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Author SHA1 Message Date
9cd6d21628
update more patches for new SRD alignment and similar
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-19 00:43:14 -05:00
4a581e041f
start running our patches against the new SRD and see where we get
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
2025-06-19 00:05:44 -05:00
8 changed files with 5720 additions and 2220 deletions

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@ -1,5 +1,5 @@
TMPDIR := ./_tmp
CSRD := ./srd/Cypher-System-Reference-Document-2024-09-26.docx
CSRD := ./srd/Cypher-System-Reference-Document-2025-05-05-fixed.docx
MD_CSRD := $(TMPDIR)/csrd.md
CCSRD := $(TMPDIR)/ccsrd.md
WEBDIR := ./incorporealcms-instance

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@ -1,6 +1,6 @@
--- _tmp/ccsrd.md 2025-04-04 09:20:46.693232640 -0500
+++ _tmp/ccsrd.new.md 2025-04-04 09:19:34.606777172 -0500
@@ -77148,3 +77148,23 @@
--- _tmp/ccsrd.md 2025-06-18 23:54:34.521487819 -0500
+++ _tmp/ccsrd.new.md 2025-06-18 23:55:16.636732890 -0500
@@ -81356,3 +81356,23 @@
Its not hard to imagine how you could modify this scenario slightly for the science fiction genre using a space station
rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
terrorist, or even an undercover foreign agent working for the terrorist

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,5 @@
--- _tmp/ccsrd.md 2025-04-04 13:18:16.704716294 -0500
+++ _tmp/ccsrd.new.md 2025-04-04 13:18:51.822929454 -0500
--- _tmp/ccsrd.md 2025-06-18 23:59:14.771123436 -0500
+++ _tmp/ccsrd.new.md 2025-06-18 23:59:36.615251031 -0500
@@ -1,8 +1,8 @@
-COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
+# COMMONS CYPHER SYSTEM REFERENCE DOCUMENT v0.0.1
@ -137,7 +137,7 @@
Setting Difficulty Ratings
@@ -77149,7 +77149,7 @@
@@ -81357,7 +81357,7 @@
rather than a skyscraper. You could also have one of the PCs be an undercover FBI agent on the lookout for the
terrorist, or even an undercover foreign agent working for the terrorist

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1,11 +1,23 @@
--- _tmp/ccsrd.md 2025-05-05 01:24:30.339956224 -0500
+++ _tmp/ccsrd.new.md 2025-05-05 01:28:47.164387736 -0500
@@ -45,6 +45,23 @@
--- _tmp/ccsrd.md 2025-06-19 00:09:54.480860045 -0500
+++ _tmp/ccsrd.new.md 2025-06-19 00:13:20.014059321 -0500
@@ -69,20 +69,20 @@
If you can ease a task so its difficulty is reduced to 0, you automatically succeed and don't need to make a roll.
### TASK DIFFICULTY
+### TASK DIFFICULTY
+
-| | | | |
-|-----------------|--------------|------------|-----------------------------------------------------------------------------------------------|
-| Task Difficulty | Description | Target No. | Guidance |
-| 0 | Routine | 0 | Anyone can do this basically every time. |
-| 1 | Simple | 3 | Most people can do this most of the time. |
-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
-| 5 | Challenging | 15 | Even trained people often fail. |
-| 6 | Intimidating | 18 | Normal people almost never succeed. |
-| 7 | Formidable | 21 | Impossible without skills or great effort. |
-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
+| | | | |
+|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
+| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
@ -20,34 +32,9 @@
+| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
+| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
+| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
+
### WHEN DO YOU ROLL?
Any time your character attempts a task, the GM assigns a difficulty to that task, and you roll a d20 against the
@@ -67,23 +84,6 @@
System, that usually means rolling a 19 or 20, which are called special rolls; the Rules of the Game chapter also
discusses special rolls).
-### TASK DIFFICULTY
-
-| | | | |
-|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
-| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
-| 0 | Routine | 0 | Anyone can do this basically every time. |
-| 1 | Simple | 3 | Most people can do this most of the time. |
-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
-| 5 | Challenging | 15 | Even trained people often fail. |
-| 6 | Intimidating | 18 | Normal people almost never succeed. |
-| 7 | Formidable | 21 | Impossible without skills or great effort. |
-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
-
### COMBAT
Making an attack in combat works the same way as any other roll: the GM assigns a difficulty to the task, and you roll a
@@ -124,29 +124,6 @@
great hammers, massive axes, halberds, heavy crossbows, blaster rifles, and so on. Anything that must be used in two
hands is a heavy weapon.
@ -2697,7 +2684,7 @@
### MANIFEST CYPHERS
Because manifest cyphers are physical objects, and people are familiar with the idea of finding "treasure" as part of
@@ -48625,6 +48038,161 @@
@@ -49666,6 +49079,161 @@
### FANTASY RULES MODULES
@ -2859,7 +2846,7 @@
### AWARDING TREASURE
It's best to think of gold and magic as two different kinds of currencies that characters have access to.
@@ -49089,6 +48657,411 @@
@@ -50130,6 +49698,411 @@
(1 point of ambient damage per 10 feet fallen). The destination is dangerous, such as a tiny room lined with spikes, a
shark tank, or a boulder in a lava lake.
@ -3270,4 +3257,4 @@
+
### CHARACTER OPTIONS
### MODERN MAGIC CHARACTER OPTIONS
### WEIRD WEST CHARACTER OPTIONS