update more patches for new SRD alignment and similar

Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
This commit is contained in:
Brian S. Stephan 2025-06-19 00:43:14 -05:00
parent 4a581e041f
commit 9cd6d21628
Signed by: bss
GPG Key ID: 3DE06D3180895FCB
2 changed files with 1026 additions and 670 deletions

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@ -1,11 +1,23 @@
--- _tmp/ccsrd.md 2025-05-05 01:24:30.339956224 -0500
+++ _tmp/ccsrd.new.md 2025-05-05 01:28:47.164387736 -0500
@@ -45,6 +45,23 @@
--- _tmp/ccsrd.md 2025-06-19 00:09:54.480860045 -0500
+++ _tmp/ccsrd.new.md 2025-06-19 00:13:20.014059321 -0500
@@ -69,20 +69,20 @@
If you can ease a task so its difficulty is reduced to 0, you automatically succeed and don't need to make a roll.
### TASK DIFFICULTY
+### TASK DIFFICULTY
+
-| | | | |
-|-----------------|--------------|------------|-----------------------------------------------------------------------------------------------|
-| Task Difficulty | Description | Target No. | Guidance |
-| 0 | Routine | 0 | Anyone can do this basically every time. |
-| 1 | Simple | 3 | Most people can do this most of the time. |
-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
-| 5 | Challenging | 15 | Even trained people often fail. |
-| 6 | Intimidating | 18 | Normal people almost never succeed. |
-| 7 | Formidable | 21 | Impossible without skills or great effort. |
-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
+| | | | |
+|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
+| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
@ -20,34 +32,9 @@
+| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
+| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
+| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
+
### WHEN DO YOU ROLL?
Any time your character attempts a task, the GM assigns a difficulty to that task, and you roll a d20 against the
@@ -67,23 +84,6 @@
System, that usually means rolling a 19 or 20, which are called special rolls; the Rules of the Game chapter also
discusses special rolls).
-### TASK DIFFICULTY
-
-| | | | |
-|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
-| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
-| 0 | Routine | 0 | Anyone can do this basically every time. |
-| 1 | Simple | 3 | Most people can do this most of the time. |
-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
-| 5 | Challenging | 15 | Even trained people often fail. |
-| 6 | Intimidating | 18 | Normal people almost never succeed. |
-| 7 | Formidable | 21 | Impossible without skills or great effort. |
-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
-
### COMBAT
Making an attack in combat works the same way as any other roll: the GM assigns a difficulty to the task, and you roll a
@@ -124,29 +124,6 @@
great hammers, massive axes, halberds, heavy crossbows, blaster rifles, and so on. Anything that must be used in two
hands is a heavy weapon.
@ -2697,7 +2684,7 @@
### MANIFEST CYPHERS
Because manifest cyphers are physical objects, and people are familiar with the idea of finding "treasure" as part of
@@ -48625,6 +48038,161 @@
@@ -49666,6 +49079,161 @@
### FANTASY RULES MODULES
@ -2859,7 +2846,7 @@
### AWARDING TREASURE
It's best to think of gold and magic as two different kinds of currencies that characters have access to.
@@ -49089,6 +48657,411 @@
@@ -50130,6 +49698,411 @@
(1 point of ambient damage per 10 feet fallen). The destination is dangerous, such as a tiny room lined with spikes, a
shark tank, or a boulder in a lava lake.
@ -3270,4 +3257,4 @@
+
### CHARACTER OPTIONS
### MODERN MAGIC CHARACTER OPTIONS
### WEIRD WEST CHARACTER OPTIONS