--- _tmp/ccsrd.md	2025-07-20 20:35:15.276220401 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 20:42:12.309830337 -0500
@@ -30502,7 +30502,6 @@
 
 -   [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
 -   [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [XP Advance](#optional-rule-xp-advance) [(OG-CSRD)]{.og-ref .og-ref-og}
 
@@ -31135,54 +31134,6 @@
     abilities](#choose-abilities) from your [type](#choose-type) (or [flavor](#choose-flavor), and increasing your
     [cypher limit](#cypher-limits) by 1. From now on, you use the standard rules for [character
     advancement](#character-advancement).
-
-##### Optional Rule: Slower Advancement [#](#optional-rule-slower-advancement){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The following options allow the GM to slow the rate of [character advancement](#character-advancement) and change the
-nature of [XP](#choose-xp) as a currency.
-
--   **Expenditure Requirements:** The GM can require that some portion---for example, half---of the [XP](#choose-xp)
-    earned by a PC must be spent on [immediate](#experience-points-immediate-benefits), [short- and
-    medium-term](#experience-points-short-and-medium-term-benefits), or
-    [long-term](#experience-points-long-term-benefits) benefits.
-
--   **Two Kinds of XP:** The GM might separate XP into two types---one of which can be spent on character advancement,
-    and another which cannot.
-
--   **Milestone Advancement:** This option is a variant of [Equal Advancement](#equal-advancement), except PCs purchase
-    their character advancements as normal, but the GM decides when a PC advances to the next tier. This might be to
-    wait until all PCs are ready to advance, just before or after a significant event in the campaign, or as part of a
-    specific step of a [character arc](#sample-character-arcs).
-
-    An old-fashioned way of handling milestones is to require PCs to spend time, currency---or both---to advance to the
-    next tier, potentially involving the instruction of a mentor or at least someone with something to teach the PC.
-    Even if PCs do not reach new tiers at the same rate, some [character arcs](#character-arcs) can be addressed quite
-    effectively during \"downtime\" between adventures, providing other PCs with the opportunity to pursue those, or go
-    carousing and [explore](#arc-explore) nearby locations.
-
--   **Require More Advancements Each Tier:** The GM decides on a number of additional [character
-    advancements](#character-advancement) a PC must purchase with XP to before advancing to the next tier. When using
-    this rule, the GM decides any requirements or limitations for the additional advancements, including [optional
-    character advancements](#optional-character-advancements). When using this rule, PCs will gain additional breadth
-    each tier in the form of additional skills, special abilities, or other benefits.
-
--   **Increased Advancement Costs by Tier:** Each tier, the cost for purchasing a character advancement is increased by
-    1 XP. Additionally, every two tiers, a PC can hold 1 additional XP.
-
-::: table-responsive
-  PC Tier   Character Advancement Cost   XP Limit
-  --------- ---------------------------- ----------
-  Tier 1    4 XP                         10 XP
-  Tier 2    5 XP                         10 XP
-  Tier 3    6 XP                         11 XP
-  Tier 4    7 XP                         11 XP
-  Tier 5    8 XP                         12 XP
-  Tier 6    9 XP                         12 XP
-
-  : Increased Advancement Costs by Tier
-:::
 :::
 
 ------------------------------------------------------------------------------------------------------------------------
@@ -79001,7 +78952,6 @@
 
 -   [Equal Advancement](#equal-advancement) [(240)]{.og-ref}
 -   [Optional Character Advancements](#optional-character-advancements) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Slower Advancement](#optional-rule-slower-advancement) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Spending XP](#choose-xp) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Starting at Tier 0](#optional-rule-starting-at-tier-0) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Starting Just Past Tier 1](#starting-just-past-tier-1) [(CTS, 9)]{.og-ref}
@@ -79414,7 +79364,7 @@
 -   [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
 -   [Resolving Encounters](#making-rulings-and-pacing) [(435)]{.og-ref}
 -   [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
--   [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
+-   Higher-Tier Characters [(436)]{.og-ref}
 -   Character Death [(436)]{.og-ref}
 
 ##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
@@ -79794,8 +79744,7 @@
 -   PC types begin at tier 1 with 6 fewer [Pool](#pool) points. [(MFPNP, 113)]{.og-ref}
 -   [XP](#choose-xp) is awarded at the end of each session. Purchasing a [character advancement](#character-advancement)
     costs 10 XP, and PCs advance up to tier 3. [(MFPNP, 18)]{.og-ref}[(MFPNP, 113)]{.og-ref}
--   *Grit* is similar to the *Two Kinds of XP* option described under [Slower
-    Advancement](#optional-rule-slower-advancement). *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
+-   *Grit* is gained from [GM intrusions](#gm-intrusion), and can spent
     to avoid proposed GM intrusions or [reroll](#experience-points-immediate-benefits) the die---unless the roll
     triggered a [GM intrusion](#gm-intrusion). [(MFPNP, 15)]{.og-ref}[(MFPNP, 113)]{.og-ref}
 :::
