diff --git a/patches/base/001-fix-anchor-permalinks.patch b/patches/base/001-fix-anchor-permalinks.patch new file mode 100644 index 0000000..a81ce76 --- /dev/null +++ b/patches/base/001-fix-anchor-permalinks.patch @@ -0,0 +1,25803 @@ +--- _tmp/ccsrd.md 2025-07-20 23:23:13.967526371 -0500 ++++ _tmp/ccsrd.new.md 2025-07-20 23:29:54.208048737 -0500 +@@ -171,7 +171,7 @@ + ::: + + ::: {.col .col-md-6} +-#### Editorial Mission[](#about-editorial-mission "Permalink"){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small} ++#### Editorial Mission [#](#about-editorial-mission){.og-h-anchor aria-hidden="true"} {#about-editorial-mission .og-h-small} + + Edits to the CSRD\'s text are kept to a minimum, but are made to: + +@@ -210,12 +210,12 @@ + scibbling in the margins for \"the rules\"---play it your way! + ::: + +-#### Cypher System Tools[](#about-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} ++#### Cypher System Tools [#](#about-tools){.og-h-anchor aria-hidden="true"} {#about-tools .og-h-small} + + Additional [tools](#choose-pdfs) are available, including a [Character Sentence + Generator](#character-sentence-generator) and a number of useful [PDFs](#pdfs). + +-#### Acknowledgements[](#about-acknowledgements "Permalink"){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} ++#### Acknowledgements [#](#about-acknowledgements){.og-h-anchor aria-hidden="true"} {#about-acknowledgements .og-h-small} + + [Marko Wenzel](https://github.com/mrkwnzl/cyphersystem-foundryvtt), [Qedhup](https://www.youtube.com/@Qedhup), + [Saki](https://actualizedadept.itch.io/), [JRBrabson](https://twitter.com/jrbrabson), Caumen, Ganza Gaming, davebytemfg, +@@ -259,7 +259,7 @@ + ### [Chapter 3]{.og-chap} How to Play the Cypher System + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: How to Play the Cypher System[](#choose-how-to-play-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-how-to-play-the-cypher-system .og-h-small .og-border} ++#### Quick Reference: How to Play the Cypher System [#](#choose-how-to-play-the-cypher-system){.og-h-anchor aria-hidden="true"} {#choose-how-to-play-the-cypher-system .og-h-small .og-border} + + - [Glossary](#glossary) [(9)]{.og-ref} + - [When Do You Roll?](#how-to-play-when-do-you-roll) [(8)]{.og-ref} +@@ -329,7 +329,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Glossary[](#glossary "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Glossary [#](#glossary){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 8)]{.og-ref} + +@@ -376,7 +376,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### When Do You Roll?[](#how-to-play-when-do-you-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-when-do-you-roll} ++#### When Do You Roll? [#](#how-to-play-when-do-you-roll){.og-h-anchor aria-hidden="true"} {#how-to-play-when-do-you-roll} + + [(Cypher System Ruleybook, page 8)]{.og-ref} + +@@ -401,7 +401,7 @@ + If there\'s no roll, there\'s no chance for failure. However, there\'s also no chance for remarkable success (in the + Cypher System, that usually means rolling a 19 or 20, which are called [special rolls](#how-to-play-special-rolls). + +-##### Task Difficulty[](#how-to-play-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-task-difficulty .og-h-small} ++##### Task Difficulty [#](#how-to-play-task-difficulty){.og-h-anchor aria-hidden="true"} {#how-to-play-task-difficulty .og-h-small} + + [(Cypher System Rulebook, page 8)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -425,7 +425,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Combat[](#how-to-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-combat} ++#### Combat [#](#how-to-play-combat){.og-h-anchor aria-hidden="true"} {#how-to-play-combat} + + [(Cypher System Rulebook, page 8)]{.og-ref} + +@@ -489,7 +489,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Special Rolls[](#how-to-play-special-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-special-rolls} ++#### Special Rolls [#](#how-to-play-special-rolls){.og-h-anchor aria-hidden="true"} {#how-to-play-special-rolls} + + [(Cypher System Rulebook, page 9)]{.og-ref} + +@@ -522,7 +522,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Range and Speed[](#how-to-play-range-and-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-range-and-speed} ++#### Range and Speed [#](#how-to-play-range-and-speed){.og-h-anchor aria-hidden="true"} {#how-to-play-range-and-speed} + + [(Cypher System Rulebook, page 10)]{.og-ref} + +@@ -576,7 +576,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Experience Points[](#how-to-play-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-experience-points} ++#### Experience Points [#](#how-to-play-experience-points){.og-h-anchor aria-hidden="true"} {#how-to-play-experience-points} + + [(Cypher System Rulebook, page 11)]{.og-ref} + +@@ -600,7 +600,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Cyphers[](#how-to-play-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-cyphers} ++#### Cyphers [#](#how-to-play-cyphers){.og-h-anchor aria-hidden="true"} {#how-to-play-cyphers} + + [(Cypher System Rulebook, page 12)]{.og-ref} + +@@ -617,7 +617,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Other Dice[](#how-to-play-other-dice "Permalink"){.og-h-anchor aria-hidden="true"} {#how-to-play-other-dice} ++#### Other Dice [#](#how-to-play-other-dice){.og-h-anchor aria-hidden="true"} {#how-to-play-other-dice} + + [(Cypher System Rulebook, page 12)]{.og-ref} + +@@ -634,7 +634,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Are You A New Player?[](#are-you-a-new-player "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Are You A New Player? [#](#are-you-a-new-player){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -683,7 +683,7 @@ + ### [Chapter 4]{.og-chap} Creating Your Character + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Creating Your Character[](#choose-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-characters .og-h-small .og-border} ++#### Quick Reference: Creating Your Character [#](#choose-characters){.og-h-anchor aria-hidden="true"} {#choose-characters .og-h-small .og-border} + + - [Stats](#character-stats) [(14)]{.og-ref} + - [Pool, Edge, and Effort](#pool-edge-and-effort) [(15)]{.og-ref} +@@ -726,7 +726,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Stats[](#character-stats "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Character Stats [#](#character-stats){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 14)]{.og-ref} + +@@ -734,7 +734,7 @@ + stats are [Might](#might), [Speed](#speed), and [Intellect](#intellect). They are broad categories that cover many + different but related aspects of a character. + +-##### Might[](#might "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Might [#](#might){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 14)]{.og-ref} + +@@ -752,7 +752,7 @@ + take. + ::: + +-##### Speed[](#speed "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Speed [#](#speed){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 14)]{.og-ref} + +@@ -765,7 +765,7 @@ + Speed could be thought of as Speed/Agility because it governs your overall swiftness and reflexes. + ::: + +-##### Intellect[](#intellect "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Intellect [#](#intellect){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 14)]{.og-ref} + +@@ -779,7 +779,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Defense Tasks[](#defense-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#defense-tasks .og-h-small} ++##### Defense Tasks [#](#defense-tasks){.og-h-anchor aria-hidden="true"} {#defense-tasks .og-h-small} + + [(Cypher System Rulebook, page 23)]{.og-ref} + +@@ -796,7 +796,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Pool, Edge, and Effort[](#pool-edge-and-effort "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Pool, Edge, and Effort [#](#pool-edge-and-effort){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 15)]{.og-ref} + +@@ -810,7 +810,7 @@ + a lot of flexibility in how you develop your character. + ::: + +-##### Pool[](#pool "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Pool [#](#pool){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 15)]{.og-ref} + +@@ -836,7 +836,7 @@ + Intellect](#ability-enhanced-intellect){.og-ability}. + ::: + +-##### Edge[](#edge "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Edge [#](#edge){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 15)]{.og-ref} + +@@ -867,7 +867,7 @@ + Reductions](#effort-costs-and-edge-reductions). + ::: + +-##### Effort[](#effort "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effort [#](#effort){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 15)]{.og-ref} + +@@ -922,7 +922,7 @@ + [Effort](#modifying-the-difficulty-effort) in [Chapter 11: Rules of the Game](#chapter-11-rules-of-the-game). + ::: + +-##### Effort and Damage[](#effort-and-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effort and Damage [#](#effort-and-damage){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 16)]{.og-ref} + +@@ -936,7 +936,7 @@ + points of damage instead of 3 points. However, the additional points are dealt to all targets in the area. Further, even + if one or more of the targets resist the attack, they still take 1 point of damage. + +-##### Multiple Uses of Effort and Edge[](#multiple-uses-of-effort-and-edge "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Multiple Uses of Effort and Edge [#](#multiple-uses-of-effort-and-edge){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 16)]{.og-ref} + +@@ -953,7 +953,7 @@ + Edge to reduce the cost of one of those things, not both. + + ::: {.alert .ps-4 .pb-0} +-##### Stat Examples[](#stat-examples "Permalink"){.og-h-anchor aria-hidden="true"} {#stat-examples .og-h-small} ++##### Stat Examples [#](#stat-examples){.og-h-anchor aria-hidden="true"} {#stat-examples .og-h-small} + + [(Cypher System Rulebook, page 16)]{.og-ref} + +@@ -980,7 +980,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Effort Costs and Edge Reductions[](#effort-costs-and-edge-reductions "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effort Costs and Edge Reductions [#](#effort-costs-and-edge-reductions){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1007,7 +1007,7 @@ + the damage (2 Intellect points), the total cost for the action is 6 Intellect points. An Intellect Edge of 3 would then + reduce the cost of the action to 3 Intellect points. + +-###### Pool Costs for Effort and Edge[](#pool-costs-for-effort-and-edge "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Pool Costs for Effort and Edge [#](#pool-costs-for-effort-and-edge){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1034,7 +1034,7 @@ + performing the task from a stat with which they have a weakness, the cost is increased still by 1, even if no + [Effort](#effort) was used. + +-###### Actions with Multiple Tasks[](#actions-with-multiple-tasks "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Actions with Multiple Tasks [#](#actions-with-multiple-tasks){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1075,7 +1075,7 @@ + [Pool](#pool) point costs only once for an action---even if that action prompted multiple tasks and cost + expenditures. + +-###### Optional Rule: Using Other Pools to Pay Cost Remainders[](#optional-rule-using-other-pools-to-pay-cost-remainders "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Using Other Pools to Pay Cost Remainders [#](#optional-rule-using-other-pools-to-pay-cost-remainders){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1091,7 +1091,7 @@ + However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way + Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule. + +-###### Optional Rule: Using Effort After Rolling the Die[](#optional-rule-using-effort-after-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1114,7 +1114,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Tiers[](#character-tiers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 17)]{.og-ref} + +@@ -1178,7 +1178,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Descriptor, Type, and Focus[](#character-descriptor-type-and-focus "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Character Descriptor, Type, and Focus [#](#character-descriptor-type-and-focus){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 18)]{.og-ref} + +@@ -1210,10 +1210,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Skills[](#skills "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Skills [#](#skills){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Skills[](#choose-skills "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-skills .og-h-small .og-border} ++#### Quick Reference: Skills [#](#choose-skills){.og-h-anchor aria-hidden="true"} {#choose-skills .og-h-small .og-border} + + - [Skill Training](#skill-training) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Languages](#skills-languages) [(19)]{.og-ref} +@@ -1304,7 +1304,7 @@ + specialized in such a broad category. + + ::: {.alert .ps-4 .pb-0} +-##### Skill Training[](#skill-training "Permalink"){.og-h-anchor aria-hidden="true"} {#skill-training .og-h-small} ++##### Skill Training [#](#skill-training){.og-h-anchor aria-hidden="true"} {#skill-training .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1324,14 +1324,14 @@ + : Skill Level and Task Difficulty + ::: + +-##### Languages[](#skills-languages "Permalink"){.og-h-anchor aria-hidden="true"} {#skills-languages .og-h-small} ++##### Languages [#](#skills-languages){.og-h-anchor aria-hidden="true"} {#skills-languages .og-h-small} + + [(Cypher System Rulebook, page 19)]{.og-ref} + + In most campaigns, fluency in a language is considered a skill. So if you want to speak French, that\'s the same as + being trained in biology or swimming. + +-##### Optional Rule: Skills from Backgrounds[](#optional-rule-skills-from-backgrounds "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small} ++##### Optional Rule: Skills from Backgrounds [#](#optional-rule-skills-from-backgrounds){.og-h-anchor aria-hidden="true"} {#optional-rule-skills-from-backgrounds .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1349,7 +1349,7 @@ + optional rules to allow PCs to start the game trained in even more skills. + ::: + +-#### Special Abilities[](#special-abilities "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Special Abilities [#](#special-abilities){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 18)]{.og-ref} + +@@ -1397,7 +1397,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Cypher System Character Sentence Generator[](#character-sentence-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} ++#### Cypher System Character Sentence Generator [#](#character-sentence-generator){.og-h-anchor aria-hidden="true"} {#character-sentence-generator} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1427,7 +1427,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Character Creation Checklist[](#character-creation-checklist "Permalink"){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} ++##### Character Creation Checklist [#](#character-creation-checklist){.og-h-anchor aria-hidden="true"} {#character-creation-checklist .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1467,7 +1467,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Online Character Sheets[](#character-sheets-virtual-tabletops "Permalink"){.og-h-anchor aria-hidden="true"} {#character-sheets-virtual-tabletops .og-border} ++##### Online Character Sheets [#](#character-sheets-virtual-tabletops){.og-h-anchor aria-hidden="true"} {#character-sheets-virtual-tabletops .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1506,7 +1506,7 @@ + ::: + ::: + +-##### PDFs[](#pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#pdfs .og-border} ++##### PDFs [#](#pdfs){.og-h-anchor aria-hidden="true"} {#pdfs .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1516,7 +1516,7 @@ + is the official [Cypher System Rules + Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg}. + +-###### Character Sheets[](#og-cscs "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cscs} ++###### Character Sheets [#](#og-cscs){.og-h-anchor aria-hidden="true"} {#og-cscs} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1558,7 +1558,7 @@ + aria-label="Download PDF: Variarte's Cypher System Character Sheet"} + ::: + +-###### Sidekick Character Sheet[](#pdf-sidekick "Permalink"){.og-h-anchor aria-hidden="true"} {#pdf-sidekick} ++###### Sidekick Character Sheet [#](#pdf-sidekick){.og-h-anchor aria-hidden="true"} {#pdf-sidekick} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1575,7 +1575,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Cheat Sheets[](#og-csqr "Permalink"){.og-h-anchor aria-hidden="true"} {#og-csqr} ++###### Cheat Sheets [#](#og-csqr){.og-h-anchor aria-hidden="true"} {#og-csqr} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1600,7 +1600,7 @@ + .mt-1 .mb-1 .border} + - + +-###### Player\'s Guide[](#og-cspg "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cspg} ++###### Player\'s Guide [#](#og-cspg){.og-h-anchor aria-hidden="true"} {#og-cspg} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1617,7 +1617,7 @@ + aria-label="Download PDF: OG-CSPG"} + ::: + +-###### Cypher Decks[](#og-cd "Permalink"){.og-h-anchor aria-hidden="true"} {#og-cd} ++###### Cypher Decks [#](#og-cd){.og-h-anchor aria-hidden="true"} {#og-cd} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -1645,7 +1645,7 @@ + ### [Chapter 5]{.og-chap} Type + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Type[](#choose-type "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-type .og-h-small .og-border} ++#### Quick Reference: Type [#](#choose-type){.og-h-anchor aria-hidden="true"} {#choose-type .og-h-small .og-border} + + - [Warrior](#type-warrior) [(20)]{.og-ref} + - [Adept](#type-adept) [(24)]{.og-ref} +@@ -1700,7 +1700,7 @@ + chapter. + + ::: {.alert .ps-4 .pb-0} +-##### Player Intrusion[](#player-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#player-intrusion .og-h-small} ++##### Player Intrusion [#](#player-intrusion){.og-h-anchor aria-hidden="true"} {#player-intrusion .og-h-small} + + [(Cypher System Rulebook, page 21)]{.og-ref} + +@@ -1727,7 +1727,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Warrior[](#type-warrior "Permalink"){.og-h-anchor aria-hidden="true"} {#type-warrior .og-border} ++#### Warrior [#](#type-warrior){.og-h-anchor aria-hidden="true"} {#type-warrior .og-border} + + [(Cypher System Rulebook, page 20)]{.og-ref} + +@@ -1759,7 +1759,7 @@ + stand toe to toe with anyone. + + ::: {.alert .ps-4 .pb-0} +-##### Warrior Player Intrusions[](#warrior-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#warrior-player-intrusions .og-h-small} ++##### Warrior Player Intrusions [#](#warrior-player-intrusions){.og-h-anchor aria-hidden="true"} {#warrior-player-intrusions .og-h-small} + + [(Cypher System Rulebook, page 21)]{.og-ref} + +@@ -1778,7 +1778,7 @@ + moves two steps down the [object damage track](#special-situation-attacking-objects). + ::: + +-##### Warrior Stat Pools[](#warrior-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Warrior Stat Pools [#](#warrior-stat-pools){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 21)]{.og-ref} + +@@ -1794,7 +1794,7 @@ + + You get 6 additional points to divide among your stat Pools however you wish. + +-##### Warrior Background Connection[](#warrior-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Warrior Background Connection [#](#warrior-background-connection){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 22)]{.og-ref} + +@@ -1896,7 +1896,7 @@ + Your old trainer still expects you to come back and clean up after their classes; when you do, they occasionally share + interesting rumors. + +-##### First-Tier Warrior[](#first-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### First-Tier Warrior [#](#first-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 21)]{.og-ref} + +@@ -1939,7 +1939,7 @@ + [Thrust](#ability-thrust){.og-ability} as first-tier Warrior abilities. + ::: + +-##### Second-Tier Warrior[](#second-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Second-Tier Warrior [#](#second-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 22)]{.og-ref} + +@@ -1959,7 +1959,7 @@ + can usually be taken multiple times. + ::: + +-##### Third-Tier Warrior[](#third-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Third-Tier Warrior [#](#third-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 22)]{.og-ref} + +@@ -1979,7 +1979,7 @@ + - [Trick Shot](#ability-trick-shot) [(194)]{.og-ref} + - [Vigilance](#ability-vigilance) [(196)]{.og-ref} + +-##### Fourth-Tier Warrior[](#fourth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fourth-Tier Warrior [#](#fourth-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 22)]{.og-ref} + +@@ -1996,7 +1996,7 @@ + - [Snipe](#ability-snipe) [(183)]{.og-ref} + - [Tough As Nails](#ability-tough-as-nails) [(192)]{.og-ref} + +-##### Fifth-Tier Warrior[](#fifth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fifth-Tier Warrior [#](#fifth-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 23)]{.og-ref} + +@@ -2020,7 +2020,7 @@ + ability](#sixth-tier-combat-abilities), it\'s likely the omission here was unintentional. + ::: + +-##### Sixth-Tier Warrior[](#sixth-tier-warrior "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Sixth-Tier Warrior [#](#sixth-tier-warrior){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 23)]{.og-ref} + +@@ -2041,7 +2041,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Warrior Example[](#warrior-example "Permalink"){.og-h-anchor aria-hidden="true"} {#warrior-example .og-h-small} ++##### Warrior Example [#](#warrior-example){.og-h-anchor aria-hidden="true"} {#warrior-example .og-h-small} + + [(Cypher System Rulebook, page 23)]{.og-ref} + +@@ -2085,7 +2085,7 @@ + in his company who was once a friend but went rogue. + ::: + +-#### Adept[](#type-adept "Permalink"){.og-h-anchor aria-hidden="true"} {#type-adept .og-border} ++#### Adept [#](#type-adept){.og-h-anchor aria-hidden="true"} {#type-adept .og-border} + + [(Cypher System Rulebook, page 24)]{.og-ref} + +@@ -2129,7 +2129,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Adept Player Intrusions[](#adept-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#adept-player-intrusions .og-h-small} ++##### Adept Player Intrusions [#](#adept-player-intrusions){.og-h-anchor aria-hidden="true"} {#adept-player-intrusions .og-h-small} + + [(Cypher System Rulebook, page 24)]{.og-ref} + +@@ -2148,7 +2148,7 @@ + artifact. + ::: + +-##### Adept Stat Pools[](#adept-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Adept Stat Pools [#](#adept-stat-pools){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 24)]{.og-ref} + +@@ -2164,7 +2164,7 @@ + + You get 6 additional points to divide among your stat Pools however you wish. + +-##### Adept Background Connection[](#adept-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Adept Background Connection [#](#adept-background-connection){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 25)]{.og-ref} + +@@ -2199,7 +2199,7 @@ + : Adept Background Connection + ::: + +-##### First-Tier Adept[](#first-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### First-Tier Adept [#](#first-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 25)]{.og-ref} + +@@ -2240,7 +2240,7 @@ + Adept abilities require at least one free hand unless the GM says otherwise. + ::: + +-##### Second-Tier Adept[](#second-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Second-Tier Adept [#](#second-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2255,7 +2255,7 @@ + - [Reveal](#ability-reveal) [(178)]{.og-ref} + - [Stasis](#ability-stasis) [(186)]{.og-ref} + +-##### Third-Tier Adept[](#third-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Third-Tier Adept [#](#third-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2270,7 +2270,7 @@ + - [Sensor](#ability-sensor) [(181)]{.og-ref} + - [Targeting Eye](#ability-targeting-eye) [(189)]{.og-ref} + +-##### Fourth-Tier Adept[](#fourth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fourth-Tier Adept [#](#fourth-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2288,7 +2288,7 @@ + - [Reshape](#ability-reshape) [(176)]{.og-ref} + - [Wormhole](#ability-wormhole) [(200)]{.og-ref} + +-##### Fifth-Tier Adept[](#fifth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fifth-Tier Adept [#](#fifth-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2311,7 +2311,7 @@ + niche as a [focus](#choose-focus) ability. + ::: + +-##### Sixth-Tier Adept[](#sixth-tier-adept "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Sixth-Tier Adept [#](#sixth-tier-adept){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2325,7 +2325,7 @@ + - [Usurp Cypher](#ability-usurp-cypher) [(195)]{.og-ref} + + ::: {.alert .ps-4 .pb-0} +-##### Adept Example[](#adept-example "Permalink"){.og-h-anchor aria-hidden="true"} {#adept-example .og-h-small} ++##### Adept Example [#](#adept-example){.og-h-anchor aria-hidden="true"} {#adept-example .og-h-small} + + [(Cypher System Rulebook, page 26)]{.og-ref} + +@@ -2368,7 +2368,7 @@ + less powerful or special, but it says something about her role in the world and expectations in the game. + ::: + +-#### Explorer[](#type-explorer "Permalink"){.og-h-anchor aria-hidden="true"} {#type-explorer .og-border} ++#### Explorer [#](#type-explorer){.og-h-anchor aria-hidden="true"} {#type-explorer .og-border} + + [(Cypher System Rulebook, page 27)]{.og-ref} + +@@ -2400,7 +2400,7 @@ + challenge. + + ::: {.alert .ps-4 .pb-0} +-##### Explorer Player Intrusions[](#explorer-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#explorer-player-intrusions .og-h-small} ++##### Explorer Player Intrusions [#](#explorer-player-intrusions){.og-h-anchor aria-hidden="true"} {#explorer-player-intrusions .og-h-small} + + [(Cypher System Rulebook, page 27)]{.og-ref} + +@@ -2417,7 +2417,7 @@ + inflicts only half the damage that it would have otherwise. + ::: + +-##### Explorer Stat Pools[](#explorer-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Explorer Stat Pools [#](#explorer-stat-pools){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 28)]{.og-ref} + +@@ -2433,7 +2433,7 @@ + + You get 6 additional points to divide among your stat Pools however you wish. + +-##### Explorer Background Connection[](#explorer-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Explorer Background Connection [#](#explorer-background-connection){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 28)]{.og-ref} + +@@ -2468,7 +2468,7 @@ + : Explorer Background Connection + ::: + +-##### First-Tier Explorer[](#first-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### First-Tier Explorer [#](#first-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 28)]{.og-ref} + +@@ -2509,7 +2509,7 @@ + - [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref} + - [Trained Without Armor](#ability-trained-without-armor) [(193)]{.og-ref} + +-##### Second-Tier Explorer[](#second-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Second-Tier Explorer [#](#second-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2531,7 +2531,7 @@ + - [Travel Skills](#ability-travel-skills) [(193)]{.og-ref} + - [Wreck](#ability-wreck) [(200)]{.og-ref} + +-##### Third-Tier Explorer[](#third-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Third-Tier Explorer [#](#third-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2552,7 +2552,7 @@ + - [Trapfinder](#ability-trapfinder) [(193)]{.og-ref} + - [Wrest From Chance](#ability-wrest-from-chance) [(200)]{.og-ref} + +-##### Fourth-Tier Explorer[](#fourth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fourth-Tier Explorer [#](#fourth-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2567,7 +2567,7 @@ + - [Subtle Steps](#ability-subtle-steps) [(187)]{.og-ref} + - [Tough As Nails](#ability-tough-as-nails) [(192)]{.og-ref} + +-##### Fifth-Tier Explorer[](#fifth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fifth-Tier Explorer [#](#fifth-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2585,7 +2585,7 @@ + - [Take Command](#ability-take-command) [(188)]{.og-ref} + - [Vigilant](#ability-vigilant) [(196)]{.og-ref} + +-##### Sixth-Tier Explorer[](#sixth-tier-explorer "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Sixth-Tier Explorer [#](#sixth-tier-explorer){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2602,7 +2602,7 @@ + - [Wild Vitality](#ability-wild-vitality) [(198)]{.og-ref} + + ::: {.alert .ps-4 .pb-0} +-##### Explorer Example[](#explorer-example "Permalink"){.og-h-anchor aria-hidden="true"} {#explorer-example .og-h-small} ++##### Explorer Example [#](#explorer-example){.og-h-anchor aria-hidden="true"} {#explorer-example .og-h-small} + + [(Cypher System Rulebook, page 29)]{.og-ref} + +@@ -2642,7 +2642,7 @@ + course. + ::: + +-#### Speaker[](#type-speaker "Permalink"){.og-h-anchor aria-hidden="true"} {#type-speaker .og-border} ++#### Speaker [#](#type-speaker){.og-h-anchor aria-hidden="true"} {#type-speaker .og-border} + + [(Cypher System Rulebook, page 30)]{.og-ref} + +@@ -2671,7 +2671,7 @@ + nurture their friends. They can talk their way out of danger and even use their words as weapons. + + ::: {.alert .ps-4 .pb-0} +-##### Speaker Player Intrusions[](#speaker-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#speaker-player-intrusions .og-h-small} ++##### Speaker Player Intrusions [#](#speaker-player-intrusions){.og-h-anchor aria-hidden="true"} {#speaker-player-intrusions .og-h-small} + + [(Cypher System Rulebook, page 31)]{.og-ref} + +@@ -2690,7 +2690,7 @@ + there\'s something you\'re failing to understand or grasp. + ::: + +-##### Speaker Stat Pools[](#speaker-stat-pools "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Speaker Stat Pools [#](#speaker-stat-pools){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 31)]{.og-ref} + +@@ -2706,7 +2706,7 @@ + + You get 6 additional points to divide among your stat Pools however you wish. + +-##### Speaker Background Connection[](#speaker-background-connection "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Speaker Background Connection [#](#speaker-background-connection){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 31)]{.og-ref} + +@@ -2741,7 +2741,7 @@ + : Adept Background Connection + ::: + +-##### First-Tier Speaker[](#first-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### First-Tier Speaker [#](#first-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 31)]{.og-ref} + +@@ -2792,7 +2792,7 @@ + listed a second-tier Speaker ability. + ::: + +-##### Second-Tier Speaker[](#second-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Second-Tier Speaker [#](#second-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2817,7 +2817,7 @@ + Rulebook\'s [Skills](#ability-skills){.og-ability} ability. + ::: + +-##### Third-Tier Speaker[](#third-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Third-Tier Speaker [#](#third-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2842,7 +2842,7 @@ + Wits](#ability-quick-wits){.og-ability} is listed as a fouth-tier Speaker ability. + ::: + +-##### Fourth-Tier Speaker[](#fourth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fourth-Tier Speaker [#](#fourth-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2859,7 +2859,7 @@ + - [Strategize](#ability-strategize) [(187)]{.og-ref} + - [Suggestion](#ability-suggestion) [(188)]{.og-ref} + +-##### Fifth-Tier Speaker[](#fifth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fifth-Tier Speaker [#](#fifth-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2883,7 +2883,7 @@ + Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}. + ::: + +-##### Sixth-Tier Speaker[](#sixth-tier-speaker "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Sixth-Tier Speaker [#](#sixth-tier-speaker){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2900,7 +2900,7 @@ + - [Word of Command](#ability-word-of-command) [(199)]{.og-ref} + + ::: {.alert .ps-4 .pb-0} +-##### Speaker Example[](#speaker-example "Permalink"){.og-h-anchor aria-hidden="true"} {#speaker-example .og-h-small} ++##### Speaker Example [#](#speaker-example){.og-h-anchor aria-hidden="true"} {#speaker-example .og-h-small} + + [(Cypher System Rulebook, page 32)]{.og-ref} + +@@ -2940,7 +2940,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Further Customization[](#further-customization "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Further Customization [#](#further-customization){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 33)]{.og-ref} + +@@ -2951,7 +2951,7 @@ + **Editor\'s Notes ---** For more on customizing PCs, see [Optional Rules](#choose-optional-rules). + ::: + +-##### Modifying Type Aspects[](#modifying-type-aspects "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Modifying Type Aspects [#](#modifying-type-aspects){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 33)]{.og-ref} + +@@ -2975,7 +2975,7 @@ + training in a different [skill](#skills) of the player\'s choice. + ::: + +-##### Drawbacks and Penalties[](#drawbacks-and-penalties "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Drawbacks and Penalties [#](#drawbacks-and-penalties){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 33)]{.og-ref} + +@@ -3008,7 +3008,7 @@ + ::: {.alert .ps-4 .pb-0} + ::: row + ::: col-md-8 +-#### Additional Types[](#additional-types "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Types [#](#additional-types){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -3044,7 +3044,7 @@ + - [VURT](#vurt-types) + ::: + +-##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-types "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border} ++##### First Responders --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-types){.og-h-anchor aria-hidden="true"} {#first-responders-types .og-h-small .og-h-small-icon .og-border} + + *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a + different sort---and they call for a different kind of hero.* +@@ -3054,7 +3054,7 @@ + *See also: [First Responders --- Foci](#first-responders-foci) and [First Responders --- What\'s in the + Book?](#first-responders-product)* + +-##### Gods of the Fall --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-types "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-types .og-h-small .og-h-small-icon .og-border} ++##### Gods of the Fall --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-types){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-types .og-h-small .og-h-small-icon .og-border} + + *The Gods are eead---now it\'s your turn.* + +@@ -3071,7 +3071,7 @@ + Errata](#abilities-category-errata). + ::: + +-##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-types "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border} ++##### Harrow: The Blighted Plane --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-types){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-types .og-h-small .og-h-small-icon .og-border} + + *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of + crystalpunk aesthetics thrown in for fun and good measure.* +@@ -3084,7 +3084,7 @@ + Plane --- Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What\'s in the + Book?](#harrow-the-blighted-plane-product)* + +-##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-types "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border} ++##### The Magnus Archives --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-types){.og-h-anchor aria-hidden="true"} {#magnus-archives-types .og-h-small .og-h-small-icon .og-border} + + *Deep within the archives of the Magnus Institute, dark things are stirring...* + +@@ -3108,7 +3108,7 @@ + - Using supernatural abilities can cause a PC to accumulate [Stress](#horror-rules-stress). + ::: + +-##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-types "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border} ++##### Mystery Flesh Pit National Park --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-types){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-types .og-h-small .og-h-small-icon .og-border} + + *Cosmic horror meets bureaucratic satire!* + +@@ -3124,7 +3124,7 @@ + Foci](#mystery-flesh-pit-foci), and [Mystery Flesh Pit National Park --- What\'s in the + Book?](#mystery-flesh-pit-product)* + +-##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border} ++##### Numenera Discovery --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-types){.og-h-anchor aria-hidden="true"} {#numenera-discovery-types .og-h-small .og-h-small-icon .og-border} + + *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring + new light to a struggling world.* +@@ -3136,7 +3136,7 @@ + *See also: [Numenera Discovery --- Descriptors](#numenera-discovery-descriptors), [Numenera Discovery --- + Foci](#numenera-discovery-foci), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* + +-##### Neon Rain --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-types "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-types .og-h-small .og-h-small-icon .og-border} ++##### Neon Rain --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-types){.og-h-anchor aria-hidden="true"} {#neon-rain-types .og-h-small .og-h-small-icon .og-border} + + *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* + +@@ -3148,7 +3148,7 @@ + *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- + What\'s in the Book?](#neon-rain-product)* + +-##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"}[](#mortal-fantasy-types "Permalink"){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border} ++##### Mortal Fantasy --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-types){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-types .og-h-small .og-h-small-icon .og-border} + + *Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and + traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new +@@ -3168,7 +3168,7 @@ + + *See also: [Mortal Fantasy --- Descriptors](#mortal-fantasy-descriptors)* + +-##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border} ++##### Numenera Destiny --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-types){.og-h-anchor aria-hidden="true"} {#numenera-destiny-types .og-h-small .og-h-small-icon .og-border} + + *Create centers of learning or trade. Innovate, build, and protect.* + +@@ -3188,7 +3188,7 @@ + [help](#cooperative-actions) [(NDIS, 118)]{.og-ref}---but not overshadow---another type\'s signature skills. + ::: + +-##### Numenera Character Options 2 --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-types "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-types .og-h-small .og-h-small-icon .og-border} ++##### Numenera Character Options 2 --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-types){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-types .og-h-small .og-h-small-icon .og-border} + + *Build a character as wondrous as the Ninth World itself!* + +@@ -3198,7 +3198,7 @@ + *See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera + Character Options 2 --- Foci](#numenera-character-options-2-foci)* + +-##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-types "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border} ++##### Old Gods of Appalachia --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-types){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-types .og-h-small .og-h-small-icon .og-border} + + *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind + wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* +@@ -3242,7 +3242,7 @@ + hindered. + ::: + +-##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-types "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border} ++##### Predation --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-types){.og-h-anchor aria-hidden="true"} {#predation-types .og-h-small .og-h-small-icon .og-border} + + *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* + +@@ -3265,7 +3265,7 @@ + Errata](#abilities-category-errata). + ::: + +-##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-types "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border} ++##### Shotguns & Sorcery --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-types){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-types .og-h-small .og-h-small-icon .og-border} + + *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching + at the city walls by night.* +@@ -3277,7 +3277,7 @@ + *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- + Foci](#shotguns-and-sorcery-foci), and [Shotguns & Sorcery --- What\'s in the Book?](#shotguns-and-sorcery-product)* + +-##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-types "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border} ++##### The Strange --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-types){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-types .og-h-small .og-h-small-icon .og-border} + + *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called + the Strange.* +@@ -3289,7 +3289,7 @@ + *See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange --- + Foci](#the-strange-corebook-foci), and [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* + +-##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-types "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border} ++##### Tidal Blades --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-types){.og-h-anchor aria-hidden="true"} {#tidal-blades-types .og-h-small .og-h-small-icon .og-border} + + *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* + +@@ -3300,7 +3300,7 @@ + + *See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Foci](#tidal-blades-foci)* + +-##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-types "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border} ++##### Unmasked --- Types[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-types){.og-h-anchor aria-hidden="true"} {#unmasked-types .og-h-small .og-h-small-icon .og-border} + + *Superpowers and horror in a dark eighties.* + +@@ -3317,7 +3317,7 @@ + Errata](#abilities-category-errata). + ::: + +-##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-types "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border} ++##### VURT --- Types[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-types){.og-h-anchor aria-hidden="true"} {#vurt-types .og-h-small .og-h-small-icon .og-border} + + *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender + VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* +@@ -3335,7 +3335,7 @@ + ### [Chapter 6]{.og-chap} Flavor + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Flavor[](#choose-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-flavor .og-h-small .og-border} ++#### Quick Reference: Flavor [#](#choose-flavor){.og-h-anchor aria-hidden="true"} {#choose-flavor .og-h-small .og-border} + + - [Charms and Figments](#flavor-charms-and-figments) [(IOM, 70)]{.og-ref} + - [Combat](#flavor-combat) [(36)]{.og-ref} +@@ -3393,7 +3393,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-#### Optional Rule: Simplified Flavor[](#optional-rule-simplified-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} ++#### Optional Rule: Simplified Flavor [#](#optional-rule-simplified-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-simplified-flavor .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -3402,7 +3402,7 @@ + has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a + [character arc](#choose-character-arc). + +-#### Optional Rule: Personalized Flavor[](#optional-rule-personalized-flavor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} ++#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -3429,7 +3429,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Charms and Figments Flavor[](#flavor-charms-and-figments "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} ++#### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3439,7 +3439,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Charms and Figments Abilities[](#first-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-charms-and-figments-abilities .og-h-small} ++##### First-Tier Charms and Figments Abilities [#](#first-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3452,7 +3452,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Charms and Figments Abilities[](#second-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-charms-and-figments-abilities .og-h-small} ++##### Second-Tier Charms and Figments Abilities [#](#second-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3463,7 +3463,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Charms and Figments Abilities[](#third-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-charms-and-figments-abilities .og-h-small} ++##### Third-Tier Charms and Figments Abilities [#](#third-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3473,7 +3473,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Charms and Figments Abilities[](#fourth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-charms-and-figments-abilities .og-h-small} ++##### Fourth-Tier Charms and Figments Abilities [#](#fourth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3485,7 +3485,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Charms and Figments Abilities[](#fifth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-charms-and-figments-abilities .og-h-small} ++##### Fifth-Tier Charms and Figments Abilities [#](#fifth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3495,7 +3495,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Charms and Figments Abilities[](#sixth-tier-charms-and-figments-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-charms-and-figments-abilities .og-h-small} ++##### Sixth-Tier Charms and Figments Abilities [#](#sixth-tier-charms-and-figments-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-charms-and-figments-abilities .og-h-small} + + [(It\'s Only Magic, page 70)]{.og-ref} + +@@ -3504,7 +3504,7 @@ + ::: + ::: + +-#### Combat Flavor[](#flavor-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-combat .og-border} ++#### Combat Flavor [#](#flavor-combat){.og-h-anchor aria-hidden="true"} {#flavor-combat .og-border} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3515,7 +3515,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Combat Abilities[](#first-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-combat-abilities .og-h-small} ++##### First-Tier Combat Abilities [#](#first-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3525,7 +3525,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Combat Abilities[](#second-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-combat-abilities .og-h-small} ++##### Second-Tier Combat Abilities [#](#second-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3540,7 +3540,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Combat Abilities[](#third-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-combat-abilities .og-h-small} ++##### Third-Tier Combat Abilities [#](#third-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3551,7 +3551,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Combat Abilities[](#fourth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-combat-abilities .og-h-small} ++##### Fourth-Tier Combat Abilities [#](#fourth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3563,7 +3563,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Combat Abilities[](#fifth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-combat-abilities .og-h-small} ++##### Fifth-Tier Combat Abilities [#](#fifth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3573,7 +3573,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Combat Abilities[](#sixth-tier-combat-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-combat-abilities .og-h-small} ++##### Sixth-Tier Combat Abilities [#](#sixth-tier-combat-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-combat-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3583,7 +3583,7 @@ + ::: + ::: + +-#### Cozy Magic Flavor[](#flavor-cozy-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-cozy-magic .og-border} ++#### Cozy Magic Flavor [#](#flavor-cozy-magic){.og-h-anchor aria-hidden="true"} {#flavor-cozy-magic .og-border} + + [(It\'s Only Magic, page 71)]{.og-ref} + +@@ -3592,7 +3592,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Cozy Magic Abilities[](#first-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-cozy-magic-abilities .og-h-small} ++##### First-Tier Cozy Magic Abilities [#](#first-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 71)]{.og-ref} + +@@ -3603,7 +3603,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Cozy Magic Abilities[](#second-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-cozy-magic-abilities .og-h-small} ++##### Second-Tier Cozy Magic Abilities [#](#second-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 72)]{.og-ref} + +@@ -3615,7 +3615,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Cozy Magic Abilities[](#third-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-cozy-magic-abilities .og-h-small} ++##### Third-Tier Cozy Magic Abilities [#](#third-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 72)]{.og-ref} + +@@ -3625,7 +3625,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Cozy Magic Abilities[](#fourth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-cozy-magic-abilities .og-h-small} ++##### Fourth-Tier Cozy Magic Abilities [#](#fourth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 72)]{.og-ref} + +@@ -3635,7 +3635,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Cozy Magic Abilities[](#fifth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-cozy-magic-abilities .og-h-small} ++##### Fifth-Tier Cozy Magic Abilities [#](#fifth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 72)]{.og-ref} + +@@ -3644,7 +3644,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Cozy Magic Abilities[](#sixth-tier-cozy-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-cozy-magic-abilities .og-h-small} ++##### Sixth-Tier Cozy Magic Abilities [#](#sixth-tier-cozy-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-cozy-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 72)]{.og-ref} + +@@ -3654,7 +3654,7 @@ + ::: + ::: + +-#### Divination Flavor[](#flavor-divination "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-divination .og-border} ++#### Divination Flavor [#](#flavor-divination){.og-h-anchor aria-hidden="true"} {#flavor-divination .og-border} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3663,7 +3663,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Divination Abilities[](#first-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-divination-abilities .og-h-small} ++##### First-Tier Divination Abilities [#](#first-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3673,7 +3673,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Divination Abilities[](#second-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-divination-abilities .og-h-small} ++##### Second-Tier Divination Abilities [#](#second-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3685,7 +3685,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Divination Abilities[](#third-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-divination-abilities .og-h-small} ++##### Third-Tier Divination Abilities [#](#third-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3696,7 +3696,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Divination Abilities[](#fourth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-divination-abilities .og-h-small} ++##### Fourth-Tier Divination Abilities [#](#fourth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3706,7 +3706,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Divination Abilities[](#fifth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-divination-abilities .og-h-small} ++##### Fifth-Tier Divination Abilities [#](#fifth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3716,7 +3716,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Divination Abilities[](#sixth-tier-divination-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-divination-abilities .og-h-small} ++##### Sixth-Tier Divination Abilities [#](#sixth-tier-divination-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-divination-abilities .og-h-small} + + [(It\'s Only Magic, page 73)]{.og-ref} + +@@ -3724,7 +3724,7 @@ + ::: + ::: + +-#### Magic Flavor[](#flavor-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-magic .og-border} ++#### Magic Flavor [#](#flavor-magic){.og-h-anchor aria-hidden="true"} {#flavor-magic .og-border} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3739,7 +3739,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Magic Abilities[](#first-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-magic-abilities .og-h-small} ++##### First-Tier Magic Abilities [#](#first-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3753,7 +3753,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Magic Abilities[](#second-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-magic-abilities .og-h-small} ++##### Second-Tier Magic Abilities [#](#second-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3765,7 +3765,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Magic Abilities[](#third-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-magic-abilities .og-h-small} ++##### Third-Tier Magic Abilities [#](#third-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3777,7 +3777,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Magic Abilities[](#fourth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-magic-abilities .og-h-small} ++##### Fourth-Tier Magic Abilities [#](#fourth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3787,7 +3787,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Magic Abilities[](#fifth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-magic-abilities .og-h-small} ++##### Fifth-Tier Magic Abilities [#](#fifth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3799,7 +3799,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Magic Abilities[](#sixth-tier-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-magic-abilities .og-h-small} ++##### Sixth-Tier Magic Abilities [#](#sixth-tier-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-magic-abilities .og-h-small} + + [(Cypher System Rulebook, page 36)]{.og-ref} + +@@ -3810,7 +3810,7 @@ + ::: + ::: + +-#### Modern Magic Flavor[](#flavor-modern-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-modern-magic .og-border} ++#### Modern Magic Flavor [#](#flavor-modern-magic){.og-h-anchor aria-hidden="true"} {#flavor-modern-magic .og-border} + + [(It\'s Only Magic, page 74)]{.og-ref} + +@@ -3821,7 +3821,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Modern Magic Abilities[](#first-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-modern-magic-abilities .og-h-small} ++##### First-Tier Modern Magic Abilities [#](#first-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 74)]{.og-ref} + +@@ -3835,7 +3835,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Modern Magic Abilities[](#second-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-modern-magic-abilities .og-h-small} ++##### Second-Tier Modern Magic Abilities [#](#second-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 75)]{.og-ref} + +@@ -3849,7 +3849,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Modern Magic Abilities[](#third-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-modern-magic-abilities .og-h-small} ++##### Third-Tier Modern Magic Abilities [#](#third-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 75)]{.og-ref} + +@@ -3859,7 +3859,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Modern Magic Abilities[](#fourth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-modern-magic-abilities .og-h-small} ++##### Fourth-Tier Modern Magic Abilities [#](#fourth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 75)]{.og-ref} + +@@ -3868,7 +3868,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Modern Magic Abilities[](#fifth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-modern-magic-abilities .og-h-small} ++##### Fifth-Tier Modern Magic Abilities [#](#fifth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 75)]{.og-ref} + +@@ -3877,7 +3877,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Modern Magic Abilities[](#sixth-tier-modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-modern-magic-abilities .og-h-small} ++##### Sixth-Tier Modern Magic Abilities [#](#sixth-tier-modern-magic-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-modern-magic-abilities .og-h-small} + + [(It\'s Only Magic, page 75)]{.og-ref} + +@@ -3886,7 +3886,7 @@ + ::: + ::: + +-#### Protection Flavor[](#flavor-protection "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-protection .og-border} ++#### Protection Flavor [#](#flavor-protection){.og-h-anchor aria-hidden="true"} {#flavor-protection .og-border} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3895,7 +3895,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Protection Abilities[](#first-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-protection-abilities .og-h-small} ++##### First-Tier Protection Abilities [#](#first-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3905,7 +3905,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Protection Abilities[](#second-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-protection-abilities .og-h-small} ++##### Second-Tier Protection Abilities [#](#second-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3915,7 +3915,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Protection Abilities[](#third-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-protection-abilities .og-h-small} ++##### Third-Tier Protection Abilities [#](#third-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3925,7 +3925,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Protection Abilities[](#fourth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-protection-abilities .og-h-small} ++##### Fourth-Tier Protection Abilities [#](#fourth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3935,7 +3935,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Protection Abilities[](#fifth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-protection-abilities .og-h-small} ++##### Fifth-Tier Protection Abilities [#](#fifth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3945,7 +3945,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Protection Abilities[](#sixth-tier-protection-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-protection-abilities .og-h-small} ++##### Sixth-Tier Protection Abilities [#](#sixth-tier-protection-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-protection-abilities .og-h-small} + + [(It\'s Only Magic, page 76)]{.og-ref} + +@@ -3954,7 +3954,7 @@ + ::: + ::: + +-#### Skills and Knowledge Flavor[](#flavor-skills-and-knowledge "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-skills-and-knowledge .og-border} ++#### Skills and Knowledge Flavor [#](#flavor-skills-and-knowledge){.og-h-anchor aria-hidden="true"} {#flavor-skills-and-knowledge .og-border} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3968,7 +3968,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Skills and Knowledge Abilities[](#first-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-skills-and-knowledge-abilities .og-h-small} ++##### First-Tier Skills and Knowledge Abilities [#](#first-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3980,7 +3980,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Skills and Knowledge Abilities[](#second-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-skills-and-knowledge-abilities .og-h-small} ++##### Second-Tier Skills and Knowledge Abilities [#](#second-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3990,7 +3990,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Skills and Knowledge Abilities[](#third-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-skills-and-knowledge-abilities .og-h-small} ++##### Third-Tier Skills and Knowledge Abilities [#](#third-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -3999,7 +3999,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Skills and Knowledge Abilities[](#fourth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-skills-and-knowledge-abilities .og-h-small} ++##### Fourth-Tier Skills and Knowledge Abilities [#](#fourth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -4009,7 +4009,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Skills and Knowledge Abilities[](#fifth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-skills-and-knowledge-abilities .og-h-small} ++##### Fifth-Tier Skills and Knowledge Abilities [#](#fifth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -4018,7 +4018,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Skills and Knowledge Abilities[](#sixth-tier-skills-and-knowledge-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-skills-and-knowledge-abilities .og-h-small} ++##### Sixth-Tier Skills and Knowledge Abilities [#](#sixth-tier-skills-and-knowledge-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-skills-and-knowledge-abilities .og-h-small} + + [(Cypher System Rulebook, page 37)]{.og-ref} + +@@ -4027,7 +4027,7 @@ + ::: + ::: + +-#### Stealth Flavor[](#flavor-stealth "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-stealth .og-border} ++#### Stealth Flavor [#](#flavor-stealth){.og-h-anchor aria-hidden="true"} {#flavor-stealth .og-border} + + [(Cypher System Rulebook, page 34)]{.og-ref} + +@@ -4039,7 +4039,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Stealth Abilities[](#first-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-stealth-abilities .og-h-small} ++##### First-Tier Stealth Abilities [#](#first-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4056,7 +4056,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Stealth Abilities[](#second-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-stealth-abilities .og-h-small} ++##### Second-Tier Stealth Abilities [#](#second-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4073,7 +4073,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Stealth Abilities[](#third-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-stealth-abilities .og-h-small} ++##### Third-Tier Stealth Abilities [#](#third-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4094,7 +4094,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Stealth Abilities[](#fourth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-stealth-abilities .og-h-small} ++##### Fourth-Tier Stealth Abilities [#](#fourth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4106,7 +4106,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Stealth Abilities[](#fifth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-stealth-abilities .og-h-small} ++##### Fifth-Tier Stealth Abilities [#](#fifth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4117,7 +4117,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Stealth Abilities[](#sixth-tier-stealth-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-stealth-abilities .og-h-small} ++##### Sixth-Tier Stealth Abilities [#](#sixth-tier-stealth-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-stealth-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4128,7 +4128,7 @@ + ::: + ::: + +-#### Technology Flavor[](#flavor-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#flavor-technology .og-border} ++#### Technology Flavor [#](#flavor-technology){.og-h-anchor aria-hidden="true"} {#flavor-technology .og-border} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4142,7 +4142,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### First-Tier Technology Abilities[](#first-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#first-tier-technology-abilities .og-h-small} ++##### First-Tier Technology Abilities [#](#first-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#first-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4155,7 +4155,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Second-Tier Technology Abilities[](#second-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#second-tier-technology-abilities .og-h-small} ++##### Second-Tier Technology Abilities [#](#second-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#second-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4169,7 +4169,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Third-Tier Technology Abilities[](#third-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#third-tier-technology-abilities .og-h-small} ++##### Third-Tier Technology Abilities [#](#third-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#third-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4181,7 +4181,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fourth-Tier Technology Abilities[](#fourth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fourth-tier-technology-abilities .og-h-small} ++##### Fourth-Tier Technology Abilities [#](#fourth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#fourth-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4205,7 +4205,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fifth-Tier Technology Abilities[](#fifth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fifth-tier-technology-abilities .og-h-small} ++##### Fifth-Tier Technology Abilities [#](#fifth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#fifth-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4215,7 +4215,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Sixth-Tier Technology Abilities[](#sixth-tier-technology-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sixth-tier-technology-abilities .og-h-small} ++##### Sixth-Tier Technology Abilities [#](#sixth-tier-technology-abilities){.og-h-anchor aria-hidden="true"} {#sixth-tier-technology-abilities .og-h-small} + + [(Cypher System Rulebook, page 35)]{.og-ref} + +@@ -4229,7 +4229,7 @@ + ::: {.alert .ps-4 .pb-0} + ::: row + ::: col-md-8 +-#### Additional Flavors[](#additional-flavors "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Flavors [#](#additional-flavors){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -4246,7 +4246,7 @@ + ::: + ::: + +-##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"}[](#cruel-stars-characters-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border} ++##### Cruel Stars: Characters --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-flavors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-flavors .og-h-small .og-h-small-icon .og-border} + + *Tools to create your own space opera PCs in a brand new setting.* + +@@ -4254,7 +4254,7 @@ + + *See also: [Cruel Stars: Characters --- Descriptors](#cruel-stars-characters-descriptors)* + +-##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border} ++##### Mystery Flesh Pit National Park --- Flavors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-flavors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-flavors .og-h-small .og-h-small-icon .og-border} + + *Cosmic horror meets bureaucratic satire!* + +@@ -4267,7 +4267,7 @@ + National Park --- Types](#mystery-flesh-pit-types), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), + and [Mystery Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* + +-##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border} ++##### Planar Character Options --- Flavors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-flavors){.og-h-anchor aria-hidden="true"} {#planar-character-options-flavors .og-h-small .og-h-small-icon .og-border} + + *Create awesome characters altered---or formed---by the planes!* + +@@ -4276,7 +4276,7 @@ + *See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character + Options --- Foci](#planar-character-options-foci)* + +-##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border} ++##### Old Gus\' Daft Drafts --- Flavors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-flavors){.og-h-anchor aria-hidden="true"} {#og-dd-flavors .og-h-small .og-h-small-icon .og-border} + + *A collection of free, online options for your best game ever!* + +@@ -4294,7 +4294,7 @@ + ### [Chapter 7]{.og-chap} Descriptor + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Descriptor[](#choose-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-descriptor .og-h-small .og-border} ++#### Quick Reference: Descriptor [#](#choose-descriptor){.og-h-anchor aria-hidden="true"} {#choose-descriptor .og-h-small .og-border} + + - [Appealing](#descriptor-appealing) [(38)]{.og-ref} + - [Beneficent](#descriptor-beneficent) [(39)]{.og-ref} +@@ -4477,7 +4477,7 @@ + + ::: row + ::: col-12 +-##### Appealing[](#descriptor-appealing "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-appealing .og-h-small .og-border} ++##### Appealing [#](#descriptor-appealing){.og-h-anchor aria-hidden="true"} {#descriptor-appealing .og-h-small .og-border} + + [(Cypher System Rulebook, page 38)]{.og-ref} + +@@ -4506,7 +4506,7 @@ + ::: + + ::: col-12 +-##### Beneficent[](#descriptor-beneficent "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-beneficent .og-h-small .og-border} ++##### Beneficent [#](#descriptor-beneficent){.og-h-anchor aria-hidden="true"} {#descriptor-beneficent .og-h-small .og-border} + + [(Cypher System Rulebook, page 39)]{.og-ref} + +@@ -4540,7 +4540,7 @@ + ::: + + ::: col-12 +-##### Brash[](#descriptor-brash "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-brash .og-h-small .og-border} ++##### Brash [#](#descriptor-brash){.og-h-anchor aria-hidden="true"} {#descriptor-brash .og-h-small .og-border} + + [(Cypher System Rulebook, page 39)]{.og-ref} + +@@ -4568,7 +4568,7 @@ + ::: + + ::: col-12 +-##### Calm[](#descriptor-calm "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-calm .og-h-small .og-border} ++##### Calm [#](#descriptor-calm){.og-h-anchor aria-hidden="true"} {#descriptor-calm .og-h-small .og-border} + + [(Cypher System Rulebook, page 40)]{.og-ref} + +@@ -4607,7 +4607,7 @@ + ::: + + ::: col-12 +-##### Chaotic[](#descriptor-chaotic "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-chaotic .og-h-small .og-border} ++##### Chaotic [#](#descriptor-chaotic){.og-h-anchor aria-hidden="true"} {#descriptor-chaotic .og-h-small .og-border} + + [(Cypher System Rulebook, page 40)]{.og-ref} + +@@ -4637,7 +4637,7 @@ + ::: + + ::: col-12 +-##### Charming[](#descriptor-charming "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-charming .og-h-small .og-border} ++##### Charming [#](#descriptor-charming){.og-h-anchor aria-hidden="true"} {#descriptor-charming .og-h-small .og-border} + + [(Cypher System Rulebook, page 41)]{.og-ref} + +@@ -4678,7 +4678,7 @@ + ::: + + ::: col-12 +-##### Clever[](#descriptor-clever "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-clever .og-h-small .og-border} ++##### Clever [#](#descriptor-clever){.og-h-anchor aria-hidden="true"} {#descriptor-clever .og-h-small .og-border} + + [(Cypher System Rulebook, page 41)]{.og-ref} + +@@ -4714,7 +4714,7 @@ + ::: + + ::: col-12 +-##### Clumsy[](#descriptor-clumsy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-clumsy .og-h-small .og-border} ++##### Clumsy [#](#descriptor-clumsy){.og-h-anchor aria-hidden="true"} {#descriptor-clumsy .og-h-small .og-border} + + [(Cypher System Rulebook, page 41)]{.og-ref} + +@@ -4759,7 +4759,7 @@ + ::: + + ::: col-12 +-##### Craven[](#descriptor-craven "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-craven .og-h-small .og-border} ++##### Craven [#](#descriptor-craven){.og-h-anchor aria-hidden="true"} {#descriptor-craven .og-h-small .og-border} + + [(Cypher System Rulebook, page 42)]{.og-ref} + +@@ -4801,7 +4801,7 @@ + ::: + + ::: col-12 +-##### Creative[](#descriptor-creative "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-creative .og-h-small .og-border} ++##### Creative [#](#descriptor-creative){.og-h-anchor aria-hidden="true"} {#descriptor-creative .og-h-small .og-border} + + [(Cypher System Rulebook, page 42)]{.og-ref} + +@@ -4841,7 +4841,7 @@ + ::: + + ::: col-12 +-##### Cruel[](#descriptor-cruel "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-cruel .og-h-small .og-border} ++##### Cruel [#](#descriptor-cruel){.og-h-anchor aria-hidden="true"} {#descriptor-cruel .og-h-small .og-border} + + [(Cypher System Rulebook, page 43)]{.og-ref} + +@@ -4886,7 +4886,7 @@ + ::: + + ::: col-12 +-##### Dishonorable[](#descriptor-dishonorable "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-dishonorable .og-h-small .og-border} ++##### Dishonorable [#](#descriptor-dishonorable){.og-h-anchor aria-hidden="true"} {#descriptor-dishonorable .og-h-small .og-border} + + [(Cypher System Rulebook, page 44)]{.og-ref} + +@@ -4920,7 +4920,7 @@ + ::: + + ::: col-12 +-##### Doomed[](#descriptor-doomed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-doomed .og-h-small .og-border} ++##### Doomed [#](#descriptor-doomed){.og-h-anchor aria-hidden="true"} {#descriptor-doomed .og-h-small .og-border} + + [(Cypher System Rulebook, page 44)]{.og-ref} + +@@ -4953,7 +4953,7 @@ + ::: + + ::: col-12 +-##### Empathic[](#descriptor-empathic "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-empathic .og-h-small .og-border} ++##### Empathic [#](#descriptor-empathic){.og-h-anchor aria-hidden="true"} {#descriptor-empathic .og-h-small .og-border} + + [(Cypher System Rulebook, page 44)]{.og-ref} + +@@ -4990,7 +4990,7 @@ + ::: + + ::: col-12 +-##### Exiled[](#descriptor-exiled "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-exiled .og-h-small .og-border} ++##### Exiled [#](#descriptor-exiled){.og-h-anchor aria-hidden="true"} {#descriptor-exiled .og-h-small .og-border} + + [(Cypher System Rulebook, page 45)]{.og-ref} + +@@ -5030,7 +5030,7 @@ + ::: + + ::: col-12 +-##### Fast[](#descriptor-fast "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-fast .og-h-small .og-border} ++##### Fast [#](#descriptor-fast){.og-h-anchor aria-hidden="true"} {#descriptor-fast .og-h-small .og-border} + + [(Cypher System Rulebook, page 45)]{.og-ref} + +@@ -5057,7 +5057,7 @@ + ::: + + ::: col-12 +-##### Foolish[](#descriptor-foolish "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-foolish .og-h-small .og-border} ++##### Foolish [#](#descriptor-foolish){.og-h-anchor aria-hidden="true"} {#descriptor-foolish .og-h-small .og-border} + + [(Cypher System Rulebook, page 46)]{.og-ref} + +@@ -5116,7 +5116,7 @@ + ::: + + ::: col-12 +-##### Graceful[](#descriptor-graceful "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-graceful .og-h-small .og-border} ++##### Graceful [#](#descriptor-graceful){.og-h-anchor aria-hidden="true"} {#descriptor-graceful .og-h-small .og-border} + + [(Cypher System Rulebook, page 46)]{.og-ref} + +@@ -5144,7 +5144,7 @@ + ::: + + ::: col-12 +-##### Guarded[](#descriptor-guarded "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-guarded .og-h-small .og-border} ++##### Guarded [#](#descriptor-guarded){.og-h-anchor aria-hidden="true"} {#descriptor-guarded .og-h-small .og-border} + + [(Cypher System Rulebook, page 47)]{.og-ref} + +@@ -5179,7 +5179,7 @@ + ::: + + ::: col-12 +-##### Hardy[](#descriptor-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-hardy .og-h-small .og-border} ++##### Hardy [#](#descriptor-hardy){.og-h-anchor aria-hidden="true"} {#descriptor-hardy .og-h-small .og-border} + + [(Cypher System Rulebook, page 47)]{.og-ref} + +@@ -5219,7 +5219,7 @@ + ::: + + ::: col-12 +-##### Hideous[](#descriptor-hideous "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-hideous .og-h-small .og-border} ++##### Hideous [#](#descriptor-hideous){.og-h-anchor aria-hidden="true"} {#descriptor-hideous .og-h-small .og-border} + + [(Cypher System Rulebook, page 48)]{.og-ref} + +@@ -5252,7 +5252,7 @@ + ::: + + ::: col-12 +-##### Honorable[](#descriptor-honorable "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-honorable .og-h-small .og-border} ++##### Honorable [#](#descriptor-honorable){.og-h-anchor aria-hidden="true"} {#descriptor-honorable .og-h-small .og-border} + + [(Cypher System Rulebook, page 48)]{.og-ref} + +@@ -5283,7 +5283,7 @@ + ::: + + ::: col-12 +-##### Impulsive[](#descriptor-impulsive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-impulsive .og-h-small .og-border} ++##### Impulsive [#](#descriptor-impulsive){.og-h-anchor aria-hidden="true"} {#descriptor-impulsive .og-h-small .og-border} + + [(Cypher System Rulebook, page 48)]{.og-ref} + +@@ -5326,7 +5326,7 @@ + ::: + + ::: col-12 +-##### Inquisitive[](#descriptor-inquisitive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-inquisitive .og-h-small .og-border} ++##### Inquisitive [#](#descriptor-inquisitive){.og-h-anchor aria-hidden="true"} {#descriptor-inquisitive .og-h-small .og-border} + + [(Cypher System Rulebook, page 49)]{.og-ref} + +@@ -5368,7 +5368,7 @@ + ::: + + ::: col-12 +-##### Intelligent[](#descriptor-intelligent "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-intelligent .og-h-small .og-border} ++##### Intelligent [#](#descriptor-intelligent){.og-h-anchor aria-hidden="true"} {#descriptor-intelligent .og-h-small .og-border} + + [(Cypher System Rulebook, page 49)]{.og-ref} + +@@ -5397,7 +5397,7 @@ + ::: + + ::: col-12 +-##### Intuitive[](#descriptor-intuitive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-intuitive .og-h-small .og-border} ++##### Intuitive [#](#descriptor-intuitive){.og-h-anchor aria-hidden="true"} {#descriptor-intuitive .og-h-small .og-border} + + [(Cypher System Rulebook, page 49)]{.og-ref} + +@@ -5426,7 +5426,7 @@ + ::: + + ::: col-12 +-##### Jovial[](#descriptor-jovial "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-jovial .og-h-small .og-border} ++##### Jovial [#](#descriptor-jovial){.og-h-anchor aria-hidden="true"} {#descriptor-jovial .og-h-small .og-border} + + [(Cypher System Rulebook, page 50)]{.og-ref} + +@@ -5456,7 +5456,7 @@ + ::: + + ::: col-12 +-##### Kind[](#descriptor-kind "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-kind .og-h-small .og-border} ++##### Kind [#](#descriptor-kind){.og-h-anchor aria-hidden="true"} {#descriptor-kind .og-h-small .og-border} + + [(Cypher System Rulebook, page 50)]{.og-ref} + +@@ -5493,7 +5493,7 @@ + ::: + + ::: col-12 +-##### Learned[](#descriptor-learned "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-learned .og-h-small .og-border} ++##### Learned [#](#descriptor-learned){.og-h-anchor aria-hidden="true"} {#descriptor-learned .og-h-small .og-border} + + [(Cypher System Rulebook, page 51)]{.og-ref} + +@@ -5521,7 +5521,7 @@ + ::: + + ::: col-12 +-##### Lucky[](#descriptor-lucky "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-lucky .og-h-small .og-border} ++##### Lucky [#](#descriptor-lucky){.og-h-anchor aria-hidden="true"} {#descriptor-lucky .og-h-small .og-border} + + [(Cypher System Rulebook, page 51)]{.og-ref} + +@@ -5554,7 +5554,7 @@ + ::: + + ::: col-12 +-##### Mad[](#descriptor-mad "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mad .og-h-small .og-border} ++##### Mad [#](#descriptor-mad){.og-h-anchor aria-hidden="true"} {#descriptor-mad .og-h-small .og-border} + + [(Cypher System Rulebook, page 51)]{.og-ref} + +@@ -5593,7 +5593,7 @@ + ::: + + ::: col-12 +-##### Mechanical[](#descriptor-mechanical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mechanical .og-h-small .og-border} ++##### Mechanical [#](#descriptor-mechanical){.og-h-anchor aria-hidden="true"} {#descriptor-mechanical .og-h-small .og-border} + + [(Cypher System Rulebook, page 52)]{.og-ref} + +@@ -5622,7 +5622,7 @@ + ::: + + ::: col-12 +-##### Mysterious[](#descriptor-mysterious "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mysterious .og-h-small .og-border} ++##### Mysterious [#](#descriptor-mysterious){.og-h-anchor aria-hidden="true"} {#descriptor-mysterious .og-h-small .og-border} + + [(Cypher System Rulebook, page 52)]{.og-ref} + +@@ -5655,7 +5655,7 @@ + ::: + + ::: col-12 +-##### Mystical[](#descriptor-mystical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-mystical .og-h-small .og-border} ++##### Mystical [#](#descriptor-mystical){.og-h-anchor aria-hidden="true"} {#descriptor-mystical .og-h-small .og-border} + + [(Cypher System Rulebook, page 53)]{.og-ref} + +@@ -5690,7 +5690,7 @@ + ::: + + ::: col-12 +-##### Naive[](#descriptor-naive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-naive .og-h-small .og-border} ++##### Naive [#](#descriptor-naive){.og-h-anchor aria-hidden="true"} {#descriptor-naive .og-h-small .og-border} + + [(Cypher System Rulebook, page 53)]{.og-ref} + +@@ -5720,7 +5720,7 @@ + ::: + + ::: col-12 +-##### Perceptive[](#descriptor-perceptive "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-perceptive .og-h-small .og-border} ++##### Perceptive [#](#descriptor-perceptive){.og-h-anchor aria-hidden="true"} {#descriptor-perceptive .og-h-small .og-border} + + [(Cypher System Rulebook, page 54)]{.og-ref} + +@@ -5758,7 +5758,7 @@ + ::: + + ::: col-12 +-##### Resilient[](#descriptor-resilient "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-resilient .og-h-small .og-border} ++##### Resilient [#](#descriptor-resilient){.og-h-anchor aria-hidden="true"} {#descriptor-resilient .og-h-small .og-border} + + [(Cypher System Rulebook, page 54)]{.og-ref} + +@@ -5794,7 +5794,7 @@ + ::: + + ::: col-12 +-##### Risk-Taking[](#descriptor-risk-taking "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-risk-taking .og-h-small .og-border} ++##### Risk-Taking [#](#descriptor-risk-taking){.og-h-anchor aria-hidden="true"} {#descriptor-risk-taking .og-h-small .og-border} + + [(Cypher System Rulebook, page 54)]{.og-ref} + +@@ -5828,7 +5828,7 @@ + ::: + + ::: col-12 +-##### Rugged[](#descriptor-rugged "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-rugged .og-h-small .og-border} ++##### Rugged [#](#descriptor-rugged){.og-h-anchor aria-hidden="true"} {#descriptor-rugged .og-h-small .og-border} + + [(Cypher System Rulebook, page 55)]{.og-ref} + +@@ -5860,7 +5860,7 @@ + ::: + + ::: col-12 +-##### Sharp-Eyed[](#descriptor-sharp-eyed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-sharp-eyed .og-h-small .og-border} ++##### Sharp-Eyed [#](#descriptor-sharp-eyed){.og-h-anchor aria-hidden="true"} {#descriptor-sharp-eyed .og-h-small .og-border} + + [(Cypher System Rulebook, page 55)]{.og-ref} + +@@ -5886,7 +5886,7 @@ + ::: + + ::: col-12 +-##### Skeptical[](#descriptor-skeptical "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-skeptical .og-h-small .og-border} ++##### Skeptical [#](#descriptor-skeptical){.og-h-anchor aria-hidden="true"} {#descriptor-skeptical .og-h-small .og-border} + + [(Cypher System Rulebook, page 55)]{.og-ref} + +@@ -5917,7 +5917,7 @@ + ::: + + ::: col-12 +-##### Stealthy[](#descriptor-stealthy "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-stealthy .og-h-small .og-border} ++##### Stealthy [#](#descriptor-stealthy){.og-h-anchor aria-hidden="true"} {#descriptor-stealthy .og-h-small .og-border} + + [(Cypher System Rulebook, page 56)]{.og-ref} + +@@ -5947,7 +5947,7 @@ + ::: + + ::: col-12 +-##### Strong[](#descriptor-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-strong .og-h-small .og-border} ++##### Strong [#](#descriptor-strong){.og-h-anchor aria-hidden="true"} {#descriptor-strong .og-h-small .og-border} + + [(Cypher System Rulebook, page 56)]{.og-ref} + +@@ -5974,7 +5974,7 @@ + ::: + + ::: col-12 +-##### Strong-Willed[](#descriptor-strong-willed "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-strong-willed .og-h-small .og-border} ++##### Strong-Willed [#](#descriptor-strong-willed){.og-h-anchor aria-hidden="true"} {#descriptor-strong-willed .og-h-small .og-border} + + [(Cypher System Rulebook, page 56)]{.og-ref} + +@@ -6003,7 +6003,7 @@ + ::: + + ::: col-12 +-##### Swift[](#descriptor-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-swift .og-h-small .og-border} ++##### Swift [#](#descriptor-swift){.og-h-anchor aria-hidden="true"} {#descriptor-swift .og-h-small .og-border} + + [(Cypher System Rulebook, page 57)]{.og-ref} + +@@ -6031,7 +6031,7 @@ + ::: + + ::: col-12 +-##### Tongue-Tied[](#descriptor-tongue-tied "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-tongue-tied .og-h-small .og-border} ++##### Tongue-Tied [#](#descriptor-tongue-tied){.og-h-anchor aria-hidden="true"} {#descriptor-tongue-tied .og-h-small .og-border} + + [(Cypher System Rulebook, page 57)]{.og-ref} + +@@ -6063,7 +6063,7 @@ + ::: + + ::: col-12 +-##### Tough[](#descriptor-tough "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-tough .og-h-small .og-border} ++##### Tough [#](#descriptor-tough){.og-h-anchor aria-hidden="true"} {#descriptor-tough .og-h-small .og-border} + + [(Cypher System Rulebook, page 57)]{.og-ref} + +@@ -6091,7 +6091,7 @@ + ::: + + ::: col-12 +-##### Vicious[](#descriptor-vicious "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-vicious .og-h-small .og-border} ++##### Vicious [#](#descriptor-vicious){.og-h-anchor aria-hidden="true"} {#descriptor-vicious .og-h-small .og-border} + + [(Cypher System Rulebook, page 58)]{.og-ref} + +@@ -6125,7 +6125,7 @@ + ::: + + ::: col-12 +-##### Virtuous[](#descriptor-virtuous "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-virtuous .og-h-small .og-border} ++##### Virtuous [#](#descriptor-virtuous){.og-h-anchor aria-hidden="true"} {#descriptor-virtuous .og-h-small .og-border} + + [(Cypher System Rulebook, page 58)]{.og-ref} + +@@ -6154,7 +6154,7 @@ + ::: + + ::: col-12 +-##### Weird[](#descriptor-weird "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptor-weird .og-h-small .og-border} ++##### Weird [#](#descriptor-weird){.og-h-anchor aria-hidden="true"} {#descriptor-weird .og-h-small .og-border} + + [(Cypher System Rulebook, page 58)]{.og-ref} + +@@ -6199,7 +6199,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Customizing Descriptors[](#customizing-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Customizing Descriptors [#](#customizing-descriptors){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 59)]{.og-ref} + +@@ -6227,7 +6227,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Species as Descriptor[](#species-as-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Species as Descriptor [#](#species-as-descriptor){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 59)]{.og-ref} + +@@ -6255,7 +6255,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Descriptors as Species[](#descriptors-as-species "Permalink"){.og-h-anchor aria-hidden="true"} {#descriptors-as-species .og-h-small} ++##### Descriptors as Species [#](#descriptors-as-species){.og-h-anchor aria-hidden="true"} {#descriptors-as-species .og-h-small} + + [(Cypher System Rulebook, page 59)]{.og-ref} + +@@ -6263,7 +6263,7 @@ + GM to pick an appropriate descriptor and use it as that species\' descriptor. A greyhound-like species might have the + [Fast](#descriptor-fast) descriptor. + +-##### Variant Rule: Two Descriptors[](#variant-rule-two-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#variant-rule-two-descriptors .og-h-small} ++##### Variant Rule: Two Descriptors [#](#variant-rule-two-descriptors){.og-h-anchor aria-hidden="true"} {#variant-rule-two-descriptors .og-h-small} + + [(Godforsaken, page 86)]{.og-ref} + +@@ -6282,7 +6282,7 @@ + ::: {.alert .ps-4 .pb-0} + ::: row + ::: col-md-8 +-#### Additional Descriptors[](#additional-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Descriptors [#](#additional-descriptors){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -6335,7 +6335,7 @@ + - [VURT](#vurt-descriptors) + ::: + +-##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"}[](#characters-crews-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Characters: Crews --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/183126/Characters-Crews){aria-label="Purchase Characters: Crews"} [#](#characters-crews-descriptors){.og-h-anchor aria-hidden="true"} {#characters-crews-descriptors .og-h-small .og-h-small-icon .og-border} + + *You\'re stronger as a team! Crews provides a framework for using the [Two Descriptors](#variant-rule-two-descriptors) + variant rule to add a shared party descriptor with connections to the setting.* +@@ -6354,7 +6354,7 @@ + - Veteran [(CREWS, 5)]{.og-ref} + - Were-Spider [(CREWS, 5)]{.og-ref} + +-##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"}[](#cruel-stars-characters-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Cruel Stars: Characters --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/222604/Cruel-Stars-Characters){aria-label="Purchase Cruel Stars: Characters"} [#](#cruel-stars-characters-descriptors){.og-h-anchor aria-hidden="true"} {#cruel-stars-characters-descriptors .og-h-small .og-h-small-icon .og-border} + + *Tools to create your own space opera PCs in a brand new setting.* + +@@ -6367,7 +6367,7 @@ + + *See also: [Cruel Stars: Characters --- Flavors](#cruel-stars-characters-flavors)* + +-##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"}[](#expanded-worlds-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Expanded Worlds --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-descriptors){.og-h-anchor aria-hidden="true"} {#expanded-worlds-descriptors .og-h-small .og-h-small-icon .og-border} + + *Where will your campaign take you? What worlds will you build?* + +@@ -6386,7 +6386,7 @@ + + *See also: [Expanded Worlds --- Foci](#expanded-worlds-foci)* + +-##### Godforsaken --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"}[](#godforsaken-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#godforsaken-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Godforsaken --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-descriptors){.og-h-anchor aria-hidden="true"} {#godforsaken-descriptors .og-h-small .og-h-small-icon .og-border} + + *Dragons. Magic wands. Singing swords and flying carpets. And above all---heroes!* + +@@ -6396,7 +6396,7 @@ + + *See also: [Godforsaken --- What\'s in the Book?](#godforsaken-product)* + +-##### Gods of the Fall --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Gods of the Fall --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-descriptors){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-descriptors .og-h-small .og-h-small-icon .og-border} + + *The Gods are eead---now it\'s your turn.* + +@@ -6415,7 +6415,7 @@ + *See also: [Gods of the Fall --- Types](#gods-of-the-fall-types), [Gods of the Fall --- Foci](#gods-of-the-fall-foci), + and [Gods of the Fall --- What\'s in the Book?](#gods-of-the-fall-product)* + +-##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Harrow: The Blighted Plane --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-descriptors){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-descriptors .og-h-small .og-h-small-icon .og-border} + + *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of + crystalpunk aesthetics thrown in for fun and good measure.* +@@ -6455,7 +6455,7 @@ + Foci](#harrow-the-blighted-plane-foci), and [Harrow: The Blighted Plane --- What\'s in the + Book?](#harrow-the-blighted-plane-product)* + +-##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"}[](#magnus-archives-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border} ++##### The Magnus Archives --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase Mortal Fantasy"} [#](#magnus-archives-descriptors){.og-h-anchor aria-hidden="true"} {#magnus-archives-descriptors .og-h-small .og-h-small-icon .og-border} + + *Deep within the archives of the Magnus Institute, dark things are stirring...* + +@@ -6497,7 +6497,7 @@ + accumulation. + ::: + +-##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"}[](#mortal-fantasy-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Mortal Fantasy --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/212843/Mortal-Fantasy){aria-label="Purchase Mortal Fantasy"} [#](#mortal-fantasy-descriptors){.og-h-anchor aria-hidden="true"} {#mortal-fantasy-descriptors .og-h-small .og-h-small-icon .og-border} + + *Expanding on [Gods of the Fall](https://www.montecookgames.com/store/product/gods-of-the-fall/){.og-icon .og-mcg} and + traditional high fantasy settings, this supplement offers new options for GMs and players to teach these new gods a new +@@ -6515,7 +6515,7 @@ + + *See also: [Mortal Fantasy --- Types](#mortal-fantasy-types)* + +-##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Neon Rain --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-descriptors){.og-h-anchor aria-hidden="true"} {#neon-rain-descriptors .og-h-small .og-h-small-icon .og-border} + + *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* + +@@ -6527,7 +6527,7 @@ + *See also: [Neon Rain --- Types](#neon-rain-types), [Neon Rain --- Foci](#neon-rain-foci) and [Neon Rain --- What\'s in + the Book?](#neon-rain-product)* + +-##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Mystery Flesh Pit National Park --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-descriptors){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-descriptors .og-h-small .og-h-small-icon .og-border} + + *Cosmic horror meets bureaucratic satire!* + +@@ -6585,7 +6585,7 @@ + Flavors](#mystery-flesh-pit-flavors), [Mystery Flesh Pit National Park --- Foci](#mystery-flesh-pit-foci), and [Mystery + Flesh Pit National Park --- What\'s in the Book?](#mystery-flesh-pit-product)* + +-##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera Discovery --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-discovery-descriptors .og-h-small .og-h-small-icon .og-border} + + *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring + new light to a struggling world.* +@@ -6612,7 +6612,7 @@ + *See also: [Numenera Discovery --- Types](#numenera-discovery-types), [Numenera Discovery --- + Foci](#numenera-discovery-foci), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* + +-##### Numenera Destiny --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera Destiny --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-destiny-descriptors .og-h-small .og-h-small-icon .og-border} + + *Create centers of learning or trade. Innovate, build, and protect.* + +@@ -6655,7 +6655,7 @@ + *See also: [Numenera Destiny --- Types](#numenera-destiny-types), [Numenera Destiny --- Foci](#numenera-destiny-foci), + and [Numenera Destiny --- What\'s in the Book?](#numenera-destiny-product)* + +-##### Numenera Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"}[](#numenera-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"} [#](#numenera-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-character-options-descriptors .og-h-small .og-h-small-icon .og-border} + + *The character you envision.* + +@@ -6713,7 +6713,7 @@ + + *See also: [Numenera Character Options --- Foci](#numenera-character-options-foci)* + +-##### Numenera Character Options 2 --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera Character Options 2 --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-descriptors){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-descriptors .og-h-small .og-h-small-icon .og-border} + + *Build a character as wondrous as the Ninth World itself!* + +@@ -6766,7 +6766,7 @@ + *See also: [Numenera Character Options 2 --- Types](#numenera-character-options-2-types) and [Numenera Character Options + 2 --- Foci](#numenera-character-options-2-foci)* + +-##### Numenera: Into the Deep --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/into-the-deep/){aria-label="Purchase Numenera: Into the Deep"}[](#into-the-deep-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#into-the-deep-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera: Into the Deep --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/into-the-deep/){aria-label="Purchase Numenera: Into the Deep"} [#](#into-the-deep-descriptors){.og-h-anchor aria-hidden="true"} {#into-the-deep-descriptors .og-h-small .og-h-small-icon .og-border} + + *What wonders lie beneath the waves?* + +@@ -6775,7 +6775,7 @@ + - Naiadapt Dyremmi [(NID, 102)]{.og-ref} + - Skeane [(NID, 60)]{.og-ref} + +-##### Numenera: Liminal Shore --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/liminal-shore/){aria-label="Purchase The Liminal Shor"}[](#liminal-shore-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#liminal-shore-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera: Liminal Shore --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/liminal-shore/){aria-label="Purchase The Liminal Shor"} [#](#liminal-shore-descriptors){.og-h-anchor aria-hidden="true"} {#liminal-shore-descriptors .og-h-small .og-h-small-icon .og-border} + + *A land of secrets, beyond the farthest seas---or, perhaps, farther still...* + +@@ -6785,7 +6785,7 @@ + - Spirant [(NLS, 138)]{.og-ref} + - Wholkin [(NLS, 138)]{.og-ref} + +-##### Numenera: The Ninth World Guidebook --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"}[](#ninth-world-guidebook-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera: The Ninth World Guidebook --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"} [#](#ninth-world-guidebook-descriptors){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-descriptors .og-h-small .og-h-small-icon .og-border} + + *From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, + The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the +@@ -6810,7 +6810,7 @@ + + *See also: [Numenera: The Ninth World Guidebook --- Foci](#ninth-world-guidebook-foci)* + +-##### Numenera: The Octopi of the Ninth World --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"}[](#octopi-of-the-ninth-world-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Numenera: The Octopi of the Ninth World --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"} [#](#octopi-of-the-ninth-world-descriptors){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-descriptors .og-h-small .og-h-small-icon .og-border} + + *The secrets of a billion-year empire.* + +@@ -6820,7 +6820,7 @@ + + *See also: [Numenera: The Octopi of the Ninth World --- Foci](#octopi-of-the-ninth-world-foci)* + +-##### Torment: Tides of Numenera---The Explorer\'s Guide --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"}[](#torment-the-explorers-guide-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Torment: Tides of Numenera---The Explorer\'s Guide --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"} [#](#torment-the-explorers-guide-descriptors){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-descriptors .og-h-small .og-h-small-icon .og-border} + + *Explore new lands. Discover new creatures. Unearth new secrets.* + +@@ -6835,7 +6835,7 @@ + + *See also: [Torment: Tides of Numenera---The Explorer\'s Guide --- Foci](#torment-the-explorers-guide-foci)* + +-##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Old Gods of Appalachia --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-descriptors){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-descriptors .og-h-small .og-h-small-icon .og-border} + + *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind + wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* +@@ -6885,7 +6885,7 @@ + Foci](#old-gods-of-appalachia-foci), and [Old Gods of Appalachia --- What\'s in the + Book?](#old-gods-of-appalachia-product)* + +-##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Old Gus\' Daft Drafts --- Descriptors[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-descriptors){.og-h-anchor aria-hidden="true"} {#og-dd-descriptors .og-h-small .og-h-small-icon .og-border} + + *A collection of free, online options for your best game ever!* + +@@ -6925,7 +6925,7 @@ + *See also: [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors), and + [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)* + +-##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Path of the Planebreaker --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-descriptors){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-descriptors .og-h-small .og-h-small-icon .og-border} + + *Unlock the mysteries of the planes!* + +@@ -6937,7 +6937,7 @@ + *See also: [Path of the Planebreaker --- Foci](#path-of-the-planebreaker-foci) and [Path of the Planebreaker --- What\'s + in the Book?](#path-of-the-planebreaker-product)* + +-##### Planar Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Planar Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#planar-character-options-descriptors .og-h-small .og-h-small-icon .og-border} + + *Create awesome characters altered---or formed---by the planes!* + +@@ -6958,7 +6958,7 @@ + *See also: [Planar Character Options --- Foci](#planar-character-options-foci) and [Planar Character Options --- + Flavors](#planar-character-options-flavors)* + +-##### Predation --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Predation --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-descriptors){.og-h-anchor aria-hidden="true"} {#predation-descriptors .og-h-small .og-h-small-icon .og-border} + + *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* + +@@ -6971,7 +6971,7 @@ + *See also: [Predation --- Types](#predation-types), [Predation --- Foci](#predation-foci), and [Predation --- What\'s in + the Book?](#predation-product)* + +-##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Shotguns & Sorcery --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-descriptors){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-descriptors .og-h-small .og-h-small-icon .og-border} + + *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching + at the city walls by night.* +@@ -7014,7 +7014,7 @@ + [Halfling](#fantasy-species-halfling), and from the descriptor template. + ::: + +-##### The Strange --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-descriptors .og-h-small .og-h-small-icon .og-border} ++##### The Strange --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-descriptors){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-descriptors .og-h-small .og-h-small-icon .og-border} + + *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called + the Strange.* +@@ -7036,7 +7036,7 @@ + *See also: [The Strange --- Types](#the-strange-corebook-types), [The Strange --- Foci](#the-strange-corebook-foci), and + [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* + +-##### The Strange: Alternate Origins --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/alternate-origins/){aria-label="Purchase The Strange: Alternate Origins"}[](#the-strange-alternate-origins-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-alternate-origins-descriptors .og-h-small .og-h-small-icon .og-border} ++##### The Strange: Alternate Origins --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/alternate-origins/){aria-label="Purchase The Strange: Alternate Origins"} [#](#the-strange-alternate-origins-descriptors){.og-h-anchor aria-hidden="true"} {#the-strange-alternate-origins-descriptors .og-h-small .og-h-small-icon .og-border} + + *What if your character isn\'t from Earth? What if she came here from one of those recursions---or what if your campaign + is set in Earth\'s shoals, in places where the characters don\'t even know Earth exists? What if you just want even more +@@ -7058,7 +7058,7 @@ + - Wandering [(TSAO, 12)]{.og-ref} + - Werewolf [(TSAO, 12)]{.og-ref} + +-##### In Translation: The Strange Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"}[](#in-translation-the-strange-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-descriptors .og-h-small .og-h-small-icon .og-border} ++##### In Translation: The Strange Character Options --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"} [#](#in-translation-the-strange-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-descriptors .og-h-small .og-h-small-icon .og-border} + + *Translating to a new recursion? It\'s not just about visiting---it\'s about becoming a part of it. About becoming a + different version of yourself.* +@@ -7085,7 +7085,7 @@ + + *See also: [In Translation: The Strange Character Options --- Foci](#in-translation-the-strange-character-options-foci)* + +-##### The Stars are Fire --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"}[](#the-stars-are-fire-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-descriptors .og-h-small .og-h-small-icon .og-border} ++##### The Stars are Fire --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-descriptors){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-descriptors .og-h-small .og-h-small-icon .og-border} + + *Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.* + +@@ -7093,7 +7093,7 @@ + + *See also: [The Stars are Fire --- What\'s in the Book?](#the-stars-are-fire-product)* + +-##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Tidal Blades --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-descriptors .og-h-small .og-h-small-icon .og-border} + + *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* + +@@ -7161,7 +7161,7 @@ + + *See also: [Tidal Blades --- Types](#tidal-blades-types) and [Tidal Blades --- Foci](#tidal-blades-foci)* + +-##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border} ++##### Unmasked --- Descriptors[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-descriptors){.og-h-anchor aria-hidden="true"} {#unmasked-descriptors .og-h-small .og-h-small-icon .og-border} + + *Superpowers and horror in a dark eighties.* + +@@ -7173,7 +7173,7 @@ + *See also: [Unmasked --- Types](#unmasked-types), [Unmasked --- Foci](#unmasked-foci), and [Unmasked --- What\'s in the + Book?](#unmasked-product)* + +-##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border} ++##### VURT --- Descriptors[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-descriptors){.og-h-anchor aria-hidden="true"} {#vurt-descriptors .og-h-small .og-h-small-icon .og-border} + + *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender + VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* +@@ -7218,7 +7218,7 @@ + ### [Chapter 8]{.og-chap} Focus + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Focus[](#choose-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-focus .og-h-small .og-border} ++#### Quick Reference: Focus [#](#choose-focus){.og-h-anchor aria-hidden="true"} {#choose-focus .og-h-small .og-border} + + - [Choosing Foci](#focus-choosing-foci) [(60)]{.og-ref} + - [Focus Connections](#focus-connections) [(61)]{.og-ref} +@@ -7401,7 +7401,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Choosing Foci[](#focus-choosing-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choosing-foci} ++#### Choosing Foci [#](#focus-choosing-foci){.og-h-anchor aria-hidden="true"} {#focus-choosing-foci} + + [(Cypher System Rulebook, page 60)]{.og-ref} + +@@ -7444,7 +7444,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Focus Connections[](#focus-connections "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Focus Connections [#](#focus-connections){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 61)]{.og-ref} + +@@ -7542,7 +7542,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Story Behind the Focus[](#focus-story-behind-the-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-story-behind-the-focus} ++#### Story Behind the Focus [#](#focus-story-behind-the-focus){.og-h-anchor aria-hidden="true"} {#focus-story-behind-the-focus} + + [(Cypher System Rulebook, page 63)]{.og-ref} + +@@ -7596,7 +7596,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Foci[](#focus-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-foci} ++#### Foci [#](#focus-foci){.og-h-anchor aria-hidden="true"} {#focus-foci} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7607,7 +7607,7 @@ + + ::: row + ::: {.col-12 .col-md-6} +-##### Abides in Stone[](#focus-abides-in-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-abides-in-stone .og-h-small .og-border} ++##### Abides in Stone [#](#focus-abides-in-stone){.og-h-anchor aria-hidden="true"} {#focus-abides-in-stone .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7630,7 +7630,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Absorbs Energy[](#focus-absorbs-energy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-absorbs-energy .og-h-small .og-border} ++##### Absorbs Energy [#](#focus-absorbs-energy){.og-h-anchor aria-hidden="true"} {#focus-absorbs-energy .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7651,7 +7651,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Awakens Dreams[](#focus-awakens-dreams "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-awakens-dreams .og-h-small .og-border} ++##### Awakens Dreams [#](#focus-awakens-dreams){.og-h-anchor aria-hidden="true"} {#focus-awakens-dreams .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7672,7 +7672,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Battles Robots[](#focus-battles-robots "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-battles-robots .og-h-small .og-border} ++##### Battles Robots [#](#focus-battles-robots){.og-h-anchor aria-hidden="true"} {#focus-battles-robots .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7693,7 +7693,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Bears a Halo of Fire[](#focus-bears-a-halo-of-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-bears-a-halo-of-fire .og-h-small .og-border} ++##### Bears a Halo of Fire [#](#focus-bears-a-halo-of-fire){.og-h-anchor aria-hidden="true"} {#focus-bears-a-halo-of-fire .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7713,7 +7713,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Befriends the Black Dog[](#focus-befriends-the-black-dog "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-befriends-the-black-dog .og-h-small .og-border} ++##### Befriends the Black Dog [#](#focus-befriends-the-black-dog){.og-h-anchor aria-hidden="true"} {#focus-befriends-the-black-dog .og-h-small .og-border} + + [(We Are All Mad Here, page 174)]{.og-ref} + +@@ -7738,7 +7738,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Blazes Paths[](#focus-blazes-paths "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-blazes-paths .og-h-small .og-border} ++##### Blazes Paths [#](#focus-blazes-paths){.og-h-anchor aria-hidden="true"} {#focus-blazes-paths .og-h-small .og-border} + + [(High Noon at Midnight, page 104)]{.og-ref} + +@@ -7779,7 +7779,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Blazes With Radiance[](#focus-blazes-with-radiance "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-blazes-with-radiance .og-h-small .og-border} ++##### Blazes With Radiance [#](#focus-blazes-with-radiance){.og-h-anchor aria-hidden="true"} {#focus-blazes-with-radiance .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7797,7 +7797,7 @@ + + **GM Intrusions:** Allies are accidentally dazzled or blinded. Bright flashes draw guards. + +-##### Brandishes an Exotic Shield[](#focus-brandishes-an-exotic-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-brandishes-an-exotic-shield .og-h-small .og-border} ++##### Brandishes an Exotic Shield [#](#focus-brandishes-an-exotic-shield){.og-h-anchor aria-hidden="true"} {#focus-brandishes-an-exotic-shield .og-h-small .og-border} + + [(Cypher System Rulebook, page 64)]{.og-ref} + +@@ -7815,7 +7815,7 @@ + + **GM Intrusions:** The shield is temporarily lost. A foe temporarily ends up with the shield. + +-##### Builds Robots[](#focus-builds-robots "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-builds-robots .og-h-small .og-border} ++##### Builds Robots [#](#focus-builds-robots){.og-h-anchor aria-hidden="true"} {#focus-builds-robots .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -7841,7 +7841,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Calculates the Incalculable[](#focus-calculates-the-incalculable "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-calculates-the-incalculable .og-h-small .og-border} ++##### Calculates the Incalculable [#](#focus-calculates-the-incalculable){.og-h-anchor aria-hidden="true"} {#focus-calculates-the-incalculable .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -7863,7 +7863,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Channels Divine Blessings[](#focus-channels-divine-blessings "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-channels-divine-blessings .og-h-small .og-border} ++##### Channels Divine Blessings [#](#focus-channels-divine-blessings){.og-h-anchor aria-hidden="true"} {#focus-channels-divine-blessings .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -7882,7 +7882,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Codes Magic Apps[](#focus-codes-magic-apps "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-codes-magic-apps .og-h-small .og-border} ++##### Codes Magic Apps [#](#focus-codes-magic-apps){.og-h-anchor aria-hidden="true"} {#focus-codes-magic-apps .og-h-small .og-border} + + [(It\'s Only Magic, page 45)]{.og-ref} + +@@ -7922,7 +7922,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Curses the World[](#focus-curses-the-world "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-curses-the-world .og-h-small .og-border} ++##### Curses the World [#](#focus-curses-the-world){.og-h-anchor aria-hidden="true"} {#focus-curses-the-world .og-h-small .og-border} + + [(We Are All Mad Here, page 174)]{.og-ref} + +@@ -7946,7 +7946,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Collects Bounties[](#focus-collects-bounties "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-collects-bounties .og-h-small .og-border} ++##### Collects Bounties [#](#focus-collects-bounties){.og-h-anchor aria-hidden="true"} {#focus-collects-bounties .og-h-small .og-border} + + [(High Noon at Midnight, page 106)]{.og-ref} + +@@ -7988,7 +7988,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Commands Mental Powers[](#focus-commands-mental-powers "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-commands-mental-powers .og-h-small .og-border} ++##### Commands Mental Powers [#](#focus-commands-mental-powers){.og-h-anchor aria-hidden="true"} {#focus-commands-mental-powers .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -8006,7 +8006,7 @@ + **GM Intrusions:** Something glimpsed in the target\'s mind is horrifying. A feedback loop allows the target to read the + character\'s mind. + +-##### Conducts Weird Science[](#focus-conducts-weird-science "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-conducts-weird-science .og-h-small .og-border} ++##### Conducts Weird Science [#](#focus-conducts-weird-science){.og-h-anchor aria-hidden="true"} {#focus-conducts-weird-science .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -8029,7 +8029,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Conjures Bullets[](#focus-conjures-bullets "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-conjures-bullets .og-h-small .og-border} ++##### Conjures Bullets [#](#focus-conjures-bullets){.og-h-anchor aria-hidden="true"} {#focus-conjures-bullets .og-h-small .og-border} + + [(It\'s Only Magic, page 46)]{.og-ref} + +@@ -8069,7 +8069,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Consorts With the Dead[](#focus-consorts-with-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-consorts-with-the-dead .og-h-small .og-border} ++##### Consorts With the Dead [#](#focus-consorts-with-the-dead){.og-h-anchor aria-hidden="true"} {#focus-consorts-with-the-dead .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -8086,7 +8086,7 @@ + + **GM Intrusions:** The character\'s necromantic reputation precedes them. A corpse seeks revenge for being reanimated. + +-##### Controls Beasts[](#focus-controls-beasts "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-controls-beasts .og-h-small .og-border} ++##### Controls Beasts [#](#focus-controls-beasts){.og-h-anchor aria-hidden="true"} {#focus-controls-beasts .og-h-small .og-border} + + [(Cypher System Rulebook, page 65)]{.og-ref} + +@@ -8104,7 +8104,7 @@ + + **GM Intrusions:** The community is reluctant to welcome dangerous animals. Out-of-control beasts become a real hazard. + +-##### Controls Gravity[](#focus-controls-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-controls-gravity .og-h-small .og-border} ++##### Controls Gravity [#](#focus-controls-gravity){.og-h-anchor aria-hidden="true"} {#focus-controls-gravity .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8125,7 +8125,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Copies Superpowers[](#focus-controls-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-copies-superpowers .og-h-small .og-border} ++##### Copies Superpowers [#](#focus-controls-gravity){.og-h-anchor aria-hidden="true"} {#focus-copies-superpowers .og-h-small .og-border} + + [(Claim the Sky, page 46)]{.og-ref} + +@@ -8147,7 +8147,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Crafts Illusions[](#focus-crafts-illusions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-crafts-illusions .og-h-small .og-border} ++##### Crafts Illusions [#](#focus-crafts-illusions){.og-h-anchor aria-hidden="true"} {#focus-crafts-illusions .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8166,7 +8166,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Crafts Unique Objects[](#focus-crafts-unique-objects "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-crafts-unique-objects .og-h-small .og-border} ++##### Crafts Unique Objects [#](#focus-crafts-unique-objects){.og-h-anchor aria-hidden="true"} {#focus-crafts-unique-objects .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8186,7 +8186,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Dances with Dark Matter[](#focus-dances-with-dark-matter "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-dances-with-dark-matter .og-h-small .og-border} ++##### Dances with Dark Matter [#](#focus-dances-with-dark-matter){.og-h-anchor aria-hidden="true"} {#focus-dances-with-dark-matter .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8205,7 +8205,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Defends the Gate[](#focus-defends-the-gate "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-defends-the-gate .og-h-small .og-border} ++##### Defends the Gate [#](#focus-defends-the-gate){.og-h-anchor aria-hidden="true"} {#focus-defends-the-gate .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8225,7 +8225,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Defends the Weak[](#focus-defends-the-weak "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-defends-the-weak .og-h-small .og-border} ++##### Defends the Weak [#](#focus-defends-the-weak){.og-h-anchor aria-hidden="true"} {#focus-defends-the-weak .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8246,7 +8246,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Descends From Nobility[](#focus-descends-from-nobility "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-descends-from-nobility .og-h-small .og-border} ++##### Descends From Nobility [#](#focus-descends-from-nobility){.og-h-anchor aria-hidden="true"} {#focus-descends-from-nobility .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8267,7 +8267,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Doesn\'t Do Much[](#focus-doesnt-do-much "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-doesnt-do-much .og-h-small .og-border} ++##### Doesn\'t Do Much [#](#focus-doesnt-do-much){.og-h-anchor aria-hidden="true"} {#focus-doesnt-do-much .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8288,7 +8288,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Drives Like a Maniac[](#focus-drives-like-a-maniac "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-drives-like-a-maniac .og-h-small .og-border} ++##### Drives Like a Maniac [#](#focus-drives-like-a-maniac){.og-h-anchor aria-hidden="true"} {#focus-drives-like-a-maniac .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8316,7 +8316,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Emerged From the Obelisk[](#focus-emerged-from-the-obelisk "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-emerged-from-the-obelisk .og-h-small .og-border} ++##### Emerged From the Obelisk [#](#focus-emerged-from-the-obelisk){.og-h-anchor aria-hidden="true"} {#focus-emerged-from-the-obelisk .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8336,7 +8336,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Employs Magnetism[](#focus-employs-magnetism "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-employs-magnetism .og-h-small .og-border} ++##### Employs Magnetism [#](#focus-employs-magnetism){.og-h-anchor aria-hidden="true"} {#focus-employs-magnetism .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8355,7 +8355,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Entertains[](#focus-entertains "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-entertains .og-h-small .og-border} ++##### Entertains [#](#focus-entertains){.og-h-anchor aria-hidden="true"} {#focus-entertains .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref}[(Errata)]{.og-ref} + +@@ -8383,7 +8383,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Exists in Two Places at Once[](#focus-exists-in-two-places-at-once "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-exists-in-two-places-at-once .og-h-small .og-border} ++##### Exists in Two Places at Once [#](#focus-exists-in-two-places-at-once){.og-h-anchor aria-hidden="true"} {#focus-exists-in-two-places-at-once .og-h-small .og-border} + + [(Cypher System Rulebook, page 66)]{.og-ref} + +@@ -8403,7 +8403,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Exists Partially Out of Phase[](#focus-exists-partially-out-of-phase "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-exists-partially-out-of-phase .og-h-small .og-border} ++##### Exists Partially Out of Phase [#](#focus-exists-partially-out-of-phase){.og-h-anchor aria-hidden="true"} {#focus-exists-partially-out-of-phase .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8423,7 +8423,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Explores Dark Places[](#focus-explores-dark-places "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-explores-dark-places .og-h-small .og-border} ++##### Explores Dark Places [#](#focus-explores-dark-places){.og-h-anchor aria-hidden="true"} {#focus-explores-dark-places .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8444,7 +8444,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Feigns No Fear[](#focus-feigns-no-fear "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-feigns-no-fear .og-h-small .og-border} ++##### Feigns No Fear [#](#focus-feigns-no-fear){.og-h-anchor aria-hidden="true"} {#focus-feigns-no-fear .og-h-small .og-border} + + [(We Are All Mad Here, page 175)]{.og-ref} + +@@ -8471,7 +8471,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Fights Dirty[](#focus-fights-dirty "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fights-dirty .og-h-small .og-border} ++##### Fights Dirty [#](#focus-fights-dirty){.og-h-anchor aria-hidden="true"} {#focus-fights-dirty .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8493,7 +8493,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Fights With Panache[](#focus-fights-with-panache "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fights-with-panache .og-h-small .og-border} ++##### Fights With Panache [#](#focus-fights-with-panache){.og-h-anchor aria-hidden="true"} {#focus-fights-with-panache .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8513,7 +8513,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Flies Faster than a Bullet[](#focus-flies-faster-than-a-bullet "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-flies-faster-than-a-bullet .og-h-small .og-border} ++##### Flies Faster than a Bullet [#](#focus-flies-faster-than-a-bullet){.og-h-anchor aria-hidden="true"} {#focus-flies-faster-than-a-bullet .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8533,7 +8533,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Focuses Mind Over Matter[](#focus-focuses-mind-over-matter "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-focuses-mind-over-matter .og-h-small .og-border} ++##### Focuses Mind Over Matter [#](#focus-focuses-mind-over-matter){.og-h-anchor aria-hidden="true"} {#focus-focuses-mind-over-matter .og-h-small .og-border} + + [(Cypher System Rulebook, page 68)]{.og-ref} + +@@ -8553,7 +8553,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Fuses Flesh and Steel[](#focus-fuses-flesh-and-steel "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fuses-flesh-and-steel .og-h-small .og-border} ++##### Fuses Flesh and Steel [#](#focus-fuses-flesh-and-steel){.og-h-anchor aria-hidden="true"} {#focus-fuses-flesh-and-steel .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8572,7 +8572,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Fuses Mind and Machine[](#focus-fuses-mind-and-machine "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-fuses-mind-and-machine .og-h-small .og-border} ++##### Fuses Mind and Machine [#](#focus-fuses-mind-and-machine){.og-h-anchor aria-hidden="true"} {#focus-fuses-mind-and-machine .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8594,7 +8594,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Gambles It All Away[](#focus-gambles-it-all-away "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-gambles-it-all-away .og-h-small .og-border} ++##### Gambles It All Away [#](#focus-gambles-it-all-away){.og-h-anchor aria-hidden="true"} {#focus-gambles-it-all-away .og-h-small .og-border} + + [(High Noon at Midnight, page 108)]{.og-ref} + +@@ -8634,7 +8634,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Grows to Towering Heights[](#focus-grows-to-towering-heights "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-grows-to-towering-heights .og-h-small .og-border} ++##### Grows to Towering Heights [#](#focus-grows-to-towering-heights){.og-h-anchor aria-hidden="true"} {#focus-grows-to-towering-heights .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8652,7 +8652,7 @@ + **GM Intrusions:** Rapid growth knocks over furnishings or smashes through ceilings or hanging lights. An enlarged + character breaks through the floor. + +-##### Has A Thousand Faces[](#focus-has-a-thousand-faces "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-has-a-thousand-faces .og-h-small .og-border} ++##### Has A Thousand Faces [#](#focus-has-a-thousand-faces){.og-h-anchor aria-hidden="true"} {#focus-has-a-thousand-faces .og-h-small .og-border} + + [(Claim the Sky, page 46)]{.og-ref} + +@@ -8672,7 +8672,7 @@ + + **GM Intrusions:** Part of the disguise slips. An NPC thinks the disguised character is someone they know very well. + +-##### Helps Their Friends[](#focus-helps-their-friends "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-helps-their-friends .og-h-small .og-border} ++##### Helps Their Friends [#](#focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#focus-helps-their-friends .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8695,7 +8695,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Hits the Saloon[](#focus-hits-the-saloon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hits-the-saloon .og-h-small .og-border} ++##### Hits the Saloon [#](#focus-hits-the-saloon){.og-h-anchor aria-hidden="true"} {#focus-hits-the-saloon .og-h-small .og-border} + + [(High Noon at Midnight, page 110)]{.og-ref} + +@@ -8739,7 +8739,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Howls at the Moon[](#focus-howls-at-the-moon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-howls-at-the-moon .og-h-small .og-border} ++##### Howls at the Moon [#](#focus-howls-at-the-moon){.og-h-anchor aria-hidden="true"} {#focus-howls-at-the-moon .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8756,7 +8756,7 @@ + + **GM Intrusions:** The change happens in an uncontrolled fashion. People are terrified of monsters. + +-##### Hunts[](#focus-hunts "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hunts .og-h-small .og-border} ++##### Hunts [#](#focus-hunts){.og-h-anchor aria-hidden="true"} {#focus-hunts .og-h-small .og-border} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -8777,7 +8777,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Hunts Witches[](#focus-hunts-witches "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-hunts-witches .og-h-small .og-border} ++##### Hunts Witches [#](#focus-hunts-witches){.og-h-anchor aria-hidden="true"} {#focus-hunts-witches .og-h-small .og-border} + + [(It\'s Only Magic, page 48)]{.og-ref} + +@@ -8820,7 +8820,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Ignores Physical Distance[](#focus-ignores-physical-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ignores-physical-distance .og-h-small .og-border} ++##### Ignores Physical Distance [#](#focus-ignores-physical-distance){.og-h-anchor aria-hidden="true"} {#focus-ignores-physical-distance .og-h-small .og-border} + + [(Claim the Sky, page 46)]{.og-ref} + +@@ -8838,7 +8838,7 @@ + **GM Intrusions:** A teleport goes awry, landing the character in a dangerous place. Inertia (such as from falling) + continues through the teleport, injuring the character. + +-##### Infiltrates[](#focus-infiltrates "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-infiltrates .og-h-small .og-border} ++##### Infiltrates [#](#focus-infiltrates){.og-h-anchor aria-hidden="true"} {#focus-infiltrates .og-h-small .og-border} + + [(Cypher System Rulebook, page 70)]{.og-ref} + +@@ -8860,7 +8860,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Inks Spells on Skin[](#focus-inks-spells-on-skin "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-inks-spells-on-skin .og-h-small .og-border} ++##### Inks Spells on Skin [#](#focus-inks-spells-on-skin){.og-h-anchor aria-hidden="true"} {#focus-inks-spells-on-skin .og-h-small .og-border} + + [(It\'s Only Magic, page 50)]{.og-ref} + +@@ -8923,7 +8923,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Interprets the Law[](#focus-interprets-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-interprets-the-law .og-h-small .og-border} ++##### Interprets the Law [#](#focus-interprets-the-law){.og-h-anchor aria-hidden="true"} {#focus-interprets-the-law .og-h-small .og-border} + + [(Cypher System Rulebook, page 70)]{.og-ref} + +@@ -8942,7 +8942,7 @@ + **GM Intrusions:** Onlookers react badly to a know-it-all. A distraction or interruption throws the character\'s + argument off the rails. + +-##### Is A Car Wizard[](#focus-is-a-car-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-a-car-wizard .og-h-small .og-border} ++##### Is A Car Wizard [#](#focus-is-a-car-wizard){.og-h-anchor aria-hidden="true"} {#focus-is-a-car-wizard .og-h-small .og-border} + + [(It\'s Only Magic, page 52)]{.og-ref} + +@@ -8983,7 +8983,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Is Idolized by Millions[](#focus-is-idolized-by-millions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-idolized-by-millions .og-h-small .og-border} ++##### Is Idolized by Millions [#](#focus-is-idolized-by-millions){.og-h-anchor aria-hidden="true"} {#focus-is-idolized-by-millions .og-h-small .og-border} + + [(Cypher System Rulebook, page 70)]{.og-ref} + +@@ -9005,7 +9005,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Is Licensed to Carry[](#focus-is-licensed-to-carry "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-licensed-to-carry .og-h-small .og-border} ++##### Is Licensed to Carry [#](#focus-is-licensed-to-carry){.og-h-anchor aria-hidden="true"} {#focus-is-licensed-to-carry .og-h-small .og-border} + + [(Cypher System Rulebook, page 70)]{.og-ref} + +@@ -9031,7 +9031,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Is Wanted by the Law[](#focus-is-wanted-by-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-is-wanted-by-the-law .og-h-small .og-border} ++##### Is Wanted by the Law [#](#focus-is-wanted-by-the-law){.og-h-anchor aria-hidden="true"} {#focus-is-wanted-by-the-law .og-h-small .og-border} + + [(Cypher System Rulebook, page 70)]{.og-ref} + +@@ -9052,7 +9052,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Keeps a Magic Ally[](#focus-keeps-a-magic-ally "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-keeps-a-magic-ally .og-h-small .og-border} ++##### Keeps a Magic Ally [#](#focus-keeps-a-magic-ally){.og-h-anchor aria-hidden="true"} {#focus-keeps-a-magic-ally .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9073,7 +9073,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Leads[](#focus-leads "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-leads .og-h-small .og-border} ++##### Leads [#](#focus-leads){.og-h-anchor aria-hidden="true"} {#focus-leads .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9097,7 +9097,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Learned From the Classics[](#focus-learned-from-the-classics "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-learned-from-the-classics .og-h-small .og-border} ++##### Learned From the Classics [#](#focus-learned-from-the-classics){.og-h-anchor aria-hidden="true"} {#focus-learned-from-the-classics .og-h-small .og-border} + + [(It\'s Only Magic, page 54)]{.og-ref} + +@@ -9132,7 +9132,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Learns Quickly[](#focus-learns-quickly "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-learns-quickly .og-h-small .og-border} ++##### Learns Quickly [#](#focus-learns-quickly){.og-h-anchor aria-hidden="true"} {#focus-learns-quickly .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9152,7 +9152,7 @@ + + **GM Intrusions:** Accidents and mistakes are great teachers. + +-##### Lived Among the Fey[](#focus-lived-among-the-fey "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-lived-among-the-fey .og-h-small .og-border} ++##### Lived Among the Fey [#](#focus-lived-among-the-fey){.og-h-anchor aria-hidden="true"} {#focus-lived-among-the-fey .og-h-small .og-border} + + [(We Are All Mad Here, page 175)]{.og-ref} + +@@ -9178,7 +9178,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Lives in the Wilderness[](#focus-lives-in-the-wilderness "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-lives-in-the-wilderness .og-h-small .og-border} ++##### Lives in the Wilderness [#](#focus-lives-in-the-wilderness){.og-h-anchor aria-hidden="true"} {#focus-lives-in-the-wilderness .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9200,7 +9200,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Looks for Trouble[](#focus-looks-for-trouble "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-looks-for-trouble .og-h-small .og-border} ++##### Looks for Trouble [#](#focus-looks-for-trouble){.og-h-anchor aria-hidden="true"} {#focus-looks-for-trouble .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9222,7 +9222,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Loves the Void[](#focus-loves-the-void "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-loves-the-void .og-h-small .og-border} ++##### Loves the Void [#](#focus-loves-the-void){.og-h-anchor aria-hidden="true"} {#focus-loves-the-void .og-h-small .og-border} + + [(Cypher System Rulebook, page 71)]{.og-ref} + +@@ -9246,7 +9246,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Made a Deal With Death[](#focus-made-a-deal-with-death "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-made-a-deal-with-death .og-h-small .og-border} ++##### Made a Deal With Death [#](#focus-made-a-deal-with-death){.og-h-anchor aria-hidden="true"} {#focus-made-a-deal-with-death .og-h-small .og-border} + + [(We Are All Mad Here, page 175)]{.og-ref} + +@@ -9281,7 +9281,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Masters Defense[](#focus-masters-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-defense .og-h-small .og-border} ++##### Masters Defense [#](#focus-masters-defense){.og-h-anchor aria-hidden="true"} {#focus-masters-defense .og-h-small .og-border} + + [(Cypher System Rulebook, page 72)]{.og-ref} + +@@ -9302,7 +9302,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Masters Spells[](#focus-masters-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-spells .og-h-small .og-border} ++##### Masters Spells [#](#focus-masters-spells){.og-h-anchor aria-hidden="true"} {#focus-masters-spells .og-h-small .og-border} + + [(Cypher System Rulebook, page 72)]{.og-ref} + +@@ -9329,7 +9329,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Masters the Swarm[](#focus-masters-the-swarm "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-the-swarm .og-h-small .og-border} ++##### Masters the Swarm [#](#focus-masters-the-swarm){.og-h-anchor aria-hidden="true"} {#focus-masters-the-swarm .og-h-small .og-border} + + [(Cypher System Rulebook, page 72)]{.og-ref} + +@@ -9347,7 +9347,7 @@ + **GM Intrusions:** A command is misunderstood. Control is erratic or is lost. Bites and stings are not uncommon for + masters of the swarm. + +-##### Masters Weaponry[](#focus-masters-weaponry "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-masters-weaponry .og-h-small .og-border} ++##### Masters Weaponry [#](#focus-masters-weaponry){.og-h-anchor aria-hidden="true"} {#focus-masters-weaponry .og-h-small .og-border} + + [(Cypher System Rulebook, page 72)]{.og-ref} + +@@ -9377,7 +9377,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Merges Mind With Machine[](#focus-merges-mind-with-machine "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-merges-mind-with-machine .og-h-small .og-border} ++##### Merges Mind With Machine [#](#focus-merges-mind-with-machine){.og-h-anchor aria-hidden="true"} {#focus-merges-mind-with-machine .og-h-small .og-border} + + [(Rust and Redemption, page 119)]{.og-ref} + +@@ -9419,7 +9419,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Metes Out Justice[](#focus-metes-out-justice "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-metes-out-justice .og-h-small .og-border} ++##### Metes Out Justice [#](#focus-metes-out-justice){.og-h-anchor aria-hidden="true"} {#focus-metes-out-justice .og-h-small .og-border} + + [(Cypher System Rulebook, page 72)]{.og-ref} + +@@ -9442,7 +9442,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Moves Like a Cat[](#focus-moves-like-a-cat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-moves-like-a-cat .og-h-small .og-border} ++##### Moves Like a Cat [#](#focus-moves-like-a-cat){.og-h-anchor aria-hidden="true"} {#focus-moves-like-a-cat .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9465,7 +9465,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Moves Like the Wind[](#focus-moves-like-the-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-moves-like-the-wind .og-h-small .og-border} ++##### Moves Like the Wind [#](#focus-moves-like-the-wind){.og-h-anchor aria-hidden="true"} {#focus-moves-like-the-wind .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9486,7 +9486,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Murders[](#focus-murders "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-murders .og-h-small .og-border} ++##### Murders [#](#focus-murders){.og-h-anchor aria-hidden="true"} {#focus-murders .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9511,7 +9511,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Needs No Weapon[](#focus-needs-no-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-needs-no-weapon .og-h-small .og-border} ++##### Needs No Weapon [#](#focus-needs-no-weapon){.og-h-anchor aria-hidden="true"} {#focus-needs-no-weapon .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9533,7 +9533,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Never Says Die[](#focus-never-says-die "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-never-says-die .og-h-small .og-border} ++##### Never Says Die [#](#focus-never-says-die){.og-h-anchor aria-hidden="true"} {#focus-never-says-die .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9554,7 +9554,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Operates Undercover[](#focus-operates-undercover "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-operates-undercover .og-h-small .og-border} ++##### Operates Undercover [#](#focus-operates-undercover){.og-h-anchor aria-hidden="true"} {#focus-operates-undercover .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9578,7 +9578,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Performs Feats of Strength[](#focus-performs-feats-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-performs-feats-of-strength .og-h-small .og-border} ++##### Performs Feats of Strength [#](#focus-performs-feats-of-strength){.og-h-anchor aria-hidden="true"} {#focus-performs-feats-of-strength .og-h-small .og-border} + + [(Cypher System Rulebook, page 73)]{.og-ref} + +@@ -9597,7 +9597,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Pilots Starcraft[](#focus-pilots-starcraft "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-pilots-starcraft .og-h-small .og-border} ++##### Pilots Starcraft [#](#focus-pilots-starcraft){.og-h-anchor aria-hidden="true"} {#focus-pilots-starcraft .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9621,7 +9621,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Plays Too Many Games[](#focus-plays-too-many-games "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-plays-too-many-games .og-h-small .og-border} ++##### Plays Too Many Games [#](#focus-plays-too-many-games){.og-h-anchor aria-hidden="true"} {#focus-plays-too-many-games .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9644,7 +9644,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Practices Moon Magic[](#focus-practices-moon-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-practices-moon-magic .og-h-small .og-border} ++##### Practices Moon Magic [#](#focus-practices-moon-magic){.og-h-anchor aria-hidden="true"} {#focus-practices-moon-magic .og-h-small .og-border} + + [(It\'s Only Magic, page 56)]{.og-ref} + +@@ -9686,7 +9686,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Prepped for the End[](#focus-prepped-for-the-end "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-prepped-for-the-end .og-h-small .og-border} ++##### Prepped for the End [#](#focus-prepped-for-the-end){.og-h-anchor aria-hidden="true"} {#focus-prepped-for-the-end .og-h-small .og-border} + + [(Rust and Redemption, page 120)]{.og-ref} + +@@ -9728,7 +9728,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Rages[](#focus-rages "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rages .og-h-small .og-border} ++##### Rages [#](#focus-rages){.og-h-anchor aria-hidden="true"} {#focus-rages .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9751,7 +9751,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Raids[](#focus-raids "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-raids .og-h-small .og-border} ++##### Raids [#](#focus-raids){.og-h-anchor aria-hidden="true"} {#focus-raids .og-h-small .og-border} + + [(Rust and Redemption, page 122)]{.og-ref} + +@@ -9793,7 +9793,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Remembers the Past[](#focus-remembers-the-past "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-remembers-the-past .og-h-small .og-border} ++##### Remembers the Past [#](#focus-remembers-the-past){.og-h-anchor aria-hidden="true"} {#focus-remembers-the-past .og-h-small .og-border} + + [(Rust and Redemption, page 123)]{.og-ref} + +@@ -9837,7 +9837,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Rides Like the Wind[](#focus-rides-like-the-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rides-like-the-wind .og-h-small .og-border} ++##### Rides Like the Wind [#](#focus-rides-like-the-wind){.og-h-anchor aria-hidden="true"} {#focus-rides-like-the-wind .og-h-small .og-border} + + [(High Noon at Midnight, page 112)]{.og-ref} + +@@ -9875,7 +9875,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Rides the Lightning[](#focus-rides-the-lightning "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-rides-the-lightning .og-h-small .og-border} ++##### Rides the Lightning [#](#focus-rides-the-lightning){.og-h-anchor aria-hidden="true"} {#focus-rides-the-lightning .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9893,7 +9893,7 @@ + + **GM Intrusions:** Targets other than those intended are shocked. Objects explode. + +-##### Runs Away[](#focus-runs-away "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-runs-away .og-h-small .og-border} ++##### Runs Away [#](#focus-runs-away){.og-h-anchor aria-hidden="true"} {#focus-runs-away .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9915,7 +9915,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Sailed Beneath the Jolly Roger[](#focus-sailed-beneath-the-jolly-roger "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sailed-beneath-the-jolly-roger .og-h-small .og-border} ++##### Sailed Beneath the Jolly Roger [#](#focus-sailed-beneath-the-jolly-roger){.og-h-anchor aria-hidden="true"} {#focus-sailed-beneath-the-jolly-roger .og-h-small .og-border} + + [(Cypher System Rulebook, page 74)]{.og-ref} + +@@ -9939,7 +9939,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Scavenges[](#focus-scavenges "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-scavenges .og-h-small .og-border} ++##### Scavenges [#](#focus-scavenges){.og-h-anchor aria-hidden="true"} {#focus-scavenges .og-h-small .og-border} + + [(Cypher System Rulebook, page 75)]{.og-ref} + +@@ -9960,7 +9960,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Sculpts Hard Light[](#focus-sculpts-hard-light "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sculpts-hard-light .og-h-small .og-border} ++##### Sculpts Hard Light [#](#focus-sculpts-hard-light){.og-h-anchor aria-hidden="true"} {#focus-sculpts-hard-light .og-h-small .og-border} + + [(Claim the Sky, page 46)]{.og-ref} + +@@ -9979,7 +9979,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Sees Beyond[](#focus-sees-beyond "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sees-beyond .og-h-small .og-border} ++##### Sees Beyond [#](#focus-sees-beyond){.og-h-anchor aria-hidden="true"} {#focus-sees-beyond .og-h-small .og-border} + + [(Cypher System Rulebook, page 75)]{.og-ref} + +@@ -9997,7 +9997,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Separates Mind From Body[](#focus-separates-mind-from-body "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-separates-mind-from-body .og-h-small .og-border} ++##### Separates Mind From Body [#](#focus-separates-mind-from-body){.og-h-anchor aria-hidden="true"} {#focus-separates-mind-from-body .og-h-small .og-border} + + [(Cypher System Rulebook, page 75)]{.og-ref} + +@@ -10018,7 +10018,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Sheds Their Skin[](#focus-sheds-their-skin "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-sheds-their-skin .og-h-small .og-border} ++##### Sheds Their Skin [#](#focus-sheds-their-skin){.og-h-anchor aria-hidden="true"} {#focus-sheds-their-skin .og-h-small .og-border} + + [(We Are All Mad Here, page 174)]{.og-ref} + +@@ -10045,7 +10045,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Shepherds the Community[](#focus-shepherds-the-community "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shepherds-the-community .og-h-small .og-border} ++##### Shepherds the Community [#](#focus-shepherds-the-community){.og-h-anchor aria-hidden="true"} {#focus-shepherds-the-community .og-h-small .og-border} + + [(Cypher System Rulebook, page 75)]{.og-ref} + +@@ -10065,7 +10065,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Shepherds Spirits[](#focus-shepherds-spirits "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shepherds-spirits .og-h-small .og-border} ++##### Shepherds Spirits [#](#focus-shepherds-spirits){.og-h-anchor aria-hidden="true"} {#focus-shepherds-spirits .og-h-small .og-border} + + [(Cypher System Rulebook, page 76)]{.og-ref} + +@@ -10089,7 +10089,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Shreds the Walls of the World[](#focus-shreds-the-walls-of-the-world "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shreds-the-walls-of-the-world .og-h-small .og-border} ++##### Shreds the Walls of the World [#](#focus-shreds-the-walls-of-the-world){.og-h-anchor aria-hidden="true"} {#focus-shreds-the-walls-of-the-world .og-h-small .og-border} + + [(Cypher System Rulebook, page 76)]{.og-ref} + +@@ -10109,7 +10109,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Shrinks to Minute Size[](#focus-shrinks-to-minute-size "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-shrinks-to-minute-size .og-h-small .og-border} ++##### Shrinks to Minute Size [#](#focus-shrinks-to-minute-size){.og-h-anchor aria-hidden="true"} {#focus-shrinks-to-minute-size .og-h-small .og-border} + + [(Claim the Sky, page 47)]{.og-ref} + +@@ -10135,7 +10135,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Siphons Power[](#focus-siphons-power "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-siphons-power .og-h-small .og-border} ++##### Siphons Power [#](#focus-siphons-power){.og-h-anchor aria-hidden="true"} {#focus-siphons-power .og-h-small .og-border} + + [(Cypher System Rulebook, page 76)]{.og-ref} + +@@ -10160,7 +10160,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Slays Monsters[](#focus-slays-monsters "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-slays-monsters .og-h-small .og-border} ++##### Slays Monsters [#](#focus-slays-monsters){.og-h-anchor aria-hidden="true"} {#focus-slays-monsters .og-h-small .og-border} + + [(Cypher System Rulebook, page 76)]{.og-ref} + +@@ -10188,7 +10188,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Soars on Amazing Wings[](#focus-soars-on-amazing-wings "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-soars-on-amazing-wings .og-h-small .og-border} ++##### Soars on Amazing Wings [#](#focus-soars-on-amazing-wings){.og-h-anchor aria-hidden="true"} {#focus-soars-on-amazing-wings .og-h-small .og-border} + + [(Claim the Sky, page 47)]{.og-ref} + +@@ -10209,7 +10209,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Solves Mysteries[](#focus-solves-mysteries "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-solves-mysteries .og-h-small .og-border} ++##### Solves Mysteries [#](#focus-solves-mysteries){.og-h-anchor aria-hidden="true"} {#focus-solves-mysteries .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10229,7 +10229,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Speaks for the Land[](#focus-speaks-for-the-land "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-speaks-for-the-land .og-h-small .og-border} ++##### Speaks for the Land [#](#focus-speaks-for-the-land){.og-h-anchor aria-hidden="true"} {#focus-speaks-for-the-land .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10253,7 +10253,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Spits Fire and Lead[](#focus-spits-fire-and-lead "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-spits-fire-and-lead .og-h-small .og-border} ++##### Spits Fire and Lead [#](#focus-spits-fire-and-lead){.og-h-anchor aria-hidden="true"} {#focus-spits-fire-and-lead .og-h-small .og-border} + + [(High Noon at Midnight, page 114)]{.og-ref} + +@@ -10295,7 +10295,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Stands Like a Bastion[](#focus-stands-like-a-bastion "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-stands-like-a-bastion .og-h-small .og-border} ++##### Stands Like a Bastion [#](#focus-stands-like-a-bastion){.og-h-anchor aria-hidden="true"} {#focus-stands-like-a-bastion .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10323,7 +10323,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Steers the Coven[](#focus-steers-the-coven "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-steers-the-coven .og-h-small .og-border} ++##### Steers the Coven [#](#focus-steers-the-coven){.og-h-anchor aria-hidden="true"} {#focus-steers-the-coven .og-h-small .og-border} + + [(It\'s Only Magic, page 58)]{.og-ref} + +@@ -10362,7 +10362,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Stretches[](#focus-stretches "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-stretches .og-h-small .og-border} ++##### Stretches [#](#focus-stretches){.og-h-anchor aria-hidden="true"} {#focus-stretches .og-h-small .og-border} + + [(Claim the Sky, page 47)]{.og-ref} + +@@ -10384,7 +10384,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Strikes Like a Rattler[](#focus-strikes-like-a-rattler "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-strikes-like-a-rattler .og-h-small .og-border} ++##### Strikes Like a Rattler [#](#focus-strikes-like-a-rattler){.og-h-anchor aria-hidden="true"} {#focus-strikes-like-a-rattler .og-h-small .og-border} + + [(High Noon at Midnight, page 116)]{.og-ref} + +@@ -10423,7 +10423,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Takes Animal Shape[](#focus-takes-animal-shape "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-takes-animal-shape .og-h-small .og-border} ++##### Takes Animal Shape [#](#focus-takes-animal-shape){.og-h-anchor aria-hidden="true"} {#focus-takes-animal-shape .og-h-small .og-border} + + [(Godforsaken, page 24)]{.og-ref}[(Claim the Sky, page 47)]{.og-ref} + +@@ -10442,7 +10442,7 @@ + **GM Intrusions:** The character unexpectedly changes form. An NPC is frightened by or aggressive toward the + shapeshifter. The transformation takes longer than expected. + +-##### Talks to Machines[](#focus-talks-to-machines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-talks-to-machines .og-h-small .og-border} ++##### Talks to Machines [#](#focus-talks-to-machines){.og-h-anchor aria-hidden="true"} {#focus-talks-to-machines .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10465,7 +10465,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Throws With Deadly Accuracy[](#focus-throws-with-deadly-accuracy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-throws-with-deadly-accuracy .og-h-small .og-border} ++##### Throws With Deadly Accuracy [#](#focus-throws-with-deadly-accuracy){.og-h-anchor aria-hidden="true"} {#focus-throws-with-deadly-accuracy .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10486,7 +10486,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Thunders[](#focus-thunders "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-thunders .og-h-small .og-border} ++##### Thunders [#](#focus-thunders){.og-h-anchor aria-hidden="true"} {#focus-thunders .