--- _tmp/ccsrd.md	2025-07-21 17:06:02.377968328 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 17:07:09.253389864 -0500
@@ -572,10 +572,6 @@
 -   [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 
-PDFs
-
--   [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
-
 Related Sections
 
 -   [Character Advancement](#character-advancement) [(240)]{.og-ref}
@@ -1273,14 +1269,6 @@
 The following PDF files can help you organize your game, especially if you are playing in person. A great place to start
 is the official [Cypher System Rules
 Primer](https://www.montecookgames.com/store/product/cypher-system-rules-primer/){.og-icon .og-mcg}.
-
-###### Character Sheets [#](#og-cscs){.og-h-anchor aria-hidden="true"} {#og-cscs}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Official PDF [Cypher System Character Portfolios and Character
-Sheets](https://www.montecookgames.com/store/product/cypher-system-character-portfolios-and-character-sheets/){.og-icon
-.og-mcg} are available for free from Monte Cook Games.
 :::
 :::
 
@@ -26913,7 +26901,7 @@
 The GM can figure out what those things mean in their setting. In a fantasy setting, an inexpensive item might be 1 or 2
 copper pennies, while an expensive item might require gold on the table. The exact amount can vary, and in many
 campaigns, the exact amount will matter. The GM will develop a detailed price list for their setting, and players will
-track their money on their [character sheets](#og-cscs) to determine what they can afford, often ignoring the terms
+track their money on their character sheets to determine what they can afford, often ignoring the terms
 inexpensive, moderately priced, and so on.
 
 But some GMs might want to keep things simple and use only the general terms, indicating currency just as flavor now and
@@ -75497,8 +75485,8 @@
 should find at least that many cyphers in a given adventure.
 
 If your players are typical, they will use combat-related cyphers liberally but hold onto their utility cyphers. A ray
-emitter or defensive shield will be used, but a suspensor belt or phasing module will linger longer on their [character
-sheets](#og-cscs).
+emitter or defensive shield will be used, but a suspensor belt or phasing module will linger longer on their character
+sheets.
 
 As with everything else in the game, it's intentionally very easy for the GM to create new cyphers. Just think of the
 effect and how to express it as a game advantage. Two kinds of cyphers exist when it comes to effect: those that allow
@@ -76142,7 +76130,7 @@
 
 This is the role the character will have in the story. Types will likely change from genre to genre, particularly the
 type names. So in this section, we'll talk about them in terms of the general role the character will have in the
-story, not what players will write on their [character sheet](#og-cscs) (although a few example suggestions are
+story, not what players will write on their character sheet (although a few example suggestions are
 provided).
 
 ::: row
@@ -77248,7 +77236,6 @@
 -   [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
