--- _tmp/ccsrd.md	2025-07-21 17:09:48.608394309 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 17:10:15.476563673 -0500
@@ -75864,43 +75864,6 @@
 
 ------------------------------------------------------------------------------------------------------------------------
 
-##### Encouraging Players to Spend XP [#](#encouraging-players-to-spend-xp){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-spend-xp .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-It is a common struggle to get players to look past [character advancement](#character-advancement) and start [spending
-experience points](#spending-experience-points) for short-, medium- or long-term benefits and [player
-intrusions](#choose-player-intrusions). Here are a few ways a GM can use to encourage players to spend (and earn) more
-XP, which is intended to be given, received, and spent with some frequency. In fact, if the Cypher System has a
-heartbeat, this is it.
-
--   **XP Cards or Tokens:** Using a physical object as an XP token---for example, coins, [XP Deck
-    cards](https://www.montecookgames.com/store/product/cypher-system-xp-deck/){.og-icon .og-mcg}, poker chips, or a
-    carefully aligned d10---can be a good way to formalize the fundamentally transactional nature of XP. As a side
-    benefit, accounting for XP this way also means less accounting by erasing and rewriting numbers on a paper character
-    sheet.
-
--   **GM Intrusions:** [GM intrusions](#gm-intrusion) generate a lot of [XP](choose-xp), so if you are the GM, use
-    them---and if you are a player, accept them! The GM might even consider granting XP even when a GM intrusion is the
-    result of a player rolling a 1 on the die. GMs should aim to offer at least one GM intrusion to each player every
-    session.
-
--   **Player Intrusions:** Some players who aren't used to having more narrative control might be reluctant to propose
-    a [player intrusion](#choose-player-intrusions). If no one is using player intrusions, try proposing a few you think
-    they'd like, or using the Gaining Insight optional rule. Devise a few proposed
-    player intrusions for each PC---you can make it something only they could---or would---think of. Once players see a
-    few examples, they'll be more prepared to start proposing their own intrusions.
-
--   **Attendance:** Offering 1--2 consistent XP at the start of the session just for showing up makes it easier to spend
-    some.
-
--   **Character Arcs:** Reserve some time at the end of each session to discuss the PC's [character
-    arcs](#character-arcs), and assign a XP value for any steps completed.
-
--   **Equal Advancement:** If using [Equal Advancement](#equal-advancement), consider a house rule where any XP earned
-    in the session must be spent in the same session---establish a limit on the amount of XP a PC can hoard, or inform
-    players their unspent XP expires at the start of the next session.
-
 ##### Encouraging Players to Use Cyphers [#](#encouraging-players-to-use-cyphers){.og-h-anchor aria-hidden="true"} {#encouraging-players-to-use-cyphers .og-h-small}
 
 [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -77158,7 +77121,6 @@
 
 ##### Running the Game [#](#choose-edrule-running-the-game){.og-h-anchor aria-hidden="true"} {#choose-edrule-running-the-game .og-h-small}
 
--   [Encouraging Players to Spend XP](#encouraging-players-to-spend-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Encouraging Players to Use Cyphers](#encouraging-players-to-use-cyphers) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Externalizing GM Intrusion Through Player Rolls](#externalizing-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying Creatures](#choose-modifying-creatures) [(OG-CSRD)]{.og-ref .og-ref-og}
