated Weapon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-integrated-weapon){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-integrated-weapon .og-h-h6-icon} [(Stay Alive!, page 124)]{.og-ref} @@ -51302,7 +51302,7 @@ : Horrific Integrated Weapon Effects ::: -###### Horrific Orifice[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-orifice "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-orifice .og-h-h6-icon} +###### Horrific Orifice[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-orifice){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-orifice .og-h-h6-icon} [(Stay Alive!, page 124)]{.og-ref} @@ -51321,7 +51321,7 @@ control their mind by inserting data devices into the orifice. ::: -###### Humanity Tester[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-humanity-tester "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-humanity-tester .og-h-h6-icon} +###### Humanity Tester[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-humanity-tester){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-humanity-tester .og-h-h6-icon} [(Stay Alive!, page 124)]{.og-ref} @@ -51340,7 +51340,7 @@ kind of fake. ::: -###### Insanity Suppressor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-insanity-suppressor "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-insanity-suppressor .og-h-h6-icon} +###### Insanity Suppressor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-insanity-suppressor){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-insanity-suppressor .og-h-h6-icon} [(Stay Alive!, page 125)]{.og-ref} @@ -51354,7 +51354,7 @@ creature must make a level 1 Intellect defense roll to prolong the effect; failure means relapse. The roll is hindered by one step for each day that has passed since the cypher was used. -###### Invisibility Revealer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-invisibility-revealer "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-revealer .og-h-h6-icon} +###### Invisibility Revealer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-invisibility-revealer){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-revealer .og-h-h6-icon} [(Stay Alive!, page 125)]{.og-ref} @@ -51366,7 +51366,7 @@ targeted point for one round per cypher level. Affected invisible creatures remain visible if they move outside the area, and those outside the area become visible if they enter the area. -###### Invisibility Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-invisibility-serum "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-serum .og-h-h6-icon} +###### Invisibility Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-invisibility-serum){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-serum .og-h-h6-icon} [(Stay Alive!, page 125)]{.og-ref} @@ -51386,7 +51386,7 @@ The serum has detrimental effects on the mind. Each minute it is in effect, the user takes 2 points of Intellect damage. Many users have become \"stuck\" in the invisible state and eventually go mad as a result. -###### Mind Swapper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-mind-swapper "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-mind-swapper .og-h-h6-icon} +###### Mind Swapper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-mind-swapper){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-mind-swapper .og-h-h6-icon} [(Stay Alive!, page 125)]{.og-ref} @@ -51407,7 +51407,7 @@ trouble in the user\'s body. ::: -###### Primitive Doppelganger[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-primitive-doppelganger "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-primitive-doppelganger .og-h-h6-icon} +###### Primitive Doppelganger[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-primitive-doppelganger){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-primitive-doppelganger .og-h-h6-icon} [(Stay Alive!, page 126)]{.og-ref} @@ -51426,7 +51426,7 @@ entirely. It may or may not have scars, tattoos, or other non-genetic features of the original. ::: -###### Reanimator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-reanimator "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-reanimator .og-h-h6-icon} +###### Reanimator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-reanimator){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-reanimator .og-h-h6-icon} [(Stay Alive!, page 126)]{.og-ref} @@ -51438,7 +51438,7 @@ not under the user\'s control. This reanimation process takes a few minutes (a few rounds if the cypher is level 4 or higher, or one round if level 6 or higher). -###### Revenant Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-revenant-serum "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-revenant-serum .og-h-h6-icon} +###### Revenant Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-revenant-serum){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-revenant-serum .og-h-h6-icon} [(Stay Alive!, page 126)]{.og-ref} @@ -51457,7 +51457,7 @@ roll](#recovery-rolls)). The revenant remains in this active state for one hour per cypher level, after which it dies again and cannot be reanimated with this cypher. -###### Silgarho Infusion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-silgarho-infusion "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-silgarho-infusion .og-h-h6-icon} +###### Silgarho Infusion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-silgarho-infusion){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-silgarho-infusion .og-h-h6-icon} [(Stay Alive!, page 126)]{.og-ref} @@ -51481,7 +51481,7 @@ turns skin purple or purple-grey. ::: -###### Unphantomed Limb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-unphantomed-limb "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-unphantomed-limb .og-h-h6-icon} +###### Unphantomed Limb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-unphantomed-limb){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-unphantomed-limb .og-h-h6-icon} [(Stay Alive!, page 127)]{.og-ref} @@ -51497,7 +51497,7 @@ limb is an Intellect task, and to apply Effort, the user must spend points from their Intellect Pool. Damage to the limb affects the user as if the attack were on the user\'s body. The limb lasts for one day per cypher level. -###### Visage Scrutinizer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-visage-scrutinizer "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-visage-scrutinizer .og-h-h6-icon} +###### Visage Scrutinizer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-visage-scrutinizer){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-visage-scrutinizer .og-h-h6-icon} [(Stay Alive!, page 127)]{.og-ref} @@ -51511,7 +51511,7 @@ automatically sees through it if the disguise\'s level is lower than the cypher\'s level. The cypher lasts for one hour. -###### Wolfsbane Potion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-wolfsbane-potion "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-wolfsbane-potion .og-h-h6-icon} +###### Wolfsbane Potion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-wolfsbane-potion){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-wolfsbane-potion .og-h-h6-icon} [(Stay Alive!, page 127)]{.og-ref} @@ -51529,7 +51529,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Horror Artifacts[](#horror-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Horror Artifacts [#](#horror-artifacts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 282)]{.og-ref} @@ -51543,7 +51543,7 @@ presents additional Horror Artifacts [(SA, 128)]{.og-ref} not included in the CSRD. ::: -##### Book of Inversion[](#horror-artifact-book-of-inversion "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-book-of-inversion .og-h-small .og-tab} +##### Book of Inversion [#](#horror-artifact-book-of-inversion){.og-h-anchor aria-hidden="true"} {#horror-artifact-book-of-inversion .og-h-small .og-tab} [(Cypher System Rulebook, page 282)]{.og-ref} @@ -51564,7 +51564,7 @@ - **Depletion:** 1 in 1d10 -##### Shadow Box[](#horror-artifact-shadow-box "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-shadow-box .og-h-small .og-tab} +##### Shadow Box [#](#horror-artifact-shadow-box){.og-h-anchor aria-hidden="true"} {#horror-artifact-shadow-box .og-h-small .og-tab} [(Cypher System Rulebook, page 282)]{.og-ref} @@ -51581,7 +51581,7 @@ - **Depletion:** 1--2 in 1d6 -##### Sphere 23[](#horror-artifact-sphere-23 "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-sphere-23 .og-h-small .og-tab} +##### Sphere 23 [#](#horror-artifact-sphere-23){.og-h-anchor aria-hidden="true"} {#horror-artifact-sphere-23 .og-h-small .og-tab} [(Cypher System Rulebook, page 282)]{.og-ref} @@ -51599,9 +51599,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Horror Creatures[](#horror-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +#### Horror Creatures [#](#horror-creatures){.og-h-anchor aria-hidden="true"} -##### Basic Creatures and NPCs for a Horror Game[](#basic-creatures-and-npcs-for-a-horror-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-horror-game .og-h-small} +##### Basic Creatures and NPCs for a Horror Game [#](#basic-creatures-and-npcs-for-a-horror-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-horror-game .og-h-small} [(Cypher System Rulebook, page 281)]{.og-ref} @@ -51635,7 +51635,7 @@ : level 1 ::: -##### Horror Creatures and NPCs by Level and Genre[](#horror-creatures-by-level-and-genre "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-creatures-by-level-and-genre .og-h-small} +##### Horror Creatures and NPCs by Level and Genre [#](#horror-creatures-by-level-and-genre){.og-h-anchor aria-hidden="true"} {#horror-creatures-by-level-and-genre .og-h-small} [(Stay Alive!, page 106)]{.og-ref} @@ -51686,7 +51686,7 @@ ### [Chapter 17]{.og-chap} Romance ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Romance[](#choose-romance "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-romance .og-h-small .og-border} +#### Quick Reference: Romance [#](#choose-romance){.og-h-anchor aria-hidden="true"} {#choose-romance .og-h-small .og-border} - [Consent and Boundaries](#romance-consent-and-boundaries) [(287)]{.og-ref} - [Creatures and NPCs](#basic-creatures-and-npcs-for-a-romance-game) [(287)]{.og-ref} @@ -51704,7 +51704,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Consent and Boundaries[](#romance-consent-and-boundaries "Permalink"){.og-h-anchor aria-hidden="true"} {#romance-consent-and-boundaries} +#### Consent and Boundaries [#](#romance-consent-and-boundaries){.og-h-anchor aria-hidden="true"} {#romance-consent-and-boundaries} [(Cypher System Rulebook, page 287)]{.og-ref} @@ -51731,7 +51731,7 @@ Games. ::: -##### The Check-In[](#romance-the-check-in "Permalink"){.og-h-anchor aria-hidden="true"} {#romance-the-check-in} +##### The Check-In [#](#romance-the-check-in){.og-h-anchor aria-hidden="true"} {#romance-the-check-in} [(Cypher System Rulebook, page 287)]{.og-ref} @@ -51741,7 +51741,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Infatuation[](#optional-rule-infatuation "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Infatuation [#](#optional-rule-infatuation){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 287)]{.og-ref} @@ -51758,7 +51758,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Relationship Levels[](#optional-rule-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Relationship Levels [#](#optional-rule-relationship-levels){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 288)]{.og-ref} @@ -51783,7 +51783,7 @@ ::: row ::: {.col .col-md-6} -##### Romantic Relationship Levels[](#romantic-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#romantic-relationship-levels .og-h-small} +##### Romantic Relationship Levels [#](#romantic-relationship-levels){.og-h-anchor aria-hidden="true"} {#romantic-relationship-levels .og-h-small} [(Cypher System Rulebook, page 288)]{.og-ref} @@ -51806,7 +51806,7 @@ ::: ::: {.col .col-md-6} -##### Platonic Relationship Levels[](#platonic-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#platonic-relationship-levels .og-h-small} +##### Platonic Relationship Levels [#](#platonic-relationship-levels){.og-h-anchor aria-hidden="true"} {#platonic-relationship-levels .og-h-small} [(Cypher System Rulebook, page 288)]{.og-ref} @@ -51890,7 +51890,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Basic Creatures and NPCs for a Romance Game[](#basic-creatures-and-npcs-for-a-romance-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-romance-game .og-h-small} +#### Basic Creatures and NPCs for a Romance Game [#](#basic-creatures-and-npcs-for-a-romance-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-romance-game .og-h-small} [(Cypher System Rulebook, page 287)]{.og-ref} @@ -51917,7 +51917,7 @@ ### [Chapter 18]{.og-chap} Superheroes ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Superheroes[](#choose-superheroes "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-superheroes .og-h-small .og-border} +#### Quick Reference: Superheroes [#](#choose-superheroes){.og-h-anchor aria-hidden="true"} {#choose-superheroes .og-h-small .og-border} - [Character Options](#superhero-character-options) [(290)]{.og-ref} - [Types](suggested-types-for-a-superhero-game) [(290)]{.og-ref}[(CTS, 7)]{.og-ref} @@ -51968,7 +51968,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Superhero Characters[](#superhero-character-options "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-character-options} +#### Superhero Characters [#](#superhero-character-options){.og-h-anchor aria-hidden="true"} {#superhero-character-options} [(Cypher System Rulebook, page 289)]{.og-ref} @@ -51988,7 +51988,7 @@ And so on. ::: {.alert .ps-4 .pb-0} -##### Starting Just Past Tier 1[](#starting-just-past-tier-1 "Permalink"){.og-h-anchor aria-hidden="true"} {#starting-just-past-tier-1 .og-h-small} +##### Starting Just Past Tier 1 [#](#starting-just-past-tier-1){.og-h-anchor aria-hidden="true"} {#starting-just-past-tier-1 .og-h-small} [(Claim the Sky, page 9)]{.og-ref} @@ -52004,7 +52004,7 @@ heroes who aren\'t always quite so \"super\". ::: -##### Suggested Types for a Superhero Game[](#suggested-types-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 290)]{.og-ref} @@ -52027,7 +52027,7 @@ : Suggested Types for a Superhero Game ::: -###### Popular Heroes in the Cypher System[](#popular-heroes-in-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} +###### Popular Heroes in the Cypher System [#](#popular-heroes-in-the-cypher-system){.og-h-anchor aria-hidden="true"} [(Claim the Sky, page 7)]{.og-ref} @@ -52063,7 +52063,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Superhero Foci[](#superhero-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Superhero Foci [#](#superhero-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52120,13 +52120,13 @@ abilities and [power shifts](#optional-rule-power-shifts) create a PC who is \"just-so\". ::: -##### Superhero Descriptors[](#superhero-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Superhero Descriptors [#](#superhero-descriptors){.og-h-anchor aria-hidden="true"} [(Claim the Sky, page 42)]{.og-ref} This section presents new descriptors meant specifically for a superhero game. -##### Amazing[](#superhero-descriptor-amazing "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-amazing .og-h-small .og-border} +##### Amazing [#](#superhero-descriptor-amazing){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-amazing .og-h-small .og-border} [(Claim the Sky, page 42)]{.og-ref} @@ -52156,7 +52156,7 @@ 3. You saw that the other PCs were in a fight and chose to help them out. 4. You had a hunch that something big was about to go down. -###### Incredible[](#superhero-descriptor-incredible "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-incredible .og-h-small .og-border} +###### Incredible [#](#superhero-descriptor-incredible){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-incredible .og-h-small .og-border} [(Claim the Sky, page 42)]{.og-ref} @@ -52188,7 +52188,7 @@ 3. One of the other PCs reminds you of someone from your past. 4. You were feeling lonely and took a risk talking to someone, and so far it\'s paying off -###### Mighty[](#superhero-descriptor-mighty "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-mighty .og-h-small .og-border} +###### Mighty [#](#superhero-descriptor-mighty){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-mighty .og-h-small .og-border} [(Claim the Sky, page 43)]{.og-ref} @@ -52215,7 +52215,7 @@ 3. Another PC asked---rightly---for your help. 4. An authority figure told you to do this to show you the value of humility. -###### Sensational[](#superhero-descriptor-sensational "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-sensational .og-h-small .og-border} +###### Sensational [#](#superhero-descriptor-sensational){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-sensational .og-h-small .og-border} [(Claim the Sky, page 44)]{.og-ref} @@ -52254,7 +52254,7 @@ 3. The media specifically called you out to fix this problem. 4. A supervillain chose to make a scene in the hopes of drawing you out. -###### Uncanny[](#superhero-descriptor-uncanny "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-uncanny .og-h-small .og-border} +###### Uncanny [#](#superhero-descriptor-uncanny){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-uncanny .og-h-small .og-border} [(Claim the Sky, page 44)]{.og-ref} @@ -52297,7 +52297,7 @@ gene (perhaps even multiple copies) and can sense others who have it. ::: -##### Power Source[](#superhero-power-source "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-source} +##### Power Source [#](#superhero-power-source){.og-h-anchor aria-hidden="true"} {#superhero-power-source} [(Claim the Sky, page 8)]{.og-ref} @@ -52322,7 +52322,7 @@ ::: row ::: {.col .col-md-6} -###### Power Origin[](#superhero-power-origin "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-origin} +###### Power Origin [#](#superhero-power-origin){.og-h-anchor aria-hidden="true"} {#superhero-power-origin} [(Claim the Sky, page 9)]{.og-ref} @@ -52389,7 +52389,7 @@ ::: ::: {.col .col-md-6} -###### Random Superpowers[](#superhero-random-superpowers "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-random-superpowers} +###### Random Superpowers [#](#superhero-random-superpowers){.og-h-anchor aria-hidden="true"} {#superhero-random-superpowers} [(Claim the Sky, page 39)]{.og-ref} @@ -52469,7 +52469,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Additional Superhero Equipment[](#additional-superhero-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Superhero Equipment [#](#additional-superhero-equipment){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 289)]{.og-ref} @@ -52477,7 +52477,7 @@ Keep in mind, however, that for many heroes, \"equipment\" that is not [Special Equipment](#superhero-special-equipment) can be superfluous. Where do you stash the flashlight and rope when all you\'re wearing is spandex tights? -##### Special Equipment[](#superhero-special-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-special-equipment} +##### Special Equipment [#](#superhero-special-equipment){.og-h-anchor aria-hidden="true"} {#superhero-special-equipment} [(Claim the Sky, page 157)]{.og-ref} @@ -52495,7 +52495,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rule: Power Shifts[](#optional-rule-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rule: Power Shifts [#](#optional-rule-power-shifts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 292)]{.og-ref}[(Claim the Sky, page 57)]{.og-ref} @@ -52557,7 +52557,7 @@ of damage per shift) but not attack rolls ::: -##### Superhero Archetypes[](#superhero-archetypes "Permalink"){.og-h-anchor aria-hidden="true"} +##### Superhero Archetypes [#](#superhero-archetypes){.og-h-anchor aria-hidden="true"} [(Claim the Sky, page 7)]{.og-ref} @@ -52620,7 +52620,7 @@ ::: ::: -###### Superhero Archetypes in Claim the Sky[](#superhero-archetypes-in-claim-the-sky "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-archetypes-in-claim-the-sky .og-h-small} +###### Superhero Archetypes in Claim the Sky [#](#superhero-archetypes-in-claim-the-sky){.og-h-anchor aria-hidden="true"} {#superhero-archetypes-in-claim-the-sky .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52670,7 +52670,7 @@ - Weapon master [(CTS, 38)]{.og-ref} ::: {.alert .ps-4 .pb-0} -##### Superpowered NPCs and Power Shifts[](#superpowered-npcs-and-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} {#superpowered-npcs-and-power-shifts .og-h-small} +##### Superpowered NPCs and Power Shifts [#](#superpowered-npcs-and-power-shifts){.og-h-anchor aria-hidden="true"} {#superpowered-npcs-and-power-shifts .og-h-small} [(Cypher System Rulebook, page 293)]{.og-ref} @@ -52685,7 +52685,7 @@ Typical NPC supers get three power shifts. Exceptional ones usually have five. ::: -##### Prodigy Power Shifts[](#prodigy-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} +##### Prodigy Power Shifts [#](#prodigy-power-shifts){.og-h-anchor aria-hidden="true"} [(Claim the Sky, page 58)]{.og-ref} @@ -52726,7 +52726,7 @@ Abilities](#chapter-9-abilities). ::: -##### Gaining More Power Shifts[](#gaining-more-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} +##### Gaining More Power Shifts [#](#gaining-more-power-shifts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 293)]{.og-ref}[(Claim the Sky, page 58)]{.og-ref} @@ -52736,7 +52736,7 @@ grant the PCs more or fewer power shifts at the game\'s start. ::: {.alert .ps-4 .pb-0} -##### Power Shifts in Other Genres[](#optional-rule-power-shifts-in-other-genres "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres} +##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52773,7 +52773,7 @@ - **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6). -##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} +##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52817,7 +52817,7 @@ [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for superpowered PCs. -##### Optional Rule: Fantastic Transformations[](#optional-rule-fantastic-transformations "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52838,7 +52838,7 @@ To accomplish this, create character sheets for each form as follows: -###### Mundane Form[](#optional-rule-fantastic-transformations-mundane "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} +###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52870,7 +52870,7 @@ - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci). -###### Fantastic Form[](#optional-rule-fantastic-transformations-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} +###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -52914,7 +52914,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} +#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} [(Claim the Sky, page 58)]{.og-ref} @@ -52951,7 +52951,7 @@ the character decides how they want to modify their ability, and the GM sets a difficulty of the task to successfully modify it, according to the following guidelines: -##### Power Stunt Difficulty[](#superhero-power-stunt-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunt-difficulty .og-h-small} +##### Power Stunt Difficulty [#](#superhero-power-stunt-difficulty){.og-h-anchor aria-hidden="true"} {#superhero-power-stunt-difficulty .og-h-small} [(Claim the Sky, page 59)]{.og-ref} @@ -53036,7 +53036,7 @@ formidable, or impossible than deciding whether it\'s a level 6 or level 7 task. ::: {.alert .ps-4 .pb-0} -##### Permanent Power Stunts[](#superhero-permanent-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-permanent-power-stunts .og-h-small} +##### Permanent Power Stunts [#](#superhero-permanent-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-permanent-power-stunts .og-h-small} [(Claim the Sky, page 60)]{.og-ref} @@ -53056,10 +53056,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Really Impossible Tasks[](#really-impossible-tasks "Permalink"){.og-h-anchor aria-hidden="true"} +#### Really Impossible Tasks [#](#really-impossible-tasks){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Really Impossible Tasks[](#choose-really-impossible-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-really-impossible-tasks .og-h-small .og-border} +#### Quick Reference: Really Impossible Tasks [#](#choose-really-impossible-tasks){.og-h-anchor aria-hidden="true"} {#choose-really-impossible-tasks .og-h-small .og-border} - [Feats of Strength](#superhero-feats-of-strength) [(CTS, 61)]{.og-ref} - [Feats of Speed](#superhero-feats-of-speed) [(CTS, 62)]{.og-ref} @@ -53084,7 +53084,7 @@ This section presents more details and examples of tasks, threats, and creatures of difficulty 11 to 15. -##### Feats of Strength[](#superhero-feats-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-strength} +##### Feats of Strength [#](#superhero-feats-of-strength){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-strength} [(Claim the Sky, page 61)]{.og-ref} @@ -53132,7 +53132,7 @@ task, and modify the character\'s roll to succeed. ::: -##### Feats of Speed[](#superhero-feats-of-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-speed} +##### Feats of Speed [#](#superhero-feats-of-speed){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-speed} [(Claim the Sky, page 62)]{.og-ref} @@ -53161,7 +53161,7 @@ : Task Circumstances ::: -##### Tremendous Leaps[](#superhero-tremendous-leaps "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-tremendous-leaps} +##### Tremendous Leaps [#](#superhero-tremendous-leaps){.og-h-anchor aria-hidden="true"} {#superhero-tremendous-leaps} [(Claim the Sky, page 63)]{.og-ref} @@ -53182,7 +53182,7 @@ steps) and a 40-foot (12 m) running jump as a difficulty 5 task (base difficulty 15, eased by 5 × 2 steps), which seems more appropriate for a character strong enough to lift a car over their head. -##### Powerful Creatures[](#superhero-powerful-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-powerful-creatures} +##### Powerful Creatures [#](#superhero-powerful-creatures){.og-h-anchor aria-hidden="true"} {#superhero-powerful-creatures} [(Claim the Sky, page 63)]{.og-ref} @@ -53211,7 +53211,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Modifying High-Tech Devices[](#superhero-modifying-high-tech-devices "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-modifying-high-tech-devices} +#### Modifying High-Tech Devices [#](#superhero-modifying-high-tech-devices){.og-h-anchor aria-hidden="true"} {#superhero-modifying-high-tech-devices} [(Claim the Sky, page 64)]{.og-ref} @@ -53258,7 +53258,7 @@ armor might take eight to twenty hours of work, depending on the extent of the changes. ::: {.alert .ps-4 .pb-0} -##### Faster Crafting in a High-Tech Setting[](#superhero-faster-crafting-in-a-high-tech-setting "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-faster-crafting-in-a-high-tech-setting .og-h-small} +##### Faster Crafting in a High-Tech Setting [#](#superhero-faster-crafting-in-a-high-tech-setting){.og-h-anchor aria-hidden="true"} {#superhero-faster-crafting-in-a-high-tech-setting .og-h-small} [(Claim the Sky, page 65)]{.og-ref} @@ -53280,7 +53280,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Superhero Cyphers[](#superhero-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Superhero Cyphers [#](#superhero-cyphers){.og-h-anchor aria-hidden="true"} [(Claim the Sky, page 157)]{.og-ref} @@ -53292,10 +53292,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Superhero Artifacts[](#superhero-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Superhero Artifacts [#](#superhero-artifacts){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Superhero Artifacts[](#choose-superhero-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-superhero-artifacts .og-h-small .og-border} +##### Quick Reference: Superhero Artifacts [#](#choose-superhero-artifacts){.og-h-anchor aria-hidden="true"} {#choose-superhero-artifacts .og-h-small .og-border} - [Darkest Book](#superhero-artifact-darkest-book) [(CTS, 158)]{.og-ref} - [Doctor Dread\'s Time Portal](#superhero-artifact-doctor-dreads-time-portal) [(94)]{.og-ref} @@ -53311,7 +53311,7 @@ wrong hands. Weird machines from alien dimensions offer solutions to unsolvable problems. Artifacts are an important part of superhero stories. A few examples are below. -##### Darkest Book[](#superhero-artifact-darkest-book "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-darkest-book .og-h-small .og-tab} +##### Darkest Book [#](#superhero-artifact-darkest-book){.og-h-anchor aria-hidden="true"} {#superhero-artifact-darkest-book .og-h-small .og-tab} [(Claim the Sky, page 158)]{.og-ref} @@ -53336,7 +53336,7 @@ - **Depletion:** --- -##### Doctor Dread\'s Time Portal[](#superhero-artifact-doctor-dreads-time-portal "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-doctor-dreads-time-portal .og-h-small .og-tab} +##### Doctor Dread\'s Time Portal [#](#superhero-artifact-doctor-dreads-time-portal){.og-h-anchor aria-hidden="true"} {#superhero-artifact-doctor-dreads-time-portal .og-h-small .og-tab} [(Cypher System Rulebook, page 294)]{.og-ref} @@ -53353,7 +53353,7 @@ **Editor\'s Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain. ::: -##### Omni Orb[](#superhero-artifact-omni-orb "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab} +##### Omni Orb [#](#superhero-artifact-omni-orb){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab} [(Claim the Sky, page 158)]{.og-ref} @@ -53377,7 +53377,7 @@ cypher level, so transporting a group of PCs 100 miles is probably within the orb\'s power. ::: -##### Serum X[](#superhero-artifact-serum-x "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-serum-x .og-h-small .og-tab} +##### Serum X [#](#superhero-artifact-serum-x){.og-h-anchor aria-hidden="true"} {#superhero-artifact-serum-x .og-h-small .og-tab} [(Cypher System Rulebook, page 294)]{.og-ref} @@ -53391,7 +53391,7 @@ - **Depletion:** Automatic -##### Space Ring[](#superhero-artifact-space-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-space-ring .og-h-small .og-tab} +##### Space Ring [#](#superhero-artifact-space-ring){.og-h-anchor aria-hidden="true"} {#superhero-artifact-space-ring .og-h-small .og-tab} [(Claim the Sky, page 158)]{.og-ref} @@ -53408,7 +53408,7 @@ - **Depletion:** 1 in 1d100 (check each day of flying) -##### Stellarex Crystal[](#superhero-artifact-stellarix-crystal "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-stellarix-crystal .og-h-small .og-tab} +##### Stellarex Crystal [#](#superhero-artifact-stellarix-crystal){.og-h-anchor aria-hidden="true"} {#superhero-artifact-stellarix-crystal .og-h-small .og-tab} [(Cypher System Rulebook, page 294)]{.og-ref} @@ -53424,7 +53424,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Basic Creatures and NPCs for a Superhero Game[](#basic-creatures-and-npcs-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-superhero-game .og-h-small} +#### Basic Creatures and NPCs for a Superhero Game [#](#basic-creatures-and-npcs-for-a-superhero-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-superhero-game .og-h-small} [(Cypher System Rulebook, page 291)]{.og-ref} @@ -53453,7 +53453,7 @@ ::: ::: {.alert .ps-4 .pb-0} -#### Supervillains[](#basic-creatures-and-npcs-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} {#supervillains .og-h-small} +#### Supervillains [#](#basic-creatures-and-npcs-for-a-superhero-game){.og-h-anchor aria-hidden="true"} {#supervillains .og-h-small} [(Cypher System Rulebook, page 356)]{.og-ref} @@ -53465,7 +53465,7 @@ ### [Chapter 19]{.og-chap} Post-Apocalyptic ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Post-Apocalyptic[](#choose-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-post-apocalyptic .og-h-small .og-border} +#### Quick Reference: Post-Apocalyptic [#](#choose-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#choose-post-apocalyptic .og-h-small .og-border} - [Character Options](#post-apocalyptic-character-options) [(298)]{.og-ref}[(RR, 119)]{.og-ref} - [Types](#suggested-types-for-a-post-apocalyptic-game) [(298)]{.og-ref} @@ -53535,12 +53535,12 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Post-Apocalyptic Character Options[](#post-apocalyptic-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Post-Apocalyptic Character Options [#](#post-apocalyptic-character-options){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 298)]{.og-ref}[(Rust and Redemption, page 119)]{.og-ref} ::: {.alert .ps-4 .pb-0} -##### Alternate Character Roles[](#alternate-character-roles "Permalink"){.og-h-anchor aria-hidden="true"} {#alternate-character-roles .og-h-small} +##### Alternate Character Roles [#](#alternate-character-roles){.og-h-anchor aria-hidden="true"} {#alternate-character-roles .og-h-small} [(Rust and Redemption, page 112)]{.og-ref} @@ -53549,7 +53549,7 @@ more sense to let your players choose roles for characters in a [modern](#molding-characters-for-a-modern-game) game. ::: -##### Suggested Types for a Post-Apocalyptic Game[](#suggested-types-for-a-post-apocalyptic-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Suggested Types for a Post-Apocalyptic Game [#](#suggested-types-for-a-post-apocalyptic-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 298)]{.og-ref} @@ -53567,7 +53567,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Post-Apocalyptic Foci[](#post-apocalyptic-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Post-Apocalyptic Foci [#](#post-apocalyptic-foci){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -53595,10 +53595,10 @@ might also make appropriate character options. ::: -##### Post-Apocalyptic Descriptors[](#post-apocalyptic-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Post-Apocalyptic Descriptors [#](#post-apocalyptic-descriptors){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0} -###### Post-Apocalyptic Species Descriptors[](#post-apocalyptic-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +###### Post-Apocalyptic Species Descriptors [#](#post-apocalyptic-species-descriptors){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -53606,7 +53606,7 @@ disaster. ::: -###### Bitter[](#post-apocalyptic-descriptor-bitter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-bitter .og-h-small .og-border} +###### Bitter [#](#post-apocalyptic-descriptor-bitter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-bitter .og-h-small .og-border} [(Rust and Redemption, page 113)]{.og-ref} @@ -53638,7 +53638,7 @@ 3. You want to change your ways, and the PCs seem to offer a chance for you to explore that possibility. 4. You have no idea how you joined the PCs. You\'re just going along with it for now until answers present themselves. -###### Canien[](#post-apocalyptic-species-canien "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-canien .og-h-small .og-border} +###### Canien [#](#post-apocalyptic-species-canien){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-canien .og-h-small .og-border} [(Rust and Redemption, page 113)]{.og-ref} @@ -53679,7 +53679,7 @@ 3. Aggression got the better of you, and now you\'re running from the fallout of that experience. 4. You feel that one of the other PCs is in danger in some way, and you\'d like to help out or keep an eye on them. -###### Felis[](#post-apocalyptic-species-felis "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-felis .og-h-small .og-border} +###### Felis [#](#post-apocalyptic-species-felis){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-felis .og-h-small .og-border} [(Rust and Redemption, page 113)]{.og-ref} @@ -53724,7 +53724,7 @@ 3. One of the other PCs invited you to join after they saw you scheme, plot, or solve a difficult problem. 4. You got lost. The PCs found you and invited you to join their group. -###### Flutter[](#post-apocalyptic-species-flutter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-flutter .og-h-small .og-border} +###### Flutter [#](#post-apocalyptic-species-flutter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-flutter .og-h-small .og-border} [(Rust and Redemption, page 115)]{.og-ref} @@ -53768,7 +53768,7 @@ 3. You overheard the PCs talking about a grand adventure, and you wanted to be part of it. 4. You zigged when you should have zagged and ran headlong into the PCs. They patched you up and you stayed with them. -###### Hopeful[](#post-apocalyptic-descriptor-hopeful "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-hopeful .og-h-small .og-border} +###### Hopeful [#](#post-apocalyptic-descriptor-hopeful){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-hopeful .og-h-small .og-border} [(Rust and Redemption, page 116)]{.og-ref} @@ -53803,7 +53803,7 @@ 3. To make good on a promise to help, you came with the other PCs. 4. You answered a cry for help when another PC got in over their head. -###### Mutant[](#post-apocalyptic-species-mutant "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-mutant .og-h-small .og-border} +###### Mutant [#](#post-apocalyptic-species-mutant){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-mutant .og-h-small .og-border} Savage forces strong enough to destroy a world left you transformed. Either through latent mutations passed down from ancestors that survived the apocalypse, or because something about you reacts when you\'re exposed to radiation or some @@ -53842,7 +53842,7 @@ 4. The PCs asked you to come along, believing that your particular mutations could be harnessed for the benefit of the mission. -###### Morlock[](#post-apocalyptic-species-morlock "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-morlock .og-h-small .og-border} +###### Morlock [#](#post-apocalyptic-species-morlock){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-morlock .og-h-small .og-border} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -53878,7 +53878,7 @@ 4. The only way to save the morlock community you hail from is to venture to the surface and find a mechanical part needed to repair a failing ancient system. -###### Roach[](#post-apocalyptic-species-roach "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-roach .og-h-small .og-border} +###### Roach [#](#post-apocalyptic-species-roach){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-roach .og-h-small .og-border} [(Cypher System Rulebook, page 301)]{.og-ref} @@ -53918,7 +53918,7 @@ 3. You are the last of your kind. 4. You have a secret agenda, and the PCs were gullible enough to let you come along. -###### Rusted[](#post-apocalyptic-descriptor-rusted "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-rusted .og-h-small .og-border} +###### Rusted [#](#post-apocalyptic-descriptor-rusted){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-rusted .og-h-small .og-border} [(Rust and Redemption, page 117)]{.og-ref} @@ -53957,7 +53957,7 @@ 4. You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you heard about the group\'s task. -###### Shiny[](#post-apocalyptic-descriptor-shiny "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-shiny .og-h-small .og-border} +###### Shiny [#](#post-apocalyptic-descriptor-shiny){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-shiny .og-h-small .og-border} [(Rust and Redemption, page 118)]{.og-ref} @@ -54012,11 +54012,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Additional Post-Apocalyptic Equipment[](#additional-post-apocalyptic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Additional Post-Apocalyptic Equipment [#](#additional-post-apocalyptic-equipment){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 299)]{.og-ref} -##### Post-Apocalyptic Currency[](#post-apocalyptic-currency "Permalink"){.og-h-anchor aria-hidden="true"} +##### Post-Apocalyptic Currency [#](#post-apocalyptic-currency){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 126)]{.og-ref} @@ -54065,7 +54065,7 @@ members for services rendered. Such scrip might have value outside the group or be considered worthless, depending on your setting. -##### Post-Apocalyptic Equipment[](#post-apocalyptic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +##### Post-Apocalyptic Equipment [#](#post-apocalyptic-equipment){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 128)]{.og-ref} @@ -54083,7 +54083,7 @@ [modern](#chapter-14-modern)) setting. ::: -###### Inexpensive Items[](#post-apocalyptic-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-inexpensive-items} +###### Inexpensive Items [#](#post-apocalyptic-inexpensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-inexpensive-items} [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 128)]{.og-ref} @@ -54122,7 +54122,7 @@ : Inexpensive Other Items ::: -###### Moderately Priced Items[](#post-apocalyptic-moderately-price-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-moderately-price-items} +###### Moderately Priced Items [#](#post-apocalyptic-moderately-price-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-moderately-price-items} [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 129)]{.og-ref} @@ -54167,7 +54167,7 @@ : Moderately Priced Other Items ::: -###### Expensive Items[](#post-apocalyptic-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-expensive-items} +###### Expensive Items [#](#post-apocalyptic-expensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-expensive-items} [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 130)]{.og-ref} @@ -54206,7 +54206,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Handloading Tool Set[](#handloading-tool-set "Permalink"){.og-h-anchor aria-hidden="true"} +###### Handloading Tool Set [#](#handloading-tool-set){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 73)]{.og-ref} @@ -54218,7 +54218,7 @@ 1d20 (upon depletion, the set can be recharged with 1 load of metal [junk](#junk) and 1 load of chemical junk). ::: -###### Very Expensive Items[](#post-apocalyptic-very-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-very-expensive-items} +###### Very Expensive Items [#](#post-apocalyptic-very-expensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-very-expensive-items} [(Rust and Redemption, page 130)]{.og-ref} @@ -54253,7 +54253,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rules for the Apocalypse[](#optional-rules-for-the-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} +#### Optional Rules for the Apocalypse [#](#optional-rules-for-the-apocalypse){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 61)]{.og-ref} @@ -54280,7 +54280,7 @@ to provide a unique twist to the game. ::: -##### Exposure, Starvation, and Dehydration[](#exposure-starvation-and-dehydration "Permalink"){.og-h-anchor aria-hidden="true"} +##### Exposure, Starvation, and Dehydration [#](#exposure-starvation-and-dehydration){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 62)]{.og-ref} @@ -54293,7 +54293,7 @@ health and life span are directly affected. ::: -###### Exposure[](#exposure "Permalink"){.og-h-anchor aria-hidden="true"} +###### Exposure [#](#exposure){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 62)]{.og-ref} @@ -54332,7 +54332,7 @@ for three minutes, which is not most people. Usually, in a post-apocalyptic RPG scenario, PCs won\'t have such luxuries. ::: -###### Starvation[](#starvation "Permalink"){.og-h-anchor aria-hidden="true"} +###### Starvation [#](#starvation){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 63)]{.og-ref} @@ -54342,7 +54342,7 @@ after seven days without food, a starving character must make a level 5 [Might](#might) [defense roll](#action-defend) each day that follows. On a failed roll, the character descends one step on [the damage track](#the-damage-track). -###### Dehydration[](#dehydration "Permalink"){.og-h-anchor aria-hidden="true"} +###### Dehydration [#](#dehydration){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 63)]{.og-ref} @@ -54353,7 +54353,7 @@ dehydrated character must succeed on a level 5 [Might](#might) [defense roll](#action-defend) each day. On a failed roll, the character descends one step on [the damage track](#the-damage-track). -##### Radiation in the Real World[](#radiation-in-the-real-world "Permalink"){.og-h-anchor aria-hidden="true"} +##### Radiation in the Real World [#](#radiation-in-the-real-world){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 63)]{.og-ref} @@ -54375,7 +54375,7 @@ critical and PCs must access it, alien invaders used weapons that left behind radioactive scars, or just because. ::: -###### Telltale Signs of Radiation[](#telltale-signs-of-radiation "Permalink"){.og-h-anchor aria-hidden="true"} +###### Telltale Signs of Radiation [#](#telltale-signs-of-radiation){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 63)]{.og-ref} @@ -54387,7 +54387,7 @@ ::: row ::: {.col .col-md-6} -###### Radiation Damage[](#radiation-damage "Permalink"){.og-h-anchor aria-hidden="true"} +###### Radiation Damage [#](#radiation-damage){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 64)]{.og-ref} @@ -54408,7 +54408,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Disease: Radiation Sickness[](#disease-radiation-sickness "Permalink"){.og-h-anchor aria-hidden="true"} +###### Disease: Radiation Sickness [#](#disease-radiation-sickness){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 64)]{.og-ref} @@ -54429,7 +54429,7 @@ ::: ::: -##### Scavenging[](#scavenging "Permalink"){.og-h-anchor aria-hidden="true"} +##### Scavenging [#](#scavenging){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 296)]{.og-ref}[(Rust and Redemption, page 64)]{.og-ref} @@ -54442,7 +54442,7 @@ anytime they search for food, water, and shelter. ::: -###### Food, Water, and Shelter[](#food-water-and-shelter "Permalink"){.og-h-anchor aria-hidden="true"} +###### Food, Water, and Shelter [#](#food-water-and-shelter){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 296)]{.og-ref}[(Rust and Redemption, page 65)]{.og-ref} @@ -54476,7 +54476,7 @@ scavenging for resources. ::: -###### Useful Stuff[](#useful-stuff "Permalink"){.og-h-anchor aria-hidden="true"} +###### Useful Stuff [#](#useful-stuff){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 297)]{.og-ref}[(Rust and Redemption, page 66)]{.og-ref} @@ -54513,7 +54513,7 @@ that the item will fall apart, break down, or run out. ::: -##### Useful Stuff (Basic)[](#useful-stuff-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#useful-stuff-basic .og-h-small} +##### Useful Stuff (Basic) [#](#useful-stuff-basic){.og-h-anchor aria-hidden="true"} {#useful-stuff-basic .og-h-small} [(Cypher System Rulebook, page 298)]{.og-ref} @@ -54542,7 +54542,7 @@ : Useful Stuff (Basic) ::: -##### Useful Stuff (Expanded)[](#useful-stuff-expanded "Permalink"){.og-h-anchor aria-hidden="true"} {#useful-stuff-expanded .og-h-small} +##### Useful Stuff (Expanded) [#](#useful-stuff-expanded){.og-h-anchor aria-hidden="true"} {#useful-stuff-expanded .og-h-small} [(Rust and Redemption, page 66)]{.og-ref} @@ -55047,7 +55047,7 @@ : Useful Stuff (Expanded) ::: -##### Junk[](#junk "Permalink"){.og-h-anchor aria-hidden="true"} +##### Junk [#](#junk){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 298)]{.og-ref}[(Rust and Redemption, page 70)]{.og-ref} @@ -55098,7 +55098,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Repairing and Building[](#repairing-and-building "Permalink"){.og-h-anchor aria-hidden="true"} +##### Repairing and Building [#](#repairing-and-building){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 71)]{.og-ref} @@ -55134,7 +55134,7 @@ Game](#chapter-11-rules-of-the-game). ::: -##### Equipment Maintenance[](#equipment-maintenance "Permalink"){.og-h-anchor aria-hidden="true"} +##### Equipment Maintenance [#](#equipment-maintenance){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 72)]{.og-ref} @@ -55153,7 +55153,7 @@ maintenance, PCs should have a chance to fix it. ::: -###### Repairing and Crafting Difficulty and Time[](#repairing-and-crafting-difficulty-and-time "Permalink"){.og-h-anchor aria-hidden="true"} +###### Repairing and Crafting Difficulty and Time [#](#repairing-and-crafting-difficulty-and-time){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 72)]{.og-ref} @@ -55193,7 +55193,7 @@ : Repairing and Crafting Difficulty and Time ::: -##### Advanced and Alien Tech[](#advanced-and-alien-tech "Permalink"){.og-h-anchor aria-hidden="true"} +##### Advanced and Alien Tech [#](#advanced-and-alien-tech){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 73)]{.og-ref} @@ -55212,7 +55212,7 @@ introduce a bit of mystery to your game that will confound PCs\' expectations on how their world really ended. ::: -###### Advanced Artifacts and Fantastic Manifest Cyphers[](#advanced-artifacts-and-fantastic-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +###### Advanced Artifacts and Fantastic Manifest Cyphers [#](#advanced-artifacts-and-fantastic-manifest-cyphers){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 74)]{.og-ref} @@ -55221,7 +55221,7 @@ cyphers](#fantastic-cypher-table) and unusual post apocalyptic artifacts. ::: {.alert .ps-4 .pb-0} -###### Understanding Advanced and Alien Tech[](#understanding-advanced-and-alien-tech "Permalink"){.og-h-anchor aria-hidden="true"} +###### Understanding Advanced and Alien Tech [#](#understanding-advanced-and-alien-tech){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 74)]{.og-ref} @@ -55246,7 +55246,7 @@ alien device in a PC\'s possession. ::: -###### Advanced and Alien Tech GM Intrusions[](#advanced-and-alien-tech-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +###### Advanced and Alien Tech GM Intrusions [#](#advanced-and-alien-tech-gm-intrusions){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 74)]{.og-ref} @@ -55270,7 +55270,7 @@ : Advanced and Alien Tech GM Intrusions ::: -##### Incredible Mutations[](#incredible-mutations "Permalink"){.og-h-anchor aria-hidden="true"} +##### Incredible Mutations [#](#incredible-mutations){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 75)]{.og-ref} @@ -55289,7 +55289,7 @@ Abilities](#chapter-9-abilities). ::: -###### Mutated Creatures, Plants, and NPCs[](#mutated-creatures-plants-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} +###### Mutated Creatures, Plants, and NPCs [#](#mutated-creatures-plants-and-npcs){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 75)]{.og-ref} @@ -55330,7 +55330,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Transitory Mutations[](#optional-rule-transitory-mutations "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Transitory Mutations [#](#optional-rule-transitory-mutations){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 75)]{.og-ref} @@ -55407,7 +55407,7 @@ - When the cypher volatile mutation is replaced, roll the level for the new mutation. -###### Other Consequences of Volatile Mutations[](#other-consequences-of-volatile-mutations "Permalink"){.og-h-anchor aria-hidden="true"} +###### Other Consequences of Volatile Mutations [#](#other-consequences-of-volatile-mutations){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 76)]{.og-ref} @@ -55418,7 +55418,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Post-Apocalyptic Threats, Hazards, and GM Intrusions[](#post-apocalyptic-threats-hazards-and-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +#### Post-Apocalyptic Threats, Hazards, and GM Intrusions [#](#post-apocalyptic-threats-hazards-and-gm-intrusions){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 85)]{.og-ref} @@ -55427,7 +55427,7 @@ attempts to find food, water, useful stuff, or just a safe place to hole up could also require a roll on the table. ::: -##### Realistic Threats and Hazards[](#realistic-threats-or-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#realistic-threats-or-hazards} +##### Realistic Threats and Hazards [#](#realistic-threats-or-hazards){.og-h-anchor aria-hidden="true"} {#realistic-threats-or-hazards} [(Rust and Redemption, page 86)]{.og-ref} @@ -55472,7 +55472,7 @@ - **War pig:** level 3; rider has asset on melee attacks, or pig can make a separate tusk attack when rider attacks ::: -##### Fantastic Threats and Hazards[](#fantastic-threats-or-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-threats-or-hazards} +##### Fantastic Threats and Hazards [#](#fantastic-threats-or-hazards){.og-h-anchor aria-hidden="true"} {#fantastic-threats-or-hazards} [(Rust and Redemption, page 88)]{.og-ref} @@ -55500,7 +55500,7 @@ : Fantastic Threats and Hazards ::: -##### GM Intrusions for Post-Apocalyptic Games[](#gm-intrusions-for-post-apocalyptic-games "Permalink"){.og-h-anchor aria-hidden="true"} +##### GM Intrusions for Post-Apocalyptic Games [#](#gm-intrusions-for-post-apocalyptic-games){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 90)]{.og-ref} @@ -55583,7 +55583,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Post Apocalyptic Cyphers[](#post-apocalyptic-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Post Apocalyptic Cyphers [#](#post-apocalyptic-cyphers){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 131)]{.og-ref} @@ -55599,7 +55599,7 @@ ::: row ::: {.col .col-md-6} -##### Scavenger Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#post-apocalyptic-scavenger-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-scavenger-subtle-cyphers .og-h-small .og-h-small-icon} +##### Scavenger Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#post-apocalyptic-scavenger-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-scavenger-subtle-cyphers .og-h-small .og-h-small-icon} [(Rust and Redemption, page 132)]{.og-ref} @@ -55647,7 +55647,7 @@ ::: ::: {.col .col-md-6} -##### AI-Fashioned Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cyphers .og-h-small .og-h-small-icon} +##### AI-Fashioned Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cyphers .og-h-small .og-h-small-icon} [(Rust and Redemption, page 136)]{.og-ref} @@ -55690,9 +55690,9 @@ ::: ::: -##### Post-Apocalyptic Fantasy Cyphers by Alphabetical Order[](#post-apocalyptic-fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-fantasy-cyphers-by-alphabetical-order .og-border} +##### Post-Apocalyptic Fantasy Cyphers by Alphabetical Order [#](#post-apocalyptic-fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-fantasy-cyphers-by-alphabetical-order .og-border} -###### AI Instance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-ai-instance "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-ai-instance} +###### AI Instance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-ai-instance){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-ai-instance} [(Rust and Redemption, page 136)]{.og-ref} @@ -55708,7 +55708,7 @@ from taking direct actions for a number of minutes equal to this cypher\'s level. After this interval, the instance\'s existence terminates. -###### Ammunition[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-ammunition "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-ammunition} +###### Ammunition[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-ammunition){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-ammunition} [(Rust and Redemption, page 133)]{.og-ref} @@ -55718,7 +55718,7 @@ one has a firearm, ten shotgun shells are found. If the cypher\'s level is 6 or higher, thirty shells or bullets are found. -###### Armor Breach[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-armor-breach "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-armor-breach} +###### Armor Breach[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-armor-breach){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-armor-breach} [(Rust and Redemption, page 136)]{.og-ref} @@ -55729,7 +55729,7 @@ 6). While coated, an object temporarily moves one step down the object damage track (or two steps down if the cypher is level 5 or 6). -###### Construction Supply[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-construction-supply "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-construction-supply} +###### Construction Supply[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-construction-supply){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-construction-supply} [(Rust and Redemption, page 133)]{.og-ref} @@ -55751,7 +55751,7 @@ : Construction Supply ::: -###### Data Wipe[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-data-wipe "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-data-wipe} +###### Data Wipe[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-data-wipe){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-data-wipe} [(Rust and Redemption, page 136)]{.og-ref} @@ -55761,7 +55761,7 @@ cypher\'s level is suppressed and unable to function for one minute. If this cypher\'s level is 7 or higher, a success means the instance is permanently wiped from the hardware (or wetware, if installed on a living creature). -###### Denature Nanotech[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-denature-nanotech "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-denature-nanotech} +###### Denature Nanotech[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-denature-nanotech){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-denature-nanotech} [(Rust and Redemption, page 137)]{.og-ref} @@ -55776,7 +55776,7 @@ used against a creature genetically engineered by nanotech, the creature would become so much inert biological matter. -###### Detonation (Prion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-detonation-prion "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-detonation-prion} +###### Detonation (Prion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-detonation-prion){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-detonation-prion} [(Rust and Redemption, page 137)]{.og-ref} @@ -55790,7 +55790,7 @@ chain reaction. NPCs whose level is equal to or higher than the cypher\'s level take damage from the cypher for only one round. -###### Disassembler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-disassembler "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler} +###### Disassembler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-disassembler){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler} [(Rust and Redemption, page 137)]{.og-ref} @@ -55803,7 +55803,7 @@ hurled a short distance like a detonation, inflicting damage equal to the cypher\'s level in an immediate area and reducing the effectiveness of any Armor worn by targets by 1. -###### Disassembler, Ephemeral[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-disassembler-ephemeral "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler-ephemeral} +###### Disassembler, Ephemeral[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-disassembler-ephemeral){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler-ephemeral} [(Rust and Redemption, page 137)]{.og-ref} @@ -55816,7 +55816,7 @@ \"dust\" of its disassembly was moved to). A Speed attack roll is necessary to affect an unwilling target. PCs can make a Might defense roll to resist being disassembled. -###### Edible Food[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-edible-food "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-edible-food} +###### Edible Food[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-edible-food){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-edible-food} [(Rust and Redemption, page 133)]{.og-ref} @@ -55861,7 +55861,7 @@ : Edible Food ::: -###### Fabricator, Civil[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-fabricator-civil "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-civil} +###### Fabricator, Civil[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-fabricator-civil){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-civil} [(Rust and Redemption, page 137)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -55883,7 +55883,7 @@ level effects were desribed as \"or less\" instead of \"or higher\". ::: -###### Fabricator, Military[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-fabricator-military "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-military} +###### Fabricator, Military[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-fabricator-military){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-military} [(Rust and Redemption, page 138)]{.og-ref} @@ -55893,7 +55893,7 @@ fabricator](#ai-fashioned-manifest-cypher-fabricator-civil); however, it can be used to create armor or weapons. If a weapon that uses ammunition is fabricated, the weapon\'s magazine holds up to ten rounds of fabbed ammunition. -###### Firearm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-firearm "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-firearm} +###### Firearm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-firearm){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-firearm} [(Rust and Redemption, page 134)]{.og-ref} @@ -55922,7 +55922,7 @@ : Firearm ::: -###### First Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-first-aid "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-first-aid} +###### First Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-first-aid){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-first-aid} [(Rust and Redemption, page 134)]{.og-ref} @@ -55931,7 +55931,7 @@ - **Effect:** The character gains a fully stocked first aid kit. The kit provides an asset for one healing task. If the cypher\'s level is 6 or higher, it provides assets for four healing tasks before it is exhausted. -###### How-to Manual[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-how-to-manual "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-how-to-manual} +###### How-to Manual[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-how-to-manual){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-how-to-manual} [(Rust and Redemption, page 134)]{.og-ref} @@ -55958,7 +55958,7 @@ : How-to Manual ::: -###### Medicine[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-medicine "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-medicine} +###### Medicine[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-medicine){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-medicine} [(Rust and Redemption, page 134)]{.og-ref} @@ -55998,7 +55998,7 @@ : Medicine ::: -###### Melee Weapon[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-melee-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-melee-weapon} +###### Melee Weapon[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-melee-weapon){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-melee-weapon} [(Rust and Redemption, page 135)]{.og-ref} @@ -56024,7 +56024,7 @@ : Melee Weapon ::: -###### Potable Liquid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-potable-liquid "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-potable-liquid} +###### Potable Liquid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-potable-liquid){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-potable-liquid} [(Rust and Redemption, page 135)]{.og-ref} @@ -56046,7 +56046,7 @@ : Potable Liquid ::: -###### Smartdust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-smartdust "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-smartdust} +###### Smartdust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-smartdust){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-smartdust} [(Rust and Redemption, page 137)]{.og-ref} @@ -56056,7 +56056,7 @@ a number of months equal to the cypher\'s level. Afterward, the user can see, hear, smell, and feel the vibrations of any activity that occurs in that location no matter how far they are from it. -###### Transport[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-transport "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-transport} +###### Transport[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-transport){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-transport} [(Rust and Redemption, page 135)]{.og-ref} @@ -56080,7 +56080,7 @@ : Transport ::: -###### Useful Clothing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-clothing} +###### Useful Clothing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-clothing){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-clothing} [(Rust and Redemption, page 135)]{.og-ref} @@ -56106,7 +56106,7 @@ : Useful Clothing ::: -###### Useful Thing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-thing "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-thing} +###### Useful Thing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-thing){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-thing} [(Rust and Redemption, page 135)]{.og-ref} @@ -56115,7 +56115,7 @@ - **Effect:** One item from the [Useful Stuff](#useful-stuff) table is gained; roll randomly. If the cypher\'s level is 6 or higher, the character can choose which item they obtain from the table. -###### Useful Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-tool "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-tool} +###### Useful Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-tool){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-tool} [(Rust and Redemption, page 135)]{.og-ref} @@ -56153,7 +56153,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Pre-Apocalyptic Artifacts[](#pre-apocalyptic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Pre-Apocalyptic Artifacts [#](#pre-apocalyptic-artifacts){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 138)]{.og-ref} @@ -56166,7 +56166,7 @@ prone to being used up, a depletion of 1d10 or 1d6 would be in order. Refer to the following examples as a guide for adapting before-times Useful Stuff objects into artifacts with a specific depletion. -##### Book[](#post-apocalyptic-artifact-book "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-book .og-h-small .og-tab} +##### Book [#](#post-apocalyptic-artifact-book){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-book .og-h-small .og-tab} [(Rust and Redemption, page 138)]{.og-ref} @@ -56180,7 +56180,7 @@ - **Depletion:** 1 in 1d100 -##### Faraday Cage[](#post-apocalyptic-artifact-faraday-cage "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-faraday-cage .og-h-small .og-tab} +##### Faraday Cage [#](#post-apocalyptic-artifact-faraday-cage){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-faraday-cage .og-h-small .og-tab} [(Rust and Redemption, page 138)]{.og-ref} @@ -56192,7 +56192,7 @@ - **Depletion:** --- -##### Salvaged Car[](#post-apocalyptic-artifact-salvaged-car "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-salvaged-car .og-h-small .og-tab} +##### Salvaged Car [#](#post-apocalyptic-artifact-salvaged-car){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-salvaged-car .og-h-small .og-tab} [(Rust and Redemption, page 138)]{.og-ref} @@ -56205,7 +56205,7 @@ - **Depletion:** 1 in 1d20 (check each time the engine is started or the car begins a trip) -##### Water Filter[](#post-apocalyptic-artifact-water-filter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-water-filter .og-h-small .og-tab} +##### Water Filter [#](#post-apocalyptic-artifact-water-filter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-water-filter .og-h-small .og-tab} [(Rust and Redemption, page 138)]{.og-ref} @@ -56219,7 +56219,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Post Apocalyptic Artifacts[](#post-apocalyptic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Post Apocalyptic Artifacts [#](#post-apocalyptic-artifacts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 300)]{.og-ref}[(Rust and Redemption, page 139)]{.og-ref} @@ -56262,7 +56262,7 @@ ::: ::: -##### Autodoc[](#post-apocalyptic-artifact-autodoc "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-autodoc .og-h-small .og-tab} +##### Autodoc [#](#post-apocalyptic-artifact-autodoc){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-autodoc .