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2
Makefile
2
Makefile
@@ -1,5 +1,5 @@
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TMPDIR := ./_tmp
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TMPDIR := ./_tmp
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CSRD := ./srd/Cypher-System-Reference-Document-2024-09-26.docx
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CSRD := ./srd/Cypher-System-Reference-Document-2025-05-05-fixed.docx
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MD_CSRD := $(TMPDIR)/csrd.md
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MD_CSRD := $(TMPDIR)/csrd.md
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CCSRD := $(TMPDIR)/ccsrd.md
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CCSRD := $(TMPDIR)/ccsrd.md
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WEBDIR := ./incorporealcms-instance
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WEBDIR := ./incorporealcms-instance
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@@ -1,6 +1,6 @@
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--- _tmp/ccsrd.md 2025-04-04 09:20:46.693232640 -0500
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--- _tmp/ccsrd.md 2025-06-18 23:54:34.521487819 -0500
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+++ _tmp/ccsrd.new.md 2025-04-04 09:19:34.606777172 -0500
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+++ _tmp/ccsrd.new.md 2025-06-18 23:55:16.636732890 -0500
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@@ -77148,3 +77148,23 @@
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@@ -81356,3 +81356,23 @@
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It’s not hard to imagine how you could modify this scenario slightly for the science fiction genre using a space station
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It’s not hard to imagine how you could modify this scenario slightly for the science fiction genre using a space station
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rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
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rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
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terrorist, or even an undercover foreign agent working for the terrorist
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terrorist, or even an undercover foreign agent working for the terrorist
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File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
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--- _tmp/ccsrd.md 2025-04-04 13:18:16.704716294 -0500
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--- _tmp/ccsrd.md 2025-06-18 23:59:14.771123436 -0500
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+++ _tmp/ccsrd.new.md 2025-04-04 13:18:51.822929454 -0500
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+++ _tmp/ccsrd.new.md 2025-06-18 23:59:36.615251031 -0500
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@@ -1,8 +1,8 @@
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@@ -1,8 +1,8 @@
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-COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
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-COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
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+# COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
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+# COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
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@@ -137,7 +137,7 @@
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Setting Difficulty Ratings
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Setting Difficulty Ratings
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@@ -77149,7 +77149,7 @@
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@@ -81357,7 +81357,7 @@
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rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
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rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
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terrorist, or even an undercover foreign agent working for the terrorist
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terrorist, or even an undercover foreign agent working for the terrorist
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|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,11 +1,23 @@
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--- _tmp/ccsrd.md 2025-05-05 01:24:30.339956224 -0500
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--- _tmp/ccsrd.md 2025-06-19 00:09:54.480860045 -0500
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+++ _tmp/ccsrd.new.md 2025-05-05 01:28:47.164387736 -0500
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+++ _tmp/ccsrd.new.md 2025-06-19 00:13:20.014059321 -0500
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@@ -45,6 +45,23 @@
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@@ -69,20 +69,20 @@
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If you can ease a task so its difficulty is reduced to 0, you automatically succeed and don't need to make a roll.
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### TASK DIFFICULTY
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+### TASK DIFFICULTY
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-| | | | |
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+
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-|-----------------|--------------|------------|-----------------------------------------------------------------------------------------------|
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-| Task Difficulty | Description | Target No. | Guidance |
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-| 0 | Routine | 0 | Anyone can do this basically every time. |
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-| 1 | Simple | 3 | Most people can do this most of the time. |
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-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
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-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
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-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
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-| 5 | Challenging | 15 | Even trained people often fail. |
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-| 6 | Intimidating | 18 | Normal people almost never succeed. |
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-| 7 | Formidable | 21 | Impossible without skills or great effort. |
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-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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+| | | | |
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+| | | | |
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+|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
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+|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
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+| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
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+| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
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@@ -20,34 +32,9 @@
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+| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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+| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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+| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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+| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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+| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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+| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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+
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### WHEN DO YOU ROLL?
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Any time your character attempts a task, the GM assigns a difficulty to that task, and you roll a d20 against the
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@@ -67,23 +84,6 @@
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System, that usually means rolling a 19 or 20, which are called special rolls; the Rules of the Game chapter also
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discusses special rolls).
