--- _tmp/ccsrd.md	2025-07-21 10:58:17.219108314 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 11:02:30.463700209 -0500
@@ -27421,7 +27421,6 @@
 
 Optional Rules
 
--   [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28354,42 +28353,6 @@
 :::
 
 ::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Damage Dice [#](#optional-rule-damage-dice){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Here a few more ideas for making damage a little less predictable. Most of these rules favor the PCs, especially against
-low level [creatures](#chapter-22-creatures). Rolling dice and calculating totals can slow down a game, so the GM should
-use these rules only if the players are happy rolling more dice and doing a little extra maths.
-
--   **Weapon Die:** Additional polyhedral dice can be used instead of static [weapon](#equipment-weapons) damage.
-
--   **Weapon Dice Pools:** Some of the following forumlas use \"kh\" for \"keep highest\". For example, \"3d6kh1\" means
-    rolling three d6s, and keeping one result---the highest of the three.
-
-::: table-responsive
-  Weapon              Die    Dice Pool    Notes
-  ------------------- ------ ------------ --------------------
-  Light               1d4    1d6          attack eased
-  Medium              1d8    2d6kh1 + 1   ---
-  Heavy               2d6    3d6kh1 + 2   requires two hands
-  Heavy (alternate)   1d12   ---          requires two hands
-
-  : Weapon Dice (Polyhedral)
-:::
-
--   **Attack Rolls:** For every 3 an [attack roll](#action-attack) result shows in excess of the target number, the
-    attack inflicts 1 additional damage. For example, if a PC attacks a level 2 foe with a target number of 6 and rolls
-    a 16, they inflict 3 additional damage to the target. Additional damage from [special rolls](#rules-special-rolls)
-    still applies as normal.
-
--   **Defense Rolls:** For every 3 a [defense roll](#action-defend) result shows in deficit of the target number, the
-    attack inflicts 1 additional damage. For example, a PC making a Speed defense roll in response to level 5 foe with a
-    target number of 15 and rolls and 9, they take 2 additional damage from the attack.
-
--   **Effort Dice:** Applying a level of [Effort](#modifying-the-difficulty-effort) to damage increases amount of damage
-    inflicted by the attack by 1d6 (instead of the usual 3).
-
 ###### Optional Rule: Ultimate Damage [#](#optional-rule-ultimate-damage){.og-h-anchor aria-hidden="true"}
 
 [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78637,7 +78600,6 @@
 ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
 
 -   [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
--   [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
 -   [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