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10506,7 +10506,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Touches the Sky[](#focus-touches-the-sky "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-touches-the-sky .og-h-small .og-border} ++##### Touches the Sky [#](#focus-touches-the-sky){.og-h-anchor aria-hidden="true"} {#focus-touches-the-sky .og-h-small .og-border} + + [(Claim the Sky, page 47)]{.og-ref} + +@@ -10526,7 +10526,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Transmits Energy[](#focus-transmits-energy "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-transmits-energy .og-h-small .og-border} ++##### Transmits Energy [#](#focus-transmits-energy){.og-h-anchor aria-hidden="true"} {#focus-transmits-energy .og-h-small .og-border} + + [(It\'s Only Magic, page 59)]{.og-ref} + +@@ -10556,7 +10556,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Travels Through Time[](#focus-travels-through-time "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-travels-through-time .og-h-small .og-border} ++##### Travels Through Time [#](#focus-travels-through-time){.og-h-anchor aria-hidden="true"} {#focus-travels-through-time .og-h-small .og-border} + + [(Cypher System Rulebook, page 77)]{.og-ref} + +@@ -10590,7 +10590,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Turns Decay to Growth[](#focus-turns-decay-to-growth "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-turns-decay-to-growth .og-h-small .og-border} ++##### Turns Decay to Growth [#](#focus-turns-decay-to-growth){.og-h-anchor aria-hidden="true"} {#focus-turns-decay-to-growth .og-h-small .og-border} + + [(It\'s Only Magic, page 60)]{.og-ref} + +@@ -10631,7 +10631,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Uses Wild Magic[](#focus-uses-wild-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-uses-wild-magic .og-h-small .og-border} ++##### Uses Wild Magic [#](#focus-uses-wild-magic){.og-h-anchor aria-hidden="true"} {#focus-uses-wild-magic .og-h-small .og-border} + + [(Godforsaken, page 25)]{.og-ref} + +@@ -10658,7 +10658,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Walks the Wasteland[](#focus-walks-the-wasteland "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wasteland .og-h-small .og-border} ++##### Walks the Wasteland [#](#focus-walks-the-wasteland){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wasteland .og-h-small .og-border} + + [(Rust and Redemption, page 124)]{.og-ref} + +@@ -10713,7 +10713,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Walks the Wild Woods[](#focus-walks-the-wild-woods "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wild-woods .og-h-small .og-border} ++##### Walks the Wild Woods [#](#focus-walks-the-wild-woods){.og-h-anchor aria-hidden="true"} {#focus-walks-the-wild-woods .og-h-small .og-border} + + [(Godforsaken, page 25)]{.og-ref} + +@@ -10732,7 +10732,7 @@ + **GM Intrusions:** A wooden character catches fire. A wild swing from a tree branch hits or trips an ally. Some trees + have evil hearts and hate all walking things. + +-##### Was Foretold[](#focus-was-foretold "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-was-foretold .og-h-small .og-border} ++##### Was Foretold [#](#focus-was-foretold){.og-h-anchor aria-hidden="true"} {#focus-was-foretold .og-h-small .og-border} + + [(Cypher System Rulebook, page 78)]{.og-ref} + +@@ -10752,7 +10752,7 @@ + **GM Intrusions:** An enemy described in prophecy appears. Unbelievers threaten to ruin the moment. The character gains + a reputation in outside circles as a fraud. + +-##### Wears a Sheen of Ice[](#focus-wears-a-sheen-of-ice "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wears-a-sheen-of-ice .og-h-small .og-border} ++##### Wears a Sheen of Ice [#](#focus-wears-a-sheen-of-ice){.og-h-anchor aria-hidden="true"} {#focus-wears-a-sheen-of-ice .og-h-small .og-border} + + [(Cypher System Rulebook, page 78)]{.og-ref} + +@@ -10771,7 +10771,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Wears Power Armor[](#focus-wears-power-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wears-power-armor .og-h-small .og-border} ++##### Wears Power Armor [#](#focus-wears-power-armor){.og-h-anchor aria-hidden="true"} {#focus-wears-power-armor .og-h-small .og-border} + + [(Cypher System Rulebook, page 78)]{.og-ref} + +@@ -10794,7 +10794,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Wields an Enchanted Weapon[](#focus-wields-an-enchanted-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-an-enchanted-weapon .og-h-small .og-border} ++##### Wields an Enchanted Weapon [#](#focus-wields-an-enchanted-weapon){.og-h-anchor aria-hidden="true"} {#focus-wields-an-enchanted-weapon .og-h-small .og-border} + + [(Godforsaken, page 26)]{.og-ref}[(Claim the Sky, page 48)]{.og-ref} + +@@ -10816,7 +10816,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Wields Invisible Force[](#focus-wields-invisible-force "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-invisible-force .og-h-small .og-border} ++##### Wields Invisible Force [#](#focus-wields-invisible-force){.og-h-anchor aria-hidden="true"} {#focus-wields-invisible-force .og-h-small .og-border} + + [(Claim the Sky, page 48)]{.og-ref} + +@@ -10837,7 +10837,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Wields Two Weapons at Once[](#focus-wields-two-weapons-at-once "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-wields-two-weapons-at-once .og-h-small .og-border} ++##### Wields Two Weapons at Once [#](#focus-wields-two-weapons-at-once){.og-h-anchor aria-hidden="true"} {#focus-wields-two-weapons-at-once .og-h-small .og-border} + + [(Cypher System Rulebook, page 78)]{.og-ref} + +@@ -10857,7 +10857,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Works for a Living[](#focus-works-for-a-living "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-for-a-living .og-h-small .og-border} ++##### Works for a Living [#](#focus-works-for-a-living){.og-h-anchor aria-hidden="true"} {#focus-works-for-a-living .og-h-small .og-border} + + [(Cypher System Rulebook, page 78)]{.og-ref} + +@@ -10878,7 +10878,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Works Miracles[](#focus-works-miracles "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-miracles .og-h-small .og-border} ++##### Works Miracles [#](#focus-works-miracles){.og-h-anchor aria-hidden="true"} {#focus-works-miracles .og-h-small .og-border} + + [(Cypher System Rulebook, page 79)]{.og-ref} + +@@ -10898,7 +10898,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Works the Back Alleys[](#focus-works-the-back-alleys "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-the-back-alleys .og-h-small .og-border} ++##### Works the Back Alleys [#](#focus-works-the-back-alleys){.og-h-anchor aria-hidden="true"} {#focus-works-the-back-alleys .og-h-small .og-border} + + [(Cypher System Rulebook, page 79)]{.og-ref} + +@@ -10916,7 +10916,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Works the System[](#focus-works-the-system "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-works-the-system .og-h-small .og-border} ++##### Works the System [#](#focus-works-the-system){.og-h-anchor aria-hidden="true"} {#focus-works-the-system .og-h-small .og-border} + + [(Cypher System Rulebook, page 79)]{.og-ref} + +@@ -10936,7 +10936,7 @@ + ::: + + ::: {.col-12 .col-md-6} +-##### Would Rather Be Reading[](#focus-would-rather-be-reading "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-would-rather-be-reading .og-h-small .og-border} ++##### Would Rather Be Reading [#](#focus-would-rather-be-reading){.og-h-anchor aria-hidden="true"} {#focus-would-rather-be-reading .og-h-small .og-border} + + [(Cypher System Rulebook, page 79)]{.og-ref} + +@@ -10959,7 +10959,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating New Foci[](#focus-creating-new-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-creating-new-foci} ++#### Creating New Foci [#](#focus-creating-new-foci){.og-h-anchor aria-hidden="true"} {#focus-creating-new-foci} + + [(Cypher System Rulebook, page 80)]{.og-ref} + +@@ -10977,7 +10977,7 @@ + in this chapter). Alternatively, a new fire-using focus should get an all-new name like Stokes the Flames of the + Apocalypse or Lights Fires With a Thought. + +-##### Choosing Abilities by Relative Power[](#focus-choosing-abilities-by-relative-power "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choosing-abilities-by-relative-power} ++##### Choosing Abilities by Relative Power [#](#focus-choosing-abilities-by-relative-power){.og-h-anchor aria-hidden="true"} {#focus-choosing-abilities-by-relative-power} + + [(Cypher System Rulebook, page 80)]{.og-ref} + +@@ -11002,7 +11002,7 @@ + ability is made available at tier 1 or 2, or a high-tier ability is made available at tier 3 or 4, the higher cost will + be a balancing factor. + +-##### Balancing Abilities[](#focus-balancing-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-balancing-abilities} ++##### Balancing Abilities [#](#focus-balancing-abilities){.og-h-anchor aria-hidden="true"} {#focus-balancing-abilities} + + [(Cypher System Rulebook, page 80)]{.og-ref} + +@@ -11021,7 +11021,7 @@ + or the previous tier, isn\'t quite as good. Balancing a focus is a bit of an art. Resist the urge to overpower the + focus, but don\'t underpower it, either. + +-##### Ability Guidelines are Not Prescriptive[](#focus-ability-guidelines-are-not-prescriptive "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-guidelines-are-not-prescriptive} ++##### Ability Guidelines are Not Prescriptive [#](#focus-ability-guidelines-are-not-prescriptive){.og-h-anchor aria-hidden="true"} {#focus-ability-guidelines-are-not-prescriptive} + + [(Cypher System Rulebook, page 80)]{.og-ref} + +@@ -11035,7 +11035,7 @@ + the tier 5 guideline for energy manipulation calls for. Making the change is probably especially valid if you call your + new focus something like Channels the Ninth Circle. + +-##### Ability Swap[](#focus-ability-swap "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-swap} ++##### Ability Swap [#](#focus-ability-swap){.og-h-anchor aria-hidden="true"} {#focus-ability-swap} + + [(Cypher System Rulebook, page 80)]{.og-ref} + +@@ -11044,7 +11044,7 @@ + out one of their type abilities for an indicated low-tier focus ability. The ability is gained instead of one of the + abilities normally granted by the character\'s type. + +-##### Concept and Category[](#focus-concept-and-category "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-concept-and-category} ++##### Concept and Category [#](#focus-concept-and-category){.og-h-anchor aria-hidden="true"} {#focus-concept-and-category} + + [(Cypher System Rulebook, page 81)]{.og-ref} + +@@ -11081,7 +11081,7 @@ + might generate clouds of dust in their wake). + + ::: {.alert .ps-4 .pb-0} +-###### Abilities That Reference Other Abilities[](#focus-that-reference-other-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-that-reference-other-abilities} ++###### Abilities That Reference Other Abilities [#](#focus-that-reference-other-abilities){.og-h-anchor aria-hidden="true"} {#focus-that-reference-other-abilities} + + [(Cypher System Rulebook, page 81)]{.og-ref} + +@@ -11090,7 +11090,7 @@ + focus as a selection a PC can make at a lower tier. + ::: + +-##### Creating Brand-New Abilities[](#focus-creating-brand-new-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-creating-brand-new-abilities} ++##### Creating Brand-New Abilities [#](#focus-creating-brand-new-abilities){.og-h-anchor aria-hidden="true"} {#focus-creating-brand-new-abilities} + + [(Cypher System Rulebook, page 81)]{.og-ref} + +@@ -11108,7 +11108,7 @@ + + As a good rule of thumb, a typical ability should cost points equal to its tier. + +-##### Choose GM Intrusions[](#focus-choose-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-choose-gm-intrusions} ++##### Choose GM Intrusions [#](#focus-choose-gm-intrusions){.og-h-anchor aria-hidden="true"} {#focus-choose-gm-intrusions} + + [(Cypher System Rulebook, page 81)]{.og-ref} + +@@ -11119,12 +11119,12 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Focus Categories[](#focus-focus-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-focus-categories} ++#### Focus Categories [#](#focus-focus-categories){.og-h-anchor aria-hidden="true"} {#focus-focus-categories} + + [(Cypher System Rulebook, page 82)]{.og-ref} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Focus Categories[](#choose-focus-category "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-focus-category .og-h-small .og-border} ++##### Quick Reference: Focus Categories [#](#choose-focus-category){.og-h-anchor aria-hidden="true"} {#choose-focus-category .og-h-small .og-border} + + ‡ --- *denotes foci that are uncategorized by the CSRD. Their inclusion and categorization was performed by the editor.* + +@@ -11142,7 +11142,7 @@ + - [Customizing Foci](#focus-customizing-foci) [(94)]{.og-ref} + ::: + +-##### Ally Use[](#focus-category-ally-use "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use} ++##### Ally Use [#](#focus-category-ally-use){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use} + + [(Cypher System Rulebook, page 82)]{.og-ref} + +@@ -11174,7 +11174,7 @@ + - [Shepherds Spirits](#focus-shepherds-spirits) + ::: + +-###### Ability Selection Guidelines[](#focus-category-ally-use-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-ally-use-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-ally-use-ability-selection-guidelines} + + [(Cypher System Rulebook, page 82)]{.og-ref} + +@@ -11231,7 +11231,7 @@ + theme. For instance, someone who gains followers through high charisma and training might gain an ability to learn + otherwise impossible-to-glean information. + +-##### Basic[](#focus-category-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-basic} ++##### Basic [#](#focus-category-basic){.og-h-anchor aria-hidden="true"} {#focus-category-basic} + + [(Cypher System Rulebook, page 83)]{.og-ref} + +@@ -11266,7 +11266,7 @@ + - [Would Rather Be Reading](#focus-would-rather-be-reading) + ::: + +-###### Ability Selection Guidelines[](#focus-category-basic-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-basic-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-basic-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-basic-ability-selection-guidelines} + + [(Cypher System Rulebook, page 83)]{.og-ref} + +@@ -11312,7 +11312,7 @@ + into the realm of the fantastic. For instance, an ability that allows a character to take two actions instead of one + would be reasonable. Granting additional training, assets, or Edge would also be fine. + +-##### Energy Manipulation[](#focus-category-energy-manipulation "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation} ++##### Energy Manipulation [#](#focus-category-energy-manipulation){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation} + + [(Cypher System Rulebook, page 84)]{.og-ref} + +@@ -11351,7 +11351,7 @@ + - [Wields Invisible Force](#focus-wields-invisible-force)‡ + ::: + +-###### Ability Selection Guidelines[](#focus-category-energy-manipulation-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-energy-manipulation-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-energy-manipulation-ability-selection-guidelines} + + [(Cypher System Rulebook, page 84)]{.og-ref} + +@@ -11392,7 +11392,7 @@ + abilities, such as fashioning a fiery [follower](#followers) (if using fire), teleporting a great distance as a + blast of lightning (if using electricity), creating solid objects out of the energy, and so on. + +-##### Environment Manipulation[](#focus-category-environment-manipulation "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-environment-manipulation} ++##### Environment Manipulation [#](#focus-category-environment-manipulation){.og-h-anchor aria-hidden="true"} {#focus-category-environment-manipulation} + + [(Cypher System Rulebook, page 85)]{.og-ref} + +@@ -11436,7 +11436,7 @@ + - [Touches the Sky](#focus-touches-the-sky)‡ + ::: + +-###### Ability Selection Guidelines[](#focus-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-ability-selection-guidelines} + + [(Cypher System Rulebook, page 85)]{.og-ref} + +@@ -11489,7 +11489,7 @@ + of manipulation offered, or a different way of using that ability to unlock an as-yet-unexplored facet of the + ability. + +-##### Exploration[](#focus-category-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-exploration} ++##### Exploration [#](#focus-category-exploration){.og-h-anchor aria-hidden="true"} {#focus-category-exploration} + + [(Cypher System Rulebook, page 86)]{.og-ref} + +@@ -11526,7 +11526,7 @@ + - [Shrinks to Minute Size](#focus-shrinks-to-minute-size)‡ + ::: + +-###### Ability Selection Guidelines[](#focus-category-exploration-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-exploration-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-exploration-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-exploration-ability-selection-guidelines} + + [(Cypher System Rulebook, page 86)]{.og-ref} + +@@ -11571,7 +11571,7 @@ + The other option should be something that benefits the character, either an offensive or defensive ability, or yet + another ability that further broadens their capacity to explore in the focus\'s chosen realm. + +-##### Influence[](#focus-category-influence "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-influence} ++##### Influence [#](#focus-category-influence){.og-h-anchor aria-hidden="true"} {#focus-category-influence} + + [(Cypher System Rulebook, page 87)]{.og-ref} + +@@ -11603,7 +11603,7 @@ + - [Works the System](#focus-works-the-system) + ::: + +-###### Ability Selection Guidelines[](#focus-category-influence-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-influence-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-influence-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-influence-ability-selection-guidelines} + + [(Cypher System Rulebook, page 87)]{.og-ref} + +@@ -11661,7 +11661,7 @@ + the kind of influence used, or a different way of using that ability to unlock an as-yet-unexplored facet of the + ability. + +-##### Irregular[](#focus-category-irregular "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-irregular} ++##### Irregular [#](#focus-category-irregular){.og-h-anchor aria-hidden="true"} {#focus-category-irregular} + + [(Cypher System Rulebook, page 88)]{.og-ref} + +@@ -11700,7 +11700,7 @@ + - [Walks the Wild Woods](#focus-walks-the-wild-woods)‡ + ::: + +-###### Ability Selection Guidelines[](#focus-category-irregular-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-irregular-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-irregular-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-irregular-ability-selection-guidelines} + + [(Cypher System Rulebook, page 88)]{.og-ref} + +@@ -11742,7 +11742,7 @@ + first tier 6 option. For instance, if the first option provided some kind of attack, this one might be an + interaction, information-gathering, or healing ability, depending on the focus\'s overarching theme. + +-##### Movement Expertise[](#focus-category-movement-expertise "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-movement-expertise} ++##### Movement Expertise [#](#focus-category-movement-expertise){.og-h-anchor aria-hidden="true"} {#focus-category-movement-expertise} + + [(Cypher System Rulebook, page 89)]{.og-ref} + +@@ -11779,7 +11779,7 @@ + - [Works the Back Alleys](#focus-works-the-back-alleys) + ::: + +-###### Ability Selection Guidelines[](#focus-category-movement-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-movement-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-movement-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-movement-ability-selection-guidelines} + + [(Cypher System Rulebook, page 89)]{.og-ref} + +@@ -11827,7 +11827,7 @@ + The other option should be something that further explores the use of the basic movement ability. If the tier 5 + choice was the penultimate ability, this might be an even better ultimate ability related to the movement. + +-##### Striker Combat[](#focus-category-striker-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat} ++##### Striker Combat [#](#focus-category-striker-combat){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat} + + [(Cypher System Rulebook, page 90)]{.og-ref} + +@@ -11873,7 +11873,7 @@ + - [Wields Two Weapons at Once](#focus-wields-two-weapons-at-once) + ::: + +-###### Ability Selection Guidelines[](#focus-category-striker-combat-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-striker-combat-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-striker-combat-ability-selection-guidelines} + + [(Cypher System Rulebook, page 90)]{.og-ref} + +@@ -11928,7 +11928,7 @@ + level 4, but with guidance for using Effort to increase the level of the target), or to select yet another foe, make + another attack, or get away in order to fight another day. + +-##### Support[](#focus-category-support "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-support} ++##### Support [#](#focus-category-support){.og-h-anchor aria-hidden="true"} {#focus-category-support} + + [(Cypher System Rulebook, page 92)]{.og-ref} + +@@ -11962,7 +11962,7 @@ + - [Works Miracles](#focus-works-miracles) + ::: + +-###### Ability Selection Guidelines[](#focus-category-support-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-support-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-support-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-support-ability-selection-guidelines} + + [(Cypher System Rulebook, page 92)]{.og-ref} + +@@ -12005,7 +12005,7 @@ + The other option could provide an alternative ultimate method of helping another; many foci in this category do. + However, an option that provides high-tier offense or defense is also completely reasonable. + +-##### Tank Combat[](#focus-category-tank-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat} ++##### Tank Combat [#](#focus-category-tank-combat){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat} + + [(Cypher System Rulebook, page 93)]{.og-ref} + +@@ -12044,7 +12044,7 @@ + - [Stands Like a Bastion](#focus-stands-like-a-bastion) + ::: + +-###### Ability Selection Guidelines[](#focus-category-tank-combat-ability-selection-guidelines "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat-ability-selection-guidelines} ++###### Ability Selection Guidelines [#](#focus-category-tank-combat-ability-selection-guidelines){.og-h-anchor aria-hidden="true"} {#focus-category-tank-combat-ability-selection-guidelines} + + [(Cypher System Rulebook, page 93)]{.og-ref} + +@@ -12101,7 +12101,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Customizing Foci[](#focus-customizing-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci} ++#### Customizing Foci [#](#focus-customizing-foci){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12116,14 +12116,14 @@ + + ::: row + ::: {.col .col-md-6} +-##### Tier 1[](#focus-customizing-foci-tier-1 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-1 .og-h-small} ++##### Tier 1 [#](#focus-customizing-foci-tier-1){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-1 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + + - [Combat Prowess](#ability-combat-prowess) [(120)]{.og-ref} + - [Enhanced Potential](#ability-enhanced-potential) [(135)]{.og-ref} + +-##### Tier 2[](#focus-customizing-foci-tier-2 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-2 .og-h-small} ++##### Tier 2 [#](#focus-customizing-foci-tier-2){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-2 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12132,7 +12132,7 @@ + - [Practiced With All Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref} + - [Skill With Attacks](#ability-skill-with-attacks) [(183)]{.og-ref} + +-##### Tier 3[](#focus-customizing-foci-tier-3 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-3 .og-h-small} ++##### Tier 3 [#](#focus-customizing-foci-tier-3){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-3 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12142,7 +12142,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Tier 4[](#focus-customizing-foci-tier-4 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-4 .og-h-small} ++##### Tier 4 [#](#focus-customizing-foci-tier-4){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-4 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12150,7 +12150,7 @@ + - [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} + - [Built-in Weaponry](#ability-built-in-weaponry) [(116)]{.og-ref} + +-##### Tier 5[](#focus-customizing-foci-tier-5 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-5 .og-h-small} ++##### Tier 5 [#](#focus-customizing-foci-tier-5){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-5 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12158,7 +12158,7 @@ + - [Adaptation](#ability-adaptation) [(108)]{.og-ref} + - [Defensive Field](#ability-defensive-field) [(127)]{.og-ref} + +-##### Tier 6[](#focus-customizing-foci-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-6 .og-h-small} ++##### Tier 6 [#](#focus-customizing-foci-tier-6){.og-h-anchor aria-hidden="true"} {#focus-customizing-foci-tier-6 .og-h-small} + + [(Cypher System Rulebook, page 94)]{.og-ref} + +@@ -12176,7 +12176,7 @@ + ::: {.alert .ps-4 .pb-0} + ::: row + ::: col-md-8 +-#### Additional Foci[](#additional-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Foci [#](#additional-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -12224,7 +12224,7 @@ + - [VURT](#vurt-foci) + ::: + +-##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"}[](#expanded-worlds-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border} ++##### Expanded Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/expanded-worlds/){aria-label="Purchase Expanded Worlds"} [#](#expanded-worlds-foci){.og-h-anchor aria-hidden="true"} {#expanded-worlds-foci .og-h-small .og-h-small-icon .og-border} + + *Where will your campaign take you? What worlds will you build?* + +@@ -12286,7 +12286,7 @@ + - *Serves and Protects* is missing from the *Crime and Espionage* and *Historical* lists. + ::: + +-##### First Responders --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-foci .og-h-small .og-h-small-icon .og-border} ++##### First Responders --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-foci){.og-h-anchor aria-hidden="true"} {#first-responders-foci .og-h-small .og-h-small-icon .og-border} + + *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a + different sort---and they call for a different kind of hero.* +@@ -12299,7 +12299,7 @@ + *See also: [First Responders --- Types](#first-responders-types) and [First Responders --- What\'s in the + Book?](#first-responders-product)* + +-##### Gods of the Fall --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-foci .og-h-small .og-h-small-icon .og-border} ++##### Gods of the Fall --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-foci){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-foci .og-h-small .og-h-small-icon .og-border} + + *The Gods are eead---now it\'s your turn.* + +@@ -12311,7 +12311,7 @@ + *See also: [Gods of the Fall --- Descriptors](#gods-of-the-fall-descriptors), [Gods of the Fall --- + Types](#gods-of-the-fall-types), and [Gods of the Fall --- What\'s in the Book?](#gods-of-the-fall-product)* + +-##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border} ++##### Harrow: The Blighted Plane --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-foci){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-foci .og-h-small .og-h-small-icon .og-border} + + *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of + crystalpunk aesthetics thrown in for fun and good measure.* +@@ -12343,7 +12343,7 @@ + Plane --- Types](#harrow-the-blighted-plane-types), and [Harrow: The Blighted Plane --- What\'s in the + Book?](#harrow-the-blighted-plane-product)* + +-##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border} ++##### The Magnus Archives --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-foci){.og-h-anchor aria-hidden="true"} {#magnus-archives-foci .og-h-small .og-h-small-icon .og-border} + + *Deep within the archives of the Magnus Institute, dark things are stirring...* + +@@ -12369,7 +12369,7 @@ + *See also: [The Magnus Archives --- Descriptors](#magnus-archives-descriptors), [The Magnus Archives --- + Types](#magnus-archives-types) and [The Magnus Archives --- What\'s in the Book?](#magnus-archives-product)* + +-##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border} ++##### Mystery Flesh Pit National Park --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-foci){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-foci .og-h-small .og-h-small-icon .og-border} + + *Cosmic horror meets bureaucratic satire!* + +@@ -12422,7 +12422,7 @@ + Flavors](#mystery-flesh-pit-flavors), and [Mystery Flesh Pit National Park --- What\'s in the + Book?](#mystery-flesh-pit-product)* + +-##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border} ++##### Neon Rain --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-foci){.og-h-anchor aria-hidden="true"} {#neon-rain-foci .og-h-small .og-h-small-icon .og-border} + + *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* + +@@ -12439,7 +12439,7 @@ + *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Types](#neon-rain-types), and [Neon Rain + --- What\'s in the Book?](#neon-rain-product)* + +-##### Numenera Discovery --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera Discovery --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-foci){.og-h-anchor aria-hidden="true"} {#numenera-discovery-foci .og-h-small .og-h-small-icon .og-border} + + *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring + new light to a struggling world.* +@@ -12472,7 +12472,7 @@ + *See also: [Numenera Discovery --- Descriptors](#numenera-discovery-descriptors), [Numenera Discovery --- + Types](#numenera-discovery-types), and [Numenera Discovery --- What\'s in the Book?](#numenera-discovery-product)* + +-##### Numenera Destiny --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera Destiny --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-foci){.og-h-anchor aria-hidden="true"} {#numenera-destiny-foci .og-h-small .og-h-small-icon .og-border} + + *Create centers of learning or trade. Innovate, build, and protect.* + +@@ -12512,7 +12512,7 @@ + *See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny --- + Types](#numenera-destiny-types), and [Numenera Destiny --- What\'s in the Book?](#numenera-destiny-product)* + +-##### Numenera Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"}[](#numenera-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options/){aria-label="Purchase Numenera Character Options"} [#](#numenera-character-options-foci){.og-h-anchor aria-hidden="true"} {#numenera-character-options-foci .og-h-small .og-h-small-icon .og-border} + + *The character you envision.* + +@@ -12541,7 +12541,7 @@ + + *See also: [Numenera Character Options --- Descriptors](#numenera-character-options-descriptors)* + +-##### Numenera Character Options 2 --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"}[](#numenera-character-options-2-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera Character Options 2 --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-character-options-2/){aria-label="Purchase Numenera Character Options 2"} [#](#numenera-character-options-2-foci){.og-h-anchor aria-hidden="true"} {#numenera-character-options-2-foci .og-h-small .og-h-small-icon .og-border} + + *Build a character as wondrous as the Ninth World itself!* + +@@ -12574,7 +12574,7 @@ + *See also: [Numenera Character Options 2 --- Descriptors](#numenera-character-options-2-descriptors) and [Numenera + Character Options 2 --- Types](#numenera-character-options-2-types)* + +-##### Jade Colossus: Ruins of the Prior Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/jade-colossus-ruins-of-the-prior-worlds/){aria-label="Purchase Jade Colossus: Ruins of the Prior Worlds"}[](#jade-colossus-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#jade-colossus-foci .og-h-small .og-h-small-icon .og-border} ++##### Jade Colossus: Ruins of the Prior Worlds --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/jade-colossus-ruins-of-the-prior-worlds/){aria-label="Purchase Jade Colossus: Ruins of the Prior Worlds"} [#](#jade-colossus-foci){.og-h-anchor aria-hidden="true"} {#jade-colossus-foci .og-h-small .og-h-small-icon .og-border} + + *The essential GM\'s companion for adventure building in the weird and wondrous Ninth World.* + +@@ -12583,7 +12583,7 @@ + - Speaks in Exaltation [(JC, 20)]{.og-ref} + - Taps the Void [(JC, 22)]{.og-ref} + +-##### Numenera: The Ninth World Guidebook --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"}[](#ninth-world-guidebook-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera: The Ninth World Guidebook --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-ninth-world-guidebook/){aria-label="Purchase Ninth World Guidebook"} [#](#ninth-world-guidebook-foci){.og-h-anchor aria-hidden="true"} {#ninth-world-guidebook-foci .og-h-small .og-h-small-icon .og-border} + + *From the frozen lands beyond the Southern Wall, to the volcanic desert of Vralk and the weird, faroff realm of Corao, + The Ninth World Guidebook explores new lands and includes adventure hooks, new creatures, new character options, and the +@@ -12593,7 +12593,7 @@ + + *See also: [Numenera: The Ninth World Guidebook --- Descriptors](#ninth-world-guidebook-descriptors)* + +-##### Numenera: The Octopi of the Ninth World --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"}[](#octopi-of-the-ninth-world-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-foci .og-h-small .og-h-small-icon .og-border} ++##### Numenera: The Octopi of the Ninth World --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-octopi-of-the-ninth-world/){aria-label="Purchase The Octopi of the Ninth World"} [#](#octopi-of-the-ninth-world-foci){.og-h-anchor aria-hidden="true"} {#octopi-of-the-ninth-world-foci .og-h-small .og-h-small-icon .og-border} + + *The secrets of a billion-year empire.* + +@@ -12601,7 +12601,7 @@ + + *See also: [Numenera: The Octopi of the Ninth World --- Descriptors](#octopi-of-the-ninth-world-descriptors)* + +-##### Torment: Tides of Numenera---The Explorer\'s Guide --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"}[](#torment-the-explorers-guide-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-foci .og-h-small .og-h-small-icon .og-border} ++##### Torment: Tides of Numenera---The Explorer\'s Guide --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/torment-the-explorers-guide/){aria-label="Purchase Torment: Tides of Numenera—The Explorer's Guide"} [#](#torment-the-explorers-guide-foci){.og-h-anchor aria-hidden="true"} {#torment-the-explorers-guide-foci .og-h-small .og-h-small-icon .og-border} + + *Explore new lands. Discover new creatures. Unearth new secrets.* + +@@ -12612,7 +12612,7 @@ + *See also: [Torment: Tides of Numenera---The Explorer\'s Guide --- + Descriptors](#torment-the-explorers-guide-descriptors)* + +-##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border} ++##### Old Gods of Appalachia --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-foci){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-foci .og-h-small .og-h-small-icon .og-border} + + *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind + wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* +@@ -12652,7 +12652,7 @@ + 91)]{.og-ref} ability should be a tier 5 ability instead of tier 4. + ::: + +-##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border} ++##### Old Gus\' Daft Drafts --- Foci[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-foci){.og-h-anchor aria-hidden="true"} {#og-dd-foci .og-h-small .og-h-small-icon .og-border} + + *A collection of free, online options for your best game ever!* + +@@ -12668,7 +12668,7 @@ + *See also: [Old Gus\' Draft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- + Flavors](#og-dd-flavors), and [Old Gus\' Draft Drafts --- What\'s in the Book?](#og-dd-product)* + +-##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border} ++##### Path of the Planebreaker --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-foci){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-foci .og-h-small .og-h-small-icon .og-border} + + *Unlock the mysteries of the planes!* + +@@ -12680,7 +12680,7 @@ + *See also: [Path of the Planebreaker --- Descriptors](#path-of-the-planebreaker-descriptors) and [Path of the + Planebreaker --- What\'s in the Book?](#path-of-the-planebreaker-product)* + +-##### Planar Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"}[](#planar-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#planar-character-options-foci .og-h-small .og-h-small-icon .og-border} ++##### Planar Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/planar-character-options/){aria-label="Planar Character Options"} [#](#planar-character-options-foci){.og-h-anchor aria-hidden="true"} {#planar-character-options-foci .og-h-small .og-h-small-icon .og-border} + + *Create awesome characters altered---or formed---by the planes!* + +@@ -12704,7 +12704,7 @@ + *See also: [Planar Character Options --- Descriptors](#planar-character-options-descriptors) and [Planar Character + Options --- Flavors](#planar-character-options-flavors)* + +-##### Predation --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-foci .og-h-small .og-h-small-icon .og-border} ++##### Predation --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-foci){.og-h-anchor aria-hidden="true"} {#predation-foci .og-h-small .og-h-small-icon .og-border} + + *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* + +@@ -12716,7 +12716,7 @@ + *See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation + --- What\'s in the Book?](#predation-product)* + +-##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border} ++##### Shotguns & Sorcery --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-foci){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-foci .og-h-small .og-h-small-icon .og-border} + + *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching + at the city walls by night.* +@@ -12753,7 +12753,7 @@ + *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- + Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- What\'s in the Book?](#shotguns-and-sorcery-product)* + +-##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border} ++##### The Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-foci){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-foci .og-h-small .og-h-small-icon .og-border} + + *Limited pocket dimensions with their own laws of reality are connected to Earth --- a dangerous, chaotic network called + the Strange.* +@@ -12802,7 +12802,7 @@ + *See also: [The Strange --- Descriptors](#the-strange-corebook-descriptors), [The Strange --- + Types](#the-strange-corebook-types), and [The Strange --- What\'s in the Book?](#the-strange-corebook-product)* + +-##### In Translation: The Strange Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"}[](#in-translation-the-strange-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-foci .og-h-small .og-h-small-icon .og-border} ++##### In Translation: The Strange Character Options --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/in-translation-the-strange-character-options/){aria-label="Purchase In Translation: The Strange Character Options"} [#](#in-translation-the-strange-character-options-foci){.og-h-anchor aria-hidden="true"} {#in-translation-the-strange-character-options-foci .og-h-small .og-h-small-icon .og-border} + + *Translating to a new recursion? It\'s not just about visiting---it\'s about becoming a part of it. About becoming a + different version of yourself.* +@@ -12861,7 +12861,7 @@ + *See also: [In Translation: The Strange Character Options --- + Descriptors](#in-translation-the-strange-character-options-descriptors)* + +-##### Worlds Numberless and Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/worlds-numberless-and-strange/){aria-label="Purchase Worlds Numberless and Strange"}[](#worlds-numberless-and-strange-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#worlds-numberless-and-strange-foci .og-h-small .og-h-small-icon .og-border} ++##### Worlds Numberless and Strange --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/worlds-numberless-and-strange/){aria-label="Purchase Worlds Numberless and Strange"} [#](#worlds-numberless-and-strange-foci){.og-h-anchor aria-hidden="true"} {#worlds-numberless-and-strange-foci .og-h-small .og-h-small-icon .og-border} + + *What will you find as you venture into Earth\'s shoals?* + +@@ -12876,7 +12876,7 @@ + - Quells Undead [(WNS, 206)]{.og-ref} + - Trick-or-Treats [(WNS, 207)]{.og-ref} + +-##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"}[](#tidal-blades-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border} ++##### Tidal Blades --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.kickstarter.com/projects/druidcitygames/tidal-blades-rise-of-the-unfolders-cypher-system-rpg-book){aria-label="Purchase Tidal Blades"} [#](#tidal-blades-foci){.og-h-anchor aria-hidden="true"} {#tidal-blades-foci .og-h-small .og-h-small-icon .og-border} + + *Welcome to Naviri, a peaceful paradise full of promise---and in dire need of heroes.* + +@@ -12891,7 +12891,7 @@ + + *See also: [Tidal Blades --- Descriptors](#tidal-blades-descriptors) and [Tidal Blades --- Types](#tidal-blades-types)* + +-##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border} ++##### Unmasked --- Foci[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-foci){.og-h-anchor aria-hidden="true"} {#unmasked-foci .og-h-small .og-h-small-icon .og-border} + + *Superpowers and horror in a dark eighties.* + +@@ -12903,7 +12903,7 @@ + *See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked --- + What\'s in the Book?](#unmasked-product)* + +-##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border} ++##### VURT --- Foci[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-foci){.og-h-anchor aria-hidden="true"} {#vurt-foci .og-h-small .og-h-small-icon .og-border} + + *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender + VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* +@@ -12945,7 +12945,7 @@ + ### [Chapter 9]{.og-chap} Abilities + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Abilities[](#choose-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-abilities .og-h-small .og-border} ++#### Quick Reference: Abilities [#](#choose-abilities){.og-h-anchor aria-hidden="true"} {#choose-abilities .og-h-small .og-border} + + - [Special Abilities](#special-abilities) [(18)]{.og-ref} + - [Activate a Special Ability](#action-activate-a-special-ability) [(223)]{.og-ref} +@@ -13058,7 +13058,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Ability Categories and Relative Power[](#ability-categories-and-relative-power "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Ability Categories and Relative Power [#](#ability-categories-and-relative-power){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 95)]{.og-ref} + +@@ -13091,7 +13091,7 @@ + would be appropriate choices. + ::: + +-#### Attack Skill[](#abilities-category-attack-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill .og-border} ++#### Attack Skill [#](#abilities-category-attack-skill){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill .og-border} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13101,7 +13101,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-attack-skill-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-attack-skill-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-low-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13117,7 +13117,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-attack-skill-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-attack-skill-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13136,7 +13136,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-attack-skill-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-attack-skill-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-attack-skill-high-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13151,7 +13151,7 @@ + ::: + ::: + +-#### Companion[](#abilities-category-companion "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion .og-border} ++#### Companion [#](#abilities-category-companion){.og-h-anchor aria-hidden="true"} {#abilities-category-companion .og-border} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13166,7 +13166,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-companion-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-companion-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-low-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13189,7 +13189,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-companion-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-companion-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13225,7 +13225,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-companion-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-companion-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-companion-high-tier .og-h-small} + + [(Cypher System Rulebook, page 96)]{.og-ref} + +@@ -13258,7 +13258,7 @@ + ::: + ::: + +-#### Control[](#abilities-category-control "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-control .og-border} ++#### Control [#](#abilities-category-control){.og-h-anchor aria-hidden="true"} {#abilities-category-control .og-border} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13267,7 +13267,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-low-tier .og-h-small} ++##### Low Tier: [#](#-low-tier){.og-h-anchor aria-hidden="true"} {#-low-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13284,7 +13284,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-mid-tier .og-h-small} ++##### Mid Tier: [#](#-mid-tier){.og-h-anchor aria-hidden="true"} {#-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13304,7 +13304,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#-high-tier .og-h-small} ++##### High Tier: [#](#-high-tier){.og-h-anchor aria-hidden="true"} {#-high-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13323,7 +13323,7 @@ + ::: + ::: + +-#### Craft[](#abilities-category-craft "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft .og-border} ++#### Craft [#](#abilities-category-craft){.og-h-anchor aria-hidden="true"} {#abilities-category-craft .og-border} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13333,7 +13333,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-craft-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-craft-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-low-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13353,7 +13353,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-craft-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-craft-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13366,7 +13366,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-craft-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-craft-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-craft-high-tier .og-h-small} + + [(Cypher System Rulebook, page 97)]{.og-ref} + +@@ -13380,7 +13380,7 @@ + ::: + ::: + +-#### Cure[](#abilities-category-cure "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure .og-border} ++#### Cure [#](#abilities-category-cure){.og-h-anchor aria-hidden="true"} {#abilities-category-cure .og-border} + + [(Cypher System Rulebook, page 98)]{.og-ref} + +@@ -13390,7 +13390,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-cure-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-cure-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-low-tier .og-h-small} + + [(Cypher System Rulebook, page 98)]{.og-ref} + +@@ -13425,7 +13425,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-cure-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-cure-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 98)]{.og-ref} + +@@ -13458,7 +13458,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-cure-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-cure-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cure-high-tier .og-h-small} + + [(Cypher System Rulebook, page 98)]{.og-ref} + +@@ -13489,7 +13489,7 @@ + ::: + ::: + +-#### Cyphers and Artifacts[](#abilities-category-cyphers-and-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts .og-border} ++#### Cyphers and Artifacts [#](#abilities-category-cyphers-and-artifacts){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13498,7 +13498,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-cyphers-and-artifacts-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-cyphers-and-artifacts-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-low-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13518,7 +13518,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-cyphers-and-artifacts-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-cyphers-and-artifacts-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-mid-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13536,7 +13536,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-cyphers-and-artifacts-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-cyphers-and-artifacts-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-cyphers-and-artifacts-high-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13561,7 +13561,7 @@ + ::: + ::: + +-#### Environment[](#abilities-category-environment "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment .og-border} ++#### Environment [#](#abilities-category-environment){.og-h-anchor aria-hidden="true"} {#abilities-category-environment .og-border} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13570,7 +13570,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-environment-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-environment-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-low-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13605,7 +13605,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-environment-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-environment-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13632,7 +13632,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-environment-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-environment-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-environment-high-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13656,7 +13656,7 @@ + ::: + ::: + +-#### Errata[](#abilities-category-errata "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata .og-border} ++#### Errata [#](#abilities-category-errata){.og-h-anchor aria-hidden="true"} {#abilities-category-errata .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13684,7 +13684,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-errata-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-errata-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-low-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13719,7 +13719,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-errata-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-errata-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-mid-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13752,7 +13752,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-errata-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-errata-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-errata-high-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13775,7 +13775,7 @@ + ::: + ::: + +-#### Extra Action[](#abilities-category-extra-action "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action .og-border} ++#### Extra Action [#](#abilities-category-extra-action){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13787,7 +13787,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-extra-action-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-extra-action-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-low-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13808,7 +13808,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-extra-action-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-extra-action-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-mid-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13828,7 +13828,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-extra-action-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-extra-action-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-extra-action-high-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -13860,7 +13860,7 @@ + ::: + ::: + +-#### Information[](#abilities-category-information "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information .og-border} ++#### Information [#](#abilities-category-information){.og-h-anchor aria-hidden="true"} {#abilities-category-information .og-border} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13869,7 +13869,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-information-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-information-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-low-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13901,7 +13901,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-information-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-information-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13925,7 +13925,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-information-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-information-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-information-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-information-high-tier .og-h-small} + + [(Cypher System Rulebook, page 99)]{.og-ref} + +@@ -13940,7 +13940,7 @@ + ::: + ::: + +-#### Meta[](#abilities-category-meta "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta .og-border} ++#### Meta [#](#abilities-category-meta){.og-h-anchor aria-hidden="true"} {#abilities-category-meta .og-border} + + [(Cypher System Rulebook, page 100)]{.og-ref} + +@@ -13950,7 +13950,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-meta-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-meta-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-low-tier .og-h-small} + + [(Cypher System Rulebook, page 100)]{.og-ref} + +@@ -14030,7 +14030,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-meta-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-meta-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 100)]{.og-ref} + +@@ -14137,7 +14137,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-meta-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-meta-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-meta-high-tier .og-h-small} + + [(Cypher System Rulebook, page 101)]{.og-ref} + +@@ -14224,7 +14224,7 @@ + ::: + ::: + +-#### Movement[](#abilities-category-movement "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement .og-border} ++#### Movement [#](#abilities-category-movement){.og-h-anchor aria-hidden="true"} {#abilities-category-movement .og-border} + + [(Cypher System Rulebook, page 101)]{.og-ref} + +@@ -14233,7 +14233,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-movement-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-movement-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-low-tier .og-h-small} + + [(Cypher System Rulebook, page 101)]{.og-ref} + +@@ -14254,7 +14254,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-movement-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-movement-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 101)]{.og-ref} + +@@ -14282,7 +14282,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-movement-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-movement-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-movement-high-tier .og-h-small} + + [(Cypher System Rulebook, page 101)]{.og-ref} + +@@ -14320,7 +14320,7 @@ + ::: + ::: + +-#### Protection[](#abilities-category-protection "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection .og-border} ++#### Protection [#](#abilities-category-protection){.og-h-anchor aria-hidden="true"} {#abilities-category-protection .og-border} + + [(Cypher System Rulebook, page 102)]{.og-ref} + +@@ -14329,7 +14329,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-protection-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-protection-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-low-tier .og-h-small} + + [(Cypher System Rulebook, page 102)]{.og-ref} + +@@ -14396,7 +14396,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-protection-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-protection-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 102)]{.og-ref} + +@@ -14456,7 +14456,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-protection-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-protection-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-protection-high-tier .og-h-small} + + [(Cypher System Rulebook, page 102)]{.og-ref} + +@@ -14488,7 +14488,7 @@ + ::: + ::: + +-#### Recovery[](#abilities-category-recovery "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery .og-border} ++#### Recovery [#](#abilities-category-recovery){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14497,7 +14497,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-recovery-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-recovery-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-low-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14520,7 +14520,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-recovery-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-recovery-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-mid-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14532,7 +14532,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-recovery-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-recovery-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-recovery-high-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14545,7 +14545,7 @@ + ::: + ::: + +-#### Roll[](#abilities-category-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll .og-border} ++#### Roll [#](#abilities-category-roll){.og-h-anchor aria-hidden="true"} {#abilities-category-roll .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14554,7 +14554,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-roll-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-roll-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-low-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14563,7 +14563,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-roll-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-roll-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-mid-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14578,7 +14578,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-roll-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-roll-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-roll-high-tier .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14598,7 +14598,7 @@ + ::: + ::: + +-#### Senses[](#abilities-category-senses "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses .og-border} ++#### Senses [#](#abilities-category-senses){.og-h-anchor aria-hidden="true"} {#abilities-category-senses .og-border} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14607,7 +14607,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-senses-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-senses-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-low-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14631,7 +14631,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-senses-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-senses-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14655,7 +14655,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-senses-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-senses-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-senses-high-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14670,7 +14670,7 @@ + ::: + ::: + +-#### Social[](#abilities-category-social "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social .og-border} ++#### Social [#](#abilities-category-social){.og-h-anchor aria-hidden="true"} {#abilities-category-social .og-border} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14679,7 +14679,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-social-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-social-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-low-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14701,7 +14701,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-social-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-social-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14713,7 +14713,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-social-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-social-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-social-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-social-high-tier .og-h-small} + + [(Cypher System Rulebook, page 103)]{.og-ref} + +@@ -14721,7 +14721,7 @@ + ::: + ::: + +-#### Special Attack[](#abilities-category-special-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack .og-border} ++#### Special Attack [#](#abilities-category-special-attack){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack .og-border} + + [(Cypher System Rulebook, page 104)]{.og-ref} + +@@ -14736,7 +14736,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-special-attack-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-special-attack-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-low-tier .og-h-small} + + [(Cypher System Rulebook, page 104)]{.og-ref} + +@@ -14800,7 +14800,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-special-attack-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-special-attack-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 104)]{.og-ref} + +@@ -14882,7 +14882,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-special-attack-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-special-attack-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-special-attack-high-tier .og-h-small} + + [(Cypher System Rulebook, page 105)]{.og-ref} + +@@ -14959,7 +14959,7 @@ + ::: + ::: + +-#### Stats[](#abilities-category-stats "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats .og-border} ++#### Stats [#](#abilities-category-stats){.og-h-anchor aria-hidden="true"} {#abilities-category-stats .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -14970,7 +14970,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-stats-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-stats-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-low-tier .og-h-small} + + - [Beast Form](#ability-beast-form) [(112)]{.og-ref} + - [Bigger](#ability-bigger) [(113)]{.og-ref} +@@ -14995,7 +14995,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-stats-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-stats-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-mid-tier .og-h-small} + + - [Amazing Effort](#ability-amazing-effort) [(109)]{.og-ref} + - [Better Living Through Chemistry](#ability-better-living-through-chemistry) [(113)]{.og-ref} +@@ -15036,7 +15036,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-stats-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-stats-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-stats-high-tier .og-h-small} + + - [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} + - [Agile Wit](#ability-agile-wit) [(109)]{.og-ref} +@@ -15060,7 +15060,7 @@ + ::: + ::: + +-#### Support[](#abilities-category-support "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support .og-border} ++#### Support [#](#abilities-category-support){.og-h-anchor aria-hidden="true"} {#abilities-category-support .og-border} + + [(Cypher System Rulebook, page 105)]{.og-ref} + +@@ -15068,7 +15068,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-support-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-support-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-low-tier .og-h-small} + + [(Cypher System Rulebook, page 105)]{.og-ref} + +@@ -15098,7 +15098,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-support-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-support-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 105)]{.og-ref} + +@@ -15123,7 +15123,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-support-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-support-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-support-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-support-high-tier .og-h-small} + + [(Cypher System Rulebook, page 105)]{.og-ref} + +@@ -15149,7 +15149,7 @@ + ::: + ::: + +-#### Task[](#abilities-category-task "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task .og-border} ++#### Task [#](#abilities-category-task){.og-h-anchor aria-hidden="true"} {#abilities-category-task .og-border} + + [(Cypher System Rulebook, page 106)]{.og-ref} + +@@ -15159,7 +15159,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-task-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-task-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-low-tier .og-h-small} + + [(Cypher System Rulebook, page 106)]{.og-ref} + +@@ -15294,7 +15294,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-task-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-task-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15352,7 +15352,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-task-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-task-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-task-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-task-high-tier .og-h-small} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15379,7 +15379,7 @@ + ::: + ::: + +-#### Transform[](#abilities-category-transform "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform .og-border} ++#### Transform [#](#abilities-category-transform){.og-h-anchor aria-hidden="true"} {#abilities-category-transform .og-border} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15388,7 +15388,7 @@ + + ::: row + ::: col-12 +-##### Low Tier:[](#abilities-category-transform-low-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-low-tier .og-h-small} ++##### Low Tier: [#](#abilities-category-transform-low-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-low-tier .og-h-small} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15412,7 +15412,7 @@ + ::: + + ::: col-12 +-##### Mid Tier:[](#abilities-category-transform-mid-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-mid-tier .og-h-small} ++##### Mid Tier: [#](#abilities-category-transform-mid-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-mid-tier .og-h-small} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15430,7 +15430,7 @@ + ::: + + ::: col-12 +-##### High Tier:[](#abilities-category-transform-high-tier "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-high-tier .og-h-small} ++##### High Tier: [#](#abilities-category-transform-high-tier){.og-h-anchor aria-hidden="true"} {#abilities-category-transform-high-tier .og-h-small} + + [(Cypher System Rulebook, page 107)]{.og-ref} + +@@ -15453,7 +15453,7 @@ + ::: + ::: + +-#### Abilities---A[](#abilities-a "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-a .og-border} ++#### Abilities---A [#](#abilities-a){.og-h-anchor aria-hidden="true"} {#abilities-a .og-border} + + [(Cypher System Rulebook, page 108)]{.og-ref} + +@@ -15718,7 +15718,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Animal Form Minor Abilities Table[](#animal-form-minor-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#animal-form-minor-abilities} ++###### Animal Form Minor Abilities Table [#](#animal-form-minor-abilities){.og-h-anchor aria-hidden="true"} {#animal-form-minor-abilities} + + [(Godforsaken, page 30)]{.og-ref} + +@@ -15992,7 +15992,7 @@ + them. Action. [(111)]{.og-ref} + ::: + +-#### Abilities---B[](#abilities-b "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-b .og-border} ++#### Abilities---B [#](#abilities-b){.og-h-anchor aria-hidden="true"} {#abilities-b .og-border} + + [(Cypher System Rulebook, page 112)]{.og-ref} + +@@ -16574,7 +16574,7 @@ + maximum thickness of the barrier, each level adding 3 feet (1 m). Action. [(116)]{.og-ref} + ::: + +-#### Abilities---C[](#abilities-c "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-c .og-border} ++#### Abilities---C [#](#abilities-c){.og-h-anchor aria-hidden="true"} {#abilities-c .og-border} + + [(Cypher System Rulebook, page 117)]{.og-ref} + +@@ -17325,7 +17325,7 @@ + Science](#focus-conducts-weird-science) focus. + ::: + +-#### Abilities---D[](#abilities-d "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-d .og-border} ++#### Abilities---D [#](#abilities-d){.og-h-anchor aria-hidden="true"} {#abilities-d .og-border} + + [(Cypher System Rulebook, page 124)]{.og-ref} + +@@ -18118,7 +18118,7 @@ + than the entire thing. Action. [(133)]{.og-ref} + ::: + +-#### Abilities---E[](#abilities-e "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-e .og-border} ++#### Abilities---E [#](#abilities-e){.og-h-anchor aria-hidden="true"} {#abilities-e .og-border} + + [(Cypher System Rulebook, page 133)]{.og-ref} + +@@ -18706,7 +18706,7 @@ + as if it were extremely dim light. Enabler. [(138)]{.og-ref} + ::: + +-#### Abilities---F[](#abilities-f "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-f .og-border} ++#### Abilities---F [#](#abilities-f){.og-h-anchor aria-hidden="true"} {#abilities-f .og-border} + + [(Cypher System Rulebook, page 138)]{.og-ref} + +@@ -19196,7 +19196,7 @@ + ::: + + ::: {.alert .pb-0} +-##### Fiery Forgeborn [4 (12)]{.float-end}[](#creature-fiery-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fiery-forgeborn .og-h-small .og-tab} ++##### Fiery Forgeborn [4 (12)]{.float-end} [#](#creature-fiery-forgeborn){.og-h-anchor aria-hidden="true"} {#creature-fiery-forgeborn .og-h-small .og-tab} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -19324,7 +19324,7 @@ + you\'re not wearing physical armor. Enabler. [(144)]{.og-ref} + ::: + +-#### Abilities---G[](#abilities-g "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-g .og-border} ++#### Abilities---G [#](#abilities-g){.og-h-anchor aria-hidden="true"} {#abilities-g .og-border} + + [(Cypher System Rulebook, page 144)]{.og-ref} + +@@ -19337,7 +19337,7 @@ + ::: + + ::: {.alert .pb-0} +-##### Dust Diamondback [3 (9)]{.float-end}[](#creature-dust-diamondback "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dust-diamondback .og-h-small .og-tab} ++##### Dust Diamondback [3 (9)]{.float-end} [#](#creature-dust-diamondback){.og-h-anchor aria-hidden="true"} {#creature-dust-diamondback .og-h-small .og-tab} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -19730,7 +19730,7 @@ + **Gunner:** You inflict 1 additional point of damage with guns. Enabler. [(147)]{.og-ref} + ::: + +-#### Abilities---H[](#abilities-h "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-h .og-border} ++#### Abilities---H [#](#abilities-h){.og-h-anchor aria-hidden="true"} {#abilities-h .og-border} + + [(Cypher System Rulebook, page 147)]{.og-ref} + +@@ -19999,7 +19999,7 @@ + stunt](#superhero-power-stunts). + ::: + +-#### Abilities---I[](#abilities-i "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-i .og-border} ++#### Abilities---I [#](#abilities-i){.og-h-anchor aria-hidden="true"} {#abilities-i .og-border} + + [(Cypher System Rulebook, page 150)]{.og-ref} + +@@ -20613,7 +20613,7 @@ + Might Pool. Enabler. [(HNAM, 110)]{.og-ref} + ::: + +-#### Abilities---J[](#abilities-j "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-j .og-border} ++#### Abilities---J [#](#abilities-j){.og-h-anchor aria-hidden="true"} {#abilities-j .og-border} + + [(Cypher System Rulebook, page 155)]{.og-ref} + +@@ -20668,7 +20668,7 @@ + **Just a Bit Mad:** You are trained in Intellect defense tasks. Enabler. [(156)]{.og-ref} + ::: + +-#### Abilities---K[](#abilities-k "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-k .og-border} ++#### Abilities---K [#](#abilities-k){.og-h-anchor aria-hidden="true"} {#abilities-k .og-border} + + [(Cypher System Rulebook, page 156)]{.og-ref} + +@@ -20740,7 +20740,7 @@ + you select it, you must choose two different skills. Enabler. [(157)]{.og-ref} + ::: + +-#### Abilities---L[](#abilities-l "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-l .og-border} ++#### Abilities---L [#](#abilities-l){.og-h-anchor aria-hidden="true"} {#abilities-l .og-border} + + [(Cypher System Rulebook, page 157)]{.og-ref} + +@@ -20987,7 +20987,7 @@ + [(159)]{.og-ref} + ::: + +-#### Abilities---M[](#abilities-m "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-m .og-border} ++#### Abilities---M [#](#abilities-m){.og-h-anchor aria-hidden="true"} {#abilities-m .og-border} + + [(Cypher System Rulebook, page 159)]{.og-ref} + +@@ -21763,7 +21763,7 @@ + one hour instead of ten minutes. Enabler. [(165)]{.og-ref} + ::: + +-#### Abilities---N[](#abilities-n "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-n .og-border} ++#### Abilities---N [#](#abilities-n){.og-h-anchor aria-hidden="true"} {#abilities-n .og-border} + + [(Cypher System Rulebook, page 165)]{.og-ref} + +@@ -21924,7 +21924,7 @@ + initiate. [(166)]{.og-ref} + ::: + +-#### Abilities---O[](#abilities-o "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-o .og-border} ++#### Abilities---O [#](#abilities-o){.og-h-anchor aria-hidden="true"} {#abilities-o .og-border} + + [(Cypher System Rulebook, page 167)]{.og-ref} + +@@ -22103,7 +22103,7 @@ + can remain on overwatch as long as you wish, within reason. Action. [(168)]{.og-ref} + ::: + +-#### Abilities---P[](#abilities-p "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-p .og-border} ++#### Abilities---P [#](#abilities-p){.og-h-anchor aria-hidden="true"} {#abilities-p .og-border} + + [(Cypher System Rulebook, page 168)]{.og-ref} + +@@ -22660,7 +22660,7 @@ + [(173)]{.og-ref} + ::: + +-#### Abilities---Q[](#abilities-q "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-q .og-border} ++#### Abilities---Q [#](#abilities-q){.og-h-anchor aria-hidden="true"} {#abilities-q .og-border} + + [(Cypher System Rulebook, page 173)]{.og-ref} + +@@ -22796,7 +22796,7 @@ + underlying patterns, and solving puzzles. Enabler. [(174)]{.og-ref} + ::: + +-#### Abilities---R[](#abilities-r "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-r .og-border} ++#### Abilities---R [#](#abilities-r){.og-h-anchor aria-hidden="true"} {#abilities-r .og-border} + + [(Cypher System Rulebook, page 174)]{.og-ref} + +@@ -23364,7 +23364,7 @@ + **Runner:** Your standard movement increases from short to long. Enabler. [(179)]{.og-ref} + ::: + +-#### Abilities---S[](#abilities-s "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-s .og-border} ++#### Abilities---S [#](#abilities-s){.og-h-anchor aria-hidden="true"} {#abilities-s .og-border} + + [(Cypher System Rulebook, page 179)]{.og-ref} + +@@ -24532,7 +24532,7 @@ + ::: + + ::: {.alert .pb-0} +-##### Demon [5 (15)]{.float-end}[](#creature-demon-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab} ++##### Demon [5 (15)]{.float-end} [#](#creature-demon-summoned){.og-h-anchor aria-hidden="true"} {#creature-demon-summoned .og-h-small .og-tab} + + [(Cypher System Rulebook, page 322)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -24566,7 +24566,7 @@ + ::: + + ::: {.alert .pb-0} +-##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider-summoned "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab} ++##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider-summoned){.og-h-anchor aria-hidden="true"} {#creature-giant-spider-summoned .og-h-small .og-tab} + + [(Cypher System Rulebook, page 335)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -24684,7 +24684,7 @@ + Properties](#optional-rule-weapon-properties). + ::: + +-#### Abilities---T[](#abilities-t "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border} ++#### Abilities---T [#](#abilities-t){.og-h-anchor aria-hidden="true"} {#abilities-t .og-border} + + [(Cypher System Rulebook, page 188)]{.og-ref} + +@@ -25328,7 +25328,7 @@ + actions this round. Enabler. [(194)]{.og-ref} + ::: + +-#### Abilities---U[](#abilities-u "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-u .og-border} ++#### Abilities---U [#](#abilities-u){.og-h-anchor aria-hidden="true"} {#abilities-u .og-border} + + [(Cypher System Rulebook, page 194)]{.og-ref} + +@@ -25479,7 +25479,7 @@ + switch to a different cypher---the usurping ability works only once. Action to initiate. [(195)]{.og-ref} + ::: + +-#### Abilities---V[](#abilities-v "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-v .og-border} ++#### Abilities---V [#](#abilities-v){.og-h-anchor aria-hidden="true"} {#abilities-v .og-border} + + [(Cypher System Rulebook, page 196)]{.og-ref} + +@@ -25550,7 +25550,7 @@ + for one round as quickly as you can move. Enabler. [(196)]{.og-ref} + ::: + +-#### Abilities---W[](#abilities-w "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-w .og-border} ++#### Abilities---W [#](#abilities-w){.og-h-anchor aria-hidden="true"} {#abilities-w .og-border} + + [(Cypher System Rulebook, page 196)]{.og-ref} + +@@ -25944,7 +25944,7 @@ + available again until after you make a ten-hour [recovery roll](#recovery-rolls). Enabler. [(200)]{.og-ref} + ::: + +-#### Abilities---Y[](#abilities-y "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-y .og-border} ++#### Abilities---Y [#](#abilities-y){.og-h-anchor aria-hidden="true"} {#abilities-y .og-border} + + [(Cypher System Rulebook, page 200)]{.og-ref} + +@@ -25954,7 +25954,7 @@ + specialized in one area. Enabler. [(200)]{.og-ref} + ::: + +-#### Abilities---Z[](#abilities-z "Permalink"){.og-h-anchor aria-hidden="true"} {#abilities-z .og-border} ++#### Abilities---Z [#](#abilities-z){.og-h-anchor aria-hidden="true"} {#abilities-z .og-border} + + [(Cypher System Rulebook, page 200)]{.og-ref} + +@@ -25967,10 +25967,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Cantrips[](#cantrips "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Cantrips [#](#cantrips){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Cantrips[](#choose-cantrips "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cantrips .og-h-small .og-border} ++##### Quick Reference: Cantrips [#](#choose-cantrips){.og-h-anchor aria-hidden="true"} {#choose-cantrips .og-h-small .og-border} + + - [Bee](#ability-cantrip-bee) [(IOM, 82)]{.og-ref} + - [Bug](#ability-cantrip-bug) [(IOM, 82)]{.og-ref} +@@ -26058,7 +26058,7 @@ + ::: + + ::: {#cantrip-rules .alert .ps-4 .pb-0} +-##### Optional Rule: Learning Cantrips[](#optional-rule-learning-cantrips "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-learning-cantrips .og-h-small} ++##### Optional Rule: Learning Cantrips [#](#optional-rule-learning-cantrips){.og-h-anchor aria-hidden="true"} {#optional-rule-learning-cantrips .og-h-small} + + [(It\'s Only Magic, page 81)]{.og-ref} + +@@ -26071,7 +26071,7 @@ + an appropriate asset. + ::: + +-##### Cantrips by Alphabetical Order[](#optional-rule-cantrips-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-cantrips-by-alphabetical-order .og-border} ++##### Cantrips by Alphabetical Order [#](#optional-rule-cantrips-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#optional-rule-cantrips-by-alphabetical-order .og-border} + + - ::: {#ability-cantrip-bee} + **Bee Cantrip (1 Intellect point):** You summon a nearby level 0 bee, housefly, gnat, or similar flying pest to a +@@ -26455,10 +26455,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Mutations[](#mutations "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Mutations [#](#mutations){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Mutations[](#choose-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-mutations .og-border} ++###### Quick Reference: Mutations [#](#choose-mutations){.og-h-anchor aria-hidden="true"} {#choose-mutations .og-border} + + - [Beneficial Mutations](#beneficial-mutations) [(RR, 78)]{.og-ref} + - [Harmful Mutations](#harmful-mutations) [(RR, 79)]{.og-ref} +@@ -26474,7 +26474,7 @@ + permeated the environment, magical contamination, or multiple different timelines collapsing into one. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Mutant Descriptor[](#optional-rule-mutant-descriptor "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-mutant-descriptor .og-h-small} ++##### Optional Rule: Mutant Descriptor [#](#optional-rule-mutant-descriptor){.og-h-anchor aria-hidden="true"} {#optional-rule-mutant-descriptor .og-h-small} + + [(Rust and Redemption, page 76)]{.og-ref} + +@@ -26491,7 +26491,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Beneficial Mutations[](#beneficial-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#beneficial-mutations .og-h-small} ++##### Beneficial Mutations [#](#beneficial-mutations){.og-h-anchor aria-hidden="true"} {#beneficial-mutations .og-h-small} + + [(Rust and Redemption, page 78)]{.og-ref} + +@@ -26532,7 +26532,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Harmful Mutations[](#harmful-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#harmful-mutations .og-h-small} ++##### Harmful Mutations [#](#harmful-mutations){.og-h-anchor aria-hidden="true"} {#harmful-mutations .og-h-small} + + [(Rust and Redemption, page 79)]{.og-ref} + +@@ -26560,7 +26560,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Crippling Mutations[](#crippling-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#crippling-mutations .og-h-small} ++##### Crippling Mutations [#](#crippling-mutations){.og-h-anchor aria-hidden="true"} {#crippling-mutations .og-h-small} + + [(Rust and Redemption, page 79)]{.og-ref} + +@@ -26571,7 +26571,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Powerful Mutations[](#powerful-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#powerful-mutations .og-h-small} ++##### Powerful Mutations [#](#powerful-mutations){.og-h-anchor aria-hidden="true"} {#powerful-mutations .og-h-small} + + [(Rust and Redemption, page 80)]{.og-ref} + +@@ -26615,7 +26615,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Distinctive Mutations[](#distinctive-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#distinctive-mutations .og-h-small} ++##### Distinctive Mutations [#](#distinctive-mutations){.og-h-anchor aria-hidden="true"} {#distinctive-mutations .og-h-small} + + [(Rust and Redemption, page 82)]{.og-ref} + +@@ -26666,7 +26666,7 @@ + ::: + ::: + +-##### Cosmetic Mutations[](#cosmetic-mutations "Permalink"){.og-h-anchor aria-hidden="true"} {#cosmetic-mutations .og-h-small} ++##### Cosmetic Mutations [#](#cosmetic-mutations){.og-h-anchor aria-hidden="true"} {#cosmetic-mutations .og-h-small} + + [(Rust and Redemption, page 84)]{.og-ref} + +@@ -26876,7 +26876,7 @@ + ::: + ::: + +-##### Mutations by Alphabetical Order[](#mutations-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#mutations-by-alphabetical-order .og-border} ++##### Mutations by Alphabetical Order [#](#mutations-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#mutations-by-alphabetical-order .og-border} + + - ::: {#ability-mutation-distinctive-abnormally-large-head} + **Abnormally Large Head:** Your head is significantly larger than normal, with a bulging forehead and elongated +@@ -27422,7 +27422,7 @@ + ### [Chapter 10]{.og-chap} Equipment + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Equipment[](#choose-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-equipment .og-h-small .og-border} ++#### Quick Reference: Equipment [#](#choose-equipment){.og-h-anchor aria-hidden="true"} {#choose-equipment .og-h-small .og-border} + + - [Currency and Prices](#equipment-currency-and-prices) [(201)]{.og-ref} + - [Armor](#equipment-armor) [(202)]{.og-ref} +@@ -27467,7 +27467,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Currency and Prices[](#equipment-currency-and-prices "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-currency-and-prices} ++#### Currency and Prices [#](#equipment-currency-and-prices){.og-h-anchor aria-hidden="true"} {#equipment-currency-and-prices} + + [(Cypher System Rulebook, page 201)]{.og-ref} + +@@ -27491,7 +27491,7 @@ + ship flying, no one has to talk in specific amounts. Characters might refer to \"galactic credits\" or something + similar, but amounts might not be tracked on the character sheets. + +-##### Price Categories[](#equipment-price-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-price-categories} ++##### Price Categories [#](#equipment-price-categories){.og-h-anchor aria-hidden="true"} {#equipment-price-categories} + + [(Cypher System Rulebook, page 202)]{.og-ref} + +@@ -27529,7 +27529,7 @@ + they worry about. + ::: + +-##### Using the Price Categories[](#equipment-using-the-price-categories "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-using-the-price-categories} ++##### Using the Price Categories [#](#equipment-using-the-price-categories){.og-h-anchor aria-hidden="true"} {#equipment-using-the-price-categories} + + [(Cypher System Rulebook, page 202)]{.og-ref} + +@@ -27560,7 +27560,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Currency and Resource Depletion[](#optional-rule-currency-and-resource-depletion "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Currency and Resource Depletion [#](#optional-rule-currency-and-resource-depletion){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27592,10 +27592,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Armor[](#equipment-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor} ++#### Armor [#](#equipment-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Armor[](#choose-equipment-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-equipment-armor .og-h-small .og-border} ++##### Quick Reference: Armor [#](#choose-equipment-armor){.og-h-anchor aria-hidden="true"} {#choose-equipment-armor .og-h-small .og-border} + + - [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Speed Effort Cost per Level of Effort Used](#equipment-armor-speed-effort-cost-per-level-of-effort-used) +@@ -27631,7 +27631,7 @@ + that in many genres, it\'s quite odd, at best, to run around in armor tougher than a [leather + jacket](#contemporary-armor-leather-jacket). + +-##### Using Armor[](#equipment-using-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-using-armor} ++##### Using Armor [#](#equipment-using-armor){.og-h-anchor aria-hidden="true"} {#equipment-using-armor} + + [(Cypher System Rulebook, page 202)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27647,7 +27647,7 @@ + instead. Reducing the Speed Effort cost for wearing armor is also possible through [character + advancement](#character-advancement). + +-###### Speed Effort Cost per Level of Effort Used[](#equipment-armor-speed-effort-cost-per-level-of-effort-used "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-speed-effort-cost-per-level-of-effort-used} ++###### Speed Effort Cost per Level of Effort Used [#](#equipment-armor-speed-effort-cost-per-level-of-effort-used){.og-h-anchor aria-hidden="true"} {#equipment-armor-speed-effort-cost-per-level-of-effort-used} + + [(Cypher System Rulebook, page 202)]{.og-ref}[(Cypher System Rulebook, page 217)]{.og-ref}[(OG-CSRD Editorial + Addition)]{.og-ref .og-ref-og} +@@ -27668,7 +27668,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Example: Using Light Armor[](#speed-effort-cost-example "Permalink"){.og-h-anchor aria-hidden="true"} {#speed-effort-cost-example} ++###### Example: Using Light Armor [#](#speed-effort-cost-example){.og-h-anchor aria-hidden="true"} {#speed-effort-cost-example} + + [(Cypher System Rulebook, page 202)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27678,7 +27678,7 @@ + second level of Effort plus 2 for wearing light armor (1 per level of Effort used). Your Speed Edge reduces the total + cost by 1, resulting in a final cost of 6 Speed points. + +-###### Special Armor[](#equipment-armor-special-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-special-armor} ++###### Special Armor [#](#equipment-armor-special-armor){.og-h-anchor aria-hidden="true"} {#equipment-armor-special-armor} + + [(Cypher System Rulebook, page 256)]{.og-ref}[(The Stars are Fire, page 71)]{.og-ref}[(OG-CSRD Editorial + Addition)]{.og-ref .og-ref-og} +@@ -27696,7 +27696,7 @@ + In any case, special armor is rare, and worth at least one or two increases to the item\'s [price + category](#equipment-price-categories), so it probably isn\'t available at the start of the game. + +-###### Shields[](#equipment-armor-shields "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-armor-shields} ++###### Shields [#](#equipment-armor-shields){.og-h-anchor aria-hidden="true"} {#equipment-armor-shields} + + [(Cypher System Rulebook, page 143)]{.og-ref}[(Godforsaken, page 37)]{.og-ref} + +@@ -27711,7 +27711,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor[](#optional-rule-lower-speed-effort-costs-for-wearing-armor "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27727,7 +27727,7 @@ + : Speed Effort Cost per Level of Effort Used (Lower) + ::: + +-###### Optional Rule: Alternative Armor Encumbrance[](#optional-rule-alternative-armor-encumbrance "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Alternative Armor Encumbrance [#](#optional-rule-alternative-armor-encumbrance){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27765,7 +27765,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weapons[](#equipment-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-weapons} ++#### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons} + + [(Cypher System Rulebook, page 203)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27810,7 +27810,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Lethal Weapons[](#optional-rule-lethal-weapons "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27843,7 +27843,7 @@ + - **Martial Supremacy:** PCs can\'t choose type abilities that deal damage---unless they require the use of a weapon, + for example, those from [mundane foci](#mundane-foci). + +-###### Optional Rule: Weapon Properties[](#optional-rule-weapon-properties "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -27869,7 +27869,7 @@ + appropriate character options. + ::: + +-##### Explosive Weapons[](#equipment-explosive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons} ++##### Explosive Weapons [#](#equipment-explosive-weapons){.og-h-anchor aria-hidden="true"} {#equipment-explosive-weapons} + + [(Cypher System Rulebook, page 203)]{.og-ref} + +@@ -27892,7 +27892,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Miscellaneous Items and Services[](#equipment-miscellaneous-items-and-services "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-miscellaneous-items-and-services} ++#### Miscellaneous Items and Services [#](#equipment-miscellaneous-items-and-services){.og-h-anchor aria-hidden="true"} {#equipment-miscellaneous-items-and-services} + + [(Cypher System Rulebook, page 203)]{.og-ref} + +@@ -27916,7 +27916,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Cyphers[](#equipment-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-cyphers} ++#### Cyphers [#](#equipment-cyphers){.og-h-anchor aria-hidden="true"} {#equipment-cyphers} + + [(Cypher System Rulebook, page 204)]{.og-ref} + +@@ -27930,10 +27930,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Artifacts[](#equipment-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-artifacts} ++#### Artifacts [#](#equipment-artifacts){.og-h-anchor aria-hidden="true"} {#equipment-artifacts} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Artifacts[](#choose-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-artifacts .og-h-small .og-border} ++##### Quick Reference: Artifacts [#](#choose-artifacts){.og-h-anchor aria-hidden="true"} {#choose-artifacts .og-h-small .og-border} + + - [Finding, Identifying, and Using Artifacts](#equipment-finding-identifying-and-using-artifacts) [(204)]{.og-ref} + +@@ -27985,7 +27985,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Finding, Identifying, and Using Artifacts[](#equipment-finding-identifying-and-using-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-finding-identifying-and-using-artifacts} ++##### Finding, Identifying, and Using Artifacts [#](#equipment-finding-identifying-and-using-artifacts){.og-h-anchor aria-hidden="true"} {#equipment-finding-identifying-and-using-artifacts} + + [(Cypher System Rulebook, page 204)]{.og-ref} + +@@ -28011,7 +28011,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Reviving Artifacts[](#optional-rule-reviving-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-reviving-artifacts .og-h-small} ++##### Optional Rule: Reviving Artifacts [#](#optional-rule-reviving-artifacts){.og-h-anchor aria-hidden="true"} {#optional-rule-reviving-artifacts .og-h-small} + + [(It\'s Only Magic, page 95)]{.og-ref} + +@@ -28044,7 +28044,7 @@ + ### [Chapter 11]{.og-chap} Rules of the Game + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Rules of the Game[](#choose-rules "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-rules .og-h-small .og-border} ++#### Quick Reference: Rules of the Game [#](#choose-rules){.og-h-anchor aria-hidden="true"} {#choose-rules .og-h-small .og-border} + + - [How to Play](#this-is-how-you-play-the-cypher-system) [(206)]{.og-ref} + - [Key Concepts](#key-concepts) [(207)]{.og-ref} +@@ -28153,7 +28153,7 @@ + story---and the fun. If a rule gets in the way or detracts from the game, the players and the GM should work together to + change it. + +-#### This is how you play the Cypher System[](#this-is-how-you-play-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#this-is-how-you-play-the-cypher-system .og-h-small} ++#### This is how you play the Cypher System [#](#this-is-how-you-play-the-cypher-system){.og-h-anchor aria-hidden="true"} {#this-is-how-you-play-the-cypher-system .og-h-small} + + [(Cypher System Rulebook, page 206)]{.og-ref} + +@@ -28182,7 +28182,7 @@ + + ::: {.col-12 .col-md-6} + ::: {.alert .ps-4 .pb-0} +-##### The Difficulty Dial[](#the-difficulty-dial "Permalink"){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} ++##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28212,7 +28212,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Key Concepts[](#key-concepts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Key Concepts [#](#key-concepts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 207)]{.og-ref} + +@@ -28303,7 +28303,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Taking Action[](#rules-taking-action "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-taking-action} ++#### Taking Action [#](#rules-taking-action){.og-h-anchor aria-hidden="true"} {#rules-taking-action} + + [(Cypher System Rulebook, page 206)]{.og-ref} + +@@ -28326,7 +28326,7 @@ + **Editor\'s Notes ---** A list of common [actions](#rules-actions) is provided later in this chapter. + ::: + +-##### Determining Task Stat[](#rules-determining-task-stat "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat} ++##### Determining Task Stat [#](#rules-determining-task-stat){.og-h-anchor aria-hidden="true"} {#rules-determining-task-stat} + + [(Cypher System Rulebook, page 208)]{.og-ref} + +@@ -28353,7 +28353,7 @@ + **Editor\'s Notes ---** For more on determining a task stat, see [Tying Actions to Stats](#tying-actions-to-stats). + ::: + +-##### Determining Task Difficulty[](#rules-determining-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty} ++##### Determining Task Difficulty [#](#rules-determining-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-determining-task-difficulty} + + [(Cypher System Rulebook, page 208)]{.og-ref} + +@@ -28387,7 +28387,7 @@ + Therefore, when setting the difficulty of a task, the GM should rate the task on its own merits, not on the power of the + characters. + +-###### Task Difficulty[](#rules-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-task-difficulty} ++###### Task Difficulty [#](#rules-task-difficulty){.og-h-anchor aria-hidden="true"} {#rules-task-difficulty} + + [(Cypher System Rulebook, page 208)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28409,7 +28409,7 @@ + : Task Difficulty + ::: + +-##### Modifying the Difficulty[](#modifying-the-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Modifying the Difficulty [#](#modifying-the-difficulty){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 209)]{.og-ref} + +@@ -28452,7 +28452,7 @@ + the effect to the players when assigning tasks. + ::: + +-###### Skills[](#modifying-the-difficulty-skills "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-skills} ++###### Skills [#](#modifying-the-difficulty-skills){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-skills} + + [(Cypher System Rulebook, page 209)]{.og-ref} + +@@ -28463,7 +28463,7 @@ + eases the task by two steps instead of one. Skills can never decrease a task by more than two steps---any more than two + steps from being trained and specialized don\'t count. + +-###### Assets[](#modifying-the-difficulty-assets "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-assets} ++###### Assets [#](#modifying-the-difficulty-assets){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-assets} + + [(Cypher System Rulebook, page 209)]{.og-ref} + +@@ -28478,7 +28478,7 @@ + reduced by more than four steps without using Effort. + ::: + +-###### Effort[](#modifying-the-difficulty-effort "Permalink"){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-effort} ++###### Effort [#](#modifying-the-difficulty-effort){.og-h-anchor aria-hidden="true"} {#modifying-the-difficulty-effort} + + [(Cypher System Rulebook, page 209)]{.og-ref} + +@@ -28512,7 +28512,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Rolling the Die[](#rules-rolling-the-die "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-rolling-the-die} ++#### Rolling the Die [#](#rules-rolling-the-die){.og-h-anchor aria-hidden="true"} {#rules-rolling-the-die} + + [(Cypher System Rulebook, page 209)]{.og-ref} + +@@ -28537,7 +28537,7 @@ + This distinction is important when stacking skills and assets to decrease the difficulty of an action, especially since + reducing the difficulty to 0 or lower means no roll is needed. + +-##### The Player Always Rolls[](#rules-the-player-always-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-the-player-always-rolls} ++##### The Player Always Rolls [#](#rules-the-player-always-rolls){.og-h-anchor aria-hidden="true"} {#rules-the-player-always-rolls} + + [(Cypher System Rulebook, page 210)]{.og-ref} + +@@ -28552,7 +28552,7 @@ + PC uses a low wall to gain cover from attacks, the wall eases the player\'s defense rolls. If a foe uses the wall to + gain cover from the PC\'s attacks, it hinders the player\'s attack rolls. + +-##### Special Rolls[](#rules-special-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-special-rolls} ++##### Special Rolls [#](#rules-special-rolls){.og-h-anchor aria-hidden="true"} {#rules-special-rolls} + + [(Cypher System Rulebook, page 210)]{.og-ref} + +@@ -28590,7 +28590,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Task and Fate Dice Resolution[](#optional-rule-task-and-fate-dice-resolution "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Task and Fate Dice Resolution [#](#optional-rule-task-and-fate-dice-resolution){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28642,7 +28642,7 @@ + a 10. The fate die could even be a d20, and trigger [special rolls](#rules-special-rolls) normally. + ::: + +-##### GM Intrusion[](#special-rolls-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion} ++##### GM Intrusion [#](#special-rolls-gm-intrusion){.og-h-anchor aria-hidden="true"} {#special-rolls-gm-intrusion} + + [(Cypher System Rulebook, page 210)]{.og-ref} + +@@ -28654,7 +28654,7 @@ + For GM intrusion on a [defense roll](#action-defend), a roll of 1 might mean that the PC takes 2 additional points of + damage from the attack, indicating that the opponent got in a lucky blow. + +-##### Minor Effect[](#special-rolls-minor-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-minor-effect} ++##### Minor Effect [#](#special-rolls-minor-effect){.og-h-anchor aria-hidden="true"} {#special-rolls-minor-effect} + + [(Cypher System Rulebook, page 211)]{.og-ref} + +@@ -28697,7 +28697,7 @@ + effect is very unlikely, such as pushing a 50-ton battle automaton off a cliff. If the player just wants to deal 3 + additional points of damage as the minor effect, no extra roll is needed. + +-##### Major Effect[](#special-rolls-major-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#special-rolls-major-effect} ++##### Major Effect [#](#special-rolls-major-effect){.og-h-anchor aria-hidden="true"} {#special-rolls-major-effect} + + [(Cypher System Rulebook, page 212)]{.og-ref} + +@@ -28728,7 +28728,7 @@ + extra roll if the major effect is unusual or unlikely. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Choosing a Combat Effect Ahead of Time[](#optional-rule-choosing-a-combat-effect-ahead-of-time "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small} ++##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28747,7 +28747,7 @@ + effect takes hold. The GM might require that applying certain effects also requires the use of the PC\'s next + action. + +-##### Optional Rule: Trading Damage for Effect[](#optional-rule-trading-damage-for-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small} ++##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28777,7 +28777,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Retrying a Task after Failure[](#rules-retrying-a-task-after-failure "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-retrying-a-task-after-failure} ++#### Retrying a Task after Failure [#](#rules-retrying-a-task-after-failure){.og-h-anchor aria-hidden="true"} {#rules-retrying-a-task-after-failure} + + [(Cypher System Rulebook, page 212)]{.og-ref} + +@@ -28794,7 +28794,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Initial Cost[](#rules-initial-cost "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-initial-cost} ++#### Initial Cost [#](#rules-initial-cost){.og-h-anchor aria-hidden="true"} {#rules-initial-cost} + + [(Cypher System Rulebook, page 212)]{.og-ref} + +@@ -28818,7 +28818,7 @@ + more than others. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Modifying Abilities Using Initial Costs[](#optional-rule-modifying-abilities-using-initial-costs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} ++##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -28840,7 +28840,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Distance[](#rules-distance "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-distance} ++#### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance} + + [(Cypher System Rulebook, page 213)]{.og-ref} + +@@ -28885,7 +28885,7 @@ + long move. + + ::: {.alert .ps-4 .pb-0} +-##### Other Distances[](#distance-other-distances "Permalink"){.og-h-anchor aria-hidden="true"} {#distance-other-distances .og-h-small} ++##### Other Distances [#](#distance-other-distances){.og-h-anchor aria-hidden="true"} {#distance-other-distances .og-h-small} + + [(Cypher System Rulebook, page 213)]{.og-ref} + +@@ -28905,7 +28905,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Timekeeping[](#rules-timekeeping "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-timekeeping} ++#### Timekeeping [#](#rules-timekeeping){.og-h-anchor aria-hidden="true"} {#rules-timekeeping} + + [(Cypher System Rulebook, page 213)]{.og-ref} + +@@ -28920,7 +28920,7 @@ + conversation, the time it takes to quickly explore a small area, or the time it takes to rest after a strenuous + activity. + +-##### Timekeeping[](#rules-timekeeping-table "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-timekeeping-table .og-h-small} ++##### Timekeeping [#](#rules-timekeeping-table){.og-h-anchor aria-hidden="true"} {#rules-timekeeping-table .og-h-small} + + [(Cypher System Rulebook, page 214)]{.og-ref} + +@@ -28954,7 +28954,7 @@ + **Editor\'s Notes ---** For more on timekeeping, see [Long-Term Movement](#long-term-movement). + ::: + +-#### Encounters, Rounds, and Initiative[](#rules-encounters-rounds-and-initiative "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative} ++#### Encounters, Rounds, and Initiative [#](#rules-encounters-rounds-and-initiative){.og-h-anchor aria-hidden="true"} {#rules-encounters-rounds-and-initiative} + + [(Cypher System Rulebook, page 214)]{.og-ref} + +@@ -28985,7 +28985,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Initiative Example[](#rules-initiative-example "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-initiative-example .og-h-small} ++##### Initiative Example [#](#rules-initiative-example){.og-h-anchor aria-hidden="true"} {#rules-initiative-example .og-h-small} + + [(Cypher System Rulebook, page 214)]{.og-ref} + +@@ -29010,7 +29010,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Actions[](#rules-actions "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-actions} ++#### Actions [#](#rules-actions){.og-h-anchor aria-hidden="true"} {#rules-actions} + + [(Cypher System Rulebook, page 215)]{.og-ref} + +@@ -29030,7 +29030,7 @@ + a door and move through it. + + ::: {.alert .ps-4 .pb-0} +-##### A Closer Look at Situations that Don\'t Involve PCs[](#a-closer-look-at-situation-that-dont-involve-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#a-closer-look-at-situation-that-dont-involve-pcs .og-h-small} ++##### A Closer Look at Situations that Don\'t Involve PCs [#](#a-closer-look-at-situation-that-dont-involve-pcs){.og-h-anchor aria-hidden="true"} {#a-closer-look-at-situation-that-dont-involve-pcs .og-h-small} + + [(Cypher System Rulebook, page 215)]{.og-ref} + +@@ -29047,7 +29047,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Attack[](#action-attack "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Attack [#](#action-attack){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 215)]{.og-ref} + +@@ -29092,7 +29092,7 @@ + other modifiers are explained in the [Attack Modifiers and Special Situations](#attack-modifiers-and-special-situations) + section of this chapter. + +-##### Damage[](#rules-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-damage} ++##### Damage [#](#rules-damage){.og-h-anchor aria-hidden="true"} {#rules-damage} + + [(Cypher System Rulebook, page 216)]{.og-ref} + +@@ -29125,7 +29125,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Damage Dice[](#optional-rule-damage-dice "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Damage Dice [#](#optional-rule-damage-dice){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29161,7 +29161,7 @@ + - **Effort Dice:** Applying a level of [Effort](#modifying-the-difficulty-effort) to damage increases amount of damage + inflicted by the attack by 1d6 (instead of the usual 3). + +-###### Optional Rule: Ultimate Damage[](#optional-rule-ultimate-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29175,7 +29175,7 @@ + increase damage. + ::: + +-##### Armor[](#rules-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#rules-armor} ++##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor} + + [(Cypher System Rulebook, page 217)]{.og-ref} + +@@ -29208,7 +29208,7 @@ + sturdy, fire-resistant material might normally give its wearer +1 to Armor but count as +3 to Armor against fire + attacks. An artifact worn as a helmet might grant +2 to Armor only against mental attacks. + +-##### Ambient Damage[](#ambient-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Ambient Damage [#](#ambient-damage){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 217)]{.og-ref} + +@@ -29218,10 +29218,10 @@ + [Physical armor](#equipment-armor) usually doesn\'t protect against ambient damage, though a well-insulated suit of + armor can protect against cold weather. + +-##### Damage From Hazards[](#damage-from-hazards "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Damage From Hazards [#](#damage-from-hazards){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Hazards[](#choose-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-hazards .og-border} ++###### Quick Reference: Hazards [#](#choose-hazards){.og-h-anchor aria-hidden="true"} {#choose-hazards .og-border} + + - [Basic](#basic-hazards) [(217)]{.og-ref} + - [Fantasy, Traps](#choose-fantasy-traps) [(GF, 76)]{.og-ref} +@@ -29262,7 +29262,7 @@ + height, being burned in a fire, and spending time in severe weather also deal damage. Although no list of potential + hazards could be comprehensive, the Damage From Hazards table includes common examples. + +-###### Basic Hazards[](#basic-hazards "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Basic Hazards [#](#basic-hazards){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 217)]{.og-ref} + +@@ -29285,7 +29285,7 @@ + : Damage from Hazards + ::: + +-##### The Effects of Taking Damage[](#the-effects-of-taking-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++##### The Effects of Taking Damage [#](#the-effects-of-taking-damage){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 218)]{.og-ref} + +@@ -29333,7 +29333,7 @@ + damage. + ::: + +-##### The Damage Track[](#the-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} ++##### The Damage Track [#](#the-damage-track){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 218)]{.og-ref} + +@@ -29371,7 +29371,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Consciousness Requires Intellect Points[](#optional-rule-consciousness-requires-intellect-points "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Consciousness Requires Intellect Points [#](#optional-rule-consciousness-requires-intellect-points){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29389,7 +29389,7 @@ + roll](#action-defend) equal to the damage sustained, and again each time they take damage. On a failure, the PC + falls unconscious until they recover at least 1 Intellect point. + +-###### Optional Rule: Damage to Pool Maximums[](#optional-rule-damage-to-pool-maximums "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29415,7 +29415,7 @@ + maximum by 3, or die. + ::: + +-##### Recovering Points in a Pool[](#recovery-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#recovery-rolls} ++##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls} + + [(Cypher System Rulebook, page 218)]{.og-ref} + +@@ -29458,7 +29458,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Making Recovery Rolls in Any Order[](#optional-rule-making-recovery-rolls-in-any-order "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Making Recovery Rolls in Any Order [#](#optional-rule-making-recovery-rolls-in-any-order){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29469,7 +29469,7 @@ + ten-minute recovery roll, or both. + ::: + +-##### Restoring the Damage Track[](#restoring-the-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Restoring the Damage Track [#](#restoring-the-damage-track){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 219)]{.og-ref} + +@@ -29481,7 +29481,7 @@ + move up one step on the damage track instead of recovering points. For example, a character who is debilitated from a + hit with a cell-disrupting biotech device can rest and move up to impaired rather than recover points in a Pool. + +-##### Special Damage[](#special-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Special Damage [#](#special-damage){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 219)]{.og-ref} + +@@ -29527,7 +29527,7 @@ + Health in Games [(WAAMH, 159)]{.og-ref}. + ::: + +-###### NPCs and Special Damage[](#npcs-and-special-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++###### NPCs and Special Damage [#](#npcs-and-special-damage){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 219)]{.og-ref} + +@@ -29540,7 +29540,7 @@ + that attack on the NPC usually renders it unconscious or dead. Alternatively, the GM could apply the debilitated + condition to the NPC, with the same effect as it would have on a PC. + +-##### Attack Modifiers and Special Situations[](#attack-modifiers-and-special-situations "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Attack Modifiers and Special Situations [#](#attack-modifiers-and-special-situations){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 220)]{.og-ref} + +@@ -29563,7 +29563,7 @@ + Making Meaning](#making-meaning). + ::: + +-###### Cover[](#attack-modifiers-cover "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-cover} ++###### Cover [#](#attack-modifiers-cover){.og-h-anchor aria-hidden="true"} {#attack-modifiers-cover} + + [(Cypher System Rulebook, page 220)]{.og-ref} + +@@ -29575,7 +29575,7 @@ + shoots the screen with a rifle that can penetrate the wood, the character can be attacked. However, because the attacker + can\'t see the character clearly, this still counts as cover (attacks against the character are hindered). + +-###### Position[](#attack-modifiers-position "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-position} ++###### Position [#](#attack-modifiers-position){.og-h-anchor aria-hidden="true"} {#attack-modifiers-position} + + Sometimes where a character stands gives them an advantage or a disadvantage. + +@@ -29588,7 +29588,7 @@ + - **Higher Ground:** In either ranged or melee combat, attacks by an opponent on higher ground are eased. + ::: + +-###### Surprise[](#attack-modifiers-surprise "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-surprise} ++###### Surprise [#](#attack-modifiers-surprise){.og-h-anchor aria-hidden="true"} {#attack-modifiers-surprise} + + [(Cypher System Rulebook, page 220)]{.og-ref} + +@@ -29598,7 +29598,7 @@ + + If the defender isn\'t sure of the attacker\'s location but is still on guard, the attacks are eased by only one step. + +-###### Range[](#attack-modifiers-range "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-range} ++###### Range [#](#attack-modifiers-range){.og-h-anchor aria-hidden="true"} {#attack-modifiers-range} + + [(Cypher System Rulebook, page 220)]{.og-ref} + +@@ -29639,7 +29639,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Acting While Under Attack[](#optional-rule-acting-while-under-attack "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Acting While Under Attack [#](#optional-rule-acting-while-under-attack){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29651,7 +29651,7 @@ + \"opportunity attacks\" from other games. + ::: + +-###### Illumination[](#attack-modifiers-illumination "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-illumination} ++###### Illumination [#](#attack-modifiers-illumination){.og-h-anchor aria-hidden="true"} {#attack-modifiers-illumination} + + [(Cypher System Rulebook, page 220)]{.og-ref} + +@@ -29676,7 +29676,7 @@ + to \"make a lucky shot\" or the GM uses [GM intrusion](#gm-intrusion). Attackers trained in low-light spotting ease + the task. Attackers specialized in low-light spotting ease the task by two steps. + +-###### Visibility[](#attack-modifiers-visibility "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-visibility} ++###### Visibility [#](#attack-modifiers-visibility){.og-h-anchor aria-hidden="true"} {#attack-modifiers-visibility} + + [(Cypher System Rulebook, page 221)]{.og-ref} + +@@ -29694,7 +29694,7 @@ + fail without the need for a roll unless the player spends 1 [XP](#choose-xp) to \"make a lucky shot\" or the GM uses + [GM intrusion](#gm-intrusion). + +-###### Water[](#attack-modifiers-water "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-water} ++###### Water [#](#attack-modifiers-water){.og-h-anchor aria-hidden="true"} {#attack-modifiers-water} + + [(Cypher System Rulebook, page 221)]{.og-ref} + +@@ -29715,7 +29715,7 @@ + range, and short-range weapons work only to immediate range. + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Drowning and Suffocation[](#optional-rule-drowning-and-suffocation "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Drowning and Suffocation [#](#optional-rule-drowning-and-suffocation){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29727,7 +29727,7 @@ + feet (10 m) of depth from the surface, or descend one step on [the damage track](#the-damage-track). + ::: + +-###### Moving Targets[](#attack-modifiers-moving-targets "Permalink"){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets} ++###### Moving Targets [#](#attack-modifiers-moving-targets){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets} + + [(Cypher System Rulebook, page 222)]{.og-ref} + +@@ -29750,7 +29750,7 @@ + Gravity](#effects-of-gravity) in [Chapter 15: Science Fiction](#chapter-15-science-fiction). + ::: + +-##### Special Situation: Combat Between NPCs[](#special-situation-combat-between-npcs "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Special Situation: Combat Between NPCs [#](#special-situation-combat-between-npcs){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 222)]{.og-ref} + +@@ -29768,7 +29768,7 @@ + outcomes between NPCs in combat. + ::: + +-##### Special Situation: Combat Between PCs[](#special-situation-combat-between-pcs "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Special Situation: Combat Between PCs [#](#special-situation-combat-between-pcs){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 222)]{.og-ref} + +@@ -29783,7 +29783,7 @@ + between PCs are creating a good time and a good story for everyone involved. + ::: + +-##### Special Situation: Area Attacks[](#special-situation-area-attacks "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Special Situation: Area Attacks [#](#special-situation-area-attacks){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 222)]{.og-ref} + +@@ -29808,7 +29808,7 @@ + slice them. + + ::: {.alert .ps-4 .pb-0} +-###### Area Attacks, Effort, and Damage[](#area-attacks-effort-and-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Area Attacks, Effort, and Damage [#](#area-attacks-effort-and-damage){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29835,7 +29835,7 @@ + \"friendly fire\", but another does. This could also be a source of [GM Intrusion](#gm-intrusion). + ::: + +-##### Special Situation: Attacking Objects[](#special-situation-attacking-objects "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Special Situation: Attacking Objects [#](#special-situation-attacking-objects){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 223)]{.og-ref} + +@@ -29877,7 +29877,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Object Level, Health, and Armor[](#optional-rule-object-level-health-and-armor "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Object Level, Health, and Armor [#](#optional-rule-object-level-health-and-armor){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -29897,7 +29897,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Activate a Special Ability[](#action-activate-a-special-ability "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Activate a Special Ability [#](#action-activate-a-special-ability){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 223)]{.og-ref} + +@@ -29922,7 +29922,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Move[](#action-move "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Move [#](#action-move){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 223)]{.og-ref} + +@@ -29955,7 +29955,7 @@ + [attack](#action-attack). As with the attempt to make a long move, this is a Speed task with a difficulty of 4, and + failure means that the character stops at some point, slipping or stumbling or otherwise getting held up. + +-##### Long-Term Movement[](#long-term-movement "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Long-Term Movement [#](#long-term-movement){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 224)]{.og-ref} + +@@ -29971,7 +29971,7 @@ + Mechanics](#traveling-the-solar-system-and-orbital-mechanics). + ::: + +-##### Movement Modifiers[](#movement-modifiers "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Movement Modifiers [#](#movement-modifiers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 224)]{.og-ref} + +@@ -30011,7 +30011,7 @@ + **Editor\'s Notes ---** For more on gravity, see [Effects of Gravity](#effects-of-gravity). + ::: + +-##### Special Situation: A Chase[](#movement-chase "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-chase} ++##### Special Situation: A Chase [#](#movement-chase){.og-h-anchor aria-hidden="true"} {#movement-chase} + + [(Cypher System Rulebook, page 224)]{.og-ref} + +@@ -30034,7 +30034,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Wait[](#action-wait "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Wait [#](#action-wait){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 225)]{.og-ref} + +@@ -30054,7 +30054,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Defend[](#action-defend "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Defend [#](#action-defend){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 225)]{.og-ref} + +@@ -30086,7 +30086,7 @@ + do something special as a defense action. + + ::: {.alert .ps-4 .pb-0} +-##### Defense Tasks[](#action-defend-defense-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#action-defend-defense-tasks .og-h-small} ++##### Defense Tasks [#](#action-defend-defense-tasks){.og-h-anchor aria-hidden="true"} {#action-defend-defense-tasks .og-h-small} + + [(Cypher System Rulebook, page 23)]{.og-ref} + +@@ -30103,7 +30103,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Action: Do Something Else[](#action-do-something-else "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Action: Do Something Else [#](#action-do-something-else){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 226)]{.og-ref} + +@@ -30133,7 +30133,7 @@ + with. + ::: + +-##### Climbing[](#movement-climbing "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-climbing} ++##### Climbing [#](#movement-climbing){.og-h-anchor aria-hidden="true"} {#movement-climbing} + + [(Cypher System Rulebook, page 226)]{.og-ref} + +@@ -30141,7 +30141,7 @@ + [difficult terrain](#movement-modifiers): the move roll is hindered and the movement is half speed. Unusual + circumstances, such as climbing while under fire, pose additional step penalties. + +-###### Climbing Difficulty[](#movement-climbing-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#movement-climbing-difficulty} ++###### Climbing Difficulty [#](#movement-climbing-difficulty){.og-h-anchor aria-hidden="true"} {#movement-climbing-difficulty} + + [(Cypher System Rulebook, page 226)]{.og-ref} + +@@ -30159,7 +30159,7 @@ + : Climbing Difficulty + ::: + +-##### Cooperative Actions[](#cooperative-actions "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Cooperative Actions [#](#cooperative-actions){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 226)]{.og-ref} + +@@ -30201,7 +30201,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Additional Cooperative Actions[](#optional-rule-additional-cooperative-actions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Additional Cooperative Actions [#](#optional-rule-additional-cooperative-actions){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30220,10 +30220,10 @@ + - **Triple Team:** If at least three characters attack the same foe, each gains a +1 bonus to their attack roll. + ::: + +-##### Crafting, Building, and Repairing[](#crafting-building-and-repairing "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Crafting, Building, and Repairing [#](#crafting-building-and-repairing){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Crafting[](#choose-crafting "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-crafting .og-border} ++###### Quick Reference: Crafting [#](#choose-crafting){.og-h-anchor aria-hidden="true"} {#choose-crafting .og-border} + + - [Crafting Difficulty and Time](#crafting-difficulty-and-time) [(228)]{.og-ref} + +@@ -30316,7 +30316,7 @@ + but that doesn\'t mean he could reverse-engineer a teleporter made in another dimension. + ::: + +-###### Crafting Difficulty and Time[](#crafting-difficulty-and-time "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Crafting Difficulty and Time [#](#crafting-difficulty-and-time){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 228)]{.og-ref} + +@@ -30346,7 +30346,7 @@ + sewing machine. + ::: + +-##### Guarding[](#action-guarding "Permalink"){.og-h-anchor aria-hidden="true"} {#action-guarding} ++##### Guarding [#](#action-guarding){.og-h-anchor aria-hidden="true"} {#action-guarding} + + [(Cypher System Rulebook, page 228)]{.og-ref} + +@@ -30361,7 +30361,7 @@ + Diana. If a PC wants to attack Diana, the PC first must succeed at a difficulty 4 Speed task to get past the guard. If + the PC succeeds, they can make their attack normally. + +-##### Healing[](#action-healing "Permalink"){.og-h-anchor aria-hidden="true"} {#action-healing} ++##### Healing [#](#action-healing){.og-h-anchor aria-hidden="true"} {#action-healing} + + [(Cypher System Rulebook, page 228)]{.og-ref} + +@@ -30371,7 +30371,7 @@ + points, that\'s a difficulty 3 task with a target number of 9. + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Healing Limitations[](#optional-rule-healing-limitations "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Healing Limitations [#](#optional-rule-healing-limitations){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30384,7 +30384,7 @@ + Conditions](#horror-rules-serious-injuries-and-conditions). + ::: + +-##### Interacting with Creatures[](#action-interacting-with-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures} ++##### Interacting with Creatures [#](#action-interacting-with-creatures){.og-h-anchor aria-hidden="true"} {#action-interacting-with-creatures} + + [(Cypher System Rulebook, page 228)]{.og-ref} + +@@ -30394,7 +30394,7 @@ + usually requires a common language or some other way to communicate. Learning new languages is the same as learning a + new [skill](#skills). + +-##### Jumping[](#action-jumping "Permalink"){.og-h-anchor aria-hidden="true"} {#action-jumping} ++##### Jumping [#](#action-jumping){.og-h-anchor aria-hidden="true"} {#action-jumping} + + [(Cypher System Rulebook, page 228)]{.og-ref} + +@@ -30418,7 +30418,7 @@ + distance. The rules here are just so everyone has some guidelines. + ::: + +-##### Looking or Listening[](#action-looking-or-listening "Permalink"){.og-h-anchor aria-hidden="true"} {#action-looking-or-listening} ++##### Looking or Listening [#](#action-looking-or-listening){.og-h-anchor aria-hidden="true"} {#action-looking-or-listening} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30431,7 +30431,7 @@ + **Editor\'s Notes ---** For more on \"passive perception\", see [Passive Difficulty](#passive-difficulty). + ::: + +-##### Moving a Heavy Object[](#action-moving-a-heavy-object "Permalink"){.og-h-anchor aria-hidden="true"} {#action-moving-a-heavy-object} ++##### Moving a Heavy Object [#](#action-moving-a-heavy-object){.og-h-anchor aria-hidden="true"} {#action-moving-a-heavy-object} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30442,7 +30442,7 @@ + that weighs 400 pounds (180 kg) is difficulty 8. If you can ease the task to 0, you can move a heavy object up to a + short distance as your [action](#rules-actions). + +-##### Operating or Disabling a Device, or Picking a Lock[](#action-operating-or-disabling-a-device-or-picking-a-lock "Permalink"){.og-h-anchor aria-hidden="true"} {#action-operating-or-disabling-a-device-or-picking-a-lock} ++##### Operating or Disabling a Device, or Picking a Lock [#](#action-operating-or-disabling-a-device-or-picking-a-lock){.og-h-anchor aria-hidden="true"} {#action-operating-or-disabling-a-device-or-picking-a-lock} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30457,7 +30457,7 @@ + destroy it probably should make a [Might](#might) roll to smash it rather than a [Speed](#speed) or + [Intellect](#intellect) roll requiring patience and know-how.) + +-##### Riding or Piloting[](#action-riding-or-piloting "Permalink"){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting} ++##### Riding or Piloting [#](#action-riding-or-piloting){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30470,7 +30470,7 @@ + **Editor\'s Notes ---** For more on vehicles, see [Vehicular Combat](#action-vehicular-combat). + ::: + +-###### Riding or Piloting Difficulty[](#action-riding-or-piloting-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty} ++###### Riding or Piloting Difficulty [#](#action-riding-or-piloting-difficulty){.og-h-anchor aria-hidden="true"} {#action-riding-or-piloting-difficulty} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30489,7 +30489,7 @@ + : Riding or Piloting Difficulty + ::: + +-###### Wheeled Vehicle GM Intrusions[](#wheeled-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#wheeled-vehicle-intrusions} ++###### Wheeled Vehicle GM Intrusions [#](#wheeled-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#wheeled-vehicle-intrusions} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -30510,7 +30510,7 @@ + : Wheeled Vehicle GM Intrusions + ::: + +-###### Hovering and Flying GM Intrusions[](#hovering-and-flying-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#hovering-and-flying-vehicle-intrusions} ++###### Hovering and Flying GM Intrusions [#](#hovering-and-flying-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#hovering-and-flying-vehicle-intrusions} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -30531,7 +30531,7 @@ + : Hovering and Flying GM Intrusions + ::: + +-###### Seacraft GM Intrusions[](#seacraft-vehicle-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#seacraft-vehicle-intrusions} ++###### Seacraft GM Intrusions [#](#seacraft-vehicle-intrusions){.og-h-anchor aria-hidden="true"} {#seacraft-vehicle-intrusions} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -30552,7 +30552,7 @@ + : Seacraft GM Intrusions + ::: + +-##### Spacecraft GM Intrusions[](#spacecraft-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-gm-intrusions .og-h-small} ++##### Spacecraft GM Intrusions [#](#spacecraft-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-gm-intrusions .og-h-small} + + [(The Stars are Fire, page 112)]{.og-ref} + +@@ -30573,7 +30573,7 @@ + : Spacecraft GM Intrusions + ::: + +-##### Sneaking[](#action-sneaking "Permalink"){.og-h-anchor aria-hidden="true"} {#action-sneaking} ++##### Sneaking [#](#action-sneaking){.og-h-anchor aria-hidden="true"} {#action-sneaking} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30582,7 +30582,7 @@ + asset and ease the task, as will [dim lighting](#attack-modifiers-illumination) conditions and having plenty of things + to hide behind. + +-##### Swimming[](#action-swimming "Permalink"){.og-h-anchor aria-hidden="true"} {#action-swimming} ++##### Swimming [#](#action-swimming){.og-h-anchor aria-hidden="true"} {#action-swimming} + + [(Cypher System Rulebook, page 229)]{.og-ref} + +@@ -30590,7 +30590,7 @@ + rules, noting the fact that your character is in deep water. However, sometimes, special circumstances require a Might + roll to make progress while swimming, such as when trying to avoid a current or being dragged into a whirlpool. + +-##### Understanding, Identifying, or Remembering[](#action-understanding-identifying-or-remembering "Permalink"){.og-h-anchor aria-hidden="true"} {#action-understanding-identifying-or-remembering} ++##### Understanding, Identifying, or Remembering [#](#action-understanding-identifying-or-remembering){.og-h-anchor aria-hidden="true"} {#action-understanding-identifying-or-remembering} + + [(Cypher System Rulebook, page 230)]{.og-ref} + +@@ -30631,7 +30631,7 @@ + Completely lost knowledge + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Gaining Insight[](#optional-rule-gaining-insight "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Gaining Insight [#](#optional-rule-gaining-insight){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30648,7 +30648,7 @@ + benefit](#experience-points-short-and-medium-term-benefits). + ::: + +-##### Vehicular Movement[](#action-vehicular-movement "Permalink"){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement} ++##### Vehicular Movement [#](#action-vehicular-movement){.og-h-anchor aria-hidden="true"} {#action-vehicular-movement} + + [(Cypher System Rulebook, page 230)]{.og-ref} + +@@ -30668,7 +30668,7 @@ + souped-up custom vehicle, it might grant the PC an asset in the chase. If the PC is not in a car at all, but riding a + bicycle, it might hinder the chase rolls by two or three steps, or the GM might simply rule that it\'s impossible. + +-##### Vehicular Combat[](#action-vehicular-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#action-vehicular-combat} ++##### Vehicular Combat [#](#action-vehicular-combat){.og-h-anchor aria-hidden="true"} {#action-vehicular-combat} + + [(Cypher System Rulebook, page 230)]{.og-ref} + +@@ -30754,7 +30754,7 @@ + ### [Chapter 11-A:]{.og-chap} Followers and Factions + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Followers and Factions[](#choose-followers "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-followers .og-h-small .og-border} ++##### Quick Reference: Followers and Factions [#](#choose-followers){.og-h-anchor aria-hidden="true"} {#choose-followers .og-h-small .og-border} + + - [Followers](#followers) [(233)]{.og-ref} + - [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -30767,7 +30767,7 @@ + - [Ability Category: Companion](#abilities-category-companion) [(96)]{.og-ref} + ::: + +-#### Followers[](#followers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Followers [#](#followers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 233)]{.og-ref} + +@@ -30819,7 +30819,7 @@ + resisting loneliness. + ::: + +-##### Breathing Life into Followers[](#followers-breathing-life-into-followers "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-breathing-life-into-followers} ++##### Breathing Life into Followers [#](#followers-breathing-life-into-followers){.og-h-anchor aria-hidden="true"} {#followers-breathing-life-into-followers} + + [(Cypher System Rulebook, page 233)]{.og-ref} + +@@ -30838,7 +30838,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Followers vs. Temporary Companions[](#followers-vs-temporary-companions "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-vs-temporary-companions} ++##### Followers vs. Temporary Companions [#](#followers-vs-temporary-companions){.og-h-anchor aria-hidden="true"} {#followers-vs-temporary-companions} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30869,7 +30869,7 @@ + and [Summon Giant Spider](#ability-summon-giant-spider){.og-ability} (and [Summon + Demon](#ability-summon-demon){.og-ability}). + +-###### Follower Level Progression[](#followers-level-progression "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-level-progression} ++###### Follower Level Progression [#](#followers-level-progression){.og-h-anchor aria-hidden="true"} {#followers-level-progression} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30893,7 +30893,7 @@ + : Follower Level Progression: Beast Companion + ::: + +-###### Balancing Followers[](#followers-balancing "Permalink"){.og-h-anchor aria-hidden="true"} {#followers-balancing} ++###### Balancing Followers [#](#followers-balancing){.og-h-anchor aria-hidden="true"} {#followers-balancing} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -30914,7 +30914,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Familiars[](#familiars "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Familiars [#](#familiars){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 94)]{.og-ref} + +@@ -30929,7 +30929,7 @@ + **CONTENT WARNING:** This section talks about the death of pets. + ::: + +-##### Standard Pet[](#modern-magic-standard-pet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-standard-pet} ++##### Standard Pet [#](#modern-magic-standard-pet){.og-h-anchor aria-hidden="true"} {#modern-magic-standard-pet} + + [(It\'s Only Magic, page 94)]{.og-ref} + +@@ -30949,7 +30949,7 @@ + life. + + ::: {.alert .ps-4 .pb-0} +-###### Unusual Familiars[](#modern-magic-unusual-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-unusual-familiars} ++###### Unusual Familiars [#](#modern-magic-unusual-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-unusual-familiars} + + [(It\'s Only Magic, page 94)]{.og-ref} + +@@ -30969,7 +30969,7 @@ + and modifiers](#understanding-the-listings). + ::: + +-##### Magical Familiars[](#modern-magic-magical-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-magical-familiars} ++##### Magical Familiars [#](#modern-magic-magical-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-magical-familiars} + + [(It\'s Only Magic, page 95)]{.og-ref} + +@@ -30980,7 +30980,7 @@ + type of familiar, a character should choose the [Bound Magic Familiar](#ability-bound-magic-familiar){.og-ability} + ability. + +-##### Soulbound Familiars[](#modern-magic-soulbound-familiars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-soulbound-familiars} ++##### Soulbound Familiars [#](#modern-magic-soulbound-familiars){.og-h-anchor aria-hidden="true"} {#modern-magic-soulbound-familiars} + + [(It\'s Only Magic, page 95)]{.og-ref} + +@@ -30989,7 +30989,7 @@ + + For this type of familiar, a character should choose the [Soul Familiar](#ability-soul-familiar){.og-ability} ability. + +-##### Modifying a Familiar[](#modern-magic-modifying-a-familiar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-modifying-a-familiar} ++##### Modifying a Familiar [#](#modern-magic-modifying-a-familiar){.og-h-anchor aria-hidden="true"} {#modern-magic-modifying-a-familiar} + + [(It\'s Only Magic, page 95)]{.og-ref} + +@@ -31004,10 +31004,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Sidekicks[](#sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Sidekicks[](#choose-sidekicks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} ++##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border} + + - [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -31061,7 +31061,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Sidekick Character Sheet[](#sidekicks-sheet "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet} ++###### Sidekick Character Sheet [#](#sidekicks-sheet){.og-h-anchor aria-hidden="true"} {#sidekicks-sheet} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31077,7 +31077,7 @@ + ::: + ::: + +-##### Gaining Sidekicks[](#sidekicks-gaining "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} ++##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31108,7 +31108,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Exceptional Sidekicks[](#sidekicks-exceptional "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} ++###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31131,7 +31131,7 @@ + ::: + ::: + +-##### Playing Sidekicks[](#sidekicks-playing "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} ++##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31163,7 +31163,7 @@ + to help another character with it. + ::: + +-###### Sidekick Characteristics[](#sidekicks-characteristics "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} ++###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31184,7 +31184,7 @@ + - **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick + ability](#sidekicks-abilities). + +-###### Sidekick Health, Recovery, and Loss[](#sidekicks-health "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-health} ++###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31205,7 +31205,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Sidekick Equipment[](#sidekicks-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} ++###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31218,7 +31218,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Command Tasks[](#sidekicks-command "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-command} ++###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31252,7 +31252,7 @@ + - **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their + [nature](#sidekicks-nature). + +-###### Optional Rule: Sidekick Level Progression[](#sidekicks-level "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-level} ++###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31268,7 +31268,7 @@ + ::: + ::: + +-##### Sidekick Nature[](#sidekicks-nature "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} ++##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31307,7 +31307,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Adorable[](#sidekicks-nature-adorable "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} ++###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31318,7 +31318,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Aggressive[](#sidekicks-nature-aggressive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} ++###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31329,7 +31329,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Alert[](#sidekicks-nature-alert "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} ++###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31340,7 +31340,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Contented[](#sidekicks-nature-contented "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} ++###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31352,7 +31352,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Energetic[](#sidekicks-nature-energetic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} ++###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31363,7 +31363,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Hapless[](#sidekicks-nature-hapless "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} ++###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31375,7 +31375,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Meddling[](#sidekicks-nature-meddling "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} ++###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31386,7 +31386,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Precocious[](#sidekicks-nature-precocious "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} ++###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31397,7 +31397,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Preening[](#sidekicks-nature-preening "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} ++###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31408,7 +31408,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Shy[](#sidekicks-nature-shy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} ++###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31419,7 +31419,7 @@ + ::: + ::: + +-##### Sidekick Niche[](#sidekicks-niche "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} ++##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31460,7 +31460,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Aquatic[](#sidekicks-niche-aquatic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} ++###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31481,7 +31481,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Armored[](#sidekicks-niche-armored "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} ++###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31502,7 +31502,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Cunning[](#sidekicks-niche-cunning "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} ++###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31520,7 +31520,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Diminutive[](#sidekicks-niche-diminutive "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} ++###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31542,7 +31542,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Flying[](#sidekicks-niche-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} ++###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31563,7 +31563,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Hardy[](#sidekicks-niche-hardy "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} ++###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31582,7 +31582,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Large[](#sidekicks-niche-large "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} ++###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31605,7 +31605,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Nimble[](#sidekicks-niche-nimble "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} ++###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31619,7 +31619,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Strong[](#sidekicks-niche-strong "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} ++###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31640,7 +31640,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Swift[](#sidekicks-niche-swift "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} ++###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31660,7 +31660,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} ++##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31718,7 +31718,7 @@ + another ability in for the fantastic niche\'s offering for that tier. + ::: + +-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} ++###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31753,7 +31753,7 @@ + - Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og} + - Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og} + +-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-construct "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} ++###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -31966,7 +31966,7 @@ + ::: + ::: + +-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-divine "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} ++###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32123,7 +32123,7 @@ + ::: + ::: + +-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} ++###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32183,7 +32183,7 @@ + ::: + ::: + +-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-mon "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} ++###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32253,7 +32253,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Mon Battles and Trainer Cyphers[](#sidekicks-niche-mon-battles "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} ++###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32302,7 +32302,7 @@ + ::: + ::: + +-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-shapeshifter "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} ++###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32330,7 +32330,7 @@ + - Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og} + - Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref} + +-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spellbound "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} ++###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32388,7 +32388,7 @@ + ::: + ::: + +-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} ++###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32654,7 +32654,7 @@ + ::: + ::: + +-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-symbiote "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} ++###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32713,7 +32713,7 @@ + ::: + ::: + +-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#sidekicks-niche-trickster "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} ++###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32903,7 +32903,7 @@ + ::: + ::: + +-##### Sidekick Abilities[](#sidekicks-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} ++##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32954,7 +32954,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Fantastic Sidekick Abilities[](#sidekicks-abilities-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} ++###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -32996,7 +32996,7 @@ + ::: + ::: + +-###### A Listing of Sidekick Abilities[](#sidekicks-abilities-list "Permalink"){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} ++###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -33313,10 +33313,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Covens[](#covens "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Covens [#](#covens){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Covens[](#choose-covens "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-covens .og-h-small .og-border} ++##### Quick Reference: Covens [#](#choose-covens){.og-h-anchor aria-hidden="true"} {#choose-covens .og-h-small .og-border} + + - [Joining a Coven](#covens-joining) [(IOM, 88)]{.og-ref} + - [Coven Talismans](#covens-talismans) [(IOM, 89)]{.og-ref} +@@ -33364,7 +33364,7 @@ + For magician NPCs in a coven, the GM can assume that their rank is equal to their NPC level (with a maximum of 6). + ::: + +-##### Joining a Coven[](#covens-joining "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-joining} ++##### Joining a Coven [#](#covens-joining){.og-h-anchor aria-hidden="true"} {#covens-joining} + + [(It\'s Only Magic, page 88)]{.og-ref} + +@@ -33374,7 +33374,7 @@ + complete. + + ::: {.alert .ps-4 .pb-0} +-###### Coven Talismans[](#covens-talismans "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-talismans} ++###### Coven Talismans [#](#covens-talismans){.og-h-anchor aria-hidden="true"} {#covens-talismans} + + [(It\'s Only Magic, page 89)]{.og-ref} + +@@ -33412,7 +33412,7 @@ + [Speed](#speed) instead of [Intellect](#intellect). + ::: + +-##### Advancing Within a Coven[](#covens-advancing "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-advancing} ++##### Advancing Within a Coven [#](#covens-advancing){.og-h-anchor aria-hidden="true"} {#covens-advancing} + + [(It\'s Only Magic, page 89)]{.og-ref} + +@@ -33429,7 +33429,7 @@ + advancements](#character-advancement) needed to reach a higher tier. + ::: + +-##### Breaking From a Coven[](#covens-breaking "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-breaking} ++##### Breaking From a Coven [#](#covens-breaking){.og-h-anchor aria-hidden="true"} {#covens-breaking} + + [(It\'s Only Magic, page 89)]{.og-ref} + +@@ -33442,7 +33442,7 @@ + take their coven talisman to an epicenter and perform a [ritual](#ritual-magic) with a difficulty equal to their former + coven rank. Upon completing the ritual, they regain that rank within the coven and can access spells accordingly. + +-##### Forming a New Coven[](#covens-forming "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-forming} ++##### Forming a New Coven [#](#covens-forming){.og-h-anchor aria-hidden="true"} {#covens-forming} + + [(It\'s Only Magic, page 89)]{.og-ref} + +@@ -33456,7 +33456,7 @@ + - What does the [coven talisman](#covens-talismans) look like? + - What does the initiation [ritual](#ritual-magic) (which exemplifies the coven\'s goals and values) consist of? + +-##### Selecting Coven Abilities[](#covens-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#covens-abilities} ++##### Selecting Coven Abilities [#](#covens-abilities){.og-h-anchor aria-hidden="true"} {#covens-abilities} + + [(It\'s Only Magic, page 89)]{.og-ref} + +@@ -33486,7 +33486,7 @@ + ### [Chapter 12]{.og-chap} Experience Points + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Experience Points[](#choose-xp "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-xp .og-h-small .og-border} ++#### Quick Reference: Experience Points [#](#choose-xp){.og-h-anchor aria-hidden="true"} {#choose-xp .og-h-small .og-border} + + - [GM Intrusion](#experience-points-gm-intrusion) [(237)]{.og-ref} + - [Character Arcs](#character-arcs) [(238)]{.og-ref} +@@ -33587,7 +33587,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### GM Intrusion[](#experience-points-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-gm-intrusion} ++#### GM Intrusion [#](#experience-points-gm-intrusion){.og-h-anchor aria-hidden="true"} {#experience-points-gm-intrusion} + + [(Cypher System Rulebook, page 237)]{.og-ref} + +@@ -33625,10 +33625,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Arcs[](#character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Character Arcs [#](#character-arcs){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Character Arcs[](#choose-character-arc "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-character-arc .og-h-small .og-border} ++##### Quick Reference: Character Arcs [#](#choose-character-arc){.og-h-anchor aria-hidden="true"} {#choose-character-arc .og-h-small .og-border} + + - [Sample Character Arcs](#sample-character-arcs) [(241)]{.og-ref} + +@@ -33729,7 +33729,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### GM Awards[](#experience-points-gm-awards "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-gm-awards} ++#### GM Awards [#](#experience-points-gm-awards){.og-h-anchor aria-hidden="true"} {#experience-points-gm-awards} + + [(Cypher System Rulebook, page 238)]{.og-ref} + +@@ -33774,7 +33774,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Spending Experience Points[](#spending-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Spending Experience Points [#](#spending-experience-points){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 239)]{.og-ref} + +@@ -33792,7 +33792,7 @@ + new device or learned a new skill, isn\'t a waste of XP---it\'s what XP are for. + ::: + +-##### Immediate Benefits[](#experience-points-immediate-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-immediate-benefits} ++##### Immediate Benefits [#](#experience-points-immediate-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-immediate-benefits} + + [(Cypher System Rulebook, page 239)]{.og-ref} + +@@ -33810,7 +33810,7 @@ + Costs](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs). + ::: + +-##### Short- and Medium-Term Benefits[](#experience-points-short-and-medium-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} ++##### Short- and Medium-Term Benefits [#](#experience-points-short-and-medium-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-short-and-medium-term-benefits} + + [(Cypher System Rulebook, page 239)]{.og-ref} + +@@ -33839,7 +33839,7 @@ + underwater. This gives them the ability for a considerable length of time, but not permanently---the device might work + for only eight hours. Again, the story and the logic of the situation dictate the parameters. + +-##### Long-Term Benefits[](#experience-points-long-term-benefits "Permalink"){.og-h-anchor aria-hidden="true"} {#experience-points-long-term-benefits} ++##### Long-Term Benefits [#](#experience-points-long-term-benefits){.og-h-anchor aria-hidden="true"} {#experience-points-long-term-benefits} + + [(Cypher System Rulebook, page 239)]{.og-ref} + +@@ -33886,7 +33886,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Advancement[](#character-advancement "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Character Advancement [#](#character-advancement){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 240)]{.og-ref} + +@@ -33944,7 +33944,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Optional Character Advancements[](#optional-character-advancements "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-character-advancements .og-h-small} ++##### Optional Character Advancements [#](#optional-character-advancements){.og-h-anchor aria-hidden="true"} {#optional-character-advancements .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -33977,7 +33977,7 @@ + such knowledge). [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +-##### Equal Advancement[](#equal-advancement "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Equal Advancement [#](#equal-advancement){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 240)]{.og-ref} + +@@ -33988,7 +33988,7 @@ + equal advancement isn\'t an important issue in the Cypher System, but people should get to play the game the way they + want to play it. + +-##### Tier Advancement in the Cypher System[](#tier-advancement-in-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Tier Advancement in the Cypher System [#](#tier-advancement-in-the-cypher-system){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 240)]{.og-ref} + +@@ -34009,7 +34009,7 @@ + the characters, not just a bookkeeping hassle. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: XP Advance[](#optional-rule-xp-advance "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: XP Advance [#](#optional-rule-xp-advance){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -34084,7 +34084,7 @@ + an XP advance with a complication, see [Drawbacks and Penalties](#drawbacks-and-penalties) and [Serious Injuries and + Conditions](#horror-rules-serious-injuries-and-conditions). + +-##### Optional Rule: Starting at Tier 0[](#optional-rule-starting-at-tier-0 "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Starting at Tier 0 [#](#optional-rule-starting-at-tier-0){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -34117,7 +34117,7 @@ + - **Skills and Equipment:** Your starting [skills](#skills) (including with [weapons](#equipment-weapons)) and + [equipment](#chapter-10-equipment) are identical to those listed for a first-tier PC of your [type](#choose-type). + +-###### Advancing to Tier 1[](#optional-rule-starting-at-tier-0-advancing "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-starting-at-tier-0-advancing} ++###### Advancing to Tier 1 [#](#optional-rule-starting-at-tier-0-advancing){.og-h-anchor aria-hidden="true"} {#optional-rule-starting-at-tier-0-advancing} + + Advancing to tier 1 involves four steps. Each step costs 4 [XP](#choose-xp). The steps cans be purchased in any order. + +@@ -34139,7 +34139,7 @@ + [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character + advancement](#character-advancement). + +-##### Optional Rule: Slower Advancement[](#optional-rule-slower-advancement "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -34187,7 +34187,7 @@ + : Increased Advancement Costs by Tier + ::: + +-##### Optional Rule: Advancing Beyond Tier 6[](#optional-rule-advancing-beyond-tier-6 "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Advancing Beyond Tier 6 [#](#optional-rule-advancing-beyond-tier-6){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -34236,7 +34236,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Sample Character Arcs[](#sample-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Sample Character Arcs [#](#sample-character-arcs){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 241)]{.og-ref} + +@@ -34285,7 +34285,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Aid a Friend[](#arc-aid-a-friend "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-aid-a-friend} ++##### Aid a Friend [#](#arc-aid-a-friend){.og-h-anchor aria-hidden="true"} {#arc-aid-a-friend} + + [(Cypher System Rulebook, page 242)]{.og-ref} + +@@ -34307,7 +34307,7 @@ + - **Resolution:** You speak with your friend and learn if they are satisfied. Together, you share what you\'ve learned + (if anything) and where you will go from here. + +-##### Assist an Organization[](#arc-assist-an-organization "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-assist-an-organization} ++##### Assist an Organization [#](#arc-assist-an-organization){.og-h-anchor aria-hidden="true"} {#arc-assist-an-organization} + + [(Cypher System Rulebook, page 242)]{.og-ref} + +@@ -34328,7 +34328,7 @@ + to. Perhaps getting access to higher-ranking people in the organization. You can choose to have your connection to + the organization increase rather than take the standard reward. + +-##### Avenge[](#arc-avenge "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-avenge} ++##### Avenge [#](#arc-avenge){.og-h-anchor aria-hidden="true"} {#arc-avenge} + + [(Cypher System Rulebook, page 242)]{.og-ref} + +@@ -34350,7 +34350,7 @@ + + - **Resolution:** You resolve the outcome and the ramifications of the confrontation and decide what to do next. + +-##### Become an Advocate[](#arc-become-an-advocate "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-become-an-advocate} ++##### Become an Advocate [#](#arc-become-an-advocate){.og-h-anchor aria-hidden="true"} {#arc-become-an-advocate} + + [(We Are All Mad Here, page 177)]{.og-ref} + +@@ -34372,7 +34372,7 @@ + + - **Resolution:** You reflect on everything you\'ve learned and decide what to do next. + +-##### Birth[](#arc-birth "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-birth} ++##### Birth [#](#arc-birth){.og-h-anchor aria-hidden="true"} {#arc-birth} + + [(Cypher System Rulebook, page 242)]{.og-ref} + +@@ -34397,7 +34397,7 @@ + + - **Resolution:** You get the baby to the place you have prepared and settle in, deciding what to do next. + +-##### Build[](#arc-build "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-build} ++##### Build [#](#arc-build){.og-h-anchor aria-hidden="true"} {#arc-build} + + [(Cypher System Rulebook, page 243)]{.og-ref} + +@@ -34420,7 +34420,7 @@ + + - **Resolution:** You put the structure to its desired use and see if it holds up. + +-##### Cleanse[](#arc-cleanse "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-cleanse} ++##### Cleanse [#](#arc-cleanse){.og-h-anchor aria-hidden="true"} {#arc-cleanse} + + [(Cypher System Rulebook, page 243)]{.og-ref} + +@@ -34441,7 +34441,7 @@ + - **Resolution:** You reflect on the events that have transpired and what effects they might have on the future. How + can you keep this from happening again? + +-##### Creation[](#arc-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-creation} ++##### Creation [#](#arc-creation){.og-h-anchor aria-hidden="true"} {#arc-creation} + + [(Cypher System Rulebook, page 244)]{.og-ref} + +@@ -34459,7 +34459,7 @@ + + - **Resolution:** You think about what you have learned from the process and use or enjoy the fruits of your labor. + +-##### Defeat a Foe[](#arc-defeat-a-foe "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-defeat-a-foe} ++##### Defeat a Foe [#](#arc-defeat-a-foe){.og-h-anchor aria-hidden="true"} {#arc-defeat-a-foe} + + [(Cypher System Rulebook, page 244)]{.og-ref} + +@@ -34479,7 +34479,7 @@ + + - **Resolution:** You reflect on what you\'ve learned and what the consequences of your actions might be. + +-##### Defense[](#arc-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-defense} ++##### Defense [#](#arc-defense){.og-h-anchor aria-hidden="true"} {#arc-defense} + + [(Cypher System Rulebook, page 244)]{.og-ref} + +@@ -34497,7 +34497,7 @@ + - **Resolution:** A time for reflection on everything that occurred, and an assessment of the person, place, or + thing\'s safety going forward. + +-##### Develop a Bond[](#arc-develop-a-bond "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-develop-a-bond} ++##### Develop a Bond [#](#arc-develop-a-bond){.og-h-anchor aria-hidden="true"} {#arc-develop-a-bond} + + [(Cypher System Rulebook, page 244)]{.og-ref} + +@@ -34515,7 +34515,7 @@ + + - **Resolution:** You enjoy the fruits of your new relationship. + +-##### Develop Coping Strategies[](#arc-develop-coping-strategies "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-develop-coping-strategies} ++##### Develop Coping Strategies [#](#arc-develop-coping-strategies){.og-h-anchor aria-hidden="true"} {#arc-develop-coping-strategies} + + [(We Are All Mad Here, page 178)]{.og-ref} + +@@ -34537,7 +34537,7 @@ + + - **Resolution:** You reflect on what you\'ve learned and decide where you want to go from here. + +-##### Enterprise[](#arc-enterprise "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-enterprise} ++##### Enterprise [#](#arc-enterprise){.og-h-anchor aria-hidden="true"} {#arc-enterprise} + + [(Cypher System Rulebook, page 245)]{.og-ref} + +@@ -34566,7 +34566,7 @@ + + - **Resolution:** A time for reflection on everything that occurred, and how you\'re going to move forward. + +-##### Establishment[](#arc-establishment "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-establishment} ++##### Establishment [#](#arc-establishment){.og-h-anchor aria-hidden="true"} {#arc-establishment} + + [(Cypher System Rulebook, page 245)]{.og-ref} + +@@ -34586,7 +34586,7 @@ + + - **Resolution:** You reflect on what you did and where you go from here. + +-##### Explore[](#arc-explore "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-explore} ++##### Explore [#](#arc-explore){.og-h-anchor aria-hidden="true"} {#arc-explore} + + [(Cypher System Rulebook, page 245)]{.og-ref} + +@@ -34610,7 +34610,7 @@ + + - **Resolution:** You return home and possibly share your findings. + +-##### Fall from Grace[](#arc-fall-from-grace "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-fall-from-grace} ++##### Fall from Grace [#](#arc-fall-from-grace){.og-h-anchor aria-hidden="true"} {#arc-fall-from-grace} + + [(Cypher System Rulebook, page 245)]{.og-ref} + +@@ -34630,7 +34630,7 @@ + + - **Resolution:** You wallow in your own misery. + +-##### Finish a Great Work[](#arc-finish-a-great-work "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-finish-a-great-work} ++##### Finish a Great Work [#](#arc-finish-a-great-work){.og-h-anchor aria-hidden="true"} {#arc-finish-a-great-work} + + [(Cypher System Rulebook, page 246)]{.og-ref} + +@@ -34650,7 +34650,7 @@ + + - **Resolution:** You reflect on what you did and where you go from here. + +-##### Growth[](#arc-growth "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-growth} ++##### Growth [#](#arc-growth){.og-h-anchor aria-hidden="true"} {#arc-growth} + + [(Cypher System Rulebook, page 246)]{.og-ref} + +@@ -34671,7 +34671,7 @@ + + - **Resolution:** You recognize the change in yourself and move forward. + +-##### Instruction[](#arc-instruction "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-instruction} ++##### Instruction [#](#arc-instruction){.og-h-anchor aria-hidden="true"} {#arc-instruction} + + [(Cypher System Rulebook, page 246)]{.og-ref} + +@@ -34695,7 +34695,7 @@ + + - **Resolution:** You and the pupil say your goodbyes, and you look toward the future. + +-##### Join an Organization[](#arc-join-an-organization "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-join-an-organization} ++##### Join an Organization [#](#arc-join-an-organization){.og-h-anchor aria-hidden="true"} {#arc-join-an-organization} + + [(Cypher System Rulebook, page 247)]{.og-ref} + +@@ -34719,7 +34719,7 @@ + societies, mystic orders, or unique factions. + ::: + +-##### Justice[](#arc-justice "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-justice} ++##### Justice [#](#arc-justice){.og-h-anchor aria-hidden="true"} {#arc-justice} + + [(Cypher System Rulebook, page 247)]{.og-ref} + +@@ -34740,7 +34740,7 @@ + + - **Resolution:** You resolve the outcome and ramifications of the confrontation and decide what to do next. + +-##### Learn[](#arc-learn "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-learn} ++##### Learn [#](#arc-learn){.og-h-anchor aria-hidden="true"} {#arc-learn} + + [(Cypher System Rulebook, page 247)]{.og-ref} + +@@ -34759,7 +34759,7 @@ + + - **Resolution:** You relax a bit and decide what to do next. + +-##### Master a Skill[](#arc-master-a-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-master-a-skill} ++##### Master a Skill [#](#arc-master-a-skill){.og-h-anchor aria-hidden="true"} {#arc-master-a-skill} + + [(Cypher System Rulebook, page 247)]{.og-ref} + +@@ -34780,7 +34780,7 @@ + + - **Resolution:** You relax a bit and decide what to do next. + +-##### Mysterious Background[](#arc-mysterious-background "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-mysterious-background} ++##### Mysterious Background [#](#arc-mysterious-background){.og-h-anchor aria-hidden="true"} {#arc-mysterious-background} + + [(Cypher System Rulebook, page 247)]{.og-ref} + +@@ -34799,7 +34799,7 @@ + + - **Resolution:** You contemplate how this new knowledge sits with you. + +-##### New Discovery[](#arc-new-discovery "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-new-discovery} ++##### New Discovery [#](#arc-new-discovery){.og-h-anchor aria-hidden="true"} {#arc-new-discovery} + + [(Cypher System Rulebook, page 248)]{.og-ref} + +@@ -34820,7 +34820,7 @@ + - **Resolution:** You reflect on your discovery and probably compile your notes and write it all down, for + posterity\'s sake if nothing else. + +-##### Put Down Roots[](#arc-put-down-roots "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-put-down-roots} ++##### Put Down Roots [#](#arc-put-down-roots){.og-h-anchor aria-hidden="true"} {#arc-put-down-roots} + + [(We Are All Mad Here, page 178)]{.og-ref} + +@@ -34842,7 +34842,7 @@ + + - **Resolution:** You enjoy the benefits of having a supportive group of people in your life. + +-##### Raise a Child[](#arc-raise-a-child "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-raise-a-child} ++##### Raise a Child [#](#arc-raise-a-child){.og-h-anchor aria-hidden="true"} {#arc-raise-a-child} + + [(Cypher System Rulebook, page 248)]{.og-ref} + +@@ -34865,7 +34865,7 @@ + + - **Resolution:** You reflect on the memories you have made. + +-##### Recover from a Wound (or Trauma)[](#arc-recover-from-a-wound-or-trauma "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-recover-from-a-wound-or-trauma} ++##### Recover from a Wound (or Trauma) [#](#arc-recover-from-a-wound-or-trauma){.og-h-anchor aria-hidden="true"} {#arc-recover-from-a-wound-or-trauma} + + [(Cypher System Rulebook, page 248)]{.og-ref} + +@@ -34887,7 +34887,7 @@ + + - **Resolution:** You get on with your life. + +-##### Redemption[](#arc-redemption "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-redemption} ++##### Redemption [#](#arc-redemption){.og-h-anchor aria-hidden="true"} {#arc-redemption} + + [(Cypher System Rulebook, page 248)]{.og-ref} + +@@ -34905,7 +34905,7 @@ + + - **Resolution:** You reflect on what has happened but now look to the future. + +-##### Repay a Debt[](#arc-repay-a-debt "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-repay-a-debt} ++##### Repay a Debt [#](#arc-repay-a-debt){.og-h-anchor aria-hidden="true"} {#arc-repay-a-debt} + + [(Cypher System Rulebook, page 248)]{.og-ref} + +@@ -34922,7 +34922,7 @@ + + - **Resolution:** You relax knowing that your debt is repaid, and you look to the future. + +-##### Rescue[](#arc-rescue "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-rescue} ++##### Rescue [#](#arc-rescue){.og-h-anchor aria-hidden="true"} {#arc-rescue} + + [(Cypher System Rulebook, page 249)]{.og-ref} + +@@ -34939,7 +34939,7 @@ + + - **Resolution:** You return them home. + +-##### Restoration[](#arc-restoration "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-restoration} ++##### Restoration [#](#arc-restoration){.og-h-anchor aria-hidden="true"} {#arc-restoration} + + [(Cypher System Rulebook, page 249)]{.og-ref} + +@@ -34957,7 +34957,7 @@ + + - **Resolution:** You enjoy a return to things the way they were before. + +-##### Revenge[](#arc-revenge "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-revenge} ++##### Revenge [#](#arc-revenge){.og-h-anchor aria-hidden="true"} {#arc-revenge} + + [(Cypher System Rulebook, page 249)]{.og-ref} + +@@ -34974,7 +34974,7 @@ + - **Resolution:** You deal with the aftermath of the confrontation and move on. You think about whether you are + satisfied by gaining your revenge. + +-##### Romance[](#arc-romance "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-romance} ++##### Romance [#](#arc-romance){.og-h-anchor aria-hidden="true"} {#arc-romance} + + [(Cypher System Rulebook, page 249)]{.og-ref} + +@@ -35000,7 +35000,7 @@ + from Monte Cook Games. + ::: + +-##### Solve a Mystery[](#arc-solve-a-mystery "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-solve-a-mystery} ++##### Solve a Mystery [#](#arc-solve-a-mystery){.og-h-anchor aria-hidden="true"} {#arc-solve-a-mystery} + + [(Cypher System Rulebook, page 249)]{.og-ref} + +@@ -35022,7 +35022,7 @@ + the mystery with what you\'ve discovered, or you use the information in some way (such as taking it to the proper + authorities). + +-##### Take the Wrong Path[](#arc-take-the-wrong-path "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-take-the-wrong-path} ++##### Take the Wrong Path [#](#arc-take-the-wrong-path){.og-h-anchor aria-hidden="true"} {#arc-take-the-wrong-path} + + [(We Are All Mad Here, page 178)]{.og-ref} + +@@ -35044,7 +35044,7 @@ + + - **Resolution:** You wallow in your own misery. + +-##### Theft[](#arc-theft "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-theft} ++##### Theft [#](#arc-theft){.og-h-anchor aria-hidden="true"} {#arc-theft} + + [(Cypher System Rulebook, page 250)]{.og-ref} + +@@ -35063,7 +35063,7 @@ + - **Resolution:** You decide what to do with the thing you\'ve stolen and contemplate the repercussions you might face + for stealing it. + +-##### Train a Creature[](#arc-train-a-creature "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-train-a-creature} ++##### Train a Creature [#](#arc-train-a-creature){.og-h-anchor aria-hidden="true"} {#arc-train-a-creature} + + [(Cypher System Rulebook, page 250)]{.og-ref} + +@@ -35085,7 +35085,7 @@ + + - **Resolution:** You reflect on the experience. + +-##### Transformation[](#arc-transformation "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-transformation} ++##### Transformation [#](#arc-transformation){.og-h-anchor aria-hidden="true"} {#arc-transformation} + + [(Cypher System Rulebook, page 250)]{.og-ref} + +@@ -35105,7 +35105,7 @@ + + - **Resolution:** You contemplate how this change affects you going forward. + +-##### Uncover a Secret[](#arc-uncover-a-secret "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-uncover-a-secret} ++##### Uncover a Secret [#](#arc-uncover-a-secret){.og-h-anchor aria-hidden="true"} {#arc-uncover-a-secret} + + [(Cypher System Rulebook, page 250)]{.og-ref} + +@@ -35126,7 +35126,7 @@ + + - **Resolution:** You contemplate how this secret affects you and the world. + +-##### Undo a Wrong[](#arc-undo-a-wrong "Permalink"){.og-h-anchor aria-hidden="true"} {#arc-undo-a-wrong} ++##### Undo a Wrong [#](#arc-undo-a-wrong){.og-h-anchor aria-hidden="true"} {#arc-undo-a-wrong} + + [(Cypher System Rulebook, page 250)]{.og-ref} + +@@ -35157,7 +35157,7 @@ + ### [Chapter 13]{.og-chap} Fantasy + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Fantasy[](#choose-fantasy "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy .og-h-small .og-border} ++#### Quick Reference: Fantasy [#](#choose-fantasy){.og-h-anchor aria-hidden="true"} {#choose-fantasy .og-h-small .og-border} + + - [Fantasy Foci](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Character Options](#fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} +@@ -35230,7 +35230,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Fantasy Foci[](#fantasy-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Foci [#](#fantasy-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35290,10 +35290,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fantasy Character Options[](#fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Character Options [#](#fantasy-character-options){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Fantasy Character Options[](#choose-fantasy-character-options "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-character-options .og-border} ++###### Quick Reference: Fantasy Character Options [#](#choose-fantasy-character-options){.og-h-anchor aria-hidden="true"} {#choose-fantasy-character-options .og-border} + + - [Alchemist](#fantasy-character-alchemist) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Artificer or Scholar](#fantasy-character-artificer) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -35333,7 +35333,7 @@ + options in this section. + ::: + +-###### Alchemist[](#fantasy-character-alchemist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-alchemist} ++###### Alchemist [#](#fantasy-character-alchemist){.og-h-anchor aria-hidden="true"} {#fantasy-character-alchemist} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35349,7 +35349,7 @@ + good way to allow any PC to become an versatile craftsperson. + ::: + +-###### Artificer or Scholar[](#fantasy-character-artificer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer} ++###### Artificer or Scholar [#](#fantasy-character-artificer){.og-h-anchor aria-hidden="true"} {#fantasy-character-artificer} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35365,7 +35365,7 @@ + good way to allow any PC to become an versatile craftsperson. + ::: + +-###### Assassin or Spy[](#fantasy-character-assassin-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy} ++###### Assassin or Spy [#](#fantasy-character-assassin-spy){.og-h-anchor aria-hidden="true"} {#fantasy-character-assassin-spy} + + [(Godforsaken, page 20)]{.og-ref} + +@@ -35373,7 +35373,7 @@ + foci are [Masters Weaponry](#focus-masters-weaponry), [Moves Like a Cat](#focus-moves-like-a-cat), + [Murders](#focus-murders), and [Works the Back Alleys](#focus-works-the-back-alleys). + +-###### Barbarian[](#fantasy-character-barbarian "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-barbarian} ++###### Barbarian [#](#fantasy-character-barbarian){.og-h-anchor aria-hidden="true"} {#fantasy-character-barbarian} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35383,7 +35383,7 @@ + Die](#focus-never-says-die), [Performs Feats of Strength](#focus-performs-feats-of-strength), [Rages](#focus-rages), and + [Raids](#focus-raids). + +-###### Bard[](#fantasy-character-bard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-bard} ++###### Bard [#](#fantasy-character-bard){.og-h-anchor aria-hidden="true"} {#fantasy-character-bard} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35400,7 +35400,7 @@ + to give a bard additional magic. + ::: + +-###### Cleric or Priest[](#fantasy-character-cleric-or-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest} ++###### Cleric or Priest [#](#fantasy-character-cleric-or-priest){.og-h-anchor aria-hidden="true"} {#fantasy-character-cleric-or-priest} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35436,7 +35436,7 @@ + also good way to give a cleric abilities related to [ritual magic](#ritual-magic). + ::: + +-###### Druid[](#fantasy-character-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid} ++###### Druid [#](#fantasy-character-druid){.og-h-anchor aria-hidden="true"} {#fantasy-character-druid} + + [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35467,7 +35467,7 @@ + [Old Gus\' Daft Drafts](og-dd.html) are appropriate choices for a druid. + ::: + +-###### Fighter[](#fantasy-character-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter} ++###### Fighter [#](#fantasy-character-fighter){.og-h-anchor aria-hidden="true"} {#fantasy-character-fighter} + + [(Godforsaken, page 21)]{.og-ref} + +@@ -35487,7 +35487,7 @@ + - **Fighter (ranged):** [Is Licensed to Carry](#focus-is-licensed-to-carry), [Throws With Deadly + Accuracy](#focus-throws-with-deadly-accuracy) + +-###### Gunslinger[](#fantasy-character-gunslinger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-gunslinger} ++###### Gunslinger [#](#fantasy-character-gunslinger){.og-h-anchor aria-hidden="true"} {#fantasy-character-gunslinger} + + [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35497,7 +35497,7 @@ + Weaponry](#focus-masters-weaponry), [Sailed Beneath the Jolly Roger](#focus-sailed-beneath-the-jolly-roger), [Spits Fire + and Lead](#focus-spits-fire-and-lead), and [Wields an Enchanted Weapon](#focus-wields-an-enchanted-weapon). + +-###### Inquisitor[](#fantasy-character-inquisitor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-inquisitor} ++###### Inquisitor [#](#fantasy-character-inquisitor){.og-h-anchor aria-hidden="true"} {#fantasy-character-inquisitor} + + [(Godforsaken, page 21)]{.og-ref} + +@@ -35506,7 +35506,7 @@ + foci are [Hunts Witches](#focus-hunts-witches), [Infiltrates](#focus-infiltrates), [Metes Out + Justice](#focus-metes-out-justice), and [Operates Undercover](#focus-operates-undercover). + +-###### Merchant[](#fantasy-character-merchant "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-merchant} ++###### Merchant [#](#fantasy-character-merchant){.og-h-anchor aria-hidden="true"} {#fantasy-character-merchant} + + [(Godforsaken, page 21)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35520,7 +35520,7 @@ + way to give a merchant a practical set of skills and abilities. + ::: + +-###### Monk or Martial Artist[](#fantasy-character-monk-or-martial-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist} ++###### Monk or Martial Artist [#](#fantasy-character-monk-or-martial-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-monk-or-martial-artist} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35529,7 +35529,7 @@ + Saloon](#focus-hits-the-saloon), [Needs No Weapon](#focus-needs-no-weapon), [Strikes Like a + Rattler](#focus-strikes-like-a-rattler) and [Throws With Deadly Accuracy](#focus-throws-with-deadly-accuracy). + +-###### Paladin, Holy Knight, or Paragon[](#fantasy-character-paladin-holy-knight-paragon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-paladin-holy-knight-paragon} ++###### Paladin, Holy Knight, or Paragon [#](#fantasy-character-paladin-holy-knight-paragon){.og-h-anchor aria-hidden="true"} {#fantasy-character-paladin-holy-knight-paragon} + + [(Godforsaken, page 22)]{.og-ref} + +@@ -35541,7 +35541,7 @@ + Wind](#focus-rides-like-the-wind), [Slays Monsters](#focus-slays-monsters), and [Wields an Enchanted + Weapon](#focus-wields-an-enchanted-weapon). + +-###### Psion[](#fantasy-character-psion "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-psion} ++###### Psion [#](#fantasy-character-psion){.og-h-anchor aria-hidden="true"} {#fantasy-character-psion} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35557,7 +35557,7 @@ + good way to assign psionic powers to a character. + ::: + +-###### Ranger[](#fantasy-character-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger} ++###### Ranger [#](#fantasy-character-ranger){.og-h-anchor aria-hidden="true"} {#fantasy-character-ranger} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35574,7 +35574,7 @@ + choice for a ranger who has spent some time wandering the fey wilds. + ::: + +-###### Rogue or Thief[](#fantasy-character-rogue-or-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief} ++###### Rogue or Thief [#](#fantasy-character-rogue-or-thief){.og-h-anchor aria-hidden="true"} {#fantasy-character-rogue-or-thief} + + [(Godforsaken, page 22)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35586,7 +35586,7 @@ + Back Alleys](#focus-works-the-back-alleys). If you want to add a little magic to a rogue, use the [charms and figments + flavor](#flavor-charms-and-figments) or [magic flavor](#flavor-magic). + +-###### Sorcerer[](#fantasy-character-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-sorcerer} ++###### Sorcerer [#](#fantasy-character-sorcerer){.og-h-anchor aria-hidden="true"} {#fantasy-character-sorcerer} + + [(Godforsaken, page 22)]{.og-ref} + +@@ -35617,7 +35617,7 @@ + - **Sorcerer (undead):** [Consorts With the Dead](#focus-consorts-with-the-dead), [Shepherds + Spirits](#focus-shepherds-spirits) + +-###### Trickster or Con Artist[](#fantasy-character-trickster-or-con-artist "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-trickster-or-con-artist} ++###### Trickster or Con Artist [#](#fantasy-character-trickster-or-con-artist){.og-h-anchor aria-hidden="true"} {#fantasy-character-trickster-or-con-artist} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35626,7 +35626,7 @@ + consider the [charms and figments flavor](#flavor-charms-and-figments). Foci choices include [Fights + Dirty](#focus-fights-dirty), [Works the Back Alleys](#focus-works-the-back-alleys), or [Entertains](#focus-entertains). + +-###### War-wizard[](#fantasy-character-war-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-war-wizard} ++###### War-wizard [#](#fantasy-character-war-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-war-wizard} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} + +@@ -35639,7 +35639,7 @@ + **Editor\'s Notes ---** This description corrects a misprint of a non-existent \"Expert\" type. + ::: + +-###### Warlock or Witch[](#fantasy-character-warlock-or-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch} ++###### Warlock or Witch [#](#fantasy-character-warlock-or-witch){.og-h-anchor aria-hidden="true"} {#fantasy-character-warlock-or-witch} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35660,7 +35660,7 @@ + also good way to give a warlock or witch abilities related to [ritual magic](#ritual-magic). + ::: + +-###### Wild Mage[](#fantasy-character-wild-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage} ++###### Wild Mage [#](#fantasy-character-wild-mage){.og-h-anchor aria-hidden="true"} {#fantasy-character-wild-mage} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35673,7 +35673,7 @@ + Drafts](og-dd.html) is also good way to make a wild mage even more unpredictable. + ::: + +-###### Wizard[](#fantasy-character-wizard "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard} ++###### Wizard [#](#fantasy-character-wizard){.og-h-anchor aria-hidden="true"} {#fantasy-character-wizard} + + [(Godforsaken, page 20)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -35726,14 +35726,14 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fantasy Species Descriptors[](#fantasy-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Species Descriptors [#](#fantasy-species-descriptors){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 258)]{.og-ref} + + In a high fantasy setting, some GMs may want dwarves and elves to be mechanically different from humans. Below are some + possibilities for how this might work. + +-##### Catfolk[](#fantasy-species-catfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-catfolk .og-h-small .og-border} ++##### Catfolk [#](#fantasy-species-catfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-catfolk .og-h-small .og-border} + + [(Godforsaken, page 86)]{.og-ref} + +@@ -35760,7 +35760,7 @@ + 3. You are interested in making a profit, and the other PCs seem to have a lead on doing just that. + 4. It seemed like a lark. + +-##### Dragonfolk[](#fantasy-species-dragonfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-dragonfolk .og-h-small .og-border} ++##### Dragonfolk [#](#fantasy-species-dragonfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-dragonfolk .og-h-small .og-border} + + [(Godforsaken, page 87)]{.og-ref} + +@@ -35797,7 +35797,7 @@ + 3. Your creator, master, or mentor told you to help the PCs. + 4. You want to make a name for yourself, and the other PCs seem competent and compatible. + +-##### Dwarf[](#fantasy-species-dwarf "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-dwarf .og-h-small .og-border} ++##### Dwarf [#](#fantasy-species-dwarf){.og-h-anchor aria-hidden="true"} {#fantasy-species-dwarf .og-h-small .og-border} + + [(Cypher System Rulebook, page 258)]{.og-ref} + +@@ -35832,7 +35832,7 @@ + joined them. + 4. Before dwarves settle down, they need to see the world. + +-##### Elf[](#fantasy-species-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-elf .og-h-small .og-border} ++##### Elf [#](#fantasy-species-elf){.og-h-anchor aria-hidden="true"} {#fantasy-species-elf .og-h-small .og-border} + + [(Cypher System Rulebook, page 258)]{.og-ref} + +@@ -35867,7 +35867,7 @@ + villains. + 4. An adventure was in the offing, and you didn\'t want to be left behind. + +-##### Gnome[](#fantasy-species-gnome "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-gnome .og-h-small .og-border} ++##### Gnome [#](#fantasy-species-gnome){.og-h-anchor aria-hidden="true"} {#fantasy-species-gnome .og-h-small .og-border} + + [(Godforsaken, page 88)]{.og-ref} + +@@ -35900,7 +35900,7 @@ + 3. You were bored and it sounded like the PCs were going to do something interesting. + 4. You owe one of the PCs a favor for a useful gift in the past. + +-##### Half-Giant[](#fantasy-species-half-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-half-giant .og-h-small .og-border} ++##### Half-Giant [#](#fantasy-species-half-giant){.og-h-anchor aria-hidden="true"} {#fantasy-species-half-giant .og-h-small .og-border} + + [(Cypher System Rulebook, page 259)]{.og-ref} + +@@ -35930,7 +35930,7 @@ + 3. The PCs helped you escape a nether realm where other giants were imprisoned by the gods. + 4. You kept the PCs from being discovered by hiding them behind your bulk when they were on the run. + +-##### Halfling[](#fantasy-species-halfling "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-halfling .og-h-small .og-border} ++##### Halfling [#](#fantasy-species-halfling){.og-h-anchor aria-hidden="true"} {#fantasy-species-halfling .og-h-small .og-border} + + [(Godforsaken, page 89)]{.og-ref} + +@@ -35963,7 +35963,7 @@ + 3. You were tricked into going with the other PCs or were brought along despite your very reasonable objections. + 4. You\'re very protective of another PC and want to make sure they get through the upcoming challenges. + +-##### Helborn[](#fantasy-species-helborn "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-helborn .og-h-small .og-border} ++##### Helborn [#](#fantasy-species-helborn){.og-h-anchor aria-hidden="true"} {#fantasy-species-helborn .og-h-small .og-border} + + [(Cypher System Rulebook, page 259)]{.og-ref} + +@@ -36003,7 +36003,7 @@ + who\'d never visited the underworld. Yet. + 4. Your situation at home became untenable because of how people reacted to your looks. You joined the PCs to get away. + +-##### Lizardfolk[](#fantasy-species-lizardfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-species-lizardfolk .og-h-small .og-border} ++##### Lizardfolk [#](#fantasy-species-lizardfolk){.og-h-anchor aria-hidden="true"} {#fantasy-species-lizardfolk .og-h-small .og-border} + + [(Godforsaken, page 89)]{.og-ref} + +@@ -36039,10 +36039,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Spellcasting[](#optional-rule-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Spellcasting [#](#optional-rule-spellcasting){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Spellcasting[](#choose-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-spellcasting .og-h-small .og-border} ++##### Quick Reference: Spellcasting [#](#choose-spellcasting){.og-h-anchor aria-hidden="true"} {#choose-spellcasting .og-h-small .og-border} + + - [First Spell](#spellcasting-first-spell) [(260)]{.og-ref} + - [More Spells](#spellcasting-more-spells) [(260)]{.og-ref} +@@ -36088,7 +36088,7 @@ + [request](#discovering-subtle-cyphers-requesting) by spending 1 [XP](#choose-xp). + ::: + +-##### First Spell[](#spellcasting-first-spell "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell} ++##### First Spell [#](#spellcasting-first-spell){.og-h-anchor aria-hidden="true"} {#spellcasting-first-spell} + + [(Cypher System Rulebook, page 260)]{.og-ref} + +@@ -36112,7 +36112,7 @@ + concentrating deeply, or otherwise using all their actions, they can cast a low-tier spell (if they also pay any + [Pool](#pool) costs). An hour is required to cast mid-tier spells. Ten hours are required to cast a high-tier spell. + +-##### More Spells[](#spellcasting-more-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-more-spells} ++##### More Spells [#](#spellcasting-more-spells){.og-h-anchor aria-hidden="true"} {#spellcasting-more-spells} + + [(Cypher System Rulebook, page 260)]{.og-ref} + +@@ -36136,7 +36136,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Prepared vs. Spontaneous Spellcasting[](#spellcasting-prepared-vs-spontaneous-spellcasting "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-prepared-vs-spontaneous-spellcasting} ++##### Prepared vs. Spontaneous Spellcasting [#](#spellcasting-prepared-vs-spontaneous-spellcasting){.og-h-anchor aria-hidden="true"} {#spellcasting-prepared-vs-spontaneous-spellcasting} + + [(Cypher System Rulebook, page 260)]{.og-ref}[(Godforsaken, page 23)]{.og-ref} + +@@ -36182,7 +36182,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Assigning Different Limits for Supernatural Abilities[](#spellcasting-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#spellcasting-limits} ++##### Assigning Different Limits for Supernatural Abilities [#](#spellcasting-limits){.og-h-anchor aria-hidden="true"} {#spellcasting-limits} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -36292,7 +36292,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Mystical Martial Arts[](#mystical-martial-arts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Mystical Martial Arts [#](#mystical-martial-arts){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 68)]{.og-ref} + +@@ -36346,7 +36346,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Crafting Magic Items[](#crafting-magic-items "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Crafting Magic Items [#](#crafting-magic-items){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 49)]{.og-ref}[(It\'s Only Magic, page 90)]{.og-ref} + +@@ -36354,7 +36354,7 @@ + generally [artifacts](#crafting-magic-items-artifacts). + + ::: {.alert .ps-4 .pb-0} +-###### Magical Crafting Skills[](#magical-crafting-skills "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Magical Crafting Skills [#](#magical-crafting-skills){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 90)]{.og-ref} + +@@ -36364,7 +36364,7 @@ + general skill covers all sorts of crafted magic items. + ::: + +-##### Crafting Cyphers[](#crafting-magic-items-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-cyphers} ++##### Crafting Cyphers [#](#crafting-magic-items-cyphers){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-cyphers} + + [(Godforsaken, page 50)]{.og-ref}[(It\'s Only Magic, page 90)]{.og-ref} + +@@ -36466,7 +36466,7 @@ + task or subtask that exceeds one day. + + ::: {.alert .ps-4 .pb-0} +-##### Crafting Artifacts[](#crafting-magic-items-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-artifacts} ++##### Crafting Artifacts [#](#crafting-magic-items-artifacts){.og-h-anchor aria-hidden="true"} {#crafting-magic-items-artifacts} + + [(Godforsaken, page 52)]{.og-ref}[(It\'s Only Magic, page 91)]{.og-ref} + +@@ -36487,10 +36487,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Ritual Magic[](#ritual-magic "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Ritual Magic [#](#ritual-magic){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Ritual Magic[](#choose-ritual-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-ritual-magic .og-border} ++###### Quick Reference: Ritual Magic [#](#choose-ritual-magic){.og-h-anchor aria-hidden="true"} {#choose-ritual-magic .og-border} + + - [Time](#ritual-magic-time) [(GF, 56)]{.og-ref} + - [Difficulty and Subtasks](#ritual-magic-difficulty-and-subtasks) [(GF, 56)]{.og-ref} +@@ -36523,7 +36523,7 @@ + provides any character the ability to master ritual magic. + ::: + +-##### Time[](#ritual-magic-time "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-time} ++##### Time [#](#ritual-magic-time){.og-h-anchor aria-hidden="true"} {#ritual-magic-time} + + [(Godforsaken, page 56)]{.og-ref} + +@@ -36531,7 +36531,7 @@ + it. The preparation time is how long it takes to get ready to perform the ritual. The performance time is how long the + ritual takes from start to finish, once the preparations (if any) are complete. + +-##### Difficulty and Subtasks[](#ritual-magic-difficulty-and-subtasks "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-difficulty-and-subtasks} ++##### Difficulty and Subtasks [#](#ritual-magic-difficulty-and-subtasks){.og-h-anchor aria-hidden="true"} {#ritual-magic-difficulty-and-subtasks} + + [(Godforsaken, page 56)]{.og-ref} + +@@ -36556,7 +36556,7 @@ + supplement to ritual magic. + ::: + +-##### Pool Investment[](#ritual-magic-pool-investment "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-pool-investment} ++##### Pool Investment [#](#ritual-magic-pool-investment){.og-h-anchor aria-hidden="true"} {#ritual-magic-pool-investment} + + [(Godforsaken, page 59)]{.og-ref} + +@@ -36565,7 +36565,7 @@ + sanity. Multiple PCs involved in the ritual could collectively contribute to this cost (and if a ritual costs many + points, spreading out the cost in this way may be necessary to prevent a participating PC from dying during the ritual). + +-##### Accelerated Performance[](#ritual-magic-accelerated-performance "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-magic-accelerated-performance} ++##### Accelerated Performance [#](#ritual-magic-accelerated-performance){.og-h-anchor aria-hidden="true"} {#ritual-magic-accelerated-performance} + + [(Godforsaken, page 59)]{.og-ref} + +@@ -36574,7 +36574,7 @@ + a quarter of the normal amount) should hinder the subtask by an additional step (two steps total). The minimum amount of + time for a subtask is 1 round (unless the subtask is routine, in which case the GM may allow it to take no time at all). + +-##### Example Rituals[](#example-rituals "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Example Rituals [#](#example-rituals){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 60)]{.og-ref} + +@@ -36584,7 +36584,7 @@ + ritual is merely a suggestion, and the GM should alter, add, or remove whatever they like to suit their campaign. + + ::: {.alert .ps-4 .pb-0} +-###### Understanding the Examples[](#understanding-the-example-rituals "Permalink"){.og-h-anchor aria-hidden="true"} {#understanding-the-example-rituals} ++###### Understanding the Examples [#](#understanding-the-example-rituals){.og-h-anchor aria-hidden="true"} {#understanding-the-example-rituals} + + [(Godforsaken, page 60)]{.og-ref} + +@@ -36612,7 +36612,7 @@ + : Kinds of abilities that can help success. + ::: + +-###### Beseech[](#ritual-beseech "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-beseech .og-tab-sub} ++###### Beseech [#](#ritual-beseech){.og-h-anchor aria-hidden="true"} {#ritual-beseech .og-tab-sub} + + [(Godforsaken, page 60)]{.og-ref} + +@@ -36643,7 +36643,7 @@ + space to talk in person. + ::: + +-###### Conjure the Dead[](#ritual-conjure-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-the-dead .og-tab-sub} ++###### Conjure the Dead [#](#ritual-conjure-the-dead){.og-h-anchor aria-hidden="true"} {#ritual-conjure-the-dead .og-tab-sub} + + [(Godforsaken, page 61)]{.og-ref} + +@@ -36673,7 +36673,7 @@ + accordingly. + ::: + +-###### Conjure Demon[](#ritual-conjure-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-demon .og-tab-sub} ++###### Conjure Demon [#](#ritual-conjure-demon){.og-h-anchor aria-hidden="true"} {#ritual-conjure-demon .og-tab-sub} + + [(Godforsaken, page 61)]{.og-ref} + +@@ -36700,7 +36700,7 @@ + + - **Other Assets:** Knowledge or control of similar entities, secret name of the demon + +-###### Conjure Devil[](#ritual-conjure-devil "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-devil .og-tab-sub} ++###### Conjure Devil [#](#ritual-conjure-devil){.og-h-anchor aria-hidden="true"} {#ritual-conjure-devil .og-tab-sub} + + [(Godforsaken, page 61)]{.og-ref} + +@@ -36727,7 +36727,7 @@ + + - **Other Assets:** Knowledge or control of similar entities, secret name of the devil + +-###### Conjure Elemental[](#ritual-conjure-elemental "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-conjure-elemental .og-tab-sub} ++###### Conjure Elemental [#](#ritual-conjure-elemental){.og-h-anchor aria-hidden="true"} {#ritual-conjure-elemental .og-tab-sub} + + [(Godforsaken, page 62)]{.og-ref} + +@@ -36760,7 +36760,7 @@ + playing up their strengths are the key to bargaining with them. + ::: + +-###### Consecration[](#ritual-consecration "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-consecration .og-tab-sub} ++###### Consecration [#](#ritual-consecration){.og-h-anchor aria-hidden="true"} {#ritual-consecration .og-tab-sub} + + [(Godforsaken, page 62)]{.og-ref} + +@@ -36785,7 +36785,7 @@ + + - **Other Assets:** Warding magic, religious knowledge + +-###### Enchant Weapon[](#ritual-enchant-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-enchant-weapon .og-tab-sub} ++###### Enchant Weapon [#](#ritual-enchant-weapon){.og-h-anchor aria-hidden="true"} {#ritual-enchant-weapon .og-tab-sub} + + [(Godforsaken, page 62)]{.og-ref} + +@@ -36811,7 +36811,7 @@ + rolls, grant extra damage, affect multiple weapons at once, or all of the above. + ::: + +-###### Entombment[](#ritual-entombment "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-entombment .og-tab-sub} ++###### Entombment [#](#ritual-entombment){.og-h-anchor aria-hidden="true"} {#ritual-entombment .og-tab-sub} + + [(Godforsaken, page 63)]{.og-ref} + +@@ -36834,7 +36834,7 @@ + + - **Other Assets:** Control magic, grappling, imprisoning magic, wards + +-###### Exorcism[](#ritual-exorcism "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-exorcism .og-tab-sub} ++###### Exorcism [#](#ritual-exorcism){.og-h-anchor aria-hidden="true"} {#ritual-exorcism .og-tab-sub} + + [(Godforsaken, page 63)]{.og-ref} + +@@ -36866,7 +36866,7 @@ + possessing a creature--- throwing objects, causing nightmares, making noises, and so on. + ::: + +-###### Flesh for Knowledge[](#ritual-flesh-for-knowledge "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-flesh-for-knowledge .og-tab-sub} ++###### Flesh for Knowledge [#](#ritual-flesh-for-knowledge){.og-h-anchor aria-hidden="true"} {#ritual-flesh-for-knowledge .og-tab-sub} + + [(Godforsaken, page 63)]{.og-ref} + +@@ -36897,7 +36897,7 @@ + [skill](#skills), or permanently reducing all points gained through [recovery rolls](#recovery-rolls) by 2. + ::: + +-###### Purification[](#ritual-purification "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-purification .og-tab-sub} ++###### Purification [#](#ritual-purification){.og-h-anchor aria-hidden="true"} {#ritual-purification .og-tab-sub} + + [(Godforsaken, page 63)]{.og-ref} + +@@ -36921,7 +36921,7 @@ + + - **Other Assets:** Healing magic, resistance to the target\'s affliction + +-###### Resurrection[](#ritual-resurrection "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-resurrection .og-tab-sub} ++###### Resurrection [#](#ritual-resurrection){.og-h-anchor aria-hidden="true"} {#ritual-resurrection .og-tab-sub} + + [(Godforsaken, page 64)]{.og-ref} + +@@ -36952,7 +36952,7 @@ + impaired state on the damage track instead of hale, requiring further rest or healing. + ::: + +-###### Sacrificial Rite[](#ritual-sacrificial-rite "Permalink"){.og-h-anchor aria-hidden="true"} {#ritual-sacrificial-rite .og-tab-sub} ++###### Sacrificial Rite [#](#ritual-sacrificial-rite){.og-h-anchor aria-hidden="true"} {#ritual-sacrificial-rite .og-tab-sub} + + [(Godforsaken, page 65)]{.og-ref} + +@@ -36976,10 +36976,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Additional Fantasy Equipment[](#additional-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Fantasy Equipment [#](#additional-fantasy-equipment){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Fantasy Equipment by Price Category[](#choose-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-equipment .og-h-small .og-border} ++#### Quick Reference: Fantasy Equipment by Price Category [#](#choose-fantasy-equipment){.og-h-anchor aria-hidden="true"} {#choose-fantasy-equipment .og-h-small .og-border} + + - [Inexpensive Items](#fantasy-inexpensive-items) [(255)]{.og-ref} + - [Moderately-Priced Items](#fantasy-moderately-priced-items) [(255)]{.og-ref} +@@ -37002,7 +37002,7 @@ + In the default Medieval Europe-style fantasy setting, the following items (and anything else appropriate to that time + period) are usually available. + +-##### Inexpensive Items[](#fantasy-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-inexpensive-items .og-h-small} ++##### Inexpensive Items [#](#fantasy-inexpensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-inexpensive-items .og-h-small} + + [(Cypher System Rulebook, page 255)]{.og-ref} + +@@ -37028,7 +37028,7 @@ + : Inexpensive Other Items + ::: + +-##### Moderately Priced Items[](#fantasy-moderately-priced-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-moderately-priced-items .og-h-small} ++##### Moderately Priced Items [#](#fantasy-moderately-priced-items){.og-h-anchor aria-hidden="true"} {#fantasy-moderately-priced-items .og-h-small} + + [(Cypher System Rulebook, page 255)]{.og-ref} + +@@ -37070,7 +37070,7 @@ + : Moderately Priced Other Items + ::: + +-##### Expensive Items[](#fantasy-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-expensive-items .og-h-small} ++##### Expensive Items [#](#fantasy-expensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-expensive-items .og-h-small} + + [(Cypher System Rulebook, page 256)]{.og-ref} + +@@ -37106,7 +37106,7 @@ + : Expensive Other Items + ::: + +-##### Very Expensive Items[](#fantasy-very-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-very-expensive-items .og-h-small} ++##### Very Expensive Items [#](#fantasy-very-expensive-items){.og-h-anchor aria-hidden="true"} {#fantasy-very-expensive-items .og-h-small} + + [(Cypher System Rulebook, page 256)]{.og-ref} + +@@ -37139,7 +37139,7 @@ + : Very Expensive Other Items + ::: + +-##### Exorbitant Items[](#fantasy-exorbitant-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-exorbitant-items .og-h-small} ++##### Exorbitant Items [#](#fantasy-exorbitant-items){.og-h-anchor aria-hidden="true"} {#fantasy-exorbitant-items .og-h-small} + + [(Cypher System Rulebook, page 256)]{.og-ref} + +@@ -37162,7 +37162,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Medieval Fantasy Equipment[](#medieval-fantasy-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Medieval Fantasy Equipment [#](#medieval-fantasy-equipment){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 34)]{.og-ref} + +@@ -37184,7 +37184,7 @@ + granularity to this exchange as needed, for example 10 gold pieces (10 gp) might equal 1 platinum piece (1 pp). + ::: + +-##### Weapons[](#medieval-fantasy-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapons} ++##### Weapons [#](#medieval-fantasy-weapons){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapons} + + [(Godforsaken, page 35)]{.og-ref} + +@@ -37249,7 +37249,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Weapon Descriptions[](#medieval-fantasy-weapon-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapon-descriptions} ++###### Weapon Descriptions [#](#medieval-fantasy-weapon-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-weapon-descriptions} + + [(Godforsaken, page 36)]{.og-ref} + +@@ -37362,7 +37362,7 @@ + : A leather cord with a handle, used more for tricks and inflicting punishments than for deadly combat. + ::: + +-##### Armor[](#medieval-fantasy-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor} ++##### Armor [#](#medieval-fantasy-armor){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor} + + [(Godforsaken, page 37)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} + +@@ -37413,7 +37413,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Armor Descriptions[](#medieval-fantasy-armor-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor-descriptions} ++###### Armor Descriptions [#](#medieval-fantasy-armor-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-armor-descriptions} + + You can wear only one kind of armor at a time (wearing more than one only gives the [Armor](#rules-armor) from the best + one and the [Speed Effort cost](#equipment-using-armor) of the worst one). +@@ -37482,7 +37482,7 @@ + You must have one free hand to use a shield. + ::: + +-##### Adventuring Equipment[](#medieval-fantasy-adventuring-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment} ++##### Adventuring Equipment [#](#medieval-fantasy-adventuring-equipment){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment} + + [(Godforsaken, page 39)]{.og-ref} + +@@ -37534,7 +37534,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Adventuring Equipment Descriptions[](#medieval-fantasy-adventuring-equipment-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment-descriptions} ++###### Adventuring Equipment Descriptions [#](#medieval-fantasy-adventuring-equipment-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-adventuring-equipment-descriptions} + + [(Godforsaken, page 41)]{.og-ref} + +@@ -37632,7 +37632,7 @@ + used to hit something + ::: + +-##### Clothing[](#medieval-fantasy-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing} ++##### Clothing [#](#medieval-fantasy-clothing){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing} + + [(Godforsaken, page 41)]{.og-ref} + +@@ -37657,7 +37657,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Clothing Descriptions[](#medieval-fantasy-clothing-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing-descriptions} ++###### Clothing Descriptions [#](#medieval-fantasy-clothing-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-clothing-descriptions} + + [(Godforsaken, page 41)]{.og-ref} + +@@ -37704,7 +37704,7 @@ + clothing. + ::: + +-##### Animals and Gear[](#medieval-fantasy-animals-and-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear} ++##### Animals and Gear [#](#medieval-fantasy-animals-and-gear){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear} + + [(Godforsaken, page 42)]{.og-ref} + +@@ -37722,7 +37722,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Animals and Gear Descriptions[](#medieval-fantasy-animals-and-gear-descriptions "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear-descriptions} ++###### Animals and Gear Descriptions [#](#medieval-fantasy-animals-and-gear-descriptions){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-animals-and-gear-descriptions} + + [(Godforsaken, page 42)]{.og-ref} + +@@ -37745,7 +37745,7 @@ + as a chariot. + ::: + +-##### Food and Lodging[](#medieval-fantasy-food-and-lodging "Permalink"){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-food-and-lodging} ++##### Food and Lodging [#](#medieval-fantasy-food-and-lodging){.og-h-anchor aria-hidden="true"} {#medieval-fantasy-food-and-lodging} + + [(Godforsaken, page 42)]{.og-ref} + +@@ -37775,17 +37775,17 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fantasy Rules[](#fantasy-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Rules [#](#fantasy-rules){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 72)]{.og-ref} + +-##### Awarding Treasure[](#fantasy-rules-awarding-treasure "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure} ++##### Awarding Treasure [#](#fantasy-rules-awarding-treasure){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure} + + [(Godforsaken, page 72)]{.og-ref} + + It\'s best to think of gold and magic as two different kinds of currencies that characters have access to. + +-###### Gold[](#fantasy-rules-awarding-treasure-gold "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-gold} ++###### Gold [#](#fantasy-rules-awarding-treasure-gold){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-gold} + + [(Godforsaken, page 72)]{.og-ref} + +@@ -37793,7 +37793,7 @@ + expensive, and so on. Starting characters generally have access to only a few inexpensive and moderate items and perhaps + one or two expensive items. In a typical fantasy campaign, the characters should become wealthier as they advance. + +-###### Manifest Cyphers[](#fantasy-rules-awarding-treasure-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-manifest-cyphers} ++###### Manifest Cyphers [#](#fantasy-rules-awarding-treasure-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-manifest-cyphers} + + [(Godforsaken, page 73)]{.og-ref} + +@@ -37811,7 +37811,7 @@ + are generally considered to be about the same value, although local biases and NPC interests may affect their + willingness to trade certain items despite or because of a level disparity. + +-###### Artifacts[](#fantasy-rules-awarding-treasure-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-artifacts} ++###### Artifacts [#](#fantasy-rules-awarding-treasure-artifacts){.og-h-anchor aria-hidden="true"} {#fantasy-rules-awarding-treasure-artifacts} + + [(Godforsaken, page 74)]{.og-ref} + +@@ -37825,14 +37825,14 @@ + expensive item, one that adds +1 Armor might be worth two expensive items, and a strong defensive or offensive artifact + could be worth about the same as an exorbitant item. + +-##### Magical Technology[](#fantasy-rules-magical-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magical-technology} ++##### Magical Technology [#](#fantasy-rules-magical-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magical-technology} + + [(Godforsaken, page 65)]{.og-ref} + + To craft items of magical technology in a setting where they are commonplace, use the standard rules for + [crafting](#choose-crafting) regular (nonmagical) items. + +-###### Magic Plus Technology[](#fantasy-rules-magic-plus-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-plus-technology} ++###### Magic Plus Technology [#](#fantasy-rules-magic-plus-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-plus-technology} + + [(Godforsaken, page 65)]{.og-ref} + +@@ -37840,7 +37840,7 @@ + certainly be manifest cyphers or artifacts. Here\'s an example cypher: + + ::: {.alert .ps-4 .pb-0} +-###### Frozen Timepiece[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-frozen-timepiece "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-frozen-timepiece} ++###### Frozen Timepiece[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-frozen-timepiece){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-frozen-timepiece} + + [(Godforsaken, page 66)]{.og-ref} + +@@ -37855,7 +37855,7 @@ + And here\'s an example artifact: + + ::: {.alert .ps-4 .pb-0} +-###### Truth Binoculars[](#fantasy-artifact-truth-binoculars "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-truth-binoculars .og-tab} ++###### Truth Binoculars [#](#fantasy-artifact-truth-binoculars){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-truth-binoculars .og-tab} + + [(Godforsaken, page 66)]{.og-ref} + +@@ -37874,7 +37874,7 @@ + you need to enchant it as it is made. Either way, the skills for making the device and for making it magical are likely + very different. + +-###### Technology that Interacts with Magic[](#fantasy-rules-technology-that-interacts-with-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-technology-that-interacts-with-magic} ++###### Technology that Interacts with Magic [#](#fantasy-rules-technology-that-interacts-with-magic){.og-h-anchor aria-hidden="true"} {#fantasy-rules-technology-that-interacts-with-magic} + + [(Godforsaken, page 66)]{.og-ref} + +@@ -37893,14 +37893,14 @@ + needed to cast a spell are impossible to achieve for one round within a short distance of the device. Like any + grenade, it can be used only once. + +-###### Magic that Interacts with Technology[](#fantasy-rules-magic-that-interacts-with-technology "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-that-interacts-with-technology} ++###### Magic that Interacts with Technology [#](#fantasy-rules-magic-that-interacts-with-technology){.og-h-anchor aria-hidden="true"} {#fantasy-rules-magic-that-interacts-with-technology} + + [(Godforsaken, page 66)]{.og-ref} + + In a world where magic and technology coexist, wizards will have spells and effects that protect them from shotgun + blasts as well as sword blades, and radiation as well as fire or frost. Consider, for example, these effects as cyphers: + +-###### Finding Prying Eyes[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-finding-prying-eyes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-finding-prying-eyes} ++###### Finding Prying Eyes[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-finding-prying-eyes){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-finding-prying-eyes} + + [(Godforsaken, page 67)]{.og-ref} + +@@ -37911,7 +37911,7 @@ + trigger this effect. In all these cases, the \"source\" is the nearest representation. So a hidden microphone is + revealed, but not the location of the listener. + +-###### Power Device[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-power-device "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-power-device} ++###### Power Device[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-power-device){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-power-device} + + [(Godforsaken, page 67)]{.og-ref} + +@@ -37921,7 +37921,7 @@ + powered, charged, or fueled. If the cypher is used on an automobile, for example, the gas tank is full. If used on a + flashlight, the battery is fully charged. + +-###### Screen Control[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-screen-control "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-screen-control} ++###### Screen Control[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-screen-control){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-screen-control} + + [(Godforsaken, page 67)]{.og-ref} + +@@ -37934,7 +37934,7 @@ + Because magic works on intuitive rather than scientific levels, mages could have spells that disrupt technology, even + though the technology involved might not have any common principles. + +-##### Secret and True Names[](#fantasy-rules-secret-and-true-names "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-secret-and-true-names} ++##### Secret and True Names [#](#fantasy-rules-secret-and-true-names){.og-h-anchor aria-hidden="true"} {#fantasy-rules-secret-and-true-names} + + [(Godforsaken, page 70)]{.og-ref} + +@@ -37949,7 +37949,7 @@ + Learning a true name is difficult and takes time. A character wanting to discover a creature\'s true name might choose + the Uncover a Secret character arc to do so. + +-##### Wishes[](#fantasy-rules-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-rules-wishes} ++##### Wishes [#](#fantasy-rules-wishes){.og-h-anchor aria-hidden="true"} {#fantasy-rules-wishes} + + [(Godforsaken, page 71)]{.og-ref} + +@@ -37971,7 +37971,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Dungeons, Castles, and Keeps[](#dungeons-castles-and-keeps "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Dungeons, Castles, and Keeps [#](#dungeons-castles-and-keeps){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 75)]{.og-ref} + +@@ -37979,7 +37979,7 @@ + adjusted up or down by the GM---a wall made from soft wood can have a lower level than a typical wall, stone can be + reinforced by magic so its level is higher, and so on. + +-##### Walls[](#dungeons-castles-and-keeps-walls "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-walls} ++##### Walls [#](#dungeons-castles-and-keeps-walls){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-walls} + + [(Godforsaken, page 75)]{.og-ref} + +@@ -38008,7 +38008,7 @@ + vault. + ::: + +-##### Doors[](#dungeons-castles-and-keeps-doors "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-doors} ++##### Doors [#](#dungeons-castles-and-keeps-doors){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-doors} + + [(Godforsaken, page 76)]{.og-ref} + +@@ -38045,10 +38045,10 @@ + designed to lock in place to prevent this. A door to a prison cell is essentially a type of iron portcullis. + ::: + +-##### Traps[](#dungeons-castles-and-keeps-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps} ++##### Traps [#](#dungeons-castles-and-keeps-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Traps[](#choose-fantasy-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fantasy-traps .og-border} ++###### Quick Reference: Traps [#](#choose-fantasy-traps){.og-h-anchor aria-hidden="true"} {#choose-fantasy-traps .og-border} + + - [Triggering Traps](#dungeons-castles-and-keeps-traps-triggering-traps) [(GF, 76)]{.og-ref} + - [Finding Traps](#dungeons-castles-and-keeps-traps-finding-traps) [(GF, 77)]{.og-ref} +@@ -38097,7 +38097,7 @@ + + One common element of fantasy exploration---particularly for castles and dungeons---is the danger of traps. + +-###### Triggering Traps[](#dungeons-castles-and-keeps-traps-triggering-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-triggering-traps} ++###### Triggering Traps [#](#dungeons-castles-and-keeps-traps-triggering-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-triggering-traps} + + [(Godforsaken, page 76)]{.og-ref} + +@@ -38105,7 +38105,7 @@ + Magical traps have triggers that are usually based on proximity---if a creature enters the area the trap is + \"watching,\" it activates. + +-###### Finding Traps[](#dungeons-castles-and-keeps-traps-finding-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-finding-traps} ++###### Finding Traps [#](#dungeons-castles-and-keeps-traps-finding-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-finding-traps} + + [(Godforsaken, page 77)]{.og-ref} + +@@ -38125,7 +38125,7 @@ + trap, and if they fail, they don\'t find it. If there is a second trap, the GM can have them make another roll after + they\'ve resolved the first trap. + +-###### Disabling, Damaging, and Bypassing Traps[](#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps} ++###### Disabling, Damaging, and Bypassing Traps [#](#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-disabling-damaging-and-bypassing-traps} + + [(Godforsaken, page 78)]{.og-ref} + +@@ -38147,7 +38147,7 @@ + hindered by two additional steps). + + ::: {.alert .ps-4 .pb-0} +-###### Understanding the Listings[](#dungeons-castles-and-keeps-traps-understanding-the-listings "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-understanding-the-listings} ++###### Understanding the Listings [#](#dungeons-castles-and-keeps-traps-understanding-the-listings){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-understanding-the-listings} + + [(Godforsaken, page 79)]{.og-ref} + +@@ -38179,7 +38179,7 @@ + : This entry suggests one or more ways to use GM intrusions in an encounter with the trap. It\'s just one possible + idea of many, and the GM is encouraged to come up with their own uses of the game mechanic. + +-###### Common Trap Poisons[](#dungeons-castles-and-keeps-traps-common-trap-poisons "Permalink"){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-common-trap-poisons} ++###### Common Trap Poisons [#](#dungeons-castles-and-keeps-traps-common-trap-poisons){.og-h-anchor aria-hidden="true"} {#dungeons-castles-and-keeps-traps-common-trap-poisons} + + [(Godforsaken, page 80)]{.og-ref} + +@@ -38221,7 +38221,7 @@ + then making them groggy for an hour, even if they\'re awakened early). + ::: + +-###### Arrow [4 (12)]{.float-end}[](#fantasy-trap-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-arrow .og-tab} ++###### Arrow [4 (12)]{.float-end} [#](#fantasy-trap-arrow){.og-h-anchor aria-hidden="true"} {#fantasy-trap-arrow .og-tab} + + [(Godforsaken, page 81)]{.og-ref} + +@@ -38240,7 +38240,7 @@ + cord, or wire, with the other end tied to something dangerous like a falling block or an electrical shock. + ::: + +-###### Crushing Wall [6 (18)]{.float-end}[](#fantasy-trap-crushing-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-crushing-wall .og-tab} ++###### Crushing Wall [6 (18)]{.float-end} [#](#fantasy-trap-crushing-wall){.og-h-anchor aria-hidden="true"} {#fantasy-trap-crushing-wall .og-tab} + + [(Godforsaken, page 81)]{.og-ref} + +@@ -38263,7 +38263,7 @@ + zombies) and can now reach the characters. + ::: + +-###### Disintegration [7 (21)]{.float-end}[](#fantasy-trap-disintegration "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-disintegration .og-tab} ++###### Disintegration [7 (21)]{.float-end} [#](#fantasy-trap-disintegration){.og-h-anchor aria-hidden="true"} {#fantasy-trap-disintegration .og-tab} + + [(Godforsaken, page 81)]{.og-ref} + +@@ -38278,7 +38278,7 @@ + inflicting 10 points of damage. + ::: + +-###### Explosive Glyph [4 (12)]{.float-end}[](#fantasy-trap-explosive-glyph "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-explosive-glyph .og-tab} ++###### Explosive Glyph [4 (12)]{.float-end} [#](#fantasy-trap-explosive-glyph){.og-h-anchor aria-hidden="true"} {#fantasy-trap-explosive-glyph .og-tab} + + [(Godforsaken, page 81)]{.og-ref} + +@@ -38298,7 +38298,7 @@ + curse is removed. + ::: + +-###### Flooding Room [4 (12)]{.float-end}[](#fantasy-trap-flooding-room "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-flooding-room .og-tab} ++###### Flooding Room [4 (12)]{.float-end} [#](#fantasy-trap-flooding-room){.og-h-anchor aria-hidden="true"} {#fantasy-trap-flooding-room .og-tab} + + [(Godforsaken, page 82)]{.og-ref} + +@@ -38319,7 +38319,7 @@ + room fills with water faster than expected because the floor and/or ceiling are also moving toward each other. + ::: + +-###### Mangler [3 (9)]{.float-end}[](#fantasy-trap-mangler "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-mangler .og-tab} ++###### Mangler [3 (9)]{.float-end} [#](#fantasy-trap-mangler){.og-h-anchor aria-hidden="true"} {#fantasy-trap-mangler .og-tab} + + [(Godforsaken, page 82)]{.og-ref} + +@@ -38345,7 +38345,7 @@ + poison. + ::: + +-###### Net [3 (9)]{.float-end}[](#fantasy-trap-net "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-net .og-tab} ++###### Net [3 (9)]{.float-end} [#](#fantasy-trap-net){.og-h-anchor aria-hidden="true"} {#fantasy-trap-net .og-tab} + + [(Godforsaken, page 82)]{.og-ref} + +@@ -38365,7 +38365,7 @@ + each round. + ::: + +-###### Pit [4 (12)]{.float-end}[](#fantasy-trap-pit "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-pit .og-tab} ++###### Pit [4 (12)]{.float-end} [#](#fantasy-trap-pit){.og-h-anchor aria-hidden="true"} {#fantasy-trap-pit .og-tab} + + [(Godforsaken, page 82)]{.og-ref} + +@@ -38388,7 +38388,7 @@ + points of damage to anyone who falls in. + ::: + +-###### Poison Gas [3 (9)]{.float-end}[](#fantasy-trap-poison-gas "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-gas .og-tab} ++###### Poison Gas [3 (9)]{.float-end} [#](#fantasy-trap-poison-gas){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-gas .og-tab} + + [(Godforsaken, page 83)]{.og-ref} + +@@ -38411,7 +38411,7 @@ + companions for enemies, until they make an Intellect defense roll. The gas is flammable. + ::: + +-###### Poison Needle [5 (15)]{.float-end}[](#fantasy-trap-poison-needle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-needle .og-tab} ++###### Poison Needle [5 (15)]{.float-end} [#](#fantasy-trap-poison-needle){.og-h-anchor aria-hidden="true"} {#fantasy-trap-poison-needle .og-tab} + + [(Godforsaken, page 83)]{.og-ref} + +@@ -38428,7 +38428,7 @@ + instead of a poisoned needle, affecting all nearby characters. + ::: + +-###### Portcullis [5 (15)]{.float-end}[](#fantasy-trap-portcullis "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-portcullis .og-tab} ++###### Portcullis [5 (15)]{.float-end} [#](#fantasy-trap-portcullis){.og-h-anchor aria-hidden="true"} {#fantasy-trap-portcullis .og-tab} + + [(Godforsaken, page 84)]{.og-ref} + +@@ -38447,7 +38447,7 @@ + enemies to make ranged attacks on the trapped character. + ::: + +-###### Rolling Boulder [6 (12)]{.float-end}[](#fantasy-trap-rolling-boulder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-rolling-boulder .og-tab} ++###### Rolling Boulder [6 (12)]{.float-end} [#](#fantasy-trap-rolling-boulder){.og-h-anchor aria-hidden="true"} {#fantasy-trap-rolling-boulder .og-tab} + + [(Godforsaken, page 84)]{.og-ref} + +@@ -38469,7 +38469,7 @@ + undead skeletons, which jump out as it moves and attack nearby creatures. + ::: + +-###### Slicing Blade [5 (15)]{.float-end}[](#fantasy-trap-slicing-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-slicing-blade .og-tab} ++###### Slicing Blade [5 (15)]{.float-end} [#](#fantasy-trap-slicing-blade){.og-h-anchor aria-hidden="true"} {#fantasy-trap-slicing-blade .og-tab} + + [(Godforsaken, page 85)]{.og-ref} + +@@ -38488,7 +38488,7 @@ + after the initial attack until it is healed. + ::: + +-###### Sliding Stair [4 (12)]{.float-end}[](#fantasy-trap-sliding-stair "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-sliding-stair .og-tab} ++###### Sliding Stair [4 (12)]{.float-end} [#](#fantasy-trap-sliding-stair){.og-h-anchor aria-hidden="true"} {#fantasy-trap-sliding-stair .og-tab} + + [(Godforsaken, page 85)]{.og-ref} + +@@ -38504,7 +38504,7 @@ + down the stairs after the sliding character, inflicting an additional 3 points of damage. + ::: + +-###### Snake Pit [4 (12)]{.float-end}[](#fantasy-trap-snake-pit "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-snake-pit .og-tab} ++###### Snake Pit [4 (12)]{.float-end} [#](#fantasy-trap-snake-pit){.og-h-anchor aria-hidden="true"} {#fantasy-trap-snake-pit .og-tab} + + [(Godforsaken, page 85)]{.og-ref} + +@@ -38519,7 +38519,7 @@ + until the snakes are defeated. + ::: + +-###### Spear [4 (12)]{.float-end}[](#fantasy-trap-spear "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-spear .og-tab} ++###### Spear [4 (12)]{.float-end} [#](#fantasy-trap-spear){.og-h-anchor aria-hidden="true"} {#fantasy-trap-spear .og-tab} + + [(Godforsaken, page 85)]{.og-ref} + +@@ -38540,7 +38540,7 @@ + a falling block or an electrical shock + ::: + +-###### Teleporter [6 (18)]{.float-end}[](#fantasy-trap-teleporter "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-trap-teleporter .og-tab} ++###### Teleporter [6 (18)]{.float-end} [#](#fantasy-trap-teleporter){.og-h-anchor aria-hidden="true"} {#fantasy-trap-teleporter .og-tab} + + [(Godforsaken, page 85)]{.og-ref} + +@@ -38558,7 +38558,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fantasy Cyphers[](#fantasy-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Cyphers [#](#fantasy-cyphers){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 138)]{.og-ref} + +@@ -38569,7 +38569,7 @@ + adventures and exploits. + + ::: {.alert .ps-4 .pb-0} +-##### Mixing Subtle and Manifest Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#mixing-subtle-and-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#mixing-subtle-and-manifest-cyphers .og-h-small} ++##### Mixing Subtle and Manifest Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#mixing-subtle-and-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#mixing-subtle-and-manifest-cyphers .og-h-small} + + [(Godforsaken, page 138)]{.og-ref} + +@@ -38580,7 +38580,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Fantasy Cypher Forms[](#fantasy-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-forms .og-h-small} ++##### Fantasy Cypher Forms [#](#fantasy-cypher-forms){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-forms .og-h-small} + + [(Godforsaken, page 138)]{.og-ref} + +@@ -38630,7 +38630,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-table .og-h-small} ++##### Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-table){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-table .og-h-small} + + [(Godforsaken, page 141)]{.og-ref} + +@@ -38671,9 +38671,9 @@ + ::: + ::: + +-##### Fantasy Cyphers by Alphabetical Order[](#fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cyphers-by-alphabetical-order .og-border} ++##### Fantasy Cyphers by Alphabetical Order [#](#fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#fantasy-cyphers-by-alphabetical-order .og-border} + +-###### Acid Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-acid-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-acid-resistance .og-h-h6-icon} ++###### Acid Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-acid-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-acid-resistance .og-h-h6-icon} + + [(Godforsaken, page 141)]{.og-ref} + +@@ -38681,7 +38681,7 @@ + + - **Effect:** The user gains Armor against acid damage equal to the cypher\'s level for one hour. + +-###### Animal Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-animal-control "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-animal-control .og-h-h6-icon} ++###### Animal Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-animal-control){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-animal-control .og-h-h6-icon} + + [(Godforsaken, page 141)]{.og-ref} + +@@ -38701,7 +38701,7 @@ + \"Beast\" in this sense refers to creatures of animal-level intelligence and may include unintelligent magical + creatures like basilisks, pegasi, and so on. + +-###### Beast Shape[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-beast-shape "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-beast-shape .og-h-h6-icon} ++###### Beast Shape[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-beast-shape){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-beast-shape .og-h-h6-icon} + + [(Godforsaken, page 141)]{.og-ref} + +@@ -38725,7 +38725,7 @@ + animal noises that other transformed people can understand perfectly, speak with animals of the same kind, or none + of the above. + +-###### Cold Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-cold-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-cold-resistance .og-h-h6-icon} ++###### Cold Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-cold-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-cold-resistance .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38733,7 +38733,7 @@ + + - **Effect:** The user gains Armor against cold damage equal to the cypher\'s level for one hour. + +-###### Demon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-demon-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-demon-ward .og-h-h6-icon} ++###### Demon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-demon-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-demon-ward .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38746,7 +38746,7 @@ + In a typical fantasy campaign, a demon is a supernatural being from another dimension or plane of existence. + ::: + +-###### Dragon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-dragon-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-dragon-ward .og-h-h6-icon} ++###### Dragon Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-dragon-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-dragon-ward .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38755,7 +38755,7 @@ + - **Effect:** For one hour, the user gains Armor equal to the cypher\'s level against damage from dragons, wyverns, + and similar magical reptilian creatures. + +-###### Electricity Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-electricity-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-electricity-resistance .og-h-h6-icon} ++###### Electricity Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-electricity-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-electricity-resistance .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38763,7 +38763,7 @@ + + - **Effect:** The user gains Armor against electricity damage equal to the cypher\'s level for one hour. + +-###### Elemental Conjuration[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-elemental-conjuration "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-elemental-conjuration .og-h-h6-icon} ++###### Elemental Conjuration[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-elemental-conjuration){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-elemental-conjuration .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38780,7 +38780,7 @@ + The elemental remains for one hour per cypher level or until its physical form is destroyed, after which it vanishes + back to its native realm. + +-###### Fire Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-fire-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-fire-resistance .og-h-h6-icon} ++###### Fire Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-fire-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-fire-resistance .og-h-h6-icon} + + [(Godforsaken, page 142)]{.og-ref} + +@@ -38788,7 +38788,7 @@ + + - **Effect:** The user gains Armor against fire damage equal to the cypher\'s level for one hour. + +-###### Giant Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-giant-size "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-giant-size .og-h-h6-icon} ++###### Giant Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-giant-size){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-giant-size .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38805,7 +38805,7 @@ + Speed defense. When the effect ends, they lose 4 health and all of the other advantages and penalties from the + cypher. + +-###### Instant Boat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-instant-boat "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-boat .og-h-h6-icon} ++###### Instant Boat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-instant-boat){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-boat .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38816,7 +38816,7 @@ + all tasks relating to its movement, and at cypher level 7 and higher, the boat can move a short distance each round + under its own power. The boat lasts for a day, after which it vanishes. + +-###### Instant Tower[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-instant-tower "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-tower .og-h-h6-icon} ++###### Instant Tower[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-instant-tower){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-instant-tower .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38830,7 +38830,7 @@ + + The tower is permanent and immobile once created. + +-###### Lycanthrope Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-lycanthrope-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-lycanthrope-ward .og-h-h6-icon} ++###### Lycanthrope Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-lycanthrope-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-lycanthrope-ward .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38846,7 +38846,7 @@ + bear, rat, tiger, or wolf + ::: + +-###### Penultimate Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-penultimate-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-penultimate-key .og-h-h6-icon} ++###### Penultimate Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-penultimate-key){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-penultimate-key .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38859,7 +38859,7 @@ + Legends speak of the Ultimate Key, which can open any lock, even those sealed by a god. + ::: + +-###### Poison Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-poison-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-poison-resistance .og-h-h6-icon} ++###### Poison Resistance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-poison-resistance){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-poison-resistance .og-h-h6-icon} + + [(Godforsaken, page 143)]{.og-ref} + +@@ -38867,7 +38867,7 @@ + + - **Effect:** The user gains Armor against poison damage equal to the cypher\'s level for one hour. + +-###### Restorative Aura[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-restorative-aura "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-restorative-aura .og-h-h6-icon} ++###### Restorative Aura[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-restorative-aura){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-restorative-aura .og-h-h6-icon} + + [(Godforsaken, page 144)]{.og-ref} + +@@ -38879,7 +38879,7 @@ + ten minutes within the area (or 4 health for cypher level 5 and higher). For a creature to gain this benefit, its + entire rest must occur while the cypher is active. + +-###### Thought Listening[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-thought-listening "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-thought-listening .og-h-h6-icon} ++###### Thought Listening[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-thought-listening){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-thought-listening .og-h-h6-icon} + + [(Godforsaken, page 144)]{.og-ref} + +@@ -38889,7 +38889,7 @@ + target doesn\'t want them to. Once the user has established contact, they can read the target\'s thoughts for up to + one minute per cypher level. + +-###### Tiny Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-tiny-size "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-tiny-size .og-h-h6-icon} ++###### Tiny Size[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-tiny-size){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-tiny-size .og-h-h6-icon} + + [(Godforsaken, page 144)]{.og-ref} + +@@ -38904,7 +38904,7 @@ + If the user is an NPC, the cypher eases their Speed-based tasks and hinders their Might-based tasks. When the effect + ends, they lose all of the advantages and penalties from the cypher. + +-###### Undead Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-undead-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-undead-ward .og-h-h6-icon} ++###### Undead Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-undead-ward){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-undead-ward .og-h-h6-icon} + + [(Godforsaken, page 144)]{.og-ref} + +@@ -38913,7 +38913,7 @@ + - **Effect:** For one hour, the user gains Armor equal to the cypher\'s level against damage from skeletons, zombies, + ghosts, vampires, and other undead creatures. + +-###### Walking Corpse[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantasy-cypher-walking-corpse "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-walking-corpse .og-h-h6-icon} ++###### Walking Corpse[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantasy-cypher-walking-corpse){.og-h-anchor aria-hidden="true"} {#fantasy-cypher-walking-corpse .og-h-h6-icon} + + [(Godforsaken, page 144)]{.og-ref} + +@@ -38928,7 +38928,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fantasy Artifacts[](#fantasy-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fantasy Artifacts [#](#fantasy-artifacts){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 145)]{.og-ref} + +@@ -38944,7 +38944,7 @@ + ongoing quest to collect all of the legendary items carried by a famous hero. + ::: + +-##### Example Fantasy Artifacts[](#example-fantasy-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Example Fantasy Artifacts [#](#example-fantasy-artifacts){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 145)]{.og-ref} + +@@ -38955,7 +38955,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Minor Fantasy Artifacts Table[](#minor-fantasy-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Minor Fantasy Artifacts Table [#](#minor-fantasy-artifacts-table){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 146)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -39006,7 +39006,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Major Fantasy Artifacts Table[](#major-fantasy-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Major Fantasy Artifacts Table [#](#major-fantasy-artifacts-table){.og-h-anchor aria-hidden="true"} + + [(Godforsaken, page 146)]{.og-ref} + +@@ -39055,9 +39055,9 @@ + ::: + ::: + +-##### Fantasy Artifacts by Alphabetical Order[](#fantasy-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifacts-alphabetical .og-border} ++##### Fantasy Artifacts by Alphabetical Order [#](#fantasy-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#fantasy-artifacts-alphabetical .og-border} + +-###### Adamantine Rope[](#fantasy-artifact-adamantine-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-adamantine-rope .og-tab} ++###### Adamantine Rope [#](#fantasy-artifact-adamantine-rope){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-adamantine-rope .og-tab} + + [(Godforsaken, page 147)]{.og-ref} + +@@ -39070,7 +39070,7 @@ + + - **Depletion:** --- + +-###### Alchemist Bag[](#fantasy-artifact-alchemist-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-alchemist-bag .og-tab} ++###### Alchemist Bag [#](#fantasy-artifact-alchemist-bag){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-alchemist-bag .og-tab} + + [(Godforsaken, page 145)]{.og-ref} + +@@ -39083,7 +39083,7 @@ + + - **Depletion:** 1 in 1d20 (check each time a cypher is added to the bag) + +-###### Angelic Ward[](#fantasy-artifact-angelic-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-angelic-ward .og-tab} ++###### Angelic Ward [#](#fantasy-artifact-angelic-ward){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-angelic-ward .og-tab} + + [(Cypher System Rulebook, page 257)]{.og-ref} + +@@ -39098,7 +39098,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Armored Cloth[](#fantasy-artifact-armored-cloth "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-armored-cloth .og-tab} ++###### Armored Cloth [#](#fantasy-artifact-armored-cloth){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-armored-cloth .og-tab} + + [(Godforsaken, page 147)]{.og-ref} + +@@ -39112,7 +39112,7 @@ + + - **Depletion:** --- + +-###### Belt of Strength[](#fantasy-artifact-belt-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-belt-of-strength .og-tab} ++###### Belt of Strength [#](#fantasy-artifact-belt-of-strength){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-belt-of-strength .og-tab} + + [(Godforsaken, page 147)]{.og-ref} + +@@ -39127,7 +39127,7 @@ + + - **Depletion:** --- + +-###### Book of All Spells[](#fantasy-artifact-book-of-all-spells "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-book-of-all-spells .og-tab} ++###### Book of All Spells [#](#fantasy-artifact-book-of-all-spells){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-book-of-all-spells .og-tab} + + [(Godforsaken, page 147)]{.og-ref} + +@@ -39164,7 +39164,7 @@ + increases by 1 each time it is used \[1 in 1d100, 2 in 1d100, 3 in 1d100, and so on\]. Instead of depleting, the + book might turn to a later page, or disappear and reappear somewhere else in the world.) + +-###### Bounding Boots[](#fantasy-artifact-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-bounding-boots .og-tab} ++###### Bounding Boots [#](#fantasy-artifact-bounding-boots){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-bounding-boots .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39177,7 +39177,7 @@ + + - **Depletion:** --- + +-###### Cat\'s eye spectacles[](#fantasy-artifact-cats-eye-spectacles "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cats-eye-spectacles .og-tab} ++###### Cat\'s eye spectacles [#](#fantasy-artifact-cats-eye-spectacles){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cats-eye-spectacles .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39190,7 +39190,7 @@ + + - **Depletion:** --- + +-###### Cloak of Balakar[](#fantasy-artifact-cloak-of-balakar "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-balakar .og-tab} ++###### Cloak of Balakar [#](#fantasy-artifact-cloak-of-balakar){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-balakar .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39204,7 +39204,7 @@ + + - **Depletion:** 1 in 1d6 (on depletion, cloak disappears and reappears somewhere else in the world) + +-###### Cloak of Elfkind[](#fantasy-artifact-cloak-of-elfkind "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-elfkind .og-tab} ++###### Cloak of Elfkind [#](#fantasy-artifact-cloak-of-elfkind){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-elfkind .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39218,7 +39218,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Cloak of Finery[](#fantasy-artifact-cloak-of-finery "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-finery .og-tab} ++###### Cloak of Finery [#](#fantasy-artifact-cloak-of-finery){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-cloak-of-finery .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39232,7 +39232,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Coil of Endless Rope[](#fantasy-artifact-coil-of-endless-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-coil-of-endless-rope .og-tab} ++###### Coil of Endless Rope [#](#fantasy-artifact-coil-of-endless-rope){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-coil-of-endless-rope .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39246,7 +39246,7 @@ + + - **Depletion:** 1 in 1d20 (check each use that extends it beyond 50 feet) + +-###### Crown of Eyes[](#fantasy-artifact-crown-of-eyes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-eyes .og-tab} ++###### Crown of Eyes [#](#fantasy-artifact-crown-of-eyes){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-eyes .og-tab} + + [(Godforsaken, page 148)]{.og-ref} + +@@ -39261,7 +39261,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Crown of the Mind[](#fantasy-artifact-crown-of-the-mind "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-the-mind .og-tab} ++###### Crown of the Mind [#](#fantasy-artifact-crown-of-the-mind){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crown-of-the-mind .og-tab} + + [(Godforsaken, page 149)]{.og-ref} + +@@ -39277,7 +39277,7 @@ + + - **Depletion:** --- + +-###### Crystal Ball[](#fantasy-artifact-crystal-ball "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crystal-ball .og-tab} ++###### Crystal Ball [#](#fantasy-artifact-crystal-ball){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-crystal-ball .og-tab} + + [(Godforsaken, page 149)]{.og-ref} + +@@ -39337,7 +39337,7 @@ + against a directly harmful mental spell. + ::: + +-###### Death\'s Scythe[](#fantasy-artifact-deaths-scythe "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-deaths-scythe .og-tab} ++###### Death\'s Scythe [#](#fantasy-artifact-deaths-scythe){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-deaths-scythe .og-tab} + + [(Godforsaken, page 149)]{.og-ref} + +@@ -39364,7 +39364,7 @@ + **Editor\'s Notes ---** The *deflecting shield* [(GF, 150)]{.og-ref} is not included in the CSRD. + ::: + +-###### Demonflesh[](#fantasy-artifact-demonflesh "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab} ++###### Demonflesh [#](#fantasy-artifact-demonflesh){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonflesh .og-tab} + + [(Godforsaken, page 150)]{.og-ref} + +@@ -39383,7 +39383,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Demonic Rune Blade[](#fantasy-artifact-demonic-rune-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonic-rune-blade .og-tab} ++###### Demonic Rune Blade [#](#fantasy-artifact-demonic-rune-blade){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-demonic-rune-blade .og-tab} + + [(Godforsaken, page 150)]{.og-ref} + +@@ -39406,7 +39406,7 @@ + - **Depletion:** 1 in 1d10 (check each time a killed creature\'s life force is absorbed; if depleted, the sword\'s + magical abilities can be recharged if it kills an \"innocent\" creature) + +-###### Dragontongue Weapon[](#fantasy-artifact-dragontongue-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontongue-weapon .og-tab} ++###### Dragontongue Weapon [#](#fantasy-artifact-dragontongue-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontongue-weapon .og-tab} + + [(Godforsaken, page 150)]{.og-ref} + +@@ -39421,7 +39421,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Dragontooth Soldiers[](#fantasy-artifact-dragontooth-soldiers "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontooth-soldiers .og-tab} ++###### Dragontooth Soldiers [#](#fantasy-artifact-dragontooth-soldiers){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-dragontooth-soldiers .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39442,7 +39442,7 @@ + or short range) inflicts damage and impedes movement of victim to immediate range for one round + ::: + +-###### Elfblade[](#fantasy-artifact-elfblade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-elfblade .og-tab} ++###### Elfblade [#](#fantasy-artifact-elfblade){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-elfblade .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39457,7 +39457,7 @@ + + - **Depletion:** --- + +-###### Enchanted Armor[](#fantasy-artifact-enchanted-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-enchanted-armor .og-tab} ++###### Enchanted Armor [#](#fantasy-artifact-enchanted-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-enchanted-armor .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39476,7 +39476,7 @@ + + - **Depletion:** --- + +-###### Exploding Arrow[](#fantasy-artifact-exploding-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-exploding-arrow .og-tab} ++###### Exploding Arrow [#](#fantasy-artifact-exploding-arrow){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-exploding-arrow .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39508,7 +39508,7 @@ + An exploding arrow can instead be a crossbow bolt, sling stone, or other thrown weapon or projectile. + ::: + +-###### Explorer\'s Gloves[](#fantasy-artifact-explorers-gloves "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-explorers-gloves .og-tab} ++###### Explorer\'s Gloves [#](#fantasy-artifact-explorers-gloves){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-explorers-gloves .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39521,7 +39521,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Falcon Cloak[](#fantasy-artifact-falcon-cloak "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-falcon-cloak .og-tab} ++###### Falcon Cloak [#](#fantasy-artifact-falcon-cloak){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-falcon-cloak .og-tab} + + [(Godforsaken, page 151)]{.og-ref} + +@@ -39539,7 +39539,7 @@ + special abilities (other than skills) in that form. + ::: + +-###### Flying Carpet[](#fantasy-artifact-flying-carpet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-flying-carpet .og-tab} ++###### Flying Carpet [#](#fantasy-artifact-flying-carpet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-flying-carpet .og-tab} + + [(Godforsaken, page 152)]{.og-ref} + +@@ -39552,7 +39552,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Ghostly Armor[](#fantasy-artifact-ghostly-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ghostly-armor .og-tab} ++###### Ghostly Armor [#](#fantasy-artifact-ghostly-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ghostly-armor .og-tab} + + [(Godforsaken, page 152)]{.og-ref} + +@@ -39573,7 +39573,7 @@ + - **Depletion:** 1 in 1d10 (for the ghostly defense ability, but after depletion, the suit still functions as normal + armor and provides its full Armor value) + +-###### Gloves of Agility[](#fantasy-artifact-gloves-of-agility "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gloves-of-agility .og-tab} ++###### Gloves of Agility [#](#fantasy-artifact-gloves-of-agility){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gloves-of-agility .og-tab} + + [(Godforsaken, page 152)]{.og-ref} + +@@ -39588,7 +39588,7 @@ + + - **Depletion:** --- + +-###### Gruelmaker[](#fantasy-artifact-gruelmaker "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gruelmaker .og-tab} ++###### Gruelmaker [#](#fantasy-artifact-gruelmaker){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-gruelmaker .og-tab} + + [(Godforsaken, page 152)]{.og-ref} + +@@ -39601,7 +39601,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Guardian Idol[](#fantasy-artifact-guardian-idol "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-guardian-idol .og-tab} ++###### Guardian Idol [#](#fantasy-artifact-guardian-idol){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-guardian-idol .og-tab} + + [(Godforsaken, page 152)]{.og-ref} + +@@ -39618,7 +39618,7 @@ + + - **Depletion:** Automatic + +-###### Hand of Glory[](#fantasy-artifact-hand-of-glory "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-hand-of-glory .og-tab} ++###### Hand of Glory [#](#fantasy-artifact-hand-of-glory){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-hand-of-glory .og-tab} + + [(Godforsaken, page 153)]{.og-ref} + +@@ -39636,7 +39636,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Helm of Water Breathing[](#fantasy-artifact-helm-of-water-breathing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-helm-of-water-breathing .og-tab} ++###### Helm of Water Breathing [#](#fantasy-artifact-helm-of-water-breathing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-helm-of-water-breathing .og-tab} + + [(Godforsaken, page 153)]{.og-ref} + +@@ -39649,7 +39649,7 @@ + + - **Depletion** 1--2 in 1d100 (check each day) + +-###### Horn of Thunder[](#fantasy-artifact-horn-of-thunder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-horn-of-thunder .og-tab} ++###### Horn of Thunder [#](#fantasy-artifact-horn-of-thunder){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-horn-of-thunder .og-tab} + + [(Godforsaken, page 153)]{.og-ref} + +@@ -39664,7 +39664,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Instant Ladder[](#fantasy-artifact-instant-ladder "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-instant-ladder .og-tab} ++###### Instant Ladder [#](#fantasy-artifact-instant-ladder){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-instant-ladder .og-tab} + + [(Godforsaken, page 153)]{.og-ref} + +@@ -39682,7 +39682,7 @@ + sequence to expand or collapse it. + ::: + +-###### Lightning Hammer[](#fantasy-artifact-lightning-hammer "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-lightning-hammer .og-tab} ++###### Lightning Hammer [#](#fantasy-artifact-lightning-hammer){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-lightning-hammer .og-tab} + + [(Godforsaken, page 153)]{.og-ref} + +@@ -39697,7 +39697,7 @@ + + - **Depletion:** 1 in 1d6 (still usable as a normal heavy weapon after depletion) + +-###### Mastercraft Armor[](#fantasy-artifact-mastercraft-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-armor .og-tab} ++###### Mastercraft Armor [#](#fantasy-artifact-mastercraft-armor){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-armor .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39709,7 +39709,7 @@ + + - **Depletion:** --- + +-###### Mastercraft Weapon[](#fantasy-artifact-mastercraft-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-weapon .og-tab} ++###### Mastercraft Weapon [#](#fantasy-artifact-mastercraft-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mastercraft-weapon .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39726,7 +39726,7 @@ + or both. + ::: + +-###### Mindshield Helmet[](#fantasy-artifact-mindshield-helmet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mindshield-helmet .og-tab} ++###### Mindshield Helmet [#](#fantasy-artifact-mindshield-helmet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-mindshield-helmet .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39739,7 +39739,7 @@ + + - **Depletion:** --- + +-###### Necromantic Wand[](#fantasy-artifact-necromantic-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-necromantic-wand .og-tab} ++###### Necromantic Wand [#](#fantasy-artifact-necromantic-wand){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-necromantic-wand .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39757,7 +39757,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Pack of Storage[](#fantasy-artifact-pack-of-storage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-pack-of-storage .og-tab} ++###### Pack of Storage [#](#fantasy-artifact-pack-of-storage){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-pack-of-storage .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39772,7 +39772,7 @@ + - **Depletion:** 1 in 1d100 (check each time something is added to the pack; on depletion, all objects are expelled + from the pack) + +-###### Poisoner\'s Touch[](#fantasy-artifact-poisoners-touch "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-poisoners-touch .og-tab} ++###### Poisoner\'s Touch [#](#fantasy-artifact-poisoners-touch){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-poisoners-touch .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39787,7 +39787,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Protection Amulet[](#fantasy-artifact-protection-amulet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-protection-amulet .og-tab} ++###### Protection Amulet [#](#fantasy-artifact-protection-amulet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-protection-amulet .og-tab} + + [(Godforsaken, page 154)]{.og-ref} + +@@ -39812,7 +39812,7 @@ + + - **Depletion:** 1 in 1d6 (check each time the amulet reduces damage) [(GF, 154)]{.og-ref} + +-###### Ring of Dragon\'s Flight[](#fantasy-artifact-ring-of-dragons-flight "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-dragons-flight .og-tab} ++###### Ring of Dragon\'s Flight [#](#fantasy-artifact-ring-of-dragons-flight){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-dragons-flight .og-tab} + + [(Cypher System Rulebook, page 257)]{.og-ref} + +@@ -39825,7 +39825,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Ring of Fall Flourishing[](#fantasy-artifact-ring-of-fall-flourishing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-fall-flourishing .og-tab} ++###### Ring of Fall Flourishing [#](#fantasy-artifact-ring-of-fall-flourishing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-fall-flourishing .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39837,7 +39837,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Ring of Invisibility[](#fantasy-artifact-ring-of-invisibility "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-invisibility .og-tab} ++###### Ring of Invisibility [#](#fantasy-artifact-ring-of-invisibility){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-invisibility .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39850,7 +39850,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Ring of Wishes[](#fantasy-artifact-ring-of-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-wishes .og-tab} ++###### Ring of Wishes [#](#fantasy-artifact-ring-of-wishes){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-ring-of-wishes .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39864,7 +39864,7 @@ + + - **Depletion:** 1--3 in 1d6 + +-###### Shield of Two Skies[](#fantasy-artifact-shield-of-two-skies "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-shield-of-two-skies .og-tab} ++###### Shield of Two Skies [#](#fantasy-artifact-shield-of-two-skies){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-shield-of-two-skies .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39877,7 +39877,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Skill Ring[](#fantasy-artifact-skill-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-skill-ring .og-tab} ++###### Skill Ring [#](#fantasy-artifact-skill-ring){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-skill-ring .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39890,7 +39890,7 @@ + + - **Depletion:** --- + +-###### Smooth Stepping Boots[](#fantasy-artifact-smooth-stepping-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-smooth-stepping-boots .og-tab} ++###### Smooth Stepping Boots [#](#fantasy-artifact-smooth-stepping-boots){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-smooth-stepping-boots .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39904,7 +39904,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Soul-Stealing Knife[](#fantasy-artifact-soul-stealing-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soul-stealing-knife .og-tab} ++###### Soul-Stealing Knife [#](#fantasy-artifact-soul-stealing-knife){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soul-stealing-knife .og-tab} + + [(Godforsaken, page 155)]{.og-ref} + +@@ -39923,7 +39923,7 @@ + + - **Depletion:** 1 in 1d20 (check each activation) + +-###### Soulflaying Weapon[](#fantasy-artifact-soulflaying-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soulflaying-weapon .og-tab} ++###### Soulflaying Weapon [#](#fantasy-artifact-soulflaying-weapon){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-soulflaying-weapon .og-tab} + + [(Cypher System Rulebook, page 257)]{.og-ref} + +@@ -39938,7 +39938,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Sovereign Key[](#fantasy-artifact-sovereign-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-sovereign-key .og-tab} ++###### Sovereign Key [#](#fantasy-artifact-sovereign-key){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-sovereign-key .og-tab} + + [(Godforsaken, page 156)]{.og-ref} + +@@ -39953,7 +39953,7 @@ + + - **Depletion:** 1 in 1d10 [(GF, 156)]{.og-ref} + +-###### Spellbook of Elemental Summoning[](#fantasy-artifact-spellbook-of-elemental-summoning "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-elemental-summoning .og-tab} ++###### Spellbook of Elemental Summoning [#](#fantasy-artifact-spellbook-of-elemental-summoning){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-elemental-summoning .og-tab} + + [(Godforsaken, page 156)]{.og-ref} + +@@ -39968,7 +39968,7 @@ + + - **Depletion:** 1--3 in 1d20 + +-###### Spellbook of the Amber Mage[](#fantasy-artifact-spellbook-of-the-amber-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-the-amber-mage .og-tab} ++###### Spellbook of the Amber Mage [#](#fantasy-artifact-spellbook-of-the-amber-mage){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-spellbook-of-the-amber-mage .og-tab} + + [(Cypher System Rulebook, page 257)]{.og-ref} + +@@ -39983,7 +39983,7 @@ + + - **Depletion:** 1 in 1d20 [(257)]{.og-ref} + +-###### Staff of Black Iron[](#fantasy-artifact-staff-of-black-iron "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-black-iron .og-tab} ++###### Staff of Black Iron [#](#fantasy-artifact-staff-of-black-iron){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-black-iron .og-tab} + + [(Godforsaken, page 156)]{.og-ref} + +@@ -40007,7 +40007,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Staff of Healing[](#fantasy-artifact-staff-of-healing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-healing .og-tab} ++###### Staff of Healing [#](#fantasy-artifact-staff-of-healing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-healing .og-tab} + + [(Godforsaken, page 156)]{.og-ref} + +@@ -40022,7 +40022,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Staff of the Prophet[](#fantasy-artifact-staff-of-the-prophet "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-the-prophet .og-tab} ++###### Staff of the Prophet [#](#fantasy-artifact-staff-of-the-prophet){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-staff-of-the-prophet .og-tab} + + [(Godforsaken, page 157)]{.og-ref} + +@@ -40044,7 +40044,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Storm Shack[](#fantasy-artifact-storm-shack "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-storm-shack .og-tab} ++###### Storm Shack [#](#fantasy-artifact-storm-shack){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-storm-shack .og-tab} + + [(Godforsaken, page 157)]{.og-ref} + +@@ -40061,7 +40061,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Trap Runestone[](#fantasy-artifact-trap-runestone "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-trap-runestone .og-tab} ++###### Trap Runestone [#](#fantasy-artifact-trap-runestone){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-trap-runestone .og-tab} + + [(Godforsaken, page 157)]{.og-ref} + +@@ -40082,7 +40082,7 @@ + + - **Depletion:** Automatic + +-###### Tunneling Gauntlets[](#fantasy-artifact-tunneling-gauntlets "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-tunneling-gauntlets .og-tab} ++###### Tunneling Gauntlets [#](#fantasy-artifact-tunneling-gauntlets){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-tunneling-gauntlets .og-tab} + + [(Godforsaken, page 157)]{.og-ref} + +@@ -40097,7 +40097,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Vorpal sword[](#fantasy-artifact-vorpal-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-vorpal-sword .og-tab} ++###### Vorpal sword [#](#fantasy-artifact-vorpal-sword){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-vorpal-sword .og-tab} + + [(Godforsaken, page 158)]{.og-ref} + +@@ -40112,7 +40112,7 @@ + + - **Depletion:** 1--2 in 1d100 (check each decapitation and specific attempt to cut through solid material) + +-###### Wand of Firebolts[](#fantasy-artifact-wand-of-firebolts "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-firebolts .og-tab} ++###### Wand of Firebolts [#](#fantasy-artifact-wand-of-firebolts){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-firebolts .og-tab} + + [(Cypher System Rulebook, page 257)]{.og-ref} + +@@ -40125,7 +40125,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Wand of Spider\'s Webbing[](#fantasy-artifact-wand-of-spiders-webbing "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-spiders-webbing .og-tab} ++###### Wand of Spider\'s Webbing [#](#fantasy-artifact-wand-of-spiders-webbing){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-wand-of-spiders-webbing .og-tab} + + [(Godforsaken, page 158)]{.og-ref} + +@@ -40141,7 +40141,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Whisperer in the Ether[](#fantasy-artifact-whisperer-in-the-ether "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-whisperer-in-the-ether .og-tab} ++###### Whisperer in the Ether [#](#fantasy-artifact-whisperer-in-the-ether){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-whisperer-in-the-ether .og-tab} + + [(Godforsaken, page 158)]{.og-ref} + +@@ -40165,7 +40165,7 @@ + + - **Depletion:** 1 in 1d20 (check each day) + +-###### Witch\'s Broom[](#fantasy-artifact-witchs-broom "Permalink"){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-witchs-broom .og-tab} ++###### Witch\'s Broom [#](#fantasy-artifact-witchs-broom){.og-h-anchor aria-hidden="true"} {#fantasy-artifact-witchs-broom .og-tab} + + [(Godforsaken, page 158)]{.og-ref} + +@@ -40184,7 +40184,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Basic Creatures and NPCs for a Fantasy Game[](#basic-creatures-and-npcs-for-a-fantasy-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fantasy-game .og-h-small} ++#### Basic Creatures and NPCs for a Fantasy Game [#](#basic-creatures-and-npcs-for-a-fantasy-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fantasy-game .og-h-small} + + [(Cypher System Rulebook, page 254)]{.og-ref} + +@@ -40348,7 +40348,7 @@ + ### [Chapter 14]{.og-chap} Modern + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Modern[](#choose-modern "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern .og-h-small .og-border} ++#### Quick Reference: Modern [#](#choose-modern){.og-h-anchor aria-hidden="true"} {#choose-modern .og-h-small .og-border} + + - [Character Options](#molding-characters-for-a-modern-game) [(262)]{.og-ref} + - [Types](#suggested-types-for-a-modern-game) [(262)]{.og-ref} +@@ -40384,7 +40384,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Molding Characters for a Modern Game[](#molding-characters-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Molding Characters for a Modern Game [#](#molding-characters-for-a-modern-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 262)]{.og-ref} + +@@ -40405,7 +40405,7 @@ + Reading](#focus-would-rather-be-reading) for \"normal\" characters who have useful skills but not much in the way of + flashy abilities. + +-##### Suggested Types for a Modern Game[](#suggested-types-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Suggested Types for a Modern Game [#](#suggested-types-for-a-modern-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 262)]{.og-ref} + +@@ -40432,7 +40432,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Mundane Foci[](#mundane-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Mundane Foci [#](#mundane-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -40488,7 +40488,7 @@ + - [Works the System](#focus-works-the-system) [(79)]{.og-ref} + - [Would Rather Be Reading](#focus-would-rather-be-reading) [(79)]{.og-ref} + +-###### Adjusting Mundane Foci[](#mundane-foci-adjusting "Permalink"){.og-h-anchor aria-hidden="true"} {#mundane-foci-adjusting} ++###### Adjusting Mundane Foci [#](#mundane-foci-adjusting){.og-h-anchor aria-hidden="true"} {#mundane-foci-adjusting} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -40508,7 +40508,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Handling PCs as Children[](#optional-rule-handling-pcs-as-children "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Handling PCs as Children [#](#optional-rule-handling-pcs-as-children){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 266)]{.og-ref} + +@@ -40520,7 +40520,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Age 9 to 13[](#age-9-to-13 "Permalink"){.og-h-anchor aria-hidden="true"} {#age-9-to-13 .og-h-small} ++##### Age 9 to 13 [#](#age-9-to-13){.og-h-anchor aria-hidden="true"} {#age-9-to-13 .og-h-small} + + [(Cypher System Rulebook, page 266)]{.og-ref} + +@@ -40534,7 +40534,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Age 14 to 17[](#age-14-to-18 "Permalink"){.og-h-anchor aria-hidden="true"} {#age-14-to-18 .og-h-small} ++##### Age 14 to 17 [#](#age-14-to-18){.og-h-anchor aria-hidden="true"} {#age-14-to-18 .og-h-small} + + [(Cypher System Rulebook, page 266)]{.og-ref} + +@@ -40546,10 +40546,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Additional Modern Equipment[](#additional-modern-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Modern Equipment [#](#additional-modern-equipment){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Modern Equipment by Price[](#choose-modern-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern-equipment .og-h-small .og-border} ++##### Quick Reference: Modern Equipment by Price [#](#choose-modern-equipment){.og-h-anchor aria-hidden="true"} {#choose-modern-equipment .og-h-small .og-border} + + - [Inexpensive](#modern-inexpensive-items) [(263)]{.og-ref} + - [Moderately-priced](#modern-moderately-priced-items) [(264)]{.og-ref} +@@ -40599,7 +40599,7 @@ + + In a modern setting, the following items (and anything else appropriate to the real world) are usually available. + +-##### Inexpensive Items[](#modern-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-inexpensive-items .og-h-small} ++##### Inexpensive Items [#](#modern-inexpensive-items){.og-h-anchor aria-hidden="true"} {#modern-inexpensive-items .og-h-small} + + [(Cypher System Rulebook, page 263)]{.og-ref} + +@@ -40633,7 +40633,7 @@ + : Inexpensive Other Items + ::: + +-##### Moderately Priced Items[](#modern-moderately-priced-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-moderately-priced-items .og-h-small} ++##### Moderately Priced Items [#](#modern-moderately-priced-items){.og-h-anchor aria-hidden="true"} {#modern-moderately-priced-items .og-h-small} + + [(Cypher System Rulebook, page 264)]{.og-ref} + +@@ -40680,7 +40680,7 @@ + : Moderately Priced Other Items + ::: + +-##### Expensive Items[](#modern-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-expensive-items .og-h-small} ++##### Expensive Items [#](#modern-expensive-items){.og-h-anchor aria-hidden="true"} {#modern-expensive-items .og-h-small} + + [(Cypher System Rulebook, page 264)]{.og-ref} + +@@ -40732,7 +40732,7 @@ + : Expensive Other Items + ::: + +-##### Very Expensive Items[](#modern-very-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-very-inexpensive-items .og-h-small} ++##### Very Expensive Items [#](#modern-very-inexpensive-items){.og-h-anchor aria-hidden="true"} {#modern-very-inexpensive-items .og-h-small} + + [(Cypher System Rulebook, page 265)]{.og-ref} + +@@ -40770,7 +40770,7 @@ + : Very Expensive Other Items + ::: + +-##### Exorbitant Items[](#modern-exorbitant-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-exorbitant-items .og-h-small} ++##### Exorbitant Items [#](#modern-exorbitant-items){.og-h-anchor aria-hidden="true"} {#modern-exorbitant-items .og-h-small} + + [(Cypher System Rulebook, page 265)]{.og-ref} + +@@ -40787,7 +40787,7 @@ + : Exorbitant Other Items + ::: + +-##### Priceless Items[](#modern-priceless-items "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-priceless-items .og-h-small} ++##### Priceless Items [#](#modern-priceless-items){.og-h-anchor aria-hidden="true"} {#modern-priceless-items .og-h-small} + + ::: table-responsive + Other Items Notes +@@ -40803,9 +40803,9 @@ + : Priceless Other Items + ::: + +-##### Contemporary Equipment[](#modern-technology-gadgets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-gadgets .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Equipment [#](#modern-technology-gadgets){.og-h-anchor aria-hidden="true"} {#modern-technology-gadgets .og-border .og-tech .og-tech-contemporary} + +-###### Computer/Laptop [3 (9)]{.float-end}[](#equipment-computer-laptop "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-computer-laptop .og-tab-sub} ++###### Computer/Laptop [3 (9)]{.float-end} [#](#equipment-computer-laptop){.og-h-anchor aria-hidden="true"} {#equipment-computer-laptop .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -40813,7 +40813,7 @@ + + - **Details:** A data processing and data-access tool that enables all sorts of creative and comprehension tasks. + +-###### Satellite phone [4 (12)]{.float-end}[](#equipment-satellite-phone "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-satellite-phone .og-tab-sub} ++###### Satellite phone [4 (12)]{.float-end} [#](#equipment-satellite-phone){.og-h-anchor aria-hidden="true"} {#equipment-satellite-phone .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -40822,7 +40822,7 @@ + - **Details:** As [smartphone](#equipment-smartphone) (though far bulkier), but with ability to connect directly to an + orbiting satellite communication network, providing planetary range. + +-###### Smartphone [2 (6)]{.float-end}[](#equipment-smartphone "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-smartphone .og-tab-sub} ++###### Smartphone [2 (6)]{.float-end} [#](#equipment-smartphone){.og-h-anchor aria-hidden="true"} {#equipment-smartphone .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -40832,9 +40832,9 @@ + internet access, and ability to run multiple apps. Provides an asset to knowledge tasks that can be researched on + the internet, and bright light within immediate range. Subject to running out of charge or breaking. + +-##### Contemporary Sense-Enhancing Tools[](#modern-technology-sense-enhancing-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-sense-enhancing-tools .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Sense-Enhancing Tools [#](#modern-technology-sense-enhancing-tools){.og-h-anchor aria-hidden="true"} {#modern-technology-sense-enhancing-tools .og-border .og-tech .og-tech-contemporary} + +-###### Analysis apparatus [4 (12)]{.float-end}[](#sense-enhancing-tools-analysis-apparatus "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-analysis-apparatus .og-tab-sub} ++###### Analysis apparatus [4 (12)]{.float-end} [#](#sense-enhancing-tools-analysis-apparatus){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-analysis-apparatus .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -40845,7 +40845,7 @@ + assets to any analysis task where perception could provide additional information, though analysis requires several + hours or more. + +-###### Binoculars [2 (6)]{.float-end}[](#sense-enhancing-tools-binoculars "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-binoculars .og-tab-sub} ++###### Binoculars [2 (6)]{.float-end} [#](#sense-enhancing-tools-binoculars){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-binoculars .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -40853,7 +40853,7 @@ + + - **Details:** Provides an asset for perception tasks at range. + +-###### Camera, surveillance [3 (9)]{.float-end}[](#sense-enhancing-tools-camera-surveillance "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-camera-surveillance .og-tab-sub} ++###### Camera, surveillance [3 (9)]{.float-end} [#](#sense-enhancing-tools-camera-surveillance){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-camera-surveillance .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -40862,7 +40862,7 @@ + - **Details:** Wireless transmission to internet node, radio within long range, or flash storage to be picked up + physically at a later date; includes microphone and ability to have conversation through camera speakers. + +-###### Microscope [3 (9)]{.float-end}[](#sense-enhancing-tools-microscope "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-microscope .og-tab-sub} ++###### Microscope [3 (9)]{.float-end} [#](#sense-enhancing-tools-microscope){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-microscope .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -40871,7 +40871,7 @@ + - **Details:** Provides an asset to any research task where small-scale perception could provide additional + information, though analysis requires several hours or more. + +-###### Nightvision goggles [3 (9)]{.float-end}[](#sense-enhancing-tools-nightvision-goggles "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-nightvision-goggles .og-tab-sub} ++###### Nightvision goggles [3 (9)]{.float-end} [#](#sense-enhancing-tools-nightvision-goggles){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-nightvision-goggles .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -40879,9 +40879,9 @@ + + - **Details:** Reasonably accurate vision in complete darkness, up to 100 m (330 feet). + +-##### Apparel[](#modern-technology-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-apparel .og-border .og-tech .og-tech-contemporary} ++##### Apparel [#](#modern-technology-apparel){.og-h-anchor aria-hidden="true"} {#modern-technology-apparel .og-border .og-tech .og-tech-contemporary} + +-###### Cold weather gear [3 (9)]{.float-end}[](#contemporary-apparel-cold-weather-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-cold-weather-gear .og-tab-sub} ++###### Cold weather gear [3 (9)]{.float-end} [#](#contemporary-apparel-cold-weather-gear){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-cold-weather-gear .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40890,7 +40890,7 @@ + - **Details:** Insulated clothing, including gloves, boots, and facemask, that allows wearer to function in extremely + cold environments for several hours at temperatures down to −90 degrees C (−130 degrees F). + +-###### Elegant clothes [3 (9)]{.float-end}[](#contemporary-apparel-elegant-clothes "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-elegant-clothes .og-tab-sub} ++###### Elegant clothes [3 (9)]{.float-end} [#](#contemporary-apparel-elegant-clothes){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-elegant-clothes .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40899,7 +40899,7 @@ + - **Details:** Clothing suitable for moving in elite circles; provides an asset to interaction checks in some + situations. + +-###### SCUBA gear [4 (12)]{.float-end}[](#contemporary-apparel-scuba-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-scuba-gear .og-tab-sub} ++###### SCUBA gear [4 (12)]{.float-end} [#](#contemporary-apparel-scuba-gear){.og-h-anchor aria-hidden="true"} {#contemporary-apparel-scuba-gear .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40908,9 +40908,9 @@ + - **Details:** Self-contained underwater breathing apparatus allows wearer to function underwater for about an hour at + depths (under normal Earth atmosphere) of up to 40 m (130 feet). + +-##### Contemporary Armor[](#modern-technology-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-armor .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Armor [#](#modern-technology-armor){.og-h-anchor aria-hidden="true"} {#modern-technology-armor .og-border .og-tech .og-tech-contemporary} + +-###### Kevlar vest [3 (9)]{.float-end}[](#contemporary-armor-kevlar-vest "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-kevlar-vest .og-tab-sub} ++###### Kevlar vest [3 (9)]{.float-end} [#](#contemporary-armor-kevlar-vest){.og-h-anchor aria-hidden="true"} {#contemporary-armor-kevlar-vest .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40918,7 +40918,7 @@ + + - **Details:** Functions as medium armor (+2 Armor). + +-###### Leather jacket [2 (6)]{.float-end}[](#contemporary-armor-leather-jacket "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-leather-jacket .og-tab-sub} ++###### Leather jacket [2 (6)]{.float-end} [#](#contemporary-armor-leather-jacket){.og-h-anchor aria-hidden="true"} {#contemporary-armor-leather-jacket .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40926,7 +40926,7 @@ + + - **Details:** Functions as light armor (+1 Armor). + +-###### Military body armor [4 (12)]{.float-end}[](#contemporary-armor-military-body-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor .og-tab-sub} ++###### Military body armor [4 (12)]{.float-end} [#](#contemporary-armor-military-body-armor){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40939,7 +40939,7 @@ + you get. You can have only one type of armor at a time, but you can have many sources of Armor, theoretically. + ::: + +-###### Military body armor, light [4 (12)]{.float-end}[](#contemporary-armor-military-body-armor-light "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor-light .og-tab-sub} ++###### Military body armor, light [4 (12)]{.float-end} [#](#contemporary-armor-military-body-armor-light){.og-h-anchor aria-hidden="true"} {#contemporary-armor-military-body-armor-light .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -40947,9 +40947,9 @@ + + - **Details:** Functions as medium armor (+2 Armor), [encumbers](#equipment-using-armor) as light armor. + +-##### Contemporary Utility Gear[](#modern-technology-utility-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-utility-gear .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Utility Gear [#](#modern-technology-utility-gear){.og-h-anchor aria-hidden="true"} {#modern-technology-utility-gear .og-border .og-tech .og-tech-contemporary} + +-###### Backpack [2 (6)]{.float-end}[](#utility-gear-backpack "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-backpack .og-tab-sub} ++###### Backpack [2 (6)]{.float-end} [#](#utility-gear-backpack){.og-h-anchor aria-hidden="true"} {#utility-gear-backpack .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -40957,7 +40957,7 @@ + + - **Details:** A quality, well-packed backpack can carry a surprising amount of gear, including a sleeping bag. + +-###### Bolt cutters [3 (9)]{.float-end}[](#utility-gear-bolt-cutters "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-bolt-cutters .og-tab-sub} ++###### Bolt cutters [3 (9)]{.float-end} [#](#utility-gear-bolt-cutters){.og-h-anchor aria-hidden="true"} {#utility-gear-bolt-cutters .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -40965,7 +40965,7 @@ + + - **Details:** Enables and eases tasks to cut through metal bars. + +-###### Climbing gear [3 (9)]{.float-end}[](#utility-gear-climbing-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-climbing-gear .og-tab-sub} ++###### Climbing gear [3 (9)]{.float-end} [#](#utility-gear-climbing-gear){.og-h-anchor aria-hidden="true"} {#utility-gear-climbing-gear .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -40973,7 +40973,7 @@ + + - **Details:** Enables and eases tasks to climb buildings or cliffs. Includes 15 m (50 feet) of nylon rope. + +-###### Crowbar [3 (9)]{.float-end}[](#utility-gear-crowbar "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-crowbar .og-tab-sub} ++###### Crowbar [3 (9)]{.float-end} [#](#utility-gear-crowbar){.og-h-anchor aria-hidden="true"} {#utility-gear-crowbar .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -40981,7 +40981,7 @@ + + - **Details:** Enables and eases tasks to force open stuck or barred doors. + +-###### Disguise kit [3 (9)]{.float-end}[](#utility-gear-diguise-kit "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-diguise-kit .og-tab-sub} ++###### Disguise kit [3 (9)]{.float-end} [#](#utility-gear-diguise-kit){.og-h-anchor aria-hidden="true"} {#utility-gear-diguise-kit .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -40990,7 +40990,7 @@ + - **Details:** Contains hair dye, cosmetics, a few hair pieces, and other small props; using a kit takes a few minutes + but grants an asset to tasks related to disguise and impersonation. + +-###### Duct tape roll [1 (3)]{.float-end}[](#utility-gear-duct-tape-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-duct-tape-roll .og-tab-sub} ++###### Duct tape roll [1 (3)]{.float-end} [#](#utility-gear-duct-tape-roll){.og-h-anchor aria-hidden="true"} {#utility-gear-duct-tape-roll .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -40998,7 +40998,7 @@ + + - **Details:** Practical uses range from providing an asset to healing tasks to making temporary shoes, and much more. + +-###### Electric lantern [3 (9)]{.float-end}[](#utility-gear-electric-lantern "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-electric-lantern .og-tab-sub} ++###### Electric lantern [3 (9)]{.float-end} [#](#utility-gear-electric-lantern){.og-h-anchor aria-hidden="true"} {#utility-gear-electric-lantern .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41006,7 +41006,7 @@ + + - **Details:** Provides bright light within 9 m (30 feet) for several hours before requiring new batteries/a charge. + +-###### Flashlight [1 (3)]{.float-end}[](#utility-gear-flashlight "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-flashlight .og-tab-sub} ++###### Flashlight [1 (3)]{.float-end} [#](#utility-gear-flashlight){.og-h-anchor aria-hidden="true"} {#utility-gear-flashlight .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -41015,7 +41015,7 @@ + - **Details:** Provides light where pointed within short range for a few hours before requiring new batteries/a + charge. + +-###### Lockpick set [3 (9)]{.float-end}[](#utility-gear-lockpick "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-lockpick .og-tab-sub} ++###### Lockpick set [3 (9)]{.float-end} [#](#utility-gear-lockpick){.og-h-anchor aria-hidden="true"} {#utility-gear-lockpick .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41023,7 +41023,7 @@ + + - **Details:** Asset to picking mechanical locks. + +-###### Padlock with keys [3 (9)]{.float-end}[](#utility-gear-padlock-with-keys "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-padlock-with-keys .og-tab-sub} ++###### Padlock with keys [3 (9)]{.float-end} [#](#utility-gear-padlock-with-keys){.og-h-anchor aria-hidden="true"} {#utility-gear-padlock-with-keys .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -41032,7 +41032,7 @@ + - **Details:** Padlocks aren\'t too difficult to remove, especially with bolt cutters, but they do slow down would-be + thieves. + +-###### Restraint [3 (9)]{.float-end}[](#utility-gear-restraint "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-restraint .og-tab-sub} ++###### Restraint [3 (9)]{.float-end} [#](#utility-gear-restraint){.og-h-anchor aria-hidden="true"} {#utility-gear-restraint .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41041,7 +41041,7 @@ + - **Details:** Moderately priced non-novelty cuffs restrain targets at the wrists, hindering tasks to break free by + two steps. Straitjackets wrap a target more securely, hindering tasks to break free by three steps. + +-###### Sleeping bag [3 (9)]{.float-end}[](#utility-gear-sleeping-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-sleeping-bag .og-tab-sub} ++###### Sleeping bag [3 (9)]{.float-end} [#](#utility-gear-sleeping-bag){.og-h-anchor aria-hidden="true"} {#utility-gear-sleeping-bag .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41050,7 +41050,7 @@ + - **Details:** Moderately priced bags are suitable for temperatures down to −4°C (24°F); expensive down to −29°C + (−20°F). + +-###### Tent [3 (9)]{.float-end}[](#utility-gear-tent "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tent .og-tab-sub} ++###### Tent [3 (9)]{.float-end} [#](#utility-gear-tent){.og-h-anchor aria-hidden="true"} {#utility-gear-tent .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41058,7 +41058,7 @@ + + - **Details:** Moderately priced tents are for one or two people; expensive tents can sleep four to six people. + +-###### Tools, general [3 (9)]{.float-end}[](#utility-gear-tools-general "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-general .og-tab-sub} ++###### Tools, general [3 (9)]{.float-end} [#](#utility-gear-tools-general){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-general .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41067,7 +41067,7 @@ + - **Details:** All-purpose tools include a utility knife, tape measure, pliers, small hammer, variable screwdriver, + and level. + +-###### Tools, specialized [3 (9)]{.float-end}[](#utility-gear-tools-specialized "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-specialized .og-tab-sub} ++###### Tools, specialized [3 (9)]{.float-end} [#](#utility-gear-tools-specialized){.og-h-anchor aria-hidden="true"} {#utility-gear-tools-specialized .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -41076,9 +41076,9 @@ + - **Details:** A set of specialized tools are custom-selected for a specific task, such as carpentry, mechanical + repair, or electronics. Specialized tools provide an asset to the task they\'re suited for. + +-##### Contemporary Health Care and Nutrition[](#modern-technology-health-care-and-nutrition "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-health-care-and-nutrition .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Health Care and Nutrition [#](#modern-technology-health-care-and-nutrition){.og-h-anchor aria-hidden="true"} {#modern-technology-health-care-and-nutrition .og-border .og-tech .og-tech-contemporary} + +-###### First aid kit [2 (6)]{.float-end}[](#health-care-and-nutriton-first-aid-kit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-first-aid-kit .og-tab-sub} ++###### First aid kit [2 (6)]{.float-end} [#](#health-care-and-nutriton-first-aid-kit){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-first-aid-kit .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -41086,7 +41086,7 @@ + + - **Details:** Kit of bandages, antibiotics, and similar supplies; provides an asset to healing tasks. + +-###### Military-grade field dressing [3 (9)]{.float-end}[](#health-care-and-nutriton-military-grade-field-dressing "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-military-grade-field-dressing .og-tab-sub} ++###### Military-grade field dressing [3 (9)]{.float-end} [#](#health-care-and-nutriton-military-grade-field-dressing){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-military-grade-field-dressing .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -41095,15 +41095,15 @@ + - **Details:** Bandage with antimicrobial, analgesic, hemostatic, and temporary skin substitute qualities that can + raise a victim one step of [the damage track](#the-damage-track) if damage was due to a wound. + +-###### Trail rations (1 day) [1 (3)]{.float-end}[](#health-care-and-nutriton-trail-rations "Permalink"){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-trail-rations .og-tab-sub} ++###### Trail rations (1 day) [1 (3)]{.float-end} [#](#health-care-and-nutriton-trail-rations){.og-h-anchor aria-hidden="true"} {#health-care-and-nutriton-trail-rations .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + + - **Price:** Inexpensive + +-##### Contemporary Robots and AI[](#modern-technology-robots-and-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-robots-and-ai .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Robots and AI [#](#modern-technology-robots-and-ai){.og-h-anchor aria-hidden="true"} {#modern-technology-robots-and-ai .og-border .og-tech .og-tech-contemporary} + +-###### Electronic assistant [2 (6)]{.float-end}[](#robots-an-ai-electronic-assistant "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-electronic-assistant .og-tab-sub} ++###### Electronic assistant [2 (6)]{.float-end} [#](#robots-an-ai-electronic-assistant){.og-h-anchor aria-hidden="true"} {#robots-an-ai-electronic-assistant .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -41113,7 +41113,7 @@ + can be had. Electronic assistants are voice activated and tie into the internet and any other connected systems, + such as lights, door locks, furnaces, music speakers, and more. + +-###### House robot [3 (9)]{.float-end}[](#robots-an-ai-house-robot "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-house-robot .og-tab-sub} ++###### House robot [3 (9)]{.float-end} [#](#robots-an-ai-house-robot){.og-h-anchor aria-hidden="true"} {#robots-an-ai-house-robot .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -41122,7 +41122,7 @@ + - **Details:** Any number of small automated devices that can vacuum, mop, or conduct similar routine tasks in a + limited area. Includes embodied electronic assistants with some mobility, such as Jibo. + +-###### PackBot [3 (9)]{.float-end}[](#robots-an-ai-packbot "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-packbot .og-tab-sub} ++###### PackBot [3 (9)]{.float-end} [#](#robots-an-ai-packbot){.og-h-anchor aria-hidden="true"} {#robots-an-ai-packbot .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -41132,7 +41132,7 @@ + situations where humans would be endangered, such as bomb disposal, hazmat, search, and reconnaissance. It can climb + stairs, drive through mud, and operate in all-weather conditions. + +-###### Surveillance drone [3 (9)]{.float-end}[](#robots-an-ai-surveillance-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-an-ai-surveillance-drone .og-tab-sub} ++###### Surveillance drone [3 (9)]{.float-end} [#](#robots-an-ai-surveillance-drone){.og-h-anchor aria-hidden="true"} {#robots-an-ai-surveillance-drone .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -41142,7 +41142,7 @@ + distant controllers. An upgrade into the priceless category allows one to carry two or more self-guiding missiles + that inflict 12 points of damage and drop unprotected targets two steps on [the damage track](#the-damage-track). + +-##### Contemporary Recreation[](#modern-technology-recreation "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-recreation .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Recreation [#](#modern-technology-recreation){.og-h-anchor aria-hidden="true"} {#modern-technology-recreation .og-border .og-tech .og-tech-contemporary} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -41150,7 +41150,7 @@ + happiness. Characters that never engage in recreation become gradually more unhappy and troubled, and eventually find + interaction tasks and most Intellect tasks hindered unexpectedly. + +-###### Alcohol/drugs [2 (6)]{.float-end}[](#recreation-alcohol-drugs "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-alcohol-drugs .og-tab-sub} ++###### Alcohol/drugs [2 (6)]{.float-end} [#](#recreation-alcohol-drugs){.og-h-anchor aria-hidden="true"} {#recreation-alcohol-drugs .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -41166,7 +41166,7 @@ + irritability. On the other hand, addiction to caffeine normally isn\'t nearly as serious an addiction as alcohol or + opioids. + +-###### Book [2 (6)]{.float-end}[](#recreation-book "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-book .og-tab-sub} ++###### Book [2 (6)]{.float-end} [#](#recreation-book){.og-h-anchor aria-hidden="true"} {#recreation-book .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -41174,7 +41174,7 @@ + + - **Details:** Print, digital, or audio; once perused for at least ten minutes, grants an asset to relaxation tasks. + +-###### Card/tabletop/digital game [2 (6)]{.float-end}[](#recreation-card-tabletop-digital-game "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-card-tabletop-digital-game .og-tab-sub} ++###### Card/tabletop/digital game [2 (6)]{.float-end} [#](#recreation-card-tabletop-digital-game){.og-h-anchor aria-hidden="true"} {#recreation-card-tabletop-digital-game .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -41182,9 +41182,9 @@ + + - **Details:** Suitable for passing the time and building bonds between friends and strangers alike. + +-##### Contemporary Melee Weapons[](#modern-technology-melee-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-melee-weapons .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Melee Weapons [#](#modern-technology-melee-weapons){.og-h-anchor aria-hidden="true"} {#modern-technology-melee-weapons .og-border .og-tech .og-tech-contemporary} + +-###### Broad sword, replica [2 (6)]{.float-end}[](#contemporary-melee-weapon-broad-sword-replica "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-broad-sword-replica .og-tab-sub} ++###### Broad sword, replica [2 (6)]{.float-end} [#](#contemporary-melee-weapon-broad-sword-replica){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-broad-sword-replica .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41192,7 +41192,7 @@ + + - **Details:** Heavy weapon (6 damage, requires both hands to wield). + +-###### Knife, hunting [2 (6)]{.float-end}[](#contemporary-melee-weapon-knife-hunting "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-hunting .og-tab-sub} ++###### Knife, hunting [2 (6)]{.float-end} [#](#contemporary-melee-weapon-knife-hunting){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-hunting .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41200,7 +41200,7 @@ + + - **Details:** Light weapon (2 damage, difficulty of attack is eased). + +-###### Knife, simple [1 (3)]{.float-end}[](#contemporary-melee-weapon-knife-simple "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-simple .og-tab-sub} ++###### Knife, simple [1 (3)]{.float-end} [#](#contemporary-melee-weapon-knife-simple){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-knife-simple .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41208,7 +41208,7 @@ + + - **Details:** Light weapon (2 damage, difficulty of attack is eased); breaks on attack roll of 1--2. + +-###### Machete [2 (6)]{.float-end}[](#contemporary-melee-weapon-machete "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-machete .og-tab-sub} ++###### Machete [2 (6)]{.float-end} [#](#contemporary-melee-weapon-machete){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-machete .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41216,7 +41216,7 @@ + + - **Details:** Medium weapon (4 damage). + +-###### Nightstick [2 (6)]{.float-end}[](#contemporary-melee-weapon-nightstick "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-nightstick .og-tab-sub} ++###### Nightstick [2 (6)]{.float-end} [#](#contemporary-melee-weapon-nightstick){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-nightstick .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41224,7 +41224,7 @@ + + - **Details:** Medium weapon (4 damage). + +-###### Stun \"gun\" [3 (9)]{.float-end}[](#contemporary-melee-weapon-stun-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-stun-gun .og-tab-sub} ++###### Stun \"gun\" [3 (9)]{.float-end} [#](#contemporary-melee-weapon-stun-gun){.og-h-anchor aria-hidden="true"} {#contemporary-melee-weapon-stun-gun .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -41233,9 +41233,9 @@ + - **Details:** Handheld device with two prongs that must contact target; light weapon (2 points of electrical damage, + difficulty of attack is eased, and on additional failed Might defense roll, target is dazed 1 round). + +-##### Contemporary Ranged Weapons[](#modern-technology-ranged-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-ranged-weapons .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Ranged Weapons [#](#modern-technology-ranged-weapons){.og-h-anchor aria-hidden="true"} {#modern-technology-ranged-weapons .og-border .og-tech .og-tech-contemporary} + +-###### Bow [2 (6)]{.float-end}[](#contemporary-ranged-weapon-bow "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-bow .og-tab-sub} ++###### Bow [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-bow){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-bow .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41243,7 +41243,7 @@ + + - **Details:** Medium weapon (4 damage), long range. + +-###### Hand grenade [3 (9)]{.float-end}[](#contemporary-ranged-weapon-hand-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-hand-grenade .og-tab-sub} ++###### Hand grenade [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-hand-grenade){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-hand-grenade .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41264,7 +41264,7 @@ + Depending on the setting, The GM might make one or both versions available at different prices or technology levels. + ::: + +-###### Handgun, heavy [3 (9)]{.float-end}[](#contemporary-ranged-weapon-handgun-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-heavy .og-tab-sub} ++###### Handgun, heavy [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-handgun-heavy){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-heavy .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41272,7 +41272,7 @@ + + - **Details:** Heavy weapon (6 damage, both hands), long range. + +-###### Handgun, light [2 (6)]{.float-end}[](#contemporary-ranged-weapon-handgun-light "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-light .og-tab-sub} ++###### Handgun, light [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-handgun-light){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-light .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41280,7 +41280,7 @@ + + - **Details:** Light weapon (2 damage, difficulty of attack is eased), short range. + +-###### Handgun, medium [3 (9)]{.float-end}[](#contemporary-ranged-weapon-handgun-medium "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-medium .og-tab-sub} ++###### Handgun, medium [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-handgun-medium){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-handgun-medium .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41288,7 +41288,7 @@ + + - **Details:** Medium weapon (4 damage), long range. + +-###### Rifle, assault [3 (9)]{.float-end}[](#contemporary-ranged-weapon-rifle-assault "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-assault .og-tab-sub} ++###### Rifle, assault [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-rifle-assault){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-assault .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41297,7 +41297,7 @@ + - **Details:** Heavy weapon (6 damage, both hands), long range. This rapid-fire weapon can operate in conjunction with + [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. + +-###### Rifle, heavy [3 (9)]{.float-end}[](#contemporary-ranged-weapon-rifle-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-heavy .og-tab-sub} ++###### Rifle, heavy [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-rifle-heavy){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-heavy .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41305,7 +41305,7 @@ + + - **Details:** Heavy weapon (6 damage, both hands), very long range. + +-###### Rifle, low caliber [2 (6)]{.float-end}[](#contemporary-ranged-weapon-rifle-low-caliber "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-low-caliber .og-tab-sub} ++###### Rifle, low caliber [2 (6)]{.float-end} [#](#contemporary-ranged-weapon-rifle-low-caliber){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-rifle-low-caliber .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41313,7 +41313,7 @@ + + - **Details:** Medium weapon but requires both hands (4 damage), long range. + +-###### Shotgun [3 (9)]{.float-end}[](#contemporary-ranged-weapon-shotgun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-shotgun .og-tab-sub} ++###### Shotgun [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-shotgun){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-shotgun .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41321,7 +41321,7 @@ + + - **Details:** Heavy weapon (6 damage, both hands), immediate range. + +-###### Submachine gun [3 (9)]{.float-end}[](#contemporary-ranged-weapon-submachine-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-submachine-gun .og-tab-sub} ++###### Submachine gun [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-submachine-gun){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-submachine-gun .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41330,7 +41330,7 @@ + - **Details:** Medium weapon (4 damage), short range. This rapid-fire weapon can operate in conjunction with + [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. + +-###### Taser [3 (9)]{.float-end}[](#contemporary-ranged-weapon-taser "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-taser .og-tab-sub} ++###### Taser [3 (9)]{.float-end} [#](#contemporary-ranged-weapon-taser){.og-h-anchor aria-hidden="true"} {#contemporary-ranged-weapon-taser .og-tab-sub} + + [(The Stars are Fire, page 85)]{.og-ref} + +@@ -41339,9 +41339,9 @@ + - **Details:** Handheld device that fires attached probe at target within 9 m (30 feet); medium weapon (4 points of + electrical damage and on a failed Might defense roll, target is stunned for 1 round, losing their next action). + +-##### Armaments[](#modern-technology-armaments "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-technology-armaments .og-border .og-tech .og-tech-contemporary} ++##### Armaments [#](#modern-technology-armaments){.og-h-anchor aria-hidden="true"} {#modern-technology-armaments .og-border .og-tech .og-tech-contemporary} + +-###### Ammo (box of 50 rounds) [1 (3)]{.float-end}[](#contemporary-armamanet-ammo "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-armamanet-ammo .og-tab-sub} ++###### Ammo (box of 50 rounds) [1 (3)]{.float-end} [#](#contemporary-armamanet-ammo){.og-h-anchor aria-hidden="true"} {#contemporary-armamanet-ammo .og-tab-sub} + + [(The Stars are Fire, page 83)]{.og-ref} + +@@ -41351,11 +41351,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Vehicles[](#vehicles-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-contemporary} ++#### Modern Vehicles [#](#vehicles-contemporary){.og-h-anchor aria-hidden="true"} {#vehicles-contemporary} + +-##### Contemporary Cycles[](#modern-vehicles-cycles "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cycles .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Cycles [#](#modern-vehicles-cycles){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cycles .og-border .og-tech .og-tech-contemporary} + +-###### Motorcycle, cruiser [3 (9)]{.float-end}[](#vehicle-motorcycle-cruiser "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-cruiser .og-tab-sub} ++###### Motorcycle, cruiser [3 (9)]{.float-end} [#](#vehicle-motorcycle-cruiser){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-cruiser .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -41365,7 +41365,7 @@ + open to the environment suitable for paved surfaces; moves a long distance each round on paved surfaces or an + average of 96 km/h (60 mph) during long-distance travel. + +-###### Motorcycle, dirt bike [2 (6)]{.float-end}[](#vehicle-motorcycle-dirt-bike "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-dirt-bike .og-tab-sub} ++###### Motorcycle, dirt bike [2 (6)]{.float-end} [#](#vehicle-motorcycle-dirt-bike){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-dirt-bike .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -41376,12 +41376,12 @@ + each round in wild terrain or an average of 48 km/h (30 mph) during long-distance travel (double movement on paved + surfaces). + +-##### Contemporary Cars[](#modern-vehicles-cars "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cars .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Cars [#](#modern-vehicles-cars){.og-h-anchor aria-hidden="true"} {#modern-vehicles-cars .og-border .og-tech .og-tech-contemporary} + + Buying a car at the bottom of its price range usually means the car isn\'t top quality. Such vehicles have a depletion + of 1 in 1d100 (check per day used). + +-###### Car, sedan [4 (12)]{.float-end}[](#vehicle-car-sedan "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-sedan .og-tab-sub} ++###### Car, sedan [4 (12)]{.float-end} [#](#vehicle-car-sedan){.og-h-anchor aria-hidden="true"} {#vehicle-car-sedan .og-tab-sub} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -41390,7 +41390,7 @@ + - **Details:** As [used car](#vehicle-car-used), but in better shape. Moves a long distance each round on paved + surfaces or an average of 96 km/h (60 mph) during extended trips. + +-###### Car, sports [6 (18)]{.float-end}[](#vehicle-car-sports "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-sports .og-tab-sub} ++###### Car, sports [6 (18)]{.float-end} [#](#vehicle-car-sports){.og-h-anchor aria-hidden="true"} {#vehicle-car-sports .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -41402,7 +41402,7 @@ + Auto-stabilization eases all tasks related to driving. Moves a long distance each round on paved surfaces or an + average of 144 km/h (90 mph) during extended trips. + +-###### Car, used [3 (9)]{.float-end}[](#vehicle-car-used "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-used .og-tab-sub} ++###### Car, used [3 (9)]{.float-end} [#](#vehicle-car-used){.og-h-anchor aria-hidden="true"} {#vehicle-car-used .og-tab-sub} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -41412,7 +41412,7 @@ + and up to four additional passengers; operable/easily breakable glass windows give openness to environment. Moves a + long distance each round on paved surfaces or an average of 80 km/h (50 mph) during extended trips. + +-###### Car, utility [4 (12)]{.float-end}[](#vehicle-car-utility "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-utility .og-tab-sub} ++###### Car, utility [4 (12)]{.float-end} [#](#vehicle-car-utility){.og-h-anchor aria-hidden="true"} {#vehicle-car-utility .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -41424,9 +41424,9 @@ + openness to environment. Moves a long distance each round on paved surfaces or an average of 96 km/h (60 mph) during + extended trips. + +-##### Contemporary Aircraft[](#modern-vehicles-aircraft "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-aircraft .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Aircraft [#](#modern-vehicles-aircraft){.og-h-anchor aria-hidden="true"} {#modern-vehicles-aircraft .og-border .og-tech .og-tech-contemporary} + +-###### Airplane, basic [2 (6)]{.float-end}[](#vehicle-airplane-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-airplane-basic .og-tab-sub} ++###### Airplane, basic [2 (6)]{.float-end} [#](#vehicle-airplane-basic){.og-h-anchor aria-hidden="true"} {#vehicle-airplane-basic .og-tab-sub} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -41436,7 +41436,7 @@ + give openness to environment. Flies a long distance each round using a rotating propeller to force air over wings or + an average of 225 km/h (140 mph) during extended trips. + +-###### Fighter jet [5 (15)]{.float-end}[](#vehicle-fighter-jet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-fighter-jet .og-tab-sub} ++###### Fighter jet [5 (15)]{.float-end} [#](#vehicle-fighter-jet){.og-h-anchor aria-hidden="true"} {#vehicle-fighter-jet .og-tab-sub} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -41446,7 +41446,7 @@ + long-range Gatling-style cannons. Flies a very long distance each round using jets or an average of over 1,125 km/h + (700 mph) during extended trips. + +-###### Gunboat, fast attack craft [4 (12)]{.float-end}[](#vehicle-gunboat-fast-attack-craft "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gunboat-fast-attack-craft .og-tab-sub} ++###### Gunboat, fast attack craft [4 (12)]{.float-end} [#](#vehicle-gunboat-fast-attack-craft){.og-h-anchor aria-hidden="true"} {#vehicle-gunboat-fast-attack-craft .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41459,7 +41459,7 @@ + km/h (60 mph) on calm water (half movement rates in choppy water). Requires a trained crew and central coordination + to operate. + +-###### Helicopter [3 (9)]{.float-end}[](#vehicle-helicopter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-helicopter .og-tab-sub} ++###### Helicopter [3 (9)]{.float-end} [#](#vehicle-helicopter){.og-h-anchor aria-hidden="true"} {#vehicle-helicopter .og-tab-sub} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -41469,9 +41469,9 @@ + give openness to environment. Flies a long distance each round using rotor blades or an average of 225 km/h (140 + mph) during extended trips. + +-##### Contemporary Seacraft[](#modern-vehicles-seacraft "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-seacraft .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Seacraft [#](#modern-vehicles-seacraft){.og-h-anchor aria-hidden="true"} {#modern-vehicles-seacraft .og-border .og-tech .og-tech-contemporary} + +-###### Jet ski [2 (6)]{.float-end}[](#vehicle-jet-ski "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-jet-ski .og-tab-sub} ++###### Jet ski [2 (6)]{.float-end} [#](#vehicle-jet-ski){.og-h-anchor aria-hidden="true"} {#vehicle-jet-ski .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41480,7 +41480,7 @@ + - **Details:** A stylish seaworthy hull with a seat for one rider (and sometimes a passenger) open to the environment; + moves a long distance each round or up to 112 km/h (65 mph) on calm water (half movement rates in choppy water). + +-###### Motorboat [2 (6)]{.float-end}[](#vehicle-motorboat "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat .og-tab-sub} ++###### Motorboat [2 (6)]{.float-end} [#](#vehicle-motorboat){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41491,7 +41491,7 @@ + motorboats can be had at moderate prices but actions related to operating it are subject to automatic GM intrusions + on a d20 die roll of 1 or 2. + +-###### Motorboat, performance [3 (9)]{.float-end}[](#vehicle-motorboat-performance "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat-performance .og-tab-sub} ++###### Motorboat, performance [3 (9)]{.float-end} [#](#vehicle-motorboat-performance){.og-h-anchor aria-hidden="true"} {#vehicle-motorboat-performance .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41499,7 +41499,7 @@ + + - **Details:** As [motorboat](#vehicle-motorboat), but can reach speeds over 128 km/h (80 mph). + +-###### Submarine [4 (12)]{.float-end}[](#vehicle-submarine "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submarine .og-tab-sub} ++###### Submarine [4 (12)]{.float-end} [#](#vehicle-submarine){.og-h-anchor aria-hidden="true"} {#vehicle-submarine .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -41510,7 +41510,7 @@ + supplies, and so on. Moves a long distance underwater each round or up to 75 km/h (47 mph). Requires a trained crew + and central coordination to operate. + +-###### Submersible, personal [3 (9)]{.float-end}[](#vehicle-submersible-personal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submersible-personal .og-tab-sub} ++###### Submersible, personal [3 (9)]{.float-end} [#](#vehicle-submersible-personal){.og-h-anchor aria-hidden="true"} {#vehicle-submersible-personal .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41520,7 +41520,7 @@ + short distance each round underwater or up to 50 km/h (30 mph) on an extended trip. Minimal options for docking with + other underwater craft or manipulating the environment without customization. + +-###### Yacht [3 (9)]{.float-end}[](#vehicle-yacht "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-yacht .og-tab-sub} ++###### Yacht [3 (9)]{.float-end} [#](#vehicle-yacht){.og-h-anchor aria-hidden="true"} {#vehicle-yacht .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -41531,7 +41531,7 @@ + for some other purpose to support a team of individuals. Moves a long distance each round or up to 80 km/h (50 mph) + on calm water (half movement rates in choppy water). + +-###### Warship, destroyer [4 (12)]{.float-end}[](#vehicle-warship-destroyer "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-warship-destroyer .og-tab-sub} ++###### Warship, destroyer [4 (12)]{.float-end} [#](#vehicle-warship-destroyer){.og-h-anchor aria-hidden="true"} {#vehicle-warship-destroyer .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -41544,9 +41544,9 @@ + each round or up to 64 km/h (40 mph) on calm water (half movement rates in choppy water). Requires a trained crew + and central coordination to operate. + +-##### Contemporary Mechs and Tanks[](#modern-vehicles-mechs-and-tanks "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-mechs-and-tanks .