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-### TASK DIFFICULTY
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-
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-| | | | |
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-|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
|
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-| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
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-| 0 | Routine | 0 | Anyone can do this basically every time. |
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-| 1 | Simple | 3 | Most people can do this most of the time. |
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-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
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-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
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-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
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-| 5 | Challenging | 15 | Even trained people often fail. |
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-| 6 | Intimidating | 18 | Normal people almost never succeed. |
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-| 7 | Formidable | 21 | Impossible without skills or great effort. |
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-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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-
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### COMBAT
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### COMBAT
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Making an attack in combat works the same way as any other roll: the GM assigns a difficulty to the task, and you roll a
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@@ -124,29 +124,6 @@
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@@ -124,29 +124,6 @@
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great hammers, massive axes, halberds, heavy crossbows, blaster rifles, and so on. Anything that must be used in two
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great hammers, massive axes, halberds, heavy crossbows, blaster rifles, and so on. Anything that must be used in two
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hands is a heavy weapon.
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hands is a heavy weapon.
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@@ -2697,7 +2684,7 @@
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### MANIFEST CYPHERS
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### MANIFEST CYPHERS
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Because manifest cyphers are physical objects, and people are familiar with the idea of finding "treasure" as part of
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Because manifest cyphers are physical objects, and people are familiar with the idea of finding "treasure" as part of
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@@ -48625,6 +48038,161 @@
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@@ -49666,6 +49079,161 @@
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### FANTASY RULES MODULES
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### FANTASY RULES MODULES
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@@ -2859,7 +2846,7 @@
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### AWARDING TREASURE
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### AWARDING TREASURE
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It's best to think of gold and magic as two different kinds of currencies that characters have access to.
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It's best to think of gold and magic as two different kinds of currencies that characters have access to.
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@@ -49089,6 +48657,411 @@
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@@ -50130,6 +49698,411 @@
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(1 point of ambient damage per 10 feet fallen). The destination is dangerous, such as a tiny room lined with spikes, a
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(1 point of ambient damage per 10 feet fallen). The destination is dangerous, such as a tiny room lined with spikes, a
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shark tank, or a boulder in a lava lake.
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shark tank, or a boulder in a lava lake.
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@@ -3270,4 +3257,4 @@
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+
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+
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### CHARACTER OPTIONS
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### CHARACTER OPTIONS
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### MODERN MAGIC CHARACTER OPTIONS
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### WEIRD WEST CHARACTER OPTIONS
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327
patches/base/060-remove-stray-whitespace.patch
Normal file
327
patches/base/060-remove-stray-whitespace.patch
Normal file
@@ -0,0 +1,327 @@
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--- _tmp/ccsrd.md 2025-06-13 08:17:50.099270702 -0500
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+++ _tmp/ccsrd.new.md 2025-06-13 08:44:51.451717294 -0500
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@@ -10510,7 +10510,7 @@
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rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets
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in the area take 1 point of damage even if you fail the attack roll. Action.
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- Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
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+Bolster Illusion (2+ Intellect points): You give one of your visual illusions a limited physical reality that viewers
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can smell, taste, hear, and feel. This effect is bound to that illusion and acts appropriate to the illusion itself. For
|
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example, it can make the illusion of a brick wall feel like brick, the illusion of a person smell like perfume and able
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to open a door, and the illusion of a fireplace hot to the touch.
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@@ -19791,7 +19791,7 @@
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falls from a higher position onto the character. Sometimes the falling block is made to exactly fit a trapped corridor
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so that triggering the trap makes the area impassible.
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- A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
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+A less lethal variant drops a large amount of sand or dirt, inflicting 3 points of ambient damage (ignores Armor).
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Another variant releases oil (perhaps burning) or marbles, inflicting 3 points of ambient damage and making the area
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difficult terrain.
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@@ -19852,7 +19852,7 @@
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A floor variant is a small trapdoor over a closed compartment, which mangles the character's foot when they step on the
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trapdoor, reducing their movement speed by half.
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- Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
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+Another variant is a needle trap attached to a small peephole or spyhole in a door or wall. The trap springs when the
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character touches the area around the hole (even a slight touch with their face as they look is sufficient), inflicting
|
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lasting damage to the character's eye and partially blinding them. A gentler variant traps the character's limb in glue
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instead of inflicting damage. The character's extremity might be glued to the hole, or they may be able to pull free but
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@@ -21204,7 +21204,7 @@
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These modifiers are cumulative, so trying to view a level 4 target who the user knows only by name (+1 step), is
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unwilling (+1 step), and is 20 miles away (+2 steps) is a difficulty 8 task.
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- The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
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+The crystal shows the creature or area for one minute before the image becomes muddled and the artifact must be
|
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activated again.