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56276,7 +56276,7 @@ - **Depletion:** 1 in 1d10 -##### Carbonizer[](#post-apocalyptic-artifact-carbonizer "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-carbonizer .og-h-small .og-tab} +##### Carbonizer [#](#post-apocalyptic-artifact-carbonizer){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-carbonizer .og-h-small .og-tab} [(Rust and Redemption, page 139)]{.og-ref} @@ -56290,7 +56290,7 @@ - **Depletion:** 1 in 1d20 -##### Enviroscanner[](#post-apocalyptic-artifact-enviroscanner "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-enviroscanner .og-h-small .og-tab} +##### Enviroscanner [#](#post-apocalyptic-artifact-enviroscanner){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-enviroscanner .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56305,7 +56305,7 @@ - **Depletion:** 1 in 1d10 (check per use of scanning function) -##### Memory Eraser[](#post-apocalyptic-artifact-memory-eraser "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-memory-eraser .og-h-small .og-tab} +##### Memory Eraser [#](#post-apocalyptic-artifact-memory-eraser){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-memory-eraser .og-h-small .og-tab} [(Rust and Redemption, page 139)]{.og-ref} @@ -56318,7 +56318,7 @@ - **Depletion:** 1 in 1d20 -##### Military Exoskeleton[](#post-apocalyptic-artifact-military-exoskeleton "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-military-exoskeleton .og-h-small .og-tab} +##### Military Exoskeleton [#](#post-apocalyptic-artifact-military-exoskeleton){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-military-exoskeleton .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56331,7 +56331,7 @@ - **Depletion:** 1 in 1d10 -##### Mutation Inducer[](#post-apocalyptic-artifact-mutation-inducer "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-mutation-inducer .og-h-small .og-tab} +##### Mutation Inducer [#](#post-apocalyptic-artifact-mutation-inducer){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-mutation-inducer .og-h-small .og-tab} [(Rust and Redemption, page 139)]{.og-ref} @@ -56345,7 +56345,7 @@ - **Depletion:** 1 in 1d10 (upon depletion, target also gains a harmful mutation) -##### Nanorifle[](#post-apocalyptic-artifact-nanorifle "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-nanorifle .og-h-small .og-tab} +##### Nanorifle [#](#post-apocalyptic-artifact-nanorifle){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-nanorifle .og-h-small .og-tab} [(Rust and Redemption, page 140)]{.og-ref} @@ -56361,7 +56361,7 @@ - **Depletion:** 1 in 1d100 -##### Rocket Fist[](#post-apocalyptic-artifact-rocket-fist "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-fist .og-h-small .og-tab} +##### Rocket Fist [#](#post-apocalyptic-artifact-rocket-fist){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-fist .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56375,7 +56375,7 @@ - **Depletion:** 1 in 1d10 -##### Rocket-Propelled Grenade[](#post-apocalyptic-artifact-rocket-propelled-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-propelled-grenade .og-h-small .og-tab} +##### Rocket-Propelled Grenade [#](#post-apocalyptic-artifact-rocket-propelled-grenade){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-propelled-grenade .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56388,7 +56388,7 @@ - **Depletion:** 1 in 1d6 -##### Seal of Solomon[](#post-apocalyptic-artifact-seal-of-solomon "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-seal-of-solomon .og-h-small .og-tab} +##### Seal of Solomon [#](#post-apocalyptic-artifact-seal-of-solomon){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-seal-of-solomon .og-h-small .og-tab} [(Rust and Redemption, page 140)]{.og-ref} @@ -56403,7 +56403,7 @@ - **Depletion:** 1 in 1d100 -##### Spear of Destiny[](#post-apocalyptic-artifact-spear-of-destiny "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-spear-of-destiny .og-h-small .og-tab} +##### Spear of Destiny [#](#post-apocalyptic-artifact-spear-of-destiny){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-spear-of-destiny .og-h-small .og-tab} [(Rust and Redemption, page 140)]{.og-ref} @@ -56423,7 +56423,7 @@ the character for 7 points of [ambient damage](#ambient-damage) each round they use it. ::: -##### Terahertz Scanner[](#post-apocalyptic-artifact-terahertz-scanner "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-terahertz-scanner .og-h-small .og-tab} +##### Terahertz Scanner [#](#post-apocalyptic-artifact-terahertz-scanner){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-terahertz-scanner .og-h-small .og-tab} [(Cypher System Rulebook, page 300)]{.og-ref} @@ -56438,7 +56438,7 @@ - **Depletion:** 1 in 1d20 -##### Transfer Discs[](#post-apocalyptic-artifact-transfer-discs "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-transfer-discs .og-h-small .og-tab} +##### Transfer Discs [#](#post-apocalyptic-artifact-transfer-discs){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-transfer-discs .og-h-small .og-tab} [(Rust and Redemption, page 140)]{.og-ref} @@ -56456,7 +56456,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Post-Apocalyptic Creatures and NPCs[](#post-apocalyptic-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} +#### Post-Apocalyptic Creatures and NPCs [#](#post-apocalyptic-creatures-and-npcs){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 93)]{.og-ref} @@ -56473,13 +56473,13 @@ creature, or person, turning them into a more twisted version of their pre-apocalypse self. ::: -##### Creatures by Apocalypse[](#creatures-by-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} +##### Creatures by Apocalypse [#](#creatures-by-apocalypse){.og-h-anchor aria-hidden="true"} [(Rust and Redemption, page 95)]{.og-ref} ::: row ::: {.col .col-md-6} -###### Any Apocalypse[](#creatures-by-apocalypse-any "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-any} +###### Any Apocalypse [#](#creatures-by-apocalypse-any){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-any} [(Rust and Redemption, page 95)]{.og-ref} @@ -56489,7 +56489,7 @@ [cannibals](#npc-cannibal-post-apocalyptic). A few could stalk the wasteland as bounty-hunting (or revenge-seeking) [assassins](#npc-assassin). -###### Biblical Apocalypse[](#creatures-by-apocalypse-biblical "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-biblical} +###### Biblical Apocalypse [#](#creatures-by-apocalypse-biblical){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-biblical} [(Rust and Redemption, page 95)]{.og-ref} @@ -56499,7 +56499,7 @@ ([Beast](#creature-four-horsemen-beast), [Sword](#creature-four-horsemen-sword), [Famine](#creature-four-horsemen-famine), and [Plague](#creature-four-horsemen-plague)). -###### Nuclear Apocalypse[](#creatures-by-apocalypse-nuclear "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-nuclear} +###### Nuclear Apocalypse [#](#creatures-by-apocalypse-nuclear){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-nuclear} [(Rust and Redemption, page 95)]{.og-ref} @@ -56510,7 +56510,7 @@ ::: ::: {.col .col-md-6} -###### AI Apocalypse[](#creatures-by-apocalypse-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-ai} +###### AI Apocalypse [#](#creatures-by-apocalypse-ai){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-ai} [(Rust and Redemption, page 95)]{.og-ref} @@ -56520,7 +56520,7 @@ few instances of [artificial intelligence](#creature-ai-post-apocalyptic), possibly including [AI zombies](#creature-ai-zombie). -###### Alien Apocalypse[](#creatures-by-apocalypse-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-alien} +###### Alien Apocalypse [#](#creatures-by-apocalypse-alien){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-alien} [(Rust and Redemption, page 95)]{.og-ref} @@ -56528,7 +56528,7 @@ potential for various aliens such as [greys](#npc-grey), slidikin [(354)]{.og-ref}, [enthrallers](#creature-enthraller), and maybe even a [kaiju](#creature-kaiju) or two. -###### Temporal Apocalypse[](#creatures-by-apocalypse-temporal "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-temporal} +###### Temporal Apocalypse [#](#creatures-by-apocalypse-temporal){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-temporal} [(Rust and Redemption, page 95)]{.og-ref} @@ -56539,7 +56539,7 @@ ::: ::: -##### Basic Creatures and NPCs for a Post-Apocalyptic Game[](#basic-creatures-and-npcs-for-a-post-apocalyptic-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-post-apocalyptic-game .og-h-small} +##### Basic Creatures and NPCs for a Post-Apocalyptic Game [#](#basic-creatures-and-npcs-for-a-post-apocalyptic-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-post-apocalyptic-game .og-h-small} [(Cypher System Rulebook, page 299)]{.og-ref} @@ -56562,7 +56562,7 @@ ### [Chapter 20]{.og-chap} Fairy Tale ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Fairy Tale[](#choose-fairy-tale "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale .og-h-small .og-border} +#### Quick Reference: Fairy Tale [#](#choose-fairy-tale){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale .og-h-small .og-border} - [Nature of Faerie](#nature-of-faerie) [(303)]{.og-ref} - [Character Options](#fairy-tale-characters) [(306)]{.og-ref}[(WAAMH, 61)]{.og-ref} @@ -56628,7 +56628,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Nature of Faerie[](#nature-of-faerie "Permalink"){.og-h-anchor aria-hidden="true"} +#### Nature of Faerie [#](#nature-of-faerie){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 303)]{.og-ref} @@ -56653,11 +56653,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Character Options[](#fairy-tale-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-characters} +#### Fairy Tale Character Options [#](#fairy-tale-characters){.og-h-anchor aria-hidden="true"} {#fairy-tale-characters} [(Cypher System Rulebook, page 306)]{.og-ref} -##### Creating Your Character: Form vs. Function[](#fairy-tale-creating-your-character "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creating-your-character} +##### Creating Your Character: Form vs. Function [#](#fairy-tale-creating-your-character){.og-h-anchor aria-hidden="true"} {#fairy-tale-creating-your-character} [(We Are All Mad Here, page 61)]{.og-ref} @@ -56673,7 +56673,7 @@ of your character that you want to play. ::: {.alert .ps-4 .pb-0} -##### Fairy Tale Skills[](#fairy-tale-skills "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Skills [#](#fairy-tale-skills){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 63)]{.og-ref} @@ -56710,7 +56710,7 @@ with attack or defense tasks. Thus, all magic skills are noncombat skills only. ::: -##### Suggested Types for a Fairy Tale Game[](#suggested-types-for-a-fairy-tale-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Suggested Types for a Fairy Tale Game [#](#suggested-types-for-a-fairy-tale-game){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 64)]{.og-ref} @@ -56744,7 +56744,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Fairy Tale Foci[](#fairy-tale-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Foci [#](#fairy-tale-foci){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 306)]{.og-ref}[(We Are All Mad Here, page 66)]{.og-ref} @@ -56819,7 +56819,7 @@ - [Works Miracles](#focus-works-miracles) [(78)]{.og-ref} - [Would Rather Be Reading](#focus-would-rather-be-reading) [(78)]{.og-ref} -###### Heartwood Foci[](#heartwood-foci "Permalink"){.og-h-anchor aria-hidden="true"} +###### Heartwood Foci [#](#heartwood-foci){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 66)]{.og-ref} @@ -56830,7 +56830,7 @@ - [Made a Deal With Death](#focus-made-a-deal-with-death) [(WAAMH, 175)]{.og-ref} - [Sheds Their Skin](#focus-sheds-their-skin) [(WAAMH, 176)]{.og-ref} -###### Adjusted Foci[](#fairy-tale-adjusted-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-adjusted-foci} +###### Adjusted Foci [#](#fairy-tale-adjusted-foci){.og-h-anchor aria-hidden="true"} {#fairy-tale-adjusted-foci} [(We Are All Mad Here, page 67)]{.og-ref} @@ -56877,7 +56877,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Fairy Tale Descriptors[](#fairy-tale-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 65)]{.og-ref} @@ -56917,7 +56917,7 @@ - [Virtuous](#descriptor-virtuous) [(58)]{.og-ref} - [Weird](#descriptor-weird) [(58)]{.og-ref} -###### Heartwood Descriptors[](#heartwood-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +###### Heartwood Descriptors [#](#heartwood-descriptors){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 65)]{.og-ref} @@ -56935,7 +56935,7 @@ appropriate choices. ::: -###### Bewitched[](#fairy-tale-descriptor-bewitched "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border} +###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border} [(We Are All Mad Here, page 169)]{.og-ref} @@ -56967,7 +56967,7 @@ 4. You find that you can hear the voices more clearly when you\'re doing something active, and this seemed like a good fit. -###### Changeling[](#fairy-tale-descriptor-changeling "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-changeling .og-border} +###### Changeling [#](#fairy-tale-descriptor-changeling){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-changeling .og-border} [(We Are All Mad Here, page 170)]{.og-ref} @@ -57011,7 +57011,7 @@ 4. You helped the PCs deal with a situation, and that led you to discovering more about yourself and your background. You hope to do more of that. -###### Fragmented[](#fairy-tale-descriptor-fragmented "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-fragmented .og-border} +###### Fragmented [#](#fairy-tale-descriptor-fragmented){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-fragmented .og-border} [(We Are All Mad Here, page 171)]{.og-ref} @@ -57048,7 +57048,7 @@ 3. You have no idea how you joined the PCs. You\'re just going along with it for now until answers present themselves. 4. You felt drawn to join the other PCs, but you don\'t know why. -###### Frumious[](#fairy-tale-descriptor-frumious "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-frumious .og-border} +###### Frumious [#](#fairy-tale-descriptor-frumious){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-frumious .og-border} [(We Are All Mad Here, page 171)]{.og-ref} @@ -57080,7 +57080,7 @@ 3. You believe that this adventure will provide you with a way to channel your ire, allowing you to use it for good. 4. One of the other PCs invited you to join, after they watched you fight. -###### Haunted[](#fairy-tale-descriptor-haunted "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-haunted .og-border} +###### Haunted [#](#fairy-tale-descriptor-haunted){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-haunted .og-border} [(We Are All Mad Here, page 172)]{.og-ref} @@ -57114,7 +57114,7 @@ 4. You are trying to learn more about your thoughts and emotions, and you think that trying out your skills on an adventure is a great way to do so. -###### Lost[](#fairy-tale-descriptor-lost "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-lost .og-border} +###### Lost [#](#fairy-tale-descriptor-lost){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-lost .og-border} [(We Are All Mad Here, page 172)]{.og-ref} @@ -57157,7 +57157,7 @@ ::: row ::: {.col .col-md-6} -##### Fairy Tale Player Intrusions[](#fairy-tale-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Player Intrusions [#](#fairy-tale-player-intrusions){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 58)]{.og-ref} @@ -57194,7 +57194,7 @@ ::: ::: {.col .col-md-6} -##### Minor Effect Suggestions[](#fairy-tale-minor-effect-suggestions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-minor-effect-suggestions} +##### Minor Effect Suggestions [#](#fairy-tale-minor-effect-suggestions){.og-h-anchor aria-hidden="true"} {#fairy-tale-minor-effect-suggestions} [(We Are All Mad Here, page 59)]{.og-ref} @@ -57205,7 +57205,7 @@ - A shapeshifting or disguise spell or ability dazzles the target, easing all tasks related to it. - A magical attack hits the target and something they were holding, causing damage to both. -##### Major Effect Suggestions[](#fairy-tale-major-effect-suggestions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-major-effect-suggestions} +##### Major Effect Suggestions [#](#fairy-tale-major-effect-suggestions){.og-h-anchor aria-hidden="true"} {#fairy-tale-major-effect-suggestions} [(We Are All Mad Here, page 59)]{.og-ref} @@ -57220,7 +57220,7 @@ ::: ::: -##### Fairy Tale Character Arcs[](#fairy-tale-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Character Arcs [#](#fairy-tale-character-arcs){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 67)]{.og-ref} @@ -57230,7 +57230,7 @@ the forefront of what drives adventures. ::: {.alert .ps-4 .pb-0} -###### Heartwood Character Arcs[](#heartwood-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} +###### Heartwood Character Arcs [#](#heartwood-character-arcs){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 176)]{.og-ref} @@ -57251,10 +57251,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Equipment[](#additional-fairy-tale-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#additional-fairy-tale-equipment} +#### Fairy Tale Equipment [#](#additional-fairy-tale-equipment){.og-h-anchor aria-hidden="true"} {#additional-fairy-tale-equipment} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Fairy Tale Equipment[](#choose-fairy-tale-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale-equipment .og-h-small .og-border} +##### Quick Reference: Fairy Tale Equipment [#](#choose-fairy-tale-equipment){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale-equipment .og-h-small .og-border} - [Currency](#fairy-tale-currency) [(WAAMH, 69)]{.og-ref} - [Signature Items](#fairy-tale-signature-items) [(WAAMH, 70)]{.og-ref} @@ -57273,7 +57273,7 @@ Equipment and weapons with unique magic abilities are typically considered to be [cyphers](#choose-cyphers) or [Artifacts](#choose-artifacts). -##### Currency[](#fairy-tale-currency "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-currency} +##### Currency [#](#fairy-tale-currency){.og-h-anchor aria-hidden="true"} {#fairy-tale-currency} [(We Are All Mad Here, page 69)]{.og-ref} @@ -57293,7 +57293,7 @@ dedication to the test. ::: {.alert .ps-4 .pb-0} -##### Signature Items[](#fairy-tale-signature-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-signature-items} +##### Signature Items [#](#fairy-tale-signature-items){.og-h-anchor aria-hidden="true"} {#fairy-tale-signature-items} [(We Are All Mad Here, page 70)]{.og-ref} @@ -57302,7 +57302,7 @@ characters tend to keep them for a long time, they may have undergone repairs or have markings that tell something about the character\'s background. -##### Optional Rule: I Have That\![](#optional-rule-i-have-that "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: I Have That\! [#](#optional-rule-i-have-that){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 70)]{.og-ref} @@ -57319,7 +57319,7 @@ The GM has veto power over items that they don\'t think you could have found or carried. -###### Example Pocket Items --- Inexpensive[](#example-pocket-items-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} +###### Example Pocket Items --- Inexpensive [#](#example-pocket-items-inexpensive){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 71)]{.og-ref} @@ -57353,7 +57353,7 @@ - Wax - Wool -###### Example Pocket Items --- Moderately-Priced[](#example-pocket-items-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} +###### Example Pocket Items --- Moderately-Priced [#](#example-pocket-items-moderately-priced){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 71)]{.og-ref} @@ -57362,7 +57362,7 @@ - Thimble ::: -##### Basic Equipment[](#fairy-tale-basic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-basic-equipment} +##### Basic Equipment [#](#fairy-tale-basic-equipment){.og-h-anchor aria-hidden="true"} {#fairy-tale-basic-equipment} [(We Are All Mad Here, page 71)]{.og-ref} @@ -57425,7 +57425,7 @@ they cannot later turn the thimble into a Pocket Item; it remains a thimble. ::: -##### Clothing[](#fairy-tale-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-clothing} +##### Clothing [#](#fairy-tale-clothing){.og-h-anchor aria-hidden="true"} {#fairy-tale-clothing} [(We Are All Mad Here, page 70)]{.og-ref}[(We Are All Mad Here, page 71)]{.og-ref} @@ -57460,7 +57460,7 @@ : Clothing ::: -##### Weapons and Armor[](#fairy-tale-weapons-and-protective-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-weapons-and-protective-gear} +##### Weapons and Armor [#](#fairy-tale-weapons-and-protective-gear){.og-h-anchor aria-hidden="true"} {#fairy-tale-weapons-and-protective-gear} [(We Are All Mad Here, page 71)]{.og-ref} @@ -57497,7 +57497,7 @@ can wear only one type of armor at any given time, but you could have many things that give you Armor. ::: -##### Travel[](#fairy-tale-travel "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-travel} +##### Travel [#](#fairy-tale-travel){.og-h-anchor aria-hidden="true"} {#fairy-tale-travel} [(We Are All Mad Here, page 72)]{.og-ref} @@ -57537,7 +57537,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Rules[](#fairy-tale-rules "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fairy Tale Rules [#](#fairy-tale-rules){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 48)]{.og-ref} @@ -57545,7 +57545,7 @@ [curses](#fairy-tale-rules-curses), [blessings](#fairy-tale-rules-blessings), and [wishes](#fairy-tale-rules-wishes) are all prevalent in fairy tales and make interesting elements in games. Here are some suggested ways to handle them. -##### Death[](#fairy-tale-rules-death "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-death} +##### Death [#](#fairy-tale-rules-death){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-death} [(We Are All Mad Here, page 48)]{.og-ref} @@ -57562,7 +57562,7 @@ Someone may stay dead for up to about a year (in game time) and still return to life. After that time elapses, death is permanent. -##### Curses[](#fairy-tale-rules-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curses} +##### Curses [#](#fairy-tale-rules-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curses} [(We Are All Mad Here, page 49)]{.og-ref} @@ -57579,7 +57579,7 @@ and so on), or they can have more of a roleplaying impact (a character looks much older, they forget the word \"apple,\" their skin turns golden). See the Curse table for a list of example curses. -###### Preventing Curses[](#fairy-tale-rules-preventing-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-preventing-curses} +###### Preventing Curses [#](#fairy-tale-rules-preventing-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-preventing-curses} [(We Are All Mad Here, page 49)]{.og-ref} @@ -57590,7 +57590,7 @@ Often, part of a curse\'s effects is hindering curse resistance; thus, a character who already has one curse on them will find defending against a second curse is more difficult (their task is hindered). -###### Removing Curses[](#fairy-tale-rules-removing-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-removing-curses} +###### Removing Curses [#](#fairy-tale-rules-removing-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-removing-curses} [(We Are All Mad Here, page 49)]{.og-ref} @@ -57603,7 +57603,7 @@ (such as the [blood pearl blossom](#fairy-tale-cypher-blood-pearl-blossom) cypher). Alternatively, the character might be able to pay someone who is skilled in curse removal to do the deed. -###### Curse Intrusions and Curse Mode[](#fairy-tale-rules-curse-mode "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-mode} +###### Curse Intrusions and Curse Mode [#](#fairy-tale-rules-curse-mode){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-mode} [(We Are All Mad Here, page 50)]{.og-ref} @@ -57640,7 +57640,7 @@ While not all regular GM intrusions are necessarily bad for the character, curse intrusions always make the cursed PC\'s situation worse. -###### Curse Intrusions[](#fairy-tale-rules-curse-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-intrusions} +###### Curse Intrusions [#](#fairy-tale-rules-curse-intrusions){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-intrusions} [(We Are All Mad Here, page 50)]{.og-ref} @@ -57657,7 +57657,7 @@ : Curse Intrusions ::: -###### Curse Table[](#fairy-tale-rules-curse-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-table} +###### Curse Table [#](#fairy-tale-rules-curse-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-table} [(We Are All Mad Here, page 51)]{.og-ref} @@ -57696,7 +57696,7 @@ : Curse Table ::: -###### Curse Removal Table[](#fairy-tale-rules-curse-removal-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-removal-table} +###### Curse Removal Table [#](#fairy-tale-rules-curse-removal-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-removal-table} [(We Are All Mad Here, page 52)]{.og-ref} @@ -57724,7 +57724,7 @@ : Curse Removal Table ::: -##### Blessings[](#fairy-tale-rules-blessings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessings} +##### Blessings [#](#fairy-tale-rules-blessings){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessings} [(We Are All Mad Here, page 52)]{.og-ref} @@ -57732,7 +57732,7 @@ roll a 1 (or when the GM deems it appropriate to give them an intrusion). The Blessing Intrusions table provides examples of positive GM intrusions that a blessed character might receive. -###### Blessing Intrusions[](#fairy-tale-rules-blessing-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessing-intrusions} +###### Blessing Intrusions [#](#fairy-tale-rules-blessing-intrusions){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessing-intrusions} [(We Are All Mad Here, page 52)]{.og-ref} @@ -57749,7 +57749,7 @@ : Blessing Intrusions ::: -##### Wishes[](#fairy-tale-rules-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-wishes} +##### Wishes [#](#fairy-tale-rules-wishes){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-wishes} [(We Are All Mad Here, page 53)]{.og-ref} @@ -57766,7 +57766,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale GM Intrusions[](#fairy-tale-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fairy Tale GM Intrusions [#](#fairy-tale-gm-intrusions){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 53)]{.og-ref} @@ -57783,7 +57783,7 @@ The Fairy Tale Intrusions tables are ways to quickly generate intrusions appropriate to a fairy tale aesthetic. Roll on the appropriate table to determine the intrusion that occurs, or choose one that feels right for the situation. -##### Interaction Intrusions[](#fairy-tale-gm-intrusions-interaction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-interaction .og-h-small} +##### Interaction Intrusions [#](#fairy-tale-gm-intrusions-interaction){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-interaction .og-h-small} [(We Are All Mad Here, page 53)]{.og-ref} @@ -57804,7 +57804,7 @@ : Interaction Intrusions ::: -##### World Intrusions[](#fairy-tale-gm-intrusions-world "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-world .og-h-small} +##### World Intrusions [#](#fairy-tale-gm-intrusions-world){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-world .og-h-small} [(We Are All Mad Here, page 54)]{.og-ref} @@ -57825,7 +57825,7 @@ : World Intrusions ::: -##### Item Intrusions[](#fairy-tale-gm-intrusions-item "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-item .og-h-small} +##### Item Intrusions [#](#fairy-tale-gm-intrusions-item){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-item .og-h-small} [(We Are All Mad Here, page 54)]{.og-ref} @@ -57848,7 +57848,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Cyphers[](#fairy-tale-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fairy Tale Cyphers [#](#fairy-tale-cyphers){.og-h-anchor aria-hidden="true"} ::: row ::: {.col .col-md-6} @@ -57874,7 +57874,7 @@ Typically, something like a handful of magic beans or apple seeds is considered a single cypher even though there are multiple items. -##### Cypher Limits[](#fairy-tale-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-limits} +##### Cypher Limits [#](#fairy-tale-cypher-limits){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-limits} [(We Are All Mad Here, page 73)]{.og-ref} @@ -57883,7 +57883,7 @@ beings](#fairy-tale-beasts-and-beings-by-archetype-fey-beings). Fey beings may react by stealing one or more cyphers, cursing the character, or even stealing the character away to a fey realm. -###### Fey Being Table[](#fairy-tale-fey-being-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-being-table} +###### Fey Being Table [#](#fairy-tale-fey-being-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-being-table} [(We Are All Mad Here, page 74)]{.og-ref} @@ -57906,7 +57906,7 @@ character\'s disappearance and possible retrieval. ::: -###### Fey Cypher Attraction[](#fairy-tale-fey-cypher-attraction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-cypher-attraction} +###### Fey Cypher Attraction [#](#fairy-tale-fey-cypher-attraction){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-cypher-attraction} [(We Are All Mad Here, page 74)]{.og-ref} @@ -57923,7 +57923,7 @@ : Fey Cypher Attraction ::: -##### Fairy Tale Cypher Forms[](#fairy-tale-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Cypher Forms [#](#fairy-tale-cypher-forms){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 75)]{.og-ref} @@ -57959,7 +57959,7 @@ ::: ::: {.col .col-md-6} -##### Fairy Tale Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} +##### Fairy Tale Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-table){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 76)]{.og-ref} @@ -58072,9 +58072,9 @@ ::: ::: -##### Fairy Tale Cyphers by Alphabetical Order[](#fairy-tale-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cyphers-by-alphabetical-order .og-border} +##### Fairy Tale Cyphers by Alphabetical Order [#](#fairy-tale-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#fairy-tale-cyphers-by-alphabetical-order .og-border} -###### Adderstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-adderstone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-adderstone .og-h-h6-icon} +###### Adderstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-adderstone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-adderstone .og-h-h6-icon} [(We Are All Mad Here, page 77)]{.og-ref} @@ -58107,7 +58107,7 @@ : Adderstone Effects ::: -###### Agate Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-agate-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-agate-eye .og-h-h6-icon} +###### Agate Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-agate-eye){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-agate-eye .og-h-h6-icon} [(We Are All Mad Here, page 77)]{.og-ref} @@ -58119,7 +58119,7 @@ the cypher level or lower for one hour per cypher level (and ends any such ongoing effects, if any, already in the user\'s system). -###### Animated Wood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-animated-wood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-animated-wood .og-h-h6-icon} +###### Animated Wood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-animated-wood){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-animated-wood .og-h-h6-icon} [(We Are All Mad Here, page 77)]{.og-ref} @@ -58139,7 +58139,7 @@ eased by two steps). ::: -###### Anywhere Door[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-anywhere-door "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-anywhere-door .og-h-h6-icon} +###### Anywhere Door[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-anywhere-door){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-anywhere-door .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58150,7 +58150,7 @@ - **Effect:** Creates a door to anywhere. The door remains for one day, and then disappears. While the door exists, anyone or anything that can discern the door can use it. Erasing the drawn line erases the door. -###### Apple of Discord[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-apple-of-discord "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-apple-of-discord .og-h-h6-icon} +###### Apple of Discord[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-apple-of-discord){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-apple-of-discord .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58162,7 +58162,7 @@ attempt to take it for themselves. Foes spend their next two actions doing nothing but fighting among themselves for possession of the apple. -###### Azure Dust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-azure-dust "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-azure-dust .og-h-h6-icon} +###### Azure Dust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-azure-dust){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-azure-dust .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58172,7 +58172,7 @@ - **Effect:** Sprinkling the dust on someone\'s hair, skin, outfit, or other object permanently dyes it bright blue. -###### Baba Yaga\'s Spiced Cookie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-baba-yagas-spiced-cookie "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-baba-yagas-spiced-cookie .og-h-h6-icon} +###### Baba Yaga\'s Spiced Cookie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-baba-yagas-spiced-cookie){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-baba-yagas-spiced-cookie .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58182,7 +58182,7 @@ - **Effect:** Eating the cookie increases the user\'s Intellect Edge by 1 for one hour. -###### Bellman\'s Map of the Ocean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bellmans-map-of-the-ocean "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bellmans-map-of-the-ocean .og-h-h6-icon} +###### Bellman\'s Map of the Ocean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bellmans-map-of-the-ocean){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bellmans-map-of-the-ocean .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58194,7 +58194,7 @@ than they do. For the next ten minutes, affected beings look upon the map-holder as their leader or guide, will not attack them, and generally will do as they ask (all social interactions with those affected are eased by two steps). -###### Beloved\'s Kiss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-beloveds-kiss "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-beloveds-kiss .og-h-h6-icon} +###### Beloved\'s Kiss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-beloveds-kiss){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-beloveds-kiss .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58216,7 +58216,7 @@ : Beloved\'s Kiss Effects ::: -###### Bird\'s Nest Coronet[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-birds-nest-coronet "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-birds-nest-coronet .og-h-h6-icon} +###### Bird\'s Nest Coronet[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-birds-nest-coronet){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-birds-nest-coronet .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58229,7 +58229,7 @@ interactions are eased by two steps for one day. Seeing through the disguise is an Intellect task equal to the cypher\'s level. -###### Blackbird Pie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-blackbird-pie "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blackbird-pie .og-h-h6-icon} +###### Blackbird Pie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-blackbird-pie){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blackbird-pie .og-h-h6-icon} [(We Are All Mad Here, page 78)]{.og-ref} @@ -58240,7 +58240,7 @@ - **Effect:** When the pie is cut open, the blackbirds begin to sing a haunting dirge of pain and sorrow. All foes within long range who hear the song are hindered on all tasks for ten minutes. -###### Blood Pearl Blossom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-blood-pearl-blossom "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blood-pearl-blossom .og-h-h6-icon} +###### Blood Pearl Blossom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-blood-pearl-blossom){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blood-pearl-blossom .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58251,7 +58251,7 @@ - **Effect:** When ingested, removes one curse (of the cypher level or lower) from the user. The curse-removal process can take from one round to one day, depending on the level, severity, and type of curse. -###### Bone Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bone-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bone-key .og-h-h6-icon} +###### Bone Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bone-key){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bone-key .og-h-h6-icon} [(We Are All Mad Here, 79)]{.og-ref} @@ -58261,7 +58261,7 @@ - **Effect:** Unlocks one lock of the cypher level or lower, or provides an asset to open a lock of higher level. -###### Bones of the Beloved[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bones-of-the-beloved "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bones-of-the-beloved .og-h-h6-icon} +###### Bones of the Beloved[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bones-of-the-beloved){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bones-of-the-beloved .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58275,7 +58275,7 @@ for three days (five days if the cypher is level 6 or higher). This does not change the actual health or age of the character. -###### Bowl of Porridge[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bowl-of-porridge "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bowl-of-porridge .og-h-h6-icon} +###### Bowl of Porridge[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bowl-of-porridge){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bowl-of-porridge .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58286,7 +58286,7 @@ - **Effect:** Restores a number of points equal to the cypher level to the user\'s Might Pool. Also protects the user from the effects of cold for ten minutes. -###### Cat Sidhe Medallion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-cat-sidhe-medallion "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cat-sidhe-medallion .og-h-h6-icon} +###### Cat Sidhe Medallion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-cat-sidhe-medallion){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cat-sidhe-medallion .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58297,7 +58297,7 @@ - **Effect:** When activated, the medallion protects the wearer from the next curse (of the cypher level or lower) that is cast upon them. The curse goes into the medallion, which shatters into thousands of tiny pieces. -###### Cheshire Smile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-cheshire-smile "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cheshire-smile .og-h-h6-icon} +###### Cheshire Smile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-cheshire-smile){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cheshire-smile .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58310,7 +58310,7 @@ cypher\'s level) with a mind of its own, although it likely helps the person who activated the cypher. It sticks around for ten minutes, and then fades away slowly, until even the original smile has disappeared. -###### Coalheart\'s Beard Balm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-coalhearts-beard-balm "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-coalhearts-beard-balm .og-h-h6-icon} +###### Coalheart\'s Beard Balm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-coalhearts-beard-balm){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-coalhearts-beard-balm .og-h-h6-icon} [(We Are All Mad Here, page 79)]{.og-ref} @@ -58327,7 +58327,7 @@ Many dwarfs have beards with magical powers. It\'s possible to find other beard balm cyphers out in the world. ::: -###### Croc\'s Clock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-crocs-clock "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crocs-clock .og-h-h6-icon} +###### Croc\'s Clock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-crocs-clock){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crocs-clock .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58338,7 +58338,7 @@ - **Effect:** When attached to (or swallowed by) a living creature or an object, the clock ticks loudly, alerting everyone within long range to its presence for one day. -###### Crown Jewel[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-crown-jewel "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crown-jewel .og-h-h6-icon} +###### Crown Jewel[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-crown-jewel){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crown-jewel .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58350,7 +58350,7 @@ [artifact](#choose-artifacts), creates an exact duplicate of the item. The duplicate works just like the original and lasts for ten minutes or until it naturally depletes (whichever comes first). -###### Dame Trot\'s Cat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dame-trots-cat "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dame-trots-cat .og-h-h6-icon} +###### Dame Trot\'s Cat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dame-trots-cat){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dame-trots-cat .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58361,7 +58361,7 @@ - **Effect:** When activated by feeding it a bit of milk or fish, the statue protects the user, yowling and hissing the next time it senses danger. The cat\'s level is equal to the cypher level. -###### Darning Needle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-darning-needle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-darning-needle .og-h-h6-icon} +###### Darning Needle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-darning-needle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-darning-needle .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58373,7 +58373,7 @@ of damage and causes anything it successfully hits to shrink to half its size. The needle lasts for a number of hours equal to the cypher\'s level. -###### Dead Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dead-water "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dead-water .og-h-h6-icon} +###### Dead Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dead-water){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dead-water .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58384,7 +58384,7 @@ - **Effect:** Brings a character back to life. However, they come back with a permanent 3-point reduction in their maximum Might Pool. -###### Deathless[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deathless "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deathless .og-h-h6-icon} +###### Deathless[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deathless){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deathless .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58405,7 +58405,7 @@ actions against them by three steps). Those who use a deathless should ensure that it\'s well hidden and well protected. ::: -###### Death\'s Candle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deaths-candle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-candle .og-h-h6-icon} +###### Death\'s Candle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deaths-candle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-candle .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58420,7 +58420,7 @@ no damage. However, if a foe inflicts 4 points of damage, which is not enough to kill the user, the user takes the 4 points of damage. -###### Death\'s Messengers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deaths-messengers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-messengers .og-h-h6-icon} +###### Death\'s Messengers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deaths-messengers){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-messengers .og-h-h6-icon} [(We Are All Mad Here, page 80)]{.og-ref} @@ -58437,7 +58437,7 @@ [distance](#rules-distance). ::: -###### Diadem of Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-diadem-of-death "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-diadem-of-death .og-h-h6-icon} +###### Diadem of Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-diadem-of-death){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-diadem-of-death .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58448,7 +58448,7 @@ - **Effect:** When worn on someone\'s head, looped over a limb, or otherwise placed upon their person, the crown inflicts damage equal to its level. -###### Dragon\'s Blood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dragons-blood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-blood .og-h-h6-icon} +###### Dragon\'s Blood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dragons-blood){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-blood .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58468,7 +58468,7 @@ : Dragon\'s Blood Effects ::: -###### Dragon\'s Teeth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dragons-teeth "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-teeth .og-h-h6-icon} +###### Dragon\'s Teeth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dragons-teeth){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-teeth .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58490,7 +58490,7 @@ : level 3; Armor 1; swords inflict 3 points of damage ::: -###### Dressmaking Nut[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dressmaking-nut "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dressmaking-nut .og-h-h6-icon} +###### Dressmaking Nut[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dressmaking-nut){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dressmaking-nut .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58507,7 +58507,7 @@ Beings of all genders can wear any form of outfit from the dressmaking nut and receive the benefits. ::: -###### Drink Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-drink-me "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-drink-me .og-h-h6-icon} +###### Drink Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-drink-me){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-drink-me .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58518,7 +58518,7 @@ - **Effect:** Causes the imbiber to shrink down to half their size. The effect lasts for one hour or until the user can find another way to change their size (such as with an [eat me](#fairy-tale-cypher-eat-me)). -###### Dust of the Dreamer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dust-of-the-dreamer "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dust-of-the-dreamer .og-h-h6-icon} +###### Dust of the Dreamer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dust-of-the-dreamer){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dust-of-the-dreamer .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58529,7 +58529,7 @@ - **Effect:** When sprinkled in the eyes, grants the recipient all the benefits of a ten-hour [recovery roll](#recovery-rolls) as a single action. This does not use up any of their [recovery rolls](#recovery-rolls). -###### Eat Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-eat-me "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-eat-me .og-h-h6-icon} +###### Eat Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-eat-me){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-eat-me .og-h-h6-icon} [(We Are All Mad Here, page 81)]{.og-ref} @@ -58540,7 +58540,7 @@ - **Effect:** Causes the eater to grow to twice their size. The effect lasts for one hour or until the user can find another way to change their size (such as with a [drink me](#fairy-tale-cypher-drink-me)). -###### Emperor\'s New Clothes[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-emperors-new-clothes "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-emperors-new-clothes .og-h-h6-icon} +###### Emperor\'s New Clothes[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-emperors-new-clothes){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-emperors-new-clothes .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58551,7 +58551,7 @@ - **Effect:** For the next day, the armor the thread is attached to is invisible, making the wearer appear to be unarmored. -###### Fairy Cup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-fairy-cup "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fairy-cup .og-h-h6-icon} +###### Fairy Cup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-fairy-cup){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fairy-cup .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58567,7 +58567,7 @@ protection by way of thanks. ::: -###### False Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-false-grandmother "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-false-grandmother .og-h-h6-icon} +###### False Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-false-grandmother){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-false-grandmother .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58580,7 +58580,7 @@ in who that person is, but while the disguise is active, all interactions with the designated creature are eased by two steps. The user can remove the glasses to look like themselves again before the end of the duration. -###### Father\'s Betrayal[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-fathers-betrayal "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fathers-betrayal .og-h-h6-icon} +###### Father\'s Betrayal[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-fathers-betrayal){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fathers-betrayal .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58592,7 +58592,7 @@ (9 m by 9 m) around the user. If the creature is within that area when the cypher is activated, they are knocked outside the area and are dazed for one round, hindering their next action. -###### Flaming Arrow[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-flaming-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flaming-arrow .og-h-h6-icon} +###### Flaming Arrow[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-flaming-arrow){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flaming-arrow .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58603,7 +58603,7 @@ - **Effect:** The arrow explodes into flame when it strikes something, inflicting its level in damage to all within immediate range. -###### Flowers for Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-flowers-for-grandmother "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flowers-for-grandmother .og-h-h6-icon} +###### Flowers for Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-flowers-for-grandmother){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flowers-for-grandmother .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58627,7 +58627,7 @@ : Flowers for Grandmother Effects ::: -###### Forget-Me-Knot[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-forget-me-knot "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-forget-me-knot .og-h-h6-icon} +###### Forget-Me-Knot[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-forget-me-knot){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-forget-me-knot .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58646,7 +58646,7 @@ [distance](#rules-distance). ::: -###### Genie\'s Handkerchief[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-genies-handkerchief "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-genies-handkerchief .og-h-h6-icon} +###### Genie\'s Handkerchief[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-genies-handkerchief){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-genies-handkerchief .og-h-h6-icon} [(We Are All Mad Here, page 82)]{.og-ref} @@ -58662,7 +58662,7 @@ fine blankets, curtains, or cloaks. Of course, extended exposure to mercury has its drawbacks. ::: -###### Gilded Shell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-gilded-shell "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gilded-shell .og-h-h6-icon} +###### Gilded Shell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-gilded-shell){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gilded-shell .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58675,7 +58675,7 @@ outside, the shell continues to look exactly the way it did before, in both size and shape, making it difficult for others to notice. Once expanded, the structure is permanent and immobile. -###### Gingerbread Man[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-gingerbread-man "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gingerbread-man .og-h-h6-icon} +###### Gingerbread Man[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-gingerbread-man){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gingerbread-man .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58685,7 +58685,7 @@ - **Effect:** After eating the cookie, the user has training in Speed defense for the next day. -###### Godfather\'s Picture Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-godfathers-picture-book "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-godfathers-picture-book .og-h-h6-icon} +###### Godfather\'s Picture Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-godfathers-picture-book){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-godfathers-picture-book .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58699,7 +58699,7 @@ action. After the book is used this way once, it becomes a regular book and does not count against the character\'s [cypher limit](#cypher-limits). -###### Golden Beetle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-golden-beetle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-beetle .og-h-h6-icon} +###### Golden Beetle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-golden-beetle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-beetle .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58710,7 +58710,7 @@ - **Effect:** When dropped into liquid and cooked, it creates enough food to fill the stomachs of all friends and allies within long range. -###### Golden Vanity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-golden-vanity "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-vanity .og-h-h6-icon} +###### Golden Vanity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-golden-vanity){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-vanity .