--- _tmp/ccsrd.md	2025-07-21 11:04:55.741610928 -0500
+++ _tmp/ccsrd.new.md	2025-07-21 11:05:38.260877459 -0500
@@ -27421,7 +27421,6 @@
 
 Optional Rules
 
--   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Gaining Insight](#optional-rule-gaining-insight) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Healing Limitations](#optional-rule-healing-limitations) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Making Recovery Rolls in Any Order](#optional-rule-making-recovery-rolls-in-any-order) [(OG-CSRD)]{.og-ref
@@ -28433,7 +28432,6 @@
 Optional Rules
 
 -   [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
--   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Exposure](#exposure) [(RR, 62)]{.og-ref}
 -   [Radiation in the Real World](#radiation-in-the-real-world) [(RR, 63)]{.og-ref}
 -   [Really Impossible Tasks](#really-impossible-tasks) [(293)]{.og-ref}[(CTS, 61)]{.og-ref}
@@ -28847,19 +28845,6 @@
     are reduced by one category; very-long-range weapons work only to long range, long-range weapons work only to short
     range, and short-range weapons work only to immediate range.
 
-::: {.alert .ps-4 .pb-0}
-###### Optional Rule: Drowning and Suffocation [#](#optional-rule-drowning-and-suffocation){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Struggling for Air:** Struggling for air (for example, drowning, but near the surface) is a difficulty 4 Might
-    check.
-
--   **Running out of Air:** After a number rounds with no air equal to 3 plus the PC's tier plus the PC\'s
-    [Might](#might) [Edge](#edge), the PC must suceeed on a Might task with a difficulty equal to 4 plus 1 for every 30
-    feet (10 m) of depth from the surface, or descend one step on [the damage track](#the-damage-track).
-:::
-
 ###### Moving Targets [#](#attack-modifiers-moving-targets){.og-h-anchor aria-hidden="true"} {#attack-modifiers-moving-targets}
 
 [(Cypher System Rulebook, page 222)]{.og-ref}
@@ -46633,8 +46618,8 @@
 Stress simulates the deleterious effects of high-pressure situations on a PC's performance. Stress can be physical or
 mental (spiritual or psychological). Depending on the setting, sources of Stress might include:
 
--   Unmet biological needs (for example, [dehydration](#dehydration), [drowning and
-    suffocation](#optional-rule-drowning-and-suffocation), [exposure](#exposure), or [starvation](#starvation))
+-   Unmet biological needs (for example, [dehydration](#dehydration), drowning and
+    suffocation, [exposure](#exposure), or [starvation](#starvation))
 -   Psychological trauma (for example, [hysteria](#horror-rules-hysteria), [madness](#horror-rules-madness), [mind
     control](#horror-rules-mind-control), [panic](#horror-rules-instant-panic), [possession](#horror-rules-possession),
     or [shock](#horror-rules-shock))
@@ -78574,7 +78559,6 @@
 -   [Curses](#weird-west-curses) [(HNAM, 60)]{.og-ref}
 -   [Deck as d20](#weird-west-deck-as-d20) [(HNAM, 58)]{.og-ref}
 -   [Dehydration](#dehydration) [(RR, 63)]{.og-ref}
--   [Drowning and Suffocation](#optional-rule-drowning-and-suffocation) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Effort for NPCs](#optional-rule-effort-for-npcs) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Exposure](#exposure) [(RR, 62)]{.og-ref}
 -   [Fairy Tale Rules](#choose-fairy-tale) [(WAAMH, 48)]{.og-ref}