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In addition to the normal options for using Effort, the user can choose to apply a level of Effort to open two-way
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@@ -21290,7 +21290,7 @@
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Form: Burlap bag containing a handful of large reptilian teeth
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- Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
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+Effect: If a tooth is drawn from the bag and cast upon the earth, a dragontooth warrior appears, ready to fight for the
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user for up to ten minutes before going their own way. The user can draw several teeth at once from the bag, but each
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tooth drawn requires a separate depletion roll.
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@@ -24073,7 +24073,7 @@
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###### Graser array
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- level 5 (15)
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+level 5 (15)
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Exorbitant
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@@ -24512,7 +24512,7 @@
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level 4 (12)
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- Very Expensive
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+Very Expensive
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||||||
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Not armor; belt generates an almost transparent force field to surround the user for up to one hour, providing +1 Armor.
|
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Once used, must be recharged for several hours.
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@@ -24598,7 +24598,7 @@
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level 1 (3)
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- Inexpensive
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+Inexpensive
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Provides light where pointed within short range for a few hours before requiring new batteries/a charge.
|
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@@ -25112,7 +25112,7 @@
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###### Auton
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- level 1 (3)
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+level 1 (3)
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Moderate
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@@ -25128,7 +25128,7 @@
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level 2 (6)
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- Expensive
|
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+Expensive
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Treat as a level 2 follower, which allows the auton modifications in up to two tasks, depending on the particular aide.
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@@ -25163,7 +25163,7 @@
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Exorbitant
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- As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
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+As auton, but one modification is always in attacks, which means when helping a target to make an attack, the target
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eases the task by two steps. However, warrior autons usually attack autonomously as level 3 entities with a ranged or
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melee weapon that inflicts 5 points of damage.
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@@ -25523,7 +25523,7 @@
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###### Shotgun
|
||||||
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|
||||||
|
- level 3 (9)
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+level 3 (9)
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|
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Expensive
|
||||||
|
|
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@@ -25533,7 +25533,7 @@
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||||||
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|
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level 3 (9)
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||||||
|
- Very Expensive
|
||||||
|
+Very Expensive
|
||||||
|
|
||||||
|
Heavy weapon (6 damage, both hands), long range.
|
||||||
|
|
||||||
|
@@ -25567,7 +25567,7 @@
|
||||||
|
|
||||||
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level 3 (9)
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|
||||||
|
- Very Expensive
|
||||||
|
+Very Expensive
|
||||||
|
|
||||||
|
Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of electrical damage
|
||||||
|
and on a failed Might defense roll, target is stunned for 1 round, losing their next action).
|
||||||
|
@@ -25594,7 +25594,7 @@
|
||||||
|
|
||||||
|
###### Laser/photon pistol
|
||||||
|
|
||||||
|
- level 3 (9)
|
||||||
|
+level 3 (9)
|
||||||
|
|
||||||
|
Expensive
|
||||||
|
|
||||||
|
@@ -25620,7 +25620,7 @@
|
||||||
|
|
||||||
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###### Vacuum rifle, assault
|
||||||
|
|
||||||
|
- level 3 (9)
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+level 3 (9)
|
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|
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Very Expensive
|
||||||
|
|
||||||
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@@ -25944,7 +25944,7 @@
|
||||||
|
|
||||||
|
##### DRIVERLESS VEHICLES
|
||||||
|
|
||||||
|
- If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
|
||||||
|
+If the rider, driver, or pilot activates self-driving as part of another action, riding, driving, and piloting tasks
|
||||||
|
are automatically completed (or failed) according to the vehicle's level, though all such self-driving tasks are
|
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hindered. However, the pilot is free to engage in other actions as the vehicle maneuvers to the best of its ability.
|
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||||||
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@@ -25954,7 +25954,7 @@
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||||||
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|
||||||
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##### LOOKING FOR MORE VEHICLE OPTIONS
|
||||||
|
|
||||||
|
- A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
|
||||||
|
+A representative cross section of vehicles is provided. If you're looking for something that isn't noted, use something
|
||||||
|
close and adapt the listing.