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58731,7 +58731,7 @@ limit](#cypher-limits). When all three items have been used, it remains a functional vanity set but no longer holds any magic. -###### Green Spectacles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-green-spectacles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-green-spectacles .og-h-h6-icon} +###### Green Spectacles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-green-spectacles){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-green-spectacles .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58743,7 +58743,7 @@ one day. The wearer can see through illusions of the cypher level or lower and can see in the dark as if it were daylight. -###### Hart\'s Heart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-harts-heart "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-harts-heart .og-h-h6-icon} +###### Hart\'s Heart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-harts-heart){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-harts-heart .og-h-h6-icon} [(We Are All Mad Here, page 83)]{.og-ref} @@ -58754,7 +58754,7 @@ - **Effect:** When the user offers the heart to another living being, all attempts by the user to bribe, deceive, coerce, or convince the recipient are eased by two steps. -###### Heart of a Star[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-heart-of-a-star "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-heart-of-a-star .og-h-h6-icon} +###### Heart of a Star[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-heart-of-a-star){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-heart-of-a-star .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58766,7 +58766,7 @@ character\'s task is eased by an additional step. (If the user has an inability in the relevant skill, the other character\'s task is still eased.) -###### Heart\'s Tart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-hearts-tart "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hearts-tart .og-h-h6-icon} +###### Heart\'s Tart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-hearts-tart){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hearts-tart .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58777,7 +58777,7 @@ - **Effect:** When eaten, eases all tasks involving stealing, picking pockets, sneaking, running, surprise, and initiative for ten minutes. -###### Hot Cross Buns[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-hot-cross-buns "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hot-cross-buns .og-h-h6-icon} +###### Hot Cross Buns[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-hot-cross-buns){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hot-cross-buns .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58787,7 +58787,7 @@ - **Effect:** When eaten, restores a number of points equal to the cypher\'s level to the user\'s Might Pool. -###### Iron Bands of Three[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-iron-bands-of-three "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-iron-bands-of-three .og-h-h6-icon} +###### Iron Bands of Three[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-iron-bands-of-three){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-iron-bands-of-three .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58800,7 +58800,7 @@ would make them feel sad, fearful, intimidated, and so on. Each time the cypher activates to protect the user, one of the bands breaks. When all three bands are broken, the cypher is used up. -###### Itsy Bitsy Spider[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-itsy-bitsy-spider "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-itsy-bitsy-spider .og-h-h6-icon} +###### Itsy Bitsy Spider[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-itsy-bitsy-spider){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-itsy-bitsy-spider .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58814,7 +58814,7 @@ questions equal to the cypher\'s level. The questions must pertain to the area and must be simple enough that the spider can answer them in three words or less. -###### Jack\'s Candlestick[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-jacks-candlestick "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jacks-candlestick .og-h-h6-icon} +###### Jack\'s Candlestick[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-jacks-candlestick){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jacks-candlestick .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58825,7 +58825,7 @@ - **Effect:** Jumping over the candlestick restores a number of points equal to the cypher\'s level to the user\'s Speed Pool. -###### Jiminy Cricket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-jiminy-cricket "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jiminy-cricket .og-h-h6-icon} +###### Jiminy Cricket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-jiminy-cricket){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jiminy-cricket .og-h-h6-icon} [(We Are All Mad Here, page 84)]{.og-ref} @@ -58836,7 +58836,7 @@ - **Effect:** Allows the user to [retry](rules-retrying-a-task-after-failure) a task that they failed within the past minute, using the same difficulty and modifiers. -###### The Key of Knowing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-the-key-of-knowing "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-the-key-of-knowing .og-h-h6-icon} +###### The Key of Knowing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-the-key-of-knowing){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-the-key-of-knowing .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58851,7 +58851,7 @@ After the key is used in this way, the blood disappears from its surface and the key refuses to open anything (or speak) ever again. -###### Knave of Hearts[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-knave-of-hearts "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-knave-of-hearts .og-h-h6-icon} +###### Knave of Hearts[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-knave-of-hearts){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-knave-of-hearts .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58863,7 +58863,7 @@ of the knight. They also gain +1 Armor, +1 damage, and an asset in sneaking, hiding, and stealth. The effect lasts for ten minutes per cypher level. -###### Lion\'s Courage[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-lions-courage "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-lions-courage .og-h-h6-icon} +###### Lion\'s Courage[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-lions-courage){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-lions-courage .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58875,7 +58875,7 @@ level, any time the user is attacked and they attempt to make an attack on their next action, that attack is eased and they inflict +1 point of damage. -###### Living Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-living-water "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-living-water .og-h-h6-icon} +###### Living Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-living-water){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-living-water .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58890,7 +58890,7 @@ When [dead water](#fairy-tale-cypher-dead-water) and living water cyphers are used together, a dead character can be brought back to life without any permanent reductions of their Might Pool. -###### Magic Beans[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-magic-beans "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-magic-beans .og-h-h6-icon} +###### Magic Beans[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-magic-beans){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-magic-beans .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58901,7 +58901,7 @@ - **Effect:** When planted and watered, the beans grow into a giant beanstalk. It\'s almost impossible to know where the beanstalk leads until you climb it. Climbing the beanstalk is a level 5 task. -###### Memory\'s Match[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-memorys-match "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-memorys-match .og-h-h6-icon} +###### Memory\'s Match[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-memorys-match){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-memorys-match .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58914,7 +58914,7 @@ the next ten minutes gains +3 to the roll. After that, anyone who watched the vision but didn\'t make a recovery roll takes 3 points of Intellect damage (ignores Armor). -###### Mermaid Tear[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-mermaid-tear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-mermaid-tear .og-h-h6-icon} +###### Mermaid Tear[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-mermaid-tear){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-mermaid-tear .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58928,7 +58928,7 @@ part of an attempt to persuade someone, casting a magic spell involving water, or using a pool to scry would all be appropriate). -###### Neverlost[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-neverlost "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-neverlost .og-h-h6-icon} +###### Neverlost[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-neverlost){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-neverlost .og-h-h6-icon} [(We Are All Mad Here, page 85)]{.og-ref} @@ -58940,7 +58940,7 @@ allies the user designates. The items last for one day per cypher level and can be seen by the user and their allies, even in complete darkness. -###### Nonsensical Poem[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-nonsensical-poem "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-nonsensical-poem .og-h-h6-icon} +###### Nonsensical Poem[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-nonsensical-poem){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-nonsensical-poem .og-h-h6-icon} [(We Are All Mad Here, page 86)]{.og-ref} @@ -58952,7 +58952,7 @@ minutes. Up becomes down. Gravity works the other way. A river flows backward. The sun shines at night. (The player should work with the GM to come up with an appropriate and acceptable change.) -###### Omniscient Bean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-omniscient-bean "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-omniscient-bean .og-h-h6-icon} +###### Omniscient Bean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-omniscient-bean){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-omniscient-bean .og-h-h6-icon} [(We Are All Mad Here, page 86)]{.og-ref} @@ -58967,7 +58967,7 @@ provide an answer to a question above its level (which means it can\'t provide knowledge about the future, since that is level 10). -###### Pictureless Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-pictureless-book "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-pictureless-book .og-h-h6-icon} +###### Pictureless Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-pictureless-book){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-pictureless-book .og-h-h6-icon} [(We Are All Mad Here, page 86)]{.og-ref} @@ -58992,7 +58992,7 @@ : Pictureless Book Effects ::: -###### Poison for Your Daughter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poison-for-your-daughter "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poison-for-your-daughter .og-h-h6-icon} +###### Poison for Your Daughter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poison-for-your-daughter){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poison-for-your-daughter .og-h-h6-icon} [(We Are All Mad Here, page 86)]{.og-ref} @@ -59017,7 +59017,7 @@ : Poison for Your Daughter Effects ::: -###### Poisoned Apple[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poisoned-apple "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poisoned-apple .og-h-h6-icon} +###### Poisoned Apple[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poisoned-apple){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poisoned-apple .og-h-h6-icon} [(We Are All Mad Here, page 87)]{.og-ref} @@ -59033,7 +59033,7 @@ each other. However, in order for the cypher to take effect, the user must willingly take a bite. It\'s impossible, for instance, to force-feed someone part of the apple and have the cypher activate. -###### Poppet (Damage)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-damage .og-h-h6-icon} +###### Poppet (Damage)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-damage){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-damage .og-h-h6-icon} [(We Are All Mad Here, page 87)]{.og-ref} @@ -59045,7 +59045,7 @@ being. Destroying the poppet inflicts damage on the connected object or being equal to the cypher\'s level, no matter how far away it is. Writing the name and destroying the poppet are separate actions. -###### Poppet (Love)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-love "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-love .og-h-h6-icon} +###### Poppet (Love)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-love){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-love .og-h-h6-icon} [(We Are All Mad Here, page 87)]{.og-ref} @@ -59060,7 +59060,7 @@ automatically fails, and if the creature were to slip near a deep pit, they would not fall into it. Giving the poppet to another is an action. -###### Poppet (Prosperity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-prosperity "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-prosperity .og-h-h6-icon} +###### Poppet (Prosperity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-prosperity){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-prosperity .og-h-h6-icon} [(We Are All Mad Here, page 87)]{.og-ref} @@ -59072,7 +59072,7 @@ being. Dirtying, tearing, and damaging the poppet causes the connected being or object to appear destitute and poor to all who see them. This effect lasts for a day. Writing the name and damaging the poppet are separate actions. -###### Poppet (Silence)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-silence "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-silence .og-h-h6-icon} +###### Poppet (Silence)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-silence){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-silence .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59084,7 +59084,7 @@ connects the figure to that being. For the following day, the being is unable to talk about, point to, see, or otherwise engage with the person who activated the poppet. -###### Powder of Life[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-powder-of-life "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-powder-of-life .og-h-h6-icon} +###### Powder of Life[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-powder-of-life){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-powder-of-life .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59113,7 +59113,7 @@ 5. Try and keep a positive attitude! ::: -###### Princess\'s Pea[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-princesss-pea "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-princesss-pea .og-h-h6-icon} +###### Princess\'s Pea[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-princesss-pea){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-princesss-pea .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59124,7 +59124,7 @@ - **Effect:** For one hour per cypher level, allows the user to recognize disguises, optical illusions, sound mimicry, false claims, and other such tricks (for all senses) for what they are. -###### Rabbit Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rabbit-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rabbit-hole .og-h-h6-icon} +###### Rabbit Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rabbit-hole){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rabbit-hole .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59141,7 +59141,7 @@ The hole stays open for ten minutes, and it is possible to travel back to the starting place (but nowhere else) by again jumping in feet-first. -###### Rapunzel Leaf[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rapunzel-leaf "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rapunzel-leaf .og-h-h6-icon} +###### Rapunzel Leaf[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rapunzel-leaf){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rapunzel-leaf .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59155,7 +59155,7 @@ The tower\'s level is equal to the cypher level, and the structure is permanent and immobile. -###### Rose of Red[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rose-of-red "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rose-of-red .og-h-h6-icon} +###### Rose of Red[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rose-of-red){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rose-of-red .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59169,7 +59169,7 @@ 1d6 additional birds; in the next round, each one flies to a random spot within short range and explodes in an immediate radius, inflicting damage equal to the cypher level. -###### Shadow Soap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shadow-soap "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shadow-soap .og-h-h6-icon} +###### Shadow Soap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shadow-soap){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shadow-soap .og-h-h6-icon} [(We Are All Mad Here, page 88)]{.og-ref} @@ -59187,7 +59187,7 @@ Shadows are known to develop a mind of their own. Sometimes after tasting a bit of freedom, they refuse to return. ::: -###### Shard of the Moon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shard-of-the-moon "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shard-of-the-moon .og-h-h6-icon} +###### Shard of the Moon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shard-of-the-moon){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shard-of-the-moon .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59201,7 +59201,7 @@ the best of their ability, but always within their nature (so a trickster will still answer as a trickster would, for example). -###### Shining Knife[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shining-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shining-knife .og-h-h6-icon} +###### Shining Knife[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shining-knife){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shining-knife .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59214,7 +59214,7 @@ where the knife is stuck. If both are faring well, the knife shines bright gold. If harm has come to one, the knife is dull and rusted. -###### Silver Slippers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-silver-slippers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-silver-slippers .og-h-h6-icon} +###### Silver Slippers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-silver-slippers){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-silver-slippers .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59231,7 +59231,7 @@ return to the world in some form for someone else who needs them. ::: -###### Singing Bone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-singing-bone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-singing-bone .og-h-h6-icon} +###### Singing Bone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-singing-bone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-singing-bone .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59248,7 +59248,7 @@ \"Hearing\" may involve sensing vibrations, magical mental telepathy, a sign language interpreter, and so on. ::: -###### Snake Leaves[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-snake-leaves "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snake-leaves .og-h-h6-icon} +###### Snake Leaves[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-snake-leaves){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snake-leaves .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59260,7 +59260,7 @@ track, or bring a dead character back to life. However, the character also gains a permanent 3-point reduction in their maximum Intellect Pool. -###### Snickersnee[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-snickersnee "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snickersnee .og-h-h6-icon} +###### Snickersnee[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-snickersnee){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snickersnee .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59271,7 +59271,7 @@ - **Effect:** When attached to a weapon, causes it to grow two to five times its normal size. The weapon inflicts an additional +2 points of damage, but otherwise can be used as if it were a weapon of its original size. -###### Song of the Dead[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-song-of-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-song-of-the-dead .og-h-h6-icon} +###### Song of the Dead[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-song-of-the-dead){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-song-of-the-dead .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59283,7 +59283,7 @@ but now carries a piece of the user\'s life inside it. When the user dies, the bird flies back to their body and is able to communicate to those around it, but only for one day. After that, the bird returns to its lifeless form. -###### Sorcerer\'s Skeleton Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-sorcerers-skeleton-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-sorcerers-skeleton-key .og-h-h6-icon} +###### Sorcerer\'s Skeleton Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-sorcerers-skeleton-key){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-sorcerers-skeleton-key .og-h-h6-icon} [(We Are All Mad Here, page 89)]{.og-ref} @@ -59294,7 +59294,7 @@ - **Effect:** When tapped three times against any locked door or other object (of the cypher level or lower), the key automatically unlocks it. -###### Spirit Ring[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-spirit-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-spirit-ring .og-h-h6-icon} +###### Spirit Ring[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-spirit-ring){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-spirit-ring .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59313,7 +59313,7 @@ important), and they may take the time to curse or prank the characters before they disappear. ::: -###### Teleport Hat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-teleport-hat "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-teleport-hat .og-h-h6-icon} +###### Teleport Hat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-teleport-hat){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-teleport-hat .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59326,7 +59326,7 @@ creature stays for as long as both parties agree, but not more than a day. At that time, the creature is returned to their place of origination. -###### Three Needles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-three-needles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-three-needles .og-h-h6-icon} +###### Three Needles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-three-needles){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-three-needles .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59337,7 +59337,7 @@ - **Effect:** For the next ten minutes per cypher level, the user can climb any solid surfaces (even vertical ones) as if doing so was a routine task. -###### Tin Man\'s Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-tin-mans-tears "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-tin-mans-tears .og-h-h6-icon} +###### Tin Man\'s Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-tin-mans-tears){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-tin-mans-tears .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59350,7 +59350,7 @@ as a tin soldier), the rust inflicts damage equal to the cypher\'s level and hinders all movement actions for ten minutes. -###### To Peter With Love[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-to-peter-with-love "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-to-peter-with-love .og-h-h6-icon} +###### To Peter With Love[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-to-peter-with-love){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-to-peter-with-love .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59362,7 +59362,7 @@ you specify. When opened, the box does damage to the recipient equal to the cypher level. Traveling to the recipient takes at least a round and sometimes longer, depending on the distance and difficulty. -###### Valorous Whetstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-valorous-whetstone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-valorous-whetstone .og-h-h6-icon} +###### Valorous Whetstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-valorous-whetstone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-valorous-whetstone .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59374,7 +59374,7 @@ For the next ten minutes, all of their intimidation actions are eased, and their sharpened weapon inflicts +2 points of damage. -###### Vase of Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-vase-of-tears "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-vase-of-tears .og-h-h6-icon} +###### Vase of Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-vase-of-tears){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-vase-of-tears .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59385,7 +59385,7 @@ - **Effect:** Breaking the vase creates a protective spell around the character, preventing them from taking any Might damage the next time they are physically attacked. -###### White Snake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-white-snake "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-white-snake .og-h-h6-icon} +###### White Snake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-white-snake){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-white-snake .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59396,7 +59396,7 @@ - **Effect:** Upon swallowing the piece of the snake, the user gains the ability to understand and speak with all living things for ten minutes. -###### Wish-Granting Pearl[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-wish-granting-pearl "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wish-granting-pearl .og-h-h6-icon} +###### Wish-Granting Pearl[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-wish-granting-pearl){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wish-granting-pearl .og-h-h6-icon} [(We Are All Mad Here, page 90)]{.og-ref} @@ -59409,7 +59409,7 @@ wish such as gaining an asset or inexpensive item is level 1, and a wish for an expensive item or for a foe to vanish is level 7. The cypher cannot grant a wish above its level. -###### Witch Bottle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-witch-bottle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witch-bottle .og-h-h6-icon} +###### Witch Bottle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-witch-bottle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witch-bottle .og-h-h6-icon} [(We Are All Mad Here, page 91)]{.og-ref} @@ -59421,7 +59421,7 @@ damage equal to the cypher\'s level and is trapped until someone whispers their name into the bottle\'s mouth and releases them. -###### Witch\'s Ladder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-witchs-ladder "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witchs-ladder .og-h-h6-icon} +###### Witch\'s Ladder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-witchs-ladder){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witchs-ladder .og-h-h6-icon} [(We Are All Mad Here, page 91)]{.og-ref} @@ -59432,7 +59432,7 @@ - **Effect:** Safely stores one curse for use at a later time. The stored curse may be released and cast only by the person who stored it, or by someone who has received their permission to do so. -###### Wooden Spoon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-wooden-spoon "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wooden-spoon .og-h-h6-icon} +###### Wooden Spoon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-wooden-spoon){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wooden-spoon .og-h-h6-icon} [(We Are All Mad Here, page 91)]{.og-ref} @@ -59444,7 +59444,7 @@ actions on their next turn. For example, they can move a long distance, use a one-action [recovery roll](#recovery-rolls), and activate a cypher as their turn, or attack a foe three times. -###### Yonder Yarn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-yonder-yarn "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-yonder-yarn .og-h-h6-icon} +###### Yonder Yarn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-yonder-yarn){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-yonder-yarn .og-h-h6-icon} [(We Are All Mad Here, page 91)]{.og-ref} @@ -59463,7 +59463,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Artifacts[](#fairy-tale-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fairy Tale Artifacts [#](#fairy-tale-artifacts){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 91)]{.og-ref} @@ -59477,7 +59477,7 @@ creating artifacts by one or both of these methods. Additionally, some artifacts are products of magic or the setting itself. Thus, new artifacts are constantly entering the world, just waiting to be found and used by the characters. -##### Artifact Quirks[](#fairy-tale-artifact-quirks "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks} +##### Artifact Quirks [#](#fairy-tale-artifact-quirks){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks} [(Cypher System Rulebook, page 306)]{.og-ref}[(We Are All Mad Here, page 91)]{.og-ref} @@ -59497,7 +59497,7 @@ ::: row ::: {.col .col-md-6} -###### Artifact Quirks Table (d10)[](#fairy-tale-artifact-quirks-table-d10 "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d10} +###### Artifact Quirks Table (d10) [#](#fairy-tale-artifact-quirks-table-d10){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d10} [(Cypher System Rulebook, page 306)]{.og-ref} @@ -59518,7 +59518,7 @@ : Fairy Tale Artifact Quirks (d10) ::: -###### Artifact Quirks Table (d20)[](#fairy-tale-artifact-quirks-table-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d20} +###### Artifact Quirks Table (d20) [#](#fairy-tale-artifact-quirks-table-d20){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d20} [(We Are All Mad Here, page 92)]{.og-ref} @@ -59551,7 +59551,7 @@ ::: ::: {.col .col-md-6} -###### Fairy Tale Artifacts Table[](#fairy-tale-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} +###### Fairy Tale Artifacts Table [#](#fairy-tale-artifacts-table){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 92)]{.og-ref} @@ -59601,9 +59601,9 @@ ::: ::: -##### Fairy Tale Artifacts by Alphabetical Order[](#fairy-tale-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifacts-alphabetical .og-border} +##### Fairy Tale Artifacts by Alphabetical Order [#](#fairy-tale-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifacts-alphabetical .og-border} -###### A Tisket a Tasket[](#fairy-tale-artifact-a-tisket-a-tasket "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-a-tisket-a-tasket .og-tab} +###### A Tisket a Tasket [#](#fairy-tale-artifact-a-tisket-a-tasket){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-a-tisket-a-tasket .og-tab} [(We Are All Mad Here, page 93)]{.og-ref} @@ -59616,7 +59616,7 @@ - **Depletion:** 1 in 1d20 (check each time a cypher is added to the basket) -###### Bounding Boots[](#fairy-tale-artifact-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-bounding-boots .og-tab} +###### Bounding Boots [#](#fairy-tale-artifact-bounding-boots){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-bounding-boots .og-tab} [(We Are All Mad Here, page 93)]{.og-ref} @@ -59629,7 +59629,7 @@ - **Depletion:** --- -###### Boundless Bag[](#fairy-tale-artifact-boundless-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boundless-bag .og-tab} +###### Boundless Bag [#](#fairy-tale-artifact-boundless-bag){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boundless-bag .og-tab} [(We Are All Mad Here, page 93)]{.og-ref} @@ -59654,7 +59654,7 @@ cursed, due to the number of people who have met their untimely fate while in possession of a wealth-making artifact. ::: -###### Boy Blue\'s Horn[](#fairy-tale-artifact-boy-blues-horn "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boy-blues-horn .og-tab} +###### Boy Blue\'s Horn [#](#fairy-tale-artifact-boy-blues-horn){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boy-blues-horn .og-tab} [(We Are All Mad Here, page 93)]{.og-ref} @@ -59668,7 +59668,7 @@ - **Depletion:** 1 in 1d20. After depletion, it continues to function as a regular horn. -###### Carving Knife of Sharpness[](#fairy-tale-artifact-carving-knife-of-sharpness "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-carving-knife-of-sharpness .og-tab} +###### Carving Knife of Sharpness [#](#fairy-tale-artifact-carving-knife-of-sharpness){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-carving-knife-of-sharpness .og-tab} [(We Are All Mad Here, page 93)]{.og-ref} @@ -59686,7 +59686,7 @@ than a mortal creature will display in a similar situation. ::: -###### Devils and Tailors[](#fairy-tale-artifact-devils-and-tailors "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-devils-and-tailors .og-tab} +###### Devils and Tailors [#](#fairy-tale-artifact-devils-and-tailors){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-devils-and-tailors .og-tab} [(We Are All Mad Here, page 94)]{.og-ref} @@ -59706,7 +59706,7 @@ left on the board (highest roll) is the winner. ::: -###### Fiddle of the Fossegrim[](#fairy-tale-artifact-fiddle-of-the-fossegrim "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fiddle-of-the-fossegrim .og-tab} +###### Fiddle of the Fossegrim [#](#fairy-tale-artifact-fiddle-of-the-fossegrim){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fiddle-of-the-fossegrim .og-tab} [(We Are All Mad Here, page 94)]{.og-ref} @@ -59721,7 +59721,7 @@ - **Depletion:** 1 in 1d20 -###### Fortunate\'s Purse[](#fairy-tale-artifact-fortunates-purse "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fortunates-purse .og-tab} +###### Fortunate\'s Purse [#](#fairy-tale-artifact-fortunates-purse){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fortunates-purse .og-tab} [(We Are All Mad Here, page 94)]{.og-ref} @@ -59741,7 +59741,7 @@ doing great kindnesses or completing a difficult task. ::: -###### Galoshes of Fortune[](#fairy-tale-artifact-galoshes-of-fortune "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-galoshes-of-fortune .og-tab} +###### Galoshes of Fortune [#](#fairy-tale-artifact-galoshes-of-fortune){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-galoshes-of-fortune .og-tab} [(We Are All Mad Here, page 94)]{.og-ref} @@ -59755,7 +59755,7 @@ - **Depletion:** 1 in 1d6 -###### Genie\'s Lamp[](#fairy-tale-artifact-genies-lamp "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-genies-lamp .og-tab} +###### Genie\'s Lamp [#](#fairy-tale-artifact-genies-lamp){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-genies-lamp .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59775,7 +59775,7 @@ controlled by something so simple as a lamp. ::: -###### Golden Bridle[](#fairy-tale-artifact-golden-bridle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-golden-bridle .og-tab} +###### Golden Bridle [#](#fairy-tale-artifact-golden-bridle){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-golden-bridle .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59791,7 +59791,7 @@ - **Depletion:** 1 in 1d10 -###### Hatchet of the Woodsman[](#fairy-tale-artifact-hatchet-of-the-woodsman "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hatchet-of-the-woodsman .og-tab} +###### Hatchet of the Woodsman [#](#fairy-tale-artifact-hatchet-of-the-woodsman){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hatchet-of-the-woodsman .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59805,7 +59805,7 @@ - **Depletion:** 1 in 1d20 (check on each successful attack) -###### Hook\'s Hook[](#fairy-tale-artifact-hooks-hook "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hooks-hook .og-tab} +###### Hook\'s Hook [#](#fairy-tale-artifact-hooks-hook){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hooks-hook .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59826,7 +59826,7 @@ Enterprising characters might seek out multiple hooks, along with a way to exchange them easily. ::: -###### Horn of Destruction[](#fairy-tale-artifact-horn-of-destruction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-horn-of-destruction .og-tab} +###### Horn of Destruction [#](#fairy-tale-artifact-horn-of-destruction){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-horn-of-destruction .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59845,7 +59845,7 @@ wear a crown fashioned from talus and scree. ::: -###### Iron Stove[](#fairy-tale-artifact-iron-stove "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-iron-stove .og-tab} +###### Iron Stove [#](#fairy-tale-artifact-iron-stove){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-iron-stove .og-tab} [(We Are All Mad Here, page 95)]{.og-ref} @@ -59866,7 +59866,7 @@ other scavengers have been known to try to take an eye or leg. ::: -###### Knapsack of Sevens[](#fairy-tale-artifact-knapsack-of-sevens "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-knapsack-of-sevens .og-tab} +###### Knapsack of Sevens [#](#fairy-tale-artifact-knapsack-of-sevens){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-knapsack-of-sevens .og-tab} [(We Are All Mad Here, page 96)]{.og-ref} @@ -59882,7 +59882,7 @@ - **Depletion:** 1 in 1d20 -###### Mirror Mirror[](#fairy-tale-artifact-mirror-mirror "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-mirror-mirror .og-tab} +###### Mirror Mirror [#](#fairy-tale-artifact-mirror-mirror){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-mirror-mirror .og-tab} [(We Are All Mad Here, page 96)]{.og-ref} @@ -59913,7 +59913,7 @@ with boredom at being asked the same thing over and over. Mirrors never lie. Except when they do. ::: -###### Pandora\'s Box[](#fairy-tale-artifact-pandoras-box "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pandoras-box .og-tab} +###### Pandora\'s Box [#](#fairy-tale-artifact-pandoras-box){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pandoras-box .og-tab} [(We Are All Mad Here, page 96)]{.og-ref} @@ -59928,7 +59928,7 @@ - **Depletion:** 1 in 1d6 -###### Pixie Dust[](#fairy-tale-artifact-pixie-dust "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pixie-dust .og-tab} +###### Pixie Dust [#](#fairy-tale-artifact-pixie-dust){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pixie-dust .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -59942,7 +59942,7 @@ - **Depletion:** 1 in 1d1 -###### Red Cap[](#fairy-tale-artifact-red-cap "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-cap .og-tab} +###### Red Cap [#](#fairy-tale-artifact-red-cap){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-cap .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -59956,7 +59956,7 @@ - **Depletion:** 1 in 1d20 (check each day of use) -###### Red Riding Hood[](#fairy-tale-artifact-red-riding-hood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-riding-hood .og-tab} +###### Red Riding Hood [#](#fairy-tale-artifact-red-riding-hood){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-riding-hood .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -59970,7 +59970,7 @@ - **Depletion:** 1 in 1d10 (check each day of use) -###### Self-Swinging Sword[](#fairy-tale-artifact-self-swinging-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-self-swinging-sword .og-tab} +###### Self-Swinging Sword [#](#fairy-tale-artifact-self-swinging-sword){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-self-swinging-sword .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -59985,7 +59985,7 @@ - **Depletion:** 1 in 1d6 (for the self-swinging ability). After depletion, it functions as a regular sword. -###### Seven-League Boots[](#fairy-tale-artifact-seven-league-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-seven-league-boots .og-tab} +###### Seven-League Boots [#](#fairy-tale-artifact-seven-league-boots){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-seven-league-boots .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -60000,7 +60000,7 @@ - **Depletion:** 1 in 1d20 (check each step). Once the movement ability depletes, the boots continue to function as regular boots. -###### Shapeshifter Wand[](#fairy-tale-artifact-shapeshifter-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shapeshifter-wand .og-tab} +###### Shapeshifter Wand [#](#fairy-tale-artifact-shapeshifter-wand){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shapeshifter-wand .og-tab} [(We Are All Mad Here, page 97)]{.og-ref} @@ -60018,7 +60018,7 @@ - **Depletion:** 1 in 1d10 -###### She-Bear[](#fairy-tale-artifact-she-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-she-bear .og-tab} +###### She-Bear [#](#fairy-tale-artifact-she-bear){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-she-bear .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60032,7 +60032,7 @@ - **Depletion:** 1 in 1d6 -###### Shirt of Nettles[](#fairy-tale-artifact-shirt-of-nettles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shirt-of-nettles .og-tab} +###### Shirt of Nettles [#](#fairy-tale-artifact-shirt-of-nettles){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shirt-of-nettles .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60047,7 +60047,7 @@ - **Depletion:** --- (At any time, the GM can rule that the shirt has resisted enough shapeshifting magic to deplete that ability, after which the shirt still functions as armor.) -###### Soldier\'s Cloak of Invisibility[](#fairy-tale-artifact-soldiers-cloak-of-invisibility "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soldiers-cloak-of-invisibility .og-tab} +###### Soldier\'s Cloak of Invisibility [#](#fairy-tale-artifact-soldiers-cloak-of-invisibility){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soldiers-cloak-of-invisibility .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60061,7 +60061,7 @@ - **Depletion:** 1 in 1d100 -###### Soulful Fiddle[](#fairy-tale-artifact-soulful-fiddle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soulful-fiddle .og-tab} +###### Soulful Fiddle [#](#fairy-tale-artifact-soulful-fiddle){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soulful-fiddle .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60078,7 +60078,7 @@ - **Depletion:** 1 in 1d20 -###### Steadfast Tin Soldier[](#fairy-tale-artifact-steadfast-tin-soldier "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-steadfast-tin-soldier .og-tab} +###### Steadfast Tin Soldier [#](#fairy-tale-artifact-steadfast-tin-soldier){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-steadfast-tin-soldier .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60097,7 +60097,7 @@ Paper Ballerina, Handless Maiden, and Bianca\'s Snake. ::: -###### Stone Canoe[](#fairy-tale-artifact-stone-canoe "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-stone-canoe .og-tab} +###### Stone Canoe [#](#fairy-tale-artifact-stone-canoe){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-stone-canoe .og-tab} [(We Are All Mad Here, page 98)]{.og-ref} @@ -60110,7 +60110,7 @@ - **Depletion:** 1 in 1d6 (check each use) -###### Story Knife[](#fairy-tale-artifact-story-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-story-knife .og-tab} +###### Story Knife [#](#fairy-tale-artifact-story-knife){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-story-knife .og-tab} [(We Are All Mad Here, page 99)]{.og-ref} @@ -60132,7 +60132,7 @@ - **Depletion:** 1 in 1d20 -###### Table-Be-Set[](#fairy-tale-artifact-table-be-set "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-table-be-set .og-tab} +###### Table-Be-Set [#](#fairy-tale-artifact-table-be-set){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-table-be-set .og-tab} [(We Are All Mad Here, page 99)]{.og-ref} @@ -60154,7 +60154,7 @@ friends, or catch the attention of thieves. ::: -###### Tinderbox[](#fairy-tale-artifact-tinderbox "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tinderbox .og-tab} +###### Tinderbox [#](#fairy-tale-artifact-tinderbox){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tinderbox .og-tab} [(We Are All Mad Here, page 99)]{.og-ref} @@ -60168,7 +60168,7 @@ - **Depletion:** 1 in 1d6 -###### Tweedledee\'s Umbrella[](#fairy-tale-artifact-tweedledees-umbrella "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tweedledees-umbrella .og-tab} +###### Tweedledee\'s Umbrella [#](#fairy-tale-artifact-tweedledees-umbrella){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tweedledees-umbrella .og-tab} [(We Are All Mad Here, page 99)]{.og-ref} @@ -60182,7 +60182,7 @@ - **Depletion:** 1 in 1d10 -###### Vicious Tankard[](#fairy-tale-artifact-vicious-tankard "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-vicious-tankard .og-tab} +###### Vicious Tankard [#](#fairy-tale-artifact-vicious-tankard){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-vicious-tankard .og-tab} [(We Are All Mad Here, page 99)]{.og-ref} @@ -60199,7 +60199,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Fairy Tale Creatures[](#fairy-tale-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +#### Fairy Tale Creatures [#](#fairy-tale-creatures){.og-h-anchor aria-hidden="true"} [(We Are All Mad Here, page 100)]{.og-ref} @@ -60207,7 +60207,7 @@ nature of many creatures in fairy tales, along with the large number of archetypes, there are several additional elements that you\'ll want to take particular note of when using the creature listings. -##### Basic Creatures and NPCs for a Fairy Tale Game[](#basic-creatures-and-npcs-for-a-fairy-tale-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fairy-tale-game .og-h-small} +##### Basic Creatures and NPCs for a Fairy Tale Game [#](#basic-creatures-and-npcs-for-a-fairy-tale-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fairy-tale-game .og-h-small} [(Cypher System Rulebook, page 306)]{.og-ref} @@ -60251,7 +60251,7 @@ ::: ::: {.alert .ps-4 .pb-0 .og-alert} -##### Suggested Additional Creatures and NPCs for Use in Fairy Tale Settings[](#fairy-tale-suggested-additional-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-suggested-additional-creatures .og-h-small} +##### Suggested Additional Creatures and NPCs for Use in Fairy Tale Settings [#](#fairy-tale-suggested-additional-creatures){.og-h-anchor aria-hidden="true"} {#fairy-tale-suggested-additional-creatures .og-h-small} [(We Are All Mad Here, page 101)]{.og-ref} @@ -60282,10 +60282,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Beasts and Beings[](#fairy-tale-beasts-and-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings} +#### Beasts and Beings [#](#fairy-tale-beasts-and-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Beasts and Beings by Archetype[](#choose-beasts-and-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-beasts-and-beings .og-h-small .og-border} +##### Quick Reference: Beasts and Beings by Archetype [#](#choose-beasts-and-beings){.og-h-anchor aria-hidden="true"} {#choose-beasts-and-beings .og-h-small .og-border} - [Magical Animals](#fairy-tale-creatures-magical-animals) [(WAAMH, 102)]{.og-ref} - [Crafted](#fairy-tale-beasts-and-beings-by-archetype-crafted) [(WAAMH, 102)]{.og-ref} @@ -60309,7 +60309,7 @@ **Editor\'s Notes ---** Unlinked creatures in these lists are not included in the CSRD. ::: -##### Magical Animals[](#fairy-tale-creatures-magical-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab} +##### Magical Animals [#](#fairy-tale-creatures-magical-animals){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab} [(We Are All Mad Here, page 102)]{.og-ref} @@ -60349,7 +60349,7 @@ : level 4; Armor 1; horns inflict 3 points of damage; two magical abilities ::: -###### Suggested Magical Abilities for Animals[](#fairy-tale-creatures-magical-animals-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals-abilities} +###### Suggested Magical Abilities for Animals [#](#fairy-tale-creatures-magical-animals-abilities){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals-abilities} [(We Are All Mad Here, page 104)]{.og-ref}[(We Are All Mad Here, page 106)]{.og-ref} @@ -60426,7 +60426,7 @@ - [Wolf, Big Bad](#npc-wolf-big-bad) [(WAAMH, 111)]{.og-ref} ::: -##### Crafted[](#fairy-tale-beasts-and-beings-by-archetype-crafted "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-crafted .og-tab} +##### Crafted [#](#fairy-tale-beasts-and-beings-by-archetype-crafted){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-crafted .og-tab} [(We Are All Mad Here, page 102)]{.og-ref}[(We Are All Mad Here, page 112)]{.og-ref} @@ -60434,7 +60434,7 @@ Pinocchio, the Iron Giant, Edward Scissorhands, the Gingerbread Man, and the Tin Man. ::: {.alert .ps-4 .pb-0} -###### Talking Objects[](#fairy-tale-creatures-talking-objects "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-talking-objects} +###### Talking Objects [#](#fairy-tale-creatures-talking-objects){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-talking-objects} [(We Are All Mad Here, page 105)]{.og-ref} @@ -60485,7 +60485,7 @@ - [Tin Woodman](#npc-tin-woodman) [(WAAMH, 113)]{.og-ref} ::: -##### Earth Beings[](#fairy-tale-beasts-and-beings-by-archetype-earth-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-earth-beings .og-tab} +##### Earth Beings [#](#fairy-tale-beasts-and-beings-by-archetype-earth-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-earth-beings .og-tab} [(We Are All Mad Here, page 102)]{.og-ref} @@ -60514,7 +60514,7 @@ - [Troll](#npc-troll) [(GF, 129)]{.og-ref} ::: -##### Fey Beings[](#fairy-tale-beasts-and-beings-by-archetype-fey-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-fey-beings .og-tab} +##### Fey Beings [#](#fairy-tale-beasts-and-beings-by-archetype-fey-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-fey-beings .og-tab} [(We Are All Mad Here, page 102)]{.og-ref}[(We Are All Mad Here, page 121)]{.og-ref} @@ -60573,7 +60573,7 @@ - Will-o-wisp [(WAAMH, 155)]{.og-ref} ::: -##### Of the Grave[](#fairy-tale-beasts-and-beings-by-archetype-of-the-grave "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-of-the-grave .og-tab} +##### Of the Grave [#](#fairy-tale-beasts-and-beings-by-archetype-of-the-grave){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-of-the-grave .og-tab} [(We Are All Mad Here, page 102)]{.og-ref} @@ -60589,7 +60589,7 @@ - [Skeleton](#creature-skeleton) [(353)]{.og-ref} ::: -##### Human NPCs[](#fairy-tale-beasts-and-beings-by-archetype-human-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-human-npcs .og-tab} +##### Human NPCs [#](#fairy-tale-beasts-and-beings-by-archetype-human-npcs){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-human-npcs .og-tab} [(We Are All Mad Here, page 136)]{.og-ref} @@ -60620,7 +60620,7 @@ - [Scholar](#npc-scholar) [(WAAMH, 140)]{.og-ref} ::: -##### Named Characters[](#fairy-tale-beasts-and-beings-by-archetype-named-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-named-characters .og-tab} +##### Named Characters [#](#fairy-tale-beasts-and-beings-by-archetype-named-characters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-named-characters .og-tab} [(We Are All Mad Here, page 102)]{.og-ref} @@ -60632,7 +60632,7 @@ - Toby the turtle [(WAAMH, 186)]{.og-ref} ::: -##### Royalty[](#fairy-tale-beasts-and-beings-by-archetype-royalty "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-royalty .og-tab} +##### Royalty [#](#fairy-tale-beasts-and-beings-by-archetype-royalty){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-royalty .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60650,7 +60650,7 @@ - White stag royal [(WAAMH, 188)]{.og-ref} ::: -##### Shapeshifters[](#fairy-tale-beasts-and-beings-by-archetype-shapeshifters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-shapeshifters .og-tab} +##### Shapeshifters [#](#fairy-tale-beasts-and-beings-by-archetype-shapeshifters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-shapeshifters .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60661,7 +60661,7 @@ - [Witch](#npc-witch) [(368)]{.og-ref}[(WAAMH, 132)]{.og-ref} ::: -##### Spiring Beings[](#fairy-tale-beasts-and-beings-by-archetype-spiring-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-spiring-beings .og-tab} +##### Spiring Beings [#](#fairy-tale-beasts-and-beings-by-archetype-spiring-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-spiring-beings .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60680,7 +60680,7 @@ - [Skeleton](#creature-skeleton) [(353)]{.og-ref} ::: -##### Tricksters[](#fairy-tale-beasts-and-beings-by-archetype-tricksters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-tricksters .og-tab} +##### Tricksters [#](#fairy-tale-beasts-and-beings-by-archetype-tricksters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-tricksters .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60692,7 +60692,7 @@ - [Wolf, Big Bad](#npc-wolf-big-bad) [(WAAMH, 111)]{.og-ref} ::: -##### Water Beings[](#fairy-tale-beasts-and-beings-by-archetype-water-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-water-beings .og-tab} +##### Water Beings [#](#fairy-tale-beasts-and-beings-by-archetype-water-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-water-beings .og-tab} [(We Are All Mad Here, page 103)]{.og-ref}[(We Are All Mad Here, page 128)]{.og-ref} @@ -60745,7 +60745,7 @@ - Siren [(WAAMH, 152)]{.og-ref} ::: -##### Witches, Wizards, and Sorcerers[](#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers .og-tab} +##### Witches, Wizards, and Sorcerers [#](#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60763,7 +60763,7 @@ - Witch of the Drowning Slough [(WAAMH, 209)]{.og-ref} ::: -##### World and Weather Beings[](#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings .og-tab} +##### World and Weather Beings [#](#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings .og-tab} [(We Are All Mad Here, page 103)]{.og-ref} @@ -60779,7 +60779,7 @@ ### [Chapter 21]{.og-chap} Historical ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Historical[](#choose-historical "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-historical .og-h-small .og-border} +#### Quick Reference: Historical [#](#choose-historical){.og-h-anchor aria-hidden="true"} {#choose-historical .og-h-small .og-border} - [Historical Adventures](#creating-a-historical-adventure) [(307)]{.og-ref} - [Running a Historical Game](#running-a-historical-game) [(308)]{.og-ref} @@ -60801,7 +60801,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating a Historical Adventure[](#creating-a-historical-adventure "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creating a Historical Adventure [#](#creating-a-historical-adventure){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 307)]{.og-ref} @@ -60843,7 +60843,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Running a Historical Game[](#running-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} +#### Running a Historical Game [#](#running-a-historical-game){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 308)]{.og-ref} @@ -60868,9 +60868,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Historical Character Options[](#historical-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Historical Character Options [#](#historical-character-options){.og-h-anchor aria-hidden="true"} -##### Suggested Types for a Historical Game[](#suggested-types-for-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} {#suggested-types-for-a-historical-game .og-h-small} +##### Suggested Types for a Historical Game [#](#suggested-types-for-a-historical-game){.og-h-anchor aria-hidden="true"} {#suggested-types-for-a-historical-game .og-h-small} [(Cypher System Rulebook, page 310)]{.og-ref} @@ -60899,7 +60899,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Historical Artifacts[](#historical-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Historical Artifacts [#](#historical-artifacts){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 309)]{.og-ref} @@ -60912,7 +60912,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Basic Creatures and NPCs for a Historical Game[](#basic-creatures-and-npcs-for-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-historical-game .og-h-small} +#### Basic Creatures and NPCs for a Historical Game [#](#basic-creatures-and-npcs-for-a-historical-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-historical-game .og-h-small} [(Cypher System Rulebook, page 310)]{.og-ref} @@ -60957,7 +60957,7 @@ ### [Chapter 21-A]{.og-chap} Weird West ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Weird West[](#choose-weird-west "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-weird-west .og-h-small .og-border} +#### Quick Reference: Weird West [#](#choose-weird-west){.og-h-anchor aria-hidden="true"} {#choose-weird-west .og-h-small .og-border} - [Character Options](#weird-west-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} - [Types](#weird-west-types) [(HNAM, 96)]{.og-ref} @@ -61007,7 +61007,7 @@ - [Science Fiction](#choose-science-fiction) [(270)]{.og-ref} ::: -#### Weird West Character Options[](#weird-west-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -61061,7 +61061,7 @@ ::: ::: -##### Suggested Types for a Weird West Game[](#weird-west-types "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-types} +##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types} [(High Noon at Midnight, page 96)]{.og-ref} @@ -61091,7 +61091,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -##### Weird West Foci[](#weird-west-foci "Permalink"){.og-h-anchor aria-hidden="true"} +##### Weird West Foci [#](#weird-west-foci){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 103)]{.og-ref} @@ -61110,7 +61110,7 @@ - [Strikes Like a Rattler](#focus-strikes-like-a-rattler) [(HNAM, 116)]{.og-ref} ::: -##### Weird West Descriptors[](#weird-west-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} +##### Weird West Descriptors [#](#weird-west-descriptors){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 96)]{.og-ref} @@ -61118,7 +61118,7 @@ characters take actions. Descriptors provide motivation and incentive, and place characters in the starting adventure. ::: {.alert .ps-4 .pb-0} -###### Species Advancement[](#weird-west-species-advancement "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-advancement} +###### Species Advancement [#](#weird-west-species-advancement){.og-h-anchor aria-hidden="true"} {#weird-west-species-advancement} [(High Noon at Midnight, page 96)]{.og-ref} @@ -61130,7 +61130,7 @@ [XP](#choose-xp). ::: -###### Forgeborn[](#weird-west-species-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-forgeborn .og-border} +###### Forgeborn [#](#weird-west-species-forgeborn){.og-h-anchor aria-hidden="true"} {#weird-west-species-forgeborn .og-border} [(High Noon at Midnight, page 97)]{.og-ref} @@ -61193,7 +61193,7 @@ alphabetical order. ::: -###### Grizzled[](#weird-west-descriptor-grizzled "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-grizzled .og-border} +###### Grizzled [#](#weird-west-descriptor-grizzled){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-grizzled .og-border} [(High Noon at Midnight, page 98)]{.og-ref} @@ -61227,7 +61227,7 @@ 3. You\'re looking for one last grand adventure or two before age catches up with you. 4. You don\'t suffer fools, and the way things were going, the PCs would\'ve failed without you. -###### Laconic[](#weird-west-descriptor-laconic "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-laconic .og-border} +###### Laconic [#](#weird-west-descriptor-laconic){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-laconic .og-border} [(High Noon at Midnight, page 98)]{.og-ref} @@ -61253,7 +61253,7 @@ 3. Of all the folks you\'ve known, the PCs are the least annoying and most accepting of your stillness. 4. You were wrongfully fingered for a crime, and the PCs believed your side of the story. -###### Risen[](#weird-west-species-risen "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-risen .og-border} +###### Risen [#](#weird-west-species-risen){.og-h-anchor aria-hidden="true"} {#weird-west-species-risen .og-border} [(High Noon at Midnight, page 99)]{.og-ref} @@ -61314,7 +61314,7 @@ alphabetical order. ::: -###### Slick[](#weird-west-descriptor-slick "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-slick .og-border} +###### Slick [#](#weird-west-descriptor-slick){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-slick .og-border} [(High Noon at Midnight, page 100)]{.og-ref} @@ -61350,7 +61350,7 @@ 3. You realized the PCs\' job might be especially lucrative and you invited yourself along. 