--- _tmp/ccsrd.md 2025-07-21 13:55:54.977271838 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 13:56:36.759953684 -0500 @@ -16768,8 +16768,7 @@ ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort. Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks. This is a powerful ability at lower tiers, but when reaching higher tiers, this ability might be best exchanged for a -different low-tier [Warrior](#type-warrior) ability. This ability also would have no place in games using optional rules -like [Ultimate Damage](#optional-rule-ultimate-damage). +different low-tier [Warrior](#type-warrior) ability. The 2015 Cypher System Rulebook [(25--26)]{.og-ref} presents two similar abilities---[Chop](#ability-chop){.og-ability} and [Crush](#ability-crush){.og-ability}---that depend on the type of weapon: @@ -27420,7 +27419,6 @@ - [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections @@ -28256,21 +28254,6 @@ increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage. -::: {.alert .ps-4 .pb-0} -###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This optional rule is based on [Cypher Unlimited's Neon Rain One-Shot with Lead Designer Sean K. -Reynolds](https://www.youtube.com/watch?v=BCRXDKuQV0w), and can be useful for games with a deadly, gritty, or risky -feel. - -When making an [attack](#action-attack), PCs can use as much [Effort](#effort) for [damage](#rules-damage) as they like -to increase the damage of an attack. For example, if you are brand new tier 1 PC, you could use one level of Effort to -ease the attack---reaching your Effort score's limit of 1---and still go on to use up to additional levels of Effort to -increase damage. -::: - ##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor} [(Cypher System Rulebook, page 217)]{.og-ref} @@ -77841,7 +77824,6 @@ - [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref} - [Starvation](#starvation) [(RR, 63)]{.og-ref} - [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref} -- [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og} - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) [(OG-CSRD)]{.og-ref .og-ref-og} - [Void Rules](#void-rules) [(SF, 35)]{.og-ref}