--- _tmp/ccsrd.md 2025-07-21 10:18:01.570843106 -0500 +++ _tmp/ccsrd.new.md 2025-07-21 10:20:17.044699557 -0500 @@ -27421,8 +27421,6 @@ Optional Rules -- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref - .og-ref-og} - [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points) [(OG-CSRD)]{.og-ref .og-ref-og} - [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -28001,26 +27999,6 @@ As with minor effects, usually the GM just has the desired major effect occur, but sometimes the GM might require an extra roll if the major effect is unusual or unlikely. -::: {.alert .ps-4 .pb-0} -##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Choosing a Combat Effect Ahead of Time* [(212)]{.og-ref}. - -The following are only guidelines and examples, and the GM will probably want to modifying these rules to taste in -practice---for example, PCs might need specific foreknowledge of their opponent to use these options, or that a PC has a -minimum amount of training in their attack or defense task, or they might work more like [power -stunts](#superhero-power-stunts). The GM might also assign an [initial cost](#rules-initial-cost) for using them. - -- **Attack Rolls:** When making an [attack](#action-attack), the PC can choose an effect they wish to apply to their - attacker, and the GM hinders the attack roll one or more steps. If they succeed, the effect takes hold. - -- **Defense Rolls:** When making a [defense roll](#action-defend), a PC can describe an effect they wish to apply to - their attacker, and the GM hinders the PC's defense roll an appropriate number of steps. If they succeed, the - effect takes hold. The GM might require that applying certain effects also requires the use of the PC's next - action. - ##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small} [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} @@ -78747,8 +78725,6 @@ ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} -- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) - [(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points) [(OG-CSRD)]{.og-ref .og-ref-og} - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -79075,7 +79051,7 @@ Optional Rules - Acting While Under Attack [(426)]{.og-ref} -- [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref} +- Choosing a Combat Effect Ahead of Time [(212)]{.og-ref} - Faster Initiative [(215)]{.og-ref} - [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref} - Getting an XP Advance [(232)]{.og-ref}