|
||||||
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|
||||||
|
Also note that unless a particular listing is already indicated as a luxury or sport version, most vehicles can be
|
||||||
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@@ -26157,7 +26157,7 @@
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|
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level 5 (15)
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|
||||||
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- Exorbitant
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||||||
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+Exorbitant
|
||||||
|
|
||||||
|
Treaded, all-terrain wheels support a completely enclosed interior habitat with five to ten interior chambers arranged
|
||||||
|
either to house one or more families, support scientific research, exploration, spying, or configured for some other
|
||||||
|
@@ -26510,7 +26510,7 @@
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||||||
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||||||
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###### Tank
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||||||
|
|
||||||
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- level 4 (12)
|
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+level 4 (12)
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|
|
||||||
|
Exorbitant
|
||||||
|
|
||||||
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@@ -26890,7 +26890,7 @@
|
||||||
|
|
||||||
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level 5 (15)
|
||||||
|
|
||||||
|
- Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
|
||||||
|
+Priceless As corvette spacecraft, but four times as large, allowing four times the crew and ten weapon systems
|
||||||
|
(including two superior weapon systems). Possesses superior defenses. Often utilized to escort larger vessels in a space
|
||||||
|
fleet or battle group and defend them against swarms of smaller attackers. Includes bays for two fireteams of six
|
||||||
|
microcapsule fighters (darts).
|
||||||
|
@@ -26962,7 +26962,7 @@
|
||||||
|
|
||||||
|
level 2 (6)
|
||||||
|
|
||||||
|
- Exorbitant
|
||||||
|
+Exorbitant
|
||||||
|
|
||||||
|
A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle capable of FTL
|
||||||
|
travel.
|
||||||
|
@@ -27485,12 +27485,12 @@
|
||||||
|
Immediate Posthuman Upgrades: As part of character creation, PCs are given the options presented hereafter because the
|
||||||
|
setting demands it. Narrative options include (but are not limited to):
|
||||||
|
|
||||||
|
- • PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
|
||||||
|
+• PCs are part of a program designed to adapt them to being able to survive and thrive in conditions other than the 1
|
||||||
|
G, 1 atmosphere, oxygenated, Goldilocks environment of the Earth.
|
||||||
|
|
||||||
|
• PCs begin their career as super-soldiers to fight aliens or to serve as corporate spies.
|
||||||
|
|
||||||
|
- • PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
|
||||||
|
+• PCs serve as long-lived guardians to watch over a generation ship hurtling at slower-than-light speeds between the
|
||||||
|
stars.
|
||||||
|
|
||||||
|
• PCs are children of a far-future civilization that routinely upgrades its citizens.
|
||||||
|
@@ -27505,7 +27505,7 @@
|
||||||
|
• PCs are kidnapped by aliens or conglomerate operatives, and upgraded—with some command-andcontrol circuits also
|
||||||
|
installed—to serve some specific purpose.
|
||||||
|
|
||||||
|
- • PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
|
||||||
|
+• PCs learn a "new science," allowing them to tap cosmic energies other creatures are unaware of.
|
||||||
|
|
||||||
|
##### POSTHUMAN PACKAGES
|
||||||
|
|
||||||
|
@@ -29816,7 +29816,7 @@
|
||||||
|
|
||||||
|
• Stands Like a Bastion
|
||||||
|
|
||||||
|
- • Throws With Deadly Accuracy
|
||||||
|
+• Throws With Deadly Accuracy
|
||||||
|
|
||||||
|
• Travels Through Time
|
||||||
|
|
||||||
|
@@ -30406,7 +30406,7 @@
|
||||||
|
|
||||||
|
###### Very Expensive
|
||||||
|
|
||||||
|
- Elegant cloak or coat
|
||||||
|
+Elegant cloak or coat
|
||||||
|
|
||||||
|
Royal ensemble
|
||||||
|
|
||||||
|
@@ -45068,7 +45068,7 @@
|
||||||
|
|
||||||
|
A corrupt mage knows many spells, such as the following:
|
||||||
|
|
||||||
|
- • Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
|
||||||
|
+• Armor: Covers a creature with ugly scales, granting them +3 to Armor for an hour.
|
||||||
|
|
||||||
|
• Madness: Wracks the brain of one creature within short range for one hour, reducing them to a babbling catatonic state
|
||||||
|
in which they can't recognize friend or foe. If disturbed or harmed, the creature is likely to lash out with lethal
|
||||||
|
@@ -45183,7 +45183,7 @@
|
||||||
|
focuses on a single target, treat the attack as a level 10 attack that inflicts 14 points of damage, or 6 points even on
|
||||||
|
a successful Speed defense roll.
|
||||||
|
|
||||||
|
- Self-repair mechanisms allow the creature to regain 2 points of health per round.
|
||||||
|
+Self-repair mechanisms allow the creature to regain 2 points of health per round.
|
||||||
|
|
||||||
|
Interaction: If communication can be opened up through a cybrid's haze of pain, it might be possible to temporarily wake
|
||||||
|
the consciousness of the human remnant inside. However, that remnant consciousness might not be happy to discover what
|
||||||
|
@@ -45505,7 +45505,7 @@
|
||||||
|
They can also call on a variety of other magical abilities that mimic the effect of any cypher of level 5 or
|
||||||
|
lower—usually destructive, painful, and transformative effects.
