--- _tmp/ccsrd.md	2025-07-20 19:29:30.593541951 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 19:34:11.332303741 -0500
@@ -27692,8 +27692,6 @@
 -   [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
     .og-ref-og}
--   [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
-    [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Object Level, Health, and Armor](#optional-rule-object-level-health-and-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Task and Fate Dice Resolution](#optional-rule-task-and-fate-dice-resolution) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28353,27 +28351,6 @@
 succeed on an action, logic still suggests that some actions are very difficult and taxing, particularly for some PCs
 more than others.
 
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Modifying Abilities Using Initial Costs [#](#optional-rule-modifying-abilities-using-initial-costs){.og-h-anchor aria-hidden="true"} {#optional-rule-modifying-abilities-using-initial-costs .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Modifying Abilities on the Fly* [(419)]{.og-ref} in the [Cypher System
-Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}.
-
-Setting an [initial cost](#rules-initial-cost) is a good way to allow players to be creative with the use of
-Intellect-based abilities, similar to performing a [power stunt](#superhero-power-stunts):
-
-::: table-responsive
-  Power Stunt         Details                                                Cost
-  ------------------- ------------------------------------------------------ ---------------------------------
-  Increase range      short to long, or long to very long                    +1 Intellect point (each step)
-  Increase duration   one minute to ten minutes, or ten minutes to an hour   +1 Intellect (maximum one step)
-
-  : Modifying Abilities Using Initial Costs
-:::
-:::
-
 ------------------------------------------------------------------------------------------------------------------------
 
 #### Distance [#](#rules-distance){.og-h-anchor aria-hidden="true"} {#rules-distance}
@@ -52025,7 +52002,7 @@
 -   An illusionist hero negating an opponent's invisibility
 
 The [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}
-explains [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref},
+explains modifying abilities on the fly [(419)]{.og-ref},
 describing a method of altering the range, area, or other aspects of an Intellect-based ability by spending more
 Intellect points. In a superhero game, these modifications aren't limited to Intellect-based abilities---it\'s
 reasonable that a strong hero could affect a larger area with[Golem Stomp](#ability-golem-stomp){.og-ability} or an
@@ -80576,8 +80553,8 @@
 [Adepts](#type-adept) are assigned fewer new abilities each tier compared to other [types](#choose-type):
 
 -   Adept abilities include more higher-tier abilities, and PCs can choose them at lower tiers.
--   Adepts favor [Intellect](#intellect)-based abilities that might be [modified with initial
-    costs](#optional-rule-modifying-abilities-using-initial-costs), allowing them to be more creative with how they
+-   Adepts favor [Intellect](#intellect)-based abilities that might be modified with initial
+    costs, allowing them to be more creative with how they
     apply their abilities.
 
 Because of their limited ability choices, an [Adept](#type-adept) can't benefit as much choosing a [flavor](#choose)
@@ -81732,8 +81709,6 @@
 -   [Hands of Fate](#weird-west-hands-of-fate) [(HNAM, 57)]{.og-ref}
 -   [Mutations](#choose-mutations) [(RR, 75)]{.og-ref}
 -   [Learning Cantrips](#optional-rule-learning-cantrips) [(IOM, 81)]{.og-ref}
--   [Modifying Abilities Using Initial Costs](#optional-rule-modifying-abilities-using-initial-costs)
-    [(419)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying Type Aspects](#modifying-type-aspects) [(33)]{.og-ref}
 -   [Mystical Martial Arts](#mystical-martial-arts) [(GF, 68)]{.og-ref}
 -   [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
@@ -82140,7 +82115,7 @@
 -   Faster Initiative [(215)]{.og-ref}
 -   [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
 -   [Getting an XP Advance](#optional-rule-xp-advance) [(232)]{.og-ref}
--   [Modifying Abilities on the Fly](#optional-rule-modifying-abilities-using-initial-costs) [(419)]{.og-ref}
+-   Modifying Abilities on the Fly [(419)]{.og-ref}
 -   [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}
 -   Switching Descriptors and Foci After Character Creation [(437)]{.og-ref}
 -   Using Miniatures [(235)]{.og-ref}