4. You helped the PCs get out of trouble with the law by winning a bet with their jailer. -###### Trailblazing[](#weird-west-descriptor-trailblazing "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trailblazing .og-border} +###### Trailblazing [#](#weird-west-descriptor-trailblazing){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trailblazing .og-border} [(High Noon at Midnight, page 100)]{.og-ref} @@ -61382,7 +61382,7 @@ 3. The one time you got in trouble out on your own, the PCs happened by and saved you. 4. You saw the PCs from afar, figured something interesting was happening, and wanted to be part of it. -###### Trigger Happy[](#weird-west-descriptor-trigger-happy "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trigger-happy .og-border} +###### Trigger Happy [#](#weird-west-descriptor-trigger-happy){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trigger-happy .og-border} [(High Noon at Midnight, page 100)]{.og-ref} @@ -61412,7 +61412,7 @@ 3. You hurt or killed someone important and had to get out of town, so you went with the PCs. 4. You showed up when and where you did on a dare---because, hey, you don\'t back down from dares. -###### Unforgiving[](#weird-west-descriptor-unforgiving "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-unforgiving .og-border} +###### Unforgiving [#](#weird-west-descriptor-unforgiving){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-unforgiving .og-border} [(High Noon at Midnight, page 102)]{.og-ref} @@ -61453,7 +61453,7 @@ ways. ::: -###### Wily[](#weird-west-descriptor-wily "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-wily .og-border} +###### Wily [#](#weird-west-descriptor-wily){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-wily .og-border} [(High Noon at Midnight, page 102)]{.og-ref} @@ -61492,14 +61492,14 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weird West Currency[](#weird-west-currency "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Currency [#](#weird-west-currency){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 118)]{.og-ref} All kinds of currencies could be used simultaneously in your weird west game on account of the scarcity of officially issued coins and paper money. Here are some options for your consideration. -##### Dollars[](#weird-west-currency-dollars "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-dollars .og-h-small} +##### Dollars [#](#weird-west-currency-dollars){.og-h-anchor aria-hidden="true"} {#weird-west-currency-dollars .og-h-small} [(High Noon at Midnight, page 118)]{.og-ref} @@ -61532,7 +61532,7 @@ ::: ::: -##### Gold Dust and Nuggets[](#weird-west-currency-gold-dust-and-nuggets "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-gold-dust-and-nuggets .og-h-small} +##### Gold Dust and Nuggets [#](#weird-west-currency-gold-dust-and-nuggets){.og-h-anchor aria-hidden="true"} {#weird-west-currency-gold-dust-and-nuggets .og-h-small} [(High Noon at Midnight, page 118)]{.og-ref} @@ -61542,7 +61542,7 @@ on. Even if not recognized as official currency, small pouches of gold dust could be used for [barter](#weird-west-currency-barter). -##### Barter[](#weird-west-currency-barter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-barter .og-h-small} +##### Barter [#](#weird-west-currency-barter){.og-h-anchor aria-hidden="true"} {#weird-west-currency-barter .og-h-small} [(High Noon at Midnight, page 118)]{.og-ref} @@ -61554,7 +61554,7 @@ example, the equipment list reveals that both a candle and a simple meal are inexpensive items, meaning one could be bartered for the other. -##### Ammunition[](#weird-west-currency-ammunition "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-ammunition .og-h-small} +##### Ammunition [#](#weird-west-currency-ammunition){.og-h-anchor aria-hidden="true"} {#weird-west-currency-ammunition .og-h-small} [(High Noon at Midnight, page 119)]{.og-ref} @@ -61582,7 +61582,7 @@ ::: ::: -##### Scrip and Private Tokens[](#weird-west-currency-scrip-and-private-tokens "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-scrip-and-private-tokens .og-h-small} +##### Scrip and Private Tokens [#](#weird-west-currency-scrip-and-private-tokens){.og-h-anchor aria-hidden="true"} {#weird-west-currency-scrip-and-private-tokens .og-h-small} [(High Noon at Midnight, page 119)]{.og-ref} @@ -61601,7 +61601,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weird West Equipment[](#weird-west-equipment "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Equipment [#](#weird-west-equipment){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 120)]{.og-ref} @@ -61614,7 +61614,7 @@ Fiction Equipment](#additional-science-fiction-equipment) list. ::: {.alert .ps-4 .pb-0} -##### Reloading Guns in the Weird West[](#reloading-guns-in-the-weird-west "Permalink"){.og-h-anchor aria-hidden="true"} {#reloading-guns-in-the-weird-west .og-h-small} +##### Reloading Guns in the Weird West [#](#reloading-guns-in-the-weird-west){.og-h-anchor aria-hidden="true"} {#reloading-guns-in-the-weird-west .og-h-small} [(High Noon at Midnight, page 122)]{.og-ref} @@ -61626,7 +61626,7 @@ six-shooter is empty after any given turn is to use depletion; a typical six-shooter has a depletion of 1 in 1d6. ::: -##### Inexpensive Items[](#weird-west-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-inexpensive .og-h-small} +##### Inexpensive Items [#](#weird-west-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-inexpensive .og-h-small} [(High Noon at Midnight, page 120)]{.og-ref} @@ -61660,7 +61660,7 @@ : Inexpensive Weapons ::: -##### Moderately-Priced Items[](#weird-west-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-moderately-priced .og-h-small} +##### Moderately-Priced Items [#](#weird-west-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-moderately-priced .og-h-small} [(High Noon at Midnight, page 121)]{.og-ref} @@ -61712,7 +61712,7 @@ : Moderately-Priced Other Items ::: -##### Expensive Items[](#weird-west-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-expensive .og-h-small} +##### Expensive Items [#](#weird-west-equipment-expensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-expensive .og-h-small} [(High Noon at Midnight, page 121)]{.og-ref} @@ -61743,7 +61743,7 @@ : Expensive Other Items ::: -##### Very Expensive Items[](#weird-west-equipment-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-very-expensive .og-h-small} +##### Very Expensive Items [#](#weird-west-equipment-very-expensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-very-expensive .og-h-small} [(High Noon at Midnight, page 122)]{.og-ref} @@ -61764,7 +61764,7 @@ : Very Expensive Other Items ::: -##### Exorbitant Items[](#weird-west-equipment-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-exorbitant .og-h-small} +##### Exorbitant Items [#](#weird-west-equipment-exorbitant){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-exorbitant .og-h-small} [(High Noon at Midnight, page 122)]{.og-ref} @@ -61778,7 +61778,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Playing Poker[](#weird-west-playing-poker "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-playing-poker} +#### Playing Poker [#](#weird-west-playing-poker){.og-h-anchor aria-hidden="true"} {#weird-west-playing-poker} [(High Noon at Midnight, page 54)]{.og-ref} @@ -61793,7 +61793,7 @@ The following options can help you simulate different styles of play for different NPCs. -##### Simulating NPC Poker Players[](#weird-west-simulating-npc-poker-players "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-simulating-npc-poker-players} +##### Simulating NPC Poker Players [#](#weird-west-simulating-npc-poker-players){.og-h-anchor aria-hidden="true"} {#weird-west-simulating-npc-poker-players} [(High Noon at Midnight, page 54)]{.og-ref} @@ -61838,7 +61838,7 @@ game as if you\'ve got a winning hand. ::: -##### PC Skills and Real Poker[](#weird-west-pc-skills-and-real-poker "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-pc-skills-and-real-poker} +##### PC Skills and Real Poker [#](#weird-west-pc-skills-and-real-poker){.og-h-anchor aria-hidden="true"} {#weird-west-pc-skills-and-real-poker} [(High Noon at Midnight, page 54)]{.og-ref} @@ -61875,7 +61875,7 @@ and probably calls out the character. ::: -##### Evoking Poker with Dice[](#weird-west-evoking-poker-with-dice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-evoking-poker-with-dice} +##### Evoking Poker with Dice [#](#weird-west-evoking-poker-with-dice){.og-h-anchor aria-hidden="true"} {#weird-west-evoking-poker-with-dice} [(High Noon at Midnight, page 56)]{.og-ref} @@ -61922,7 +61922,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Hands of Fate[](#weird-west-hands-of-fate "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-hands-of-fate} +#### Hands of Fate [#](#weird-west-hands-of-fate){.og-h-anchor aria-hidden="true"} {#weird-west-hands-of-fate} [(High Noon at Midnight, page 57)]{.og-ref} @@ -61967,7 +61967,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Deck as d20[](#weird-west-deck-as-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-deck-as-d20} +#### Deck as d20 [#](#weird-west-deck-as-d20){.og-h-anchor aria-hidden="true"} {#weird-west-deck-as-d20} [(High Noon at Midnight, page 58)]{.og-ref} @@ -61978,7 +61978,7 @@ weird west ambiance. ::: {.alert .ps-4 .pb-0} -##### When to Use Deck as d20[](#weird-west-when-to-use-deck-as-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-when-to-use-deck-as-d20} +##### When to Use Deck as d20 [#](#weird-west-when-to-use-deck-as-d20){.og-h-anchor aria-hidden="true"} {#weird-west-when-to-use-deck-as-d20} [(High Noon at Midnight, page 58)]{.og-ref} @@ -61993,7 +61993,7 @@ Deck](#weird-west-loaded-deck). ::: -##### Construct the d20 Deck[](#weird-west-construct-the-d20-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-construct-the-d20-deck} +##### Construct the d20 Deck [#](#weird-west-construct-the-d20-deck){.og-h-anchor aria-hidden="true"} {#weird-west-construct-the-d20-deck} [(High Noon at Midnight, page 58)]{.og-ref} @@ -62045,7 +62045,7 @@ ::: ::: -##### Using the d20 Deck[](#weird-west-using-the-d20-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-using-the-d20-deck} +##### Using the d20 Deck [#](#weird-west-using-the-d20-deck){.og-h-anchor aria-hidden="true"} {#weird-west-using-the-d20-deck} [(High Noon at Midnight, page 59)]{.og-ref} @@ -62066,7 +62066,7 @@ draw. It\'s important to follow this step each time or probabilities will become more and more skewed. ::: {.alert .ps-4 .pb-0} -##### Loaded Deck[](#weird-west-loaded-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-loaded-deck} +##### Loaded Deck [#](#weird-west-loaded-deck){.og-h-anchor aria-hidden="true"} {#weird-west-loaded-deck} [(High Noon at Midnight, page 59)]{.og-ref} @@ -62093,7 +62093,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Showdown Optional Rule[](#weird-west-showdown-optional-rule "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-showdown-optional-rule} +#### Showdown Optional Rule [#](#weird-west-showdown-optional-rule){.og-h-anchor aria-hidden="true"} {#weird-west-showdown-optional-rule} [(High Noon at Midnight, page 59)]{.og-ref} @@ -62119,7 +62119,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Curses of the Weird West[](#weird-west-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-curses} +#### Curses of the Weird West [#](#weird-west-curses){.og-h-anchor aria-hidden="true"} {#weird-west-curses} [(High Noon at Midnight, page 60)]{.og-ref} @@ -62165,7 +62165,7 @@ apologize, and perhaps even convince the ghost to forgive them. ::: -##### Curses and Inciting Incident[](#weird-west-curses-and-inciding-incident "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-curses-and-inciding-incident} +##### Curses and Inciting Incident [#](#weird-west-curses-and-inciding-incident){.og-h-anchor aria-hidden="true"} {#weird-west-curses-and-inciding-incident} [(High Noon at Midnight, page 61)]{.og-ref} @@ -62229,7 +62229,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Survival[](#weird-west-survival "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-survival} +#### Survival [#](#weird-west-survival){.og-h-anchor aria-hidden="true"} {#weird-west-survival} [(High Noon at Midnight, page 62)]{.og-ref} @@ -62237,7 +62237,7 @@ **Editor\'s Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic). ::: -##### Survival GM Intrusions[](#weird-west-survival-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions} +##### Survival GM Intrusions [#](#weird-west-survival-gm-intrusions){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions} [(High Noon at Midnight, page 62)]{.og-ref} @@ -62248,7 +62248,7 @@ - Red mists, swarming insects, a freak cold snap, *etc.* hinder PCs\' foraging/trapping tasks by two steps - Spores from strange fungus infect gathered food, causing PCs to fall into a disturbing sleep -##### Hunting, Trapping, and Finding Shelter[](#weird-west-hunting-trapping-and-finding-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-hunting-trapping-and-finding-shelter} +##### Hunting, Trapping, and Finding Shelter [#](#weird-west-hunting-trapping-and-finding-shelter){.og-h-anchor aria-hidden="true"} {#weird-west-hunting-trapping-and-finding-shelter} [(High Noon at Midnight, page 62)]{.og-ref} @@ -62261,7 +62261,7 @@ hunting and trapping also counts toward keeping an eye out for suitable campsites and materials that a shelter can be made from. -###### Food and Water[](#weird-west-food-and-water "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-food-and-water} +###### Food and Water [#](#weird-west-food-and-water){.og-h-anchor aria-hidden="true"} {#weird-west-food-and-water} [(High Noon at Midnight, page 62)]{.og-ref} @@ -62291,7 +62291,7 @@ three Might defense rolls, they get better. ::: -###### Shelter[](#weird-west-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shelter} +###### Shelter [#](#weird-west-shelter){.og-h-anchor aria-hidden="true"} {#weird-west-shelter} [(High Noon at Midnight, page 62)]{.og-ref} @@ -62302,11 +62302,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Tall Tales[](#weird-west-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tales} +#### Tall Tales [#](#weird-west-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tales} [(High Noon at Midnight, page 63)]{.og-ref} -##### Growing Reputation[](#weird-west-growing-reputation "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-growing-reputation .og-h-small} +##### Growing Reputation [#](#weird-west-growing-reputation){.og-h-anchor aria-hidden="true"} {#weird-west-growing-reputation .og-h-small} [(High Noon at Midnight, page 63)]{.og-ref} @@ -62337,7 +62337,7 @@ : Tall Tales ::: -##### Tall Tale Determination[](#weird-west-tall-tale-determination "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tale-determination .og-h-small} +##### Tall Tale Determination [#](#weird-west-tall-tale-determination){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tale-determination .og-h-small} [(High Noon at Midnight, page 63)]{.og-ref} @@ -62359,7 +62359,7 @@ PCs aren\'t featured in this tall tale unless they all do the same. ::: -##### Benefits of Tall Tales[](#weird-west-benefits-of-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-benefits-of-tall-tales .og-h-small} +##### Benefits of Tall Tales [#](#weird-west-benefits-of-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-benefits-of-tall-tales .og-h-small} [(High Noon at Midnight, page 63)]{.og-ref} @@ -62389,7 +62389,7 @@ NPCs and last for about a day or until the posse accomplishes the stated goal, whichever comes sooner. ::: -##### Downsides of Tall Tales[](#weird-west-downsides-of-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-downsides-of-tall-tales .og-h-small} +##### Downsides of Tall Tales [#](#weird-west-downsides-of-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-downsides-of-tall-tales .og-h-small} [(High Noon at Midnight, page 64)]{.og-ref} @@ -62414,10 +62414,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Paranormal Vices of the Weird West[](#weird-west-paranormal-vices "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vices} +#### Paranormal Vices of the Weird West [#](#weird-west-paranormal-vices){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vices} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Paranormal Vices[](#choose-paranormal-vices "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-paranormal-vices .og-h-small .og-border} +##### Quick Reference: Paranormal Vices [#](#choose-paranormal-vices){.og-h-anchor aria-hidden="true"} {#choose-paranormal-vices .og-h-small .og-border} - [Paranormal Vice Origins](#weird-west-paranormal-vice-origin) [(HNAM, 65)]{.og-ref} - [Developing a Paranormal Vice](#weird-west-developing-a-paranormal-vice) [(HNAM, 65)]{.og-ref} @@ -62468,7 +62468,7 @@ interpretation on your part as the GM.) ::: -##### Paranormal Vice Origins[](#weird-west-paranormal-vice-origin "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vice-origin .og-h-small} +##### Paranormal Vice Origins [#](#weird-west-paranormal-vice-origin){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vice-origin .og-h-small} [(High Noon at Midnight, page 65)]{.og-ref} @@ -62477,7 +62477,7 @@ a primordial avatar or power. These mysterious mystic forces lie on the edges of existence, normally hidden in the deeps of time. -##### Developing a Paranormal Vice[](#weird-west-developing-a-paranormal-vice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-developing-a-paranormal-vice .og-h-small} +##### Developing a Paranormal Vice [#](#weird-west-developing-a-paranormal-vice){.og-h-anchor aria-hidden="true"} {#weird-west-developing-a-paranormal-vice .og-h-small} [(High Noon at Midnight, page 65)]{.og-ref} @@ -62492,7 +62492,7 @@ dramatic energy, standing ascendent while engaging in their vice. It feels like a promise of future glory. And with that promise, the character gains some understanding about how their paranormal vice functions. -##### Mechanics of a Paranormal Vice[](#weird-west-mechanics-of-a-paranormal-vice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-mechanics-of-a-paranormal-vice .og-h-small} +##### Mechanics of a Paranormal Vice [#](#weird-west-mechanics-of-a-paranormal-vice){.og-h-anchor aria-hidden="true"} {#weird-west-mechanics-of-a-paranormal-vice .og-h-small} [(High Noon at Midnight, page 65)]{.og-ref} @@ -62517,7 +62517,7 @@ Repercussions and final repercussions are noted under each paranormal vice. ::: -##### Drinking[](#weird-west-drinking "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-drinking} +##### Drinking [#](#weird-west-drinking){.og-h-anchor aria-hidden="true"} {#weird-west-drinking} [(High Noon at Midnight, page 67)]{.og-ref} @@ -62532,7 +62532,7 @@ same characteristics as an Inebriate. ::: {.alert .ps-4 .pb-0} -###### Ill Effects of Drinking[](#weird-west-ill-effects-of-drinking "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-ill-effects-of-drinking} +###### Ill Effects of Drinking [#](#weird-west-ill-effects-of-drinking){.og-h-anchor aria-hidden="true"} {#weird-west-ill-effects-of-drinking} [(High Noon at Midnight, page 66)]{.og-ref} @@ -62541,7 +62541,7 @@ cancer, and an early death.) ::: -###### Intoxication Track[](#weird-west-intoxication-track "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-intoxication-track} +###### Intoxication Track [#](#weird-west-intoxication-track){.og-h-anchor aria-hidden="true"} {#weird-west-intoxication-track} [(High Noon at Midnight, page 66)]{.og-ref} @@ -62613,7 +62613,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Inebriate Abilities[](#weird-west-inebriate-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-abilities} +###### Inebriate Abilities [#](#weird-west-inebriate-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-abilities} [(High Noon at Midnight, page 67)]{.og-ref} @@ -62637,7 +62637,7 @@ - [Unflinching](#ability-unflinching) [(HNAM, 67)]{.og-ref} ::: -###### Inebriate Repercussions[](#weird-west-inebriate-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-repercussions} +###### Inebriate Repercussions [#](#weird-west-inebriate-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-repercussions} [(High Noon at Midnight, page 67)]{.og-ref} @@ -62665,7 +62665,7 @@ : level 5; health 18; attacks with toothed tentacles; where damaged, target\'s skin is discolored for several weeks ::: -##### Gambling[](#weird-west-gambling "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-gambling} +##### Gambling [#](#weird-west-gambling){.og-h-anchor aria-hidden="true"} {#weird-west-gambling} [(High Noon at Midnight, page 68)]{.og-ref} @@ -62681,7 +62681,7 @@ otherworldly and gain a paranormal vice. ::: {.alert .ps-4 .pb-0} -###### Cardsharp Abilities[](#weird-west-cardsharp-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-abilities} +###### Cardsharp Abilities [#](#weird-west-cardsharp-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-abilities} [(High Noon at Midnight, page 68)]{.og-ref} @@ -62717,7 +62717,7 @@ - [Shuffle Wizard](#ability-shuffle-wizard) [(HNAM, 68)]{.og-ref} ::: -###### Cardsharp Repercussions[](#weird-west-cardsharp-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-repercussions} +###### Cardsharp Repercussions [#](#weird-west-cardsharp-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-repercussions} [(High Noon at Midnight, page 69)]{.og-ref} @@ -62745,7 +62745,7 @@ : level 4; Armor 2; two bashing attacks ::: -##### Swindling[](#weird-west-swindling "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-swindling} +##### Swindling [#](#weird-west-swindling){.og-h-anchor aria-hidden="true"} {#weird-west-swindling} [(High Noon at Midnight, page 70)]{.og-ref} @@ -62758,7 +62758,7 @@ cold reality of a Shyster\'s grift. ::: {.alert .ps-4 .pb-0} -###### Shyster Abilities[](#weird-west-shyster-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-abilities} +###### Shyster Abilities [#](#weird-west-shyster-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-abilities} [(High Noon at Midnight, page 70)]{.og-ref} @@ -62785,7 +62785,7 @@ - [Won\'t Be Fooled Again](#ability-wont-be-fooled-again) [(HNAM, 71)]{.og-ref} ::: -###### Shyster Repercussions[](#weird-west-shyster-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-repercussions} +###### Shyster Repercussions [#](#weird-west-shyster-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-repercussions} [(High Noon at Midnight, page 70)]{.og-ref} @@ -62809,7 +62809,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Threats and Hazards of the Weird West[](#weird-west-threats-and-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-threats-and-hazards} +#### Threats and Hazards of the Weird West [#](#weird-west-threats-and-hazards){.og-h-anchor aria-hidden="true"} {#weird-west-threats-and-hazards} [(High Noon at Midnight, page 72)]{.og-ref} @@ -62868,11 +62868,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weird West Cyphers[](#weird-west-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Cyphers [#](#weird-west-cyphers){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 123)]{.og-ref} -##### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#weird-west-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-subtle-cyphers} +##### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#weird-west-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-subtle-cyphers} [(High Noon at Midnight, page 123)]{.og-ref} @@ -62886,7 +62886,7 @@ adventurers often find themselves, manifest cyphers might be harder to obtain. Letting subtle cyphers fill in the gaps during periods when PCs don\'t find any manifest ones is a good idea. -##### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#weird-west-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-manifest-cyphers} +##### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#weird-west-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-manifest-cyphers} [(High Noon at Midnight, page 123)]{.og-ref} @@ -62899,7 +62899,7 @@ choices for alien manfifest cyphers. ::: -##### Alchemical Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-alchemical-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-manifest-cyphers} +##### Alchemical Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-alchemical-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-manifest-cyphers} [(High Noon at Midnight, page 128)]{.og-ref} @@ -62942,7 +62942,7 @@ ::: row ::: {.col .col-md-6} -###### Alchemical Rounds and Slugs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-alchemical-rounds-and-slugs "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-and-slugs .og-h-small-icon} +###### Alchemical Rounds and Slugs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-alchemical-rounds-and-slugs){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-and-slugs .og-h-small-icon} [(High Noon at Midnight, page 129)]{.og-ref} @@ -62984,7 +62984,7 @@ ::: ::: {.col-lg .col-md-6} -###### Alchemical Rounds Fusion Effect[](#weird-west-alchemical-rounds-fusion-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-fusion-effect} +###### Alchemical Rounds Fusion Effect [#](#weird-west-alchemical-rounds-fusion-effect){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-fusion-effect} [(High Noon at Midnight, page 136)]{.og-ref} @@ -63009,9 +63009,9 @@ ::: ::: -##### Weird West Cyphers by Alphabetical Order[](#weird-west-cyphers-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cyphers-alphabetical .og-border} +##### Weird West Cyphers by Alphabetical Order [#](#weird-west-cyphers-alphabetical){.og-h-anchor aria-hidden="true"} {#weird-west-cyphers-alphabetical .og-border} -###### Answering Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-answering-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-answering-slug} +###### Answering Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-answering-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-answering-slug} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63027,7 +63027,7 @@ - -###### Asphyxiation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-asphyxiation-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-asphyxiation-round} +###### Asphyxiation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-asphyxiation-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-asphyxiation-round} [(High Noon at Midnight, page 130)]{.og-ref} @@ -63045,7 +63045,7 @@ - -###### Banishing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-banishing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-banishing-round} +###### Banishing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-banishing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-banishing-round} [(High Noon at Midnight, page 130)]{.og-ref} @@ -63062,7 +63062,7 @@ - -###### Dark Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-dark-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-dark-slug} +###### Dark Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-dark-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-dark-slug} [(High Noon at Midnight, page 130)]{.og-ref} @@ -63075,7 +63075,7 @@ - -###### Entombing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-entombing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-entombing-round} +###### Entombing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-entombing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-entombing-round} [(High Noon at Midnight, page 130)]{.og-ref} @@ -63107,7 +63107,7 @@ : level equal to entombing round cypher; dissolves at midnight ::: -###### Exorcism Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-exorcism-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exorcism-round} +###### Exorcism Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-exorcism-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exorcism-round} [(High Noon at Midnight, page 131)]{.og-ref} @@ -63126,7 +63126,7 @@ - -###### Exsanguinating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-exsanguinating-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exsanguinating-round} +###### Exsanguinating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-exsanguinating-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exsanguinating-round} [(High Noon at Midnight, page 131)]{.og-ref} @@ -63147,7 +63147,7 @@ - -###### Flaying Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-flaying-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-flaying-round} +###### Flaying Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-flaying-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-flaying-round} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63164,7 +63164,7 @@ - -###### Ghost Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-ghost-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-ghost-round} +###### Ghost Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-ghost-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-ghost-round} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63180,7 +63180,7 @@ - -###### Glacier Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-glacier-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-glacier-round} +###### Glacier Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-glacier-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-glacier-round} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63202,7 +63202,7 @@ [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table. ::: -###### Gunlantern Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-gunlantern-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-gunlantern-slug} +###### Gunlantern Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-gunlantern-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-gunlantern-slug} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63220,7 +63220,7 @@ - -###### Haunted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-cypher-haunted "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-haunted} +###### Haunted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-cypher-haunted){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-haunted} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63235,7 +63235,7 @@ - -###### Heavenly Fire Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-heavenly-fire-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-heavenly-fire-round} +###### Heavenly Fire Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-heavenly-fire-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-heavenly-fire-round} [(High Noon at Midnight, page 132)]{.og-ref} @@ -63251,7 +63251,7 @@ - -###### Hellfire Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-hellfire-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hellfire-slug} +###### Hellfire Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-hellfire-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hellfire-slug} [(High Noon at Midnight, page 133)]{.og-ref} @@ -63265,7 +63265,7 @@ - -###### Hexing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-hexing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hexing-round} +###### Hexing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-hexing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hexing-round} [(High Noon at Midnight, page 133)]{.og-ref} @@ -63287,7 +63287,7 @@ - -###### Impervious Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-impervious-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-impervious-slug} +###### Impervious Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-impervious-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-impervious-slug} [(High Noon at Midnight, page 133)]{.og-ref} @@ -63301,7 +63301,7 @@ - -###### Inebriating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-inebriating-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-inebriating-round} +###### Inebriating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-inebriating-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-inebriating-round} [(High Noon at Midnight, page 133)]{.og-ref} @@ -63320,7 +63320,7 @@ - -###### Interrogation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-interrogation-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-interrogation-round} +###### Interrogation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-interrogation-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-interrogation-round} [(High Noon at Midnight, page 133)]{.og-ref} @@ -63337,7 +63337,7 @@ - -###### Necrotic Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-necrotic-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-necrotic-round} +###### Necrotic Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-necrotic-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-necrotic-round} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63361,7 +63361,7 @@ - -###### Otherwhere Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-otherwhere-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-otherwhere-slug} +###### Otherwhere Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-otherwhere-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-otherwhere-slug} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63379,7 +63379,7 @@ - -###### Possessing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-possessing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-possessing-round} +###### Possessing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-possessing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-possessing-round} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63394,7 +63394,7 @@ - -###### Sobering Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-sobering-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sobering-round} +###### Sobering Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-sobering-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sobering-round} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63412,7 +63412,7 @@ - -###### Soul Killing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-soul-killing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-soul-killing-round} +###### Soul Killing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-soul-killing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-soul-killing-round} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63435,7 +63435,7 @@ the [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table. ::: -###### Sympathy Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-sympathy-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sympathy-slug} +###### Sympathy Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-sympathy-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sympathy-slug} [(High Noon at Midnight, page 134)]{.og-ref} @@ -63450,7 +63450,7 @@ - -###### Thunder Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-thunder-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-thunder-slug} +###### Thunder Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-thunder-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-thunder-slug} [(High Noon at Midnight, page 135)]{.og-ref} @@ -63467,7 +63467,7 @@ - -###### Unraveling Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-unraveling-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-unraveling-round} +###### Unraveling Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-unraveling-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-unraveling-round} [(High Noon at Midnight, page 135)]{.og-ref} @@ -63484,7 +63484,7 @@ - -###### Wanted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-wanted-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-wanted-slug} +###### Wanted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-wanted-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-wanted-slug} [(High Noon at Midnight, page 135)]{.og-ref} @@ -63501,7 +63501,7 @@ - -###### Washing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-washing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-washing-round} +###### Washing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-washing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-washing-round} [(High Noon at Midnight, page 135)]{.og-ref} @@ -63517,7 +63517,7 @@ - -###### Watcher Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-watcher-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-watcher-slug} +###### Watcher Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-watcher-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-watcher-slug} [(High Noon at Midnight, page 135)]{.og-ref} @@ -63534,7 +63534,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weird West Artifacts[](#weird-west-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Artifacts [#](#weird-west-artifacts){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 136)]{.og-ref} @@ -63553,7 +63553,7 @@ Some weapon artifacts are noted as potentially self aware. Refer to the [Self Aware Artifacts](#weird-west-self-aware-artifacts) section for what that could mean for a PC who acquires such an item. -###### Weird West Artifact Table[](#weird-west-artifact-table "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-table .og-h-small} +###### Weird West Artifact Table [#](#weird-west-artifact-table){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-table .og-h-small} [(High Noon at Midnight, page 136)]{.og-ref} @@ -63587,7 +63587,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Alien Artifacts[](#weird-west-alien-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alien-artifacts} +###### Alien Artifacts [#](#weird-west-alien-artifacts){.og-h-anchor aria-hidden="true"} {#weird-west-alien-artifacts} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -63602,7 +63602,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -##### Self Aware Artifacts[](#weird-west-self-aware-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-self-aware-artifacts .og-h-small} +##### Self Aware Artifacts [#](#weird-west-self-aware-artifacts){.og-h-anchor aria-hidden="true"} {#weird-west-self-aware-artifacts .og-h-small} [(High Noon at Midnight, page 141)]{.og-ref} @@ -63654,9 +63654,9 @@ ::: ::: -##### Weird West Artifacts by Alphabetical Order[](#weird-west-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifacts-alphabetical .og-border} +##### Weird West Artifacts by Alphabetical Order [#](#weird-west-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#weird-west-artifacts-alphabetical .og-border} -###### Conspicious Badge[](#weird-west-artifact-conspicious-badge "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-conspicious-badge .og-h-small .og-tab} +###### Conspicious Badge [#](#weird-west-artifact-conspicious-badge){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-conspicious-badge .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63670,7 +63670,7 @@ - **Depletion:** 1 in 1d10 -###### Deck of Second Chances[](#weird-west-artifact-deck-of-second-chances "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-deck-of-second-chances .og-h-small .og-tab} +###### Deck of Second Chances [#](#weird-west-artifact-deck-of-second-chances){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-deck-of-second-chances .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63707,7 +63707,7 @@ - **Depletion:** 1 in 1d20 -###### Demon Pistol[](#weird-west-artifact-demon-pistol "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-demon-pistol .og-h-small .og-tab} +###### Demon Pistol [#](#weird-west-artifact-demon-pistol){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-demon-pistol .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63728,7 +63728,7 @@ - **Depletion:** 1 in 1d20 -###### Downtime Bandana[](#weird-west-artifact-downtime-bandana "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-downtime-bandana .og-h-small .og-tab} +###### Downtime Bandana [#](#weird-west-artifact-downtime-bandana){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-downtime-bandana .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63743,7 +63743,7 @@ - **Depletion:** 1 in 1d6 -###### Everfull Shot Glass[](#weird-west-artifact-everfull-shot-glass "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-everfull-shot-glass .og-h-small .og-tab} +###### Everfull Shot Glass [#](#weird-west-artifact-everfull-shot-glass){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-everfull-shot-glass .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63760,7 +63760,7 @@ - **Depletion:** 1 in 1d100 -###### Hand of the Eclipse[](#weird-west-artifact-hand-of-the-eclipse "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-hand-of-the-eclipse .og-h-small .og-tab} +###### Hand of the Eclipse [#](#weird-west-artifact-hand-of-the-eclipse){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-hand-of-the-eclipse .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63778,7 +63778,7 @@ [Necrovores](#weird-west-necrovores) and other undead gain a level under its effects. ::: -###### Illuck Stone[](#weird-west-artifact-illuck-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-illuck-stone .og-h-small .og-tab} +###### Illuck Stone [#](#weird-west-artifact-illuck-stone){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-illuck-stone .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63806,7 +63806,7 @@ up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). ::: -###### Ilu Idol[](#weird-west-artifact-ilu-idol "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ilu-idol .og-h-small .og-tab} +###### Ilu Idol [#](#weird-west-artifact-ilu-idol){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ilu-idol .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63824,7 +63824,7 @@ - **Depletion:** 1 in 1d10 (check per successfully trapped creature; upon depletion, newly trapped creature remains trapped only for a few days before the fading magic releases them) -###### Lightning Eye[](#weird-west-artifact-lightning-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-lightning-eye .og-h-small .og-tab} +###### Lightning Eye [#](#weird-west-artifact-lightning-eye){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-lightning-eye .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63845,7 +63845,7 @@ up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). ::: -###### Magebreak Manacles[](#weird-west-artifact-magebreak-manacles "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-magebreak-manacles .og-h-small .og-tab} +###### Magebreak Manacles [#](#weird-west-artifact-magebreak-manacles){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-magebreak-manacles .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63861,7 +63861,7 @@ - **Depletion:** 1 in 1d100 (check per day of use) -###### Nihilal Tendril Horn[](#weird-west-artifact-nihilal-tendril-horn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-nihilal-tendril-horn .og-h-small .og-tab} +###### Nihilal Tendril Horn [#](#weird-west-artifact-nihilal-tendril-horn){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-nihilal-tendril-horn .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63886,7 +63886,7 @@ : Nihilal Tendril Horn Effect ::: -###### Persuader[](#weird-west-artifact-persuader "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-persuader .og-h-small .og-tab} +###### Persuader [#](#weird-west-artifact-persuader){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-persuader .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63906,7 +63906,7 @@ - **Depletion:** 1 in 1d20 (check per menacing bullet fired); upon depletion, can still be used as a normal gun of its size. -###### Philosopher\'s Gun[](#weird-west-artifact-philosophers-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-philosophers-gun .og-h-small .og-tab} +###### Philosopher\'s Gun [#](#weird-west-artifact-philosophers-gun){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-philosophers-gun .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63925,7 +63925,7 @@ - **Depletion:** 1 in 1d10; upon depletion, can still be used as a normal gun of its size. -###### Ring of Seeping Travel[](#weird-west-artifact-ring-of-seeping-travel "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ring-of-seeping-travel .og-h-small .og-tab} +###### Ring of Seeping Travel [#](#weird-west-artifact-ring-of-seeping-travel){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ring-of-seeping-travel .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63949,7 +63949,7 @@ up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). ::: -###### Salubrious Snuffbox[](#weird-west-artifact-salubrious-snuffbox "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-salubrious-snuffbox .og-h-small .og-tab} +###### Salubrious Snuffbox [#](#weird-west-artifact-salubrious-snuffbox){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-salubrious-snuffbox .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63962,7 +63962,7 @@ - **Depletion:** 1 in 1d10 -###### Shadow Duster[](#weird-west-artifact-shadow-duster "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-shadow-duster .og-h-small .og-tab} +###### Shadow Duster [#](#weird-west-artifact-shadow-duster){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-shadow-duster .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63980,7 +63980,7 @@ - **Depletion:** 1 in 1d20; upon depletion, can still be worn as a normal duster. -###### Spirit Reflecting Knife[](#weird-west-artifact-spirit-reflecting-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-spirit-reflecting-knife .og-h-small .og-tab} +###### Spirit Reflecting Knife [#](#weird-west-artifact-spirit-reflecting-knife){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-spirit-reflecting-knife .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -63997,7 +63997,7 @@ - **Depletion:** 1 in 1d20; check each time a spirit is spotted and questioned. -###### Swarm Ring[](#weird-west-artifact-swarm-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-swarm-ring .og-h-small .og-tab} +###### Swarm Ring [#](#weird-west-artifact-swarm-ring){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-swarm-ring .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -64019,7 +64019,7 @@ up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). ::: -###### Tanglefoot Lariat[](#weird-west-artifact-tanglefoot-lariat "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-tanglefoot-lariat .og-h-small .og-tab} +###### Tanglefoot Lariat [#](#weird-west-artifact-tanglefoot-lariat){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-tanglefoot-lariat .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -64042,7 +64042,7 @@ - **Depletion:** 1 in 1d10 -###### Tracker\'s Map[](#weird-west-artifact-trackers-map "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-trackers-map .og-h-small .og-tab} +###### Tracker\'s Map [#](#weird-west-artifact-trackers-map){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-trackers-map .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -64059,7 +64059,7 @@ - **Depletion:** 1 in 1d20 -###### Vorpal Six-Gun[](#weird-west-artifact-vorpal-six-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-vorpal-six-gun .og-h-small .og-tab} +###### Vorpal Six-Gun [#](#weird-west-artifact-vorpal-six-gun){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-vorpal-six-gun .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -64076,7 +64076,7 @@ - **Depletion:** 1 in 1d20 (check per head implosion); upon depletion, can still be used as a normal gun -###### Wheel of Consumption[](#weird-west-artifact-wheel-of-consumption "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-wheel-of-consumption .og-h-small .og-tab} +###### Wheel of Consumption [#](#weird-west-artifact-wheel-of-consumption){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-wheel-of-consumption .og-h-small .og-tab} [(High Noon at Midnight, page 129)]{.og-ref} @@ -64098,10 +64098,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Weird West Creatures[](#weird-west-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +#### Weird West Creatures [#](#weird-west-creatures){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Weird West Creatures[](#choose-weird-west-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-weird-west-creatures .og-h-small .og-border} +##### Quick Reference: Weird West Creatures [#](#choose-weird-west-creatures){.og-h-anchor aria-hidden="true"} {#choose-weird-west-creatures .og-h-small .og-border} - [Basic Animals](#weird-west-creatures) [(HNAM, 77)]{.og-ref} - [Basic NPCs](#weird-west-creatures) [(HNAM, 77)]{.og-ref} @@ -64113,11 +64113,11 @@ - [Creatures by Level](#weird-west-creatures-by-level) [(HNAM, 77)]{.og-ref} ::: -##### Basic Creatures and NPCs for a Weird West Game[](#basic-creatures-and-npcs-for-a-weird-west-game "Permalink"){.og-h-anchor aria-hidden="true"} +##### Basic Creatures and NPCs for a Weird West Game [#](#basic-creatures-and-npcs-for-a-weird-west-game){.og-h-anchor aria-hidden="true"} [(High Noon at Midnight, page 77)]{.og-ref} -###### Animals[](#weird-west-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-animals} +###### Animals [#](#weird-west-animals){.og-h-anchor aria-hidden="true"} {#weird-west-animals} [(High Noon at Midnight, page 77)]{.og-ref} @@ -64175,7 +64175,7 @@ : level 3, perception as level 4 ::: -###### NPCS[](#weird-west-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-npcs} +###### NPCS [#](#weird-west-npcs){.og-h-anchor aria-hidden="true"} {#weird-west-npcs} [(High Noon at Midnight, page 77)]{.og-ref} @@ -64210,7 +64210,7 @@ : level 2, initiative as level 4; rifle deals 4 points of damage ::: -##### Celebrities[](#weird-west-celebrities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-celebrities} +##### Celebrities [#](#weird-west-celebrities){.og-h-anchor aria-hidden="true"} {#weird-west-celebrities} [(High Noon at Midnight, page 77)]{.og-ref} @@ -64230,7 +64230,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Celebrity Names[](#weird-west-celebrity-names "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-celebrity-names} +###### Celebrity Names [#](#weird-west-celebrity-names){.og-h-anchor aria-hidden="true"} {#weird-west-celebrity-names} [(High Noon at Midnight, page 77)]{.og-ref} @@ -64252,7 +64252,7 @@ - Kieu the Kid ::: -##### Cursed Beasts[](#weird-west-cursed-beasts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cursed-beasts} +##### Cursed Beasts [#](#weird-west-cursed-beasts){.og-h-anchor aria-hidden="true"} {#weird-west-cursed-beasts} [(High Noon at Midnight, page 79)]{.og-ref} @@ -64319,7 +64319,7 @@ ::: ::: -##### Forgeborn[](#weird-west-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-forgeborn} +##### Forgeborn [#](#weird-west-forgeborn){.og-h-anchor aria-hidden="true"} {#weird-west-forgeborn} [(High Noon at Midnight, page 84)]{.og-ref} @@ -64375,7 +64375,7 @@ ::: ::: -##### Gunfighters[](#weird-west-gunfighters "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-gunfighters} +##### Gunfighters [#](#weird-west-gunfighters){.og-h-anchor aria-hidden="true"} {#weird-west-gunfighters} [(High Noon at Midnight, page 87)]{.og-ref} @@ -64427,7 +64427,7 @@ ::: ::: -##### Necrovores[](#weird-west-necrovores "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-necrovores} +##### Necrovores [#](#weird-west-necrovores){.og-h-anchor aria-hidden="true"} {#weird-west-necrovores} [(High Noon at Midnight, page 89)]{.og-ref} @@ -64474,7 +64474,7 @@ ::: ::: -##### Weird West Creatures and NPCs by Level [](#weird-west-creatures-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-creatures-by-level} +##### Weird West Creatures and NPCs by Level [#](#weird-west-creatures-by-level){.og-h-anchor aria-hidden="true"} {#weird-west-creatures-by-level} [(High Noon at Midnight, page 77)]{.og-ref} @@ -64506,7 +64506,7 @@ ### [Chapter 22]{.og-chap} Creatures ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Creatures and NPCs[](#choose-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-creatures .og-h-small .og-border} +##### Quick Reference: Creatures and NPCs [#](#choose-creatures){.og-h-anchor aria-hidden="true"} {#choose-creatures .og-h-small .og-border} - [Understanding the Listings](#understanding-the-listings) [(312)]{.og-ref} - [NPCs and Death](#npcs-and-death) [(424)]{.og-ref} @@ -65079,7 +65079,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Understanding the Listings[](#understanding-the-listings "Permalink"){.og-h-anchor aria-hidden="true"} {#understanding-the-listings} +#### Understanding the Listings [#](#understanding-the-listings){.og-h-anchor aria-hidden="true"} {#understanding-the-listings} [(Cypher System Rulebook, page 312)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -65178,7 +65178,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Normal Animals[](#normal-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#normal-animals .og-h-small} +#### Normal Animals [#](#normal-animals){.og-h-anchor aria-hidden="true"} {#normal-animals .og-h-small} [(Cypher System Rulebook, page 314)]{.og-ref} @@ -65217,9 +65217,9 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creatures[](#creatures "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creatures [#](#creatures){.og-h-anchor aria-hidden="true"} -##### Abomination [5 (15)]{.float-end}[](#creature-abomination "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-abomination .og-tab} +##### Abomination [5 (15)]{.float-end} [#](#creature-abomination){.og-h-anchor aria-hidden="true"} {#creature-abomination .og-tab} [(Cypher System Rulebook, page 315)]{.og-ref} @@ -65260,7 +65260,7 @@ **GM Intrusion:** The abomination isn\'t dead; it stands up on the following round at full health. ::: -##### Angalith [5 (15)]{.float-end}[](#creature-angalith "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-angalith .og-tab} +##### Angalith [5 (15)]{.float-end} [#](#creature-angalith){.og-h-anchor aria-hidden="true"} {#creature-angalith .og-tab} [(High Noon at Midnight, page )]{.og-ref} @@ -65366,7 +65366,7 @@ damage](#ambient-damage) each round until someone succeeds on a difficulty 3 healing task to stop the flow. ::: -##### Angel of the Apocalypse [7 (21)]{.float-end}[](#creature-angel-of-the-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-angel-of-the-apocalypse .og-tab} +##### Angel of the Apocalypse [7 (21)]{.float-end} [#](#creature-angel-of-the-apocalypse){.og-h-anchor aria-hidden="true"} {#creature-angel-of-the-apocalypse .og-tab} [(Rust and Redemption, page 96)]{.og-ref} @@ -65414,7 +65414,7 @@ - **Use:** A high, pure trumpet sounds. All around the characters, structures fall, revealing an angel of the apocalypse overhead. -##### Artificial Intelligence (AI) [8 (24)]{.float-end}[](#creature-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai .og-tab} +##### Artificial Intelligence (AI) [8 (24)]{.float-end} [#](#creature-ai){.og-h-anchor aria-hidden="true"} {#creature-ai .og-tab} [(The Stars are Fire, page 115)]{.og-ref} @@ -65465,7 +65465,7 @@ attempts to upload an instance of itself into their mind. ::: -###### Artificial Intelligence (AI), Post-Apocalyptic [6 (18)]{.float-end}[](#creature-ai-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai-post-apocalyptic .og-tab-sub} +###### Artificial Intelligence (AI), Post-Apocalyptic [6 (18)]{.float-end} [#](#creature-ai-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#creature-ai-post-apocalyptic .og-tab-sub} [(Rust and Redemption, page 97)]{.og-ref} @@ -65527,7 +65527,7 @@ level 5. ::: -##### Bargainer Fiend [3 (9)]{.float-end}[](#creature-basilisk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-bargainer-fiend .og-tab} +##### Bargainer Fiend [3 (9)]{.float-end} [#](#creature-basilisk){.og-h-anchor aria-hidden="true"} {#creature-bargainer-fiend .og-tab} [(It\'s Only Magic, page 98)]{.og-ref} @@ -65580,7 +65580,7 @@ - **Loot:** A bargainer fiend may have a cypher relating to their duties or as a gift or payment for a client, but most of their material riches are hell-crafted and not safe to carry for long. -##### Basilisk [5 (15)]{.float-end}[](#creature-basilisk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-basilisk .og-tab} +##### Basilisk [5 (15)]{.float-end} [#](#creature-basilisk){.og-h-anchor aria-hidden="true"} {#creature-basilisk .og-tab} [(Godforsaken, page 99)]{.og-ref} @@ -65636,7 +65636,7 @@ **GM Intrusion:** The basilisk strikes quickly, biting the same creature twice on its turn. ::: -##### Black Dog [6 (18)]{.float-end}[](#creature-black-dog "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-black-dog .og-tab} +##### Black Dog [6 (18)]{.float-end} [#](#creature-black-dog){.og-h-anchor aria-hidden="true"} {#creature-black-dog .og-tab} [(We Are All Mad Here, page 107)]{.og-ref} @@ -65692,7 +65692,7 @@ step down the damage track. ::: -##### Blob [8 (24)]{.float-end}[](#creature-blob "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-blob .og-tab} +##### Blob [8 (24)]{.float-end} [#](#creature-blob){.og-h-anchor aria-hidden="true"} {#creature-blob .og-tab} [(Stay Alive!, page 107)]{.og-ref} @@ -65743,7 +65743,7 @@ the protoplasm before it absorbs them and becomes a new mini-blob. ::: -##### Cat Sidhe [4 (12)]{.float-end}[](#creature-cat-sidhe "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cat-sidhe .og-tab} +##### Cat Sidhe [4 (12)]{.float-end} [#](#creature-cat-sidhe){.og-h-anchor aria-hidden="true"} {#creature-cat-sidhe .og-tab} [(We Are All Mad Here, page 108)]{.og-ref} @@ -65800,7 +65800,7 @@ **GM Intrusion:** The cat sidhe yowls, causing a second cat sidhe to appear from hiding ::: -##### Chimera [6 (18)]{.float-end}[](#creature-chimera "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-chimera .og-tab} +##### Chimera [6 (18)]{.float-end} [#](#creature-chimera){.og-h-anchor aria-hidden="true"} {#creature-chimera .og-tab} [(Cypher System Rulebook, page 316)]{.og-ref} @@ -65845,7 +65845,7 @@ **GM Intrusion:** The chimera grabs a character it bites and flies off with the victim ::: -##### Chronophage [4 (12)]{.float-end}[](#creature-chronophage "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-chronophage .og-tab} +##### Chronophage [4 (12)]{.float-end} [#](#creature-chronophage){.og-h-anchor aria-hidden="true"} {#creature-chronophage .og-tab} [(Cypher System Rulebook, page 317)]{.og-ref} @@ -65895,7 +65895,7 @@ dazes them, hindering all actions for a round. ::: -##### Cryptic Moth [5 (15)]{.float-end}[](#creature-cryptic-moth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cryptic-moth .og-tab} +##### Cryptic Moth [5 (15)]{.float-end} [#](#creature-cryptic-moth){.og-h-anchor aria-hidden="true"} {#creature-cryptic-moth .og-tab} [(Say Alive!, page 108)]{.og-ref} @@ -65948,7 +65948,7 @@ **GM Intrusion:** The cryptic moth grabs the character and flies up and away, taking the victim with them. ::: -##### Cybrid [8 (24)]{.float-end}[](#creature-cybrid "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cybrid .og-tab} +##### Cybrid [8 (24)]{.float-end} [#](#creature-cybrid){.og-h-anchor aria-hidden="true"} {#creature-cybrid .og-tab} [(The Stars are Fire, page 116)]{.og-ref} @@ -65996,7 +65996,7 @@ that drops the character one step on [the damage track](#the-damage-track) each day that it goes untreated. ::: -##### Cyclops [7 (21)]{.float-end}[](#creature-cyclops "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cyclops .og-tab} +##### Cyclops [7 (21)]{.float-end} [#](#creature-cyclops){.og-h-anchor aria-hidden="true"} {#creature-cyclops .og-tab} [(Godforsaken, page 103)]{.og-ref} @@ -66049,7 +66049,7 @@ A character struck by the cyclops\'s fist is grabbed and stuffed in the creature\'s sack. ::: -##### Deathbinder [7 (21)]{.float-end}[](#creature-deathbinder "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deathbinder .og-tab} +##### Deathbinder [7 (21)]{.float-end} [#](#creature-deathbinder){.og-h-anchor aria-hidden="true"} {#creature-deathbinder .og-tab} [(High Noon at Midnight, page 90)]{.og-ref} @@ -66115,7 +66115,7 @@ **GM Intrusion:** The deathbinder makes an extra pistol attack even if it\'s not their turn. ::: -##### Deep One [4 (12)]{.float-end}[](#creature-deep-one "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deep-one .og-tab} +##### Deep One [4 (12)]{.float-end} [#](#creature-deep-one){.og-h-anchor aria-hidden="true"} {#creature-deep-one .og-tab} [(Cypher System Rulebook, page 319)]{.og-ref} @@ -66162,7 +66162,7 @@ take is to try to get free, as either a Might-based or a Speed-based action. ::: -##### Deinonychus [3 (9)]{.float-end}[](#creature-deinonychus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deinonychus .og-tab} +##### Deinonychus [3 (9)]{.float-end} [#](#creature-deinonychus){.og-h-anchor aria-hidden="true"} {#creature-deinonychus .og-tab} [(Cypher System Rulebook, page 320)]{.og-ref} @@ -66205,7 +66205,7 @@ an ambush with more deinonychus. ::: -##### Demigod [9 (27)]{.float-end}[](#creature-demigod "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demigod .og-tab} +##### Demigod [9 (27)]{.float-end} [#](#creature-demigod){.og-h-anchor aria-hidden="true"} {#creature-demigod .og-tab} [(Cypher System Rulebook, page 321)]{.og-ref} @@ -66253,7 +66253,7 @@ character. ::: -##### Demon [5 (15)]{.float-end}[](#creature-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon .og-tab} +##### Demon [5 (15)]{.float-end} [#](#creature-demon){.og-h-anchor aria-hidden="true"} {#creature-demon .og-tab} [(Cypher System Rulebook, page 322)]{.og-ref} @@ -66309,7 +66309,7 @@ only after the first round of possession. ::: -##### Demon Lord [9 (27)]{.float-end}[](#creature-demon-lord "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-lord .og-tab} +##### Demon Lord [9 (27)]{.float-end} [#](#creature-demon-lord){.og-h-anchor aria-hidden="true"} {#creature-demon-lord .og-tab} [(Godforsaken, page 104)]{.og-ref} @@ -66367,7 +66367,7 @@ The demon lord creates a portal and retreats to its own dimension; the portal remains open for one round. ::: -##### Devil [4 (12)]{.float-end}[](#creature-devil "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-devil .og-tab} +##### Devil [4 (12)]{.float-end} [#](#creature-devil){.og-h-anchor aria-hidden="true"} {#creature-devil .og-tab} [(Cypher System Rulebook, page 323)]{.og-ref} @@ -66413,7 +66413,7 @@ the devil. ::: -##### Devolved [4 (12)]{.float-end}[](#creature-devolved "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-devolved .og-tab} +##### Devolved [4 (12)]{.float-end} [#](#creature-devolved){.og-h-anchor aria-hidden="true"} {#creature-devolved .og-tab} [(The Stars are Fire, page 117)]{.og-ref} @@ -66462,7 +66462,7 @@ **GM Intrusion:** The devolved detonates upon its death, inflicting 6 points of damage on everything in immediate range. ::: -##### Dire Coyote [4 (12)]{.float-end}[](#creature-dire-coyote "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dire-coyote .og-tab} +##### Dire Coyote [4 (12)]{.float-end} [#](#creature-dire-coyote){.og-h-anchor aria-hidden="true"} {#creature-dire-coyote .og-tab} [(High Noon at Midnight, page 80)]{.og-ref} @@ -66519,7 +66519,7 @@ the dire coyote has recently destroyed ::: -##### Divinity of the City [8 (24)]{.float-end}[](#creature-divinity-of-the-city "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-divinity-of-the-city .og-tab} +##### Divinity of the City [8 (24)]{.float-end} [#](#creature-divinity-of-the-city){.og-h-anchor aria-hidden="true"} {#creature-divinity-of-the-city .og-tab} [(It\'s Only Magic, page 99)]{.og-ref} @@ -66576,7 +66576,7 @@ - **Loot:** Divinities rarely carry anything of interest to humans, but they might bequeath to allies a powerful artifact related to some aspect of their domain. -##### Djinni [7 (21)]{.float-end}[](#creature-djinni "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-djinni .og-tab} +##### Djinni [7 (21)]{.float-end} [#](#creature-djinni){.og-h-anchor aria-hidden="true"} {#creature-djinni .og-tab} [(Cypher System Rulebook, page 324)]{.og-ref} @@ -66627,7 +66627,7 @@ m) from where they started. ::: -##### Dragon [7 (21)]{.float-end}[](#creature-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dragon .og-tab} +##### Dragon [7 (21)]{.float-end} [#](#creature-dragon){.og-h-anchor aria-hidden="true"} {#creature-dragon .og-tab} [(Cypher System Rulebook, page 325)]{.og-ref} @@ -66684,7 +66684,7 @@ maximum fire damage on them. ::: -##### Ecophagic Swarm [4 (12)]{.float-end}[](#creature-ecophagic-swarm "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ecophagic-swarm .og-tab} +##### Ecophagic Swarm [4 (12)]{.float-end} [#](#creature-ecophagic-swarm){.og-h-anchor aria-hidden="true"} {#creature-ecophagic-swarm .og-tab} [(The Stars are Fire, page 118)]{.og-ref} @@ -66730,7 +66730,7 @@ equipment) is taken by the swarm. ::: -##### Elder Thing [8 (24)]{.float-end}[](#creature-elder-thing "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elder-thing .og-tab} +##### Elder Thing [8 (24)]{.float-end} [#](#creature-elder-thing){.og-h-anchor aria-hidden="true"} {#creature-elder-thing .og-tab} [(Stay Alive!, page 109)]{.og-ref} @@ -66789,10 +66789,10 @@ takes damage, they shake off the temporary madness. ::: -##### Elemental [4 (12)+]{.float-end}[](#creature-elemental "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental .og-tab} +##### Elemental [4 (12)+]{.float-end} [#](#creature-elemental){.og-h-anchor aria-hidden="true"} {#creature-elemental .og-tab} ::: {.alert .ps-4 .pb-0} -###### Elementals by Level[](#quick-reference-elementals "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-elementals} +###### Elementals by Level [#](#quick-reference-elementals){.og-h-anchor aria-hidden="true"} {#quick-reference-elementals} - [4]{.float-end}[Air](#creature-elemental-air) [(GF, 105)]{.og-ref} - [4]{.float-end}[Electricity](#creature-elemental-electricity) [(IOM, 100)]{.og-ref} @@ -66802,7 +66802,7 @@ - [6]{.float-end}[Thorn](#creature-elemental-thorn) [(GF, 106)]{.og-ref} ::: -###### Air Elemental [4 (12)]{.float-end}[](#creature-elemental-air "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-air .og-tab-sub} +###### Air Elemental [4 (12)]{.float-end} [#](#creature-elemental-air){.og-h-anchor aria-hidden="true"} {#creature-elemental-air .og-tab-sub} [(Godforsaken, page 105)]{.og-ref} @@ -66848,7 +66848,7 @@ away (depending on the object\'s size and weight). ::: -###### Earth Elemental[5 (15)]{.float-end}[](#creature-elemental-earth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-earth .og-tab-sub} +###### Earth Elemental[5 (15)]{.float-end} [#](#creature-elemental-earth){.og-h-anchor aria-hidden="true"} {#creature-elemental-earth .og-tab-sub} [(Cypher System Rulebook, page 327)]{.og-ref} @@ -66887,7 +66887,7 @@ roll or be covered in an avalanche from a collapsing structure or cliff face. ::: -###### Electricity Elemental[4 (12)]{.float-end}[](#creature-elemental-electricity "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-electricity .og-tab-sub} +###### Electricity Elemental[4 (12)]{.float-end} [#](#creature-elemental-electricity){.og-h-anchor aria-hidden="true"} {#creature-elemental-electricity .og-tab-sub} [(It\'s Only Magic, page 100)]{.og-ref} @@ -66928,7 +66928,7 @@ - **Use:** Power grid fluctuations throughout the city may be the result of a roving electricity elemental. Something exploded every car battery along a major street. Something noisy has taken over the eccentric inventor\'s workshop. -###### Fire Elemental [4 (12)]{.float-end}[](#creature-elemental-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-fire .og-tab-sub} +###### Fire Elemental [4 (12)]{.float-end} [#](#creature-elemental-fire){.og-h-anchor aria-hidden="true"} {#creature-elemental-fire .og-tab-sub} [(Cypher System Rulebook, page 326)]{.og-ref} @@ -66972,7 +66972,7 @@ round until they use an action patting, rolling, or smothering the flames. ::: -###### Thorn Elemental [6 (18)]{.float-end}[](#creature-elemental-thorn "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-thorn .og-tab-sub} +###### Thorn Elemental [6 (18)]{.float-end} [#](#creature-elemental-thorn){.og-h-anchor aria-hidden="true"} {#creature-elemental-thorn .og-tab-sub} [(Godforsaken, page 106)]{.og-ref} @@ -67025,7 +67025,7 @@ step on [the damage track](#the-damage-track). ::: -###### Water Elemental [4 (12)]{.float-end}[](#creature-elemental-water "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-water .og-tab-sub} +###### Water Elemental [4 (12)]{.float-end} [#](#creature-elemental-water){.og-h-anchor aria-hidden="true"} {#creature-elemental-water .og-tab-sub} [(Godforsaken, page 107)]{.og-ref} @@ -67069,7 +67069,7 @@ both. ::: -##### Enthraller [6 (18)]{.float-end}[](#creature-enthraller "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-enthraller .og-tab} +##### Enthraller [6 (18)]{.float-end} [#](#creature-enthraller){.og-h-anchor aria-hidden="true"} {#creature-enthraller .og-tab} [(Cypher System Rulebook, page 328)]{.og-ref} @@ -67130,7 +67130,7 @@ deal with the contents of these memories and perhaps why they were repressed. ::: -##### Erlking [6 (18)]{.float-end}[](#creature-erlking "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-erlking .og-tab} +##### Erlking [6 (18)]{.float-end} [#](#creature-erlking){.og-h-anchor aria-hidden="true"} {#creature-erlking .og-tab} [(We Are All Mad Here, page 116)]{.og-ref} @@ -67181,7 +67181,7 @@ their next action as they faint, run screaming, or stand paralyzed in terror. ::: -##### Exoslime [6 (18)]{.float-end}[](#creature-exoslime "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-exoslime .og-tab} +##### Exoslime [6 (18)]{.float-end} [#](#creature-exoslime){.og-h-anchor aria-hidden="true"} {#creature-exoslime .og-tab} [(The Stars are Fire, page 119)]{.og-ref} @@ -67224,7 +67224,7 @@ an action. ::: -##### Faerie [3 (9)]{.float-end}[](#creature-faerie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-faerie .og-tab} +##### Faerie [3 (9)]{.float-end} [#](#creature-faerie){.og-h-anchor aria-hidden="true"} {#creature-faerie .og-tab} [(Godforsaken, page 109)]{.og-ref}[(We Are All Mad Here, page 121)]{.og-ref} @@ -67314,7 +67314,7 @@ important possession. ::: -##### Fallen Angel [5 (15)]{.float-end}[](#creature-fallen-angel "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fallen-angel .og-tab} +##### Fallen Angel [5 (15)]{.float-end} [#](#creature-fallen-angel){.og-h-anchor aria-hidden="true"} {#creature-fallen-angel .og-tab} [(Cypher System Rulebook, page 329)]{.og-ref} @@ -67365,14 +67365,14 @@ otherwise activate in a less-than-ideal fashion. ::: -##### Four Horsemen of the Apocalypse [6 (18)]{.float-end}[](#creature-four-horsemen "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen .og-tab} +##### Four Horsemen of the Apocalypse [6 (18)]{.float-end} [#](#creature-four-horsemen){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen .og-tab} [(Rust and Redemption, page 99)]{.og-ref} The Four Horsemen of the Apocalypse are [Beast](#creature-four-horsemen-beast), [Sword](#creature-four-horsemen-sword), [Famine](#creature-four-horsemen-famine), and [Plague.](#creature-four-horsemen-plague) -###### Beast [6 (18)]{.float-end}[](#creature-four-horsemen-beast "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-beast .og-tab-sub} +###### Beast [6 (18)]{.float-end} [#](#creature-four-horsemen-beast){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-beast .og-tab-sub} [(Rust and Redemption, page 99)]{.og-ref} @@ -67411,7 +67411,7 @@ - **Use:** A sniper on the ridge tries to pick the PCs off as they pass across a bridge. Behind the sniper stands a man in white. -###### Sword [6 (18)]{.float-end}[](#creature-four-horsemen-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-sword .og-tab-sub} +###### Sword [6 (18)]{.float-end} [#](#creature-four-horsemen-sword){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-sword .og-tab-sub} [(Rust and Redemption, page 100)]{.og-ref} @@ -67450,7 +67450,7 @@ - **Use:** A band of raiders, dozens strong, appears on the horizon. Leading them is a woman on a red horse. -###### Famine [6 (18)]{.float-end}[](#creature-four-horsemen-famine "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-famine .og-tab-sub} +###### Famine [6 (18)]{.float-end} [#](#creature-four-horsemen-famine){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-famine .og-tab-sub} [(Rust and Redemption, page 100)]{.og-ref} @@ -67488,7 +67488,7 @@ - **Use:** The characters are trying to help a group of survivors transport much-needed food stores to their community when someone all in black on a black motorcycle appears on the road ahead. -###### Plague [6 (18)]{.float-end}[](#creature-four-horsemen-plague "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-plague .og-tab-sub} +###### Plague [6 (18)]{.float-end} [#](#creature-four-horsemen-plague){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-plague .og-tab-sub} [(Rust and Redemption, page 101)]{.og-ref} @@ -67529,7 +67529,7 @@ - **Use:** The characters find a before-times bunker filled with corpses killed by some strange infection, plus a living \"human\" wearing a black and pale green evening gown. -##### Frostwalker [3 (9)]{.float-end}[](#creature-frostwalker "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-frostwalker .og-tab} +##### Frostwalker [3 (9)]{.float-end} [#](#creature-frostwalker){.og-h-anchor aria-hidden="true"} {#creature-frostwalker .og-tab} [(High Noon at Midnight, page 81)]{.og-ref} @@ -67592,7 +67592,7 @@ thawed. ::: -##### Fundamental Angel [5 (15)]{.float-end}[](#creature-fundamental-angel "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fundamental-angel .og-tab} +##### Fundamental Angel [5 (15)]{.float-end} [#](#creature-fundamental-angel){.og-h-anchor aria-hidden="true"} {#creature-fundamental-angel .og-tab} [(Stay Alive!, page 110)]{.og-ref} @@ -67651,7 +67651,7 @@ A fundamental angel makes a second attack this round against a target that is adjacent to its primary target. ::: -##### Fusion Hound [3 (9)]{.float-end}[](#creature-fusion-hound "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fusion-hound .og-tab} +##### Fusion Hound [3 (9)]{.float-end} [#](#creature-fusion-hound){.og-h-anchor aria-hidden="true"} {#creature-fusion-hound .og-tab} [(Cypher System Rulebook, page 330)]{.og-ref} @@ -67704,7 +67704,7 @@ [distance](#rules-distance). ::: -##### Gamma Worm [6 (18)]{.float-end}[](#creature-gamma-worm "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gamma-worm .og-tab} +##### Gamma Worm [6 (18)]{.float-end} [#](#creature-gamma-worm){.og-h-anchor aria-hidden="true"} {#creature-gamma-worm .og-tab} [(Rust and Redemption, page 102)]{.og-ref} @@ -67748,7 +67748,7 @@ - **Use:** Irradiated and hungry gamma worms emerge from the ruins to hunt fresh meat in outlying communities. -##### Gargoyle [4 (12)]{.float-end}[](#creature-gargoyle "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gargoyle .og-tab} +##### Gargoyle [4 (12)]{.float-end} [#](#creature-gargoyle){.og-h-anchor aria-hidden="true"} {#creature-gargoyle .og-tab} [(It\'s Only Magic, page 101)]{.og-ref} @@ -67812,7 +67812,7 @@ Instead, they offer up a nickname, usually something similar, at least until they learn to trust someone fully. ::: -##### Ghost [4 (12)]{.float-end}[](#creature-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ghost .og-tab} +##### Ghost [4 (12)]{.float-end} [#](#creature-ghost){.og-h-anchor aria-hidden="true"} {#creature-ghost .og-tab} [(Cypher System Rulebook, page 331)]{.og-ref} @@ -67869,7 +67869,7 @@ was alive. ::: -##### Ghoul [4 (12)]{.float-end}[](#creature-ghoul "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ghoul .og-tab} +##### Ghoul [4 (12)]{.float-end} [#](#creature-ghoul){.og-h-anchor aria-hidden="true"} {#creature-ghoul .og-tab} [(Cypher System Rulebook, page 332)]{.og-ref} @@ -67920,7 +67920,7 @@ bloodstream. The victim\'s Might defense roll to avoid becoming paralyzed is hindered. ::: -##### Giant [7 (21)]{.float-end}[](#creature-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant .og-tab} +##### Giant [7 (21)]{.float-end} [#](#creature-giant){.og-h-anchor aria-hidden="true"} {#creature-giant .og-tab} [(Cypher System Rulebook, page 333)]{.og-ref} @@ -67970,7 +67970,7 @@ **GM Intrusion:** The giant\'s blow sprains one of the character\'s limbs, making it useless for ten minutes. ::: -##### Giant Rat [3 (9)]{.float-end}[](#creature-giant-rat "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-rat .og-tab} +##### Giant Rat [3 (9)]{.float-end} [#](#creature-giant-rat){.og-h-anchor aria-hidden="true"} {#creature-giant-rat .og-tab} [(Cypher System Rulebook, page 334)]{.og-ref} @@ -68005,7 +68005,7 @@ high-pitched squeaking of a giant rat. ::: -##### Giant Snake [4 (12)]{.float-end}[](#creature-giant-snake "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-snake .og-tab} +##### Giant Snake [4 (12)]{.float-end} [#](#creature-giant-snake){.og-h-anchor aria-hidden="true"} {#creature-giant-snake .og-tab} [(Cypher System Rulebook, page 334)]{.og-ref} @@ -68049,7 +68049,7 @@ roll to throw off the effects of the poison early. ::: -##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider .og-tab} +##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider){.og-h-anchor aria-hidden="true"} {#creature-giant-spider .og-tab} [(Cypher System Rulebook, page 335)]{.og-ref} @@ -68086,7 +68086,7 @@ **GM Intrusion:** Giant spider eggs hatch, and a level 3 swarm of tiny spiders attacks the character. ::: -##### Glowing Roach [2 (6)]{.float-end}[](#creature-glowing-roach "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-glowing-roach .og-tab} +##### Glowing Roach [2 (6)]{.float-end} [#](#creature-glowing-roach){.og-h-anchor aria-hidden="true"} {#creature-glowing-roach .og-tab} [(Rust and Redemption, page 103)]{.og-ref} @@ -68149,7 +68149,7 @@ - **Use:** A visit to a ruined hospital or airport scares up a few glowing roaches when light is introduced to a dark place. -##### Godmind [10 (30)]{.float-end}[](#creature-godmind "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-godmind .og-tab} +##### Godmind [10 (30)]{.float-end} [#](#creature-godmind){.og-h-anchor aria-hidden="true"} {#creature-godmind .og-tab} [(The Stars are Fire, page 120)]{.og-ref} @@ -68193,7 +68193,7 @@ inconvenienced it. ::: -##### Golem [6 (18)]{.float-end}[](#creature-golem "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-golem .og-tab} +##### Golem [6 (18)]{.float-end} [#](#creature-golem){.og-h-anchor aria-hidden="true"} {#creature-golem .og-tab} [(Cypher System Rulebook, page 336)]{.og-ref} @@ -68243,7 +68243,7 @@ victim must break or slip free, or else they remain in the golem\'s grip. ::: -##### Gorgon [5 (15)]{.float-end}[](#creature-gorgon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gorgon .og-tab} +##### Gorgon [5 (15)]{.float-end} [#](#creature-gorgon){.og-h-anchor aria-hidden="true"} {#creature-gorgon .og-tab} [(Godforsaken, page 110)]{.og-ref} @@ -68293,7 +68293,7 @@ which time they gain +1 to Armor but can\'t move farther than an immediate distance in one round. ::: -##### Harpy [3 (9)]{.float-end}[](#creature-harpy "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-harpy .og-tab} +##### Harpy [3 (9)]{.float-end} [#](#creature-harpy){.og-h-anchor aria-hidden="true"} {#creature-harpy .og-tab} [(Godforsaken, page 112)]{.og-ref} @@ -68346,7 +68346,7 @@ harpy throws away or flees with the stolen item ::: -##### Haunted Car [5 (15)]{.float-end}[](#creature-haunted-car "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-haunted-car .og-tab} +##### Haunted Car [5 (15)]{.float-end} [#](#creature-haunted-car){.og-h-anchor aria-hidden="true"} {#creature-haunted-car .og-tab} [(It\'s Only Magic, page 102)]{.og-ref} @@ -68410,7 +68410,7 @@ Otherwise, it\'s worth whatever cash a chop shop or junkyard will pay for it---assuming that won\'t just spread its malice to other vehicles... -##### Hell Mary [5 (15)]{.float-end}[](#creature-hell-mary "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hell-mary .og-tab} +##### Hell Mary [5 (15)]{.float-end} [#](#creature-hell-mary){.og-h-anchor aria-hidden="true"} {#creature-hell-mary .og-tab} [(It\'s Only Magic, page 103)]{.og-ref} @@ -68458,7 +68458,7 @@ - **Use:** A character was attacked and calls upon Hell Mary to help them seek revenge. Someone is using Hell Mary to seek revenge (rightfully or wrongfully) upon a character. -##### Hellfire Steed [5 (15)]{.float-end}[](#creature-hellfire-steed "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hellfire-steed .og-tab} +##### Hellfire Steed [5 (15)]{.float-end} [#](#creature-hellfire-steed){.og-h-anchor aria-hidden="true"} {#creature-hellfire-steed .og-tab} [(High Noon at Midnight, page 82)]{.og-ref} @@ -68511,7 +68511,7 @@ **GM Intrusion:** The steed decides it no longer wants the character as a rider and takes back their immunity to fire. ::: -##### Hivemind Child [2 (6)]{.float-end}[](#creature-hivemind-child "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hivemind-child .og-tab} +##### Hivemind Child [2 (6)]{.float-end} [#](#creature-hivemind-child){.og-h-anchor aria-hidden="true"} {#creature-hivemind-child .og-tab} [(Stay Alive!, page 111)]{.og-ref} @@ -68575,7 +68575,7 @@ The injury or death of one hivemind child angers the rest, increasing their level and damage by +2 for one round. ::: -##### Hollow Knight [4 (12)]{.float-end}[](#creature-hollow-knight "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hollow-knight .og-tab} +##### Hollow Knight [4 (12)]{.float-end} [#](#creature-hollow-knight){.og-h-anchor aria-hidden="true"} {#creature-hollow-knight .og-tab} [(Godforsaken, page 113)]{.og-ref} @@ -68630,7 +68630,7 @@ difficulty 7 Might task is required to pry it loose ::: -##### Hollowed Ranger [4 (12)]{.float-end}[](#creature-hollowed-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hollowed-ranger .og-tab} +##### Hollowed Ranger [4 (12)]{.float-end} [#](#creature-hollowed-ranger){.og-h-anchor aria-hidden="true"} {#creature-hollowed-ranger .og-tab} [(High Noon at Midnight, page 91)]{.og-ref} @@ -68687,7 +68687,7 @@ lurking there. ::: -##### Hooked Blossom [2 (6)]{.float-end}[](#creature-hooked-blossom "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hooked-blossom .og-tab} +##### Hooked Blossom [2 (6)]{.float-end} [#](#creature-hooked-blossom){.og-h-anchor aria-hidden="true"} {#creature-hooked-blossom .og-tab} [(Rust and Redemption, page 104)]{.og-ref} @@ -68739,7 +68739,7 @@ - **Use:** The scavenging PCs spy a flower-clad hill in the distance, shining in the sun. Even from here, they can smell the pleasant perfume drifting on the breeze. -##### Hungry Haze [4 (12)]{.float-end}[](#creature-hungry-haze "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hungry-haze .og-tab} +##### Hungry Haze [4 (12)]{.float-end} [#](#creature-hungry-haze){.og-h-anchor aria-hidden="true"} {#creature-hungry-haze .og-tab} [(The Stars are Fire, page 121)]{.og-ref} @@ -68784,7 +68784,7 @@ flesh. ::: -##### Hydra [7 (21)]{.float-end}[](#creature-hydra "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hydra .og-tab} +##### Hydra [7 (21)]{.float-end} [#](#creature-hydra){.og-h-anchor aria-hidden="true"} {#creature-hydra .og-tab} [(Godforsaken, page 114)]{.og-ref} @@ -68836,7 +68836,7 @@ one round if they fail a Might defense task. ::: -##### Ichthysians [5 (15)]{.float-end}[](#creature-ichthysian "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ichthysian .og-tab} +##### Ichthysians [5 (15)]{.float-end} [#](#creature-ichthysian){.og-h-anchor aria-hidden="true"} {#creature-ichthysian .og-tab} [(Stay Alive!, page 112)]{.og-ref} @@ -68888,7 +68888,7 @@ that type of attack. ::: -##### Infovore [3 (9)]{.float-end}[](#creature-infovore "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-infovore .og-tab} +##### Infovore [3 (9)]{.float-end} [#](#creature-infovore){.og-h-anchor aria-hidden="true"} {#creature-infovore .og-tab} [(The Stars are Fire, page 122)]{.og-ref} @@ -68941,7 +68941,7 @@ additional attack each round. ::: -##### Inkubus [4 (12)]{.float-end}[](#creature-inkubus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-inkubus .og-tab} +##### Inkubus [4 (12)]{.float-end} [#](#creature-inkubus){.og-h-anchor aria-hidden="true"} {#creature-inkubus .og-tab} [(High Noon at Midnight, page 86)]{.og-ref} @@ -69000,7 +69000,7 @@ **GM Intrusion:** Important documents or other papers the character carries flap away and become part of the inkubus. ::: -##### Inquisitor [4 (12)]{.float-end}[](#creature-inquisitor "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-inquisitor .og-tab} +##### Inquisitor [4 (12)]{.float-end} [#](#creature-inquisitor){.og-h-anchor aria-hidden="true"} {#creature-inquisitor .og-tab} [(The Stars are Fire, page 123)]{.og-ref} @@ -69047,7 +69047,7 @@ [follower](#followers)---might even be missing. ::: -##### Internet D@emon [3 (9)]{.float-end}[](#creature-internet-daemon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-internet-daemon .og-tab} +##### Internet D@emon [3 (9)]{.float-end} [#](#creature-internet-daemon){.og-h-anchor aria-hidden="true"} {#creature-internet-daemon .og-tab} [(It\'s Only Magic, page 104)]{.og-ref} @@ -69114,7 +69114,7 @@ - **Loot:** A destroyed internet d@emon\'s physical form leaves behind a lace-like fragment of magical energy that functions as a meditation aid cypher. -##### Kaiju [10 (30)]{.float-end}[](#creature-kaiju "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-kaiju .og-tab} +##### Kaiju [10 (30)]{.float-end} [#](#creature-kaiju){.og-h-anchor aria-hidden="true"} {#creature-kaiju .og-tab} [(Cypher System Rulebook, page 338)]{.og-ref} @@ -69177,7 +69177,7 @@ awarded 5 [XP](#choose-xp), only 1 of which they have to give to a friend. ::: -##### Kelpie [6 (18)]{.float-end}[](#creature-kelpie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-kelpie .og-tab} +##### Kelpie [6 (18)]{.float-end} [#](#creature-kelpie){.og-h-anchor aria-hidden="true"} {#creature-kelpie .og-tab} [(We Are All Mad Here, page 130)]{.og-ref} @@ -69221,7 +69221,7 @@ someone. ::: -##### Killer Clown [5 (15)]{.float-end}[](#creature-killer-clown "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-killer-clown .og-tab} +##### Killer Clown [5 (15)]{.float-end} [#](#creature-killer-clown){.og-h-anchor aria-hidden="true"} {#creature-killer-clown .og-tab} [(Cypher System Rulebook, page 339)]{.og-ref} @@ -69276,7 +69276,7 @@ : Killer Clown Tricks ::: -##### Killing White Light [5 (15)]{.float-end}[](#creature-killing-white-light "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-killing-white-light .og-tab} +##### Killing White Light [5 (15)]{.float-end} [#](#creature-killing-white-light){.og-h-anchor aria-hidden="true"} {#creature-killing-white-light .og-tab} [(Cypher System Rulebook, page 340)]{.og-ref} @@ -69327,7 +69327,7 @@ glyph of uncertain meaning in the character\'s flesh before the creature fades like a light bulb switched off. ::: -##### Lich [8 (24)]{.float-end}[](#creature-lich "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-lich .og-tab} +##### Lich [8 (24)]{.float-end} [#](#creature-lich){.og-h-anchor aria-hidden="true"} {#creature-lich .og-tab} [(Godforsaken, page 117)]{.og-ref} @@ -69386,7 +69386,7 @@ spell, or other ability to nullify an attack that otherwise would have affected it. ::: -##### Malware, Fatal [4 (12)]{.float-end}[](#creature-malware-fatal "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-malware-fatal .og-tab} +##### Malware, Fatal [4 (12)]{.float-end} [#](#creature-malware-fatal){.og-h-anchor aria-hidden="true"} {#creature-malware-fatal .og-tab} [(The Stars are Fire, page 124)]{.og-ref} @@ -69431,7 +69431,7 @@ equipment carried by the character, especially a character with cybernetic implants. ::: -##### Manticore [6 (18)]{.float-end}[](#creature-manticore "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-manticore .og-tab} +##### Manticore [6 (18)]{.float-end} [#](#creature-manticore){.og-h-anchor aria-hidden="true"} {#creature-manticore .og-tab} [(Godforsaken, page 118)]{.og-ref} @@ -69478,7 +69478,7 @@ **GM Intrusion:** The manticore attacks with its bite, then spins around to lash its opponent with its barbed tail. ::: -##### Mechanical Soldier [4 (12)]{.float-end}[](#creature-mechanical-soldier "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mechanical-soldier .og-tab} +##### Mechanical Soldier [4 (12)]{.float-end} [#](#creature-mechanical-soldier){.og-h-anchor aria-hidden="true"} {#creature-mechanical-soldier .og-tab} [(Cypher System Rulebook, page 341)]{.og-ref} @@ -69533,7 +69533,7 @@ damage to all within immediate range. ::: -##### Melted [4 (12)]{.float-end}[](#creature-melted "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-melted .og-tab} +##### Melted [4 (12)]{.float-end} [#](#creature-melted){.og-h-anchor aria-hidden="true"} {#creature-melted .og-tab} [(Rust and Redemption, page 105)]{.og-ref} @@ -69584,7 +69584,7 @@ - **Loot:** One out of three melted may carry a manifest cypher (in the form of before times military tech), such as an armor reinforcer or a sonic detonation. -##### Mi-go [5 (15)]{.float-end}[](#creature-mi-go "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mi-go .og-tab} +##### Mi-go [5 (15)]{.float-end} [#](#creature-mi-go){.og-h-anchor aria-hidden="true"} {#creature-mi-go .og-tab} [(Cypher System Rulebook, page 342)]{.og-ref} @@ -69632,7 +69632,7 @@ or lose their next turn. The character faces this risk each round they are within immediate distance of the creature. ::: -##### Minotaur [4 (12)]{.float-end}[](#creature-minotaur "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-minotaur .og-tab} +##### Minotaur [4 (12)]{.float-end} [#](#creature-minotaur){.og-h-anchor aria-hidden="true"} {#creature-minotaur .og-tab} [(Godforsaken, page 120)]{.og-ref} @@ -69682,7 +69682,7 @@ disappears (behind an obstacle, into a maze, or in some other hiding spot). ::: -###### Minotaur, the [7 (21)]{.float-end}[](#creature-minotaur-the "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-minotaur-the .og-tab-sub} +###### Minotaur, the [7 (21)]{.float-end} [#](#creature-minotaur-the){.og-h-anchor aria-hidden="true"} {#creature-minotaur-the .og-tab-sub} [(We Are All Mad Here, page 117)]{.og-ref} @@ -69727,7 +69727,7 @@ character(s), inflicting 10 points of damage and trapping them until they can escape the rubble ::: -##### Mock Organism [3 (9)]{.float-end}[](#creature-mock-organism "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mock-organism .og-tab} +##### Mock Organism [3 (9)]{.float-end} [#](#creature-mock-organism){.og-h-anchor aria-hidden="true"} {#creature-mock-organism .og-tab} [(The Stars are Fire, page 125)]{.og-ref} @@ -69773,7 +69773,7 @@ While pinned, the creation whispers mad utterances into the target\'s ear. ::: -##### Mokuren [3 (9)]{.float-end}[](#creature-mokuren "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mokuren .og-tab} +##### Mokuren [3 (9)]{.float-end} [#](#creature-mokuren){.og-h-anchor aria-hidden="true"} {#creature-mokuren .og-tab} [(Cypher System Rulebook, page 343)]{.og-ref} @@ -69824,7 +69824,7 @@ and the effect ends naturally. ::: -##### Mummy [6 (18)]{.float-end}[](#creature-mummy "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mummy .og-tab} +##### Mummy [6 (18)]{.float-end} [#](#creature-mummy){.og-h-anchor aria-hidden="true"} {#creature-mummy .og-tab} [(Stay Alive!, page 113)]{.og-ref} @@ -69885,7 +69885,7 @@ What was overlooked as a fake or a prop turns out to be an actual mummy and attacks a character. ::: -##### Nightgaunt [3 (9)]{.float-end}[](#creature-nightgaunt "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-nightgaunt .og-tab} +##### Nightgaunt [3 (9)]{.float-end} [#](#creature-nightgaunt){.og-h-anchor aria-hidden="true"} {#creature-nightgaunt .og-tab} [(Stay Alive!, page 114)]{.og-ref} @@ -69931,7 +69931,7 @@ The character can attempt a new Intellect defense roll each round to return to normal. ::: -##### Nuppeppo [2 (6)]{.float-end}[](#creature-nuppeppo "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-nuppeppo .og-tab} +##### Nuppeppo [2 (6)]{.float-end} [#](#creature-nuppeppo){.og-h-anchor aria-hidden="true"} {#creature-nuppeppo .og-tab} [(Cypher System Rulebook, page 435)]{.og-ref} @@ -69985,7 +69985,7 @@ feed. In fact, the character might already be incapacitated by the time they wake. ::: -##### Omworwar [10 (30)]{.float-end}[](#creature-omworwar "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-omworwar .og-tab} +##### Omworwar [10 (30)]{.float-end} [#](#creature-omworwar){.og-h-anchor aria-hidden="true"} {#creature-omworwar .og-tab} [(The Stars are Fire, page 127)]{.og-ref} @@ -70040,7 +70040,7 @@ interact with an omworwar.) ::: -##### Photonomorphs [6 (18)]{.float-end}[](#creature-photonomorph "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-photonomorph .og-tab} +##### Photonomorphs [6 (18)]{.float-end} [#](#creature-photonomorph){.og-h-anchor aria-hidden="true"} {#creature-photonomorph .og-tab} [(The Stars are Fire, page 128)]{.og-ref} @@ -70090,7 +70090,7 @@ it for the situation at hand. ::: -##### Pollution Goblin [2 (6)]{.float-end}[](#creature-pollution-goblin "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-pollution-goblin .og-tab} +##### Pollution Goblin [2 (6)]{.float-end} [#](#creature-pollution-goblin){.og-h-anchor aria-hidden="true"} {#creature-pollution-goblin .og-tab} [(It\'s Only Magic, page 105)]{.og-ref} @@ -70137,7 +70137,7 @@ - **Use:** Pollution goblins are an early symptom of a larger and greater problem. By the time a group of them is discovered, the area is already poisoned and will take time and money to contain and clean up. -##### Puppet Tree [6 (18)]{.float-end}[](#creature-puppet-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-puppet-tree .og-tab} +##### Puppet Tree [6 (18)]{.float-end} [#](#creature-puppet-tree){.og-h-anchor aria-hidden="true"} {#creature-puppet-tree .og-tab} [(Cypher System Rulebook, page 349)]{.og-ref} @@ -70196,7 +70196,7 @@ still for a crystal spike attack. The character must make a difficulty 4 Speed or Might task to shake free. ::: -##### Radioactive Bear [7 (21)]{.float-end}[](#creature-radioactive-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-radioactive-bear .og-tab} +##### Radioactive Bear [7 (21)]{.float-end} [#](#creature-radioactive-bear){.og-h-anchor aria-hidden="true"} {#creature-radioactive-bear .og-tab} [(Rust and Redemption, page 106)]{.og-ref} @@ -70245,7 +70245,7 @@ - **Use:** The characters glance behind them as they drive their vehicle across the landscape and see a huge bear, apparently giving chase. -##### Ravage Bear [4 (12)]{.float-end}[](#creature-ravage-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ravage-bear .og-tab} +##### Ravage Bear [4 (12)]{.float-end} [#](#creature-ravage-bear){.og-h-anchor aria-hidden="true"} {#creature-ravage-bear .og-tab} [(Cypher System Rulebook, page 350)]{.og-ref} @@ -70287,7 +70287,7 @@ **GM Intrusion:** In its rage, the ravage bear makes an extra attack that does 2 additional points of damage. ::: -##### Reanimated [6 (18)]{.float-end}[](#creature-reanimated "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-reanimated .og-tab} +##### Reanimated [6 (18)]{.float-end} [#](#creature-reanimated){.og-h-anchor aria-hidden="true"} {#creature-reanimated .og-tab} [(Stay Alive!, page 115)]{.og-ref} @@ -70334,7 +70334,7 @@ **GM Intrusion:** The character\'s attack bounces harmlessly off the stitched, hardened flesh of the reanimated. ::: -##### Redivus [4 (12)]{.float-end}[](#creature-redivus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-redivus .og-tab} +##### Redivus [4 (12)]{.float-end} [#](#creature-redivus){.og-h-anchor aria-hidden="true"} {#creature-redivus .og-tab} [(The Stars are Fire, page 130)]{.og-ref} @@ -70376,7 +70376,7 @@ or an ally. ::: -##### Risen [4 (12)]{.float-end}[](#creature-risen "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-risen .og-tab} +##### Risen [4 (12)]{.float-end} [#](#creature-risen){.og-h-anchor aria-hidden="true"} {#creature-risen .og-tab} [(High Noon at Midnight, page 92)]{.og-ref} @@ -70433,7 +70433,7 @@ the end of their next turn, hindering all tasks. ::: -##### Sapient Tree [3 (9)]{.float-end}[](#creature-sapient-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sapient-tree .og-tab} +##### Sapient Tree [3 (9)]{.float-end} [#](#creature-sapient-tree){.og-h-anchor aria-hidden="true"} {#creature-sapient-tree .og-tab} [(Godforsaken, page 124)]{.og-ref} @@ -70481,7 +70481,7 @@ round and can do nothing but attempt to escape (the task is hindered by two steps because of the shaking). ::: -##### Sentinel Tree [3 (9)]{.float-end}[](#creature-sentinel-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sentinel-tree .og-tab} +##### Sentinel Tree [3 (9)]{.float-end} [#](#creature-sentinel-tree){.og-h-anchor aria-hidden="true"} {#creature-sentinel-tree .og-tab} [(The Stars are Fire, page 131)]{.og-ref} @@ -70523,7 +70523,7 @@ roll](#recovery-rolls) to remove the condition. (The recovery use doesn\'t return points to a Pool.) ::: -##### Shade of the Tomb [5 (21)]{.float-end}[](#creature-shade-of-the-tomb "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shade-of-the-tomb .og-tab} +##### Shade of the Tomb [5 (21)]{.float-end} [#](#creature-shade-of-the-tomb){.og-h-anchor aria-hidden="true"} {#creature-shade-of-the-tomb .og-tab} [(High Noon at Midnight, page 94)]{.og-ref} @@ -70576,7 +70576,7 @@ - **Use:** An [alchemist](#npc-alchemist) wants PCs to collect a cursed book for their library, but whenever someone opens the tome, shadows (a tomb shade) swallow the reader. -##### Shadow [1 (3)]{.float-end}[](#creature-shadow "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shadow .og-tab} +##### Shadow [1 (3)]{.float-end} [#](#creature-shadow){.og-h-anchor aria-hidden="true"} {#creature-shadow .og-tab} [(Godforsaken, page 126)]{.og-ref} @@ -70623,7 +70623,7 @@ inflicting damage every round until the character uses an action to tear it off of them. ::: -##### Shoggoth [7 (21)]{.float-end}[](#creature-shoggoth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shoggoth .og-tab} +##### Shoggoth [7 (21)]{.float-end} [#](#creature-shoggoth){.og-h-anchor aria-hidden="true"} {#creature-shoggoth .og-tab} [(Stay Alive!, page 116)]{.og-ref} @@ -70671,7 +70671,7 @@ form, and their body turned upside down so that escape attempts are hindered. ::: -##### Silicon Parasite [2 (6)]{.float-end}[](#creature-silicon-parasite "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-silicon-parasite .og-tab} +##### Silicon Parasite [2 (6)]{.float-end} [#](#creature-silicon-parasite){.og-h-anchor aria-hidden="true"} {#creature-silicon-parasite .og-tab} [(The Stars are Fire, page 132)]{.og-ref} @@ -70716,7 +70716,7 @@ character until they succeed on a difficulty 4 Might-based roll as their action. ::: -##### Skeleton [2 (6)]{.float-end}[](#creature-skeleton "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-skeleton .og-tab} +##### Skeleton [2 (6)]{.float-end} [#](#creature-skeleton){.og-h-anchor aria-hidden="true"} {#creature-skeleton .og-tab} [(Cypher System Rulebook, page 353)]{.og-ref} @@ -70771,7 +70771,7 @@ damage to every creature in immediate range. ::: -##### Snark [7 (21)]{.float-end}[](#creature-snark "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-snark .og-tab} +##### Snark [7 (21)]{.float-end} [#](#creature-snark){.og-h-anchor aria-hidden="true"} {#creature-snark .og-tab} [(We Are All Mad Here, page 110)]{.og-ref} @@ -70814,7 +70814,7 @@ [distance](#rules-distance). ::: -##### Soul Eater [5 (15)]{.float-end}[](#creature-soul-eater "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-soul-eater .og-tab} +##### Soul Eater [5 (15)]{.float-end} [#](#creature-soul-eater){.og-h-anchor aria-hidden="true"} {#creature-soul-eater .og-tab} [(Godforsaken, page 127)]{.og-ref} @@ -70870,7 +70870,7 @@ the process. ::: -##### Space Rat [1 (3)]{.float-end}[](#creature-space-rat "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-space-rat .og-tab} +##### Space Rat [1 (3)]{.float-end} [#](#creature-space-rat){.og-h-anchor aria-hidden="true"} {#creature-space-rat .og-tab} [(The Stars are Fire, page 133)]{.og-ref} @@ -70916,7 +70916,7 @@ surprise. Dazed creatures are hindered on all tasks. ::: -##### Sphinx [7 (21)]{.float-end}[](#creature-sphinx "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sphinx .og-tab} +##### Sphinx [7 (21)]{.float-end} [#](#creature-sphinx){.og-h-anchor aria-hidden="true"} {#creature-sphinx .og-tab} [(Godforsaken, page 128)]{.og-ref} @@ -70967,7 +70967,7 @@ **GM Intrusion:** The sphinx leaps onto its opponent, attacking with all four claws as its action. ::: -##### Statue, Animate [7 (21)]{.float-end}[](#creature-statue-animate "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-statue-animate .og-tab} +##### Statue, Animate [7 (21)]{.float-end} [#](#creature-statue-animate){.og-h-anchor aria-hidden="true"} {#creature-statue-animate .og-tab} [(Cypher System Rulebook, page 355)]{.og-ref} @@ -71015,7 +71015,7 @@ heap, possibly dropping gear and weapons along the way. ::: -##### Shining One [5 (15)]{.float-end}[](#creature-shining-one "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shining-one .og-tab} +##### Shining One [5 (15)]{.float-end} [#](#creature-shining-one){.og-h-anchor aria-hidden="true"} {#creature-shining-one .og-tab} [(The Stars are Fire, page 135)]{.og-ref} @@ -71065,7 +71065,7 @@ round until they spend an action patting, rolling, or smothering the flames. ::: -##### Sulfur Stalker [5 (15)]{.float-end}[](#creature-sulfur-stalker "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sulfur-stalker .og-tab} +##### Sulfur Stalker [5 (15)]{.float-end} [#](#creature-sulfur-stalker){.og-h-anchor aria-hidden="true"} {#creature-sulfur-stalker .og-tab} [(High Noon at Midnight, page 83)]{.og-ref} @@ -71124,7 +71124,7 @@ character. The stalker might have to bite off its tail to start this process ::: -##### Supernal [5 (15)]{.float-end}[](#creature-supernal "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-supernal .og-tab} +##### Supernal [5 (15)]{.float-end} [#](#creature-supernal){.og-h-anchor aria-hidden="true"} {#creature-supernal .og-tab} [(The Stars are Fire, page 136)]{.og-ref} @@ -71179,7 +71179,7 @@ grab. ::: -##### Television Thoughtform [3 (9)]{.float-end}[](#creature-television-thoughtform "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-television-thoughtform .og-tab} +##### Television Thoughtform [3 (9)]{.float-end} [#](#creature-television-thoughtform){.og-h-anchor aria-hidden="true"} {#creature-television-thoughtform .og-tab} [(It\'s Only Magic, page 106)]{.og-ref} @@ -71237,7 +71237,7 @@ - **Loot:** Although a dead thoughtform and their equipment slowly fades away into nothingness, sometimes they leave behind an interesting cypher. -##### Thundering Behemoth [7 (21)]{.float-end}[](#creature-thundering-behemoth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-thundering-behemoth .og-tab} +##### Thundering Behemoth [7 (21)]{.float-end} [#](#creature-thundering-behemoth){.og-h-anchor aria-hidden="true"} {#creature-thundering-behemoth .og-tab} [(The Stars are Fire, page 138)]{.og-ref} @@ -71290,7 +71290,7 @@ distance (and taking 5 points of damage). ::: -##### Tombdrift [5 (15)]{.float-end}[](#creature-tombdrift "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-tombdrift .og-tab} +##### Tombdrift [5 (15)]{.float-end} [#](#creature-tombdrift){.og-h-anchor aria-hidden="true"} {#creature-tombdrift .og-tab} [(High Noon at Midnight, page 93)]{.og-ref} @@ -71348,7 +71348,7 @@ damage](#ambient-damage) each round until they can escape with a Might-based roll as their action. ::: -##### Tyrannosaurus Rex [7 (21)]{.float-end}[](#creature-tyrannosaurus-rex "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-tyrannosaurus-rex .og-tab} +##### Tyrannosaurus Rex [7 (21)]{.float-end} [#](#creature-tyrannosaurus-rex){.og-h-anchor aria-hidden="true"} {#creature-tyrannosaurus-rex .og-tab} [(Cypher System Rulebook, page 361)]{.og-ref} @@ -71401,7 +71401,7 @@ possibly into dangerous terrain. ::: -##### Urban Brownie [3 (9)]{.float-end}[](#creature-urban-brownie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-urban-brownie .og-tab} +##### Urban Brownie [3 (9)]{.float-end} [#](#creature-urban-brownie){.og-h-anchor aria-hidden="true"} {#creature-urban-brownie .og-tab} [(It\'s Only Magic, page 107)]{.og-ref} @@ -71464,7 +71464,7 @@ outdoors in all manner of weather---provided they\'re well-rewarded. ::: -##### Vacuum Fungus [5 (15)]{.float-end}[](#creature-vacuum-fungus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vacuum-fungus .og-tab} +##### Vacuum Fungus [5 (15)]{.float-end} [#](#creature-vacuum-fungus){.og-h-anchor aria-hidden="true"} {#creature-vacuum-fungus .og-tab} [(The Stars are Fire, page 139)]{.og-ref} @@ -71508,7 +71508,7 @@ it\'s out of turn. ::: -##### Vampire [6 (18)]{.float-end}[](#creature-vampire "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vampire .og-tab} +##### Vampire [6 (18)]{.float-end} [#](#creature-vampire){.og-h-anchor aria-hidden="true"} {#creature-vampire .og-tab} [(Cypher System Rulebook, page 362)]{.og-ref} @@ -71582,7 +71582,7 @@ escape immediately, the vampire bites them automatically. ::: -###### Vampire, Transitional [3 (9)]{.float-end}[](#creature-vampire-transitional "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vampire-transitional .og-tab-sub} +###### Vampire, Transitional [3 (9)]{.float-end} [#](#creature-vampire-transitional){.og-h-anchor aria-hidden="true"} {#creature-vampire-transitional .og-tab-sub} [(Cypher System Rulebook, page 363)]{.og-ref} @@ -71617,7 +71617,7 @@ been turned into a transitional vampire will try to betray, defeat, and kill the PCs, but the characters are motivated to save them rather than destroy them. -##### Vat Reject [3 (9)]{.float-end}[](#creature-vat-reject "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vat-reject .og-tab} +##### Vat Reject [3 (9)]{.float-end} [#](#creature-vat-reject){.og-h-anchor aria-hidden="true"} {#creature-vat-reject .og-tab} [(Cypher System Rulebook, page 365)]{.og-ref} @@ -71671,7 +71671,7 @@ the reject descends one step on [the damage track](#the-damage-track). ::: -##### Vulture Spirit [3 (9)]{.float-end}[](#creature-vulture-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vulture-spirit .og-tab} +##### Vulture Spirit [3 (9)]{.float-end} [#](#creature-vulture-spirit){.og-h-anchor aria-hidden="true"} {#creature-vulture-spirit .og-tab} [(It\'s Only Magic, page 108)]{.og-ref} @@ -71723,7 +71723,7 @@ - **Loot:** A vulture spirit\'s pockets are full of feathers, altogether which function as a [curative](#cypher-curative) cypher. -##### Wardroid [6 (18)]{.float-end}[](#creature-wardroid "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wardroid .og-tab} +##### Wardroid [6 (18)]{.float-end} [#](#creature-wardroid){.og-h-anchor aria-hidden="true"} {#creature-wardroid .og-tab} [(Cypher System Rulebook, page 365)]{.og-ref} @@ -71778,7 +71778,7 @@ **Editor\'s Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid). ::: -##### Werewolf [4 (12)]{.float-end}[](#creature-werewolf "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab} +##### Werewolf [4 (12)]{.float-end} [#](#creature-werewolf){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab} [(Cypher System Rulebook, page 367)]{.og-ref} @@ -71829,7 +71829,7 @@ werewolf must succeed on a Might defense roll or be afflicted with the curse of lycanthropy. ::: -##### The West Wind [9 (27)]{.float-end}[](#creature-west-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-west-wind .og-tab} +##### The West Wind [9 (27)]{.float-end} [#](#creature-west-wind){.og-h-anchor aria-hidden="true"} {#creature-west-wind .og-tab} [(We Are All Mad Here, page 131)]{.og-ref} @@ -71871,7 +71871,7 @@ **GM Intrusion:** The West Wind lifts a character high in the air and threatens to let them fall. ::: -##### Wharn Interceptor [8 (24)]{.float-end}[](#creature-wharn-interceptor "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wharn-interceptor .og-tab} +##### Wharn Interceptor [8 (24)]{.float-end} [#](#creature-wharn-interceptor){.og-h-anchor aria-hidden="true"} {#creature-wharn-interceptor .og-tab} [(The Stars are Fire, page 140)]{.og-ref} @@ -71922,7 +71922,7 @@ damage to everyone on board. ::: -##### Wind Children [4 (12)]{.float-end}[](#creature-wind-children "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wind-children .og-tab} +##### Wind Children [4 (12)]{.float-end} [#](#creature-wind-children){.og-h-anchor aria-hidden="true"} {#creature-wind-children .og-tab} [(We Are All Mad Here, page 131)]{.og-ref} @@ -71955,7 +71955,7 @@ \"keep away\" with it. ::: -##### Witchfox [4 (12)]{.float-end}[](#creature-witchfox "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-witchfox .og-tab} +##### Witchfox [4 (12)]{.float-end} [#](#creature-witchfox){.og-h-anchor aria-hidden="true"} {#creature-witchfox .og-tab} [(It\'s Only Magic, page 109)]{.og-ref} @@ -72014,7 +72014,7 @@ ingredients](#modern-magic-crafting-ingredients). Most of their other wealth is actually leaves, twigs, stones, and scrap paper, all covered with illusions. -##### Worm that Walks [7 (21)]{.float-end}[](#creature-worm-that-walks "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-worm-that-walks .og-tab} +##### Worm that Walks [7 (21)]{.float-end} [#](#creature-worm-that-walks){.og-h-anchor aria-hidden="true"} {#creature-worm-that-walks .og-tab} [(Godforsaken, page 130)]{.og-ref} @@ -72072,7 +72072,7 @@ or is otherwise extracted ::: -##### Wraith [2 (6)]{.float-end}[](#creature-wraith "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wraith .og-tab} +##### Wraith [2 (6)]{.float-end} [#](#creature-wraith){.og-h-anchor aria-hidden="true"} {#creature-wraith .og-tab} [(Godforsaken, page 131)]{.og-ref} @@ -72121,7 +72121,7 @@ **GM Intrusion:** The wraith screams out, summoning 1d6 more wraiths from the afterworld. ::: -##### Wyvern [6 (18)]{.float-end}[](#creature-wyvern "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wyvern .og-tab} +##### Wyvern [6 (18)]{.float-end} [#](#creature-wyvern){.og-h-anchor aria-hidden="true"} {#creature-wyvern .og-tab} [(Godforsaken, page 132)]{.og-ref} @@ -72170,7 +72170,7 @@ The wyvern uses a wing or its tail to slam a character so they are thrown a short distance away and land prone. ::: -##### Xenoparasite [6 (18)]{.float-end}[](#creature-xenoparasite "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-xenoparasite .og-tab} +##### Xenoparasite [6 (18)]{.float-end} [#](#creature-xenoparasite){.og-h-anchor aria-hidden="true"} {#creature-xenoparasite .og-tab} [(Cypher System Rulebook, page 369)]{.og-ref} @@ -72227,7 +72227,7 @@ **GM (Group) Intrusion:** An NPC shrieks, bursts, and births 1d6 juvenile xenoparasites. ::: -##### Yithian [6 (18)]{.float-end}[](#creature-yithian "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-yithian .og-tab} +##### Yithian [6 (18)]{.float-end} [#](#creature-yithian){.og-h-anchor aria-hidden="true"} {#creature-yithian .og-tab} [(Stay Alive!, page 117)]{.og-ref} @@ -72289,7 +72289,7 @@ exploits a weakness of the character\'s. ::: -##### Zero-Point Phantom [3 (9)]{.float-end}[](#creature-zero-point-phantom "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zero-point-phantom .og-tab} +##### Zero-Point Phantom [3 (9)]{.float-end} [#](#creature-zero-point-phantom){.og-h-anchor aria-hidden="true"} {#creature-zero-point-phantom .og-tab} [(The Stars are Fire, page 142)]{.og-ref} @@ -72333,7 +72333,7 @@ by two steps for characters unable to see in the dark. ::: -##### Zombie [3 (9)]{.float-end}[](#creature-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie .og-tab} +##### Zombie [3 (9)]{.float-end} [#](#creature-zombie){.og-h-anchor aria-hidden="true"} {#creature-zombie .og-tab} [(Cypher System Rulebook, page 371)]{.og-ref} @@ -72392,7 +72392,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Zombie Sprinter[](#creature-zombie-sprinter "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie-sprinter} +###### Zombie Sprinter [#](#creature-zombie-sprinter){.og-h-anchor aria-hidden="true"} {#creature-zombie-sprinter} [(Rust and Redemption, page 110)]{.og-ref} @@ -72406,7 +72406,7 @@ damage each; retains 1 health if attack roll result that would have downed it was an even number ::: -###### AI Zombie [3 (9)]{.float-end}[](#creature-ai-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai-zombie .og-tab-sub} +###### AI Zombie [3 (9)]{.float-end} [#](#creature-ai-zombie){.og-h-anchor aria-hidden="true"} {#creature-ai-zombie .og-tab-sub} [(Rust and Redemption, page 109)]{.og-ref} @@ -72453,7 +72453,7 @@ - **Use:** The characters are asked to salvage supplies from an abandoned airplane hangar---abandoned, that is, except for lingering AI zombies. -###### Zombie Hulk [5 (15)]{.float-end}[](#creature-zombie-hulk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie-hulk .og-tab-sub} +###### Zombie Hulk [5 (15)]{.float-end} [#](#creature-zombie-hulk){.og-h-anchor aria-hidden="true"} {#creature-zombie-hulk .og-tab-sub} [(Rust and Redemption, page 110)]{.og-ref} @@ -72495,7 +72495,7 @@ it clear that bizarre and dangerous zombie permutations are possible. If a regular zombie can become a hulk, what other ways can they mutate and evolve? -##### Zorp [1 (3)]{.float-end}[](#creature-zorp "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zorp .og-tab} +##### Zorp [1 (3)]{.float-end} [#](#creature-zorp){.og-h-anchor aria-hidden="true"} {#creature-zorp .og-tab} [(It\'s Only Magic, page 110)]{.og-ref} @@ -72588,7 +72588,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Other NPCs[](#other-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#other-npcs .og-h-small} +#### Other NPCs [#](#other-npcs){.og-h-anchor aria-hidden="true"} {#other-npcs .og-h-small} [(Cypher System Rulebook, page 372)]{.og-ref} @@ -72624,7 +72624,7 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Áine, Fairy Queen of Light and Love [9 (27)]{.float-end}[](#npc-aine-fairy-queen-of-light-and-love "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-aine-fairy-queen-of-light-and-love .og-tab} +##### Áine, Fairy Queen of Light and Love [9 (27)]{.float-end} [#](#npc-aine-fairy-queen-of-light-and-love){.og-h-anchor aria-hidden="true"} {#npc-aine-fairy-queen-of-light-and-love .og-tab} [(We Are All Mad Here, page 124)]{.og-ref} @@ -72678,7 +72678,7 @@ **GM Intrusion:** One of Áine\'s ardent followers believes a character is threatening their beloved queen. ::: -##### Alchemist [5 (15)]{.float-end}[](#npc-alchemist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-alchemist .og-tab} +##### Alchemist [5 (15)]{.float-end} [#](#npc-alchemist){.og-h-anchor aria-hidden="true"} {#npc-alchemist .og-tab} [(High Noon at Midnight, page 78)]{.og-ref} @@ -72746,7 +72746,7 @@ target in the resulting crust until they can escape. ::: -##### Aristocrat [4 (12)]{.float-end}[](#npc-aristocrat "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-aristocrat .og-tab} +##### Aristocrat [4 (12)]{.float-end} [#](#npc-aristocrat){.og-h-anchor aria-hidden="true"} {#npc-aristocrat .og-tab} [(We Are All Mad Here, page 137)]{.og-ref} @@ -72787,7 +72787,7 @@ **GM Intrusion:** The aristocrat\'s house has a sentient door or lock that suddenly begins to yell about intruders. ::: -##### Assassin [6 (18)]{.float-end}[](#npc-assassin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-assassin .og-tab} +##### Assassin [6 (18)]{.float-end} [#](#npc-assassin){.og-h-anchor aria-hidden="true"} {#npc-assassin .og-tab} [(Cypher System Rulebook, page 373)]{.og-ref} @@ -72825,7 +72825,7 @@ who killed someone important to them in the past. ::: -##### Bard [3 (9)]{.float-end}[](#npc-bard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-bard .og-tab} +##### Bard [3 (9)]{.float-end} [#](#npc-bard){.og-h-anchor aria-hidden="true"} {#npc-bard .og-tab} [(Godforsaken, page 133)]{.og-ref} @@ -72861,7 +72861,7 @@ - **Loot:** In addition to a musical instrument and a nice outfit for performing, bards usually have currency equivalent to a moderately priced item and one or two cyphers. -##### Berserker [3 (9)]{.float-end}[](#npc-berserker "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-berserker .og-tab} +##### Berserker [3 (9)]{.float-end} [#](#npc-berserker){.og-h-anchor aria-hidden="true"} {#npc-berserker .og-tab} [(Godforsaken, page 134)]{.og-ref} @@ -72899,7 +72899,7 @@ - **Loot:** In addition to their weapons and light armor, a berserker has one or two moderately priced items. The leader of a group might have a cypher that enhances strength or toughness. -##### Blackguard [6 (18)]{.float-end}[](#npc-blackguard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-blackguard .og-tab} +##### Blackguard [6 (18)]{.float-end} [#](#npc-blackguard){.og-h-anchor aria-hidden="true"} {#npc-blackguard .og-tab} [(Godforsaken, page 100)]{.og-ref} @@ -72961,7 +72961,7 @@ (ignores Armor). A slain blackguard rises as an undead or is possessed by a demon and continues to fight. ::: -##### Cailleach [5 (15)]{.float-end}[](#npc-cailleach "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cailleach .og-tab} +##### Cailleach [5 (15)]{.float-end} [#](#npc-cailleach){.og-h-anchor aria-hidden="true"} {#npc-cailleach .og-tab} [(We Are All Mad Here, page 129)]{.og-ref} @@ -73020,7 +73020,7 @@ **GM Intrusion:** The sea offers additional assistance to Cailleach\'s spells, increasing her damage or movement. ::: -##### Cannibal [3 (9)]{.float-end}[](#npc-cannibal "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cannibal .og-tab} +##### Cannibal [3 (9)]{.float-end} [#](#npc-cannibal){.og-h-anchor aria-hidden="true"} {#npc-cannibal .og-tab} [(Stay Alive, page 118)]{.og-ref} @@ -73054,7 +73054,7 @@ succeed on an Intellect defense task or be stunned and lose their next turn. ::: -###### Cannibal, Post-Apocalyptic [3 (9)]{.float-end}[](#npc-cannibal-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cannibal-post-apocalyptic .og-tab-sub} +###### Cannibal, Post-Apocalyptic [3 (9)]{.float-end} [#](#npc-cannibal-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#npc-cannibal-post-apocalyptic .og-tab-sub} [(Rust and Redemption, page 98)]{.og-ref} @@ -73113,7 +73113,7 @@ - **Loot:** A cannibal has currency equivalent to an expensive item. -##### Changeling [3 (9)]{.float-end}[](#npc-changeling "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-changeling .og-tab} +##### Changeling [3 (9)]{.float-end} [#](#npc-changeling){.og-h-anchor aria-hidden="true"} {#npc-changeling .og-tab} [(It\'s Only Magic, page 111)]{.og-ref} @@ -73149,7 +73149,7 @@ - **Loot:** Changelings have the same kinds of personal items that humans do, but they often have a token or other treasured thing that doesn\'t quite belong (and might secretly be a cypher or artifact). -##### Child [1 (3)]{.float-end}[](#npc-child "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-child .og-tab} +##### Child [1 (3)]{.float-end} [#](#npc-child){.og-h-anchor aria-hidden="true"} {#npc-child .og-tab} [(We Are All Mad Here, page 138)]{.og-ref} @@ -73191,7 +73191,7 @@ Someone mistakenly thinks a character has stolen the child, and attacks them. ::: -##### Cambion [5 (15)]{.float-end}[](#npc-cambion "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cambion .og-tab} +##### Cambion [5 (15)]{.float-end} [#](#npc-cambion){.og-h-anchor aria-hidden="true"} {#npc-cambion .og-tab} [(Godforsaken, page 101)]{.og-ref} @@ -73238,7 +73238,7 @@ **GM Intrusion:** The character\'s cypher explodes when touched by cambion demon fire on a failed Speed defense task. ::: -##### Corporate Mage [4 (12)]{.float-end}[](#npc-corporate-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-corporate-mage .og-tab} +##### Corporate Mage [4 (12)]{.float-end} [#](#npc-corporate-mage){.og-h-anchor aria-hidden="true"} {#npc-corporate-mage .og-tab} [(It\'s Only Magic, page 112)]{.og-ref} @@ -73290,7 +73290,7 @@ - **Loot:** A corporate mage usually has a cypher that\'s helpful for their current assignment, plus the cash equivalent of one or two expensive items. -##### Corrupt Mage [7 (21)]{.float-end}[](#npc-corrupt-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-corrupt-mage .og-tab} +##### Corrupt Mage [7 (21)]{.float-end} [#](#npc-corrupt-mage){.og-h-anchor aria-hidden="true"} {#npc-corrupt-mage .og-tab} [(Godforsaken, page 102)]{.og-ref} @@ -73362,7 +73362,7 @@ [distance](#rules-distance). ::: -##### Crafter [2 (6)]{.float-end}[](#npc-crafter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-crafter .og-tab} +##### Crafter [2 (6)]{.float-end} [#](#npc-crafter){.og-h-anchor aria-hidden="true"} {#npc-crafter .og-tab} [(We Are All Mad Here, page 138)]{.og-ref} @@ -73400,7 +73400,7 @@ character in a disadvantaged position. ::: -##### Crime Boss [3 (9)]{.float-end}[](#npc-crime-boss "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-crime-boss .og-tab} +##### Crime Boss [3 (9)]{.float-end} [#](#npc-crime-boss){.og-h-anchor aria-hidden="true"} {#npc-crime-boss .og-tab} [(Cypher System Rulebook, page 373)]{.og-ref} @@ -73438,7 +73438,7 @@ **GM Intrusion:** The crime boss uses a clever trick or cypher to block all incoming attacks in a given round of combat. ::: -##### Death [10 (∞)]{.float-end}[](#npc-death "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-death .og-tab} +##### Death [10 (∞)]{.float-end} [#](#npc-death){.og-h-anchor aria-hidden="true"} {#npc-death .og-tab} [(We Are All Mad Here, page 114)]{.og-ref} @@ -73492,7 +73492,7 @@ **GM Intrusion:** Death mistakes a character for someone else. ::: -##### Demon Hunter [3 (9)]{.float-end}[](#npc-demon-hunter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-demon-hunter .og-tab} +##### Demon Hunter [3 (9)]{.float-end} [#](#npc-demon-hunter){.og-h-anchor aria-hidden="true"} {#npc-demon-hunter .og-tab} [(It\'s Only Magic, page 113)]{.og-ref} @@ -73540,7 +73540,7 @@ - **Loot:** Hunters carry equipment needed for their job, cash, and perhaps an old book (cypher) with an ability relevant to their current prey. -##### Detective [3 (9)]{.float-end}[](#npc-detective "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-detective .og-tab} +##### Detective [3 (9)]{.float-end} [#](#npc-detective){.og-h-anchor aria-hidden="true"} {#npc-detective .og-tab} [(Cypher System Rulebook, page 374)]{.og-ref} @@ -73576,7 +73576,7 @@ character takes the attack instead. ::: -##### Druid [4 (12)]{.float-end}[](#npc-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-druid .og-tab} +##### Druid [4 (12)]{.float-end} [#](#npc-druid){.og-h-anchor aria-hidden="true"} {#npc-druid .og-tab} [(Godforsaken, page 134)]{.og-ref} @@ -73614,7 +73614,7 @@ - **Loot:** In addition to weapons, light armor, and some moderately priced ritual items, a druid might have a couple of cyphers or perhaps an artifact. -##### Dwarf [4 (12)]{.float-end}[](#npc-dwarf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-dwarf .og-tab} +##### Dwarf [4 (12)]{.float-end} [#](#npc-dwarf){.og-h-anchor aria-hidden="true"} {#npc-dwarf .og-tab} [(Godforsaken, page 135)]{.og-ref} @@ -73658,7 +73658,7 @@ - **Loot:** In addition to their weapons and light or medium armor, a dwarf probably has several moderately priced items (such as tools or exploration gear) and perhaps a cypher or two. -##### Elf [4 (12)]{.float-end}[](#npc-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-elf .og-tab} +##### Elf [4 (12)]{.float-end} [#](#npc-elf){.og-h-anchor aria-hidden="true"} {#npc-elf .og-tab} [(Godforsaken, page 135)]{.og-ref} @@ -73698,7 +73698,7 @@ **Editor\'s Notes ---** See also: [Shadow Elf](#npc-shadow-elf) ::: -##### Enchanter [5 (15)+]{.float-end}[](#npc-enchanter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab} +##### Enchanter [5 (15)+]{.float-end} [#](#npc-enchanter){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab} [(We Are All Mad Here, page 118)]{.og-ref} @@ -73771,14 +73771,14 @@ are 1d6 cyphers, an artifact, and an elegant or interesting outfit. ::: {.alert .ps-4 .pb-0} -###### Enchanters by Level[](#quick-reference-enchanters "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-enchanters} +###### Enchanters by Level [#](#quick-reference-enchanters){.og-h-anchor aria-hidden="true"} {#quick-reference-enchanters} - [5]{.float-end}[Oz, the Great and Terrible](#npc-enchanter-oz-the-great-and-terrible) [(WAAMH, 120)]{.og-ref} - [7]{.float-end}[Virgilius the Sorcerer](#npc-enchanter-virgilius-the-sorcerer) [(WAAMH, 120)]{.og-ref} - [9]{.float-end}[Morgan Le Fay](#npc-enchanter-morgan-le-fay) [(WAAMH, 120)]{.og-ref} ::: -###### Morgan Le Fay [9 (27)]{.float-end}[](#npc-enchanter-morgan-le-fay "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-morgan-le-fay .og-tab-sub} +###### Morgan Le Fay [9 (27)]{.float-end} [#](#npc-enchanter-morgan-le-fay){.og-h-anchor aria-hidden="true"} {#npc-enchanter-morgan-le-fay .og-tab-sub} [(We Are All Mad Here, page 120)]{.og-ref} @@ -73795,7 +73795,7 @@ - **Use:** The characters are stopped by a beautiful woman in the woods, who asks them to help her accomplish a great task. A powerful foe has brought Morgan le Fay into his confidence, and she is helping him against the PCs. -###### Oz, the Great and Terrible [5 (15)]{.float-end}[](#npc-enchanter-oz-the-great-and-terrible "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-oz-the-great-and-terrible .og-tab-sub} +###### Oz, the Great and Terrible [5 (15)]{.float-end} [#](#npc-enchanter-oz-the-great-and-terrible){.og-h-anchor aria-hidden="true"} {#npc-enchanter-oz-the-great-and-terrible .og-tab-sub} [(We Are All Mad Here, page 120)]{.og-ref} @@ -73822,7 +73822,7 @@ : level 4; Armor 2; unloaded rifles deal 4 points of damage ::: -###### Virgilius the Sorcerer [7 (21)]{.float-end}[](#npc-enchanter-virgilius-the-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-virgilius-the-sorcerer .og-tab-sub} +###### Virgilius the Sorcerer [7 (21)]{.float-end} [#](#npc-enchanter-virgilius-the-sorcerer){.og-h-anchor aria-hidden="true"} {#npc-enchanter-virgilius-the-sorcerer .og-tab-sub} [(We Are All Mad Here, page 120)]{.og-ref} @@ -73847,7 +73847,7 @@ black book costs 2 Intellect points and is an action. Depletion: 1 in 1d6 ::: -##### Evil Priest [7 (21)]{.float-end}[](#npc-evil-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-evil-priest .og-tab} +##### Evil Priest [7 (21)]{.float-end} [#](#npc-evil-priest){.og-h-anchor aria-hidden="true"} {#npc-evil-priest .og-tab} [(Godforsaken, page 108)]{.og-ref} @@ -73910,7 +73910,7 @@ The evil priest ignores, avoids, or immediately recovers from an attack that would have killed or greatly harmed them. ::: -##### Fairy Godmother [6 (18)]{.float-end}[](#npc-fairy-godmother "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-fairy-godmother .og-tab} +##### Fairy Godmother [6 (18)]{.float-end} [#](#npc-fairy-godmother){.og-h-anchor aria-hidden="true"} {#npc-fairy-godmother .og-tab} [(We Are All Mad Here, page 123)]{.og-ref} @@ -73968,7 +73968,7 @@ **GM Intrusion:** The fairy godmother\'s magic goes awry and a character is accidentally turned into a horse. ::: -##### Gráinne, the Wayward Daughter [9 (27)]{.float-end}[](#npc-grainne-the-wayward-daughter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-grainne-the-wayward-daughter .og-tab} +##### Gráinne, the Wayward Daughter [9 (27)]{.float-end} [#](#npc-grainne-the-wayward-daughter){.og-h-anchor aria-hidden="true"} {#npc-grainne-the-wayward-daughter .og-tab} [(We Are All Mad Here, page 125)]{.og-ref} @@ -74026,7 +74026,7 @@ power. ::: -##### Goblin [1 (3)]{.float-end}[](#npc-goblin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-goblin .og-tab} +##### Goblin [1 (3)]{.float-end} [#](#npc-goblin){.og-h-anchor aria-hidden="true"} {#npc-goblin .og-tab} [(Cypher System Rulebook, page 335)]{.og-ref} @@ -74062,7 +74062,7 @@ move one step down [the damage track](#the-damage-track). ::: -##### Grey [4 (12)]{.float-end}[](#npc-grey "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-grey .og-tab} +##### Grey [4 (12)]{.float-end} [#](#npc-grey){.og-h-anchor aria-hidden="true"} {#npc-grey .og-tab} [(Cypher System Rulebook, page 337)]{.og-ref} @@ -74119,7 +74119,7 @@ of [ambient damage](#ambient-damage) from the psychic radiation each round they remain there. ::: -##### Guard [2 (6)]{.float-end}[](#npc-guard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-guard .og-tab} +##### Guard [2 (6)]{.float-end} [#](#npc-guard){.og-h-anchor aria-hidden="true"} {#npc-guard .og-tab} [(Cypher System Rulebook, page 374)]{.og-ref} @@ -74160,7 +74160,7 @@ guard\'s foes. ::: -##### Hag [6 (18)]{.float-end}[](#npc-hag "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-hag .og-tab} +##### Hag [6 (18)]{.float-end} [#](#npc-hag){.og-h-anchor aria-hidden="true"} {#npc-hag .og-tab} [(Godforsaken, page 111)]{.og-ref} @@ -74220,7 +74220,7 @@ two steps for one day. ::: -##### Halfling [3 (9)]{.float-end}[](#npc-halfling "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-halfling .og-tab} +##### Halfling [3 (9)]{.float-end} [#](#npc-halfling){.og-h-anchor aria-hidden="true"} {#npc-halfling .og-tab} [(Godforsaken, page 136)]{.og-ref} @@ -74254,7 +74254,7 @@ cypher or two. Most carry several useful moderately priced items, or an expensive item such as an heirloom snuff box or a nice bag of tools. -##### Hex Gunner [5 (15)]{.float-end}[](#npc-hex-gunner "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-hex-gunner .og-tab} +##### Hex Gunner [5 (15)]{.float-end} [#](#npc-hex-gunner){.og-h-anchor aria-hidden="true"} {#npc-hex-gunner .og-tab} [(High Noon at Midnight, page 88)]{.og-ref} @@ -74313,7 +74313,7 @@ **GM Intrusion:** The hex gunner releases a demon from their gun that immediately attacks the character ::: -##### Huntsman/Woodcutter [2 (6)]{.float-end}[](#npc-huntsman-woodcutter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-huntsman-woodcutter .og-tab} +##### Huntsman/Woodcutter [2 (6)]{.float-end} [#](#npc-huntsman-woodcutter){.og-h-anchor aria-hidden="true"} {#npc-huntsman-woodcutter .og-tab} [(We Are All Mad Here, page 139)]{.og-ref} @@ -74351,7 +74351,7 @@ **GM Intrusion:** A perfectly timed cut sends a tree down in the direction of the character. ::: -##### Jotunn (Norse Giant) [6 (18)]{.float-end}[](#npc-jotunn-norse-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-norse-giant .og-tab} +##### Jotunn (Norse Giant) [6 (18)]{.float-end} [#](#npc-jotunn-norse-giant){.og-h-anchor aria-hidden="true"} {#npc-jotunn-norse-giant .og-tab} [(Godforsaken, page 115)]{.og-ref} @@ -74361,7 +74361,7 @@ have multiple heads. They live in caves, lodges, or large castles. There are two main types of jotunns: [fire](#npc-jotunn-fire) and [frost](#npc-jotunn-frost). -###### Jotunn, Fire [6 (18)]{.float-end}[](#npc-jotunn-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-fire .og-tab-sub} +###### Jotunn, Fire [6 (18)]{.float-end} [#](#npc-jotunn-fire){.og-h-anchor aria-hidden="true"} {#npc-jotunn-fire .og-tab-sub} [(Godforsaken, page 115)]{.og-ref} @@ -74410,7 +74410,7 @@ **GM Intrusion:** The jotunn\'s attack inflicts a serious burn, making a limb useless for an hour or until healed. ::: -###### Jotunn, Frost [6 (18)]{.float-end}[](#npc-jotunn-frost "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-frost .og-tab-sub} +###### Jotunn, Frost [6 (18)]{.float-end} [#](#npc-jotunn-frost){.og-h-anchor aria-hidden="true"} {#npc-jotunn-frost .og-tab-sub} [(Godforsaken, page 116)]{.og-ref} @@ -74461,7 +74461,7 @@ until it is healed. ::: -##### Mad Scientist [4 (12)]{.float-end}[](#npc-mad-scientist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-mad-scientist .og-tab} +##### Mad Scientist [4 (12)]{.float-end} [#](#npc-mad-scientist){.og-h-anchor aria-hidden="true"} {#npc-mad-scientist .og-tab} [(Stay Alive!, page 118)]{.og-ref} @@ -74502,7 +74502,7 @@ hand. ::: -##### Merfolk [3 (9)]{.float-end}[](#npc-merfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-merfolk .og-tab} +##### Merfolk [3 (9)]{.float-end} [#](#npc-merfolk){.og-h-anchor aria-hidden="true"} {#npc-merfolk .og-tab} [(Godforsaken, page 119)]{.og-ref} @@ -74566,7 +74566,7 @@ Might defense task. Another merperson or an allied aquatic creature arrives and joins the fight against the character. ::: -##### Morlock [2 (6)]{.float-end}[](#npc-morlock "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-morlock .og-tab} +##### Morlock [2 (6)]{.float-end} [#](#npc-morlock){.og-h-anchor aria-hidden="true"} {#npc-morlock .og-tab} [(Godforsaken, page 121)]{.og-ref} @@ -74611,7 +74611,7 @@ sight. ::: -##### Natathim (Homo aquus) [3 (9)]{.float-end}[](#npc-natathim-homo-aquus "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-natathim-homo-aquus .og-tab} +##### Natathim (Homo aquus) [3 (9)]{.float-end} [#](#npc-natathim-homo-aquus){.og-h-anchor aria-hidden="true"} {#npc-natathim-homo-aquus .og-tab} [(The Stars are Fire, page 126)]{.og-ref} @@ -74659,7 +74659,7 @@ the nearest wall or floor (if also metallic). The PC can take no actions other than attempt to escape. ::: -##### Necromancer [5 (15)]{.float-end}[](#npc-necromancer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-necromancer .og-tab} +##### Necromancer [5 (15)]{.float-end} [#](#npc-necromancer){.og-h-anchor aria-hidden="true"} {#npc-necromancer .og-tab} [(Godforsaken, page 122)]{.og-ref} @@ -74718,7 +74718,7 @@ squeezes them for 3 points of damage. ::: -##### Noble Knight [7 (21)]{.float-end}[](#npc-noble-knight "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-noble-knight .og-tab} +##### Noble Knight [7 (21)]{.float-end} [#](#npc-noble-knight){.og-h-anchor aria-hidden="true"} {#npc-noble-knight .og-tab} [(Godforsaken, page 123)]{.og-ref} @@ -74770,7 +74770,7 @@ the knight. ::: -##### Occultist [5 (15)]{.float-end}[](#npc-occultist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-occultist .og-tab} +##### Occultist [5 (15)]{.float-end} [#](#npc-occultist){.og-h-anchor aria-hidden="true"} {#npc-occultist .og-tab} [(Cypher System Rulebook, page 375)]{.og-ref} @@ -74807,7 +74807,7 @@ squeezes for 3 points of damage. ::: -##### Orc [2 (6)]{.float-end}[](#npc-orc "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-orc .og-tab} +##### Orc [2 (6)]{.float-end} [#](#npc-orc){.og-h-anchor aria-hidden="true"} {#npc-orc .og-tab} [(Cypher System Rulebook, page 347)]{.og-ref} @@ -74867,7 +74867,7 @@ **GM Intrusion:** With a scream of savage glee, five more orcs rush to join the fight. ::: -##### Ogre [4 (12)]{.float-end}[](#npc-ogre "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-ogre .og-tab} +##### Ogre [4 (12)]{.float-end} [#](#npc-ogre){.og-h-anchor aria-hidden="true"} {#npc-ogre .og-tab} [(Cypher System Rulebook, page 346)]{.og-ref} @@ -74925,7 +74925,7 @@ [distance](#rules-distance). ::: -##### Paladin [4 (12)]{.float-end}[](#npc-paladin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-paladin .og-tab} +##### Paladin [4 (12)]{.float-end} [#](#npc-paladin){.og-h-anchor aria-hidden="true"} {#npc-paladin .og-tab} [(Godforsaken, page 136)]{.og-ref} @@ -74963,7 +74963,7 @@ - **Loot:** In addition to their weapons and armor, paladins might have one or two cyphers. More experienced ones might be lucky enough to have an artifact (usually a weapon or armor). -##### Pharrmaceutical Sorcerer [3 (9)]{.float-end}[](#npc-pharmaceutical-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-pharmaceutical-sorcerer .og-tab} +##### Pharrmaceutical Sorcerer [3 (9)]{.float-end} [#](#npc-pharmaceutical-sorcerer){.og-h-anchor aria-hidden="true"} {#npc-pharmaceutical-sorcerer .og-tab} [(It\'s Only Magic, page 114)]{.og-ref} @@ -75010,7 +75010,7 @@ - **Loot:** In addition to standard medicines, handheld medical tools, and herbs and drugs, the sorcerer might have a healing cypher or some interesting payment from a patient. -##### Posthuman [7 (21)]{.float-end}[](#npc-posthuman "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-posthuman .og-tab} +##### Posthuman [7 (21)]{.float-end} [#](#npc-posthuman){.og-h-anchor aria-hidden="true"} {#npc-posthuman .og-tab} [(The Stars are Fire, page 129)]{.og-ref} @@ -75063,7 +75063,7 @@ against the posthuman. ::: -##### Prince(ss) of Summer [5 (15)]{.float-end}[](#npc-princess-of-summer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-princess-of-summer .og-tab} +##### Prince(ss) of Summer [5 (15)]{.float-end} [#](#npc-princess-of-summer){.og-h-anchor aria-hidden="true"} {#npc-princess-of-summer .og-tab} [(Cypher System Rulebook, page 348)]{.og-ref} @@ -75116,7 +75116,7 @@ a Might defense task. ::: -##### Queen [6 (18)+]{.float-end}[](#npc-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen .og-tab} +##### Queen [6 (18)+]{.float-end} [#](#npc-queen){.og-h-anchor aria-hidden="true"} {#npc-queen .og-tab} [(We Are All Mad Here, page 126)]{.og-ref} @@ -75150,14 +75150,14 @@ [fey](#fairy-tale-beasts-and-beings-by-archetype-fey-beings) also use. ::: {.alert .ps-4 .pb-0} -###### Queens by Level[](#quick-reference-queens "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-queens} +###### Queens by Level [#](#quick-reference-queens){.og-h-anchor aria-hidden="true"} {#quick-reference-queens} - [6]{.float-end}[The Red Queen](#npc-queen-the-red-queen) [(WAAMH, 127)]{.og-ref} - [6]{.float-end}[The Snow Queen](#npc-queen-the-snow-queen) [(WAAMH, 126)]{.og-ref} - [8]{.float-end}[Queen Grimhilde](#npc-queen-queen-grimhilde) [(WAAMH, 126)]{.og-ref} ::: -###### Queen Grimhilde [8 (24)]{.float-end}[](#npc-queen-queen-grimhilde "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-queen-grimhilde .og-tab-sub} +###### Queen Grimhilde [8 (24)]{.float-end} [#](#npc-queen-queen-grimhilde){.og-h-anchor aria-hidden="true"} {#npc-queen-queen-grimhilde .og-tab-sub} [(We Are All Mad Here, page 126)]{.og-ref} @@ -75192,7 +75192,7 @@ - **Loot:** She has a [mirror mirror](#fairy-tale-artifact-mirror-mirror) artifact, as well as 1d6 cyphers (often poison). -###### The Red Queen [6 (18)]{.float-end}[](#npc-queen-the-red-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-the-red-queen .og-tab-sub} +###### The Red Queen [6 (18)]{.float-end} [#](#npc-queen-the-red-queen){.og-h-anchor aria-hidden="true"} {#npc-queen-the-red-queen .og-tab-sub} [(We Are All Mad Here, page 126)]{.og-ref} @@ -75212,7 +75212,7 @@ - **Use:** While attending a party to steal something, the characters are caught by the Red Queen -###### The Snow Queen [6 (18)]{.float-end}[](#npc-queen-the-snow-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-the-snow-queen .og-tab-sub} +###### The Snow Queen [6 (18)]{.float-end} [#](#npc-queen-the-snow-queen){.og-h-anchor aria-hidden="true"} {#npc-queen-the-snow-queen .og-tab-sub} [(We Are All Mad Here, page 126)]{.og-ref} @@ -75234,7 +75234,7 @@ - **Use:** The Snow Queen guards the entrance to a place the characters need to enter. -##### Satyr [5 (15)]{.float-end}[](#npc-satyr "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-satyr .og-tab} +##### Satyr [5 (15)]{.float-end} [#](#npc-satyr){.og-h-anchor aria-hidden="true"} {#npc-satyr .og-tab} [(Godforsaken, page 125)]{.og-ref} @@ -75279,7 +75279,7 @@ succeed at an Intellect defense task. ::: -##### Scholar [2 (6)]{.float-end}[](#npc-scholar "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-scholar .og-tab} +##### Scholar [2 (6)]{.float-end} [#](#npc-scholar){.og-h-anchor aria-hidden="true"} {#npc-scholar .og-tab} [(We Are All Mad Here, page 140)]{.og-ref} @@ -75317,7 +75317,7 @@ **GM Intrusion:** Something the scholar is studying comes alive, creating havoc and disarray throughout the area. ::: -##### Secret Agent [5 (15)]{.float-end}[](#npc-secret-agent "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-secret-agent .og-tab} +##### Secret Agent [5 (15)]{.float-end} [#](#npc-secret-agent){.og-h-anchor aria-hidden="true"} {#npc-secret-agent .og-tab} [(Cypher System Rulebook, page 375)]{.og-ref} @@ -75353,7 +75353,7 @@ **GM Intrusion:** The secret agent produces a cypher that, for the rest of the day, eases all tasks by two steps. ::: -##### Shadow Elf [4 (12)]{.float-end}[](#npc-shadow-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-shadow-elf .og-tab} +##### Shadow Elf [4 (12)]{.float-end} [#](#npc-shadow-elf){.og-h-anchor aria-hidden="true"} {#npc-shadow-elf .og-tab} [(Cypher System Rulebook, page 352)]{.og-ref} @@ -75424,7 +75424,7 @@ **Editor\'s Notes ---** See also: [Elf](#npc-elf) ::: -##### Storm Marine [4 (12)]{.float-end}[](#npc-storm-marine "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab} +##### Storm Marine [4 (12)]{.float-end} [#](#npc-storm-marine){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab} [(The Stars are Fire, page 134)]{.og-ref} @@ -75473,14 +75473,14 @@ immediate range. ::: -##### Supervillain [5 (15)+]{.float-end}[](#npc-supervillain "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain .og-tab} +##### Supervillain [5 (15)+]{.float-end} [#](#npc-supervillain){.og-h-anchor aria-hidden="true"} {#npc-supervillain .og-tab} [(Cypher System Rulebook, page 356)]{.og-ref} People with amazing abilities who use them for evil earn the label of supervillain. ::: {.alert .ps-4 .pb-0} -###### Supervillains by Level[](#quick-reference-supervillains "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-supervillains} +###### Supervillains by Level [#](#quick-reference-supervillains){.og-h-anchor aria-hidden="true"} {#quick-reference-supervillains} - [5]{.float-end}[Mister Genocide](#npc-supervillain-mister-genocide) [(359)]{.og-ref} - [6]{.float-end}[Wrath](#npc-supervillain-wrath) [(360)]{.og-ref} @@ -75494,7 +75494,7 @@ Power Shifts](#superpowered-npcs-and-power-shifts). ::: -###### Anathema [7 (21)]{.float-end}[](#npc-supervillain-anathema "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-anathema .og-tab-sub} +###### Anathema [7 (21)]{.float-end} [#](#npc-supervillain-anathema){.og-h-anchor aria-hidden="true"} {#npc-supervillain-anathema .og-tab-sub} [(Cypher System Rulebook, page 356)]{.og-ref} @@ -75548,7 +75548,7 @@ **GM Intrusion:** Anathema\'s attack sends the character flying a long distance and potentially into dangerous terrain. ::: -###### Doctor Dread [7 (21)]{.float-end}[](#npc-supervillain-doctor-dread "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-doctor-dread .og-tab-sub} +###### Doctor Dread [7 (21)]{.float-end} [#](#npc-supervillain-doctor-dread){.og-h-anchor aria-hidden="true"} {#npc-supervillain-doctor-dread .og-tab-sub} [(Cypher System Rulebook, page 357)]{.og-ref} @@ -75614,7 +75614,7 @@ predicament: healing herself, teleporting away, disintegrating a barrier, or whatever is needed. ::: -###### Magnetar [8 (24)]{.float-end}[](#npc-supervillain-magnetar "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-magnetar .og-tab-sub} +###### Magnetar [8 (24)]{.float-end} [#](#npc-supervillain-magnetar){.og-h-anchor aria-hidden="true"} {#npc-supervillain-magnetar .og-tab-sub} [(Cypher System Rulebook, page 358)]{.og-ref} @@ -75671,7 +75671,7 @@ stripped from them and become stuck to a nearby metallic buttress. ::: -###### Mister Genocide [5 (15)]{.float-end}[](#npc-supervillain-mister-genocide "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-mister-genocide .og-tab-sub} +###### Mister Genocide [5 (15)]{.float-end} [#](#npc-supervillain-mister-genocide){.og-h-anchor aria-hidden="true"} {#npc-supervillain-mister-genocide .og-tab-sub} [(Cypher System Rulebook, page 359)]{.og-ref} @@ -75735,7 +75735,7 @@ shock. Unconsciousness lasts for up to a minute, or until the victim is jostled awake. ::: -###### Wrath [6 (18)]{.float-end}[](#npc-supervillain-wrath "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-wrath .og-tab-sub} +###### Wrath [6 (18)]{.float-end} [#](#npc-supervillain-wrath){.og-h-anchor aria-hidden="true"} {#npc-supervillain-wrath .og-tab-sub} [(Cypher System Rulebook, page 360)]{.og-ref} @@ -75799,7 +75799,7 @@ surround the PCs and demand their surrender. ::: -##### Synthetic Person [5 (15)]{.float-end}[](#npc-synthetic-person "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-synthetic-person .og-tab} +##### Synthetic Person [5 (15)]{.float-end} [#](#npc-synthetic-person){.og-h-anchor aria-hidden="true"} {#npc-synthetic-person .og-tab} [(The Stars are Fire, page 137)]{.og-ref} @@ -75848,7 +75848,7 @@ **GM Intrusion:** The character is blinded for one or two rounds after being struck by the synth\'s searing plasma ball. ::: -##### Raider [3 (9)+]{.float-end}[](#npc-raider "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider .og-tab} +##### Raider [3 (9)+]{.float-end} [#](#npc-raider){.og-h-anchor aria-hidden="true"} {#npc-raider .og-tab} [(Rust and Redemption, page 107)]{.og-ref} @@ -75865,7 +75865,7 @@ - **Use:** The raider encampment has a new leader, a [warlord](#npc-raider-warlord) whose presence doubles raider activity. -###### Fell Rider [3 (9)]{.float-end}[](#npc-raider-fell-rider "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-fell-rider .og-tab-sub} +###### Fell Rider [3 (9)]{.float-end} [#](#npc-raider-fell-rider){.og-h-anchor aria-hidden="true"} {#npc-raider-fell-rider .og-tab-sub} [(Rust and Redemption, page 107)]{.og-ref} @@ -75894,7 +75894,7 @@ - **Loot:** A fell rider\'s motorcycle, when repaired, is a useful vehicle with enough gas for miles of travel. -###### Marauder [3 (9)]{.float-end}[](#npc-raider-marauder "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-marauder .og-tab-sub} +###### Marauder [3 (9)]{.float-end} [#](#npc-raider-marauder){.og-h-anchor aria-hidden="true"} {#npc-raider-marauder .og-tab-sub} [(Rust and Redemption, page 107)]{.og-ref} @@ -75917,7 +75917,7 @@ Marauders often dose their bladed weapons with poison, so targets must also make a Might defense roll or take 2 points of Speed damage (ignores Armor) each round for three rounds. -###### Warlord [5 (15)]{.float-end}[](#npc-raider-warlord "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-warlord .og-tab-sub} +###### Warlord [5 (15)]{.float-end} [#](#npc-raider-warlord){.og-h-anchor aria-hidden="true"} {#npc-raider-warlord .og-tab-sub} [(Rust and Redemption, page 108)]{.og-ref} @@ -75971,7 +75971,7 @@ - **Loot:** A warlord may carry an artifact. -##### Replicant [5 (15)]{.float-end}[](#npc-replicant "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-replicant .og-tab} +##### Replicant [5 (15)]{.float-end} [#](#npc-replicant){.og-h-anchor aria-hidden="true"} {#npc-replicant .og-tab} [(Cypher System Rulebook, page 351)]{.og-ref} @@ -76018,7 +76018,7 @@ begins to collapse on them. ::: -##### Robber [4 (12)]{.float-end}[](#npc-robber "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-robber .og-tab} +##### Robber [4 (12)]{.float-end} [#](#npc-robber){.og-h-anchor aria-hidden="true"} {#npc-robber .og-tab} [(We Are All Mad Here, page 139)]{.og-ref} @@ -76066,7 +76066,7 @@ *Thief/Robber*. It is identified by its unique name here to prevent confusion with the [Thief](#npc-thief). ::: -##### Thief [4 (12)]{.float-end}[](#npc-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-thief .og-tab} +##### Thief [4 (12)]{.float-end} [#](#npc-thief){.og-h-anchor aria-hidden="true"} {#npc-thief .og-tab} [(Godforsaken, page 137)]{.og-ref} @@ -76105,7 +76105,7 @@ **Editor\'s Notes ---** See also: [Robber](#npc-robber) ::: -##### Thug [3 (9)]{.float-end}[](#npc-thug "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab} +##### Thug [3 (9)]{.float-end} [#](#npc-thug){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab} [(Cypher System Rulebook, page 376)]{.og-ref} @@ -76140,7 +76140,7 @@ joining the fray. ::: -##### Tin Woodman [7 (21)]{.float-end}[](#npc-tin-woodman "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-tin-woodman .og-tab} +##### Tin Woodman [7 (21)]{.float-end} [#](#npc-tin-woodman){.og-h-anchor aria-hidden="true"} {#npc-tin-woodman .og-tab} [(We Are All Mad Here, page 113)]{.og-ref} @@ -76191,7 +76191,7 @@ hands. ::: -##### Troll [6 (18)]{.float-end}[](#npc-troll "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-troll .og-tab} +##### Troll [6 (18)]{.float-end} [#](#npc-troll){.og-h-anchor aria-hidden="true"} {#npc-troll .og-tab} [(Godforsaken, page 129)]{.og-ref} @@ -76240,7 +76240,7 @@ action. ::: -##### Witch [5 (15)+]{.float-end}[](#npc-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch .og-tab} +##### Witch [5 (15)+]{.float-end} [#](#npc-witch){.og-h-anchor aria-hidden="true"} {#npc-witch .og-tab} [(Cypher System Rulebook, page 368)]{.og-ref}[(We Are All Mad Here, page 132)]{.og-ref} @@ -76341,7 +76341,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Witches by Level[](#npc-witch-witches-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-witches-by-level} +###### Witches by Level [#](#npc-witch-witches-by-level){.og-h-anchor aria-hidden="true"} {#npc-witch-witches-by-level} - [5]{.float-end}[The Blind Witch](#npc-witch-the-blind-witch) [(WAAMH, 134)]{.og-ref} - [5]{.float-end}[Dame Gothel](#npc-witch-dame-gothel) [(WAAMH, 134)]{.og-ref} @@ -76350,7 +76350,7 @@ - [9]{.float-end}[Baba Yaga](#npc-witch-baba-yaga) [(WAAMH, 133)]{.og-ref} ::: -###### Baba Yaga [9 (27)]{.float-end}[](#npc-witch-baba-yaga "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-baba-yaga .og-tab-sub} +###### Baba Yaga [9 (27)]{.float-end} [#](#npc-witch-baba-yaga){.og-h-anchor aria-hidden="true"} {#npc-witch-baba-yaga .og-tab-sub} [(We Are All Mad Here, page 133)]{.og-ref} @@ -76374,7 +76374,7 @@ - **Loot:** 1d6 cyphers, an artifact, and various other odds and ends -###### The Blind Witch [5 (15)]{.float-end}[](#npc-witch-the-blind-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-blind-witch .og-tab-sub} +###### The Blind Witch [5 (15)]{.float-end} [#](#npc-witch-the-blind-witch){.og-h-anchor aria-hidden="true"} {#npc-witch-the-blind-witch .og-tab-sub} [(We Are All Mad Here, page 133)]{.og-ref} @@ -76396,7 +76396,7 @@ - **Loot:** She usually has at least one magical animal in a cage, along with various children and even adults. Two or three cyphers can be found in her kitchen, along with her magic oven, which bakes children into gingerbread. -###### Dame Gothel [5 (15)]{.float-end}[](#npc-witch-dame-gothel "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-dame-gothel .og-tab-sub} +###### Dame Gothel [5 (15)]{.float-end} [#](#npc-witch-dame-gothel){.og-h-anchor aria-hidden="true"} {#npc-witch-dame-gothel .og-tab-sub} [(We Are All Mad Here, page 133)]{.og-ref} @@ -76419,7 +76419,7 @@ - **Loot:** Various plants, potions, and cyphers -###### The Sea Witch [6 (18)]{.float-end}[](#npc-witch-the-sea-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-sea-witch .og-tab-sub} +###### The Sea Witch [6 (18)]{.float-end} [#](#npc-witch-the-sea-witch){.og-h-anchor aria-hidden="true"} {#npc-witch-the-sea-witch .og-tab-sub} [(We Are All Mad Here, page 135)]{.og-ref} @@ -76442,7 +76442,7 @@ - **Loot:** A chest full of gifts and winnings from lovers, fawners, and those who should have known better, including 1d6 cyphers and two artifacts. -###### The Wicked Witch of the West [5 (15)]{.float-end}[](#npc-witch-the-wicked-witch-of-the-west "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-wicked-witch-of-the-west .og-tab-sub} +###### The Wicked Witch of the West [5 (15)]{.float-end} [#](#npc-witch-the-wicked-witch-of-the-west){.og-h-anchor aria-hidden="true"} {#npc-witch-the-wicked-witch-of-the-west .og-tab-sub} [(We Are All Mad Here, page 135)]{.og-ref} @@ -76467,7 +76467,7 @@ - **Loot:** Whatever shoes she\'s wearing (which are very likely an artifact). -##### Wizard, Mighty [8 (24)]{.float-end}[](#npc-wizard-mighty "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wizard-mighty .og-tab} +##### Wizard, Mighty [8 (24)]{.float-end} [#](#npc-wizard-mighty){.og-h-anchor aria-hidden="true"} {#npc-wizard-mighty .og-tab} [(Cypher System Rulebook, page 376)]{.og-ref} @@ -76503,7 +76503,7 @@ **GM Intrusion:** The wizard casts two spells as a single action instead of just one. ::: -##### Wolf, Big Bad [8 (24)]{.float-end}[](#npc-wolf-big-bad "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wolf-big-bad .og-tab} +##### Wolf, Big Bad [8 (24)]{.float-end} [#](#npc-wolf-big-bad){.og-h-anchor aria-hidden="true"} {#npc-wolf-big-bad .og-tab} [(We Are All Mad Here, page 111)]{.og-ref} @@ -76552,7 +76552,7 @@ and that person calls for help from out of the Wolf\'s mouth. ::: -##### Wraith (Homo vacuus) [4 (12)]{.float-end}[](#npc-wraith-homo-vacuus "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wraith-homo-vacuus .og-tab} +##### Wraith (Homo vacuus) [4 (12)]{.float-end} [#](#npc-wraith-homo-vacuus){.og-h-anchor aria-hidden="true"} {#npc-wraith-homo-vacuus .og-tab} [(The Stars are Fire, page 141)]{.og-ref} @@ -76600,7 +76600,7 @@ ### [Chapter 24]{.og-chap} Cyphers ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Cyphers[](#choose-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cyphers .og-h-small .og-border} +#### Quick Reference: Cyphers [#](#choose-cyphers){.og-h-anchor aria-hidden="true"} {#choose-cyphers .og-h-small .og-border} - [Why Cyphers?](#why-cyphers) [(378)]{.og-ref} - [Using Cyphers](#using-cyphers) [(380)]{.og-ref} @@ -76697,7 +76697,7 @@ stash one elsewhere for later use; of course, that doesn\'t mean it will still be there when they return. ::: {.alert .ps-4 .pb-0} -#### Why Cyphers?[](#why-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#why-cyphers .og-h-small} +#### Why Cyphers? [#](#why-cyphers){.og-h-anchor aria-hidden="true"} {#why-cyphers .og-h-small} [(Cypher System Rulebook, page 378)]{.og-ref} @@ -76729,7 +76729,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Cypher Limits[](#cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-limits} +#### Cypher Limits [#](#cypher-limits){.og-h-anchor aria-hidden="true"} {#cypher-limits} [(Cypher System Rulebook, page 378)]{.og-ref} @@ -76739,7 +76739,7 @@ likely to vanish this way). These vanished cyphers are not recoverable. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Exceeding Cypher Limits[](#optional-rule-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small} +##### Optional Rule: Exceeding Cypher Limits [#](#optional-rule-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -76795,7 +76795,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#subtle-cyphers} +#### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#subtle-cyphers){.og-h-anchor aria-hidden="true"} {#subtle-cyphers} [(Cypher System Rulebook, page 378)]{.og-ref} @@ -76841,7 +76841,7 @@ to the numinous. ::: -##### Discovering Subtle Cyphers[](#discovering-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +##### Discovering Subtle Cyphers [#](#discovering-subtle-cyphers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 379)]{.og-ref} @@ -76866,7 +76866,7 @@ that lets a person see in the dark for a few hours. ::: {#player-intrusion-subtle-cypher .alert .ps-4 .pb-0} -##### Requesting Subtle Cyphers[](#discovering-subtle-cyphers-requesting "Permalink"){.og-h-anchor aria-hidden="true"} {#discovering-subtle-cyphers-requesting .og-h-small} +##### Requesting Subtle Cyphers [#](#discovering-subtle-cyphers-requesting){.og-h-anchor aria-hidden="true"} {#discovering-subtle-cyphers-requesting .og-h-small} [(Cypher System Rulebook, page 379)]{.og-ref} @@ -76885,7 +76885,7 @@ immediately lose one of your current cyphers (your choice) and the new cypher takes its place. Whether or not you succeed at the roll, the 1 XP is spent. -##### Optional Rule: Transferring Subtle Cyphers[](#optional-rule-transferring-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-transferring-subtle-cyphers .og-h-small} +##### Optional Rule: Transferring Subtle Cyphers [#](#optional-rule-transferring-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#optional-rule-transferring-subtle-cyphers .og-h-small} [(Rust and Redemption, page 132)]{.og-ref} @@ -76897,7 +76897,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cyphers} +#### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#manifest-cyphers){.og-h-anchor aria-hidden="true"} {#manifest-cyphers} [(Cypher System Rulebook, page 379)]{.og-ref} @@ -76923,7 +76923,7 @@ identify a cypher, they can bring it to an expert for identification and perhaps trade, if desired. ::: {.alert .ps-4 .pb-0} -##### Manifest Cyphers Duplicating Subtle Cyphers[](#manifest-cyphers-duplicating-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cyphers-duplicating-subtle-cyphers .og-h-small} +##### Manifest Cyphers Duplicating Subtle Cyphers [#](#manifest-cyphers-duplicating-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#manifest-cyphers-duplicating-subtle-cyphers .og-h-small} [(Cypher System Rulebook, page 380)]{.og-ref} @@ -76939,7 +76939,7 @@ bone dust that has strange powers. ::: -##### Manifest Cypher Forms[](#manifest-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} +##### Manifest Cypher Forms [#](#manifest-cypher-forms){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 381)]{.og-ref} @@ -76955,7 +76955,7 @@ Or they can use many types, perhaps mixing them from different genres. Some suggestions include the following. ::: {.alert .ps-4 .pb-0} -###### Manifest Cypher Form Options[](#manifest-cypher-form-options "Permalink"){.og-h-anchor aria-hidden="true"} +###### Manifest Cypher Form Options [#](#manifest-cypher-form-options){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 382)]{.og-ref} @@ -77011,7 +77011,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Using Cyphers[](#using-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### Using Cyphers [#](#using-cyphers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 380)]{.og-ref} @@ -77037,7 +77037,7 @@ reason to put the cyphers into play. ::: -##### Cypher Levels and Effects[](#cypher-levels-and-effects "Permalink"){.og-h-anchor aria-hidden="true"} +##### Cypher Levels and Effects [#](#cypher-levels-and-effects){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 380)]{.og-ref} @@ -77047,7 +77047,7 @@ to determine the cypher\'s level, or can allow the player to roll when they receive the cypher. ::: {.alert .ps-4 .pb-0} -###### Resolving Cypher Levels and Effects[](#resolving-cypher-levels-and-effects "Permalink"){.og-h-anchor aria-hidden="true"} +###### Resolving Cypher Levels and Effects [#](#resolving-cypher-levels-and-effects){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -77079,7 +77079,7 @@ want to create a disincentive to using them. ::: -##### Normal and Fantastic Effects[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#normal-and-fantastic-effects "Permalink"){.og-h-anchor aria-hidden="true"} +##### Normal and Fantastic Effects[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#normal-and-fantastic-effects){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 380)]{.og-ref} @@ -77109,7 +77109,7 @@ Fantastic cyphers can be [subtle](#subtle-cyphers) or [manifest](#manifest-cyphers). ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Normal Cyphers Duplicating Fantastic Effects[](#optional-rule-normal-cyphers-duplicating-fantastic-effects "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Normal Cyphers Duplicating Fantastic Effects [#](#optional-rule-normal-cyphers-duplicating-fantastic-effects){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 381)]{.og-ref} @@ -77133,7 +77133,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### A Listing of Various Cyphers[](#a-listing-of-various-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +#### A Listing of Various Cyphers [#](#a-listing-of-various-cyphers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77143,7 +77143,7 @@ ::: row ::: col-lg-4 -##### Manifest Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#manifest-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cypher-table .og-h-small .og-h-small-icon} +##### Manifest Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#manifest-cypher-table){.og-h-anchor aria-hidden="true"} {#manifest-cypher-table .og-h-small .og-h-small-icon} [(Cypher System Rulebook, page 382)]{.og-ref} @@ -77195,7 +77195,7 @@ ::: ::: col-lg-4 -##### Fantastic Cypher Table[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantastic-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-cypher-table .og-h-small .og-h-small-icon} +##### Fantastic Cypher Table[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantastic-cypher-table){.og-h-anchor aria-hidden="true"} {#fantastic-cypher-table .og-h-small .og-h-small-icon} [(Cypher System Rulebook, page 382)]{.og-ref} @@ -77292,7 +77292,7 @@ ::: ::: col-lg-4 -##### Subtle Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#subtle-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#subtle-cypher-table .og-h-small .og-h-small-icon} +##### Subtle Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#subtle-cypher-table){.og-h-anchor aria-hidden="true"} {#subtle-cypher-table .og-h-small .og-h-small-icon} [(Cypher System Rulebook, page 383)]{.og-ref} @@ -77335,7 +77335,7 @@ : Subtle Cypher Table ::: -##### Power Boost Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#power-boost-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#power-boost-cypher-table .og-h-small .og-h-small-icon} +##### Power Boost Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#power-boost-cypher-table){.og-h-anchor aria-hidden="true"} {#power-boost-cypher-table .og-h-small .og-h-small-icon} [(Claim the Sky, page 157)]{.og-ref} @@ -77362,9 +77362,9 @@ ::: ::: -##### Cyphers by Alphabetical Order[](#cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#cyphers-by-alphabetical-order .og-border} +##### Cyphers by Alphabetical Order [#](#cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#cyphers-by-alphabetical-order .og-border} -###### Adhesion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-adhesion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-adhesion .og-h-h6-icon} +###### Adhesion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-adhesion){.og-h-anchor aria-hidden="true"} {#cypher-adhesion .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77373,7 +77373,7 @@ - **Effect:** Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher level. -###### Age Taker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-age-taker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-age-taker .og-h-h6-icon} +###### Age Taker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-age-taker){.og-h-anchor aria-hidden="true"} {#cypher-age-taker .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77383,7 +77383,7 @@ course of the next seven days, the wearer sheds a number of years equal to three times the cypher\'s level. The cypher doesn\'t regress physiological age past the age of twenty-three. -###### Analeptic[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-analeptic "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-analeptic .og-h-h6-icon} +###### Analeptic[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-analeptic){.og-h-anchor aria-hidden="true"} {#cypher-analeptic .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77391,7 +77391,7 @@ - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Speed Pool. -###### Antivenom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-antivenom "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-antivenom .og-h-h6-icon} +###### Antivenom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-antivenom){.og-h-anchor aria-hidden="true"} {#cypher-antivenom .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77400,7 +77400,7 @@ - **Effect:** Renders user immune to poisons of the cypher\'s level or lower for one hour per cypher level (and ends any such ongoing effects, if any, already in the user\'s system). -###### Armor Reinforcer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-armor-reinforcer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-armor-reinforcer .og-h-h6-icon} +###### Armor Reinforcer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-armor-reinforcer){.og-h-anchor aria-hidden="true"} {#cypher-armor-reinforcer .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77421,7 +77421,7 @@ : Armor Reinforcer Enhancement ::: -###### Attractor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-attractor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-attractor .og-h-h6-icon} +###### Attractor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-attractor){.og-h-anchor aria-hidden="true"} {#cypher-attractor .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77430,7 +77430,7 @@ - **Effect:** One unanchored item the user\'s size or smaller within long range (very long range if the cypher level is 8 or higher) is drawn immediately to them. This takes one round. The item has no momentum when it arrives. -###### Banishing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-banishing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-banishing .og-h-h6-icon} +###### Banishing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-banishing){.og-h-anchor aria-hidden="true"} {#cypher-banishing .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77441,7 +77441,7 @@ creature\'s actions (including defense) are hindered on its next turn (hindered by two steps if the cypher level is 5 or higher). -###### Best Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-best-tool "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-best-tool .og-h-h6-icon} +###### Best Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-best-tool){.og-h-anchor aria-hidden="true"} {#cypher-best-tool .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77450,7 +77450,7 @@ - **Effect:** Provides an additional asset for any one task using a tool, even if that means exceeding the normal limit of two assets. -###### Blackout[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-blackout "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-blackout .og-h-h6-icon} +###### Blackout[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-blackout){.og-h-anchor aria-hidden="true"} {#cypher-blackout .og-h-h6-icon} [(Cypher System Rulebook, page 384)]{.og-ref} @@ -77461,7 +77461,7 @@ Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a day. -###### Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-blinking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-blinking .og-h-h6-icon} +###### Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-blinking){.og-h-anchor aria-hidden="true"} {#cypher-blinking .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77471,7 +77471,7 @@ round), they teleport an immediate distance in a random direction (not up or down). Since the user is prepared for this effect and their foe is not, the user\'s defenses are eased for one round after they teleport. -###### Burst of Speed[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-burst-of-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-burst-of-speed .og-h-h6-icon} +###### Burst of Speed[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-burst-of-speed){.og-h-anchor aria-hidden="true"} {#cypher-burst-of-speed .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77480,7 +77480,7 @@ - **Effect:** For one minute, a user who normally can move a short distance as an action can move a long distance instead. -###### Catholicon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-catholicon "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-catholicon .og-h-h6-icon} +###### Catholicon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-catholicon){.og-h-anchor aria-hidden="true"} {#cypher-catholicon .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77488,7 +77488,7 @@ - **Effect:** Cures any disease of the cypher level or lower. -###### Chemical Factory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-chemical-factory "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-chemical-factory .og-h-h6-icon} +###### Chemical Factory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-chemical-factory){.og-h-anchor aria-hidden="true"} {#cypher-chemical-factory .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77519,7 +77519,7 @@ : Chemical Factory Effects ::: -###### Comprehension[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-comprehension "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-comprehension .og-h-h6-icon} +###### Comprehension[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-comprehension){.og-h-anchor aria-hidden="true"} {#cypher-comprehension .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77530,7 +77530,7 @@ If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is permanent, and the cypher no longer counts against the number of cyphers that a PC can bear. -###### Condition Remover[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-condition-remover "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-condition-remover .og-h-h6-icon} +###### Condition Remover[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-condition-remover){.og-h-anchor aria-hidden="true"} {#cypher-condition-remover .og-h-h6-icon} [(Cypher System Rulebook, page 385)]{.og-ref} @@ -77566,7 +77566,7 @@ : Condition Remover Effects ::: -###### Contingent Activator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-contingent-activator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-contingent-activator .og-h-h6-icon} +###### Contingent Activator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-contingent-activator){.og-h-anchor aria-hidden="true"} {#cypher-contingent-activator .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77579,7 +77579,7 @@ or are subject to a particular dangerous circumstance. Until the linked cypher is used, this cypher continues to count toward the maximum number of cyphers a PC can carry. -###### Controlled Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-controlled-blinking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-controlled-blinking .og-h-h6-icon} +###### Controlled Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-controlled-blinking){.og-h-anchor aria-hidden="true"} {#cypher-controlled-blinking .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77589,7 +77589,7 @@ round), they teleport to a spot they desire within immediate range. Since they are prepared for this effect and their foe is not, the user\'s defenses are eased for one round after they teleport. -###### Curative[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-curative "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-curative .og-h-h6-icon} +###### Curative[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-curative){.og-h-anchor aria-hidden="true"} {#cypher-curative .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77597,7 +77597,7 @@ - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Might Pool. -###### Curse Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-curse-bringer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-curse-bringer .og-h-h6-icon} +###### Curse Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-curse-bringer){.og-h-anchor aria-hidden="true"} {#cypher-curse-bringer .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77607,7 +77607,7 @@ time the victim attempts an important task when the cypher is in their possession, the task is hindered by three steps. -###### Darksight[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-darksight "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-darksight .og-h-h6-icon} +###### Darksight[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-darksight){.og-h-anchor aria-hidden="true"} {#cypher-darksight .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77616,7 +77616,7 @@ - **Effect:** Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this cypher could instead make the user specialized in low-light spotting.) -###### Death Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-death-bringer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-death-bringer .og-h-h6-icon} +###### Death Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-death-bringer){.og-h-anchor aria-hidden="true"} {#cypher-death-bringer .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77626,7 +77626,7 @@ choose to make a second attack roll. If the second attack roll is a success, the target is killed. If the target is a PC, the character instead moves down one step on [the damage track](#the-damage-track). -###### Density[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-density "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-density .og-h-h6-icon} +###### Density[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-density){.og-h-anchor aria-hidden="true"} {#cypher-density .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77635,7 +77635,7 @@ - **Effect:** For the next day, each time the user strikes a solid creature or object with a weapon, the weapon suddenly increases dramatically in weight, causing the blow to inflict 2 additional points of damage. -###### Detonation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation .og-h-h6-icon} +###### Detonation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation){.og-h-anchor aria-hidden="true"} {#cypher-detonation .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77662,7 +77662,7 @@ rolls. ::: -###### Detonation (Creature)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-creature "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-creature .og-h-h6-icon} +###### Detonation (Creature)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-creature){.og-h-anchor aria-hidden="true"} {#cypher-detonation-creature .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77677,7 +77677,7 @@ rolls. ::: -###### Detonation (Desiccating)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-desiccating "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-desiccating .og-h-h6-icon} +###### Detonation (Desiccating)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-desiccating){.og-h-anchor aria-hidden="true"} {#cypher-detonation-desiccating .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77692,7 +77692,7 @@ rolls. ::: -###### Detonation (Flash)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-flash "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-flash .og-h-h6-icon} +###### Detonation (Flash)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-flash){.og-h-anchor aria-hidden="true"} {#cypher-detonation-flash .og-h-h6-icon} [(Cypher System Rulebook, page 386)]{.og-ref} @@ -77701,7 +77701,7 @@ - **Effect:** Projects a small physical explosive up to a long distance away that bursts in an immediate radius, blinding all within it for one minute (ten minutes if the cypher is level 4 or higher). -###### Detonation (Gravity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity .og-h-h6-icon} +###### Detonation (Gravity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-gravity){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77716,7 +77716,7 @@ rolls. ::: -###### Detonation (Gravity Inversion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-gravity-inversion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity-inversion .og-h-h6-icon} +###### Detonation (Gravity Inversion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-gravity-inversion){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity-inversion .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77725,7 +77725,7 @@ - **Effect:** Projects a small physical explosive up to a long distance away that explodes, and for one hour gravity reverses within long range of the explosion. -###### Detonation (Massive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-massive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-massive .og-h-h6-icon} +###### Detonation (Massive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-massive){.og-h-anchor aria-hidden="true"} {#cypher-detonation-massive .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77752,7 +77752,7 @@ rolls. ::: -###### Detonation (Matter Disruption)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-matter-disruption "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-matter-disruption .og-h-h6-icon} +###### Detonation (Matter Disruption)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-matter-disruption){.og-h-anchor aria-hidden="true"} {#cypher-detonation-matter-disruption .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77766,7 +77766,7 @@ rolls. ::: -###### Detonation (Pressure)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-pressure "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-pressure .og-h-h6-icon} +###### Detonation (Pressure)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-pressure){.og-h-anchor aria-hidden="true"} {#cypher-detonation-pressure .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77781,7 +77781,7 @@ rolls. ::: -###### Detonation (Singularity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-singularity "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-singularity .og-h-h6-icon} +###### Detonation (Singularity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-singularity){.og-h-anchor aria-hidden="true"} {#cypher-detonation-singularity .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77799,7 +77799,7 @@ rolls. ::: -###### Detonation (Sonic)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-sonic "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-sonic .og-h-h6-icon} +###### Detonation (Sonic)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-sonic){.og-h-anchor aria-hidden="true"} {#cypher-detonation-sonic .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77808,7 +77808,7 @@ - **Effect:** Projects a small physical explosive up to a long distance away that explodes with terrifying sound, deafening all in an immediate radius for ten minutes per cypher level. -###### Detonation (Spawn)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-spawn "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-spawn .og-h-h6-icon} +###### Detonation (Spawn)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-spawn){.og-h-anchor aria-hidden="true"} {#cypher-detonation-spawn .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77837,7 +77837,7 @@ rolls. ::: -###### Detonation (Web)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-web "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-web .og-h-h6-icon} +###### Detonation (Web)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-web){.og-h-anchor aria-hidden="true"} {#cypher-detonation-web .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77852,7 +77852,7 @@ same result. ::: -###### Disarm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-disarm "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disarm .og-h-h6-icon} +###### Disarm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-disarm){.og-h-anchor aria-hidden="true"} {#cypher-disarm .og-h-h6-icon} [(Cypher System Rulebook, page 387)]{.og-ref} @@ -77861,7 +77861,7 @@ - **Effect:** One NPC within immediate range whose level is lower than the cypher level drops whatever they are holding. -###### Disguise Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-disguise-module "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disguise-module .og-h-h6-icon} +###### Disguise Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-disguise-module){.og-h-anchor aria-hidden="true"} {#cypher-disguise-module .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77872,7 +77872,7 @@ person. Once designated, the user cannot shift the effect to look like another person, though they can remove the module to look like themselves again before the end of the duration. -###### Disrupting[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disrupting .og-h-h6-icon} +###### Disrupting[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-disrupting .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77882,7 +77882,7 @@ nanites that directly attack its organic cells. The target takes 1 additional point of damage. If the target\'s level is less than the cypher\'s level, it loses its next action; otherwise its next action is hindered. -###### Eagleseye[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-eagleseye "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-eagleseye .og-h-h6-icon} +###### Eagleseye[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-eagleseye){.og-h-anchor aria-hidden="true"} {#cypher-eagleseye .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77892,7 +77892,7 @@ realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.) -###### Effect Resistance[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effect-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effect-resistance .og-h-h6-icon} +###### Effect Resistance[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effect-resistance){.og-h-anchor aria-hidden="true"} {#cypher-effect-resistance .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77904,7 +77904,7 @@ avoid it. On a successful defense roll, treat the attack as if the user had succeeded on their regular defense roll. (If the user is an NPC, a PC attacking them with this kind of effect must succeed on two attack rolls to harm them.) -###### Effort Enhancer (Combat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effort-enhancer-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-combat .og-h-h6-icon} +###### Effort Enhancer (Combat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effort-enhancer-combat){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-combat .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77915,7 +77915,7 @@ Effort](#modifying-the-difficulty-effort) provided by this cypher does not count toward the maximum amount of Effort a character can normally apply to one task. Once this free level of Effort is used, the effect of the cypher ends. -###### Effort Enhancer (Noncombat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effort-enhancer-noncombat "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-noncombat .og-h-h6-icon} +###### Effort Enhancer (Noncombat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effort-enhancer-noncombat){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-noncombat .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77926,7 +77926,7 @@ toward the maximum amount of Effort a character can normally apply to one task. Once this [free level of Effort](#modifying-the-difficulty-effort) is used, the effect of the cypher ends. -###### Enduring Shield[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-enduring-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-enduring-shield .og-h-h6-icon} +###### Enduring Shield[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-enduring-shield){.og-h-anchor aria-hidden="true"} {#cypher-enduring-shield .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77934,7 +77934,7 @@ - **Effect:** For the next day, the user has an asset to Speed defense rolls. -###### Equipment Cache[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-equipment-cache "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-equipment-cache .og-h-h6-icon} +###### Equipment Cache[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-equipment-cache){.og-h-anchor aria-hidden="true"} {#cypher-equipment-cache .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77944,7 +77944,7 @@ whose level does not exceed the cypher\'s level. The piece of equipment persists for up to one day, unless its fundamental nature allows only a single use (such as with a grenade). -###### Farsight[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-farsight "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-farsight .og-h-h6-icon} +###### Farsight[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-farsight){.og-h-anchor aria-hidden="true"} {#cypher-farsight .