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Mechs and Tanks [#](#modern-vehicles-mechs-and-tanks){.og-h-anchor aria-hidden="true"} {#modern-vehicles-mechs-and-tanks .og-border .og-tech .og-tech-contemporary} + +-###### Tank [4 (12)]{.float-end}[](#vehicle-tank "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-tank .og-tab-sub} ++###### Tank [4 (12)]{.float-end} [#](#vehicle-tank){.og-h-anchor aria-hidden="true"} {#vehicle-tank .og-tab-sub} + + [(The Stars are Fire, page 102)]{.og-ref} + +@@ -41556,7 +41556,7 @@ + four other crew; treat as having superior armor. Armed with a central cannon. Moves a short distance each round, or + on extended trips, up to 40 km/h (25 mph) on relatively flat terrain, or twice that on paved surfaces. + +-##### Contemporary Spacecraft[](#modern-vehicles-spacecraft-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-vehicles-spacecraft-contemporary .og-border .og-tech .og-tech-contemporary} ++##### Contemporary Spacecraft [#](#modern-vehicles-spacecraft-contemporary){.og-h-anchor aria-hidden="true"} {#modern-vehicles-spacecraft-contemporary .og-border .og-tech .og-tech-contemporary} + + [(The Stars are Fire, page 107)]{.og-ref} + +@@ -41568,7 +41568,7 @@ + hindered by two steps. Only the very well trained (or the very lucky) should even consider trying to operate such a + craft. Finally, pioneer-era spacecraft usually don\'t have weapon systems. + +-###### Rocket, heavy-lift launch [2 (6)]{.float-end}[](#vehicle-rocket-heavy-lift-launch "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-rocket-heavy-lift-launch .og-tab-sub} ++###### Rocket, heavy-lift launch [2 (6)]{.float-end} [#](#vehicle-rocket-heavy-lift-launch){.og-h-anchor aria-hidden="true"} {#vehicle-rocket-heavy-lift-launch .og-tab-sub} + + [(The Stars are Fire, page 107)]{.og-ref} + +@@ -41580,7 +41580,7 @@ + orbiting craft or stations from the launch vehicle after ascent. Craft is partially re-usable in that the booster + rockets autonomously return to designated pads where they can be refurbished and refueled. + +-###### Shuttle, launch [3 (9)]{.float-end}[](#vehicle-shuttle-launch "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-shuttle-launch .og-tab-sub} ++###### Shuttle, launch [3 (9)]{.float-end} [#](#vehicle-shuttle-launch){.og-h-anchor aria-hidden="true"} {#vehicle-shuttle-launch .og-tab-sub} + + [(The Stars are Fire, page 107)]{.og-ref} + +@@ -41592,7 +41592,7 @@ + hindered. Refurbishment means essentially rebuilding the spacecraft, and is a process of many months and another + priceless expenditure in cost. + +-###### Space Capsule [1 (3)]{.float-end}[](#vehicle-space-capsule "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-space-capsule .og-tab-sub} ++###### Space Capsule [1 (3)]{.float-end} [#](#vehicle-space-capsule){.og-h-anchor aria-hidden="true"} {#vehicle-space-capsule .og-tab-sub} + + [(The Stars are Fire, page 107)]{.og-ref} + +@@ -41606,7 +41606,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Basic Creatures and NPCs for a Modern Game[](#basic-creatures-and-npcs-for-a-modern-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-modern-game .og-h-small} ++#### Basic Creatures and NPCs for a Modern Game [#](#basic-creatures-and-npcs-for-a-modern-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-modern-game .og-h-small} + + [(Cypher System Rulebook, page 263)]{.og-ref} + +@@ -41642,7 +41642,7 @@ + ### [Chapter 14-A]{.og-chap} Modern Magic + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Modern Magic[](#choose-modern-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modern-magic .og-h-small .og-border} ++#### Quick Reference: Modern Magic [#](#choose-modern-magic){.og-h-anchor aria-hidden="true"} {#choose-modern-magic .og-h-small .og-border} + + - [Character Options](#modern-magic-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Types](#modern-magic-types) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -41685,9 +41685,9 @@ + - [Weird West](#choose-weird-west) [(HNAM, 6)]{.og-ref} + ::: + +-#### Modern Magic Character Options[](#modern-magic-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Modern Magic Character Options [#](#modern-magic-character-options){.og-h-anchor aria-hidden="true"} + +-##### Suggeted Types for a Modern Magic Game[](#modern-magic-types "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-types} ++##### Suggeted Types for a Modern Magic Game [#](#modern-magic-types){.og-h-anchor aria-hidden="true"} {#modern-magic-types} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -41700,7 +41700,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Modern Magic Flavors[](#modern-magic-flavors "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Modern Magic Flavors [#](#modern-magic-flavors){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 69)]{.og-ref} + +@@ -41723,7 +41723,7 @@ + - [Modern Magic](#flavor-modern-magic) [(IOM, 74)]{.og-ref} + - [Protection](#flavor-protection) [(IOM, 76)]{.og-ref} + +-###### Modern Magic Abilities[](#modern-magic-abilities "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Modern Magic Abilities [#](#modern-magic-abilities){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 65)]{.og-ref} + +@@ -41748,7 +41748,7 @@ + - [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref} + ::: + +-##### Modern Magic Foci[](#modern-magic-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Modern Magic Foci [#](#modern-magic-foci){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 44)]{.og-ref} + +@@ -41772,7 +41772,7 @@ + : Modern Magic Foci + ::: + +-##### Modern Magic Descriptors[](#modern-magic-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Modern Magic Descriptors [#](#modern-magic-descriptors){.og-h-anchor aria-hidden="true"} + + [(It\'s Only Magic, page 36)]{.og-ref} + +@@ -41784,7 +41784,7 @@ + [type](#chapter-5-type) ability, either upon advancing to a new tier or selecting them as an other option of [character + advancement](#character-advancement) by spending 4 [XP](#choose-xp). + +-###### Chimera[](#modern-magic-descriptor-chimera "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-chimera .og-h-small .og-border} ++###### Chimera [#](#modern-magic-descriptor-chimera){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-chimera .og-h-small .og-border} + + [(It\'s Only Magic, page 37)]{.og-ref} + +@@ -41834,7 +41834,7 @@ + \"inability\" to hindered tasks. + ::: + +-###### Dragon[](#modern-magic-descriptor-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-dragon .og-h-small .og-border} ++###### Dragon [#](#modern-magic-descriptor-dragon){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-dragon .og-h-small .og-border} + + [(It\'s Only Magic, page 38)]{.og-ref} + +@@ -41896,7 +41896,7 @@ + \"skilled\" with \"trained\". + ::: + +-###### Ghost[](#modern-magic-descriptor-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-ghost .og-h-small .og-border} ++###### Ghost [#](#modern-magic-descriptor-ghost){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-ghost .og-h-small .og-border} + + [(It\'s Only Magic, page 39)]{.og-ref} + +@@ -41949,7 +41949,7 @@ + \"inability\" to hindered tasks. + ::: + +-###### Hunter[](#modern-magic-descriptor-hunter "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-hunter .og-h-small .og-border} ++###### Hunter [#](#modern-magic-descriptor-hunter){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-hunter .og-h-small .og-border} + + [(It\'s Only Magic, page 40)]{.og-ref} + +@@ -41990,7 +41990,7 @@ + \"skilled\" with \"trained\", and adding \"inability\" to hindered tasks. + ::: + +-###### Nix[](#modern-magic-descriptor-nix "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-nix .og-h-small .og-border} ++###### Nix [#](#modern-magic-descriptor-nix){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-nix .og-h-small .og-border} + + [(It\'s Only Magic, page 41)]{.og-ref} + +@@ -42046,7 +42046,7 @@ + \"skilled\" with \"trained\". + ::: + +-###### Sylph[](#modern-magic-descriptor-sylph "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-sylph .og-h-small .og-border} ++###### Sylph [#](#modern-magic-descriptor-sylph){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-sylph .og-h-small .og-border} + + [(It\'s Only Magic, page 42)]{.og-ref} + +@@ -42096,7 +42096,7 @@ + \"skilled\" with \"trained\", and adding \"inability\" to hindered tasks. + ::: + +-###### Unmagical[](#modern-magic-descriptor-unmagical "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-unmagical .og-h-small .og-border} ++###### Unmagical [#](#modern-magic-descriptor-unmagical){.og-h-anchor aria-hidden="true"} {#modern-magic-descriptor-unmagical .og-h-small .og-border} + + [(It\'s Only Magic, page 43)]{.og-ref} + +@@ -42139,7 +42139,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Fantasy Equipment[](#modern-magic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment} ++#### Modern Fantasy Equipment [#](#modern-magic-equipment){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment} + + [(It\'s Only Magic, page 78)]{.og-ref} + +@@ -42156,7 +42156,7 @@ + spirit board for a ritual to talk to a dead person. + ::: + +-##### Inexpensive Items[](#modern-magic-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-inexpensive .og-h-small} ++##### Inexpensive Items [#](#modern-magic-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-inexpensive .og-h-small} + + [(It\'s Only Magic, page 78)]{.og-ref} + +@@ -42185,7 +42185,7 @@ + : Modern Fantasy Equipment --- Inexpensive Items + ::: + +-##### Moderately Priced Items[](#modern-magic-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-moderately-priced .og-h-small} ++##### Moderately Priced Items [#](#modern-magic-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-moderately-priced .og-h-small} + + [(It\'s Only Magic, page 78)]{.og-ref} + +@@ -42222,7 +42222,7 @@ + : Modern Fantasy Equipment --- Moderately Priced Items + ::: + +-##### Expensive Items[](#modern-magic-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-expensive .og-h-small} ++##### Expensive Items [#](#modern-magic-equipment-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-equipment-expensive .og-h-small} + + [(It\'s Only Magic, page 78)]{.og-ref} + +@@ -42240,7 +42240,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Fantasy Crafting Ingredients[](#modern-magic-crafting-ingredients "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-crafting-ingredients} ++#### Modern Fantasy Crafting Ingredients [#](#modern-magic-crafting-ingredients){.og-h-anchor aria-hidden="true"} {#modern-magic-crafting-ingredients} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42258,7 +42258,7 @@ + : Taking nonrenewable parts involves harming---maybe even killing---a creature. + ::: + +-##### Inexpensive Materials[](#modern-magic-materials-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-inexpensive .og-h-small} ++##### Inexpensive Materials [#](#modern-magic-materials-inexpensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-inexpensive .og-h-small} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42304,7 +42304,7 @@ + - Wax + - Wine + +-##### Moderately Priced Materials[](#modern-magic-materials-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-moderately-priced .og-h-small} ++##### Moderately Priced Materials [#](#modern-magic-materials-moderately-priced){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-moderately-priced .og-h-small} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42337,7 +42337,7 @@ + - Water from a hot spring + - Well water + +-##### Expensive Materials[](#modern-magic-materials-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-expensive .og-h-small} ++##### Expensive Materials [#](#modern-magic-materials-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-expensive .og-h-small} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42360,7 +42360,7 @@ + - Wood from a used coffin + - Wood from a wine cask + +-##### Very Expensive Materials[](#modern-magic-materials-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-very-expensive .og-h-small} ++##### Very Expensive Materials [#](#modern-magic-materials-very-expensive){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-very-expensive .og-h-small} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42371,7 +42371,7 @@ + - Exotic metals (rare earths, uranium ore) + - Gemstone (diamond, opal, ruby, sapphire) + +-##### Exorbitant Materials[](#modern-magic-materials-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-exorbitant .og-h-small} ++##### Exorbitant Materials [#](#modern-magic-materials-exorbitant){.og-h-anchor aria-hidden="true"} {#modern-magic-materials-exorbitant .og-h-small} + + [(It\'s Only Magic, page 79)]{.og-ref} + +@@ -42379,7 +42379,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Fantasy Cyphers[](#modern-magic-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cyphers} ++#### Modern Fantasy Cyphers [#](#modern-magic-cyphers){.og-h-anchor aria-hidden="true"} {#modern-magic-cyphers} + + [(It\'s Only Magic, page 115)]{.og-ref} + +@@ -42393,7 +42393,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Exceeding Cypher Limits[](#modern-magic-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-exceeding-cypher-limits} ++##### Exceeding Cypher Limits [#](#modern-magic-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-exceeding-cypher-limits} + + [(It\'s Only Magic, page 92)]{.og-ref} + +@@ -42410,7 +42410,7 @@ + Limits](#optional-rule-exceeding-cypher-limits) in [Chapter 24: Cyphers](#chapter-24-cyphers). + ::: + +-###### Side Effects of Exceeding Cypher Limits[](#modern-magic-side-effects-of-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits} ++###### Side Effects of Exceeding Cypher Limits [#](#modern-magic-side-effects-of-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#modern-magic-side-effects-of-exceeding-cypher-limits} + + [(It\'s Only Magic, page 92)]{.og-ref} + +@@ -42478,7 +42478,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Modern Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-table} ++##### Modern Fantasy Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-table){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-table} + + [(It\'s Only Magic, page 117)]{.og-ref} + +@@ -42562,9 +42562,9 @@ + ::: + ::: + +-##### Modern Fantasy Cyphers by Alphabetical Order[](#modern-fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-fantasy-cyphers-by-alphabetical-order .og-border} ++##### Modern Fantasy Cyphers by Alphabetical Order [#](#modern-fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#modern-fantasy-cyphers-by-alphabetical-order .og-border} + +-###### Absolute power[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-absolute-power "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-absolute-power .og-h-h5-icon} ++###### Absolute power[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-absolute-power){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-absolute-power .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42577,7 +42577,7 @@ + something like a cell phone is a level 1 power requirement, a boat engine is a level 5 power requirement, and a jet + airplane is a level 10 power requirement. + +-###### Algomancy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-algomancy "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-algomancy .og-h-h5-icon} ++###### Algomancy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-algomancy){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-algomancy .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42591,7 +42591,7 @@ + happen next. They gain an asset on initiative tasks and all defense rolls. In addition, they can warn their friends + of what\'s coming, and ease their friends\' next action. + +-###### Ambiance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-ambiance "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ambiance .og-h-h5-icon} ++###### Ambiance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-ambiance){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ambiance .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42603,7 +42603,7 @@ + for ten minutes per cypher level. This includes adjusting non-adjustable lights, lighting or blowing out candles, + soundproofing, starting or stopping music through any available medium, starting a fire, and so on. + +-###### Anywhere Web[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-anywhere-web "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-anywhere-web .og-h-h5-icon} ++###### Anywhere Web[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-anywhere-web){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-anywhere-web .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42617,7 +42617,7 @@ + choose within immediate range can also see and hear what you are seeing and hearing (but cannot interact with it). + This works even in places where there is no internet connectivity and lasts for ten minutes per cypher level. + +-###### Below the Law[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-below-the-law "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-below-the-law .og-h-h5-icon} ++###### Below the Law[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-below-the-law){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-below-the-law .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42630,7 +42630,7 @@ + on. All tasks involving illegal or unsanctioned activities are eased, including stealing, sneaking, getting away, + escaping bonds, and so on. The effect lasts for ten minutes per cypher level. + +-###### Best Gift[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-best-gift "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-best-gift .og-h-h5-icon} ++###### Best Gift[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-best-gift){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-best-gift .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42642,7 +42642,7 @@ + can hold in their hand. Inside the box is a small, thoughtful gift (whose value does not exceed a [moderately + priced](#equipment-price-categories) [item](#modern-magic-crafting-ingredients)) that the recipient will truly love. + +-###### Beverage Bestie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-beverage-bestie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-beverage-bestie .og-h-h5-icon} ++###### Beverage Bestie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-beverage-bestie){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-beverage-bestie .og-h-h5-icon} + + [(It\'s Only Magic, page 119)]{.og-ref} + +@@ -42654,7 +42654,7 @@ + them at their bedside at the exact moment they are ready for it. The user doesn\'t need to know their chosen + person\'s favorite beverage, their location, or when they will wish for it---the magic takes care of it. + +-###### Borrowed Familiar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-borrowed-familiar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-borrowed-familiar .og-h-h5-icon} ++###### Borrowed Familiar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-borrowed-familiar){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-borrowed-familiar .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42667,7 +42667,7 @@ + creature becomes the user\'s temporary familiar, providing an asset to all magic-related actions (including defense + actions). The creature cannot be harmed, but at the end of its time, it fades away. + +-###### Brain Overclock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-brain-overclock "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-brain-overclock .og-h-h5-icon} ++###### Brain Overclock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-brain-overclock){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-brain-overclock .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42693,7 +42693,7 @@ + : Brain Overclock Effects + ::: + +-###### Burn Your Bridges[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-burn-your-bridges "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burn-your-bridges .og-h-h5-icon} ++###### Burn Your Bridges[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-burn-your-bridges){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burn-your-bridges .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42706,7 +42706,7 @@ + license plate, or establishing a false trail. Anyone attempting to follow or track them for one day per cypher level + finds their actions hindered by two steps. + +-###### Burner Phone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-burner-phone "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burner-phone .og-h-h5-icon} ++###### Burner Phone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-burner-phone){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-burner-phone .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42724,7 +42724,7 @@ + mobile phone that has been broken and its chip removed). The user of the cypher can end it early as an action by + speaking a command word or physically breaking it. + +-###### Cloak of the Crafter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-cloak-of-the-crafter "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-cloak-of-the-crafter .og-h-h5-icon} ++###### Cloak of the Crafter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-cloak-of-the-crafter){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-cloak-of-the-crafter .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42737,7 +42737,7 @@ + craft is one level higher than it normally would be. In addition, the user can find up to two ingredients they need + (up to the level of the cypher) in the pockets of the cloak. + +-###### Dancing on Air[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-dancing-on-air "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dancing-on-air .og-h-h5-icon} ++###### Dancing on Air[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-dancing-on-air){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dancing-on-air .og-h-h5-icon} + + [(It\'s Only Magic, page 120)]{.og-ref} + +@@ -42750,7 +42750,7 @@ + if the substance below them would not normally hold them, such as water or thin ice. The effect lasts for ten + minutes per cypher level. + +-###### Dumpster Fire[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-dumpster-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dumpster-fire .og-h-h5-icon} ++###### Dumpster Fire[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-dumpster-fire){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-dumpster-fire .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42763,7 +42763,7 @@ + the user takes against those creatures (including combat) are eased by one step, and any positive actions they take + for those creatures (such as attempting to inspire them) are hindered by one step. + +-###### Duplicity Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-duplicity-window "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-duplicity-window .og-h-h5-icon} ++###### Duplicity Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-duplicity-window){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-duplicity-window .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42777,7 +42777,7 @@ + The illusion level is equal to the cypher level and fools the vision of living creatures as well as that of magical + and electronic eyes. The effect lasts for ten minutes per cypher level. + +-###### Exceptional Engine[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-exceptional-engine "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-exceptional-engine .og-h-h5-icon} ++###### Exceptional Engine[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-exceptional-engine){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-exceptional-engine .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42790,7 +42790,7 @@ + example, a car handles better, a hacking program works faster, an elevator door closes before a pursuer can get on, + and so on. + +-###### Extrovert Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-extrovert-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-extrovert-shield .og-h-h5-icon} ++###### Extrovert Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-extrovert-shield){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-extrovert-shield .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42804,7 +42804,7 @@ + the attacker; the user makes an Intellect-based attack roll for this reflected damage. After that, the being + disappears. + +-###### Fade to Black[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-fade-to-black "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fade-to-black .og-h-h5-icon} ++###### Fade to Black[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-fade-to-black){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fade-to-black .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42817,7 +42817,7 @@ + shadow, the user can make magical attacks but not physical ones. They take no physical damage. However, any + successful magical attacks against them inflict +1 point of damage. + +-###### Faraday Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-faraday-ward "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-faraday-ward .og-h-h5-icon} ++###### Faraday Ward[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-faraday-ward){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-faraday-ward .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42829,7 +42829,7 @@ + electromagnetic surveillance, and similar observation whose level is equal to or less than the cypher\'s for ten + minutes per cypher level. + +-###### Fey Collar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-fey-collar "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fey-collar .og-h-h5-icon} ++###### Fey Collar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-fey-collar){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-fey-collar .og-h-h5-icon} + + [(It\'s Only Magic, page 121)]{.og-ref} + +@@ -42842,7 +42842,7 @@ + an Intellect-based roll against the cypher level; otherwise that attempt is blocked. The collar lasts for ten + minutes per cypher level and then disintegrates. + +-###### Ghost Tag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-ghost-tag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ghost-tag .og-h-h5-icon} ++###### Ghost Tag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-ghost-tag){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-ghost-tag .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42854,7 +42854,7 @@ + includes a spoken message up to twenty words long and is invisible except to the creature the user designates. That + creature can touch the tag and hear the entirety of the message. + +-###### Girl Moss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-girl-moss "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-girl-moss .og-h-h5-icon} ++###### Girl Moss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-girl-moss){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-girl-moss .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42867,7 +42867,7 @@ + hiding, sneaking, and remaining undetected (even by magic). Entering into combat or interacting with another + creature in any way breaks the effect. + +-###### Got Your Back[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-got-your-back "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-got-your-back .og-h-h5-icon} ++###### Got Your Back[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-got-your-back){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-got-your-back .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42878,7 +42878,7 @@ + - **Effect:** The cypher turns bright blue in the presence of any type of drug, poison, or other detrimental or + dangerous substance whose level is equal to or less than the cypher level. The effect lasts for one day. + +-###### Gravity Denied[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-gravity-denied "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-gravity-denied .og-h-h5-icon} ++###### Gravity Denied[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-gravity-denied){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-gravity-denied .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42891,7 +42891,7 @@ + When using this ability, \"down\" for them is either the surface they are walking on or the normal orientation of + gravity (their choice). + +-###### Great Hair Day[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-great-hair-day "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-great-hair-day .og-h-h5-icon} ++###### Great Hair Day[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-great-hair-day){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-great-hair-day .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42902,7 +42902,7 @@ + - **Effect:** When activated, the cypher makes the user\'s hair look like it did on their best hair day ever. For the + next 24 hours, they have an asset in all confidence-based actions, social and otherwise. + +-###### Growwell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-growwell "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-growwell .og-h-h5-icon} ++###### Growwell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-growwell){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-growwell .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42914,7 +42914,7 @@ + sun, or water. It includes flowers, vegetables, and herbs, and lasts for a number of months equal to the cypher + level. + +-###### Hand Wave[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-hand-wave "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hand-wave .og-h-h5-icon} ++###### Hand Wave[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-hand-wave){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hand-wave .og-h-h5-icon} + + [(It\'s Only Magic, page 122)]{.og-ref} + +@@ -42925,7 +42925,7 @@ + - **Effect:** When the user places this cypher upon their hand as an action, they can take three actions on their next + turn. + +-###### Hashtag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-hashtag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hashtag .og-h-h5-icon} ++###### Hashtag[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-hashtag){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-hashtag .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -42944,7 +42944,7 @@ + might create a sound or sensation around the chosen word rather than a glow, or the glow might be visible in their + mind\'s eye instead. + +-###### Here All Along[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-here-all-along "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-here-all-along .og-h-h5-icon} ++###### Here All Along[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-here-all-along){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-here-all-along .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -42956,7 +42956,7 @@ + This includes social media accounts, a personal or business website, photos and videos, friends, and so on. The + information stays on the internet forever. + +-###### Instant Automobile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-automobile "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-automobile .og-h-h5-icon} ++###### Instant Automobile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-automobile){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-automobile .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -42977,7 +42977,7 @@ + \"sexy\" motorbike. + ::: + +-###### Instant Delivery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-delivery "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-delivery .og-h-h5-icon} ++###### Instant Delivery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-delivery){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-delivery .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -42991,7 +42991,7 @@ + doesn\'t need to know their location. Within a round of having left the user, the package will arrive within a short + distance of the recipient. + +-###### Instant Motorcycle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-instant-motorcycle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-motorcycle .og-h-h5-icon} ++###### Instant Motorcycle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-instant-motorcycle){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-instant-motorcycle .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -43004,7 +43004,7 @@ + motorcycle grants an asset on all tasks relating to its movement, and at cypher level 7 and higher, the motorcycle + can move a short distance each round under its own power. The motorcycle lasts for a day, after which it vanishes. + +-###### Lie To Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-lie-to-me "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lie-to-me .og-h-h5-icon} ++###### Lie To Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-lie-to-me){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lie-to-me .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -43016,7 +43016,7 @@ + the level of the cypher) for a day. Also provides the user with an asset on lying, cheating, illusions, and other + deception tasks. + +-###### Light \'Em Up[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-light-em-up "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-light-em-up .og-h-h5-icon} ++###### Light \'Em Up[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-light-em-up){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-light-em-up .og-h-h5-icon} + + [(It\'s Only Magic, page 123)]{.og-ref} + +@@ -43029,7 +43029,7 @@ + (such as ghosts and vampires) that normally can\'t be harmed by mundane weapons. Once activated, the weapon is + active for ten minutes. + +-###### Lucky Charm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-lucky-charm "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lucky-charm .og-h-h5-icon} ++###### Lucky Charm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-lucky-charm){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-lucky-charm .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43043,7 +43043,7 @@ + Effectively, using this cypher grants the player a [player intrusion](#choose-player-intrusions) without having to + spend 1 [XP](#choose-xp). + +-###### Magic Aura Tracker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-magic-aura-tracker "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-magic-aura-tracker .og-h-h5-icon} ++###### Magic Aura Tracker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-magic-aura-tracker){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-magic-aura-tracker .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43056,7 +43056,7 @@ + be configured to display power levels for individual kinds of magic (fire, necromancy, illusion) separately from the + standard readings. This lasts for five hours per cypher level. + +-###### Mental Load Alleviator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-mental-load-alleviator "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-mental-load-alleviator .og-h-h5-icon} ++###### Mental Load Alleviator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-mental-load-alleviator){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-mental-load-alleviator .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43069,7 +43069,7 @@ + gains +1 to their Intellect Edge and +5 to their Intellect Pool (+7 to their Intellect Pool if the cypher is level 9 + or higher). + +-###### Merciful Memory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-merciful-memory "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-merciful-memory .og-h-h5-icon} ++###### Merciful Memory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-merciful-memory){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-merciful-memory .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43082,7 +43082,7 @@ + memory is altered, it remains that way for a day. During that time, the target gains +5 to their Intellect Pool and + all tasks involving the memory (such as talking to the person the memory\'s about) are eased. + +-###### Next You[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-next-you "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-next-you .og-h-h5-icon} ++###### Next You[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-next-you){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-next-you .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43094,7 +43094,7 @@ + avatar, include hair color and style, clothing, jewelry, makeup, gender, height, and so on. After one round, the + changes they\'ve made to the avatar are made to their own body. The effect lasts for one hour per cypher level. + +-###### No Take Backs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-no-take-backs "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-no-take-backs .og-h-h5-icon} ++###### No Take Backs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-no-take-backs){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-no-take-backs .og-h-h5-icon} + + [(It\'s Only Magic, page 124)]{.og-ref} + +@@ -43107,7 +43107,7 @@ + the user from the next attack of that type. When the user would next take damage from the same type of attack, the + bubble absorbs all of it and then pops. + +-###### Pickpocket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-pickpocket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pickpocket .og-h-h5-icon} ++###### Pickpocket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-pickpocket){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pickpocket .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43120,7 +43120,7 @@ + higher than the cypher\'s. In addition to the items the target has in their pocket, the user gains a random cypher + (of a level equal to or less than the level of the pickpocket cypher). + +-###### Pocket Protector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-pocket-protector "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pocket-protector .og-h-h5-icon} ++###### Pocket Protector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-pocket-protector){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-pocket-protector .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43132,7 +43132,7 @@ + right place to protect them from all damage. Unlike a standard cypher, this protective effect occurs without the + user\'s action to activate it. Once used to protect against one attack chosen by the user, the cypher turns to dust. + +-###### Portal Stone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-portal-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-portal-stone .og-h-h5-icon} ++###### Portal Stone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-portal-stone){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-portal-stone .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43144,7 +43144,7 @@ + undiscoverable location, such as another dimension or world (depending on the setting). The item can only be + retrieved by holding the portal stone and whispering the name of the object. + +-###### Power Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-power-device "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-device .og-h-h5-icon} ++###### Power Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-power-device){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-device .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43156,7 +43156,7 @@ + powered, charged, or fueled. If the cypher is used on an automobile, for example, the gas tank is full. If used on a + flashlight, the battery is fully charged. + +-###### Power House[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-power-house "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-house .og-h-h5-icon} ++###### Power House[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-power-house){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-power-house .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43168,7 +43168,7 @@ + entirety of the structure is about 20 feet by 20 feet by 10 feet (6 m by 6 m by 3.5 m). It lasts for 24 hours, at + which point it and all nonliving things inside it disintegrate. + +-###### Presto Change-o[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-presto-change-o "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-presto-change-o .og-h-h5-icon} ++###### Presto Change-o[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-presto-change-o){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-presto-change-o .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43182,7 +43182,7 @@ + must be able to traverse the same type of terrain as the original (the user can change a canoe into a speedboat, for + example, but not into a plane or a race car). + +-###### Puzzle Box[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-puzzle-box "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-puzzle-box .og-h-h5-icon} ++###### Puzzle Box[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-puzzle-box){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-puzzle-box .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43195,7 +43195,7 @@ + take any actions. They cannot be harmed in any way and they do not experience time moving forward. The creature + stays inside permanently, unless they are released by magic or until the user chooses to let them out. + +-###### Quick Pic[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-quick-pic "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pic .og-h-h5-icon} ++###### Quick Pic[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-quick-pic){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pic .og-h-h5-icon} + + [(It\'s Only Magic, page 125)]{.og-ref} + +@@ -43207,7 +43207,7 @@ + mind for the next 24 hours. By touching an appropriate device, they can download the image, print it out, or + digitally alter it. At the end of 24 hours, all versions of the image, including the one in their head, disappear. + +-###### Quick Pickup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-quick-pickup "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pickup .og-h-h5-icon} ++###### Quick Pickup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-quick-pickup){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-quick-pickup .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43219,7 +43219,7 @@ + appears. This could be a rideshare, a city bike, a horse, a canoe, a friend with a car, a helicopter, or something + else, as the GM determines. + +-###### Real Fake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-real-fake "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-real-fake .og-h-h5-icon} ++###### Real Fake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-real-fake){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-real-fake .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43231,7 +43231,7 @@ + cypher instantly transforms into a perfect copy of that ID, including photos, watermarks, and any other identifying + or verifying features. The duplicate lasts for a number of days equal to the cypher level. + +-###### Repair Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-repair-module "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-repair-module .og-h-h5-icon} ++###### Repair Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-repair-module){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-repair-module .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43244,7 +43244,7 @@ + need any knowledge of the machine or what\'s wrong with it, but they must be able to touch the machine and continue + to do so for the length of the repair. The repair takes one minute per level of the machine. + +-###### Safe Space[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-safe-space "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-safe-space .og-h-h5-icon} ++###### Safe Space[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-safe-space){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-safe-space .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43260,7 +43260,7 @@ + though they never went away and no time has passed. They can remain in the space for up to one hour per cypher + level. + +-###### Screen Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-screen-control "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-screen-control .og-h-h5-icon} ++###### Screen Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-screen-control){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-screen-control .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43272,7 +43272,7 @@ + shows whatever the user wishes for up to one minute per cypher level. The display can be pictures, text, or + meaningless shapes and colors. + +-###### Social Battery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-social-battery "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-social-battery .og-h-h5-icon} ++###### Social Battery[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-social-battery){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-social-battery .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43284,7 +43284,7 @@ + interactions, including persuasion, charm, flirtation, and succor. The effect lasts for ten minutes per cypher + level. + +-###### Soul Saver[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-soul-saver "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-soul-saver .og-h-h5-icon} ++###### Soul Saver[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-soul-saver){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-soul-saver .og-h-h5-icon} + + [(It\'s Only Magic, page 126)]{.og-ref} + +@@ -43298,7 +43298,7 @@ + health or Might Pool is healed to full in some way during this time, they return to life permanently, but with a + 3-point reduction in their maximum health or Might Pool. + +-###### Stay Down[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-stay-down "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-stay-down .og-h-h5-icon} ++###### Stay Down[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-stay-down){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-stay-down .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43310,7 +43310,7 @@ + at a single foe within long range, inflicting 3 points of damage, knocking them prone, and stunning them for a + number of rounds equal to the cypher level. + +-###### Take Me There[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-take-me-there "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-take-me-there .og-h-h5-icon} ++###### Take Me There[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-take-me-there){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-take-me-there .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43324,7 +43324,7 @@ + provides an asset). The thread lasts for one day per cypher level or until they reach their destination, whichever + is sooner. + +-###### Talk to Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-talk-to-me "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-talk-to-me .og-h-h5-icon} ++###### Talk to Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-talk-to-me){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-talk-to-me .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43337,7 +43337,7 @@ + questions equal to the cypher level and get true answers. The questions must pertain to something the creature would + know, such as something they saw or heard in the area, something they felt, or who made them. + +-###### Teleportation Block[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-teleportation-block "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-teleportation-block .og-h-h5-icon} ++###### Teleportation Block[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-teleportation-block){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-teleportation-block .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43352,7 +43352,7 @@ + an Intellect-based task with a difficulty equal to the cypher level in order to enter or leave the area. The block + lasts for one day per cypher level. + +-###### Through the Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-through-the-window "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-through-the-window .og-h-h5-icon} ++###### Through the Window[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-through-the-window){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-through-the-window .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43366,7 +43366,7 @@ + window, they can wink to change their vision back to their current location, then wink again to return to the + window. The effect lasts for ten minutes per cypher level or until they choose to end it. + +-###### Time Ticket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-time-ticket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-time-ticket .og-h-h5-icon} ++###### Time Ticket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-time-ticket){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-time-ticket .og-h-h5-icon} + + [(It\'s Only Magic, page 127)]{.og-ref} + +@@ -43380,7 +43380,7 @@ + doesn\'t change how the user gets there---they may still sit in traffic forever or get stuck in the security line.) + Their traveling companions, if any, enjoy the same benefit as long as they stick with the user. + +-###### Tunnel Traverser[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-tunnel-traverser "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-tunnel-traverser .og-h-h5-icon} ++###### Tunnel Traverser[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-tunnel-traverser){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-tunnel-traverser .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43394,7 +43394,7 @@ + spaces must be at least 1 foot (30 cm) in diameter and must not be blocked by rocks, doors, and so on. The effect + lasts for ten minutes per cypher level. + +-###### What the Doctor Ordered[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-what-the-doctor-ordered "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-what-the-doctor-ordered .og-h-h5-icon} ++###### What the Doctor Ordered[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-what-the-doctor-ordered){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-what-the-doctor-ordered .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43405,7 +43405,7 @@ + - **Effect:** Restores a number of points equal to the cypher level to the user\'s choice of Pools. In addition, the + user adds +3 to their next [recovery roll](#recovery-rolls). + +-###### Who\'s Looking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-whos-looking "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-whos-looking .og-h-h5-icon} ++###### Who\'s Looking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-whos-looking){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-whos-looking .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43417,7 +43417,7 @@ + watched, or tracked by something of the cypher level or less. This includes people, devices, security systems, + cameras, spells, and so on. + +-###### Wire Wraith[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-wire-wraith "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wire-wraith .og-h-h5-icon} ++###### Wire Wraith[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-wire-wraith){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wire-wraith .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43430,7 +43430,7 @@ + when directed. While the construct persists, the user can use it to slip through small areas, carry an electrical + current, or attack foes. It lasts for a number of rounds equal to the cypher level. + +-###### Wrecking Balls[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-wrecking-balls "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wrecking-balls .og-h-h5-icon} ++###### Wrecking Balls[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-wrecking-balls){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-wrecking-balls .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43443,7 +43443,7 @@ + [ambient damage](#ambient-damage) (ignores Armor). If the same foe is hit by two or more balls, they are also + knocked prone for one round. + +-###### You\'re Safe Now[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-youre-safe-now "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-youre-safe-now .og-h-h5-icon} ++###### You\'re Safe Now[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-youre-safe-now){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-youre-safe-now .og-h-h5-icon} + + [(It\'s Only Magic, page 128)]{.og-ref} + +@@ -43456,7 +43456,7 @@ + cypher absorbs all of the damage (up to the cypher level). + + ::: {.alert .ps-4 .pb-0} +-##### Apps as Cyphers[](#modern-magic-cypher-apps "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-apps} ++##### Apps as Cyphers [#](#modern-magic-cypher-apps){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-apps} + + [(It\'s Only Magic, page 118)]{.og-ref} + +@@ -43472,7 +43472,7 @@ + require clandestine trades, electronic thievery, or some other means of securing the app. In other settings, an app + might be something you download into a modified body part or integrated piece of hardware. + +-###### EasyMagic.App[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#modern-magic-cypher-easymagic-app "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-easymagic-app .og-h-h5-icon} ++###### EasyMagic.App[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#modern-magic-cypher-easymagic-app){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-easymagic-app .og-h-h5-icon} + + [(It\'s Only Magic, page 129)]{.og-ref} + +@@ -43487,7 +43487,7 @@ + d@emon](#creature-internet-daemon), who slides into their internet-connected devices and starts draining their + magic. The d@emon remains even after the cypher\'s duration expires. + +-###### Malware Cyphers[](#modern-magic-cypher-malware "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-malware} ++###### Malware Cyphers [#](#modern-magic-cypher-malware){.og-h-anchor aria-hidden="true"} {#modern-magic-cypher-malware} + + [(It\'s Only Magic, page 129)]{.og-ref} + +@@ -43514,7 +43514,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Fantasy Artifacts[](#modern-magic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts} ++#### Modern Fantasy Artifacts [#](#modern-magic-artifacts){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts} + + [(It\'s Only Magic, page 130)]{.og-ref} + +@@ -43522,7 +43522,7 @@ + are the more durable magic items that can be used over and over again---tomes of weird magic, magical vehicles, and so + on. Unlike cyphers, there is no limit to how many artifacts a character can bear. + +-##### Modern Fantasy Artifacts[](#modern-magic-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts-table} ++##### Modern Fantasy Artifacts [#](#modern-magic-artifacts-table){.og-h-anchor aria-hidden="true"} {#modern-magic-artifacts-table} + + [(It\'s Only Magic, page 131)]{.og-ref} + +@@ -43580,9 +43580,9 @@ + : Modern Fantasy Artifacts Table + ::: + +-##### Modern Fantasy Artifacts by Alphabetical Order[](#modern-fantasy-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-fantasy-artifacts-alphabetical .og-border} ++##### Modern Fantasy Artifacts by Alphabetical Order [#](#modern-fantasy-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#modern-fantasy-artifacts-alphabetical .og-border} + +-###### Accessories Sold Separately[](#modern-magic-artifact-accessories-sold-separately "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-accessories-sold-separately .og-tab} ++###### Accessories Sold Separately [#](#modern-magic-artifact-accessories-sold-separately){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-accessories-sold-separately .og-tab} + + [(It\'s Only Magic, page 132)]{.og-ref} + +@@ -43625,7 +43625,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Ask Me Anything[](#modern-magic-artifact-ask-me-anything "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ask-me-anything .og-tab} ++###### Ask Me Anything [#](#modern-magic-artifact-ask-me-anything){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ask-me-anything .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43640,7 +43640,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Atheneum of the Mind Card[](#modern-magic-artifact-atheneum-of-the-mind-card "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-atheneum-of-the-mind-card .og-tab} ++###### Atheneum of the Mind Card [#](#modern-magic-artifact-atheneum-of-the-mind-card){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-atheneum-of-the-mind-card .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43658,7 +43658,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Attempted Murder[](#modern-magic-artifact-attempted-murder "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-attempted-murder .og-tab} ++###### Attempted Murder [#](#modern-magic-artifact-attempted-murder){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-attempted-murder .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43672,7 +43672,7 @@ + + - **Depletion:** 1 in 1d6 (when the artifact depletes, the tattoo flies away and disappears) + +-###### Battery of the Vanquished[](#modern-magic-artifact-battery-of-the-vanquished "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-battery-of-the-vanquished .og-tab} ++###### Battery of the Vanquished [#](#modern-magic-artifact-battery-of-the-vanquished){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-battery-of-the-vanquished .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43687,7 +43687,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Blade of the Roses[](#modern-magic-artifact-blade-of-the-roses "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-blade-of-the-roses .og-tab} ++###### Blade of the Roses [#](#modern-magic-artifact-blade-of-the-roses){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-blade-of-the-roses .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43703,7 +43703,7 @@ + + - **Depletion:** 1 in 1d100 (check each first successful attack) + +-###### Book of the Baker[](#modern-magic-artifact-book-of-the-baker "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-book-of-the-baker .og-tab} ++###### Book of the Baker [#](#modern-magic-artifact-book-of-the-baker){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-book-of-the-baker .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43717,7 +43717,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Breakaway Bag[](#modern-magic-artifact-breakaway-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-breakaway-bag .og-tab} ++###### Breakaway Bag [#](#modern-magic-artifact-breakaway-bag){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-breakaway-bag .og-tab} + + [(It\'s Only Magic, page 133)]{.og-ref} + +@@ -43733,7 +43733,7 @@ + + - **Depletion:** 1 in 1d20 (roll each time a magic item is added) + +-###### Busy Box[](#modern-magic-artifact-busy-box "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-busy-box .og-tab} ++###### Busy Box [#](#modern-magic-artifact-busy-box){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-busy-box .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43749,7 +43749,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Cats Hide Their Paws[](#modern-magic-artifact-cats-hide-their-paws "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cats-hide-their-paws .og-tab} ++###### Cats Hide Their Paws [#](#modern-magic-artifact-cats-hide-their-paws){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cats-hide-their-paws .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43762,7 +43762,7 @@ + + - **Depletion:** 1 in 1d100 (check each day) + +-###### Cloud Storage[](#modern-magic-artifact-cloud-storage "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-storage .og-tab} ++###### Cloud Storage [#](#modern-magic-artifact-cloud-storage){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-storage .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43776,7 +43776,7 @@ + + - **Depletion:** 1 in 1d20 (check each time an app is added) + +-###### Cloud Thief[](#modern-magic-artifact-cloud-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-thief .og-tab} ++###### Cloud Thief [#](#modern-magic-artifact-cloud-thief){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-cloud-thief .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43791,7 +43791,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Color Cannon[](#modern-magic-artifact-color-cannon "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-color-cannon .og-tab} ++###### Color Cannon [#](#modern-magic-artifact-color-cannon){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-color-cannon .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43812,7 +43812,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Combat Glasses[](#modern-magic-artifact-combat-glasses "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-combat-glasses .og-tab} ++###### Combat Glasses [#](#modern-magic-artifact-combat-glasses){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-combat-glasses .og-tab} + + [(It\'s Only Magic, page 134)]{.og-ref} + +@@ -43827,7 +43827,7 @@ + + - **Depletion:** 1 in 1d6 (check after each foe) + +-###### Crow Friend[](#modern-magic-artifact-crow-friend "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crow-friend .og-tab} ++###### Crow Friend [#](#modern-magic-artifact-crow-friend){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crow-friend .og-tab} + + [(It\'s Only Magic, page 135)]{.og-ref} + +@@ -43842,7 +43842,7 @@ + + - **Depletion:** 1 in 1d100 (roll each time the crows arrive) + +-###### Crown of the High King[](#modern-magic-artifact-crown-of-the-high-king "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crown-of-the-high-king .og-tab} ++###### Crown of the High King [#](#modern-magic-artifact-crown-of-the-high-king){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-crown-of-the-high-king .og-tab} + + [(It\'s Only Magic, page 135)]{.og-ref} + +@@ -43856,7 +43856,7 @@ + + - **Depletion:** 1 in 1d100 (roll each day) + +-###### Dragon Pen[](#modern-magic-artifact-dragon-pen "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-dragon-pen .og-tab} ++###### Dragon Pen [#](#modern-magic-artifact-dragon-pen){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-dragon-pen .og-tab} + + [(It\'s Only Magic, page 135)]{.og-ref} + +@@ -43876,7 +43876,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Eau de Blood and Monsters[](#modern-magic-artifact-eau-de-blood-and-monsters "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-eau-de-blood-and-monsters .og-tab} ++###### Eau de Blood and Monsters [#](#modern-magic-artifact-eau-de-blood-and-monsters){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-eau-de-blood-and-monsters .og-tab} + + [(It\'s Only Magic, page 135)]{.og-ref} + +@@ -43896,7 +43896,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Ecosensitive Fridge Magnets[](#modern-magic-artifact-ecosensitive-fridge-magnets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ecosensitive-fridge-magnets .og-tab} ++###### Ecosensitive Fridge Magnets [#](#modern-magic-artifact-ecosensitive-fridge-magnets){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ecosensitive-fridge-magnets .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43913,7 +43913,7 @@ + - **Depletion:** 1 in 1d20 (check each day of use); depletion means one of the magnets is lost forever but the + remainder continue to function + +-###### Flying Carpet[](#modern-magic-artifact-flying-carpet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-flying-carpet .og-tab} ++###### Flying Carpet [#](#modern-magic-artifact-flying-carpet){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-flying-carpet .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43926,7 +43926,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Gift from the Fairy Queen[](#modern-magic-artifact-gift-from-the-fairy-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-gift-from-the-fairy-queen .og-tab} ++###### Gift from the Fairy Queen [#](#modern-magic-artifact-gift-from-the-fairy-queen){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-gift-from-the-fairy-queen .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43941,7 +43941,7 @@ + + - **Depletion:** --- + +-###### Goodest Gargoyle[](#modern-magic-artifact-goodest-gargoyle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-goodest-gargoyle .og-tab} ++###### Goodest Gargoyle [#](#modern-magic-artifact-goodest-gargoyle){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-goodest-gargoyle .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43955,7 +43955,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Harrowing Blade[](#modern-magic-artifact-harrowing-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-harrowing-blade .og-tab} ++###### Harrowing Blade [#](#modern-magic-artifact-harrowing-blade){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-harrowing-blade .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43969,7 +43969,7 @@ + + - **Depletion:** --- + +-###### History\'s Fickle Hands[](#modern-magic-artifact-historys-fickle-hands "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-historys-fickle-hands .og-tab} ++###### History\'s Fickle Hands [#](#modern-magic-artifact-historys-fickle-hands){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-historys-fickle-hands .og-tab} + + [(It\'s Only Magic, page 136)]{.og-ref} + +@@ -43985,7 +43985,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Keys of Close to You[](#modern-magic-artifact-keys-of-close-to-you "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-keys-of-close-to-you .og-tab} ++###### Keys of Close to You [#](#modern-magic-artifact-keys-of-close-to-you){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-keys-of-close-to-you .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44000,7 +44000,7 @@ + + - **Depletion:** 1 in 1d20 (check each teleportation) + +-###### Living Copycat[](#modern-magic-artifact-living-copycat "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-living-copycat .og-tab} ++###### Living Copycat [#](#modern-magic-artifact-living-copycat){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-living-copycat .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44016,7 +44016,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Magician\'s Protective Amulet[](#modern-magic-artifact-magicians-protective-amulet "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-magicians-protective-amulet .og-tab} ++###### Magician\'s Protective Amulet [#](#modern-magic-artifact-magicians-protective-amulet){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-magicians-protective-amulet .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44029,7 +44029,7 @@ + + - **Depletion:** 1 in 1d20 (check each spell attack) + +-###### Malware Genie[](#modern-magic-artifact-malware-genie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-malware-genie .og-tab} ++###### Malware Genie [#](#modern-magic-artifact-malware-genie){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-malware-genie .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44045,7 +44045,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Meatboy[](#modern-magic-artifact-meatboy "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-meatboy .og-tab} ++###### Meatboy [#](#modern-magic-artifact-meatboy){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-meatboy .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44059,7 +44059,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### My Friend Lockness[](#modern-magic-artifact-my-friend-lockness "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-my-friend-lockness .og-tab} ++###### My Friend Lockness [#](#modern-magic-artifact-my-friend-lockness){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-my-friend-lockness .og-tab} + + [(It\'s Only Magic, page 137)]{.og-ref} + +@@ -44075,7 +44075,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Pearls of Your Grandmother, the Witch[](#modern-magic-artifact-pearls-of-your-grandmother-the-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-pearls-of-your-grandmother-the-witch .og-tab} ++###### Pearls of Your Grandmother, the Witch [#](#modern-magic-artifact-pearls-of-your-grandmother-the-witch){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-pearls-of-your-grandmother-the-witch .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44088,7 +44088,7 @@ + + - **Depletion:** --- + +-###### Poor Magician\'s Lunchbox[](#modern-magic-artifact-poor-magicians-lunchbox "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-poor-magicians-lunchbox .og-tab} ++###### Poor Magician\'s Lunchbox [#](#modern-magic-artifact-poor-magicians-lunchbox){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-poor-magicians-lunchbox .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44103,7 +44103,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Rainbow Suspenders[](#modern-magic-artifact-rainbow-suspenders "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-rainbow-suspenders .og-tab} ++###### Rainbow Suspenders [#](#modern-magic-artifact-rainbow-suspenders){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-rainbow-suspenders .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44116,7 +44116,7 @@ + + - **Depletion:** 1 in 1d20 (roll each interaction); still wearable as regular suspenders after depletion + +-###### Ring of Reflected Bullets[](#modern-magic-artifact-ring-of-reflected-bullets "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ring-of-reflected-bullets .og-tab} ++###### Ring of Reflected Bullets [#](#modern-magic-artifact-ring-of-reflected-bullets){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-ring-of-reflected-bullets .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44131,7 +44131,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Scarf of Love and Death[](#modern-magic-artifact-scarf-of-love-and-death "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-scarf-of-love-and-death .og-tab} ++###### Scarf of Love and Death [#](#modern-magic-artifact-scarf-of-love-and-death){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-scarf-of-love-and-death .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44149,7 +44149,7 @@ + + - **Depletion:** 1 in 1d20 (roll each activation) + +-###### Song of the Siren[](#modern-magic-artifact-song-of-the-siren "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-song-of-the-siren .og-tab} ++###### Song of the Siren [#](#modern-magic-artifact-song-of-the-siren){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-song-of-the-siren .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44163,7 +44163,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Speed Readers[](#modern-magic-artifact-speed-readers "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-speed-readers .og-tab} ++###### Speed Readers [#](#modern-magic-artifact-speed-readers){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-speed-readers .og-tab} + + [(It\'s Only Magic, page 138)]{.og-ref} + +@@ -44181,7 +44181,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Tattoo of the Tiger[](#modern-magic-artifact-tattoo-of-the-tiger "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-the-tiger .og-tab} ++###### Tattoo of the Tiger [#](#modern-magic-artifact-tattoo-of-the-tiger){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-the-tiger .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44198,7 +44198,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Tattoo of Tomorrow\'s Edge[](#modern-magic-artifact-tattoo-of-tomorrows-edge "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-tomorrows-edge .og-tab} ++###### Tattoo of Tomorrow\'s Edge [#](#modern-magic-artifact-tattoo-of-tomorrows-edge){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-tomorrows-edge .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44211,7 +44211,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Tattoo of True Shot[](#modern-magic-artifact-tattoo-of-true-shot "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-true-shot .og-tab} ++###### Tattoo of True Shot [#](#modern-magic-artifact-tattoo-of-true-shot){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-tattoo-of-true-shot .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44230,7 +44230,7 @@ + body. + ::: + +-###### Time is a Circle[](#modern-magic-artifact-time-is-a-circle "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-time-is-a-circle .og-tab} ++###### Time is a Circle [#](#modern-magic-artifact-time-is-a-circle){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-time-is-a-circle .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44247,7 +44247,7 @@ + + - **Depletion:** 1 in 1d6 (roll each use) + +-###### Umbrella of No-Touch[](#modern-magic-artifact-umbrella-of-no-touch "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-umbrella-of-no-touch .og-tab} ++###### Umbrella of No-Touch [#](#modern-magic-artifact-umbrella-of-no-touch){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-umbrella-of-no-touch .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44261,7 +44261,7 @@ + + - **Depletion:** 1 in 1d20 (roll each use); works as a regular umbrella after depletion + +-###### Vanity of the Vanities[](#modern-magic-artifact-vanity-of-the-vanities "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-vanity-of-the-vanities .og-tab} ++###### Vanity of the Vanities [#](#modern-magic-artifact-vanity-of-the-vanities){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-vanity-of-the-vanities .og-tab} + + [(It\'s Only Magic, page 139)]{.og-ref} + +@@ -44276,7 +44276,7 @@ + - **Depletion:** 1 in 1d100 (check each hour of extra time granted to the user); after depletion, its magic stops + working but it continues to function as a normal mirror + +-###### Witch Wand[](#modern-magic-artifact-witch-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witch-wand .og-tab} ++###### Witch Wand [#](#modern-magic-artifact-witch-wand){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witch-wand .og-tab} + + [(It\'s Only Magic, page 140)]{.og-ref} + +@@ -44288,7 +44288,7 @@ + + - **Depletion:** --- + +-###### Witch\'s Broom[](#modern-magic-artifact-witchs-broom "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witchs-broom .og-tab} ++###### Witch\'s Broom [#](#modern-magic-artifact-witchs-broom){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-witchs-broom .og-tab} + + [(It\'s Only Magic, page 140)]{.og-ref} + +@@ -44305,7 +44305,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Wonder Onesie[](#modern-magic-artifact-wonder-onesie "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-wonder-onesie .og-tab} ++###### Wonder Onesie [#](#modern-magic-artifact-wonder-onesie){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-wonder-onesie .og-tab} + + [(It\'s Only Magic, page 140)]{.og-ref} + +@@ -44321,7 +44321,7 @@ + - **Depletion:** --- (At any time, the GM can rule that the onesie has resisted enough Intellect attacks to deplete + that ability, after which it still functions as armor.) + +-###### Your Mama\'s Biker Jacket[](#modern-magic-artifact-your-mamas-biker-jacket "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-your-mamas-biker-jacket .og-tab} ++###### Your Mama\'s Biker Jacket [#](#modern-magic-artifact-your-mamas-biker-jacket){.og-h-anchor aria-hidden="true"} {#modern-magic-artifact-your-mamas-biker-jacket .og-tab} + + [(It\'s Only Magic, page 140)]{.og-ref} + +@@ -44346,7 +44346,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modern Fantasy Creatures and NPCs by Level[](#modern-magic-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#modern-magic-creatures-and-npcs} ++#### Modern Fantasy Creatures and NPCs by Level [#](#modern-magic-creatures-and-npcs){.og-h-anchor aria-hidden="true"} {#modern-magic-creatures-and-npcs} + + [(It\'s Only Magic, page 96)]{.og-ref} + +@@ -44413,7 +44413,7 @@ + ### [Chapter 15]{.og-chap} Science Fiction + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Science Fiction[](#choose-science-fiction "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction .og-h-small .og-border} ++#### Quick Reference: Science Fiction [#](#choose-science-fiction){.og-h-anchor aria-hidden="true"} {#choose-science-fiction .og-h-small .og-border} + + - [Creating a Science Fiction Setting](#creating-a-science-fiction-setting) [(270)]{.og-ref}[(SF, 12)]{.og-ref} + - [Character Options](#science-fiction-character-options) [(271)]{.og-ref} +@@ -44493,9 +44493,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating a Science Fiction Setting[](#creating-a-science-fiction-setting "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creating a Science Fiction Setting [#](#creating-a-science-fiction-setting){.og-h-anchor aria-hidden="true"} + +-##### Establish a Technology Rating[](#establish-a-technology-rating "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Establish a Technology Rating [#](#establish-a-technology-rating){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 13)]{.og-ref} + +@@ -44526,7 +44526,7 @@ + (which doesn\'t normally include FTL capability). In fact, the surprising and unexpected are where excitement is usually + found in a setting; breaking the established rules (for a good reason) often leads to interesting results. + +-##### Cosmic Set Pieces and Optional Rules[](#cosmic-set-pieces-and-optional-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Cosmic Set Pieces and Optional Rules [#](#cosmic-set-pieces-and-optional-rules){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 15)]{.og-ref} + +@@ -44535,7 +44535,7 @@ + realistic](#void-rules) to making your fantastic games even wilder by introducing rules for [posthuman + advancement](#optional-rule-posthuman-upgrades) and [psionics](#optional-rule-psionics). + +-##### Artificial Intelligence (AI)[](#weak-sim-strong-and-post-singularity-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#weak-sim-strong-and-post-singularity-ai} ++##### Artificial Intelligence (AI) [#](#weak-sim-strong-and-post-singularity-ai){.og-h-anchor aria-hidden="true"} {#weak-sim-strong-and-post-singularity-ai} + + [(The Stars are Fire, page 60)]{.og-ref} + +@@ -44543,7 +44543,7 @@ + four categories: [Weak](#weak-ai), [Sim](#sim-ai), [Strong](#strong-ai), and [Post-singularity](#post-singularity-ai). + + ::: {.alert .ps-4 .pb-0} +-###### Weak AI[](#weak-ai "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Weak AI [#](#weak-ai){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 60)]{.og-ref} + +@@ -44564,7 +44564,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### SIM AI[](#sim-ai "Permalink"){.og-h-anchor aria-hidden="true"} ++###### SIM AI [#](#sim-ai){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 60)]{.og-ref} + +@@ -44585,7 +44585,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Strong AI[](#strong-ai "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Strong AI [#](#strong-ai){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 60)]{.og-ref} + +@@ -44605,7 +44605,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Post-Singularity AI[](#post-singularity-ai "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Post-Singularity AI [#](#post-singularity-ai){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 60)]{.og-ref} + +@@ -44634,7 +44634,7 @@ + : level 10; see [godmind](#creature-godmind) + ::: + +-##### Ancient Ultras[](#ancient-ultras "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Ancient Ultras [#](#ancient-ultras){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 61)]{.og-ref} + +@@ -44648,7 +44648,7 @@ + any at all. + + ::: {.alert .ps-4 .pb-0} +-##### Kardashev Scale[](#kardashev-scale "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Kardashev Scale [#](#kardashev-scale){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 61)]{.og-ref} + +@@ -44664,9 +44664,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Science Fiction Character Options[](#science-fiction-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Science Fiction Character Options [#](#science-fiction-character-options){.og-h-anchor aria-hidden="true"} + +-##### Suggested Types for a Science Fiction Game[](#suggested-types-for-a-science-fiction-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Suggested Types for a Science Fiction Game [#](#suggested-types-for-a-science-fiction-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 271)]{.og-ref} + +@@ -44687,7 +44687,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Science Fiction Foci[](#science-fiction-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Science Fiction Foci [#](#science-fiction-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -44708,7 +44708,7 @@ + - [Travels Through Time](#focus-travels-through-time) [(77)]{.og-ref} + - [Wears Power Armor](#focus-wears-power-armor) [(78)]{.og-ref} + +-##### Psionic Foci[](#psionic-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#psionic-foci .og-h-small} ++##### Psionic Foci [#](#psionic-foci){.og-h-anchor aria-hidden="true"} {#psionic-foci .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -44729,14 +44729,14 @@ + [psionic cults](og-dd.html#psionic-cults) in [Old Gus\' Daft Drafts](og-dd.html). + ::: + +-##### Science Fiction Species Descriptors[](#science-fiction-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Science Fiction Species Descriptors [#](#science-fiction-species-descriptors){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 279)]{.og-ref} + + In a science fiction setting, some GMs may want to offer alien species or androids, who are mechanically different from + humans, as options for player characters. This can be accomplished by using descriptors. Two examples are below. + +-###### Artificially Intelligent[](#science-fiction-species-artifically-intelligent "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-species-artifically-intelligent .og-border} ++###### Artificially Intelligent [#](#science-fiction-species-artifically-intelligent){.og-h-anchor aria-hidden="true"} {#science-fiction-species-artifically-intelligent .og-border} + + [(Cypher System Rulebook, page 279)]{.og-ref} + +@@ -44775,7 +44775,7 @@ + - **Uncanny Valley:** You have a hard time relating to organic beings, and they don\'t react well to you. All positive + interaction tasks with such beings are hindered by two steps. + +-###### Quintar[](#science-fiction-species-quintar "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-species-quintar .og-border} ++###### Quintar [#](#science-fiction-species-quintar){.og-h-anchor aria-hidden="true"} {#science-fiction-species-quintar .og-border} + + [(Cypher System Rulebook, page 279)]{.og-ref} + +@@ -44799,10 +44799,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Psionics[](#optional-rule-psionics "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Psionics [#](#optional-rule-psionics){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Psionics[](#choose-psionics "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-psionics .og-h-small .og-border} ++##### Quick Reference: Psionics [#](#choose-psionics){.og-h-anchor aria-hidden="true"} {#choose-psionics .og-h-small .og-border} + + - [Latent Psionics](#latent-psionics) [(SF, 50)]{.og-ref} + - [First Psi Ability](#first-psi-ability) [(SF, 50)]{.og-ref} +@@ -44830,7 +44830,7 @@ + From Body](#focus-separates-mind-from-body). And of course, restrict the [suggested + types](#suggested-types-for-a-science-fiction-game) of Psion and Psychic Knight. + +-##### Latent Psionics[](#latent-psionics "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Latent Psionics [#](#latent-psionics){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 50)]{.og-ref} + +@@ -44839,7 +44839,7 @@ + ability](#first-psi-ability)\" hereafter). After they unlock one psionic ability, they may unlock more later if they + wish (or if their ability seeks to reveal itself), or just try to stick with the one. + +-##### First Psi Ability[](#first-psi-ability "Permalink"){.og-h-anchor aria-hidden="true"} ++##### First Psi Ability [#](#first-psi-ability){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 50)]{.og-ref} + +@@ -44861,7 +44861,7 @@ + also pay any [Pool](#pool) costs). An hour is required to manifest mid-tier abilities. Ten hours are required to + manifest a high-tier ability. + +-##### More Psi Abilities[](#more-psi-abilities "Permalink"){.og-h-anchor aria-hidden="true"} ++##### More Psi Abilities [#](#more-psi-abilities){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 51)]{.og-ref} + +@@ -44881,7 +44881,7 @@ + Abilities](#chapter-9-abilities). + ::: + +-##### Psions and the Optional Latent Psionics Rule[](#psions-and-the-optional-latent-psionics-rule "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Psions and the Optional Latent Psionics Rule [#](#psions-and-the-optional-latent-psionics-rule){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 51)]{.og-ref} + +@@ -44904,7 +44904,7 @@ + a fresh mind, and must be done soon after a ten-hour recovery. + + ::: {.alert .ps-4 .pb-0} +-##### More Powerful Psionics[](#more-powerful-psionics "Permalink"){.og-h-anchor aria-hidden="true"} ++##### More Powerful Psionics [#](#more-powerful-psionics){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 51)]{.og-ref} + +@@ -44922,7 +44922,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Posthuman Upgrades[](#optional-rule-posthuman-upgrades "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Posthuman Upgrades [#](#optional-rule-posthuman-upgrades){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 52)]{.og-ref} + +@@ -44932,7 +44932,7 @@ + go. On the other hand, you could provide actual upgrades, such as presented here, which actually increase the base power + level of characters. + +-##### Introducing Upgrades to Your Setting[](#introducing-upgrades-to-your-setting "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Introducing Upgrades to Your Setting [#](#introducing-upgrades-to-your-setting){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 52)]{.og-ref} + +@@ -44968,7 +44968,7 @@ + installed---to serve some specific purpose. + - PCs learn a \"new science,\" allowing them to tap cosmic energies other creatures are unaware of. + +-##### Posthuman Packages[](#posthuman-packages "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Posthuman Packages [#](#posthuman-packages){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 52)]{.og-ref} + +@@ -45014,7 +45014,7 @@ + space, such as [space-fit serum](#health-and-nutrition-serum-space-fit). + ::: + +-##### Posthuman Power Shifts[](#posthuman-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Posthuman Power Shifts [#](#posthuman-power-shifts){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 53)]{.og-ref} + +@@ -45025,7 +45025,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Void Rules[](#void-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Void Rules [#](#void-rules){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 35)]{.og-ref} + +@@ -45062,7 +45062,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Quick Descriptions for Common Sci-Fi Situations[](#quick-descriptions-for-common-sci-fi-situations "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-descriptions-for-common-sci-fi-situations .og-h-small} ++##### Quick Descriptions for Common Sci-Fi Situations [#](#quick-descriptions-for-common-sci-fi-situations){.og-h-anchor aria-hidden="true"} {#quick-descriptions-for-common-sci-fi-situations .og-h-small} + + [(The Stars are Fire, page 33)]{.og-ref} + +@@ -45090,7 +45090,7 @@ + their mechanical toll on the character.) + ::: + +-##### Effects of Gravity[](#effects-of-gravity "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effects of Gravity [#](#effects-of-gravity){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 276)]{.og-ref}[(The Stars are Fire, page 34)]{.og-ref} + +@@ -45135,7 +45135,7 @@ + very-long range. + ::: + +-##### Effects of Acceleration and High-G Maneuvers[](#effects-of-acceleration-and-high-g-maneuvers "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effects of Acceleration and High-G Maneuvers [#](#effects-of-acceleration-and-high-g-maneuvers){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 37)]{.og-ref} + +@@ -45151,7 +45151,7 @@ + or during battle, up to a maximum of 15 Gs. Ships have limiters that normally prevent them from thrusting at higher + speeds. Normally. + +-###### Acceleration and High-G Maneuvers GM Intrusions[](#acceleration-and-high-g-maneuvers-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Acceleration and High-G Maneuvers GM Intrusions [#](#acceleration-and-high-g-maneuvers-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 38)]{.og-ref} + +@@ -45168,7 +45168,7 @@ + : Acceleration and High-G Maneuvers GM Intrusions + ::: + +-##### Moving in Microgravity[](#moving-in-microgravity "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Moving in Microgravity [#](#moving-in-microgravity){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 38)]{.og-ref} + +@@ -45177,7 +45177,7 @@ + or dangerous is happening simultaneously that routine movements through a ship or station become potentially + problematic. + +-###### Moving in Microgravity GM Intrusions[](#moving-in-microgravity-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Moving in Microgravity GM Intrusions [#](#moving-in-microgravity-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 39)]{.og-ref} + +@@ -45194,7 +45194,7 @@ + : Moving in Microgravity GM Intrusions + ::: + +-##### Long-Term Exposure to Zero G and Radiation[](#long-term-exposure-to-zero-g-and-radiation "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Long-Term Exposure to Zero G and Radiation [#](#long-term-exposure-to-zero-g-and-radiation){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 38)]{.og-ref} + +@@ -45205,7 +45205,7 @@ + returns to stronger gravity will eventually prove lethal, though a snapped bone or normally inconsequential virus or + parasite could also do them in. + +-###### Space Health Hazard GM Intrusions[](#space-health-hazard-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Space Health Hazard GM Intrusions [#](#space-health-hazard-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 38)]{.og-ref} + +@@ -45222,7 +45222,7 @@ + : Space Health Hazard GM Intrusions + ::: + +-##### Space Suits are Fallible[](#space-suits-are-fallible "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Space Suits are Fallible [#](#space-suits-are-fallible){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 37)]{.og-ref} + +@@ -45232,7 +45232,7 @@ + or pre-breathe oxygen at a higher concentration. \"Hard-shell\" suits manage this with multiple joints and segments that + shift on ball bearings, and by being able to maintain a higher internal pressure than soft suits. + +-###### Space Suit GM Intrusions[](#space-suit-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Space Suit GM Intrusions [#](#space-suit-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 37)]{.og-ref} + +@@ -45250,7 +45250,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Taking Damage in a Space Suit[](#taking-damage-in-a-space-suit "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Taking Damage in a Space Suit [#](#taking-damage-in-a-space-suit){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -45259,7 +45259,7 @@ + breaches and begins to spew precious air, heat, and pressure into the void. + ::: + +-##### Effects of Vacuum[](#effects-of-vacuum "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Effects of Vacuum [#](#effects-of-vacuum){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 36)]{.og-ref} + +@@ -45268,7 +45268,7 @@ + die, they instead fall unconscious and remain so for about a minute. If they are rescued during that time, they can be + revived. If not, they die. + +-###### Vacuum GM Intrusions[](#vacuum-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Vacuum GM Intrusions [#](#vacuum-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 36)]{.og-ref} + +@@ -45287,13 +45287,13 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Space Hazards[](#space-hazards "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Space Hazards [#](#space-hazards){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 56)]{.og-ref} + + A few specific [hazards](#choose-hazards) that you can include as part of an encounter involving a spacecraft follow. + +-##### Gravity Well[](#space-hazard-gravity-well "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-gravity-well} ++##### Gravity Well [#](#space-hazard-gravity-well){.og-h-anchor aria-hidden="true"} {#space-hazard-gravity-well} + + [(The Stars are Fire, page 56)]{.og-ref} + +@@ -45313,7 +45313,7 @@ + orbit, forcing the craft to expend additional power to get free (power it may or may not have). + ::: + +-##### Black Hole[](#space-hazard-black-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-black-hole} ++##### Black Hole [#](#space-hazard-black-hole){.og-h-anchor aria-hidden="true"} {#space-hazard-black-hole} + + [(The Stars are Fire, page 57)]{.og-ref} + +@@ -45342,7 +45342,7 @@ + [post-singularity AI](#post-singularity-ai) or [ancient ultra](#ancient-ultras). + ::: + +-##### Radiation Belt/Solar Flare[](#space-hazard-radition-belt-solar-flare "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-radition-belt-solar-flare} ++##### Radiation Belt/Solar Flare [#](#space-hazard-radition-belt-solar-flare){.og-h-anchor aria-hidden="true"} {#space-hazard-radition-belt-solar-flare} + + [(The Stars are Fire, page 57)]{.og-ref} + +@@ -45361,7 +45361,7 @@ + expire. + ::: + +-##### Asteroid/Debris Field[](#space-hazard-asteroid-debris-field "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-asteroid-debris-field} ++##### Asteroid/Debris Field [#](#space-hazard-asteroid-debris-field){.og-h-anchor aria-hidden="true"} {#space-hazard-asteroid-debris-field} + + [(The Stars are Fire, page 58)]{.og-ref} + +@@ -45382,7 +45382,7 @@ + asteroid\'s spin, then slide into the cramped space. + ::: + +-###### Ship Collision Damage Track[](#ship-collision-damage-track "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Ship Collision Damage Track [#](#ship-collision-damage-track){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 58)]{.og-ref} + +@@ -45399,7 +45399,7 @@ + : Ship Collision Damage Track + ::: + +-##### FTL Instability[](#space-hazard-ftl-instability "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-ftl-instability} ++##### FTL Instability [#](#space-hazard-ftl-instability){.og-h-anchor aria-hidden="true"} {#space-hazard-ftl-instability} + + [(The Stars are Fire, page 58)]{.og-ref} + +@@ -45434,7 +45434,7 @@ + spatial anomaly. + ::: + +-##### Spatial Anomaly[](#space-hazard-spatial-anomaly "Permalink"){.og-h-anchor aria-hidden="true"} {#space-hazard-spatial-anomaly} ++##### Spatial Anomaly [#](#space-hazard-spatial-anomaly){.og-h-anchor aria-hidden="true"} {#space-hazard-spatial-anomaly} + + [(The Stars are Fire, page 59)]{.og-ref} + +@@ -45450,10 +45450,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Additional Science Fiction Equipment[](#additional-science-fiction-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Science Fiction Equipment [#](#additional-science-fiction-equipment){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Science Fiction Equipment by Price[](#choose-science-fiction-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-equipment .og-h-small .og-border} ++##### Quick Reference: Science Fiction Equipment by Price [#](#choose-science-fiction-equipment){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-equipment .og-h-small .og-border} + + *Contemporary technology are included in these listings by [price category](#equipment-currency-and-prices), but are + presented under [Modern Equipment](#choose-modern-equipment) in [Chapter 14: Modern](#chapter-14-modern)*. +@@ -45511,7 +45511,7 @@ + + ::: row + ::: col-md-8 +-##### Variable Cost by Tech Rating[](#science-fiction-equipment-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-variable-cost-by-tech-rating} ++##### Variable Cost by Tech Rating [#](#science-fiction-equipment-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-variable-cost-by-tech-rating} + + [(The Stars are Fire, page 65)]{.og-ref} + +@@ -45531,7 +45531,7 @@ + ::: + ::: + +-##### Weapon Options Granted By Type or Focus[](#science-fiction-weapon-options-granted-by-type-or-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-weapon-options-granted-by-type-or-focus} ++##### Weapon Options Granted By Type or Focus [#](#science-fiction-weapon-options-granted-by-type-or-focus){.og-h-anchor aria-hidden="true"} {#science-fiction-weapon-options-granted-by-type-or-focus} + + [(The Stars are Fire, page 65)]{.og-ref} + +@@ -45542,7 +45542,7 @@ + the setting. + - Characters may not choose weapons in the exorbitant or priceless [price category](#equipment-currency-and-prices). + +-##### Contemporary Styling in Advanced or Fantastic Settings[](#contemporary-styling-in-advanced-or-fantastic-settings "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Contemporary Styling in Advanced or Fantastic Settings [#](#contemporary-styling-in-advanced-or-fantastic-settings){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 66)]{.og-ref} + +@@ -45550,7 +45550,7 @@ + price. Note that such equipment available in these future worlds are not necessarily antiques (though they could be), + but rather cheaply made objects. + +-##### Equipment Power[](#science-fiction-equipment-power "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-power} ++##### Equipment Power [#](#science-fiction-equipment-power){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-power} + + [(The Stars are Fire, page 66)]{.og-ref} + +@@ -45558,7 +45558,7 @@ + ubiquitous and freely available sources. That is, unless a piece of equipment losing power makes a good [GM + intrusion](#gm-intrusion) in a clutch situation. + +-##### Customizing Equipment[](#science-fiction-customizing-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-customizing-equipment} ++##### Customizing Equipment [#](#science-fiction-customizing-equipment){.og-h-anchor aria-hidden="true"} {#science-fiction-customizing-equipment} + + [(The Stars are Fire, page 66)]{.og-ref} + +@@ -45567,9 +45567,9 @@ + that isn\'t noted, look for something close and adapt the listing. + + ::: {.alert .ps-4 .pb-0} +-##### Inexpensive Items[](#science-fiction-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive .og-tab} ++##### Inexpensive Items [#](#science-fiction-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive .og-tab} + +-###### Weapons[](#science-fiction-equipment-inexpensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-inexpensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-weapons .og-tab-sub} + + Inexpensive Contemporary Weapons: + +@@ -45580,7 +45580,7 @@ + + - [Energy pack (50 shots)](#advanced-armaments-energy-pack) + +-###### Other Items[](#science-fiction-equipment-inexpensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-inexpensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-inexpensive-other-items .og-tab-sub} + + Inexpensive Contemporary Other Items: + +@@ -45601,9 +45601,9 @@ + - [Cold sober](#health-and-nutrition-cold-sober) + - [Instabulb, coffee](#health-and-nutrition-instabulb-coffee) + +-##### Moderately Priced Items[](#science-fiction-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced .og-tab} ++##### Moderately Priced Items [#](#science-fiction-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced .og-tab} + +-###### Weapons[](#science-fiction-equipment-moderately-priced-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-moderately-priced-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-weapons .og-tab-sub} + + Moderately Priced Contemporary Weapons: + +@@ -45619,7 +45619,7 @@ + - [Grenade, sonic](#advanced-ranged-weapon-grenade-sonic) + - [Grenade, thermite](#advanced-ranged-weapon-grenade-thermite) + +-###### Armor and Apparel[](#science-fiction-equipment-moderately-priced-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-armor-and-apparel .og-tab-sub} ++###### Armor and Apparel [#](#science-fiction-equipment-moderately-priced-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-armor-and-apparel .og-tab-sub} + + Moderately Priced Contemporary Armor and Apparel: + +@@ -45631,7 +45631,7 @@ + - [Communicator, badge/ring](#equipment-communicator-badge-ring) + - [Safesuit, space](#apparel-safesuit-space) + +-###### Other Items[](#science-fiction-equipment-moderately-priced-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-moderately-priced-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-other-items .og-tab-sub} + + Moderately Priced Contemporary Other Items: + +@@ -45663,15 +45663,15 @@ + - [Serum, remedial](#health-and-nutrition-serum-remedial) + - [Serum, space-fit](#health-and-nutrition-serum-space-fit) + +-###### Vehicles[](#science-fiction-equipment-moderately-priced-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-vehicles .og-tab-sub} ++###### Vehicles [#](#science-fiction-equipment-moderately-priced-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-moderately-priced-vehicles .og-tab-sub} + + Moderately Priced Fantastic Vehicles: + + - [Hoverboard](#vehicle-hoverboard) + +-##### Expensive Items[](#science-fiction-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive .og-tab} ++##### Expensive Items [#](#science-fiction-equipment-expensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive .og-tab} + +-###### Weapons[](#science-fiction-equipment-expensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-expensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-weapons .og-tab-sub} + + Expensive Contemporary Weapons: + +@@ -45693,7 +45693,7 @@ + - [Blaster, medium](#fantastic-ranged-weapon-blaster-medium) + - [Plasma grenade](#fantastic-ranged-weapon-plasma-grenade) + +-###### Armor and Apparel[](#science-fiction-equipment-expensive-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-armor-and-apparel .og-tab-sub} ++###### Armor and Apparel [#](#science-fiction-equipment-expensive-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-armor-and-apparel .og-tab-sub} + + Expensive Contemporary Armor and Apparel: + +@@ -45720,7 +45720,7 @@ + + - [Breather, vacuum](#apparel-breather-vacuum) + +-###### Other Items[](#science-fiction-equipment-expensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-expensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-other-items .og-tab-sub} + + Expensive Contemporary Other Items: + +@@ -45754,7 +45754,7 @@ + - [Tattoo, living](#recreation-tattoo-living) + - [Transplant, organ or limb](#health-and-nutrition-transplant-organ-or-limb) + +-###### Vehicles[](#science-fiction-equipment-expensive-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-vehicles .og-tab-sub} ++###### Vehicles [#](#science-fiction-equipment-expensive-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-expensive-vehicles .og-tab-sub} + + Expensive Contemporary Vehicles: + +@@ -45776,9 +45776,9 @@ + - [Hard-light cycle](#vehicle-hard-light-cycle) + - [Orb, personal](#vehicle-orb-personal) + +-##### Very Expensive Items[](#science-fiction-equipment-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive .og-tab} ++##### Very Expensive Items [#](#science-fiction-equipment-very-expensive){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive .og-tab} + +-###### Weapons[](#science-fiction-equipment-very-expensive-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-very-expensive-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-weapons .og-tab-sub} + + Very Expensive Contemporary Weapons: + +@@ -45807,7 +45807,7 @@ + - [Blaster, heavy pulse rifle](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle) + - [Blaster, heavy rifle](#fantastic-ranged-weapon-blaster-heavy-rifle) + +-###### Armor and Apparel[](#science-fiction-equipment-very-expensive-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-armor-and-apparel .og-tab-sub} ++###### Armor and Apparel [#](#science-fiction-equipment-very-expensive-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-armor-and-apparel .og-tab-sub} + + Very Expensive Contemporary Armor and Apparel: + +@@ -45834,7 +45834,7 @@ + - [Cloak, reflective](#fantastic-armor-cloak-reflective) + - [Gravity regulator](#utility-gear-gravity-regulator) + +-###### Other Items[](#science-fiction-equipment-very-expensive-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-very-expensive-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-other-items .og-tab-sub} + + Very Expensive Contemporary Other Items: + +@@ -45863,7 +45863,7 @@ + - [Nano tab, rejuvenator](#health-and-nutrition-nano-tab-rejuvenator) + - [Stasis pod](#health-and-nutrition-stasis-pod) + +-###### Vehicles[](#science-fiction-equipment-very-expensive-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-vehicles .og-tab-sub} ++###### Vehicles [#](#science-fiction-equipment-very-expensive-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-very-expensive-vehicles .og-tab-sub} + + Very Expensive Contemporary Vehicles: + +@@ -45892,9 +45892,9 @@ + - [Dagger fighter](#vehicle-dagger-fighter) + - [Hover speedster, battle](#vehicle-hover-speedster-battle) + +-##### Exorbitant Items[](#science-fiction-equipment-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant .og-tab} ++##### Exorbitant Items [#](#science-fiction-equipment-exorbitant){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant .og-tab} + +-###### Weapons[](#science-fiction-equipment-exorbitant-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-exorbitant-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-weapons .og-tab-sub} + + Exorbitant Advanced Weapons: + +@@ -45905,7 +45905,7 @@ + - [Blaster, cannon](#fantastic-ranged-weapon-blaster-cannon) + - [Plasma saber](#fantastic-melee-weapon-plasma-saber) + +-###### Armor and Apparel[](#science-fiction-equipment-exorbitant-armor-and-apparel "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-armor-and-apparel .og-tab-sub} ++###### Armor and Apparel [#](#science-fiction-equipment-exorbitant-armor-and-apparel){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-armor-and-apparel .og-tab-sub} + + Exorbitant Advanced Armor and Apparel: + +@@ -45919,7 +45919,7 @@ + - [Gun armor](#fantastic-armor-gun-armor) + - [Kinetic ring](#fantastic-armor-kinetic-ring) + +-###### Other Items[](#science-fiction-equipment-exorbitant-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-exorbitant-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-other-items .og-tab-sub} + + Exorbitant Contemporary Other Items: + +@@ -45950,7 +45950,7 @@ + - [Programmable suitcase](#utility-gear-programmable-suitcase) + - [Wardroid](#robots-and-ai-wardroid) + +-###### Vehicles[](#science-fiction-equipment-exorbitant-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-vehicles .og-tab-sub} ++###### Vehicles [#](#science-fiction-equipment-exorbitant-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-exorbitant-vehicles .og-tab-sub} + + Exorbitant Contemporary Vehicles: + +@@ -45988,9 +45988,9 @@ + - [Starship, solo fighter](#vehicle-starship-solo-fighter) + - [Teleportation disc](#vehicle-teleportation-disc) + +-##### Priceless Items[](#science-fiction-equipment-priceless "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless .og-tab} ++##### Priceless Items [#](#science-fiction-equipment-priceless){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless .og-tab} + +-###### Weapons[](#science-fiction-equipment-priceless-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-weapons .og-tab-sub} ++###### Weapons [#](#science-fiction-equipment-priceless-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-weapons .og-tab-sub} + + [Science fiction artifact weapons](#science-fiction-artifacts-weapons) are probably priceless: + +@@ -46000,7 +46000,7 @@ + - [Disintegration Beamer](#science-fiction-artifact-disintegration-beamer) + - [Empathetic Ray](#science-fiction-artifact-empathic-ray) + +-###### Other Items[](#science-fiction-equipment-priceless-other-items "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-other-items .og-tab-sub} ++###### Other Items [#](#science-fiction-equipment-priceless-other-items){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-other-items .og-tab-sub} + + Priceless Advanced Other Items: + +@@ -46015,7 +46015,7 @@ + - [Nano tab, immolating](#health-and-nutrition-nano-tab-immolating) + - [Synth, infiltrator](#robots-and-ai-synth-infiltrator) + +-###### Vehicles[](#science-fiction-equipment-priceless-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-vehicles .og-tab-sub} ++###### Vehicles [#](#science-fiction-equipment-priceless-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-priceless-vehicles .og-tab-sub} + + Priceless Contemporary Vehicles: + +@@ -46054,9 +46054,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Equipment[](#science-fiction-equipment-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Equipment [#](#science-fiction-equipment-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-advanced .og-border .og-tech .og-tech-advanced} + +-###### AR contacts [4 (12)]{.float-end}[](#equipment-ar-contacts "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ar-contacts .og-tab-sub} ++###### AR contacts [4 (12)]{.float-end} [#](#equipment-ar-contacts){.og-h-anchor aria-hidden="true"} {#equipment-ar-contacts .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46064,7 +46064,7 @@ + + - **Details:** As [AR glasses](#equipment-ar-glasses), but are lenses fitted to the eye. Also called \"smartacs.\" + +-###### AR glasses [4 (12)]{.float-end}[](#equipment-ar-glasses "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ar-glasses .og-tab-sub} ++###### AR glasses [4 (12)]{.float-end} [#](#equipment-ar-glasses){.og-h-anchor aria-hidden="true"} {#equipment-ar-glasses .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46075,7 +46075,7 @@ + immersive VR and overlaid HUD and augmented reality functions. Can be worn inside a [space + suit](#apparel-space-suit) helmet or incorporated directly into one. + +-###### Communicator, badge/ring [3 (9)]{.float-end}[](#equipment-communicator-badge-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-communicator-badge-ring .og-tab-sub} ++###### Communicator, badge/ring [3 (9)]{.float-end} [#](#equipment-communicator-badge-ring){.og-h-anchor aria-hidden="true"} {#equipment-communicator-badge-ring .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46089,7 +46089,7 @@ + + A communicator badge in the form of ring is often referred to as a data-ring. + +-###### Courier [5 (15)]{.float-end}[](#equipment-courier "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-courier .og-tab-sub} ++###### Courier [5 (15)]{.float-end} [#](#equipment-courier){.og-h-anchor aria-hidden="true"} {#equipment-courier .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46099,7 +46099,7 @@ + planetary distances if radio (via DSM network), laser, or even graser communication is deemed too susceptible to + interception by a third party. A courier must be launched in a micro-gravity environment. + +-###### Graser array [5 (15)]{.float-end}[](#equipment-graser-array "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-graser-array .og-tab-sub} ++###### Graser array [5 (15)]{.float-end} [#](#equipment-graser-array){.og-h-anchor aria-hidden="true"} {#equipment-graser-array .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46109,7 +46109,7 @@ + than light, allowing communication between planets. Also doubles as a spacecraft weapon system (but all attack tasks + using it are hindered). + +-###### Laser array [5 (15)]{.float-end}[](#equipment-laser-array "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-laser-array .og-tab-sub} ++###### Laser array [5 (15)]{.float-end} [#](#equipment-laser-array){.og-h-anchor aria-hidden="true"} {#equipment-laser-array .og-tab-sub} + + [(The Stars are Fire, page 68)]{.og-ref} + +@@ -46120,9 +46120,9 @@ + traveling a few light-seconds, diminishing their usefulness. Also doubles as a spacecraft weapon system (but all + attack tasks using it are hindered). + +-##### Fantastic Equipment[](#science-fiction-equipment-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Equipment [#](#science-fiction-equipment-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-equipment-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Ansible [6 (18)]{.float-end}[](#equipment-ansible "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-ansible .og-tab-sub} ++###### Ansible [6 (18)]{.float-end} [#](#equipment-ansible){.og-h-anchor aria-hidden="true"} {#equipment-ansible .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -46131,7 +46131,7 @@ + - **Details:** A bulky piece of equipment that takes a few days to set up and calibrate, and which requires enormous + power per use, allows instantaneous communication between two points even across interstellar distances. + +-###### Mind\'s eye [4 (12)]{.float-end}[](#equipment-minds-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#equipment-minds-eye .og-tab-sub} ++###### Mind\'s eye [4 (12)]{.float-end} [#](#equipment-minds-eye){.og-h-anchor aria-hidden="true"} {#equipment-minds-eye .og-tab-sub} + + [(The Stars are Fire, page 69)]{.og-ref} + +@@ -46144,11 +46144,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools} ++#### Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools} + +-##### Advanced Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-advanced .og-border .og-tech .og-tech-advanced} + +-###### Hand scanner [4 (12)]{.float-end}[](#sense-enhancing-tools-hand-scanner "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-hand-scanner .og-tab-sub} ++###### Hand scanner [4 (12)]{.float-end} [#](#sense-enhancing-tools-hand-scanner){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-hand-scanner .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46157,7 +46157,7 @@ + - **Details:** [Smartphone](#equipment-smartphone)-like device customized for analysis; provides an asset for + identifying tasks. + +-###### Lab-on-a-chip [5 (15)]{.float-end}[](#sense-enhancing-tools-lab-on-a-chip "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-lab-on-a-chip .og-tab-sub} ++###### Lab-on-a-chip [5 (15)]{.float-end} [#](#sense-enhancing-tools-lab-on-a-chip){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-lab-on-a-chip .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46167,7 +46167,7 @@ + research task where small-scale perception could provide additional information by two steps, though analysis + requires about ten minutes. + +-###### Research drone [4 (12)]{.float-end}[](#sense-enhancing-tools-research-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-research-drone .og-tab-sub} ++###### Research drone [4 (12)]{.float-end} [#](#sense-enhancing-tools-research-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-research-drone .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46178,7 +46178,7 @@ + micro-thrusters in vacuum. Research drones can also be controlled through [AR glasses](#equipment-ar-glasses) or + [smartphones](#equipment-smartphone) to any distance communications reach. + +-###### Tactile drone [4 (12)]{.float-end}[](#sense-enhancing-tools-tactile-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-tactile-drone .og-tab-sub} ++###### Tactile drone [4 (12)]{.float-end} [#](#sense-enhancing-tools-tactile-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-tactile-drone .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46189,7 +46189,7 @@ + drones can accomplish routine tasks and attempt those of level 4 or less, or allow a remote operator to attempt more + difficult tasks at a distance. + +-###### White noise generator [5 (15)]{.float-end}[](#sense-enhancing-tools-white-noise-generator "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-white-noise-generator .og-tab-sub} ++###### White noise generator [5 (15)]{.float-end} [#](#sense-enhancing-tools-white-noise-generator){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-white-noise-generator .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46198,9 +46198,9 @@ + - **Details:** Fist-sized device that fuzzes frequencies all across the spectrum, hindering all electronic perception + and surveillance tasks within short range by five steps. + +-##### Fantastic Sense-Enhancing Tools[](#science-fiction-sense-enhancing-tools-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Sense-Enhancing Tools [#](#science-fiction-sense-enhancing-tools-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-sense-enhancing-tools-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Multicorder [5 (15)]{.float-end}[](#sense-enhancing-tools-multicorder "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-multicorder .og-tab-sub} ++###### Multicorder [5 (15)]{.float-end} [#](#sense-enhancing-tools-multicorder){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-multicorder .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46216,7 +46216,7 @@ + for. + ::: + +-###### Probe drone [6 (18)]{.float-end}[](#sense-enhancing-tools-probe-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-probe-drone .og-tab-sub} ++###### Probe drone [6 (18)]{.float-end} [#](#sense-enhancing-tools-probe-drone){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-probe-drone .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46227,7 +46227,7 @@ + transmitted back. If forced to defend itself, this level 6 robot has Armor 3 and two long-range energy blasts each + round that inflict 8 points of damage each. + +-###### Sonic toolgrip [6 (18)]{.float-end}[](#sense-enhancing-tools-sonic-toolgrip "Permalink"){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-sonic-toolgrip .og-tab-sub} ++###### Sonic toolgrip [6 (18)]{.float-end} [#](#sense-enhancing-tools-sonic-toolgrip){.og-h-anchor aria-hidden="true"} {#sense-enhancing-tools-sonic-toolgrip .og-tab-sub} + + [(The Stars are Fire, page 70)]{.og-ref} + +@@ -46240,14 +46240,14 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Apparel and Armor[](#science-fiction-apparel-and-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-and-armor} ++#### Apparel and Armor [#](#science-fiction-apparel-and-armor){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-and-armor} + + Unless the GM is running some kind of survival-related scenario, characters can be presumed to have basic clothing and + footwear suitable to their environment. + +-##### Advanced Apparel[](#science-fiction-apparel-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Apparel [#](#science-fiction-apparel-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-advanced .og-border .og-tech .og-tech-advanced} + +-###### Breather [2 (6)]{.float-end}[](#apparel-breather "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-breather .og-tab-sub} ++###### Breather [2 (6)]{.float-end} [#](#apparel-breather){.og-h-anchor aria-hidden="true"} {#apparel-breather .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46258,7 +46258,7 @@ + three rounds of action before the full [effects of vacuum](#effects-of-vacuum) begin dropping them on [the damage + track](#the-damage-track). + +-###### Exoskin, brute [4 (12)]{.float-end}[](#apparel-exoskin-brute "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-brute .og-tab-sub} ++###### Exoskin, brute [4 (12)]{.float-end} [#](#apparel-exoskin-brute){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-brute .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46267,7 +46267,7 @@ + - **Details:** As [grav-assist exoskin](#apparel-exoskin-grav-assist), but high-tensile effectors ease all tasks + related to Might. + +-###### Exoskin, grav-assist [3 (9)]{.float-end}[](#apparel-exoskin-grav-assist "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-grav-assist .og-tab-sub} ++###### Exoskin, grav-assist [3 (9)]{.float-end} [#](#apparel-exoskin-grav-assist){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-grav-assist .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46276,7 +46276,7 @@ + - **Details:** Powered anthropomorphic exoskeleton allows completely normal function in high gravity environments of + up to 5 G. Exoskins are related to loader mechs. Increase the cost category by one to grant +1 Armor. + +-###### Exoskin, reactive [4 (12)]{.float-end}[](#apparel-exoskin-reactive "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-reactive .og-tab-sub} ++###### Exoskin, reactive [4 (12)]{.float-end} [#](#apparel-exoskin-reactive){.og-h-anchor aria-hidden="true"} {#apparel-exoskin-reactive .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46285,7 +46285,7 @@ + - **Details:** As [grav-assist exoskin](#apparel-exoskin-grav-assist), but integrated memory fibers ease all tasks + related to Speed. + +-###### Pressure suit [3 (9)]{.float-end}[](#apparel-pressure-suit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-pressure-suit .og-tab-sub} ++###### Pressure suit [3 (9)]{.float-end} [#](#apparel-pressure-suit){.og-h-anchor aria-hidden="true"} {#apparel-pressure-suit .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46295,7 +46295,7 @@ + pressure (not vacuum) such as is typically found on Mars. Some come integrated with [breathers](#apparel-breather) + (at double the cost). + +-###### Safesuit, space [2 (6)]{.float-end}[](#apparel-safesuit-space "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-safesuit-space .og-tab-sub} ++###### Safesuit, space [2 (6)]{.float-end} [#](#apparel-safesuit-space){.og-h-anchor aria-hidden="true"} {#apparel-safesuit-space .og-tab-sub} + + [(The Stars are Fire, page 71)]{.og-ref} + +@@ -46310,7 +46310,7 @@ + **Editor\'s Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible). + ::: + +-###### Shipboots [3 (9)]{.float-end}[](#apparel-shipboots "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub} ++###### Shipboots [3 (9)]{.float-end} [#](#apparel-shipboots){.og-h-anchor aria-hidden="true"} {#apparel-shipboots .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46319,7 +46319,7 @@ + - **Details:** Any footwear that allows variable magnetic adhesion to a surface; cancels the hindrance to all physical + actions suffered by those acting in zero-gravity conditions. + +-###### Space suit [4 (12)]{.float-end}[](#apparel-space-suit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-space-suit .og-tab-sub} ++###### Space suit [4 (12)]{.float-end} [#](#apparel-space-suit){.og-h-anchor aria-hidden="true"} {#apparel-space-suit .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46338,7 +46338,7 @@ + **Editor\'s Notes ---** See [Space Suits are Fallible](#space-suits-are-fallible). + ::: + +-###### Space suit, deluxe [5 (15)]{.float-end}[](#apparel-space-suit-deluxe "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub} ++###### Space suit, deluxe [5 (15)]{.float-end} [#](#apparel-space-suit-deluxe){.og-h-anchor aria-hidden="true"} {#apparel-space-suit-deluxe .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46351,7 +46351,7 @@ + Space Suit](#taking-damage-in-a-space-suit) to just a round or two, assuming the breach is not catastrophically + large. + +-###### Stealthsuit [4 (12)]{.float-end}[](#apparel-stealthsuit "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-stealthsuit .og-tab-sub} ++###### Stealthsuit [4 (12)]{.float-end} [#](#apparel-stealthsuit){.og-h-anchor aria-hidden="true"} {#apparel-stealthsuit .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46359,7 +46359,7 @@ + + - **Details:** Provides two assets to stealth tasks. + +-###### Swimsuit, hydrodynamic [4 (12)]{.float-end}[](#apparel-swimsuit-hydrodynamic "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-swimsuit-hydrodynamic .og-tab-sub} ++###### Swimsuit, hydrodynamic [4 (12)]{.float-end} [#](#apparel-swimsuit-hydrodynamic){.og-h-anchor aria-hidden="true"} {#apparel-swimsuit-hydrodynamic .og-tab-sub} + + [(The Stars are Fire, page 72)]{.og-ref} + +@@ -46368,9 +46368,9 @@ + - **Details:** Next-generation materials repel water, increase oxygen consumption, and shape swimmer\'s body to better + swimming ideal; provides two free [levels of Effort](#modifying-the-difficulty-effort) to swimming tasks. + +-##### Fantastic Apparel[](#science-fiction-apparel-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Apparel [#](#science-fiction-apparel-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-apparel-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Bounding boots [4 (12)]{.float-end}[](#apparel-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-bounding-boots .og-tab-sub} ++###### Bounding boots [4 (12)]{.float-end} [#](#apparel-bounding-boots){.og-h-anchor aria-hidden="true"} {#apparel-bounding-boots .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46379,7 +46379,7 @@ + - **Details:** Gravity-assist boots provide two free levels for Effort for jumping and running tasks. In addition, + wearer can fall from any height safely if prepared for the descent. + +-###### Breather, vacuum [3 (9)]{.float-end}[](#apparel-breather-vacuum "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-breather-vacuum .og-tab-sub} ++###### Breather, vacuum [3 (9)]{.float-end} [#](#apparel-breather-vacuum){.og-h-anchor aria-hidden="true"} {#apparel-breather-vacuum .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46389,7 +46389,7 @@ + to wearer in poisonous atmospheres, underwater, or in vacuum, for several hours, even without a [space + suit](#apparel-space-suit). + +-###### Cloak, chameleon [5 (15)]{.float-end}[](#apparel-cloak-chameleon "Permalink"){.og-h-anchor aria-hidden="true"} {#apparel-cloak-chameleon .og-tab-sub} ++###### Cloak, chameleon [5 (15)]{.float-end} [#](#apparel-cloak-chameleon){.og-h-anchor aria-hidden="true"} {#apparel-cloak-chameleon .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46403,9 +46403,9 @@ + application of at least one level of Effort, in effect providing one more level of Effort than what was paid for. + ::: + +-##### Advanced Armor[](#science-fiction-armor-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Armor [#](#science-fiction-armor-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-advanced .og-border .og-tech .og-tech-advanced} + +-###### Armored bodysuit [4 (12)]{.float-end}[](#advanced-armor-armored-bodysuit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-armored-bodysuit .og-tab-sub} ++###### Armored bodysuit [4 (12)]{.float-end} [#](#advanced-armor-armored-bodysuit){.og-h-anchor aria-hidden="true"} {#advanced-armor-armored-bodysuit .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46413,7 +46413,7 @@ + + - **Details:** Functions as medium armor (+2 Armor), [encumbers](#equipment-using-armor) as if not wearing any armor. + +-###### Battlesuit [5 (15)]{.float-end}[](#advanced-armor-battlesuit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit .og-tab-sub} ++###### Battlesuit [5 (15)]{.float-end} [#](#advanced-armor-battlesuit){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46422,7 +46422,7 @@ + - **Details:** Functions as heavy armor (+3 Armor), also grants the benefit of a [deluxe space + suit](#apparel-space-suit-deluxe). + +-###### Battlesuit, deluxe [6 (18)]{.float-end}[](#advanced-armor-battlesuit-deluxe "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit-deluxe .og-tab-sub} ++###### Battlesuit, deluxe [6 (18)]{.float-end} [#](#advanced-armor-battlesuit-deluxe){.og-h-anchor aria-hidden="true"} {#advanced-armor-battlesuit-deluxe .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46433,7 +46433,7 @@ + [encumbers](#equipment-using-armor) as medium armor. Armor rating also applies to damage that often isn\'t reduced + by typical armor, such as heat or cold damage (but not Intellect damage). + +-###### Body armor, lightweight [4 (12)]{.float-end}[](#advanced-armor-body-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-body-armor .og-tab-sub} ++###### Body armor, lightweight [4 (12)]{.float-end} [#](#advanced-armor-body-armor){.og-h-anchor aria-hidden="true"} {#advanced-armor-body-armor .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46441,7 +46441,7 @@ + + - **Details:** Functions as heavy armor (+3 Armor), [encumbers](#equipment-using-armor) as if wearing medium armor. + +-###### Holobit [5 (15)]{.float-end}[](#advanced-armor-holobit "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-holobit .og-tab-sub} ++###### Holobit [5 (15)]{.float-end} [#](#advanced-armor-holobit){.og-h-anchor aria-hidden="true"} {#advanced-armor-holobit .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46450,7 +46450,7 @@ + - **Details:** Not armor; wearable device projects an offset hologram of the wearer, providing an asset to Speed + defense tasks. + +-###### Paint-on impact armor [5 (15)]{.float-end}[](#advanced-armor-paint-on-impact-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armor-paint-on-impact-armor .og-tab-sub} ++###### Paint-on impact armor [5 (15)]{.float-end} [#](#advanced-armor-paint-on-impact-armor){.og-h-anchor aria-hidden="true"} {#advanced-armor-paint-on-impact-armor .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46459,9 +46459,9 @@ + - **Details:** Not armor; offers +1 to Armor, applied by spraying nanosolution from spray applicator over clothing and + skin, lasts ten minutes; each applicator depletes 1 in 1d10 uses. + +-##### Fantastic Armor[](#science-fiction-armor-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Armor [#](#science-fiction-armor-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-armor-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### 4D printer [5 (15)]{.float-end}[](#utility-gear-4d-printer "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-4d-printer .og-tab-sub} ++###### 4D printer [5 (15)]{.float-end} [#](#utility-gear-4d-printer){.og-h-anchor aria-hidden="true"} {#utility-gear-4d-printer .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46473,7 +46473,7 @@ + extending the feedstock supply accordingly. Many long-haul spacecraft seek to obtain a 4D printer because having one + significantly reduces the amount of material that must otherwise be carried. + +-###### Autodoc [5 (15)]{.float-end}[](#health-and-nutrition-autodoc "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc .og-tab-sub} ++###### Autodoc [5 (15)]{.float-end} [#](#health-and-nutrition-autodoc){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46483,7 +46483,7 @@ + or station sickbay), and grants essentially unlimited [recovery rolls](#recovery-rolls) or serum injections to + anyone who spends at least an hour immobilized on the autodoc med table, even for the most minor of treatments. + +-###### Autodoc, mobile [4 (12)]{.float-end}[](#health-and-nutrition-autodoc-mobile "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc-mobile .og-tab-sub} ++###### Autodoc, mobile [4 (12)]{.float-end} [#](#health-and-nutrition-autodoc-mobile){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-autodoc-mobile .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46493,7 +46493,7 @@ + usually has a variety of serum types. (Each use requires a depletion roll of 1 on a d10; if depleted, autodoc + supplies are used up, and it must be refilled as an expensive cost.) + +-###### Battle armor [6 (18)]{.float-end}[](#fantastic-armor-battle-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-battle-armor .og-tab-sub} ++###### Battle armor [6 (18)]{.float-end} [#](#fantastic-armor-battle-armor){.og-h-anchor aria-hidden="true"} {#fantastic-armor-battle-armor .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -46503,7 +46503,7 @@ + Armor, and [encumbers](#equipment-using-armor) as light armor. In addition, the wearer gains +1 to their Might Edge + and +5 to their Might Pool. + +-###### Cloak, impact [5 (15)]{.float-end}[](#fantastic-armor-cloak-impact "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-impact .og-tab-sub} ++###### Cloak, impact [5 (15)]{.float-end} [#](#fantastic-armor-cloak-impact){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-impact .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46513,7 +46513,7 @@ + garment strategically hardens, functioning as heavy armor (+3 Armor), and [encumbering](#equipment-using-armor) as + light armor. + +-###### Cloak, reflective [6 (18)]{.float-end}[](#fantastic-armor-cloak-reflective "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-reflective .og-tab-sub} ++###### Cloak, reflective [6 (18)]{.float-end} [#](#fantastic-armor-cloak-reflective){.og-h-anchor aria-hidden="true"} {#fantastic-armor-cloak-reflective .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46522,7 +46522,7 @@ + - **Details:** As [chameleon cloak](#apparel-cloak-chameleon), but also reflects energy attacks back on attacker if PC + succeeds on their defense task. + +-###### Exo-hand [5 (15)]{.float-end}[](#utility-gear-exo-hand "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-exo-hand .og-tab-sub} ++###### Exo-hand [5 (15)]{.float-end} [#](#utility-gear-exo-hand){.og-h-anchor aria-hidden="true"} {#utility-gear-exo-hand .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46533,7 +46533,7 @@ + people would have their hands full. Attacks (and other tasks requiring precise dexterity) made with an exo-hand are + hindered by two steps. + +-###### Fusion battery [5 (15)]{.float-end}[](#utility-gear-fusion-battery "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-battery .og-tab-sub} ++###### Fusion battery [5 (15)]{.float-end} [#](#utility-gear-fusion-battery){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-battery .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46543,7 +46543,7 @@ + it generates power through fusion. Provides power to nearly any device short of a spacecraft for a variable period + depending on power requirements. + +-###### Fusion torch [5 (15)]{.float-end}[](#utility-gear-fusion-torch "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-torch .og-tab-sub} ++###### Fusion torch [5 (15)]{.float-end} [#](#utility-gear-fusion-torch){.og-h-anchor aria-hidden="true"} {#utility-gear-fusion-torch .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46551,7 +46551,7 @@ + + - **Details:** Cuts through substances of up to level 9 after a few rounds of application. + +-###### Force field, omni [6 (18)]{.float-end}[](#fantastic-armor-force-field-omni "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-omni .og-tab-sub} ++###### Force field, omni [6 (18)]{.float-end} [#](#fantastic-armor-force-field-omni){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-omni .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -46561,7 +46561,7 @@ + recharge period. In addition, the wearer can tune the field so that it\'s hazed and translucent, hiding their + identity, or make it fully dark so that it emits no light (though they can see through the field normally). + +-###### Force field, quick [4 (12)]{.float-end}[](#fantastic-armor-force-field-quick "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-quick .og-tab-sub} ++###### Force field, quick [4 (12)]{.float-end} [#](#fantastic-armor-force-field-quick){.og-h-anchor aria-hidden="true"} {#fantastic-armor-force-field-quick .og-tab-sub} + + [(The Stars are Fire, page 73)]{.og-ref} + +@@ -46570,7 +46570,7 @@ + - **Details:** Not armor; belt generates an almost transparent force field to surround the user for up to one hour, + providing +1 Armor. Once used, must be recharged for several hours. + +-###### Gun armor [6 (18)]{.float-end}[](#fantastic-armor-gun-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-gun-armor .og-tab-sub} ++###### Gun armor [6 (18)]{.float-end} [#](#fantastic-armor-gun-armor){.og-h-anchor aria-hidden="true"} {#fantastic-armor-gun-armor .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -46581,7 +46581,7 @@ + other action (though if set to do so, automatic GM intrusions occur on 1--3 on a d20, and if triggered, result in + friendly fire). + +-###### Hibernation pod [4 (12)]{.float-end}[](#health-and-nutrition-hibernation-pod "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-hibernation-pod .og-tab-sub} ++###### Hibernation pod [4 (12)]{.float-end} [#](#health-and-nutrition-hibernation-pod){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-hibernation-pod .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46592,7 +46592,7 @@ + opened from the exterior. Each hundred years thereafter, the hibernating human must succeed on a Might defense task. + The difficulty begins at 1, but increases by +1 every few hundred years that pass. + +-###### Kinetic ring [6 (18)]{.float-end}[](#fantastic-armor-kinetic-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-armor-kinetic-ring .og-tab-sub} ++###### Kinetic ring [6 (18)]{.float-end} [#](#fantastic-armor-kinetic-ring){.og-h-anchor aria-hidden="true"} {#fantastic-armor-kinetic-ring .og-tab-sub} + + [(The Stars are Fire, page 74)]{.og-ref} + +@@ -46601,9 +46601,9 @@ + - **Details:** Ring reactively projects a powerful energy field to deflect or slow projectiles, easing the wearer\'s + Speed defense roll. If the projectile still hits the wearer, the field grants +1 to Armor against the attack. + +-##### Advanced Utility Gear[](#science-fiction-utility-gear-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Utility Gear [#](#science-fiction-utility-gear-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-advanced .og-border .og-tech .og-tech-advanced} + +-###### Everlight [3 (9)]{.float-end}[](#utility-gear-everlight "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-everlight .og-tab-sub} ++###### Everlight [3 (9)]{.float-end} [#](#utility-gear-everlight){.og-h-anchor aria-hidden="true"} {#utility-gear-everlight .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -46612,7 +46612,7 @@ + - **Details:** As [flashlight](#utility-gear-flashlight), but radioisotope power cell allows the light to shine a + bright light up to a very long distance for arbitrary lengths of time. + +-###### Lock infiltrator [5 (15)]{.float-end}[](#utility-gear-lock-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-lock-infiltrator .og-tab-sub} ++###### Lock infiltrator [5 (15)]{.float-end} [#](#utility-gear-lock-infiltrator){.og-h-anchor aria-hidden="true"} {#utility-gear-lock-infiltrator .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46621,7 +46621,7 @@ + - **Details:** Advanced tech electronic and digital locks are amazingly advanced---so is this item that provides an + asset to picking them (including a surelock). + +-###### Omnichair [4 (12)]{.float-end}[](#health-and-nutrition-omnichair "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-omnichair .og-tab-sub} ++###### Omnichair [4 (12)]{.float-end} [#](#health-and-nutrition-omnichair){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-omnichair .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46633,7 +46633,7 @@ + to do so for an additional very expensive cost, can extend a fairing, enabling the omnichair to act as a sort of + [space suit](#apparel-space-suit)/miniature spacecraft at need. + +-###### Repair tape roll [4 (12)]{.float-end}[](#utility-gear-repair-tape-roll "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-repair-tape-roll .og-tab-sub} ++###### Repair tape roll [4 (12)]{.float-end} [#](#utility-gear-repair-tape-roll){.og-h-anchor aria-hidden="true"} {#utility-gear-repair-tape-roll .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -46642,7 +46642,7 @@ + - **Details:** As [duct tape](#utility-gear-duct-tape-roll), but programmable matter embedded in fabric provides two + assets to all tasks related to repair using the tape and taping things together. Each roll has about ten uses. + +-###### Self-extending rope [4 (12)]{.float-end}[](#utility-gear-self-extending-rope "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-self-extending-rope .og-tab-sub} ++###### Self-extending rope [4 (12)]{.float-end} [#](#utility-gear-self-extending-rope){.og-h-anchor aria-hidden="true"} {#utility-gear-self-extending-rope .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -46650,7 +46650,7 @@ + + - **Details:** Mechanism prints fiber on the fly, allowing the rope to extend over 300 m (1,000 feet). + +-###### Surelock [5 (15)]{.float-end}[](#utility-gear-surelock "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-surelock .og-tab-sub} ++###### Surelock [5 (15)]{.float-end} [#](#utility-gear-surelock){.og-h-anchor aria-hidden="true"} {#utility-gear-surelock .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46659,7 +46659,7 @@ + - **Details:** As [padlock with keys](#utility-gear-padlock-with-keys), but can be attached to secure any opening by + forming a level 8 bond with any surface; attempts to pick or otherwise open the lock are hindered by three steps. + +-###### Tent, environment [3 (9)]{.float-end}[](#utility-gear-tent-environment "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-tent-environment .og-tab-sub} ++###### Tent, environment [3 (9)]{.float-end} [#](#utility-gear-tent-environment){.og-h-anchor aria-hidden="true"} {#utility-gear-tent-environment .og-tab-sub} + + [(The Stars are Fire, page 75)]{.og-ref} + +@@ -46669,9 +46669,9 @@ + emergency for a few hours of air, but the taut fabric is given to tearing (GM intrusions triggered by rolling a 1 on + d20 cause it to rip). + +-##### Fantastic Utility Gear[](#science-fiction-utility-gear-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Utility Gear [#](#science-fiction-utility-gear-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-utility-gear-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Carryall pack [5 (15)]{.float-end}[](#utility-gear-caryall-pack "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-caryall-pack .og-tab-sub} ++###### Carryall pack [5 (15)]{.float-end} [#](#utility-gear-caryall-pack){.og-h-anchor aria-hidden="true"} {#utility-gear-caryall-pack .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46680,7 +46680,7 @@ + - **Details:** As [backpack](#utility-gear-backpack), but dimensional folding allows for an arbitrary number of + objects to be stored inside, so long as they fit the carryall pack\'s 60 cm (2 foot) diameter mouth. + +-###### Gravity regulator [5 (15)]{.float-end}[](#utility-gear-gravity-regulator "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-gravity-regulator .og-tab-sub} ++###### Gravity regulator [5 (15)]{.float-end} [#](#utility-gear-gravity-regulator){.og-h-anchor aria-hidden="true"} {#utility-gear-gravity-regulator .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46688,7 +46688,7 @@ + + - **Details:** Belt-mounted device that regulates gravity to 1 G for wearer if within zero G to 3 G. + +-###### Molecular joiner [5 (15)]{.float-end}[](#utility-gear-molecular-joiner "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-molecular-joiner .og-tab-sub} ++###### Molecular joiner [5 (15)]{.float-end} [#](#utility-gear-molecular-joiner){.og-h-anchor aria-hidden="true"} {#utility-gear-molecular-joiner .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46697,7 +46697,7 @@ + - **Details:** Handheld device causes the molecules of two touching physical surfaces of up to level 8 to truly blend, + forming a seamless bond stronger than even the most advanced glue. + +-###### Programmable suitcase [6 (18)]{.float-end}[](#utility-gear-programmable-suitcase "Permalink"){.og-h-anchor aria-hidden="true"} {#utility-gear-programmable-suitcase .og-tab-sub} ++###### Programmable suitcase [6 (18)]{.float-end} [#](#utility-gear-programmable-suitcase){.og-h-anchor aria-hidden="true"} {#utility-gear-programmable-suitcase .og-tab-sub} + + [(The Stars are Fire, page 76)]{.og-ref} + +@@ -46710,9 +46710,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Health Care and Nutrition[](#science-fiction-health-care-and-nutrition-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Health Care and Nutrition [#](#science-fiction-health-care-and-nutrition-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-advanced .og-border .og-tech .og-tech-advanced} + +-###### Cold sober [2 (6)]{.float-end}[](#health-and-nutrition-cold-sober "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-cold-sober .og-tab-sub} ++###### Cold sober [2 (6)]{.float-end} [#](#health-and-nutrition-cold-sober){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-cold-sober .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -46721,7 +46721,7 @@ + - **Details:** Chewable tablet that speeds the breakdown of blood alcohol while also dissolving the toxic breakdown + products of natural alcohol processing, leaving a user sober and free of a hangover within ten minutes. + +-###### Instabulb, coffee [3 (9)]{.float-end}[](#health-and-nutrition-instabulb-coffee "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-instabulb-coffee .og-tab-sub} ++###### Instabulb, coffee [3 (9)]{.float-end} [#](#health-and-nutrition-instabulb-coffee){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-instabulb-coffee .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -46730,7 +46730,7 @@ + - **Details:** Coin-like disc; percolates and swells when water is added, becoming a sealed bulb filled with aromatic + hot coffee. Other beverages can be had in the same form factor, suitable for travel and drinking in zero G. + +-###### Mega bar [3 (9)]{.float-end}[](#health-and-nutrition-mega-bar "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-mega-bar .og-tab-sub} ++###### Mega bar [3 (9)]{.float-end} [#](#health-and-nutrition-mega-bar){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-mega-bar .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -46739,7 +46739,7 @@ + - **Details:** As [trail rations](#health-care-and-nutriton-trail-rations), but bar either provides enough nutrition + for one day of food or one free [recovery roll](#recovery-rolls). + +-###### Serum, acceleration [4 (12)]{.float-end}[](#health-and-nutrition-serum-acceleration "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-acceleration .og-tab-sub} ++###### Serum, acceleration [4 (12)]{.float-end} [#](#health-and-nutrition-serum-acceleration){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-acceleration .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46750,7 +46750,7 @@ + Gs for a few minutes). Users are likely unable to move under high G, but won\'t pass out, have a stroke, cardiac + arrest, *etc.*---at least, not immediately. Prolonged use may still lead to all these outcomes. + +-###### Serum, antivenom [4 (12)]{.float-end}[](#health-and-nutrition-serum-antivemom "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-antivemom .og-tab-sub} ++###### Serum, antivenom [4 (12)]{.float-end} [#](#health-and-nutrition-serum-antivemom){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-antivemom .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46759,7 +46759,7 @@ + - **Details:** As [remedial serum](#health-and-nutrition-serum-remedial), but grants a Might task eased by four steps + to withstand and clear poison from the user\'s system and provides similar poison resistance for one day. + +-###### Serum, remedial [3 (9)]{.float-end}[](#health-and-nutrition-serum-remedial "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-remedial .og-tab-sub} ++###### Serum, remedial [3 (9)]{.float-end} [#](#health-and-nutrition-serum-remedial){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-remedial .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -46770,7 +46770,7 @@ + but may also be obtained as individual units, or in packs or cases. An ampule of remedial serum grants the user 3 + points they can add to any Pool. It also has the benefit of relieving hangover symptoms. + +-###### Serum, space-fit [4 (12)]{.float-end}[](#health-and-nutrition-serum-space-fit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-space-fit .og-tab-sub} ++###### Serum, space-fit [4 (12)]{.float-end} [#](#health-and-nutrition-serum-space-fit){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-serum-space-fit .og-tab-sub} + + [(The Stars are Fire, page 77)]{.og-ref} + +@@ -46781,7 +46781,7 @@ + most notably include DNA breakage from cosmic rays and bone and muscle deterioration from microgravity. An ampule of + space-fit serum lasts for about a month. + +-###### Sleep set [4 (12)]{.float-end}[](#health-and-nutrition-sleep-set "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-sleep-set .og-tab-sub} ++###### Sleep set [4 (12)]{.float-end} [#](#health-and-nutrition-sleep-set){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-sleep-set .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46792,9 +46792,9 @@ + bring a user out of sleep if loud noises, movement, someone addresses the sleeper, or other triggers occur. Users + find themselves extremely well rested after each use. + +-##### Fantastic Health Care and Nutrition[](#science-fiction-health-care-and-nutrition-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Health Care and Nutrition [#](#science-fiction-health-care-and-nutrition-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-health-care-and-nutrition-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Nano tab, acceleration [6 (18)]{.float-end}[](#health-and-nutrition-nano-tab-acceleration "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-acceleration .og-tab-sub} ++###### Nano tab, acceleration [6 (18)]{.float-end} [#](#health-and-nutrition-nano-tab-acceleration){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-acceleration .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46803,7 +46803,7 @@ + - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but permanently grants the benefits of + an ampule of acceleration serum. + +-###### Nano tab, general [4 (12)]{.float-end}[](#health-and-nutrition-nano-tab-general "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-general .og-tab-sub} ++###### Nano tab, general [4 (12)]{.float-end} [#](#health-and-nutrition-nano-tab-general){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-general .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46813,7 +46813,7 @@ + mouth. Nano tab pills are usually designed for health interventions, though some also provide additional physical + benefits. A general-use nano tab adds 1 to all [recovery rolls](#recovery-rolls) made by user for one day. + +-###### Nano tab, immolating [7 (21)]{.float-end}[](#health-and-nutrition-nano-tab-immolating "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-immolating .og-tab-sub} ++###### Nano tab, immolating [7 (21)]{.float-end} [#](#health-and-nutrition-nano-tab-immolating){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-immolating .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46823,7 +46823,7 @@ + deep into the body, turning it into mostly weaponry, effectively granting five posthuman upgrade power shifts. + However, this quickly burns out the user, who dies within a solar standard month. + +-###### Nano tab, rejuvenator [5 (15)]{.float-end}[](#health-and-nutrition-nano-tab-rejuvenator "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-rejuvenator .og-tab-sub} ++###### Nano tab, rejuvenator [5 (15)]{.float-end} [#](#health-and-nutrition-nano-tab-rejuvenator){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-rejuvenator .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46832,7 +46832,7 @@ + - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but refills 4 points to 1 Pool and + raises user one step on damage track. + +-###### Nano tab, space-fit [6 (18)]{.float-end}[](#health-and-nutrition-nano-tab-space-fit "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-space-fit .og-tab-sub} ++###### Nano tab, space-fit [6 (18)]{.float-end} [#](#health-and-nutrition-nano-tab-space-fit){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-nano-tab-space-fit .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46841,7 +46841,7 @@ + - **Details:** As [general nano tab](#health-and-nutrition-nano-tab-general), but permanently grants the benefits of + an ampule of space-fit serum. + +-###### Stasis pod [5 (15)]{.float-end}[](#health-and-nutrition-stasis-pod "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-stasis-pod .og-tab-sub} ++###### Stasis pod [5 (15)]{.float-end} [#](#health-and-nutrition-stasis-pod){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-stasis-pod .og-tab-sub} + + [(The Stars are Fire, page 79)]{.og-ref} + +@@ -46850,7 +46850,7 @@ + - **Details:** As [hibernation pod](#health-and-nutrition-hibernation-pod), but suspends time for target indefinitely, + until program ends or pod is opened. + +-###### Transplant, organ or limb [4 (12)]{.float-end}[](#health-and-nutrition-transplant-organ-or-limb "Permalink"){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-transplant-organ-or-limb .og-tab-sub} ++###### Transplant, organ or limb [4 (12)]{.float-end} [#](#health-and-nutrition-transplant-organ-or-limb){.og-h-anchor aria-hidden="true"} {#health-and-nutrition-transplant-organ-or-limb .og-tab-sub} + + [(The Stars are Fire, page 78)]{.og-ref} + +@@ -46863,9 +46863,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Robots and AI[](#science-fiction-robots-and-ai-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Robots and AI [#](#science-fiction-robots-and-ai-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-advanced .og-border .og-tech .og-tech-advanced} + +-###### Auton [1 (3)]{.float-end}[](#robots-and-ai-auton "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton .og-tab-sub} ++###### Auton [1 (3)]{.float-end} [#](#robots-and-ai-auton){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46879,7 +46879,7 @@ + drone-like chassis using either rotors or microthrusters, allowing them to fly rather than move on the ground. Treat + a basic auton as a level 1 [follower](#followers), which allows the auton modifications in one task. + +-###### Auton, aide [2 (6)]{.float-end}[](#robots-and-ai-auton-aide "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-aide .og-tab-sub} ++###### Auton, aide [2 (6)]{.float-end} [#](#robots-and-ai-auton-aide){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-aide .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46888,7 +46888,7 @@ + - **Details:** Treat as a level 2 [follower](#followers), which allows the auton modifications in up to two tasks, + depending on the particular aide. + +-###### Auton, defense [2 (6)]{.float-end}[](#robots-and-ai-auton-defense "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-defense .og-tab-sub} ++###### Auton, defense [2 (6)]{.float-end} [#](#robots-and-ai-auton-defense){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-defense .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46898,7 +46898,7 @@ + helping to defend a target from a physical attack, the target eases the task by two steps. A defense auton also has + 3 Armor. + +-###### Auton, medical [2 (6)]{.float-end}[](#robots-and-ai-auton-medical "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-medical .og-tab-sub} ++###### Auton, medical [2 (6)]{.float-end} [#](#robots-and-ai-auton-medical){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-medical .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46907,7 +46907,7 @@ + - **Details:** As [auton](#robots-and-ai-auton), but one modification is always healing. A medical auton also + incorporates a [mobile autodoc](#health-and-nutrition-autodoc-mobile). + +-###### Auton, military drone [2 (6)]{.float-end}[](#robots-and-ai-auton-military-drone "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-military-drone .og-tab-sub} ++###### Auton, military drone [2 (6)]{.float-end} [#](#robots-and-ai-auton-military-drone){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-military-drone .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46916,7 +46916,7 @@ + - **Details:** As [defense auton](#robots-and-ai-auton-defense) or [warrior auton](#robots-and-ai-auton-warrior), but + miniaturized and able to fly in gravity to support owner. + +-###### Auton, warrior [2 (6)]{.float-end}[](#robots-and-ai-auton-warrior "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-warrior .og-tab-sub} ++###### Auton, warrior [2 (6)]{.float-end} [#](#robots-and-ai-auton-warrior){.og-h-anchor aria-hidden="true"} {#robots-and-ai-auton-warrior .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46926,7 +46926,7 @@ + target to make an attack, the target eases the task by two steps. However, warrior autons usually attack + autonomously as level 3 entities with a ranged or melee weapon that inflicts 5 points of damage. + +-###### Shipmind [3 (9)]{.float-end}[](#robots-and-ai-shipmind "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-shipmind .og-tab-sub} ++###### Shipmind [3 (9)]{.float-end} [#](#robots-and-ai-shipmind){.og-h-anchor aria-hidden="true"} {#robots-and-ai-shipmind .og-tab-sub} + + [(The Stars are Fire, page 80)]{.og-ref} + +@@ -46938,9 +46938,9 @@ + actually conscious. Having a shipmind installed on a spacecraft is immensely helpful, as it can oversee many basic + functions. A shipmind usually accomplishes tasks at the level of the ship in which it is installed. + +-##### Fantastic Robots and AI[](#science-fiction-robots-and-ai-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Robots and AI [#](#science-fiction-robots-and-ai-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-robots-and-ai-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Synth [3 (9)]{.float-end}[](#robots-and-ai-synth "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth .og-tab-sub} ++###### Synth [3 (9)]{.float-end} [#](#robots-and-ai-synth){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth .og-tab-sub} + + [(The Stars are Fire, page 81)]{.og-ref} + +@@ -46960,7 +46960,7 @@ + **Editor\'s Notes ---** See [Replicant](#npc-replicant) and [Synthetic person](#npc-synthetic-person). + ::: + +-###### Synth, companion [4 (12)]{.float-end}[](#robots-and-ai-synth-companion "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub} ++###### Synth, companion [4 (12)]{.float-end} [#](#robots-and-ai-synth-companion){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-companion .og-tab-sub} + + [(The Stars are Fire, page 81)]{.og-ref} + +@@ -46969,7 +46969,7 @@ + - **Details:** As [synth](#robots-and-ai-synth), but treat as a level 4 [follower](#followers), which allows the + synths modifications in up to four tasks. + +-###### Synth, free [5 (15)]{.float-end}[](#robots-and-ai-synth-free "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-free .og-tab-sub} ++###### Synth, free [5 (15)]{.float-end} [#](#robots-and-ai-synth-free){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-free .og-tab-sub} + + [(The Stars are Fire, page 81)]{.og-ref} + +@@ -46982,7 +46982,7 @@ + each week of service required. + ::: + +-###### Synth, infiltrator [7 (21)]{.float-end}[](#robots-and-ai-synth-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-infiltrator .og-tab-sub} ++###### Synth, infiltrator [7 (21)]{.float-end} [#](#robots-and-ai-synth-infiltrator){.og-h-anchor aria-hidden="true"} {#robots-and-ai-synth-infiltrator .og-tab-sub} + + [(The Stars are Fire, page 81)]{.og-ref} + +@@ -46993,7 +46993,7 @@ + systems that allow them to change their apparent (or even actual) shape completely over the course of a minute to + appear as another creature or innocuous object. + +-###### Wardroid [6 (18)]{.float-end}[](#robots-and-ai-wardroid "Permalink"){.og-h-anchor aria-hidden="true"} {#robots-and-ai-wardroid .og-tab-sub} ++###### Wardroid [6 (18)]{.float-end} [#](#robots-and-ai-wardroid){.og-h-anchor aria-hidden="true"} {#robots-and-ai-wardroid .og-tab-sub} + + [(The Stars are Fire, page 81)]{.og-ref} + +@@ -47008,11 +47008,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Recreation[](#science-fiction-recreation "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation} ++#### Recreation [#](#science-fiction-recreation){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation} + +-##### Advanced Recreation[](#science-fiction-recreation-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Recreation [#](#science-fiction-recreation-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-advanced .og-border .og-tech .og-tech-advanced} + +-###### Sidekick sphere [2 (6)]{.float-end}[](#recreation-sidekick-sphere "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-sidekick-sphere .og-tab-sub} ++###### Sidekick sphere [2 (6)]{.float-end} [#](#recreation-sidekick-sphere){.og-h-anchor aria-hidden="true"} {#recreation-sidekick-sphere .