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--- _tmp/ccsrd.md 2025-07-23 09:53:48.704858554 -0500
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+++ _tmp/ccsrd.new.md 2025-07-23 09:54:49.211241524 -0500
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@@ -525,11 +525,6 @@
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- [Skills](#skills) [(19)]{.og-ref}
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- [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
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-Optional Rules
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-
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-- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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-
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Related Sections
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- [Character Advancement](#character-advancement) [(240)]{.og-ref}
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@@ -892,22 +887,6 @@
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- **Effort and Edge:** Remember that while [Effort](#effort) use is limited by each task, [Edge](#edge) reduces stat
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[Pool](#pool) point costs only once for an action---even if that action prompted multiple tasks and cost
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expenditures.
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-
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-###### Optional Rule: Using Other Pools to Pay Cost Remainders [#](#optional-rule-using-other-pools-to-pay-cost-remainders){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-If you lack the available [Pool](#pool) points to pay the cost of performing a task, you can pay the remainder of the
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-cost from your other Pools, in the same order they are depleted by [taking damage](#the-effects-of-taking-damage):
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-[Might](#might), then [Speed](#speed), and finally, [Intellect](#intellect). When you do, you don't change your
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-position on [the damage track](#the-damage-track) as a result of the expenditure until after the task is resolved.
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-
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-Using this house rule, a wizard who is out of \"mana\" (Intellect points) might resort to blood sacrifice, casting
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-spells by spending points from their Might Pool instead. A battered warrior whose Might and Speed pools are nearly
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-depleted might yet be able to mount a defense---or final heroic act---by mustering their willpower (Intellect points).
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-In either case, this is a risky strategy---placing PCs at risk of quickly moving even further down the damage track.
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-However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
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-Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -27458,12 +27437,6 @@
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moves more slowly, is stunned, and so on.
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:::
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** The optional rule for [Using Other Pools to Pay Cost
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-Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders) allows PCs to pay for costs as if they were taking
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-damage.
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-:::
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-
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##### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"}
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[(Cypher System Rulebook, page 218)]{.og-ref}
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@@ -75557,8 +75530,6 @@
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- [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
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- [Starvation](#starvation) [(RR, 63)]{.og-ref}
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- [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
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-- [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
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- [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
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------------------------------------------------------------------------------------------------------------------------
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--- _tmp/ccsrd.md 2025-07-23 09:56:12.091766112 -0500
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+++ _tmp/ccsrd.new.md 2025-07-23 10:02:27.972145215 -0500
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@@ -27795,7 +27795,7 @@
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::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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**Editor's Notes ---** Don\'t get hung up on the numbers here---the most important thing when adjudicating interactions
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between NPCs is that they seem logical and consistent with the setting and the story, so be holistic
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-when deciding what happens. The optional rules for [Effort for NPCs](#optional-rule-effort-for-npcs) can also affect
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+when deciding what happens. Optional rules for Effort for NPCs can also affect
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outcomes between NPCs in combat.
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:::
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@@ -28866,7 +28866,7 @@
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Advancement](#character-advancement)) to improve a follower, or is the completion of a [Character
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Arc](#choose-character-arc) like [Develop a Bond](#arc-develop-a-bond), [Instruction](#arc-instruction), or [Train a
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Creature](#arc-train-a-creature) required?
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-- Are [optional rules](#choose-optional-rules) like [Effort for NPCs](#optional-rule-effort-for-npcs) used?
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+- Are [optional rules](#choose-optional-rules) used?
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:::
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------------------------------------------------------------------------------------------------------------------------
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@@ -73796,7 +73796,6 @@
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Optional Rules
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-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
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Related Sections
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@@ -74657,10 +74656,6 @@
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- [Blighted](#template-blighted) [(RR, 94)]{.og-ref}
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- [Celebrity](#template-celebrity) [(HNAM, 77)]{.og-ref}
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-Optional Rules
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-
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-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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-
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Related Sections
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- [Artifacts](#choose-artifacts) [(421)]{.og-ref}
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@@ -74739,65 +74734,6 @@
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- The NPC can [Captivate with Starshine](#ability-captivate-with-starshine){.og-ability}: for as long as they speak,
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they keep the attention of all level 2 or lower NPCs who can hear them.
