--- _tmp/ccsrd.md	2025-07-21 10:25:32.073691138 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 10:33:32.476735396 -0500
@@ -60694,7 +60694,6 @@
 
 -   [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
 -   [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Familiars](#familiars) [(IOM, 94)]{.og-ref}
 -   [Followers](#followers) [(233)]{.og-ref}
@@ -61222,7 +61221,7 @@
 fight---in a Cypher System game and gives their stats. The variety of creatures that populate the possible settings and
 genres is so great that this chapter only scratches the surface. It does, however, provide examples of kinds of
 inhabitants---bestial and civilized, living and undead, organic and inorganic---so that you can easily extrapolate and
-[create your own](#creating-creatures-and-npcs).
+create your own.
 
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
 **Editor's Notes ---** The editor has moved some creatures in the [Cypher System
@@ -75621,7 +75620,6 @@
 GM Preparation
 
 -   [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Session Preparation](#session-preparation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Teaching the Rules](#teaching-the-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Using the Rules: Making Meaning](#making-meaning) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -76580,7 +76578,7 @@
 level. But these examples go against type. Generally, smaller creatures have less health and are less terrifying in
 combat than larger ones.
 
-The Cypher System has no system for [building creatures](#creating-creatures-and-npcs). There is no rule that says a
+The Cypher System has no system for building creatures. There is no rule that says a
 creature with a certain ability should be a given level, and there is no rule dictating how many abilities a creature of
 a given level should have. But keep the spirit of the system in mind. Lower-level creatures are less dangerous. A level
 1 creature could be poisonous, but its venom should inflict a few points of damage at most. The venom of a level 6
@@ -76597,7 +76595,6 @@
 ::: {.alert .ps-4 .pb-0 .og-alert}
 ###### Quick Reference: Modifying Creatures [#](#choose-modifying-creatures){.og-h-anchor aria-hidden="true"} {#choose-modifying-creatures .og-border}
 
--   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
 
 Creature Templates
@@ -76793,53 +76790,6 @@
 
 ------------------------------------------------------------------------------------------------------------------------
 
-#### Creating Creatures and NPCs [#](#creating-creatures-and-npcs){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *NPC Game Stats* [(422)]{.og-ref} and [Make a Cypher System Creature in Ten Minutes or
-Less](https://www.montecookgames.com/make-a-creature-in-10-minutes-or-less-2/){.og-icon .og-mcg} by Charles Ryan.
-
-It doesn't take a lot of preparation to create a memorable creature or NPC. You don\'t have to follow all of the
-following steps, but if you find yourself more time and energy, take the next step on the checklist:
-
-::: {.alert .ps-4 .pb-0}
--   **Level, Motive, and Combat:** Decide on the [level](#understanding-the-listings), motive, and general tactics and
-    key behaviors of the NPC.
-
--   **Movement, Modifications and Interaction:** Decide what is most important about the NPC for your purposes. This
-    might be defining its movement, tasks it is particularly skilled with, or weaknesses it might have with certain
-    tasks. Refer back to the creature's motive and refine how thinks and behaves---especially if the PCs might try to
-    interact with it, and if it requires any signature combat tactics or special abilities. Describing for players what
-    the creature does is important---describing *how the NPC does it* is equally important. If it's supposed to be
-    creepy, detail that creepiness.
-
--   **GM Intrusion:** Consider what might happens if a player triggers a [GM intrusion](#gm-intrusion), or create a
-    twist you'd like to be able to propose in an encounter.
-
--   **Health:** A creature's health dictates how long it will survive in combat. A party of four tier 1--2 characters
-    typically inflict 10 points of damage each round. Tier 3--4 characters typically inflict 16 points of damage, and
-    tier 5--6 characters typically inflict 22 points per round.
-
--   **Armor:** [Armor](#rules-armor) reduces how quickly an NPC's health is depleted. One point of Armor is typically
-    equivalent to adding 6--7 points of health.
-
--   **Damage Inflicted:** You can increase damage inflicted if necessary. Even low-level creatures inflict at least 2--3
-    points of damage. During combat, creatures typically damage the PCs twice.
-
--   **Special Damage:** Decide if the creature can inflict any kind of [special damage](#special-damage)---venom,
-    entanglement, stun, mental control, temporary reductions to [Pools](#pool), even moving characters down [the damage
-    track](#the-damage-track) without depleting their Pools. If employing such effects, decide on what conditions that
-    alleviate them, for example, a successful [Might](#might) [defense roll](#action-defend) made each hour, a
-    successful [healing](#action-healing) task against the level of a poison, or completing a ten-hour [recovery
-    roll](#recovery-rolls). These effects can certainly make an NPC more interesting, but don't overuse them.
-
--   **Use and Loot:** Describe at least one way the party might be likely to discover or encounter the creature. If the
-    creature is likely to have any useful loot, such as a cypher, equipment, or part of its body, note that, too.
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
 #### Balancing Encounters [#](#balancing-encounters){.og-h-anchor aria-hidden="true"}
 
 [(Cypher System Rulebook, page 434)]{.og-ref}
@@ -77072,8 +77022,8 @@
 :::
 
 If a powerful creature or NPC is central to the scenario, it can be wise to spend a few minutes to [choose creatures and
-NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or [creating new
-creatures or NPCs](#creating-creatures-and-npcs).
+NPCs](#choose-creatures), and review their characteristics to determine if they need modification, or creating new
+creatures or NPCs.
 
 ##### A Scenario Summary [#](#session-preparation-summary){.og-h-anchor aria-hidden="true"} {#session-preparation-summary .og-h-small}
 
@@ -78510,7 +78460,7 @@
 
 ::: {#faq-creatures-use .collapse}
 There's no wrong way to do things when it comes to [creatures](#choose-creatures), but it\'s worth thinking through
-your approach. [Creating creatures and NPCs](#creating-creatures-and-npcs) can be as simple as [assigning it a level and
+your approach. Creating creatures and NPCs can be as simple as [assigning it a level and
 a few modifications](#understanding-the-listings). You can even decide on these as you go.
 
 In the Cypher System, the most memorable best NPCs aren't just bags of health that the players whack into nothingness.
@@ -78705,7 +78655,6 @@
 
 ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
 
--   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Creatures with Multiple Parts](#optional-rule-creatures-with-multiple-parts) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
 -   [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78769,7 +78718,6 @@
 
 -   [Calling for Rolls](#calling-for-rolls) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Creating Challenging Encounters](#creating-challenging-encounters) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Difficulty, Graduated](#graduated-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Difficulty, Passive](#passive-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Difficulty, Vague](#vague-difficulty) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -79057,7 +79005,7 @@
 -   [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
 -   Character Arcs [(421)]{.og-ref}
 -   [Handling NPCs](#encouraging-play) [(422)]{.og-ref}
--   [NPC Game Stats](#creating-creatures-and-npcs) [(422)]{.og-ref}
+-   NPC Game Stats [(422)]{.og-ref}
 -   [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
 -   Interactions [(424)]{.og-ref}
 -   Languages [(425)]{.og-ref}