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -47023,7 +47023,7 @@ + in witty conversation, and in keeping confidence. Treat the sidekick sphere as a level 2 [follower](#followers) (and + limited [sim AI](#sim-ai)). + +-###### Tattoo, programmable [3 (9)]{.float-end}[](#recreation-tatoo-programmable "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-tatoo-programmable .og-tab-sub} ++###### Tattoo, programmable [3 (9)]{.float-end} [#](#recreation-tatoo-programmable){.og-h-anchor aria-hidden="true"} {#recreation-tatoo-programmable .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -47033,9 +47033,9 @@ + appear on their skin, modifying lines and color. A small alteration requires only a few rounds, but a full-body + tattoo change, assuming any artistry at all is involved, may take a few days to complete. + +-##### Fantastic Recreation[](#science-fiction-recreation-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Recreation [#](#science-fiction-recreation-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-recreation-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Pleasure bit [4 (12)]{.float-end}[](#recreation-pleasure-bit "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-pleasure-bit .og-tab-sub} ++###### Pleasure bit [4 (12)]{.float-end} [#](#recreation-pleasure-bit){.og-h-anchor aria-hidden="true"} {#recreation-pleasure-bit .og-tab-sub} + + [(The Stars are Fire, page 83)]{.og-ref} + +@@ -47045,7 +47045,7 @@ + creating sudden ecstasy and joy for a pre-set period of time. Addiction is possible, though better models have an + ebbing mode that helps put users back into their right minds gradually. + +-###### Tattoo, living [3 (9)]{.float-end}[](#recreation-tattoo-living "Permalink"){.og-h-anchor aria-hidden="true"} {#recreation-tattoo-living .og-tab-sub} ++###### Tattoo, living [3 (9)]{.float-end} [#](#recreation-tattoo-living){.og-h-anchor aria-hidden="true"} {#recreation-tattoo-living .og-tab-sub} + + [(The Stars are Fire, page 82)]{.og-ref} + +@@ -47057,10 +47057,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced and Fantastic Armaments[](#science-fiction-armaments "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-armaments .og-border .og-tech .og-tech-advanced} ++##### Advanced and Fantastic Armaments [#](#science-fiction-armaments){.og-h-anchor aria-hidden="true"} {#science-fiction-armaments .og-border .og-tech .og-tech-advanced} + + ::: {.alert .ps-4 .pb-0} +-###### Armament Ammunition and Charge[](#armament-ammunition-and-charge "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Armament Ammunition and Charge [#](#armament-ammunition-and-charge){.og-h-anchor aria-hidden="true"} + + Weapons require ammunition (\"ammo\"), whether that\'s rounds of a particular caliber, energy packs, or something even + more exotic. You can handle ammo requirements for weapons in one of three ways: exact tracking, abstracted monthly +@@ -47076,7 +47076,7 @@ + Or you can just not worry about keeping track of ammunition, especially in games where gunplay isn\'t common. + ::: + +-###### Energy pack (50 shots) [1 (3)]{.float-end}[](#advanced-armaments-energy-pack "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armaments-energy-pack .og-tab-sub} ++###### Energy pack (50 shots) [1 (3)]{.float-end} [#](#advanced-armaments-energy-pack){.og-h-anchor aria-hidden="true"} {#advanced-armaments-energy-pack .og-tab-sub} + + [(The Stars are Fire, page 83)]{.og-ref} + +@@ -47084,7 +47084,7 @@ + + - **Details:** Watt-hours (Wh) varies by specific energy weapon, used in most advanced and fantastic ranged weapons. + +-###### Smart rounds (box of 4 rounds) [4 (12)]{.float-end}[](#advanced-armaments-smart-rounds "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-armaments-smart-rounds .og-tab-sub} ++###### Smart rounds (box of 4 rounds) [4 (12)]{.float-end} [#](#advanced-armaments-smart-rounds){.og-h-anchor aria-hidden="true"} {#advanced-armaments-smart-rounds .og-tab-sub} + + [(The Stars are Fire, page 83)]{.og-ref} + +@@ -47102,9 +47102,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Melee Weapons[](#science-fiction-melee-weapons-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Melee Weapons [#](#science-fiction-melee-weapons-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-advanced .og-border .og-tech .og-tech-advanced} + +-###### Mono-molecular blade [4 (12)]{.float-end}[](#advanced-melee-weapon-mono-molecular-blade "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-mono-molecular-blade .og-tab-sub} ++###### Mono-molecular blade [4 (12)]{.float-end} [#](#advanced-melee-weapon-mono-molecular-blade){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-mono-molecular-blade .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -47114,7 +47114,7 @@ + (2 damage, difficulty of attack is eased). It ignores 1 point of [Armor](#rules-armor) value (except from force + fields). + +-###### Power fist [3 (9)]{.float-end}[](#advanced-melee-weapon-power-fist "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-power-fist .og-tab-sub} ++###### Power fist [3 (9)]{.float-end} [#](#advanced-melee-weapon-power-fist){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-power-fist .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -47122,7 +47122,7 @@ + + - **Details:** Power-assist gauntlet; medium weapon (but inflicts 6 points of damage from power-assist). + +-###### Stunring [4 (12)]{.float-end}[](#advanced-melee-weapon-stunring "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunring .og-tab-sub} ++###### Stunring [4 (12)]{.float-end} [#](#advanced-melee-weapon-stunring){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunring .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -47131,7 +47131,7 @@ + - **Details:** As [stunstick](#advanced-melee-weapon-stunstick), but light weapon (difficulty of attack is eased) worn + as a set of two rings on the same hand; punch target to use. + +-###### Stunstick [3 (9)]{.float-end}[](#advanced-melee-weapon-stunstick "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunstick .og-tab-sub} ++###### Stunstick [3 (9)]{.float-end} [#](#advanced-melee-weapon-stunstick){.og-h-anchor aria-hidden="true"} {#advanced-melee-weapon-stunstick .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -47141,9 +47141,9 @@ + 0, 2, 4, or 6 points of damage; if setting is set to 2 or fewer hit points, human-sized target or smaller loses + their next turn). + +-##### Fantastic Melee Weapons[](#science-fiction-melee-weapons-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Melee Weapons [#](#science-fiction-melee-weapons-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-melee-weapons-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Plasma saber [5 (15)]{.float-end}[](#fantastic-melee-weapon-plasma-saber "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-melee-weapon-plasma-saber .og-tab-sub} ++###### Plasma saber [5 (15)]{.float-end} [#](#fantastic-melee-weapon-plasma-saber){.og-h-anchor aria-hidden="true"} {#fantastic-melee-weapon-plasma-saber .og-tab-sub} + + [(The Stars are Fire, page 84)]{.og-ref} + +@@ -47155,9 +47155,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Ranged Weapons[](#science-fiction-ranged-weapons-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Ranged Weapons [#](#science-fiction-ranged-weapons-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-advanced .og-border .og-tech .og-tech-advanced} + +-###### Foam restraint rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-foam-restraint-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-foam-restraint-rifle .og-tab-sub} ++###### Foam restraint rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-foam-restraint-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-foam-restraint-rifle .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47167,7 +47167,7 @@ + body restraint that lasts for ten minutes. A restrained victim can\'t move or take actions that require movement. A + target whose level is higher than the rifle\'s level can usually break free within one or two rounds. + +-###### Grapple gun [4 (12)]{.float-end}[](#advanced-ranged-weapon-grapple-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grapple-gun .og-tab-sub} ++###### Grapple gun [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grapple-gun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grapple-gun .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47178,7 +47178,7 @@ + pulls gun wielder to anchored object, or vice versa if object is small. Otherwise, user must succeed on a + Might-based task to pull target to them. + +-###### Grenade, sonic [4 (12)]{.float-end}[](#advanced-ranged-weapon-grenade-sonic "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-sonic .og-tab-sub} ++###### Grenade, sonic [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grenade-sonic){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-sonic .og-tab-sub} + + [(The Stars are Fire, page 86)]{.og-ref} + +@@ -47187,7 +47187,7 @@ + - **Details:** Single use; can be thrown a short distance; explodes to inflict 2 points of damage in immediate radius. + On a failed Might [defense roll](#action-defend), targets lose their next turn. + +-###### Grenade, thermite [4 (12)]{.float-end}[](#advanced-ranged-weapon-grenade-thermite "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-thermite .og-tab-sub} ++###### Grenade, thermite [4 (12)]{.float-end} [#](#advanced-ranged-weapon-grenade-thermite){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-grenade-thermite .og-tab-sub} + + [(The Stars are Fire, page 86)]{.og-ref} + +@@ -47197,7 +47197,7 @@ + On a failed Might [defense roll](#action-defend), targets burn for 2 points of damage each round until they spend a + round smothering the fire. + +-###### Laser/photon pistol [3 (9)]{.float-end}[](#advanced-ranged-weapon-laser-photon-pistol "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pistol .og-tab-sub} ++###### Laser/photon pistol [3 (9)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-pistol){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pistol .og-tab-sub} + + [(The Stars are Fire, page 86)]{.og-ref} + +@@ -47205,7 +47205,7 @@ + + - **Details:** Handgun fires coherent light beams; light weapon (2 damage, difficulty of attack is eased), long range. + +-###### Laser/photon pulse rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-laser-photon-pulse-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pulse-rifle .og-tab-sub} ++###### Laser/photon pulse rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-pulse-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-pulse-rifle .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47215,7 +47215,7 @@ + operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} + abilities. + +-###### Laser/photon rifle [4 (12)]{.float-end}[](#advanced-ranged-weapon-laser-photon-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-rifle .og-tab-sub} ++###### Laser/photon rifle [4 (12)]{.float-end} [#](#advanced-ranged-weapon-laser-photon-rifle){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-laser-photon-rifle .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47223,7 +47223,7 @@ + + - **Details:** Rifle fires coherent light beams; medium weapon but requires both hands (4 damage), very long range. + +-###### Needler/syringer [3 (9)]{.float-end}[](#advanced-ranged-weapon-needler-syringer "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-needler-syringer .og-tab-sub} ++###### Needler/syringer [3 (9)]{.float-end} [#](#advanced-ranged-weapon-needler-syringer){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-needler-syringer .og-tab-sub} + + [(The Stars are Fire, page 86)]{.og-ref} + +@@ -47233,7 +47233,7 @@ + on a successful Might [defense roll](#action-defend) for one minute, or puts them into a light sleep for one minute + on a failed roll. + +-###### Rail gun [5 (15)]{.float-end}[](#advanced-ranged-weapon-rain-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-rain-gun .og-tab-sub} ++###### Rail gun [5 (15)]{.float-end} [#](#advanced-ranged-weapon-rain-gun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-rain-gun .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47242,7 +47242,7 @@ + - **Details:** Long-barreled rifle with computer sight assistance fires magnetically accelerated slugs; heavy-plus + weapon (8 points of damage, both hands), range is 3,050 m (10,000 feet). + +-###### Vacuum rifle, assault [3 (9)]{.float-end}[](#advanced-ranged-weapon-vacuum-rifle-assault "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-rifle-assault .og-tab-sub} ++###### Vacuum rifle, assault [3 (9)]{.float-end} [#](#advanced-ranged-weapon-vacuum-rifle-assault){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-rifle-assault .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47252,7 +47252,7 @@ + designed to fire in a zero-oxygen environment, and that are self-propelling so firing this assault rifle in zero or + law gravity doesn\'t spin wielder backward. + +-###### Vacuum handgun, heavy [3 (9)]{.float-end}[](#advanced-ranged-weapon-vacuum-handgun "Permalink"){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-handgun .og-tab-sub} ++###### Vacuum handgun, heavy [3 (9)]{.float-end} [#](#advanced-ranged-weapon-vacuum-handgun){.og-h-anchor aria-hidden="true"} {#advanced-ranged-weapon-vacuum-handgun .og-tab-sub} + + [(The Stars are Fire, page 86)]{.og-ref} + +@@ -47262,9 +47262,9 @@ + to fire in a zero-oxygen environment, and that are self-propelling so firing this gun in zero or low gravity + doesn\'t spin wielder backward. + +-##### Fantastic Ranged Weapons[](#science-fiction-ranged-weapons-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Ranged Weapons [#](#science-fiction-ranged-weapons-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-ranged-weapons-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Blaster, cannon [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-cannon "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-cannon .og-tab-sub} ++###### Blaster, cannon [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-cannon){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-cannon .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47275,7 +47275,7 @@ + conjunction with [Spray](#ability-spray){.og-ability} or [Arc Spray](#ability-arc-spray){.og-ability} abilities. It + ignores 2 points of [Armor](#rules-armor) value (except from force fields). + +-###### Blaster, goggles [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-goggles "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-goggles .og-tab-sub} ++###### Blaster, goggles [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-goggles){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-goggles .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47284,7 +47284,7 @@ + - **Details:** Thick goggles that project twin energetic plasma-particle beams; light weapon (2 damage, difficulty of + attack is eased), long range. It ignores 1 point of [Armor](#rules-armor) value (except from force fields). + +-###### Blaster, heavy [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaser-heavy "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaser-heavy .og-tab-sub} ++###### Blaster, heavy [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaser-heavy){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaser-heavy .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47293,7 +47293,7 @@ + - **Details:** Big handgun that projects an energetic plasma-particle beam; heavy weapon (6 damage, both hands), long + range. It ignores 1 point of Armor value (except from force fields). + +-###### Blaster, heavy pulse rifle [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-pulse-rifle .og-tab-sub} ++###### Blaster, heavy pulse rifle [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-heavy-pulse-rifle){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-pulse-rifle .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47303,7 +47303,7 @@ + This rapid-fire weapon can operate in conjunction with [Spray](#ability-spray){.og-ability} or [Arc + Spray](#ability-arc-spray){.og-ability} abilities. It ignores 1 point of Armor value (except from force fields). + +-###### Blaster, heavy rifle [5 (15)]{.float-end}[](#fantastic-ranged-weapon-blaster-heavy-rifle "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-rifle .og-tab-sub} ++###### Blaster, heavy rifle [5 (15)]{.float-end} [#](#fantastic-ranged-weapon-blaster-heavy-rifle){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-heavy-rifle .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47312,7 +47312,7 @@ + - **Details:** Rifle that projects an energetic plasma-particle beam; heavy weapon (6 damage, both hands), very long + range. It ignores 1 point of Armor value (except from force fields). + +-###### Blaster, light [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-light "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-light .og-tab-sub} ++###### Blaster, light [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-light){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-light .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47321,7 +47321,7 @@ + - **Details:** Handgun that projects an energetic plasma-particle beam; light weapon (2 damage, difficulty of attack + is eased), long range. It ignores 1 point of [Armor](#rules-armor) value (except from force fields). + +-###### Blaster, medium [4 (12)]{.float-end}[](#fantastic-ranged-weapon-blaster-medium "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-medium .og-tab-sub} ++###### Blaster, medium [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-blaster-medium){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-blaster-medium .og-tab-sub} + + [(The Stars are Fire, page 87)]{.og-ref} + +@@ -47330,7 +47330,7 @@ + - **Details:** Handgun that projects an energetic plasma-particle beam; medium weapon (4 damage), long range. It + ignores 1 point of [Armor](#rules-armor) value (except from force fields). + +-###### Plasma grenade [4 (12)]{.float-end}[](#fantastic-ranged-weapon-plasma-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-plasma-grenade .og-tab-sub} ++###### Plasma grenade [4 (12)]{.float-end} [#](#fantastic-ranged-weapon-plasma-grenade){.og-h-anchor aria-hidden="true"} {#fantastic-ranged-weapon-plasma-grenade .og-tab-sub} + + [(The Stars are Fire, page 88)]{.og-ref} + +@@ -47342,10 +47342,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Science Fiction Vehicles[](#science-fiction-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Science Fiction Vehicles [#](#science-fiction-vehicles){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Vehicles[](#choose-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-vehicles .og-h-small .og-border} ++##### Quick Reference: Vehicles [#](#choose-vehicles){.og-h-anchor aria-hidden="true"} {#choose-vehicles .og-h-small .og-border} + + - [Variable Cost by Tech Rating](#vehicles-variable-cost-by-tech-rating) [(SF, 92)]{.og-ref} + - [Contemporary Styling in Advanced or Fantastic Settings](#contemporary-styling-in-advanced-or-fantastic-setting) +@@ -47406,7 +47406,7 @@ + [Mechs](og-dd.html#chapter-15-mechs). + ::: + +-##### Variable Cost by Tech Rating[](#vehicles-variable-cost-by-tech-rating "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating} ++##### Variable Cost by Tech Rating [#](#vehicles-variable-cost-by-tech-rating){.og-h-anchor aria-hidden="true"} {#vehicles-variable-cost-by-tech-rating} + + [(The Stars are Fire, page 92)]{.og-ref} + +@@ -47436,7 +47436,7 @@ + vehicle\'s tech rating. However, the price might drop by a [price category](#equipment-price-categories) if the setting + tech rating is predominantly greater than the vehicle\'s rating. + +-##### Contemporary Styling in Advanced or Fantastic Settings[](#contemporary-styling-in-advanced-or-fantastic-setting "Permalink"){.og-h-anchor aria-hidden="true"} {#contemporary-styling-in-advanced-or-fantastic-setting} ++##### Contemporary Styling in Advanced or Fantastic Settings [#](#contemporary-styling-in-advanced-or-fantastic-setting){.og-h-anchor aria-hidden="true"} {#contemporary-styling-in-advanced-or-fantastic-setting} + + [(The Stars are Fire, page 92)]{.og-ref} + +@@ -47445,7 +47445,7 @@ + antiques, but rather cheaply made objects, possibly with the veneer and stylings of vehicles suitable to the setting, + and possibly the [power source](#science-fiction-spacecraft-retrofitting-power-and-drives), too. + +-##### Fighting in a Vehicle[](#fighting-in-a-vehicle "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fighting in a Vehicle [#](#fighting-in-a-vehicle){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 93)]{.og-ref} + +@@ -47458,7 +47458,7 @@ + If PCs are involved in space combat, see the [Extended Vehicular Combat](#extended-vehicular-combat) rules, which + provide all kinds of additional options. + +-##### Driverless Vehicles[](#driverless-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Driverless Vehicles [#](#driverless-vehicles){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 93)]{.og-ref} + +@@ -47471,7 +47471,7 @@ + spacecraft\'s level, not their level, but are not subject to the task hindrance that more basic driverless vehicles + suffer. + +-##### Looking for More Vehicle Options[](#looking-for-more-vehicle-options "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Looking for More Vehicle Options [#](#looking-for-more-vehicle-options){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 94)]{.og-ref} + +@@ -47482,7 +47482,7 @@ + obtained in a luxury or sports package, either at the next [price category](#equipment-currency-and-prices) up, or at + double the indicated price. + +-##### Customizing Vehicles[](#customizing-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Customizing Vehicles [#](#customizing-vehicles){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 94)]{.og-ref} + +@@ -47490,9 +47490,9 @@ + add even more weapon systems, add [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers) systems, or + some other significant option. In most cases, the cost for such an upgrade is very expensive to exorbitant. + +-##### Advanced Cycles[](#science-fiction-cycles-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Cycles [#](#science-fiction-cycles-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-advanced .og-border .og-tech .og-tech-advanced} + +-###### Motorcycle, battle [4 (12)]{.float-end}[](#vehicle-motorcycle-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-battle .og-tab-sub} ++###### Motorcycle, battle [4 (12)]{.float-end} [#](#vehicle-motorcycle-battle){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-battle .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -47504,7 +47504,7 @@ + Suitable for paved and broken surfaces; moves a long distance each round on paved and broken surfaces or an average + of 144 km/h (90 mph) during long-distance travel. + +-###### Motorcycle, omni-terrain [3 (9)]{.float-end}[](#vehicle-motorcycle-omni-terrain "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-omni-terrain .og-tab-sub} ++###### Motorcycle, omni-terrain [3 (9)]{.float-end} [#](#vehicle-motorcycle-omni-terrain){.og-h-anchor aria-hidden="true"} {#vehicle-motorcycle-omni-terrain .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -47516,7 +47516,7 @@ + surfaces. Auto-stabilization eases all tasks related to riding. Moves a long distance each round in any terrain or + an average of 112 km/h (70 mph) during long-distance travel. + +-###### Vacuum cycle [4 (12)]{.float-end}[](#vehicle-vacuum-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vacuum-cycle .og-tab-sub} ++###### Vacuum cycle [4 (12)]{.float-end} [#](#vehicle-vacuum-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-vacuum-cycle .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -47528,9 +47528,9 @@ + airless moons or in polluted or poisonous atmospheres; moves a long distance each round on paved and broken surfaces + or an average of 80 km/h (50 mph) during long-distance travel. + +-##### Fantastic Cycles[](#science-fiction-cycles-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Cycles [#](#science-fiction-cycles-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-cycles-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Hard-light cycle [5 (15)]{.float-end}[](#vehicle-hard-light-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-cycle .og-tab-sub} ++###### Hard-light cycle [5 (15)]{.float-end} [#](#vehicle-hard-light-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-cycle .og-tab-sub} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -47547,7 +47547,7 @@ + Hard-light cycles can also be used as gladiatorial vehicles, modified to lay a forcefield wall trail behind rather + than a bridge underneath, against opponents on similar cycles in a limited area with speedometers partly disabled. + +-###### Hover speedster [5 (15)]{.float-end}[](#vehicle-hover-speedster "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster .og-tab-sub} ++###### Hover speedster [5 (15)]{.float-end} [#](#vehicle-hover-speedster){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster .og-tab-sub} + + [(The Stars are Fire, page 95)]{.og-ref} + +@@ -47559,7 +47559,7 @@ + two steps. Moves a very long distance each round in any terrain or an average of 240 km/h (150 mph) during + long-distance travel. + +-###### Hover speedster, battle [6 (18)]{.float-end}[](#vehicle-hover-speedster-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster-battle .og-tab-sub} ++###### Hover speedster, battle [6 (18)]{.float-end} [#](#vehicle-hover-speedster-battle){.og-h-anchor aria-hidden="true"} {#vehicle-hover-speedster-battle .og-tab-sub} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -47568,7 +47568,7 @@ + - **Details:** As [hover speedster](#vehicle-hover-speedster), with the addition of reinforced cowling providing the + rider Armor 2. Built-in weapons include deployable swivel long-range energy weapons that inflict 9 points of damage. + +-###### Instant cycle [(Variable)]{.float-end}[](#vehicle-instant-cycle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-instant-cycle .og-tab-sub} ++###### Instant cycle [(Variable)]{.float-end} [#](#vehicle-instant-cycle){.og-h-anchor aria-hidden="true"} {#vehicle-instant-cycle .og-tab-sub} + + [(The Stars are Fire, page 96)]{.og-ref} + +@@ -47579,9 +47579,9 @@ + the selected cycle, which can be ridden normally. A PC can re-package the deployed cycle to its original easily + toted form as an action. + +-##### Advanced Cars[](#science-fiction-cars-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Cars [#](#science-fiction-cars-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-advanced .og-border .og-tech .og-tech-advanced} + +-###### Hovercar [4]{.float-end}[](#vehicle-hovercar "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hovercar .og-tab-sub} ++###### Hovercar [4]{.float-end} [#](#vehicle-hovercar){.og-h-anchor aria-hidden="true"} {#vehicle-hovercar .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -47593,7 +47593,7 @@ + over-water excursions. Moves a long distance each round in any terrain or an average of 160 km/h (100 mph) during + long-distance travel. + +-###### Land ark [5 (15)]{.float-end}[](#vehicle-lard-ark "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-lard-ark .og-tab-sub} ++###### Land ark [5 (15)]{.float-end} [#](#vehicle-lard-ark){.og-h-anchor aria-hidden="true"} {#vehicle-lard-ark .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -47605,7 +47605,7 @@ + utterly wild terrain, a short distance each round in broken terrain or an average of 64 km/h (40 mph) during + long-distance travel (double movement on paved surfaces, though a land ark rarely finds roads). + +-###### Land ark, battle [5 (15)]{.float-end}[](#vehicle-land-ark-battle "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-land-ark-battle .og-tab-sub} ++###### Land ark, battle [5 (15)]{.float-end} [#](#vehicle-land-ark-battle){.og-h-anchor aria-hidden="true"} {#vehicle-land-ark-battle .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -47614,7 +47614,7 @@ + - **Details:** As [land ark](#vehicle-lard-ark) (and sometimes called a \"battle ark\"), but sports [superior + weapons](#extended-vehicular-combat-base-combat-task-modifiers), though half the interior space. + +-###### Moon buggy [4 (12)]{.float-end}[](#vehicle-moon-buggy "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-moon-buggy .og-tab-sub} ++###### Moon buggy [4 (12)]{.float-end} [#](#vehicle-moon-buggy){.og-h-anchor aria-hidden="true"} {#vehicle-moon-buggy .og-tab-sub} + + [(The Stars are Fire, page 97)]{.og-ref} + +@@ -47626,9 +47626,9 @@ + broken surfaces on airless moons or in polluted or poisonous atmospheres; moves a long distance each round on paved + and broken surfaces or an average of 64 km/h (40 mph) during long-distance travel. + +-##### Fantastic Cars[](#science-fiction-cars-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Cars [#](#science-fiction-cars-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-cars-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Car, flying [5 (15)]{.float-end}[](#vehicle-car-flying "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-flying .og-tab-sub} ++###### Car, flying [5 (15)]{.float-end} [#](#vehicle-car-flying){.og-h-anchor aria-hidden="true"} {#vehicle-car-flying .og-tab-sub} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -47639,7 +47639,7 @@ + fly within the atmosphere. Flies a very long distance each round in any terrain or an average of 320 km/h (200 mph) + during long-distance travel. + +-###### Car, smart [6 (18)]{.float-end}[](#vehicle-car-smart "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-smart .og-tab-sub} ++###### Car, smart [6 (18)]{.float-end} [#](#vehicle-car-smart){.og-h-anchor aria-hidden="true"} {#vehicle-car-smart .og-tab-sub} + + [(The Stars are Fire, page 98)]{.og-ref} + +@@ -47649,9 +47649,9 @@ + functions, unless the driver takes control. The AI prioritizes passenger safety, and in the event of a crash, + protects all passengers in a brief stasis field (assuming power reserves remain intact). + +-##### Advanced Aircraft[](#science-fiction-aircraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Aircraft [#](#science-fiction-aircraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-advanced .og-border .og-tech .og-tech-advanced} + +-###### Cloud surfing board [1 (3)]{.float-end}[](#vehicle-cloud-surfing-board "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-cloud-surfing-board .og-tab-sub} ++###### Cloud surfing board [1 (3)]{.float-end} [#](#vehicle-cloud-surfing-board){.og-h-anchor aria-hidden="true"} {#vehicle-cloud-surfing-board .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47661,7 +47661,7 @@ + rider must succeed on a difficulty 1 Speed roll each round. In combat, it moves a long distance each round, but on + extended trips, it can move up to 130 km/h (80 mph). Often used for cloud surfing on Venus. + +-###### Jetpack [2 (6)]{.float-end}[](#vehicle-jetpack "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-jetpack .og-tab-sub} ++###### Jetpack [2 (6)]{.float-end} [#](#vehicle-jetpack){.og-h-anchor aria-hidden="true"} {#vehicle-jetpack .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47671,7 +47671,7 @@ + environment (requiring user to wear protective gear). Flies a very long distance each round or an average of 190 + km/h (120 mph) during long-distance travel, though the pack must be refueled every 1000 miles. + +-###### VTOL seawing [3 (9)]{.float-end}[](#vehicle-vtol-seawing "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-seawing .og-tab-sub} ++###### VTOL seawing [3 (9)]{.float-end} [#](#vehicle-vtol-seawing){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-seawing .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47681,7 +47681,7 @@ + and underwater as a submersible. Able to move a long distance each round underwater or 80 km/h (50 mph) during + extended trips underwater. + +-###### VTOL hyperjet [3 (9)]{.float-end}[](#vehicle-vtol-hyperjet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-hyperjet .og-tab-sub} ++###### VTOL hyperjet [3 (9)]{.float-end} [#](#vehicle-vtol-hyperjet){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-hyperjet .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47694,7 +47694,7 @@ + combat). Flies a very long distance each round using jets or an average of over 2,410 km/h (1,500 mph) during + extended trips. + +-###### VTOL stealthjet [3 (9)]{.float-end}[](#vehicle-vtol-stealthjet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-stealthjet .og-tab-sub} ++###### VTOL stealthjet [3 (9)]{.float-end} [#](#vehicle-vtol-stealthjet){.og-h-anchor aria-hidden="true"} {#vehicle-vtol-stealthjet .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47703,7 +47703,7 @@ + - **Details:** As [VTOL hyperjet](#vehicle-vtol-hyperjet), but with superior stealth instead of [superior + weapons](#extended-vehicular-combat-base-combat-task-modifiers). + +-###### Zeppelin, yacht [3 (9)]{.float-end}[](#vehicle-zeppelin-yacht "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-zeppelin-yacht .og-tab-sub} ++###### Zeppelin, yacht [3 (9)]{.float-end} [#](#vehicle-zeppelin-yacht){.og-h-anchor aria-hidden="true"} {#vehicle-zeppelin-yacht .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47714,9 +47714,9 @@ + configured for some other purpose to support a team of individuals. Moves a short distance each round or an average + of 160 km/h (100 mph) during extended travel (half or double that depending on air conditions). + +-##### Fantastic Aircraft[](#science-fiction-aircraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Aircraft [#](#science-fiction-aircraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-aircraft-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Hard-light jet [4 (12)]{.float-end}[](#vehicle-hard-light-jet "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-jet .og-tab-sub} ++###### Hard-light jet [4 (12)]{.float-end} [#](#vehicle-hard-light-jet){.og-h-anchor aria-hidden="true"} {#vehicle-hard-light-jet .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -47727,7 +47727,7 @@ + piloting by two steps (except for vehicular combat). Flies a very long distance each round using jets or an average + of over 8,000 km/h (5,000 mph) during extended trips, and can even make low-orbit rendezvous. + +-###### Hoverboard [2 (6)]{.float-end}[](#vehicle-hoverboard "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-hoverboard .og-tab-sub} ++###### Hoverboard [2 (6)]{.float-end} [#](#vehicle-hoverboard){.og-h-anchor aria-hidden="true"} {#vehicle-hoverboard .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47737,7 +47737,7 @@ + diameter. Auto-stabilization eases all tasks related to riding. Open to the environment (requiring user to wear + protective gear). Flies a long distance each round or an average of 225 km/h (140 mph) during long-distance travel. + +-###### Orb, personal [2 (6)]{.float-end}[](#vehicle-orb-personal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-orb-personal .og-tab-sub} ++###### Orb, personal [2 (6)]{.float-end} [#](#vehicle-orb-personal){.og-h-anchor aria-hidden="true"} {#vehicle-orb-personal .og-tab-sub} + + [(The Stars are Fire, page 99)]{.og-ref} + +@@ -47749,7 +47749,7 @@ + destination at very long distance per round or up to 480 km/h (300 mph) during an extended trip, with a maximum + duration of up to thirty-six hours. Personal orbs are usually single-use transports. + +-###### Teleportation disc [6 (18)]{.float-end}[](#vehicle-teleportation-disc "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-teleportation-disc .og-tab-sub} ++###### Teleportation disc [6 (18)]{.float-end} [#](#vehicle-teleportation-disc){.og-h-anchor aria-hidden="true"} {#vehicle-teleportation-disc .og-tab-sub} + + [(The Stars are Fire, page 100)]{.og-ref} + +@@ -47759,9 +47759,9 @@ + (100 miles); step on the disc (or pass through the ring) and appear at the keyed location. Discs of level 9 and + above can teleport users between planets or even stars, like small versions of stellar gates. + +-##### Advanced Seacraft[](#science-fiction-seacraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Seacraft [#](#science-fiction-seacraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-advanced .og-border .og-tech .og-tech-advanced} + +-###### Sub, waterglide [4 (12)]{.float-end}[](#vehicle-sub-waterglide "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-sub-waterglide .og-tab-sub} ++###### Sub, waterglide [4 (12)]{.float-end} [#](#vehicle-sub-waterglide){.og-h-anchor aria-hidden="true"} {#vehicle-sub-waterglide .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -47771,7 +47771,7 @@ + incredible speeds underwater, allowing the sub to move a very long distance each round or up to 370 km/h (230 mph) + on extended trips. + +-###### Submarine, supercavitation [5 (15)]{.float-end}[](#vehicle-submarine-supercaptivation "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-submarine-supercaptivation .og-tab-sub} ++###### Submarine, supercavitation [5 (15)]{.float-end} [#](#vehicle-submarine-supercaptivation){.og-h-anchor aria-hidden="true"} {#vehicle-submarine-supercaptivation .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -47780,7 +47780,7 @@ + - **Details:** As [submarine](#vehicle-submarine), but supercavitation technology allows incredible speeds underwater, + allowing the sub to move a very long distance each round or up to 370 km/h (230 mph) on extended trips. + +-###### Yacht, hydroplane [4 (12)]{.float-end}[](#vehicle-yacht-hydroplane "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-yacht-hydroplane .og-tab-sub} ++###### Yacht, hydroplane [4 (12)]{.float-end} [#](#vehicle-yacht-hydroplane){.og-h-anchor aria-hidden="true"} {#vehicle-yacht-hydroplane .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -47789,9 +47789,9 @@ + - **Details:** As [yacht](#vehicle-yacht), but can cut through the sea at speeds of up to 480 km/h (300 mph) in calm + or stormy weather without risk of capsizing. + +-##### Fantastic Seacraft[](#science-fiction-seacraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Seacraft [#](#science-fiction-seacraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-seacraft-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Manta [6 (18)]{.float-end}[](#vehicle-manta "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-manta .og-tab-sub} ++###### Manta [6 (18)]{.float-end} [#](#vehicle-manta){.og-h-anchor aria-hidden="true"} {#vehicle-manta .og-tab-sub} + + [(The Stars are Fire, page 101)]{.og-ref} + +@@ -47800,9 +47800,9 @@ + - **Details:** As [hard-light jet](#vehicle-hard-light-jet), but operates underwater, moving up to a very long + distance each round or up to 480 km/h (300 mph) on extended trips. + +-##### Advanced Mechs and Tanks[](#science-fiction-mechs-and-tanks-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Mechs and Tanks [#](#science-fiction-mechs-and-tanks-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-advanced .og-border .og-tech .og-tech-advanced} + +-###### Mech, infantry [4 (12)]{.float-end}[](#vehicle-mech-infantry "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-infantry .og-tab-sub} ++###### Mech, infantry [4 (12)]{.float-end} [#](#vehicle-mech-infantry){.og-h-anchor aria-hidden="true"} {#vehicle-mech-infantry .og-tab-sub} + + [(The Stars are Fire, page 102)]{.og-ref} + +@@ -47813,7 +47813,7 @@ + rifle) are eased, inflicting 6 points of damage. Moves a short distance or power jumps up to a very long distance + once every other round or up to 72 km/h (45 mph) on extended trips. + +-###### Mech, interceptor [4 (12)]{.float-end}[](#vehicle-mech-interceptor "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-interceptor .og-tab-sub} ++###### Mech, interceptor [4 (12)]{.float-end} [#](#vehicle-mech-interceptor){.og-h-anchor aria-hidden="true"} {#vehicle-mech-interceptor .og-tab-sub} + + [(The Stars are Fire, page 102)]{.og-ref} + +@@ -47825,7 +47825,7 @@ + minutes before recharge is required. Some mechs have [superior + weapons](#extended-vehicular-combat-base-combat-task-modifiers), defense, or speed, but that doubles the cost. + +-###### Mech, loader [4 (12)]{.float-end}[](#vehicle-mech-loader "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-mech-loader .og-tab-sub} ++###### Mech, loader [4 (12)]{.float-end} [#](#vehicle-mech-loader){.og-h-anchor aria-hidden="true"} {#vehicle-mech-loader .og-tab-sub} + + [(The Stars are Fire, page 102)]{.og-ref} + +@@ -47836,9 +47836,9 @@ + round. Attacks in the mech (using its loading arms) are hindered, but inflict 10 points of damage. Moves up to a + short distance or up to 24 km/h (15 mph) on extended trips. + +-##### Fantastic Mechs and Tanks[](#science-fiction-mechs-and-tanks-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Mechs and Tanks [#](#science-fiction-mechs-and-tanks-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-mechs-and-tanks-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Colossal battle mech [6 (18)]{.float-end}[](#vehicle-colossal-battle-mech "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-colossal-battle-mech .og-tab-sub} ++###### Colossal battle mech [6 (18)]{.float-end} [#](#vehicle-colossal-battle-mech){.og-h-anchor aria-hidden="true"} {#vehicle-colossal-battle-mech .og-tab-sub} + + [(The Stars are Fire, page 102)]{.og-ref} + +@@ -47854,9 +47854,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Advanced Spacecraft[](#science-fiction-spacecraft-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-advanced .og-border .og-tech .og-tech-advanced} ++##### Advanced Spacecraft [#](#science-fiction-spacecraft-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-advanced .og-border .og-tech .og-tech-advanced} + +-###### Microcapsule [2 (6)]{.float-end}[](#vehicle-microcapsule "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule .og-tab-sub} ++###### Microcapsule [2 (6)]{.float-end} [#](#vehicle-microcapsule){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47866,7 +47866,7 @@ + given area of space, but a microcapsule usually doesn\'t have enough fuel to move between planets. External + manipulators allow the pilot to attempt repair and construction tasks without exiting the vehicle. + +-###### Microcapsule, fighter (dart) [1 (3)]{.float-end}[](#vehicle-microcapsule-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule-fighter .og-tab-sub} ++###### Microcapsule, fighter (dart) [1 (3)]{.float-end} [#](#vehicle-microcapsule-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-microcapsule-fighter .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47875,7 +47875,7 @@ + - **Details:** As [microcapsule](#vehicle-microcapsule), but with a laser cannon weapon system capable of targeting + another craft. + +-###### Spacecraft, racer [1 (3)]{.float-end}[](#vehicle-spacecraft-racer "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-racer .og-tab-sub} ++###### Spacecraft, racer [1 (3)]{.float-end} [#](#vehicle-spacecraft-racer){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-racer .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47885,7 +47885,7 @@ + passenger) in cradles fitted for high-G chemical amelioration, easing all piloting tasks by two steps. Travel times + across limited interplanetary distances are halved in a racer. Mostly used for competition or as couriers. + +-###### Spacecraft, freighter [2 (6)]{.float-end}[](#vehicle-spacecraft-freighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-freighter .og-tab-sub} ++###### Spacecraft, freighter [2 (6)]{.float-end} [#](#vehicle-spacecraft-freighter){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-freighter .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47896,7 +47896,7 @@ + in direction or combat; all maneuvering and combat tasks are hindered. Able to move interplanetary distances with + advanced variable dynamic ion propulsion. Can land and take off from low-gravity moons and dwarf planets. + +-###### Spaceplane [2 (6)]{.float-end}[](#vehicle-spaceplane "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane .og-tab-sub} ++###### Spaceplane [2 (6)]{.float-end} [#](#vehicle-spaceplane){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47906,7 +47906,7 @@ + (without boosters), operations and maneuverability in orbit, and reentry and landing on a planetary surface, all + without need for massive refurbishment or colossal external network of controllers. + +-###### Spaceplane, combat (claw) [2 (6)]{.float-end}[](#vehicle-spaceplane-comabt-claw "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane-comabt-claw .og-tab-sub} ++###### Spaceplane, combat (claw) [2 (6)]{.float-end} [#](#vehicle-spaceplane-comabt-claw){.og-h-anchor aria-hidden="true"} {#vehicle-spaceplane-comabt-claw .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -47923,7 +47923,7 @@ + miss) its target. + ::: + +-###### Spacecraft, solar sail [2 (6)]{.float-end}[](#vehicle-spacecraft-solar-sail "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-solar-sail .og-tab-sub} ++###### Spacecraft, solar sail [2 (6)]{.float-end} [#](#vehicle-spacecraft-solar-sail){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-solar-sail .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47934,7 +47934,7 @@ + extend provisions to last several years or longer. No external power is required; solar power provides the motive + force. Usually unable to land or ascend from a planetary surface. + +-###### Spacecraft, dragonfly class [3 (9)]{.float-end}[](#vehicle-spacecraft-dragonfly-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dragonfly-class .og-tab-sub} ++###### Spacecraft, dragonfly class [3 (9)]{.float-end} [#](#vehicle-spacecraft-dragonfly-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dragonfly-class .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47946,7 +47946,7 @@ + a bridge, crew quarters, engineering, an impressively large cargo bay, and a bay containing one microcapsule. May + have one weapon system. + +-###### Spacecraft, exploration class [4 (12)]{.float-end}[](#vehicle-spacecraft-exploration-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-exploration-class .og-tab-sub} ++###### Spacecraft, exploration class [4 (12)]{.float-end} [#](#vehicle-spacecraft-exploration-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-exploration-class .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47956,7 +47956,7 @@ + crew of about twenty-five people. Customized for exploration with extended range-sensing capabilities and onboard + biological and geological labs (among others) for in situ analysis. + +-###### Spacecraft, corvette class [4 (12)]{.float-end}[](#vehicle-spacecraft-corvette-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-corvette-class .og-tab-sub} ++###### Spacecraft, corvette class [4 (12)]{.float-end} [#](#vehicle-spacecraft-corvette-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-corvette-class .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47968,7 +47968,7 @@ + system in the form of a gauss cannon. Able to move interplanetary distances with advanced variable dynamic ion + propulsion. Can land and take off from low-gravity moons and dwarf planets. + +-###### Spacecraft, destroyer class [5 (15)]{.float-end}[](#vehicle-spacecraft-destroyer-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-destroyer-class .og-tab-sub} ++###### Spacecraft, destroyer class [5 (15)]{.float-end} [#](#vehicle-spacecraft-destroyer-class){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-destroyer-class .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47980,7 +47980,7 @@ + to escort larger vessels in a space fleet or battle group and defend them against swarms of smaller attackers. + Includes bays for two fireteams of six [microcapsule fighters (darts)](#vehicle-microcapsule-fighter). + +-###### Spacecraft, dreadnought [5 (15)]{.float-end}[](#vehicle-spacecraft-dreadnought "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dreadnought .og-tab-sub} ++###### Spacecraft, dreadnought [5 (15)]{.float-end} [#](#vehicle-spacecraft-dreadnought){.og-h-anchor aria-hidden="true"} {#vehicle-spacecraft-dreadnought .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -47992,7 +47992,7 @@ + a space fleet or battle group and defend them against swarms of smaller attackers. Includes bays for a squadron of + fifteen darts and a fireteam of three [combat spaceplanes](#vehicle-spaceplane-comabt-claw). + +-###### Skyhook [6 (18)]{.float-end}[](#vehicle-skyhook "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-skyhook .og-tab-sub} ++###### Skyhook [6 (18)]{.float-end} [#](#vehicle-skyhook){.og-h-anchor aria-hidden="true"} {#vehicle-skyhook .og-tab-sub} + + [(The Stars are Fire, page 109)]{.og-ref} + +@@ -48003,7 +48003,7 @@ + are hooked to the end of the cable as the tether passes, and are then flung into orbit by the station\'s massive + rotation. The skyhook can decelerate and safely de-orbit other payloads in the same way. + +-###### Space elevator [7 (21)]{.float-end}[](#vehicle-space-elevator "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-space-elevator .og-tab-sub} ++###### Space elevator [7 (21)]{.float-end} [#](#vehicle-space-elevator){.og-h-anchor aria-hidden="true"} {#vehicle-space-elevator .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48013,9 +48013,9 @@ + travel, granting access to and from orbital space. A counterweight space station exists at the far end of the tether + in what is essentially geostationary orbit. + +-##### Fantastic Spacecraft[](#science-fiction-spacecraft-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-fantastic .og-border .og-tech .og-tech-fantastic} ++##### Fantastic Spacecraft [#](#science-fiction-spacecraft-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-fantastic .og-border .og-tech .og-tech-fantastic} + +-###### Dagger fighter [1 (3)]{.float-end}[](#vehicle-dagger-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-dagger-fighter .og-tab-sub} ++###### Dagger fighter [1 (3)]{.float-end} [#](#vehicle-dagger-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-dagger-fighter .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48025,7 +48025,7 @@ + cannot move between stars (though as fantastic craft, can move between planets), and require a larger carrier for + FTL movement, such as a [capital class starship](#vehicle-starship-capital-class) with suitable docking bays. + +-###### Starship, capital class [7 (21)]{.float-end}[](#vehicle-starship-capital-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-capital-class .og-tab-sub} ++###### Starship, capital class [7 (21)]{.float-end} [#](#vehicle-starship-capital-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-capital-class .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48036,7 +48036,7 @@ + of these are [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). Includes bays for two + squadrons of fifteen [dagger fighter](#vehicle-dagger-fighter) starships. + +-###### Starship, cargo/passenger [2 (6)]{.float-end}[](#vehicle-starship-cargo-passenger "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-cargo-passenger .og-tab-sub} ++###### Starship, cargo/passenger [2 (6)]{.float-end} [#](#vehicle-starship-cargo-passenger){.og-h-anchor aria-hidden="true"} {#vehicle-starship-cargo-passenger .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48047,7 +48047,7 @@ + these craft are bulky and not meant for quick changes in direction or combat; all maneuvering and combat tasks are + hindered. + +-###### Starship, discovery class [5 (15)]{.float-end}[](#vehicle-starship-discovery-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-discovery-class .og-tab-sub} ++###### Starship, discovery class [5 (15)]{.float-end} [#](#vehicle-starship-discovery-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-discovery-class .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48060,7 +48060,7 @@ + could be converted for war with sufficient resources, granting it [superior + weapons](#extended-vehicular-combat-base-combat-task-modifiers). + +-###### Starship, general purpose [3 (9)]{.float-end}[](#vehicle-starship-general-purpose "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-general-purpose .og-tab-sub} ++###### Starship, general purpose [3 (9)]{.float-end} [#](#vehicle-starship-general-purpose){.og-h-anchor aria-hidden="true"} {#vehicle-starship-general-purpose .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48071,7 +48071,7 @@ + locations, salvage operations, and/or to act as a tug-craft for larger ships that need assistance. May possess a + single weapon system such as a particle cannon. + +-###### Starship, omega class [10 (30)]{.float-end}[](#vehicle-starship-omega-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-omega-class .og-tab-sub} ++###### Starship, omega class [10 (30)]{.float-end} [#](#vehicle-starship-omega-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-omega-class .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48083,7 +48083,7 @@ + a planetary surface, possibly destroying it. Includes bays for six squadrons of thirty [dagger + fighter](#vehicle-dagger-fighter) starships. + +-###### Starship, solo fighter [2 (6)]{.float-end}[](#vehicle-starship-solo-fighter "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-solo-fighter .og-tab-sub} ++###### Starship, solo fighter [2 (6)]{.float-end} [#](#vehicle-starship-solo-fighter){.og-h-anchor aria-hidden="true"} {#vehicle-starship-solo-fighter .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48092,7 +48092,7 @@ + - **Details:** A small double-occupant starship with two weapon systems that fire blasters. Minimum size vehicle + capable of FTL travel. + +-###### Starship, warship class [5 (15)]{.float-end}[](#vehicle-starship-warship-class "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-starship-warship-class .og-tab-sub} ++###### Starship, warship class [5 (15)]{.float-end} [#](#vehicle-starship-warship-class){.og-h-anchor aria-hidden="true"} {#vehicle-starship-warship-class .og-tab-sub} + + [(The Stars are Fire, page 110)]{.og-ref} + +@@ -48103,7 +48103,7 @@ + batteries. Two of these systems are [superior weapons](#extended-vehicular-combat-base-combat-task-modifiers). + Includes bays for a fireteam of three [dagger fighter](#vehicle-dagger-fighter) starships. + +-###### Wafercraft, exploration [1 (3)]{.float-end}[](#vehicle-wafercraft-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-wafercraft-exploration .og-tab-sub} ++###### Wafercraft, exploration [1 (3)]{.float-end} [#](#vehicle-wafercraft-exploration){.og-h-anchor aria-hidden="true"} {#vehicle-wafercraft-exploration .og-tab-sub} + + [(The Stars are Fire, page 108)]{.og-ref} + +@@ -48114,7 +48114,7 @@ + wafers contain encrypted personalities (human and/or AI) capable of gathering data on target solar systems after + relative travel times of months (but decades in objective time). + +-##### Stellar Gates[](#science-fiction-stellar-gates "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-stellar-gates .og-border .og-tech .og-tech-fantastic} ++##### Stellar Gates [#](#science-fiction-stellar-gates){.og-h-anchor aria-hidden="true"} {#science-fiction-stellar-gates .og-border .og-tech .og-tech-fantastic} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48123,7 +48123,7 @@ + dating back to mysterious [ancient ultras](#ancient-ultras) or by [post-singularity AIs](#post-singularity-ai). As might + be expected, gates have a fantastic [tech rating](#establish-a-technology-rating), no matter how small. + +-###### Gate, galactic [6 (18)]{.float-end}[](#vehicle-gate-galactic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-galactic .og-tab-sub} ++###### Gate, galactic [6 (18)]{.float-end} [#](#vehicle-gate-galactic){.og-h-anchor aria-hidden="true"} {#vehicle-gate-galactic .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48132,7 +48132,7 @@ + - **Details:** As [planetary gate](#vehicle-gate-planetery), but six times as large and connects gate structures that + lie between locations within a single galaxy. + +-###### Gate, interdimensional [7 (21)]{.float-end}[](#vehicle-gate-interdimensional "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interdimensional .og-tab-sub} ++###### Gate, interdimensional [7 (21)]{.float-end} [#](#vehicle-gate-interdimensional){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interdimensional .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48141,7 +48141,7 @@ + - **Details:** As [planetary gate](#vehicle-gate-planetery), but connects gate structures that lie in alternate + dimensions. + +-###### Gate, intergalactic [7 (21)]{.float-end}[](#vehicle-gate-intergalactic "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-intergalactic .og-tab-sub} ++###### Gate, intergalactic [7 (21)]{.float-end} [#](#vehicle-gate-intergalactic){.og-h-anchor aria-hidden="true"} {#vehicle-gate-intergalactic .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48150,7 +48150,7 @@ + - **Details:** As [planetary gate](#vehicle-gate-planetery), but six times as large and connects gate structures that + lie between locations in different galaxies across the entire breadth of the universe. + +-###### Gate, interplanetary [4 (12)]{.float-end}[](#vehicle-gate-interplanetery "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interplanetery .og-tab-sub} ++###### Gate, interplanetary [4 (12)]{.float-end} [#](#vehicle-gate-interplanetery){.og-h-anchor aria-hidden="true"} {#vehicle-gate-interplanetery .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48159,7 +48159,7 @@ + - **Details:** As [planetary gate](#vehicle-gate-planetery), but twice as large and connects gate structures that lie + between locations within a single solar system. + +-###### Gate, planetary [3 (9)]{.float-end}[](#vehicle-gate-planetery "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-planetery .og-tab-sub} ++###### Gate, planetary [3 (9)]{.float-end} [#](#vehicle-gate-planetery){.og-h-anchor aria-hidden="true"} {#vehicle-gate-planetery .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48171,7 +48171,7 @@ + travel back to the original gate is possible by initiating a second event horizon, though power reserves usually + take several hours or more to build up to support each new wormhole opening. + +-###### Gate, star [5 (15)]{.float-end}[](#vehicle-gate-star "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-gate-star .og-tab-sub} ++###### Gate, star [5 (15)]{.float-end} [#](#vehicle-gate-star){.og-h-anchor aria-hidden="true"} {#vehicle-gate-star .og-tab-sub} + + [(The Stars are Fire, page 111)]{.og-ref} + +@@ -48180,7 +48180,7 @@ + - **Details:** As [planetary gate](#vehicle-gate-planetery), but four times as large and connects gate structures that + lie between locations within a few thousand light-years. + +-##### Space-Time Vehicles[](#science-fiction-space-time-vehicles "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-space-time-vehicles .og-border .og-tech .og-tech-fantastic} ++##### Space-Time Vehicles [#](#science-fiction-space-time-vehicles){.og-h-anchor aria-hidden="true"} {#science-fiction-space-time-vehicles .og-border .og-tech .og-tech-fantastic} + + [(The Stars are Fire, page 112)]{.og-ref} + +@@ -48188,7 +48188,7 @@ + [post-singularity AIs](#post-singularity-ai), and could be treated as [artifacts](#choose-artifacts) with a depletion of + 1 in 1d20. + +-###### Car, temporal/dimensional [7 (21)]{.float-end}[](#vehicle-car-temporal-dimensional "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-car-temporal-dimensional .og-tab-sub} ++###### Car, temporal/dimensional [7 (21)]{.float-end} [#](#vehicle-car-temporal-dimensional){.og-h-anchor aria-hidden="true"} {#vehicle-car-temporal-dimensional .og-tab-sub} + + [(The Stars are Fire, page 112)]{.og-ref} + +@@ -48198,7 +48198,7 @@ + moving can transition into another preset dimension or time. Enormous power requirements require recharge period of + several days between each use. + +-###### Matrix, temporal [8 (24)]{.float-end}[](#vehicle-matrix-temporal "Permalink"){.og-h-anchor aria-hidden="true"} {#vehicle-matrix-temporal .og-tab-sub} ++###### Matrix, temporal [8 (24)]{.float-end} [#](#vehicle-matrix-temporal){.og-h-anchor aria-hidden="true"} {#vehicle-matrix-temporal .og-tab-sub} + + [(The Stars are Fire, page 112)]{.og-ref} + +@@ -48209,7 +48209,7 @@ + apparent navigation successes by the pilot. Enormous power requirements require recharge period of several days + between each use. + +-##### Vehicles as Artifacts[](#science-fiction-vehicles-as-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicles-as-artifacts .og-border .og-tech .og-tech-fantastic} ++##### Vehicles as Artifacts [#](#science-fiction-vehicles-as-artifacts){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicles-as-artifacts .og-border .og-tech .og-tech-fantastic} + + [(The Stars are Fire, page 113)]{.og-ref} + +@@ -48220,7 +48220,7 @@ + + A couple of examples of such artifacts are presented here. + +-###### Fractal Traveler[](#science-fiction-vehicle-artifact-fractacl-traveler "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-fractacl-traveler .og-tab} ++###### Fractal Traveler [#](#science-fiction-vehicle-artifact-fractacl-traveler){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-fractacl-traveler .og-tab} + + [(The Stars are Fire, page 113)]{.og-ref} + +@@ -48236,7 +48236,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Gate Ring[](#science-fiction-vehicle-artifact-gate-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-gate-ring .og-tab} ++###### Gate Ring [#](#science-fiction-vehicle-artifact-gate-ring){.og-h-anchor aria-hidden="true"} {#science-fiction-vehicle-artifact-gate-ring .og-tab} + + [(The Stars are Fire, page 113)]{.og-ref} + +@@ -48254,7 +48254,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Spacecraft[](#science-fiction-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft} ++#### Spacecraft [#](#science-fiction-spacecraft){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft} + + [(The Stars are Fire, page 103)]{.og-ref} + +@@ -48278,7 +48278,7 @@ + planetary landings and ascent with some retrofitting before each planetfall. + + ::: {.alert .ps-4 .pb-0} +-###### Sample Starships[](#science-fiction-sample-starships "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-sample-starships} ++###### Sample Starships [#](#science-fiction-sample-starships){.og-h-anchor aria-hidden="true"} {#science-fiction-sample-starships} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -48355,7 +48355,7 @@ + try to give PCs a way out of immediately dying if they get on the wrong end of a space battle. + ::: + +-##### Traveling the Solar System and Orbital Mechanics[](#traveling-the-solar-system-and-orbital-mechanics "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Traveling the Solar System and Orbital Mechanics [#](#traveling-the-solar-system-and-orbital-mechanics){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 277)]{.og-ref}[(The Stars are Fire, page 104)]{.og-ref} + +@@ -48372,7 +48372,7 @@ + + Regardless, the travel times between distant locations bring home one thing: space is big and lonely. + +-###### Solar System Travel Times[](#science-fiction-solar-system-travel-times "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-solar-system-travel-times} ++###### Solar System Travel Times [#](#science-fiction-solar-system-travel-times){.og-h-anchor aria-hidden="true"} {#science-fiction-solar-system-travel-times} + + [(The Stars are Fire, page 104)]{.og-ref}[(OG-CSRD Editorial Additon)]{.og-ref} + +@@ -48398,7 +48398,7 @@ + drive](#science-fiction-spacecraft-drives-advanced). + ::: + +-##### Lightspeed Communication Delay[](#lightspeed-communication-delay "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Lightspeed Communication Delay [#](#lightspeed-communication-delay){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 67)]{.og-ref} + +@@ -48429,7 +48429,7 @@ + : Lightspeed Communication Delay + ::: + +-##### Spacecraft Upkeep[](#science-fiction-spacecraft-upkeep "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-upkeep} ++##### Spacecraft Upkeep [#](#science-fiction-spacecraft-upkeep){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-upkeep} + + [(The Stars are Fire, page 103)]{.og-ref} + +@@ -48448,7 +48448,7 @@ + : Spacecraft Upkeep + ::: + +-##### Retrofitting Power and Drives[](#science-fiction-spacecraft-retrofitting-power-and-drives "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-retrofitting-power-and-drives} ++##### Retrofitting Power and Drives [#](#science-fiction-spacecraft-retrofitting-power-and-drives){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-retrofitting-power-and-drives} + + [(The Stars are Fire, page 104)]{.og-ref} + +@@ -48459,7 +48459,7 @@ + their actual level for purposes of level comparison in combat if they are fighting FTL-capable fantastic-rated + starships. + +-###### Contemporary Power[](#science-fiction-spacecraft-power-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-contemporary} ++###### Contemporary Power [#](#science-fiction-spacecraft-power-contemporary){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-contemporary} + + [(The Stars are Fire, page 104)]{.og-ref} + +@@ -48471,7 +48471,7 @@ + power sources for electric power, which can be used for a variety of onboard systems, including powering ion drives. + The heart of an RTG is an embedded mass of atomic isotope, such as plutonium-238. + +-###### Contemporary Drives[](#science-fiction-spacecraft-drives-contemporary "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-contemporary} ++###### Contemporary Drives [#](#science-fiction-spacecraft-drives-contemporary){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-contemporary} + + [(The Stars are Fire, page 104)]{.og-ref} + +@@ -48484,7 +48484,7 @@ + contemporary ion thruster is VASIMR (Variable Specific Impulse Magnetoplasma Rocket), which could drastically reduce + travel times around the solar system, if perfected. + +-###### Advanced Power[](#science-fiction-spacecraft-power-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-advanced} ++###### Advanced Power [#](#science-fiction-spacecraft-power-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-advanced} + + [(The Stars are Fire, page 105)]{.og-ref} + +@@ -48492,7 +48492,7 @@ + input for much higher-power output. Fuel sources include helium-3 (abundant on the Moon and other locations in the + solar system without an atmosphere). + +-###### Advanced Drives[](#science-fiction-spacecraft-drives-advanced "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-advanced} ++###### Advanced Drives [#](#science-fiction-spacecraft-drives-advanced){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-advanced} + + [(The Stars are Fire, page 105)]{.og-ref} + +@@ -48504,7 +48504,7 @@ + contemporary ion thruster. A fusion drive does not require the creation of electricity to ionize propellent, but + instead directly uses the fusion product as an exhaust to provide thrust. + +-###### Fantastic Power[](#science-fiction-spacecraft-power-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-fantastic} ++###### Fantastic Power [#](#science-fiction-spacecraft-power-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-power-fantastic} + + [(The Stars are Fire, page 105)]{.og-ref} + +@@ -48520,7 +48520,7 @@ + This zero-point radiation of the vacuum provides arbitrary (possibly limitless) amounts of energy with no fuel other + than the initial resources required to build the generator. + +-###### Fantastic Drives[](#science-fiction-spacecraft-drives-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-fantastic} ++###### Fantastic Drives [#](#science-fiction-spacecraft-drives-fantastic){.og-h-anchor aria-hidden="true"} {#science-fiction-spacecraft-drives-fantastic} + + [(The Stars are Fire, page 105)]{.og-ref} + +@@ -48547,7 +48547,7 @@ + may take minutes, other times days or months. For those aboard, relative travel time seems constant at about four + solar hours, no matter the distance traveled, or the objective time noted by external observers. + +-##### Piloting[](#spacecraft-piloting "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting} ++##### Piloting [#](#spacecraft-piloting){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting} + + [(The Stars are Fire, page 44)]{.og-ref} + +@@ -48560,7 +48560,7 @@ + character\'s craft. The PC\'s spacecraft might rock and reel from the hit, but the bulk of the damage was absorbed by + the hull or shields, so there\'s no significant damage. + +-###### Piloting Tasks[](#spacecraft-piloting-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-tasks} ++###### Piloting Tasks [#](#spacecraft-piloting-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-tasks} + + [(The Stars are Fire, page 48)]{.og-ref} + +@@ -48579,7 +48579,7 @@ + : Piloting Tasks + ::: + +-###### Piloting System GM Intrusions[](#spacecraft-piloting-system-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-system-gm-intrusions} ++###### Piloting System GM Intrusions [#](#spacecraft-piloting-system-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-piloting-system-gm-intrusions} + + [(The Stars are Fire, page 45)]{.og-ref} + +@@ -48596,7 +48596,7 @@ + : Piloting System GM Intrusions + ::: + +-##### Science and Engineering[](#spacecraft-science-and-engineering "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering} ++##### Science and Engineering [#](#spacecraft-science-and-engineering){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering} + + [(The Stars are Fire, page 45)]{.og-ref} + +@@ -48604,7 +48604,7 @@ + each of which can be crewed by a separate PC. A spacecraft can potentially attempt as many science and engineering tasks + each round as stations systems it possesses, if each one is crewed. + +-###### Science and Engineering Tasks[](#spacecraft-science-and-engineering-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-tasks} ++###### Science and Engineering Tasks [#](#spacecraft-science-and-engineering-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-tasks} + + [(The Stars are Fire, page 49)]{.og-ref} + +@@ -48623,7 +48623,7 @@ + : Science and Engineering Tasks + ::: + +-###### Science and Engineering GM Intrusions[](#spacecraft-science-and-engineering-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-gm-intrusions} ++###### Science and Engineering GM Intrusions [#](#spacecraft-science-and-engineering-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-science-and-engineering-gm-intrusions} + + [(The Stars are Fire, page 45)]{.og-ref} + +@@ -48640,7 +48640,7 @@ + : Science and Engineering GM Intrusions + ::: + +-##### Weapon System[](#spaceship-weapon-system "Permalink"){.og-h-anchor aria-hidden="true"} {#spaceship-weapon-system} ++##### Weapon System [#](#spaceship-weapon-system){.og-h-anchor aria-hidden="true"} {#spaceship-weapon-system} + + [(The Stars are Fire, page 44)]{.og-ref} + +@@ -48649,7 +48649,7 @@ + in their use, though others may have an [inability](#key-concepts)). A spacecraft can potentially make as many attacks + each round as weapon systems it possesses, if each station is crewed. + +-###### Weapon System Tasks[](#spacecraft-weapon-system-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-tasks} ++###### Weapon System Tasks [#](#spacecraft-weapon-system-tasks){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-tasks} + + [(The Stars are Fire, page 48)]{.og-ref} + +@@ -48668,7 +48668,7 @@ + : Weapon System Tasks + ::: + +-###### Weapon System GM Intrusions[](#spacecraft-weapon-system-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-gm-intrusions} ++###### Weapon System GM Intrusions [#](#spacecraft-weapon-system-gm-intrusions){.og-h-anchor aria-hidden="true"} {#spacecraft-weapon-system-gm-intrusions} + + [(The Stars are Fire, page 44)]{.og-ref} + +@@ -48686,7 +48686,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional: Command[](#spacecraft-optional-command "Permalink"){.og-h-anchor aria-hidden="true"} {#spacecraft-optional-command} ++###### Optional: Command [#](#spacecraft-optional-command){.og-h-anchor aria-hidden="true"} {#spacecraft-optional-command} + + [(The Stars are Fire, page 45)]{.og-ref} + +@@ -48711,7 +48711,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Extended Vehicular Combat[](#extended-vehicular-combat "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Extended Vehicular Combat [#](#extended-vehicular-combat){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 39)]{.og-ref} + +@@ -48758,7 +48758,7 @@ + Combat](#extended-vehicular-combat-bridge-combat), are as follows. + + ::: {.alert .ps-4 .pb-0} +-##### Base Combat Task Modifiers[](#extended-vehicular-combat-base-combat-task-modifiers "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-base-combat-task-modifiers} ++##### Base Combat Task Modifiers [#](#extended-vehicular-combat-base-combat-task-modifiers){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-base-combat-task-modifiers} + + [(The Stars are Fire, page 40)]{.og-ref} + +@@ -48783,7 +48783,7 @@ + superior system, treat that vehicle as if one level higher than its actual level when figuring attacks or evasion + tasks if that specific system is involved. + +-###### The Superiority of a Well-Crewed Spacecraft[](#the-superiority-of-a-well-crewed-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} ++###### The Superiority of a Well-Crewed Spacecraft [#](#the-superiority-of-a-well-crewed-spacecraft){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 42)]{.og-ref} + +@@ -48796,7 +48796,7 @@ + are 2 levels higher than their own. + ::: + +-##### Redline Maneuver[](#extended-vehicular-combat-redline-maneuver "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-redline-maneuver} ++##### Redline Maneuver [#](#extended-vehicular-combat-redline-maneuver){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-redline-maneuver} + + [(The Stars are Fire, page 41)]{.og-ref} + +@@ -48848,7 +48848,7 @@ + **Editor\'s Notes ---** This section corrects a suspected misprint of \"round beings\" to \"round begins\". + ::: + +-##### Bridge Combat[](#extended-vehicular-combat-bridge-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat} ++##### Bridge Combat [#](#extended-vehicular-combat-bridge-combat){.og-h-anchor aria-hidden="true"} {#extended-vehicular-combat-bridge-combat} + + [(The Stars are Fire, page 43)]{.og-ref} + +@@ -48882,7 +48882,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Bridge Combat at the Table[](#bridge-combat-at-the-table "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Bridge Combat at the Table [#](#bridge-combat-at-the-table){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 46)]{.og-ref} + +@@ -48915,7 +48915,7 @@ + not, how soon they will be close enough to begin attacking, and let the combat flow. + ::: + +-##### Vehicles Fighting Creatures[](#vehicles-fighting-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Vehicles Fighting Creatures [#](#vehicles-fighting-creatures){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 47)]{.og-ref} + +@@ -48936,7 +48936,7 @@ + knocks the character one step down [the damage track](#the-damage-track). Even if the character succeeds on their + defense roll, they still take 5 points of damage. + +-##### Salvage from a Spacecraft[](#salvage-from-a-spacecraft "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Salvage from a Spacecraft [#](#salvage-from-a-spacecraft){.og-h-anchor aria-hidden="true"} + + [(The Stars are Fire, page 56)]{.og-ref} + +@@ -48966,10 +48966,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Science Fiction Artifacts[](#science-fiction-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Science Fiction Artifacts [#](#science-fiction-artifacts){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Science Fiction Artifacts[](#choose-science-fiction-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-artifacts .og-h-small .og-border} ++##### Quick Reference: Science Fiction Artifacts [#](#choose-science-fiction-artifacts){.og-h-anchor aria-hidden="true"} {#choose-science-fiction-artifacts .og-h-small .og-border} + + - [Amber Casement](#science-fiction-artifact-amber-casement) [(275)]{.og-ref} + - [Dimensional Modulator](#science-fiction-artifact-dimensional-modulator) [(SF, 89)]{.og-ref} +@@ -48996,7 +48996,7 @@ + items that aren\'t yet widely available. In a galactic setting, for example, it\'s easy to imagine that innovations or + specialized items might not have spread everywhere. + +-###### Amber Casement[](#science-fiction-artifact-amber-casement "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-amber-casement .og-tab} ++###### Amber Casement [#](#science-fiction-artifact-amber-casement){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-amber-casement .og-tab} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -49009,7 +49009,7 @@ + + - **Depletion:** 1--4 in 1d6 + +-###### Dimensional Modulator[](#science-fiction-artifact-dimensional-modulator "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-dimensional-modulator .og-tab} ++###### Dimensional Modulator [#](#science-fiction-artifact-dimensional-modulator){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-dimensional-modulator .og-tab} + + [(The Stars are Fire, page 89)]{.og-ref} + +@@ -49025,7 +49025,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Metabolic Prod[](#science-fiction-artifact-metabolic-prod "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolic-prod .og-tab} ++###### Metabolic Prod [#](#science-fiction-artifact-metabolic-prod){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolic-prod .og-tab} + + [(The Stars are Fire, page 89)]{.og-ref} + +@@ -49047,7 +49047,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Metabolism Bud[](#science-fiction-artifact-metabolism-bud "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolism-bud .og-tab} ++###### Metabolism Bud [#](#science-fiction-artifact-metabolism-bud){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-metabolism-bud .og-tab} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -49061,7 +49061,7 @@ + + - **Depletion:** --- + +-###### Mind Imager[](#science-fiction-artifact-mind-imager "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-mind-imager .og-tab} ++###### Mind Imager [#](#science-fiction-artifact-mind-imager){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-mind-imager .og-tab} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -49074,7 +49074,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Probability Regulator[](#science-fiction-artifact-probability-regulator "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-probability-regulator .og-tab} ++###### Probability Regulator [#](#science-fiction-artifact-probability-regulator){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-probability-regulator .og-tab} + + [(The Stars are Fire, page 89)]{.og-ref} + +@@ -49090,7 +49090,7 @@ + + - **Depletion:** 1 × task difficulty in 1d20 + +-###### Psychic Crystal[](#science-fiction-artifact-psychic-crystal "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-psychic-crystal .og-tab} ++###### Psychic Crystal [#](#science-fiction-artifact-psychic-crystal){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-psychic-crystal .og-tab} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -49104,7 +49104,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Repair Sphere[](#science-fiction-artifact-repair-sphere "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-repair-sphere .og-tab} ++###### Repair Sphere [#](#science-fiction-artifact-repair-sphere){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-repair-sphere .og-tab} + + [(Cypher System Rulebook, page 275)]{.og-ref} + +@@ -49122,7 +49122,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Steorraform[](#science-fiction-artifact-steorraform "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-steorraform .og-tab} ++###### Steorraform [#](#science-fiction-artifact-steorraform){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-steorraform .og-tab} + + [(The Stars are Fire, page 90)]{.og-ref} + +@@ -49139,7 +49139,7 @@ + - **Depletion:** 1 × number of previous uses in 1d20 + + ::: {.alert .ps-4 .pb-0} +-##### Science Fiction Artifact Weapons[](#science-fiction-artifacts-weapons "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifacts-weapons} ++##### Science Fiction Artifact Weapons [#](#science-fiction-artifacts-weapons){.og-h-anchor aria-hidden="true"} {#science-fiction-artifacts-weapons} + + [(The Stars are Fire, page 90)]{.og-ref} + +@@ -49150,7 +49150,7 @@ + that their training doesn\'t match up with a particular designation. With artifact weapons living outside the regular + weapon categories, anyone can use an artifact weapon. + +-###### Alpha Beam Projector[](#science-fiction-artifact-alpha-beam-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-alpha-beam-projector .og-tab} ++###### Alpha Beam Projector [#](#science-fiction-artifact-alpha-beam-projector){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-alpha-beam-projector .og-tab} + + [(The Stars are Fire, page 90)]{.og-ref} + +@@ -49167,7 +49167,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Carbonizer[](#science-fiction-artifact-carbonizer "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-carbonizer .og-tab} ++###### Carbonizer [#](#science-fiction-artifact-carbonizer){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-carbonizer .og-tab} + + [(The Stars are Fire, page 90)]{.og-ref} + +@@ -49181,7 +49181,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Death Ray[](#science-fiction-artifact-death-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-death-ray .og-tab} ++###### Death Ray [#](#science-fiction-artifact-death-ray){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-death-ray .og-tab} + + [(The Stars are Fire, page 91)]{.og-ref} + +@@ -49195,7 +49195,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Disintegration Beamer[](#science-fiction-artifact-disintegration-beamer "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-disintegration-beamer .og-tab} ++###### Disintegration Beamer [#](#science-fiction-artifact-disintegration-beamer){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-disintegration-beamer .og-tab} + + [(The Stars are Fire, page 91)]{.og-ref} + +@@ -49211,7 +49211,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Empathic Ray[](#science-fiction-artifact-empathic-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-empathic-ray .og-tab} ++###### Empathic Ray [#](#science-fiction-artifact-empathic-ray){.og-h-anchor aria-hidden="true"} {#science-fiction-artifact-empathic-ray .og-tab} + + [(The Stars are Fire, page 91)]{.og-ref} + +@@ -49231,9 +49231,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Science Fiction Creatures[](#science-fiction-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Science Fiction Creatures [#](#science-fiction-creatures){.og-h-anchor aria-hidden="true"} + +-#### Basic Creatures and NPCs for a Science-Fiction Game[](#basic-creatures-and-npcs-for-a-science-fiction-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-science-fiction-game .og-h-small} ++#### Basic Creatures and NPCs for a Science-Fiction Game [#](#basic-creatures-and-npcs-for-a-science-fiction-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-science-fiction-game .og-h-small} + + [(Cypher System Rulebook, page 272)]{.og-ref} + +@@ -49252,7 +49252,7 @@ + : level 2; health 8 + ::: + +-##### Science Fiction Creatures and NPCs by Level and Tech[](#science-fiction-creatures-and-npcs-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#science-fiction-creatures-and-npcs-by-level .og-h-small} ++##### Science Fiction Creatures and NPCs by Level and Tech [#](#science-fiction-creatures-and-npcs-by-level){.og-h-anchor aria-hidden="true"} {#science-fiction-creatures-and-npcs-by-level .og-h-small} + + [(The Stars are Fire, page 114)]{.og-ref} + +@@ -49300,7 +49300,7 @@ + ### [Chapter 16]{.og-chap} Horror + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Horror[](#choose-horror "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-horror .og-h-small .og-border} ++#### Quick Reference: Horror [#](#choose-horror){.og-h-anchor aria-hidden="true"} {#choose-horror .og-h-small .og-border} + + - [Horror Character Options](#horror-character-options) [(280)]{.og-ref} + - [Consent](#horror-rules-consent) [(281)]{.og-ref} +@@ -49354,7 +49354,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Horror Character Options[](#horror-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Horror Character Options [#](#horror-character-options){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 280)]{.og-ref} + +@@ -49362,7 +49362,7 @@ + horror setting are the same as in a [modern](#chapter-14-modern) setting. + + ::: {.alert .ps-4 .pb-0} +-##### Horror Foci[](#horror-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Horror Foci [#](#horror-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -49425,7 +49425,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Consent[](#horror-rules-consent "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-consent} ++#### Consent [#](#horror-rules-consent){.og-h-anchor aria-hidden="true"} {#horror-rules-consent} + + [(Cypher System Rulebook, page 281)]{.og-ref} + +@@ -49458,7 +49458,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Horror Rules[](#horror-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Horror Rules [#](#horror-rules){.og-h-anchor aria-hidden="true"} + + [(Stay Alive!, page 84)]{.og-ref} + +@@ -49482,7 +49482,7 @@ + this section is titled *Encyclopedia of Horror Mechanics*. + ::: + +-##### General Horror GM Intrusions[](#horror-rules-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-gm-intrusions} ++##### General Horror GM Intrusions [#](#horror-rules-gm-intrusions){.og-h-anchor aria-hidden="true"} {#horror-rules-gm-intrusions} + + [(Stay Alive!, page 85)]{.og-ref} + +@@ -49499,7 +49499,7 @@ + - A dramatic and/or ridiculous amount of blood and gore from something that just got killed splashes on a character, + blinding them until they take an action to wipe their eyes clean. + +-##### Bad Penny[](#horror-rules-bad-penny "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-bad-penny} ++##### Bad Penny [#](#horror-rules-bad-penny){.og-h-anchor aria-hidden="true"} {#horror-rules-bad-penny} + + [(Stay Alive!, page 84)]{.og-ref} + +@@ -49518,7 +49518,7 @@ + earlier just as he gets hit by an oncoming train, and his severed hand---wearing the ring---lands at their feet. Even if + the PCs go to a remote area with no people, one of them might suddenly vomit up their lunch---and the haunted ring. + +-##### Character Posse[](#horror-rules-character-posse "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-character-posse} ++##### Character Posse [#](#horror-rules-character-posse){.og-h-anchor aria-hidden="true"} {#horror-rules-character-posse} + + [(Stay Alive!, page 85)]{.og-ref} + +@@ -49536,7 +49536,7 @@ + Foot](#ability-fleet-of-foot){.og-ability}) but one or zero abilities that have durations or require special actions + (like [Anecdote](#ability-anecdote){.og-ability} and [Muscles of Iron](#ability-muscles-of-iron){.og-ability}). + +-##### Dead All Along[](#horror-rules-dead-all-along "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-dead-all-along} ++##### Dead All Along [#](#horror-rules-dead-all-along){.og-h-anchor aria-hidden="true"} {#horror-rules-dead-all-along} + + [(Stay Alive!, page 86)]{.og-ref} + +@@ -49558,7 +49558,7 @@ + Helpers](#horror-rules-ghostly-helpers) module. + ::: + +-##### Fragility[](#horror-rules-fragility "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-fragility} ++##### Fragility [#](#horror-rules-fragility){.og-h-anchor aria-hidden="true"} {#horror-rules-fragility} + + [(Stay Alive!, page 87)]{.og-ref}[(Rust and Redemption, page 74)]{.og-ref} + +@@ -49580,7 +49580,7 @@ + keeps them physically humble. + ::: + +-##### Ghostly Helpers[](#horror-rules-fragility "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-ghostly-helpers} ++##### Ghostly Helpers [#](#horror-rules-fragility){.og-h-anchor aria-hidden="true"} {#horror-rules-ghostly-helpers} + + [(Stay Alive!, page 87)]{.og-ref} + +@@ -49608,7 +49608,7 @@ + guilty artificial intelligence, a sentient weapon with a grudge, a cultist with conflicting loyalties, and so on. + ::: + +-##### Hallucination Reset[](#horror-rules-hallucination-reset "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-hallucination-reset} ++##### Hallucination Reset [#](#horror-rules-hallucination-reset){.og-h-anchor aria-hidden="true"} {#horror-rules-hallucination-reset} + + [(Stay Alive!, page 88)]{.og-ref} + +@@ -49644,7 +49644,7 @@ + won\'t know if they should act on their \"future memories\" of these events or ignore them as falsehoods. + ::: + +-##### Horror Mode[](#horror-rules-horror-mode "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-horror-mode} ++##### Horror Mode [#](#horror-rules-horror-mode){.og-h-anchor aria-hidden="true"} {#horror-rules-horror-mode} + + [(Cypher System Rulebook, page 283)]{.og-ref}[(Stay Alive!, page 89)]{.og-ref} + +@@ -49664,7 +49664,7 @@ + As the intrusion range changes with each escalation, the GM should announce this to the players. The feeling of rising + tension should be dramatic and overt. + +-###### Escalation Rate[](#horror-escalation-rate "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-escalation-rate} ++###### Escalation Rate [#](#horror-escalation-rate){.og-h-anchor aria-hidden="true"} {#horror-escalation-rate} + + [(Cypher System Rulebook, page 283)]{.og-ref}[(Stay Alive!, page 89)]{.og-ref} + +@@ -49707,7 +49707,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Using GM Intrusions in Horror Mode[](#using-gm-intrusions-in-horror-mode "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Using GM Intrusions in Horror Mode [#](#using-gm-intrusions-in-horror-mode){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 284)]{.og-ref} + +@@ -49743,7 +49743,7 @@ + should be based on the situation. + ::: + +-##### Hysteria[](#horror-rules-hysteria "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-hysteria} ++##### Hysteria [#](#horror-rules-hysteria){.og-h-anchor aria-hidden="true"} {#horror-rules-hysteria} + + [(Stay Alive!, page 90)]{.og-ref} + +@@ -49765,7 +49765,7 @@ + the PCs or the sudden appearance of something dangerous. + ::: + +-##### Instant Panic[](#horror-rules-instant-panic "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-instant-panic} ++##### Instant Panic [#](#horror-rules-instant-panic){.og-h-anchor aria-hidden="true"} {#horror-rules-instant-panic} + + [(Stay Alive!, page 90)]{.og-ref} + +@@ -49782,7 +49782,7 @@ + one ghoul eating a dead person could trigger another panic reaction. Even if a character has gotten over their initial + panic, the GM can prompt it again as an intrusion if the circumstances warrant it. + +-##### Ironman[](#horror-rules-ironman "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-ironman} ++##### Ironman [#](#horror-rules-ironman){.og-h-anchor aria-hidden="true"} {#horror-rules-ironman} + + [(Stay Alive!, page 91)]{.og-ref}[(Rust and Redemption, page 74)]{.og-ref} + +@@ -49806,7 +49806,7 @@ + players to this hardcore optional rule. + ::: + +-##### Last Survivor[](#horror-rules-last-survivor "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-last-survivor} ++##### Last Survivor [#](#horror-rules-last-survivor){.og-h-anchor aria-hidden="true"} {#horror-rules-last-survivor} + + [(Stay Alive!, page 91)]{.og-ref} + +@@ -49837,7 +49837,7 @@ + everyone else has already been the last survivor), the last survivor can pass the token to the GM in exchange for + their character getting 1 XP. Once this happens, the last survivor token is removed from the game. + +-##### Madness[](#horror-rules-madness "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-madness} ++##### Madness [#](#horror-rules-madness){.og-h-anchor aria-hidden="true"} {#horror-rules-madness} + + [(Cypher System Rulebook, page 294)]{.og-ref}[(Stay Alive!, page 92)]{.og-ref} + +@@ -49874,7 +49874,7 @@ + who has lost their mind, they might have a difficulty of 1, 2, or even higher. Now the character must make rolls to do + even those simple things. + +-##### Mind Control[](#horror-rules-mind-control "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-mind-control} ++##### Mind Control [#](#horror-rules-mind-control){.og-h-anchor aria-hidden="true"} {#horror-rules-mind-control} + + [(Godforsaken, page 67)]{.og-ref} + +@@ -49915,7 +49915,7 @@ + uncomfortable. See the section on [consent](#horror-rules-consent). + ::: + +-##### Perilous Venture[](#horror-rules-perilous-venture "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-perilous-venture} ++##### Perilous Venture [#](#horror-rules-perilous-venture){.og-h-anchor aria-hidden="true"} {#horror-rules-perilous-venture} + + [(Stay Alive!, page 92)]{.og-ref} + +@@ -49967,7 +49967,7 @@ + for a more complex version of [chases](#movement-chase) or escapes. + ::: + +-##### Poor Choices[](#horror-rules-poor-choices "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices} ++##### Poor Choices [#](#horror-rules-poor-choices){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices} + + [(Stay Alive!, page 94)]{.og-ref} + +@@ -49993,7 +49993,7 @@ + intrusion, but they should consider accepting the intrusion for the sake of the story, and because they\'ll need the XP + later. + +-###### Poor Choices GM Intrusions[](#horror-rules-poor-choices-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices-gm-intrusions} ++###### Poor Choices GM Intrusions [#](#horror-rules-poor-choices-gm-intrusions){.og-h-anchor aria-hidden="true"} {#horror-rules-poor-choices-gm-intrusions} + + [(Stay Alive!, page 96)]{.og-ref} + +@@ -50049,7 +50049,7 @@ + - A character imitates or makes fun of a creepy doll or statue. + - A character tries to help a child who has no reason for being there. + +-##### Possession[](#horror-rules-possession "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-possession} ++##### Possession [#](#horror-rules-possession){.og-h-anchor aria-hidden="true"} {#horror-rules-possession} + + [(Godforsaken, page 69]{.og-ref}[Stay Alive!, page 95)]{.og-ref} + +@@ -50082,7 +50082,7 @@ + See the section on [consent](#horror-rules-consent). + ::: + +-##### Secret Twist[](#horror-rules-secret-twist "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-secret-twist} ++##### Secret Twist [#](#horror-rules-secret-twist){.og-h-anchor aria-hidden="true"} {#horror-rules-secret-twist} + + [(Stay Alive!, page 97)]{.og-ref} + +@@ -50129,7 +50129,7 @@ + separate notes about what the original and the duplicate know. + ::: + +-##### Serious Injuries and Conditions[](#horror-rules-serious-injuries-and-conditions "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-serious-injuries-and-conditions} ++##### Serious Injuries and Conditions [#](#horror-rules-serious-injuries-and-conditions){.og-h-anchor aria-hidden="true"} {#horror-rules-serious-injuries-and-conditions} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50184,7 +50184,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Removing Conditions[](#removing-conditions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Removing Conditions [#](#removing-conditions){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50214,7 +50214,7 @@ + Trauma)](#arc-recover-from-a-wound-or-trauma) or [Develop Coping Strategies](#arc-develop-coping-strategies) + character arcs. + +-###### Injury and Disability[](#injury-and-disability "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Injury and Disability [#](#injury-and-disability){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50232,7 +50232,7 @@ + lupus---are probably best realized through the occasional [GM intrusion](#gm-intrusion) instead. + ::: + +-##### Shock[](#horror-rules-shock "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-shock} ++##### Shock [#](#horror-rules-shock){.og-h-anchor aria-hidden="true"} {#horror-rules-shock} + + [(Stay Alive!, page 98)]{.og-ref} + +@@ -50253,7 +50253,7 @@ + level of the defense task. This indicates an overall toll that numerous shocks and horrors can have on a person. You + might have a situation where a character literally dies of fright. + +-###### Shock Levels[](#horror-rules-shock-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-shock-levels} ++###### Shock Levels [#](#horror-rules-shock-levels){.og-h-anchor aria-hidden="true"} {#horror-rules-shock-levels} + + [(Stay Alive!, page 99)]{.og-ref} + +@@ -50274,10 +50274,10 @@ + : Shock Levels + ::: + +-##### Stress[](#horror-rules-stress "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress} ++##### Stress [#](#horror-rules-stress){.og-h-anchor aria-hidden="true"} {#horror-rules-stress} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Stress[](#choose-stress "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-stress .og-h-small .og-border} ++###### Quick Reference: Stress [#](#choose-stress){.og-h-anchor aria-hidden="true"} {#choose-stress .og-h-small .og-border} + + - [Stress Points](#horror-rules-stress-points) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Stress Levels](#horror-rules-stress-levels) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -50313,7 +50313,7 @@ + Archives](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){.og-icon .og-mcg}. + ::: + +-###### Stress Points[](#horror-rules-stress-points "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-points} ++###### Stress Points [#](#horror-rules-stress-points){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-points} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50369,7 +50369,7 @@ + them to better resist, manage, relieve, or even use [Stress](#horror-rules-stress) productively. + ::: + +-###### Stress Levels[](#horror-rules-stress-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-levels} ++###### Stress Levels [#](#horror-rules-stress-levels){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-levels} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50403,7 +50403,7 @@ + [supernatural](#horror-rules-stress-supernatural) forces, or a horrific transformation. + ::: + +-###### Stress Relief[](#horror-rules-stress-relief "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-relief} ++###### Stress Relief [#](#horror-rules-stress-relief){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-relief} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50431,7 +50431,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Stress as Damage[](#horror-rules-stress-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage} ++###### Optional Rule: Stress as Damage [#](#horror-rules-stress-damage){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50455,7 +50455,7 @@ + : Stress Points as Damage + ::: + +-###### Stress as Damage: Armor[](#horror-rules-stress-damage-armor "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-armor} ++###### Stress as Damage: Armor [#](#horror-rules-stress-damage-armor){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-armor} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50478,7 +50478,7 @@ + [Warriors](#type-warrior) can choose this ability at tier 2. [Explorers](#type-explorer) and PCs with [combat + flavor](#flavor-combat) can choose it at tier 3. + +-###### Stress as Damage: Hazards[](#horror-rules-stress-damage-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-hazards} ++###### Stress as Damage: Hazards [#](#horror-rules-stress-damage-hazards){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-damage-hazards} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50505,7 +50505,7 @@ + ::: + ::: + +-###### Stress and the Supernatural[](#horror-rules-stress-supernatural "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-supernatural} ++###### Stress and the Supernatural [#](#horror-rules-stress-supernatural){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-supernatural} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50578,7 +50578,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Ability Category: Stress[](#horror-rules-stress-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities} ++###### Ability Category: Stress [#](#horror-rules-stress-abilities){.og-h-anchor aria-hidden="true"} {#horror-rules-stress-abilities} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -50760,7 +50760,7 @@ + always kind, and can be a source of [Stress](horror-rules-stress). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +-##### Unease[](#horror-rules-unease "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-rules-unease} ++##### Unease [#](#horror-rules-unease){.og-h-anchor aria-hidden="true"} {#horror-rules-unease} + + [(Stay Alive!, page 99)]{.og-ref} + +@@ -50792,7 +50792,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers){.og-h-anchor aria-hidden="true"} + + [(Stay Alive!, page 119)]{.og-ref} + +@@ -50813,7 +50813,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Alien Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-alien} ++###### Alien Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-alien){.og-h-anchor aria-hidden="true"} {#horror-cyphers-alien} + + [(Stay Alive!, page 119)]{.og-ref} + +@@ -50834,7 +50834,7 @@ + : Alien Cyphers Table + ::: + +-###### Body Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-body-horror "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-body-horror} ++###### Body Horror Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-body-horror){.og-h-anchor aria-hidden="true"} {#horror-cyphers-body-horror} + + [(Stay Alive!, page 119)]{.og-ref} + +@@ -50855,7 +50855,7 @@ + : Body Horror Cyphers Table + ::: + +-###### Classic Monster Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-classic-monster "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-classic-monster} ++###### Classic Monster Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-classic-monster){.og-h-anchor aria-hidden="true"} {#horror-cyphers-classic-monster} + + [(Stay Alive!, page 119)]{.og-ref} + +@@ -50880,7 +50880,7 @@ + : Classic Monster Cyphers Table + ::: + +-###### Dark Magic Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-dark-magic "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-dark-magic} ++###### Dark Magic Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-dark-magic){.og-h-anchor aria-hidden="true"} {#horror-cyphers-dark-magic} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50897,7 +50897,7 @@ + : Dark Magic Cyphers Table + ::: + +-###### Demon Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-demon} ++###### Demon Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-demon){.og-h-anchor aria-hidden="true"} {#horror-cyphers-demon} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50914,7 +50914,7 @@ + : Demon Cyphers Table + ::: + +-###### Ghost Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-ghost} ++###### Ghost Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-ghost){.og-h-anchor aria-hidden="true"} {#horror-cyphers-ghost} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50927,7 +50927,7 @@ + : Ghost Cyphers Table + ::: + +-###### Lovecraftian Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-lovecraftian "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-lovecraftian} ++###### Lovecraftian Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-lovecraftian){.og-h-anchor aria-hidden="true"} {#horror-cyphers-lovecraftian} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50951,7 +50951,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Mummy Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-mummy "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-mummy} ++###### Mummy Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-mummy){.og-h-anchor aria-hidden="true"} {#horror-cyphers-mummy} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50966,7 +50966,7 @@ + : Mummy Cyphers Table + ::: + +-###### Science Gone Wrong Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-science-gone-wrong "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-science-gone-wrong} ++###### Science Gone Wrong Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-science-gone-wrong){.og-h-anchor aria-hidden="true"} {#horror-cyphers-science-gone-wrong} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -50997,7 +50997,7 @@ + : Science Gone Wrong Cyphers Table + ::: + +-###### Undead Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-undead "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-undead} ++###### Undead Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-undead){.og-h-anchor aria-hidden="true"} {#horror-cyphers-undead} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -51018,7 +51018,7 @@ + : Undead Cyphers Table + ::: + +-###### Vampire Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-vampire "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-vampire} ++###### Vampire Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-vampire){.og-h-anchor aria-hidden="true"} {#horror-cyphers-vampire} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -51032,7 +51032,7 @@ + : Vampire Cyphers Table + ::: + +-###### Werewolf Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-werewolf "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-werewolf} ++###### Werewolf Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-werewolf){.og-h-anchor aria-hidden="true"} {#horror-cyphers-werewolf} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -51047,7 +51047,7 @@ + : Werewolf Cyphers Table + ::: + +-###### Zombie Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cyphers-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-zombie} ++###### Zombie Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cyphers-zombie){.og-h-anchor aria-hidden="true"} {#horror-cyphers-zombie} + + [(Stay Alive!, page 120)]{.og-ref} + +@@ -51063,9 +51063,9 @@ + ::: + ::: + +-##### Horror Cyphers by Alphabetical Order[](#horror-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cyphers-by-alphabetical-order .og-border} ++##### Horror Cyphers by Alphabetical Order [#](#horror-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#horror-cyphers-by-alphabetical-order .og-border} + +-###### Anathema Siren[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#horror-cypher-anathema-siren "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-cypher-anathema-siren .og-h-h6-icon} ++###### Anathema Siren[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#horror-cypher-anathema-siren){.og-h-anchor aria-hidden="true"} {#horror-cypher-anathema-siren .og-h-h6-icon} + + [(Stay Alive!, page 121)]{.og-ref} + +@@ -51100,7 +51100,7 @@ + : Anathema Siren Effects + ::: + +-###### Ascendant Brain Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ascendant-brain-vivisector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-brain-vivisector .og-h-h6-icon} ++###### Ascendant Brain Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ascendant-brain-vivisector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-brain-vivisector .og-h-h6-icon} + + [(Stay Alive!, page 121)]{.og-ref} + +@@ -51124,7 +51124,7 @@ + instigating aggressive behavior. + ::: + +-###### Ascendant Flesh Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ascendant-flesh-vivisector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-flesh-vivisector .og-h-h6-icon} ++###### Ascendant Flesh Vivisector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ascendant-flesh-vivisector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ascendant-flesh-vivisector .og-h-h6-icon} + + [(Stay Alive!, page 121)]{.og-ref} + +@@ -51143,7 +51143,7 @@ + Using this cypher on a beast whose level is too high might end up temporarily transforming it into a human with + bestial features. + +-###### Corrupted Canopic Jar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-corrupted-canopic-jar "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-corrupted-canopic-jar .og-h-h6-icon} ++###### Corrupted Canopic Jar[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-corrupted-canopic-jar){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-corrupted-canopic-jar .og-h-h6-icon} + + [(Stay Alive!, page 122)]{.og-ref} + +@@ -51154,7 +51154,7 @@ + - **Effect:** Breaking open the jar (which destroys the preserved organs inside) permanently grants the user an asset + (two assets if the cypher level is 6 or higher) on all attacks and defenses against mummies within short range. + +-###### Decapitative Longevity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-decapitative-longevity "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-decapitative-longevity .og-h-h6-icon} ++###### Decapitative Longevity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-decapitative-longevity){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-decapitative-longevity .og-h-h6-icon} + + [(Stay Alive!, page 122)]{.og-ref} + +@@ -51175,7 +51175,7 @@ + When using a decapitative longevity cypher to bring a head back to life, it can be left attached to the inert body, + or someone can carefully sever the head from the body, which doesn\'t harm the head. + +-###### Ghost Detector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ghost-detector "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-detector .og-h-h6-icon} ++###### Ghost Detector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ghost-detector){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-detector .og-h-h6-icon} + + [(Stay Alive!, page 122)]{.og-ref} + +@@ -51189,7 +51189,7 @@ + becomes somewhat visible (hindering its stealth attempts by one step). The cypher remains active for ten minutes per + cypher level. + +-###### Ghost Trap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-ghost-trap "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-trap .og-h-h6-icon} ++###### Ghost Trap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-ghost-trap){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-ghost-trap .og-h-h6-icon} + + [(Stay Alive!, page 123)]{.og-ref} + +@@ -51206,7 +51206,7 @@ + + Ghosts in a trap can be permanently stored in a ghost vault. + +-###### Homunculus Flask[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-homunculus-flask "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-homunculus-flask .og-h-h6-icon} ++###### Homunculus Flask[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-homunculus-flask){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-homunculus-flask .og-h-h6-icon} + + [(Stay Alive!, page 123)]{.og-ref} + +@@ -51227,7 +51227,7 @@ + : level 2; alchemy, all defenses, and stealth as level 3 + ::: + +-###### Horrific Arm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-arm "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-arm .og-h-h6-icon} ++###### Horrific Arm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-arm){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-arm .og-h-h6-icon} + + [(Stay Alive!, page 123)]{.og-ref} + +@@ -51243,7 +51243,7 @@ + can take 6 points of damage directed at it before it becomes nonfunctional). The arm lasts for one day per cypher + level. + +-###### Horrific Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-eye "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-eye .og-h-h6-icon} ++###### Horrific Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-eye){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-eye .og-h-h6-icon} + + [(Stay Alive!, page 123)]{.og-ref} + +@@ -51258,7 +51258,7 @@ + corners surreptitiously. Damage to the eye does not affect the user (the eye can take 1 point of damage directed at + it before it becomes nonfunctional). The eye lasts for one day per cypher level. + +-###### Horrific Face[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-face "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-face .og-h-h6-icon} ++###### Horrific Face[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-face){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-face .og-h-h6-icon} + + [(Stay Alive!, page 124)]{.og-ref} + +@@ -51275,7 +51275,7 @@ + people react with disgust to a creature with a visible extra face, hindering all interaction tasks. The face lasts + for one day per cypher level (two days if the cypher is level 6 or higher). + +-###### Horrific Integrated Weapon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-integrated-weapon "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-integrated-weapon .og-h-h6-icon} ++###### Horrific Integrated Weapon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-integrated-weapon){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-integrated-weapon .og-h-h6-icon} + + [(Stay Alive!, page 124)]{.og-ref} + +@@ -51302,7 +51302,7 @@ + : Horrific Integrated Weapon Effects + ::: + +-###### Horrific Orifice[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-horrific-orifice "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-orifice .og-h-h6-icon} ++###### Horrific Orifice[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-horrific-orifice){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-horrific-orifice .og-h-h6-icon} + + [(Stay Alive!, page 124)]{.og-ref} + +@@ -51321,7 +51321,7 @@ + control their mind by inserting data devices into the orifice. + ::: + +-###### Humanity Tester[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-humanity-tester "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-humanity-tester .og-h-h6-icon} ++###### Humanity Tester[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-humanity-tester){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-humanity-tester .og-h-h6-icon} + + [(Stay Alive!, page 124)]{.og-ref} + +@@ -51340,7 +51340,7 @@ + kind of fake. + ::: + +-###### Insanity Suppressor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-insanity-suppressor "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-insanity-suppressor .og-h-h6-icon} ++###### Insanity Suppressor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-insanity-suppressor){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-insanity-suppressor .og-h-h6-icon} + + [(Stay Alive!, page 125)]{.og-ref} + +@@ -51354,7 +51354,7 @@ + creature must make a level 1 Intellect defense roll to prolong the effect; failure means relapse. The roll is + hindered by one step for each day that has passed since the cypher was used. + +-###### Invisibility Revealer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-invisibility-revealer "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-revealer .og-h-h6-icon} ++###### Invisibility Revealer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-invisibility-revealer){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-revealer .og-h-h6-icon} + + [(Stay Alive!, page 125)]{.og-ref} + +@@ -51366,7 +51366,7 @@ + targeted point for one round per cypher level. Affected invisible creatures remain visible if they move outside the + area, and those outside the area become visible if they enter the area. + +-###### Invisibility Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-invisibility-serum "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-serum .og-h-h6-icon} ++###### Invisibility Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-invisibility-serum){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-invisibility-serum .og-h-h6-icon} + + [(Stay Alive!, page 125)]{.og-ref} + +@@ -51386,7 +51386,7 @@ + The serum has detrimental effects on the mind. Each minute it is in effect, the user takes 2 points of Intellect + damage. Many users have become \"stuck\" in the invisible state and eventually go mad as a result. + +-###### Mind Swapper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-mind-swapper "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-mind-swapper .og-h-h6-icon} ++###### Mind Swapper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-mind-swapper){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-mind-swapper .og-h-h6-icon} + + [(Stay Alive!, page 125)]{.og-ref} + +@@ -51407,7 +51407,7 @@ + trouble in the user\'s body. + ::: + +-###### Primitive Doppelganger[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-primitive-doppelganger "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-primitive-doppelganger .og-h-h6-icon} ++###### Primitive Doppelganger[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-primitive-doppelganger){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-primitive-doppelganger .og-h-h6-icon} + + [(Stay Alive!, page 126)]{.og-ref} + +@@ -51426,7 +51426,7 @@ + entirely. It may or may not have scars, tattoos, or other non-genetic features of the original. + ::: + +-###### Reanimator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-reanimator "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-reanimator .og-h-h6-icon} ++###### Reanimator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-reanimator){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-reanimator .og-h-h6-icon} + + [(Stay Alive!, page 126)]{.og-ref} + +@@ -51438,7 +51438,7 @@ + not under the user\'s control. This reanimation process takes a few minutes (a few rounds if the cypher is level 4 + or higher, or one round if level 6 or higher). + +-###### Revenant Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-revenant-serum "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-revenant-serum .og-h-h6-icon} ++###### Revenant Serum[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-revenant-serum){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-revenant-serum .og-h-h6-icon} + + [(Stay Alive!, page 126)]{.og-ref} + +@@ -51457,7 +51457,7 @@ + roll](#recovery-rolls)). The revenant remains in this active state for one hour per cypher level, after which it + dies again and cannot be reanimated with this cypher. + +-###### Silgarho Infusion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-silgarho-infusion "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-silgarho-infusion .og-h-h6-icon} ++###### Silgarho Infusion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-silgarho-infusion){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-silgarho-infusion .og-h-h6-icon} + + [(Stay Alive!, page 126)]{.og-ref} + +@@ -51481,7 +51481,7 @@ + turns skin purple or purple-grey. + ::: + +-###### Unphantomed Limb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-unphantomed-limb "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-unphantomed-limb .og-h-h6-icon} ++###### Unphantomed Limb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-unphantomed-limb){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-unphantomed-limb .og-h-h6-icon} + + [(Stay Alive!, page 127)]{.og-ref} + +@@ -51497,7 +51497,7 @@ + limb is an Intellect task, and to apply Effort, the user must spend points from their Intellect Pool. Damage to the + limb affects the user as if the attack were on the user\'s body. The limb lasts for one day per cypher level. + +-###### Visage Scrutinizer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-visage-scrutinizer "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-visage-scrutinizer .og-h-h6-icon} ++###### Visage Scrutinizer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-visage-scrutinizer){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-visage-scrutinizer .og-h-h6-icon} + + [(Stay Alive!, page 127)]{.og-ref} + +@@ -51511,7 +51511,7 @@ + automatically sees through it if the disguise\'s level is lower than the cypher\'s level. The cypher lasts for one + hour. + +-###### Wolfsbane Potion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#horror-cypher-wolfsbane-potion "Permalink"){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-wolfsbane-potion .og-h-h6-icon} ++###### Wolfsbane Potion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#horror-cypher-wolfsbane-potion){.og-h-anchor aria-hidden="true"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} {#horror-cypher-wolfsbane-potion .og-h-h6-icon} + + [(Stay Alive!, page 127)]{.og-ref} + +@@ -51529,7 +51529,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Horror Artifacts[](#horror-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Horror Artifacts [#](#horror-artifacts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 282)]{.og-ref} + +@@ -51543,7 +51543,7 @@ + presents additional Horror Artifacts [(SA, 128)]{.og-ref} not included in the CSRD. + ::: + +-##### Book of Inversion[](#horror-artifact-book-of-inversion "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-book-of-inversion .og-h-small .og-tab} ++##### Book of Inversion [#](#horror-artifact-book-of-inversion){.og-h-anchor aria-hidden="true"} {#horror-artifact-book-of-inversion .og-h-small .og-tab} + + [(Cypher System Rulebook, page 282)]{.og-ref} + +@@ -51564,7 +51564,7 @@ + + - **Depletion:** 1 in 1d10 + +-##### Shadow Box[](#horror-artifact-shadow-box "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-shadow-box .og-h-small .og-tab} ++##### Shadow Box [#](#horror-artifact-shadow-box){.og-h-anchor aria-hidden="true"} {#horror-artifact-shadow-box .og-h-small .og-tab} + + [(Cypher System Rulebook, page 282)]{.og-ref} + +@@ -51581,7 +51581,7 @@ + + - **Depletion:** 1--2 in 1d6 + +-##### Sphere 23[](#horror-artifact-sphere-23 "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-artifact-sphere-23 .og-h-small .og-tab} ++##### Sphere 23 [#](#horror-artifact-sphere-23){.og-h-anchor aria-hidden="true"} {#horror-artifact-sphere-23 .og-h-small .og-tab} + + [(Cypher System Rulebook, page 282)]{.og-ref} + +@@ -51599,9 +51599,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Horror Creatures[](#horror-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Horror Creatures [#](#horror-creatures){.og-h-anchor aria-hidden="true"} + +-##### Basic Creatures and NPCs for a Horror Game[](#basic-creatures-and-npcs-for-a-horror-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-horror-game .og-h-small} ++##### Basic Creatures and NPCs for a Horror Game [#](#basic-creatures-and-npcs-for-a-horror-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-horror-game .og-h-small} + + [(Cypher System Rulebook, page 281)]{.og-ref} + +@@ -51635,7 +51635,7 @@ + : level 1 + ::: + +-##### Horror Creatures and NPCs by Level and Genre[](#horror-creatures-by-level-and-genre "Permalink"){.og-h-anchor aria-hidden="true"} {#horror-creatures-by-level-and-genre .og-h-small} ++##### Horror Creatures and NPCs by Level and Genre [#](#horror-creatures-by-level-and-genre){.og-h-anchor aria-hidden="true"} {#horror-creatures-by-level-and-genre .og-h-small} + + [(Stay Alive!, page 106)]{.og-ref} + +@@ -51686,7 +51686,7 @@ + ### [Chapter 17]{.og-chap} Romance + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Romance[](#choose-romance "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-romance .og-h-small .og-border} ++#### Quick Reference: Romance [#](#choose-romance){.og-h-anchor aria-hidden="true"} {#choose-romance .og-h-small .og-border} + + - [Consent and Boundaries](#romance-consent-and-boundaries) [(287)]{.og-ref} + - [Creatures and NPCs](#basic-creatures-and-npcs-for-a-romance-game) [(287)]{.og-ref} +@@ -51704,7 +51704,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Consent and Boundaries[](#romance-consent-and-boundaries "Permalink"){.og-h-anchor aria-hidden="true"} {#romance-consent-and-boundaries} ++#### Consent and Boundaries [#](#romance-consent-and-boundaries){.og-h-anchor aria-hidden="true"} {#romance-consent-and-boundaries} + + [(Cypher System Rulebook, page 287)]{.og-ref} + +@@ -51731,7 +51731,7 @@ + Games. + ::: + +-##### The Check-In[](#romance-the-check-in "Permalink"){.og-h-anchor aria-hidden="true"} {#romance-the-check-in} ++##### The Check-In [#](#romance-the-check-in){.og-h-anchor aria-hidden="true"} {#romance-the-check-in} + + [(Cypher System Rulebook, page 287)]{.og-ref} + +@@ -51741,7 +51741,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Infatuation[](#optional-rule-infatuation "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Infatuation [#](#optional-rule-infatuation){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 287)]{.og-ref} + +@@ -51758,7 +51758,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Relationship Levels[](#optional-rule-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Relationship Levels [#](#optional-rule-relationship-levels){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 288)]{.og-ref} + +@@ -51783,7 +51783,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Romantic Relationship Levels[](#romantic-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#romantic-relationship-levels .og-h-small} ++##### Romantic Relationship Levels [#](#romantic-relationship-levels){.og-h-anchor aria-hidden="true"} {#romantic-relationship-levels .og-h-small} + + [(Cypher System Rulebook, page 288)]{.og-ref} + +@@ -51806,7 +51806,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Platonic Relationship Levels[](#platonic-relationship-levels "Permalink"){.og-h-anchor aria-hidden="true"} {#platonic-relationship-levels .og-h-small} ++##### Platonic Relationship Levels [#](#platonic-relationship-levels){.og-h-anchor aria-hidden="true"} {#platonic-relationship-levels .og-h-small} + + [(Cypher System Rulebook, page 288)]{.og-ref} + +@@ -51890,7 +51890,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Basic Creatures and NPCs for a Romance Game[](#basic-creatures-and-npcs-for-a-romance-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-romance-game .og-h-small} ++#### Basic Creatures and NPCs for a Romance Game [#](#basic-creatures-and-npcs-for-a-romance-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-romance-game .og-h-small} + + [(Cypher System Rulebook, page 287)]{.og-ref} + +@@ -51917,7 +51917,7 @@ + ### [Chapter 18]{.og-chap} Superheroes + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Superheroes[](#choose-superheroes "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-superheroes .og-h-small .og-border} ++#### Quick Reference: Superheroes [#](#choose-superheroes){.og-h-anchor aria-hidden="true"} {#choose-superheroes .og-h-small .og-border} + + - [Character Options](#superhero-character-options) [(290)]{.og-ref} + - [Types](suggested-types-for-a-superhero-game) [(290)]{.og-ref}[(CTS, 7)]{.og-ref} +@@ -51968,7 +51968,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Superhero Characters[](#superhero-character-options "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-character-options} ++#### Superhero Characters [#](#superhero-character-options){.og-h-anchor aria-hidden="true"} {#superhero-character-options} + + [(Cypher System Rulebook, page 289)]{.og-ref} + +@@ -51988,7 +51988,7 @@ + And so on. + + ::: {.alert .ps-4 .pb-0} +-##### Starting Just Past Tier 1[](#starting-just-past-tier-1 "Permalink"){.og-h-anchor aria-hidden="true"} {#starting-just-past-tier-1 .og-h-small} ++##### Starting Just Past Tier 1 [#](#starting-just-past-tier-1){.og-h-anchor aria-hidden="true"} {#starting-just-past-tier-1 .og-h-small} + + [(Claim the Sky, page 9)]{.og-ref} + +@@ -52004,7 +52004,7 @@ + heroes who aren\'t always quite so \"super\". + ::: + +-##### Suggested Types for a Superhero Game[](#suggested-types-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 290)]{.og-ref} + +@@ -52027,7 +52027,7 @@ + : Suggested Types for a Superhero Game + ::: + +-###### Popular Heroes in the Cypher System[](#popular-heroes-in-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Popular Heroes in the Cypher System [#](#popular-heroes-in-the-cypher-system){.og-h-anchor aria-hidden="true"} + + [(Claim the Sky, page 7)]{.og-ref} + +@@ -52063,7 +52063,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Superhero Foci[](#superhero-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Superhero Foci [#](#superhero-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52120,13 +52120,13 @@ + abilities and [power shifts](#optional-rule-power-shifts) create a PC who is \"just-so\". + ::: + +-##### Superhero Descriptors[](#superhero-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Superhero Descriptors [#](#superhero-descriptors){.og-h-anchor aria-hidden="true"} + + [(Claim the Sky, page 42)]{.og-ref} + + This section presents new descriptors meant specifically for a superhero game. + +-##### Amazing[](#superhero-descriptor-amazing "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-amazing .og-h-small .og-border} ++##### Amazing [#](#superhero-descriptor-amazing){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-amazing .og-h-small .og-border} + + [(Claim the Sky, page 42)]{.og-ref} + +@@ -52156,7 +52156,7 @@ + 3. You saw that the other PCs were in a fight and chose to help them out. + 4. You had a hunch that something big was about to go down. + +-###### Incredible[](#superhero-descriptor-incredible "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-incredible .og-h-small .og-border} ++###### Incredible [#](#superhero-descriptor-incredible){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-incredible .og-h-small .og-border} + + [(Claim the Sky, page 42)]{.og-ref} + +@@ -52188,7 +52188,7 @@ + 3. One of the other PCs reminds you of someone from your past. + 4. You were feeling lonely and took a risk talking to someone, and so far it\'s paying off + +-###### Mighty[](#superhero-descriptor-mighty "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-mighty .og-h-small .og-border} ++###### Mighty [#](#superhero-descriptor-mighty){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-mighty .og-h-small .og-border} + + [(Claim the Sky, page 43)]{.og-ref} + +@@ -52215,7 +52215,7 @@ + 3. Another PC asked---rightly---for your help. + 4. An authority figure told you to do this to show you the value of humility. + +-###### Sensational[](#superhero-descriptor-sensational "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-sensational .og-h-small .og-border} ++###### Sensational [#](#superhero-descriptor-sensational){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-sensational .og-h-small .og-border} + + [(Claim the Sky, page 44)]{.og-ref} + +@@ -52254,7 +52254,7 @@ + 3. The media specifically called you out to fix this problem. + 4. A supervillain chose to make a scene in the hopes of drawing you out. + +-###### Uncanny[](#superhero-descriptor-uncanny "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-uncanny .og-h-small .og-border} ++###### Uncanny [#](#superhero-descriptor-uncanny){.og-h-anchor aria-hidden="true"} {#superhero-descriptor-uncanny .og-h-small .og-border} + + [(Claim the Sky, page 44)]{.og-ref} + +@@ -52297,7 +52297,7 @@ + gene (perhaps even multiple copies) and can sense others who have it. + ::: + +-##### Power Source[](#superhero-power-source "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-source} ++##### Power Source [#](#superhero-power-source){.og-h-anchor aria-hidden="true"} {#superhero-power-source} + + [(Claim the Sky, page 8)]{.og-ref} + +@@ -52322,7 +52322,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Power Origin[](#superhero-power-origin "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-origin} ++###### Power Origin [#](#superhero-power-origin){.og-h-anchor aria-hidden="true"} {#superhero-power-origin} + + [(Claim the Sky, page 9)]{.og-ref} + +@@ -52389,7 +52389,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Random Superpowers[](#superhero-random-superpowers "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-random-superpowers} ++###### Random Superpowers [#](#superhero-random-superpowers){.og-h-anchor aria-hidden="true"} {#superhero-random-superpowers} + + [(Claim the Sky, page 39)]{.og-ref} + +@@ -52469,7 +52469,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Additional Superhero Equipment[](#additional-superhero-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Superhero Equipment [#](#additional-superhero-equipment){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 289)]{.og-ref} + +@@ -52477,7 +52477,7 @@ + Keep in mind, however, that for many heroes, \"equipment\" that is not [Special Equipment](#superhero-special-equipment) + can be superfluous. Where do you stash the flashlight and rope when all you\'re wearing is spandex tights? + +-##### Special Equipment[](#superhero-special-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-special-equipment} ++##### Special Equipment [#](#superhero-special-equipment){.og-h-anchor aria-hidden="true"} {#superhero-special-equipment} + + [(Claim the Sky, page 157)]{.og-ref} + +@@ -52495,7 +52495,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rule: Power Shifts[](#optional-rule-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rule: Power Shifts [#](#optional-rule-power-shifts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 292)]{.og-ref}[(Claim the Sky, page 57)]{.og-ref} + +@@ -52557,7 +52557,7 @@ + of damage per shift) but not attack rolls + ::: + +-##### Superhero Archetypes[](#superhero-archetypes "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Superhero Archetypes [#](#superhero-archetypes){.og-h-anchor aria-hidden="true"} + + [(Claim the Sky, page 7)]{.og-ref} + +@@ -52620,7 +52620,7 @@ + ::: + ::: + +-###### Superhero Archetypes in Claim the Sky[](#superhero-archetypes-in-claim-the-sky "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-archetypes-in-claim-the-sky .og-h-small} ++###### Superhero Archetypes in Claim the Sky [#](#superhero-archetypes-in-claim-the-sky){.og-h-anchor aria-hidden="true"} {#superhero-archetypes-in-claim-the-sky .