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-::: {.alert .ps-4 .pb-0}
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-##### Optional Rule: Effort for NPCs [#](#optional-rule-effort-for-npcs){.og-h-anchor aria-hidden="true"}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-This section is based [Optional Rule: Effort for
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-NPCs](https://www.montecookgames.com/optional-rule-effort-for-npcs){.og-icon .og-mcg} by Monte Cooke.
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-
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-In addition to [GM intrusion](#gm-intrusion), this rule provides the GM with a way to allow [NPCs](#chapter-23-npcs),
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-[creatures](#chapter-22-creatures), or [followers](#followers) to use [Effort](#effort) just like PCs. An NPC using
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-Effort on an action temporarily increases their effective level. In [situations that don't involve
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-PCs](#a-closer-look-at-situation-that-dont-involve-pcs), Effort allows an NPC to rise to the occasion in a daring
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-[combat between NPCs](#special-situation-combat-between-npcs), or to succeed at a particularly daunting task. However,
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-because [the player always rolls](#rules-the-player-always-rolls), NPCs using Effort can affect the difficulty of the
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-PC's roll:
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-
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-- If an NPC uses a level of Effort to defend themselves, the PC's attack is hindered.
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-- If an NPC uses a level of Effort ease an attack or special ability, the PC's defense roll against it is hindered.
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-- If an NPC uses a level of Effort to increase damage and the PC fails their defense roll, the amount of damage
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- inflicted is increased by 3---or by 2, if it was an [area attack](#special-situation-area-attacks).
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-
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-###### Assigning Effort to NPCs [#](#optional-rule-effort-for-npcs-assigning){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-In addition to [health and other modifications](#understanding-the-listings), assigning how much Effort an NPC can use
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-and how they use it is a great way to create dynamic individualized NPCs. The GM might assign a different types and
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-levels of Effort for different NPCs. When assigning Effort to an NPC, the GM should consider the following options:
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-
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-- **Effort from Health:** Some NPCs can spend 1 health point to use one level of Effort. This is a major expense to a
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- level 2 NPC, but a not a big deal to a level 6 NPC. This option is easy to account for, since health is already
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- defined in the creature's listing.
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-
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-- **Effort from Level:** Some NPCs can use one level Effort a number of times equal to their level. This is a little
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- trickier, requiring the GM to keep track of the NPC's available Effort. However, it might be a better method for
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- followers the PC accounts for.
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-
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-- **Multiple Levels of Effort:** A few NPCs might be able to use multiple levels Effort. An NPC can't use a number of
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- levels of Effort that exceeds their level, nor can they exceed the six-step limit for easing a task.
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-
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-- **Recovering Effort:** Persistent NPCs and followers should regain their ability to use of Effort, after a length of
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- time determined by the GM.
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-
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-###### Example NPCs with Effort [#](#optional-rule-effort-for-npcs-example-npcs){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-- **Berserker Clan:** The GM creates a tribe of raging level 3 [berserkers](#npc-berserker) with **Effort from
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- Health**. Most of the berserkers can only spend one level of Effort at a time, but the GM allows the chieftain to
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- spend up to three levels of Effort, spending 1 health point for each level of Effort she uses. This allows the
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- chieftain to threaten the party's heavily armored warrior with deadly accuracy and damage. The GM also assigns the
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- chieftain additional health for her spend her Effort from.
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-
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-- **Werewolf Pack:** The GM creates a pack of level 4 [werewolves](#creature-werewolf) with **Effort from Level** and
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- **Multiple Levels of Effort**. Each werewolf might use their four levels of Effort differently: one level of Effort
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- four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is
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- that where, when, and how each werewolf uses their Effort becomes a source of drama within the story.
