update more patches for new SRD alignment and similar
Signed-off-by: Brian S. Stephan <bss@incorporeal.org>
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--- _tmp/ccsrd.md 2025-05-05 01:24:30.339956224 -0500
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+++ _tmp/ccsrd.new.md 2025-05-05 01:28:47.164387736 -0500
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@@ -45,6 +45,23 @@
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--- _tmp/ccsrd.md 2025-06-19 00:09:54.480860045 -0500
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+++ _tmp/ccsrd.new.md 2025-06-19 00:13:20.014059321 -0500
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@@ -69,20 +69,20 @@
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If you can ease a task so its difficulty is reduced to 0, you automatically succeed and don't need to make a roll.
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### TASK DIFFICULTY
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+### TASK DIFFICULTY
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+
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-| | | | |
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-|-----------------|--------------|------------|-----------------------------------------------------------------------------------------------|
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-| Task Difficulty | Description | Target No. | Guidance |
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-| 0 | Routine | 0 | Anyone can do this basically every time. |
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-| 1 | Simple | 3 | Most people can do this most of the time. |
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-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
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-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
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-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
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-| 5 | Challenging | 15 | Even trained people often fail. |
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-| 6 | Intimidating | 18 | Normal people almost never succeed. |
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-| 7 | Formidable | 21 | Impossible without skills or great effort. |
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-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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+| | | | |
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+|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
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+| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
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@ -20,34 +32,9 @@
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+| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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+| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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+| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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+
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### WHEN DO YOU ROLL?
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Any time your character attempts a task, the GM assigns a difficulty to that task, and you roll a d20 against the
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@@ -67,23 +84,6 @@
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System, that usually means rolling a 19 or 20, which are called special rolls; the Rules of the Game chapter also
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discusses special rolls).
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-### TASK DIFFICULTY
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-
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-| | | | |
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-|---------------------|-----------------|----------------|-----------------------------------------------------------------------------------------------|
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-| **Task Difficulty** | **Description** | **Target No.** | **Guidance** |
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-| 0 | Routine | 0 | Anyone can do this basically every time. |
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-| 1 | Simple | 3 | Most people can do this most of the time. |
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-| 2 | Standard | 6 | Typical task requiring focus, but most people can usually do this. |
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-| 3 | Demanding | 9 | Requires full attention; most people have a 50/50 chance to succeed. |
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-| 4 | Difficult | 12 | Trained people have a 50/50 chance to succeed. |
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-| 5 | Challenging | 15 | Even trained people often fail. |
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-| 6 | Intimidating | 18 | Normal people almost never succeed. |
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-| 7 | Formidable | 21 | Impossible without skills or great effort. |
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-| 8 | Heroic | 24 | A task worthy of tales told for years afterward. |
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-| 9 | Immortal | 27 | A task worthy of legends that last lifetimes. |
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-| 10 | Impossible | 30 | A task that normal humans couldn't consider (but one that doesn't break the laws of physics). |
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-
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### COMBAT
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Making an attack in combat works the same way as any other roll: the GM assigns a difficulty to the task, and you roll a
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@@ -124,29 +124,6 @@
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great hammers, massive axes, halberds, heavy crossbows, blaster rifles, and so on. Anything that must be used in two
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hands is a heavy weapon.
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@ -2697,7 +2684,7 @@
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### MANIFEST CYPHERS
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Because manifest cyphers are physical objects, and people are familiar with the idea of finding "treasure" as part of
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@@ -48625,6 +48038,161 @@
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@@ -49666,6 +49079,161 @@
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### FANTASY RULES MODULES
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@ -2859,7 +2846,7 @@
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### AWARDING TREASURE
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It's best to think of gold and magic as two different kinds of currencies that characters have access to.
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@@ -49089,6 +48657,411 @@
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@@ -50130,6 +49698,411 @@
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(1 point of ambient damage per 10 feet fallen). The destination is dangerous, such as a tiny room lined with spikes, a
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shark tank, or a boulder in a lava lake.
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@ -3270,4 +3257,4 @@
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+
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### CHARACTER OPTIONS
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### MODERN MAGIC CHARACTER OPTIONS
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### WEIRD WEST CHARACTER OPTIONS
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