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52670,7 +52670,7 @@ + - Weapon master [(CTS, 38)]{.og-ref} + + ::: {.alert .ps-4 .pb-0} +-##### Superpowered NPCs and Power Shifts[](#superpowered-npcs-and-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} {#superpowered-npcs-and-power-shifts .og-h-small} ++##### Superpowered NPCs and Power Shifts [#](#superpowered-npcs-and-power-shifts){.og-h-anchor aria-hidden="true"} {#superpowered-npcs-and-power-shifts .og-h-small} + + [(Cypher System Rulebook, page 293)]{.og-ref} + +@@ -52685,7 +52685,7 @@ + Typical NPC supers get three power shifts. Exceptional ones usually have five. + ::: + +-##### Prodigy Power Shifts[](#prodigy-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Prodigy Power Shifts [#](#prodigy-power-shifts){.og-h-anchor aria-hidden="true"} + + [(Claim the Sky, page 58)]{.og-ref} + +@@ -52726,7 +52726,7 @@ + Abilities](#chapter-9-abilities). + ::: + +-##### Gaining More Power Shifts[](#gaining-more-power-shifts "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Gaining More Power Shifts [#](#gaining-more-power-shifts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 293)]{.og-ref}[(Claim the Sky, page 58)]{.og-ref} + +@@ -52736,7 +52736,7 @@ + grant the PCs more or fewer power shifts at the game\'s start. + + ::: {.alert .ps-4 .pb-0} +-##### Power Shifts in Other Genres[](#optional-rule-power-shifts-in-other-genres "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres} ++##### Power Shifts in Other Genres [#](#optional-rule-power-shifts-in-other-genres){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-in-other-genres} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52773,7 +52773,7 @@ + - **Beyond Tier 6:** You can gain [power shifts](#optional-rule-power-shifts) as described under [Advancing Beyond + Tier 6](#optional-rule-advancing-beyond-tier-6). + +-##### Optional Rule: Gaining Superpowers After Character Creation[](#optional-rule-power-shifts-after-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} ++##### Optional Rule: Gaining Superpowers After Character Creation [#](#optional-rule-power-shifts-after-character-creation){.og-h-anchor aria-hidden="true"} {#optional-rule-power-shifts-after-character-creation} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52817,7 +52817,7 @@ + [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for + superpowered PCs. + +-##### Optional Rule: Fantastic Transformations[](#optional-rule-fantastic-transformations "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52838,7 +52838,7 @@ + + To accomplish this, create character sheets for each form as follows: + +-###### Mundane Form[](#optional-rule-fantastic-transformations-mundane "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} ++###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52870,7 +52870,7 @@ + + - *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci). + +-###### Fantastic Form[](#optional-rule-fantastic-transformations-fantastic "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} ++###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -52914,7 +52914,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Power Stunts[](#superhero-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} ++#### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts} + + [(Claim the Sky, page 58)]{.og-ref} + +@@ -52951,7 +52951,7 @@ + the character decides how they want to modify their ability, and the GM sets a difficulty of the task to successfully + modify it, according to the following guidelines: + +-##### Power Stunt Difficulty[](#superhero-power-stunt-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-power-stunt-difficulty .og-h-small} ++##### Power Stunt Difficulty [#](#superhero-power-stunt-difficulty){.og-h-anchor aria-hidden="true"} {#superhero-power-stunt-difficulty .og-h-small} + + [(Claim the Sky, page 59)]{.og-ref} + +@@ -53036,7 +53036,7 @@ + formidable, or impossible than deciding whether it\'s a level 6 or level 7 task. + + ::: {.alert .ps-4 .pb-0} +-##### Permanent Power Stunts[](#superhero-permanent-power-stunts "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-permanent-power-stunts .og-h-small} ++##### Permanent Power Stunts [#](#superhero-permanent-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-permanent-power-stunts .og-h-small} + + [(Claim the Sky, page 60)]{.og-ref} + +@@ -53056,10 +53056,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Really Impossible Tasks[](#really-impossible-tasks "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Really Impossible Tasks [#](#really-impossible-tasks){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Really Impossible Tasks[](#choose-really-impossible-tasks "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-really-impossible-tasks .og-h-small .og-border} ++#### Quick Reference: Really Impossible Tasks [#](#choose-really-impossible-tasks){.og-h-anchor aria-hidden="true"} {#choose-really-impossible-tasks .og-h-small .og-border} + + - [Feats of Strength](#superhero-feats-of-strength) [(CTS, 61)]{.og-ref} + - [Feats of Speed](#superhero-feats-of-speed) [(CTS, 62)]{.og-ref} +@@ -53084,7 +53084,7 @@ + + This section presents more details and examples of tasks, threats, and creatures of difficulty 11 to 15. + +-##### Feats of Strength[](#superhero-feats-of-strength "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-strength} ++##### Feats of Strength [#](#superhero-feats-of-strength){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-strength} + + [(Claim the Sky, page 61)]{.og-ref} + +@@ -53132,7 +53132,7 @@ + task, and modify the character\'s roll to succeed. + ::: + +-##### Feats of Speed[](#superhero-feats-of-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-speed} ++##### Feats of Speed [#](#superhero-feats-of-speed){.og-h-anchor aria-hidden="true"} {#superhero-feats-of-speed} + + [(Claim the Sky, page 62)]{.og-ref} + +@@ -53161,7 +53161,7 @@ + : Task Circumstances + ::: + +-##### Tremendous Leaps[](#superhero-tremendous-leaps "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-tremendous-leaps} ++##### Tremendous Leaps [#](#superhero-tremendous-leaps){.og-h-anchor aria-hidden="true"} {#superhero-tremendous-leaps} + + [(Claim the Sky, page 63)]{.og-ref} + +@@ -53182,7 +53182,7 @@ + steps) and a 40-foot (12 m) running jump as a difficulty 5 task (base difficulty 15, eased by 5 × 2 steps), which seems + more appropriate for a character strong enough to lift a car over their head. + +-##### Powerful Creatures[](#superhero-powerful-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-powerful-creatures} ++##### Powerful Creatures [#](#superhero-powerful-creatures){.og-h-anchor aria-hidden="true"} {#superhero-powerful-creatures} + + [(Claim the Sky, page 63)]{.og-ref} + +@@ -53211,7 +53211,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Modifying High-Tech Devices[](#superhero-modifying-high-tech-devices "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-modifying-high-tech-devices} ++#### Modifying High-Tech Devices [#](#superhero-modifying-high-tech-devices){.og-h-anchor aria-hidden="true"} {#superhero-modifying-high-tech-devices} + + [(Claim the Sky, page 64)]{.og-ref} + +@@ -53258,7 +53258,7 @@ + armor might take eight to twenty hours of work, depending on the extent of the changes. + + ::: {.alert .ps-4 .pb-0} +-##### Faster Crafting in a High-Tech Setting[](#superhero-faster-crafting-in-a-high-tech-setting "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-faster-crafting-in-a-high-tech-setting .og-h-small} ++##### Faster Crafting in a High-Tech Setting [#](#superhero-faster-crafting-in-a-high-tech-setting){.og-h-anchor aria-hidden="true"} {#superhero-faster-crafting-in-a-high-tech-setting .og-h-small} + + [(Claim the Sky, page 65)]{.og-ref} + +@@ -53280,7 +53280,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Superhero Cyphers[](#superhero-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Superhero Cyphers [#](#superhero-cyphers){.og-h-anchor aria-hidden="true"} + + [(Claim the Sky, page 157)]{.og-ref} + +@@ -53292,10 +53292,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Superhero Artifacts[](#superhero-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Superhero Artifacts [#](#superhero-artifacts){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Superhero Artifacts[](#choose-superhero-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-superhero-artifacts .og-h-small .og-border} ++##### Quick Reference: Superhero Artifacts [#](#choose-superhero-artifacts){.og-h-anchor aria-hidden="true"} {#choose-superhero-artifacts .og-h-small .og-border} + + - [Darkest Book](#superhero-artifact-darkest-book) [(CTS, 158)]{.og-ref} + - [Doctor Dread\'s Time Portal](#superhero-artifact-doctor-dreads-time-portal) [(94)]{.og-ref} +@@ -53311,7 +53311,7 @@ + wrong hands. Weird machines from alien dimensions offer solutions to unsolvable problems. Artifacts are an important + part of superhero stories. A few examples are below. + +-##### Darkest Book[](#superhero-artifact-darkest-book "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-darkest-book .og-h-small .og-tab} ++##### Darkest Book [#](#superhero-artifact-darkest-book){.og-h-anchor aria-hidden="true"} {#superhero-artifact-darkest-book .og-h-small .og-tab} + + [(Claim the Sky, page 158)]{.og-ref} + +@@ -53336,7 +53336,7 @@ + + - **Depletion:** --- + +-##### Doctor Dread\'s Time Portal[](#superhero-artifact-doctor-dreads-time-portal "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-doctor-dreads-time-portal .og-h-small .og-tab} ++##### Doctor Dread\'s Time Portal [#](#superhero-artifact-doctor-dreads-time-portal){.og-h-anchor aria-hidden="true"} {#superhero-artifact-doctor-dreads-time-portal .og-h-small .og-tab} + + [(Cypher System Rulebook, page 294)]{.og-ref} + +@@ -53353,7 +53353,7 @@ + **Editor\'s Notes ---** [Doctor Dread](#npc-supervillain-doctor-dread) is a supervillain. + ::: + +-##### Omni Orb[](#superhero-artifact-omni-orb "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab} ++##### Omni Orb [#](#superhero-artifact-omni-orb){.og-h-anchor aria-hidden="true"} {#superhero-artifact-omni-orb .og-h-small .og-tab} + + [(Claim the Sky, page 158)]{.og-ref} + +@@ -53377,7 +53377,7 @@ + cypher level, so transporting a group of PCs 100 miles is probably within the orb\'s power. + ::: + +-##### Serum X[](#superhero-artifact-serum-x "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-serum-x .og-h-small .og-tab} ++##### Serum X [#](#superhero-artifact-serum-x){.og-h-anchor aria-hidden="true"} {#superhero-artifact-serum-x .og-h-small .og-tab} + + [(Cypher System Rulebook, page 294)]{.og-ref} + +@@ -53391,7 +53391,7 @@ + + - **Depletion:** Automatic + +-##### Space Ring[](#superhero-artifact-space-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-space-ring .og-h-small .og-tab} ++##### Space Ring [#](#superhero-artifact-space-ring){.og-h-anchor aria-hidden="true"} {#superhero-artifact-space-ring .og-h-small .og-tab} + + [(Claim the Sky, page 158)]{.og-ref} + +@@ -53408,7 +53408,7 @@ + + - **Depletion:** 1 in 1d100 (check each day of flying) + +-##### Stellarex Crystal[](#superhero-artifact-stellarix-crystal "Permalink"){.og-h-anchor aria-hidden="true"} {#superhero-artifact-stellarix-crystal .og-h-small .og-tab} ++##### Stellarex Crystal [#](#superhero-artifact-stellarix-crystal){.og-h-anchor aria-hidden="true"} {#superhero-artifact-stellarix-crystal .og-h-small .og-tab} + + [(Cypher System Rulebook, page 294)]{.og-ref} + +@@ -53424,7 +53424,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Basic Creatures and NPCs for a Superhero Game[](#basic-creatures-and-npcs-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-superhero-game .og-h-small} ++#### Basic Creatures and NPCs for a Superhero Game [#](#basic-creatures-and-npcs-for-a-superhero-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-superhero-game .og-h-small} + + [(Cypher System Rulebook, page 291)]{.og-ref} + +@@ -53453,7 +53453,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-#### Supervillains[](#basic-creatures-and-npcs-for-a-superhero-game "Permalink"){.og-h-anchor aria-hidden="true"} {#supervillains .og-h-small} ++#### Supervillains [#](#basic-creatures-and-npcs-for-a-superhero-game){.og-h-anchor aria-hidden="true"} {#supervillains .og-h-small} + + [(Cypher System Rulebook, page 356)]{.og-ref} + +@@ -53465,7 +53465,7 @@ + ### [Chapter 19]{.og-chap} Post-Apocalyptic + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Post-Apocalyptic[](#choose-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-post-apocalyptic .og-h-small .og-border} ++#### Quick Reference: Post-Apocalyptic [#](#choose-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#choose-post-apocalyptic .og-h-small .og-border} + + - [Character Options](#post-apocalyptic-character-options) [(298)]{.og-ref}[(RR, 119)]{.og-ref} + - [Types](#suggested-types-for-a-post-apocalyptic-game) [(298)]{.og-ref} +@@ -53535,12 +53535,12 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Post-Apocalyptic Character Options[](#post-apocalyptic-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Post-Apocalyptic Character Options [#](#post-apocalyptic-character-options){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 298)]{.og-ref}[(Rust and Redemption, page 119)]{.og-ref} + + ::: {.alert .ps-4 .pb-0} +-##### Alternate Character Roles[](#alternate-character-roles "Permalink"){.og-h-anchor aria-hidden="true"} {#alternate-character-roles .og-h-small} ++##### Alternate Character Roles [#](#alternate-character-roles){.og-h-anchor aria-hidden="true"} {#alternate-character-roles .og-h-small} + + [(Rust and Redemption, page 112)]{.og-ref} + +@@ -53549,7 +53549,7 @@ + more sense to let your players choose roles for characters in a [modern](#molding-characters-for-a-modern-game) game. + ::: + +-##### Suggested Types for a Post-Apocalyptic Game[](#suggested-types-for-a-post-apocalyptic-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Suggested Types for a Post-Apocalyptic Game [#](#suggested-types-for-a-post-apocalyptic-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 298)]{.og-ref} + +@@ -53567,7 +53567,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Post-Apocalyptic Foci[](#post-apocalyptic-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Post-Apocalyptic Foci [#](#post-apocalyptic-foci){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -53595,10 +53595,10 @@ + might also make appropriate character options. + ::: + +-##### Post-Apocalyptic Descriptors[](#post-apocalyptic-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Post-Apocalyptic Descriptors [#](#post-apocalyptic-descriptors){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0} +-###### Post-Apocalyptic Species Descriptors[](#post-apocalyptic-species-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Post-Apocalyptic Species Descriptors [#](#post-apocalyptic-species-descriptors){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -53606,7 +53606,7 @@ + disaster. + ::: + +-###### Bitter[](#post-apocalyptic-descriptor-bitter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-bitter .og-h-small .og-border} ++###### Bitter [#](#post-apocalyptic-descriptor-bitter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-bitter .og-h-small .og-border} + + [(Rust and Redemption, page 113)]{.og-ref} + +@@ -53638,7 +53638,7 @@ + 3. You want to change your ways, and the PCs seem to offer a chance for you to explore that possibility. + 4. You have no idea how you joined the PCs. You\'re just going along with it for now until answers present themselves. + +-###### Canien[](#post-apocalyptic-species-canien "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-canien .og-h-small .og-border} ++###### Canien [#](#post-apocalyptic-species-canien){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-canien .og-h-small .og-border} + + [(Rust and Redemption, page 113)]{.og-ref} + +@@ -53679,7 +53679,7 @@ + 3. Aggression got the better of you, and now you\'re running from the fallout of that experience. + 4. You feel that one of the other PCs is in danger in some way, and you\'d like to help out or keep an eye on them. + +-###### Felis[](#post-apocalyptic-species-felis "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-felis .og-h-small .og-border} ++###### Felis [#](#post-apocalyptic-species-felis){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-felis .og-h-small .og-border} + + [(Rust and Redemption, page 113)]{.og-ref} + +@@ -53724,7 +53724,7 @@ + 3. One of the other PCs invited you to join after they saw you scheme, plot, or solve a difficult problem. + 4. You got lost. The PCs found you and invited you to join their group. + +-###### Flutter[](#post-apocalyptic-species-flutter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-flutter .og-h-small .og-border} ++###### Flutter [#](#post-apocalyptic-species-flutter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-flutter .og-h-small .og-border} + + [(Rust and Redemption, page 115)]{.og-ref} + +@@ -53768,7 +53768,7 @@ + 3. You overheard the PCs talking about a grand adventure, and you wanted to be part of it. + 4. You zigged when you should have zagged and ran headlong into the PCs. They patched you up and you stayed with them. + +-###### Hopeful[](#post-apocalyptic-descriptor-hopeful "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-hopeful .og-h-small .og-border} ++###### Hopeful [#](#post-apocalyptic-descriptor-hopeful){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-hopeful .og-h-small .og-border} + + [(Rust and Redemption, page 116)]{.og-ref} + +@@ -53803,7 +53803,7 @@ + 3. To make good on a promise to help, you came with the other PCs. + 4. You answered a cry for help when another PC got in over their head. + +-###### Mutant[](#post-apocalyptic-species-mutant "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-mutant .og-h-small .og-border} ++###### Mutant [#](#post-apocalyptic-species-mutant){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-mutant .og-h-small .og-border} + + Savage forces strong enough to destroy a world left you transformed. Either through latent mutations passed down from + ancestors that survived the apocalypse, or because something about you reacts when you\'re exposed to radiation or some +@@ -53842,7 +53842,7 @@ + 4. The PCs asked you to come along, believing that your particular mutations could be harnessed for the benefit of the + mission. + +-###### Morlock[](#post-apocalyptic-species-morlock "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-morlock .og-h-small .og-border} ++###### Morlock [#](#post-apocalyptic-species-morlock){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-morlock .og-h-small .og-border} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -53878,7 +53878,7 @@ + 4. The only way to save the morlock community you hail from is to venture to the surface and find a mechanical part + needed to repair a failing ancient system. + +-###### Roach[](#post-apocalyptic-species-roach "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-roach .og-h-small .og-border} ++###### Roach [#](#post-apocalyptic-species-roach){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-species-roach .og-h-small .og-border} + + [(Cypher System Rulebook, page 301)]{.og-ref} + +@@ -53918,7 +53918,7 @@ + 3. You are the last of your kind. + 4. You have a secret agenda, and the PCs were gullible enough to let you come along. + +-###### Rusted[](#post-apocalyptic-descriptor-rusted "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-rusted .og-h-small .og-border} ++###### Rusted [#](#post-apocalyptic-descriptor-rusted){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-rusted .og-h-small .og-border} + + [(Rust and Redemption, page 117)]{.og-ref} + +@@ -53957,7 +53957,7 @@ + 4. You stepped in to defend one of the PCs when that character was threatened. While talking to them afterward, you + heard about the group\'s task. + +-###### Shiny[](#post-apocalyptic-descriptor-shiny "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-shiny .og-h-small .og-border} ++###### Shiny [#](#post-apocalyptic-descriptor-shiny){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-descriptor-shiny .og-h-small .og-border} + + [(Rust and Redemption, page 118)]{.og-ref} + +@@ -54012,11 +54012,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Additional Post-Apocalyptic Equipment[](#additional-post-apocalyptic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Additional Post-Apocalyptic Equipment [#](#additional-post-apocalyptic-equipment){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 299)]{.og-ref} + +-##### Post-Apocalyptic Currency[](#post-apocalyptic-currency "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Post-Apocalyptic Currency [#](#post-apocalyptic-currency){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 126)]{.og-ref} + +@@ -54065,7 +54065,7 @@ + members for services rendered. Such scrip might have value outside the group or be considered worthless, depending + on your setting. + +-##### Post-Apocalyptic Equipment[](#post-apocalyptic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Post-Apocalyptic Equipment [#](#post-apocalyptic-equipment){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 128)]{.og-ref} + +@@ -54083,7 +54083,7 @@ + [modern](#chapter-14-modern)) setting. + ::: + +-###### Inexpensive Items[](#post-apocalyptic-inexpensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-inexpensive-items} ++###### Inexpensive Items [#](#post-apocalyptic-inexpensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-inexpensive-items} + + [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 128)]{.og-ref} + +@@ -54122,7 +54122,7 @@ + : Inexpensive Other Items + ::: + +-###### Moderately Priced Items[](#post-apocalyptic-moderately-price-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-moderately-price-items} ++###### Moderately Priced Items [#](#post-apocalyptic-moderately-price-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-moderately-price-items} + + [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 129)]{.og-ref} + +@@ -54167,7 +54167,7 @@ + : Moderately Priced Other Items + ::: + +-###### Expensive Items[](#post-apocalyptic-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-expensive-items} ++###### Expensive Items [#](#post-apocalyptic-expensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-expensive-items} + + [(Cypher System Rulebook, page 299)]{.og-ref}[(Rust and Redemption, page 130)]{.og-ref} + +@@ -54206,7 +54206,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Handloading Tool Set[](#handloading-tool-set "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Handloading Tool Set [#](#handloading-tool-set){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 73)]{.og-ref} + +@@ -54218,7 +54218,7 @@ + 1d20 (upon depletion, the set can be recharged with 1 load of metal [junk](#junk) and 1 load of chemical junk). + ::: + +-###### Very Expensive Items[](#post-apocalyptic-very-expensive-items "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-very-expensive-items} ++###### Very Expensive Items [#](#post-apocalyptic-very-expensive-items){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-very-expensive-items} + + [(Rust and Redemption, page 130)]{.og-ref} + +@@ -54253,7 +54253,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rules for the Apocalypse[](#optional-rules-for-the-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Optional Rules for the Apocalypse [#](#optional-rules-for-the-apocalypse){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 61)]{.og-ref} + +@@ -54280,7 +54280,7 @@ + to provide a unique twist to the game. + ::: + +-##### Exposure, Starvation, and Dehydration[](#exposure-starvation-and-dehydration "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Exposure, Starvation, and Dehydration [#](#exposure-starvation-and-dehydration){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 62)]{.og-ref} + +@@ -54293,7 +54293,7 @@ + health and life span are directly affected. + ::: + +-###### Exposure[](#exposure "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Exposure [#](#exposure){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 62)]{.og-ref} + +@@ -54332,7 +54332,7 @@ + for three minutes, which is not most people. Usually, in a post-apocalyptic RPG scenario, PCs won\'t have such luxuries. + ::: + +-###### Starvation[](#starvation "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Starvation [#](#starvation){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 63)]{.og-ref} + +@@ -54342,7 +54342,7 @@ + after seven days without food, a starving character must make a level 5 [Might](#might) [defense roll](#action-defend) + each day that follows. On a failed roll, the character descends one step on [the damage track](#the-damage-track). + +-###### Dehydration[](#dehydration "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Dehydration [#](#dehydration){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 63)]{.og-ref} + +@@ -54353,7 +54353,7 @@ + dehydrated character must succeed on a level 5 [Might](#might) [defense roll](#action-defend) each day. On a failed + roll, the character descends one step on [the damage track](#the-damage-track). + +-##### Radiation in the Real World[](#radiation-in-the-real-world "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Radiation in the Real World [#](#radiation-in-the-real-world){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 63)]{.og-ref} + +@@ -54375,7 +54375,7 @@ + critical and PCs must access it, alien invaders used weapons that left behind radioactive scars, or just because. + ::: + +-###### Telltale Signs of Radiation[](#telltale-signs-of-radiation "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Telltale Signs of Radiation [#](#telltale-signs-of-radiation){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 63)]{.og-ref} + +@@ -54387,7 +54387,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Radiation Damage[](#radiation-damage "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Radiation Damage [#](#radiation-damage){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 64)]{.og-ref} + +@@ -54408,7 +54408,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Disease: Radiation Sickness[](#disease-radiation-sickness "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Disease: Radiation Sickness [#](#disease-radiation-sickness){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 64)]{.og-ref} + +@@ -54429,7 +54429,7 @@ + ::: + ::: + +-##### Scavenging[](#scavenging "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Scavenging [#](#scavenging){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 296)]{.og-ref}[(Rust and Redemption, page 64)]{.og-ref} + +@@ -54442,7 +54442,7 @@ + anytime they search for food, water, and shelter. + ::: + +-###### Food, Water, and Shelter[](#food-water-and-shelter "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Food, Water, and Shelter [#](#food-water-and-shelter){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 296)]{.og-ref}[(Rust and Redemption, page 65)]{.og-ref} + +@@ -54476,7 +54476,7 @@ + scavenging for resources. + ::: + +-###### Useful Stuff[](#useful-stuff "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Useful Stuff [#](#useful-stuff){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 297)]{.og-ref}[(Rust and Redemption, page 66)]{.og-ref} + +@@ -54513,7 +54513,7 @@ + that the item will fall apart, break down, or run out. + ::: + +-##### Useful Stuff (Basic)[](#useful-stuff-basic "Permalink"){.og-h-anchor aria-hidden="true"} {#useful-stuff-basic .og-h-small} ++##### Useful Stuff (Basic) [#](#useful-stuff-basic){.og-h-anchor aria-hidden="true"} {#useful-stuff-basic .og-h-small} + + [(Cypher System Rulebook, page 298)]{.og-ref} + +@@ -54542,7 +54542,7 @@ + : Useful Stuff (Basic) + ::: + +-##### Useful Stuff (Expanded)[](#useful-stuff-expanded "Permalink"){.og-h-anchor aria-hidden="true"} {#useful-stuff-expanded .og-h-small} ++##### Useful Stuff (Expanded) [#](#useful-stuff-expanded){.og-h-anchor aria-hidden="true"} {#useful-stuff-expanded .og-h-small} + + [(Rust and Redemption, page 66)]{.og-ref} + +@@ -55047,7 +55047,7 @@ + : Useful Stuff (Expanded) + ::: + +-##### Junk[](#junk "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Junk [#](#junk){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 298)]{.og-ref}[(Rust and Redemption, page 70)]{.og-ref} + +@@ -55098,7 +55098,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Repairing and Building[](#repairing-and-building "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Repairing and Building [#](#repairing-and-building){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 71)]{.og-ref} + +@@ -55134,7 +55134,7 @@ + Game](#chapter-11-rules-of-the-game). + ::: + +-##### Equipment Maintenance[](#equipment-maintenance "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Equipment Maintenance [#](#equipment-maintenance){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 72)]{.og-ref} + +@@ -55153,7 +55153,7 @@ + maintenance, PCs should have a chance to fix it. + ::: + +-###### Repairing and Crafting Difficulty and Time[](#repairing-and-crafting-difficulty-and-time "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Repairing and Crafting Difficulty and Time [#](#repairing-and-crafting-difficulty-and-time){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 72)]{.og-ref} + +@@ -55193,7 +55193,7 @@ + : Repairing and Crafting Difficulty and Time + ::: + +-##### Advanced and Alien Tech[](#advanced-and-alien-tech "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Advanced and Alien Tech [#](#advanced-and-alien-tech){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 73)]{.og-ref} + +@@ -55212,7 +55212,7 @@ + introduce a bit of mystery to your game that will confound PCs\' expectations on how their world really ended. + ::: + +-###### Advanced Artifacts and Fantastic Manifest Cyphers[](#advanced-artifacts-and-fantastic-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Advanced Artifacts and Fantastic Manifest Cyphers [#](#advanced-artifacts-and-fantastic-manifest-cyphers){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 74)]{.og-ref} + +@@ -55221,7 +55221,7 @@ + cyphers](#fantastic-cypher-table) and unusual post apocalyptic artifacts. + + ::: {.alert .ps-4 .pb-0} +-###### Understanding Advanced and Alien Tech[](#understanding-advanced-and-alien-tech "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Understanding Advanced and Alien Tech [#](#understanding-advanced-and-alien-tech){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 74)]{.og-ref} + +@@ -55246,7 +55246,7 @@ + alien device in a PC\'s possession. + ::: + +-###### Advanced and Alien Tech GM Intrusions[](#advanced-and-alien-tech-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Advanced and Alien Tech GM Intrusions [#](#advanced-and-alien-tech-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 74)]{.og-ref} + +@@ -55270,7 +55270,7 @@ + : Advanced and Alien Tech GM Intrusions + ::: + +-##### Incredible Mutations[](#incredible-mutations "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Incredible Mutations [#](#incredible-mutations){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 75)]{.og-ref} + +@@ -55289,7 +55289,7 @@ + Abilities](#chapter-9-abilities). + ::: + +-###### Mutated Creatures, Plants, and NPCs[](#mutated-creatures-plants-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Mutated Creatures, Plants, and NPCs [#](#mutated-creatures-plants-and-npcs){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 75)]{.og-ref} + +@@ -55330,7 +55330,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Transitory Mutations[](#optional-rule-transitory-mutations "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Transitory Mutations [#](#optional-rule-transitory-mutations){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 75)]{.og-ref} + +@@ -55407,7 +55407,7 @@ + + - When the cypher volatile mutation is replaced, roll the level for the new mutation. + +-###### Other Consequences of Volatile Mutations[](#other-consequences-of-volatile-mutations "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Other Consequences of Volatile Mutations [#](#other-consequences-of-volatile-mutations){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 76)]{.og-ref} + +@@ -55418,7 +55418,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Post-Apocalyptic Threats, Hazards, and GM Intrusions[](#post-apocalyptic-threats-hazards-and-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Post-Apocalyptic Threats, Hazards, and GM Intrusions [#](#post-apocalyptic-threats-hazards-and-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 85)]{.og-ref} + +@@ -55427,7 +55427,7 @@ + attempts to find food, water, useful stuff, or just a safe place to hole up could also require a roll on the table. + ::: + +-##### Realistic Threats and Hazards[](#realistic-threats-or-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#realistic-threats-or-hazards} ++##### Realistic Threats and Hazards [#](#realistic-threats-or-hazards){.og-h-anchor aria-hidden="true"} {#realistic-threats-or-hazards} + + [(Rust and Redemption, page 86)]{.og-ref} + +@@ -55472,7 +55472,7 @@ + - **War pig:** level 3; rider has asset on melee attacks, or pig can make a separate tusk attack when rider attacks + ::: + +-##### Fantastic Threats and Hazards[](#fantastic-threats-or-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-threats-or-hazards} ++##### Fantastic Threats and Hazards [#](#fantastic-threats-or-hazards){.og-h-anchor aria-hidden="true"} {#fantastic-threats-or-hazards} + + [(Rust and Redemption, page 88)]{.og-ref} + +@@ -55500,7 +55500,7 @@ + : Fantastic Threats and Hazards + ::: + +-##### GM Intrusions for Post-Apocalyptic Games[](#gm-intrusions-for-post-apocalyptic-games "Permalink"){.og-h-anchor aria-hidden="true"} ++##### GM Intrusions for Post-Apocalyptic Games [#](#gm-intrusions-for-post-apocalyptic-games){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 90)]{.og-ref} + +@@ -55583,7 +55583,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Post Apocalyptic Cyphers[](#post-apocalyptic-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Post Apocalyptic Cyphers [#](#post-apocalyptic-cyphers){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 131)]{.og-ref} + +@@ -55599,7 +55599,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Scavenger Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#post-apocalyptic-scavenger-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-scavenger-subtle-cyphers .og-h-small .og-h-small-icon} ++##### Scavenger Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#post-apocalyptic-scavenger-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-scavenger-subtle-cyphers .og-h-small .og-h-small-icon} + + [(Rust and Redemption, page 132)]{.og-ref} + +@@ -55647,7 +55647,7 @@ + ::: + + ::: {.col .col-md-6} +-##### AI-Fashioned Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cyphers .og-h-small .og-h-small-icon} ++##### AI-Fashioned Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cyphers .og-h-small .og-h-small-icon} + + [(Rust and Redemption, page 136)]{.og-ref} + +@@ -55690,9 +55690,9 @@ + ::: + ::: + +-##### Post-Apocalyptic Fantasy Cyphers by Alphabetical Order[](#post-apocalyptic-fantasy-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-fantasy-cyphers-by-alphabetical-order .og-border} ++##### Post-Apocalyptic Fantasy Cyphers by Alphabetical Order [#](#post-apocalyptic-fantasy-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-fantasy-cyphers-by-alphabetical-order .og-border} + +-###### AI Instance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-ai-instance "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-ai-instance} ++###### AI Instance[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-ai-instance){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-ai-instance} + + [(Rust and Redemption, page 136)]{.og-ref} + +@@ -55708,7 +55708,7 @@ + from taking direct actions for a number of minutes equal to this cypher\'s level. After this interval, the + instance\'s existence terminates. + +-###### Ammunition[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-ammunition "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-ammunition} ++###### Ammunition[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-ammunition){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-ammunition} + + [(Rust and Redemption, page 133)]{.og-ref} + +@@ -55718,7 +55718,7 @@ + one has a firearm, ten shotgun shells are found. If the cypher\'s level is 6 or higher, thirty shells or bullets are + found. + +-###### Armor Breach[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-armor-breach "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-armor-breach} ++###### Armor Breach[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-armor-breach){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-armor-breach} + + [(Rust and Redemption, page 136)]{.og-ref} + +@@ -55729,7 +55729,7 @@ + 6). While coated, an object temporarily moves one step down the object damage track (or two steps down if the cypher + is level 5 or 6). + +-###### Construction Supply[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-construction-supply "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-construction-supply} ++###### Construction Supply[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-construction-supply){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-construction-supply} + + [(Rust and Redemption, page 133)]{.og-ref} + +@@ -55751,7 +55751,7 @@ + : Construction Supply + ::: + +-###### Data Wipe[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-data-wipe "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-data-wipe} ++###### Data Wipe[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-data-wipe){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-data-wipe} + + [(Rust and Redemption, page 136)]{.og-ref} + +@@ -55761,7 +55761,7 @@ + cypher\'s level is suppressed and unable to function for one minute. If this cypher\'s level is 7 or higher, a + success means the instance is permanently wiped from the hardware (or wetware, if installed on a living creature). + +-###### Denature Nanotech[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-denature-nanotech "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-denature-nanotech} ++###### Denature Nanotech[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-denature-nanotech){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-denature-nanotech} + + [(Rust and Redemption, page 137)]{.og-ref} + +@@ -55776,7 +55776,7 @@ + used against a creature genetically engineered by nanotech, the creature would become so much inert biological + matter. + +-###### Detonation (Prion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-detonation-prion "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-detonation-prion} ++###### Detonation (Prion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-detonation-prion){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-detonation-prion} + + [(Rust and Redemption, page 137)]{.og-ref} + +@@ -55790,7 +55790,7 @@ + chain reaction. NPCs whose level is equal to or higher than the cypher\'s level take damage from the cypher for only + one round. + +-###### Disassembler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-disassembler "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler} ++###### Disassembler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-disassembler){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler} + + [(Rust and Redemption, page 137)]{.og-ref} + +@@ -55803,7 +55803,7 @@ + hurled a short distance like a detonation, inflicting damage equal to the cypher\'s level in an immediate area and + reducing the effectiveness of any Armor worn by targets by 1. + +-###### Disassembler, Ephemeral[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-disassembler-ephemeral "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler-ephemeral} ++###### Disassembler, Ephemeral[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-disassembler-ephemeral){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-disassembler-ephemeral} + + [(Rust and Redemption, page 137)]{.og-ref} + +@@ -55816,7 +55816,7 @@ + \"dust\" of its disassembly was moved to). A Speed attack roll is necessary to affect an unwilling target. PCs can + make a Might defense roll to resist being disassembled. + +-###### Edible Food[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-edible-food "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-edible-food} ++###### Edible Food[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-edible-food){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-edible-food} + + [(Rust and Redemption, page 133)]{.og-ref} + +@@ -55861,7 +55861,7 @@ + : Edible Food + ::: + +-###### Fabricator, Civil[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-fabricator-civil "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-civil} ++###### Fabricator, Civil[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-fabricator-civil){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-civil} + + [(Rust and Redemption, page 137)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -55883,7 +55883,7 @@ + level effects were desribed as \"or less\" instead of \"or higher\". + ::: + +-###### Fabricator, Military[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-fabricator-military "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-military} ++###### Fabricator, Military[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-fabricator-military){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-fabricator-military} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -55893,7 +55893,7 @@ + fabricator](#ai-fashioned-manifest-cypher-fabricator-civil); however, it can be used to create armor or weapons. If + a weapon that uses ammunition is fabricated, the weapon\'s magazine holds up to ten rounds of fabbed ammunition. + +-###### Firearm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-firearm "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-firearm} ++###### Firearm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-firearm){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-firearm} + + [(Rust and Redemption, page 134)]{.og-ref} + +@@ -55922,7 +55922,7 @@ + : Firearm + ::: + +-###### First Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-first-aid "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-first-aid} ++###### First Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-first-aid){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-first-aid} + + [(Rust and Redemption, page 134)]{.og-ref} + +@@ -55931,7 +55931,7 @@ + - **Effect:** The character gains a fully stocked first aid kit. The kit provides an asset for one healing task. If + the cypher\'s level is 6 or higher, it provides assets for four healing tasks before it is exhausted. + +-###### How-to Manual[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-how-to-manual "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-how-to-manual} ++###### How-to Manual[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-how-to-manual){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-how-to-manual} + + [(Rust and Redemption, page 134)]{.og-ref} + +@@ -55958,7 +55958,7 @@ + : How-to Manual + ::: + +-###### Medicine[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-medicine "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-medicine} ++###### Medicine[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-medicine){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-medicine} + + [(Rust and Redemption, page 134)]{.og-ref} + +@@ -55998,7 +55998,7 @@ + : Medicine + ::: + +-###### Melee Weapon[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-melee-weapon "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-melee-weapon} ++###### Melee Weapon[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-melee-weapon){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-melee-weapon} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56024,7 +56024,7 @@ + : Melee Weapon + ::: + +-###### Potable Liquid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-potable-liquid "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-potable-liquid} ++###### Potable Liquid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-potable-liquid){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-potable-liquid} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56046,7 +56046,7 @@ + : Potable Liquid + ::: + +-###### Smartdust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#ai-fashioned-manifest-cypher-smartdust "Permalink"){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-smartdust} ++###### Smartdust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#ai-fashioned-manifest-cypher-smartdust){.og-h-anchor aria-hidden="true"} {#ai-fashioned-manifest-cypher-smartdust} + + [(Rust and Redemption, page 137)]{.og-ref} + +@@ -56056,7 +56056,7 @@ + a number of months equal to the cypher\'s level. Afterward, the user can see, hear, smell, and feel the vibrations + of any activity that occurs in that location no matter how far they are from it. + +-###### Transport[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-transport "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-transport} ++###### Transport[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-transport){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-transport} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56080,7 +56080,7 @@ + : Transport + ::: + +-###### Useful Clothing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-clothing} ++###### Useful Clothing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-clothing){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-clothing} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56106,7 +56106,7 @@ + : Useful Clothing + ::: + +-###### Useful Thing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-thing "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-thing} ++###### Useful Thing[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-thing){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-thing} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56115,7 +56115,7 @@ + - **Effect:** One item from the [Useful Stuff](#useful-stuff) table is gained; roll randomly. If the cypher\'s level + is 6 or higher, the character can choose which item they obtain from the table. + +-###### Useful Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#scavenger-subtle-cypher-useful-tool "Permalink"){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-tool} ++###### Useful Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#scavenger-subtle-cypher-useful-tool){.og-h-anchor aria-hidden="true"} {#scavenger-subtle-cypher-useful-tool} + + [(Rust and Redemption, page 135)]{.og-ref} + +@@ -56153,7 +56153,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Pre-Apocalyptic Artifacts[](#pre-apocalyptic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Pre-Apocalyptic Artifacts [#](#pre-apocalyptic-artifacts){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -56166,7 +56166,7 @@ + prone to being used up, a depletion of 1d10 or 1d6 would be in order. Refer to the following examples as a guide for + adapting before-times Useful Stuff objects into artifacts with a specific depletion. + +-##### Book[](#post-apocalyptic-artifact-book "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-book .og-h-small .og-tab} ++##### Book [#](#post-apocalyptic-artifact-book){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-book .og-h-small .og-tab} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -56180,7 +56180,7 @@ + + - **Depletion:** 1 in 1d100 + +-##### Faraday Cage[](#post-apocalyptic-artifact-faraday-cage "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-faraday-cage .og-h-small .og-tab} ++##### Faraday Cage [#](#post-apocalyptic-artifact-faraday-cage){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-faraday-cage .og-h-small .og-tab} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -56192,7 +56192,7 @@ + + - **Depletion:** --- + +-##### Salvaged Car[](#post-apocalyptic-artifact-salvaged-car "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-salvaged-car .og-h-small .og-tab} ++##### Salvaged Car [#](#post-apocalyptic-artifact-salvaged-car){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-salvaged-car .og-h-small .og-tab} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -56205,7 +56205,7 @@ + + - **Depletion:** 1 in 1d20 (check each time the engine is started or the car begins a trip) + +-##### Water Filter[](#post-apocalyptic-artifact-water-filter "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-water-filter .og-h-small .og-tab} ++##### Water Filter [#](#post-apocalyptic-artifact-water-filter){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-water-filter .og-h-small .og-tab} + + [(Rust and Redemption, page 138)]{.og-ref} + +@@ -56219,7 +56219,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Post Apocalyptic Artifacts[](#post-apocalyptic-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Post Apocalyptic Artifacts [#](#post-apocalyptic-artifacts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 300)]{.og-ref}[(Rust and Redemption, page 139)]{.og-ref} + +@@ -56262,7 +56262,7 @@ + ::: + ::: + +-##### Autodoc[](#post-apocalyptic-artifact-autodoc "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-autodoc .og-h-small .og-tab} ++##### Autodoc [#](#post-apocalyptic-artifact-autodoc){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-autodoc .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56276,7 +56276,7 @@ + + - **Depletion:** 1 in 1d10 + +-##### Carbonizer[](#post-apocalyptic-artifact-carbonizer "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-carbonizer .og-h-small .og-tab} ++##### Carbonizer [#](#post-apocalyptic-artifact-carbonizer){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-carbonizer .og-h-small .og-tab} + + [(Rust and Redemption, page 139)]{.og-ref} + +@@ -56290,7 +56290,7 @@ + + - **Depletion:** 1 in 1d20 + +-##### Enviroscanner[](#post-apocalyptic-artifact-enviroscanner "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-enviroscanner .og-h-small .og-tab} ++##### Enviroscanner [#](#post-apocalyptic-artifact-enviroscanner){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-enviroscanner .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56305,7 +56305,7 @@ + + - **Depletion:** 1 in 1d10 (check per use of scanning function) + +-##### Memory Eraser[](#post-apocalyptic-artifact-memory-eraser "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-memory-eraser .og-h-small .og-tab} ++##### Memory Eraser [#](#post-apocalyptic-artifact-memory-eraser){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-memory-eraser .og-h-small .og-tab} + + [(Rust and Redemption, page 139)]{.og-ref} + +@@ -56318,7 +56318,7 @@ + + - **Depletion:** 1 in 1d20 + +-##### Military Exoskeleton[](#post-apocalyptic-artifact-military-exoskeleton "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-military-exoskeleton .og-h-small .og-tab} ++##### Military Exoskeleton [#](#post-apocalyptic-artifact-military-exoskeleton){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-military-exoskeleton .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56331,7 +56331,7 @@ + + - **Depletion:** 1 in 1d10 + +-##### Mutation Inducer[](#post-apocalyptic-artifact-mutation-inducer "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-mutation-inducer .og-h-small .og-tab} ++##### Mutation Inducer [#](#post-apocalyptic-artifact-mutation-inducer){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-mutation-inducer .og-h-small .og-tab} + + [(Rust and Redemption, page 139)]{.og-ref} + +@@ -56345,7 +56345,7 @@ + + - **Depletion:** 1 in 1d10 (upon depletion, target also gains a harmful mutation) + +-##### Nanorifle[](#post-apocalyptic-artifact-nanorifle "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-nanorifle .og-h-small .og-tab} ++##### Nanorifle [#](#post-apocalyptic-artifact-nanorifle){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-nanorifle .og-h-small .og-tab} + + [(Rust and Redemption, page 140)]{.og-ref} + +@@ -56361,7 +56361,7 @@ + + - **Depletion:** 1 in 1d100 + +-##### Rocket Fist[](#post-apocalyptic-artifact-rocket-fist "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-fist .og-h-small .og-tab} ++##### Rocket Fist [#](#post-apocalyptic-artifact-rocket-fist){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-fist .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56375,7 +56375,7 @@ + + - **Depletion:** 1 in 1d10 + +-##### Rocket-Propelled Grenade[](#post-apocalyptic-artifact-rocket-propelled-grenade "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-propelled-grenade .og-h-small .og-tab} ++##### Rocket-Propelled Grenade [#](#post-apocalyptic-artifact-rocket-propelled-grenade){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-rocket-propelled-grenade .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56388,7 +56388,7 @@ + + - **Depletion:** 1 in 1d6 + +-##### Seal of Solomon[](#post-apocalyptic-artifact-seal-of-solomon "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-seal-of-solomon .og-h-small .og-tab} ++##### Seal of Solomon [#](#post-apocalyptic-artifact-seal-of-solomon){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-seal-of-solomon .og-h-small .og-tab} + + [(Rust and Redemption, page 140)]{.og-ref} + +@@ -56403,7 +56403,7 @@ + + - **Depletion:** 1 in 1d100 + +-##### Spear of Destiny[](#post-apocalyptic-artifact-spear-of-destiny "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-spear-of-destiny .og-h-small .og-tab} ++##### Spear of Destiny [#](#post-apocalyptic-artifact-spear-of-destiny){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-spear-of-destiny .og-h-small .og-tab} + + [(Rust and Redemption, page 140)]{.og-ref} + +@@ -56423,7 +56423,7 @@ + the character for 7 points of [ambient damage](#ambient-damage) each round they use it. + ::: + +-##### Terahertz Scanner[](#post-apocalyptic-artifact-terahertz-scanner "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-terahertz-scanner .og-h-small .og-tab} ++##### Terahertz Scanner [#](#post-apocalyptic-artifact-terahertz-scanner){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-terahertz-scanner .og-h-small .og-tab} + + [(Cypher System Rulebook, page 300)]{.og-ref} + +@@ -56438,7 +56438,7 @@ + + - **Depletion:** 1 in 1d20 + +-##### Transfer Discs[](#post-apocalyptic-artifact-transfer-discs "Permalink"){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-transfer-discs .og-h-small .og-tab} ++##### Transfer Discs [#](#post-apocalyptic-artifact-transfer-discs){.og-h-anchor aria-hidden="true"} {#post-apocalyptic-artifact-transfer-discs .og-h-small .og-tab} + + [(Rust and Redemption, page 140)]{.og-ref} + +@@ -56456,7 +56456,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Post-Apocalyptic Creatures and NPCs[](#post-apocalyptic-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Post-Apocalyptic Creatures and NPCs [#](#post-apocalyptic-creatures-and-npcs){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 93)]{.og-ref} + +@@ -56473,13 +56473,13 @@ + creature, or person, turning them into a more twisted version of their pre-apocalypse self. + ::: + +-##### Creatures by Apocalypse[](#creatures-by-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Creatures by Apocalypse [#](#creatures-by-apocalypse){.og-h-anchor aria-hidden="true"} + + [(Rust and Redemption, page 95)]{.og-ref} + + ::: row + ::: {.col .col-md-6} +-###### Any Apocalypse[](#creatures-by-apocalypse-any "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-any} ++###### Any Apocalypse [#](#creatures-by-apocalypse-any){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-any} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56489,7 +56489,7 @@ + [cannibals](#npc-cannibal-post-apocalyptic). A few could stalk the wasteland as bounty-hunting (or revenge-seeking) + [assassins](#npc-assassin). + +-###### Biblical Apocalypse[](#creatures-by-apocalypse-biblical "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-biblical} ++###### Biblical Apocalypse [#](#creatures-by-apocalypse-biblical){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-biblical} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56499,7 +56499,7 @@ + ([Beast](#creature-four-horsemen-beast), [Sword](#creature-four-horsemen-sword), + [Famine](#creature-four-horsemen-famine), and [Plague](#creature-four-horsemen-plague)). + +-###### Nuclear Apocalypse[](#creatures-by-apocalypse-nuclear "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-nuclear} ++###### Nuclear Apocalypse [#](#creatures-by-apocalypse-nuclear){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-nuclear} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56510,7 +56510,7 @@ + ::: + + ::: {.col .col-md-6} +-###### AI Apocalypse[](#creatures-by-apocalypse-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-ai} ++###### AI Apocalypse [#](#creatures-by-apocalypse-ai){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-ai} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56520,7 +56520,7 @@ + few instances of [artificial intelligence](#creature-ai-post-apocalyptic), possibly including [AI + zombies](#creature-ai-zombie). + +-###### Alien Apocalypse[](#creatures-by-apocalypse-alien "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-alien} ++###### Alien Apocalypse [#](#creatures-by-apocalypse-alien){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-alien} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56528,7 +56528,7 @@ + potential for various aliens such as [greys](#npc-grey), slidikin [(354)]{.og-ref}, [enthrallers](#creature-enthraller), + and maybe even a [kaiju](#creature-kaiju) or two. + +-###### Temporal Apocalypse[](#creatures-by-apocalypse-temporal "Permalink"){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-temporal} ++###### Temporal Apocalypse [#](#creatures-by-apocalypse-temporal){.og-h-anchor aria-hidden="true"} {#creatures-by-apocalypse-temporal} + + [(Rust and Redemption, page 95)]{.og-ref} + +@@ -56539,7 +56539,7 @@ + ::: + ::: + +-##### Basic Creatures and NPCs for a Post-Apocalyptic Game[](#basic-creatures-and-npcs-for-a-post-apocalyptic-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-post-apocalyptic-game .og-h-small} ++##### Basic Creatures and NPCs for a Post-Apocalyptic Game [#](#basic-creatures-and-npcs-for-a-post-apocalyptic-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-post-apocalyptic-game .og-h-small} + + [(Cypher System Rulebook, page 299)]{.og-ref} + +@@ -56562,7 +56562,7 @@ + ### [Chapter 20]{.og-chap} Fairy Tale + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Fairy Tale[](#choose-fairy-tale "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale .og-h-small .og-border} ++#### Quick Reference: Fairy Tale [#](#choose-fairy-tale){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale .og-h-small .og-border} + + - [Nature of Faerie](#nature-of-faerie) [(303)]{.og-ref} + - [Character Options](#fairy-tale-characters) [(306)]{.og-ref}[(WAAMH, 61)]{.og-ref} +@@ -56628,7 +56628,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Nature of Faerie[](#nature-of-faerie "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Nature of Faerie [#](#nature-of-faerie){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 303)]{.og-ref} + +@@ -56653,11 +56653,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Character Options[](#fairy-tale-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-characters} ++#### Fairy Tale Character Options [#](#fairy-tale-characters){.og-h-anchor aria-hidden="true"} {#fairy-tale-characters} + + [(Cypher System Rulebook, page 306)]{.og-ref} + +-##### Creating Your Character: Form vs. Function[](#fairy-tale-creating-your-character "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creating-your-character} ++##### Creating Your Character: Form vs. Function [#](#fairy-tale-creating-your-character){.og-h-anchor aria-hidden="true"} {#fairy-tale-creating-your-character} + + [(We Are All Mad Here, page 61)]{.og-ref} + +@@ -56673,7 +56673,7 @@ + of your character that you want to play. + + ::: {.alert .ps-4 .pb-0} +-##### Fairy Tale Skills[](#fairy-tale-skills "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Skills [#](#fairy-tale-skills){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 63)]{.og-ref} + +@@ -56710,7 +56710,7 @@ + with attack or defense tasks. Thus, all magic skills are noncombat skills only. + ::: + +-##### Suggested Types for a Fairy Tale Game[](#suggested-types-for-a-fairy-tale-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Suggested Types for a Fairy Tale Game [#](#suggested-types-for-a-fairy-tale-game){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 64)]{.og-ref} + +@@ -56744,7 +56744,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Fairy Tale Foci[](#fairy-tale-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Foci [#](#fairy-tale-foci){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 306)]{.og-ref}[(We Are All Mad Here, page 66)]{.og-ref} + +@@ -56819,7 +56819,7 @@ + - [Works Miracles](#focus-works-miracles) [(78)]{.og-ref} + - [Would Rather Be Reading](#focus-would-rather-be-reading) [(78)]{.og-ref} + +-###### Heartwood Foci[](#heartwood-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Heartwood Foci [#](#heartwood-foci){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 66)]{.og-ref} + +@@ -56830,7 +56830,7 @@ + - [Made a Deal With Death](#focus-made-a-deal-with-death) [(WAAMH, 175)]{.og-ref} + - [Sheds Their Skin](#focus-sheds-their-skin) [(WAAMH, 176)]{.og-ref} + +-###### Adjusted Foci[](#fairy-tale-adjusted-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-adjusted-foci} ++###### Adjusted Foci [#](#fairy-tale-adjusted-foci){.og-h-anchor aria-hidden="true"} {#fairy-tale-adjusted-foci} + + [(We Are All Mad Here, page 67)]{.og-ref} + +@@ -56877,7 +56877,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Fairy Tale Descriptors[](#fairy-tale-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Descriptors [#](#fairy-tale-descriptors){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 65)]{.og-ref} + +@@ -56917,7 +56917,7 @@ + - [Virtuous](#descriptor-virtuous) [(58)]{.og-ref} + - [Weird](#descriptor-weird) [(58)]{.og-ref} + +-###### Heartwood Descriptors[](#heartwood-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Heartwood Descriptors [#](#heartwood-descriptors){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 65)]{.og-ref} + +@@ -56935,7 +56935,7 @@ + appropriate choices. + ::: + +-###### Bewitched[](#fairy-tale-descriptor-bewitched "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border} ++###### Bewitched [#](#fairy-tale-descriptor-bewitched){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-bewitched .og-border} + + [(We Are All Mad Here, page 169)]{.og-ref} + +@@ -56967,7 +56967,7 @@ + 4. You find that you can hear the voices more clearly when you\'re doing something active, and this seemed like a good + fit. + +-###### Changeling[](#fairy-tale-descriptor-changeling "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-changeling .og-border} ++###### Changeling [#](#fairy-tale-descriptor-changeling){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-changeling .og-border} + + [(We Are All Mad Here, page 170)]{.og-ref} + +@@ -57011,7 +57011,7 @@ + 4. You helped the PCs deal with a situation, and that led you to discovering more about yourself and your background. + You hope to do more of that. + +-###### Fragmented[](#fairy-tale-descriptor-fragmented "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-fragmented .og-border} ++###### Fragmented [#](#fairy-tale-descriptor-fragmented){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-fragmented .og-border} + + [(We Are All Mad Here, page 171)]{.og-ref} + +@@ -57048,7 +57048,7 @@ + 3. You have no idea how you joined the PCs. You\'re just going along with it for now until answers present themselves. + 4. You felt drawn to join the other PCs, but you don\'t know why. + +-###### Frumious[](#fairy-tale-descriptor-frumious "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-frumious .og-border} ++###### Frumious [#](#fairy-tale-descriptor-frumious){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-frumious .og-border} + + [(We Are All Mad Here, page 171)]{.og-ref} + +@@ -57080,7 +57080,7 @@ + 3. You believe that this adventure will provide you with a way to channel your ire, allowing you to use it for good. + 4. One of the other PCs invited you to join, after they watched you fight. + +-###### Haunted[](#fairy-tale-descriptor-haunted "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-haunted .og-border} ++###### Haunted [#](#fairy-tale-descriptor-haunted){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-haunted .og-border} + + [(We Are All Mad Here, page 172)]{.og-ref} + +@@ -57114,7 +57114,7 @@ + 4. You are trying to learn more about your thoughts and emotions, and you think that trying out your skills on an + adventure is a great way to do so. + +-###### Lost[](#fairy-tale-descriptor-lost "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-lost .og-border} ++###### Lost [#](#fairy-tale-descriptor-lost){.og-h-anchor aria-hidden="true"} {#fairy-tale-descriptor-lost .og-border} + + [(We Are All Mad Here, page 172)]{.og-ref} + +@@ -57157,7 +57157,7 @@ + + ::: row + ::: {.col .col-md-6} +-##### Fairy Tale Player Intrusions[](#fairy-tale-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Player Intrusions [#](#fairy-tale-player-intrusions){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 58)]{.og-ref} + +@@ -57194,7 +57194,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Minor Effect Suggestions[](#fairy-tale-minor-effect-suggestions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-minor-effect-suggestions} ++##### Minor Effect Suggestions [#](#fairy-tale-minor-effect-suggestions){.og-h-anchor aria-hidden="true"} {#fairy-tale-minor-effect-suggestions} + + [(We Are All Mad Here, page 59)]{.og-ref} + +@@ -57205,7 +57205,7 @@ + - A shapeshifting or disguise spell or ability dazzles the target, easing all tasks related to it. + - A magical attack hits the target and something they were holding, causing damage to both. + +-##### Major Effect Suggestions[](#fairy-tale-major-effect-suggestions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-major-effect-suggestions} ++##### Major Effect Suggestions [#](#fairy-tale-major-effect-suggestions){.og-h-anchor aria-hidden="true"} {#fairy-tale-major-effect-suggestions} + + [(We Are All Mad Here, page 59)]{.og-ref} + +@@ -57220,7 +57220,7 @@ + ::: + ::: + +-##### Fairy Tale Character Arcs[](#fairy-tale-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Character Arcs [#](#fairy-tale-character-arcs){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 67)]{.og-ref} + +@@ -57230,7 +57230,7 @@ + the forefront of what drives adventures. + + ::: {.alert .ps-4 .pb-0} +-###### Heartwood Character Arcs[](#heartwood-character-arcs "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Heartwood Character Arcs [#](#heartwood-character-arcs){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 176)]{.og-ref} + +@@ -57251,10 +57251,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Equipment[](#additional-fairy-tale-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#additional-fairy-tale-equipment} ++#### Fairy Tale Equipment [#](#additional-fairy-tale-equipment){.og-h-anchor aria-hidden="true"} {#additional-fairy-tale-equipment} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Fairy Tale Equipment[](#choose-fairy-tale-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale-equipment .og-h-small .og-border} ++##### Quick Reference: Fairy Tale Equipment [#](#choose-fairy-tale-equipment){.og-h-anchor aria-hidden="true"} {#choose-fairy-tale-equipment .og-h-small .og-border} + + - [Currency](#fairy-tale-currency) [(WAAMH, 69)]{.og-ref} + - [Signature Items](#fairy-tale-signature-items) [(WAAMH, 70)]{.og-ref} +@@ -57273,7 +57273,7 @@ + Equipment and weapons with unique magic abilities are typically considered to be [cyphers](#choose-cyphers) or + [Artifacts](#choose-artifacts). + +-##### Currency[](#fairy-tale-currency "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-currency} ++##### Currency [#](#fairy-tale-currency){.og-h-anchor aria-hidden="true"} {#fairy-tale-currency} + + [(We Are All Mad Here, page 69)]{.og-ref} + +@@ -57293,7 +57293,7 @@ + dedication to the test. + + ::: {.alert .ps-4 .pb-0} +-##### Signature Items[](#fairy-tale-signature-items "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-signature-items} ++##### Signature Items [#](#fairy-tale-signature-items){.og-h-anchor aria-hidden="true"} {#fairy-tale-signature-items} + + [(We Are All Mad Here, page 70)]{.og-ref} + +@@ -57302,7 +57302,7 @@ + characters tend to keep them for a long time, they may have undergone repairs or have markings that tell something about + the character\'s background. + +-##### Optional Rule: I Have That\![](#optional-rule-i-have-that "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: I Have That\! [#](#optional-rule-i-have-that){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 70)]{.og-ref} + +@@ -57319,7 +57319,7 @@ + + The GM has veto power over items that they don\'t think you could have found or carried. + +-###### Example Pocket Items --- Inexpensive[](#example-pocket-items-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Example Pocket Items --- Inexpensive [#](#example-pocket-items-inexpensive){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 71)]{.og-ref} + +@@ -57353,7 +57353,7 @@ + - Wax + - Wool + +-###### Example Pocket Items --- Moderately-Priced[](#example-pocket-items-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Example Pocket Items --- Moderately-Priced [#](#example-pocket-items-moderately-priced){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 71)]{.og-ref} + +@@ -57362,7 +57362,7 @@ + - Thimble + ::: + +-##### Basic Equipment[](#fairy-tale-basic-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-basic-equipment} ++##### Basic Equipment [#](#fairy-tale-basic-equipment){.og-h-anchor aria-hidden="true"} {#fairy-tale-basic-equipment} + + [(We Are All Mad Here, page 71)]{.og-ref} + +@@ -57425,7 +57425,7 @@ + they cannot later turn the thimble into a Pocket Item; it remains a thimble. + ::: + +-##### Clothing[](#fairy-tale-clothing "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-clothing} ++##### Clothing [#](#fairy-tale-clothing){.og-h-anchor aria-hidden="true"} {#fairy-tale-clothing} + + [(We Are All Mad Here, page 70)]{.og-ref}[(We Are All Mad Here, page 71)]{.og-ref} + +@@ -57460,7 +57460,7 @@ + : Clothing + ::: + +-##### Weapons and Armor[](#fairy-tale-weapons-and-protective-gear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-weapons-and-protective-gear} ++##### Weapons and Armor [#](#fairy-tale-weapons-and-protective-gear){.og-h-anchor aria-hidden="true"} {#fairy-tale-weapons-and-protective-gear} + + [(We Are All Mad Here, page 71)]{.og-ref} + +@@ -57497,7 +57497,7 @@ + can wear only one type of armor at any given time, but you could have many things that give you Armor. + ::: + +-##### Travel[](#fairy-tale-travel "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-travel} ++##### Travel [#](#fairy-tale-travel){.og-h-anchor aria-hidden="true"} {#fairy-tale-travel} + + [(We Are All Mad Here, page 72)]{.og-ref} + +@@ -57537,7 +57537,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Rules[](#fairy-tale-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fairy Tale Rules [#](#fairy-tale-rules){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 48)]{.og-ref} + +@@ -57545,7 +57545,7 @@ + [curses](#fairy-tale-rules-curses), [blessings](#fairy-tale-rules-blessings), and [wishes](#fairy-tale-rules-wishes) are + all prevalent in fairy tales and make interesting elements in games. Here are some suggested ways to handle them. + +-##### Death[](#fairy-tale-rules-death "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-death} ++##### Death [#](#fairy-tale-rules-death){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-death} + + [(We Are All Mad Here, page 48)]{.og-ref} + +@@ -57562,7 +57562,7 @@ + Someone may stay dead for up to about a year (in game time) and still return to life. After that time elapses, death is + permanent. + +-##### Curses[](#fairy-tale-rules-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curses} ++##### Curses [#](#fairy-tale-rules-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curses} + + [(We Are All Mad Here, page 49)]{.og-ref} + +@@ -57579,7 +57579,7 @@ + and so on), or they can have more of a roleplaying impact (a character looks much older, they forget the word \"apple,\" + their skin turns golden). See the Curse table for a list of example curses. + +-###### Preventing Curses[](#fairy-tale-rules-preventing-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-preventing-curses} ++###### Preventing Curses [#](#fairy-tale-rules-preventing-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-preventing-curses} + + [(We Are All Mad Here, page 49)]{.og-ref} + +@@ -57590,7 +57590,7 @@ + Often, part of a curse\'s effects is hindering curse resistance; thus, a character who already has one curse on them + will find defending against a second curse is more difficult (their task is hindered). + +-###### Removing Curses[](#fairy-tale-rules-removing-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-removing-curses} ++###### Removing Curses [#](#fairy-tale-rules-removing-curses){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-removing-curses} + + [(We Are All Mad Here, page 49)]{.og-ref} + +@@ -57603,7 +57603,7 @@ + (such as the [blood pearl blossom](#fairy-tale-cypher-blood-pearl-blossom) cypher). Alternatively, the character might + be able to pay someone who is skilled in curse removal to do the deed. + +-###### Curse Intrusions and Curse Mode[](#fairy-tale-rules-curse-mode "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-mode} ++###### Curse Intrusions and Curse Mode [#](#fairy-tale-rules-curse-mode){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-mode} + + [(We Are All Mad Here, page 50)]{.og-ref} + +@@ -57640,7 +57640,7 @@ + While not all regular GM intrusions are necessarily bad for the character, curse intrusions always make the cursed PC\'s + situation worse. + +-###### Curse Intrusions[](#fairy-tale-rules-curse-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-intrusions} ++###### Curse Intrusions [#](#fairy-tale-rules-curse-intrusions){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-intrusions} + + [(We Are All Mad Here, page 50)]{.og-ref} + +@@ -57657,7 +57657,7 @@ + : Curse Intrusions + ::: + +-###### Curse Table[](#fairy-tale-rules-curse-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-table} ++###### Curse Table [#](#fairy-tale-rules-curse-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-table} + + [(We Are All Mad Here, page 51)]{.og-ref} + +@@ -57696,7 +57696,7 @@ + : Curse Table + ::: + +-###### Curse Removal Table[](#fairy-tale-rules-curse-removal-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-removal-table} ++###### Curse Removal Table [#](#fairy-tale-rules-curse-removal-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-curse-removal-table} + + [(We Are All Mad Here, page 52)]{.og-ref} + +@@ -57724,7 +57724,7 @@ + : Curse Removal Table + ::: + +-##### Blessings[](#fairy-tale-rules-blessings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessings} ++##### Blessings [#](#fairy-tale-rules-blessings){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessings} + + [(We Are All Mad Here, page 52)]{.og-ref} + +@@ -57732,7 +57732,7 @@ + roll a 1 (or when the GM deems it appropriate to give them an intrusion). The Blessing Intrusions table provides + examples of positive GM intrusions that a blessed character might receive. + +-###### Blessing Intrusions[](#fairy-tale-rules-blessing-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessing-intrusions} ++###### Blessing Intrusions [#](#fairy-tale-rules-blessing-intrusions){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-blessing-intrusions} + + [(We Are All Mad Here, page 52)]{.og-ref} + +@@ -57749,7 +57749,7 @@ + : Blessing Intrusions + ::: + +-##### Wishes[](#fairy-tale-rules-wishes "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-wishes} ++##### Wishes [#](#fairy-tale-rules-wishes){.og-h-anchor aria-hidden="true"} {#fairy-tale-rules-wishes} + + [(We Are All Mad Here, page 53)]{.og-ref} + +@@ -57766,7 +57766,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale GM Intrusions[](#fairy-tale-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fairy Tale GM Intrusions [#](#fairy-tale-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 53)]{.og-ref} + +@@ -57783,7 +57783,7 @@ + The Fairy Tale Intrusions tables are ways to quickly generate intrusions appropriate to a fairy tale aesthetic. Roll on + the appropriate table to determine the intrusion that occurs, or choose one that feels right for the situation. + +-##### Interaction Intrusions[](#fairy-tale-gm-intrusions-interaction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-interaction .og-h-small} ++##### Interaction Intrusions [#](#fairy-tale-gm-intrusions-interaction){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-interaction .og-h-small} + + [(We Are All Mad Here, page 53)]{.og-ref} + +@@ -57804,7 +57804,7 @@ + : Interaction Intrusions + ::: + +-##### World Intrusions[](#fairy-tale-gm-intrusions-world "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-world .og-h-small} ++##### World Intrusions [#](#fairy-tale-gm-intrusions-world){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-world .og-h-small} + + [(We Are All Mad Here, page 54)]{.og-ref} + +@@ -57825,7 +57825,7 @@ + : World Intrusions + ::: + +-##### Item Intrusions[](#fairy-tale-gm-intrusions-item "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-item .og-h-small} ++##### Item Intrusions [#](#fairy-tale-gm-intrusions-item){.og-h-anchor aria-hidden="true"} {#fairy-tale-gm-intrusions-item .og-h-small} + + [(We Are All Mad Here, page 54)]{.og-ref} + +@@ -57848,7 +57848,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Cyphers[](#fairy-tale-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fairy Tale Cyphers [#](#fairy-tale-cyphers){.og-h-anchor aria-hidden="true"} + + ::: row + ::: {.col .col-md-6} +@@ -57874,7 +57874,7 @@ + Typically, something like a handful of magic beans or apple seeds is considered a single cypher even though there are + multiple items. + +-##### Cypher Limits[](#fairy-tale-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-limits} ++##### Cypher Limits [#](#fairy-tale-cypher-limits){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-limits} + + [(We Are All Mad Here, page 73)]{.og-ref} + +@@ -57883,7 +57883,7 @@ + beings](#fairy-tale-beasts-and-beings-by-archetype-fey-beings). Fey beings may react by stealing one or more cyphers, + cursing the character, or even stealing the character away to a fey realm. + +-###### Fey Being Table[](#fairy-tale-fey-being-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-being-table} ++###### Fey Being Table [#](#fairy-tale-fey-being-table){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-being-table} + + [(We Are All Mad Here, page 74)]{.og-ref} + +@@ -57906,7 +57906,7 @@ + character\'s disappearance and possible retrieval. + ::: + +-###### Fey Cypher Attraction[](#fairy-tale-fey-cypher-attraction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-cypher-attraction} ++###### Fey Cypher Attraction [#](#fairy-tale-fey-cypher-attraction){.og-h-anchor aria-hidden="true"} {#fairy-tale-fey-cypher-attraction} + + [(We Are All Mad Here, page 74)]{.og-ref} + +@@ -57923,7 +57923,7 @@ + : Fey Cypher Attraction + ::: + +-##### Fairy Tale Cypher Forms[](#fairy-tale-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Cypher Forms [#](#fairy-tale-cypher-forms){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 75)]{.og-ref} + +@@ -57959,7 +57959,7 @@ + ::: + + ::: {.col .col-md-6} +-##### Fairy Tale Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Fairy Tale Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-table){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 76)]{.og-ref} + +@@ -58072,9 +58072,9 @@ + ::: + ::: + +-##### Fairy Tale Cyphers by Alphabetical Order[](#fairy-tale-cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cyphers-by-alphabetical-order .og-border} ++##### Fairy Tale Cyphers by Alphabetical Order [#](#fairy-tale-cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#fairy-tale-cyphers-by-alphabetical-order .og-border} + +-###### Adderstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-adderstone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-adderstone .og-h-h6-icon} ++###### Adderstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-adderstone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-adderstone .og-h-h6-icon} + + [(We Are All Mad Here, page 77)]{.og-ref} + +@@ -58107,7 +58107,7 @@ + : Adderstone Effects + ::: + +-###### Agate Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-agate-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-agate-eye .og-h-h6-icon} ++###### Agate Eye[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-agate-eye){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-agate-eye .og-h-h6-icon} + + [(We Are All Mad Here, page 77)]{.og-ref} + +@@ -58119,7 +58119,7 @@ + the cypher level or lower for one hour per cypher level (and ends any such ongoing effects, if any, already in the + user\'s system). + +-###### Animated Wood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-animated-wood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-animated-wood .og-h-h6-icon} ++###### Animated Wood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-animated-wood){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-animated-wood .og-h-h6-icon} + + [(We Are All Mad Here, page 77)]{.og-ref} + +@@ -58139,7 +58139,7 @@ + eased by two steps). + ::: + +-###### Anywhere Door[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-anywhere-door "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-anywhere-door .og-h-h6-icon} ++###### Anywhere Door[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-anywhere-door){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-anywhere-door .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58150,7 +58150,7 @@ + - **Effect:** Creates a door to anywhere. The door remains for one day, and then disappears. While the door exists, + anyone or anything that can discern the door can use it. Erasing the drawn line erases the door. + +-###### Apple of Discord[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-apple-of-discord "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-apple-of-discord .og-h-h6-icon} ++###### Apple of Discord[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-apple-of-discord){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-apple-of-discord .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58162,7 +58162,7 @@ + attempt to take it for themselves. Foes spend their next two actions doing nothing but fighting among themselves for + possession of the apple. + +-###### Azure Dust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-azure-dust "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-azure-dust .og-h-h6-icon} ++###### Azure Dust[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-azure-dust){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-azure-dust .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58172,7 +58172,7 @@ + + - **Effect:** Sprinkling the dust on someone\'s hair, skin, outfit, or other object permanently dyes it bright blue. + +-###### Baba Yaga\'s Spiced Cookie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-baba-yagas-spiced-cookie "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-baba-yagas-spiced-cookie .og-h-h6-icon} ++###### Baba Yaga\'s Spiced Cookie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-baba-yagas-spiced-cookie){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-baba-yagas-spiced-cookie .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58182,7 +58182,7 @@ + + - **Effect:** Eating the cookie increases the user\'s Intellect Edge by 1 for one hour. + +-###### Bellman\'s Map of the Ocean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bellmans-map-of-the-ocean "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bellmans-map-of-the-ocean .og-h-h6-icon} ++###### Bellman\'s Map of the Ocean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bellmans-map-of-the-ocean){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bellmans-map-of-the-ocean .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58194,7 +58194,7 @@ + than they do. For the next ten minutes, affected beings look upon the map-holder as their leader or guide, will not + attack them, and generally will do as they ask (all social interactions with those affected are eased by two steps). + +-###### Beloved\'s Kiss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-beloveds-kiss "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-beloveds-kiss .og-h-h6-icon} ++###### Beloved\'s Kiss[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-beloveds-kiss){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-beloveds-kiss .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58216,7 +58216,7 @@ + : Beloved\'s Kiss Effects + ::: + +-###### Bird\'s Nest Coronet[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-birds-nest-coronet "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-birds-nest-coronet .og-h-h6-icon} ++###### Bird\'s Nest Coronet[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-birds-nest-coronet){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-birds-nest-coronet .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58229,7 +58229,7 @@ + interactions are eased by two steps for one day. Seeing through the disguise is an Intellect task equal to the + cypher\'s level. + +-###### Blackbird Pie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-blackbird-pie "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blackbird-pie .og-h-h6-icon} ++###### Blackbird Pie[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-blackbird-pie){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blackbird-pie .og-h-h6-icon} + + [(We Are All Mad Here, page 78)]{.og-ref} + +@@ -58240,7 +58240,7 @@ + - **Effect:** When the pie is cut open, the blackbirds begin to sing a haunting dirge of pain and sorrow. All foes + within long range who hear the song are hindered on all tasks for ten minutes. + +-###### Blood Pearl Blossom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-blood-pearl-blossom "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blood-pearl-blossom .og-h-h6-icon} ++###### Blood Pearl Blossom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-blood-pearl-blossom){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-blood-pearl-blossom .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58251,7 +58251,7 @@ + - **Effect:** When ingested, removes one curse (of the cypher level or lower) from the user. The curse-removal process + can take from one round to one day, depending on the level, severity, and type of curse. + +-###### Bone Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bone-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bone-key .og-h-h6-icon} ++###### Bone Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bone-key){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bone-key .og-h-h6-icon} + + [(We Are All Mad Here, 79)]{.og-ref} + +@@ -58261,7 +58261,7 @@ + + - **Effect:** Unlocks one lock of the cypher level or lower, or provides an asset to open a lock of higher level. + +-###### Bones of the Beloved[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bones-of-the-beloved "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bones-of-the-beloved .og-h-h6-icon} ++###### Bones of the Beloved[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bones-of-the-beloved){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bones-of-the-beloved .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58275,7 +58275,7 @@ + for three days (five days if the cypher is level 6 or higher). This does not change the actual health or age of the + character. + +-###### Bowl of Porridge[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-bowl-of-porridge "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bowl-of-porridge .og-h-h6-icon} ++###### Bowl of Porridge[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-bowl-of-porridge){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-bowl-of-porridge .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58286,7 +58286,7 @@ + - **Effect:** Restores a number of points equal to the cypher level to the user\'s Might Pool. Also protects the user + from the effects of cold for ten minutes. + +-###### Cat Sidhe Medallion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-cat-sidhe-medallion "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cat-sidhe-medallion .og-h-h6-icon} ++###### Cat Sidhe Medallion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-cat-sidhe-medallion){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cat-sidhe-medallion .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58297,7 +58297,7 @@ + - **Effect:** When activated, the medallion protects the wearer from the next curse (of the cypher level or lower) + that is cast upon them. The curse goes into the medallion, which shatters into thousands of tiny pieces. + +-###### Cheshire Smile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-cheshire-smile "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cheshire-smile .og-h-h6-icon} ++###### Cheshire Smile[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-cheshire-smile){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-cheshire-smile .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58310,7 +58310,7 @@ + cypher\'s level) with a mind of its own, although it likely helps the person who activated the cypher. It sticks + around for ten minutes, and then fades away slowly, until even the original smile has disappeared. + +-###### Coalheart\'s Beard Balm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-coalhearts-beard-balm "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-coalhearts-beard-balm .og-h-h6-icon} ++###### Coalheart\'s Beard Balm[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-coalhearts-beard-balm){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-coalhearts-beard-balm .og-h-h6-icon} + + [(We Are All Mad Here, page 79)]{.og-ref} + +@@ -58327,7 +58327,7 @@ + Many dwarfs have beards with magical powers. It\'s possible to find other beard balm cyphers out in the world. + ::: + +-###### Croc\'s Clock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-crocs-clock "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crocs-clock .og-h-h6-icon} ++###### Croc\'s Clock[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-crocs-clock){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crocs-clock .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58338,7 +58338,7 @@ + - **Effect:** When attached to (or swallowed by) a living creature or an object, the clock ticks loudly, alerting + everyone within long range to its presence for one day. + +-###### Crown Jewel[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-crown-jewel "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crown-jewel .og-h-h6-icon} ++###### Crown Jewel[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-crown-jewel){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-crown-jewel .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58350,7 +58350,7 @@ + [artifact](#choose-artifacts), creates an exact duplicate of the item. The duplicate works just like the original + and lasts for ten minutes or until it naturally depletes (whichever comes first). + +-###### Dame Trot\'s Cat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dame-trots-cat "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dame-trots-cat .og-h-h6-icon} ++###### Dame Trot\'s Cat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dame-trots-cat){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dame-trots-cat .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58361,7 +58361,7 @@ + - **Effect:** When activated by feeding it a bit of milk or fish, the statue protects the user, yowling and hissing + the next time it senses danger. The cat\'s level is equal to the cypher level. + +-###### Darning Needle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-darning-needle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-darning-needle .og-h-h6-icon} ++###### Darning Needle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-darning-needle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-darning-needle .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58373,7 +58373,7 @@ + of damage and causes anything it successfully hits to shrink to half its size. The needle lasts for a number of + hours equal to the cypher\'s level. + +-###### Dead Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dead-water "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dead-water .og-h-h6-icon} ++###### Dead Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dead-water){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dead-water .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58384,7 +58384,7 @@ + - **Effect:** Brings a character back to life. However, they come back with a permanent 3-point reduction in their + maximum Might Pool. + +-###### Deathless[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deathless "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deathless .og-h-h6-icon} ++###### Deathless[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deathless){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deathless .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58405,7 +58405,7 @@ + actions against them by three steps). Those who use a deathless should ensure that it\'s well hidden and well protected. + ::: + +-###### Death\'s Candle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deaths-candle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-candle .og-h-h6-icon} ++###### Death\'s Candle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deaths-candle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-candle .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58420,7 +58420,7 @@ + no damage. However, if a foe inflicts 4 points of damage, which is not enough to kill the user, the user takes the 4 + points of damage. + +-###### Death\'s Messengers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-deaths-messengers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-messengers .og-h-h6-icon} ++###### Death\'s Messengers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-deaths-messengers){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-deaths-messengers .og-h-h6-icon} + + [(We Are All Mad Here, page 80)]{.og-ref} + +@@ -58437,7 +58437,7 @@ + [distance](#rules-distance). + ::: + +-###### Diadem of Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-diadem-of-death "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-diadem-of-death .og-h-h6-icon} ++###### Diadem of Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-diadem-of-death){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-diadem-of-death .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58448,7 +58448,7 @@ + - **Effect:** When worn on someone\'s head, looped over a limb, or otherwise placed upon their person, the crown + inflicts damage equal to its level. + +-###### Dragon\'s Blood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dragons-blood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-blood .og-h-h6-icon} ++###### Dragon\'s Blood[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dragons-blood){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-blood .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58468,7 +58468,7 @@ + : Dragon\'s Blood Effects + ::: + +-###### Dragon\'s Teeth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dragons-teeth "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-teeth .og-h-h6-icon} ++###### Dragon\'s Teeth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dragons-teeth){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dragons-teeth .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58490,7 +58490,7 @@ + : level 3; Armor 1; swords inflict 3 points of damage + ::: + +-###### Dressmaking Nut[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dressmaking-nut "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dressmaking-nut .og-h-h6-icon} ++###### Dressmaking Nut[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dressmaking-nut){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dressmaking-nut .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58507,7 +58507,7 @@ + Beings of all genders can wear any form of outfit from the dressmaking nut and receive the benefits. + ::: + +-###### Drink Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-drink-me "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-drink-me .og-h-h6-icon} ++###### Drink Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-drink-me){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-drink-me .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58518,7 +58518,7 @@ + - **Effect:** Causes the imbiber to shrink down to half their size. The effect lasts for one hour or until the user + can find another way to change their size (such as with an [eat me](#fairy-tale-cypher-eat-me)). + +-###### Dust of the Dreamer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-dust-of-the-dreamer "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dust-of-the-dreamer .og-h-h6-icon} ++###### Dust of the Dreamer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-dust-of-the-dreamer){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-dust-of-the-dreamer .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58529,7 +58529,7 @@ + - **Effect:** When sprinkled in the eyes, grants the recipient all the benefits of a ten-hour [recovery + roll](#recovery-rolls) as a single action. This does not use up any of their [recovery rolls](#recovery-rolls). + +-###### Eat Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-eat-me "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-eat-me .og-h-h6-icon} ++###### Eat Me[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-eat-me){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-eat-me .og-h-h6-icon} + + [(We Are All Mad Here, page 81)]{.og-ref} + +@@ -58540,7 +58540,7 @@ + - **Effect:** Causes the eater to grow to twice their size. The effect lasts for one hour or until the user can find + another way to change their size (such as with a [drink me](#fairy-tale-cypher-drink-me)). + +-###### Emperor\'s New Clothes[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-emperors-new-clothes "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-emperors-new-clothes .og-h-h6-icon} ++###### Emperor\'s New Clothes[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-emperors-new-clothes){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-emperors-new-clothes .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58551,7 +58551,7 @@ + - **Effect:** For the next day, the armor the thread is attached to is invisible, making the wearer appear to be + unarmored. + +-###### Fairy Cup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-fairy-cup "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fairy-cup .og-h-h6-icon} ++###### Fairy Cup[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-fairy-cup){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fairy-cup .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58567,7 +58567,7 @@ + protection by way of thanks. + ::: + +-###### False Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-false-grandmother "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-false-grandmother .og-h-h6-icon} ++###### False Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-false-grandmother){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-false-grandmother .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58580,7 +58580,7 @@ + in who that person is, but while the disguise is active, all interactions with the designated creature are eased by + two steps. The user can remove the glasses to look like themselves again before the end of the duration. + +-###### Father\'s Betrayal[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-fathers-betrayal "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fathers-betrayal .og-h-h6-icon} ++###### Father\'s Betrayal[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-fathers-betrayal){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-fathers-betrayal .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58592,7 +58592,7 @@ + (9 m by 9 m) around the user. If the creature is within that area when the cypher is activated, they are knocked + outside the area and are dazed for one round, hindering their next action. + +-###### Flaming Arrow[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-flaming-arrow "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flaming-arrow .og-h-h6-icon} ++###### Flaming Arrow[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-flaming-arrow){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flaming-arrow .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58603,7 +58603,7 @@ + - **Effect:** The arrow explodes into flame when it strikes something, inflicting its level in damage to all within + immediate range. + +-###### Flowers for Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-flowers-for-grandmother "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flowers-for-grandmother .og-h-h6-icon} ++###### Flowers for Grandmother[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-flowers-for-grandmother){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-flowers-for-grandmother .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58627,7 +58627,7 @@ + : Flowers for Grandmother Effects + ::: + +-###### Forget-Me-Knot[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-forget-me-knot "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-forget-me-knot .og-h-h6-icon} ++###### Forget-Me-Knot[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-forget-me-knot){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-forget-me-knot .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58646,7 +58646,7 @@ + [distance](#rules-distance). + ::: + +-###### Genie\'s Handkerchief[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-genies-handkerchief "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-genies-handkerchief .og-h-h6-icon} ++###### Genie\'s Handkerchief[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-genies-handkerchief){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-genies-handkerchief .og-h-h6-icon} + + [(We Are All Mad Here, page 82)]{.og-ref} + +@@ -58662,7 +58662,7 @@ + fine blankets, curtains, or cloaks. Of course, extended exposure to mercury has its drawbacks. + ::: + +-###### Gilded Shell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-gilded-shell "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gilded-shell .og-h-h6-icon} ++###### Gilded Shell[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-gilded-shell){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gilded-shell .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58675,7 +58675,7 @@ + outside, the shell continues to look exactly the way it did before, in both size and shape, making it difficult for + others to notice. Once expanded, the structure is permanent and immobile. + +-###### Gingerbread Man[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-gingerbread-man "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gingerbread-man .og-h-h6-icon} ++###### Gingerbread Man[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-gingerbread-man){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-gingerbread-man .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58685,7 +58685,7 @@ + + - **Effect:** After eating the cookie, the user has training in Speed defense for the next day. + +-###### Godfather\'s Picture Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-godfathers-picture-book "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-godfathers-picture-book .og-h-h6-icon} ++###### Godfather\'s Picture Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-godfathers-picture-book){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-godfathers-picture-book .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58699,7 +58699,7 @@ + action. After the book is used this way once, it becomes a regular book and does not count against the character\'s + [cypher limit](#cypher-limits). + +-###### Golden Beetle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-golden-beetle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-beetle .og-h-h6-icon} ++###### Golden Beetle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-golden-beetle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-beetle .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58710,7 +58710,7 @@ + - **Effect:** When dropped into liquid and cooked, it creates enough food to fill the stomachs of all friends and + allies within long range. + +-###### Golden Vanity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-golden-vanity "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-vanity .og-h-h6-icon} ++###### Golden Vanity[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-golden-vanity){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-golden-vanity .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58731,7 +58731,7 @@ + limit](#cypher-limits). When all three items have been used, it remains a functional vanity set but no longer holds + any magic. + +-###### Green Spectacles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-green-spectacles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-green-spectacles .og-h-h6-icon} ++###### Green Spectacles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-green-spectacles){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-green-spectacles .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58743,7 +58743,7 @@ + one day. The wearer can see through illusions of the cypher level or lower and can see in the dark as if it were + daylight. + +-###### Hart\'s Heart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-harts-heart "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-harts-heart .og-h-h6-icon} ++###### Hart\'s Heart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-harts-heart){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-harts-heart .og-h-h6-icon} + + [(We Are All Mad Here, page 83)]{.og-ref} + +@@ -58754,7 +58754,7 @@ + - **Effect:** When the user offers the heart to another living being, all attempts by the user to bribe, deceive, + coerce, or convince the recipient are eased by two steps. + +-###### Heart of a Star[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-heart-of-a-star "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-heart-of-a-star .og-h-h6-icon} ++###### Heart of a Star[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-heart-of-a-star){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-heart-of-a-star .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58766,7 +58766,7 @@ + character\'s task is eased by an additional step. (If the user has an inability in the relevant skill, the other + character\'s task is still eased.) + +-###### Heart\'s Tart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-hearts-tart "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hearts-tart .og-h-h6-icon} ++###### Heart\'s Tart[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-hearts-tart){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hearts-tart .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58777,7 +58777,7 @@ + - **Effect:** When eaten, eases all tasks involving stealing, picking pockets, sneaking, running, surprise, and + initiative for ten minutes. + +-###### Hot Cross Buns[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-hot-cross-buns "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hot-cross-buns .og-h-h6-icon} ++###### Hot Cross Buns[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-hot-cross-buns){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-hot-cross-buns .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58787,7 +58787,7 @@ + + - **Effect:** When eaten, restores a number of points equal to the cypher\'s level to the user\'s Might Pool. + +-###### Iron Bands of Three[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-iron-bands-of-three "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-iron-bands-of-three .og-h-h6-icon} ++###### Iron Bands of Three[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-iron-bands-of-three){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-iron-bands-of-three .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58800,7 +58800,7 @@ + would make them feel sad, fearful, intimidated, and so on. Each time the cypher activates to protect the user, one + of the bands breaks. When all three bands are broken, the cypher is used up. + +-###### Itsy Bitsy Spider[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-itsy-bitsy-spider "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-itsy-bitsy-spider .og-h-h6-icon} ++###### Itsy Bitsy Spider[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-itsy-bitsy-spider){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-itsy-bitsy-spider .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58814,7 +58814,7 @@ + questions equal to the cypher\'s level. The questions must pertain to the area and must be simple enough that the + spider can answer them in three words or less. + +-###### Jack\'s Candlestick[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-jacks-candlestick "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jacks-candlestick .og-h-h6-icon} ++###### Jack\'s Candlestick[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-jacks-candlestick){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jacks-candlestick .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58825,7 +58825,7 @@ + - **Effect:** Jumping over the candlestick restores a number of points equal to the cypher\'s level to the user\'s + Speed Pool. + +-###### Jiminy Cricket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-jiminy-cricket "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jiminy-cricket .og-h-h6-icon} ++###### Jiminy Cricket[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-jiminy-cricket){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-jiminy-cricket .og-h-h6-icon} + + [(We Are All Mad Here, page 84)]{.og-ref} + +@@ -58836,7 +58836,7 @@ + - **Effect:** Allows the user to [retry](rules-retrying-a-task-after-failure) a task that they failed within the past + minute, using the same difficulty and modifiers. + +-###### The Key of Knowing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-the-key-of-knowing "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-the-key-of-knowing .og-h-h6-icon} ++###### The Key of Knowing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-the-key-of-knowing){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-the-key-of-knowing .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58851,7 +58851,7 @@ + After the key is used in this way, the blood disappears from its surface and the key refuses to open anything (or + speak) ever again. + +-###### Knave of Hearts[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-knave-of-hearts "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-knave-of-hearts .og-h-h6-icon} ++###### Knave of Hearts[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-knave-of-hearts){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-knave-of-hearts .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58863,7 +58863,7 @@ + of the knight. They also gain +1 Armor, +1 damage, and an asset in sneaking, hiding, and stealth. The effect lasts + for ten minutes per cypher level. + +-###### Lion\'s Courage[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-lions-courage "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-lions-courage .og-h-h6-icon} ++###### Lion\'s Courage[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-lions-courage){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-lions-courage .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58875,7 +58875,7 @@ + level, any time the user is attacked and they attempt to make an attack on their next action, that attack is eased + and they inflict +1 point of damage. + +-###### Living Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-living-water "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-living-water .og-h-h6-icon} ++###### Living Water[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-living-water){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-living-water .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58890,7 +58890,7 @@ + When [dead water](#fairy-tale-cypher-dead-water) and living water cyphers are used together, a dead character can be + brought back to life without any permanent reductions of their Might Pool. + +-###### Magic Beans[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-magic-beans "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-magic-beans .og-h-h6-icon} ++###### Magic Beans[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-magic-beans){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-magic-beans .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58901,7 +58901,7 @@ + - **Effect:** When planted and watered, the beans grow into a giant beanstalk. It\'s almost impossible to know where + the beanstalk leads until you climb it. Climbing the beanstalk is a level 5 task. + +-###### Memory\'s Match[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-memorys-match "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-memorys-match .og-h-h6-icon} ++###### Memory\'s Match[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-memorys-match){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-memorys-match .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58914,7 +58914,7 @@ + the next ten minutes gains +3 to the roll. After that, anyone who watched the vision but didn\'t make a recovery + roll takes 3 points of Intellect damage (ignores Armor). + +-###### Mermaid Tear[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-mermaid-tear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-mermaid-tear .og-h-h6-icon} ++###### Mermaid Tear[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-mermaid-tear){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-mermaid-tear .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58928,7 +58928,7 @@ + part of an attempt to persuade someone, casting a magic spell involving water, or using a pool to scry would all be + appropriate). + +-###### Neverlost[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-neverlost "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-neverlost .og-h-h6-icon} ++###### Neverlost[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-neverlost){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-neverlost .og-h-h6-icon} + + [(We Are All Mad Here, page 85)]{.og-ref} + +@@ -58940,7 +58940,7 @@ + allies the user designates. The items last for one day per cypher level and can be seen by the user and their + allies, even in complete darkness. + +-###### Nonsensical Poem[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-nonsensical-poem "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-nonsensical-poem .og-h-h6-icon} ++###### Nonsensical Poem[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-nonsensical-poem){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-nonsensical-poem .og-h-h6-icon} + + [(We Are All Mad Here, page 86)]{.og-ref} + +@@ -58952,7 +58952,7 @@ + minutes. Up becomes down. Gravity works the other way. A river flows backward. The sun shines at night. (The player + should work with the GM to come up with an appropriate and acceptable change.) + +-###### Omniscient Bean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-omniscient-bean "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-omniscient-bean .og-h-h6-icon} ++###### Omniscient Bean[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-omniscient-bean){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-omniscient-bean .og-h-h6-icon} + + [(We Are All Mad Here, page 86)]{.og-ref} + +@@ -58967,7 +58967,7 @@ + provide an answer to a question above its level (which means it can\'t provide knowledge about the future, since + that is level 10). + +-###### Pictureless Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-pictureless-book "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-pictureless-book .og-h-h6-icon} ++###### Pictureless Book[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-pictureless-book){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-pictureless-book .og-h-h6-icon} + + [(We Are All Mad Here, page 86)]{.og-ref} + +@@ -58992,7 +58992,7 @@ + : Pictureless Book Effects + ::: + +-###### Poison for Your Daughter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poison-for-your-daughter "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poison-for-your-daughter .og-h-h6-icon} ++###### Poison for Your Daughter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poison-for-your-daughter){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poison-for-your-daughter .og-h-h6-icon} + + [(We Are All Mad Here, page 86)]{.og-ref} + +@@ -59017,7 +59017,7 @@ + : Poison for Your Daughter Effects + ::: + +-###### Poisoned Apple[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poisoned-apple "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poisoned-apple .og-h-h6-icon} ++###### Poisoned Apple[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poisoned-apple){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poisoned-apple .og-h-h6-icon} + + [(We Are All Mad Here, page 87)]{.og-ref} + +@@ -59033,7 +59033,7 @@ + each other. However, in order for the cypher to take effect, the user must willingly take a bite. It\'s impossible, + for instance, to force-feed someone part of the apple and have the cypher activate. + +-###### Poppet (Damage)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-damage "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-damage .og-h-h6-icon} ++###### Poppet (Damage)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-damage){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-damage .og-h-h6-icon} + + [(We Are All Mad Here, page 87)]{.og-ref} + +@@ -59045,7 +59045,7 @@ + being. Destroying the poppet inflicts damage on the connected object or being equal to the cypher\'s level, no + matter how far away it is. Writing the name and destroying the poppet are separate actions. + +-###### Poppet (Love)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-love "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-love .og-h-h6-icon} ++###### Poppet (Love)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-love){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-love .og-h-h6-icon} + + [(We Are All Mad Here, page 87)]{.og-ref} + +@@ -59060,7 +59060,7 @@ + automatically fails, and if the creature were to slip near a deep pit, they would not fall into it. Giving the + poppet to another is an action. + +-###### Poppet (Prosperity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-prosperity "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-prosperity .og-h-h6-icon} ++###### Poppet (Prosperity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-prosperity){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-prosperity .og-h-h6-icon} + + [(We Are All Mad Here, page 87)]{.og-ref} + +@@ -59072,7 +59072,7 @@ + being. Dirtying, tearing, and damaging the poppet causes the connected being or object to appear destitute and poor + to all who see them. This effect lasts for a day. Writing the name and damaging the poppet are separate actions. + +-###### Poppet (Silence)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-poppet-silence "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-silence .og-h-h6-icon} ++###### Poppet (Silence)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-poppet-silence){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-poppet-silence .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59084,7 +59084,7 @@ + connects the figure to that being. For the following day, the being is unable to talk about, point to, see, or + otherwise engage with the person who activated the poppet. + +-###### Powder of Life[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-powder-of-life "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-powder-of-life .og-h-h6-icon} ++###### Powder of Life[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-powder-of-life){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-powder-of-life .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59113,7 +59113,7 @@ + 5. Try and keep a positive attitude! + ::: + +-###### Princess\'s Pea[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-princesss-pea "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-princesss-pea .og-h-h6-icon} ++###### Princess\'s Pea[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-princesss-pea){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-princesss-pea .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59124,7 +59124,7 @@ + - **Effect:** For one hour per cypher level, allows the user to recognize disguises, optical illusions, sound mimicry, + false claims, and other such tricks (for all senses) for what they are. + +-###### Rabbit Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rabbit-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rabbit-hole .og-h-h6-icon} ++###### Rabbit Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rabbit-hole){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rabbit-hole .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59141,7 +59141,7 @@ + The hole stays open for ten minutes, and it is possible to travel back to the starting place (but nowhere else) by + again jumping in feet-first. + +-###### Rapunzel Leaf[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rapunzel-leaf "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rapunzel-leaf .og-h-h6-icon} ++###### Rapunzel Leaf[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rapunzel-leaf){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rapunzel-leaf .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59155,7 +59155,7 @@ + + The tower\'s level is equal to the cypher level, and the structure is permanent and immobile. + +-###### Rose of Red[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-rose-of-red "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rose-of-red .og-h-h6-icon} ++###### Rose of Red[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-rose-of-red){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-rose-of-red .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59169,7 +59169,7 @@ + 1d6 additional birds; in the next round, each one flies to a random spot within short range and explodes in an + immediate radius, inflicting damage equal to the cypher level. + +-###### Shadow Soap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shadow-soap "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shadow-soap .og-h-h6-icon} ++###### Shadow Soap[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shadow-soap){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shadow-soap .og-h-h6-icon} + + [(We Are All Mad Here, page 88)]{.og-ref} + +@@ -59187,7 +59187,7 @@ + Shadows are known to develop a mind of their own. Sometimes after tasting a bit of freedom, they refuse to return. + ::: + +-###### Shard of the Moon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shard-of-the-moon "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shard-of-the-moon .og-h-h6-icon} ++###### Shard of the Moon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shard-of-the-moon){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shard-of-the-moon .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59201,7 +59201,7 @@ + the best of their ability, but always within their nature (so a trickster will still answer as a trickster would, + for example). + +-###### Shining Knife[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-shining-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shining-knife .og-h-h6-icon} ++###### Shining Knife[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-shining-knife){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-shining-knife .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59214,7 +59214,7 @@ + where the knife is stuck. If both are faring well, the knife shines bright gold. If harm has come to one, the knife + is dull and rusted. + +-###### Silver Slippers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-silver-slippers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-silver-slippers .og-h-h6-icon} ++###### Silver Slippers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-silver-slippers){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-silver-slippers .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59231,7 +59231,7 @@ + return to the world in some form for someone else who needs them. + ::: + +-###### Singing Bone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-singing-bone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-singing-bone .og-h-h6-icon} ++###### Singing Bone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-singing-bone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-singing-bone .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59248,7 +59248,7 @@ + \"Hearing\" may involve sensing vibrations, magical mental telepathy, a sign language interpreter, and so on. + ::: + +-###### Snake Leaves[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-snake-leaves "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snake-leaves .og-h-h6-icon} ++###### Snake Leaves[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-snake-leaves){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snake-leaves .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59260,7 +59260,7 @@ + track, or bring a dead character back to life. However, the character also gains a permanent 3-point reduction in + their maximum Intellect Pool. + +-###### Snickersnee[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-snickersnee "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snickersnee .og-h-h6-icon} ++###### Snickersnee[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-snickersnee){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-snickersnee .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59271,7 +59271,7 @@ + - **Effect:** When attached to a weapon, causes it to grow two to five times its normal size. The weapon inflicts an + additional +2 points of damage, but otherwise can be used as if it were a weapon of its original size. + +-###### Song of the Dead[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-song-of-the-dead "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-song-of-the-dead .og-h-h6-icon} ++###### Song of the Dead[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-song-of-the-dead){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-song-of-the-dead .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59283,7 +59283,7 @@ + but now carries a piece of the user\'s life inside it. When the user dies, the bird flies back to their body and is + able to communicate to those around it, but only for one day. After that, the bird returns to its lifeless form. + +-###### Sorcerer\'s Skeleton Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-sorcerers-skeleton-key "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-sorcerers-skeleton-key .og-h-h6-icon} ++###### Sorcerer\'s Skeleton Key[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-sorcerers-skeleton-key){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-sorcerers-skeleton-key .og-h-h6-icon} + + [(We Are All Mad Here, page 89)]{.og-ref} + +@@ -59294,7 +59294,7 @@ + - **Effect:** When tapped three times against any locked door or other object (of the cypher level or lower), the key + automatically unlocks it. + +-###### Spirit Ring[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-spirit-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-spirit-ring .og-h-h6-icon} ++###### Spirit Ring[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-spirit-ring){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-spirit-ring .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59313,7 +59313,7 @@ + important), and they may take the time to curse or prank the characters before they disappear. + ::: + +-###### Teleport Hat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-teleport-hat "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-teleport-hat .og-h-h6-icon} ++###### Teleport Hat[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-teleport-hat){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-teleport-hat .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59326,7 +59326,7 @@ + creature stays for as long as both parties agree, but not more than a day. At that time, the creature is returned to + their place of origination. + +-###### Three Needles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-three-needles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-three-needles .og-h-h6-icon} ++###### Three Needles[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-three-needles){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-three-needles .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59337,7 +59337,7 @@ + - **Effect:** For the next ten minutes per cypher level, the user can climb any solid surfaces (even vertical ones) as + if doing so was a routine task. + +-###### Tin Man\'s Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-tin-mans-tears "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-tin-mans-tears .og-h-h6-icon} ++###### Tin Man\'s Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-tin-mans-tears){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-tin-mans-tears .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59350,7 +59350,7 @@ + as a tin soldier), the rust inflicts damage equal to the cypher\'s level and hinders all movement actions for ten + minutes. + +-###### To Peter With Love[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-to-peter-with-love "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-to-peter-with-love .og-h-h6-icon} ++###### To Peter With Love[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-to-peter-with-love){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-to-peter-with-love .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59362,7 +59362,7 @@ + you specify. When opened, the box does damage to the recipient equal to the cypher level. Traveling to the recipient + takes at least a round and sometimes longer, depending on the distance and difficulty. + +-###### Valorous Whetstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-valorous-whetstone "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-valorous-whetstone .og-h-h6-icon} ++###### Valorous Whetstone[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-valorous-whetstone){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-valorous-whetstone .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59374,7 +59374,7 @@ + For the next ten minutes, all of their intimidation actions are eased, and their sharpened weapon inflicts +2 points + of damage. + +-###### Vase of Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-vase-of-tears "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-vase-of-tears .og-h-h6-icon} ++###### Vase of Tears[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-vase-of-tears){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-vase-of-tears .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59385,7 +59385,7 @@ + - **Effect:** Breaking the vase creates a protective spell around the character, preventing them from taking any Might + damage the next time they are physically attacked. + +-###### White Snake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-white-snake "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-white-snake .og-h-h6-icon} ++###### White Snake[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-white-snake){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-white-snake .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59396,7 +59396,7 @@ + - **Effect:** Upon swallowing the piece of the snake, the user gains the ability to understand and speak with all + living things for ten minutes. + +-###### Wish-Granting Pearl[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-wish-granting-pearl "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wish-granting-pearl .og-h-h6-icon} ++###### Wish-Granting Pearl[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-wish-granting-pearl){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wish-granting-pearl .og-h-h6-icon} + + [(We Are All Mad Here, page 90)]{.og-ref} + +@@ -59409,7 +59409,7 @@ + wish such as gaining an asset or inexpensive item is level 1, and a wish for an expensive item or for a foe to + vanish is level 7. The cypher cannot grant a wish above its level. + +-###### Witch Bottle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-witch-bottle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witch-bottle .og-h-h6-icon} ++###### Witch Bottle[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-witch-bottle){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witch-bottle .og-h-h6-icon} + + [(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59421,7 +59421,7 @@ + damage equal to the cypher\'s level and is trapped until someone whispers their name into the bottle\'s mouth and + releases them. + +-###### Witch\'s Ladder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-witchs-ladder "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witchs-ladder .og-h-h6-icon} ++###### Witch\'s Ladder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-witchs-ladder){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-witchs-ladder .og-h-h6-icon} + + [(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59432,7 +59432,7 @@ + - **Effect:** Safely stores one curse for use at a later time. The stored curse may be released and cast only by the + person who stored it, or by someone who has received their permission to do so. + +-###### Wooden Spoon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-wooden-spoon "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wooden-spoon .og-h-h6-icon} ++###### Wooden Spoon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-wooden-spoon){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-wooden-spoon .og-h-h6-icon} + + [(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59444,7 +59444,7 @@ + actions on their next turn. For example, they can move a long distance, use a one-action [recovery + roll](#recovery-rolls), and activate a cypher as their turn, or attack a foe three times. + +-###### Yonder Yarn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fairy-tale-cypher-yonder-yarn "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-yonder-yarn .og-h-h6-icon} ++###### Yonder Yarn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fairy-tale-cypher-yonder-yarn){.og-h-anchor aria-hidden="true"} {#fairy-tale-cypher-yonder-yarn .og-h-h6-icon} + + [(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59463,7 +59463,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Artifacts[](#fairy-tale-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fairy Tale Artifacts [#](#fairy-tale-artifacts){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59477,7 +59477,7 @@ + creating artifacts by one or both of these methods. Additionally, some artifacts are products of magic or the setting + itself. Thus, new artifacts are constantly entering the world, just waiting to be found and used by the characters. + +-##### Artifact Quirks[](#fairy-tale-artifact-quirks "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks} ++##### Artifact Quirks [#](#fairy-tale-artifact-quirks){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks} + + [(Cypher System Rulebook, page 306)]{.og-ref}[(We Are All Mad Here, page 91)]{.og-ref} + +@@ -59497,7 +59497,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Artifact Quirks Table (d10)[](#fairy-tale-artifact-quirks-table-d10 "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d10} ++###### Artifact Quirks Table (d10) [#](#fairy-tale-artifact-quirks-table-d10){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d10} + + [(Cypher System Rulebook, page 306)]{.og-ref} + +@@ -59518,7 +59518,7 @@ + : Fairy Tale Artifact Quirks (d10) + ::: + +-###### Artifact Quirks Table (d20)[](#fairy-tale-artifact-quirks-table-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d20} ++###### Artifact Quirks Table (d20) [#](#fairy-tale-artifact-quirks-table-d20){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-quirks-table-d20} + + [(We Are All Mad Here, page 92)]{.og-ref} + +@@ -59551,7 +59551,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Fairy Tale Artifacts Table[](#fairy-tale-artifacts-table "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Fairy Tale Artifacts Table [#](#fairy-tale-artifacts-table){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 92)]{.og-ref} + +@@ -59601,9 +59601,9 @@ + ::: + ::: + +-##### Fairy Tale Artifacts by Alphabetical Order[](#fairy-tale-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifacts-alphabetical .og-border} ++##### Fairy Tale Artifacts by Alphabetical Order [#](#fairy-tale-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifacts-alphabetical .og-border} + +-###### A Tisket a Tasket[](#fairy-tale-artifact-a-tisket-a-tasket "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-a-tisket-a-tasket .og-tab} ++###### A Tisket a Tasket [#](#fairy-tale-artifact-a-tisket-a-tasket){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-a-tisket-a-tasket .og-tab} + + [(We Are All Mad Here, page 93)]{.og-ref} + +@@ -59616,7 +59616,7 @@ + + - **Depletion:** 1 in 1d20 (check each time a cypher is added to the basket) + +-###### Bounding Boots[](#fairy-tale-artifact-bounding-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-bounding-boots .og-tab} ++###### Bounding Boots [#](#fairy-tale-artifact-bounding-boots){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-bounding-boots .og-tab} + + [(We Are All Mad Here, page 93)]{.og-ref} + +@@ -59629,7 +59629,7 @@ + + - **Depletion:** --- + +-###### Boundless Bag[](#fairy-tale-artifact-boundless-bag "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boundless-bag .og-tab} ++###### Boundless Bag [#](#fairy-tale-artifact-boundless-bag){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boundless-bag .og-tab} + + [(We Are All Mad Here, page 93)]{.og-ref} + +@@ -59654,7 +59654,7 @@ + cursed, due to the number of people who have met their untimely fate while in possession of a wealth-making artifact. + ::: + +-###### Boy Blue\'s Horn[](#fairy-tale-artifact-boy-blues-horn "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boy-blues-horn .og-tab} ++###### Boy Blue\'s Horn [#](#fairy-tale-artifact-boy-blues-horn){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-boy-blues-horn .og-tab} + + [(We Are All Mad Here, page 93)]{.og-ref} + +@@ -59668,7 +59668,7 @@ + + - **Depletion:** 1 in 1d20. After depletion, it continues to function as a regular horn. + +-###### Carving Knife of Sharpness[](#fairy-tale-artifact-carving-knife-of-sharpness "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-carving-knife-of-sharpness .og-tab} ++###### Carving Knife of Sharpness [#](#fairy-tale-artifact-carving-knife-of-sharpness){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-carving-knife-of-sharpness .og-tab} + + [(We Are All Mad Here, page 93)]{.og-ref} + +@@ -59686,7 +59686,7 @@ + than a mortal creature will display in a similar situation. + ::: + +-###### Devils and Tailors[](#fairy-tale-artifact-devils-and-tailors "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-devils-and-tailors .og-tab} ++###### Devils and Tailors [#](#fairy-tale-artifact-devils-and-tailors){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-devils-and-tailors .og-tab} + + [(We Are All Mad Here, page 94)]{.og-ref} + +@@ -59706,7 +59706,7 @@ + left on the board (highest roll) is the winner. + ::: + +-###### Fiddle of the Fossegrim[](#fairy-tale-artifact-fiddle-of-the-fossegrim "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fiddle-of-the-fossegrim .og-tab} ++###### Fiddle of the Fossegrim [#](#fairy-tale-artifact-fiddle-of-the-fossegrim){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fiddle-of-the-fossegrim .og-tab} + + [(We Are All Mad Here, page 94)]{.og-ref} + +@@ -59721,7 +59721,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Fortunate\'s Purse[](#fairy-tale-artifact-fortunates-purse "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fortunates-purse .og-tab} ++###### Fortunate\'s Purse [#](#fairy-tale-artifact-fortunates-purse){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-fortunates-purse .og-tab} + + [(We Are All Mad Here, page 94)]{.og-ref} + +@@ -59741,7 +59741,7 @@ + doing great kindnesses or completing a difficult task. + ::: + +-###### Galoshes of Fortune[](#fairy-tale-artifact-galoshes-of-fortune "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-galoshes-of-fortune .og-tab} ++###### Galoshes of Fortune [#](#fairy-tale-artifact-galoshes-of-fortune){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-galoshes-of-fortune .og-tab} + + [(We Are All Mad Here, page 94)]{.og-ref} + +@@ -59755,7 +59755,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Genie\'s Lamp[](#fairy-tale-artifact-genies-lamp "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-genies-lamp .og-tab} ++###### Genie\'s Lamp [#](#fairy-tale-artifact-genies-lamp){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-genies-lamp .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59775,7 +59775,7 @@ + controlled by something so simple as a lamp. + ::: + +-###### Golden Bridle[](#fairy-tale-artifact-golden-bridle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-golden-bridle .og-tab} ++###### Golden Bridle [#](#fairy-tale-artifact-golden-bridle){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-golden-bridle .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59791,7 +59791,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Hatchet of the Woodsman[](#fairy-tale-artifact-hatchet-of-the-woodsman "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hatchet-of-the-woodsman .og-tab} ++###### Hatchet of the Woodsman [#](#fairy-tale-artifact-hatchet-of-the-woodsman){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hatchet-of-the-woodsman .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59805,7 +59805,7 @@ + + - **Depletion:** 1 in 1d20 (check on each successful attack) + +-###### Hook\'s Hook[](#fairy-tale-artifact-hooks-hook "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hooks-hook .og-tab} ++###### Hook\'s Hook [#](#fairy-tale-artifact-hooks-hook){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-hooks-hook .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59826,7 +59826,7 @@ + Enterprising characters might seek out multiple hooks, along with a way to exchange them easily. + ::: + +-###### Horn of Destruction[](#fairy-tale-artifact-horn-of-destruction "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-horn-of-destruction .og-tab} ++###### Horn of Destruction [#](#fairy-tale-artifact-horn-of-destruction){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-horn-of-destruction .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59845,7 +59845,7 @@ + wear a crown fashioned from talus and scree. + ::: + +-###### Iron Stove[](#fairy-tale-artifact-iron-stove "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-iron-stove .og-tab} ++###### Iron Stove [#](#fairy-tale-artifact-iron-stove){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-iron-stove .og-tab} + + [(We Are All Mad Here, page 95)]{.og-ref} + +@@ -59866,7 +59866,7 @@ + other scavengers have been known to try to take an eye or leg. + ::: + +-###### Knapsack of Sevens[](#fairy-tale-artifact-knapsack-of-sevens "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-knapsack-of-sevens .og-tab} ++###### Knapsack of Sevens [#](#fairy-tale-artifact-knapsack-of-sevens){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-knapsack-of-sevens .og-tab} + + [(We Are All Mad Here, page 96)]{.og-ref} + +@@ -59882,7 +59882,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Mirror Mirror[](#fairy-tale-artifact-mirror-mirror "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-mirror-mirror .og-tab} ++###### Mirror Mirror [#](#fairy-tale-artifact-mirror-mirror){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-mirror-mirror .og-tab} + + [(We Are All Mad Here, page 96)]{.og-ref} + +@@ -59913,7 +59913,7 @@ + with boredom at being asked the same thing over and over. Mirrors never lie. Except when they do. + ::: + +-###### Pandora\'s Box[](#fairy-tale-artifact-pandoras-box "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pandoras-box .og-tab} ++###### Pandora\'s Box [#](#fairy-tale-artifact-pandoras-box){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pandoras-box .og-tab} + + [(We Are All Mad Here, page 96)]{.og-ref} + +@@ -59928,7 +59928,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Pixie Dust[](#fairy-tale-artifact-pixie-dust "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pixie-dust .og-tab} ++###### Pixie Dust [#](#fairy-tale-artifact-pixie-dust){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-pixie-dust .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -59942,7 +59942,7 @@ + + - **Depletion:** 1 in 1d1 + +-###### Red Cap[](#fairy-tale-artifact-red-cap "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-cap .og-tab} ++###### Red Cap [#](#fairy-tale-artifact-red-cap){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-cap .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -59956,7 +59956,7 @@ + + - **Depletion:** 1 in 1d20 (check each day of use) + +-###### Red Riding Hood[](#fairy-tale-artifact-red-riding-hood "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-riding-hood .og-tab} ++###### Red Riding Hood [#](#fairy-tale-artifact-red-riding-hood){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-red-riding-hood .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -59970,7 +59970,7 @@ + + - **Depletion:** 1 in 1d10 (check each day of use) + +-###### Self-Swinging Sword[](#fairy-tale-artifact-self-swinging-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-self-swinging-sword .og-tab} ++###### Self-Swinging Sword [#](#fairy-tale-artifact-self-swinging-sword){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-self-swinging-sword .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -59985,7 +59985,7 @@ + + - **Depletion:** 1 in 1d6 (for the self-swinging ability). After depletion, it functions as a regular sword. + +-###### Seven-League Boots[](#fairy-tale-artifact-seven-league-boots "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-seven-league-boots .og-tab} ++###### Seven-League Boots [#](#fairy-tale-artifact-seven-league-boots){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-seven-league-boots .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -60000,7 +60000,7 @@ + - **Depletion:** 1 in 1d20 (check each step). Once the movement ability depletes, the boots continue to function as + regular boots. + +-###### Shapeshifter Wand[](#fairy-tale-artifact-shapeshifter-wand "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shapeshifter-wand .og-tab} ++###### Shapeshifter Wand [#](#fairy-tale-artifact-shapeshifter-wand){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shapeshifter-wand .og-tab} + + [(We Are All Mad Here, page 97)]{.og-ref} + +@@ -60018,7 +60018,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### She-Bear[](#fairy-tale-artifact-she-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-she-bear .og-tab} ++###### She-Bear [#](#fairy-tale-artifact-she-bear){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-she-bear .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60032,7 +60032,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Shirt of Nettles[](#fairy-tale-artifact-shirt-of-nettles "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shirt-of-nettles .og-tab} ++###### Shirt of Nettles [#](#fairy-tale-artifact-shirt-of-nettles){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-shirt-of-nettles .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60047,7 +60047,7 @@ + - **Depletion:** --- (At any time, the GM can rule that the shirt has resisted enough shapeshifting magic to deplete + that ability, after which the shirt still functions as armor.) + +-###### Soldier\'s Cloak of Invisibility[](#fairy-tale-artifact-soldiers-cloak-of-invisibility "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soldiers-cloak-of-invisibility .og-tab} ++###### Soldier\'s Cloak of Invisibility [#](#fairy-tale-artifact-soldiers-cloak-of-invisibility){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soldiers-cloak-of-invisibility .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60061,7 +60061,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Soulful Fiddle[](#fairy-tale-artifact-soulful-fiddle "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soulful-fiddle .og-tab} ++###### Soulful Fiddle [#](#fairy-tale-artifact-soulful-fiddle){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-soulful-fiddle .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60078,7 +60078,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Steadfast Tin Soldier[](#fairy-tale-artifact-steadfast-tin-soldier "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-steadfast-tin-soldier .og-tab} ++###### Steadfast Tin Soldier [#](#fairy-tale-artifact-steadfast-tin-soldier){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-steadfast-tin-soldier .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60097,7 +60097,7 @@ + Paper Ballerina, Handless Maiden, and Bianca\'s Snake. + ::: + +-###### Stone Canoe[](#fairy-tale-artifact-stone-canoe "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-stone-canoe .og-tab} ++###### Stone Canoe [#](#fairy-tale-artifact-stone-canoe){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-stone-canoe .og-tab} + + [(We Are All Mad Here, page 98)]{.og-ref} + +@@ -60110,7 +60110,7 @@ + + - **Depletion:** 1 in 1d6 (check each use) + +-###### Story Knife[](#fairy-tale-artifact-story-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-story-knife .og-tab} ++###### Story Knife [#](#fairy-tale-artifact-story-knife){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-story-knife .og-tab} + + [(We Are All Mad Here, page 99)]{.og-ref} + +@@ -60132,7 +60132,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Table-Be-Set[](#fairy-tale-artifact-table-be-set "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-table-be-set .og-tab} ++###### Table-Be-Set [#](#fairy-tale-artifact-table-be-set){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-table-be-set .og-tab} + + [(We Are All Mad Here, page 99)]{.og-ref} + +@@ -60154,7 +60154,7 @@ + friends, or catch the attention of thieves. + ::: + +-###### Tinderbox[](#fairy-tale-artifact-tinderbox "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tinderbox .og-tab} ++###### Tinderbox [#](#fairy-tale-artifact-tinderbox){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tinderbox .og-tab} + + [(We Are All Mad Here, page 99)]{.og-ref} + +@@ -60168,7 +60168,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Tweedledee\'s Umbrella[](#fairy-tale-artifact-tweedledees-umbrella "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tweedledees-umbrella .og-tab} ++###### Tweedledee\'s Umbrella [#](#fairy-tale-artifact-tweedledees-umbrella){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-tweedledees-umbrella .og-tab} + + [(We Are All Mad Here, page 99)]{.og-ref} + +@@ -60182,7 +60182,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Vicious Tankard[](#fairy-tale-artifact-vicious-tankard "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-vicious-tankard .og-tab} ++###### Vicious Tankard [#](#fairy-tale-artifact-vicious-tankard){.og-h-anchor aria-hidden="true"} {#fairy-tale-artifact-vicious-tankard .og-tab} + + [(We Are All Mad Here, page 99)]{.og-ref} + +@@ -60199,7 +60199,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Fairy Tale Creatures[](#fairy-tale-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Fairy Tale Creatures [#](#fairy-tale-creatures){.og-h-anchor aria-hidden="true"} + + [(We Are All Mad Here, page 100)]{.og-ref} + +@@ -60207,7 +60207,7 @@ + nature of many creatures in fairy tales, along with the large number of archetypes, there are several additional + elements that you\'ll want to take particular note of when using the creature listings. + +-##### Basic Creatures and NPCs for a Fairy Tale Game[](#basic-creatures-and-npcs-for-a-fairy-tale-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fairy-tale-game .og-h-small} ++##### Basic Creatures and NPCs for a Fairy Tale Game [#](#basic-creatures-and-npcs-for-a-fairy-tale-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-fairy-tale-game .og-h-small} + + [(Cypher System Rulebook, page 306)]{.og-ref} + +@@ -60251,7 +60251,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Suggested Additional Creatures and NPCs for Use in Fairy Tale Settings[](#fairy-tale-suggested-additional-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-suggested-additional-creatures .og-h-small} ++##### Suggested Additional Creatures and NPCs for Use in Fairy Tale Settings [#](#fairy-tale-suggested-additional-creatures){.og-h-anchor aria-hidden="true"} {#fairy-tale-suggested-additional-creatures .og-h-small} + + [(We Are All Mad Here, page 101)]{.og-ref} + +@@ -60282,10 +60282,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Beasts and Beings[](#fairy-tale-beasts-and-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings} ++#### Beasts and Beings [#](#fairy-tale-beasts-and-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Beasts and Beings by Archetype[](#choose-beasts-and-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-beasts-and-beings .og-h-small .og-border} ++##### Quick Reference: Beasts and Beings by Archetype [#](#choose-beasts-and-beings){.og-h-anchor aria-hidden="true"} {#choose-beasts-and-beings .og-h-small .og-border} + + - [Magical Animals](#fairy-tale-creatures-magical-animals) [(WAAMH, 102)]{.og-ref} + - [Crafted](#fairy-tale-beasts-and-beings-by-archetype-crafted) [(WAAMH, 102)]{.og-ref} +@@ -60309,7 +60309,7 @@ + **Editor\'s Notes ---** Unlinked creatures in these lists are not included in the CSRD. + ::: + +-##### Magical Animals[](#fairy-tale-creatures-magical-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab} ++##### Magical Animals [#](#fairy-tale-creatures-magical-animals){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref} + +@@ -60349,7 +60349,7 @@ + : level 4; Armor 1; horns inflict 3 points of damage; two magical abilities + ::: + +-###### Suggested Magical Abilities for Animals[](#fairy-tale-creatures-magical-animals-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals-abilities} ++###### Suggested Magical Abilities for Animals [#](#fairy-tale-creatures-magical-animals-abilities){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-magical-animals-abilities} + + [(We Are All Mad Here, page 104)]{.og-ref}[(We Are All Mad Here, page 106)]{.og-ref} + +@@ -60426,7 +60426,7 @@ + - [Wolf, Big Bad](#npc-wolf-big-bad) [(WAAMH, 111)]{.og-ref} + ::: + +-##### Crafted[](#fairy-tale-beasts-and-beings-by-archetype-crafted "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-crafted .og-tab} ++##### Crafted [#](#fairy-tale-beasts-and-beings-by-archetype-crafted){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-crafted .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref}[(We Are All Mad Here, page 112)]{.og-ref} + +@@ -60434,7 +60434,7 @@ + Pinocchio, the Iron Giant, Edward Scissorhands, the Gingerbread Man, and the Tin Man. + + ::: {.alert .ps-4 .pb-0} +-###### Talking Objects[](#fairy-tale-creatures-talking-objects "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-talking-objects} ++###### Talking Objects [#](#fairy-tale-creatures-talking-objects){.og-h-anchor aria-hidden="true"} {#fairy-tale-creatures-talking-objects} + + [(We Are All Mad Here, page 105)]{.og-ref} + +@@ -60485,7 +60485,7 @@ + - [Tin Woodman](#npc-tin-woodman) [(WAAMH, 113)]{.og-ref} + ::: + +-##### Earth Beings[](#fairy-tale-beasts-and-beings-by-archetype-earth-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-earth-beings .og-tab} ++##### Earth Beings [#](#fairy-tale-beasts-and-beings-by-archetype-earth-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-earth-beings .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref} + +@@ -60514,7 +60514,7 @@ + - [Troll](#npc-troll) [(GF, 129)]{.og-ref} + ::: + +-##### Fey Beings[](#fairy-tale-beasts-and-beings-by-archetype-fey-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-fey-beings .og-tab} ++##### Fey Beings [#](#fairy-tale-beasts-and-beings-by-archetype-fey-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-fey-beings .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref}[(We Are All Mad Here, page 121)]{.og-ref} + +@@ -60573,7 +60573,7 @@ + - Will-o-wisp [(WAAMH, 155)]{.og-ref} + ::: + +-##### Of the Grave[](#fairy-tale-beasts-and-beings-by-archetype-of-the-grave "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-of-the-grave .og-tab} ++##### Of the Grave [#](#fairy-tale-beasts-and-beings-by-archetype-of-the-grave){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-of-the-grave .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref} + +@@ -60589,7 +60589,7 @@ + - [Skeleton](#creature-skeleton) [(353)]{.og-ref} + ::: + +-##### Human NPCs[](#fairy-tale-beasts-and-beings-by-archetype-human-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-human-npcs .og-tab} ++##### Human NPCs [#](#fairy-tale-beasts-and-beings-by-archetype-human-npcs){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-human-npcs .og-tab} + + [(We Are All Mad Here, page 136)]{.og-ref} + +@@ -60620,7 +60620,7 @@ + - [Scholar](#npc-scholar) [(WAAMH, 140)]{.og-ref} + ::: + +-##### Named Characters[](#fairy-tale-beasts-and-beings-by-archetype-named-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-named-characters .og-tab} ++##### Named Characters [#](#fairy-tale-beasts-and-beings-by-archetype-named-characters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-named-characters .og-tab} + + [(We Are All Mad Here, page 102)]{.og-ref} + +@@ -60632,7 +60632,7 @@ + - Toby the turtle [(WAAMH, 186)]{.og-ref} + ::: + +-##### Royalty[](#fairy-tale-beasts-and-beings-by-archetype-royalty "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-royalty .og-tab} ++##### Royalty [#](#fairy-tale-beasts-and-beings-by-archetype-royalty){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-royalty .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60650,7 +60650,7 @@ + - White stag royal [(WAAMH, 188)]{.og-ref} + ::: + +-##### Shapeshifters[](#fairy-tale-beasts-and-beings-by-archetype-shapeshifters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-shapeshifters .og-tab} ++##### Shapeshifters [#](#fairy-tale-beasts-and-beings-by-archetype-shapeshifters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-shapeshifters .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60661,7 +60661,7 @@ + - [Witch](#npc-witch) [(368)]{.og-ref}[(WAAMH, 132)]{.og-ref} + ::: + +-##### Spiring Beings[](#fairy-tale-beasts-and-beings-by-archetype-spiring-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-spiring-beings .og-tab} ++##### Spiring Beings [#](#fairy-tale-beasts-and-beings-by-archetype-spiring-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-spiring-beings .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60680,7 +60680,7 @@ + - [Skeleton](#creature-skeleton) [(353)]{.og-ref} + ::: + +-##### Tricksters[](#fairy-tale-beasts-and-beings-by-archetype-tricksters "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-tricksters .og-tab} ++##### Tricksters [#](#fairy-tale-beasts-and-beings-by-archetype-tricksters){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-tricksters .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60692,7 +60692,7 @@ + - [Wolf, Big Bad](#npc-wolf-big-bad) [(WAAMH, 111)]{.og-ref} + ::: + +-##### Water Beings[](#fairy-tale-beasts-and-beings-by-archetype-water-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-water-beings .og-tab} ++##### Water Beings [#](#fairy-tale-beasts-and-beings-by-archetype-water-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-water-beings .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref}[(We Are All Mad Here, page 128)]{.og-ref} + +@@ -60745,7 +60745,7 @@ + - Siren [(WAAMH, 152)]{.og-ref} + ::: + +-##### Witches, Wizards, and Sorcerers[](#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers .og-tab} ++##### Witches, Wizards, and Sorcerers [#](#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-witches-wizards-and-sorcerers .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60763,7 +60763,7 @@ + - Witch of the Drowning Slough [(WAAMH, 209)]{.og-ref} + ::: + +-##### World and Weather Beings[](#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings "Permalink"){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings .og-tab} ++##### World and Weather Beings [#](#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings){.og-h-anchor aria-hidden="true"} {#fairy-tale-beasts-and-beings-by-archetype-world-and-weather-beings .og-tab} + + [(We Are All Mad Here, page 103)]{.og-ref} + +@@ -60779,7 +60779,7 @@ + ### [Chapter 21]{.og-chap} Historical + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Historical[](#choose-historical "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-historical .og-h-small .og-border} ++#### Quick Reference: Historical [#](#choose-historical){.og-h-anchor aria-hidden="true"} {#choose-historical .og-h-small .og-border} + + - [Historical Adventures](#creating-a-historical-adventure) [(307)]{.og-ref} + - [Running a Historical Game](#running-a-historical-game) [(308)]{.og-ref} +@@ -60801,7 +60801,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating a Historical Adventure[](#creating-a-historical-adventure "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creating a Historical Adventure [#](#creating-a-historical-adventure){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 307)]{.og-ref} + +@@ -60843,7 +60843,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Running a Historical Game[](#running-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Running a Historical Game [#](#running-a-historical-game){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 308)]{.og-ref} + +@@ -60868,9 +60868,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Historical Character Options[](#historical-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Historical Character Options [#](#historical-character-options){.og-h-anchor aria-hidden="true"} + +-##### Suggested Types for a Historical Game[](#suggested-types-for-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} {#suggested-types-for-a-historical-game .og-h-small} ++##### Suggested Types for a Historical Game [#](#suggested-types-for-a-historical-game){.og-h-anchor aria-hidden="true"} {#suggested-types-for-a-historical-game .og-h-small} + + [(Cypher System Rulebook, page 310)]{.og-ref} + +@@ -60899,7 +60899,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Historical Artifacts[](#historical-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Historical Artifacts [#](#historical-artifacts){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 309)]{.og-ref} + +@@ -60912,7 +60912,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Basic Creatures and NPCs for a Historical Game[](#basic-creatures-and-npcs-for-a-historical-game "Permalink"){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-historical-game .og-h-small} ++#### Basic Creatures and NPCs for a Historical Game [#](#basic-creatures-and-npcs-for-a-historical-game){.og-h-anchor aria-hidden="true"} {#basic-creatures-and-npcs-for-a-historical-game .og-h-small} + + [(Cypher System Rulebook, page 310)]{.og-ref} + +@@ -60957,7 +60957,7 @@ + ### [Chapter 21-A]{.og-chap} Weird West + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Weird West[](#choose-weird-west "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-weird-west .og-h-small .og-border} ++#### Quick Reference: Weird West [#](#choose-weird-west){.og-h-anchor aria-hidden="true"} {#choose-weird-west .og-h-small .og-border} + + - [Character Options](#weird-west-character-options) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Types](#weird-west-types) [(HNAM, 96)]{.og-ref} +@@ -61007,7 +61007,7 @@ + - [Science Fiction](#choose-science-fiction) [(270)]{.og-ref} + ::: + +-#### Weird West Character Options[](#weird-west-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Character Options [#](#weird-west-character-options){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -61061,7 +61061,7 @@ + ::: + ::: + +-##### Suggested Types for a Weird West Game[](#weird-west-types "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-types} ++##### Suggested Types for a Weird West Game [#](#weird-west-types){.og-h-anchor aria-hidden="true"} {#weird-west-types} + + [(High Noon at Midnight, page 96)]{.og-ref} + +@@ -61091,7 +61091,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-##### Weird West Foci[](#weird-west-foci "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Weird West Foci [#](#weird-west-foci){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 103)]{.og-ref} + +@@ -61110,7 +61110,7 @@ + - [Strikes Like a Rattler](#focus-strikes-like-a-rattler) [(HNAM, 116)]{.og-ref} + ::: + +-##### Weird West Descriptors[](#weird-west-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Weird West Descriptors [#](#weird-west-descriptors){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 96)]{.og-ref} + +@@ -61118,7 +61118,7 @@ + characters take actions. Descriptors provide motivation and incentive, and place characters in the starting adventure. + + ::: {.alert .ps-4 .pb-0} +-###### Species Advancement[](#weird-west-species-advancement "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-advancement} ++###### Species Advancement [#](#weird-west-species-advancement){.og-h-anchor aria-hidden="true"} {#weird-west-species-advancement} + + [(High Noon at Midnight, page 96)]{.og-ref} + +@@ -61130,7 +61130,7 @@ + [XP](#choose-xp). + ::: + +-###### Forgeborn[](#weird-west-species-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-forgeborn .og-border} ++###### Forgeborn [#](#weird-west-species-forgeborn){.og-h-anchor aria-hidden="true"} {#weird-west-species-forgeborn .og-border} + + [(High Noon at Midnight, page 97)]{.og-ref} + +@@ -61193,7 +61193,7 @@ + alphabetical order. + ::: + +-###### Grizzled[](#weird-west-descriptor-grizzled "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-grizzled .og-border} ++###### Grizzled [#](#weird-west-descriptor-grizzled){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-grizzled .og-border} + + [(High Noon at Midnight, page 98)]{.og-ref} + +@@ -61227,7 +61227,7 @@ + 3. You\'re looking for one last grand adventure or two before age catches up with you. + 4. You don\'t suffer fools, and the way things were going, the PCs would\'ve failed without you. + +-###### Laconic[](#weird-west-descriptor-laconic "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-laconic .og-border} ++###### Laconic [#](#weird-west-descriptor-laconic){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-laconic .og-border} + + [(High Noon at Midnight, page 98)]{.og-ref} + +@@ -61253,7 +61253,7 @@ + 3. Of all the folks you\'ve known, the PCs are the least annoying and most accepting of your stillness. + 4. You were wrongfully fingered for a crime, and the PCs believed your side of the story. + +-###### Risen[](#weird-west-species-risen "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-species-risen .og-border} ++###### Risen [#](#weird-west-species-risen){.og-h-anchor aria-hidden="true"} {#weird-west-species-risen .og-border} + + [(High Noon at Midnight, page 99)]{.og-ref} + +@@ -61314,7 +61314,7 @@ + alphabetical order. + ::: + +-###### Slick[](#weird-west-descriptor-slick "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-slick .og-border} ++###### Slick [#](#weird-west-descriptor-slick){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-slick .og-border} + + [(High Noon at Midnight, page 100)]{.og-ref} + +@@ -61350,7 +61350,7 @@ + 3. You realized the PCs\' job might be especially lucrative and you invited yourself along. + 4. You helped the PCs get out of trouble with the law by winning a bet with their jailer. + +-###### Trailblazing[](#weird-west-descriptor-trailblazing "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trailblazing .og-border} ++###### Trailblazing [#](#weird-west-descriptor-trailblazing){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trailblazing .og-border} + + [(High Noon at Midnight, page 100)]{.og-ref} + +@@ -61382,7 +61382,7 @@ + 3. The one time you got in trouble out on your own, the PCs happened by and saved you. + 4. You saw the PCs from afar, figured something interesting was happening, and wanted to be part of it. + +-###### Trigger Happy[](#weird-west-descriptor-trigger-happy "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trigger-happy .og-border} ++###### Trigger Happy [#](#weird-west-descriptor-trigger-happy){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-trigger-happy .og-border} + + [(High Noon at Midnight, page 100)]{.og-ref} + +@@ -61412,7 +61412,7 @@ + 3. You hurt or killed someone important and had to get out of town, so you went with the PCs. + 4. You showed up when and where you did on a dare---because, hey, you don\'t back down from dares. + +-###### Unforgiving[](#weird-west-descriptor-unforgiving "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-unforgiving .og-border} ++###### Unforgiving [#](#weird-west-descriptor-unforgiving){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-unforgiving .og-border} + + [(High Noon at Midnight, page 102)]{.og-ref} + +@@ -61453,7 +61453,7 @@ + ways. + ::: + +-###### Wily[](#weird-west-descriptor-wily "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-wily .og-border} ++###### Wily [#](#weird-west-descriptor-wily){.og-h-anchor aria-hidden="true"} {#weird-west-descriptor-wily .og-border} + + [(High Noon at Midnight, page 102)]{.og-ref} + +@@ -61492,14 +61492,14 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weird West Currency[](#weird-west-currency "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Currency [#](#weird-west-currency){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 118)]{.og-ref} + + All kinds of currencies could be used simultaneously in your weird west game on account of the scarcity of officially + issued coins and paper money. Here are some options for your consideration. + +-##### Dollars[](#weird-west-currency-dollars "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-dollars .og-h-small} ++##### Dollars [#](#weird-west-currency-dollars){.og-h-anchor aria-hidden="true"} {#weird-west-currency-dollars .og-h-small} + + [(High Noon at Midnight, page 118)]{.og-ref} + +@@ -61532,7 +61532,7 @@ + ::: + ::: + +-##### Gold Dust and Nuggets[](#weird-west-currency-gold-dust-and-nuggets "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-gold-dust-and-nuggets .og-h-small} ++##### Gold Dust and Nuggets [#](#weird-west-currency-gold-dust-and-nuggets){.og-h-anchor aria-hidden="true"} {#weird-west-currency-gold-dust-and-nuggets .og-h-small} + + [(High Noon at Midnight, page 118)]{.og-ref} + +@@ -61542,7 +61542,7 @@ + on. Even if not recognized as official currency, small pouches of gold dust could be used for + [barter](#weird-west-currency-barter). + +-##### Barter[](#weird-west-currency-barter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-barter .og-h-small} ++##### Barter [#](#weird-west-currency-barter){.og-h-anchor aria-hidden="true"} {#weird-west-currency-barter .og-h-small} + + [(High Noon at Midnight, page 118)]{.og-ref} + +@@ -61554,7 +61554,7 @@ + example, the equipment list reveals that both a candle and a simple meal are inexpensive items, meaning one could be + bartered for the other. + +-##### Ammunition[](#weird-west-currency-ammunition "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-ammunition .og-h-small} ++##### Ammunition [#](#weird-west-currency-ammunition){.og-h-anchor aria-hidden="true"} {#weird-west-currency-ammunition .og-h-small} + + [(High Noon at Midnight, page 119)]{.og-ref} + +@@ -61582,7 +61582,7 @@ + ::: + ::: + +-##### Scrip and Private Tokens[](#weird-west-currency-scrip-and-private-tokens "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-currency-scrip-and-private-tokens .og-h-small} ++##### Scrip and Private Tokens [#](#weird-west-currency-scrip-and-private-tokens){.og-h-anchor aria-hidden="true"} {#weird-west-currency-scrip-and-private-tokens .og-h-small} + + [(High Noon at Midnight, page 119)]{.og-ref} + +@@ -61601,7 +61601,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weird West Equipment[](#weird-west-equipment "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Equipment [#](#weird-west-equipment){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 120)]{.og-ref} + +@@ -61614,7 +61614,7 @@ + Fiction Equipment](#additional-science-fiction-equipment) list. + + ::: {.alert .ps-4 .pb-0} +-##### Reloading Guns in the Weird West[](#reloading-guns-in-the-weird-west "Permalink"){.og-h-anchor aria-hidden="true"} {#reloading-guns-in-the-weird-west .og-h-small} ++##### Reloading Guns in the Weird West [#](#reloading-guns-in-the-weird-west){.og-h-anchor aria-hidden="true"} {#reloading-guns-in-the-weird-west .og-h-small} + + [(High Noon at Midnight, page 122)]{.og-ref} + +@@ -61626,7 +61626,7 @@ + six-shooter is empty after any given turn is to use depletion; a typical six-shooter has a depletion of 1 in 1d6. + ::: + +-##### Inexpensive Items[](#weird-west-equipment-inexpensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-inexpensive .og-h-small} ++##### Inexpensive Items [#](#weird-west-equipment-inexpensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-inexpensive .og-h-small} + + [(High Noon at Midnight, page 120)]{.og-ref} + +@@ -61660,7 +61660,7 @@ + : Inexpensive Weapons + ::: + +-##### Moderately-Priced Items[](#weird-west-equipment-moderately-priced "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-moderately-priced .og-h-small} ++##### Moderately-Priced Items [#](#weird-west-equipment-moderately-priced){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-moderately-priced .og-h-small} + + [(High Noon at Midnight, page 121)]{.og-ref} + +@@ -61712,7 +61712,7 @@ + : Moderately-Priced Other Items + ::: + +-##### Expensive Items[](#weird-west-equipment-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-expensive .og-h-small} ++##### Expensive Items [#](#weird-west-equipment-expensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-expensive .og-h-small} + + [(High Noon at Midnight, page 121)]{.og-ref} + +@@ -61743,7 +61743,7 @@ + : Expensive Other Items + ::: + +-##### Very Expensive Items[](#weird-west-equipment-very-expensive "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-very-expensive .og-h-small} ++##### Very Expensive Items [#](#weird-west-equipment-very-expensive){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-very-expensive .og-h-small} + + [(High Noon at Midnight, page 122)]{.og-ref} + +@@ -61764,7 +61764,7 @@ + : Very Expensive Other Items + ::: + +-##### Exorbitant Items[](#weird-west-equipment-exorbitant "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-exorbitant .og-h-small} ++##### Exorbitant Items [#](#weird-west-equipment-exorbitant){.og-h-anchor aria-hidden="true"} {#weird-west-equipment-exorbitant .og-h-small} + + [(High Noon at Midnight, page 122)]{.og-ref} + +@@ -61778,7 +61778,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Playing Poker[](#weird-west-playing-poker "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-playing-poker} ++#### Playing Poker [#](#weird-west-playing-poker){.og-h-anchor aria-hidden="true"} {#weird-west-playing-poker} + + [(High Noon at Midnight, page 54)]{.og-ref} + +@@ -61793,7 +61793,7 @@ + + The following options can help you simulate different styles of play for different NPCs. + +-##### Simulating NPC Poker Players[](#weird-west-simulating-npc-poker-players "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-simulating-npc-poker-players} ++##### Simulating NPC Poker Players [#](#weird-west-simulating-npc-poker-players){.og-h-anchor aria-hidden="true"} {#weird-west-simulating-npc-poker-players} + + [(High Noon at Midnight, page 54)]{.og-ref} + +@@ -61838,7 +61838,7 @@ + game as if you\'ve got a winning hand. + ::: + +-##### PC Skills and Real Poker[](#weird-west-pc-skills-and-real-poker "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-pc-skills-and-real-poker} ++##### PC Skills and Real Poker [#](#weird-west-pc-skills-and-real-poker){.og-h-anchor aria-hidden="true"} {#weird-west-pc-skills-and-real-poker} + + [(High Noon at Midnight, page 54)]{.og-ref} + +@@ -61875,7 +61875,7 @@ + and probably calls out the character. + ::: + +-##### Evoking Poker with Dice[](#weird-west-evoking-poker-with-dice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-evoking-poker-with-dice} ++##### Evoking Poker with Dice [#](#weird-west-evoking-poker-with-dice){.og-h-anchor aria-hidden="true"} {#weird-west-evoking-poker-with-dice} + + [(High Noon at Midnight, page 56)]{.og-ref} + +@@ -61922,7 +61922,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Hands of Fate[](#weird-west-hands-of-fate "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-hands-of-fate} ++#### Hands of Fate [#](#weird-west-hands-of-fate){.og-h-anchor aria-hidden="true"} {#weird-west-hands-of-fate} + + [(High Noon at Midnight, page 57)]{.og-ref} + +@@ -61967,7 +61967,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Deck as d20[](#weird-west-deck-as-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-deck-as-d20} ++#### Deck as d20 [#](#weird-west-deck-as-d20){.og-h-anchor aria-hidden="true"} {#weird-west-deck-as-d20} + + [(High Noon at Midnight, page 58)]{.og-ref} + +@@ -61978,7 +61978,7 @@ + weird west ambiance. + + ::: {.alert .ps-4 .pb-0} +-##### When to Use Deck as d20[](#weird-west-when-to-use-deck-as-d20 "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-when-to-use-deck-as-d20} ++##### When to Use Deck as d20 [#](#weird-west-when-to-use-deck-as-d20){.og-h-anchor aria-hidden="true"} {#weird-west-when-to-use-deck-as-d20} + + [(High Noon at Midnight, page 58)]{.og-ref} + +@@ -61993,7 +61993,7 @@ + Deck](#weird-west-loaded-deck). + ::: + +-##### Construct the d20 Deck[](#weird-west-construct-the-d20-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-construct-the-d20-deck} ++##### Construct the d20 Deck [#](#weird-west-construct-the-d20-deck){.og-h-anchor aria-hidden="true"} {#weird-west-construct-the-d20-deck} + + [(High Noon at Midnight, page 58)]{.og-ref} + +@@ -62045,7 +62045,7 @@ + ::: + ::: + +-##### Using the d20 Deck[](#weird-west-using-the-d20-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-using-the-d20-deck} ++##### Using the d20 Deck [#](#weird-west-using-the-d20-deck){.og-h-anchor aria-hidden="true"} {#weird-west-using-the-d20-deck} + + [(High Noon at Midnight, page 59)]{.og-ref} + +@@ -62066,7 +62066,7 @@ + draw. It\'s important to follow this step each time or probabilities will become more and more skewed. + + ::: {.alert .ps-4 .pb-0} +-##### Loaded Deck[](#weird-west-loaded-deck "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-loaded-deck} ++##### Loaded Deck [#](#weird-west-loaded-deck){.og-h-anchor aria-hidden="true"} {#weird-west-loaded-deck} + + [(High Noon at Midnight, page 59)]{.og-ref} + +@@ -62093,7 +62093,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Showdown Optional Rule[](#weird-west-showdown-optional-rule "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-showdown-optional-rule} ++#### Showdown Optional Rule [#](#weird-west-showdown-optional-rule){.og-h-anchor aria-hidden="true"} {#weird-west-showdown-optional-rule} + + [(High Noon at Midnight, page 59)]{.og-ref} + +@@ -62119,7 +62119,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Curses of the Weird West[](#weird-west-curses "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-curses} ++#### Curses of the Weird West [#](#weird-west-curses){.og-h-anchor aria-hidden="true"} {#weird-west-curses} + + [(High Noon at Midnight, page 60)]{.og-ref} + +@@ -62165,7 +62165,7 @@ + apologize, and perhaps even convince the ghost to forgive them. + ::: + +-##### Curses and Inciting Incident[](#weird-west-curses-and-inciding-incident "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-curses-and-inciding-incident} ++##### Curses and Inciting Incident [#](#weird-west-curses-and-inciding-incident){.og-h-anchor aria-hidden="true"} {#weird-west-curses-and-inciding-incident} + + [(High Noon at Midnight, page 61)]{.og-ref} + +@@ -62229,7 +62229,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Survival[](#weird-west-survival "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-survival} ++#### Survival [#](#weird-west-survival){.og-h-anchor aria-hidden="true"} {#weird-west-survival} + + [(High Noon at Midnight, page 62)]{.og-ref} + +@@ -62237,7 +62237,7 @@ + **Editor\'s Notes ---** For additional survival rules, see [Chapter 19: Post-Apocalyptic](#chapter-19-post-apocalyptic). + ::: + +-##### Survival GM Intrusions[](#weird-west-survival-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions} ++##### Survival GM Intrusions [#](#weird-west-survival-gm-intrusions){.og-h-anchor aria-hidden="true"} {#weird-west-survival-gm-intrusions} + + [(High Noon at Midnight, page 62)]{.og-ref} + +@@ -62248,7 +62248,7 @@ + - Red mists, swarming insects, a freak cold snap, *etc.