--- _tmp/ccsrd.md	2025-07-20 08:40:30.837537927 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 08:43:43.190736250 -0500
@@ -192,7 +192,6 @@
 
 Related Sections
 
--   [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Key Concepts](#key-concepts) [(207)]{.og-ref}
 -   [Rules of the Game](#choose-rules) [(206)]{.og-ref}
@@ -289,8 +288,7 @@
 :::
 
 ::: {.og-ed .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts). For an example of these
-concepts in practice, see [An Example of Play](#an-example-of-play).
+**Editor's Notes ---** For more important game vocabulary, see [Key Concepts](#key-concepts).
 :::
 
 ------------------------------------------------------------------------------------------------------------------------
@@ -27743,7 +27741,6 @@
 
 Related Sections
 
--   [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Followers and Factions](#chapter-11-a-followers-and-factions) [(233)]{.og-ref}
 -   [Frequently Asked Questions](#faq) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Optional Rules](#choose-optional-rules) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -78852,7 +78849,6 @@
 -   [NPCs and Death](#npcs-and-death) [(424)]{.og-ref}
 -   [Creatures](#running-the-game-creatures) [(425)]{.og-ref}
 -   [Balancing Encounters](#balancing-encounters) [(434)]{.og-ref}
--   [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
 
 GM Preparation
 
@@ -80975,364 +80971,6 @@
 
 ------------------------------------------------------------------------------------------------------------------------
 