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-:::
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-
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------------------------------------------------------------------------------------------------------------------------
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#### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"}
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@@ -75507,7 +75443,6 @@
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- [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
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- [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
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- [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
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-- [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Exposure](#exposure) [(RR, 62)]{.og-ref}
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- [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
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- [Fantasy Rules](#choose-fantasy) [(WAAMH, 48)]{.og-ref}
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@ -1,87 +0,0 @@
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--- _tmp/ccsrd.md 2025-07-23 10:04:34.878948461 -0500
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+++ _tmp/ccsrd.new.md 2025-07-23 10:19:01.108420178 -0500
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@@ -37623,11 +37623,6 @@
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ones are harmful or dangerous. Optionally, you can increase the threat by adding +20 to the d100 roll for every
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additional cypher the character is over their limit (+20 for two over, +40 for three over, and so on).
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-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
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-**Editor's Notes ---** For more on effects of exceeding cypher limits, see [Exceeding Cypher
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-Limits](#optional-rule-exceeding-cypher-limits) in [Chapter 24: Cyphers](#chapter-24-cyphers).
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-:::
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-
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###### Side Effects of Exceeding Cypher Limits [#](#modern-magic-side-effects-of-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits}
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[(It's Only Magic, page 92)]{.og-ref}
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@@ -70957,7 +70952,6 @@
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Optonal Rules
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-- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
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- [Normal and Fantastic Effects](#normal-and-fantastic-effects) [(380)]{.og-ref}
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- [Manifest Cyphers Duplicating Subtle Cyphers](#manifest-cyphers-duplicating-subtle-cyphers) [(380)]{.og-ref}
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- [Requesting Subtle Cyphers](#discovering-subtle-cyphers-requesting) [(379)]{.og-ref}
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@@ -71060,56 +71054,6 @@
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equal to their maximum (depending on the genre of the campaign, [subtle cyphers](#subtle-cyphers) may be more or less
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likely to vanish this way). These vanished cyphers are not recoverable.
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-::: {.alert .ps-4 .pb-0}
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-##### Optional Rule: Exceeding Cypher Limits [#](#optional-rule-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small}
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-
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-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
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-
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-PCs increase the their cypher limit through a suite of [special abilities](#choose-abilities) they gain access from
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-their [type](#choose-type) at certain tiers---[Expert Cypher Use](#ability-expert-cypher-use){.og-ability},[Adroit
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-Cypher Use](#ability-adroit-cypher-use){.og-ability}, and[Master Cypher Use](#ability-master-cypher-use){.og-ability}.
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-There are also a number of [abilities related to cyphers](#abilities-category-cyphers-and-artifacts), for example:
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-
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-- [Extra Use](#ability-extra-use){.og-ability} allows for the possibility of holding onto a cypher after using it.
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-- Tier 6 [Adepts](#type-adept) can choose the [Usurp Cypher](#ability-usurp-cypher){.og-ability} ability to make a
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- cypher a permanent part of their repertoire.
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-- The [Uses Wild Magic](#focus-uses-wild-magic) focus allows a PC to bear additional [subtle
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- cyphers](#subtle-cyphers).
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-
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-In some settings, there might be an explanation for the [cypher limit](#cypher-limits), for example, unstable
|
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-interactions between magic or high technology. Here are a few different ways a GM might handle a PC exceeding their
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-cypher limit:
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-
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-- **Dampening:** All a PC's tasks are hindered by a number of steps equal to the number of cyphers they carry in
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- excess of their limit. For example, a PC with a cypher limit of 3 carrying 5 cyphers would have all their tasks
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- hindered by two steps.
