--- _tmp/ccsrd.md	2025-07-21 11:02:47.548807306 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 11:04:27.167431805 -0500
@@ -27421,7 +27421,6 @@
 
 Optional Rules
 
--   [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -28562,33 +28561,6 @@
 [Serious Injuries and Conditions](#horror-rules-serious-injuries-and-conditions).
 :::
 
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Damage to Pool Maximums [#](#optional-rule-damage-to-pool-maximums){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-This optional rule creates additional risk for PCs taking damage or using powerful [special
-abilities](#choose-abilities) with lots of [Effort](#effort). Either situation creates lasting injuries that take longer
-to recover from.
-
--   **Damage:** When damage reduces a PC's [stat](#character-stats) [Pool](#pool) to 0, the remainder is temporarily
-    subtracted from that stat's Pool maximum. The remainder (and any further damage) are also applied to another stat
-    Pool, as described under [The Effects of Taking Damage](#the-effects-of-taking-damage). This effect is in addition
-    to going down one step on [the damage track](#the-damage-track) as normal.
-
--   **Using Abilities:** When a PC uses a [special ability](#choose-abilities) with a [Pool](#pool) point cost they
-    can't pay, the remainder is instead temporarily subtracted from their maximum Pool points for that stat.
-
--   **Recovering Pool Maximums:** A PC can recover temporary reductions to their [stat](#character-stats) [Pool](#pool)
-    maximums by filling the Pool to its temporary maximum. While at the temporary maximum, [healing](#action-healing),
-    [special abilities](#choose-abilities), [cyphers](#choose-cyphers), and [artifacts](#choose-artifacts) (but not
-    [recovery rolls](#recovery-rolls)) restore lost points to a stat Pool's maximum.
-
--   **Pool Maximums Reaching Zero:** If any stat's Pool maximum is reduced to 0, the GM decides how best to proceed.
-    For example, a PC might gain a permanent inability, permanently reduce a [stat](#character-stats) [Pool](#pool)
-    maximum by 3, or die.
-:::
-
 ##### Recovering Points in a Pool [#](#recovery-rolls){.og-h-anchor aria-hidden="true"} {#recovery-rolls}
 
 [(Cypher System Rulebook, page 218)]{.og-ref}
@@ -78600,7 +78572,6 @@
 ##### Modifying the Game [#](#choose-optional-rules-modifying-the-game){.og-h-anchor aria-hidden="true"} {#choose-optional-rules-modifying-the-game .og-h-small}
 
 -   [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
--   [Damage to Pool Maximums](#optional-rule-damage-to-pool-maximums) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
 -   [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
 -   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