* hinder PCs\' foraging/trapping tasks by two steps + - Spores from strange fungus infect gathered food, causing PCs to fall into a disturbing sleep + +-##### Hunting, Trapping, and Finding Shelter[](#weird-west-hunting-trapping-and-finding-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-hunting-trapping-and-finding-shelter} ++##### Hunting, Trapping, and Finding Shelter [#](#weird-west-hunting-trapping-and-finding-shelter){.og-h-anchor aria-hidden="true"} {#weird-west-hunting-trapping-and-finding-shelter} + + [(High Noon at Midnight, page 62)]{.og-ref} + +@@ -62261,7 +62261,7 @@ + hunting and trapping also counts toward keeping an eye out for suitable campsites and materials that a shelter can be + made from. + +-###### Food and Water[](#weird-west-food-and-water "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-food-and-water} ++###### Food and Water [#](#weird-west-food-and-water){.og-h-anchor aria-hidden="true"} {#weird-west-food-and-water} + + [(High Noon at Midnight, page 62)]{.og-ref} + +@@ -62291,7 +62291,7 @@ + three Might defense rolls, they get better. + ::: + +-###### Shelter[](#weird-west-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shelter} ++###### Shelter [#](#weird-west-shelter){.og-h-anchor aria-hidden="true"} {#weird-west-shelter} + + [(High Noon at Midnight, page 62)]{.og-ref} + +@@ -62302,11 +62302,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Tall Tales[](#weird-west-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tales} ++#### Tall Tales [#](#weird-west-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tales} + + [(High Noon at Midnight, page 63)]{.og-ref} + +-##### Growing Reputation[](#weird-west-growing-reputation "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-growing-reputation .og-h-small} ++##### Growing Reputation [#](#weird-west-growing-reputation){.og-h-anchor aria-hidden="true"} {#weird-west-growing-reputation .og-h-small} + + [(High Noon at Midnight, page 63)]{.og-ref} + +@@ -62337,7 +62337,7 @@ + : Tall Tales + ::: + +-##### Tall Tale Determination[](#weird-west-tall-tale-determination "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tale-determination .og-h-small} ++##### Tall Tale Determination [#](#weird-west-tall-tale-determination){.og-h-anchor aria-hidden="true"} {#weird-west-tall-tale-determination .og-h-small} + + [(High Noon at Midnight, page 63)]{.og-ref} + +@@ -62359,7 +62359,7 @@ + PCs aren\'t featured in this tall tale unless they all do the same. + ::: + +-##### Benefits of Tall Tales[](#weird-west-benefits-of-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-benefits-of-tall-tales .og-h-small} ++##### Benefits of Tall Tales [#](#weird-west-benefits-of-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-benefits-of-tall-tales .og-h-small} + + [(High Noon at Midnight, page 63)]{.og-ref} + +@@ -62389,7 +62389,7 @@ + NPCs and last for about a day or until the posse accomplishes the stated goal, whichever comes sooner. + ::: + +-##### Downsides of Tall Tales[](#weird-west-downsides-of-tall-tales "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-downsides-of-tall-tales .og-h-small} ++##### Downsides of Tall Tales [#](#weird-west-downsides-of-tall-tales){.og-h-anchor aria-hidden="true"} {#weird-west-downsides-of-tall-tales .og-h-small} + + [(High Noon at Midnight, page 64)]{.og-ref} + +@@ -62414,10 +62414,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Paranormal Vices of the Weird West[](#weird-west-paranormal-vices "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vices} ++#### Paranormal Vices of the Weird West [#](#weird-west-paranormal-vices){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vices} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Paranormal Vices[](#choose-paranormal-vices "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-paranormal-vices .og-h-small .og-border} ++##### Quick Reference: Paranormal Vices [#](#choose-paranormal-vices){.og-h-anchor aria-hidden="true"} {#choose-paranormal-vices .og-h-small .og-border} + + - [Paranormal Vice Origins](#weird-west-paranormal-vice-origin) [(HNAM, 65)]{.og-ref} + - [Developing a Paranormal Vice](#weird-west-developing-a-paranormal-vice) [(HNAM, 65)]{.og-ref} +@@ -62468,7 +62468,7 @@ + interpretation on your part as the GM.) + ::: + +-##### Paranormal Vice Origins[](#weird-west-paranormal-vice-origin "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vice-origin .og-h-small} ++##### Paranormal Vice Origins [#](#weird-west-paranormal-vice-origin){.og-h-anchor aria-hidden="true"} {#weird-west-paranormal-vice-origin .og-h-small} + + [(High Noon at Midnight, page 65)]{.og-ref} + +@@ -62477,7 +62477,7 @@ + a primordial avatar or power. These mysterious mystic forces lie on the edges of existence, normally hidden in the deeps + of time. + +-##### Developing a Paranormal Vice[](#weird-west-developing-a-paranormal-vice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-developing-a-paranormal-vice .og-h-small} ++##### Developing a Paranormal Vice [#](#weird-west-developing-a-paranormal-vice){.og-h-anchor aria-hidden="true"} {#weird-west-developing-a-paranormal-vice .og-h-small} + + [(High Noon at Midnight, page 65)]{.og-ref} + +@@ -62492,7 +62492,7 @@ + dramatic energy, standing ascendent while engaging in their vice. It feels like a promise of future glory. And with that + promise, the character gains some understanding about how their paranormal vice functions. + +-##### Mechanics of a Paranormal Vice[](#weird-west-mechanics-of-a-paranormal-vice "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-mechanics-of-a-paranormal-vice .og-h-small} ++##### Mechanics of a Paranormal Vice [#](#weird-west-mechanics-of-a-paranormal-vice){.og-h-anchor aria-hidden="true"} {#weird-west-mechanics-of-a-paranormal-vice .og-h-small} + + [(High Noon at Midnight, page 65)]{.og-ref} + +@@ -62517,7 +62517,7 @@ + Repercussions and final repercussions are noted under each paranormal vice. + ::: + +-##### Drinking[](#weird-west-drinking "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-drinking} ++##### Drinking [#](#weird-west-drinking){.og-h-anchor aria-hidden="true"} {#weird-west-drinking} + + [(High Noon at Midnight, page 67)]{.og-ref} + +@@ -62532,7 +62532,7 @@ + same characteristics as an Inebriate. + + ::: {.alert .ps-4 .pb-0} +-###### Ill Effects of Drinking[](#weird-west-ill-effects-of-drinking "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-ill-effects-of-drinking} ++###### Ill Effects of Drinking [#](#weird-west-ill-effects-of-drinking){.og-h-anchor aria-hidden="true"} {#weird-west-ill-effects-of-drinking} + + [(High Noon at Midnight, page 66)]{.og-ref} + +@@ -62541,7 +62541,7 @@ + cancer, and an early death.) + ::: + +-###### Intoxication Track[](#weird-west-intoxication-track "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-intoxication-track} ++###### Intoxication Track [#](#weird-west-intoxication-track){.og-h-anchor aria-hidden="true"} {#weird-west-intoxication-track} + + [(High Noon at Midnight, page 66)]{.og-ref} + +@@ -62613,7 +62613,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Inebriate Abilities[](#weird-west-inebriate-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-abilities} ++###### Inebriate Abilities [#](#weird-west-inebriate-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-abilities} + + [(High Noon at Midnight, page 67)]{.og-ref} + +@@ -62637,7 +62637,7 @@ + - [Unflinching](#ability-unflinching) [(HNAM, 67)]{.og-ref} + ::: + +-###### Inebriate Repercussions[](#weird-west-inebriate-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-repercussions} ++###### Inebriate Repercussions [#](#weird-west-inebriate-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-inebriate-repercussions} + + [(High Noon at Midnight, page 67)]{.og-ref} + +@@ -62665,7 +62665,7 @@ + : level 5; health 18; attacks with toothed tentacles; where damaged, target\'s skin is discolored for several weeks + ::: + +-##### Gambling[](#weird-west-gambling "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-gambling} ++##### Gambling [#](#weird-west-gambling){.og-h-anchor aria-hidden="true"} {#weird-west-gambling} + + [(High Noon at Midnight, page 68)]{.og-ref} + +@@ -62681,7 +62681,7 @@ + otherworldly and gain a paranormal vice. + + ::: {.alert .ps-4 .pb-0} +-###### Cardsharp Abilities[](#weird-west-cardsharp-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-abilities} ++###### Cardsharp Abilities [#](#weird-west-cardsharp-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-abilities} + + [(High Noon at Midnight, page 68)]{.og-ref} + +@@ -62717,7 +62717,7 @@ + - [Shuffle Wizard](#ability-shuffle-wizard) [(HNAM, 68)]{.og-ref} + ::: + +-###### Cardsharp Repercussions[](#weird-west-cardsharp-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-repercussions} ++###### Cardsharp Repercussions [#](#weird-west-cardsharp-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-cardsharp-repercussions} + + [(High Noon at Midnight, page 69)]{.og-ref} + +@@ -62745,7 +62745,7 @@ + : level 4; Armor 2; two bashing attacks + ::: + +-##### Swindling[](#weird-west-swindling "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-swindling} ++##### Swindling [#](#weird-west-swindling){.og-h-anchor aria-hidden="true"} {#weird-west-swindling} + + [(High Noon at Midnight, page 70)]{.og-ref} + +@@ -62758,7 +62758,7 @@ + cold reality of a Shyster\'s grift. + + ::: {.alert .ps-4 .pb-0} +-###### Shyster Abilities[](#weird-west-shyster-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-abilities} ++###### Shyster Abilities [#](#weird-west-shyster-abilities){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-abilities} + + [(High Noon at Midnight, page 70)]{.og-ref} + +@@ -62785,7 +62785,7 @@ + - [Won\'t Be Fooled Again](#ability-wont-be-fooled-again) [(HNAM, 71)]{.og-ref} + ::: + +-###### Shyster Repercussions[](#weird-west-shyster-repercussions "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-repercussions} ++###### Shyster Repercussions [#](#weird-west-shyster-repercussions){.og-h-anchor aria-hidden="true"} {#weird-west-shyster-repercussions} + + [(High Noon at Midnight, page 70)]{.og-ref} + +@@ -62809,7 +62809,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Threats and Hazards of the Weird West[](#weird-west-threats-and-hazards "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-threats-and-hazards} ++#### Threats and Hazards of the Weird West [#](#weird-west-threats-and-hazards){.og-h-anchor aria-hidden="true"} {#weird-west-threats-and-hazards} + + [(High Noon at Midnight, page 72)]{.og-ref} + +@@ -62868,11 +62868,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weird West Cyphers[](#weird-west-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Cyphers [#](#weird-west-cyphers){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 123)]{.og-ref} + +-##### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#weird-west-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-subtle-cyphers} ++##### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#weird-west-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-subtle-cyphers} + + [(High Noon at Midnight, page 123)]{.og-ref} + +@@ -62886,7 +62886,7 @@ + adventurers often find themselves, manifest cyphers might be harder to obtain. Letting subtle cyphers fill in the gaps + during periods when PCs don\'t find any manifest ones is a good idea. + +-##### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#weird-west-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-manifest-cyphers} ++##### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#weird-west-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-manifest-cyphers} + + [(High Noon at Midnight, page 123)]{.og-ref} + +@@ -62899,7 +62899,7 @@ + choices for alien manfifest cyphers. + ::: + +-##### Alchemical Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-alchemical-manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-manifest-cyphers} ++##### Alchemical Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-alchemical-manifest-cyphers){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-manifest-cyphers} + + [(High Noon at Midnight, page 128)]{.og-ref} + +@@ -62942,7 +62942,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Alchemical Rounds and Slugs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-alchemical-rounds-and-slugs "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-and-slugs .og-h-small-icon} ++###### Alchemical Rounds and Slugs[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-alchemical-rounds-and-slugs){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-and-slugs .og-h-small-icon} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -62984,7 +62984,7 @@ + ::: + + ::: {.col-lg .col-md-6} +-###### Alchemical Rounds Fusion Effect[](#weird-west-alchemical-rounds-fusion-effect "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-fusion-effect} ++###### Alchemical Rounds Fusion Effect [#](#weird-west-alchemical-rounds-fusion-effect){.og-h-anchor aria-hidden="true"} {#weird-west-alchemical-rounds-fusion-effect} + + [(High Noon at Midnight, page 136)]{.og-ref} + +@@ -63009,9 +63009,9 @@ + ::: + ::: + +-##### Weird West Cyphers by Alphabetical Order[](#weird-west-cyphers-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cyphers-alphabetical .og-border} ++##### Weird West Cyphers by Alphabetical Order [#](#weird-west-cyphers-alphabetical){.og-h-anchor aria-hidden="true"} {#weird-west-cyphers-alphabetical .og-border} + +-###### Answering Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-answering-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-answering-slug} ++###### Answering Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-answering-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-answering-slug} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63027,7 +63027,7 @@ + + - + +-###### Asphyxiation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-asphyxiation-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-asphyxiation-round} ++###### Asphyxiation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-asphyxiation-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-asphyxiation-round} + + [(High Noon at Midnight, page 130)]{.og-ref} + +@@ -63045,7 +63045,7 @@ + + - + +-###### Banishing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-banishing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-banishing-round} ++###### Banishing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-banishing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-banishing-round} + + [(High Noon at Midnight, page 130)]{.og-ref} + +@@ -63062,7 +63062,7 @@ + + - + +-###### Dark Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-dark-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-dark-slug} ++###### Dark Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-dark-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-dark-slug} + + [(High Noon at Midnight, page 130)]{.og-ref} + +@@ -63075,7 +63075,7 @@ + + - + +-###### Entombing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-entombing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-entombing-round} ++###### Entombing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-entombing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-entombing-round} + + [(High Noon at Midnight, page 130)]{.og-ref} + +@@ -63107,7 +63107,7 @@ + : level equal to entombing round cypher; dissolves at midnight + ::: + +-###### Exorcism Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-exorcism-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exorcism-round} ++###### Exorcism Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-exorcism-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exorcism-round} + + [(High Noon at Midnight, page 131)]{.og-ref} + +@@ -63126,7 +63126,7 @@ + + - + +-###### Exsanguinating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-exsanguinating-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exsanguinating-round} ++###### Exsanguinating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-exsanguinating-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-exsanguinating-round} + + [(High Noon at Midnight, page 131)]{.og-ref} + +@@ -63147,7 +63147,7 @@ + + - + +-###### Flaying Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-flaying-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-flaying-round} ++###### Flaying Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-flaying-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-flaying-round} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63164,7 +63164,7 @@ + + - + +-###### Ghost Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-ghost-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-ghost-round} ++###### Ghost Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-ghost-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-ghost-round} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63180,7 +63180,7 @@ + + - + +-###### Glacier Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-glacier-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-glacier-round} ++###### Glacier Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-glacier-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-glacier-round} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63202,7 +63202,7 @@ + [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table. + ::: + +-###### Gunlantern Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-gunlantern-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-gunlantern-slug} ++###### Gunlantern Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-gunlantern-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-gunlantern-slug} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63220,7 +63220,7 @@ + + - + +-###### Haunted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-cypher-haunted "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-haunted} ++###### Haunted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-cypher-haunted){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-haunted} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63235,7 +63235,7 @@ + + - + +-###### Heavenly Fire Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-heavenly-fire-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-heavenly-fire-round} ++###### Heavenly Fire Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-heavenly-fire-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-heavenly-fire-round} + + [(High Noon at Midnight, page 132)]{.og-ref} + +@@ -63251,7 +63251,7 @@ + + - + +-###### Hellfire Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-hellfire-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hellfire-slug} ++###### Hellfire Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-hellfire-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hellfire-slug} + + [(High Noon at Midnight, page 133)]{.og-ref} + +@@ -63265,7 +63265,7 @@ + + - + +-###### Hexing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-hexing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hexing-round} ++###### Hexing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-hexing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-hexing-round} + + [(High Noon at Midnight, page 133)]{.og-ref} + +@@ -63287,7 +63287,7 @@ + + - + +-###### Impervious Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-impervious-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-impervious-slug} ++###### Impervious Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-impervious-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-impervious-slug} + + [(High Noon at Midnight, page 133)]{.og-ref} + +@@ -63301,7 +63301,7 @@ + + - + +-###### Inebriating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-inebriating-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-inebriating-round} ++###### Inebriating Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-inebriating-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-inebriating-round} + + [(High Noon at Midnight, page 133)]{.og-ref} + +@@ -63320,7 +63320,7 @@ + + - + +-###### Interrogation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-interrogation-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-interrogation-round} ++###### Interrogation Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-interrogation-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-interrogation-round} + + [(High Noon at Midnight, page 133)]{.og-ref} + +@@ -63337,7 +63337,7 @@ + + - + +-###### Necrotic Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-necrotic-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-necrotic-round} ++###### Necrotic Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-necrotic-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-necrotic-round} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63361,7 +63361,7 @@ + + - + +-###### Otherwhere Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-otherwhere-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-otherwhere-slug} ++###### Otherwhere Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-otherwhere-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-otherwhere-slug} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63379,7 +63379,7 @@ + + - + +-###### Possessing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-possessing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-possessing-round} ++###### Possessing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-possessing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-possessing-round} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63394,7 +63394,7 @@ + + - + +-###### Sobering Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-sobering-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sobering-round} ++###### Sobering Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-sobering-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sobering-round} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63412,7 +63412,7 @@ + + - + +-###### Soul Killing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-soul-killing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-soul-killing-round} ++###### Soul Killing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-soul-killing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-soul-killing-round} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63435,7 +63435,7 @@ + the [Alchemical Rounds and Slugs](#weird-west-alchemical-rounds-and-slugs) table. + ::: + +-###### Sympathy Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-sympathy-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sympathy-slug} ++###### Sympathy Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-sympathy-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-sympathy-slug} + + [(High Noon at Midnight, page 134)]{.og-ref} + +@@ -63450,7 +63450,7 @@ + + - + +-###### Thunder Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-thunder-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-thunder-slug} ++###### Thunder Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-thunder-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-thunder-slug} + + [(High Noon at Midnight, page 135)]{.og-ref} + +@@ -63467,7 +63467,7 @@ + + - + +-###### Unraveling Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-unraveling-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-unraveling-round} ++###### Unraveling Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-unraveling-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-unraveling-round} + + [(High Noon at Midnight, page 135)]{.og-ref} + +@@ -63484,7 +63484,7 @@ + + - + +-###### Wanted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-wanted-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-wanted-slug} ++###### Wanted Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-wanted-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-wanted-slug} + + [(High Noon at Midnight, page 135)]{.og-ref} + +@@ -63501,7 +63501,7 @@ + + - + +-###### Washing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-washing-round "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-washing-round} ++###### Washing Round[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-washing-round){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-washing-round} + + [(High Noon at Midnight, page 135)]{.og-ref} + +@@ -63517,7 +63517,7 @@ + + - + +-###### Watcher Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#weird-west-cypher-watcher-slug "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-watcher-slug} ++###### Watcher Slug[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#weird-west-cypher-watcher-slug){.og-h-anchor aria-hidden="true"} {#weird-west-cypher-watcher-slug} + + [(High Noon at Midnight, page 135)]{.og-ref} + +@@ -63534,7 +63534,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weird West Artifacts[](#weird-west-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Artifacts [#](#weird-west-artifacts){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 136)]{.og-ref} + +@@ -63553,7 +63553,7 @@ + Some weapon artifacts are noted as potentially self aware. Refer to the [Self Aware + Artifacts](#weird-west-self-aware-artifacts) section for what that could mean for a PC who acquires such an item. + +-###### Weird West Artifact Table[](#weird-west-artifact-table "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-table .og-h-small} ++###### Weird West Artifact Table [#](#weird-west-artifact-table){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-table .og-h-small} + + [(High Noon at Midnight, page 136)]{.og-ref} + +@@ -63587,7 +63587,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Alien Artifacts[](#weird-west-alien-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-alien-artifacts} ++###### Alien Artifacts [#](#weird-west-alien-artifacts){.og-h-anchor aria-hidden="true"} {#weird-west-alien-artifacts} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -63602,7 +63602,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-##### Self Aware Artifacts[](#weird-west-self-aware-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-self-aware-artifacts .og-h-small} ++##### Self Aware Artifacts [#](#weird-west-self-aware-artifacts){.og-h-anchor aria-hidden="true"} {#weird-west-self-aware-artifacts .og-h-small} + + [(High Noon at Midnight, page 141)]{.og-ref} + +@@ -63654,9 +63654,9 @@ + ::: + ::: + +-##### Weird West Artifacts by Alphabetical Order[](#weird-west-artifacts-alphabetical "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifacts-alphabetical .og-border} ++##### Weird West Artifacts by Alphabetical Order [#](#weird-west-artifacts-alphabetical){.og-h-anchor aria-hidden="true"} {#weird-west-artifacts-alphabetical .og-border} + +-###### Conspicious Badge[](#weird-west-artifact-conspicious-badge "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-conspicious-badge .og-h-small .og-tab} ++###### Conspicious Badge [#](#weird-west-artifact-conspicious-badge){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-conspicious-badge .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63670,7 +63670,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Deck of Second Chances[](#weird-west-artifact-deck-of-second-chances "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-deck-of-second-chances .og-h-small .og-tab} ++###### Deck of Second Chances [#](#weird-west-artifact-deck-of-second-chances){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-deck-of-second-chances .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63707,7 +63707,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Demon Pistol[](#weird-west-artifact-demon-pistol "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-demon-pistol .og-h-small .og-tab} ++###### Demon Pistol [#](#weird-west-artifact-demon-pistol){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-demon-pistol .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63728,7 +63728,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Downtime Bandana[](#weird-west-artifact-downtime-bandana "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-downtime-bandana .og-h-small .og-tab} ++###### Downtime Bandana [#](#weird-west-artifact-downtime-bandana){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-downtime-bandana .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63743,7 +63743,7 @@ + + - **Depletion:** 1 in 1d6 + +-###### Everfull Shot Glass[](#weird-west-artifact-everfull-shot-glass "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-everfull-shot-glass .og-h-small .og-tab} ++###### Everfull Shot Glass [#](#weird-west-artifact-everfull-shot-glass){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-everfull-shot-glass .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63760,7 +63760,7 @@ + + - **Depletion:** 1 in 1d100 + +-###### Hand of the Eclipse[](#weird-west-artifact-hand-of-the-eclipse "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-hand-of-the-eclipse .og-h-small .og-tab} ++###### Hand of the Eclipse [#](#weird-west-artifact-hand-of-the-eclipse){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-hand-of-the-eclipse .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63778,7 +63778,7 @@ + [Necrovores](#weird-west-necrovores) and other undead gain a level under its effects. + ::: + +-###### Illuck Stone[](#weird-west-artifact-illuck-stone "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-illuck-stone .og-h-small .og-tab} ++###### Illuck Stone [#](#weird-west-artifact-illuck-stone){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-illuck-stone .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63806,7 +63806,7 @@ + up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). + ::: + +-###### Ilu Idol[](#weird-west-artifact-ilu-idol "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ilu-idol .og-h-small .og-tab} ++###### Ilu Idol [#](#weird-west-artifact-ilu-idol){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ilu-idol .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63824,7 +63824,7 @@ + - **Depletion:** 1 in 1d10 (check per successfully trapped creature; upon depletion, newly trapped creature remains + trapped only for a few days before the fading magic releases them) + +-###### Lightning Eye[](#weird-west-artifact-lightning-eye "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-lightning-eye .og-h-small .og-tab} ++###### Lightning Eye [#](#weird-west-artifact-lightning-eye){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-lightning-eye .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63845,7 +63845,7 @@ + up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). + ::: + +-###### Magebreak Manacles[](#weird-west-artifact-magebreak-manacles "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-magebreak-manacles .og-h-small .og-tab} ++###### Magebreak Manacles [#](#weird-west-artifact-magebreak-manacles){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-magebreak-manacles .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63861,7 +63861,7 @@ + + - **Depletion:** 1 in 1d100 (check per day of use) + +-###### Nihilal Tendril Horn[](#weird-west-artifact-nihilal-tendril-horn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-nihilal-tendril-horn .og-h-small .og-tab} ++###### Nihilal Tendril Horn [#](#weird-west-artifact-nihilal-tendril-horn){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-nihilal-tendril-horn .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63886,7 +63886,7 @@ + : Nihilal Tendril Horn Effect + ::: + +-###### Persuader[](#weird-west-artifact-persuader "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-persuader .og-h-small .og-tab} ++###### Persuader [#](#weird-west-artifact-persuader){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-persuader .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63906,7 +63906,7 @@ + - **Depletion:** 1 in 1d20 (check per menacing bullet fired); upon depletion, can still be used as a normal gun of its + size. + +-###### Philosopher\'s Gun[](#weird-west-artifact-philosophers-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-philosophers-gun .og-h-small .og-tab} ++###### Philosopher\'s Gun [#](#weird-west-artifact-philosophers-gun){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-philosophers-gun .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63925,7 +63925,7 @@ + + - **Depletion:** 1 in 1d10; upon depletion, can still be used as a normal gun of its size. + +-###### Ring of Seeping Travel[](#weird-west-artifact-ring-of-seeping-travel "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ring-of-seeping-travel .og-h-small .og-tab} ++###### Ring of Seeping Travel [#](#weird-west-artifact-ring-of-seeping-travel){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-ring-of-seeping-travel .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63949,7 +63949,7 @@ + up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). + ::: + +-###### Salubrious Snuffbox[](#weird-west-artifact-salubrious-snuffbox "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-salubrious-snuffbox .og-h-small .og-tab} ++###### Salubrious Snuffbox [#](#weird-west-artifact-salubrious-snuffbox){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-salubrious-snuffbox .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63962,7 +63962,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Shadow Duster[](#weird-west-artifact-shadow-duster "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-shadow-duster .og-h-small .og-tab} ++###### Shadow Duster [#](#weird-west-artifact-shadow-duster){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-shadow-duster .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63980,7 +63980,7 @@ + + - **Depletion:** 1 in 1d20; upon depletion, can still be worn as a normal duster. + +-###### Spirit Reflecting Knife[](#weird-west-artifact-spirit-reflecting-knife "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-spirit-reflecting-knife .og-h-small .og-tab} ++###### Spirit Reflecting Knife [#](#weird-west-artifact-spirit-reflecting-knife){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-spirit-reflecting-knife .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -63997,7 +63997,7 @@ + + - **Depletion:** 1 in 1d20; check each time a spirit is spotted and questioned. + +-###### Swarm Ring[](#weird-west-artifact-swarm-ring "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-swarm-ring .og-h-small .og-tab} ++###### Swarm Ring [#](#weird-west-artifact-swarm-ring){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-swarm-ring .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -64019,7 +64019,7 @@ + up with some other way of [reviving artifacts](#optional-rule-reviving-artifacts). + ::: + +-###### Tanglefoot Lariat[](#weird-west-artifact-tanglefoot-lariat "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-tanglefoot-lariat .og-h-small .og-tab} ++###### Tanglefoot Lariat [#](#weird-west-artifact-tanglefoot-lariat){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-tanglefoot-lariat .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -64042,7 +64042,7 @@ + + - **Depletion:** 1 in 1d10 + +-###### Tracker\'s Map[](#weird-west-artifact-trackers-map "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-trackers-map .og-h-small .og-tab} ++###### Tracker\'s Map [#](#weird-west-artifact-trackers-map){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-trackers-map .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -64059,7 +64059,7 @@ + + - **Depletion:** 1 in 1d20 + +-###### Vorpal Six-Gun[](#weird-west-artifact-vorpal-six-gun "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-vorpal-six-gun .og-h-small .og-tab} ++###### Vorpal Six-Gun [#](#weird-west-artifact-vorpal-six-gun){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-vorpal-six-gun .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -64076,7 +64076,7 @@ + + - **Depletion:** 1 in 1d20 (check per head implosion); upon depletion, can still be used as a normal gun + +-###### Wheel of Consumption[](#weird-west-artifact-wheel-of-consumption "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-wheel-of-consumption .og-h-small .og-tab} ++###### Wheel of Consumption [#](#weird-west-artifact-wheel-of-consumption){.og-h-anchor aria-hidden="true"} {#weird-west-artifact-wheel-of-consumption .og-h-small .og-tab} + + [(High Noon at Midnight, page 129)]{.og-ref} + +@@ -64098,10 +64098,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Weird West Creatures[](#weird-west-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Weird West Creatures [#](#weird-west-creatures){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Weird West Creatures[](#choose-weird-west-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-weird-west-creatures .og-h-small .og-border} ++##### Quick Reference: Weird West Creatures [#](#choose-weird-west-creatures){.og-h-anchor aria-hidden="true"} {#choose-weird-west-creatures .og-h-small .og-border} + + - [Basic Animals](#weird-west-creatures) [(HNAM, 77)]{.og-ref} + - [Basic NPCs](#weird-west-creatures) [(HNAM, 77)]{.og-ref} +@@ -64113,11 +64113,11 @@ + - [Creatures by Level](#weird-west-creatures-by-level) [(HNAM, 77)]{.og-ref} + ::: + +-##### Basic Creatures and NPCs for a Weird West Game[](#basic-creatures-and-npcs-for-a-weird-west-game "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Basic Creatures and NPCs for a Weird West Game [#](#basic-creatures-and-npcs-for-a-weird-west-game){.og-h-anchor aria-hidden="true"} + + [(High Noon at Midnight, page 77)]{.og-ref} + +-###### Animals[](#weird-west-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-animals} ++###### Animals [#](#weird-west-animals){.og-h-anchor aria-hidden="true"} {#weird-west-animals} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -64175,7 +64175,7 @@ + : level 3, perception as level 4 + ::: + +-###### NPCS[](#weird-west-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-npcs} ++###### NPCS [#](#weird-west-npcs){.og-h-anchor aria-hidden="true"} {#weird-west-npcs} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -64210,7 +64210,7 @@ + : level 2, initiative as level 4; rifle deals 4 points of damage + ::: + +-##### Celebrities[](#weird-west-celebrities "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-celebrities} ++##### Celebrities [#](#weird-west-celebrities){.og-h-anchor aria-hidden="true"} {#weird-west-celebrities} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -64230,7 +64230,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Celebrity Names[](#weird-west-celebrity-names "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-celebrity-names} ++###### Celebrity Names [#](#weird-west-celebrity-names){.og-h-anchor aria-hidden="true"} {#weird-west-celebrity-names} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -64252,7 +64252,7 @@ + - Kieu the Kid + ::: + +-##### Cursed Beasts[](#weird-west-cursed-beasts "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-cursed-beasts} ++##### Cursed Beasts [#](#weird-west-cursed-beasts){.og-h-anchor aria-hidden="true"} {#weird-west-cursed-beasts} + + [(High Noon at Midnight, page 79)]{.og-ref} + +@@ -64319,7 +64319,7 @@ + ::: + ::: + +-##### Forgeborn[](#weird-west-forgeborn "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-forgeborn} ++##### Forgeborn [#](#weird-west-forgeborn){.og-h-anchor aria-hidden="true"} {#weird-west-forgeborn} + + [(High Noon at Midnight, page 84)]{.og-ref} + +@@ -64375,7 +64375,7 @@ + ::: + ::: + +-##### Gunfighters[](#weird-west-gunfighters "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-gunfighters} ++##### Gunfighters [#](#weird-west-gunfighters){.og-h-anchor aria-hidden="true"} {#weird-west-gunfighters} + + [(High Noon at Midnight, page 87)]{.og-ref} + +@@ -64427,7 +64427,7 @@ + ::: + ::: + +-##### Necrovores[](#weird-west-necrovores "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-necrovores} ++##### Necrovores [#](#weird-west-necrovores){.og-h-anchor aria-hidden="true"} {#weird-west-necrovores} + + [(High Noon at Midnight, page 89)]{.og-ref} + +@@ -64474,7 +64474,7 @@ + ::: + ::: + +-##### Weird West Creatures and NPCs by Level [](#weird-west-creatures-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-west-creatures-by-level} ++##### Weird West Creatures and NPCs by Level [#](#weird-west-creatures-by-level){.og-h-anchor aria-hidden="true"} {#weird-west-creatures-by-level} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -64506,7 +64506,7 @@ + ### [Chapter 22]{.og-chap} Creatures + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Creatures and NPCs[](#choose-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-creatures .og-h-small .og-border} ++##### Quick Reference: Creatures and NPCs [#](#choose-creatures){.og-h-anchor aria-hidden="true"} {#choose-creatures .og-h-small .og-border} + + - [Understanding the Listings](#understanding-the-listings) [(312)]{.og-ref} + - [NPCs and Death](#npcs-and-death) [(424)]{.og-ref} +@@ -65079,7 +65079,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Understanding the Listings[](#understanding-the-listings "Permalink"){.og-h-anchor aria-hidden="true"} {#understanding-the-listings} ++#### Understanding the Listings [#](#understanding-the-listings){.og-h-anchor aria-hidden="true"} {#understanding-the-listings} + + [(Cypher System Rulebook, page 312)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -65178,7 +65178,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Normal Animals[](#normal-animals "Permalink"){.og-h-anchor aria-hidden="true"} {#normal-animals .og-h-small} ++#### Normal Animals [#](#normal-animals){.og-h-anchor aria-hidden="true"} {#normal-animals .og-h-small} + + [(Cypher System Rulebook, page 314)]{.og-ref} + +@@ -65217,9 +65217,9 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creatures[](#creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creatures [#](#creatures){.og-h-anchor aria-hidden="true"} + +-##### Abomination [5 (15)]{.float-end}[](#creature-abomination "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-abomination .og-tab} ++##### Abomination [5 (15)]{.float-end} [#](#creature-abomination){.og-h-anchor aria-hidden="true"} {#creature-abomination .og-tab} + + [(Cypher System Rulebook, page 315)]{.og-ref} + +@@ -65260,7 +65260,7 @@ + **GM Intrusion:** The abomination isn\'t dead; it stands up on the following round at full health. + ::: + +-##### Angalith [5 (15)]{.float-end}[](#creature-angalith "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-angalith .og-tab} ++##### Angalith [5 (15)]{.float-end} [#](#creature-angalith){.og-h-anchor aria-hidden="true"} {#creature-angalith .og-tab} + + [(High Noon at Midnight, page )]{.og-ref} + +@@ -65366,7 +65366,7 @@ + damage](#ambient-damage) each round until someone succeeds on a difficulty 3 healing task to stop the flow. + ::: + +-##### Angel of the Apocalypse [7 (21)]{.float-end}[](#creature-angel-of-the-apocalypse "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-angel-of-the-apocalypse .og-tab} ++##### Angel of the Apocalypse [7 (21)]{.float-end} [#](#creature-angel-of-the-apocalypse){.og-h-anchor aria-hidden="true"} {#creature-angel-of-the-apocalypse .og-tab} + + [(Rust and Redemption, page 96)]{.og-ref} + +@@ -65414,7 +65414,7 @@ + - **Use:** A high, pure trumpet sounds. All around the characters, structures fall, revealing an angel of the + apocalypse overhead. + +-##### Artificial Intelligence (AI) [8 (24)]{.float-end}[](#creature-ai "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai .og-tab} ++##### Artificial Intelligence (AI) [8 (24)]{.float-end} [#](#creature-ai){.og-h-anchor aria-hidden="true"} {#creature-ai .og-tab} + + [(The Stars are Fire, page 115)]{.og-ref} + +@@ -65465,7 +65465,7 @@ + attempts to upload an instance of itself into their mind. + ::: + +-###### Artificial Intelligence (AI), Post-Apocalyptic [6 (18)]{.float-end}[](#creature-ai-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai-post-apocalyptic .og-tab-sub} ++###### Artificial Intelligence (AI), Post-Apocalyptic [6 (18)]{.float-end} [#](#creature-ai-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#creature-ai-post-apocalyptic .og-tab-sub} + + [(Rust and Redemption, page 97)]{.og-ref} + +@@ -65527,7 +65527,7 @@ + level 5. + ::: + +-##### Bargainer Fiend [3 (9)]{.float-end}[](#creature-basilisk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-bargainer-fiend .og-tab} ++##### Bargainer Fiend [3 (9)]{.float-end} [#](#creature-basilisk){.og-h-anchor aria-hidden="true"} {#creature-bargainer-fiend .og-tab} + + [(It\'s Only Magic, page 98)]{.og-ref} + +@@ -65580,7 +65580,7 @@ + - **Loot:** A bargainer fiend may have a cypher relating to their duties or as a gift or payment for a client, but + most of their material riches are hell-crafted and not safe to carry for long. + +-##### Basilisk [5 (15)]{.float-end}[](#creature-basilisk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-basilisk .og-tab} ++##### Basilisk [5 (15)]{.float-end} [#](#creature-basilisk){.og-h-anchor aria-hidden="true"} {#creature-basilisk .og-tab} + + [(Godforsaken, page 99)]{.og-ref} + +@@ -65636,7 +65636,7 @@ + **GM Intrusion:** The basilisk strikes quickly, biting the same creature twice on its turn. + ::: + +-##### Black Dog [6 (18)]{.float-end}[](#creature-black-dog "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-black-dog .og-tab} ++##### Black Dog [6 (18)]{.float-end} [#](#creature-black-dog){.og-h-anchor aria-hidden="true"} {#creature-black-dog .og-tab} + + [(We Are All Mad Here, page 107)]{.og-ref} + +@@ -65692,7 +65692,7 @@ + step down the damage track. + ::: + +-##### Blob [8 (24)]{.float-end}[](#creature-blob "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-blob .og-tab} ++##### Blob [8 (24)]{.float-end} [#](#creature-blob){.og-h-anchor aria-hidden="true"} {#creature-blob .og-tab} + + [(Stay Alive!, page 107)]{.og-ref} + +@@ -65743,7 +65743,7 @@ + the protoplasm before it absorbs them and becomes a new mini-blob. + ::: + +-##### Cat Sidhe [4 (12)]{.float-end}[](#creature-cat-sidhe "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cat-sidhe .og-tab} ++##### Cat Sidhe [4 (12)]{.float-end} [#](#creature-cat-sidhe){.og-h-anchor aria-hidden="true"} {#creature-cat-sidhe .og-tab} + + [(We Are All Mad Here, page 108)]{.og-ref} + +@@ -65800,7 +65800,7 @@ + **GM Intrusion:** The cat sidhe yowls, causing a second cat sidhe to appear from hiding + ::: + +-##### Chimera [6 (18)]{.float-end}[](#creature-chimera "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-chimera .og-tab} ++##### Chimera [6 (18)]{.float-end} [#](#creature-chimera){.og-h-anchor aria-hidden="true"} {#creature-chimera .og-tab} + + [(Cypher System Rulebook, page 316)]{.og-ref} + +@@ -65845,7 +65845,7 @@ + **GM Intrusion:** The chimera grabs a character it bites and flies off with the victim + ::: + +-##### Chronophage [4 (12)]{.float-end}[](#creature-chronophage "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-chronophage .og-tab} ++##### Chronophage [4 (12)]{.float-end} [#](#creature-chronophage){.og-h-anchor aria-hidden="true"} {#creature-chronophage .og-tab} + + [(Cypher System Rulebook, page 317)]{.og-ref} + +@@ -65895,7 +65895,7 @@ + dazes them, hindering all actions for a round. + ::: + +-##### Cryptic Moth [5 (15)]{.float-end}[](#creature-cryptic-moth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cryptic-moth .og-tab} ++##### Cryptic Moth [5 (15)]{.float-end} [#](#creature-cryptic-moth){.og-h-anchor aria-hidden="true"} {#creature-cryptic-moth .og-tab} + + [(Say Alive!, page 108)]{.og-ref} + +@@ -65948,7 +65948,7 @@ + **GM Intrusion:** The cryptic moth grabs the character and flies up and away, taking the victim with them. + ::: + +-##### Cybrid [8 (24)]{.float-end}[](#creature-cybrid "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cybrid .og-tab} ++##### Cybrid [8 (24)]{.float-end} [#](#creature-cybrid){.og-h-anchor aria-hidden="true"} {#creature-cybrid .og-tab} + + [(The Stars are Fire, page 116)]{.og-ref} + +@@ -65996,7 +65996,7 @@ + that drops the character one step on [the damage track](#the-damage-track) each day that it goes untreated. + ::: + +-##### Cyclops [7 (21)]{.float-end}[](#creature-cyclops "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-cyclops .og-tab} ++##### Cyclops [7 (21)]{.float-end} [#](#creature-cyclops){.og-h-anchor aria-hidden="true"} {#creature-cyclops .og-tab} + + [(Godforsaken, page 103)]{.og-ref} + +@@ -66049,7 +66049,7 @@ + A character struck by the cyclops\'s fist is grabbed and stuffed in the creature\'s sack. + ::: + +-##### Deathbinder [7 (21)]{.float-end}[](#creature-deathbinder "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deathbinder .og-tab} ++##### Deathbinder [7 (21)]{.float-end} [#](#creature-deathbinder){.og-h-anchor aria-hidden="true"} {#creature-deathbinder .og-tab} + + [(High Noon at Midnight, page 90)]{.og-ref} + +@@ -66115,7 +66115,7 @@ + **GM Intrusion:** The deathbinder makes an extra pistol attack even if it\'s not their turn. + ::: + +-##### Deep One [4 (12)]{.float-end}[](#creature-deep-one "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deep-one .og-tab} ++##### Deep One [4 (12)]{.float-end} [#](#creature-deep-one){.og-h-anchor aria-hidden="true"} {#creature-deep-one .og-tab} + + [(Cypher System Rulebook, page 319)]{.og-ref} + +@@ -66162,7 +66162,7 @@ + take is to try to get free, as either a Might-based or a Speed-based action. + ::: + +-##### Deinonychus [3 (9)]{.float-end}[](#creature-deinonychus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-deinonychus .og-tab} ++##### Deinonychus [3 (9)]{.float-end} [#](#creature-deinonychus){.og-h-anchor aria-hidden="true"} {#creature-deinonychus .og-tab} + + [(Cypher System Rulebook, page 320)]{.og-ref} + +@@ -66205,7 +66205,7 @@ + an ambush with more deinonychus. + ::: + +-##### Demigod [9 (27)]{.float-end}[](#creature-demigod "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demigod .og-tab} ++##### Demigod [9 (27)]{.float-end} [#](#creature-demigod){.og-h-anchor aria-hidden="true"} {#creature-demigod .og-tab} + + [(Cypher System Rulebook, page 321)]{.og-ref} + +@@ -66253,7 +66253,7 @@ + character. + ::: + +-##### Demon [5 (15)]{.float-end}[](#creature-demon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon .og-tab} ++##### Demon [5 (15)]{.float-end} [#](#creature-demon){.og-h-anchor aria-hidden="true"} {#creature-demon .og-tab} + + [(Cypher System Rulebook, page 322)]{.og-ref} + +@@ -66309,7 +66309,7 @@ + only after the first round of possession. + ::: + +-##### Demon Lord [9 (27)]{.float-end}[](#creature-demon-lord "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-demon-lord .og-tab} ++##### Demon Lord [9 (27)]{.float-end} [#](#creature-demon-lord){.og-h-anchor aria-hidden="true"} {#creature-demon-lord .og-tab} + + [(Godforsaken, page 104)]{.og-ref} + +@@ -66367,7 +66367,7 @@ + The demon lord creates a portal and retreats to its own dimension; the portal remains open for one round. + ::: + +-##### Devil [4 (12)]{.float-end}[](#creature-devil "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-devil .og-tab} ++##### Devil [4 (12)]{.float-end} [#](#creature-devil){.og-h-anchor aria-hidden="true"} {#creature-devil .og-tab} + + [(Cypher System Rulebook, page 323)]{.og-ref} + +@@ -66413,7 +66413,7 @@ + the devil. + ::: + +-##### Devolved [4 (12)]{.float-end}[](#creature-devolved "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-devolved .og-tab} ++##### Devolved [4 (12)]{.float-end} [#](#creature-devolved){.og-h-anchor aria-hidden="true"} {#creature-devolved .og-tab} + + [(The Stars are Fire, page 117)]{.og-ref} + +@@ -66462,7 +66462,7 @@ + **GM Intrusion:** The devolved detonates upon its death, inflicting 6 points of damage on everything in immediate range. + ::: + +-##### Dire Coyote [4 (12)]{.float-end}[](#creature-dire-coyote "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dire-coyote .og-tab} ++##### Dire Coyote [4 (12)]{.float-end} [#](#creature-dire-coyote){.og-h-anchor aria-hidden="true"} {#creature-dire-coyote .og-tab} + + [(High Noon at Midnight, page 80)]{.og-ref} + +@@ -66519,7 +66519,7 @@ + the dire coyote has recently destroyed + ::: + +-##### Divinity of the City [8 (24)]{.float-end}[](#creature-divinity-of-the-city "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-divinity-of-the-city .og-tab} ++##### Divinity of the City [8 (24)]{.float-end} [#](#creature-divinity-of-the-city){.og-h-anchor aria-hidden="true"} {#creature-divinity-of-the-city .og-tab} + + [(It\'s Only Magic, page 99)]{.og-ref} + +@@ -66576,7 +66576,7 @@ + - **Loot:** Divinities rarely carry anything of interest to humans, but they might bequeath to allies a powerful + artifact related to some aspect of their domain. + +-##### Djinni [7 (21)]{.float-end}[](#creature-djinni "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-djinni .og-tab} ++##### Djinni [7 (21)]{.float-end} [#](#creature-djinni){.og-h-anchor aria-hidden="true"} {#creature-djinni .og-tab} + + [(Cypher System Rulebook, page 324)]{.og-ref} + +@@ -66627,7 +66627,7 @@ + m) from where they started. + ::: + +-##### Dragon [7 (21)]{.float-end}[](#creature-dragon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-dragon .og-tab} ++##### Dragon [7 (21)]{.float-end} [#](#creature-dragon){.og-h-anchor aria-hidden="true"} {#creature-dragon .og-tab} + + [(Cypher System Rulebook, page 325)]{.og-ref} + +@@ -66684,7 +66684,7 @@ + maximum fire damage on them. + ::: + +-##### Ecophagic Swarm [4 (12)]{.float-end}[](#creature-ecophagic-swarm "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ecophagic-swarm .og-tab} ++##### Ecophagic Swarm [4 (12)]{.float-end} [#](#creature-ecophagic-swarm){.og-h-anchor aria-hidden="true"} {#creature-ecophagic-swarm .og-tab} + + [(The Stars are Fire, page 118)]{.og-ref} + +@@ -66730,7 +66730,7 @@ + equipment) is taken by the swarm. + ::: + +-##### Elder Thing [8 (24)]{.float-end}[](#creature-elder-thing "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elder-thing .og-tab} ++##### Elder Thing [8 (24)]{.float-end} [#](#creature-elder-thing){.og-h-anchor aria-hidden="true"} {#creature-elder-thing .og-tab} + + [(Stay Alive!, page 109)]{.og-ref} + +@@ -66789,10 +66789,10 @@ + takes damage, they shake off the temporary madness. + ::: + +-##### Elemental [4 (12)+]{.float-end}[](#creature-elemental "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental .og-tab} ++##### Elemental [4 (12)+]{.float-end} [#](#creature-elemental){.og-h-anchor aria-hidden="true"} {#creature-elemental .og-tab} + + ::: {.alert .ps-4 .pb-0} +-###### Elementals by Level[](#quick-reference-elementals "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-elementals} ++###### Elementals by Level [#](#quick-reference-elementals){.og-h-anchor aria-hidden="true"} {#quick-reference-elementals} + + - [4]{.float-end}[Air](#creature-elemental-air) [(GF, 105)]{.og-ref} + - [4]{.float-end}[Electricity](#creature-elemental-electricity) [(IOM, 100)]{.og-ref} +@@ -66802,7 +66802,7 @@ + - [6]{.float-end}[Thorn](#creature-elemental-thorn) [(GF, 106)]{.og-ref} + ::: + +-###### Air Elemental [4 (12)]{.float-end}[](#creature-elemental-air "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-air .og-tab-sub} ++###### Air Elemental [4 (12)]{.float-end} [#](#creature-elemental-air){.og-h-anchor aria-hidden="true"} {#creature-elemental-air .og-tab-sub} + + [(Godforsaken, page 105)]{.og-ref} + +@@ -66848,7 +66848,7 @@ + away (depending on the object\'s size and weight). + ::: + +-###### Earth Elemental[5 (15)]{.float-end}[](#creature-elemental-earth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-earth .og-tab-sub} ++###### Earth Elemental[5 (15)]{.float-end} [#](#creature-elemental-earth){.og-h-anchor aria-hidden="true"} {#creature-elemental-earth .og-tab-sub} + + [(Cypher System Rulebook, page 327)]{.og-ref} + +@@ -66887,7 +66887,7 @@ + roll or be covered in an avalanche from a collapsing structure or cliff face. + ::: + +-###### Electricity Elemental[4 (12)]{.float-end}[](#creature-elemental-electricity "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-electricity .og-tab-sub} ++###### Electricity Elemental[4 (12)]{.float-end} [#](#creature-elemental-electricity){.og-h-anchor aria-hidden="true"} {#creature-elemental-electricity .og-tab-sub} + + [(It\'s Only Magic, page 100)]{.og-ref} + +@@ -66928,7 +66928,7 @@ + - **Use:** Power grid fluctuations throughout the city may be the result of a roving electricity elemental. Something + exploded every car battery along a major street. Something noisy has taken over the eccentric inventor\'s workshop. + +-###### Fire Elemental [4 (12)]{.float-end}[](#creature-elemental-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-fire .og-tab-sub} ++###### Fire Elemental [4 (12)]{.float-end} [#](#creature-elemental-fire){.og-h-anchor aria-hidden="true"} {#creature-elemental-fire .og-tab-sub} + + [(Cypher System Rulebook, page 326)]{.og-ref} + +@@ -66972,7 +66972,7 @@ + round until they use an action patting, rolling, or smothering the flames. + ::: + +-###### Thorn Elemental [6 (18)]{.float-end}[](#creature-elemental-thorn "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-thorn .og-tab-sub} ++###### Thorn Elemental [6 (18)]{.float-end} [#](#creature-elemental-thorn){.og-h-anchor aria-hidden="true"} {#creature-elemental-thorn .og-tab-sub} + + [(Godforsaken, page 106)]{.og-ref} + +@@ -67025,7 +67025,7 @@ + step on [the damage track](#the-damage-track). + ::: + +-###### Water Elemental [4 (12)]{.float-end}[](#creature-elemental-water "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-elemental-water .og-tab-sub} ++###### Water Elemental [4 (12)]{.float-end} [#](#creature-elemental-water){.og-h-anchor aria-hidden="true"} {#creature-elemental-water .og-tab-sub} + + [(Godforsaken, page 107)]{.og-ref} + +@@ -67069,7 +67069,7 @@ + both. + ::: + +-##### Enthraller [6 (18)]{.float-end}[](#creature-enthraller "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-enthraller .og-tab} ++##### Enthraller [6 (18)]{.float-end} [#](#creature-enthraller){.og-h-anchor aria-hidden="true"} {#creature-enthraller .og-tab} + + [(Cypher System Rulebook, page 328)]{.og-ref} + +@@ -67130,7 +67130,7 @@ + deal with the contents of these memories and perhaps why they were repressed. + ::: + +-##### Erlking [6 (18)]{.float-end}[](#creature-erlking "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-erlking .og-tab} ++##### Erlking [6 (18)]{.float-end} [#](#creature-erlking){.og-h-anchor aria-hidden="true"} {#creature-erlking .og-tab} + + [(We Are All Mad Here, page 116)]{.og-ref} + +@@ -67181,7 +67181,7 @@ + their next action as they faint, run screaming, or stand paralyzed in terror. + ::: + +-##### Exoslime [6 (18)]{.float-end}[](#creature-exoslime "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-exoslime .og-tab} ++##### Exoslime [6 (18)]{.float-end} [#](#creature-exoslime){.og-h-anchor aria-hidden="true"} {#creature-exoslime .og-tab} + + [(The Stars are Fire, page 119)]{.og-ref} + +@@ -67224,7 +67224,7 @@ + an action. + ::: + +-##### Faerie [3 (9)]{.float-end}[](#creature-faerie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-faerie .og-tab} ++##### Faerie [3 (9)]{.float-end} [#](#creature-faerie){.og-h-anchor aria-hidden="true"} {#creature-faerie .og-tab} + + [(Godforsaken, page 109)]{.og-ref}[(We Are All Mad Here, page 121)]{.og-ref} + +@@ -67314,7 +67314,7 @@ + important possession. + ::: + +-##### Fallen Angel [5 (15)]{.float-end}[](#creature-fallen-angel "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fallen-angel .og-tab} ++##### Fallen Angel [5 (15)]{.float-end} [#](#creature-fallen-angel){.og-h-anchor aria-hidden="true"} {#creature-fallen-angel .og-tab} + + [(Cypher System Rulebook, page 329)]{.og-ref} + +@@ -67365,14 +67365,14 @@ + otherwise activate in a less-than-ideal fashion. + ::: + +-##### Four Horsemen of the Apocalypse [6 (18)]{.float-end}[](#creature-four-horsemen "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen .og-tab} ++##### Four Horsemen of the Apocalypse [6 (18)]{.float-end} [#](#creature-four-horsemen){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen .og-tab} + + [(Rust and Redemption, page 99)]{.og-ref} + + The Four Horsemen of the Apocalypse are [Beast](#creature-four-horsemen-beast), [Sword](#creature-four-horsemen-sword), + [Famine](#creature-four-horsemen-famine), and [Plague.](#creature-four-horsemen-plague) + +-###### Beast [6 (18)]{.float-end}[](#creature-four-horsemen-beast "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-beast .og-tab-sub} ++###### Beast [6 (18)]{.float-end} [#](#creature-four-horsemen-beast){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-beast .og-tab-sub} + + [(Rust and Redemption, page 99)]{.og-ref} + +@@ -67411,7 +67411,7 @@ + - **Use:** A sniper on the ridge tries to pick the PCs off as they pass across a bridge. Behind the sniper stands a + man in white. + +-###### Sword [6 (18)]{.float-end}[](#creature-four-horsemen-sword "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-sword .og-tab-sub} ++###### Sword [6 (18)]{.float-end} [#](#creature-four-horsemen-sword){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-sword .og-tab-sub} + + [(Rust and Redemption, page 100)]{.og-ref} + +@@ -67450,7 +67450,7 @@ + + - **Use:** A band of raiders, dozens strong, appears on the horizon. Leading them is a woman on a red horse. + +-###### Famine [6 (18)]{.float-end}[](#creature-four-horsemen-famine "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-famine .og-tab-sub} ++###### Famine [6 (18)]{.float-end} [#](#creature-four-horsemen-famine){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-famine .og-tab-sub} + + [(Rust and Redemption, page 100)]{.og-ref} + +@@ -67488,7 +67488,7 @@ + - **Use:** The characters are trying to help a group of survivors transport much-needed food stores to their community + when someone all in black on a black motorcycle appears on the road ahead. + +-###### Plague [6 (18)]{.float-end}[](#creature-four-horsemen-plague "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-plague .og-tab-sub} ++###### Plague [6 (18)]{.float-end} [#](#creature-four-horsemen-plague){.og-h-anchor aria-hidden="true"} {#creature-four-horsemen-plague .og-tab-sub} + + [(Rust and Redemption, page 101)]{.og-ref} + +@@ -67529,7 +67529,7 @@ + - **Use:** The characters find a before-times bunker filled with corpses killed by some strange infection, plus a + living \"human\" wearing a black and pale green evening gown. + +-##### Frostwalker [3 (9)]{.float-end}[](#creature-frostwalker "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-frostwalker .og-tab} ++##### Frostwalker [3 (9)]{.float-end} [#](#creature-frostwalker){.og-h-anchor aria-hidden="true"} {#creature-frostwalker .og-tab} + + [(High Noon at Midnight, page 81)]{.og-ref} + +@@ -67592,7 +67592,7 @@ + thawed. + ::: + +-##### Fundamental Angel [5 (15)]{.float-end}[](#creature-fundamental-angel "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fundamental-angel .og-tab} ++##### Fundamental Angel [5 (15)]{.float-end} [#](#creature-fundamental-angel){.og-h-anchor aria-hidden="true"} {#creature-fundamental-angel .og-tab} + + [(Stay Alive!, page 110)]{.og-ref} + +@@ -67651,7 +67651,7 @@ + A fundamental angel makes a second attack this round against a target that is adjacent to its primary target. + ::: + +-##### Fusion Hound [3 (9)]{.float-end}[](#creature-fusion-hound "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-fusion-hound .og-tab} ++##### Fusion Hound [3 (9)]{.float-end} [#](#creature-fusion-hound){.og-h-anchor aria-hidden="true"} {#creature-fusion-hound .og-tab} + + [(Cypher System Rulebook, page 330)]{.og-ref} + +@@ -67704,7 +67704,7 @@ + [distance](#rules-distance). + ::: + +-##### Gamma Worm [6 (18)]{.float-end}[](#creature-gamma-worm "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gamma-worm .og-tab} ++##### Gamma Worm [6 (18)]{.float-end} [#](#creature-gamma-worm){.og-h-anchor aria-hidden="true"} {#creature-gamma-worm .og-tab} + + [(Rust and Redemption, page 102)]{.og-ref} + +@@ -67748,7 +67748,7 @@ + + - **Use:** Irradiated and hungry gamma worms emerge from the ruins to hunt fresh meat in outlying communities. + +-##### Gargoyle [4 (12)]{.float-end}[](#creature-gargoyle "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gargoyle .og-tab} ++##### Gargoyle [4 (12)]{.float-end} [#](#creature-gargoyle){.og-h-anchor aria-hidden="true"} {#creature-gargoyle .og-tab} + + [(It\'s Only Magic, page 101)]{.og-ref} + +@@ -67812,7 +67812,7 @@ + Instead, they offer up a nickname, usually something similar, at least until they learn to trust someone fully. + ::: + +-##### Ghost [4 (12)]{.float-end}[](#creature-ghost "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ghost .og-tab} ++##### Ghost [4 (12)]{.float-end} [#](#creature-ghost){.og-h-anchor aria-hidden="true"} {#creature-ghost .og-tab} + + [(Cypher System Rulebook, page 331)]{.og-ref} + +@@ -67869,7 +67869,7 @@ + was alive. + ::: + +-##### Ghoul [4 (12)]{.float-end}[](#creature-ghoul "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ghoul .og-tab} ++##### Ghoul [4 (12)]{.float-end} [#](#creature-ghoul){.og-h-anchor aria-hidden="true"} {#creature-ghoul .og-tab} + + [(Cypher System Rulebook, page 332)]{.og-ref} + +@@ -67920,7 +67920,7 @@ + bloodstream. The victim\'s Might defense roll to avoid becoming paralyzed is hindered. + ::: + +-##### Giant [7 (21)]{.float-end}[](#creature-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant .og-tab} ++##### Giant [7 (21)]{.float-end} [#](#creature-giant){.og-h-anchor aria-hidden="true"} {#creature-giant .og-tab} + + [(Cypher System Rulebook, page 333)]{.og-ref} + +@@ -67970,7 +67970,7 @@ + **GM Intrusion:** The giant\'s blow sprains one of the character\'s limbs, making it useless for ten minutes. + ::: + +-##### Giant Rat [3 (9)]{.float-end}[](#creature-giant-rat "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-rat .og-tab} ++##### Giant Rat [3 (9)]{.float-end} [#](#creature-giant-rat){.og-h-anchor aria-hidden="true"} {#creature-giant-rat .og-tab} + + [(Cypher System Rulebook, page 334)]{.og-ref} + +@@ -68005,7 +68005,7 @@ + high-pitched squeaking of a giant rat. + ::: + +-##### Giant Snake [4 (12)]{.float-end}[](#creature-giant-snake "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-snake .og-tab} ++##### Giant Snake [4 (12)]{.float-end} [#](#creature-giant-snake){.og-h-anchor aria-hidden="true"} {#creature-giant-snake .og-tab} + + [(Cypher System Rulebook, page 334)]{.og-ref} + +@@ -68049,7 +68049,7 @@ + roll to throw off the effects of the poison early. + ::: + +-##### Giant Spider [3 (9)]{.float-end}[](#creature-giant-spider "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-giant-spider .og-tab} ++##### Giant Spider [3 (9)]{.float-end} [#](#creature-giant-spider){.og-h-anchor aria-hidden="true"} {#creature-giant-spider .og-tab} + + [(Cypher System Rulebook, page 335)]{.og-ref} + +@@ -68086,7 +68086,7 @@ + **GM Intrusion:** Giant spider eggs hatch, and a level 3 swarm of tiny spiders attacks the character. + ::: + +-##### Glowing Roach [2 (6)]{.float-end}[](#creature-glowing-roach "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-glowing-roach .og-tab} ++##### Glowing Roach [2 (6)]{.float-end} [#](#creature-glowing-roach){.og-h-anchor aria-hidden="true"} {#creature-glowing-roach .og-tab} + + [(Rust and Redemption, page 103)]{.og-ref} + +@@ -68149,7 +68149,7 @@ + - **Use:** A visit to a ruined hospital or airport scares up a few glowing roaches when light is introduced to a dark + place. + +-##### Godmind [10 (30)]{.float-end}[](#creature-godmind "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-godmind .og-tab} ++##### Godmind [10 (30)]{.float-end} [#](#creature-godmind){.og-h-anchor aria-hidden="true"} {#creature-godmind .og-tab} + + [(The Stars are Fire, page 120)]{.og-ref} + +@@ -68193,7 +68193,7 @@ + inconvenienced it. + ::: + +-##### Golem [6 (18)]{.float-end}[](#creature-golem "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-golem .og-tab} ++##### Golem [6 (18)]{.float-end} [#](#creature-golem){.og-h-anchor aria-hidden="true"} {#creature-golem .og-tab} + + [(Cypher System Rulebook, page 336)]{.og-ref} + +@@ -68243,7 +68243,7 @@ + victim must break or slip free, or else they remain in the golem\'s grip. + ::: + +-##### Gorgon [5 (15)]{.float-end}[](#creature-gorgon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-gorgon .og-tab} ++##### Gorgon [5 (15)]{.float-end} [#](#creature-gorgon){.og-h-anchor aria-hidden="true"} {#creature-gorgon .og-tab} + + [(Godforsaken, page 110)]{.og-ref} + +@@ -68293,7 +68293,7 @@ + which time they gain +1 to Armor but can\'t move farther than an immediate distance in one round. + ::: + +-##### Harpy [3 (9)]{.float-end}[](#creature-harpy "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-harpy .og-tab} ++##### Harpy [3 (9)]{.float-end} [#](#creature-harpy){.og-h-anchor aria-hidden="true"} {#creature-harpy .og-tab} + + [(Godforsaken, page 112)]{.og-ref} + +@@ -68346,7 +68346,7 @@ + harpy throws away or flees with the stolen item + ::: + +-##### Haunted Car [5 (15)]{.float-end}[](#creature-haunted-car "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-haunted-car .og-tab} ++##### Haunted Car [5 (15)]{.float-end} [#](#creature-haunted-car){.og-h-anchor aria-hidden="true"} {#creature-haunted-car .og-tab} + + [(It\'s Only Magic, page 102)]{.og-ref} + +@@ -68410,7 +68410,7 @@ + Otherwise, it\'s worth whatever cash a chop shop or junkyard will pay for it---assuming that won\'t just spread its + malice to other vehicles... + +-##### Hell Mary [5 (15)]{.float-end}[](#creature-hell-mary "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hell-mary .og-tab} ++##### Hell Mary [5 (15)]{.float-end} [#](#creature-hell-mary){.og-h-anchor aria-hidden="true"} {#creature-hell-mary .og-tab} + + [(It\'s Only Magic, page 103)]{.og-ref} + +@@ -68458,7 +68458,7 @@ + - **Use:** A character was attacked and calls upon Hell Mary to help them seek revenge. Someone is using Hell Mary to + seek revenge (rightfully or wrongfully) upon a character. + +-##### Hellfire Steed [5 (15)]{.float-end}[](#creature-hellfire-steed "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hellfire-steed .og-tab} ++##### Hellfire Steed [5 (15)]{.float-end} [#](#creature-hellfire-steed){.og-h-anchor aria-hidden="true"} {#creature-hellfire-steed .og-tab} + + [(High Noon at Midnight, page 82)]{.og-ref} + +@@ -68511,7 +68511,7 @@ + **GM Intrusion:** The steed decides it no longer wants the character as a rider and takes back their immunity to fire. + ::: + +-##### Hivemind Child [2 (6)]{.float-end}[](#creature-hivemind-child "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hivemind-child .og-tab} ++##### Hivemind Child [2 (6)]{.float-end} [#](#creature-hivemind-child){.og-h-anchor aria-hidden="true"} {#creature-hivemind-child .og-tab} + + [(Stay Alive!, page 111)]{.og-ref} + +@@ -68575,7 +68575,7 @@ + The injury or death of one hivemind child angers the rest, increasing their level and damage by +2 for one round. + ::: + +-##### Hollow Knight [4 (12)]{.float-end}[](#creature-hollow-knight "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hollow-knight .og-tab} ++##### Hollow Knight [4 (12)]{.float-end} [#](#creature-hollow-knight){.og-h-anchor aria-hidden="true"} {#creature-hollow-knight .og-tab} + + [(Godforsaken, page 113)]{.og-ref} + +@@ -68630,7 +68630,7 @@ + difficulty 7 Might task is required to pry it loose + ::: + +-##### Hollowed Ranger [4 (12)]{.float-end}[](#creature-hollowed-ranger "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hollowed-ranger .og-tab} ++##### Hollowed Ranger [4 (12)]{.float-end} [#](#creature-hollowed-ranger){.og-h-anchor aria-hidden="true"} {#creature-hollowed-ranger .og-tab} + + [(High Noon at Midnight, page 91)]{.og-ref} + +@@ -68687,7 +68687,7 @@ + lurking there. + ::: + +-##### Hooked Blossom [2 (6)]{.float-end}[](#creature-hooked-blossom "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hooked-blossom .og-tab} ++##### Hooked Blossom [2 (6)]{.float-end} [#](#creature-hooked-blossom){.og-h-anchor aria-hidden="true"} {#creature-hooked-blossom .og-tab} + + [(Rust and Redemption, page 104)]{.og-ref} + +@@ -68739,7 +68739,7 @@ + - **Use:** The scavenging PCs spy a flower-clad hill in the distance, shining in the sun. Even from here, they can + smell the pleasant perfume drifting on the breeze. + +-##### Hungry Haze [4 (12)]{.float-end}[](#creature-hungry-haze "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hungry-haze .og-tab} ++##### Hungry Haze [4 (12)]{.float-end} [#](#creature-hungry-haze){.og-h-anchor aria-hidden="true"} {#creature-hungry-haze .og-tab} + + [(The Stars are Fire, page 121)]{.og-ref} + +@@ -68784,7 +68784,7 @@ + flesh. + ::: + +-##### Hydra [7 (21)]{.float-end}[](#creature-hydra "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-hydra .og-tab} ++##### Hydra [7 (21)]{.float-end} [#](#creature-hydra){.og-h-anchor aria-hidden="true"} {#creature-hydra .og-tab} + + [(Godforsaken, page 114)]{.og-ref} + +@@ -68836,7 +68836,7 @@ + one round if they fail a Might defense task. + ::: + +-##### Ichthysians [5 (15)]{.float-end}[](#creature-ichthysian "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ichthysian .og-tab} ++##### Ichthysians [5 (15)]{.float-end} [#](#creature-ichthysian){.og-h-anchor aria-hidden="true"} {#creature-ichthysian .og-tab} + + [(Stay Alive!, page 112)]{.og-ref} + +@@ -68888,7 +68888,7 @@ + that type of attack. + ::: + +-##### Infovore [3 (9)]{.float-end}[](#creature-infovore "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-infovore .og-tab} ++##### Infovore [3 (9)]{.float-end} [#](#creature-infovore){.og-h-anchor aria-hidden="true"} {#creature-infovore .og-tab} + + [(The Stars are Fire, page 122)]{.og-ref} + +@@ -68941,7 +68941,7 @@ + additional attack each round. + ::: + +-##### Inkubus [4 (12)]{.float-end}[](#creature-inkubus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-inkubus .og-tab} ++##### Inkubus [4 (12)]{.float-end} [#](#creature-inkubus){.og-h-anchor aria-hidden="true"} {#creature-inkubus .og-tab} + + [(High Noon at Midnight, page 86)]{.og-ref} + +@@ -69000,7 +69000,7 @@ + **GM Intrusion:** Important documents or other papers the character carries flap away and become part of the inkubus. + ::: + +-##### Inquisitor [4 (12)]{.float-end}[](#creature-inquisitor "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-inquisitor .og-tab} ++##### Inquisitor [4 (12)]{.float-end} [#](#creature-inquisitor){.og-h-anchor aria-hidden="true"} {#creature-inquisitor .og-tab} + + [(The Stars are Fire, page 123)]{.og-ref} + +@@ -69047,7 +69047,7 @@ + [follower](#followers)---might even be missing. + ::: + +-##### Internet D@emon [3 (9)]{.float-end}[](#creature-internet-daemon "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-internet-daemon .og-tab} ++##### Internet D@emon [3 (9)]{.float-end} [#](#creature-internet-daemon){.og-h-anchor aria-hidden="true"} {#creature-internet-daemon .og-tab} + + [(It\'s Only Magic, page 104)]{.og-ref} + +@@ -69114,7 +69114,7 @@ + - **Loot:** A destroyed internet d@emon\'s physical form leaves behind a lace-like fragment of magical energy that + functions as a meditation aid cypher. + +-##### Kaiju [10 (30)]{.float-end}[](#creature-kaiju "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-kaiju .og-tab} ++##### Kaiju [10 (30)]{.float-end} [#](#creature-kaiju){.og-h-anchor aria-hidden="true"} {#creature-kaiju .og-tab} + + [(Cypher System Rulebook, page 338)]{.og-ref} + +@@ -69177,7 +69177,7 @@ + awarded 5 [XP](#choose-xp), only 1 of which they have to give to a friend. + ::: + +-##### Kelpie [6 (18)]{.float-end}[](#creature-kelpie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-kelpie .og-tab} ++##### Kelpie [6 (18)]{.float-end} [#](#creature-kelpie){.og-h-anchor aria-hidden="true"} {#creature-kelpie .og-tab} + + [(We Are All Mad Here, page 130)]{.og-ref} + +@@ -69221,7 +69221,7 @@ + someone. + ::: + +-##### Killer Clown [5 (15)]{.float-end}[](#creature-killer-clown "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-killer-clown .og-tab} ++##### Killer Clown [5 (15)]{.float-end} [#](#creature-killer-clown){.og-h-anchor aria-hidden="true"} {#creature-killer-clown .og-tab} + + [(Cypher System Rulebook, page 339)]{.og-ref} + +@@ -69276,7 +69276,7 @@ + : Killer Clown Tricks + ::: + +-##### Killing White Light [5 (15)]{.float-end}[](#creature-killing-white-light "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-killing-white-light .og-tab} ++##### Killing White Light [5 (15)]{.float-end} [#](#creature-killing-white-light){.og-h-anchor aria-hidden="true"} {#creature-killing-white-light .og-tab} + + [(Cypher System Rulebook, page 340)]{.og-ref} + +@@ -69327,7 +69327,7 @@ + glyph of uncertain meaning in the character\'s flesh before the creature fades like a light bulb switched off. + ::: + +-##### Lich [8 (24)]{.float-end}[](#creature-lich "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-lich .og-tab} ++##### Lich [8 (24)]{.float-end} [#](#creature-lich){.og-h-anchor aria-hidden="true"} {#creature-lich .og-tab} + + [(Godforsaken, page 117)]{.og-ref} + +@@ -69386,7 +69386,7 @@ + spell, or other ability to nullify an attack that otherwise would have affected it. + ::: + +-##### Malware, Fatal [4 (12)]{.float-end}[](#creature-malware-fatal "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-malware-fatal .og-tab} ++##### Malware, Fatal [4 (12)]{.float-end} [#](#creature-malware-fatal){.og-h-anchor aria-hidden="true"} {#creature-malware-fatal .og-tab} + + [(The Stars are Fire, page 124)]{.og-ref} + +@@ -69431,7 +69431,7 @@ + equipment carried by the character, especially a character with cybernetic implants. + ::: + +-##### Manticore [6 (18)]{.float-end}[](#creature-manticore "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-manticore .og-tab} ++##### Manticore [6 (18)]{.float-end} [#](#creature-manticore){.og-h-anchor aria-hidden="true"} {#creature-manticore .og-tab} + + [(Godforsaken, page 118)]{.og-ref} + +@@ -69478,7 +69478,7 @@ + **GM Intrusion:** The manticore attacks with its bite, then spins around to lash its opponent with its barbed tail. + ::: + +-##### Mechanical Soldier [4 (12)]{.float-end}[](#creature-mechanical-soldier "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mechanical-soldier .og-tab} ++##### Mechanical Soldier [4 (12)]{.float-end} [#](#creature-mechanical-soldier){.og-h-anchor aria-hidden="true"} {#creature-mechanical-soldier .og-tab} + + [(Cypher System Rulebook, page 341)]{.og-ref} + +@@ -69533,7 +69533,7 @@ + damage to all within immediate range. + ::: + +-##### Melted [4 (12)]{.float-end}[](#creature-melted "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-melted .og-tab} ++##### Melted [4 (12)]{.float-end} [#](#creature-melted){.og-h-anchor aria-hidden="true"} {#creature-melted .og-tab} + + [(Rust and Redemption, page 105)]{.og-ref} + +@@ -69584,7 +69584,7 @@ + - **Loot:** One out of three melted may carry a manifest cypher (in the form of before times military tech), such as + an armor reinforcer or a sonic detonation. + +-##### Mi-go [5 (15)]{.float-end}[](#creature-mi-go "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mi-go .og-tab} ++##### Mi-go [5 (15)]{.float-end} [#](#creature-mi-go){.og-h-anchor aria-hidden="true"} {#creature-mi-go .og-tab} + + [(Cypher System Rulebook, page 342)]{.og-ref} + +@@ -69632,7 +69632,7 @@ + or lose their next turn. The character faces this risk each round they are within immediate distance of the creature. + ::: + +-##### Minotaur [4 (12)]{.float-end}[](#creature-minotaur "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-minotaur .og-tab} ++##### Minotaur [4 (12)]{.float-end} [#](#creature-minotaur){.og-h-anchor aria-hidden="true"} {#creature-minotaur .og-tab} + + [(Godforsaken, page 120)]{.og-ref} + +@@ -69682,7 +69682,7 @@ + disappears (behind an obstacle, into a maze, or in some other hiding spot). + ::: + +-###### Minotaur, the [7 (21)]{.float-end}[](#creature-minotaur-the "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-minotaur-the .og-tab-sub} ++###### Minotaur, the [7 (21)]{.float-end} [#](#creature-minotaur-the){.og-h-anchor aria-hidden="true"} {#creature-minotaur-the .og-tab-sub} + + [(We Are All Mad Here, page 117)]{.og-ref} + +@@ -69727,7 +69727,7 @@ + character(s), inflicting 10 points of damage and trapping them until they can escape the rubble + ::: + +-##### Mock Organism [3 (9)]{.float-end}[](#creature-mock-organism "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mock-organism .og-tab} ++##### Mock Organism [3 (9)]{.float-end} [#](#creature-mock-organism){.og-h-anchor aria-hidden="true"} {#creature-mock-organism .og-tab} + + [(The Stars are Fire, page 125)]{.og-ref} + +@@ -69773,7 +69773,7 @@ + While pinned, the creation whispers mad utterances into the target\'s ear. + ::: + +-##### Mokuren [3 (9)]{.float-end}[](#creature-mokuren "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mokuren .og-tab} ++##### Mokuren [3 (9)]{.float-end} [#](#creature-mokuren){.og-h-anchor aria-hidden="true"} {#creature-mokuren .og-tab} + + [(Cypher System Rulebook, page 343)]{.og-ref} + +@@ -69824,7 +69824,7 @@ + and the effect ends naturally. + ::: + +-##### Mummy [6 (18)]{.float-end}[](#creature-mummy "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-mummy .og-tab} ++##### Mummy [6 (18)]{.float-end} [#](#creature-mummy){.og-h-anchor aria-hidden="true"} {#creature-mummy .og-tab} + + [(Stay Alive!, page 113)]{.og-ref} + +@@ -69885,7 +69885,7 @@ + What was overlooked as a fake or a prop turns out to be an actual mummy and attacks a character. + ::: + +-##### Nightgaunt [3 (9)]{.float-end}[](#creature-nightgaunt "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-nightgaunt .og-tab} ++##### Nightgaunt [3 (9)]{.float-end} [#](#creature-nightgaunt){.og-h-anchor aria-hidden="true"} {#creature-nightgaunt .og-tab} + + [(Stay Alive!, page 114)]{.og-ref} + +@@ -69931,7 +69931,7 @@ + The character can attempt a new Intellect defense roll each round to return to normal. + ::: + +-##### Nuppeppo [2 (6)]{.float-end}[](#creature-nuppeppo "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-nuppeppo .og-tab} ++##### Nuppeppo [2 (6)]{.float-end} [#](#creature-nuppeppo){.og-h-anchor aria-hidden="true"} {#creature-nuppeppo .og-tab} + + [(Cypher System Rulebook, page 435)]{.og-ref} + +@@ -69985,7 +69985,7 @@ + feed. In fact, the character might already be incapacitated by the time they wake. + ::: + +-##### Omworwar [10 (30)]{.float-end}[](#creature-omworwar "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-omworwar .og-tab} ++##### Omworwar [10 (30)]{.float-end} [#](#creature-omworwar){.og-h-anchor aria-hidden="true"} {#creature-omworwar .og-tab} + + [(The Stars are Fire, page 127)]{.og-ref} + +@@ -70040,7 +70040,7 @@ + interact with an omworwar.) + ::: + +-##### Photonomorphs [6 (18)]{.float-end}[](#creature-photonomorph "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-photonomorph .og-tab} ++##### Photonomorphs [6 (18)]{.float-end} [#](#creature-photonomorph){.og-h-anchor aria-hidden="true"} {#creature-photonomorph .og-tab} + + [(The Stars are Fire, page 128)]{.og-ref} + +@@ -70090,7 +70090,7 @@ + it for the situation at hand. + ::: + +-##### Pollution Goblin [2 (6)]{.float-end}[](#creature-pollution-goblin "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-pollution-goblin .og-tab} ++##### Pollution Goblin [2 (6)]{.float-end} [#](#creature-pollution-goblin){.og-h-anchor aria-hidden="true"} {#creature-pollution-goblin .og-tab} + + [(It\'s Only Magic, page 105)]{.og-ref} + +@@ -70137,7 +70137,7 @@ + - **Use:** Pollution goblins are an early symptom of a larger and greater problem. By the time a group of them is + discovered, the area is already poisoned and will take time and money to contain and clean up. + +-##### Puppet Tree [6 (18)]{.float-end}[](#creature-puppet-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-puppet-tree .og-tab} ++##### Puppet Tree [6 (18)]{.float-end} [#](#creature-puppet-tree){.og-h-anchor aria-hidden="true"} {#creature-puppet-tree .og-tab} + + [(Cypher System Rulebook, page 349)]{.og-ref} + +@@ -70196,7 +70196,7 @@ + still for a crystal spike attack. The character must make a difficulty 4 Speed or Might task to shake free. + ::: + +-##### Radioactive Bear [7 (21)]{.float-end}[](#creature-radioactive-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-radioactive-bear .og-tab} ++##### Radioactive Bear [7 (21)]{.float-end} [#](#creature-radioactive-bear){.og-h-anchor aria-hidden="true"} {#creature-radioactive-bear .og-tab} + + [(Rust and Redemption, page 106)]{.og-ref} + +@@ -70245,7 +70245,7 @@ + - **Use:** The characters glance behind them as they drive their vehicle across the landscape and see a huge bear, + apparently giving chase. + +-##### Ravage Bear [4 (12)]{.float-end}[](#creature-ravage-bear "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ravage-bear .og-tab} ++##### Ravage Bear [4 (12)]{.float-end} [#](#creature-ravage-bear){.og-h-anchor aria-hidden="true"} {#creature-ravage-bear .og-tab} + + [(Cypher System Rulebook, page 350)]{.og-ref} + +@@ -70287,7 +70287,7 @@ + **GM Intrusion:** In its rage, the ravage bear makes an extra attack that does 2 additional points of damage. + ::: + +-##### Reanimated [6 (18)]{.float-end}[](#creature-reanimated "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-reanimated .og-tab} ++##### Reanimated [6 (18)]{.float-end} [#](#creature-reanimated){.og-h-anchor aria-hidden="true"} {#creature-reanimated .og-tab} + + [(Stay Alive!, page 115)]{.og-ref} + +@@ -70334,7 +70334,7 @@ + **GM Intrusion:** The character\'s attack bounces harmlessly off the stitched, hardened flesh of the reanimated. + ::: + +-##### Redivus [4 (12)]{.float-end}[](#creature-redivus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-redivus .og-tab} ++##### Redivus [4 (12)]{.float-end} [#](#creature-redivus){.og-h-anchor aria-hidden="true"} {#creature-redivus .og-tab} + + [(The Stars are Fire, page 130)]{.og-ref} + +@@ -70376,7 +70376,7 @@ + or an ally. + ::: + +-##### Risen [4 (12)]{.float-end}[](#creature-risen "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-risen .og-tab} ++##### Risen [4 (12)]{.float-end} [#](#creature-risen){.og-h-anchor aria-hidden="true"} {#creature-risen .og-tab} + + [(High Noon at Midnight, page 92)]{.og-ref} + +@@ -70433,7 +70433,7 @@ + the end of their next turn, hindering all tasks. + ::: + +-##### Sapient Tree [3 (9)]{.float-end}[](#creature-sapient-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sapient-tree .og-tab} ++##### Sapient Tree [3 (9)]{.float-end} [#](#creature-sapient-tree){.og-h-anchor aria-hidden="true"} {#creature-sapient-tree .og-tab} + + [(Godforsaken, page 124)]{.og-ref} + +@@ -70481,7 +70481,7 @@ + round and can do nothing but attempt to escape (the task is hindered by two steps because of the shaking). + ::: + +-##### Sentinel Tree [3 (9)]{.float-end}[](#creature-sentinel-tree "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sentinel-tree .og-tab} ++##### Sentinel Tree [3 (9)]{.float-end} [#](#creature-sentinel-tree){.og-h-anchor aria-hidden="true"} {#creature-sentinel-tree .og-tab} + + [(The Stars are Fire, page 131)]{.og-ref} + +@@ -70523,7 +70523,7 @@ + roll](#recovery-rolls) to remove the condition. (The recovery use doesn\'t return points to a Pool.) + ::: + +-##### Shade of the Tomb [5 (21)]{.float-end}[](#creature-shade-of-the-tomb "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shade-of-the-tomb .og-tab} ++##### Shade of the Tomb [5 (21)]{.float-end} [#](#creature-shade-of-the-tomb){.og-h-anchor aria-hidden="true"} {#creature-shade-of-the-tomb .og-tab} + + [(High Noon at Midnight, page 94)]{.og-ref} + +@@ -70576,7 +70576,7 @@ + - **Use:** An [alchemist](#npc-alchemist) wants PCs to collect a cursed book for their library, but whenever someone + opens the tome, shadows (a tomb shade) swallow the reader. + +-##### Shadow [1 (3)]{.float-end}[](#creature-shadow "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shadow .og-tab} ++##### Shadow [1 (3)]{.float-end} [#](#creature-shadow){.og-h-anchor aria-hidden="true"} {#creature-shadow .og-tab} + + [(Godforsaken, page 126)]{.og-ref} + +@@ -70623,7 +70623,7 @@ + inflicting damage every round until the character uses an action to tear it off of them. + ::: + +-##### Shoggoth [7 (21)]{.float-end}[](#creature-shoggoth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shoggoth .og-tab} ++##### Shoggoth [7 (21)]{.float-end} [#](#creature-shoggoth){.og-h-anchor aria-hidden="true"} {#creature-shoggoth .og-tab} + + [(Stay Alive!, page 116)]{.og-ref} + +@@ -70671,7 +70671,7 @@ + form, and their body turned upside down so that escape attempts are hindered. + ::: + +-##### Silicon Parasite [2 (6)]{.float-end}[](#creature-silicon-parasite "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-silicon-parasite .og-tab} ++##### Silicon Parasite [2 (6)]{.float-end} [#](#creature-silicon-parasite){.og-h-anchor aria-hidden="true"} {#creature-silicon-parasite .og-tab} + + [(The Stars are Fire, page 132)]{.og-ref} + +@@ -70716,7 +70716,7 @@ + character until they succeed on a difficulty 4 Might-based roll as their action. + ::: + +-##### Skeleton [2 (6)]{.float-end}[](#creature-skeleton "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-skeleton .og-tab} ++##### Skeleton [2 (6)]{.float-end} [#](#creature-skeleton){.og-h-anchor aria-hidden="true"} {#creature-skeleton .og-tab} + + [(Cypher System Rulebook, page 353)]{.og-ref} + +@@ -70771,7 +70771,7 @@ + damage to every creature in immediate range. + ::: + +-##### Snark [7 (21)]{.float-end}[](#creature-snark "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-snark .og-tab} ++##### Snark [7 (21)]{.float-end} [#](#creature-snark){.og-h-anchor aria-hidden="true"} {#creature-snark .og-tab} + + [(We Are All Mad Here, page 110)]{.og-ref} + +@@ -70814,7 +70814,7 @@ + [distance](#rules-distance). + ::: + +-##### Soul Eater [5 (15)]{.float-end}[](#creature-soul-eater "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-soul-eater .og-tab} ++##### Soul Eater [5 (15)]{.float-end} [#](#creature-soul-eater){.og-h-anchor aria-hidden="true"} {#creature-soul-eater .og-tab} + + [(Godforsaken, page 127)]{.og-ref} + +@@ -70870,7 +70870,7 @@ + the process. + ::: + +-##### Space Rat [1 (3)]{.float-end}[](#creature-space-rat "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-space-rat .og-tab} ++##### Space Rat [1 (3)]{.float-end} [#](#creature-space-rat){.og-h-anchor aria-hidden="true"} {#creature-space-rat .og-tab} + + [(The Stars are Fire, page 133)]{.og-ref} + +@@ -70916,7 +70916,7 @@ + surprise. Dazed creatures are hindered on all tasks. + ::: + +-##### Sphinx [7 (21)]{.float-end}[](#creature-sphinx "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sphinx .og-tab} ++##### Sphinx [7 (21)]{.float-end} [#](#creature-sphinx){.og-h-anchor aria-hidden="true"} {#creature-sphinx .og-tab} + + [(Godforsaken, page 128)]{.og-ref} + +@@ -70967,7 +70967,7 @@ + **GM Intrusion:** The sphinx leaps onto its opponent, attacking with all four claws as its action. + ::: + +-##### Statue, Animate [7 (21)]{.float-end}[](#creature-statue-animate "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-statue-animate .og-tab} ++##### Statue, Animate [7 (21)]{.float-end} [#](#creature-statue-animate){.og-h-anchor aria-hidden="true"} {#creature-statue-animate .og-tab} + + [(Cypher System Rulebook, page 355)]{.og-ref} + +@@ -71015,7 +71015,7 @@ + heap, possibly dropping gear and weapons along the way. + ::: + +-##### Shining One [5 (15)]{.float-end}[](#creature-shining-one "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-shining-one .og-tab} ++##### Shining One [5 (15)]{.float-end} [#](#creature-shining-one){.og-h-anchor aria-hidden="true"} {#creature-shining-one .og-tab} + + [(The Stars are Fire, page 135)]{.og-ref} + +@@ -71065,7 +71065,7 @@ + round until they spend an action patting, rolling, or smothering the flames. + ::: + +-##### Sulfur Stalker [5 (15)]{.float-end}[](#creature-sulfur-stalker "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-sulfur-stalker .og-tab} ++##### Sulfur Stalker [5 (15)]{.float-end} [#](#creature-sulfur-stalker){.og-h-anchor aria-hidden="true"} {#creature-sulfur-stalker .og-tab} + + [(High Noon at Midnight, page 83)]{.og-ref} + +@@ -71124,7 +71124,7 @@ + character. The stalker might have to bite off its tail to start this process + ::: + +-##### Supernal [5 (15)]{.float-end}[](#creature-supernal "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-supernal .og-tab} ++##### Supernal [5 (15)]{.float-end} [#](#creature-supernal){.og-h-anchor aria-hidden="true"} {#creature-supernal .og-tab} + + [(The Stars are Fire, page 136)]{.og-ref} + +@@ -71179,7 +71179,7 @@ + grab. + ::: + +-##### Television Thoughtform [3 (9)]{.float-end}[](#creature-television-thoughtform "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-television-thoughtform .og-tab} ++##### Television Thoughtform [3 (9)]{.float-end} [#](#creature-television-thoughtform){.og-h-anchor aria-hidden="true"} {#creature-television-thoughtform .og-tab} + + [(It\'s Only Magic, page 106)]{.og-ref} + +@@ -71237,7 +71237,7 @@ + - **Loot:** Although a dead thoughtform and their equipment slowly fades away into nothingness, sometimes they leave + behind an interesting cypher. + +-##### Thundering Behemoth [7 (21)]{.float-end}[](#creature-thundering-behemoth "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-thundering-behemoth .og-tab} ++##### Thundering Behemoth [7 (21)]{.float-end} [#](#creature-thundering-behemoth){.og-h-anchor aria-hidden="true"} {#creature-thundering-behemoth .og-tab} + + [(The Stars are Fire, page 138)]{.og-ref} + +@@ -71290,7 +71290,7 @@ + distance (and taking 5 points of damage). + ::: + +-##### Tombdrift [5 (15)]{.float-end}[](#creature-tombdrift "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-tombdrift .og-tab} ++##### Tombdrift [5 (15)]{.float-end} [#](#creature-tombdrift){.og-h-anchor aria-hidden="true"} {#creature-tombdrift .og-tab} + + [(High Noon at Midnight, page 93)]{.og-ref} + +@@ -71348,7 +71348,7 @@ + damage](#ambient-damage) each round until they can escape with a Might-based roll as their action. + ::: + +-##### Tyrannosaurus Rex [7 (21)]{.float-end}[](#creature-tyrannosaurus-rex "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-tyrannosaurus-rex .og-tab} ++##### Tyrannosaurus Rex [7 (21)]{.float-end} [#](#creature-tyrannosaurus-rex){.og-h-anchor aria-hidden="true"} {#creature-tyrannosaurus-rex .og-tab} + + [(Cypher System Rulebook, page 361)]{.og-ref} + +@@ -71401,7 +71401,7 @@ + possibly into dangerous terrain. + ::: + +-##### Urban Brownie [3 (9)]{.float-end}[](#creature-urban-brownie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-urban-brownie .og-tab} ++##### Urban Brownie [3 (9)]{.float-end} [#](#creature-urban-brownie){.og-h-anchor aria-hidden="true"} {#creature-urban-brownie .og-tab} + + [(It\'s Only Magic, page 107)]{.og-ref} + +@@ -71464,7 +71464,7 @@ + outdoors in all manner of weather---provided they\'re well-rewarded. + ::: + +-##### Vacuum Fungus [5 (15)]{.float-end}[](#creature-vacuum-fungus "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vacuum-fungus .og-tab} ++##### Vacuum Fungus [5 (15)]{.float-end} [#](#creature-vacuum-fungus){.og-h-anchor aria-hidden="true"} {#creature-vacuum-fungus .og-tab} + + [(The Stars are Fire, page 139)]{.og-ref} + +@@ -71508,7 +71508,7 @@ + it\'s out of turn. + ::: + +-##### Vampire [6 (18)]{.float-end}[](#creature-vampire "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vampire .og-tab} ++##### Vampire [6 (18)]{.float-end} [#](#creature-vampire){.og-h-anchor aria-hidden="true"} {#creature-vampire .og-tab} + + [(Cypher System Rulebook, page 362)]{.og-ref} + +@@ -71582,7 +71582,7 @@ + escape immediately, the vampire bites them automatically. + ::: + +-###### Vampire, Transitional [3 (9)]{.float-end}[](#creature-vampire-transitional "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vampire-transitional .og-tab-sub} ++###### Vampire, Transitional [3 (9)]{.float-end} [#](#creature-vampire-transitional){.og-h-anchor aria-hidden="true"} {#creature-vampire-transitional .og-tab-sub} + + [(Cypher System Rulebook, page 363)]{.og-ref} + +@@ -71617,7 +71617,7 @@ + been turned into a transitional vampire will try to betray, defeat, and kill the PCs, but the characters are + motivated to save them rather than destroy them. + +-##### Vat Reject [3 (9)]{.float-end}[](#creature-vat-reject "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vat-reject .og-tab} ++##### Vat Reject [3 (9)]{.float-end} [#](#creature-vat-reject){.og-h-anchor aria-hidden="true"} {#creature-vat-reject .og-tab} + + [(Cypher System Rulebook, page 365)]{.og-ref} + +@@ -71671,7 +71671,7 @@ + the reject descends one step on [the damage track](#the-damage-track). + ::: + +-##### Vulture Spirit [3 (9)]{.float-end}[](#creature-vulture-spirit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-vulture-spirit .og-tab} ++##### Vulture Spirit [3 (9)]{.float-end} [#](#creature-vulture-spirit){.og-h-anchor aria-hidden="true"} {#creature-vulture-spirit .og-tab} + + [(It\'s Only Magic, page 108)]{.og-ref} + +@@ -71723,7 +71723,7 @@ + - **Loot:** A vulture spirit\'s pockets are full of feathers, altogether which function as a + [curative](#cypher-curative) cypher. + +-##### Wardroid [6 (18)]{.float-end}[](#creature-wardroid "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wardroid .og-tab} ++##### Wardroid [6 (18)]{.float-end} [#](#creature-wardroid){.og-h-anchor aria-hidden="true"} {#creature-wardroid .og-tab} + + [(Cypher System Rulebook, page 365)]{.og-ref} + +@@ -71778,7 +71778,7 @@ + **Editor\'s Notes ---** See [Wardroid (equipment)](#robots-and-ai-wardroid). + ::: + +-##### Werewolf [4 (12)]{.float-end}[](#creature-werewolf "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab} ++##### Werewolf [4 (12)]{.float-end} [#](#creature-werewolf){.og-h-anchor aria-hidden="true"} {#creature-werewolf .og-tab} + + [(Cypher System Rulebook, page 367)]{.og-ref} + +@@ -71829,7 +71829,7 @@ + werewolf must succeed on a Might defense roll or be afflicted with the curse of lycanthropy. + ::: + +-##### The West Wind [9 (27)]{.float-end}[](#creature-west-wind "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-west-wind .og-tab} ++##### The West Wind [9 (27)]{.float-end} [#](#creature-west-wind){.og-h-anchor aria-hidden="true"} {#creature-west-wind .og-tab} + + [(We Are All Mad Here, page 131)]{.og-ref} + +@@ -71871,7 +71871,7 @@ + **GM Intrusion:** The West Wind lifts a character high in the air and threatens to let them fall. + ::: + +-##### Wharn Interceptor [8 (24)]{.float-end}[](#creature-wharn-interceptor "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wharn-interceptor .og-tab} ++##### Wharn Interceptor [8 (24)]{.float-end} [#](#creature-wharn-interceptor){.og-h-anchor aria-hidden="true"} {#creature-wharn-interceptor .og-tab} + + [(The Stars are Fire, page 140)]{.og-ref} + +@@ -71922,7 +71922,7 @@ + damage to everyone on board. + ::: + +-##### Wind Children [4 (12)]{.float-end}[](#creature-wind-children "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wind-children .og-tab} ++##### Wind Children [4 (12)]{.float-end} [#](#creature-wind-children){.og-h-anchor aria-hidden="true"} {#creature-wind-children .og-tab} + + [(We Are All Mad Here, page 131)]{.og-ref} + +@@ -71955,7 +71955,7 @@ + \"keep away\" with it. + ::: + +-##### Witchfox [4 (12)]{.float-end}[](#creature-witchfox "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-witchfox .og-tab} ++##### Witchfox [4 (12)]{.float-end} [#](#creature-witchfox){.og-h-anchor aria-hidden="true"} {#creature-witchfox .og-tab} + + [(It\'s Only Magic, page 109)]{.og-ref} + +@@ -72014,7 +72014,7 @@ + ingredients](#modern-magic-crafting-ingredients). Most of their other wealth is actually leaves, twigs, stones, and + scrap paper, all covered with illusions. + +-##### Worm that Walks [7 (21)]{.float-end}[](#creature-worm-that-walks "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-worm-that-walks .og-tab} ++##### Worm that Walks [7 (21)]{.float-end} [#](#creature-worm-that-walks){.og-h-anchor aria-hidden="true"} {#creature-worm-that-walks .og-tab} + + [(Godforsaken, page 130)]{.og-ref} + +@@ -72072,7 +72072,7 @@ + or is otherwise extracted + ::: + +-##### Wraith [2 (6)]{.float-end}[](#creature-wraith "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wraith .og-tab} ++##### Wraith [2 (6)]{.float-end} [#](#creature-wraith){.og-h-anchor aria-hidden="true"} {#creature-wraith .og-tab} + + [(Godforsaken, page 131)]{.og-ref} + +@@ -72121,7 +72121,7 @@ + **GM Intrusion:** The wraith screams out, summoning 1d6 more wraiths from the afterworld. + ::: + +-##### Wyvern [6 (18)]{.float-end}[](#creature-wyvern "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-wyvern .og-tab} ++##### Wyvern [6 (18)]{.float-end} [#](#creature-wyvern){.og-h-anchor aria-hidden="true"} {#creature-wyvern .og-tab} + + [(Godforsaken, page 132)]{.og-ref} + +@@ -72170,7 +72170,7 @@ + The wyvern uses a wing or its tail to slam a character so they are thrown a short distance away and land prone. + ::: + +-##### Xenoparasite [6 (18)]{.float-end}[](#creature-xenoparasite "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-xenoparasite .og-tab} ++##### Xenoparasite [6 (18)]{.float-end} [#](#creature-xenoparasite){.og-h-anchor aria-hidden="true"} {#creature-xenoparasite .og-tab} + + [(Cypher System Rulebook, page 369)]{.og-ref} + +@@ -72227,7 +72227,7 @@ + **GM (Group) Intrusion:** An NPC shrieks, bursts, and births 1d6 juvenile xenoparasites. + ::: + +-##### Yithian [6 (18)]{.float-end}[](#creature-yithian "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-yithian .og-tab} ++##### Yithian [6 (18)]{.float-end} [#](#creature-yithian){.og-h-anchor aria-hidden="true"} {#creature-yithian .og-tab} + + [(Stay Alive!, page 117)]{.og-ref} + +@@ -72289,7 +72289,7 @@ + exploits a weakness of the character\'s. + ::: + +-##### Zero-Point Phantom [3 (9)]{.float-end}[](#creature-zero-point-phantom "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zero-point-phantom .og-tab} ++##### Zero-Point Phantom [3 (9)]{.float-end} [#](#creature-zero-point-phantom){.og-h-anchor aria-hidden="true"} {#creature-zero-point-phantom .og-tab} + + [(The Stars are Fire, page 142)]{.og-ref} + +@@ -72333,7 +72333,7 @@ + by two steps for characters unable to see in the dark. + ::: + +-##### Zombie [3 (9)]{.float-end}[](#creature-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie .og-tab} ++##### Zombie [3 (9)]{.float-end} [#](#creature-zombie){.og-h-anchor aria-hidden="true"} {#creature-zombie .og-tab} + + [(Cypher System Rulebook, page 371)]{.og-ref} + +@@ -72392,7 +72392,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Zombie Sprinter[](#creature-zombie-sprinter "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie-sprinter} ++###### Zombie Sprinter [#](#creature-zombie-sprinter){.og-h-anchor aria-hidden="true"} {#creature-zombie-sprinter} + + [(Rust and Redemption, page 110)]{.og-ref} + +@@ -72406,7 +72406,7 @@ + damage each; retains 1 health if attack roll result that would have downed it was an even number + ::: + +-###### AI Zombie [3 (9)]{.float-end}[](#creature-ai-zombie "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-ai-zombie .og-tab-sub} ++###### AI Zombie [3 (9)]{.float-end} [#](#creature-ai-zombie){.og-h-anchor aria-hidden="true"} {#creature-ai-zombie .og-tab-sub} + + [(Rust and Redemption, page 109)]{.og-ref} + +@@ -72453,7 +72453,7 @@ + - **Use:** The characters are asked to salvage supplies from an abandoned airplane hangar---abandoned, that is, except + for lingering AI zombies. + +-###### Zombie Hulk [5 (15)]{.float-end}[](#creature-zombie-hulk "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zombie-hulk .og-tab-sub} ++###### Zombie Hulk [5 (15)]{.float-end} [#](#creature-zombie-hulk){.og-h-anchor aria-hidden="true"} {#creature-zombie-hulk .og-tab-sub} + + [(Rust and Redemption, page 110)]{.og-ref} + +@@ -72495,7 +72495,7 @@ + it clear that bizarre and dangerous zombie permutations are possible. If a regular zombie can become a hulk, what + other ways can they mutate and evolve? + +-##### Zorp [1 (3)]{.float-end}[](#creature-zorp "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-zorp .og-tab} ++##### Zorp [1 (3)]{.float-end} [#](#creature-zorp){.og-h-anchor aria-hidden="true"} {#creature-zorp .og-tab} + + [(It\'s Only Magic, page 110)]{.og-ref} + +@@ -72588,7 +72588,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Other NPCs[](#other-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#other-npcs .og-h-small} ++#### Other NPCs [#](#other-npcs){.og-h-anchor aria-hidden="true"} {#other-npcs .og-h-small} + + [(Cypher System Rulebook, page 372)]{.og-ref} + +@@ -72624,7 +72624,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Áine, Fairy Queen of Light and Love [9 (27)]{.float-end}[](#npc-aine-fairy-queen-of-light-and-love "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-aine-fairy-queen-of-light-and-love .og-tab} ++##### Áine, Fairy Queen of Light and Love [9 (27)]{.float-end} [#](#npc-aine-fairy-queen-of-light-and-love){.og-h-anchor aria-hidden="true"} {#npc-aine-fairy-queen-of-light-and-love .og-tab} + + [(We Are All Mad Here, page 124)]{.og-ref} + +@@ -72678,7 +72678,7 @@ + **GM Intrusion:** One of Áine\'s ardent followers believes a character is threatening their beloved queen. + ::: + +-##### Alchemist [5 (15)]{.float-end}[](#npc-alchemist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-alchemist .og-tab} ++##### Alchemist [5 (15)]{.float-end} [#](#npc-alchemist){.og-h-anchor aria-hidden="true"} {#npc-alchemist .og-tab} + + [(High Noon at Midnight, page 78)]{.og-ref} + +@@ -72746,7 +72746,7 @@ + target in the resulting crust until they can escape. + ::: + +-##### Aristocrat [4 (12)]{.float-end}[](#npc-aristocrat "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-aristocrat .og-tab} ++##### Aristocrat [4 (12)]{.float-end} [#](#npc-aristocrat){.og-h-anchor aria-hidden="true"} {#npc-aristocrat .og-tab} + + [(We Are All Mad Here, page 137)]{.og-ref} + +@@ -72787,7 +72787,7 @@ + **GM Intrusion:** The aristocrat\'s house has a sentient door or lock that suddenly begins to yell about intruders. + ::: + +-##### Assassin [6 (18)]{.float-end}[](#npc-assassin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-assassin .og-tab} ++##### Assassin [6 (18)]{.float-end} [#](#npc-assassin){.og-h-anchor aria-hidden="true"} {#npc-assassin .og-tab} + + [(Cypher System Rulebook, page 373)]{.og-ref} + +@@ -72825,7 +72825,7 @@ + who killed someone important to them in the past. + ::: + +-##### Bard [3 (9)]{.float-end}[](#npc-bard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-bard .og-tab} ++##### Bard [3 (9)]{.float-end} [#](#npc-bard){.og-h-anchor aria-hidden="true"} {#npc-bard .og-tab} + + [(Godforsaken, page 133)]{.og-ref} + +@@ -72861,7 +72861,7 @@ + - **Loot:** In addition to a musical instrument and a nice outfit for performing, bards usually have currency + equivalent to a moderately priced item and one or two cyphers. + +-##### Berserker [3 (9)]{.float-end}[](#npc-berserker "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-berserker .og-tab} ++##### Berserker [3 (9)]{.float-end} [#](#npc-berserker){.og-h-anchor aria-hidden="true"} {#npc-berserker .og-tab} + + [(Godforsaken, page 134)]{.og-ref} + +@@ -72899,7 +72899,7 @@ + - **Loot:** In addition to their weapons and light armor, a berserker has one or two moderately priced items. The + leader of a group might have a cypher that enhances strength or toughness. + +-##### Blackguard [6 (18)]{.float-end}[](#npc-blackguard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-blackguard .og-tab} ++##### Blackguard [6 (18)]{.float-end} [#](#npc-blackguard){.og-h-anchor aria-hidden="true"} {#npc-blackguard .og-tab} + + [(Godforsaken, page 100)]{.og-ref} + +@@ -72961,7 +72961,7 @@ + (ignores Armor). A slain blackguard rises as an undead or is possessed by a demon and continues to fight. + ::: + +-##### Cailleach [5 (15)]{.float-end}[](#npc-cailleach "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cailleach .og-tab} ++##### Cailleach [5 (15)]{.float-end} [#](#npc-cailleach){.og-h-anchor aria-hidden="true"} {#npc-cailleach .og-tab} + + [(We Are All Mad Here, page 129)]{.og-ref} + +@@ -73020,7 +73020,7 @@ + **GM Intrusion:** The sea offers additional assistance to Cailleach\'s spells, increasing her damage or movement. + ::: + +-##### Cannibal [3 (9)]{.float-end}[](#npc-cannibal "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cannibal .og-tab} ++##### Cannibal [3 (9)]{.float-end} [#](#npc-cannibal){.og-h-anchor aria-hidden="true"} {#npc-cannibal .og-tab} + + [(Stay Alive, page 118)]{.og-ref} + +@@ -73054,7 +73054,7 @@ + succeed on an Intellect defense task or be stunned and lose their next turn. + ::: + +-###### Cannibal, Post-Apocalyptic [3 (9)]{.float-end}[](#npc-cannibal-post-apocalyptic "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cannibal-post-apocalyptic .og-tab-sub} ++###### Cannibal, Post-Apocalyptic [3 (9)]{.float-end} [#](#npc-cannibal-post-apocalyptic){.og-h-anchor aria-hidden="true"} {#npc-cannibal-post-apocalyptic .og-tab-sub} + + [(Rust and Redemption, page 98)]{.og-ref} + +@@ -73113,7 +73113,7 @@ + + - **Loot:** A cannibal has currency equivalent to an expensive item. + +-##### Changeling [3 (9)]{.float-end}[](#npc-changeling "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-changeling .og-tab} ++##### Changeling [3 (9)]{.float-end} [#](#npc-changeling){.og-h-anchor aria-hidden="true"} {#npc-changeling .og-tab} + + [(It\'s Only Magic, page 111)]{.og-ref} + +@@ -73149,7 +73149,7 @@ + - **Loot:** Changelings have the same kinds of personal items that humans do, but they often have a token or other + treasured thing that doesn\'t quite belong (and might secretly be a cypher or artifact). + +-##### Child [1 (3)]{.float-end}[](#npc-child "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-child .og-tab} ++##### Child [1 (3)]{.float-end} [#](#npc-child){.og-h-anchor aria-hidden="true"} {#npc-child .og-tab} + + [(We Are All Mad Here, page 138)]{.og-ref} + +@@ -73191,7 +73191,7 @@ + Someone mistakenly thinks a character has stolen the child, and attacks them. + ::: + +-##### Cambion [5 (15)]{.float-end}[](#npc-cambion "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-cambion .og-tab} ++##### Cambion [5 (15)]{.float-end} [#](#npc-cambion){.og-h-anchor aria-hidden="true"} {#npc-cambion .og-tab} + + [(Godforsaken, page 101)]{.og-ref} + +@@ -73238,7 +73238,7 @@ + **GM Intrusion:** The character\'s cypher explodes when touched by cambion demon fire on a failed Speed defense task. + ::: + +-##### Corporate Mage [4 (12)]{.float-end}[](#npc-corporate-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-corporate-mage .og-tab} ++##### Corporate Mage [4 (12)]{.float-end} [#](#npc-corporate-mage){.og-h-anchor aria-hidden="true"} {#npc-corporate-mage .og-tab} + + [(It\'s Only Magic, page 112)]{.og-ref} + +@@ -73290,7 +73290,7 @@ + - **Loot:** A corporate mage usually has a cypher that\'s helpful for their current assignment, plus the cash + equivalent of one or two expensive items. + +-##### Corrupt Mage [7 (21)]{.float-end}[](#npc-corrupt-mage "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-corrupt-mage .og-tab} ++##### Corrupt Mage [7 (21)]{.float-end} [#](#npc-corrupt-mage){.og-h-anchor aria-hidden="true"} {#npc-corrupt-mage .og-tab} + + [(Godforsaken, page 102)]{.og-ref} + +@@ -73362,7 +73362,7 @@ + [distance](#rules-distance). + ::: + +-##### Crafter [2 (6)]{.float-end}[](#npc-crafter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-crafter .og-tab} ++##### Crafter [2 (6)]{.float-end} [#](#npc-crafter){.og-h-anchor aria-hidden="true"} {#npc-crafter .og-tab} + + [(We Are All Mad Here, page 138)]{.og-ref} + +@@ -73400,7 +73400,7 @@ + character in a disadvantaged position. + ::: + +-##### Crime Boss [3 (9)]{.float-end}[](#npc-crime-boss "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-crime-boss .og-tab} ++##### Crime Boss [3 (9)]{.float-end} [#](#npc-crime-boss){.og-h-anchor aria-hidden="true"} {#npc-crime-boss .og-tab} + + [(Cypher System Rulebook, page 373)]{.og-ref} + +@@ -73438,7 +73438,7 @@ + **GM Intrusion:** The crime boss uses a clever trick or cypher to block all incoming attacks in a given round of combat. + ::: + +-##### Death [10 (∞)]{.float-end}[](#npc-death "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-death .og-tab} ++##### Death [10 (∞)]{.float-end} [#](#npc-death){.og-h-anchor aria-hidden="true"} {#npc-death .og-tab} + + [(We Are All Mad Here, page 114)]{.og-ref} + +@@ -73492,7 +73492,7 @@ + **GM Intrusion:** Death mistakes a character for someone else. + ::: + +-##### Demon Hunter [3 (9)]{.float-end}[](#npc-demon-hunter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-demon-hunter .og-tab} ++##### Demon Hunter [3 (9)]{.float-end} [#](#npc-demon-hunter){.og-h-anchor aria-hidden="true"} {#npc-demon-hunter .og-tab} + + [(It\'s Only Magic, page 113)]{.og-ref} + +@@ -73540,7 +73540,7 @@ + - **Loot:** Hunters carry equipment needed for their job, cash, and perhaps an old book (cypher) with an ability + relevant to their current prey. + +-##### Detective [3 (9)]{.float-end}[](#npc-detective "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-detective .og-tab} ++##### Detective [3 (9)]{.float-end} [#](#npc-detective){.og-h-anchor aria-hidden="true"} {#npc-detective .og-tab} + + [(Cypher System Rulebook, page 374)]{.og-ref} + +@@ -73576,7 +73576,7 @@ + character takes the attack instead. + ::: + +-##### Druid [4 (12)]{.float-end}[](#npc-druid "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-druid .og-tab} ++##### Druid [4 (12)]{.float-end} [#](#npc-druid){.og-h-anchor aria-hidden="true"} {#npc-druid .og-tab} + + [(Godforsaken, page 134)]{.og-ref} + +@@ -73614,7 +73614,7 @@ + - **Loot:** In addition to weapons, light armor, and some moderately priced ritual items, a druid might have a couple + of cyphers or perhaps an artifact. + +-##### Dwarf [4 (12)]{.float-end}[](#npc-dwarf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-dwarf .og-tab} ++##### Dwarf [4 (12)]{.float-end} [#](#npc-dwarf){.og-h-anchor aria-hidden="true"} {#npc-dwarf .og-tab} + + [(Godforsaken, page 135)]{.og-ref} + +@@ -73658,7 +73658,7 @@ + - **Loot:** In addition to their weapons and light or medium armor, a dwarf probably has several moderately priced + items (such as tools or exploration gear) and perhaps a cypher or two. + +-##### Elf [4 (12)]{.float-end}[](#npc-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-elf .og-tab} ++##### Elf [4 (12)]{.float-end} [#](#npc-elf){.og-h-anchor aria-hidden="true"} {#npc-elf .og-tab} + + [(Godforsaken, page 135)]{.og-ref} + +@@ -73698,7 +73698,7 @@ + **Editor\'s Notes ---** See also: [Shadow Elf](#npc-shadow-elf) + ::: + +-##### Enchanter [5 (15)+]{.float-end}[](#npc-enchanter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab} ++##### Enchanter [5 (15)+]{.float-end} [#](#npc-enchanter){.og-h-anchor aria-hidden="true"} {#npc-enchanter .og-tab} + + [(We Are All Mad Here, page 118)]{.og-ref} + +@@ -73771,14 +73771,14 @@ + are 1d6 cyphers, an artifact, and an elegant or interesting outfit. + + ::: {.alert .ps-4 .pb-0} +-###### Enchanters by Level[](#quick-reference-enchanters "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-enchanters} ++###### Enchanters by Level [#](#quick-reference-enchanters){.og-h-anchor aria-hidden="true"} {#quick-reference-enchanters} + + - [5]{.float-end}[Oz, the Great and Terrible](#npc-enchanter-oz-the-great-and-terrible) [(WAAMH, 120)]{.og-ref} + - [7]{.float-end}[Virgilius the Sorcerer](#npc-enchanter-virgilius-the-sorcerer) [(WAAMH, 120)]{.og-ref} + - [9]{.float-end}[Morgan Le Fay](#npc-enchanter-morgan-le-fay) [(WAAMH, 120)]{.og-ref} + ::: + +-###### Morgan Le Fay [9 (27)]{.float-end}[](#npc-enchanter-morgan-le-fay "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-morgan-le-fay .og-tab-sub} ++###### Morgan Le Fay [9 (27)]{.float-end} [#](#npc-enchanter-morgan-le-fay){.og-h-anchor aria-hidden="true"} {#npc-enchanter-morgan-le-fay .og-tab-sub} + + [(We Are All Mad Here, page 120)]{.og-ref} + +@@ -73795,7 +73795,7 @@ + - **Use:** The characters are stopped by a beautiful woman in the woods, who asks them to help her accomplish a great + task. A powerful foe has brought Morgan le Fay into his confidence, and she is helping him against the PCs. + +-###### Oz, the Great and Terrible [5 (15)]{.float-end}[](#npc-enchanter-oz-the-great-and-terrible "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-oz-the-great-and-terrible .og-tab-sub} ++###### Oz, the Great and Terrible [5 (15)]{.float-end} [#](#npc-enchanter-oz-the-great-and-terrible){.og-h-anchor aria-hidden="true"} {#npc-enchanter-oz-the-great-and-terrible .og-tab-sub} + + [(We Are All Mad Here, page 120)]{.og-ref} + +@@ -73822,7 +73822,7 @@ + : level 4; Armor 2; unloaded rifles deal 4 points of damage + ::: + +-###### Virgilius the Sorcerer [7 (21)]{.float-end}[](#npc-enchanter-virgilius-the-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-enchanter-virgilius-the-sorcerer .og-tab-sub} ++###### Virgilius the Sorcerer [7 (21)]{.float-end} [#](#npc-enchanter-virgilius-the-sorcerer){.og-h-anchor aria-hidden="true"} {#npc-enchanter-virgilius-the-sorcerer .og-tab-sub} + + [(We Are All Mad Here, page 120)]{.og-ref} + +@@ -73847,7 +73847,7 @@ + black book costs 2 Intellect points and is an action. Depletion: 1 in 1d6 + ::: + +-##### Evil Priest [7 (21)]{.float-end}[](#npc-evil-priest "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-evil-priest .og-tab} ++##### Evil Priest [7 (21)]{.float-end} [#](#npc-evil-priest){.og-h-anchor aria-hidden="true"} {#npc-evil-priest .og-tab} + + [(Godforsaken, page 108)]{.og-ref} + +@@ -73910,7 +73910,7 @@ + The evil priest ignores, avoids, or immediately recovers from an attack that would have killed or greatly harmed them. + ::: + +-##### Fairy Godmother [6 (18)]{.float-end}[](#npc-fairy-godmother "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-fairy-godmother .og-tab} ++##### Fairy Godmother [6 (18)]{.float-end} [#](#npc-fairy-godmother){.og-h-anchor aria-hidden="true"} {#npc-fairy-godmother .og-tab} + + [(We Are All Mad Here, page 123)]{.og-ref} + +@@ -73968,7 +73968,7 @@ + **GM Intrusion:** The fairy godmother\'s magic goes awry and a character is accidentally turned into a horse. + ::: + +-##### Gráinne, the Wayward Daughter [9 (27)]{.float-end}[](#npc-grainne-the-wayward-daughter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-grainne-the-wayward-daughter .og-tab} ++##### Gráinne, the Wayward Daughter [9 (27)]{.float-end} [#](#npc-grainne-the-wayward-daughter){.og-h-anchor aria-hidden="true"} {#npc-grainne-the-wayward-daughter .og-tab} + + [(We Are All Mad Here, page 125)]{.og-ref} + +@@ -74026,7 +74026,7 @@ + power. + ::: + +-##### Goblin [1 (3)]{.float-end}[](#npc-goblin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-goblin .og-tab} ++##### Goblin [1 (3)]{.float-end} [#](#npc-goblin){.og-h-anchor aria-hidden="true"} {#npc-goblin .og-tab} + + [(Cypher System Rulebook, page 335)]{.og-ref} + +@@ -74062,7 +74062,7 @@ + move one step down [the damage track](#the-damage-track). + ::: + +-##### Grey [4 (12)]{.float-end}[](#npc-grey "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-grey .og-tab} ++##### Grey [4 (12)]{.float-end} [#](#npc-grey){.og-h-anchor aria-hidden="true"} {#npc-grey .og-tab} + + [(Cypher System Rulebook, page 337)]{.og-ref} + +@@ -74119,7 +74119,7 @@ + of [ambient damage](#ambient-damage) from the psychic radiation each round they remain there. + ::: + +-##### Guard [2 (6)]{.float-end}[](#npc-guard "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-guard .og-tab} ++##### Guard [2 (6)]{.float-end} [#](#npc-guard){.og-h-anchor aria-hidden="true"} {#npc-guard .og-tab} + + [(Cypher System Rulebook, page 374)]{.og-ref} + +@@ -74160,7 +74160,7 @@ + guard\'s foes. + ::: + +-##### Hag [6 (18)]{.float-end}[](#npc-hag "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-hag .og-tab} ++##### Hag [6 (18)]{.float-end} [#](#npc-hag){.og-h-anchor aria-hidden="true"} {#npc-hag .og-tab} + + [(Godforsaken, page 111)]{.og-ref} + +@@ -74220,7 +74220,7 @@ + two steps for one day. + ::: + +-##### Halfling [3 (9)]{.float-end}[](#npc-halfling "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-halfling .og-tab} ++##### Halfling [3 (9)]{.float-end} [#](#npc-halfling){.og-h-anchor aria-hidden="true"} {#npc-halfling .og-tab} + + [(Godforsaken, page 136)]{.og-ref} + +@@ -74254,7 +74254,7 @@ + cypher or two. Most carry several useful moderately priced items, or an expensive item such as an heirloom snuff box + or a nice bag of tools. + +-##### Hex Gunner [5 (15)]{.float-end}[](#npc-hex-gunner "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-hex-gunner .og-tab} ++##### Hex Gunner [5 (15)]{.float-end} [#](#npc-hex-gunner){.og-h-anchor aria-hidden="true"} {#npc-hex-gunner .og-tab} + + [(High Noon at Midnight, page 88)]{.og-ref} + +@@ -74313,7 +74313,7 @@ + **GM Intrusion:** The hex gunner releases a demon from their gun that immediately attacks the character + ::: + +-##### Huntsman/Woodcutter [2 (6)]{.float-end}[](#npc-huntsman-woodcutter "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-huntsman-woodcutter .og-tab} ++##### Huntsman/Woodcutter [2 (6)]{.float-end} [#](#npc-huntsman-woodcutter){.og-h-anchor aria-hidden="true"} {#npc-huntsman-woodcutter .og-tab} + + [(We Are All Mad Here, page 139)]{.og-ref} + +@@ -74351,7 +74351,7 @@ + **GM Intrusion:** A perfectly timed cut sends a tree down in the direction of the character. + ::: + +-##### Jotunn (Norse Giant) [6 (18)]{.float-end}[](#npc-jotunn-norse-giant "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-norse-giant .og-tab} ++##### Jotunn (Norse Giant) [6 (18)]{.float-end} [#](#npc-jotunn-norse-giant){.og-h-anchor aria-hidden="true"} {#npc-jotunn-norse-giant .og-tab} + + [(Godforsaken, page 115)]{.og-ref} + +@@ -74361,7 +74361,7 @@ + have multiple heads. They live in caves, lodges, or large castles. There are two main types of jotunns: + [fire](#npc-jotunn-fire) and [frost](#npc-jotunn-frost). + +-###### Jotunn, Fire [6 (18)]{.float-end}[](#npc-jotunn-fire "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-fire .og-tab-sub} ++###### Jotunn, Fire [6 (18)]{.float-end} [#](#npc-jotunn-fire){.og-h-anchor aria-hidden="true"} {#npc-jotunn-fire .og-tab-sub} + + [(Godforsaken, page 115)]{.og-ref} + +@@ -74410,7 +74410,7 @@ + **GM Intrusion:** The jotunn\'s attack inflicts a serious burn, making a limb useless for an hour or until healed. + ::: + +-###### Jotunn, Frost [6 (18)]{.float-end}[](#npc-jotunn-frost "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-jotunn-frost .og-tab-sub} ++###### Jotunn, Frost [6 (18)]{.float-end} [#](#npc-jotunn-frost){.og-h-anchor aria-hidden="true"} {#npc-jotunn-frost .og-tab-sub} + + [(Godforsaken, page 116)]{.og-ref} + +@@ -74461,7 +74461,7 @@ + until it is healed. + ::: + +-##### Mad Scientist [4 (12)]{.float-end}[](#npc-mad-scientist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-mad-scientist .og-tab} ++##### Mad Scientist [4 (12)]{.float-end} [#](#npc-mad-scientist){.og-h-anchor aria-hidden="true"} {#npc-mad-scientist .og-tab} + + [(Stay Alive!, page 118)]{.og-ref} + +@@ -74502,7 +74502,7 @@ + hand. + ::: + +-##### Merfolk [3 (9)]{.float-end}[](#npc-merfolk "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-merfolk .og-tab} ++##### Merfolk [3 (9)]{.float-end} [#](#npc-merfolk){.og-h-anchor aria-hidden="true"} {#npc-merfolk .og-tab} + + [(Godforsaken, page 119)]{.og-ref} + +@@ -74566,7 +74566,7 @@ + Might defense task. Another merperson or an allied aquatic creature arrives and joins the fight against the character. + ::: + +-##### Morlock [2 (6)]{.float-end}[](#npc-morlock "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-morlock .og-tab} ++##### Morlock [2 (6)]{.float-end} [#](#npc-morlock){.og-h-anchor aria-hidden="true"} {#npc-morlock .og-tab} + + [(Godforsaken, page 121)]{.og-ref} + +@@ -74611,7 +74611,7 @@ + sight. + ::: + +-##### Natathim (Homo aquus) [3 (9)]{.float-end}[](#npc-natathim-homo-aquus "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-natathim-homo-aquus .og-tab} ++##### Natathim (Homo aquus) [3 (9)]{.float-end} [#](#npc-natathim-homo-aquus){.og-h-anchor aria-hidden="true"} {#npc-natathim-homo-aquus .og-tab} + + [(The Stars are Fire, page 126)]{.og-ref} + +@@ -74659,7 +74659,7 @@ + the nearest wall or floor (if also metallic). The PC can take no actions other than attempt to escape. + ::: + +-##### Necromancer [5 (15)]{.float-end}[](#npc-necromancer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-necromancer .og-tab} ++##### Necromancer [5 (15)]{.float-end} [#](#npc-necromancer){.og-h-anchor aria-hidden="true"} {#npc-necromancer .og-tab} + + [(Godforsaken, page 122)]{.og-ref} + +@@ -74718,7 +74718,7 @@ + squeezes them for 3 points of damage. + ::: + +-##### Noble Knight [7 (21)]{.float-end}[](#npc-noble-knight "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-noble-knight .og-tab} ++##### Noble Knight [7 (21)]{.float-end} [#](#npc-noble-knight){.og-h-anchor aria-hidden="true"} {#npc-noble-knight .og-tab} + + [(Godforsaken, page 123)]{.og-ref} + +@@ -74770,7 +74770,7 @@ + the knight. + ::: + +-##### Occultist [5 (15)]{.float-end}[](#npc-occultist "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-occultist .og-tab} ++##### Occultist [5 (15)]{.float-end} [#](#npc-occultist){.og-h-anchor aria-hidden="true"} {#npc-occultist .og-tab} + + [(Cypher System Rulebook, page 375)]{.og-ref} + +@@ -74807,7 +74807,7 @@ + squeezes for 3 points of damage. + ::: + +-##### Orc [2 (6)]{.float-end}[](#npc-orc "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-orc .og-tab} ++##### Orc [2 (6)]{.float-end} [#](#npc-orc){.og-h-anchor aria-hidden="true"} {#npc-orc .og-tab} + + [(Cypher System Rulebook, page 347)]{.og-ref} + +@@ -74867,7 +74867,7 @@ + **GM Intrusion:** With a scream of savage glee, five more orcs rush to join the fight. + ::: + +-##### Ogre [4 (12)]{.float-end}[](#npc-ogre "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-ogre .og-tab} ++##### Ogre [4 (12)]{.float-end} [#](#npc-ogre){.og-h-anchor aria-hidden="true"} {#npc-ogre .og-tab} + + [(Cypher System Rulebook, page 346)]{.og-ref} + +@@ -74925,7 +74925,7 @@ + [distance](#rules-distance). + ::: + +-##### Paladin [4 (12)]{.float-end}[](#npc-paladin "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-paladin .og-tab} ++##### Paladin [4 (12)]{.float-end} [#](#npc-paladin){.og-h-anchor aria-hidden="true"} {#npc-paladin .og-tab} + + [(Godforsaken, page 136)]{.og-ref} + +@@ -74963,7 +74963,7 @@ + - **Loot:** In addition to their weapons and armor, paladins might have one or two cyphers. More experienced ones + might be lucky enough to have an artifact (usually a weapon or armor). + +-##### Pharrmaceutical Sorcerer [3 (9)]{.float-end}[](#npc-pharmaceutical-sorcerer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-pharmaceutical-sorcerer .og-tab} ++##### Pharrmaceutical Sorcerer [3 (9)]{.float-end} [#](#npc-pharmaceutical-sorcerer){.og-h-anchor aria-hidden="true"} {#npc-pharmaceutical-sorcerer .og-tab} + + [(It\'s Only Magic, page 114)]{.og-ref} + +@@ -75010,7 +75010,7 @@ + - **Loot:** In addition to standard medicines, handheld medical tools, and herbs and drugs, the sorcerer might have a + healing cypher or some interesting payment from a patient. + +-##### Posthuman [7 (21)]{.float-end}[](#npc-posthuman "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-posthuman .og-tab} ++##### Posthuman [7 (21)]{.float-end} [#](#npc-posthuman){.og-h-anchor aria-hidden="true"} {#npc-posthuman .og-tab} + + [(The Stars are Fire, page 129)]{.og-ref} + +@@ -75063,7 +75063,7 @@ + against the posthuman. + ::: + +-##### Prince(ss) of Summer [5 (15)]{.float-end}[](#npc-princess-of-summer "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-princess-of-summer .og-tab} ++##### Prince(ss) of Summer [5 (15)]{.float-end} [#](#npc-princess-of-summer){.og-h-anchor aria-hidden="true"} {#npc-princess-of-summer .og-tab} + + [(Cypher System Rulebook, page 348)]{.og-ref} + +@@ -75116,7 +75116,7 @@ + a Might defense task. + ::: + +-##### Queen [6 (18)+]{.float-end}[](#npc-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen .og-tab} ++##### Queen [6 (18)+]{.float-end} [#](#npc-queen){.og-h-anchor aria-hidden="true"} {#npc-queen .og-tab} + + [(We Are All Mad Here, page 126)]{.og-ref} + +@@ -75150,14 +75150,14 @@ + [fey](#fairy-tale-beasts-and-beings-by-archetype-fey-beings) also use. + + ::: {.alert .ps-4 .pb-0} +-###### Queens by Level[](#quick-reference-queens "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-queens} ++###### Queens by Level [#](#quick-reference-queens){.og-h-anchor aria-hidden="true"} {#quick-reference-queens} + + - [6]{.float-end}[The Red Queen](#npc-queen-the-red-queen) [(WAAMH, 127)]{.og-ref} + - [6]{.float-end}[The Snow Queen](#npc-queen-the-snow-queen) [(WAAMH, 126)]{.og-ref} + - [8]{.float-end}[Queen Grimhilde](#npc-queen-queen-grimhilde) [(WAAMH, 126)]{.og-ref} + ::: + +-###### Queen Grimhilde [8 (24)]{.float-end}[](#npc-queen-queen-grimhilde "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-queen-grimhilde .og-tab-sub} ++###### Queen Grimhilde [8 (24)]{.float-end} [#](#npc-queen-queen-grimhilde){.og-h-anchor aria-hidden="true"} {#npc-queen-queen-grimhilde .og-tab-sub} + + [(We Are All Mad Here, page 126)]{.og-ref} + +@@ -75192,7 +75192,7 @@ + - **Loot:** She has a [mirror mirror](#fairy-tale-artifact-mirror-mirror) artifact, as well as 1d6 cyphers (often + poison). + +-###### The Red Queen [6 (18)]{.float-end}[](#npc-queen-the-red-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-the-red-queen .og-tab-sub} ++###### The Red Queen [6 (18)]{.float-end} [#](#npc-queen-the-red-queen){.og-h-anchor aria-hidden="true"} {#npc-queen-the-red-queen .og-tab-sub} + + [(We Are All Mad Here, page 126)]{.og-ref} + +@@ -75212,7 +75212,7 @@ + + - **Use:** While attending a party to steal something, the characters are caught by the Red Queen + +-###### The Snow Queen [6 (18)]{.float-end}[](#npc-queen-the-snow-queen "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-queen-the-snow-queen .og-tab-sub} ++###### The Snow Queen [6 (18)]{.float-end} [#](#npc-queen-the-snow-queen){.og-h-anchor aria-hidden="true"} {#npc-queen-the-snow-queen .og-tab-sub} + + [(We Are All Mad Here, page 126)]{.og-ref} + +@@ -75234,7 +75234,7 @@ + + - **Use:** The Snow Queen guards the entrance to a place the characters need to enter. + +-##### Satyr [5 (15)]{.float-end}[](#npc-satyr "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-satyr .og-tab} ++##### Satyr [5 (15)]{.float-end} [#](#npc-satyr){.og-h-anchor aria-hidden="true"} {#npc-satyr .og-tab} + + [(Godforsaken, page 125)]{.og-ref} + +@@ -75279,7 +75279,7 @@ + succeed at an Intellect defense task. + ::: + +-##### Scholar [2 (6)]{.float-end}[](#npc-scholar "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-scholar .og-tab} ++##### Scholar [2 (6)]{.float-end} [#](#npc-scholar){.og-h-anchor aria-hidden="true"} {#npc-scholar .og-tab} + + [(We Are All Mad Here, page 140)]{.og-ref} + +@@ -75317,7 +75317,7 @@ + **GM Intrusion:** Something the scholar is studying comes alive, creating havoc and disarray throughout the area. + ::: + +-##### Secret Agent [5 (15)]{.float-end}[](#npc-secret-agent "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-secret-agent .og-tab} ++##### Secret Agent [5 (15)]{.float-end} [#](#npc-secret-agent){.og-h-anchor aria-hidden="true"} {#npc-secret-agent .og-tab} + + [(Cypher System Rulebook, page 375)]{.og-ref} + +@@ -75353,7 +75353,7 @@ + **GM Intrusion:** The secret agent produces a cypher that, for the rest of the day, eases all tasks by two steps. + ::: + +-##### Shadow Elf [4 (12)]{.float-end}[](#npc-shadow-elf "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-shadow-elf .og-tab} ++##### Shadow Elf [4 (12)]{.float-end} [#](#npc-shadow-elf){.og-h-anchor aria-hidden="true"} {#npc-shadow-elf .og-tab} + + [(Cypher System Rulebook, page 352)]{.og-ref} + +@@ -75424,7 +75424,7 @@ + **Editor\'s Notes ---** See also: [Elf](#npc-elf) + ::: + +-##### Storm Marine [4 (12)]{.float-end}[](#npc-storm-marine "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab} ++##### Storm Marine [4 (12)]{.float-end} [#](#npc-storm-marine){.og-h-anchor aria-hidden="true"} {#npc-storm-marine .og-tab} + + [(The Stars are Fire, page 134)]{.og-ref} + +@@ -75473,14 +75473,14 @@ + immediate range. + ::: + +-##### Supervillain [5 (15)+]{.float-end}[](#npc-supervillain "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain .og-tab} ++##### Supervillain [5 (15)+]{.float-end} [#](#npc-supervillain){.og-h-anchor aria-hidden="true"} {#npc-supervillain .og-tab} + + [(Cypher System Rulebook, page 356)]{.og-ref} + + People with amazing abilities who use them for evil earn the label of supervillain. + + ::: {.alert .ps-4 .pb-0} +-###### Supervillains by Level[](#quick-reference-supervillains "Permalink"){.og-h-anchor aria-hidden="true"} {#quick-reference-supervillains} ++###### Supervillains by Level [#](#quick-reference-supervillains){.og-h-anchor aria-hidden="true"} {#quick-reference-supervillains} + + - [5]{.float-end}[Mister Genocide](#npc-supervillain-mister-genocide) [(359)]{.og-ref} + - [6]{.float-end}[Wrath](#npc-supervillain-wrath) [(360)]{.og-ref} +@@ -75494,7 +75494,7 @@ + Power Shifts](#superpowered-npcs-and-power-shifts). + ::: + +-###### Anathema [7 (21)]{.float-end}[](#npc-supervillain-anathema "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-anathema .og-tab-sub} ++###### Anathema [7 (21)]{.float-end} [#](#npc-supervillain-anathema){.og-h-anchor aria-hidden="true"} {#npc-supervillain-anathema .og-tab-sub} + + [(Cypher System Rulebook, page 356)]{.og-ref} + +@@ -75548,7 +75548,7 @@ + **GM Intrusion:** Anathema\'s attack sends the character flying a long distance and potentially into dangerous terrain. + ::: + +-###### Doctor Dread [7 (21)]{.float-end}[](#npc-supervillain-doctor-dread "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-doctor-dread .og-tab-sub} ++###### Doctor Dread [7 (21)]{.float-end} [#](#npc-supervillain-doctor-dread){.og-h-anchor aria-hidden="true"} {#npc-supervillain-doctor-dread .og-tab-sub} + + [(Cypher System Rulebook, page 357)]{.og-ref} + +@@ -75614,7 +75614,7 @@ + predicament: healing herself, teleporting away, disintegrating a barrier, or whatever is needed. + ::: + +-###### Magnetar [8 (24)]{.float-end}[](#npc-supervillain-magnetar "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-magnetar .og-tab-sub} ++###### Magnetar [8 (24)]{.float-end} [#](#npc-supervillain-magnetar){.og-h-anchor aria-hidden="true"} {#npc-supervillain-magnetar .og-tab-sub} + + [(Cypher System Rulebook, page 358)]{.og-ref} + +@@ -75671,7 +75671,7 @@ + stripped from them and become stuck to a nearby metallic buttress. + ::: + +-###### Mister Genocide [5 (15)]{.float-end}[](#npc-supervillain-mister-genocide "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-mister-genocide .og-tab-sub} ++###### Mister Genocide [5 (15)]{.float-end} [#](#npc-supervillain-mister-genocide){.og-h-anchor aria-hidden="true"} {#npc-supervillain-mister-genocide .og-tab-sub} + + [(Cypher System Rulebook, page 359)]{.og-ref} + +@@ -75735,7 +75735,7 @@ + shock. Unconsciousness lasts for up to a minute, or until the victim is jostled awake. + ::: + +-###### Wrath [6 (18)]{.float-end}[](#npc-supervillain-wrath "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-supervillain-wrath .og-tab-sub} ++###### Wrath [6 (18)]{.float-end} [#](#npc-supervillain-wrath){.og-h-anchor aria-hidden="true"} {#npc-supervillain-wrath .og-tab-sub} + + [(Cypher System Rulebook, page 360)]{.og-ref} + +@@ -75799,7 +75799,7 @@ + surround the PCs and demand their surrender. + ::: + +-##### Synthetic Person [5 (15)]{.float-end}[](#npc-synthetic-person "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-synthetic-person .og-tab} ++##### Synthetic Person [5 (15)]{.float-end} [#](#npc-synthetic-person){.og-h-anchor aria-hidden="true"} {#npc-synthetic-person .og-tab} + + [(The Stars are Fire, page 137)]{.og-ref} + +@@ -75848,7 +75848,7 @@ + **GM Intrusion:** The character is blinded for one or two rounds after being struck by the synth\'s searing plasma ball. + ::: + +-##### Raider [3 (9)+]{.float-end}[](#npc-raider "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider .og-tab} ++##### Raider [3 (9)+]{.float-end} [#](#npc-raider){.og-h-anchor aria-hidden="true"} {#npc-raider .og-tab} + + [(Rust and Redemption, page 107)]{.og-ref} + +@@ -75865,7 +75865,7 @@ + - **Use:** The raider encampment has a new leader, a [warlord](#npc-raider-warlord) whose presence doubles raider + activity. + +-###### Fell Rider [3 (9)]{.float-end}[](#npc-raider-fell-rider "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-fell-rider .og-tab-sub} ++###### Fell Rider [3 (9)]{.float-end} [#](#npc-raider-fell-rider){.og-h-anchor aria-hidden="true"} {#npc-raider-fell-rider .og-tab-sub} + + [(Rust and Redemption, page 107)]{.og-ref} + +@@ -75894,7 +75894,7 @@ + + - **Loot:** A fell rider\'s motorcycle, when repaired, is a useful vehicle with enough gas for miles of travel. + +-###### Marauder [3 (9)]{.float-end}[](#npc-raider-marauder "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-marauder .og-tab-sub} ++###### Marauder [3 (9)]{.float-end} [#](#npc-raider-marauder){.og-h-anchor aria-hidden="true"} {#npc-raider-marauder .og-tab-sub} + + [(Rust and Redemption, page 107)]{.og-ref} + +@@ -75917,7 +75917,7 @@ + Marauders often dose their bladed weapons with poison, so targets must also make a Might defense roll or take 2 + points of Speed damage (ignores Armor) each round for three rounds. + +-###### Warlord [5 (15)]{.float-end}[](#npc-raider-warlord "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-raider-warlord .og-tab-sub} ++###### Warlord [5 (15)]{.float-end} [#](#npc-raider-warlord){.og-h-anchor aria-hidden="true"} {#npc-raider-warlord .og-tab-sub} + + [(Rust and Redemption, page 108)]{.og-ref} + +@@ -75971,7 +75971,7 @@ + + - **Loot:** A warlord may carry an artifact. + +-##### Replicant [5 (15)]{.float-end}[](#npc-replicant "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-replicant .og-tab} ++##### Replicant [5 (15)]{.float-end} [#](#npc-replicant){.og-h-anchor aria-hidden="true"} {#npc-replicant .og-tab} + + [(Cypher System Rulebook, page 351)]{.og-ref} + +@@ -76018,7 +76018,7 @@ + begins to collapse on them. + ::: + +-##### Robber [4 (12)]{.float-end}[](#npc-robber "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-robber .og-tab} ++##### Robber [4 (12)]{.float-end} [#](#npc-robber){.og-h-anchor aria-hidden="true"} {#npc-robber .og-tab} + + [(We Are All Mad Here, page 139)]{.og-ref} + +@@ -76066,7 +76066,7 @@ + *Thief/Robber*. It is identified by its unique name here to prevent confusion with the [Thief](#npc-thief). + ::: + +-##### Thief [4 (12)]{.float-end}[](#npc-thief "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-thief .og-tab} ++##### Thief [4 (12)]{.float-end} [#](#npc-thief){.og-h-anchor aria-hidden="true"} {#npc-thief .og-tab} + + [(Godforsaken, page 137)]{.og-ref} + +@@ -76105,7 +76105,7 @@ + **Editor\'s Notes ---** See also: [Robber](#npc-robber) + ::: + +-##### Thug [3 (9)]{.float-end}[](#npc-thug "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab} ++##### Thug [3 (9)]{.float-end} [#](#npc-thug){.og-h-anchor aria-hidden="true"} {#npc-thug .og-tab} + + [(Cypher System Rulebook, page 376)]{.og-ref} + +@@ -76140,7 +76140,7 @@ + joining the fray. + ::: + +-##### Tin Woodman [7 (21)]{.float-end}[](#npc-tin-woodman "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-tin-woodman .og-tab} ++##### Tin Woodman [7 (21)]{.float-end} [#](#npc-tin-woodman){.og-h-anchor aria-hidden="true"} {#npc-tin-woodman .og-tab} + + [(We Are All Mad Here, page 113)]{.og-ref} + +@@ -76191,7 +76191,7 @@ + hands. + ::: + +-##### Troll [6 (18)]{.float-end}[](#npc-troll "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-troll .og-tab} ++##### Troll [6 (18)]{.float-end} [#](#npc-troll){.og-h-anchor aria-hidden="true"} {#npc-troll .og-tab} + + [(Godforsaken, page 129)]{.og-ref} + +@@ -76240,7 +76240,7 @@ + action. + ::: + +-##### Witch [5 (15)+]{.float-end}[](#npc-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch .og-tab} ++##### Witch [5 (15)+]{.float-end} [#](#npc-witch){.og-h-anchor aria-hidden="true"} {#npc-witch .og-tab} + + [(Cypher System Rulebook, page 368)]{.og-ref}[(We Are All Mad Here, page 132)]{.og-ref} + +@@ -76341,7 +76341,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Witches by Level[](#npc-witch-witches-by-level "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-witches-by-level} ++###### Witches by Level [#](#npc-witch-witches-by-level){.og-h-anchor aria-hidden="true"} {#npc-witch-witches-by-level} + + - [5]{.float-end}[The Blind Witch](#npc-witch-the-blind-witch) [(WAAMH, 134)]{.og-ref} + - [5]{.float-end}[Dame Gothel](#npc-witch-dame-gothel) [(WAAMH, 134)]{.og-ref} +@@ -76350,7 +76350,7 @@ + - [9]{.float-end}[Baba Yaga](#npc-witch-baba-yaga) [(WAAMH, 133)]{.og-ref} + ::: + +-###### Baba Yaga [9 (27)]{.float-end}[](#npc-witch-baba-yaga "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-baba-yaga .og-tab-sub} ++###### Baba Yaga [9 (27)]{.float-end} [#](#npc-witch-baba-yaga){.og-h-anchor aria-hidden="true"} {#npc-witch-baba-yaga .og-tab-sub} + + [(We Are All Mad Here, page 133)]{.og-ref} + +@@ -76374,7 +76374,7 @@ + + - **Loot:** 1d6 cyphers, an artifact, and various other odds and ends + +-###### The Blind Witch [5 (15)]{.float-end}[](#npc-witch-the-blind-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-blind-witch .og-tab-sub} ++###### The Blind Witch [5 (15)]{.float-end} [#](#npc-witch-the-blind-witch){.og-h-anchor aria-hidden="true"} {#npc-witch-the-blind-witch .og-tab-sub} + + [(We Are All Mad Here, page 133)]{.og-ref} + +@@ -76396,7 +76396,7 @@ + - **Loot:** She usually has at least one magical animal in a cage, along with various children and even adults. Two or + three cyphers can be found in her kitchen, along with her magic oven, which bakes children into gingerbread. + +-###### Dame Gothel [5 (15)]{.float-end}[](#npc-witch-dame-gothel "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-dame-gothel .og-tab-sub} ++###### Dame Gothel [5 (15)]{.float-end} [#](#npc-witch-dame-gothel){.og-h-anchor aria-hidden="true"} {#npc-witch-dame-gothel .og-tab-sub} + + [(We Are All Mad Here, page 133)]{.og-ref} + +@@ -76419,7 +76419,7 @@ + + - **Loot:** Various plants, potions, and cyphers + +-###### The Sea Witch [6 (18)]{.float-end}[](#npc-witch-the-sea-witch "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-sea-witch .og-tab-sub} ++###### The Sea Witch [6 (18)]{.float-end} [#](#npc-witch-the-sea-witch){.og-h-anchor aria-hidden="true"} {#npc-witch-the-sea-witch .og-tab-sub} + + [(We Are All Mad Here, page 135)]{.og-ref} + +@@ -76442,7 +76442,7 @@ + - **Loot:** A chest full of gifts and winnings from lovers, fawners, and those who should have known better, including + 1d6 cyphers and two artifacts. + +-###### The Wicked Witch of the West [5 (15)]{.float-end}[](#npc-witch-the-wicked-witch-of-the-west "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-witch-the-wicked-witch-of-the-west .og-tab-sub} ++###### The Wicked Witch of the West [5 (15)]{.float-end} [#](#npc-witch-the-wicked-witch-of-the-west){.og-h-anchor aria-hidden="true"} {#npc-witch-the-wicked-witch-of-the-west .og-tab-sub} + + [(We Are All Mad Here, page 135)]{.og-ref} + +@@ -76467,7 +76467,7 @@ + + - **Loot:** Whatever shoes she\'s wearing (which are very likely an artifact). + +-##### Wizard, Mighty [8 (24)]{.float-end}[](#npc-wizard-mighty "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wizard-mighty .og-tab} ++##### Wizard, Mighty [8 (24)]{.float-end} [#](#npc-wizard-mighty){.og-h-anchor aria-hidden="true"} {#npc-wizard-mighty .og-tab} + + [(Cypher System Rulebook, page 376)]{.og-ref} + +@@ -76503,7 +76503,7 @@ + **GM Intrusion:** The wizard casts two spells as a single action instead of just one. + ::: + +-##### Wolf, Big Bad [8 (24)]{.float-end}[](#npc-wolf-big-bad "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wolf-big-bad .og-tab} ++##### Wolf, Big Bad [8 (24)]{.float-end} [#](#npc-wolf-big-bad){.og-h-anchor aria-hidden="true"} {#npc-wolf-big-bad .og-tab} + + [(We Are All Mad Here, page 111)]{.og-ref} + +@@ -76552,7 +76552,7 @@ + and that person calls for help from out of the Wolf\'s mouth. + ::: + +-##### Wraith (Homo vacuus) [4 (12)]{.float-end}[](#npc-wraith-homo-vacuus "Permalink"){.og-h-anchor aria-hidden="true"} {#npc-wraith-homo-vacuus .og-tab} ++##### Wraith (Homo vacuus) [4 (12)]{.float-end} [#](#npc-wraith-homo-vacuus){.og-h-anchor aria-hidden="true"} {#npc-wraith-homo-vacuus .og-tab} + + [(The Stars are Fire, page 141)]{.og-ref} + +@@ -76600,7 +76600,7 @@ + ### [Chapter 24]{.og-chap} Cyphers + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Cyphers[](#choose-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cyphers .og-h-small .og-border} ++#### Quick Reference: Cyphers [#](#choose-cyphers){.og-h-anchor aria-hidden="true"} {#choose-cyphers .og-h-small .og-border} + + - [Why Cyphers?](#why-cyphers) [(378)]{.og-ref} + - [Using Cyphers](#using-cyphers) [(380)]{.og-ref} +@@ -76697,7 +76697,7 @@ + stash one elsewhere for later use; of course, that doesn\'t mean it will still be there when they return. + + ::: {.alert .ps-4 .pb-0} +-#### Why Cyphers?[](#why-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#why-cyphers .og-h-small} ++#### Why Cyphers? [#](#why-cyphers){.og-h-anchor aria-hidden="true"} {#why-cyphers .og-h-small} + + [(Cypher System Rulebook, page 378)]{.og-ref} + +@@ -76729,7 +76729,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Cypher Limits[](#cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-limits} ++#### Cypher Limits [#](#cypher-limits){.og-h-anchor aria-hidden="true"} {#cypher-limits} + + [(Cypher System Rulebook, page 378)]{.og-ref} + +@@ -76739,7 +76739,7 @@ + likely to vanish this way). These vanished cyphers are not recoverable. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Exceeding Cypher Limits[](#optional-rule-exceeding-cypher-limits "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small} ++##### Optional Rule: Exceeding Cypher Limits [#](#optional-rule-exceeding-cypher-limits){.og-h-anchor aria-hidden="true"} {#optional-rule-exceeding-cypher-limits .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -76795,7 +76795,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#subtle-cyphers} ++#### Subtle Cyphers[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#subtle-cyphers){.og-h-anchor aria-hidden="true"} {#subtle-cyphers} + + [(Cypher System Rulebook, page 378)]{.og-ref} + +@@ -76841,7 +76841,7 @@ + to the numinous. + ::: + +-##### Discovering Subtle Cyphers[](#discovering-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Discovering Subtle Cyphers [#](#discovering-subtle-cyphers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 379)]{.og-ref} + +@@ -76866,7 +76866,7 @@ + that lets a person see in the dark for a few hours. + + ::: {#player-intrusion-subtle-cypher .alert .ps-4 .pb-0} +-##### Requesting Subtle Cyphers[](#discovering-subtle-cyphers-requesting "Permalink"){.og-h-anchor aria-hidden="true"} {#discovering-subtle-cyphers-requesting .og-h-small} ++##### Requesting Subtle Cyphers [#](#discovering-subtle-cyphers-requesting){.og-h-anchor aria-hidden="true"} {#discovering-subtle-cyphers-requesting .og-h-small} + + [(Cypher System Rulebook, page 379)]{.og-ref} + +@@ -76885,7 +76885,7 @@ + immediately lose one of your current cyphers (your choice) and the new cypher takes its place. Whether or not you + succeed at the roll, the 1 XP is spent. + +-##### Optional Rule: Transferring Subtle Cyphers[](#optional-rule-transferring-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-transferring-subtle-cyphers .og-h-small} ++##### Optional Rule: Transferring Subtle Cyphers [#](#optional-rule-transferring-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#optional-rule-transferring-subtle-cyphers .og-h-small} + + [(Rust and Redemption, page 132)]{.og-ref} + +@@ -76897,7 +76897,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#manifest-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cyphers} ++#### Manifest Cyphers[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#manifest-cyphers){.og-h-anchor aria-hidden="true"} {#manifest-cyphers} + + [(Cypher System Rulebook, page 379)]{.og-ref} + +@@ -76923,7 +76923,7 @@ + identify a cypher, they can bring it to an expert for identification and perhaps trade, if desired. + + ::: {.alert .ps-4 .pb-0} +-##### Manifest Cyphers Duplicating Subtle Cyphers[](#manifest-cyphers-duplicating-subtle-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cyphers-duplicating-subtle-cyphers .og-h-small} ++##### Manifest Cyphers Duplicating Subtle Cyphers [#](#manifest-cyphers-duplicating-subtle-cyphers){.og-h-anchor aria-hidden="true"} {#manifest-cyphers-duplicating-subtle-cyphers .og-h-small} + + [(Cypher System Rulebook, page 380)]{.og-ref} + +@@ -76939,7 +76939,7 @@ + bone dust that has strange powers. + ::: + +-##### Manifest Cypher Forms[](#manifest-cypher-forms "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Manifest Cypher Forms [#](#manifest-cypher-forms){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 381)]{.og-ref} + +@@ -76955,7 +76955,7 @@ + Or they can use many types, perhaps mixing them from different genres. Some suggestions include the following. + + ::: {.alert .ps-4 .pb-0} +-###### Manifest Cypher Form Options[](#manifest-cypher-form-options "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Manifest Cypher Form Options [#](#manifest-cypher-form-options){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 382)]{.og-ref} + +@@ -77011,7 +77011,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Using Cyphers[](#using-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Using Cyphers [#](#using-cyphers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 380)]{.og-ref} + +@@ -77037,7 +77037,7 @@ + reason to put the cyphers into play. + ::: + +-##### Cypher Levels and Effects[](#cypher-levels-and-effects "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Cypher Levels and Effects [#](#cypher-levels-and-effects){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 380)]{.og-ref} + +@@ -77047,7 +77047,7 @@ + to determine the cypher\'s level, or can allow the player to roll when they receive the cypher. + + ::: {.alert .ps-4 .pb-0} +-###### Resolving Cypher Levels and Effects[](#resolving-cypher-levels-and-effects "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Resolving Cypher Levels and Effects [#](#resolving-cypher-levels-and-effects){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -77079,7 +77079,7 @@ + want to create a disincentive to using them. + ::: + +-##### Normal and Fantastic Effects[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#normal-and-fantastic-effects "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Normal and Fantastic Effects[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#normal-and-fantastic-effects){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 380)]{.og-ref} + +@@ -77109,7 +77109,7 @@ + Fantastic cyphers can be [subtle](#subtle-cyphers) or [manifest](#manifest-cyphers). + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Normal Cyphers Duplicating Fantastic Effects[](#optional-rule-normal-cyphers-duplicating-fantastic-effects "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Normal Cyphers Duplicating Fantastic Effects [#](#optional-rule-normal-cyphers-duplicating-fantastic-effects){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 381)]{.og-ref} + +@@ -77133,7 +77133,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### A Listing of Various Cyphers[](#a-listing-of-various-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++#### A Listing of Various Cyphers [#](#a-listing-of-various-cyphers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77143,7 +77143,7 @@ + + ::: row + ::: col-lg-4 +-##### Manifest Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#manifest-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#manifest-cypher-table .og-h-small .og-h-small-icon} ++##### Manifest Cypher Table[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#manifest-cypher-table){.og-h-anchor aria-hidden="true"} {#manifest-cypher-table .og-h-small .og-h-small-icon} + + [(Cypher System Rulebook, page 382)]{.og-ref} + +@@ -77195,7 +77195,7 @@ + ::: + + ::: col-lg-4 +-##### Fantastic Cypher Table[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#fantastic-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#fantastic-cypher-table .og-h-small .og-h-small-icon} ++##### Fantastic Cypher Table[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#fantastic-cypher-table){.og-h-anchor aria-hidden="true"} {#fantastic-cypher-table .og-h-small .og-h-small-icon} + + [(Cypher System Rulebook, page 382)]{.og-ref} + +@@ -77292,7 +77292,7 @@ + ::: + + ::: col-lg-4 +-##### Subtle Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#subtle-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#subtle-cypher-table .og-h-small .og-h-small-icon} ++##### Subtle Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#subtle-cypher-table){.og-h-anchor aria-hidden="true"} {#subtle-cypher-table .og-h-small .og-h-small-icon} + + [(Cypher System Rulebook, page 383)]{.og-ref} + +@@ -77335,7 +77335,7 @@ + : Subtle Cypher Table + ::: + +-##### Power Boost Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#power-boost-cypher-table "Permalink"){.og-h-anchor aria-hidden="true"} {#power-boost-cypher-table .og-h-small .og-h-small-icon} ++##### Power Boost Cypher Table[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#power-boost-cypher-table){.og-h-anchor aria-hidden="true"} {#power-boost-cypher-table .og-h-small .og-h-small-icon} + + [(Claim the Sky, page 157)]{.og-ref} + +@@ -77362,9 +77362,9 @@ + ::: + ::: + +-##### Cyphers by Alphabetical Order[](#cyphers-by-alphabetical-order "Permalink"){.og-h-anchor aria-hidden="true"} {#cyphers-by-alphabetical-order .og-border} ++##### Cyphers by Alphabetical Order [#](#cyphers-by-alphabetical-order){.og-h-anchor aria-hidden="true"} {#cyphers-by-alphabetical-order .og-border} + +-###### Adhesion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-adhesion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-adhesion .og-h-h6-icon} ++###### Adhesion[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-adhesion){.og-h-anchor aria-hidden="true"} {#cypher-adhesion .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77373,7 +77373,7 @@ + - **Effect:** Allows for automatic climbing of any surface, even horizontal ones. Lasts for ten minutes per cypher + level. + +-###### Age Taker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-age-taker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-age-taker .og-h-h6-icon} ++###### Age Taker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-age-taker){.og-h-anchor aria-hidden="true"} {#cypher-age-taker .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77383,7 +77383,7 @@ + course of the next seven days, the wearer sheds a number of years equal to three times the cypher\'s level. The + cypher doesn\'t regress physiological age past the age of twenty-three. + +-###### Analeptic[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-analeptic "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-analeptic .og-h-h6-icon} ++###### Analeptic[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-analeptic){.og-h-anchor aria-hidden="true"} {#cypher-analeptic .