--- _tmp/ccsrd.md	2025-07-20 19:35:29.909796515 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 19:38:31.171933245 -0500
@@ -12604,7 +12604,6 @@
 -   [Paranormal Vices](#choose-paranormal-vices) [(HNAM, 65)]{.og-ref}
 -   [Posthuman Packages](#posthuman-packages) [(SF, 52)]{.og-ref}
 -   [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
--   [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Skills and Other Abilities](#running-the-game-skills-and-other-abilities) [(421)]{.og-ref}
 -   [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
 -   [Stress](#horror-rules-stress) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -13242,7 +13241,7 @@
 This category lists abilities from the the 2015 Cypher Sytem Rulebook that were renamed, altered, or deprecated in the
 [Cypher System Rulebook](https://www.montecookgames.com/store/product/cypher-system-rulebook-2/){.og-icon .og-mcg}, and
 abilities updated in the CSRD since that time. It also includes abilities with identical names, and variant abilities
-original to the OG-CSRD (except for those related to [Sidekicks](#sidekicks-abilities) or
+original to the OG-CSRD (except for those related to
 [Stress](#horror-rules-stress-abilities)).
 
 You can use this category to reconcile products based on the 2015 Cypher Rulebook, including [Gods of the
@@ -30271,7 +30270,6 @@
 -   [Followers](#followers) [(233)]{.og-ref}
 -   [Followers vs. Temporary Companions](#followers-vs-temporary-companions) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Familiars](#familiars) [(IOM, 94)]{.og-ref}
--   [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Covens](#covens) [(IOM, 88)]{.og-ref}
 
 Related Sections
@@ -30516,2296 +30514,6 @@
 
 ------------------------------------------------------------------------------------------------------------------------
 
-#### Sidekicks [#](#sidekicks){.og-h-anchor aria-hidden="true"}
-
-::: {.alert .ps-4 .pb-0 .og-alert}
-##### Quick Reference: Sidekicks [#](#choose-sidekicks){.og-h-anchor aria-hidden="true"} {#choose-sidekicks .og-h-small .og-border}
-
--   [Character Sheet](#sidekicks-sheet) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Gaining Sidekicks](#sidekicks-gaining) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Playing Sidekicks](#sidekicks-playing) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Characteristics](#sidekicks-characteristics) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Health, Recovery, and Loss](#sidekicks-health) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Equipment](#sidekicks-equipment) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Nature](#sidekicks-nature) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Niche](#sidekicks-niche) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-Optional Rules
-
--   [Command Tasks](#sidekicks-command) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Sidekick Level Progression](#sidekicks-level) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Exceptional Sidekicks](#sidekicks-exceptional) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Fantastic Niches](#sidekicks-niche-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Fantastic Sidekick Abilities](#sidekicks-abilities-fantastic) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: row
-::: {.col .col-md-6}
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekicks are a framework for flexible, powerful NPCs that take part in the story alongside the PCs. What sets sidekicks
-apart from [companions](#abilities-category-companion), [followers](#followers), and [familiars](#familiars) is that a
-different player assumes the role of the sidekick, including [rolling the die](#rules-rolling-the-die) for tasks
-prompted by their actions.
-
-The GM can use these rules modules to:
-
--   Fill out small groups of players with capable help
--   Foster intimate roleplay among players
--   Make PCs and sidekicks a force to be reckoned with in combat
-
-Sidekicks can be people, but a lot of this framework assumes they are an interesting creature of some kind. In some
-settings, sidekicks might share a central theme or fundamental nature. This can be a big decision that will determine
-how sidekicks interact with the PCs and other important aspects of the setting, for example:
-
--   Pets, mounts, and beasts of burden
--   Ferocious but tamed creatures
--   Friendly neighborhood pocket monsters deployed from spherical [artifacts](#choose-artifacts)
--   Magically summoned creatures, otherworldly entities, or thoughtforms that PCs manifest or dismiss with an
-    [action](#rules-actions)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If you enjoy this rules module, consider purchasing
-[Predation](https://www.montecookgames.com/store/product/predation/){.og-icon .og-mcg}.
-:::
-:::
-:::
-
-##### Gaining Sidekicks [#](#sidekicks-gaining){.og-h-anchor aria-hidden="true"} {#sidekicks-gaining}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Depending on the setting, the GM might determine PCs begin with a [sidekick](#sidekicks), or that there are other
-established methods for PCs to gain a one, for example:
-
--   **Currency:** Something as important as a sidekick should probably cost no less than a [moderately-priced
-    item](#equipment-price-categories).
-
--   **Recruiting, Catching, or Taming:** Recruiting, catching, or taming a sidekick is at least a level 2
-    [Intellect](#intellect) task, requiring at least a few days, and might involve embarking on a [perilous
-    venture](#horror-rules-perilous-venture), or performing delicate [ritual magic](#ritual-magic).
-
--   **Crafting:** PCs might need to [craft](#crafting-building-and-repairing) a special lure,
-    [build](#crafting-building-and-repairing) a supernatural containment vessel, or
-    [repair](#crafting-building-and-repairing) a mechanical sidekick to operation.
-
--   **Subterfuge:** It might be possible to rescue---or steal---sidekicks away from others.
-
--   **Spending XP:** Spending 3 [XP](#choose-xp) as a [long-term benefit](#experience-points-long-term-benefits) might
-    also be an appropriate cost for gaining a sidekick.
-
--   **Completing Character Arcs:** Completing successful [character arcs](#character-arcs) like [Develop a
-    Bond](#arc-develop-a-bond) or [Train a Creature](#arc-train-a-creature) might earn a PC a sidekick.
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Exceptional Sidekicks [#](#sidekicks-exceptional){.og-h-anchor aria-hidden="true"} {#sidekicks-exceptional}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When a new sidekick is created or a potential sidekick is encountered, roll a d100 to determine if it is exceptional:
-
-::: table-responsive
-  d100     Exceptional Sidekicks
-  -------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-  1--69    ---
-  70--74   The sidekick gains one random [beneficial mutation](#harmful-mutations), one random [cosmetic mutation](#cosmetic-mutations), and one random [harmful mutation](#harmful-mutations). If the result is [Weakness in Might](#ability-mutation-harmful-weakness-in-might){.og-ability}, [Weakness in Speed](#ability-mutation-harmful-weakness-in-speed){.og-ability}, or [Weakness in Intellect](#ability-mutation-harmful-weakness-in-intellect){.og-ability}, the sidekick's health is reduced by 2 instead.
-  75--79   The sidekick gains the [Evolution](#ability-sidekick-evolution){.og-ability} ability, with randomly rolled properties.
-  80--89   The sidekick gains one random [sidekick ability](#sidekicks-abilities).
-  90--95   The sidekick gains one random [sidekick ability](#sidekicks-abilities) and one random [cosmetic mutation](#cosmetic-mutations).
-  96--99   The sidekick gains one random [fantastic sidekick ability](#sidekicks-abilities-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
-  00       The sidekick has a random [fantastic niche](#sidekicks-niche-fantastic) and one random [cosmetic mutation](#cosmetic-mutations).
-
-  : Exceptional Sidekicks
-:::
-:::
-:::
-:::
-
-##### Playing Sidekicks [#](#sidekicks-playing){.og-h-anchor aria-hidden="true"} {#sidekicks-playing}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-GMs and players should discuss these rules before using them. Not every player can---or wants to---take on
-responsibility for having (or playing as) a [sidekick](#sidekicks), and that's okay. In fact, the fewer sidekicks there
-are in a game, the more session time will be available for PCs to forge deeper relationships with them.
-
--   **Associated PC:** A sidekick's associated PC is the person in the party they are closest to, trust most, or who
-    owns them. The GM might allow the associated PC to gain abilities like [As If One
-    Creature](#ability-as-if-one-creature){.og-ability}, [Beast Eyes](#ability-beast-eyes){.og-ability}, or [Stronger
-    Together](#ability-stronger-together){.og-ability}, applying the benefits to a sidekick instead of a [Beast
-    Companion](#ability-beast-companion){.og-ability}.
-
--   **Sidekick:** The person who plays the role of the sidekick---and makes rolls for them---is always a different
-    person than the associated PC's player. Depending on the sidekick, it might not be important to have the same
-    person playing the same sidekick every game session. Sidekicks are less complex than PCs, so playing a sidekick is a
-    good way to involve a younger player in the game.
-
--   **Taking Action:** Sidekicks usually take their [action](#rules-actions) on the same turn as the associated PC. A
-    sidekick can act before or after the associated PC. Sidekicks might also be able to [wait](#action-wait) or take
-    [cooperative actions](#cooperative-actions). In order for a sidekick to take the desired action, the associated PC
-    might be required to succeed on a [command task](#sidekicks-command).
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM decides if a sidekick can take a [cooperative action](#cooperative-actions). Similarly to how a
-[follower](#followers) requires a relevant modification, GM might require a sidekick to have training in a task in order
-to help another character with it.
-:::
-
-###### Sidekick Characteristics [#](#sidekicks-characteristics){.og-h-anchor aria-hidden="true"} {#sidekicks-characteristics}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekick character sheets record the following characteristics:
-
--   **Level:** Sidekicks begin at level 2.
-
--   **Niche and Nature:** Sidekicks have a [nature](#sidekicks-nature) and a [niche](#sidekicks-niche), which determine
-    characteristics like [health](#understanding-the-listings), [Armor](#rules-armor),
-    [skills](#modifying-the-difficulty-skills) they can use to [modify the difficulty](#modifying-the-difficulty) of a
-    task, and maybe even a [sidekick ability](#sidekicks-abilities) or two.
-
--   **Creature Type:** Creature type can be anything that sums up your sidekick---dog, dragon-toad, or robotic pugilist.
-    It has no mechanical effect other than to help the GM determine the sidekick's interactions with other features of
-    the setting, but it's just as important that a companion is a \"gorilla\" as it is they are
-    \"[strong](#sidekicks-niche-strong)\".
-
--   **Sidekick Abilities:** Each time the associated PC advances to a new tier, the sidekick gains one [sidekick
-    ability](#sidekicks-abilities).
-
-###### Sidekick Health, Recovery, and Loss [#](#sidekicks-health){.og-h-anchor aria-hidden="true"} {#sidekicks-health}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Like other NPCs and creatures, sidekicks have [health and other characteristics](#understanding-the-listings). Sidekicks
-can recover missing health points in the following ways (determined by the GM):
-
--   **Recovery:** When the associated PC makes a [recovery roll](#recovery-rolls), the sidekick recovers missing health
-    points equal to the associated PC's tier. [Sidekick abilities](#sidekicks-abilities) like [Increased
-    Recovery](#ability-sidekick-increased-recovery){.og-ability} can grant additional health recovery.
-
--   **Healing:** [Healing](#action-healing) actions, [special abilities](#choose-abilities), [cyphers](#choose-cyphers),
-    [artifacts](#choose-artifacts), or other methods of restoring [Pool](#pool) points might also restore health to a
-    sidekick.
-
--   **Loss:** Losing a sidekick to death, kidnapping, or other dire circumstances might prompt a PC to take on a new
-    [character arc](#choose-character-arc). After an appropriate amount of time, the PC can attempt to [gain a new
-    sidekick](#sidekicks-gaining).
-:::
-
-::: {.col .col-md-6}
-###### Sidekick Equipment [#](#sidekicks-equipment){.og-h-anchor aria-hidden="true"} {#sidekicks-equipment}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sidekicks can benefit from [equipment](#choose-equipment), [cyphers](#choose-cyphers), or [artifacts](#choose-artifacts)
-made for them. The GM determines the cost or other availability of such items.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability} ability can increase a sidekick's
-cypher limit.
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Command Tasks [#](#sidekicks-command){.og-h-anchor aria-hidden="true"} {#sidekicks-command}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some sidekicks are creatures of instinct, and require dedicated time and training to develop a reliable bond. For any
-command an associated PC gives a sidekick on their turn, the GM might require an [Intellect](#intellect)-based command
-task. On a success, the sidekick attempts the task. On a failure, they do something else.
