--- _tmp/ccsrd.md	2025-07-20 18:38:37.382336815 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 18:41:31.557430045 -0500
@@ -51261,7 +51261,6 @@
 
 Optional Rules
 
--   [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Gaining Superpowers After Character Creation](#optional-rule-power-shifts-after-character-creation)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Modifying High-Tech Devices](#superhero-modifying-high-tech-devices) [(CTS, 64)]{.og-ref}
@@ -51321,8 +51320,6 @@
 
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
 **Editor's Notes ---** An [XP advance](#optional-rule-xp-advance) can set some PCs even further apart from others.
-Alternatively, the optional [Fantastic Transformations](#optional-rule-fantastic-transformations) rules can be used for
-heroes who aren't always quite so \"super\".
 :::
 
 ##### Suggested Types for a Superhero Game [#](#suggested-types-for-a-superhero-game){.og-h-anchor aria-hidden="true"}
@@ -52116,7 +52113,6 @@
         new tier, only the second super-focus provides new abilities to the PC.
 
     -   *Fantastic Transformations.* The PC assumes a completely different identity when their superpowers are active.
-        Use the optional rules for [Fantastic Transformations](#optional-rule-fantastic-transformations).
 
 -   **GM-Assigned or Player-Chosen Power Shifts:** The GM assigns the PC a number of [power
     shifts](#optional-rule-power-shifts), as described under [Power Shifts in Other
@@ -52138,100 +52134,6 @@
     [XP Advance](#optional-rule-xp-advance) or [starting just past tier 1](#starting-just-past-tier-1) rules for
     superpowered PCs.
 
-##### Optional Rule: Fantastic Transformations [#](#optional-rule-fantastic-transformations){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-These optional rules allow GMs to create dramatic tension by giving PCs a weaker, [mundane
-form](#optional-rule-fantastic-transformations-mundane), and a second, dramatically more powerful [fantastic
-form](#optional-rule-fantastic-transformations-fantastic). These PCs might lead a double life, and be pushed to their
-limits to maintain a balance between their normal life and their fantastic exploits---as the two worlds inevitably
-collide or otherwise come into conflict. If you enjoy this rules module, consider purchasing
-[Unmasked](https://www.montecookgames.com/store/product/unmasked/){.og-icon .og-mcg}.
-
-GMs and players should establish the nature or source of the transformations, and come up with a good description of
-each PC's transformation. Possible themes for fantastic forms include:
-
--   off-beat superheroes
--   henshin heroes and magical girls
--   werewolves
--   divine, demonic, or eldritch possession
-
-To accomplish this, create character sheets for each form as follows:
-
-###### Mundane Form [#](#optional-rule-fantastic-transformations-mundane){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-mundane}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-First, create your mundane form. This is probably how you spend most of your time, and what most people would consider
-your \"real life\"---going to school or work, maintaining [relationships](#optional-rule-relationship-levels) with
-friends, family, or loved ones, and dealing with day-to-day happenings.
-
--   **Starting Pools:** Your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Pools](#pool) have 6 points
-    each. You get 2 additional points to divide among your stat Pools however you wish.
-
--   **Descriptor:** Choose a [descriptor](#choose-descriptor). Some descriptors---for example,
-    [Mystical](#descriptor-mystical)---might not be appropriate for mundane forms.
-
--   **Skills:** Choose three [skills](#skills) (other than attacks or defense) appropriate to the setting.
-
--   **Background:** Add a background connection you have to the setting.
-
--   **Minimized Advancement:** To best preserve the dramatic tension between your mundane life and [fantastic
-    forms](#optional-rule-fantastic-transformations-fantastic), your mundane form doesn't gain [character
-    advancements](#character-advancement) or reach new tiers. The GM might make occasional exceptions, for example, as a
-    reward for the completion of a significant [character arc](#choose-character-arc). Each time your mundane form
-    advances, you must choose a different option. Examples of mundane form advancements include:
-
-    -   *Pools.* You gain 4 additional points to divide among your stat [Pools](#pool) however you wish.
-
-    -   *Effort.* You have an [Effort](#effort) score of 1.
-
-    -   *Edge.* You increase your [Might](#might), [Speed](#speed) or [Intellect](#intellect) [Edge](#edge) to 1.
-
-    -   *Focus.* You gain the tier 1 abilities from a [mundane focus](#mundane-foci).
-
-###### Fantastic Form [#](#optional-rule-fantastic-transformations-fantastic){.og-h-anchor aria-hidden="true"} {#optional-rule-fantastic-transformations-fantastic}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-When your transform, you become a far more powerful being. Assuming your fantastic form usually requires an
-[action](#rules-actions), but the GM might set additional requirements, including (but not limited to) some combination
-of the following:
-
--   activate an [artifact](#choose-artifacts)
--   speak aloud an incantation, invocation, or oath
--   make a specific set of complex motions
--   perform a brief ritual
--   move to another plane of existence
--   fall asleep and begin to dream
--   log onto a virtual reality where the PC's fantastic adventures take place
--   involuntarily triggered by heightened emotional states, stress, or other specific circumstances---preferably
-    something that is a good source of [GM intrusion](#gm-intrusion)---on a failed [Intellect](#intellect) [defense
-    roll](#action-defend), the transformation takes hold
-
-Fantastic forms start out as standard tier 1 PC, and gain [character advancements](#character-advancement) by spending 4
-[XP](#choose-xp). The GM decides which character options are available to PCs' fantastic forms, as outlined in the
-[Campaign Design Checklist](#campaign-design-checklist)---some settings will need to be more restrictive than others.
-
--   **Descriptor:** Choose a [descriptor](#choose-descriptor). It can be the as your [mundane
-    form](#optional-rule-fantastic-transformations-mundane)'s descriptor, but some transformations involve substantial
-    changes in stature or personality.
-
--   **Type:** Choose a [type](#choose-type) (and perhaps a [flavor](#choose-flavor)).
-
--   **Focus:** Choose a [focus](#choose-focus).
-
--   **Other Options:** The GM might also assign your fantastic form a number of [power
-    shifts](#optional-rule-power-shifts) (as described under [Power Shifts in Other
-    Genres](#optional-rule-power-shifts-in-other-genres)) or make use of other [optional rules](#choose-optional-rules).
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For a dramatically less powerful mundane form, use the ruels for [Handling PCs as
-Children](#optional-rule-handling-pcs-as-children).
-:::
-
 ------------------------------------------------------------------------------------------------------------------------
 
