--- _tmp/ccsrd.md 2025-07-21 14:21:51.391648654 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 14:21:43.583598722 -0500 @@ -75064,35 +75064,6 @@ : Vague Difficulty ::: - -##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Graduated Success* [(417)]{.og-ref}. - -In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll. -This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or -remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at -several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional -difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other -benefits. - -Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the -difficulty the roll succeeds against: - -::: table-responsive - d20 Roll Result Narrative Effect - ---------------------------------------- ----------------- --------------------------------------------- - 1 \"No, and...\" [GM intrusion](#gm-intrusion) - 2 or more levels below task difficulty \"No...\" --- - 1 level below task difficulty \"Yes, but...\" --- - Success \"Yes...\" --- - 19 \"Yes, and...\" [Minor effect](#special-rolls-minor-effect) - 20 \"Yes, and...\" [Major effect](#special-rolls-major-effect) - - : Graduated Difficulty Effects -::: ::: ------------------------------------------------------------------------------------------------------------------------ @@ -77694,7 +77665,6 @@ - [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} - [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og} - [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og} - [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -77971,7 +77941,7 @@ - Dice Rolling [(414)]{.og-ref} - The Flow of Information [(416)]{.og-ref} - Failure to Notice [(417)]{.og-ref} -- [Graduated Success](#graduated-difficulty) [(417)]{.og-ref} +- Graduated Success [(417)]{.og-ref} - [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref} - [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref} - [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}