-
-The GM can set command task difficulty by starting with the sidekick's [level](#understanding-the-listings) (usually
-level 2) and applying a difficulty modifier determined by the associated PC's, for example:
-
-::: table-responsive
-  PC Tier   Sidekick Level   Difficulty Modifier   Command Task Difficulty
-  --------- ---------------- --------------------- -------------------------
-  1--2      2                +1                    3
-  3         2                ---                   2
-  4         2                −1                    1
-  5--6      2                −2                    0
-
-  : Command Task Difficulty
-:::
-
--   **Modifying Command Task Difficulty:** Training in a relevant [skill](#skills)---for example, \"Animal Handling\",
-    \"Leadership\", or \"Monster Training\"---might apply to command tasks. You can also use
-    [Effort](#modifying-the-difficulty-effort) on a command task (independently of your own [action](#rules-actions) for
-    the purposes of [Effort costs and Edge reductions](#effort-costs-and-edge-reductions)).
-
--   **Minor Effect:** The sidekick gains an asset on their task roll.
-
--   **Minor Effect:** The sidekick gains two assets on their task roll.
-
--   **GM Intrusion:** The sidekick does something uncooperative or unexpected, but in accordance with their
-    [nature](#sidekicks-nature).
-
-###### Optional Rule: Sidekick Level Progression [#](#sidekicks-level){.og-h-anchor aria-hidden="true"} {#sidekicks-level}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When the associated PC reaches tier 3 and tier 5, the sidekick gains the [Increase
-Level](#ability-sidekick-increased-level){.og-ability} ability.
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Games that use both the [Sidekick Level Progression](#sidekicks-level) and [Command Task](#sidekicks-command) rules will
-find it more important for PCs to find ways to [modify the difficulty](#modifying-the-difficulty) in their favor.
-Commanding a level 7 [dragon](#sidekicks-niche-dragon) at tier 6 is a level 5 task.
-:::
-:::
-:::
-
-##### Sidekick Nature [#](#sidekicks-nature){.og-h-anchor aria-hidden="true"} {#sidekicks-nature}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s nature is similar to a PC\'s [descriptor](#chapter-7-descriptor)---it reflects their
-personality and behavior, which lets the sidekick's player enact their role in the game---and also provides a potential
-source of [GM intrusion](#gm-intrusion). A sidekick's nature also provides a boon to the associate PC.
-
--   **Sharing Boons with Other PCs:** An associated PC can command the sidekick to grant their boon to another creature
-    instead. Like other commands given to sidekicks, the GM might require a successful [command
-    task](#sidekicks-command).
-
-Roll or choose one of the following natures, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
-  d10   Nature
-  ----- --------------------------------------------
-  1     [Adorable](#sidekicks-nature-adorable)
-  2     [Aggressive](#sidekicks-nature-aggressive)
-  3     [Alert](#sidekicks-nature-alert)
-  4     [Contented](#sidekicks-nature-contented)
-  5     [Energetic](#sidekicks-nature-energetic)
-  6     [Hapless](#sidekicks-nature-hapless)
-  7     [Meddling](#sidekicks-nature-meddling)
-  8     [Precocious](#sidekicks-nature-precocious)
-  9     [Preening](#sidekicks-nature-preening)
-  10    [Shy](#sidekicks-nature-shy)
-
-  : Sidekick Natures
-:::
-:::
-:::
-
-::: row
-::: {.col .col-md-6}
-###### Adorable [#](#sidekicks-nature-adorable){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-adorable .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always interacting with someone, even untrustworthy strangers.
-
--   **Adorable Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on
-    positive social interaction tasks with those who can see the sidekick. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Aggressive [#](#sidekicks-nature-aggressive){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-aggressive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Scrappy, and always ready for a confrontation, the sidekick is especially protective of the associated PC.
-
--   **Aggressive Boon:** While within short range of the associated PC, the sidekick provides them an asset on
-    intimidation tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Alert [#](#sidekicks-nature-alert){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-alert .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always using their senses to look for potential sources of danger or interest.
-
--   **Alert Boon:** While within long range of the associated PC, the sidekick provides them an asset on initiative
-    tasks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Contented [#](#sidekicks-nature-contented){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-contented .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always calm---maybe too calm. Nothing seems to get them down, but nothing really gets them going,
-either.
-
--   **Contented Boon:** While within short range of the associated PC, the sidekick provides them an asset to Intellect
-    defense rolls. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Energetic [#](#sidekicks-nature-energetic){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-energetic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick has an unrivaled zest for life that cannot be contained.
-
--   **Energetic Boon:** When the sidekick rolls a 19 or a 20 on the die, the associated PC gains an asset on a task of
-    their choice within the next round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Hapless [#](#sidekicks-nature-hapless){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-hapless .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is always falling down, knocking things over, making a mess, or getting themselves into strange
-predicaments.
-
--   **Hapless Boon:** When the sidekick's roll triggers a [GM intrusion](#gm-intrusion), the associated PC can take a
-    free, immediate action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Meddling [#](#sidekicks-nature-meddling){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-meddling .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick gets involved in everything, and sometimes their insatiable curiosity causes problems for others.
-
--   **Meddling Boon:** While within immediate range of the associated PC, the sidekick provides them an asset on tasks
-    related to perception, searching, and stealing. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Precocious [#](#sidekicks-nature-precocious){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-precocious .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick is especially likely to act independently, and not always for the best.
-
--   **Precocious Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving solving puzzles,
-    opening doors and locks, and operating or disabling devices. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Preening [#](#sidekicks-nature-preening){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-preening .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick loves to put on a show and occasionally draw unwanted attention to themself or the associated PC.
-
--   **Preening Boon:** When the sidekick helps, the associated PC gains an asset all tasks involving deception and
-    giving performances. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Shy [#](#sidekicks-nature-shy){.og-h-anchor aria-hidden="true"} {#sidekicks-nature-shy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The sidekick usually prefers the associated PC to others, and is uncooperative if the situation isn't to their liking.
-
--   **Shy Boon:** When the sidekick sneaks or hides, the associated PC gains an asset on sneaking or hiding tasks.
-    Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-:::
-
-##### Sidekick Niche [#](#sidekicks-niche){.og-h-anchor aria-hidden="true"} {#sidekicks-niche}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-A [sidekick](#sidekicks)'s niche is similar to a PC\'s [type](#chapter-5-type)--- it reflects their areas of
-excellence, their physiology, and how they use what they've got to get by. Niches are intentionally broad, and don\'t
-really define what [creature type](#sidekicks-abilities) the sidekick is---for example, a
-[large](#sidekicks-niche-large) sidekick could be an elephant or an ogre.
-
--   **Characteristics:** Niches assign the sidekick several [characteristics](#understanding-the-listings), including
-    level, health, damage inflicted, [skills](#modifying-the-difficulty), [inabilities](#key-concepts), and [sidekick
-    abilities](#sidekicks-abilities).
-
--   **Exceptional Sidekicks:** In some settings, [exceptional sidekicks](#sidekicks-exceptional) might have [fantastic
-    niches](#sidekicks-niche-fantastic) in addition to the following.
-
-Roll or choose one of the following niches, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
-  d10   Niche
-  ----- -------------------------------------------
-  1     [Aquatic](#sidekicks-niche-aquatic)
-  2     [Armored](#sidekicks-niche-armored)
-  3     [Cunning](#sidekicks-niche-cunning)
-  4     [Diminutive](#sidekicks-niche-diminutive)
-  5     [Flying](#sidekicks-niche-flying)
-  6     [Hardy](#sidekicks-niche-hardy)
-  7     [Large](#sidekicks-niche-large)
-  8     [Nimble](#sidekicks-niche-nimble)
-  9     [Strong](#sidekicks-niche-strong)
-  10    [Swift](#sidekicks-niche-swift)
-
-  : Sidekick Niches
-:::
-:::
-
-::: {.col .col-md-6}
-###### Aquatic [#](#sidekicks-niche-aquatic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-aquatic .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Specialized in swimming
-
--   **Inability:** Running, jumping, and climbing
-
-```{=html}
-<!-- -->
-```
--   [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick) (two times)
-:::
-
-::: {.col .col-md-6}
-###### Armored [#](#sidekicks-niche-armored){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-armored .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 10
-
--   **Armor:** 2
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Trained in Might defense and breaking things
-
-```{=html}
-<!-- -->
-```
--   [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Cunning [#](#sidekicks-niche-cunning){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-cunning .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Specialized in stealth; trained in Intellect defense, climbing and jumping
-
-```{=html}
-<!-- -->
-```
-:::
-
-::: {.col .col-md-6}
-###### Diminutive [#](#sidekicks-niche-diminutive){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-diminutive .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 6
-
--   **Damage Inflicted:** 1 point
-
--   **Skills:** Specialized in Speed defense, perception, and squeezing into tight spaces; trained in stealth and
-    tracking
-
--   **Inability:** Inability in Might defense due to size
-
-```{=html}
-<!-- -->
-```
--   [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
-:::
-
-::: {.col .col-md-6}
-###### Flying [#](#sidekicks-niche-flying){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-flying .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Trained in flying, gliding, and diving
-
--   **Skills:** Inability in running and Intellect defense
-
-```{=html}
-<!-- -->
-```
--   [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (two times)
-:::
-
-::: {.col .col-md-6}
-###### Hardy [#](#sidekicks-niche-hardy){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-hardy .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Trained in Might defense, Intellect defense, running, jumping, and swimming
-
-```{=html}
-<!-- -->
-```
--   [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Large [#](#sidekicks-niche-large){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-large .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 15
-
--   **Armor:** 1
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Trained in carrying and breaking things
-
--   **Inability:** Inability in Speed defense and stealth due to size
-
-```{=html}
-<!-- -->
-```
--   [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Nimble [#](#sidekicks-niche-nimble){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-nimble .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 6
-
--   **Damage Inflicted:** 1 points
-
--   **Skills:** Trained in Speed defense, Intellect defense, balancing, manipulation, movement
-:::
-
-::: {.col .col-md-6}
-###### Strong [#](#sidekicks-niche-strong){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-strong .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 10
-
--   **Armor:** 1
-
--   **Damage Inflicted:** 3 points
-
--   **Skills:** Trained in carrying and breaking things
-
-```{=html}
-<!-- -->
-```
--   [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.col .col-md-6}
-###### Swift [#](#sidekicks-niche-swift){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-swift .og-border}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 2 points
-
--   **Skills:** Trained in Speed defense, running, and jumping
-
-```{=html}
-<!-- -->
-```
--   [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Fantastic Niches[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-fantastic .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Fantastic niches are more clearly defined in terms of the [creature type](#sidekicks-characteristics) they suggest, and
-are more powerful than other niches. On the other hand, they are also more likely to have specific vulnerabilities that
-are a source of [GM intrusion](#gm-intrusion). Even the presence of a fantastic sidekick in an inappropriate situation
-might be cause for the GM to use the optional [Horror Mode](#horror-rules-horror-mode) rule.
-
--   **Fantastic Abilities:** Sidekicks with a fantastic niche have access to at least a few [fantastic sidekick
-    abilities](#sidekicks-abilities-fantastic).
-
--   **Bonus Sidekick Ability:** Fantastic sidekicks gain one [sidekick ability](#sidekicks-abilities) at tier 1.
-
--   **Fantastic Niche Abilities:** Similar to a PC's [focus](#chapter-8-focus), sidekicks with a fantastic niche gain
-    additional bonus abilities at the associated PC's tiers, as listed in their descriptions. As a result, fantastic
-    companions are a more complex to maintain a [character sheet](#sidekicks-sheet) for.
