--- _tmp/ccsrd.md	2025-07-20 18:48:38.814111687 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 19:23:18.017194070 -0500
@@ -3041,7 +3041,6 @@
 Optional Rules
 
 -   [Simplified Flavor](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Personalized Flavor](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
 
 Related Sections
 
@@ -3092,31 +3091,6 @@
 has the option to choose a flavor at the start of the game, or earn one in the game, for example, by completing a
 [character arc](#choose-character-arc).
 
-#### Optional Rule: Personalized Flavor [#](#optional-rule-personalized-flavor){.og-h-anchor aria-hidden="true"} {#optional-rule-personalized-flavor .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Using Character Types to Define the Setting* [(415)]{.og-ref}. Using this rule, the GM allows
-personalized flavors for PCs. It can be a good idea to choose a new name for the PC's When using this option, it\'s a
-good the PC's [type](#choose-type) a new name that reflects their individual, group, or societal role in the setting,
-and choose any [optional character advancements](#optional-character-advancements) they might have available to them.
-
--   **Gaining a Flavor:** The GM might allow PCs to earn a flavor by completing a [character arc](#choose-character-arc)
-    like [Join an Organization](#arc-join-an-organization), [Master a Skill](#arc-master-a-skill), [Mysterious
-    Background](#arc-mysterious-background), [Transformation](#arc-transformation), or [Uncover a
-    Secret](#arc-uncover-a-secret), or purchase a flavor by spending 4 [XP](#choose-xp) as a [long-term
-    benefit](#experience-points-long-term-benefits) or [character advancement](#character-advancement).
-
--   **Adding Flavor Abilities:** When a PC gains a flavor or advance to the next tier, that player and the GM should
-    work together to create a list of [special abilities](#choose-abilities) appropriate for the PC's tier. If the PC
-    gained their flavor at a after reaching second-tier, the GM should allow them to make a few additional exchanges of
-    type abilities.
-
--   **Approving Flavor Abilities:** The GM approves each ability to determine it is of appropriate tier, it is
-    appropriate to the game setting, and---most importantly---won't make another PC feel redundant, or be disruptive in
-    the game.
-:::
-
 ------------------------------------------------------------------------------------------------------------------------
 
 #### Charms and Figments Flavor [#](#flavor-charms-and-figments){.og-h-anchor aria-hidden="true"} {#flavor-charms-and-figments .og-border}
@@ -81813,7 +81787,6 @@
 -   [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
 -   [Familiars](#familiars) [(IOM, 94)]{.og-ref}
 -   [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
--   [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Flavor, Simplified](#optional-rule-simplified-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
     [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -82244,7 +82217,6 @@
 -   [Adjudicating](#making-meaning) [(412)]{.og-ref}
 -   [Logic](#making-meaning) [(413)]{.og-ref}
 -   [Dice Rolling](#making-rulings-and-pacing) [(414)]{.og-ref}
--   [Using Character Types to Define the Setting](#optional-rule-personalized-flavor) [(415)]{.og-ref}
 -   [The Flow of Information](#passive-difficulty) [(416)]{.og-ref}
 -   [Failure to Notice](#passive-difficulty) [(417)]{.og-ref}
 -   [Graduated Success](#graduated-difficulty) [(417)]{.og-ref}
