--- _tmp/ccsrd.md 2025-07-20 18:38:37.382336815 -0500 +++ _tmp/ccsrd.new.md 2025-07-20 18:41:31.557430045 -0500 @@ -51261,7 +51261,6 @@ Optional Rules -- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation) [(OG-CSRD)]{.og-ref .og-ref-og} - [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref} @@ -51321,8 +51320,6 @@ ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} **Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others. -Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for -heroes who aren't always quite so \"super\". ::: ##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"} @@ -52116,7 +52113,6 @@ new tier, only the second super-focus provides new abilities to the PC. - *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active. - Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations). - **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other @@ -52138,100 +52134,6 @@ [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for superpowered PCs. -##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane -form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic -form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their -limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably -collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing -[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}. - -GMs and players should establish the nature or source of the transformations, and come up with a good description of -each PC's transformation. Possible themes for fantastic forms include: - -- off-beat superheroes -- henshin heroes and magical girls -- werewolves -- divine, demonic, or eldritch possession - -To accomplish this, create character sheets for each form as follows: - -###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -First, create your mundane form. This is probably how you spend most of your time, and what most people would consider -your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with -friends, family, or loved ones, and dealing with day-to-day happenings. - -- **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points - each. You get 2 additional points to divide among your stat Pools however you wish. - -- **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example, - [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms. - -- **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting. - -- **Background:** Add a background connection you have to the setting. - -- **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic - forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character - advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a - reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form - advances, you must choose a different option. Examples of mundane form advancements include: - - - *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish. - - - *Effort.* You have an [Effort](#effort) score of 1. - - - *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1. - - - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci). - -###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} - -[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} - -When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an -[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination -of the following: - -- activate an [artifact](#choose-artifacts) -- speak aloud an incantation, invocation, or oath -- make a specific set of complex motions -- perform a brief ritual -- move to another plane of existence -- fall asleep and begin to dream -- log onto a virtual reality where the PC's fantastic adventures take place -- involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably - something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense - roll](#action-defend), the transformation takes hold - -Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4 -[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the -[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others. - -- **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane - form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial - changes in stature or personality. - -- **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)). - -- **Focus:** Choose a [focus](#choose-focus). - -- **Other Options:** The GM might also assign your fantastic form a number of [power - shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other - Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules). -::: - -::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3} -**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as -Children](#optional-rule-handling-pcs-as-children). -::: - ------------------------------------------------------------------------------------------------------------------------ #### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} @@ -81949,7 +81851,6 @@ .og-ref-og} - [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref} - [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref} -- [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og} - [Familiars](#familiars) [(IOM, 94)]{.og-ref} - [Flavor](#chapter-6-flavor) [(34)]{.og-ref} - [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og} @@ -83227,8 +83128,8 @@ - Creating a Character in Unmasked [(UM, 14)]{.og-ref} - Skills [(UM, 15)]{.og-ref} -- [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref} -- [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref} +- Creating the Teen [(UM, 24)]{.og-ref} +- Creating the Mask Form [(UM, 32)]{.og-ref} - [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref} - [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref} - Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}