--- _tmp/ccsrd.md	2025-07-21 13:55:54.977271838 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 13:56:36.759953684 -0500
@@ -16768,8 +16768,7 @@
 ease the attack, and pays 2 [Might](#might) points to use the ability---the same cost as using another level of Effort.
 Effectively, this ability allows the PC to exceed their Effort score in one way: dealing damage with weapon attacks.
 This is a powerful ability at lower tiers, but when reaching higher tiers, this ability might be best exchanged for a
-different low-tier [Warrior](#type-warrior) ability. This ability also would have no place in games using optional rules
-like [Ultimate Damage](#optional-rule-ultimate-damage).
+different low-tier [Warrior](#type-warrior) ability.
 
 The 2015 Cypher System Rulebook [(25--26)]{.og-ref} presents two similar abilities---[Chop](#ability-chop){.og-ability}
 and [Crush](#ability-crush){.og-ability}---that depend on the type of weapon:
@@ -27420,7 +27419,6 @@
 
 -   [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
     .og-ref-og}
--   [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
 
 Related Sections
 
@@ -28256,21 +28254,6 @@
 increase the damage. For example, a PC can apply [Effort](#modifying-the-difficulty-effort) to deal 3 additional points
 of damage, and [rolling a natural 17 on the attack roll](#rules-special-rolls) deals 1 additional point of damage.
 
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This optional rule is based on [Cypher Unlimited's Neon Rain One-Shot with Lead Designer Sean K.
-Reynolds](https://www.youtube.com/watch?v=BCRXDKuQV0w), and can be useful for games with a deadly, gritty, or risky
-feel.
-
-When making an [attack](#action-attack), PCs can use as much [Effort](#effort) for [damage](#rules-damage) as they like
-to increase the damage of an attack. For example, if you are brand new tier 1 PC, you could use one level of Effort to
-ease the attack---reaching your Effort score's limit of 1---and still go on to use up to additional levels of Effort to
-increase damage.
-:::
-
 ##### Armor [#](#rules-armor){.og-h-anchor aria-hidden="true"} {#rules-armor}
 
 [(Cypher System Rulebook, page 217)]{.og-ref}
@@ -77841,7 +77824,6 @@
 -   [Showdown](#weird-west-showdown-optional-rule) [(HNAM, 59)]{.og-ref}
 -   [Starvation](#starvation) [(RR, 63)]{.og-ref}
 -   [Survival](#weird-west-curses) [(HNAM, 62)]{.og-ref}
--   [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
