--- _tmp/ccsrd.md	2025-07-21 09:59:16.271731389 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 10:07:36.718893375 -0500
@@ -26887,7 +26887,6 @@
 
 Optional Rules
 
--   [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Reviving Artifacts](#optional-rule-reviving-artifacts) [(IOM, 95)]{.og-ref}
 -   [Weapon Properties](#optional-rule-weapon-properties) [(OG-CSRD)]{.og-ref .og-ref-og}
 
@@ -27158,39 +27157,6 @@
 :::
 
 ::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Lethal Weapons [#](#optional-rule-lethal-weapons){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The GM can use this optional rule to make weapon combat a central---and lethal---feature of the game by doubling the
-base [damage](#rules-damage) of successful weapon [attacks](#action-attack).
-
--   **Light Weapons:** Attacks with light weapons aren't eased, unless it is a special weapon (determined by the GM).
-
-::: table-responsive
-  Weapon            Attack   Damage      Cost
-  ----------------- -------- ----------- -------------------
-  Unarmed strike    Eased    2 points    ---
-  Light             ---      4 points    Moderately-priced
-  Light (special)   Eased    4 points    Expensive
-  Medium            ---      8 points    Expensive
-  Heavy             ---      12 points   Very expensive
-
-  : Lethal Weapons
-:::
-
-When using this optional rule, the GM might want to consider additional modifications to the game appropriate to the
-setting, including:
-
--   **Effective Armor:** The [Armor](#rules-armor) bonus from wearing [physical armor](#equipment-using-armor) is
-    doubled.
-
--   **Lethal Abilities:** Damage inflicted by [special abilities](#choose-abilities) and [creatures and
-    NPCs](#choose-creatures) are doubled.
-
--   **Martial Supremacy:** PCs can't choose type abilities that deal damage---unless they require the use of a weapon,
-    for example, those from [mundane foci](#mundane-foci).
-
 ###### Optional Rule: Weapon Properties [#](#optional-rule-weapon-properties){.og-h-anchor aria-hidden="true"}
 
 [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78800,7 +78766,6 @@
 -   [Equipment Maintenance](#equipment-maintenance) [(RR, 74)]{.og-ref}
 -   [Faster Crafting in a High-Tech Setting](#superhero-faster-crafting-in-a-high-tech-setting) [(CTS, 65)]{.og-ref}
 -   [I Have That!](#optional-rule-i-have-that) [(WAAMH, 70)]{.og-ref}
--   [Lethal Weapons](#optional-rule-lethal-weapons) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
 -   [Normal Cyphers Duplicating Fantastic Effects](#optional-rule-normal-cyphers-duplicating-fantastic-effects)
     [(381)]{.og-ref}
@@ -80077,7 +80042,7 @@
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
 **Editor's Notes ---** *VURT* has its own rules for the setting, including:
 
--   [Lethal Weapons](#optional-rule-lethal-weapons) (with the *Effective Armor* optional rule) [(VURT,
+-   Lethal Weapons (with the *Effective Armor* optional rule) [(VURT,
     99)]{.og-ref}[(VURT, 101)]{.og-ref}
 -   Lower Speed Effort Costs for Wearing Armor [(VURT,
     139)]{.og-ref}