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77391,7 +77391,7 @@ + + - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Speed Pool. + +-###### Antivenom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-antivenom "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-antivenom .og-h-h6-icon} ++###### Antivenom[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-antivenom){.og-h-anchor aria-hidden="true"} {#cypher-antivenom .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77400,7 +77400,7 @@ + - **Effect:** Renders user immune to poisons of the cypher\'s level or lower for one hour per cypher level (and ends + any such ongoing effects, if any, already in the user\'s system). + +-###### Armor Reinforcer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-armor-reinforcer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-armor-reinforcer .og-h-h6-icon} ++###### Armor Reinforcer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-armor-reinforcer){.og-h-anchor aria-hidden="true"} {#cypher-armor-reinforcer .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77421,7 +77421,7 @@ + : Armor Reinforcer Enhancement + ::: + +-###### Attractor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-attractor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-attractor .og-h-h6-icon} ++###### Attractor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-attractor){.og-h-anchor aria-hidden="true"} {#cypher-attractor .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77430,7 +77430,7 @@ + - **Effect:** One unanchored item the user\'s size or smaller within long range (very long range if the cypher level + is 8 or higher) is drawn immediately to them. This takes one round. The item has no momentum when it arrives. + +-###### Banishing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-banishing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-banishing .og-h-h6-icon} ++###### Banishing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-banishing){.og-h-anchor aria-hidden="true"} {#cypher-banishing .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77441,7 +77441,7 @@ + creature\'s actions (including defense) are hindered on its next turn (hindered by two steps if the cypher level is + 5 or higher). + +-###### Best Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-best-tool "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-best-tool .og-h-h6-icon} ++###### Best Tool[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-best-tool){.og-h-anchor aria-hidden="true"} {#cypher-best-tool .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77450,7 +77450,7 @@ + - **Effect:** Provides an additional asset for any one task using a tool, even if that means exceeding the normal + limit of two assets. + +-###### Blackout[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-blackout "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-blackout .og-h-h6-icon} ++###### Blackout[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-blackout){.og-h-anchor aria-hidden="true"} {#cypher-blackout .og-h-h6-icon} + + [(Cypher System Rulebook, page 384)]{.og-ref} + +@@ -77461,7 +77461,7 @@ + Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a + day. + +-###### Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-blinking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-blinking .og-h-h6-icon} ++###### Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-blinking){.og-h-anchor aria-hidden="true"} {#cypher-blinking .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77471,7 +77471,7 @@ + round), they teleport an immediate distance in a random direction (not up or down). Since the user is prepared for + this effect and their foe is not, the user\'s defenses are eased for one round after they teleport. + +-###### Burst of Speed[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-burst-of-speed "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-burst-of-speed .og-h-h6-icon} ++###### Burst of Speed[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-burst-of-speed){.og-h-anchor aria-hidden="true"} {#cypher-burst-of-speed .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77480,7 +77480,7 @@ + - **Effect:** For one minute, a user who normally can move a short distance as an action can move a long distance + instead. + +-###### Catholicon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-catholicon "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-catholicon .og-h-h6-icon} ++###### Catholicon[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-catholicon){.og-h-anchor aria-hidden="true"} {#cypher-catholicon .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77488,7 +77488,7 @@ + + - **Effect:** Cures any disease of the cypher level or lower. + +-###### Chemical Factory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-chemical-factory "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-chemical-factory .og-h-h6-icon} ++###### Chemical Factory[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-chemical-factory){.og-h-anchor aria-hidden="true"} {#cypher-chemical-factory .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77519,7 +77519,7 @@ + : Chemical Factory Effects + ::: + +-###### Comprehension[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-comprehension "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-comprehension .og-h-h6-icon} ++###### Comprehension[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-comprehension){.og-h-anchor aria-hidden="true"} {#cypher-comprehension .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77530,7 +77530,7 @@ + If the user could already understand the language, the cypher has no effect. Once the cypher is used, the effect is + permanent, and the cypher no longer counts against the number of cyphers that a PC can bear. + +-###### Condition Remover[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-condition-remover "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-condition-remover .og-h-h6-icon} ++###### Condition Remover[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-condition-remover){.og-h-anchor aria-hidden="true"} {#cypher-condition-remover .og-h-h6-icon} + + [(Cypher System Rulebook, page 385)]{.og-ref} + +@@ -77566,7 +77566,7 @@ + : Condition Remover Effects + ::: + +-###### Contingent Activator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-contingent-activator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-contingent-activator .og-h-h6-icon} ++###### Contingent Activator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-contingent-activator){.og-h-anchor aria-hidden="true"} {#cypher-contingent-activator .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77579,7 +77579,7 @@ + or are subject to a particular dangerous circumstance. Until the linked cypher is used, this cypher continues to + count toward the maximum number of cyphers a PC can carry. + +-###### Controlled Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-controlled-blinking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-controlled-blinking .og-h-h6-icon} ++###### Controlled Blinking[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-controlled-blinking){.og-h-anchor aria-hidden="true"} {#cypher-controlled-blinking .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77589,7 +77589,7 @@ + round), they teleport to a spot they desire within immediate range. Since they are prepared for this effect and + their foe is not, the user\'s defenses are eased for one round after they teleport. + +-###### Curative[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-curative "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-curative .og-h-h6-icon} ++###### Curative[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-curative){.og-h-anchor aria-hidden="true"} {#cypher-curative .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77597,7 +77597,7 @@ + + - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Might Pool. + +-###### Curse Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-curse-bringer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-curse-bringer .og-h-h6-icon} ++###### Curse Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-curse-bringer){.og-h-anchor aria-hidden="true"} {#cypher-curse-bringer .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77607,7 +77607,7 @@ + time the victim attempts an important task when the cypher is in their possession, the task is hindered by three + steps. + +-###### Darksight[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-darksight "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-darksight .og-h-h6-icon} ++###### Darksight[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-darksight){.og-h-anchor aria-hidden="true"} {#cypher-darksight .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77616,7 +77616,7 @@ + - **Effect:** Grants the ability to see in the dark for five hours per cypher level. (For a more realistic game, this + cypher could instead make the user specialized in low-light spotting.) + +-###### Death Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-death-bringer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-death-bringer .og-h-h6-icon} ++###### Death Bringer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-death-bringer){.og-h-anchor aria-hidden="true"} {#cypher-death-bringer .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77626,7 +77626,7 @@ + choose to make a second attack roll. If the second attack roll is a success, the target is killed. If the target is + a PC, the character instead moves down one step on [the damage track](#the-damage-track). + +-###### Density[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-density "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-density .og-h-h6-icon} ++###### Density[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-density){.og-h-anchor aria-hidden="true"} {#cypher-density .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77635,7 +77635,7 @@ + - **Effect:** For the next day, each time the user strikes a solid creature or object with a weapon, the weapon + suddenly increases dramatically in weight, causing the blow to inflict 2 additional points of damage. + +-###### Detonation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation .og-h-h6-icon} ++###### Detonation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation){.og-h-anchor aria-hidden="true"} {#cypher-detonation .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77662,7 +77662,7 @@ + rolls. + ::: + +-###### Detonation (Creature)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-creature "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-creature .og-h-h6-icon} ++###### Detonation (Creature)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-creature){.og-h-anchor aria-hidden="true"} {#cypher-detonation-creature .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77677,7 +77677,7 @@ + rolls. + ::: + +-###### Detonation (Desiccating)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-desiccating "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-desiccating .og-h-h6-icon} ++###### Detonation (Desiccating)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-desiccating){.og-h-anchor aria-hidden="true"} {#cypher-detonation-desiccating .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77692,7 +77692,7 @@ + rolls. + ::: + +-###### Detonation (Flash)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-flash "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-flash .og-h-h6-icon} ++###### Detonation (Flash)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-flash){.og-h-anchor aria-hidden="true"} {#cypher-detonation-flash .og-h-h6-icon} + + [(Cypher System Rulebook, page 386)]{.og-ref} + +@@ -77701,7 +77701,7 @@ + - **Effect:** Projects a small physical explosive up to a long distance away that bursts in an immediate radius, + blinding all within it for one minute (ten minutes if the cypher is level 4 or higher). + +-###### Detonation (Gravity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-gravity "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity .og-h-h6-icon} ++###### Detonation (Gravity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-gravity){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77716,7 +77716,7 @@ + rolls. + ::: + +-###### Detonation (Gravity Inversion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-gravity-inversion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity-inversion .og-h-h6-icon} ++###### Detonation (Gravity Inversion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-gravity-inversion){.og-h-anchor aria-hidden="true"} {#cypher-detonation-gravity-inversion .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77725,7 +77725,7 @@ + - **Effect:** Projects a small physical explosive up to a long distance away that explodes, and for one hour gravity + reverses within long range of the explosion. + +-###### Detonation (Massive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-massive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-massive .og-h-h6-icon} ++###### Detonation (Massive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-massive){.og-h-anchor aria-hidden="true"} {#cypher-detonation-massive .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77752,7 +77752,7 @@ + rolls. + ::: + +-###### Detonation (Matter Disruption)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-matter-disruption "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-matter-disruption .og-h-h6-icon} ++###### Detonation (Matter Disruption)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-matter-disruption){.og-h-anchor aria-hidden="true"} {#cypher-detonation-matter-disruption .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77766,7 +77766,7 @@ + rolls. + ::: + +-###### Detonation (Pressure)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-pressure "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-pressure .og-h-h6-icon} ++###### Detonation (Pressure)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-pressure){.og-h-anchor aria-hidden="true"} {#cypher-detonation-pressure .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77781,7 +77781,7 @@ + rolls. + ::: + +-###### Detonation (Singularity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-detonation-singularity "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-singularity .og-h-h6-icon} ++###### Detonation (Singularity)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-detonation-singularity){.og-h-anchor aria-hidden="true"} {#cypher-detonation-singularity .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77799,7 +77799,7 @@ + rolls. + ::: + +-###### Detonation (Sonic)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-sonic "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-sonic .og-h-h6-icon} ++###### Detonation (Sonic)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-sonic){.og-h-anchor aria-hidden="true"} {#cypher-detonation-sonic .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77808,7 +77808,7 @@ + - **Effect:** Projects a small physical explosive up to a long distance away that explodes with terrifying sound, + deafening all in an immediate radius for ten minutes per cypher level. + +-###### Detonation (Spawn)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-spawn "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-spawn .og-h-h6-icon} ++###### Detonation (Spawn)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-spawn){.og-h-anchor aria-hidden="true"} {#cypher-detonation-spawn .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77837,7 +77837,7 @@ + rolls. + ::: + +-###### Detonation (Web)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-detonation-web "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-detonation-web .og-h-h6-icon} ++###### Detonation (Web)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-detonation-web){.og-h-anchor aria-hidden="true"} {#cypher-detonation-web .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77852,7 +77852,7 @@ + same result. + ::: + +-###### Disarm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-disarm "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disarm .og-h-h6-icon} ++###### Disarm[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-disarm){.og-h-anchor aria-hidden="true"} {#cypher-disarm .og-h-h6-icon} + + [(Cypher System Rulebook, page 387)]{.og-ref} + +@@ -77861,7 +77861,7 @@ + - **Effect:** One NPC within immediate range whose level is lower than the cypher level drops whatever they are + holding. + +-###### Disguise Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-disguise-module "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disguise-module .og-h-h6-icon} ++###### Disguise Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-disguise-module){.og-h-anchor aria-hidden="true"} {#cypher-disguise-module .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77872,7 +77872,7 @@ + person. Once designated, the user cannot shift the effect to look like another person, though they can remove the + module to look like themselves again before the end of the duration. + +-###### Disrupting[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-disrupting .og-h-h6-icon} ++###### Disrupting[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-disrupting .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77882,7 +77882,7 @@ + nanites that directly attack its organic cells. The target takes 1 additional point of damage. If the target\'s + level is less than the cypher\'s level, it loses its next action; otherwise its next action is hindered. + +-###### Eagleseye[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-eagleseye "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-eagleseye .og-h-h6-icon} ++###### Eagleseye[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-eagleseye){.og-h-anchor aria-hidden="true"} {#cypher-eagleseye .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77892,7 +77892,7 @@ + realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long + distances.) + +-###### Effect Resistance[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effect-resistance "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effect-resistance .og-h-h6-icon} ++###### Effect Resistance[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effect-resistance){.og-h-anchor aria-hidden="true"} {#cypher-effect-resistance .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77904,7 +77904,7 @@ + avoid it. On a successful defense roll, treat the attack as if the user had succeeded on their regular defense roll. + (If the user is an NPC, a PC attacking them with this kind of effect must succeed on two attack rolls to harm them.) + +-###### Effort Enhancer (Combat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effort-enhancer-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-combat .og-h-h6-icon} ++###### Effort Enhancer (Combat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effort-enhancer-combat){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-combat .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77915,7 +77915,7 @@ + Effort](#modifying-the-difficulty-effort) provided by this cypher does not count toward the maximum amount of Effort + a character can normally apply to one task. Once this free level of Effort is used, the effect of the cypher ends. + +-###### Effort Enhancer (Noncombat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-effort-enhancer-noncombat "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-noncombat .og-h-h6-icon} ++###### Effort Enhancer (Noncombat)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-effort-enhancer-noncombat){.og-h-anchor aria-hidden="true"} {#cypher-effort-enhancer-noncombat .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77926,7 +77926,7 @@ + toward the maximum amount of Effort a character can normally apply to one task. Once this [free level of + Effort](#modifying-the-difficulty-effort) is used, the effect of the cypher ends. + +-###### Enduring Shield[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-enduring-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-enduring-shield .og-h-h6-icon} ++###### Enduring Shield[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-enduring-shield){.og-h-anchor aria-hidden="true"} {#cypher-enduring-shield .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77934,7 +77934,7 @@ + + - **Effect:** For the next day, the user has an asset to Speed defense rolls. + +-###### Equipment Cache[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-equipment-cache "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-equipment-cache .og-h-h6-icon} ++###### Equipment Cache[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-equipment-cache){.og-h-anchor aria-hidden="true"} {#cypher-equipment-cache .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77944,7 +77944,7 @@ + whose level does not exceed the cypher\'s level. The piece of equipment persists for up to one day, unless its + fundamental nature allows only a single use (such as with a grenade). + +-###### Farsight[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-farsight "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-farsight .og-h-h6-icon} ++###### Farsight[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-farsight){.og-h-anchor aria-hidden="true"} {#cypher-farsight .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77954,7 +77954,7 @@ + across galaxies). This vision persists for up to ten minutes per cypher level. The character can switch between + viewing this location and viewing their current location once per round. + +-###### Fireproofing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-fireproofing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-fireproofing .og-h-h6-icon} ++###### Fireproofing[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-fireproofing){.og-h-anchor aria-hidden="true"} {#cypher-fireproofing .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77963,7 +77963,7 @@ + - **Effect:** A nonliving object treated by this cypher has Armor against fire damage equal to the cypher\'s level for + one day. + +-###### Flame-Retardant Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-flame-retardant-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-flame-retardant-wall .og-h-h6-icon} ++###### Flame-Retardant Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-flame-retardant-wall){.og-h-anchor aria-hidden="true"} {#cypher-flame-retardant-wall .og-h-h6-icon} + + [(Cypher System Rulebook, page 388)]{.og-ref} + +@@ -77972,7 +77972,7 @@ + - **Effect:** Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour per + cypher level. The plane conforms to the space available. Flames passing through the plane are extinguished. + +-###### Force Cube[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-cube "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-cube .og-h-h6-icon} ++###### Force Cube[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-cube){.og-h-anchor aria-hidden="true"} {#cypher-force-cube .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -77982,7 +77982,7 @@ + hour. The planes conform to the space available. (Although a force cube\'s walls are not gaseous permeable, there is + likely enough air within for trapped creatures to breathe for the hour it lasts.) + +-###### Force Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-field .og-h-h6-icon} ++###### Force Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-field){.og-h-anchor aria-hidden="true"} {#cypher-force-field .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -77995,7 +77995,7 @@ + Some force walls, shields, and cubes are transparent. Others are translucent. A few are opaque. + ::: + +-###### Force Screen Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-screen-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-screen-projector .og-h-h6-icon} ++###### Force Screen Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-screen-projector){.og-h-anchor aria-hidden="true"} {#cypher-force-screen-projector .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -78004,7 +78004,7 @@ + - **Effect:** Creates an immobile plane of solid force up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane + conforms to the space available. + +-###### Force Shield Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-force-shield-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-force-shield-projector .og-h-h6-icon} ++###### Force Shield Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-force-shield-projector){.og-h-anchor aria-hidden="true"} {#cypher-force-shield-projector .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -78013,7 +78013,7 @@ + - **Effect:** Creates a shimmering energy shield around the user for one hour, during which time they gain +3 to Armor + (or +4 to Armor if the cypher is level 5 or higher). + +-###### Friction Reducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-friction-reducer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-friction-reducer .og-h-h6-icon} ++###### Friction Reducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-friction-reducer){.og-h-anchor aria-hidden="true"} {#cypher-friction-reducer .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -78022,7 +78022,7 @@ + - **Effect:** Spread across an area up to 10 feet (3 m) square, this makes things extremely slippery. For one hour per + cypher level, movement tasks in the area are hindered by three steps. + +-###### Frigid Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-frigid-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-frigid-wall .og-h-h6-icon} ++###### Frigid Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-frigid-wall){.og-h-anchor aria-hidden="true"} {#cypher-frigid-wall .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -78032,7 +78032,7 @@ + damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It + lasts for ten minutes. + +-###### Gas Bomb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-gas-bomb "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gas-bomb .og-h-h6-icon} ++###### Gas Bomb[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-gas-bomb){.og-h-anchor aria-hidden="true"} {#cypher-gas-bomb .og-h-h6-icon} + + [(Cypher System Rulebook, page 389)]{.og-ref} + +@@ -78059,7 +78059,7 @@ + : Gas Bomb Effects + ::: + +-###### Gravity Nullifier[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-gravity-nullifier "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifier .og-h-h6-icon} ++###### Gravity Nullifier[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-gravity-nullifier){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifier .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78069,7 +78069,7 @@ + not horizontally without taking some other action, such as pushing along the ceiling). The user must weigh less than + 50 pounds (23 kg) per level of the cypher. + +-###### Gravity Nullifying Application[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-gravity-nullifying-application "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifying-application .og-h-h6-icon} ++###### Gravity Nullifying Application[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-gravity-nullifying-application){.og-h-anchor aria-hidden="true"} {#cypher-gravity-nullifying-application .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78079,7 +78079,7 @@ + by this cypher, it floats 1d20 feet in the air permanently and no longer has weight if carried (though it needs to + be strapped down). + +-###### Heat Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-heat-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-heat-attack .og-h-h6-icon} ++###### Heat Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-heat-attack){.og-h-anchor aria-hidden="true"} {#cypher-heat-attack .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78088,7 +78088,7 @@ + - **Effect:** For the next day, each time the user strikes a solid creature or object, the attack generates a burst of + heat that inflicts 2 additional points of damage. + +-###### Hunter/Seeker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-hunter-seeker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-hunter-seeker .og-h-h6-icon} ++###### Hunter/Seeker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-hunter-seeker){.og-h-anchor aria-hidden="true"} {#cypher-hunter-seeker .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78111,7 +78111,7 @@ + : Hunter/Seeker Effects + ::: + +-###### Image Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-image-projector "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-image-projector .og-h-h6-icon} ++###### Image Projector[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-image-projector){.og-h-anchor aria-hidden="true"} {#cypher-image-projector .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78139,7 +78139,7 @@ + [distance](#rules-distance). + ::: + +-###### Inferno Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-inferno-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-inferno-wall .og-h-h6-icon} ++###### Inferno Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-inferno-wall){.og-h-anchor aria-hidden="true"} {#cypher-inferno-wall .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78149,7 +78149,7 @@ + damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It + lasts for ten minutes. + +-###### Infiltrator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-infiltrator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-infiltrator .og-h-h6-icon} ++###### Infiltrator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-infiltrator){.og-h-anchor aria-hidden="true"} {#cypher-infiltrator .og-h-h6-icon} + + [(Cypher System Rulebook, page 390)]{.og-ref} + +@@ -78161,7 +78161,7 @@ + an electronic signal) or returns to the user to show what it saw. Its movement is blocked by any physical or energy + barrier. + +-###### Information Sensor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-information-sensor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-information-sensor .og-h-h6-icon} ++###### Information Sensor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-information-sensor){.og-h-anchor aria-hidden="true"} {#cypher-information-sensor .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78172,7 +78172,7 @@ + species, name, and possibly other facts (such as an individual\'s credit score, home address, phone number, and + related information). + +-###### Instant Servant[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-instant-servant "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-instant-servant .og-h-h6-icon} ++###### Instant Servant[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-instant-servant){.og-h-anchor aria-hidden="true"} {#cypher-instant-servant .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78190,7 +78190,7 @@ + + The servant operates for one hour per cypher level. + +-###### Instant Shelter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-instant-shelter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-instant-shelter .og-h-h6-icon} ++###### Instant Shelter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-instant-shelter){.og-h-anchor aria-hidden="true"} {#cypher-instant-shelter .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78201,7 +78201,7 @@ + by 10 feet by 20 feet (3 m by 3 m by 6 m). It is made from a durable, nonflammable material similar to sandstone, + and is permanent and immobile once created. + +-###### Intellect Booster[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-intellect-booster "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-intellect-booster .og-h-h6-icon} ++###### Intellect Booster[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-intellect-booster){.og-h-anchor aria-hidden="true"} {#cypher-intellect-booster .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78209,7 +78209,7 @@ + + - **Effect:** Adds 1 to the user\'s Intellect Edge for one hour (or 2 if the cypher is level 5 or higher). + +-###### Intelligence Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-intelligence-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-intelligence-enhancement .og-h-h6-icon} ++###### Intelligence Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-intelligence-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-intelligence-enhancement .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78219,7 +78219,7 @@ + between clues, solving a mathematical problem, finding a bug in computer code, and so on---are eased by two steps + for one hour. In the subsequent hour, the strain hinders the same tasks by two steps. + +-###### Knowledge Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-knowledge-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-knowledge-enhancement .og-h-h6-icon} ++###### Knowledge Enhancement[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-knowledge-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-knowledge-enhancement .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78292,7 +78292,7 @@ + intrusion](#gm-intrusion). + ::: + +-###### Lightning Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-lightning-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-lightning-wall .og-h-h6-icon} ++###### Lightning Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-lightning-wall){.og-h-anchor aria-hidden="true"} {#cypher-lightning-wall .og-h-h6-icon} + + [(Cypher System Rulebook, page 391)]{.og-ref} + +@@ -78302,7 +78302,7 @@ + damage equal to the cypher\'s level on anything that passes through it. The wall conforms to the space available. It + lasts for ten minutes. + +-###### Machine Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-machine-control "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-machine-control .og-h-h6-icon} ++###### Machine Control[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-machine-control){.og-h-anchor aria-hidden="true"} {#cypher-machine-control .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78313,7 +78313,7 @@ + could be activated or deactivated, and a vehicle could be piloted. The control lasts for ten minutes per cypher + level, and once the device is chosen, it cannot be changed. + +-###### Magnetic Attack Drill[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-attack-drill "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-attack-drill .og-h-h6-icon} ++###### Magnetic Attack Drill[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-attack-drill){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-attack-drill .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78323,7 +78323,7 @@ + inflicting damage equal to the cypher\'s level. If the target is made of metal or wearing metal (such as armor), the + attack is eased. + +-###### Magnetic Master[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-master "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-master .og-h-h6-icon} ++###### Magnetic Master[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-master){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-master .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78334,7 +78334,7 @@ + action). For example, they could wield a weapon or drag a helm affixed to a foe\'s head to and fro. The connection + lasts for ten rounds per cypher level. + +-###### Magnetic Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-magnetic-shield "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-shield .og-h-h6-icon} ++###### Magnetic Shield[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-magnetic-shield){.og-h-anchor aria-hidden="true"} {#cypher-magnetic-shield .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78343,7 +78343,7 @@ + - **Effect:** For ten minutes per cypher level, metal objects cannot come within immediate range of the user. Metal + items already in the area when the device is activated are slowly pushed out. + +-###### Manipulation Beam[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-manipulation-beam "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-manipulation-beam .og-h-h6-icon} ++###### Manipulation Beam[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-manipulation-beam){.og-h-anchor aria-hidden="true"} {#cypher-manipulation-beam .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78356,7 +78356,7 @@ + a successful Might-based roll), or pushing a creature an immediate distance. (A manipulation beam could be used to + operate a computer at a distance, which would make some infiltration and hacking jobs easier.) + +-###### Matter Transference Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-matter-transference-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-matter-transference-ray .og-h-h6-icon} ++###### Matter Transference Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-matter-transference-ray){.og-h-anchor aria-hidden="true"} {#cypher-matter-transference-ray .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78367,7 +78367,7 @@ + feels it appropriate to the circumstances, only a portion of an object is transferred (a portion whose volume is no + more than the user\'s). + +-###### Meditation Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-meditation-aid "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-meditation-aid .og-h-h6-icon} ++###### Meditation Aid[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-meditation-aid){.og-h-anchor aria-hidden="true"} {#cypher-meditation-aid .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78375,7 +78375,7 @@ + + - **Effect:** Restores a number of points equal to the cypher\'s level to the user\'s Intellect Pool. + +-###### Memory Switch[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-memory-switch "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-memory-switch .og-h-h6-icon} ++###### Memory Switch[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-memory-switch){.og-h-anchor aria-hidden="true"} {#cypher-memory-switch .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78385,7 +78385,7 @@ + range of that point are attacked. Victims are dazed and take no action for a round, and they have no memory of the + preceding hour. + +-###### Mental Scrambler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mental-scrambler "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mental-scrambler .og-h-h6-icon} ++###### Mental Scrambler[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mental-scrambler){.og-h-anchor aria-hidden="true"} {#cypher-mental-scrambler .og-h-h6-icon} + + [(Cypher System Rulebook, page 392)]{.og-ref} + +@@ -78414,7 +78414,7 @@ + : Mental Scrambler Effects + ::: + +-###### Metal Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-metal-death "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-metal-death .og-h-h6-icon} ++###### Metal Death[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-metal-death){.og-h-anchor aria-hidden="true"} {#cypher-metal-death .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78424,7 +78424,7 @@ + metal that it touches into a substance as brittle as thin glass. The foam affects metal to a depth of about 6 inches + (15 cm). + +-###### Mind Meld[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mind-meld "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-meld .og-h-h6-icon} ++###### Mind Meld[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mind-meld){.og-h-anchor aria-hidden="true"} {#cypher-mind-meld .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78439,7 +78439,7 @@ + might vary based on the ability used. + ::: + +-###### Mind-Restricting Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-mind-restricting-wall "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-restricting-wall .og-h-h6-icon} ++###### Mind-Restricting Wall[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-mind-restricting-wall){.og-h-anchor aria-hidden="true"} {#cypher-mind-restricting-wall .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78449,7 +78449,7 @@ + plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to + one hour, or until slapped awake or damaged. + +-###### Mind Stablizer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-mind-stabilizer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-mind-stabilizer .og-h-h6-icon} ++###### Mind Stablizer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-mind-stabilizer){.og-h-anchor aria-hidden="true"} {#cypher-mind-stabilizer .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78462,7 +78462,7 @@ + this cypher a duration of one hour per cypher level. + ::: + +-###### Monoblade[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-monoblade "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-monoblade .og-h-h6-icon} ++###### Monoblade[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-monoblade){.og-h-anchor aria-hidden="true"} {#cypher-monoblade .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78472,7 +78472,7 @@ + material of a level lower than its own. If used as a weapon, it is a light weapon that ignores Armor of a level + lower than its own. The blade lasts for ten minutes. + +-###### Monohorn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-monohorn "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-monohorn .og-h-h6-icon} ++###### Monohorn[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-monohorn){.og-h-anchor aria-hidden="true"} {#cypher-monohorn .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78488,7 +78488,7 @@ + but doesn\'t interfere with their senses. + ::: + +-###### Motion Sensor[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-motion-sensor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-motion-sensor .og-h-h6-icon} ++###### Motion Sensor[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-motion-sensor){.og-h-anchor aria-hidden="true"} {#cypher-motion-sensor .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78498,7 +78498,7 @@ + large creatures or objects move within long range (the cypher distinguishes between the two). It also indicates the + number and size of the creatures or objects in motion. + +-###### Null Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-null-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-null-field .og-h-h6-icon} ++###### Null Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-null-field){.og-h-anchor aria-hidden="true"} {#cypher-null-field .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78523,7 +78523,7 @@ + : Null field Effects + ::: + +-###### Nullification Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-nullification-ray "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-nullification-ray .og-h-h6-icon} ++###### Nullification Ray[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-nullification-ray){.og-h-anchor aria-hidden="true"} {#cypher-nullification-ray .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78532,7 +78532,7 @@ + - **Effect:** The user can immediately end one ongoing effect within long range that is produced by an artifact, + cypher, or special ability. + +-###### Nutrition and Hydration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-nutrition-and-hydration "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-nutrition-and-hydration .og-h-h6-icon} ++###### Nutrition and Hydration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-nutrition-and-hydration){.og-h-anchor aria-hidden="true"} {#cypher-nutrition-and-hydration .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78541,7 +78541,7 @@ + - **Effect:** The user can go without food and water for a number of days equal to the cypher\'s level without ill + effect. + +-###### Perfect Memory[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-perfect-memory "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-perfect-memory .og-h-h6-icon} ++###### Perfect Memory[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-perfect-memory){.og-h-anchor aria-hidden="true"} {#cypher-perfect-memory .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78551,7 +78551,7 @@ + recording permanently in their long-term memory. This cypher is useful for watching someone pick a specific lock, + enter a complex code, or do something else that happens quickly. + +-###### Perfection[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-perfection "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-perfection .og-h-h6-icon} ++###### Perfection[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-perfection){.og-h-anchor aria-hidden="true"} {#cypher-perfection .og-h-h6-icon} + + [(Cypher System Rulebook, page 393)]{.og-ref} + +@@ -78559,7 +78559,7 @@ + + - **Effect:** The user treats their next action as if they had rolled a natural 20. + +-###### Personal Environment Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-personal-environment-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-personal-environment-field .og-h-h6-icon} ++###### Personal Environment Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-personal-environment-field){.og-h-anchor aria-hidden="true"} {#cypher-personal-environment-field .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78570,7 +78570,7 @@ + protect against sudden flashes of temperature change (such as from a heat ray). A small number of these cyphers (1%) + accommodate the preferred environment of a nonhuman, nonterrestrial creature. + +-###### Phase Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-phase-changer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-phase-changer .og-h-h6-icon} ++###### Phase Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-phase-changer){.og-h-anchor aria-hidden="true"} {#cypher-phase-changer .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -78585,7 +78585,7 @@ + addition by the editor. + ::: + +-###### Phase Disruptor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-phase-disruptor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-phase-disruptor .og-h-h6-icon} ++###### Phase Disruptor[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-phase-disruptor){.og-h-anchor aria-hidden="true"} {#cypher-phase-disruptor .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78595,7 +78595,7 @@ + area equal to one 5-foot (1.5 m) cube per cypher level. While the area is out of phase, creatures and objects can + pass through it as if it were not there, although one cannot see through it, and it blocks light. + +-###### Poison (Emotion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-poison-emotion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-emotion .og-h-h6-icon} ++###### Poison (Emotion)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-poison-emotion){.og-h-anchor aria-hidden="true"} {#cypher-poison-emotion .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78621,7 +78621,7 @@ + Most poisons are not considered cyphers, except for a very few that are unique. + ::: + +-###### Poison (Explosive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-poison-explosive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-explosive .og-h-h6-icon} ++###### Poison (Explosive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-poison-explosive){.og-h-anchor aria-hidden="true"} {#cypher-poison-explosive .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78645,7 +78645,7 @@ + : Poison (Explosive) Effects + ::: + +-###### Poison (Mind Controlling)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-poison-mind-controlling "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-controlling .og-h-h6-icon} ++###### Poison (Mind Controlling)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-poison-mind-controlling){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-controlling .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78668,7 +78668,7 @@ + : Poison (Mind Controlling) Effects + ::: + +-###### Poison (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-poison-mind-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-disrupting .og-h-h6-icon} ++###### Poison (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-poison-mind-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-poison-mind-disrupting .og-h-h6-icon} + + [(Cypher System Rulebook, page 394)]{.og-ref} + +@@ -78677,7 +78677,7 @@ + - **Effect:** The victim suffers Intellect damage equal to the cypher\'s level and cannot take actions for a number of + rounds equal to the cypher\'s level. + +-###### Psychic Communique[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-psychic-communique "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-psychic-communique .og-h-h6-icon} ++###### Psychic Communique[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-psychic-communique){.og-h-anchor aria-hidden="true"} {#cypher-psychic-communique .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78686,7 +78686,7 @@ + - **Effect:** Allows the user to project a one-time, one-way telepathic message of up to ten words per cypher level, + with an unlimited range, to anyone they know. + +-###### Radiation Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-radiation-spike "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-radiation-spike .og-h-h6-icon} ++###### Radiation Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-radiation-spike){.og-h-anchor aria-hidden="true"} {#cypher-radiation-spike .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78695,7 +78695,7 @@ + - **Effect:** Delivers a powerful burst of radiation that disrupts the tissue of any creature touched, inflicting + damage equal to the cypher\'s level. + +-###### Ray Emitter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter .og-h-h6-icon} ++###### Ray Emitter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78733,7 +78733,7 @@ + 15: Science Fiction](#chapter-15-science-fiction) also include some unique \"emitter\" options. + ::: + +-###### Ray Emitter (Command)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-command "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-command .og-h-h6-icon} ++###### Ray Emitter (Command)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-command){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-command .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78742,7 +78742,7 @@ + - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) + that forces a target to obey the next verbal command given (if it is understood) for one round per cypher level. + +-###### Ray Emitter (Fear)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-fear "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-fear .og-h-h6-icon} ++###### Ray Emitter (Fear)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-fear){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-fear .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78751,7 +78751,7 @@ + - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) + that causes the target to flee in terror for one minute. + +-###### Ray Emitter (Friend Slaying)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-friend-slaying "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-friend-slaying .og-h-h6-icon} ++###### Ray Emitter (Friend Slaying)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-friend-slaying){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-friend-slaying .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78760,7 +78760,7 @@ + - **Effect:** Allows the user to project a ray up to long range (very long range if the cypher is level 6 or higher) + that causes the target to attack its nearest ally for one round. + +-###### Ray Emitter (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-mind-disrupting "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-mind-disrupting .og-h-h6-icon} ++###### Ray Emitter (Mind Disrupting)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-mind-disrupting){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-mind-disrupting .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78770,7 +78770,7 @@ + damage equal to the cypher\'s level. Also, the victim cannot take actions for a number of rounds equal to the + cypher\'s level. + +-###### Ray Emitter (Numbing)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-numbing "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-numbing .og-h-h6-icon} ++###### Ray Emitter (Numbing)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-numbing){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-numbing .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78780,7 +78780,7 @@ + higher) that numbs one limb of the target, making it useless for one minute. A small number of these devices (5%) + induce numbness that lasts for one hour. + +-###### Ray Emitter (Paralysis)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-ray-emitter-paralysis "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-paralysis .og-h-h6-icon} ++###### Ray Emitter (Paralysis)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-ray-emitter-paralysis){.og-h-anchor aria-hidden="true"} {#cypher-ray-emitter-paralysis .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78789,7 +78789,7 @@ + - **Effect:** Allows the user to project a ray of energy up to very long range that paralyzes the target for one + minute. A small number of these devices (5%) induce paralysis that lasts for one hour. + +-###### Reality Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-reality-spike "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-reality-spike .og-h-h6-icon} ++###### Reality Spike[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-reality-spike){.og-h-anchor aria-hidden="true"} {#cypher-reality-spike .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78798,7 +78798,7 @@ + - **Effect:** Once activated, the cypher does not move---ever---even if activated in midair. A Might action will + dislodge it, but then it is ruined. + +-###### Reflex Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-reflex-enhancer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-reflex-enhancer .og-h-h6-icon} ++###### Reflex Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-reflex-enhancer){.og-h-anchor aria-hidden="true"} {#cypher-reflex-enhancer .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78807,7 +78807,7 @@ + - **Effect:** All tasks involving manual dexterity---such as pickpocketing, lockpicking, juggling, operating on a + patient, defusing a bomb, and so on---are eased by two steps for one hour. + +-###### Rejuvenator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-rejuvenator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-rejuvenator .og-h-h6-icon} ++###### Rejuvenator[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-rejuvenator){.og-h-anchor aria-hidden="true"} {#cypher-rejuvenator .og-h-h6-icon} + + [(Cypher System Rulebook, page 395)]{.og-ref} + +@@ -78825,7 +78825,7 @@ + : Rejuvenator Effects + ::: + +-###### Remembering[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-remembering "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-remembering .og-h-h6-icon} ++###### Remembering[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-remembering){.og-h-anchor aria-hidden="true"} {#cypher-remembering .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78835,7 +78835,7 @@ + minute per cypher level, but the recall is perfect, so (for example) if they saw someone dial a phone, they will + remember the number. + +-###### Remote Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-remote-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-remote-viewer .og-h-h6-icon} ++###### Remote Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-remote-viewer){.og-h-anchor aria-hidden="true"} {#cypher-remote-viewer .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78844,7 +78844,7 @@ + - **Effect:** For one hour per cypher level, the user can see everything going on in the vicinity of the cypher, + regardless of the distance between them. + +-###### Repair Unit[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-repair-unit "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repair-unit .og-h-h6-icon} ++###### Repair Unit[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-repair-unit){.og-h-anchor aria-hidden="true"} {#cypher-repair-unit .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78855,7 +78855,7 @@ + that the parts are too specialized or rare (in which case, the unit repairs the device except for the specialized + part). Repair time is 1d100 + 20 minutes. + +-###### Repeater[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-repeater "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repeater .og-h-h6-icon} ++###### Repeater[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-repeater){.og-h-anchor aria-hidden="true"} {#cypher-repeater .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78864,7 +78864,7 @@ + - **Effect:** For the next minute, the user\'s ranged weapon fires one additional time with ammo fabricated by the + cypher. The weapon wielder can aim the free shot at the same target, or at a different target next to the first one. + +-###### Repel[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-repel "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-repel .og-h-h6-icon} ++###### Repel[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-repel){.og-h-anchor aria-hidden="true"} {#cypher-repel .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78873,7 +78873,7 @@ + - **Effect:** One NPC within immediate range who is of a level lower than the cypher decides to leave, using their + next five rounds to move away quickly. + +-###### Retaliation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-retaliation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-retaliation .og-h-h6-icon} ++###### Retaliation[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-retaliation){.og-h-anchor aria-hidden="true"} {#cypher-retaliation .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78883,7 +78883,7 @@ + of damage (2 points if the cypher is level 4 or higher, 3 points if the cypher is level 6 or higher). No action or + roll is required by the user. + +-###### Secret[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-secret "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-secret .og-h-h6-icon} ++###### Secret[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-secret){.og-h-anchor aria-hidden="true"} {#cypher-secret .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78895,7 +78895,7 @@ + knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide + an answer to a question above its level. + +-###### Sheen[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sheen "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sheen .og-h-h6-icon} ++###### Sheen[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sheen){.og-h-anchor aria-hidden="true"} {#cypher-sheen .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78905,7 +78905,7 @@ + +2 to Armor if the cypher is level 5 or higher) and eases Might defense rolls by two steps. However, healing is more + difficult during this time; all [recovery rolls](#recovery-rolls) suffer a −1 penalty. + +-###### Shock Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-shock-attack "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shock-attack .og-h-h6-icon} ++###### Shock Attack[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-shock-attack){.og-h-anchor aria-hidden="true"} {#cypher-shock-attack .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78915,7 +78915,7 @@ + electricity, inflicting 1 additional point of damage (2 points if the cypher is level 4 or higher, 3 points if the + cypher is level 6 or higher). + +-###### Shocker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-shocker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shocker .og-h-h6-icon} ++###### Shocker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-shocker){.og-h-anchor aria-hidden="true"} {#cypher-shocker .og-h-h6-icon} + + [(Cypher System Rulebook, page 396)]{.og-ref} + +@@ -78924,7 +78924,7 @@ + - **Effect:** Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to + the cypher\'s level. + +-###### Skill Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-skill-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-skill-boost .og-h-h6-icon} ++###### Skill Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-skill-boost){.og-h-anchor aria-hidden="true"} {#cypher-skill-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -78957,7 +78957,7 @@ + : Skill Boost Effects + ::: + +-###### Slave Maker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-slave-maker "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-slave-maker .og-h-h6-icon} ++###### Slave Maker[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-slave-maker){.og-h-anchor aria-hidden="true"} {#cypher-slave-maker .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -78969,7 +78969,7 @@ + remains so enslaved for a number of hours equal to the cypher\'s level minus the target\'s level. (If the result is + 0, the target is enslaved for only one minute.) + +-###### Sleep Inducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-sleep-inducer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sleep-inducer .og-h-h6-icon} ++###### Sleep Inducer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-sleep-inducer){.og-h-anchor aria-hidden="true"} {#cypher-sleep-inducer .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -78978,7 +78978,7 @@ + - **Effect:** Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or + an extremely loud noise. + +-###### Sniper Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-sniper-module "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sniper-module .og-h-h6-icon} ++###### Sniper Module[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-sniper-module){.og-h-anchor aria-hidden="true"} {#cypher-sniper-module .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -78988,7 +78988,7 @@ + category (immediate to short, short to long, long to very long, very long to 1,000 feet \[300 m\]). A weapon with a + range greater than very long has its range doubled. + +-###### Solvent[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-solvent "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-solvent .og-h-h6-icon} ++###### Solvent[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-solvent){.og-h-anchor aria-hidden="true"} {#cypher-solvent .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -78997,7 +78997,7 @@ + - **Effect:** Dissolves 1 cubic foot of material each round. After one round per cypher level, the cypher becomes + inert. + +-###### Sonic Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sonic-hole "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sonic-hole .og-h-h6-icon} ++###### Sonic Hole[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sonic-hole){.og-h-anchor aria-hidden="true"} {#cypher-sonic-hole .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -79011,7 +79011,7 @@ + and sneaking past enemies. + ::: + +-###### Sound Dampener[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-sound-dampener "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-sound-dampener .og-h-h6-icon} ++###### Sound Dampener[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-sound-dampener){.og-h-anchor aria-hidden="true"} {#cypher-sound-dampener .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -79020,7 +79020,7 @@ + - **Effect:** Dampens all sound within immediate range for one minute per cypher level, providing an asset on stealth + actions by all creatures in the area. + +-###### Spatial Warp[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-spatial-warp "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-spatial-warp .og-h-h6-icon} ++###### Spatial Warp[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-spatial-warp){.og-h-anchor aria-hidden="true"} {#cypher-spatial-warp .og-h-h6-icon} + + [(Cypher System Rulebook, page 397)]{.og-ref} + +@@ -79031,7 +79031,7 @@ + sight is important to the device\'s effect, it remains important. The spatial warp lasts 10 minutes per cypher + level. + +-###### Speed Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-speed-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-speed-boost .og-h-h6-icon} ++###### Speed Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-speed-boost){.og-h-anchor aria-hidden="true"} {#cypher-speed-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79039,7 +79039,7 @@ + + - **Effect:** Adds 1 to the user\'s Speed Edge for one hour (adds 2 if the cypher is level 5 or higher). + +-###### Spy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-spy "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-spy .og-h-h6-icon} ++###### Spy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-spy){.og-h-anchor aria-hidden="true"} {#cypher-spy .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79053,7 +79053,7 @@ + source,\" and so on), it detonates instead, dealing damage equal to the cypher\'s level (half electrical damage, + half shrapnel damage) to all creatures and objects in short range. + +-###### Stasis Keeper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-stasis-keeper "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stasis-keeper .og-h-h6-icon} ++###### Stasis Keeper[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-stasis-keeper){.og-h-anchor aria-hidden="true"} {#cypher-stasis-keeper .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79063,7 +79063,7 @@ + disturbed. An object in stasis does not age and comes out of the stasis alive and in the same condition as it went + in, with no memory of the period of inactivity. + +-###### Stim[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-stim "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stim .og-h-h6-icon} ++###### Stim[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-stim){.og-h-anchor aria-hidden="true"} {#cypher-stim .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79071,7 +79071,7 @@ + + - **Effect:** Eases the user\'s next action taken by three steps. + +-###### Strength Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-strength-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-strength-boost .og-h-h6-icon} ++###### Strength Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-strength-boost){.og-h-anchor aria-hidden="true"} {#cypher-strength-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79079,7 +79079,7 @@ + + - **Effect:** Adds 1 to Might Edge for one hour (or 2 if the cypher is level 5 or higher). + +-###### Strength Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-strength-enhancer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-strength-enhancer .og-h-h6-icon} ++###### Strength Enhancer[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-strength-enhancer){.og-h-anchor aria-hidden="true"} {#cypher-strength-enhancer .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79089,7 +79089,7 @@ + forcing open elevator doors, competing in a weightlifting competition, and so on---are eased by two steps for one + hour. + +-###### Subdual Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-subdual-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-subdual-field .og-h-h6-icon} ++###### Subdual Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-subdual-field){.og-h-anchor aria-hidden="true"} {#cypher-subdual-field .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79101,7 +79101,7 @@ + remain in the field and for 1d6 rounds after, although an Intellect defense roll is allowed each round to act + normally (both in the field and after leaving it). + +-###### Telepathy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-telepathy "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-telepathy .og-h-h6-icon} ++###### Telepathy[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-telepathy){.og-h-anchor aria-hidden="true"} {#cypher-telepathy .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79109,7 +79109,7 @@ + + - **Effect:** For one hour, the device enables long-range mental communication with anyone the user can see. + +-###### Teleporter (Bounder)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-bounder "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-bounder .og-h-h6-icon} ++###### Teleporter (Bounder)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-bounder){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-bounder .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79118,7 +79118,7 @@ + - **Effect:** User teleports up to 100 × the cypher level in feet to a location they can see. They arrive safely with + their possessions but cannot take anything else with them. + +-###### Teleporter (Interstellar)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-interstellar "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-interstellar .og-h-h6-icon} ++###### Teleporter (Interstellar)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-interstellar){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-interstellar .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79127,7 +79127,7 @@ + - **Effect:** User teleports anywhere in the galaxy to a location they have previously visited or seen. They arrive + safely with their possessions but cannot take anything else with them. + +-###### Teleporter (Planetary)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-planetary "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-planetary .og-h-h6-icon} ++###### Teleporter (Planetary)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-planetary){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-planetary .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79136,7 +79136,7 @@ + - **Effect:** User teleports anywhere on the planet to a location they have previously visited or seen. They arrive + safely with their possessions but cannot take anything else with them. + +-###### Teleporter (Traveler)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-teleporter-traveler "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-traveler .og-h-h6-icon} ++###### Teleporter (Traveler)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-teleporter-traveler){.og-h-anchor aria-hidden="true"} {#cypher-teleporter-traveler .og-h-h6-icon} + + [(Cypher System Rulebook, page 398)]{.og-ref} + +@@ -79145,7 +79145,7 @@ + - **Effect:** User teleports up to 100 × the cypher level in miles to a location they have previously visited or seen. + They arrive safely with their possessions but cannot take anything else with them. + +-###### Temporal Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-temporal-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-temporal-viewer .og-h-h6-icon} ++###### Temporal Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-temporal-viewer){.og-h-anchor aria-hidden="true"} {#cypher-temporal-viewer .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79154,7 +79154,7 @@ + - **Effect:** Displays moving images and sound, up to ten minutes per cypher level in length, depicting events that + occurred at the current location up to one year prior. The user specifies the time period shown by the viewer. + +-###### Time Dilation (Defensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-time-dilation-defensive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-defensive .og-h-h6-icon} ++###### Time Dilation (Defensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-time-dilation-defensive){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-defensive .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79164,7 +79164,7 @@ + few inches to one side or the other. This is an asset that modifies the user\'s defense rolls by two steps (three + steps if the cypher is level 6 or higher). + +-###### Time Dilation (Offensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-time-dilation-offensive "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-offensive .og-h-h6-icon} ++###### Time Dilation (Offensive)[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-time-dilation-offensive){.og-h-anchor aria-hidden="true"} {#cypher-time-dilation-offensive .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79173,7 +79173,7 @@ + - **Effect:** For the next twenty-four hours, when the user makes a melee attack, they move at almost instantaneous + speed, easing their attacks by two steps (three steps if the cypher is level 6 or higher). + +-###### Tissue Regeneration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-tissue-regeneration "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-tissue-regeneration .og-h-h6-icon} ++###### Tissue Regeneration[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-tissue-regeneration){.og-h-anchor aria-hidden="true"} {#cypher-tissue-regeneration .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79190,7 +79190,7 @@ + 1d6 points over the hour duration. + ::: + +-###### Tracer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-tracer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-tracer .og-h-h6-icon} ++###### Tracer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-tracer){.og-h-anchor aria-hidden="true"} {#cypher-tracer .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79200,7 +79200,7 @@ + hours, the launcher shows the distance and direction to the tracer, as long as it is within 1 mile (100 miles if the + cypher is level 3 or higher, in the same dimension if the cypher is level 6 or higher). + +-###### Trick Embedder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-trick-embedder "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-trick-embedder .og-h-h6-icon} ++###### Trick Embedder[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-trick-embedder){.og-h-anchor aria-hidden="true"} {#cypher-trick-embedder .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79210,7 +79210,7 @@ + or higher) it is capable of physically performing (roll over, heel, spin, shake, go to an indicated place within + long range, and so on). The trick must be designated when the cypher is activated. + +-###### Uninterruptible Power Source[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-uninterruptible-power-source "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-uninterruptible-power-source .og-h-h6-icon} ++###### Uninterruptible Power Source[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-uninterruptible-power-source){.og-h-anchor aria-hidden="true"} {#cypher-uninterruptible-power-source .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79221,7 +79221,7 @@ + A desk lamp is a level 1 power requirement, a car engine is a level 5 power requirement, and a starship is a level + 10 power requirement. + +-###### Vanisher[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-vanisher "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-vanisher .og-h-h6-icon} ++###### Vanisher[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-vanisher){.og-h-anchor aria-hidden="true"} {#cypher-vanisher .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79232,7 +79232,7 @@ + position---attacking, using an ability, moving a large object, and so on. If this occurs, they can regain the + remaining invisibility effect by taking an action to focus on hiding their position. + +-###### Visage Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-visage-changer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-visage-changer .og-h-h6-icon} ++###### Visage Changer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-visage-changer){.og-h-anchor aria-hidden="true"} {#cypher-visage-changer .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79242,7 +79242,7 @@ + two steps if the cypher is level 5 or higher). The change takes ten minutes to apply and lasts for twenty-four + hours. + +-###### Visual Displacement Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-visual-displacement-device "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-visual-displacement-device .og-h-h6-icon} ++###### Visual Displacement Device[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-visual-displacement-device){.og-h-anchor aria-hidden="true"} {#cypher-visual-displacement-device .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79251,7 +79251,7 @@ + - **Effect:** Projects holographic images of the user to confuse attackers. The images appear around the user, giving + them an asset to Speed defense actions for ten minutes per cypher level. + +-###### Vocal Translator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-vocal-translator "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-vocal-translator .og-h-h6-icon} ++###### Vocal Translator[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-vocal-translator){.og-h-anchor aria-hidden="true"} {#cypher-vocal-translator .og-h-h6-icon} + + [(Cypher System Rulebook, page 399)]{.og-ref} + +@@ -79260,7 +79260,7 @@ + - **Effect:** For twenty-four hours per cypher level, translates everything said by the user into a language that + anyone can understand. + +-###### Warmth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-warmth "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-warmth .og-h-h6-icon} ++###### Warmth[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-warmth){.og-h-anchor aria-hidden="true"} {#cypher-warmth .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79269,7 +79269,7 @@ + - **Effect:** Keeps the user warm and comfortable, even in the harshest cold temperatures, for twenty-four hours. + During this time, the user has Armor equal to the cypher\'s level that protects against cold damage. + +-###### Water Adapter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-water-adapter "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-water-adapter .og-h-h6-icon} ++###### Water Adapter[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-water-adapter){.og-h-anchor aria-hidden="true"} {#cypher-water-adapter .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79280,7 +79280,7 @@ + allowing the user to ignore ill effects from very low or very high atmospheric pressure. The cypher does not protect + against vacuum. + +-###### Weapon Enhancement[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-weapon-enhancement "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-weapon-enhancement .og-h-h6-icon} ++###### Weapon Enhancement[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-weapon-enhancement){.og-h-anchor aria-hidden="true"} {#cypher-weapon-enhancement .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79310,7 +79310,7 @@ + : Weapon Enhancement Effects + ::: + +-###### Wings[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-wings "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-wings .og-h-h6-icon} ++###### Wings[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-wings){.og-h-anchor aria-hidden="true"} {#cypher-wings .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79318,7 +79318,7 @@ + + - **Effect:** User can fly at their normal running speed for ten minutes per cypher level. + +-###### X-Ray Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-x-ray-viewer "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-x-ray-viewer .og-h-h6-icon} ++###### X-Ray Viewer[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-x-ray-viewer){.og-h-anchor aria-hidden="true"} {#cypher-x-ray-viewer .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79327,7 +79327,7 @@ + - **Effect:** Allows the user to see through up to 2 feet (60 cm) of material of a level lower than the cypher. The + effect lasts for one minute per cypher level. + +-###### Zero Point Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"}[](#cypher-zero-point-field "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-zero-point-field .og-h-h6-icon} ++###### Zero Point Field[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#cypher-zero-point-field){.og-h-anchor aria-hidden="true"} {#cypher-zero-point-field .og-h-h6-icon} + + [(Cypher System Rulebook, page 400)]{.og-ref} + +@@ -79337,7 +79337,7 @@ + cannot be harmed, moved, or manipulated in any way. It remains in place (even in midair). + + ::: {.alert .ps-4 .pb-0} +-##### Power Boost Cyphers[](#power-boost-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Power Boost Cyphers [#](#power-boost-cyphers){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 401)]{.og-ref}[(Claim the Sky, page 157)]{.og-ref} + +@@ -79351,7 +79351,7 @@ + Power boost cyphers are a special type of cypher. In some Cypher System games, they may be inappropriate, and in others, + they may be the main (or only) type of cypher available, as determined by the GM. They can be either subtle or manifest. + +-###### Area Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-area-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-area-boost .og-h-h6-icon} ++###### Area Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-area-boost){.og-h-anchor aria-hidden="true"} {#cypher-area-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79362,7 +79362,7 @@ + short. Short areas are increased to long. Long areas are increased to very long. Abilities with very long areas + become 1,000-foot (300 m) areas. All other areas double in radius. + +-###### Burst Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-burst-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-burst-boost .og-h-h6-icon} ++###### Burst Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-burst-boost){.og-h-anchor aria-hidden="true"} {#cypher-burst-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79371,7 +79371,7 @@ + - **Effect:** This cypher boosts an ability that affects a single target at short range or farther. The range + decreases to immediate, but the ability affects all targets within immediate range. + +-###### Damage Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-damage-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-damage-boost .og-h-h6-icon} ++###### Damage Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-damage-boost){.og-h-anchor aria-hidden="true"} {#cypher-damage-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79380,7 +79380,7 @@ + - **Effect:** This cypher boosts an ability that inflicts points of damage. The ability inflicts additional damage + equal to this cypher\'s level. + +-###### Efficacy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost .og-h-h6-icon} ++###### Efficacy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost .og-h-h6-icon} + + [(Claim the Sky, page 157)]{.og-ref} + +@@ -79389,7 +79389,7 @@ + - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased (eased by two + steps if the cypher is level 5 or higher). + +-###### Efficacy Boost (Major)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost-major "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-major .og-h-h6-icon} ++###### Efficacy Boost (Major)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost-major){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-major .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79397,7 +79397,7 @@ + + - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased by two steps. + +-###### Efficacy Boost (Minor)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-efficacy-boost-minor "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-minor .og-h-h6-icon} ++###### Efficacy Boost (Minor)[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-efficacy-boost-minor){.og-h-anchor aria-hidden="true"} {#cypher-efficacy-boost-minor .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79405,7 +79405,7 @@ + + - **Effect:** This cypher boosts an ability that requires a skill roll. The use of the ability is eased. + +-###### Energy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-energy-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-energy-boost .og-h-h6-icon} ++###### Energy Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-energy-boost){.og-h-anchor aria-hidden="true"} {#cypher-energy-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79413,7 +79413,7 @@ + + - **Effect:** This cypher boosts an ability that has a stat Pool cost. The cost is reduced to 0. + +-###### Range Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-range-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-range-boost .og-h-h6-icon} ++###### Range Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-range-boost){.og-h-anchor aria-hidden="true"} {#cypher-range-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79423,7 +79423,7 @@ + touch. Any other ability increases its range by one category (touch to immediate, immediate to short, short to long, + long to very long, very long to 1,000 feet \[300 m\], or double for any range longer than very long). + +-###### Shift Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-shift-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shift-boost .og-h-h6-icon} ++###### Shift Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-shift-boost){.og-h-anchor aria-hidden="true"} {#cypher-shift-boost .og-h-h6-icon} + + [(Claim the Sky, page 158)]{.og-ref} + +@@ -79434,7 +79434,7 @@ + resilience, they can use this cypher to gain an additional shift in resilience for one round. If the user has more + than one kind of power shift (such as dexterity and strength), they choose which kind of power shift to boost. + +-###### Stunt Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-stunt-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-stunt-boost .og-h-h6-icon} ++###### Stunt Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-stunt-boost){.og-h-anchor aria-hidden="true"} {#cypher-stunt-boost .og-h-h6-icon} + + [(Claim the Sky, page 158)]{.og-ref} + +@@ -79444,7 +79444,7 @@ + stunt](#superhero-power-stunts) task by four steps (eased by five steps if the cypher is level 7 or higher). It has + no effect on power stunts that don\'t require a successful power stunt task. + +-###### Target Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"}[](#cypher-target-boost "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-target-boost .og-h-h6-icon} ++###### Target Boost[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[]{.og-icon .og-cypher-manifest .ms-1 toggle="tooltip" title="Manifest Cypher"} [#](#cypher-target-boost){.og-h-anchor aria-hidden="true"} {#cypher-target-boost .og-h-h6-icon} + + [(Cypher System Rulebook, page 401)]{.og-ref} + +@@ -79459,7 +79459,7 @@ + ### [Chapter 25]{.og-chap} Running the Cypher System + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Running the Cypher System[](#choose-running-the-cypher-system "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-running-the-cypher-system .og-h-small .og-border} ++#### Quick Reference: Running the Cypher System [#](#choose-running-the-cypher-system){.og-h-anchor aria-hidden="true"} {#choose-running-the-cypher-system .og-h-small .og-border} + + - [Tying Actions to Stats](#tying-actions-to-stats) [(416)]{.og-ref} + - [Setting Difficulty Ratings](#setting-difficulty-ratings) [(403)]{.og-ref} +@@ -79507,7 +79507,7 @@ + full provides an excellent orientation to the overall design philosophy. + ::: + +-#### Tying Actions to Stats[](#tying-actions-to-stats "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Tying Actions to Stats [#](#tying-actions-to-stats){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 416)]{.og-ref} + +@@ -79539,7 +79539,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Setting Difficulty Ratings[](#setting-difficulty-ratings "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Setting Difficulty Ratings [#](#setting-difficulty-ratings){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 403)]{.og-ref} + +@@ -79557,7 +79557,7 @@ + being basically impossible. The guidelines in the Task Difficulty table should help put you in the right frame of mind + for assigning difficulty to a task. + +-##### Task Difficulty[](#running-task-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#running-task-difficulty .og-h-small} ++##### Task Difficulty [#](#running-task-difficulty){.og-h-anchor aria-hidden="true"} {#running-task-difficulty .og-h-small} + + [(Cypher System Rulebook, page 404)]{.og-ref}[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -79623,7 +79623,7 @@ + to make. Don\'t hesitate, then, to pull out higher-level difficulties. The PCs can rise to the challenge, especially if + they are experienced. + +-##### The Impossible Difficulties[](#the-impossible-difficulties "Permalink"){.og-h-anchor aria-hidden="true"} ++##### The Impossible Difficulties [#](#the-impossible-difficulties){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 404)]{.og-ref} + +@@ -79647,7 +79647,7 @@ + as high as 15. See [Really Impossible Tasks](#really-impossible-tasks) for some examples. + ::: + +-##### False Precision[](#false-precision "Permalink"){.og-h-anchor aria-hidden="true"} ++##### False Precision [#](#false-precision){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 405)]{.og-ref} + +@@ -79666,7 +79666,7 @@ + difficulty), we\'d start to get lost in the proverbial weeds coming up with a meaningful distinction between something + rated as an 8 and something rated as a 9 on that scale. + +-##### Routine Actions[](#routine-actions "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Routine Actions [#](#routine-actions){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 406)]{.og-ref} + +@@ -79701,7 +79701,7 @@ + interesting. Walking up to the king in his audience chamber in the middle of a ceremony only to trip on a rug? That + could have huge ramifications for the character and the story. + +-##### Other Ways to Judge Difficulty[](#other-ways-to-judge-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Other Ways to Judge Difficulty [#](#other-ways-to-judge-difficulty){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 407)]{.og-ref} + +@@ -79740,7 +79740,7 @@ + target number, you likely don\'t care about the level.) + + ::: {.alert .ps-4 .pb-0} +-##### Advantages to This System[](#advantages-to-this-system "Permalink"){.og-h-anchor aria-hidden="true"} {#advantages-to-this-system .og-h-small} ++##### Advantages to This System [#](#advantages-to-this-system){.og-h-anchor aria-hidden="true"} {#advantages-to-this-system .og-h-small} + + [(Cypher System Rulebook, page 407)]{.og-ref} + +@@ -79773,7 +79773,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Vague Difficulty[](#vague-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} ++##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -79798,7 +79798,7 @@ + : Vague Difficulty + ::: + +-##### Graduated Difficulty[](#graduated-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small} ++##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -79827,7 +79827,7 @@ + : Graduated Difficulty Effects + ::: + +-##### Passive Difficulty[](#passive-difficulty "Permalink"){.og-h-anchor aria-hidden="true"} {#passive-difficulty .og-h-small} ++##### Passive Difficulty [#](#passive-difficulty){.og-h-anchor aria-hidden="true"} {#passive-difficulty .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -79857,10 +79857,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### GM Intrusion[](#gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion} ++#### GM Intrusion [#](#gm-intrusion){.og-h-anchor aria-hidden="true"} {#gm-intrusion} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: GM Intrusion[](#choose-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-gm-intrusion .og-h-small .og-border} ++##### Quick Reference: GM Intrusion [#](#choose-gm-intrusion){.og-h-anchor aria-hidden="true"} {#choose-gm-intrusion .og-h-small .og-border} + + - [Using GM Intrusion as a Narrative Tool](#using-gm-intrusion-as-a-narrative-tool) [(408)]{.og-ref} + - [Using GM Intrusion as a Resolution Mechanic](#using-gm-intrusion-as-a-resolution-mechanic) [(409)]{.og-ref} +@@ -79968,7 +79968,7 @@ + keep and one to give to another player. + ::: + +-##### Using GM Intrusion as a Narrative Tool[](#using-gm-intrusion-as-a-narrative-tool "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Using GM Intrusion as a Narrative Tool [#](#using-gm-intrusion-as-a-narrative-tool){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 408)]{.og-ref} + +@@ -80015,7 +80015,7 @@ + with NPCs can have big repercussions. + ::: + +-##### Using GM Intrusion as a Resolution Mechanic[](#using-gm-intrusion-as-a-resolution-mechanic "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Using GM Intrusion as a Resolution Mechanic [#](#using-gm-intrusion-as-a-resolution-mechanic){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 409)]{.og-ref} + +@@ -80046,7 +80046,7 @@ + likely the best of both worlds. However, it takes the narrative power out of your hands and gives it to the dice. + Perhaps this method is best used only occasionally. If nothing else, it injects some variety and certainly some drama. + +-##### Using (and Not Abusing) GM Intrusion[](#using-and-not-abusing-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Using (and Not Abusing) GM Intrusion [#](#using-and-not-abusing-gm-intrusion){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 410)]{.og-ref} + +@@ -80055,7 +80055,7 @@ + This is in addition to any intrusions that are triggered by players rolling a 1. + + ::: {.alert .ps-4 .pb-0} +-###### Externalizing GM Intrusion Through Player Rolls[](#externalizing-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion} ++###### Externalizing GM Intrusion Through Player Rolls [#](#externalizing-gm-intrusion){.og-h-anchor aria-hidden="true"} {#externalizing-gm-intrusion} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80083,7 +80083,7 @@ + In the end, the best GM intrusions don\'t delay the action, but help move the story forward. + ::: + +-##### Intrusion Through Player Rolls[](#intrusion-through-player-rolls "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Intrusion Through Player Rolls [#](#intrusion-through-player-rolls){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 410)]{.og-ref} + +@@ -80119,7 +80119,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs[](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Separate Reroll and GM Intrusion Refusal Costs [#](#optional-rule-separate-reroll-and-gm-intrusion-refusal-costs){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80132,7 +80132,7 @@ + - If the PC pays 1 XP to avoid the GM intrusion but keeps the roll, the outcome is that of a normal unsuccessful roll. + - If a PC pays 2 XP, they avoid the GM intrusion and make another roll. + +-###### Optional Rule: Trading Success for GM Intrusion[](#optional-rule-trading-success-for-gm-intrusion "Permalink"){.og-h-anchor aria-hidden="true"} ++###### Optional Rule: Trading Success for GM Intrusion [#](#optional-rule-trading-success-for-gm-intrusion){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80140,7 +80140,7 @@ + to succeed instead, but the GM makes a free [GM intrusion](#gm-intrusion). + ::: + +-##### GM Intrusion That Affects the Group[](#gm-intrusion-that-affects-the-group "Permalink"){.og-h-anchor aria-hidden="true"} ++##### GM Intrusion That Affects the Group [#](#gm-intrusion-that-affects-the-group){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 410)]{.og-ref} + +@@ -80166,7 +80166,7 @@ + cost. + ::: + +-##### Example GM Intrusions[](#example-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Example GM Intrusions [#](#example-gm-intrusions){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80179,7 +80179,7 @@ + Points (XP)](#experience-points-gm-intrusion)---so make them a part of your [session preparation](#session-preparation)! + ::: + +-###### Bad Luck[](#gm-intrusion-bad-luck "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck} ++###### Bad Luck [#](#gm-intrusion-bad-luck){.og-h-anchor aria-hidden="true"} {#gm-intrusion-bad-luck} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80192,7 +80192,7 @@ + - The NPC that the characters need to speak with is home sick today. + - A device (cypher or artifact) malfunctions or gives the user a jolt. + +-###### An Unknown Complication Emerges[](#gm-intrusion-unknown-complication "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-unknown-complication} ++###### An Unknown Complication Emerges [#](#gm-intrusion-unknown-complication){.og-h-anchor aria-hidden="true"} {#gm-intrusion-unknown-complication} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80205,7 +80205,7 @@ + - The NPC that the PCs try to bribe is allergic to the bottle of alcohol they offer. + - The PCs find the book they need, but the pages are so brittle that if they open it, it might crumble. + +-###### An Impending Complication Emerges[](#gm-intrusion-an-impending-complication-emerges "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-an-impending-complication-emerges} ++###### An Impending Complication Emerges [#](#gm-intrusion-an-impending-complication-emerges){.og-h-anchor aria-hidden="true"} {#gm-intrusion-an-impending-complication-emerges} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80220,7 +80220,7 @@ + - The NPC who holds a dagger to a character\'s throat and says \"Don\'t move\" cuts the PC when they do, in fact, + move, putting them immediately at debilitated on [the damage track](#the-damage-track). + +-###### Opponent Luck or Skill[](#gm-intrusion-opponent-luck-or-skill "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-opponent-luck-or-skill} ++###### Opponent Luck or Skill [#](#gm-intrusion-opponent-luck-or-skill){.og-h-anchor aria-hidden="true"} {#gm-intrusion-opponent-luck-or-skill} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80232,7 +80232,7 @@ + - The PC\'s opponent uses a cypher or similar device that produces just the right effect for the situation. + - A bit of the wall collapses in the middle of the fight, preventing the characters from chasing the fleeing NPC. + +-###### Fumbles[](#gm-intrusion-fumbles "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-fumbles} ++###### Fumbles [#](#gm-intrusion-fumbles){.og-h-anchor aria-hidden="true"} {#gm-intrusion-fumbles} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80246,7 +80246,7 @@ + - Out of combat, the PC drops or mishandles an important object or piece of equipment. + - In an interaction, the PC inadvertently or unknowingly says something offensive. + +-###### Partial Success[](#gm-intrusion-partial-success "Permalink"){.og-h-anchor aria-hidden="true"} {#gm-intrusion-partial-success} ++###### Partial Success [#](#gm-intrusion-partial-success){.og-h-anchor aria-hidden="true"} {#gm-intrusion-partial-success} + + [(Cypher System Rulebook, page 411)]{.og-ref} + +@@ -80265,10 +80265,10 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Player Intrusions[](#running-the-game-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-player-intrusions} ++#### Player Intrusions [#](#running-the-game-player-intrusions){.og-h-anchor aria-hidden="true"} {#running-the-game-player-intrusions} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-##### Quick Reference: Player Intrusions[](#choose-player-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-player-intrusions .og-h-small .og-border} ++##### Quick Reference: Player Intrusions [#](#choose-player-intrusions){.og-h-anchor aria-hidden="true"} {#choose-player-intrusions .og-h-small .og-border} + + - [Warrior](#warrior-player-intrusions) [(21)]{.og-ref} + - [Adept](#adept-player-intrusions) [(24)]{.og-ref} +@@ -80310,7 +80310,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Cyphers[](#running-the-game-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-cyphers} ++#### Cyphers [#](#running-the-game-cyphers){.og-h-anchor aria-hidden="true"} {#running-the-game-cyphers} + + [(Cypher System Rulebook, page 420)]{.og-ref} + +@@ -80372,7 +80372,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Cyphers Video[](#cypher-video "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-video} ++###### Cyphers Video [#](#cypher-video){.og-h-anchor aria-hidden="true"} {#cypher-video} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80397,7 +80397,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Artifacts[](#running-the-game-artifacts "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-artifacts} ++#### Artifacts [#](#running-the-game-artifacts){.og-h-anchor aria-hidden="true"} {#running-the-game-artifacts} + + [(Cypher System Rulebook, page 421)]{.og-ref} + +@@ -80434,7 +80434,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Skills and Other Abilities[](#running-the-game-skills-and-other-abilities "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-skills-and-other-abilities} ++#### Skills and Other Abilities [#](#running-the-game-skills-and-other-abilities){.og-h-anchor aria-hidden="true"} {#running-the-game-skills-and-other-abilities} + + [(Cypher System Rulebook, page 421)]{.og-ref} + +@@ -80461,7 +80461,7 @@ + say \"No, that\'s not possible.\" But sometimes, if it makes sense, open yourself up to the possibility. + + ::: {.alert .ps-4 .pb-0} +-##### Skill Categories[](#skill-categories "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Skill Categories [#](#skill-categories){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80510,7 +80510,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### NPCs and Death[](#npcs-and-death "Permalink"){.og-h-anchor aria-hidden="true"} ++#### NPCs and Death [#](#npcs-and-death){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 424)]{.og-ref} + +@@ -80527,7 +80527,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creatures[](#running-the-game-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#running-the-game-creatures} ++#### Creatures [#](#running-the-game-creatures){.og-h-anchor aria-hidden="true"} {#running-the-game-creatures} + + [(Cypher System Rulebook, page 425)]{.og-ref} + +@@ -80559,10 +80559,10 @@ + damage, and offensive or defensive powers (such as poison, paralysis, disintegration, immunity to attacks, and so on) + need to be tied directly to level---higher-level creatures get better abilities and more of them. + +-##### Modifying Creatures[](#modifying-creatures "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Modifying Creatures [#](#modifying-creatures){.og-h-anchor aria-hidden="true"} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-###### Quick Reference: Modifying Creatures[](#choose-modifying-creatures "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border} ++###### Quick Reference: Modifying Creatures [#](#choose-modifying-creatures){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border} + + - [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -80595,7 +80595,7 @@ + + You can use the following creature templates to create stronger or more interesting versions of creatures: + +-###### Beefed Up[](#template-beefed-up "Permalink"){.og-h-anchor aria-hidden="true"} {#template-beefed-up .og-tab} ++###### Beefed Up [#](#template-beefed-up){.og-h-anchor aria-hidden="true"} {#template-beefed-up .og-tab} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80615,7 +80615,7 @@ + also gives you an idea on how to start creating your own templates. + ::: + +-###### Bigger and Tougher[](#template-bigger-and-tougher "Permalink"){.og-h-anchor aria-hidden="true"} {#template-bigger-and-tougher .og-tab} ++###### Bigger and Tougher [#](#template-bigger-and-tougher){.og-h-anchor aria-hidden="true"} {#template-bigger-and-tougher .og-tab} + + [(Godforsaken, page 97)]{.og-ref} + +@@ -80635,7 +80635,7 @@ + hindering their actions instead. + ::: + +-###### Blighted[](#template-blighted "Permalink"){.og-h-anchor aria-hidden="true"} {#template-blighted .og-tab} ++###### Blighted [#](#template-blighted){.og-h-anchor aria-hidden="true"} {#template-blighted .og-tab} + + [(Rust and Redemption, page 94)]{.og-ref} + +@@ -80668,7 +80668,7 @@ + but works just as well in a [fantasy](#choose-fantasy) setting. + ::: + +-###### Celebrity[](#template-celebrity "Permalink"){.og-h-anchor aria-hidden="true"} {#template-celebrity .og-tab} ++###### Celebrity [#](#template-celebrity){.og-h-anchor aria-hidden="true"} {#template-celebrity .og-tab} + + [(High Noon at Midnight, page 77)]{.og-ref} + +@@ -80683,7 +80683,7 @@ + they keep the attention of all level 2 or lower NPCs who can hear them. + + ::: {.alert .ps-4 .pb-0} +-##### Optional Rule: Effort for NPCs[](#optional-rule-effort-for-npcs "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Effort for NPCs [#](#optional-rule-effort-for-npcs){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80703,7 +80703,7 @@ + - If an NPC uses a level of Effort to increase damage and the PC fails their defense roll, the amount of damage + inflicted is increased by 3---or by 2, if it was an [area attack](#special-situation-area-attacks). + +-###### Assigning Effort to NPCs[](#optional-rule-effort-for-npcs-assigning "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning} ++###### Assigning Effort to NPCs [#](#optional-rule-effort-for-npcs-assigning){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-assigning} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80725,7 +80725,7 @@ + - **Recovering Effort:** Persistent NPCs and followers should regain their ability to use of Effort, after a length of + time determined by the GM. + +-###### Example NPCs with Effort[](#optional-rule-effort-for-npcs-example-npcs "Permalink"){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs} ++###### Example NPCs with Effort [#](#optional-rule-effort-for-npcs-example-npcs){.og-h-anchor aria-hidden="true"} {#optional-rule-effort-for-npcs-example-npcs} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80740,7 +80740,7 @@ + four times, two levels of Effort twice, or four levels of Effort just once (or some other combination). The point is + that where, when, and how each werewolf uses their Effort becomes a source of drama within the story. + +-##### Optional Rule: Creatures with Multiple Parts[](#optional-rule-creatures-with-multiple-parts "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Optional Rule: Creatures with Multiple Parts [#](#optional-rule-creatures-with-multiple-parts){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80761,7 +80761,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating Creatures and NPCs[](#creating-creatures-and-npcs "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creating Creatures and NPCs [#](#creating-creatures-and-npcs){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80808,7 +80808,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Balancing Encounters[](#balancing-encounters "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"} + + [(Cypher System Rulebook, page 434)]{.og-ref} + +@@ -80868,7 +80868,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Creating Challenging Encounters[](#creating-challenging-encounters "Permalink"){.og-h-anchor aria-hidden="true"} ++##### Creating Challenging Encounters [#](#creating-challenging-encounters){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80917,7 +80917,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Campaign Design Checklist[](#campaign-design-checklist "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Campaign Design Checklist [#](#campaign-design-checklist){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80928,7 +80928,7 @@ + Campaign Design Worksheet included in Monte Cook Games\' [Cypher System Character Portfolios and Character + Sheets](https://www.montecookgames.com/store/product/cypher-system-character-and-campaign-sheets/){.og-icon .og-mcg}. + +-##### Establishing Campaign Basics[](#campaign-design-checklist-establishing-campaign-basics "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small} ++##### Establishing Campaign Basics [#](#campaign-design-checklist-establishing-campaign-basics){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-establishing-campaign-basics .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80940,7 +80940,7 @@ + + - **Select Genre(s):** Make note of the informing [genres](#part-3-genres) the game will operate in. + +-##### Defining the Genre for Players[](#campaign-design-checklist-defining-the-genre-for-players "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small} ++##### Defining the Genre for Players [#](#campaign-design-checklist-defining-the-genre-for-players){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-the-genre-for-players .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -80985,7 +80985,7 @@ + permanently as a [special ability](#choose-abilities) with an appropriate [initial cost](#rules-initial-cost) for + its effects. + +-##### Wrapping Up[](#campaign-design-checklist-defining-genre-for-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small} ++##### Wrapping Up [#](#campaign-design-checklist-defining-genre-for-pcs){.og-h-anchor aria-hidden="true"} {#campaign-design-checklist-defining-genre-for-pcs .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81004,7 +81004,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Session Preparation[](#session-preparation "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Session Preparation [#](#session-preparation){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81021,7 +81021,7 @@ + The [campaign design checklist](#campaign-design-checklist) can help you define certain things about the setting, but + all you really need to be prepared are a list of names, a scenario summary, and a list of ideas. + +-##### A List of Names[](#session-preparation-names "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small} ++##### A List of Names [#](#session-preparation-names){.og-h-anchor aria-hidden="true"} {#session-preparation-names .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81047,7 +81047,7 @@ + NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or [creating new + creatures or NPCs](#creating-creatures-and-npcs). + +-##### A Scenario Summary[](#session-preparation-summary "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small} ++##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81060,7 +81060,7 @@ + other things they\'d rather be doing than looking for missing shoes or people. + + ::: {.alert .ps-4 .pb-0} +-###### Example Scenario Summary: A Skeleton Stole My Shoes\![](#session-preparation-summary-example "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example} ++###### Example Scenario Summary: A Skeleton Stole My Shoes\! [#](#session-preparation-summary-example){.og-h-anchor aria-hidden="true"} {#session-preparation-summary-example} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81088,7 +81088,7 @@ + Renengil\'s cousin, Herferlun is among the survivors. + ::: + +-##### A List of Ideas[](#session-preparation-ideas "Permalink"){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small} ++##### A List of Ideas [#](#session-preparation-ideas){.og-h-anchor aria-hidden="true"} {#session-preparation-ideas .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81126,7 +81126,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Teaching the Rules[](#teaching-the-rules "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Teaching the Rules [#](#teaching-the-rules){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81155,7 +81155,7 @@ + [Campaign Design Checklist](#campaign-design-checklist) can help you organize your thoughts and communicate them to + players. This helps players know who their PC is, and a little bit about what kinds of stories to expect. + +-##### Calling for Rolls[](#calling-for-rolls "Permalink"){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small} ++##### Calling for Rolls [#](#calling-for-rolls){.og-h-anchor aria-hidden="true"} {#calling-for-rolls .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81194,7 +81194,7 @@ + total. Some players will use Effort on every roll at first. If players mention their [Pool](#pool) points are + running low, remind them that their first [recovery roll](#recovery-rolls) takes only one action to use. + +-##### Keeping Track of Numbers[](#keeping-track-of-numbers "Permalink"){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small} ++##### Keeping Track of Numbers [#](#keeping-track-of-numbers){.og-h-anchor aria-hidden="true"} {#keeping-track-of-numbers .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81205,7 +81205,7 @@ + [damage](#rules-damage) easier for some players. Once a player counts out their total costs, remind them to refund + points due to [Edge](#edge) or [Armor](#rules-armor). + +-##### Encouraging Players to Spend XP[](#encouraging-players-to-spend-xp "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small} ++##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81242,7 +81242,7 @@ + in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform + players their unspent XP expires at the start of the next session. + +-##### Encouraging Players to Use Cyphers[](#encouraging-players-to-use-cyphers "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small} ++##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81265,7 +81265,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Using the Rules: Making Meaning[](#making-meaning "Permalink"){.og-h-anchor aria-hidden="true"} {#making-meaning} ++#### Using the Rules: Making Meaning [#](#making-meaning){.og-h-anchor aria-hidden="true"} {#making-meaning} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81302,7 +81302,7 @@ + oblivion. Building good, meaningful gravity in the game is essential. The rest of this section explores things you can + do to build good meaningful gravity---enough to eventually slingshot your game on to new worlds. + +-##### Logical, Interesting, and Story-Based[](#logical-interesting-and-story-based "Permalink"){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small} ++##### Logical, Interesting, and Story-Based [#](#logical-interesting-and-story-based){.og-h-anchor aria-hidden="true"} {#logical-interesting-and-story-based .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81345,7 +81345,7 @@ + some excellent advice applicable to the Cypher System. + ::: + +-##### Encouraging Play: Unclench Your Butt\![](#encouraging-play "Permalink"){.og-h-anchor aria-hidden="true"} {#encouraging-play .og-h-small} ++##### Encouraging Play: Unclench Your Butt\! [#](#encouraging-play){.og-h-anchor aria-hidden="true"} {#encouraging-play .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81431,7 +81431,7 @@ + PCs\' stories move through time, ask yourself: \"What is going on everywhere else that matters?\" + ::: + +-##### Making Rulings and Pacing the Game[](#making-rulings-and-pacing "Permalink"){.og-h-anchor aria-hidden="true"} {#making-rulings-and-pacing .og-h-small} ++##### Making Rulings and Pacing the Game [#](#making-rulings-and-pacing){.og-h-anchor aria-hidden="true"} {#making-rulings-and-pacing .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81488,7 +81488,7 @@ + adversary---celebrate their victories, and agonize in their defeats, too. When they have good ideas, tell them so! + ::: + +-##### Handling Players and PCs[](#handling-players-and-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#handling-players-and-pcs .og-h-small} ++##### Handling Players and PCs [#](#handling-players-and-pcs){.og-h-anchor aria-hidden="true"} {#handling-players-and-pcs .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81529,7 +81529,7 @@ + \"gritty realism\", employ [optional rules](#choose-optional-rules) like [Fragility](#horror-rules-fragility) and + [Ironman](#horror-rules-ironman) to dial up the threat. + +-##### Telling Stories Together[](#telling-stories-together "Permalink"){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small} ++##### Telling Stories Together [#](#telling-stories-together){.og-h-anchor aria-hidden="true"} {#telling-stories-together .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81546,7 +81546,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating Cyphers, Artifacts, and Abilities[](#creating-cyphers-artifacts-and-abilities "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creating Cyphers, Artifacts, and Abilities [#](#creating-cyphers-artifacts-and-abilities){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81557,7 +81557,7 @@ + do exactly that---for one day. + + ::: {.alert .ps-4 .pb-0} +-##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"}[](#cypher-future-you "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon} ++##### Future You[]{.og-icon .og-cypher-subtle .ms-1 toggle="tooltip" title="Subtle Cypher"} [#](#cypher-future-you){.og-h-anchor aria-hidden="true"} {#cypher-future-you .og-h-small .og-h-h6-icon} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81572,7 +81572,7 @@ + into an artifact. If you\'re worried something is too powerful, you can also add balancing factors: + + ::: {.alert .ps-4 .pb-0} +-##### Well of Potential[](#artifact-well-of-potential "Permalink"){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab} ++##### Well of Potential [#](#artifact-well-of-potential){.og-h-anchor aria-hidden="true"} {#artifact-well-of-potential .og-h-small .og-tab} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81610,7 +81610,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Creating New Character Options[](#creating-new-character-options "Permalink"){.og-h-anchor aria-hidden="true"} ++#### Creating New Character Options [#](#creating-new-character-options){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81622,7 +81622,7 @@ + not be a good idea to combine it with other such abilities, since they were never intended for a PC to have both. Be + fearless, but use your judgement. + +-##### Creating New Descriptors[](#creating-new-character-options-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} ++##### Creating New Descriptors [#](#creating-new-character-options-descriptors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-descriptors .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81637,7 +81637,7 @@ + Alternatively, the [Modern Magic Descriptors](#modern-magic-descriptors) provide an interesting sort of + mini-[flavor](#choose-flavor) with a selection of appropriate low-tier abilities taken as [abilities](#choose-type). + +-##### Creating New Types[](#creating-new-character-options-types "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} ++##### Creating New Types [#](#creating-new-character-options-types){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-types .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81655,7 +81655,7 @@ + Because of their limited ability choices, an [Adept](#type-adept) can\'t benefit as much choosing a [flavor](#choose) + compared to an [Explorer](#type-explorer). + +-##### Creating New Flavors[](#creating-new-character-options-flavors "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} ++##### Creating New Flavors [#](#creating-new-character-options-flavors){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-flavors .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81667,7 +81667,7 @@ + You might not even need to design an entire flavor, and prefer to use the optional rule for [Personal + Flavor](#optional-rule-personal-flavor) instead. + +-###### Creating New Foci[](#creating-new-character-options-foci "Permalink"){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} ++###### Creating New Foci [#](#creating-new-character-options-foci){.og-h-anchor aria-hidden="true"} {#creating-new-character-options-foci} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81695,7 +81695,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### An Example of Play[](#an-example-of-play "Permalink"){.og-h-anchor aria-hidden="true"} ++#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81708,7 +81708,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-##### Characters and Setting[](#an-example-of-play-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small} ++##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81740,7 +81740,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Exploring the Sunken Library[](#an-example-of-play-exploration "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small} ++##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81836,7 +81836,7 @@ + ::: + + ::: {.alert .ps-4 .pb-0} +-###### Crabby Hermit [4 (12)]{.float-end}[](#creature-crabby-hermit "Permalink"){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab} ++###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81872,7 +81872,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Combat[](#an-example-of-play-combat "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small} ++##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -81984,7 +81984,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-##### Conclusion[](#an-example-of-play-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small} ++##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -82064,7 +82064,7 @@ + ### [Quick Start]{.og-chap} Cypher Shorts {#cypher-shorts} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Cypher Shorts[](#choose-cypher-shorts "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-cypher-shorts .og-h-small .og-border} ++#### Quick Reference: Cypher Shorts [#](#choose-cypher-shorts){.og-h-anchor aria-hidden="true"} {#choose-cypher-shorts .og-h-small .og-border} + + - [Character Creation](#cypher-shorts-character-creation) [(CS, 3)]{.og-ref} + - [Descriptors](#cypher-shorts-descriptors) [(CS, 3)]{.og-ref} +@@ -82101,7 +82101,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Creation[](#cypher-shorts-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-character-creation} ++#### Character Creation [#](#cypher-shorts-character-creation){.og-h-anchor aria-hidden="true"} {#cypher-shorts-character-creation} + + [(Cypher Shorts, page 3)]{.og-ref} + +@@ -82121,7 +82121,7 @@ + + All characters start with 1 [XP](#choose-xp). + +-##### Descriptors[](#cypher-shorts-descriptors "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-descriptors} ++##### Descriptors [#](#cypher-shorts-descriptors){.og-h-anchor aria-hidden="true"} {#cypher-shorts-descriptors} + + [(Cypher Shorts, page 3)]{.og-ref} + +@@ -82141,7 +82141,7 @@ + - **Charming:** Add +2 to [Intellect](#intellect) Pool. You are trained in persuasion and deception. + ::: + +-##### Types[](#cypher-shorts-types "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types} ++##### Types [#](#cypher-shorts-types){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types} + + [(Cypher Shorts, page 3)]{.og-ref} + +@@ -82152,7 +82152,7 @@ + + ::: row + ::: {.col .col-md-6} +-###### Performing Physical Actions[](#cypher-shorts-types-physical "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-physical .og-border} ++###### Performing Physical Actions [#](#cypher-shorts-types-physical){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-physical .og-border} + + [(Cypher Shorts, page 3)]{.og-ref} + +@@ -82172,7 +82172,7 @@ + abilities. + ::: + +-###### Sneaking[](#cypher-shorts-types-sneaking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-sneaking .og-border} ++###### Sneaking [#](#cypher-shorts-types-sneaking){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-sneaking .og-border} + + [(Cypher Shorts, page 4)]{.og-ref} + +@@ -82189,7 +82189,7 @@ + with light and medium weapons, with an inability with heavy weapons. + ::: + +-###### Searching And Discovering[](#cypher-shorts-types-searching "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-searching .og-border} ++###### Searching And Discovering [#](#cypher-shorts-types-searching){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-searching .og-border} + + [(Cypher Shorts, page 4)]{.og-ref} + +@@ -82209,7 +82209,7 @@ + ::: + + ::: {.col .col-md-6} +-###### Talking[](#cypher-shorts-types-talking "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-talking .og-border} ++###### Talking [#](#cypher-shorts-types-talking){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-talking .og-border} + + [(Cypher Shorts, page 4)]{.og-ref} + +@@ -82227,7 +82227,7 @@ + light weapons, with an inability with medium and heavy weapons. + ::: + +-###### Wielding Supernatural Powers[](#cypher-shorts-types-supernatural "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-supernatural .og-border} ++###### Wielding Supernatural Powers [#](#cypher-shorts-types-supernatural){.og-h-anchor aria-hidden="true"} {#cypher-shorts-types-supernatural .og-border} + + [(Cypher Shorts, page 4)]{.og-ref} + +@@ -82254,7 +82254,7 @@ + ::: + ::: + +-##### Focus[](#cypher-shorts-focus "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-focus} ++##### Focus [#](#cypher-shorts-focus){.og-h-anchor aria-hidden="true"} {#cypher-shorts-focus} + + [(Cypher Shorts, page 5)]{.og-ref} + +@@ -82291,19 +82291,19 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### The Scenario[](#cypher-shorts-the-scenario "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-scenario} ++#### The Scenario [#](#cypher-shorts-the-scenario){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-scenario} + + [(Cypher Shorts, page 6)]{.og-ref} + + When thinking about a Cypher Short scenario, think in terms of what you would expect to see in a movie. And not just any + movie, but one where the action mostly takes place in one (probably large, hopefully interesting and dynamic) location. + +-##### Setup[](#cypher-shorts-setup "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-setup .og-h-h5-icon} ++##### Setup [#](#cypher-shorts-setup){.og-h-anchor aria-hidden="true"} {#cypher-shorts-setup .og-h-h5-icon} + + This section of a Cypher Short is a brief overview of the setting and the premise of the situation. The basic statement + of the genre and setting should be given to the players before they make characters. + +-##### Possible Encounters[](#cypher-shorts-possible-encounters "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-possible-encounters .og-h-h5-icon} ++##### Possible Encounters [#](#cypher-shorts-possible-encounters){.og-h-anchor aria-hidden="true"} {#cypher-shorts-possible-encounters .og-h-h5-icon} + + [(Cypher Shorts, page 7)]{.og-ref} + +@@ -82319,7 +82319,7 @@ + the personality of any relevant NPC, and so on. + + ::: {.alert .ps-4 .pb-0} +-##### GM Intrusions[](#cypher-shorts-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-gm-intrusions .og-h-h5-icon} ++##### GM Intrusions [#](#cypher-shorts-gm-intrusions){.og-h-anchor aria-hidden="true"} {#cypher-shorts-gm-intrusions .og-h-h5-icon} + + [(Cypher Shorts, page 7)]{.og-ref} + +@@ -82331,7 +82331,7 @@ + for rerolls using [XP](#choose-xp) in a Cypher Short adventure than you\'re used to in a standard Cypher System game. + ::: + +-##### The Conclusion[](#cypher-shorts-the-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-conclusion .og-h-h5-icon} ++##### The Conclusion [#](#cypher-shorts-the-conclusion){.og-h-anchor aria-hidden="true"} {#cypher-shorts-the-conclusion .og-h-h5-icon} + + [(Cypher Shorts, page 7)]{.og-ref} + +@@ -82345,7 +82345,7 @@ + ### [Adventure]{.og-chap} Trapped in Flames {#trapped-in-flames} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Trapped in Flames[](#choose-trapped-in-flames "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-trapped-in-flames .og-h-small .og-border} ++#### Quick Reference: Trapped in Flames [#](#choose-trapped-in-flames){.og-h-anchor aria-hidden="true"} {#choose-trapped-in-flames .og-h-small .og-border} + + - [Character Creation](#trapped-in-flames-character-creation) [(CS, 7)]{.og-ref} + - [The Setup](#trapped-in-flames-the-setup) [(CS, 8)]{.og-ref} +@@ -82361,7 +82361,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Character Creation[](#trapped-in-flames-character-creation "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-character-creation} ++#### Character Creation [#](#trapped-in-flames-character-creation){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-character-creation} + + [(Cypher Shorts, page 8)]{.og-ref} + +@@ -82398,7 +82398,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### The Setup[](#trapped-in-flames-the-setup "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup} ++#### The Setup [#](#trapped-in-flames-the-setup){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup} + + [(Cypher Shorts, page 8)]{.og-ref} + +@@ -82417,7 +82417,7 @@ + exploded early, the bomber is still in the building. + + ::: {.alert .ps-4 .pb-0} +-##### Other Facts[](#trapped-in-flames-the-setup-other-facts "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup-other-facts .og-h-small} ++##### Other Facts [#](#trapped-in-flames-the-setup-other-facts){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-setup-other-facts .og-h-small} + + [(Cypher Shorts, page 8)]{.og-ref} + +@@ -82435,7 +82435,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Possible Encounters[](#trapped-in-flames-possible-encounters "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-possible-encounters} ++#### Possible Encounters [#](#trapped-in-flames-possible-encounters){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-possible-encounters} + + [(Cypher Shorts, page 8)]{.og-ref} + +@@ -82501,7 +82501,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### GM Intrusions[](#trapped-in-flames-gm-intrusions "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-gm-intrusions} ++#### GM Intrusions [#](#trapped-in-flames-gm-intrusions){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-gm-intrusions} + + [(Cypher Shorts, page 9)]{.og-ref} + +@@ -82527,7 +82527,7 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### The Conclusion[](#trapped-in-flames-the-conclusion "Permalink"){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-conclusion} ++#### The Conclusion [#](#trapped-in-flames-the-conclusion){.og-h-anchor aria-hidden="true"} {#trapped-in-flames-the-conclusion} + + [(Cypher Shorts, page 9)]{.og-ref} + +@@ -82546,7 +82546,7 @@ + + ### [Troubleshooting]{.og-chap} Frequently Asked Questions {#faq} + +-#### Player Characters[](#faq-pcs "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small} ++#### Player Characters [#](#faq-pcs){.og-h-anchor aria-hidden="true"} {#faq-pcs .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -82616,7 +82616,7 @@ + + ::: {.col .col-md-6} + ::: {.alert .ps-4 .pb-0} +-###### Helps Their Friends[](#faq-focus-helps-their-friends "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends} ++###### Helps Their Friends [#](#faq-focus-helps-their-friends){.og-h-anchor aria-hidden="true"} {#faq-focus-helps-their-friends} + + [(Cypher System Rulebook, page 69)]{.og-ref} + +@@ -82708,7 +82708,7 @@ + ::: + ::: + +-#### Playing the Game[](#faq-gameplay "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} ++#### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -82857,7 +82857,7 @@ + ::: + ::: + +-#### Running the Game[](#faq-running "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small} ++#### Running the Game [#](#faq-running){.og-h-anchor aria-hidden="true"} {#faq-running .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -82964,7 +82964,7 @@ + - Is there an outcome a player prefers? Maybe a [player intrusion](#choose-player-intrusions) is in order. + ::: + +-#### Prepping the Game[](#faq-prepping "Permalink"){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small} ++#### Prepping the Game [#](#faq-prepping){.og-h-anchor aria-hidden="true"} {#faq-prepping .og-h-small} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -83071,7 +83071,7 @@ + ### [OG-CSRD]{.og-chap} Index {#index} + + ::: {.alert .ps-4 .pb-0 .og-alert} +-#### Quick Reference: Index[](#choose-index "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-index .og-h-small .og-border} ++#### Quick Reference: Index [#](#choose-index){.og-h-anchor aria-hidden="true"} {#choose-index .og-h-small .og-border} + + - [Quick References](#choose-quick-reference) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83098,7 +83098,7 @@ + ------------------------------------------------------------------------------------------------------------------------ + + ::: {.alert .ps-4 .pb-0} +-#### Quick References[](#choose-quick-reference "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-quick-reference} ++#### Quick References [#](#choose-quick-reference){.og-h-anchor aria-hidden="true"} {#choose-quick-reference} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -83165,11 +83165,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Optional Rules[](#choose-optional-rules "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules .og-border} ++#### Optional Rules [#](#choose-optional-rules){.og-h-anchor aria-hidden="true"} {#choose-optional-rules .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +-##### Customizing PCs and Abilities[](#choose-optional-rules-characters "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small} ++##### Customizing PCs and Abilities [#](#choose-optional-rules-characters){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-characters .og-h-small} + + - [Assigning Different Limits for Supernatural Abilities](#spellcasting-limits) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} +@@ -83207,7 +83207,7 @@ + - [Usage Limits for Abilities and Artifacts](#usage-limits-for-abilities-and-artifacts) [(OG-CSRD)]{.og-ref + .og-ref-og} + +-##### Experience Points (XP)[](#choose-optional-experience-points "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} ++##### Experience Points (XP) [#](#choose-optional-experience-points){.og-h-anchor aria-hidden="true"} {#choose-optional-experience-points .og-h-small} + + - [Advancing Beyond Tier 6](#optional-rule-advancing-beyond-tier-6) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Equal Advancement](#equal-advancement) [(240)]{.og-ref} +@@ -83221,7 +83221,7 @@ + - [Tall Tales](#weird-west-tall-tales) [(HNAM, 63)]{.og-ref} + - [XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + +-##### Equipment, Cyphers, Artifacts, and Vehicles[](#choose-optional-rules-equipment "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} ++##### Equipment, Cyphers, Artifacts, and Vehicles [#](#choose-optional-rules-equipment){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-equipment .og-h-small} + + - [Advanced and Alien Tech](#advanced-and-alien-tech) [(RR, 73)]{.og-ref} + - [Alternative Armor Encumbrance](#optional-rule-alternative-armor-encumbrance) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83253,7 +83253,7 @@ + - [Vehicular Combat, Extended](#extended-vehicular-combat) [(SF, 39)]{.og-ref} + - [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og} + +-##### Modifying the Game[](#choose-optional-rules-modifying-the-game "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} ++##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small} + + - [Acting While Under Attack](#optional-rule-acting-while-under-attack) [(426)]{.og-ref}[(OG-CSRD)]{.og-ref + .og-ref-og} +@@ -83310,11 +83310,11 @@ + + ------------------------------------------------------------------------------------------------------------------------ + +-#### Editorial Additions[](#choose-editorial-additions "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-editorial-additions .og-border} ++#### Editorial Additions [#](#choose-editorial-additions){.og-h-anchor aria-hidden="true"} {#choose-editorial-additions .og-border} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +-##### Rule Clarifications[](#choose-rule-clarifications "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small} ++##### Rule Clarifications [#](#choose-rule-clarifications){.og-h-anchor aria-hidden="true"} {#choose-rule-clarifications .og-h-small} + + - [Actions with Multiple Tasks](#actions-with-multiple-tasks) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Area Attacks, Effort, and Damage](#area-attacks-effort-and-damage) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83327,7 +83327,7 @@ + - [Task Difficulty](#how-to-play-task-difficulty) [(8)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Using Armor](#equipment-using-armor) [(202)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + +-##### Running the Game[](#choose-edrule-running-the-game "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} ++##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small} + + - [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og} +@@ -83344,7 +83344,7 @@ + - [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og} + - [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og} + +-##### PDFs and Tools[](#choose-pdfs "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} ++##### PDFs and Tools [#](#choose-pdfs){.og-h-anchor aria-hidden="true"} {#choose-pdfs .og-h-small} + + - [Abbreviated Creature Statistics: Demon](#creature-demon-summoned) [(322)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og} + - [Abbreviated Creature Statistics: Giant Spider](#creature-giant-spider-summoned) [(335)]{.og-ref}[(OG-CSRD)]{.og-ref +@@ -83384,7 +83384,7 @@ + ### [Product Index:]{.og-chap} What\'s in the Book? {#whats-in-the-book} + + ::: {.alert .ps-4 .pb-0} +-#### What\'s in the Book?[](#choose-products "Permalink"){.og-h-anchor aria-hidden="true"} {#choose-products} ++#### What\'s in the Book? [#](#choose-products){.og-h-anchor aria-hidden="true"} {#choose-products} + + [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og} + +@@ -83446,7 +83446,7 @@ + - [Additional Flavors](#additional-flavors) [(OG-CSRD)]{.og-ref .og-ref-og} + ::: + +-##### Cypher System Bestiary --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-bestiary/){aria-label="Purchase Cypher System Bestiary"}[](#cypher-system-bestiary-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-system-bestiary-product .og-h-small .og-h-small-icon .og-border} ++##### Cypher System Bestiary --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-bestiary/){aria-label="Purchase Cypher System Bestiary"} [#](#cypher-system-bestiary-product){.og-h-anchor aria-hidden="true"} {#cypher-system-bestiary-product .og-h-small .og-h-small-icon .og-border} + + *Mystify, frighten, and challenge your PCs with this stunningly illustrated collection that gives you an almost infinite + array of encounters. Dozens and dozens of inspiring creatures familiar and new are detailed within these pages, along +@@ -83598,7 +83598,7 @@ + - Sarsan [(CSB, 193)]{.og-ref} + - Ghost Riders [(CSB, 194)]{.og-ref} + +-##### Cypher System Rulebook --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){aria-label="Purchase Cypher System Rulebook"}[](#cypher-system-rulebook-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-system-rulebook-product .og-h-small .og-h-small-icon .og-border} ++##### Cypher System Rulebook --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){aria-label="Purchase Cypher System Rulebook"} [#](#cypher-system-rulebook-product){.og-h-anchor aria-hidden="true"} {#cypher-system-rulebook-product .og-h-small .og-h-small-icon .og-border} + + *Any character, any campaign. If you can imagine it, the Cypher System makes it easy!* + +@@ -83658,7 +83658,7 @@ + - Character Death [(436)]{.og-ref} + - [An Example of Play](#an-example-of-play) [(439)]{.og-ref} + +-##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"}[](#claim-the-sky-product "Permalink"){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} ++##### Claim the Sky --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border} + + *When things are at their worst, heroes rise!* + +@@ -83681,7 +83681,7 @@ + - Adventure: Beneath a Red Sun [(CTS, 214)]{.og-ref} + - Adventure: Talons of Doom [(CTS, 207)]{.og-ref} + +-##### Cypher Foundation --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"}[](#cypher-foundation-product "Permalink"){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border} ++##### Cypher Foundation --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/408130/){aria-label="Purchase Claim the Sky"} [#](#cypher-foundation-product){.og-h-anchor aria-hidden="true"} {#cypher-foundation-product .og-h-small .og-h-small-icon .og-border} + + *Managing a village. Living in a fortress. Building a steampunk buddy. Upgrading your vehicle. A more streamlined way to + deal with consumables. Cypher Foundation has rules to easily manage, build, upgrade, and repair just about anything.* +@@ -83697,7 +83697,7 @@ + - Foundation [(CF, 11)]{.og-ref} + - Cycles [(CF, 13)]{.og-ref} + +-##### First Responders --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"}[](#first-responders-product "Permalink"){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border} ++##### First Responders --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/first-responders/){aria-label="Purchase First Responders"} [#](#first-responders-product){.og-h-anchor aria-hidden="true"} {#first-responders-product .og-h-small .og-h-small-icon .og-border} + + *Floods. Pandemics. Earthquakes and other crises that put lives and communities at risk. These are monsters of a + different sort---and they call for a different kind of hero.* +@@ -83742,7 +83742,7 @@ + **Editor\'s Notes ---** *First Responders* PCs advance up to tier 3. [(FR, 16)]{.og-ref} + ::: + +-##### Godforsaken --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"}[](#godforsaken-product "Permalink"){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border} ++##### Godforsaken --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/godforsaken/){aria-label="Purchase Godforsaken"} [#](#godforsaken-product){.og-h-anchor aria-hidden="true"} {#godforsaken-product .og-h-small .og-h-small-icon .og-border} + + *Dragons. Magic wands. Singing swords and flying carpets. And above all---heroes!* + +@@ -83772,7 +83772,7 @@ + + *See also: [Godforsaken --- Descriptors](#gods-of-the-fall-descriptors)* + +-##### Gods of the Fall --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"}[](#gods-of-the-fall-product "Permalink"){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-product .og-h-small .og-h-small-icon .og-border} ++##### Gods of the Fall --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/gods-of-the-fall/){aria-label="Purchase Gods of the Fall"} [#](#gods-of-the-fall-product){.og-h-anchor aria-hidden="true"} {#gods-of-the-fall-product .og-h-small .og-h-small-icon .og-border} + + *The Gods are eead---now it\'s your turn.* + +@@ -83811,7 +83811,7 @@ + *See also: [Gods of the Fall --- Descriptors](#high-noon-at-midnight-descriptors), [Gods of the Fall --- + Types](#high-noon-at-midnight-types), and [Gods of the Fall --- Foci](#high-noon-at-midnight-foci)* + +-##### Harrow: The Blighted Plane --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"}[](#harrow-the-blighted-plane-product "Permalink"){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border} ++##### Harrow: The Blighted Plane --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://undergroundoracle.com/pages/harrow-the-blighted-plane){aria-label="Purchase Harrow: The Blighted Plane"} [#](#harrow-the-blighted-plane-product){.og-h-anchor aria-hidden="true"} {#harrow-the-blighted-plane-product .og-h-small .og-h-small-icon .og-border} + + *The world of Harrow exists where the genres of high fantasy and post-apocalypse meet---with a healthy dose of + crystalpunk aesthetics thrown in for fun and good measure.* +@@ -83866,7 +83866,7 @@ + 196)]{.og-ref} + ::: + +-##### High Noon at Midnight --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"}[](#high-noon-at-midnight-product "Permalink"){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border} ++##### High Noon at Midnight --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/high-noon-at-midnight/){aria-label="Purchase High Noon at Midnight"} [#](#high-noon-at-midnight-product){.og-h-anchor aria-hidden="true"} {#high-noon-at-midnight-product .og-h-small .og-h-small-icon .og-border} + + *Explore dusty dimensions where fortunes are decided, one cursed bullet at a time.* + +@@ -83911,7 +83911,7 @@ + - Cypher Short: Dead Vengeance [(HNAM, 220)]{.og-ref} + - Cypher Short: Gunsmoke Express [(HNAM, 222)]{.og-ref} + +-##### It\'s Only Magic --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/its-only-magic/){aria-label="Purchase It's Only Magic"}[](#its-only-magic-product "Permalink"){.og-h-anchor aria-hidden="true"} {#its-only-magic-product .og-h-small .og-h-small-icon .og-border} ++##### It\'s Only Magic --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/its-only-magic/){aria-label="Purchase It's Only Magic"} [#](#its-only-magic-product){.og-h-anchor aria-hidden="true"} {#its-only-magic-product .og-h-small .og-h-small-icon .og-border} + + *From cozy witchcore to chilling supernatural threats...* + +@@ -83930,7 +83930,7 @@ + - Adventure: In the Tower of Time [(IOM, 217)]{.og-ref} + - Adventure: Too Many Zorps [(IOM, 231)]{.og-ref} + +-##### The Magnus Archives --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"}[](#magnus-archives-product "Permalink"){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border} ++##### The Magnus Archives --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-magnus-archives-roleplaying-game/){aria-label="Purchase The Magnus Archives"} [#](#magnus-archives-product){.og-h-anchor aria-hidden="true"} {#magnus-archives-product .og-h-small .og-h-small-icon .og-border} + + *Deep within the archives of the Magnus Institute, dark things are stirring...* + +@@ -83989,7 +83989,7 @@ + 12)]{.og-ref}[(TMA, 132)]{.og-ref} + ::: + +-##### Mystery Flesh Pit National Park --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"}[](#mystery-flesh-pit-product "Permalink"){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border} ++##### Mystery Flesh Pit National Park --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/en/product/498633/mystery-flesh-pit-national-park-the-rpg){aria-label="Purchase Mystery Flesh Pit National Park"} [#](#mystery-flesh-pit-product){.og-h-anchor aria-hidden="true"} {#mystery-flesh-pit-product .og-h-small .og-h-small-icon .og-border} + + *Cosmic horror meets bureaucratic satire!* + +@@ -84041,7 +84041,7 @@ + triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref} + ::: + +-##### Neon Rain --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"}[](#neon-rain-product "Permalink"){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border} ++##### Neon Rain --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/neon-rain/){aria-label="Purchase Neon Rain"} [#](#neon-rain-product){.og-h-anchor aria-hidden="true"} {#neon-rain-product .og-h-small .og-h-small-icon .og-border} + + *Dance on the edge of what it means to be human in a world of gritty streets and slick technology.* + +@@ -84070,7 +84070,7 @@ + *See also: [Neon Rain --- Descriptors](#neon-rain-descriptors), [Neon Rain --- Types](#neon-rain-types), and [Neon Rain + --- Foci](#neon-rain-foci)* + +-##### Numenera Discovery --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"}[](#numenera-discovery-product "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-discovery-product .og-h-small .og-h-small-icon .og-border} ++##### Numenera Discovery --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-discovery/){aria-label="Purchase Numenera Discovery"} [#](#numenera-discovery-product){.og-h-anchor aria-hidden="true"} {#numenera-discovery-product .og-h-small .og-h-small-icon .og-border} + + *Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring + new light to a struggling world.* +@@ -84120,7 +84120,7 @@ + 98)]{.og-ref} + ::: + +-##### Numenera Destiny --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"}[](#numenera-destiny-product "Permalink"){.og-h-anchor aria-hidden="true"} {#numenera-destiny-product .og-h-small .og-h-small-icon .og-border} ++##### Numenera Destiny --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/numenera-destiny/){aria-label="Purchase Numenera Destiny"} [#](#numenera-destiny-product){.og-h-anchor aria-hidden="true"} {#numenera-destiny-product .og-h-small .og-h-small-icon .og-border} + + *Create centers of learning or trade. Innovate, build, and protect.* + +@@ -84169,7 +84169,7 @@ + *See also: [Numenera Destiny --- Descriptors](#numenera-destiny-descriptors), [Numenera Destiny --- + Types](#numenera-destiny-types), and [Numenera Destiny --- Foci](#numenera-destiny-foci)* + +-##### Old Gods of Appalachia --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"}[](#old-gods-of-appalachia-product "Permalink"){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border} ++##### Old Gods of Appalachia --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/old-gods-of-appalachia-roleplaying-game/){aria-label="Purchase Predation"} [#](#old-gods-of-appalachia-product){.og-h-anchor aria-hidden="true"} {#old-gods-of-appalachia-product .og-h-small .og-h-small-icon .og-border} + + *In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind + wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.* +@@ -84200,7 +84200,7 @@ + 124)]{.og-ref} + ::: + +-##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"}[](#og-dd-product "Permalink"){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border} ++##### Old Gus\' Daft Drafts --- What\'s in the Book?[[]{.og-icon .og-csrd-read .ms-1 toggle="tooltip" title="Read Online"}](og-dd.html){aria-label="Read Online"} [#](#og-dd-product){.og-h-anchor aria-hidden="true"} {#og-dd-product .og-h-small .og-h-small-icon .og-border} + + *A collection of free, online options for your best game ever!* + +@@ -84226,7 +84226,7 @@ + *See also: [Old Gus\' Daft Drafts --- Descriptors](#og-dd-descriptors), [Old Gus\' Draft Drafts --- Foci](#og-dd-foci), + and [Old Gus\' Draft Drafts --- Flavors](#og-dd-flavors)* + +-##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"}[](#the-origin-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border} ++##### The Origin --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-origin/){aria-label="Purchase The Origin"} [#](#the-origin-product){.og-h-anchor aria-hidden="true"} {#the-origin-product .og-h-small .og-h-small-icon .og-border} + + *Master perilous new powers in a world that is dangerously askew!* + +@@ -84252,7 +84252,7 @@ + - Adventure: Appeal of Distress [(ORIG, 140)]{.og-ref} + - Adventure: Threshold to Apocalypse [(ORIG, 145)]{.og-ref} + +-##### Path of the Planebreaker --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"}[](#path-of-the-planebreaker-product "Permalink"){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-product .og-h-small .og-h-small-icon .og-border} ++##### Path of the Planebreaker --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/path-of-the-planebreaker/){aria-label="Purchase Path of the Planebreaker"} [#](#path-of-the-planebreaker-product){.og-h-anchor aria-hidden="true"} {#path-of-the-planebreaker-product .og-h-small .og-h-small-icon .og-border} + + *Unlock the mysteries of the planes!* + +@@ -84295,7 +84295,7 @@ + *See also: [Path of the Planebreaker --- Descriptors](#path-of-the-planebreaker-descriptors) and [Path of the + Planebreaker --- Foci](#path-of-the-planebreaker-foci)* + +-##### Predation --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"}[](#predation-product "Permalink"){.og-h-anchor aria-hidden="true"} {#predation-product .og-h-small .og-h-small-icon .og-border} ++##### Predation --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/predation/){aria-label="Purchase Predation"} [#](#predation-product){.og-h-anchor aria-hidden="true"} {#predation-product .og-h-small .og-h-small-icon .og-border} + + *A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.* + +@@ -84329,7 +84329,7 @@ + *See also: [Predation --- Descriptors](#predation-descriptors), [Predation --- Types](#predation-types), and [Predation + --- Foci](#predation-foci)* + +-##### Rust and Redemption --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/rust-and-redemption/){aria-label="Purchase Rust and Redemption"}[](#rust-and-redemption-product "Permalink"){.og-h-anchor aria-hidden="true"} {#rust-and-redemption-product .og-h-small .og-h-small-icon .og-border} ++##### Rust and Redemption --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/rust-and-redemption/){aria-label="Purchase Rust and Redemption"} [#](#rust-and-redemption-product){.og-h-anchor aria-hidden="true"} {#rust-and-redemption-product .og-h-small .og-h-small-icon .og-border} + + *The world is in ruins. Now what?* + +@@ -84358,7 +84358,7 @@ + - Adventure: Bitter Seeds [(RR, 185)]{.og-ref} + - Adventure: Safe Zone [(RR, 203)]{.og-ref} + +-##### Shotguns & Sorcery --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"}[](#shotguns-and-sorcery-product "Permalink"){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border} ++##### Shotguns & Sorcery --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](https://www.drivethrurpg.com/product/314247/Shotguns--Sorcery-The-Roleplaying-Game){aria-label="Purchase Shotguns & Sorcery"} [#](#shotguns-and-sorcery-product){.og-h-anchor aria-hidden="true"} {#shotguns-and-sorcery-product .og-h-small .og-h-small-icon .og-border} + + *Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching + at the city walls by night.* +@@ -84381,7 +84381,7 @@ + *See also: [Shotguns & Sorcery --- Descriptors](#shotguns-and-sorcery-descriptors), [Shotguns & Sorcery --- + Types](#shotguns-and-sorcery-types), and [Shotguns & Sorcery --- Foci](#shotguns-and-sorcery-foci)* + +-##### The Stars are Fire --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"}[](#the-stars-are-fire-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border} ++##### The Stars are Fire --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-stars-are-fire/){aria-label="Purchase The Stars are Fire"} [#](#the-stars-are-fire-product){.og-h-anchor aria-hidden="true"} {#the-stars-are-fire-product .og-h-small .og-h-small-icon .og-border} + + *Galaxy-spanning space opera. Near-future hard sci-fi. And everything in between.* + +@@ -84408,7 +84408,7 @@ + + *See also: [The Stars are Fire --- Descriptors](#the-stars-are-fire-descriptors)* + +-##### Stay Alive! --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/stay-alive/){aria-label="Purchase Stay Alive!"}[](#stay-alive-product "Permalink"){.og-h-anchor aria-hidden="true"} {#stay-alive-product .og-h-small .og-h-small-icon .og-border} ++##### Stay Alive! --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/stay-alive/){aria-label="Purchase Stay Alive!"} [#](#stay-alive-product){.og-h-anchor aria-hidden="true"} {#stay-alive-product .og-h-small .og-h-small-icon .og-border} + + *A good scare makes for a great game.* + +@@ -84442,7 +84442,7 @@ + - Adventure: Gang War [(SA, 204)]{.og-ref} + - Adventure: The Hunted [(SA, 215)]{.og-ref} + +-##### The Strange --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"}[](#the-strange-corebook-product "Permalink"){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-product .og-h-small .og-h-small-icon .og-border} ++##### The Strange --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-strange-corebook/){aria-label="Purchase The Strange"} [#](#the-strange-corebook-product){.og-h-anchor aria-hidden="true"} {#the-strange-corebook-product .og-h-small .og-h-small-icon .og-border} + + *Limited pocket dimensions with their own laws of reality are connected to Earth---a dangerous, chaotic network called + the Strange.* +@@ -84486,7 +84486,7 @@ + - [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(TS, 113)]{.og-ref} + ::: + +-##### Unmasked --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"}[](#unmasked-product "Permalink"){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border} ++##### Unmasked --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/unmasked/){aria-label="Purchase Unmasked"} [#](#unmasked-product){.og-h-anchor aria-hidden="true"} {#unmasked-product .og-h-small .og-h-small-icon .og-border} + + *Superpowers and horror in a dark eighties.* + +@@ -84529,7 +84529,7 @@ + *See also: [Unmasked --- Descriptors](#unmasked-descriptors), [Unmasked --- Types](#unmasked-types), and [Unmasked --- + Foci](#unmasked-foci)* + +-##### VURT --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"}[](#vurt-product "Permalink"){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border} ++##### VURT --- What\'s in the Book?[[]{.og-icon .og-shop .ms-1 toggle="tooltip" title="Purchase from Third Party"}](http://www.ravendeskgames.com/vurt-the-tabletop-roleplaying-game){aria-label="Purchase VURT"} [#](#vurt-product){.og-h-anchor aria-hidden="true"} {#vurt-product .og-h-small .og-h-small-icon .og-border} + + *Amid the glass-strewn streets of the lethal and anarchic Manchester England of the near future, players ingest slender + VURT feathers to travel to parallel worlds as vivid, unique, and unpredictable as our wildest dreams.* +@@ -84571,7 +84571,7 @@ + 139)]{.og-ref} + ::: + +-##### We Are All Mad Here --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"}[](#we-are-all-mad-here-product "Permalink"){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border} ++##### We Are All Mad Here --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/we-are-all-mad-here/){aria-label="Purchase We Are All Mad Here"} [#](#we-are-all-mad-here-product){.og-h-anchor aria-hidden="true"} {#we-are-all-mad-here-product .og-h-small .og-h-small-icon .og-border} + + *\"You must be mad,\" said the Cat, \"or you wouldn\'t have come here.\"* + +@@ -84597,7 +84597,7 @@ + - Adventure: What the Moon Dreamt [(WAAMH, 203)]{.og-ref} + - Adventure: The Prince Who Would Seek Death [(WAAMH, 210)]{.og-ref} + +-##### The Weird --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-weird/){aria-label="Purchase The Weird"}[](#weird-product "Permalink"){.og-h-anchor aria-hidden="true"} {#weird-product .og-h-small .og-h-small-icon .og-border} ++##### The Weird --- What\'s in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/the-weird/){aria-label="Purchase The Weird"} [#](#weird-product){.og-h-anchor aria-hidden="true"} {#weird-product .og-h-small .og-h-small-icon .og-border} + + *Thousands and thousands of amazing ideas---for any game. For every game!* + diff --git a/scripts/base/001-fix-anchor-permalinks.sh b/scripts/base/001-fix-anchor-permalinks.sh new file mode 100755 index 0000000..282b9e0 --- /dev/null +++ b/scripts/base/001-fix-anchor-permalinks.sh @@ -0,0 +1,4 @@ +#!/bin/bash +# either Pandoc mangled the permalinks throughout or they were done by JS in OG-CSRD, +# either way this fixes them +sed -E 's/\[\]\((.*) "Permalink"\)/ \[#\](\1)/' _tmp/ccsrd.md > _tmp/ccsrd.new.md