--- _tmp/ccsrd.md	2025-07-20 19:59:35.409842814 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 20:02:32.472948622 -0500
@@ -26919,8 +26919,6 @@
 
 -   [Currency and Resource Depletion](#optional-rule-currency-and-resource-depletion) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
-    [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
 -   [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
 
@@ -27074,11 +27072,6 @@
 -   [Example: Using Light Armor](#speed-effort-cost-example) [(72)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Special Armor](#equipment-armor-special-armor) [(256)]{.og-ref}[(SF, 71)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Shields](#equipment-armor-shields) [(143)]{.og-ref}[(GF, 37)]{.og-ref}
-
-Optional Rules
-
--   [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
-    [(OG-CSRD)]{.og-ref .og-ref-og}
 :::
 
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
@@ -27180,36 +27173,6 @@
 otherwise](#first-tier-adept).
 :::
 
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lower Speed Effort Costs for Wearing Armor [#](#optional-rule-lower-speed-effort-costs-for-wearing-armor){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Using this optional rule, Speed Effort costs for wearing armor use the following table instead:
-
-::: table-responsive
-  Physical Armor   Armor Bonus   Not Experienced   Practiced   Experienced   Mastery
-  ---------------- ------------- ----------------- ----------- ------------- ---------
-  Light armor      +1 Armor      +1                ---         ---           ---
-  Medium armor     +2 Armor      +2                +1          ---           ---
-  Heavy armor      +3 Armor      +3                +2          +1            ---
-
-  : Speed Effort Cost per Level of Effort Used (Lower)
-:::
-
-When using this rule, use the modified verions of the following abilities:
-
--   [Practiced in Armor](#ability-practiced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Experienced in Armor](#ability-experienced-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Mastery in Armor](#ability-mastery-in-armor-og) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In games using alternative armor encumbrance rule, the \"Other\" [character advancement](#character-advancement) option
-to \"reduce the cost for wearing armor\" might instead reduce the Might cost per hour and Speed Pool reduction for
-wearing armor by an additional 1 point each.
-:::
-
 ------------------------------------------------------------------------------------------------------------------------
 
 #### Weapons [#](#equipment-weapons){.og-h-anchor aria-hidden="true"} {#equipment-weapons}
@@ -78808,11 +78771,6 @@
 armor](#equipment-using-armor), [Speed Effort costs](#equipment-armor-speed-effort-cost-per-level-of-effort-used) (also
 referred to as \"encumbrance\"), [special armor](#equipment-armor-special-armor), and
 [shields](#equipment-armor-shields).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Depending on the setting, the GM might also use rules for [lower speed Effort costs for wearing
-armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor).
-:::
 :::
 
 #### Playing the Game [#](#faq-gameplay){.og-h-anchor aria-hidden="true"} {#faq-gameplay .og-h-small}
@@ -79314,8 +79272,6 @@
 -   [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
 -   [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
 -   [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor)
-    [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
 -   [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
     [(381)]{.og-ref}
@@ -80173,8 +80129,8 @@
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
 **Editor's Notes ---** *Numenera* has its own rules for the setting, including:
 
--   *Numenera Discovery* (2019) uses [Lower Speed Effort Costs for Wearing
-    Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor). [(NDIS, 95)]{.og-ref}
+-   *Numenera Discovery* (2019) uses Lower Speed Effort Costs for Wearing
+    Armor. [(NDIS, 95)]{.og-ref}
 -   *Numenera* (2014) uses Alternative Armor Encumbrance [(NUM,
     79)]{.og-ref} and [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(NUM,
     98)]{.og-ref}
@@ -80256,7 +80212,7 @@
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
 **Editor's Notes ---** *Old Gods of Appalachia* has its own rules for the setting, including:
 
--   [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(OGOA,
+-   Lower Speed Effort Costs for Wearing Armor [(OGOA,
     124)]{.og-ref}
 :::
 
@@ -80599,7 +80555,7 @@
 
 -   [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
     99)]{.og-ref}[(VURT, 101)]{.og-ref}
--   [Lower Speed Effort Costs for Wearing Armor](#optional-rule-lower-speed-effort-costs-for-wearing-armor) [(VURT,
+-   Lower Speed Effort Costs for Wearing Armor [(VURT,
     139)]{.og-ref}
 :::
 