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-
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-- **Maintenance:** A PC gaining a cypher in excess of their limit must succeed on an [Intellect](#intellect) task. The
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- difficulty of the task is the number of cyphers in excess of the PC's limit they intend to bear, plus the level of
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- the highest level cypher they intend to bear. For example, a tier 2 PC with a cypher limit of 2 attempting to gain a
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- third level 4 cypher would need to succeed on a difficulty 5 Intellect task. On a failure, one of the cyphers is
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- lost (determined randomly).
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-
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- Optionally, the GM might require the PC repeat the task the once each day, once each hour, or in addition to any
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- other effects triggered by a [GM intrusion](#gm-intrusion).
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||||||
-
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-- **Volatility:** The PC's [GM intrusion rate](#intrusion-through-player-rolls) is raised by 1 for each cypher they
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- bear in excess of their limit. In addition to any other effects of the intrusion, the player loses one random cypher
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- they bear. For example, a PC with a cypher limit of 2 who is bearing 4 cyphers would trigger a GM intrusion on a d20
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- roll of 1--3. Such GM intrusions cause one random cypher the PC bears to produce volatile effects:
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||||||
-
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-::: table-responsive
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- d6 Volatility Effects
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- ------ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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|
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- 1 **Detonation:** The cypher explodes, dealing damage equal to the exploding cypher's level to creatures within an immediate range. The GM chooses an appropriate type for the damage. The level of the explosion is equal to the cypher\'s level, and the [stat](#character-stats) used to [defend](#action-defend) against the explosion and type of damage are determined by the GM. Targets in the area take 1 point of damage even if they succeed their defense roll, and if the PC bearing the exploding cypher fails their defense roll, they also lose one additional random cypher they bear.
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||||||
- 2--3 **Unpredictability:** The cypher activates with unpredictable effects. The GM determines the modifications, which invert or distort one or more aspects of the cypher's effects, or produce effects of an entirely [random cypher](#choose-cyphers).
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- 4--5 **Dissipation:** The cypher vanishes.
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||||||
- 6 **Discharge:** The cypher activates randomly, affecting a random target within immediate distance of the PC or within range of the cypher (whichever distance is further).
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||||||
-
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- : Cypher Volatility
|
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-:::
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||||||
-:::
|
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||||||
-
|
|
||||||
::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
**Editor's Notes ---** For more specific effects of exceeding cypher limits, see [Exceeding Cypher
|
|
||||||
Limits](#modern-magic-exceeding-cypher-limits) in [Chapter 14-A: Modern Magic](#chapter-14-a-modern-magic).
|
|
||||||
@@ -75419,7 +75363,6 @@
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|
||||||
|
|
||||||
- [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref}
|
|
||||||
- [Crafting Magic Items](#crafting-magic-items) [(GF, 49)]{.og-ref}[(IOM, 90)]{.og-ref}
|
|
||||||
-- [Exceeding Cypher Limits](#optional-rule-exceeding-cypher-limits) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
||||||
- [Exceeding Cypher Limits (Modern Fantasy)](#modern-magic-exceeding-cypher-limits) [(IOM, 92)]{.og-ref}
|
|
||||||
- [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
|
|
||||||
- [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
|
|
@ -1,42 +0,0 @@
|
|||||||
--- _tmp/ccsrd.md 2025-07-23 10:32:59.202729834 -0500
|
|
||||||
+++ _tmp/ccsrd.new.md 2025-07-23 10:34:26.400283810 -0500
|
|
||||||
@@ -26489,11 +26489,6 @@
|
|
||||||
- [Restoring the Damage Track](#restoring-the-damage-track) [(219)]{.og-ref}
|
|
||||||
- [Special Damage](#special-damage) [(219)]{.og-ref}
|
|
||||||
|
|
||||||
-Optional Rules
|
|
||||||
-
|
|
||||||
-- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
|
|
||||||
- .og-ref-og}
|
|
||||||
-
|
|
||||||
Related Sections
|
|
||||||
|
|
||||||
- [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
|
|
||||||
@@ -27554,18 +27549,6 @@
|
|
||||||
: Recovery Rolls
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.alert .ps-4 .pb-0}
|
|
||||||
-###### Optional Rule: Making Recovery Rolls in Any Order [#](#optional-rule-making-recovery-rolls-in-any-order){.og-h-anchor aria-hidden="true"}
|
|
||||||
-
|
|
||||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
||||||
-
|
|
||||||
-PCs can make their one-action, ten-minute, and one-hour [recovery rolls](#recovery-rolls) in any order they choose.
