--- _tmp/ccsrd.md 2025-07-20 20:12:28.187670489 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 20:12:24.140645201 -0500 @@ -569,8 +569,6 @@ Optional Rules -- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref - .og-ref-og} - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -958,27 +955,7 @@ However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule. - -###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many -levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low -roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new -ways of challenging the PCs. Here are a two possible arrangements: - -- **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of - [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level - Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else - specified by a [special ability](#choose-abilities). - -- **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can - choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage, - or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might - decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to - 0. ::: ------------------------------------------------------------------------------------------------------------------------ #### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"} @@ -79333,8 +79311,6 @@ - [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og} - [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og} - [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref - .og-ref-og} - [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) [(OG-CSRD)]{.og-ref .og-ref-og} - [Void Rules](#void-rules) [(SF, 35)]{.og-ref}