-
-Roll or choose one of the following fantastic niches, or work with the GM to come up with an original one:
-:::
-
-::: {.col .col-md-6}
-::: table-responsive
-  d10   Fantastic Niche
-  ----- -----------------------------------------------
-  1     [Alien](#sidekicks-niche-alien)
-  2     [Construct](#sidekicks-niche-construct)
-  3     [Divine](#sidekicks-niche-divine)
-  4     [Dragon](#sidekicks-niche-dragon)
-  5     [Mon](#sidekicks-niche-mon)
-  6     [Shapeshifter](#sidekicks-niche-shapeshifter)
-  7     [Spellbound](#sidekicks-niche-spellbound)
-  8     [Spirit](#sidekicks-niche-spirit)
-  9     [Symbiote](#sidekicks-niche-symbiote)
-  10    [Trickster](#sidekicks-niche-trickster)
-
-  : Fantastic Niches
-:::
-:::
-:::
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Signature Abilities
-:   Fantastic sidekicks gain abilities listed in [Chapter 9: Abilities](#chapter-9-abilities) through [Signature
-    Ability](#ability-sidekick-signature-ability){.og-ability}. These abilities note how costs are paid, and any limits
-    or modifications to the ability's activation requirements or effects. Be sure to record these modifications when
-    adding these abilities to the sidekick's [character sheet](#sidekicks-sheet).
-
-Template Fantastic Sidekicks
-:   Example fantastic sidekicks list a selection of decisions for the sidekick, along with a selection of [sidekick
-    abilities](#sidekicks-abilities) to choose at each new tier reached by the associated PC. A few recommend swapping
-    another ability in for the fantastic niche's offering for that tier.
-:::
-
-###### Alien[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-alien){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-alien .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Creature Type:** An alien is a creature from another world, realm of existence, or planet. Aliens are
-    unpredictable, growing and changing in strange and unexpected ways, and developing bizarre new abilities.
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 3 points (choose an appropriate damage type)
-
--   **Skills:** Choose any two skills (other than attacks or defense) appropriate to the sidekick's origin
-
--   **Inability:** The sidekick is uninformed of most customs and etiquette and prone to bouts of uncouth behavior. The
-    sidekick has an inability in positive social interaction, history, cultural knowledge, and the identification of
-    most items and creatures.
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 1: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
-    Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
-    Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Precognition](#ability-precognition) [(171)]{.og-ref}
--   Tier 6: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-###### Construct[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-construct){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-construct .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** The sidekick is a golem, robot, re-animated corpse, or some other kind of hardy, cleverly-made
-    construct. In some settings, such constructs are commonplace. In others, they are novel creations that inspire joy,
-    wonder, suspicion, fear, jealousy, or hatred.
-
--   **Level:** 2
-
--   **Health:** 14
-
--   **Armor:** 2
-
--   **Damage Inflicted:** 4 points
-
--   **Near Perfection:** The sidekick doesn't need to eat, sleep, or breathe. It is immune to poisons, disease,
-    paralysis, and Intellect-based attacks that don't exploit its construction. Enabler.
-
--   **Imperfection:** [Command tasks](#sidekicks-command) are eased for the sidekick, but its [GM
-    intrusion](#gm-intrusion) rate is increased by 1. Enabler.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Constructs are notoriously relentless. Once commanded to do something, they can't be bargained with. They can\'t be
-reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop---ever---until the task is
-complete. While command tasks are an optional rule, a construct's dogged pursuit of the associated PC\'s commands
-remains a good source of GM intrusion.
-:::
-
--   **Inability (Construction Flaw):** The sidekick's design, construction, or irreparable damage gives the sidekick an
-    appropriate inability in two broad skills, attack rolls, or one defense roll.
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 1: [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Surging Confidence](#ability-surging-confidence) [(188)]{.og-ref}
--   Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref} (1 health)
--   Tier 4: [Living Wall](#ability-living-wall) [(158)]{.og-ref} (1 health)
--   Tier 4: [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Attack and Attack Again](#ability-attack-and-attack-again) [(111)]{.og-ref}
--   Tier 6: [Return to Sender](#ability-return-to-sender) [(177)]{.og-ref} (1 health)
-
-::: table-responsive
-  d10     Construct Type
-  ------- -----------------------------------------------------------------
-  1--2    [Golem](#sidekicks-niche-construct-golem)
-  3--4    [Mechanic Droid](#sidekicks-niche-construct-mechanic-droid)
-  5--6    [Personality Core](#sidekicks-niche-construct-personality-core)
-  7--8    [Pugilist Titan](#sidekicks-niche-construct-pugilist-titan)
-  9--10   [Replicant](#sidekicks-niche-construct-replicant)
-
-  : Construct Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Golem
-
-Creature Type
-:   Golems are usually made of natural materials---typically bone, clay, flesh, metal, or stone. Once awakened, they are
-    utterly loyal to their creator (or whoever else they are designed to imprint upon)---although their enthusiasm to do
-    as they are told is frequently outmatched by their inability to understand nuance.
-
-Damage Inflicted
-
-:   -   *Smash.* 4 points of bludgeoning damage
-
-Increased Training
-:   [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref} (running, jumping)
-
-Construction Flaw
-:   Inability in Speed defense
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref} (no cost)
-    -   Tier 2: [Increased Recovery](#ability-sidekick-increased-recovery) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 3: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 4: [Power Strike](#ability-power-strike) [(171)]{.og-ref} (1 health; can spend 1 additional health to apply
-        a level of Effort, up to maximum equal to the associated PC's tier)
-    -   Tier 5: [Unmovable](#ability-unmovable) [(195)]{.og-ref} (1 health)
-    -   Tier 6: [Terrifying Gaze](#ability-terrifying-gaze) [(190)]{.og-ref} (3 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Mechanic Droid
-
-Creature Type
-:   Mechanic droids are nearly ubiquitous---anyone who is anyone has one. As such, they are not treated with much
-    acclaim or notice, although depending on how much they've been through together---some grow quite attached to
-    theirs.
-
-Damage Inflicted
-
-:   -   *Discharge Coil.* Hindered; 3 points of electricity damage
-
-Increased Training
-:   [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (piloting, repairing)
-
-Construction Flaw
-:   Inability in all social interaction and swimming
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for
-        [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 1: [Datajack](#ability-datajack) [(124)]{.og-ref} (no cost)
-    -   Tier 2: [Tinker](#ability-tinker) [(192)]{.og-ref} (no cost)
-    -   Tier 3: [Ship Footing](#ability-ship-footing) [(182)]{.og-ref} (1 health)
-    -   Tier 4: [Concussive Blast](#ability-concussive-blast) [(121)]{.og-ref} (1 health)
-    -   Tier 5: [Force Field](#ability-force-field) [(Errata)]{.og-ref} (2 health)
-    -   Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Personality Core
-
-Creature Type
-:   A [strong AI](#strong-ai) in a flexible metal housing that hovers no more than an immediate distance off the ground,
-    with 1d6 prehensile limbs. The housing contains an electronic supercomputer hardware running sophisticated
-    personality core software. It can speak with an extensive vocabulary.
-
-Damage Inflicted
-
-:   -   *Emitter.* 2 points of radiation damage (ignores Armor)
-
-Increased Training
-:   [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref} (computers, machines)
-
-Construction Flaw
-:   Inability in Might defense
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: Swap [Bashing Attack](#ability-sidekick-bashing-attack) [(OG-CSRD)]{.og-ref .og-ref-og} for [Network
-        Dead Zone](#ability-network-dead-zone) [(IOM, 66)]{.og-ref}
-    -   Tier 1: [Scan](#ability-scan) [(179)]{.og-ref} (no cost)
-    -   Tier 2: [Predictive Equation](#ability-predictive-equation) [(171)]{.og-ref} (1 health)
-    -   Tier 3: [Hack the Impossible](#ability-hack-the-impossible) [(147)]{.og-ref} (2 health)
-    -   Tier 4: [Distance Viewing](#ability-distance-viewing) [(130)]{.og-ref} (3 health)
-    -   Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(156)]{.og-ref} (once each day; specialized in this
-        ability)
-    -   Tier 6: [Precognition](#ability-precognition) [(171)]{.og-ref} (3 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Pugilist Titan
-
-Creature Type
-:   Some robots are just made to knock heads with other robots. Rock 'em, sock \'em, stick \'em in the ring. Build \'em
-    up. Break 'em? Build \'em back better.
-
-Damage Inflicted
-
-:   -   *Jab.* Eased; 2 points of bludgeoning damage
-    -   *Hook.* 4 points of bludgeoning damage
-    -   *Uppercut.* Hindered; 6 points of bludgeoning damage
-
-Construction Flaw
-:   Inability in Intellect defense
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: Swap [Increased Training](#ability-sidekick-increased-training) [(OG-CSRD)]{.og-ref .og-ref-og} for
-        [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}, [Increased
-        Damage](#ability-sidekick-increased-damage) [(OG-CSRD)]{.og-ref .og-ref-og}, or [Increased
-        Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 1: [Fortified Position](#ability-fortified-position) [(143)]{.og-ref}
-    -   Tier 2: [Increased Accuracy](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 3: [Increased Defense](#ability-sidekick-increased-defense) [(OG-CSRD)]{.og-ref .og-ref-og} (Speed)
-    -   Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(OG-CSRD)]{.og-ref .og-ref-og}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Replicant
-
-Creature Type
-:   Virtually identical to adult humans, replicants are stronger and faster, with a [sim AI](#sim-ai) created to give a
-    convincing performance of the human condition. Manufactured beings with grafted memories, a few replicants manage to
-    feel something akin to human emotion.
-
-Damage Inflicted
-:   The replicant's internal weaponry deploys and retracts as if they had the
-    [Weaponization](#ability-weaponization){.og-ability} [(151)]{.og-ref} ability):
-    -   *Light Attack.* Eased; 2 points bludgeoning, puncturing, or slicing damage
-    -   *Medium Attack.* 4 points bludgeoning, puncturing, or slicing damage
-
-Increased Training
-:   [Interaction Skills](#ability-interaction-skills){.og-ability} [(189)]{.og-ref} (deceiving, persuasion)
-
-Construction Flaw
-:   Inability in crafting, building, and repairing
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 2: [Instruction](#ability-sidekick-instruction) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 3: [Face Morph](#ability-face-morph) [(138)]{.og-ref}
-    -   Tier 4: [Body Morph](#ability-body-morph) [(CTS, 49)]{.og-ref} (1 health)
-    -   Tier 5: [Impersonate](#ability-impersonate) [(151)]{.og-ref} (1 health)
-    -   Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (once each day)
-:::
-:::
-:::
-
-###### Divine[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-divine){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-divine .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Divine creatures have the power to heal, and some display other magical powers. Their
-    companionship is auspicious, and taken by most to be a blessing from the gods. In addition to inspiring awe, their
-    powers also inspire jealousy in the wicked, who attempt to contain or kill them, taking some of that power for
-    themselves in the process. The body parts of divine beasts are worth a king's ransom.
-
--   **Level:** 2
-
--   **Health:** 10
-
--   **Damage Inflicted:** 4 points
-
--   **Immunity:** Roll or choose from the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
-    table. The sidekick gains immunity to that damage type. Enabler.
-
--   **Skills:** Specialized in sensing motives
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} (1 health; trained in this ability)
--   Tier 2: [Alleviate](#ability-alleviate) [(109)]{.og-ref} (1 health)
--   Tier 3: [Font of Healing](#ability-font-of-healing) [(142)]{.og-ref}
--   Tier 4: [Repair Flesh](#ability-repair-flesh) [(176)]{.og-ref} (2 health)
--   Tier 5: [Greater Healing Touch](#ability-greater-healing-touch) [(147)]{.og-ref}
--   Tier 6: [Restore Life](#ability-restore-life) [(177)]{.og-ref} (once each day)
-
-::: table-responsive
-  d20      Divine Type
-  -------- ------------------------------------------------------
-  1--5     [Alicorn](#sidekicks-niche-divine-alicorn)
-  6--10    [Hippocentaur](#sidekicks-niche-divine-hippocentaur)
-  11--15   [Phoenix](#sidekicks-niche-divine-phoenix)
-  16--20   [Sphinx](#sidekicks-niche-divine-sphinx)
-
-  : Divine Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Alicorn
-
-Creature Type
-:   An alicorn resembles large goat or a white horse, with a single spiral horn protruding from its forehead.