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77954,7 +77954,7 @@ across galaxies). This vision persists for up to ten minutes per cypher level. The character can switch between viewing this location and viewing their current location once per round. -###### Fireproofing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-fireproofing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-fireproofing .og-h-h6-icon} +###### Fireproofing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-fireproofing){.og-h-anchor aria-hidden="true"} {#cypher-fireproofing .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77963,7 +77963,7 @@ - **Effect:** A nonliving object treated by this cypher has Armor against fire damage equal to the cypher\'s level for one day. -###### Flame-Retardant Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-flame-retardant-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-flame-retardant-wall .og-h-h6-icon} +###### Flame-Retardant Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-flame-retardant-wall){.og-h-anchor aria-hidden="true"} {#cypher-flame-retardant-wall .og-h-h6-icon} [(Cypher System Rulebook, page 388)]{.og-ref} @@ -77972,7 +77972,7 @@ - **Effect:** Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour per cypher level. The plane conforms to the space available. Flames passing through the plane are extinguished. -###### Force Cube[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-cube "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-cube .og-h-h6-icon} +###### Force Cube[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-cube){.og-h-anchor aria-hidden="true"} {#cypher-force-cube .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -77982,7 +77982,7 @@ hour. The planes conform to the space available. (Although a force cube\'s walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.) -###### Force Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-field .og-h-h6-icon} +###### Force Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-field){.og-h-anchor aria-hidden="true"} {#cypher-force-field .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -77995,7 +77995,7 @@ Some force walls, shields, and cubes are transparent. Others are translucent. A few are opaque. ::: -###### Force Screen Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-screen-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-screen-projector .og-h-h6-icon} +###### Force Screen Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-screen-projector){.og-h-anchor aria-hidden="true"} {#cypher-force-screen-projector .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -78004,7 +78004,7 @@ - **Effect:** Creates an immobile plane of solid force up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. -###### Force Shield Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-shield-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-shield-projector .og-h-h6-icon} +###### Force Shield Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-shield-projector){.og-h-anchor aria-hidden="true"} {#cypher-force-shield-projector .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -78013,7 +78013,7 @@ - **Effect:** Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor (or +4 to Armor if the cypher is level 5 or higher). -###### Friction Reducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-friction-reducer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-friction-reducer .og-h-h6-icon} +###### Friction Reducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-friction-reducer){.og-h-anchor aria-hidden="true"} {#cypher-friction-reducer .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -78022,7 +78022,7 @@ - **Effect:** Spread across an area up to 10 feet (3 m) square, this makes things extremely slippery. For one hour per cypher level, movement tasks in the area are hindered by three steps. -###### Frigid Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-frigid-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-frigid-wall .og-h-h6-icon} +###### Frigid Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-frigid-wall){.og-h-anchor aria-hidden="true"} {#cypher-frigid-wall .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -78032,7 +78032,7 @@ damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes. -###### Gas Bomb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-gas-bomb "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gas-bomb .og-h-h6-icon} +###### Gas Bomb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-gas-bomb){.og-h-anchor aria-hidden="true"} {#cypher-gas-bomb .og-h-h6-icon} [(Cypher System Rulebook, page 389)]{.og-ref} @@ -78059,7 +78059,7 @@ : Gas Bomb Effects ::: -###### Gravity Nullifier[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-gravity-nullifier "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifier .og-h-h6-icon} +###### Gravity Nullifier[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-gravity-nullifier){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifier .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78069,7 +78069,7 @@ not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than 50 pounds (23 kg) per level of the cypher. -###### Gravity Nullifying Application[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-gravity-nullifying-application "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifying-application .og-h-h6-icon} +###### Gravity Nullifying Application[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-gravity-nullifying-application){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifying-application .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78079,7 +78079,7 @@ by this cypher, it floats 1d20 feet in the air permanently and no longer has weight if carried (though it needs to be strapped down). -###### Heat Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-heat-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-heat-attack .og-h-h6-icon} +###### Heat Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-heat-attack){.og-h-anchor aria-hidden="true"} {#cypher-heat-attack .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78088,7 +78088,7 @@ - **Effect:** For the next day, each time the user strikes a solid creature or object, the attack generates a burst of heat that inflicts 2 additional points of damage. -###### Hunter/Seeker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-hunter-seeker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-hunter-seeker .og-h-h6-icon} +###### Hunter/Seeker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-hunter-seeker){.og-h-anchor aria-hidden="true"} {#cypher-hunter-seeker .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78111,7 +78111,7 @@ : Hunter/Seeker Effects ::: -###### Image Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-image-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-image-projector .og-h-h6-icon} +###### Image Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-image-projector){.og-h-anchor aria-hidden="true"} {#cypher-image-projector .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78139,7 +78139,7 @@ [distance](#rules-distance). ::: -###### Inferno Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-inferno-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-inferno-wall .og-h-h6-icon} +###### Inferno Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-inferno-wall){.og-h-anchor aria-hidden="true"} {#cypher-inferno-wall .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78149,7 +78149,7 @@ damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes. -###### Infiltrator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-infiltrator .og-h-h6-icon} +###### Infiltrator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-infiltrator){.og-h-anchor aria-hidden="true"} {#cypher-infiltrator .og-h-h6-icon} [(Cypher System Rulebook, page 390)]{.og-ref} @@ -78161,7 +78161,7 @@ an electronic signal) or returns to the user to show what it saw. Its movement is blocked by any physical or energy barrier. -###### Information Sensor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-information-sensor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-information-sensor .og-h-h6-icon} +###### Information Sensor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-information-sensor){.og-h-anchor aria-hidden="true"} {#cypher-information-sensor .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78172,7 +78172,7 @@ species, name, and possibly other facts (such as an individual\'s credit score, home address, phone number, and related information). -###### Instant Servant[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-instant-servant "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-instant-servant .og-h-h6-icon} +###### Instant Servant[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-instant-servant){.og-h-anchor aria-hidden="true"} {#cypher-instant-servant .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78190,7 +78190,7 @@ The servant operates for one hour per cypher level. -###### Instant Shelter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-instant-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-instant-shelter .og-h-h6-icon} +###### Instant Shelter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-instant-shelter){.og-h-anchor aria-hidden="true"} {#cypher-instant-shelter .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78201,7 +78201,7 @@ by 10 feet by 20 feet (3 m by 3 m by 6 m). It is made from a durable, nonflammable material similar to sandstone, and is permanent and immobile once created. -###### Intellect Booster[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-intellect-booster "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-intellect-booster .og-h-h6-icon} +###### Intellect Booster[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-intellect-booster){.og-h-anchor aria-hidden="true"} {#cypher-intellect-booster .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78209,7 +78209,7 @@ - **Effect:** Adds 1 to the user\'s Intellect Edge for one hour (or 2 if the cypher is level 5 or higher). -###### Intelligence Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-intelligence-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-intelligence-enhancement .og-h-h6-icon} +###### Intelligence Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-intelligence-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-intelligence-enhancement .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78219,7 +78219,7 @@ between clues, solving a mathematical problem, finding a bug in computer code, and so on---are eased by two steps for one hour. In the subsequent hour, the strain hinders the same tasks by two steps. -###### Knowledge Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-knowledge-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-knowledge-enhancement .og-h-h6-icon} +###### Knowledge Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-knowledge-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-knowledge-enhancement .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78292,7 +78292,7 @@ intrusion](#gm-intrusion). ::: -###### Lightning Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-lightning-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-lightning-wall .og-h-h6-icon} +###### Lightning Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-lightning-wall){.og-h-anchor aria-hidden="true"} {#cypher-lightning-wall .og-h-h6-icon} [(Cypher System Rulebook, page 391)]{.og-ref} @@ -78302,7 +78302,7 @@ damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It lasts for ten minutes. -###### Machine Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-machine-control "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-machine-control .og-h-h6-icon} +###### Machine Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-machine-control){.og-h-anchor aria-hidden="true"} {#cypher-machine-control .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78313,7 +78313,7 @@ could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher level, and once the device is chosen, it cannot be changed. -###### Magnetic Attack Drill[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-attack-drill "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-attack-drill .og-h-h6-icon} +###### Magnetic Attack Drill[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-attack-drill){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-attack-drill .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78323,7 +78323,7 @@ inflicting damage equal to the cypher\'s level. If the target is made of metal or wearing metal (such as armor), the attack is eased. -###### Magnetic Master[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-master "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-master .og-h-h6-icon} +###### Magnetic Master[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-master){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-master .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78334,7 +78334,7 @@ action). For example, they could wield a weapon or drag a helm affixed to a foe\'s head to and fro. The connection lasts for ten rounds per cypher level. -###### Magnetic Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-shield .og-h-h6-icon} +###### Magnetic Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-shield){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-shield .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78343,7 +78343,7 @@ - **Effect:** For ten minutes per cypher level, metal objects cannot come within immediate range of the user. Metal items already in the area when the device is activated are slowly pushed out. -###### Manipulation Beam[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-manipulation-beam "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-manipulation-beam .og-h-h6-icon} +###### Manipulation Beam[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-manipulation-beam){.og-h-anchor aria-hidden="true"} {#cypher-manipulation-beam .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78356,7 +78356,7 @@ a successful Might-based roll), or pushing a creature an immediate distance. (A manipulation beam could be used to operate a computer at a distance, which would make some infiltration and hacking jobs easier.) -###### Matter Transference Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-matter-transference-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-matter-transference-ray .og-h-h6-icon} +###### Matter Transference Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-matter-transference-ray){.og-h-anchor aria-hidden="true"} {#cypher-matter-transference-ray .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78367,7 +78367,7 @@ feels it appropriate to the circumstances, only a portion of an object is transferred (a portion whose volume is no more than the user\'s). -###### Meditation Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-meditation-aid "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-meditation-aid .og-h-h6-icon} +###### Meditation Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-meditation-aid){.og-h-anchor aria-hidden="true"} {#cypher-meditation-aid .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78375,7 +78375,7 @@ - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Intellect Pool. -###### Memory Switch[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-memory-switch "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-memory-switch .og-h-h6-icon} +###### Memory Switch[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-memory-switch){.og-h-anchor aria-hidden="true"} {#cypher-memory-switch .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78385,7 +78385,7 @@ range of that point are attacked. Victims are dazed and take no action for a round, and they have no memory of the preceding hour. -###### Mental Scrambler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mental-scrambler "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mental-scrambler .og-h-h6-icon} +###### Mental Scrambler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mental-scrambler){.og-h-anchor aria-hidden="true"} {#cypher-mental-scrambler .og-h-h6-icon} [(Cypher System Rulebook, page 392)]{.og-ref} @@ -78414,7 +78414,7 @@ : Mental Scrambler Effects ::: -###### Metal Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-metal-death "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-metal-death .og-h-h6-icon} +###### Metal Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-metal-death){.og-h-anchor aria-hidden="true"} {#cypher-metal-death .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78424,7 +78424,7 @@ metal that it touches into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches (15 cm). -###### Mind Meld[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mind-meld "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-meld .og-h-h6-icon} +###### Mind Meld[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mind-meld){.og-h-anchor aria-hidden="true"} {#cypher-mind-meld .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78439,7 +78439,7 @@ might vary based on the ability used. ::: -###### Mind-Restricting Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mind-restricting-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-restricting-wall .og-h-h6-icon} +###### Mind-Restricting Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mind-restricting-wall){.og-h-anchor aria-hidden="true"} {#cypher-mind-restricting-wall .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78449,7 +78449,7 @@ plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged. -###### Mind Stablizer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-mind-stabilizer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-stabilizer .og-h-h6-icon} +###### Mind Stablizer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-mind-stabilizer){.og-h-anchor aria-hidden="true"} {#cypher-mind-stabilizer .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78462,7 +78462,7 @@ this cypher a duration of one hour per cypher level. ::: -###### Monoblade[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-monoblade "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-monoblade .og-h-h6-icon} +###### Monoblade[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-monoblade){.og-h-anchor aria-hidden="true"} {#cypher-monoblade .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78472,7 +78472,7 @@ material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level lower than its own. The blade lasts for ten minutes. -###### Monohorn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-monohorn "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-monohorn .og-h-h6-icon} +###### Monohorn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-monohorn){.og-h-anchor aria-hidden="true"} {#cypher-monohorn .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78488,7 +78488,7 @@ but doesn\'t interfere with their senses. ::: -###### Motion Sensor[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-motion-sensor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-motion-sensor .og-h-h6-icon} +###### Motion Sensor[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-motion-sensor){.og-h-anchor aria-hidden="true"} {#cypher-motion-sensor .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78498,7 +78498,7 @@ large creatures or objects move within long range (the cypher distinguishes between the two). It also indicates the number and size of the creatures or objects in motion. -###### Null Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-null-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-null-field .og-h-h6-icon} +###### Null Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-null-field){.og-h-anchor aria-hidden="true"} {#cypher-null-field .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78523,7 +78523,7 @@ : Null field Effects ::: -###### Nullification Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-nullification-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-nullification-ray .og-h-h6-icon} +###### Nullification Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-nullification-ray){.og-h-anchor aria-hidden="true"} {#cypher-nullification-ray .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78532,7 +78532,7 @@ - **Effect:** The user can immediately end one ongoing effect within long range that is produced by an artifact, cypher, or special ability. -###### Nutrition and Hydration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-nutrition-and-hydration "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-nutrition-and-hydration .og-h-h6-icon} +###### Nutrition and Hydration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-nutrition-and-hydration){.og-h-anchor aria-hidden="true"} {#cypher-nutrition-and-hydration .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78541,7 +78541,7 @@ - **Effect:** The user can go without food and water for a number of days equal to the cypher\'s level without ill effect. -###### Perfect Memory[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-perfect-memory "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-perfect-memory .og-h-h6-icon} +###### Perfect Memory[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-perfect-memory){.og-h-anchor aria-hidden="true"} {#cypher-perfect-memory .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78551,7 +78551,7 @@ recording permanently in their long-term memory. This cypher is useful for watching someone pick a specific lock, enter a complex code, or do something else that happens quickly. -###### Perfection[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-perfection "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-perfection .og-h-h6-icon} +###### Perfection[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-perfection){.og-h-anchor aria-hidden="true"} {#cypher-perfection .og-h-h6-icon} [(Cypher System Rulebook, page 393)]{.og-ref} @@ -78559,7 +78559,7 @@ - **Effect:** The user treats their next action as if they had rolled a natural 20. -###### Personal Environment Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-personal-environment-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-personal-environment-field .og-h-h6-icon} +###### Personal Environment Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-personal-environment-field){.og-h-anchor aria-hidden="true"} {#cypher-personal-environment-field .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78570,7 +78570,7 @@ protect against sudden flashes of temperature change (such as from a heat ray). A small number of these cyphers (1%) accommodate the preferred environment of a nonhuman, nonterrestrial creature. -###### Phase Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-phase-changer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-phase-changer .og-h-h6-icon} +###### Phase Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-phase-changer){.og-h-anchor aria-hidden="true"} {#cypher-phase-changer .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -78585,7 +78585,7 @@ addition by the editor. ::: -###### Phase Disruptor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-phase-disruptor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-phase-disruptor .og-h-h6-icon} +###### Phase Disruptor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-phase-disruptor){.og-h-anchor aria-hidden="true"} {#cypher-phase-disruptor .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78595,7 +78595,7 @@ area equal to one 5-foot (1.5 m) cube per cypher level. While the area is out of phase, creatures and objects can pass through it as if it were not there, although one cannot see through it, and it blocks light. -###### Poison (Emotion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-poison-emotion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-emotion .og-h-h6-icon} +###### Poison (Emotion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-poison-emotion){.og-h-anchor aria-hidden="true"} {#cypher-poison-emotion .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78621,7 +78621,7 @@ Most poisons are not considered cyphers, except for a very few that are unique. ::: -###### Poison (Explosive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-poison-explosive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-explosive .og-h-h6-icon} +###### Poison (Explosive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-poison-explosive){.og-h-anchor aria-hidden="true"} {#cypher-poison-explosive .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78645,7 +78645,7 @@ : Poison (Explosive) Effects ::: -###### Poison (Mind Controlling)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-poison-mind-controlling "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-controlling .og-h-h6-icon} +###### Poison (Mind Controlling)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-poison-mind-controlling){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-controlling .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78668,7 +78668,7 @@ : Poison (Mind Controlling) Effects ::: -###### Poison (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-poison-mind-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-disrupting .og-h-h6-icon} +###### Poison (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-poison-mind-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-disrupting .og-h-h6-icon} [(Cypher System Rulebook, page 394)]{.og-ref} @@ -78677,7 +78677,7 @@ - **Effect:** The victim suffers Intellect damage equal to the cypher\'s level and cannot take actions for a number of rounds equal to the cypher\'s level. -###### Psychic Communique[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-psychic-communique "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-psychic-communique .og-h-h6-icon} +###### Psychic Communique[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-psychic-communique){.og-h-anchor aria-hidden="true"} {#cypher-psychic-communique .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78686,7 +78686,7 @@ - **Effect:** Allows the user to project a one-time, one-way telepathic message of up to ten words per cypher level, with an unlimited range, to anyone they know. -###### Radiation Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-radiation-spike "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-radiation-spike .og-h-h6-icon} +###### Radiation Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-radiation-spike){.og-h-anchor aria-hidden="true"} {#cypher-radiation-spike .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78695,7 +78695,7 @@ - **Effect:** Delivers a powerful burst of radiation that disrupts the tissue of any creature touched, inflicting damage equal to the cypher\'s level. -###### Ray Emitter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter .og-h-h6-icon} +###### Ray Emitter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78733,7 +78733,7 @@ 15: Science Fiction](#chapter-15-science-fiction) also include some unique \"emitter\" options. ::: -###### Ray Emitter (Command)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-command "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-command .og-h-h6-icon} +###### Ray Emitter (Command)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-command){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-command .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78742,7 +78742,7 @@ - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) that forces a target to obey the next verbal command given (if it is understood) for one round per cypher level. -###### Ray Emitter (Fear)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-fear "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-fear .og-h-h6-icon} +###### Ray Emitter (Fear)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-fear){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-fear .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78751,7 +78751,7 @@ - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) that causes the target to flee in terror for one minute. -###### Ray Emitter (Friend Slaying)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-friend-slaying "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-friend-slaying .og-h-h6-icon} +###### Ray Emitter (Friend Slaying)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-friend-slaying){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-friend-slaying .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78760,7 +78760,7 @@ - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) that causes the target to attack its nearest ally for one round. -###### Ray Emitter (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-mind-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-mind-disrupting .og-h-h6-icon} +###### Ray Emitter (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-mind-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-mind-disrupting .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78770,7 +78770,7 @@ damage equal to the cypher\'s level. Also, the victim cannot take actions for a number of rounds equal to the cypher\'s level. -###### Ray Emitter (Numbing)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-numbing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-numbing .og-h-h6-icon} +###### Ray Emitter (Numbing)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-numbing){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-numbing .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78780,7 +78780,7 @@ higher) that numbs one limb of the target, making it useless for one minute. A small number of these devices (5%) induce numbness that lasts for one hour. -###### Ray Emitter (Paralysis)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-paralysis "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-paralysis .og-h-h6-icon} +###### Ray Emitter (Paralysis)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-paralysis){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-paralysis .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78789,7 +78789,7 @@ - **Effect:** Allows the user to project a ray of energy up to very long range that paralyzes the target for one minute. A small number of these devices (5%) induce paralysis that lasts for one hour. -###### Reality Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-reality-spike "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-reality-spike .og-h-h6-icon} +###### Reality Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-reality-spike){.og-h-anchor aria-hidden="true"} {#cypher-reality-spike .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78798,7 +78798,7 @@ - **Effect:** Once activated, the cypher does not move---ever---even if activated in midair. A Might action will dislodge it, but then it is ruined. -###### Reflex Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-reflex-enhancer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-reflex-enhancer .og-h-h6-icon} +###### Reflex Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-reflex-enhancer){.og-h-anchor aria-hidden="true"} {#cypher-reflex-enhancer .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78807,7 +78807,7 @@ - **Effect:** All tasks involving manual dexterity---such as pickpocketing, lockpicking, juggling, operating on a patient, defusing a bomb, and so on---are eased by two steps for one hour. -###### Rejuvenator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-rejuvenator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-rejuvenator .og-h-h6-icon} +###### Rejuvenator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-rejuvenator){.og-h-anchor aria-hidden="true"} {#cypher-rejuvenator .og-h-h6-icon} [(Cypher System Rulebook, page 395)]{.og-ref} @@ -78825,7 +78825,7 @@ : Rejuvenator Effects ::: -###### Remembering[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-remembering "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-remembering .og-h-h6-icon} +###### Remembering[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-remembering){.og-h-anchor aria-hidden="true"} {#cypher-remembering .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78835,7 +78835,7 @@ minute per cypher level, but the recall is perfect, so (for example) if they saw someone dial a phone, they will remember the number. -###### Remote Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-remote-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-remote-viewer .og-h-h6-icon} +###### Remote Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-remote-viewer){.og-h-anchor aria-hidden="true"} {#cypher-remote-viewer .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78844,7 +78844,7 @@ - **Effect:** For one hour per cypher level, the user can see everything going on in the vicinity of the cypher, regardless of the distance between them. -###### Repair Unit[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-repair-unit "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repair-unit .og-h-h6-icon} +###### Repair Unit[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-repair-unit){.og-h-anchor aria-hidden="true"} {#cypher-repair-unit .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78855,7 +78855,7 @@ that the parts are too specialized or rare (in which case, the unit repairs the device except for the specialized part). Repair time is 1d100 + 20 minutes. -###### Repeater[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-repeater "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repeater .og-h-h6-icon} +###### Repeater[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-repeater){.og-h-anchor aria-hidden="true"} {#cypher-repeater .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78864,7 +78864,7 @@ - **Effect:** For the next minute, the user\'s ranged weapon fires one additional time with ammo fabricated by the cypher. The weapon wielder can aim the free shot at the same target, or at a different target next to the first one. -###### Repel[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-repel "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repel .og-h-h6-icon} +###### Repel[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-repel){.og-h-anchor aria-hidden="true"} {#cypher-repel .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78873,7 +78873,7 @@ - **Effect:** One NPC within immediate range who is of a level lower than the cypher decides to leave, using their next five rounds to move away quickly. -###### Retaliation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-retaliation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-retaliation .og-h-h6-icon} +###### Retaliation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-retaliation){.og-h-anchor aria-hidden="true"} {#cypher-retaliation .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78883,7 +78883,7 @@ of damage (2 points if the cypher is level 4 or higher, 3 points if the cypher is level 6 or higher). No action or roll is required by the user. -###### Secret[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-secret "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-secret .og-h-h6-icon} +###### Secret[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-secret){.og-h-anchor aria-hidden="true"} {#cypher-secret .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78895,7 +78895,7 @@ knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level. -###### Sheen[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sheen "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sheen .og-h-h6-icon} +###### Sheen[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sheen){.og-h-anchor aria-hidden="true"} {#cypher-sheen .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78905,7 +78905,7 @@ +2 to Armor if the cypher is level 5 or higher) and eases Might defense rolls by two steps. However, healing is more difficult during this time; all [recovery rolls](#recovery-rolls) suffer a −1 penalty. -###### Shock Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-shock-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shock-attack .og-h-h6-icon} +###### Shock Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-shock-attack){.og-h-anchor aria-hidden="true"} {#cypher-shock-attack .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78915,7 +78915,7 @@ electricity, inflicting 1 additional point of damage (2 points if the cypher is level 4 or higher, 3 points if the cypher is level 6 or higher). -###### Shocker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-shocker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shocker .og-h-h6-icon} +###### Shocker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-shocker){.og-h-anchor aria-hidden="true"} {#cypher-shocker .og-h-h6-icon} [(Cypher System Rulebook, page 396)]{.og-ref} @@ -78924,7 +78924,7 @@ - **Effect:** Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher\'s level. -###### Skill Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-skill-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-skill-boost .og-h-h6-icon} +###### Skill Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-skill-boost){.og-h-anchor aria-hidden="true"} {#cypher-skill-boost .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -78957,7 +78957,7 @@ : Skill Boost Effects ::: -###### Slave Maker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-slave-maker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-slave-maker .og-h-h6-icon} +###### Slave Maker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-slave-maker){.og-h-anchor aria-hidden="true"} {#cypher-slave-maker .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -78969,7 +78969,7 @@ remains so enslaved for a number of hours equal to the cypher\'s level minus the target\'s level. (If the result is 0, the target is enslaved for only one minute.) -###### Sleep Inducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-sleep-inducer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sleep-inducer .og-h-h6-icon} +###### Sleep Inducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-sleep-inducer){.og-h-anchor aria-hidden="true"} {#cypher-sleep-inducer .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -78978,7 +78978,7 @@ - **Effect:** Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise. -###### Sniper Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-sniper-module "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sniper-module .og-h-h6-icon} +###### Sniper Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-sniper-module){.og-h-anchor aria-hidden="true"} {#cypher-sniper-module .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -78988,7 +78988,7 @@ category (immediate to short, short to long, long to very long, very long to 1,000 feet \[300 m\]). A weapon with a range greater than very long has its range doubled. -###### Solvent[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-solvent "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-solvent .og-h-h6-icon} +###### Solvent[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-solvent){.og-h-anchor aria-hidden="true"} {#cypher-solvent .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -78997,7 +78997,7 @@ - **Effect:** Dissolves 1 cubic foot of material each round. After one round per cypher level, the cypher becomes inert. -###### Sonic Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sonic-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sonic-hole .og-h-h6-icon} +###### Sonic Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sonic-hole){.og-h-anchor aria-hidden="true"} {#cypher-sonic-hole .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -79011,7 +79011,7 @@ and sneaking past enemies. ::: -###### Sound Dampener[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sound-dampener "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sound-dampener .og-h-h6-icon} +###### Sound Dampener[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sound-dampener){.og-h-anchor aria-hidden="true"} {#cypher-sound-dampener .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -79020,7 +79020,7 @@ - **Effect:** Dampens all sound within immediate range for one minute per cypher level, providing an asset on stealth actions by all creatures in the area. -###### Spatial Warp[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-spatial-warp "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-spatial-warp .og-h-h6-icon} +###### Spatial Warp[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-spatial-warp){.og-h-anchor aria-hidden="true"} {#cypher-spatial-warp .og-h-h6-icon} [(Cypher System Rulebook, page 397)]{.og-ref} @@ -79031,7 +79031,7 @@ sight is important to the device\'s effect, it remains important. The spatial warp lasts 10 minutes per cypher level. -###### Speed Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-speed-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-speed-boost .og-h-h6-icon} +###### Speed Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-speed-boost){.og-h-anchor aria-hidden="true"} {#cypher-speed-boost .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79039,7 +79039,7 @@ - **Effect:** Adds 1 to the user\'s Speed Edge for one hour (adds 2 if the cypher is level 5 or higher). -###### Spy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-spy .og-h-h6-icon} +###### Spy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-spy){.og-h-anchor aria-hidden="true"} {#cypher-spy .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79053,7 +79053,7 @@ source,\" and so on), it detonates instead, dealing damage equal to the cypher\'s level (half electrical damage, half shrapnel damage) to all creatures and objects in short range. -###### Stasis Keeper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-stasis-keeper "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stasis-keeper .og-h-h6-icon} +###### Stasis Keeper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-stasis-keeper){.og-h-anchor aria-hidden="true"} {#cypher-stasis-keeper .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79063,7 +79063,7 @@ disturbed. An object in stasis does not age and comes out of the stasis alive and in the same condition as it went in, with no memory of the period of inactivity. -###### Stim[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-stim "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stim .og-h-h6-icon} +###### Stim[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-stim){.og-h-anchor aria-hidden="true"} {#cypher-stim .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79071,7 +79071,7 @@ - **Effect:** Eases the user\'s next action taken by three steps. -###### Strength Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-strength-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-strength-boost .og-h-h6-icon} +###### Strength Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-strength-boost){.og-h-anchor aria-hidden="true"} {#cypher-strength-boost .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79079,7 +79079,7 @@ - **Effect:** Adds 1 to Might Edge for one hour (or 2 if the cypher is level 5 or higher). -###### Strength Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-strength-enhancer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-strength-enhancer .og-h-h6-icon} +###### Strength Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-strength-enhancer){.og-h-anchor aria-hidden="true"} {#cypher-strength-enhancer .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79089,7 +79089,7 @@ forcing open elevator doors, competing in a weightlifting competition, and so on---are eased by two steps for one hour. -###### Subdual Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-subdual-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-subdual-field .og-h-h6-icon} +###### Subdual Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-subdual-field){.og-h-anchor aria-hidden="true"} {#cypher-subdual-field .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79101,7 +79101,7 @@ remain in the field and for 1d6 rounds after, although an Intellect defense roll is allowed each round to act normally (both in the field and after leaving it). -###### Telepathy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-telepathy "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-telepathy .og-h-h6-icon} +###### Telepathy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-telepathy){.og-h-anchor aria-hidden="true"} {#cypher-telepathy .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79109,7 +79109,7 @@ - **Effect:** For one hour, the device enables long-range mental communication with anyone the user can see. -###### Teleporter (Bounder)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-bounder "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-bounder .og-h-h6-icon} +###### Teleporter (Bounder)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-bounder){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-bounder .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79118,7 +79118,7 @@ - **Effect:** User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with their possessions but cannot take anything else with them. -###### Teleporter (Interstellar)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-interstellar "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-interstellar .og-h-h6-icon} +###### Teleporter (Interstellar)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-interstellar){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-interstellar .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79127,7 +79127,7 @@ - **Effect:** User teleports anywhere in the galaxy to a location they have previously visited or seen. They arrive safely with their possessions but cannot take anything else with them. -###### Teleporter (Planetary)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-planetary "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-planetary .og-h-h6-icon} +###### Teleporter (Planetary)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-planetary){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-planetary .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79136,7 +79136,7 @@ - **Effect:** User teleports anywhere on the planet to a location they have previously visited or seen. They arrive safely with their possessions but cannot take anything else with them. -###### Teleporter (Traveler)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-traveler "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-traveler .og-h-h6-icon} +###### Teleporter (Traveler)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-traveler){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-traveler .og-h-h6-icon} [(Cypher System Rulebook, page 398)]{.og-ref} @@ -79145,7 +79145,7 @@ - **Effect:** User teleports up to 100 × the cypher level in miles to a location they have previously visited or seen. They arrive safely with their possessions but cannot take anything else with them. -###### Temporal Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-temporal-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-temporal-viewer .og-h-h6-icon} +###### Temporal Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-temporal-viewer){.og-h-anchor aria-hidden="true"} {#cypher-temporal-viewer .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79154,7 +79154,7 @@ - **Effect:** Displays moving images and sound, up to ten minutes per cypher level in length, depicting events that occurred at the current location up to one year prior. The user specifies the time period shown by the viewer. -###### Time Dilation (Defensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-time-dilation-defensive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-defensive .og-h-h6-icon} +###### Time Dilation (Defensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-time-dilation-defensive){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-defensive .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79164,7 +79164,7 @@ few inches to one side or the other. This is an asset that modifies the user\'s defense rolls by two steps (three steps if the cypher is level 6 or higher). -###### Time Dilation (Offensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-time-dilation-offensive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-offensive .og-h-h6-icon} +###### Time Dilation (Offensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-time-dilation-offensive){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-offensive .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79173,7 +79173,7 @@ - **Effect:** For the next twenty-four hours, when the user makes a melee attack, they move at almost instantaneous speed, easing their attacks by two steps (three steps if the cypher is level 6 or higher). -###### Tissue Regeneration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-tissue-regeneration "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-tissue-regeneration .og-h-h6-icon} +###### Tissue Regeneration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-tissue-regeneration){.og-h-anchor aria-hidden="true"} {#cypher-tissue-regeneration .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79190,7 +79190,7 @@ 1d6 points over the hour duration. ::: -###### Tracer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-tracer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-tracer .og-h-h6-icon} +###### Tracer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-tracer){.og-h-anchor aria-hidden="true"} {#cypher-tracer .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79200,7 +79200,7 @@ hours, the launcher shows the distance and direction to the tracer, as long as it is within 1 mile (100 miles if the cypher is level 3 or higher, in the same dimension if the cypher is level 6 or higher). -###### Trick Embedder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-trick-embedder "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-trick-embedder .og-h-h6-icon} +###### Trick Embedder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-trick-embedder){.og-h-anchor aria-hidden="true"} {#cypher-trick-embedder .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79210,7 +79210,7 @@ or higher) it is capable of physically performing (roll over, heel, spin, shake, go to an indicated place within long range, and so on). The trick must be designated when the cypher is activated. -###### Uninterruptible Power Source[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-uninterruptible-power-source "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-uninterruptible-power-source .og-h-h6-icon} +###### Uninterruptible Power Source[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-uninterruptible-power-source){.og-h-anchor aria-hidden="true"} {#cypher-uninterruptible-power-source .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79221,7 +79221,7 @@ A desk lamp is a level 1 power requirement, a car engine is a level 5 power requirement, and a starship is a level 10 power requirement. -###### Vanisher[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-vanisher "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-vanisher .og-h-h6-icon} +###### Vanisher[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-vanisher){.og-h-anchor aria-hidden="true"} {#cypher-vanisher .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79232,7 +79232,7 @@ position---attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the remaining invisibility effect by taking an action to focus on hiding their position. -###### Visage Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-visage-changer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-visage-changer .og-h-h6-icon} +###### Visage Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-visage-changer){.og-h-anchor aria-hidden="true"} {#cypher-visage-changer .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79242,7 +79242,7 @@ two steps if the cypher is level 5 or higher). The change takes ten minutes to apply and lasts for twenty-four hours. -###### Visual Displacement Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-visual-displacement-device "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-visual-displacement-device .og-h-h6-icon} +###### Visual Displacement Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-visual-displacement-device){.og-h-anchor aria-hidden="true"} {#cypher-visual-displacement-device .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79251,7 +79251,7 @@ - **Effect:** Projects holographic images of the user to confuse attackers. The images appear around the user, giving them an asset to Speed defense actions for ten minutes per cypher level. -###### Vocal Translator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-vocal-translator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-vocal-translator .og-h-h6-icon} +###### Vocal Translator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-vocal-translator){.og-h-anchor aria-hidden="true"} {#cypher-vocal-translator .og-h-h6-icon} [(Cypher System Rulebook, page 399)]{.og-ref} @@ -79260,7 +79260,7 @@ - **Effect:** For twenty-four hours per cypher level, translates everything said by the user into a language that anyone can understand. -###### Warmth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-warmth "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-warmth .og-h-h6-icon} +###### Warmth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-warmth){.og-h-anchor aria-hidden="true"} {#cypher-warmth .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79269,7 +79269,7 @@ - **Effect:** Keeps the user warm and comfortable, even in the harshest cold temperatures, for twenty-four hours. During this time, the user has Armor equal to the cypher\'s level that protects against cold damage. -###### Water Adapter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-water-adapter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-water-adapter .og-h-h6-icon} +###### Water Adapter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-water-adapter){.og-h-anchor aria-hidden="true"} {#cypher-water-adapter .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79280,7 +79280,7 @@ allowing the user to ignore ill effects from very low or very high atmospheric pressure. The cypher does not protect against vacuum. -###### Weapon Enhancement[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-weapon-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-weapon-enhancement .og-h-h6-icon} +###### Weapon Enhancement[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-weapon-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-weapon-enhancement .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79310,7 +79310,7 @@ : Weapon Enhancement Effects ::: -###### Wings[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-wings "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-wings .og-h-h6-icon} +###### Wings[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-wings){.og-h-anchor aria-hidden="true"} {#cypher-wings .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79318,7 +79318,7 @@ - **Effect:** User can fly at their normal running speed for ten minutes per cypher level. -###### X-Ray Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-x-ray-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-x-ray-viewer .og-h-h6-icon} +###### X-Ray Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-x-ray-viewer){.og-h-anchor aria-hidden="true"} {#cypher-x-ray-viewer .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79327,7 +79327,7 @@ - **Effect:** Allows the user to see through up to 2 feet (60 cm) of material of a level lower than the cypher. The effect lasts for one minute per cypher level. -###### Zero Point Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-zero-point-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-zero-point-field .og-h-h6-icon} +###### Zero Point Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-zero-point-field){.og-h-anchor aria-hidden="true"} {#cypher-zero-point-field .og-h-h6-icon} [(Cypher System Rulebook, page 400)]{.og-ref} @@ -79337,7 +79337,7 @@ cannot be harmed, moved, or manipulated in any way. It remains in place (even in midair). ::: {.alert .ps-4 .pb-0} -##### Power Boost Cyphers[](#power-boost-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} +##### Power Boost Cyphers [#](#power-boost-cyphers){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 401)]{.og-ref}[(Claim the Sky, page 157)]{.og-ref} @@ -79351,7 +79351,7 @@ Power boost cyphers are a special type of cypher. In some Cypher System games, they may be inappropriate, and in others, they may be the main (or only) type of cypher available, as determined by the GM. They can be either subtle or manifest. -###### Area Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-area-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-area-boost .og-h-h6-icon} +###### Area Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-area-boost){.og-h-anchor aria-hidden="true"} {#cypher-area-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79362,7 +79362,7 @@ short. Short areas are increased to long. Long areas are increased to very long. Abilities with very long areas become 1,000-foot (300 m) areas. All other areas double in radius. -###### Burst Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-burst-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-burst-boost .og-h-h6-icon} +###### Burst Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-burst-boost){.og-h-anchor aria-hidden="true"} {#cypher-burst-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79371,7 +79371,7 @@ - **Effect:** This cypher boosts an ability that affects a single target at short range or farther. The range decreases to immediate, but the ability affects all targets within immediate range. -###### Damage Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-damage-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-damage-boost .og-h-h6-icon} +###### Damage Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-damage-boost){.og-h-anchor aria-hidden="true"} {#cypher-damage-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79380,7 +79380,7 @@ - **Effect:** This cypher boosts an ability that inflicts points of damage. The ability inflicts additional damage equal to this cypher\'s level. -###### Efficacy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost .og-h-h6-icon} +###### Efficacy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost .og-h-h6-icon} [(Claim the Sky, page 157)]{.og-ref} @@ -79389,7 +79389,7 @@ - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased (eased by two steps if the cypher is level 5 or higher). -###### Efficacy Boost (Major)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost-major "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-major .og-h-h6-icon} +###### Efficacy Boost (Major)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost-major){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-major .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79397,7 +79397,7 @@ - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased by two steps. -###### Efficacy Boost (Minor)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost-minor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-minor .og-h-h6-icon} +###### Efficacy Boost (Minor)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost-minor){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-minor .