--- _tmp/ccsrd.md 2025-07-20 18:48:38.814111687 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 19:23:18.017194070 -0500 @@ -3041,7 +3041,6 @@ Optional Rules - [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} -- [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} Related Sections @@ -3092,31 +3091,6 @@ has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a [character arc](#choose-character-arc). -#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows -personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a -good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting, -and choose any [optional character advancements](#optional-character-advancements) they might have available to them. - -- **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc) - like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious - Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a - Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term - benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement). - -- **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should - work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC - gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of - type abilities. - -- **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is - appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in - the game. -::: - ------------------------------------------------------------------------------------------------------------------------ #### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} @@ -81813,7 +81787,6 @@ - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} - [Familiars](#familiars) [(IOM, 94)]{.og-ref} - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} -- [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} - [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -82244,7 +82217,6 @@ - [Adjudicating](#making-meaning) [(412)]{.og-ref} - [Logic](#making-meaning) [(413)]{.og-ref} - [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref} -- [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref} - [The Flow of Information](#passive-difficulty) [(416)]{.og-ref} - [Failure to Notice](#passive-difficulty) [(417)]{.og-ref} - [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}