-
-Damage Inflicted
-
-:   -   *Bite.* Eased; 2 points of piercing damage
-    -   *Hooves.* 4 points of bludgeoning damage
-    -   *Horn.* 4 points of puncturing damage (on a hit, the sidekick can deal additional radiation damage (ignores
-        Armor) equal to the associated PC's tier; the PC must make a [recovery roll](#recovery-rolls) before the
-        sidekick can do this again)
-
-Immunity
-:   Poison and disease
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 2: [Increased Initiative](#ability-sidekick-increased-initiative) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 3: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 4: [Dodge and Resist](#ability-dodge-and-resist) [(131)]{.og-ref}
-    -   Tier 5: [Will of Legend](#ability-will-of-legend) [(199)]{.og-ref}
-    -   Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (3 health; once each day)
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Hippocentaur
-
-Creature Type
-:   Centaurs are hardy folk who roam mountains and plains. Their bodies combine the upper body of a human and the lower
-    body and legs of a horse. Centaurs are as intelligent as humans, capable of speech.
-
-Damage Inflicted
-
-:   -   *Bow.* Long range; 4 points of puncturing damage
-    -   *Fist.* Eased; 2 points of bludgeoning damage
-    -   *Hooves.* 4 points of bludgeoning damage
-
-Immunity
-:   Cold
-
-Additional Equipment
-:   Bow (medium weapon, long range)
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: Swap [Healing Touch](#ability-healing-touch) [(149)]{.og-ref} for [Practiced With All
-        Weapons](#ability-practiced-with-all-weapons) [(171)]{.og-ref}
-    -   Tier 1: [Increased Movement](#ability-sidekick-increased-movement) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 2: [Trusty Steed](#ability-sidekick-trusty-steed) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 3: [Increased Accuracy](#ability-sidekick-increased-accuracy) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 4: [Increased Level](#ability-sidekick-increased-level) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 5: [Speed Burst](#ability-speed-burst) [(185)]{.og-ref} (2 health)
-    -   Tier 6: Swap [Restore Life](#ability-restore-life) [(177)]{.og-ref} for [Lethal Damage](#ability-lethal-damage)
-        [(158)]{.og-ref}
-    -   Tier 6: [Cognizant Offense](#ability-cognizant-offense) [(119)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Phoenix
-
-Creature Type
-:   A phoenix is a magical bird with the powers of healing, fire, and rebirth.
-
-Damage Inflicted
-
-:   -   *Flame Jet.* 4 points of fire damage
-    -   *Talons.* Eased; 2 points of slicing damage
-
-Immunity
-:   Fire
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
-    -   Tier 2: [Signature Attack](#ability-sidekick-signature-attack) (fire)
-    -   Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
-    -   Tier 4: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 5: [Nine Lives](#ability-sidekick-nine-lives) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 6: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Sphinx
-
-Creature Type
-:   A sphinx is a chimera, usually with the head of human, the body of a lion or reptile, and the wings of an eagle.
-    Sphinxes are intelligent enough to speak, although they only do so rarely. When they do, it is worth listening.
-
-Damage Inflicted
-
-:   -   *Mystic Gaze.* Eased; 2 points of arcane damage (ignores Armor); short range
-    -   *Talons.* 4 points of slicing damage
-
-Immunity
-:   Psychic (Intellect)
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og} (twice)
-    -   Tier 2: [Dream Thief](#ability-dream-thief) [(132)]{.og-ref}
-    -   Tier 3: [Draw Conclusion](#ability-draw-conclusion) [(131)]{.og-ref} (1 health)
-    -   Tier 4: [Up to Speed](#ability-up-to-speed) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 5: [Knowing the Unknown](#ability-knowing-the-unknown) [(174)]{.og-ref} (once each day; specialized in this
-        ability)
-    -   Tier 6: [Break their Mind](#ability-break-their-mind) (4 health)
-:::
-:::
-:::
-
-###### Dragon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-dragon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-dragon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Dragons usually resemble large, winged reptiles. They are among the most ancient of creatures,
-    and are part and parcel with magic in most realms of existence. Few dragons are kidnapped as eggs or hatchlings.
-    Even fewer end up forging long-lasting bonds with others. The few that do---and survive---well, their stories are
-    told for generations. Most dragons are too preternaturally independent to be truly kept by anyone.
-
--   **Level:** 2
-
--   **Health:** 16
-
--   **Armor:** 1
-
--   **Damage Inflicted:**
-
-    -   *Claws.* Eased; 2 points of slashing damage
-    -   *Bite.* 4 points of slashing damage
-    -   *Tail.* 4 points of bludgeoning damage
-
--   **Skills:** Trained in all Might actions (including basic attacks), Might defense), intimidation, and flying.
-
--   **Willful:** The associated PC's [command tasks](#sidekicks-command) are hindered. Enabler.
-
--   **Inability (Draconic Fear):** Inability in stealth and positive social interactions with most people.
-:::
-
-::: {.col .col-md-6}
--   Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Fire Bloom](#ability-fire-bloom) [(140)]{.og-ref} (2 health)
--   Tier 3: [Successive Attack](#ability-successive-attack) [(187)]{.og-ref}
--   Tier 3: [Winged Sidekick](#ability-sidekick-winged-sidekick) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Bolts of Power](#ability-bolts-of-power) [(115)]{.og-ref} (3 health)
--   Tier 5: [Ignore Affliction](#ability-ignore-affliction) [(150)]{.og-ref} (once each day)
--   Tier 5: [Wall of Lightning](#ability-wall-of-lightning) [(196)]{.og-ref} (5 health)
--   Tier 6: [Increased Threat](#ability-sidekick-increased-threat) [(140)]{.og-ref}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Matching Damage Types
-:   A dragon's [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} might also determine the
-    damage type dealt by their [Signature Attack](#ability-sidekick-signature-attack){.og-ability}, [Fire
-    Bloom](#ability-fire-bloom){.og-ability}, [Bolts of Power](#ability-bolts-of-power){.og-ability}, and [Wall of
-    Lightning](#ability-wall-of-lightning){.og-ability}. Alternatively, make a new roll on the [Signature
-    Attack](#ability-sidekick-signature-attack){.og-ability} table for each ability's damage type.
-
-Other Dragon Advancements
-:   Powerful dragons are innate [spellcasters](#optional-rule-spellcasting) (gaining spells through [Signature
-    Ability](#ability-sidekick-signature-ability){.og-ability}), or naturally gaining [gain power shifts at certain
-    tiers](#optional-rule-power-shifts).
-:::
-:::
-:::
-
-###### Mon[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-mon){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Mon are wild, but tamable creatures that display a stunning variety of forms and affinities. For
-    some, they are stalwart companions, traveling the world and facing down against others of their kind who dare
-    challenge them.
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 3 points
-
--   **Vulnerability:** Roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
-    ability's table. The sidekick gains a weakness to the second result\'s damage type. Attacks, effects, or [ambient
-    damage](#ambient-damage) that deal this damage type inflict 2 additional points of damage to the sidekick. A
-    sidekick can't gain resistance or immunity to their vulnerability. Enabler.
-
--   **Mon Variety:** Roll or choose one of the following [sidekick abilities](#sidekicks-abilities), and roll one random
-    [cosmetic mutation](#cosmetic-mutations) (or come up with a distinguishing feature for the mon):
-
-::: table-responsive
-  d20      Mon Variety
-  -------- -------------------------------------------------------------------------
-  1        [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
-  2--4     [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
-  5--7     [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
-  8--10    [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
-  11--16   [Increased Training](#ability-sidekick-increased-training){.og-ability}
-  17--18   [Instruction](#ability-sidekick-instruction){.og-ability}
-  19       [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
-  20       [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
-
-  : Mon Variety
-:::
-
--   Tier 1: [Signature Attack](#ability-sidekick-signature-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Increased Level](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Evolution](#ability-sidekick-evolution) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Increased Size](#ability-sidekick-increased-size) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Infinite Variety
-:   Mon can be created and evolved randomly, except for the details of [Increased
-    Training](#ability-sidekick-increased-training){.og-ability} and [Signature
-    Ability](#ability-sidekick-signature-ability){.og-ability} at tiers 2, 4, and 6. As PCs spend time with their mon
-    after they evolve, they'll probably have a good idea for what kind of signature ability the mon might develop.
-
-Matching Damage Types
-:   If a [special attack](#abilities-category-special-attack) ability seems perfect but deals the wrong damage type,
-    change it to match the sidekick's [Signature Attack](#ability-sidekick-signature-attack){.og-ability}.
-
-Collecting Mon
-:   If PCs encounter wild mon---even [exceptional](#sidekicks-exceptional) ones. PCs might also
-    [tame](#sidekicks-gaining) multiple mon. The GM sets a reasonable limit for how many mon a PC can maintain, and how
-    many can be simultaneously active as a sidekick.
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Mon Battles and Trainer Cyphers [#](#sidekicks-niche-mon-battles){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-mon-battles .og-h-h5-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-In some settings, mon might be the central actors in combat, while PCs choose foci like [Controls
-Beasts](#focus-controls-beasts), [Helps Their Friends](#focus-helps-their-friends), [Learns
-Quickly](#focus-learns-quickly), or [Would Rather Be Reading](#focus-would-rather-be-reading).
-
-Dyring a mon battle, PCs can't intervene in the fight directly, but might be able to support their sidekick with
-certain special abilities, as well as rolling for [command tasks](#sidekicks-command). Additionally, PCs can use the
-following cyphers during combat, and the cypher's effects take hold as if the sidekick had used them:
-
-::: table-responsive
-  d100     Cypher
-  -------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-  01--03   [Antivenom](#cypher-antivenom)
-  04--07   [Area boost](#cypher-area-boost)
-  08--10   [Armor breach](#ai-fashioned-manifest-cypher-armor-breach)
-  11--14   [Armor reinforcer](#cypher-armor-reinforcer)
-  15--16   [Burst boost](#cypher-burst-boost)
-  17--19   [Burst of speed](#cypher-burst-of-speed)
-  20--21   [Contingent activator](#cypher-contingent-activator)
-  22--30   [Curative](#cypher-curative)
-  31--34   [Damage boost](#cypher-damage-boost)
-  35--36   [Darksight](#cypher-darksight)
-  37--45   [Effect resistance](#cypher-effect-resistance) (roll on the [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability} table for the type of resistance gained)
-  46--48   [Effort enhancer (combat)](#cypher-effort-enhancer-combat)
-  49--51   [Gravity denied](#modern-magic-cypher-gravity-denied)
-  52--56   [Information sensor](#cypher-information-sensor)
-  57--59   [Mind stabilizer](#cypher-mind-stabilizer)
-  60--62   [No take backs](#modern-magic-cypher-no-take-backs)
-  63--64   [Perfection](#cypher-perfection)
-  65--69   [Range boost](#cypher-range-boost)
-  70--72   [Rejuvenator](#cypher-rejuvenator)
-  73--75   [Repel](#cypher-repel)
-  76--78   [Skill boost](#cypher-skill-boost)
-  79--80   [Soul saver](#modern-magic-cypher-soul-saver)
-  81--83   [Stay down](#modern-magic-cypher-stay-down)
-  84--90   [Stim](#cypher-stim)
-  91--93   [Target boost](#cypher-target-boost)
-  94--97   [Trick embedder](#cypher-trick-embedder)
-  98--00   [Wings](#cypher-wings)
-
-  : Mon Battle Cyphers
-:::
-:::
-:::
-:::
-
-###### Shapeshifter[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-shapeshifter){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-shapeshifter .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Creature Type:** Shapeshifters are usually milky, amorphous creatures, with the uncanny ability to duplicate the
-    appearance of nearly anything.
