--- _tmp/ccsrd.md 2025-07-23 09:56:12.091766112 -0500 +++ _tmp/ccsrd.new.md 2025-07-23 10:02:27.972145215 -0500 @@ -27795,7 +27795,7 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions between NPCs is that they seem logical and consistent with the setting and the story, so be holistic -when deciding what happens. The optional rules for [Effort for NPCs](#optional-rule-effort-for-npcs) can also affect +when deciding what happens. Optional rules for Effort for NPCs can also affect outcomes between NPCs in combat. ::: @@ -28866,7 +28866,7 @@ Advancement](#character-advancement)) to improve a follower, or is the completion of a [Character Arc](#choose-character-arc) like [Develop a Bond](#arc-develop-a-bond), [Instruction](#arc-instruction), or [Train a Creature](#arc-train-a-creature) required? -- Are [optional rules](#choose-optional-rules) like [Effort for NPCs](#optional-rule-effort-for-npcs) used? +- Are [optional rules](#choose-optional-rules) used? ::: ------------------------------------------------------------------------------------------------------------------------ @@ -73796,7 +73796,6 @@ Optional Rules -- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections @@ -74657,10 +74656,6 @@ - [Blighted](#template-blighted) [(RR, 94)]{.og-ref} - [Celebrity](#template-celebrity) [(HNAM, 77)]{.og-ref} -Optional Rules - -- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - Related Sections - [Artifacts](#choose-artifacts) [(421)]{.og-ref} @@ -74739,65 +74734,6 @@ - The NPC can [Captivate with Starshine](#ability-captivate-with-starshine){.og-ability}: for as long as they speak, they keep the attention of all level 2 or lower NPCs who can hear them. -::: {.alert .ps-4 .pb-0} -##### Optional Rule: Effort for NPCs [#](#optional-rule-effort-for-npcs){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based [Optional Rule: Effort for -NPCs](https://www.montecookgames.com/optional-rule-effort-for-npcs){.og-icon .og-mcg} by Monte Cooke. - -In addition to [GM intrusion](#gm-intrusion), this rule provides the GM with a way to allow [NPCs](#chapter-23-npcs), -[creatures](#chapter-22-creatures), or [followers](#followers) to use [Effort](#effort) just like PCs. An NPC using -Effort on an action temporarily increases their effective level. In [situations that don't involve -PCs](#a-closer-look-at-situation-that-dont-involve-pcs), Effort allows an NPC to rise to the occasion in a daring -[combat between NPCs](#special-situation-combat-between-npcs), or to succeed at a particularly daunting task. However, -because [the player always rolls](#rules-the-player-always-rolls), NPCs using Effort can affect the difficulty of the -PC's roll: - -- If an NPC uses a level of Effort to defend themselves, the PC's attack is hindered. -- If an NPC uses a level of Effort ease an attack or special ability, the PC's defense roll against it is hindered. -- If an NPC uses a level of Effort to increase damage and the PC fails their defense roll, the amount of damage - inflicted is increased by 3---or by 2, if it was an [area attack](#special-situation-area-attacks). - -###### Assigning Effort to NPCs [#](#optional-rule-effort-for-npcs-assigning){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -In addition to [health and other modifications](#understanding-the-listings), assigning how much Effort an NPC can use -and how they use it is a great way to create dynamic individualized NPCs. The GM might assign a different types and -levels of Effort for different NPCs. When assigning Effort to an NPC, the GM should consider the following options: - -- **Effort from Health:** Some NPCs can spend 1 health point to use one level of Effort. This is a major expense to a - level 2 NPC, but a not a big deal to a level 6 NPC. This option is easy to account for, since health is already - defined in the creature's listing. - -- **Effort from Level:** Some NPCs can use one level Effort a number of times equal to their level. This is a little - trickier, requiring the GM to keep track of the NPC's available Effort. However, it might be a better method for - followers the PC accounts for. - -- **Multiple Levels of Effort:** A few NPCs might be able to use multiple levels Effort. An NPC can't use a number of - levels of Effort that exceeds their level, nor can they exceed the six-step limit for easing a task. - -- **Recovering Effort:** Persistent NPCs and followers should regain their ability to use of Effort, after a length of - time determined by the GM. - -###### Example NPCs with Effort [#](#optional-rule-effort-for-npcs-example-npcs){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -- **Berserker Clan:** The GM creates a tribe of raging level 3 [berserkers](#npc-berserker) with **Effort from - Health**. Most of the berserkers can only spend one level of Effort at a time, but the GM allows the chieftain to - spend up to three levels of Effort, spending 1 health point for each level of Effort she uses. This allows the - chieftain to threaten the party's heavily armored warrior with deadly accuracy and damage. The GM also assigns the - chieftain additional health for her spend her Effort from. - -- **Werewolf Pack:** The GM creates a pack of level 4 [werewolves](#creature-werewolf) with **Effort from Level** and - **Multiple Levels of Effort**. Each werewolf might use their four levels of Effort differently: one level of Effort - four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is - that where, when, and how each werewolf uses their Effort becomes a source of drama within the story. -::: - ------------------------------------------------------------------------------------------------------------------------ #### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"} @@ -75507,7 +75443,6 @@ - [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref} - [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref} - [Dehydration](#dehydration) [(RR, 63)]{.og-ref} -- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} - [Exposure](#exposure) [(RR, 62)]{.og-ref} - [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref} - [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}