|
||||||
|
|
||||||
|
- A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
|
||||||
|
+A demon lord automatically regains 3 points of health per round. They typically have the following abilities:
|
||||||
|
|
||||||
|
• Change Shape: The demon lord can take the form of a human or similar humanoid as its action, or return to its regular
|
||||||
|
shape. When so changed, its disguise is nearly impenetrable without special knowledge. As a human, the demon lord is a
|
||||||
|
@@ -47604,7 +47604,7 @@
|
||||||
|
or make a Might defense roll. On a failure, they take 5 points of ambient damage as their flesh partly mineralizes. If
|
||||||
|
the character is killed by this damage, they are turned to stone.
|
||||||
|
|
||||||
|
- Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
|
||||||
|
+Some gorgons carry a couple of cyphers and perhaps an artifact that they can use in combat.
|
||||||
|
|
||||||
|
Interaction: Bitterness consumes gorgons. They lead lonely lives, cut off from everyone they have loved. Negotiating
|
||||||
|
with one would be something of a feat.
|
||||||
|
@@ -48131,7 +48131,7 @@
|
||||||
|
through the crumbling structure at a considerable distance, waiting for them to take a rest or become otherwise
|
||||||
|
distracted before attacking.
|
||||||
|
|
||||||
|
- Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
|
||||||
|
+Loot: Hydras sometimes collect cyphers and artifacts in their lair, or failing that, they guard something of value.
|
||||||
|
|
||||||
|
GM intrusion: The character reacts poorly to the poison in the air or a bite and goes intonhelpless convulsions for one
|
||||||
|
round if they fail a Might defense task.
|
||||||
|
@@ -48688,10 +48688,10 @@
|
||||||
|
Combat: A lich can shoot blasts of necromantic energy that inflict 8 points of damage on a target and 4 points on any
|
||||||
|
creature within immediate range of the target. A lich knows many spells, such as the following:
|
||||||
|
|
||||||
|
- • Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
|
||||||
|
+• Animate guards: Animate ten corpses as skeletons or zombies, which obey the lich for one hour before turning back
|
||||||
|
into corpses.
|
||||||
|
|
||||||
|
- • Armor: Gain +5 Armor for one hour.
|
||||||
|
+• Armor: Gain +5 Armor for one hour.
|
||||||
|
|
||||||
|
• Death: Inflict 8 points of damage on a creature within short range; if the creature fails a Might defense roll, it
|
||||||
|
also moves two steps down the damage track.
|
||||||
|
@@ -52733,7 +52733,7 @@
|
||||||
|
of crafty bandits has managed to train a couple of wyverns as mounts and use them as flying cavalry for their troops on
|
||||||
|
the ground.
|
||||||
|
|
||||||
|
- Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
|
||||||
|
+Loot: Wyverns do not collect treasure, but their nest might have a few cyphers from previous victims. If carefully
|
||||||
|
extracted, an intact venom gland from a dead wyvern can be used to poison one weapon (if sold, it is the equivalent of
|
||||||
|
an expensive item).
|
||||||
|
|
||||||
|
@@ -53214,7 +53214,7 @@
|
||||||
|
relying on strength (such as climbing and jumping) are eased by two steps. However, their Speed defense is hindered. A
|
||||||
|
raging berserker fights only with melee weapons and won't retreat from battle.
|
||||||
|
|
||||||
|
- Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
|
||||||
|
+Interaction: Berserkers are the elites of some warrior cultures and enjoy physical competitions such as wrestling,
|
||||||
|
throwing heavy items, and feasting. They dislike weak and cowardly folk, and do not tolerate insults to their strength
|
||||||
|
or honor.
|
||||||
|
|
||||||
|
@@ -53569,7 +53569,7 @@
|
||||||
|
|
||||||
|
Dwarf leaders are usually officers or priests.
|
||||||
|
|
||||||
|
- Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
|
||||||
|
+Interaction: Dwarves are proud and hardworking, but they tend to be stubborn, gruff, and unforgiving of offenses to
|
||||||
|
them or their clan. It takes time to gain their trust, but they respect a fair deal, a hard bargain, a sharp axe, and a
|
||||||
|
sturdy hammer.
|
||||||
|
|
||||||
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srd/Cypher-System-Reference-Document-2025-05-05-fixed.docx
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srd/Cypher-System-Reference-Document-2025-05-05-fixed.docx
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Reference in New Issue
Block a user