--- _tmp/ccsrd.md 2025-07-21 17:11:20.352972578 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 17:12:50.212538995 -0500 @@ -75218,35 +75218,6 @@ GM intrusions per game session, depending on the length of the session, or about one intrusion per hour of game play. This is in addition to any intrusions that are triggered by players rolling a 1. -::: {.alert .ps-4 .pb-0} -###### Externalizing GM Intrusion Through Player Rolls [#](#externalizing-gm-intrusion){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -One of the keys to understanding GM intrusions is right there in the name---*intrusion*---even in response to a player -rolling a 1. As noted in many of the example GM intrusions below, these moments don't have to be rooted in a PC -failure, but instead can be something unexpected, undiscovered, and entirely external to the PC---something rooted in -the world, situation, or opposition they are facing. It is an unfortunate fact that many players have had experience -with games and GMs who respond to rolling a 1 by humiliating the PC, or preventing them from taking an action, but -usually all this manages to do is bring the game to a halt. In the Cypher System, a good GM intrusion is revelatory: it -reveals something about the world and invites further action in response. For example: - -- If a PC is attempting to ask a prospective NPC romance out on a date and [rolls a - 1](#intrusion-through-player-rolls), you could have them make a fool out of themself---spilling their drink on the - person, and completely ruining any chance to pursue that romance in the future. That's certainly an option, but it - might not be the best one. Instead, you could reveal that the object of their affection already has a significant - other---a jealous one, or perhaps an overprotective parent or sibling. - -- If a PC is picking a lock in a dungeon, you could just have the PC fumble and break their lockpick, leaving the door - shut forever. Or instead, the door could be yanked open---destroying the lockpick, and revealing a gaggle of angry - orcs on the other side. - -Whether they are triggered by a player rolling 1 or not, GM intrusions are there to help you be flexible: they can -create corrective measures for the game pacing's or direction, make an important statement, or reveal a complication -rooted in something the players overlooked, or bring something from the background of the story toward the center of it. -In the end, the best GM intrusions don't delay the action, but help move the story forward. -::: - ##### Intrusion Through Player Rolls [#](#intrusion-through-player-rolls){.og-h-anchor aria-hidden="true"} [(Cypher System Rulebook, page 410)]{.og-ref} @@ -77103,7 +77074,6 @@ ##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} -- [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og} - [Superhero Archetypes in Claim the Sky](#superhero-archetypes-in-claim-the-sky) [(OG-CSRD)]{.og-ref .og-ref-og}