From caab60ae7c912cbfe70e15240dbc6ff4f6950eee Mon Sep 17 00:00:00 2001 From: "Brian S. Stephan" Date: Wed, 7 May 2025 13:59:01 -0500 Subject: [PATCH] remove essentially duplicate artifact rules found this while working on headerizing the fantasy genre section, so hey, progress! Signed-off-by: Brian S. Stephan --- .../022-deduping-general-artifact-rules.patch | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 patches/base/022-deduping-general-artifact-rules.patch diff --git a/patches/base/022-deduping-general-artifact-rules.patch b/patches/base/022-deduping-general-artifact-rules.patch new file mode 100644 index 0000000..d9fa12f --- /dev/null +++ b/patches/base/022-deduping-general-artifact-rules.patch @@ -0,0 +1,39 @@ +--- _tmp/ccsrd.md 2025-05-07 10:08:35.577006353 -0500 ++++ _tmp/ccsrd.new.md 2025-05-07 13:33:04.293461662 -0500 +@@ -18390,16 +18388,6 @@ + > course of days or weeks. Generally speaking, Effort cannot be applied to any crafting task or subtask that exceeds one + > day + +-### ARTIFACT RULES +- +-Artifacts are more powerful than common equipment or cyphers. Each artifact has a level and a rate of power depletion. +-When an artifact is used or activated, the player rolls the designated die (1d6, 1d10, 1d20, or 1d100). If the die shows +-the depletion number(s), the item works, but that is its last use. A depletion entry of "—" means that the artifact +-never depletes, and an entry of "automatic" means that it can be used only once. Depowered artifacts can sometimes be +-recharged using the repair rules, depending on the item's nature. Other special abilities can also repower an expended +-item, but probably for only one use. Powerful magical creatures might be able to recharge artifacts, at least +-temporarily +- + ### CRAFTING ARTIFACTS + + Crafting an artifact is similar to choosing a new type or focus ability—the character has many to choose from, they +@@ -42688,19 +42676,6 @@ + | 99 | Wonder onesie | + | 00 | Your mama's biker jacket | + +-Artifact Rules +- +-Artifacts are more powerful than common equipment or cyphers. +- +-Each artifact has a level and a rate of power depletion. When an artifact is used or activated, the player rolls the +-designated die (1d6, 1d10, 1d20, or 1d00). If the die shows the depletion number(s), the item works, but that is its +-last use. A depletion entry of "—" means that the artifact never depletes, and an entry of "automatic" means that it can +-be used only once. +- +-Depowered artifacts can sometimes be recharged using the repair rules, depending on the item's nature. Other special +-abilities can also repower an expended item, but probably for only one use. Powerful magical creatures might be able to +-recharge artifacts, at least temporarily. +- + Example Modern Fantasy Artifacts + + Accessories Sold Separately