-
--   **Level:** 2
-
--   **Health:** 12
-
--   **Damage Inflicted:** 3 points of acid damage
-
--   **Skills:** Trained in hiding, running, and Intellect defense
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Mask](#ability-mask) [(160)]{.og-ref} (1 health; the sidekick can use this ability to transform into
-    objects and creatures, but not humanoids)
--   Tier 1: [Adhesion Pads](#ability-mutation-beneficial-adhesion-pads) [(RR, 78)]{.og-ref}
--   Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Blend In](#ability-blend-in) [(113)]{.og-ref}
--   Tier 4: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Statue Stasis](#ability-statue-stasis) [(IOM, 68)]{.og-ref}
--   Tier 5: [Rending Attack](#ability-sidekick-rending-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 6: [True Senses](#ability-true-senses) [(194)]{.og-ref}
-
-###### Spellbound[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spellbound){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spellbound .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Spellbound familiars are usually a magical animal of some kind. Some can speak, but only to the
-    associated PC. Some can converse with others. Being a part of magic, such beings naturally understand aspects of it
-    that others struggle with.
-
--   **Level:** 2
-
--   **Health:** 8
-
--   **Damage Inflicted:** 3 points of arcane damage
-
--   **Spellbound Repertoire:** If the sidekick spends one hour preparing magic, they can fill any of their open cypher
-    slots with subtle cyphers chosen randomly by the GM. This hour can be part of the associated PC's a one-hour or
-    ten-hour [recovery roll](#recovery-rolls) if you return to your realm of origin the entire time, or the sidekick can
-    do this on their own by spending the same duration to make a [Sidekick Recovery
-    Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}). As part of this preparation process, the sidekick can
-    discard any cyphers they carry to make room for more subtle cyphers. Enabler.
-
--   **Skills:** Trained in magic (including the identification operation of magic cyphers and artifacts)
-:::
-
-::: {.col .col-md-6}
--   Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
--   Tier 1: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 1: [Lend a Hand](#ability-lend-a-hand) [(IOM, 59)]{.og-ref}
--   Tier 2: [Cypher Casting](#ability-cypher-casting) [(GF, 29)]{.og-ref}
--   Tier 2: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 3: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 4: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 5: [Memory Becomes Action](#ability-memory-becomes-action) [(161)]{.og-ref} (2 health; must be a spell; to
-    activate, costs half the spell's [Pool](#pool) point cost in health---rounded down)
--   Tier 6: [Signature Ability](#ability-sidekick-signature-ability) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 6: [Increased Cypher Use](#ability-sidekick-increased-cypher-use) [(OG-CSRD)]{.og-ref .og-ref-og}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-
-Using Cyphers as Spells
-:   A spellbound sidekick might be a [familiar](#familiars), or the magic ally to a PC with the [Keeps a Magic
-    Ally](#focus-keeps-a-magic-ally) focus or [Soul Familiar](#ability-soul-familiar){.og-ability} ability.
-
-Using Cyphers as Spells
-:   When using this type of familiar, it's worth considering the optional [Spellcasting](#optional-rule-spellcasting)
-    rules.
-
-Spellbound Sidekicks as a Gateway to Another World
-:   The sidekick might gain [Traverse the Worlds](#ability-traverse-the-worlds){.og-ability} [(194)]{.og-ref} as a
-    cypher or artifact, taking the PCs to the magical realm of their origin.
-:::
-:::
-:::
-
-###### Spirit[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-spirit){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-spirit .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Spirits are incorporeal. They include ghosts, elementals, divine or demonic spirits, and
-    manifested thoughtforms like imaginary friends.
-
--   **Level:** 2
-
--   **Health:** 10
-
--   **Damage Inflicted:** 3 points of [ambient damage](#ambient-damage) (ignores Armor; damage type is appropriate to
-    the creature type)
-
--   **Essential:** The sidekick doesn't need to eat, sleep, or breathe. Enabler.
-
--   **Needs:** The sidekick has unique needs. Work with the GM to agree what those are.
-
--   **Skills:** Specialized in Might defense and Speed defense due to incorporeality
-
--   **Inability:** You have an inability in positive social interaction with most people, sensing motives, and
-    ascertaining another characters' motives, feelings, or dispositions.
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any two; no cost)
--   Tier 1: [Blessing of the Gods](#ability-blessing-of-the-gods) [(114)]{.og-ref} (1 health)
--   Tier 2: [Walk Through Walls](#ability-walk-through-walls) [(196)]{.og-ref} (no cost)
--   Tier 3: [Repeated Rituals](#ability-repeated-rituals) [(IOM, 54)]{.og-ref}
--   Tier 3: [Jaunt](#ability-jaunt) [(155)]{.og-ref} (2 health; can spend 1 additional health to apply a level of
-    Effort, up to maximum equal to the associated PC's tier)
--   Tier 4: [Ghost](#ability-ghost) [(145)]{.og-ref} (2 health)
--   Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day, lasts 10 minutes)
--   Tier 6: [Again and Again](#ability-again-and-again) [(109)]{.og-ref} (4 health)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[Ambient damage](#ambient-damage) ignores physical armor (natural or worn), but not specific [Armor](#rules-armor) that
-protects specifically against that type of damage, like [Increased Resistance](#ability-sidekick-increased-resistance).
-:::
-
-::: table-responsive
-  d6   Spirit Type
-  ---- --------------------------------------------------------------
-  1    [Kodama](#sidekicks-niche-spirit-kodama)
-  2    [Imaginary Friend](#sidekicks-niche-spirit-imaginary-friend)
-  3    [Shade](#sidekicks-niche-spirit-shade)
-  4    [Surtling](#sidekicks-niche-spirit-surtling)
-  5    [Undine](#sidekicks-niche-spirit-undine)
-  6    [Zephyr](#sidekicks-niche-spirit-zephyr)
-
-  : Spirit Types
-:::
-
-::: {.alert .ps-4 .pb-0}
-Kodama
-
-Creature Type
-:   Kodama are wooden nature spirits. While they appear to wear masks, the growth of a face is merely for the benefit of
-    interacting with people they know. Among their own kind, kodama have no need for a face. They are kindly, and are
-    especially fond of music.
-
-Damage Inflicted
-
-:   -   *Stinging Nettles.* 3 points of ambient poison damage (ignores Armor; short range)
-
-Needs
-:   Access to fertile soil every 1d6 days
-
-Cantrips
-
-:   -   [Bee Cantrip](#ability-cantrip-bee) [(IOM, 82)]{.og-ref}
-    -   [Sprout Cantrip](#ability-cantrip-sprout) [(IOM, 86)]{.og-ref}
-
-Blessings of the Gods
-:   Nature and Health
-
-Vulnerability (Fire)
-:   Attacks, effects, or [ambient damage](#ambient-damage) that deal fire damage ignore the sidekick's armor, and
-    inflict 2 additional points of damage.
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Increased Armor](#ability-sidekick-increased-armor) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 2: [Grasping Foliage](#ability-grasping-foliage) [(146)]{.og-ref}
-    -   Tier 3: [Calm](#ability-calm) [(118)]{.og-ref}
-    -   Tier 4: [Restorative Bloom](#ability-restorative-bloom) [(GF, 32)]{.og-ref} (once each day)
-    -   Tier 5: [Insect Eruption](#ability-insect-eruption) [(154)]{.og-ref} (once each day)
-    -   Tier 6: [Resuscitate](#ability-resuscitate) [(177)]{.og-ref} (once each day)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Imaginary Friend
-
-Creature Type
-:   Sometimes, a child's imaginary friend is brough to life by the wishes or dreams of a child. Imaginary friends
-    usually exist only so long as the child continues to practice an active belief in them, but a rare few manage to
-    reintroduce themselves to the child as an adult.
-
-Damage Inflicted
-
-:   -   *Prank.* 3 points of ambient arcane damage (ignores Armor)
-
-Needs
-:   The associated PC's belief they exist
-
-Cantrips
-
-:   -   [Extra Chair Cantrip](#ability-cantrip-extra-chair) [(IOM, 83)]{.og-ref}
-    -   [Extra Fries Cantrip](#ability-cantrip-extra-fries) [(IOM, 83)]{.og-ref}
-
-Blessings of the Gods
-:   Silence and Trickery
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (no cost; always active; the associated PC and
-        others who believe in the sidekick can see them at all times; anyone who cannot see the sidekick also can't
-        hear or understand their words)
-    -   Tier 2: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health; can spend 1 additional health to
-        apply a level of Effort)
-    -   Tier 3: [Pay it Forward](#ability-pay-it-forward) [(168)]{.og-ref}
-    -   Tier 4: [Apportation](#ability-apportation) [(110)]{.og-ref} (once each day)
-    -   Tier 5: [Improved Apportation](#ability-improved-apportation) [(151)]{.og-ref} (once each day)
-    -   Tier 6: [Undo](#ability-undo) [(195)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Shade
-
-Creature Type
-:   A shade is a ghost---an unliving remnant of another person, whose unfinished business in life prevents them from
-    moving on to the next phase of existence. Most ghosts are obsessives who are so singularly minded about their
-    unfinished business that they all other sense of self.
-
-Damage Inflicted
-
-:   -   *Haunting Touch.* 3 points of ambient dark matter damage (ignores Armor)
-
-Needs
-:   Attend to unfinished business in life
-
-Cantrips
-
-:   -   [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
-    -   [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
-
-Blessings of the Gods
-:   Death and Silence
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Elusive](#ability-elusive) [(133)]{.og-ref}
-    -   Tier 2: [Speaker for the Dead](#ability-speaker-for-the-dead) [(184)]{.og-ref}
-    -   Tier 3: [Advanced Command](#ability-advanced-command) [(108)]{.og-ref}
-    -   Tier 4: [Psychic Burst](#ability-psychic-burst) [(172)]{.og-ref}
-    -   Tier 5: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
-    -   Tier 6: [Break their Mind](#ability-break-their-mind) [(116)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Surtling
-
-Creature Type
-
-:   
-
-Damage Inflicted
-
-:   -   *Enkindling Touch.* 3 points of ambient fire damage (ignores Armor)
-
-Needs
-:   Access to flammable objects
-
-Cantrips
-
-:   -   [Fire Crown Cantrip](#ability-cantrip-fire-crown) [(IOM, 84)]{.og-ref}
-    -   [Obedient Flames Cantrip](#ability-cantrip-obedient-flames) [(IOM, 86)]{.og-ref}
-
-Blessings of the Gods
-:   Fire and War
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) [(OG-CSRD)]{.og-ref .og-ref-og} (fire)
-    -   Tier 2: [Increased Accuracy](#ability-sidekick-increased-accuracy)
-    -   Tier 3: [Increased Size](#ability-sidekick-increased-size) (once each day, lasts 1 hour)
-    -   Tier 4: [Ignition](#ability-ignition) [(150)]{.og-ref} (2 health)
-    -   Tier 5: [Inferno Trail](#ability-inferno-trail) [(153)]{.og-ref} (once each day)
-    -   Tier 6: [Reactive Field](#ability-reactive-field) [(174)]{.og-ref} (deals fire damage instead of electricity)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Undine
-
-Creature Type
-
-:   
-
-Damage Inflicted
-
-:   -   *Whelm.* 3 points of ambient cold damage (ignores Armor)
-
-Needs
-:   Submersion in water once every 1d6 days
-
-Cantrips
-
-:   -   [Chill Cantrip](#ability-cantrip-chill) [(IOM, 82)]{.og-ref}
-    -   [Wet or Dry Cantrip](#ability-cantrip-wet-or-dry) [(IOM, 87)]{.og-ref}
-
-Blessings of the Gods
-:   Peace and Water
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Increased Resistance](#ability-sidekick-increased-resistance) (Fire) [(OG-CSRD)]{.og-ref .og-ref-og}
-    -   Tier 1: [Swim](#ability-swim) [(188)]{.og-ref}
-    -   Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack)
-    -   Tier 3: [Moving Like Water](#ability-moving-like-water) [(164)]{.og-ref} (1 health)
-    -   Tier 4: [Freezing Touch](#ability-freezing-touch) [(143)]{.og-ref} (2 health)
-    -   Tier 5: [Mist Cloud](#ability-mist-cloud) [(CTS, 53)]{.og-ref} (no cost; can spend 1 health to apply a level of
-        Effort, up to maximum equal to the associated PC's tier)
-    -   Tier 6: [Using the Environment](#ability-using-the-environment) [(195)]{.og-ref}
-:::
-
-::: {.alert .ps-4 .pb-0}
-Zephyr
-
-Creature Type
-
-:   
-
-Damage Inflicted
-
-:   -   *Fulmination.* 3 points of ambient electricity damage (ignores Armor; short range)
-
-Needs
-:   Continuous motion
-
-Cantrips
-
-:   -   [Hand Cantrip](#ability-cantrip-hand) [(IOM, 85)]{.og-ref}
-    -   [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
-
-Blessings of the Gods
-:   Air and Knowledge
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick)
-    -   Tier 2: [Winged Sidekick](#ability-sidekick-winged-sidekick)
-    -   Tier 3: [Increased Movement](#ability-sidekick-increased-movement) (also doubles the speed of [Walk Through
-        Walls](#ability-walk-through-walls){.og-ability} [(196)]{.og-ref})
-    -   Tier 4: [Blink of an Eye](#ability-blink-of-an-eye) [(115)]{.og-ref} (2 health)
-    -   Tier 5: [Rampage](#ability-sidekick-rampage)
-    -   Tier 6: [Wind Chariot](#ability-wind-chariot) [(199)]{.og-ref} (4 health; can spend 1 additional health to apply
-        a level of Effort, up to maximum equal to the associated PC's tier)
-:::
-:::
-:::
-
-###### Symbiote[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-symbiote){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-symbiote .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Symbiotes are hardy creatures: When symbiotes combine with a host, they transform that host's
-    body into a perfect living weapon, allowing them to do the impossible.
