--- _tmp/ccsrd.md 2025-07-20 19:45:31.723570583 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:47:33.988337298 -0500 @@ -19999,8 +19999,8 @@ Ease](#ability-inspiring-ease){.og-ability} ability. This misprint was corrected in the CSRD and deluxe editions of the Cypher System Rulebook. -[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a [usage -limit](#usage-limits-for-abilities-and-artifacts) to it. +[Inspiration](#ability-inspiration){.og-ability} might be so powerful that the GM adds a usage +limit to it. ::: - ::: {#ability-inspiration-in-a-glass} @@ -78179,23 +78179,6 @@ it as a [special ability](#choose-abilities), or to decide if the PC can [revive](#optional-rule-reviving-artifacts) the artifact, or make its effects permanent by [spending XP](#choose-xp). -::: {.alert .ps-4 .pb-0} -##### Usage Limits for Abilities and Artifacts[](#usage-limits-for-abilities-and-artifacts){.og-h-anchor aria-hidden="true"} {#usage-limits-for-abilities-and-artifacts .og-h-small .og-h-h6-icon} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -Depending on how powerful an ability or artifact is, the GM might want to limit how frequently a PC can use it, or how -often a target can be affected by it. Here are a few ideas for how to do that: - -- You can't use this ability again until you make a [recovery roll](#recovery-rolls). -- You can't use this ability again after you make a one-hour or a ten-hour [recovery roll](#recovery-rolls). -- You can't use this ability again until after you make a ten-hour [recovery roll](#recovery-rolls). -- If a PC wishes to benefit from this ability again, they must pay 1 [XP]{.choose-xp}, or finish a ten-hour [recovery - roll](#recovery-rolls). -- Each time you use this ability again before you finish a ten-hour [recovery roll](#recovery-rolls), you must apply - one additional level of [Effort](#effort). -::: - ------------------------------------------------------------------------------------------------------------------------ #### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} @@ -79403,8 +79386,6 @@ - [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref} - [Transitory Mutations](#optional-rule-transitory-mutations) [(RR, 75)]{.og-ref} - [Two Descriptors](#variant-rule-two-descriptors) [(GF, 86)]{.og-ref} -- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref - .og-ref-og} ##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} @@ -79446,8 +79427,6 @@ - [Scavenging](#scavenging) [(296)]{.og-ref}[(RR, 64)]{.og-ref} - [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} - [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref} -- [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref - .og-ref-og} - [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref} - [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref} - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}