|
|
||||||
-
|
|
||||||
-Additionally, when making a recovery roll, PCs can make unexpended recovery rolls with a shorter duration
|
|
||||||
-simultaneously. For example, when making a one-hour recovery roll, a PC can also make their one-action recovery roll,
|
|
||||||
-ten-minute recovery roll, or both.
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"}
|
|
||||||
|
|
||||||
[(Cypher System Rulebook, page 219)]{.og-ref}
|
|
||||||
@@ -75433,8 +75416,6 @@
|
|
||||||
- [Incredible Mutations](#incredible-mutations) [(RR, 75)]{.og-ref}
|
|
||||||
- [Infatuation](#optional-rule-infatuation) [(287)]{.og-ref}
|
|
||||||
- [Ironman](#horror-rules-ironman) [(SA, 91)]{.og-ref}[(RR, 73)]{.og-ref}
|
|
||||||
-- [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
|
|
||||||
- .og-ref-og}
|
|
||||||
- [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
||||||
- [Mutated Creatures, Plants, and NPCs](#mutated-creatures-plants-and-npcs) [(RR, 75)]{.og-ref}
|
|
||||||
- [Playing Poker](#weird-west-playing-poker) [(HNAM, 54)]{.og-ref}
|
|
@ -1,133 +0,0 @@
|
|||||||
--- _tmp/ccsrd.md 2025-07-23 10:40:25.949568065 -0500
|
|
||||||
+++ _tmp/ccsrd.new.md 2025-07-23 10:39:21.336157570 -0500
|
|
||||||
@@ -12273,9 +12273,6 @@
|
|
||||||
::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
Many abilities from the 2015 Cypher Sytem Rulebook were simply renamed or reworded, but others may have been removed or
|
|
||||||
altered for reasons including too complex resolution, improper cost assignment, or inappropriate power grade.
|
|
||||||
-
|
|
||||||
-Some abilities will work best with optional rules like
|
|
||||||
-[Weapon Properties](#optional-rule-weapon-properties).
|
|
||||||
:::
|
|
||||||
|
|
||||||
::: row
|
|
||||||
@@ -13325,11 +13322,6 @@
|
|
||||||
do damage, have a special effect (disarm, hinder, move the target, and so on), or both. This also includes abilities
|
|
||||||
like Spray that let you attack multiple targets as your action.
|
|
||||||
|
|
||||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
::: row
|
|
||||||
::: col-12
|
|
||||||
##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small}
|
|
||||||
@@ -14628,11 +14620,6 @@
|
|
||||||
[(112)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
- ::: {#ability-basic-follower}
|
|
||||||
**Basic Follower:** You gain a level 2 [follower](#followers). One of their modifications must be persuasion. You
|
|
||||||
can take this ability multiple times, each time gaining another level 2 follower. Enabler. [(112)]{.og-ref}
|
|
||||||
@@ -15860,10 +15847,6 @@
|
|
||||||
damage. Action. [(Errata)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
|
||||||
:::
|
|
||||||
|
|
||||||
-For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
- ::: {#ability-crystal-lens}
|
|
||||||
**Crystal Lens:** You can focus the inherent energy surging through you from your [Crystalline
|
|
||||||
Body](#ability-crystalline-body){.og-ability} ability. This allows you to fire a blast of energy that inflicts 5
|
|
||||||
@@ -20867,11 +20850,6 @@
|
|
||||||
details)]{.og-ability-notes}
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
- ::: {#ability-pilot}
|
|
||||||
**Pilot:** You are trained in all tasks related to piloting a starcraft. Generally speaking, [piloting
|
|
||||||
tasks](#spacecraft-piloting) are Speed-based tasks, though using sensors and communication instruments are
|
|
||||||
@@ -23200,11 +23178,6 @@
|
|
||||||
[(188)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border}
|
|
||||||
|
|
||||||
[(Cypher System Rulebook, page 188)]{.og-ref}
|
|
||||||
@@ -23493,11 +23466,6 @@
|
|
||||||
damage if your weapon has a sharp edge or point. Action. [(191)]{.og-ref}[(See ability details)]{.og-ability-notes}
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
|
|
||||||
-**Editor's Notes ---** For more on making weapon type a significant choice, see the optional rule for adding [Weapon
|
|
||||||
-Properties](#optional-rule-weapon-properties).