-
--   **Level:** 3
-
--   **Health:** 10
-
--   **Damage Inflicted:** 4 points (acid damage)
-
--   **Skills:** Specialized in all movement tasks
-
--   **Hardy:** The sidekick (and its host) can survive indefinitely without air, water, or food (although it might
-    weaken, and it's not pleasant to do any of these).
-
--   **Merge:** As an action, the symbiote can enter a host within immediate range---usually the associated PC---and If
-    the target host is unwilling, the symbiote makes an attack roll, which the target can avoid using their choice of
-    Might, Speed, or Intellect defense. While merged:
-
-    -   *Lie Dormant.* The symbiote can hide within the host undetected---so long as it take no actions.
-
-    -   *Shared Body.* The sidekick and host share the body. Each can use their action to move or take other actions
-        using it.
-
-    -   *Taking Damage.* The symbiote can't be targeted by direct, physical attacks, only the host. If the host dies,
-        the body can sustain the symbiote for 1d20 minutes---or 1d20 hours if it is the associated PC. A dead host is
-        not as effective as a living one, and all tasks the symbiote performs with it are hindered. Any additional
-        damage taken by the body is inflicted on the symbiote instead.
-:::
-
-::: {.col .col-md-6}
--   Tier 1: [Mental Link](#ability-mental-link) [(161)]{.og-ref} (no cost; always active with a host)
--   Tier 1: [Enable Others](#ability-enable-others) [(133)]{.og-ref} (can only target the host)
--   Tier 1: [Sculpt Flesh](#ability-sculpt-flesh) [(180)]{.og-ref} (1 health; can only target the host; damage inflicted
-    is increased by [sidekick abilities](#sidekicks-abilities) that increases the damage of all attacks)
--   Tier 1: [Poison Resistance](#ability-poison-resistance) [(170)]{.og-ref} (the host also gains these benefits)
--   Tier 2: [Far Step](#ability-far-step) [(138)]{.og-ref} (1 health; the host moves with you)
--   Tier 2: [Grappling Attack](#ability-sidekick-grappling-attack) [(OG-CSRD)]{.og-ref .og-ref-og}
--   Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref} (1 health; can only target the host)
--   Tier 3: [Buddy System](#ability-buddy-system) [(116)]{.og-ref} (no cost; remains active on the associated PC at all
-    times)
--   Tier 3: [Bypass Barrier](#ability-bypass-barrier) [(116)]{.og-ref} (3 health; the host moves with you)
--   Tier 4: [Take Command](#ability-take-command) [(188)]{.og-ref} (1 health; can only target the host)
--   Tier 5: [Able Assistance](#ability-able-assistance) [(108)]{.og-ref} (can only target the host)
--   Tier 6: [Stimulate](#ability-stimulate) [(186)]{.og-ref} (3 health; can only target the host)
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-In some settings, symbiotes might also gain [gain power shifts at certain
-tiers](#optional-rule-power-shifts), which they either retain on their own, or impart to a host when
-merged (determined by the GM).
-:::
-:::
-:::
-
-###### Trickster[]{.og-icon .og-cypher-fantastic .ms-1 toggle="tooltip" title="Fantastic Cypher"} [#](#sidekicks-niche-trickster){.og-h-anchor aria-hidden="true"} {#sidekicks-niche-trickster .og-border .og-h-h6-icon}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
--   **Creature Type:** Tricksters are otherworldly beings that enjoy others' confusion, fear, and misery. They include
-    unseelie fey, untrustworthy talking animals, and monsters that lurk in the dark corners of a child's bedroom.
-
--   **Level:** 2
-
--   **Health:** 10
-
--   **Damage Inflicted:** 3 points (choose a type of damage that reflects the sidekick's creature type)
-
--   **Skills:** Choose two broad skills and one defense task appropriate to your creature type
-
-```{=html}
-<!-- -->
-```
--   Tier 1: [Cantrips](#cantrips) [(IOM, 82)]{.og-ref} (choose any four; no cost)
--   Tier 1: [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} (no cost)
--   Tier 1: [Misdirect Blame](#ability-misdirect-blame) [(163)]{.og-ref} (1 health)
--   Tier 2: [Nine Lives](#ability-sidekick-nine-lives)
--   Tier 2: [Background Music](#ability-background-music) [(IOM, 65, 70)]{.og-ref} (no cost)
--   Tier 3: [Illusory Disguise](#ability-illusory-disguise) [(150)]{.og-ref} (1 health; can assume a humanoid form
-    regardless of size; can spend 1 additional health to apply a level of Effort, up to maximum equal to the associated
-    PC's tier)
--   Tier 4: [Psychic Suggestion](#ability-psychic-suggestion) [(172)]{.og-ref} (2 health)
--   Tier 5: [Mind Games](#ability-mind-games) [(162)]{.og-ref} (2 health)
--   Tier 6: [Terrifying Image](#ability-terrifying-image) [(189)]{.og-ref} (3 health)
-
-::: table-responsive
-  d6       Trickster Type
-  -------- -----------------------------------------------------
-  1--5     [Bogey](#sidekicks-niche-trickster-bogey)
-  6--10    [Brownie](#sidekicks-niche-trickster-brownie)
-  11--15   [Mystic Fox](#sidekicks-niche-trickster-mystic-fox)
-  16--20   [Nixie](#sidekicks-niche-trickster-nixie)
-
-  : Trickster Types
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Tricksters have no patience for those who have caused them---or their associated PC---offense.
-:::
-
-::: {.alert .ps-4 .pb-0}
-Bogey
-
-Creature Type
-:   Bogeys are what go bump in the night, lurking under the beds and inside the closets of easily frightened children
-    with their monstrous features.
-
-Damage Inflicted
-
-:   -   *Light Attack.* Eased; 2 points of damage
-    -   *Medium Attack.* 4 points of damage
-
-Skills
-:   Specialized in intimidation; trained in Might defense
-
-Cantrips
-
-:   -   [Darkness Cantrip](#ability-cantrip-darkness) [(IOM, 83)]{.og-ref}
-    -   [Forbidden Topic Cantrip](#ability-cantrip-forbidden-topic) [(IOM, 84)]{.og-ref}
-    -   [Mystic Eyes Cantrip](#ability-cantrip-mystic-eyes) [(IOM, 85)]{.og-ref}
-    -   [Tremor Cantrip](#ability-cantrip-tremor) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Terrifying Presence](#ability-terrifying-presence) [(190)]{.og-ref}
-    -   Tier 2: [Ribbons of Dark Matter](#ability-ribbons-of-dark-matter) [(178)]{.og-ref} (1 health)
-    -   Tier 3: [Evanesce](#ability-evanesce) [(136)]{.og-ref} (1 health)
-    -   Tier 4: [Dark Matter Shroud](#ability-dark-matter-shroud) [(124)]{.og-ref} (2 health)
-    -   Tier 5: [Increased Threat](#ability-sidekick-increased-threat) (once each day; lasts 1 hour)
-    -   Tier 6: [Nightmare](#ability-nightmare) [(165)]{.og-ref} (4 health)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Brownie
-
-Creature Type
-:   Brownies are diminutive fey that---unlike most of their kind---enjoy the hustle and bustle of urban centers as much
-    as the wilderness. They can understand others and speak, and especially enjoy making things, haggling, and making
-    formal agreements with others---but if anyone falls short of their part of a bargain, brownies will stop at nothing
-    to get what they're owed.
-
-Damage Inflicted
-
-:   -   *Inexecrable Vulgarity.* 2 points of Intellect damage (ignores Armor); short range; the sidekick must be able to
-        speak, and the target must be able to hear the words
-
-Skills
-:   Trained in deceiving, persuasion, and Speed defense
-
-Cantrips
-
-:   -   [Cut Cantrip](#ability-cantrip-cut) [(IOM, 83)]{.og-ref}
-    -   [Gather Cantrip](#ability-cantrip-gather) [(IOM, 84)]{.og-ref}
-    -   [Stitch](#ability-cantrip-stitch) [(IOM, 86)]{.og-ref}
-    -   [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: Swap [Minor Illusion](#ability-minor-illusion) [(162)]{.og-ref} for [Sense
-        Material](#ability-mutation-beneficial-sense-material) [(RR, 78)]{.og-ref} (gold, silver, gems, or other
-        precious metals)
-    -   Tier 1: [Sense Oddity](#ability-mutation-powerful-sense-oddity) [(RR, 80)]{.og-ref}
-    -   Tier 2: [Find the Hidden](#ability-find-the-hidden) [(140)]{.og-ref} (2 health)
-    -   Tier 3: [Uncanny Luck](#ability-uncanny-luck) [(194)]{.og-ref} (2 health)
-    -   Tier 4: [Unstealable Charm](#ability-unstealable-charm) [(IOM, 76)]{.og-ref} (no cost; can maintain the ability
-        on a number of objects equal to the associated PC's tier; can spend 1 health to apply a level of Effort, up to
-        maximum equal to the associated PC's tier)
-    -   Tier 5: [Reshape](#ability-reshape) [(176)]{.og-ref}
-    -   Tier 6: [Thief's Luck](#ability-thiefs-luck) [(191)]{.og-ref}
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-Mystic Fox
-
-Creature Type
-:   Mystic foxes are mercurial beings who occasionally take an interest in the life of one particular human,
-    appearing---disappearing---without warning. The sidekick can speak and understand the words of others, but only
-    rarely takes interest in the affairs of others.
-
-Damage Inflicted
-
-:   -   *Bite.* Eased; 2 points of puncturing damage
-    -   *Tail Swipe.* 3 points of arcane damage
-
-Skills
-:   Specialized in running, trained in Intellect defense
-
-Cantrips
-
-:   -   [Candles Cantrip](#ability-cantrip-candles) [(IOM, 82)]{.og-ref}
-    -   [Cooking Cantrip](#ability-cantrip-cooking) [(IOM, 83)]{.og-ref}
-    -   [Ghostly Wings Cantrip](#ability-cantrip-ghostly-wings) [(IOM, 84)]{.og-ref} (manifests as a fan of fox tails)
-    -   [Quiet Cantrip](#ability-cantrip-quiet) [(IOM, 86)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Magical Repertoire](#ability-magical-repertoire) [(GF, 32)]{.og-ref}
-    -   Tier 2: [Razzle Dazzle](#ability-sidekick-razzle-dazzle) (can spend 1 health to apply a level of Effort, up to
-        maximum equal to the associated PC's tier)
-    -   Tier 3: [Wilderness Encouragement](#ability-wilderness-encouragement) [(198)]{.og-ref} (1 health)
-    -   Tier 4: [Invisibility](#ability-invisibility) [(155)]{.og-ref} (2 health)
-    -   Tier 5: [Razzle Dazzle](#ability-sidekick-razzle-dazzle)
-    -   Tier 6: [All-Out Con](#ability-all-out-con) [(109)]{.og-ref} (twice each day)
-:::
-
-::: {.alert .ps-4 .pb-0}
-Nixie
-
-Creature Type
-:   Nixies are troublesome fey who generally prefer solitude. When employed as a sidekick, their powers can elevate even
-    mundane children to legendary heroes.
