--- _tmp/ccsrd.md 2025-07-21 17:09:48.608394309 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 17:10:15.476563673 -0500 @@ -75864,43 +75864,6 @@ ------------------------------------------------------------------------------------------------------------------------ -##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -It is a common struggle to get players to look past [character advancement](#character-advancement) and start [spending -experience points](#spending-experience-points) for short-, medium- or long-term benefits and [player -intrusions](#choose-player-intrusions). Here are a few ways a GM can use to encourage players to spend (and earn) more -XP, which is intended to be given, received, and spent with some frequency. In fact, if the Cypher System has a -heartbeat, this is it. - -- **XP Cards or Tokens:** Using a physical object as an XP token---for example, coins, [XP Deck - cards](https://www.montecookgames.com/store/product/cypher-system-xp-deck/){.og-icon .og-mcg}, poker chips, or a - carefully aligned d10---can be a good way to formalize the fundamentally transactional nature of XP. As a side - benefit, accounting for XP this way also means less accounting by erasing and rewriting numbers on a paper character - sheet. - -- **GM Intrusions:** [GM intrusions](#gm-intrusion) generate a lot of [XP](choose-xp), so if you are the GM, use - them---and if you are a player, accept them! The GM might even consider granting XP even when a GM intrusion is the - result of a player rolling a 1 on the die. GMs should aim to offer at least one GM intrusion to each player every - session. - -- **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose - a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think - they'd like, or using the Gaining Insight optional rule. Devise a few proposed - player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a - few examples, they'll be more prepared to start proposing their own intrusions. - -- **Attendance:** Offering 1--2 consistent XP at the start of the session just for showing up makes it easier to spend - some. - -- **Character Arcs:** Reserve some time at the end of each session to discuss the PC's [character - arcs](#character-arcs), and assign a XP value for any steps completed. - -- **Equal Advancement:** If using [Equal Advancement](#equal-advancement), consider a house rule where any XP earned - in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform - players their unspent XP expires at the start of the next session. - ##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -77158,7 +77121,6 @@ ##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} -- [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og} - [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og} - [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}