--- _tmp/ccsrd.md	2025-07-21 10:18:01.570843106 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 10:20:17.044699557 -0500
@@ -27421,8 +27421,6 @@
 
 Optional Rules
 
--   [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(OG-CSRD)]{.og-ref
-    .og-ref-og}
 -   [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Damage Dice](#optional-rule-damage-dice) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28001,26 +27999,6 @@
 As with minor effects, usually the GM just has the desired major effect occur, but sometimes the GM might require an
 extra roll if the major effect is unusual or unlikely.
 
-::: {.alert .ps-4 .pb-0}
-##### Optional Rule: Choosing a Combat Effect Ahead of Time [#](#optional-rule-choosing-a-combat-effect-ahead-of-time){.og-h-anchor aria-hidden="true"} {#optional-rule-choosing-a-combat-effect-ahead-of-time .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This section is based on *Choosing a Combat Effect Ahead of Time* [(212)]{.og-ref}.
-
-The following are only guidelines and examples, and the GM will probably want to modifying these rules to taste in
-practice---for example, PCs might need specific foreknowledge of their opponent to use these options, or that a PC has a
-minimum amount of training in their attack or defense task, or they might work more like [power
-stunts](#superhero-power-stunts). The GM might also assign an [initial cost](#rules-initial-cost) for using them.
-
--   **Attack Rolls:** When making an [attack](#action-attack), the PC can choose an effect they wish to apply to their
-    attacker, and the GM hinders the attack roll one or more steps. If they succeed, the effect takes hold.
-
--   **Defense Rolls:** When making a [defense roll](#action-defend), a PC can describe an effect they wish to apply to
-    their attacker, and the GM hinders the PC's defense roll an appropriate number of steps. If they succeed, the
-    effect takes hold. The GM might require that applying certain effects also requires the use of the PC's next
-    action.
-
 ##### Optional Rule: Trading Damage for Effect [#](#optional-rule-trading-damage-for-effect){.og-h-anchor aria-hidden="true"} {#optional-rule-trading-damage-for-effect .og-h-small}
 
 [(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
@@ -78747,8 +78725,6 @@
 
 ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
 
--   [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time)
-    [(212)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Consciousness Requires Intellect Points](#optional-rule-consciousness-requires-intellect-points)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Creating Creatures and NPCs](#creating-creatures-and-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -79075,7 +79051,7 @@
 Optional Rules
 
 -   Acting While Under Attack [(426)]{.og-ref}
--   [Choosing a Combat Effect Ahead of Time](#optional-rule-choosing-a-combat-effect-ahead-of-time) [(212)]{.og-ref}
+-   Choosing a Combat Effect Ahead of Time [(212)]{.og-ref}
 -   Faster Initiative [(215)]{.og-ref}
 -   [Gaining Insight](#optional-rule-gaining-insight) [(231)]{.og-ref}
 -   Getting an XP Advance [(232)]{.og-ref}
