--- _tmp/ccsrd.md	2025-07-21 14:21:51.391648654 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 14:21:43.583598722 -0500
@@ -75064,35 +75064,6 @@
 
   : Vague Difficulty
 :::
-
-##### Graduated Difficulty [#](#graduated-difficulty){.og-h-anchor aria-hidden="true"} {#graduated-difficulty .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Graduated Success* [(417)]{.og-ref}.
-
-In some instances, the GM might not assign a [difficulty](#rules-task-difficulty) at all, and simply ask for a roll.
-This is useful for tasks related to perception, social interaction, sensing motives, [understanding, identifying, or
-remembering](#action-understanding-identifying-or-remembering). These tasks might allow for different outcomes at
-several difficulties, and so might benefit from lacking an assigned numerical difficulty. With each additional
-difficulty the roll succeeds against, the GM might provide additional relevant information or appropriate other
-benefits.
-
-Alternatively, consider setting a difficulty and employ appropriate results based on how many steps above or below the
-difficulty the roll succeeds against:
-
-::: table-responsive
-  d20 Roll Result                          Narrative         Effect
-  ---------------------------------------- ----------------- ---------------------------------------------
-  1                                        \"No, and...\"    [GM intrusion](#gm-intrusion)
-  2 or more levels below task difficulty   \"No...\"         ---
-  1 level below task difficulty            \"Yes, but...\"   ---
-  Success                                  \"Yes...\"        ---
-  19                                       \"Yes, and...\"   [Minor effect](#special-rolls-minor-effect)
-  20                                       \"Yes, and...\"   [Major effect](#special-rolls-major-effect)
-
-  : Graduated Difficulty Effects
-:::
 :::
 
 ------------------------------------------------------------------------------------------------------------------------
@@ -77694,7 +77665,6 @@
 
 -   [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -77971,7 +77941,7 @@
 -   Dice Rolling [(414)]{.og-ref}
 -   The Flow of Information [(416)]{.og-ref}
 -   Failure to Notice [(417)]{.og-ref}
--   [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
+-   Graduated Success [(417)]{.og-ref}
 -   [Dealing with Character Abilities](#handling-players-and-pcs) [(418)]{.og-ref}
 -   [Encouraging Player Creativity](#encouraging-play) [(420)]{.og-ref}
 -   [Artifacts](#running-the-game-artifacts) [(421)]{.og-ref}
