--- _tmp/ccsrd.md	2025-07-19 21:27:10.874260992 -0500
+++ _tmp/ccsrd.new.md	2025-07-19 21:27:26.397358516 -0500
@@ -27832,34 +27832,6 @@
 play the Cypher System with just this information. The key features here are: character actions, determining task
 difficulty, and determining modifications.
 :::
-
-::: {.col-12 .col-md-6}
-::: {.alert .ps-4 .pb-0}
-##### The Difficulty Dial [#](#the-difficulty-dial){.og-h-anchor aria-hidden="true"} {#the-difficulty-dial .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-::: text-center
-![The Difficulty Dial](images/difficulty-dial-light.svg){.og-dial .img-light .img-fluid .d-block .ms-auto .me-auto}
-![The Difficulty Dial](images/difficulty-dial-dark.svg){.og-dial .img-dark .img-fluid .d-block .ms-auto .me-auto}
-:::
-
-Think of easing a task as adjusting your task on this \"difficulty dial\" counterclockwise, or \"dialing down\" the
-difficulty. Likewise, think of hindering as adjusting clockwise, or \"dialing up\" the difficulty.
-
-**Beyond 20:** Tasks with difficulties of 7 or higher are impossible without easing the difficulty. To accomplish them,
-[modify the difficulty](#modifying-the-difficulty) using [skills](#modifying-the-difficulty-skills),
-[assets](#modifying-the-difficulty-assets), and [Effort](#modifying-the-difficulty-effort)!
-
-**Really Impossible Tasks:** In games where PCs have [power shifts](#optional-rule-power-shifts), the GM might set
-[difficulties as high as 15](#really-impossible-tasks).
-:::
-
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** The difficulty dial image is included in [Old Gus\' Cypher System Quick-Reference
-(OG-CSQR)](#og-csqr). To read the rules of the game in practice, see [An Example of Play](#an-example-of-play).
-:::
-:::
 :::
 
 ------------------------------------------------------------------------------------------------------------------------
@@ -79226,12 +79198,6 @@
     devoted to guiding the story.
 :::
 
-::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** [The Difficulty Dial](#the-difficulty-dial) presented in [Chapter 11: Rules of the
-Game](#chapter-11-rules-of-the-game) provides a visual representation of difficulties, target numbers, and percentage
-chance of success.
-:::
-
 ::: {.alert .ps-4 .pb-0}
 ##### Vague Difficulty [#](#vague-difficulty){.og-h-anchor aria-hidden="true"} {#vague-difficulty .og-h-small}
 
@@ -82181,10 +82147,7 @@
 other---confused.
 
 ::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-[The Difficulty Dial](#the-difficulty-dial) presented on [Old Gus' Cypher System Quick-Reference](#og-csqr) displays
-difficulties, target numbers, and percentage chance to succeed with a d20 roll.
-
-It's also possible to change the d20 roll to something else, as described under [Task and Fate Dice
+It's possible to change the d20 roll to something else, as described under [Task and Fate Dice
 Resolution](#optional-rule-task-and-fate-dice-resolution).
 :::
 :::
@@ -82759,7 +82722,6 @@
 -   [Character Sentence Generator](#character-sentence-generator) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Cheat Sheets](#og-csqr) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [The Difficulty Dial](#the-difficulty-dial) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Fantasy Character Options](#choose-fantasy-character-options) [(GF, 20)]{.og-ref}[(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Foci, Fantasy](#fantasy-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Foci, Horror](#horror-foci) [(OG-CSRD)]{.og-ref .og-ref-og}