 #### Power Stunts [#](#superhero-power-stunts){.og-h-anchor aria-hidden="true"} {#superhero-power-stunts}
@@ -81949,7 +81851,6 @@
     .og-ref-og}
 -   [Customizing Descriptors](#customizing-descriptors) [(59)]{.og-ref}
 -   [Drawbacks and Penalties](#drawbacks-and-penalties) [(33)]{.og-ref}
--   [Fantastic Transformations](#optional-rule-fantastic-transformations) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Familiars](#familiars) [(IOM, 94)]{.og-ref}
 -   [Flavor](#chapter-6-flavor) [(34)]{.og-ref}
 -   [Flavor, Personalized](#optional-rule-personalized-flavor) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -83227,8 +83128,8 @@
 
 -   Creating a Character in Unmasked [(UM, 14)]{.og-ref}
 -   Skills [(UM, 15)]{.og-ref}
--   [Creating the Teen](#optional-rule-fantastic-transformations) [(UM, 24)]{.og-ref}
--   [Creating the Mask Form](#optional-rule-fantastic-transformations) [(UM, 32)]{.og-ref}
+-   Creating the Teen [(UM, 24)]{.og-ref}
+-   Creating the Mask Form [(UM, 32)]{.og-ref}
 -   [Mask-Form Power Shifts](#optional-rule-power-shifts-in-other-genres) [(UM, 62)]{.og-ref}
 -   [NPC Prodigies and Power Shifts](#superpowered-npcs-and-power-shifts) [(UM, 64)]{.og-ref}
 -   Comic Book Feel: Once-Per-Session Bonus Power Shift [(UM, 164)]{.og-ref}