-
-Damage Inflicted
-
-:   -   *Unarmed Strike.* Eased; 2 points of bludgeoning damage
-    -   *Zap.* 3 points of arcane damage
-
-Skills
-:   Trained in perception, flying, and Speed defense
-
-Cantrips
-
-:   -   [Erase Cantrip](#ability-cantrip-erase) [(IOM, 83)]{.og-ref}
-    -   [Firework Cantrip](#ability-cantrip-firework) [(IOM, 84)]{.og-ref}
-    -   [Reshape Cantrip](#ability-cantrip-reshape) [(IOM, 86)]{.og-ref}
-    -   [Tie Cantrip](#ability-cantrip-tie) [(IOM, 87)]{.og-ref}
-
-Suggested Sidekick Abilities
-
-:   -   Tier 1: [Winged Sidekick](#ability-sidekick-winged-sidekick) (twice)
-    -   Tier 2: [Inspire Action](#ability-inspire-action) [(154)]{.og-ref}
-    -   Tier 3: [Minor Wish](#ability-minor-wish) [(162)]{.og-ref} (2 health; the sidekick affects the associated PC;
-        the sidekick does not need to retreat)
-    -   Tier 4: [Hard to Kill](#ability-hard-to-kill) [(148)]{.og-ref}
-    -   Tier 5: [Moderate Wish](#ability-moderate-wish) [(162)]{.og-ref} (once each day; the sidekick affects the
-        associated PC; the sidekick does not need to retreat)
-    -   Tier 6: [Permanent Illusion](#ability-permanent-illusion) [(169)]{.og-ref} (once every 1d6 days)
-:::
-:::
-:::
-
-##### Sidekick Abilities [#](#sidekicks-abilities){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: row
-::: {.col .col-md-6}
-Each time the associated PC reaches a new tier, the [sidekick](#sidekicks) gains one sidekick ability. Sidekicks can't
-gain the same ability more than once unless its description says otherwise. The GM decides which abilities are available
-in the setting, and how they can be obtained. Depending on the sidekick's [niche](#sidekicks-niche) and [creature
-type](#sidekicks-characteristics), the GM might decide they aren't eligible to gain a [sidekick
-ability](#sidekicks-abilities)---for example, a [diminutive](#sidekicks-niche-diminutive) sidekick probably can't serve
-as a [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}.
-
-Roll or choose one of the following sidekick abilities, or work with the GM to come up with an original one:
-
-::: table-responsive
-  d100     Sidekick Abilities
-  -------- -----------------------------------------------------------------------------------------
-  01--04   [Aquatic Sidekick](#ability-sidekick-aquatic-sidekick){.og-ability}
-  05--08   [Bashing Attack](#ability-sidekick-bashing-attack){.og-ability}
-  09--12   [Emotional Support Sidekick](#ability-sidekick-emotional-support-sidekick){.og-ability}
-  13--16   [Grappling Attack](#ability-sidekick-grappling-attack){.og-ability}
-  17--20   [Increased Accuracy](#ability-sidekick-increased-accuracy){.og-ability}
-  21--26   [Increased Armor](#ability-sidekick-increased-armor){.og-ability}
-  27--32   [Increased Damage](#ability-sidekick-increased-damage){.og-ability}
-  33--36   [Increased Defense](#ability-sidekick-increased-defense){.og-ability}
-  37--40   [Increased Health](#ability-sidekick-increased-health){.og-ability}
-  41--44   [Increased Initiative](#ability-sidekick-increased-initiative){.og-ability}
-  45--48   [Increased Movement](#ability-sidekick-increased-movement){.og-ability}
-  49--52   [Increased Recovery](#ability-sidekick-increased-recovery){.og-ability}
-  53--59   [Increased Resistance](#ability-sidekick-increased-resistance){.og-ability}
-  60--68   [Increased Training](#ability-sidekick-increased-training){.og-ability}
-  69--72   [Rampage](#ability-sidekick-rampage){.og-ability}
-  73--76   [Razzle Dazzle](#ability-sidekick-razzle-dazzle){.og-ability}
-  77--80   [Rending Attack](#ability-sidekick-rending-attack){.og-ability}
-  81--89   [Sidekick Recovery Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability}
-  90--93   [Trusty Steed](#ability-sidekick-trusty-steed){.og-ability}
-  94--99   [Winged Sidekick](#ability-sidekick-winged-sidekick){.og-ability}
-  00       Gain one random [fantastic sidekick ability](#sidekicks-abilities-fantastic)
-
-  : Sidekick Abilities
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If a companion is having difficulty keeping up during encounters, the GM might allow the associated PC to purchase
-additional sidekick abilities for 3 [XP](#choose-xp).
-:::
-:::
-
-::: {.col .col-md-6}
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Fantastic Sidekick Abilities [#](#sidekicks-abilities-fantastic){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Fantastic sidekick abilities tread into the supernatural, so they might be important for some settings, and wholly in
-appropriate for others. Some fantastic sidekick abilities might only available a limited basis, or gained under special
-conditions determined by the GM, for example:
-
--   the sidekick has a [fantastic niche](#sidekicks-niche-fantastic)
--   temporary or permanent effects granted by a [cypher](#choose-cyphers) or [artifact](#choose-artifacts)
--   completion of a [character arc](#choose-character-arc)
--   spending [XP](#choose-xp)
-
-Roll or choose one of the following fantastic sidekick abilities, or work with the GM to come up with an original one:
-
-::: table-responsive
-  d20      Fantastic Sidekick Abilities                                                  Suggested XP Cost
-  -------- ----------------------------------------------------------------------------- -------------------
-  1        Gain two random [sidekick abilities](#sidekicks-abilities)                    6 XP
-  2--5     [Evolution](#ability-sidekick-evolution){.og-ability}                         6 XP
-  6--7     [Increased Cypher Use](#ability-sidekick-increased-cypher-use){.og-ability}   4 XP
-  8--9     [Increased Effort](#ability-sidekick-increased-effort){.og-ability}           4 XP
-  10--11   [Increased Level](#ability-sidekick-increased-level){.og-ability}             6 XP
-  12       [Increased Power](#ability-sidekick-increased-power){.og-ability}             10 XP
-  13       [Increased Size](#ability-sidekick-increased-size){.og-ability}               8 XP
-  14       [Increased Threat](#ability-sidekick-increased-threat){.og-ability}           10 XP
-  15       [Instruction](#ability-sidekick-instruction){.og-ability}                     4 XP
-  16       [Nine Lives](#ability-sidekick-nine-lives){.og-ability}                       10 XP
-  17--18   [Signature Attack](#ability-sidekick-signature-attack){.og-ability}           4 XP
-  19       [Signature Ability](#ability-sidekick-signature-ability){.og-ability}         4 XP
-  20       [Share Experience](#ability-sidekick-share-experience){.og-ability}           4 XP
-
-  : Fantastic Sidekick Abilities
-:::
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Sidekick abilities are also a good way for a GM to [modify creatures](#modifying-creatures).
-:::
-:::
-:::
-
-###### A Listing of Sidekick Abilities [#](#sidekicks-abilities-list){.og-h-anchor aria-hidden="true"} {#sidekicks-abilities-list}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   ::: {#ability-sidekick-aquatic-sidekick}
-    **Aquatic Sidekick:** The sidekick can swim a short distance each round. The sidekick either breathes air and water,
-    or can hold its breath for up to ten minutes. The sidekick can gain this ability a second time, increasing the
-    distance they can swim to a long distance each round, and the duration they can hold their breath up to one hour (if
-    it can't breathe air and water). Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-bashing-attack}
-    **Bashing Attack:** The sidekick gains two benefits from this ability:
-
-    -   *Breaker Training.* The sidekick becomes trained in breaking things. Enabler.
-
-    -   *Bash Attack.* Additionally, the sidekick can make a pummeling melee attack, which inflicts 1 less point of
-        damage than normal, but dazes the target for one round, during which time all tasks it performs are hindered.
-        Action.
-
-    The sidekick can gain this ability twice, causing successful bashing attacks to stun foes of the sidekick's size or
-    smaller for one round (losing their next action). [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-emotional-support-sidekick}
-    **Emotional Support Sidekick:** Creatures who make a [recovery roll](#recovery-rolls) within short range of the
-    sidekick add +1 to their roll. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-evolution}
-    **Evolution:** The sidekick undergoes a rapid evolution. Roll a d6 to determine a random mutation gained by the
-    sidekick. If the mutation has a cost, the GM determines how it is paid---either by the associated PC, or the
-    sidekick pays an appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can
-    use the mutation once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of
-    sufficient length. If the mutation would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
-    [health](#understanding-the-listings) instead. The sidekick can gain this ability multiple times. Enabler.
-    [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: table-responsive
-  d6   Mutation
-  ---- --------------------------------------------------------------------------------------------------------------------------------------
-  1    The sidekick gains one random [beneficial mutation](#beneficial-mutations)
-  2    The sidekick gains one random [beneficial mutation](#beneficial-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
-  3    The sidekick gains one random [powerful mutation](#powerful-mutations)
-  4    The sidekick gains one random [powerful mutation](#powerful-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
-  5    The sidekick gains one random [distinctive mutation](#distinctive-mutations)
-  6    The sidekick gains one random [distinctive mutation](#distinctive-mutations) and one random [cosmetic mutation](#cosmetic-mutations)
-
-  : Sidekick Evolution
-:::
-
--   ::: {#ability-sidekick-grappling-attack}
-    **Grappling Attack:** The sidekick makes a grappling attack that inflicts 2 points of damage. On a successful
-    attack, the target can't move from their position, and their attack and defense rolls are hindered until break free
-    of the sidekick's grasp, which the sidekick can contest with a Might roll. The sidekick can gain this ability
-    multiple times, gaining training in the attack (and tasks to maintain their grasp), increasing the number of foes
-    they can grapple at once, or increasing the damage inflicted by 2 additional points. Action. [(OG-CSRD)]{.og-ref
-    .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-accuracy}
-    **Increased Accuracy:** The sidekick becomes trained with its basic attack. The sidekick can gain this ability
-    twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-armor}
-    **Increased Armor:** The sidekick gains +1 Armor. The sidekick can gain this ability multiple times. Enabler.
-    [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-cypher-use}
-    **Increased Cypher Use:** The sidekick raises its cypher limit by 1. The GM decides if a cypher can't be activated
-    by a sidekick. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-damage}
-    **Increased Damage:** The sidekick deals 1 additional point of damage with all attacks. Enabler. [(OG-CSRD)]{.og-ref
-    .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-defense}
-    **Increased Defense:** Roll or choose a defense task in which the sidekick is not already specialized: Might, Speed,
-    or Intellect. The sidekick becomes trained in defense tasks of that type. The sidekick can gain this ability
-    multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: table-responsive
-  d100     Increased Defense
-  -------- ------------------------------------------------------------------------
-  01--33   Intellect defense
-  34--66   Might defense
-  67--99   Speed defense
-  00       Roll on the table two more times; the sidekick gains training in both.
-
-  : Increased Defense
-:::
-
--   ::: {#ability-sidekick-increased-effort}
-    **Increased Effort:** The sidekick gains an [Effort](#effort) score of 1 (or gains +1 to it if it already has an
-    Effort score). The sidekick can spend 1 health point to [use a level of Effort](#modifying-the-difficulty-effort) to
-    ease the difficulty of a task. The sidekick can gain this ability multiple times, up a maximum Effort score of 6.