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
- ::: {#ability-thunder-beam}
|
|
||||||
**Thunder Beam (2 Might points):** You direct a beam of focused sound at a target within long range, inflicting 2
|
|
||||||
points of damage and inducing a resonant destructive wave in their body. Each round after this initial attack, you
|
|
||||||
@@ -25958,7 +25926,6 @@
|
|
||||||
Optional Rules
|
|
||||||
|
|
||||||
- [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
|
|
||||||
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
||||||
|
|
||||||
Related Sections
|
|
||||||
|
|
||||||
@@ -26226,33 +26193,6 @@
|
|
||||||
use brute force and sometimes use finesse, but with ranged attacks, it's always about careful targeting.
|
|
||||||
:::
|
|
||||||
|
|
||||||
-::: {.alert .ps-4 .pb-0}
|
|
||||||
-###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
|
|
||||||
-
|
|
||||||
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
|
|
||||||
-
|
|
||||||
-The GM can add additional properties to weapons which benefit abilities listed in the [Special
|
|
||||||
-Attack](#abilities-category-special-attack) or [Errata](#abilities-category-errata) categories.
|
|
||||||
-
|
|
||||||
-Example weapon properties include:
|
|
||||||
-
|
|
||||||
-- **Slashing:** +1 damage against unarmored targets; −1 damage against armored targets.
|
|
||||||
-
|
|
||||||
-- **Stabbing:** +1 damage on all [special rolls](#rules-special-rolls); −1 damage on a successful attack roll of 5 or
|
|
||||||
- less.
|
|
||||||
-
|
|
||||||
-- **Crushing:** Ignores 1 [Armor](#rules-armor); −1 damage against unarmored targets.
|
|
||||||
-
|
|
||||||
-- **Reaching:** Provides an asset to Speed [defense rolls](#action-defend) against melee attacks, unless the attacker
|
|
||||||
- is also using a reaching weapon; attack rolls are hindered in tight spaces.
|
|
||||||
-
|
|
||||||
-- **Firearm:** Ignores 1 [Armor](#rules-armor).
|
|
||||||
-
|
|
||||||
-When using this rule, the GM should review the [Special Attack](#abilities-category-special-attack) and
|
|
||||||
-[Errata](#abilities-category-errata) abilities in [Chapter 9: Ablities](#chapter-9-abilities), and assign them as
|
|
||||||
-appropriate character options.
|
|
||||||
-:::
|
|
||||||
-
|
|
||||||
##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons}
|
|
||||||
|
|
||||||
[(Cypher System Rulebook, page 203)]{.og-ref}
|
|
||||||
@@ -75401,7 +75341,6 @@
|
|
||||||
- [Transferring Subtle Cyphers](#optional-rule-transferring-subtle-cyphers) [(RR, 132)]{.og-ref}
|
|
||||||
- [Vehicular Combat](#action-vehicular-combat) [(230)]{.og-ref}
|
|
||||||
- [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref}
|
|
||||||
-- [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
|
|
||||||
|
|
||||||
##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user