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79405,7 +79405,7 @@ - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased. -###### Energy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-energy-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-energy-boost .og-h-h6-icon} +###### Energy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-energy-boost){.og-h-anchor aria-hidden="true"} {#cypher-energy-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79413,7 +79413,7 @@ - **Effect:** This cypher boosts an ability that has a stat Pool cost. The cost is reduced to 0. -###### Range Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-range-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-range-boost .og-h-h6-icon} +###### Range Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-range-boost){.og-h-anchor aria-hidden="true"} {#cypher-range-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79423,7 +79423,7 @@ touch. Any other ability increases its range by one category (touch to immediate, immediate to short, short to long, long to very long, very long to 1,000 feet \[300 m\], or double for any range longer than very long). -###### Shift Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-shift-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shift-boost .og-h-h6-icon} +###### Shift Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-shift-boost){.og-h-anchor aria-hidden="true"} {#cypher-shift-boost .og-h-h6-icon} [(Claim the Sky, page 158)]{.og-ref} @@ -79434,7 +79434,7 @@ resilience, they can use this cypher to gain an additional shift in resilience for one round. If the user has more than one kind of power shift (such as dexterity and strength), they choose which kind of power shift to boost. -###### Stunt Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-stunt-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stunt-boost .og-h-h6-icon} +###### Stunt Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-stunt-boost){.og-h-anchor aria-hidden="true"} {#cypher-stunt-boost .og-h-h6-icon} [(Claim the Sky, page 158)]{.og-ref} @@ -79444,7 +79444,7 @@ stunt](#superhero-power-stunts) task by four steps (eased by five steps if the cypher is level 7 or higher). It has no effect on power stunts that don\'t require a successful power stunt task. -###### Target Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-target-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-target-boost .og-h-h6-icon} +###### Target Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-target-boost){.og-h-anchor aria-hidden="true"} {#cypher-target-boost .og-h-h6-icon} [(Cypher System Rulebook, page 401)]{.og-ref} @@ -79459,7 +79459,7 @@ ### [Chapter 25]{.og-chap} Running the Cypher System ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Running the Cypher System[](#choose-running-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-running-the-cypher-system .og-h-small .og-border} +#### Quick Reference: Running the Cypher System [#](#choose-running-the-cypher-system){.og-h-anchor aria-hidden="true"} {#choose-running-the-cypher-system .og-h-small .og-border} - [Tying Actions to Stats](#tying-actions-to-stats) [(416)]{.og-ref} - [Setting Difficulty Ratings](#setting-difficulty-ratings) [(403)]{.og-ref} @@ -79507,7 +79507,7 @@ full provides an excellent orientation to the overall design philosophy. ::: -#### Tying Actions to Stats[](#tying-actions-to-stats "Permalink"){.og-h-anchor aria-hidden="true"} +#### Tying Actions to Stats [#](#tying-actions-to-stats){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 416)]{.og-ref} @@ -79539,7 +79539,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Setting Difficulty Ratings[](#setting-difficulty-ratings "Permalink"){.og-h-anchor aria-hidden="true"} +#### Setting Difficulty Ratings [#](#setting-difficulty-ratings){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 403)]{.og-ref} @@ -79557,7 +79557,7 @@ being basically impossible. The guidelines in the Task Difficulty table should help put you in the right frame of mind for assigning difficulty to a task. -##### Task Difficulty[](#running-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#running-task-difficulty .og-h-small} +##### Task Difficulty [#](#running-task-difficulty){.og-h-anchor aria-hidden="true"} {#running-task-difficulty .og-h-small} [(Cypher System Rulebook, page 404)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -79623,7 +79623,7 @@ to make. Don\'t hesitate, then, to pull out higher-level difficulties. The PCs can rise to the challenge, especially if they are experienced. -##### The Impossible Difficulties[](#the-impossible-difficulties "Permalink"){.og-h-anchor aria-hidden="true"} +##### The Impossible Difficulties [#](#the-impossible-difficulties){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 404)]{.og-ref} @@ -79647,7 +79647,7 @@ as high as 15. See [Really Impossible Tasks](#really-impossible-tasks) for some examples. ::: -##### False Precision[](#false-precision "Permalink"){.og-h-anchor aria-hidden="true"} +##### False Precision [#](#false-precision){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 405)]{.og-ref} @@ -79666,7 +79666,7 @@ difficulty), we\'d start to get lost in the proverbial weeds coming up with a meaningful distinction between something rated as an 8 and something rated as a 9 on that scale. -##### Routine Actions[](#routine-actions "Permalink"){.og-h-anchor aria-hidden="true"} +##### Routine Actions [#](#routine-actions){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 406)]{.og-ref} @@ -79701,7 +79701,7 @@ interesting. Walking up to the king in his audience chamber in the middle of a ceremony only to trip on a rug? That could have huge ramifications for the character and the story. -##### Other Ways to Judge Difficulty[](#other-ways-to-judge-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} +##### Other Ways to Judge Difficulty [#](#other-ways-to-judge-difficulty){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 407)]{.og-ref} @@ -79740,7 +79740,7 @@ target number, you likely don\'t care about the level.) ::: {.alert .ps-4 .pb-0} -##### Advantages to This System[](#advantages-to-this-system "Permalink"){.og-h-anchor aria-hidden="true"} {#advantages-to-this-system .og-h-small} +##### Advantages to This System [#](#advantages-to-this-system){.og-h-anchor aria-hidden="true"} {#advantages-to-this-system .og-h-small} [(Cypher System Rulebook, page 407)]{.og-ref} @@ -79773,7 +79773,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Vague Difficulty[](#vague-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} +##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -79798,7 +79798,7 @@ : Vague Difficulty ::: -##### Graduated Difficulty[](#graduated-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small} +##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -79827,7 +79827,7 @@ : Graduated Difficulty Effects ::: -##### Passive Difficulty[](#passive-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#passive-difficulty .og-h-small} +##### Passive Difficulty [#](#passive-difficulty){.og-h-anchor aria-hidden="true"} {#passive-difficulty .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -79857,10 +79857,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### GM Intrusion[](#gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion} +#### GM Intrusion [#](#gm-intrusion){.og-h-anchor aria-hidden="true"} {#gm-intrusion} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: GM Intrusion[](#choose-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-gm-intrusion .og-h-small .og-border} +##### Quick Reference: GM Intrusion [#](#choose-gm-intrusion){.og-h-anchor aria-hidden="true"} {#choose-gm-intrusion .og-h-small .og-border} - [Using GM Intrusion as a Narrative Tool](#using-gm-intrusion-as-a-narrative-tool) [(408)]{.og-ref} - [Using GM Intrusion as a Resolution Mechanic](#using-gm-intrusion-as-a-resolution-mechanic) [(409)]{.og-ref} @@ -79968,7 +79968,7 @@ keep and one to give to another player. ::: -##### Using GM Intrusion as a Narrative Tool[](#using-gm-intrusion-as-a-narrative-tool "Permalink"){.og-h-anchor aria-hidden="true"} +##### Using GM Intrusion as a Narrative Tool [#](#using-gm-intrusion-as-a-narrative-tool){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 408)]{.og-ref} @@ -80015,7 +80015,7 @@ with NPCs can have big repercussions. ::: -##### Using GM Intrusion as a Resolution Mechanic[](#using-gm-intrusion-as-a-resolution-mechanic "Permalink"){.og-h-anchor aria-hidden="true"} +##### Using GM Intrusion as a Resolution Mechanic [#](#using-gm-intrusion-as-a-resolution-mechanic){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 409)]{.og-ref} @@ -80046,7 +80046,7 @@ likely the best of both worlds. However, it takes the narrative power out of your hands and gives it to the dice. Perhaps this method is best used only occasionally. If nothing else, it injects some variety and certainly some drama. -##### Using (and Not Abusing) GM Intrusion[](#using-and-not-abusing-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} +##### Using (and Not Abusing) GM Intrusion [#](#using-and-not-abusing-gm-intrusion){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 410)]{.og-ref} @@ -80055,7 +80055,7 @@ This is in addition to any intrusions that are triggered by players rolling a 1. ::: {.alert .ps-4 .pb-0} -###### Externalizing GM Intrusion Through Player Rolls[](#externalizing-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion} +###### Externalizing GM Intrusion Through Player Rolls [#](#externalizing-gm-intrusion){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80083,7 +80083,7 @@ In the end, the best GM intrusions don\'t delay the action, but help move the story forward. ::: -##### Intrusion Through Player Rolls[](#intrusion-through-player-rolls "Permalink"){.og-h-anchor aria-hidden="true"} +##### Intrusion Through Player Rolls [#](#intrusion-through-player-rolls){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 410)]{.og-ref} @@ -80119,7 +80119,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs[](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80132,7 +80132,7 @@ - If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll. - If a PC pays 2 XP, they avoid the GM intrusion and make another roll. -###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} +###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80140,7 +80140,7 @@ to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion). ::: -##### GM Intrusion That Affects the Group[](#gm-intrusion-that-affects-the-group "Permalink"){.og-h-anchor aria-hidden="true"} +##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 410)]{.og-ref} @@ -80166,7 +80166,7 @@ cost. ::: -##### Example GM Intrusions[](#example-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} +##### Example GM Intrusions [#](#example-gm-intrusions){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80179,7 +80179,7 @@ Points (XP)](#experience-points-gm-intrusion)---so make them a part of your [session preparation](#session-preparation)! ::: -###### Bad Luck[](#gm-intrusion-bad-luck "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck} +###### Bad Luck [#](#gm-intrusion-bad-luck){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80192,7 +80192,7 @@ - The NPC that the characters need to speak with is home sick today. - A device (cypher or artifact) malfunctions or gives the user a jolt. -###### An Unknown Complication Emerges[](#gm-intrusion-unknown-complication "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-unknown-complication} +###### An Unknown Complication Emerges [#](#gm-intrusion-unknown-complication){.og-h-anchor aria-hidden="true"} {#gm-intrusion-unknown-complication} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80205,7 +80205,7 @@ - The NPC that the PCs try to bribe is allergic to the bottle of alcohol they offer. - The PCs find the book they need, but the pages are so brittle that if they open it, it might crumble. -###### An Impending Complication Emerges[](#gm-intrusion-an-impending-complication-emerges "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-an-impending-complication-emerges} +###### An Impending Complication Emerges [#](#gm-intrusion-an-impending-complication-emerges){.og-h-anchor aria-hidden="true"} {#gm-intrusion-an-impending-complication-emerges} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80220,7 +80220,7 @@ - The NPC who holds a dagger to a character\'s throat and says \"Don\'t move\" cuts the PC when they do, in fact, move, putting them immediately at debilitated on [the damage track](#the-damage-track). -###### Opponent Luck or Skill[](#gm-intrusion-opponent-luck-or-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-opponent-luck-or-skill} +###### Opponent Luck or Skill [#](#gm-intrusion-opponent-luck-or-skill){.og-h-anchor aria-hidden="true"} {#gm-intrusion-opponent-luck-or-skill} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80232,7 +80232,7 @@ - The PC\'s opponent uses a cypher or similar device that produces just the right effect for the situation. - A bit of the wall collapses in the middle of the fight, preventing the characters from chasing the fleeing NPC. -###### Fumbles[](#gm-intrusion-fumbles "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-fumbles} +###### Fumbles [#](#gm-intrusion-fumbles){.og-h-anchor aria-hidden="true"} {#gm-intrusion-fumbles} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80246,7 +80246,7 @@ - Out of combat, the PC drops or mishandles an important object or piece of equipment. - In an interaction, the PC inadvertently or unknowingly says something offensive. -###### Partial Success[](#gm-intrusion-partial-success "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-partial-success} +###### Partial Success [#](#gm-intrusion-partial-success){.og-h-anchor aria-hidden="true"} {#gm-intrusion-partial-success} [(Cypher System Rulebook, page 411)]{.og-ref} @@ -80265,10 +80265,10 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Player Intrusions[](#running-the-game-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-player-intrusions} +#### Player Intrusions [#](#running-the-game-player-intrusions){.og-h-anchor aria-hidden="true"} {#running-the-game-player-intrusions} ::: {.alert .ps-4 .pb-0 .og-alert} -##### Quick Reference: Player Intrusions[](#choose-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-player-intrusions .og-h-small .og-border} +##### Quick Reference: Player Intrusions [#](#choose-player-intrusions){.og-h-anchor aria-hidden="true"} {#choose-player-intrusions .og-h-small .og-border} - [Warrior](#warrior-player-intrusions) [(21)]{.og-ref} - [Adept](#adept-player-intrusions) [(24)]{.og-ref} @@ -80310,7 +80310,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Cyphers[](#running-the-game-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-cyphers} +#### Cyphers [#](#running-the-game-cyphers){.og-h-anchor aria-hidden="true"} {#running-the-game-cyphers} [(Cypher System Rulebook, page 420)]{.og-ref} @@ -80372,7 +80372,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Cyphers Video[](#cypher-video "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-video} +###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80397,7 +80397,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Artifacts[](#running-the-game-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-artifacts} +#### Artifacts [#](#running-the-game-artifacts){.og-h-anchor aria-hidden="true"} {#running-the-game-artifacts} [(Cypher System Rulebook, page 421)]{.og-ref} @@ -80434,7 +80434,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Skills and Other Abilities[](#running-the-game-skills-and-other-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-skills-and-other-abilities} +#### Skills and Other Abilities [#](#running-the-game-skills-and-other-abilities){.og-h-anchor aria-hidden="true"} {#running-the-game-skills-and-other-abilities} [(Cypher System Rulebook, page 421)]{.og-ref} @@ -80461,7 +80461,7 @@ say \"No, that\'s not possible.\" But sometimes, if it makes sense, open yourself up to the possibility. ::: {.alert .ps-4 .pb-0} -##### Skill Categories[](#skill-categories "Permalink"){.og-h-anchor aria-hidden="true"} +##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80510,7 +80510,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### NPCs and Death[](#npcs-and-death "Permalink"){.og-h-anchor aria-hidden="true"} +#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 424)]{.og-ref} @@ -80527,7 +80527,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creatures[](#running-the-game-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-creatures} +#### Creatures [#](#running-the-game-creatures){.og-h-anchor aria-hidden="true"} {#running-the-game-creatures} [(Cypher System Rulebook, page 425)]{.og-ref} @@ -80559,10 +80559,10 @@ damage, and offensive or defensive powers (such as poison, paralysis, disintegration, immunity to attacks, and so on) need to be tied directly to level---higher-level creatures get better abilities and more of them. -##### Modifying Creatures[](#modifying-creatures "Permalink"){.og-h-anchor aria-hidden="true"} +##### Modifying Creatures [#](#modifying-creatures){.og-h-anchor aria-hidden="true"} ::: {.alert .ps-4 .pb-0 .og-alert} -###### Quick Reference: Modifying Creatures[](#choose-modifying-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border} +###### Quick Reference: Modifying Creatures [#](#choose-modifying-creatures){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border} - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -80595,7 +80595,7 @@ You can use the following creature templates to create stronger or more interesting versions of creatures: -###### Beefed Up[](#template-beefed-up "Permalink"){.og-h-anchor aria-hidden="true"} {#template-beefed-up .og-tab} +###### Beefed Up [#](#template-beefed-up){.og-h-anchor aria-hidden="true"} {#template-beefed-up .og-tab} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80615,7 +80615,7 @@ also gives you an idea on how to start creating your own templates. ::: -###### Bigger and Tougher[](#template-bigger-and-tougher "Permalink"){.og-h-anchor aria-hidden="true"} {#template-bigger-and-tougher .og-tab} +###### Bigger and Tougher [#](#template-bigger-and-tougher){.og-h-anchor aria-hidden="true"} {#template-bigger-and-tougher .og-tab} [(Godforsaken, page 97)]{.og-ref} @@ -80635,7 +80635,7 @@ hindering their actions instead. ::: -###### Blighted[](#template-blighted "Permalink"){.og-h-anchor aria-hidden="true"} {#template-blighted .og-tab} +###### Blighted [#](#template-blighted){.og-h-anchor aria-hidden="true"} {#template-blighted .og-tab} [(Rust and Redemption, page 94)]{.og-ref} @@ -80668,7 +80668,7 @@ but works just as well in a [fantasy](#choose-fantasy) setting. ::: -###### Celebrity[](#template-celebrity "Permalink"){.og-h-anchor aria-hidden="true"} {#template-celebrity .og-tab} +###### Celebrity [#](#template-celebrity){.og-h-anchor aria-hidden="true"} {#template-celebrity .og-tab} [(High Noon at Midnight, page 77)]{.og-ref} @@ -80683,7 +80683,7 @@ they keep the attention of all level 2 or lower NPCs who can hear them. ::: {.alert .ps-4 .pb-0} -##### Optional Rule: Effort for NPCs[](#optional-rule-effort-for-npcs "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Effort for NPCs [#](#optional-rule-effort-for-npcs){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80703,7 +80703,7 @@ - If an NPC uses a level of Effort to increase damage and the PC fails their defense roll, the amount of damage inflicted is increased by 3---or by 2, if it was an [area attack](#special-situation-area-attacks). -###### Assigning Effort to NPCs[](#optional-rule-effort-for-npcs-assigning "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning} +###### Assigning Effort to NPCs [#](#optional-rule-effort-for-npcs-assigning){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80725,7 +80725,7 @@ - **Recovering Effort:** Persistent NPCs and followers should regain their ability to use of Effort, after a length of time determined by the GM. -###### Example NPCs with Effort[](#optional-rule-effort-for-npcs-example-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs} +###### Example NPCs with Effort [#](#optional-rule-effort-for-npcs-example-npcs){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80740,7 +80740,7 @@ four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is that where, when, and how each werewolf uses their Effort becomes a source of drama within the story. -##### Optional Rule: Creatures with Multiple Parts[](#optional-rule-creatures-with-multiple-parts "Permalink"){.og-h-anchor aria-hidden="true"} +##### Optional Rule: Creatures with Multiple Parts [#](#optional-rule-creatures-with-multiple-parts){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80761,7 +80761,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating Creatures and NPCs[](#creating-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creating Creatures and NPCs [#](#creating-creatures-and-npcs){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80808,7 +80808,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Balancing Encounters[](#balancing-encounters "Permalink"){.og-h-anchor aria-hidden="true"} +#### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 434)]{.og-ref} @@ -80868,7 +80868,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Creating Challenging Encounters[](#creating-challenging-encounters "Permalink"){.og-h-anchor aria-hidden="true"} +##### Creating Challenging Encounters [#](#creating-challenging-encounters){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80917,7 +80917,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Campaign Design Checklist[](#campaign-design-checklist "Permalink"){.og-h-anchor aria-hidden="true"} +#### Campaign Design Checklist [#](#campaign-design-checklist){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80928,7 +80928,7 @@ Campaign Design Worksheet included in Monte Cook Games\' [Cypher System Character Portfolios and Character Sheets](https://www.montecookgames.com/store/product/cypher-system-character-and-campaign-sheets/){.og-icon .og-mcg}. -##### Establishing Campaign Basics[](#campaign-design-checklist-establishing-campaign-basics "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small} +##### Establishing Campaign Basics [#](#campaign-design-checklist-establishing-campaign-basics){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80940,7 +80940,7 @@ - **Select Genre(s):** Make note of the informing [genres](#part-3-genres) the game will operate in. -##### Defining the Genre for Players[](#campaign-design-checklist-defining-the-genre-for-players "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small} +##### Defining the Genre for Players [#](#campaign-design-checklist-defining-the-genre-for-players){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -80985,7 +80985,7 @@ permanently as a [special ability](#choose-abilities) with an appropriate [initial cost](#rules-initial-cost) for its effects. -##### Wrapping Up[](#campaign-design-checklist-defining-genre-for-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small} +##### Wrapping Up [#](#campaign-design-checklist-defining-genre-for-pcs){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81004,7 +81004,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Session Preparation[](#session-preparation "Permalink"){.og-h-anchor aria-hidden="true"} +#### Session Preparation [#](#session-preparation){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81021,7 +81021,7 @@ The [campaign design checklist](#campaign-design-checklist) can help you define certain things about the setting, but all you really need to be prepared are a list of names, a scenario summary, and a list of ideas. -##### A List of Names[](#session-preparation-names "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small} +##### A List of Names [#](#session-preparation-names){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81047,7 +81047,7 @@ NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or [creating new creatures or NPCs](#creating-creatures-and-npcs). -##### A Scenario Summary[](#session-preparation-summary "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small} +##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81060,7 +81060,7 @@ other things they\'d rather be doing than looking for missing shoes or people. ::: {.alert .ps-4 .pb-0} -###### Example Scenario Summary: A Skeleton Stole My Shoes\![](#session-preparation-summary-example "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example} +###### Example Scenario Summary: A Skeleton Stole My Shoes\! [#](#session-preparation-summary-example){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81088,7 +81088,7 @@ Renengil\'s cousin, Herferlun is among the survivors. ::: -##### A List of Ideas[](#session-preparation-ideas "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small} +##### A List of Ideas [#](#session-preparation-ideas){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81126,7 +81126,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Teaching the Rules[](#teaching-the-rules "Permalink"){.og-h-anchor aria-hidden="true"} +#### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81155,7 +81155,7 @@ [Campaign Design Checklist](#campaign-design-checklist) can help you organize your thoughts and communicate them to players. This helps players know who their PC is, and a little bit about what kinds of stories to expect. -##### Calling for Rolls[](#calling-for-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small} +##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81194,7 +81194,7 @@ total. Some players will use Effort on every roll at first. If players mention their [Pool](#pool) points are running low, remind them that their first [recovery roll](#recovery-rolls) takes only one action to use. -##### Keeping Track of Numbers[](#keeping-track-of-numbers "Permalink"){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small} +##### Keeping Track of Numbers [#](#keeping-track-of-numbers){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81205,7 +81205,7 @@ [damage](#rules-damage) easier for some players. Once a player counts out their total costs, remind them to refund points due to [Edge](#edge) or [Armor](#rules-armor). -##### Encouraging Players to Spend XP[](#encouraging-players-to-spend-xp "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small} +##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81242,7 +81242,7 @@ in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform players their unspent XP expires at the start of the next session. -##### Encouraging Players to Use Cyphers[](#encouraging-players-to-use-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small} +##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81265,7 +81265,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Using the Rules: Making Meaning[](#making-meaning "Permalink"){.og-h-anchor aria-hidden="true"} {#making-meaning} +#### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81302,7 +81302,7 @@ oblivion. Building good, meaningful gravity in the game is essential. The rest of this section explores things you can do to build good meaningful gravity---enough to eventually slingshot your game on to new worlds. -##### Logical, Interesting, and Story-Based[](#logical-interesting-and-story-based "Permalink"){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small} +##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81345,7 +81345,7 @@ some excellent advice applicable to the Cypher System. ::: -##### Encouraging Play: Unclench Your Butt\![](#encouraging-play "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-play .og-h-small} +##### Encouraging Play: Unclench Your Butt\! [#](#encouraging-play){.og-h-anchor aria-hidden="true"} {#encouraging-play .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81431,7 +81431,7 @@ PCs\' stories move through time, ask yourself: \"What is going on everywhere else that matters?\" ::: -##### Making Rulings and Pacing the Game[](#making-rulings-and-pacing "Permalink"){.og-h-anchor aria-hidden="true"} {#making-rulings-and-pacing .og-h-small} +##### Making Rulings and Pacing the Game [#](#making-rulings-and-pacing){.og-h-anchor aria-hidden="true"} {#making-rulings-and-pacing .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81488,7 +81488,7 @@ adversary---celebrate their victories, and agonize in their defeats, too. When they have good ideas, tell them so! ::: -##### Handling Players and PCs[](#handling-players-and-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#handling-players-and-pcs .og-h-small} +##### Handling Players and PCs [#](#handling-players-and-pcs){.og-h-anchor aria-hidden="true"} {#handling-players-and-pcs .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81529,7 +81529,7 @@ \"gritty realism\", employ [optional rules](#choose-optional-rules) like [Fragility](#horror-rules-fragility) and [Ironman](#horror-rules-ironman) to dial up the threat. -##### Telling Stories Together[](#telling-stories-together "Permalink"){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small} +##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81546,7 +81546,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating Cyphers, Artifacts, and Abilities[](#creating-cyphers-artifacts-and-abilities "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81557,7 +81557,7 @@ do exactly that---for one day. ::: {.alert .ps-4 .pb-0} -##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-future-you "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon} +##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81572,7 +81572,7 @@ into an artifact. If you\'re worried something is too powerful, you can also add balancing factors: ::: {.alert .ps-4 .pb-0} -##### Well of Potential[](#artifact-well-of-potential "Permalink"){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab} +##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81610,7 +81610,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"} +#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81622,7 +81622,7 @@ not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be fearless, but use your judgement. -##### Creating New Descriptors[](#creating-new-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} +##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81637,7 +81637,7 @@ Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type). -##### Creating New Types[](#creating-new-character-options-types "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} +##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81655,7 +81655,7 @@ Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose) compared to an [Explorer](#type-explorer). -##### Creating New Flavors[](#creating-new-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} +##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81667,7 +81667,7 @@ You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal Flavor](#optional-rule-personal-flavor) instead. -###### Creating New Foci[](#creating-new-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} +###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81695,7 +81695,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### An Example of Play[](#an-example-of-play "Permalink"){.og-h-anchor aria-hidden="true"} +#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81708,7 +81708,7 @@ ::: ::: {.alert .ps-4 .pb-0} -##### Characters and Setting[](#an-example-of-play-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small} +##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81740,7 +81740,7 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Exploring the Sunken Library[](#an-example-of-play-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small} +##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81836,7 +81836,7 @@ ::: ::: {.alert .ps-4 .pb-0} -###### Crabby Hermit [4 (12)]{.float-end}[](#creature-crabby-hermit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab} +###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81872,7 +81872,7 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Combat[](#an-example-of-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small} +##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -81984,7 +81984,7 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Conclusion[](#an-example-of-play-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small} +##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -82064,7 +82064,7 @@ ### [Quick Start]{.og-chap} Cypher Shorts {#cypher-shorts} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Cypher Shorts[](#choose-cypher-shorts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cypher-shorts .og-h-small .og-border} +#### Quick Reference: Cypher Shorts [#](#choose-cypher-shorts){.og-h-anchor aria-hidden="true"} {#choose-cypher-shorts .og-h-small .og-border} - [Character Creation](#cypher-shorts-character-creation) [(CS, 3)]{.og-ref} - [Descriptors](#cypher-shorts-descriptors) [(CS, 3)]{.og-ref} @@ -82101,7 +82101,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Creation[](#cypher-shorts-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-character-creation} +#### Character Creation [#](#cypher-shorts-character-creation){.og-h-anchor aria-hidden="true"} {#cypher-shorts-character-creation} [(Cypher Shorts, page 3)]{.og-ref} @@ -82121,7 +82121,7 @@ All characters start with 1 [XP](#choose-xp). -##### Descriptors[](#cypher-shorts-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-descriptors} +##### Descriptors [#](#cypher-shorts-descriptors){.og-h-anchor aria-hidden="true"} {#cypher-shorts-descriptors} [(Cypher Shorts, page 3)]{.og-ref} @@ -82141,7 +82141,7 @@ - **Charming:** Add +2 to [Intellect](#intellect) Pool. You are trained in persuasion and deception. ::: -##### Types[](#cypher-shorts-types "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types} +##### Types [#](#cypher-shorts-types){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types} [(Cypher Shorts, page 3)]{.og-ref} @@ -82152,7 +82152,7 @@ ::: row ::: {.col .col-md-6} -###### Performing Physical Actions[](#cypher-shorts-types-physical "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-physical .og-border} +###### Performing Physical Actions [#](#cypher-shorts-types-physical){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-physical .og-border} [(Cypher Shorts, page 3)]{.og-ref} @@ -82172,7 +82172,7 @@ abilities. ::: -###### Sneaking[](#cypher-shorts-types-sneaking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-sneaking .og-border} +###### Sneaking [#](#cypher-shorts-types-sneaking){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-sneaking .og-border} [(Cypher Shorts, page 4)]{.og-ref} @@ -82189,7 +82189,7 @@ with light and medium weapons, with an inability with heavy weapons. ::: -###### Searching And Discovering[](#cypher-shorts-types-searching "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-searching .og-border} +###### Searching And Discovering [#](#cypher-shorts-types-searching){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-searching .og-border} [(Cypher Shorts, page 4)]{.og-ref} @@ -82209,7 +82209,7 @@ ::: ::: {.col .col-md-6} -###### Talking[](#cypher-shorts-types-talking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-talking .og-border} +###### Talking [#](#cypher-shorts-types-talking){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-talking .og-border} [(Cypher Shorts, page 4)]{.og-ref} @@ -82227,7 +82227,7 @@ light weapons, with an inability with medium and heavy weapons. ::: -###### Wielding Supernatural Powers[](#cypher-shorts-types-supernatural "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-supernatural .og-border} +###### Wielding Supernatural Powers [#](#cypher-shorts-types-supernatural){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-supernatural .og-border} [(Cypher Shorts, page 4)]{.og-ref} @@ -82254,7 +82254,7 @@ ::: ::: -##### Focus[](#cypher-shorts-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-focus} +##### Focus [#](#cypher-shorts-focus){.og-h-anchor aria-hidden="true"} {#cypher-shorts-focus} [(Cypher Shorts, page 5)]{.og-ref} @@ -82291,19 +82291,19 @@ ------------------------------------------------------------------------------------------------------------------------ -#### The Scenario[](#cypher-shorts-the-scenario "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-scenario} +#### The Scenario [#](#cypher-shorts-the-scenario){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-scenario} [(Cypher Shorts, page 6)]{.og-ref} When thinking about a Cypher Short scenario, think in terms of what you would expect to see in a movie. And not just any movie, but one where the action mostly takes place in one (probably large, hopefully interesting and dynamic) location. -##### Setup[](#cypher-shorts-setup "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-setup .og-h-h5-icon} +##### Setup [#](#cypher-shorts-setup){.og-h-anchor aria-hidden="true"} {#cypher-shorts-setup .og-h-h5-icon} This section of a Cypher Short is a brief overview of the setting and the premise of the situation. The basic statement of the genre and setting should be given to the players before they make characters. -##### Possible Encounters[](#cypher-shorts-possible-encounters "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-possible-encounters .og-h-h5-icon} +##### Possible Encounters [#](#cypher-shorts-possible-encounters){.og-h-anchor aria-hidden="true"} {#cypher-shorts-possible-encounters .og-h-h5-icon} [(Cypher Shorts, page 7)]{.og-ref} @@ -82319,7 +82319,7 @@ the personality of any relevant NPC, and so on. ::: {.alert .ps-4 .pb-0} -##### GM Intrusions[](#cypher-shorts-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-gm-intrusions .og-h-h5-icon} +##### GM Intrusions [#](#cypher-shorts-gm-intrusions){.og-h-anchor aria-hidden="true"} {#cypher-shorts-gm-intrusions .og-h-h5-icon} [(Cypher Shorts, page 7)]{.og-ref} @@ -82331,7 +82331,7 @@ for rerolls using [XP](#choose-xp) in a Cypher Short adventure than you\'re used to in a standard Cypher System game. ::: -##### The Conclusion[](#cypher-shorts-the-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-conclusion .og-h-h5-icon} +##### The Conclusion [#](#cypher-shorts-the-conclusion){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-conclusion .og-h-h5-icon} [(Cypher Shorts, page 7)]{.og-ref} @@ -82345,7 +82345,7 @@ ### [Adventure]{.og-chap} Trapped in Flames {#trapped-in-flames} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Trapped in Flames[](#choose-trapped-in-flames "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-trapped-in-flames .og-h-small .og-border} +#### Quick Reference: Trapped in Flames [#](#choose-trapped-in-flames){.og-h-anchor aria-hidden="true"} {#choose-trapped-in-flames .og-h-small .og-border} - [Character Creation](#trapped-in-flames-character-creation) [(CS, 7)]{.og-ref} - [The Setup](#trapped-in-flames-the-setup) [(CS, 8)]{.og-ref} @@ -82361,7 +82361,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Character Creation[](#trapped-in-flames-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-character-creation} +#### Character Creation [#](#trapped-in-flames-character-creation){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-character-creation} [(Cypher Shorts, page 8)]{.og-ref} @@ -82398,7 +82398,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### The Setup[](#trapped-in-flames-the-setup "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup} +#### The Setup [#](#trapped-in-flames-the-setup){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup} [(Cypher Shorts, page 8)]{.og-ref} @@ -82417,7 +82417,7 @@ exploded early, the bomber is still in the building. ::: {.alert .ps-4 .pb-0} -##### Other Facts[](#trapped-in-flames-the-setup-other-facts "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup-other-facts .og-h-small} +##### Other Facts [#](#trapped-in-flames-the-setup-other-facts){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup-other-facts .og-h-small} [(Cypher Shorts, page 8)]{.og-ref} @@ -82435,7 +82435,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Possible Encounters[](#trapped-in-flames-possible-encounters "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-possible-encounters} +#### Possible Encounters [#](#trapped-in-flames-possible-encounters){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-possible-encounters} [(Cypher Shorts, page 8)]{.og-ref} @@ -82501,7 +82501,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### GM Intrusions[](#trapped-in-flames-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-gm-intrusions} +#### GM Intrusions [#](#trapped-in-flames-gm-intrusions){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-gm-intrusions} [(Cypher Shorts, page 9)]{.og-ref} @@ -82527,7 +82527,7 @@ ------------------------------------------------------------------------------------------------------------------------ -#### The Conclusion[](#trapped-in-flames-the-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-conclusion} +#### The Conclusion [#](#trapped-in-flames-the-conclusion){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-conclusion} [(Cypher Shorts, page 9)]{.og-ref} @@ -82546,7 +82546,7 @@ ### [Troubleshooting]{.og-chap} Frequently Asked Questions {#faq} -#### Player Characters[](#faq-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small} +#### Player Characters [#](#faq-pcs){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -82616,7 +82616,7 @@ ::: {.col .col-md-6} ::: {.alert .ps-4 .pb-0} -###### Helps Their Friends[](#faq-focus-helps-their-friends "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends} +###### Helps Their Friends [#](#faq-focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends} [(Cypher System Rulebook, page 69)]{.og-ref} @@ -82708,7 +82708,7 @@ ::: ::: -#### Playing the Game[](#faq-gameplay "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} +#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -82857,7 +82857,7 @@ ::: ::: -#### Running the Game[](#faq-running "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small} +#### Running the Game [#](#faq-running){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -82964,7 +82964,7 @@ - Is there an outcome a player prefers? Maybe a [player intrusion](#choose-player-intrusions) is in order. ::: -#### Prepping the Game[](#faq-prepping "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small} +#### Prepping the Game [#](#faq-prepping){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -83071,7 +83071,7 @@ ### [OG-CSRD]{.og-chap} Index {#index} ::: {.alert .ps-4 .pb-0 .og-alert} -#### Quick Reference: Index[](#choose-index "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-index .og-h-small .og-border} +#### Quick Reference: Index [#](#choose-index){.og-h-anchor aria-hidden="true"} {#choose-index .og-h-small .og-border} - [Quick References](#choose-quick-reference) [(OG-CSRD)]{.og-ref .og-ref-og} - [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -83098,7 +83098,7 @@ ------------------------------------------------------------------------------------------------------------------------ ::: {.alert .ps-4 .pb-0} -#### Quick References[](#choose-quick-reference "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-quick-reference} +#### Quick References [#](#choose-quick-reference){.og-h-anchor aria-hidden="true"} {#choose-quick-reference} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -83165,11 +83165,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Optional Rules[](#choose-optional-rules "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules .og-border} +#### Optional Rules [#](#choose-optional-rules){.og-h-anchor aria-hidden="true"} {#choose-optional-rules .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} -##### Customizing PCs and Abilities[](#choose-optional-rules-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small} +##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small} - [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og} - [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} @@ -83207,7 +83207,7 @@ - [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref .og-ref-og} -##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} +##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} - [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} @@ -83221,7 +83221,7 @@ - [Tall Tales](#weird-west-tall-tales) [(HNAM, 63)]{.og-ref} - [XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} -##### Equipment, Cyphers, Artifacts, and Vehicles[](#choose-optional-rules-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} +##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} - [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -83253,7 +83253,7 @@ - [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref} - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} -##### Modifying the Game[](#choose-optional-rules-modifying-the-game "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} +##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} - [Acting While Under Attack](#optional-rule-acting-while-under-attack) [(426)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} @@ -83310,11 +83310,11 @@ ------------------------------------------------------------------------------------------------------------------------ -#### Editorial Additions[](#choose-editorial-additions "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-editorial-additions .og-border} +#### Editorial Additions [#](#choose-editorial-additions){.og-h-anchor aria-hidden="true"} {#choose-editorial-additions .og-border} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} -##### Rule Clarifications[](#choose-rule-clarifications "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small} +##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small} - [Actions with Multiple Tasks](#actions-with-multiple-tasks) [(OG-CSRD)]{.og-ref .og-ref-og} - [Area Attacks, Effort, and Damage](#area-attacks-effort-and-damage) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -83327,7 +83327,7 @@ - [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} -##### Running the Game[](#choose-edrule-running-the-game "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} +##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} - [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -83344,7 +83344,7 @@ - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} - [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og} -##### PDFs and Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} +##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} - [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref @@ -83384,7 +83384,7 @@ ### [Product Index:]{.og-chap} What\'s in the Book? {#whats-in-the-book} ::: {.alert .ps-4 .pb-0} -#### What\'s in the Book?[](#choose-products "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-products} +#### What\'s in the Book? [#](#choose-products){.og-h-anchor aria-hidden="true"} {#choose-products} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -83446,7 +83446,7 @@ - [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og} ::: -##### Cypher System Bestiary --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-bestiary/){aria-label="Purchase Cypher System Bestiary"}[](#cypher-system-bestiary-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-system-bestiary-product .og-h-small .og-h-small-icon .og-border} +##### Cypher System Bestiary --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-bestiary/){aria-label="Purchase Cypher System Bestiary"} [#](#cypher-system-bestiary-product){.og-h-anchor aria-hidden="true"} {#cypher-system-bestiary-product .og-h-small .og-h-small-icon .og-border} *Mystify, frighten, and challenge your PCs with this stunningly illustrated collection that gives you an almost infinite array of encounters. Dozens and dozens of inspiring creatures familiar and new are detailed within these pages, along @@ -83598,7 +83598,7 @@ - Sarsan [(CSB, 193)]{.og-ref} - Ghost Riders [(CSB, 194)]{.og-ref} -##### Cypher System Rulebook --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){aria-label="Purchase Cypher System Rulebook"}[](#cypher-system-rulebook-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-system-rulebook-product .og-h-small .og-h-small-icon .og-border} +##### Cypher System Rulebook --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){aria-label="Purchase Cypher System Rulebook"} [#](#cypher-system-rulebook-product){.og-h-anchor aria-hidden="true"} {#cypher-system-rulebook-product .og-h-small .og-h-small-icon .og-border} *Any character, any campaign. If you can imagine it, the Cypher System makes it easy!* @@ -83658,7 +83658,7 @@ - Character Death [(436)]{.og-ref} - [An Example of Play](#an-example-of-play) [(439)]{.og-ref} -##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} +##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} *When things are at their worst, heroes rise!* @@ -83681,7 +83681,7 @@ - Adventure: Beneath a Red Sun [(CTS, 214)]{.og-ref} - Adventure: Talons of Doom [(CTS, 207)]{.og-ref} -##### Cypher Foundation --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"}[](#cypher-foundation-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border} +##### Cypher Foundation --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"} [#](#cypher-foundation-product){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border} *Managing a village. Living in a fortress. Building a steampunk buddy. Upgrading your vehicle. A more streamlined way to deal with consumables. Cypher Foundation has rules to easily manage, build, upgrade, and repair just about anything.* @@ -83697,7 +83697,7 @@ - Foundation [(CF, 11)]{.og-ref} - Cycles [(CF, 13)]{.og-ref} -##### First Responders --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-product "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border} +##### First Responders --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-product){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border} *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a different sort---and they call for a different kind of hero.* @@ -83742,7 +83742,7 @@ **Editor\'s Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref} ::: -##### Godforsaken --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"}[](#godforsaken-product "Permalink"){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border} +##### Godforsaken --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-product){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border} *Dragons. Magic wands. Singing swords and flying carpets. And above all---heroes!* @@ -83772,7 +83772,7 @@ *See also: [Godforsaken --- Descriptors](#gods-of-the-fall-descriptors)* -##### Gods of the Fall --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-product "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-product .og-h-small .og-h-small-icon .og-border} +##### Gods of the Fall --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-product){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-product .og-h-small .og-h-small-icon .og-border} *The Gods are eead---now it\'s your turn.* @@ -83811,7 +83811,7 @@ *See also: [Gods of the Fall --- Descriptors](#high-noon-at-midnight-descriptors), [Gods of the Fall --- Types](#high-noon-at-midnight-types), and [Gods of the Fall --- Foci](#high-noon-at-midnight-foci)* -##### Harrow: The Blighted Plane --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-product "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border} +##### Harrow: The Blighted Plane --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-product){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border} *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of crystalpunk aesthetics thrown in for fun and good measure.* @@ -83866,7 +83866,7 @@ 196)]{.og-ref} ::: -##### High Noon at Midnight --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"}[](#high-noon-at-midnight-product "Permalink"){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border} +##### High Noon at Midnight --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"} [#](#high-noon-at-midnight-product){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border} *Explore dusty dimensions where fortunes are decided, one cursed bullet at a time.* @@ -83911,7 +83911,7 @@ - Cypher Short: Dead Vengeance [(HNAM, 220)]{.og-ref} - Cypher Short: Gunsmoke Express [(HNAM, 222)]{.og-ref} -##### It\'s Only Magic --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/its-only-magic/){aria-label="Purchase It's Only Magic"}[](#its-only-magic-product "Permalink"){.og-h-anchor aria-hidden="true"} {#its-only-magic-product .og-h-small .og-h-small-icon .og-border} +##### It\'s Only Magic --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/its-only-magic/){aria-label="Purchase It's Only Magic"} [#](#its-only-magic-product){.og-h-anchor aria-hidden="true"} {#its-only-magic-product .og-h-small .og-h-small-icon .og-border} *From cozy witchcore to chilling supernatural threats...* @@ -83930,7 +83930,7 @@ - Adventure: In the Tower of Time [(IOM, 217)]{.og-ref} - Adventure: Too Many Zorps [(IOM, 231)]{.og-ref} -##### The Magnus Archives --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-product "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border} +##### The Magnus Archives --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-product){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border} *Deep within the archives of the Magnus Institute, dark things are stirring...* @@ -83989,7 +83989,7 @@ 12)]{.og-ref}[(TMA, 132)]{.og-ref} ::: -##### Mystery Flesh Pit National Park --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-product "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border} +##### Mystery Flesh Pit National Park --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-product){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border} *Cosmic horror meets bureaucratic satire!* @@ -84041,7 +84041,7 @@ triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref} ::: -##### Neon Rain --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-product "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border} +##### Neon Rain --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border} *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* @@ -84070,7 +84070,7 @@ *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Types](#neon-rain-types), and [Neon Rain --- Foci](#neon-rain-foci)* -##### Numenera Discovery --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-product "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-product .og-h-small .og-h-small-icon .og-border} +##### Numenera Discovery --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-product){.og-h-anchor aria-hidden="true"} {#numenera-discovery-product .og-h-small .og-h-small-icon .og-border} *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.* @@ -84120,7 +84120,7 @@ 98)]{.og-ref} ::: -##### Numenera Destiny --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-product "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-product .og-h-small .og-h-small-icon .og-border} +##### Numenera Destiny --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-product){.og-h-anchor aria-hidden="true"} {#numenera-destiny-product .og-h-small .og-h-small-icon .og-border} *Create centers of learning or trade. Innovate, build, and protect.* @@ -84169,7 +84169,7 @@ *See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny --- Types](#numenera-destiny-types), and [Numenera Destiny --- Foci](#numenera-destiny-foci)* -##### Old Gods of Appalachia --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-product "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border} +##### Old Gods of Appalachia --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-product){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border} *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* @@ -84200,7 +84200,7 @@ 124)]{.og-ref} ::: -##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-product "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border} +##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border} *A collection of free, online options for your best game ever!* @@ -84226,7 +84226,7 @@ *See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), and [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors)* -##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"}[](#the-origin-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border} +##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border} *Master perilous new powers in a world that is dangerously askew!* @@ -84252,7 +84252,7 @@ - Adventure: Appeal of Distress [(ORIG, 140)]{.og-ref} - Adventure: Threshold to Apocalypse [(ORIG, 145)]{.og-ref} -##### Path of the Planebreaker --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-product "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-product .og-h-small .og-h-small-icon .og-border} +##### Path of the Planebreaker --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-product){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-product .og-h-small .og-h-small-icon .og-border} *Unlock the mysteries of the planes!* @@ -84295,7 +84295,7 @@ *See also: [Path of the Planebreaker --- Descriptors](#path-of-the-planebreaker-descriptors) and [Path of the Planebreaker --- Foci](#path-of-the-planebreaker-foci)* -##### Predation --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-product "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-product .og-h-small .og-h-small-icon .og-border} +##### Predation --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-product){.og-h-anchor aria-hidden="true"} {#predation-product .og-h-small .og-h-small-icon .og-border} *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* @@ -84329,7 +84329,7 @@ *See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation --- Foci](#predation-foci)* -##### Rust and Redemption --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/rust-and-redemption/){aria-label="Purchase Rust and Redemption"}[](#rust-and-redemption-product "Permalink"){.og-h-anchor aria-hidden="true"} {#rust-and-redemption-product .og-h-small .og-h-small-icon .og-border} +##### Rust and Redemption --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/rust-and-redemption/){aria-label="Purchase Rust and Redemption"} [#](#rust-and-redemption-product){.og-h-anchor aria-hidden="true"} {#rust-and-redemption-product .og-h-small .og-h-small-icon .og-border} *The world is in ruins. Now what?* @@ -84358,7 +84358,7 @@ - Adventure: Bitter Seeds [(RR, 185)]{.og-ref} - Adventure: Safe Zone [(RR, 203)]{.og-ref} -##### Shotguns & Sorcery --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-product "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border} +##### Shotguns & Sorcery --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-product){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border} *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.* @@ -84381,7 +84381,7 @@ *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- Foci](#shotguns-and-sorcery-foci)* -##### The Stars are Fire --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"}[](#the-stars-are-fire-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border} +##### The Stars are Fire --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-product){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border} *Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.* @@ -84408,7 +84408,7 @@ *See also: [The Stars are Fire --- Descriptors](#the-stars-are-fire-descriptors)* -##### Stay Alive! --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/stay-alive/){aria-label="Purchase Stay Alive!"}[](#stay-alive-product "Permalink"){.og-h-anchor aria-hidden="true"} {#stay-alive-product .og-h-small .og-h-small-icon .og-border} +##### Stay Alive! --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/stay-alive/){aria-label="Purchase Stay Alive!"} [#](#stay-alive-product){.og-h-anchor aria-hidden="true"} {#stay-alive-product .og-h-small .og-h-small-icon .og-border} *A good scare makes for a great game.* @@ -84442,7 +84442,7 @@ - Adventure: Gang War [(SA, 204)]{.og-ref} - Adventure: The Hunted [(SA, 215)]{.og-ref} -##### The Strange --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-product .og-h-small .og-h-small-icon .og-border} +##### The Strange --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-product){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-product .og-h-small .og-h-small-icon .og-border} *Limited pocket dimensions with their own laws of reality are connected to Earth---a dangerous, chaotic network called the Strange.* @@ -84486,7 +84486,7 @@ - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref} ::: -##### Unmasked --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-product "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border} +##### Unmasked --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-product){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border} *Superpowers and horror in a dark eighties.* @@ -84529,7 +84529,7 @@ *See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked --- Foci](#unmasked-foci)* -##### VURT --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-product "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border} +##### VURT --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-product){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border} *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* @@ -84571,7 +84571,7 @@ 139)]{.og-ref} ::: -##### We Are All Mad Here --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"}[](#we-are-all-mad-here-product "Permalink"){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border} +##### We Are All Mad Here --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"} [#](#we-are-all-mad-here-product){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border} *\"You must be mad,\" said the Cat, \"or you wouldn\'t have come here.\"* @@ -84597,7 +84597,7 @@ - Adventure: What the Moon Dreamt [(WAAMH, 203)]{.og-ref} - Adventure: The Prince Who Would Seek Death [(WAAMH, 210)]{.og-ref} -##### The Weird --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-weird/){aria-label="Purchase The Weird"}[](#weird-product "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-product .og-h-small .og-h-small-icon .og-border} +##### The Weird --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-weird/){aria-label="Purchase The Weird"} [#](#weird-product){.og-h-anchor aria-hidden="true"} {#weird-product .og-h-small .og-h-small-icon .og-border} *Thousands and thousands of amazing ideas---for any game. For every game!*