-    Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-health}
-    **Increased Health:** The sidekick adds 3 points to its health. The sidekick can gain this ability multiple times.
-    Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-initiative}
-    **Increased Initiative:** The sidekick is trained in initiative. When within a short distance of the associated PC,
-    the sidekick instead provides an asset to the associated PC's initiative rolls. The sidekick can gain this ability
-    twice. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-level}
-    **Increased Level:** The sidekick adds +1 level. As a result, the sidekick adds +3 health and +1 damage inflicted
-    with all attacks. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-movement}
-    **Increased Movement:** The sidekick is trained in running and jumping, and can move a short distance as part of
-    another action, or move a long distance as an action. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-power}
-    **Increased Power:** The sidekick gains a [power shift](#optional-rule-power-shifts). The sidekick can gain this
-    ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-recovery}
-    **Increased Recovery:** The sidekick has regains 1 additional point of health when the associated PC makes a
-    [recovery roll](#recovery-rolls) or the sidekick uses the [Sidekick Recovery
-    Roll](#ability-sidekick-sidekick-recovery-roll){.og-ability} ability. The sidekick can gain this ability multiple
-    times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-increased-resistance}
-    **Increased Resistance:** The sidekick gains +3 Armor against a particular type of damage (including [ambient
-    damage](#ambient-damage) of that type). Roll a d20 or choose the type of damage. The sidekick can gain this ability
-    multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: table-responsive
-  d100     Increased Resistance
-  -------- -----------------------------------------------------------------------------------------
-  01--03   Bludgeoning
-  04--06   Puncturing
-  07--09   Slicing
-  10--29   Poison (Speed)
-  30--49   Fire
-  50--59   Acid
-  60--69   Cold
-  70--79   Electricity
-  80--84   Arcane
-  85--89   Dark matter
-  90--94   Radiation
-  95--99   Psychic (Intellect)
-  00       Roll on the table two more times; the sidekick's increased resistance applies to both.
-
-  : Signature Attack
-:::
-
--   ::: {#ability-sidekick-increased-size}
-    **Increased Size:** The sidekick doubles in size, adding +1 level, +5 health, +1 damage to all attacks, and gains a
-    permanent asset on all Might actions (including Might defense rolls, but not attacks). Enabler.
-    :::
-
--   ::: {#ability-sidekick-increased-training}
-    **Increased Training:** Choose two skills (other than attacks or defense), or roll a d20 and the sidekick gains that
-    ability instead. The sidekick can gain this ability multiple times. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: table-responsive
-  d20      Increased Training
-  -------- -------------------------------------------------------------------------------------
-  1--2     [Assassin Skills](#ability-assassin-skills){.og-ability} [(110)]{.og-ref}
-  3--4     [Interaction Skills](#ability-interaction-skills){.og-ability} [(155)]{.og-ref}
-  5--6     [Investigative Skills](#ability-investigative-skills){.og-ability} [(155)]{.og-ref}
-  7--8     [Knowledge Skills](#ability-knowledge-skills){.og-ability} [(157)]{.og-ref}
-  9--12    [Physical Skills](#ability-physical-skills){.og-ability} [(170)]{.og-ref}
-  13--14   [Stealth Skills](#ability-stealth-skills){.og-ability} [(186)]{.og-ref}
-  15--16   [Travel Skills](#ability-travel-skills){.og-ability} [(193)]{.og-ref}
-  17       [Tech Skills](#ability-tech-skills){.og-ability} [(189)]{.og-ref}
-  18       [Flex Skill](#ability-flex-skill){.og-ability} [(141)]{.og-ref}
-  19       [Multiple Skills](#ability-multiple-skills){.og-ability} [(165)]{.og-ref}
-  20       [Improvise](#ability-improvise){.og-ability} [(152)]{.og-ref} (1 health)
-
-  : Increased Training
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-If the sidekick gains the [Improvise](#ability-improvise){.og-ability} ability from [Increased
-Training](#ability-sidekick-increased-training){.og-ability}, they must pay 1 health to use the ability, as described
-under [Signature Ability](#ability-sidekick-signature-ability){.og-ability}.
-:::
-
--   ::: {#ability-sidekick-increased-threat}
-    **Increased Threat:** The sidekick adds +1 level. As a result, the sidekick adds +10 health, +1 Armor, and +3 damage
-    inflicted with all attacks. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-instruction}
-    **Instruction:** The sidekick gains two benefits from this ability:
-
-    -   *Communication.* The sidekick gains a limited capacity for language. The associated PC can understand the
-        sidekick as if they shared a language. Enabler.
-
-    -   *Errand.* The sidekick can travel up to a mile away and follow the associated PC's instruction, for example
-        finding someone or something. Action.
-
-    The sidekick can gain this ability a second time, gaining the power of speech, an extensive vocabulary, and an asset
-    on all tasks directly related to errands it performs, which it can do up to ten miles away. [(OG-CSRD)]{.og-ref
-    .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-nine-lives}
-    **Nine Lives:** If reduced to 0 health, the sidekick exits the scene in an appropriate manner determined by the GM.
-    When the associated PC makes a ten-hour [recovery roll](#recovery-rolls), the sidekick reappears with 1d6 health.
-    Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-rampage}
-    **Rampage:** The sidekick charges at foes within long range and makes a melee attack. The attack doesn't deal any
-    damage, but affected targets in an immediate area are knocked prone, and must use an action to regain their footing.
-    Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-razzle-dazzle}
-    **Razzle Dazzle:** The sidekick distracts a foe within immediate range, preventing them from taking an action on
-    their next turn. If the sidekick gains this ability again, they gain training with it, or increase the number of
-    foes the ability targets by one. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-rending-attack}
-    **Rending Attack:** The sidekick makes a rending attack, which inflicts 1 less point of damage than normal, but
-    decreases the target's Armor by 1 for one round. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-share-experience}
-    **Share Experience:** The associated PC can perceive through the sidekick's senses if it is within 1 mile (1.5 km).
-    This effect lasts up to ten minutes. The associated PC can refuse or end the connection (no action or roll
-    required). Action to establish. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-sidekick-recovery-roll}
-    **Sidekick Recovery Roll:** Once each day, the sidekick can make a one-action [recovery roll](#recovery-rolls). Roll
-    a d6 and add their level. The sidekick recovers that many health. The sidekick can gain this ability multiple times.
-    Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-signature-attack}
-    **Signature Attack:** The sidekick makes a signature attack against a foe within long range that inflicts 2 points
-    of damage. Roll a d20 or choose the type of damage. The sidekick can gain this ability multiple times, gaining
-    training in the attack, increasing the number of targets by one, or increasing the damage inflicted by 2 additional
-    points. Action. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: table-responsive
-  d100     Signature Attack
-  -------- ----------------------------------------------------------------------------------------------------
-  01--03   Bludgeoning
-  04--06   Puncturing
-  07--09   Slicing
-  10--29   Poison (Speed)
-  30--49   Fire
-  50--59   Acid
-  60--69   Cold
-  70--79   Electricity
-  80--84   Radiation
-  85--89   Arcane
-  90--93   Dark matter
-  94--97   Psychic (Intellect)
-  98--99   Roll on the table two more times; the sidekick's signature attack can inflict either damage type.
-  00       [Ambient damage](#ambient-damage) (A cosmic force that ignores Armor)
-
-  : Signature Attack
-:::
-
--   ::: {#ability-sidekick-signature-ability}
-    **Signature Ability:** The sidekick gains a [special ability](#choose-abilities) from [Chapter 9:
-    Abilities](#chapter-9-abilities) of the associated PC's choice:
-
-    -   If the associated PC is tier 1 or 2, choose a low-tier ability, or up to four [cantrips](#cantrips).
-    -   If the associated PC is tier 3 or 4, choose a low- or mid-tier ability.
-    -   If the associated PC is tier 5 or 6, choose a low-, mid-, or high-tier ability.
-
-    If the ability has a cost, the GM determines how it is paid---either by the associated PC, or the sidekick pays an
-    appropriate cost in points from its [health](#sidekicks-health). Alternatively, the sidekick can use the ability
-    once, and can't do so again until the associated PC makes a [recovery roll](#recovery-rolls) of sufficient length.
-    If the ability would increase a PC's [Pool](#pool), the points are added to the sidekick\'s
-    [health](#understanding-the-listings) instead. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-A good rule of thumb for setting costs is to halve the Pool point cost, and round it up or down. Another good
-alternative is just to allow the sidekick to use the ability once or twice each day. If [Chapter 9:
-Abilities](#chapter-9-abilities) feels like a bit too much, consider using ability lists for [types](#choose-type),
-[flavors](#choose-flavor), [foci](#choose-focus). For some examples of [Signature
-Ability](#ability-sidekick-signature-ability){.og-ability} in practice, see the [fantastic
-niches](#sidekicks-niche-fantastic) presented earlier in this section.
-:::
-
--   ::: {#ability-sidekick-trusty-steed}
-    **Trusty Steed:** The sidekick becomes trained in carrying, can carry two passengers, and provides an asset to
-    passengers on tasks to stay mounted. The sidekick can gain this ability multiple times, adding two passengers to its
-    capacity each time. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
--   ::: {#ability-sidekick-winged-sidekick}
-    **Winged Sidekick:** The sidekick can glide a long distance each round. The sidekick can gain this ability a second
-    time, gaining the ability to fly a long distance each round. Enabler. [(OG-CSRD)]{.og-ref .og-ref-og}
-    :::
-
-------------------------------------------------------------------------------------------------------------------------
-
 #### Covens [#](#covens){.og-h-anchor aria-hidden="true"}
 
 ::: {.alert .ps-4 .pb-0 .og-alert}
@@ -63556,7 +61264,6 @@
 -   [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Familiars](#familiars) [(IOM, 94)]{.og-ref}
 -   [Followers](#followers) [(233)]{.og-ref}
--   [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
 
 Basic Creatures and NPCs
 
@@ -79511,7 +77218,6 @@
 -   [Magical Abilities for Animals](#fairy-tale-creatures-magical-animals-abilities) [(WAAMH, 104)]{.og-ref}
 -   [Power Shifts](#superpowered-npcs-and-power-shifts) [(282)]{.og-ref}[(CTS, 57)]{.og-ref}
 -   [Random Superpowers](#superhero-random-superpowers) [(CTS, 39)]{.og-ref}
--   [Sidekick Abilities](#sidekicks-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Special Damage](#special-damage) [(219)]{.og-ref}
 :::
 
@@ -81677,7 +79383,6 @@
 -   [Science Fiction](#choose-science-fiction)
 -   [Science Fiction Artifacts](#choose-science-fiction-artifacts)
 -   [Science Fiction Equipment](#choose-science-fiction-equipment)
--   [Sidekicks](#choose-sidekicks)
 -   [Skills](#choose-skills)
 -   [Spellcasting](#choose-spellcasting)
 -   [Stress](#choose-stress)
@@ -81716,7 +79421,6 @@
 -   [Power Shifts](#optional-rule-power-shifts) [(292)]{.og-ref}[(CTS, 57)]{.og-ref}
 -   [Power Stunts](#superhero-power-stunts) [(CTS, 58)]{.og-ref}
 -   [Psionics](#optional-rule-psionics) [(SF, 50)]{.og-ref}
--   [Sidekicks](#sidekicks) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Skills from Backgrounds](#optional-rule-skills-from-backgrounds) [(235)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Species as Descriptor](#descriptors-as-species) [(59)]{.og-ref}
 -   [Spellcasting](#optional-rule-spellcasting) [(259)]{.og-ref}
@@ -82777,7 +80481,7 @@
 
 Optional Rules
 
--   [Companions](#sidekicks) [(PRED, 46)]{.og-ref}
+-   Companions [(PRED, 46)]{.og-ref}
 -   Companion Abilities [(PRED, 55)]{.og-ref}
 -   Companion Dispositions [(PRED, 57)]{.og-ref}
 -   Body Upgrades, Augments, and Enhancements [(PRED, 63)]{.og-ref}