-#### An Example of Play [#](#an-example-of-play){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Sometimes the best way to learn a game is to observe it being played. This section provides a transcript of a
-hypothetical group of characters playing through a Cypher System encounter.
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-For more examples of play, see this excellent compilation of [Cypher System Actual Plays by
-SirJames](https://docs.google.com/document/d/1_kmOtmcOMFfEe5zrocAPKZn_Uqcacoa7PYaY2YGHeF0/edit#heading=h.nqvu02hhjlgh).
-:::
-
-::: {.alert .ps-4 .pb-0}
-##### Characters and Setting [#](#an-example-of-play-characters){.og-h-anchor aria-hidden="true"} {#an-example-of-play-characters .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-The setting is a [Fantasy](#chapter-13-fantasy) and [Fairy Tale](#chapter-20-fairy-tale) setting with some surreal,
-Saturday morning cartoon sensibilities. In the example, the party is composed of three Tier 1 PCs with a few [character
-advancements](#character-advancement):
-
--   **Ori**, a [Naive](#descriptor-naive) [Speaker](#type-speaker) who [Runs Away](#focus-runs-away)
-
-    An 8-year old child, and a powerful \"dreamer\" from the human world, Ori's character arc is [Undo a
-    Wrong](#arc-undo-a-wrong), because he brought several of his nightmares into this world, where they are wreaking
-    havoc. As part of roleplaying a young child, Ori's player prefers exploration to combat, and almost never attacks a
-    foe directly.
-
--   **Chert**, a [Tough](#descriptor-tough) [Warrior](#type-warrior) who [Abides in Stone](#focus-abides-in-stone)
-
-    Eleven feet (3.4 m) tall and with a body of durable quartz, Chert took the [Aid a Friend](#arc-aid-a-friend)
-    character arc when joining Ori on his quest. Chert's player is frequently the life of the party, providing comic
-    relief with her trademark wholesome cluelessness. Chert's player also enjoys inflicting and taking damage in
-    combat.
-
--   **Rena**, a [Mysterious](#descriptor-mysterious) [Explorer](#type-explorer) with [Magic Flavor](#flavor-magic) who
-    [Masters Spells](#focus-masters-spells)
-
-    As enigmatic as they are ambitious, Rena is a humanoid fox who has been less than forthcoming with their fellow
-    party members about their true motives. Rena's player enjoys solving puzzles, casting spells, and is eager to
-    increase their PC's sorcerous powers through the [Master a Skill](#arc-master-a-skill) arc.
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Exploring the Sunken Library [#](#an-example-of-play-exploration){.og-h-anchor aria-hidden="true"} {#an-example-of-play-exploration .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **GM:** [The other end of the portal's tears open with a bright blue light, and the three of you slide into an
-    enormous library. It sprawls away into at least eight different wings. It's dark, too---huge circular windows are
-    set high up along the walls, with thick, bolted brass frames around the edges. What light there is plays in ripples
-    across the high wooden stacks and black marble floors. A shimmering school of a thousand dazzling silver mackerel
-    rush past one of the windows---after they pass, you notice other---larger, darker---shapes in the water. There
-    doesn't seem to be anyone around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I want to stabilize this portal to give us more time to explore.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Good thinking! Stabilizing this portal for an hour is a [difficulty](#how-to-play-task-difficulty) 4
-    [Intellect](#intellect) task---this one is harder to keep open than the last one. It's already buckling in, like a
-    soda can on the verge of being crushed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-*(This isn't the first portal of this kind the party has been through. Left unattended, they can destabilize and close
-without warning. Since the players are still new to the game, the GM usually tells them the difficulty of the roll ahead
-of them.)*
-
--   **Rena:** [I'm assuming my[Magic Training](#ability-magic-training){.og-ability} applies as a
-    [skill](#modifying-the-difficulty-skills) like last time?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Yeah, it does.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [I want to [help](#cooperative-actions), too. Ori takes Rena's loose hand and concentrates on the portal
-    by remembering the beach we were on.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Thanks. I'm also going to use two levels of [Effort](#modifying-the-difficulty-effort). I have 2
-    Intellect [Edge](#edge), so that will cost... 5 − 2 = 3 Intellect points from my [Pool](#pool), but with Ori's help
-    as an [asset](#modifying-the-difficulty-effort), I won't have to roll for this at all.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Ori:** [Worth it! If there's no one to help us find this book, we\'re going to have to find it on our
-    own.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Stabilizing the portal is going to take about a minute, but the two of you succeed. Chert, what are you
-    doing while they're busy with the portal?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [I want to take a quick nosy---not far, just want to see if anyone is hiding, and why it's so dark in
-    here. It was the middle of the day, wasn't it?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Yes, it was about midday when you headed into the portal. Checking the place out will also be an Intellect
-    task---no set difficulty here, let's just see what you discover.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [And I call out---\"Hell*oooo*? Is anybody here?\" I'm just going to roll it straight... an
-    8!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [You look around, and realize you must be deep underwater. Large, menacing shadows of sea creatures
-    occasionally pass by the windows. There's always a slight creaking from the one wall or another, and occasional
-    droplets of seawater fall from the high ceiling above onto you. []{.d-block .mt-2} Your words are answered only by
-    your own voice echoing through the cavernous chamber, but you do happen upon a fancy card catalog. It's nearly
-    fifteen feet (5 m) tall, with drawers that have been meticulously engraved with all manner of
-    seashells.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Oh, cool! I skip on over to where Chert is. I bet we can use that to find where the book is! What was it
-    called again?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Hang on, let me check my notes ... it was \"1,001 Uses for Peas\", by Old Gus. *Yuck*, it sounds awful.
-    Is there a reference or circulation desk?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Yeah, there's a large circular, official-looking desk a [short distance](#rules-distance)
-    away.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I'll head over there.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [I lift Ori up so he can reach any drawers he needs to look through.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Ori, if you're looking through the drawers now, it\'s going to be a difficulty 4 Intellect roll to find
-    the book in the catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Okay, I'll use one level of Effort, so I pay 3 Intellect points and that makes the difficulty
-    3.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Cool, so roll a 9!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [... It's a 3. That\'s not great. I\'m going to [spend 1 XP](#spending-experience-points) to reroll. Oof,
-    it's a 6. This isn\'t my night for d20 rolls.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM notices that Ori has a point---the PC's rolls have been a little middling lately, and decides the scene could
-use a dash of the unexpected. Maybe the library isn't as uninhabited as it looks.
-:::
-
--   **GM:** [Hey, Ori, I have a [GM intrusion](#gm-intrusion) for you.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Ori always says yes to [XP](#choose-xp)! Chert, you can have the other XP.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Chert:** [Thanks, dude!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The group [uses colored poker chips](#keeping-track-of-numbers) to represent [Pool](#pool) points and [XP](#choose-xp),
-so the GM passes an XP chip each to Ori and Chert.
-:::
-
--   **GM:** [So, Ori, you're struggling with the card catalog---the cards are all out of order, or upside-down, and
-    it's just chaos in there. Just as you\'re just starting to make headway, the card catalog lurches, pulling you away
-    from Chert's grasp. You\'re now dangling precariously off one of the high drawers, and it is sliding out of its
-    framing. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Ori will try to use his weight to slide the drawer back in a little ways, and find a foothold somewhere
-    where a drawer fell out. I still want to find out where the book is!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay, give me a Might roll. The difficulty is 4.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Does Ori's [skill](#modifying-the-difficulty-skills) with [climbing](#movement-climbing) count for
-    this?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Sure, it's basically a very aggressive climbing wall right now---difficulty 3, so roll a 9.]{.d-table-cell
-    .pt-1 .pb-1 .pr-3}
--   **Ori:** [... 14. Ori hangs on for dear life, and I want to activate[Go
-    Defensive](#ability-go-defensive){.og-ability}.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Hang on, buddy! I'll save you from this ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [... Evil furniture!?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM takes a few moments to [create a new creature](#creating-creatures-and-npcs)---the Crabby Hermit.
-:::
-
-::: {.alert .ps-4 .pb-0}
-###### Crabby Hermit [4 (12)]{.float-end} [#](#creature-crabby-hermit){.og-h-anchor aria-hidden="true"} {#creature-crabby-hermit .og-tab}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Motive:** Solitude, survival
-
--   **Environment:** Underwater
-
--   **Health:** 18
-
--   **Damage Inflicted:** 5 points
-
--   **Armor:** 2
-
--   **Movement:** Short; short when swimming
-
--   **Modifications:** Crushing, breaking, and grappling as level 5; Speed defense as level 3 due to size
-
--   **Combat:** Can attack twice, once with each claw.
-
--   **Interaction:** The crabby hermit can be reasoned with if it is humiliated or becomes demoralized.
-
--   **Loot:** If the crabby hermit is slain or leaves the card catalog, it leaves behind three cyphers: a [Seashell of
-    Instant Shelter](#cypher-instant-shelter), a [Pearl Necklace of Giant Size](#fantasy-cypher-giant-size), and a
-    [Mermaid Tear](#fairy-tale-cypher-mermaid-tear).
-:::
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The crabby hermit isn't difficult to hit, but it will be tough with only two combatants. Unless Chert and Rena decide
-to expend a fair amount of [Effort](#modifying-the-difficulty-effort) to [damage](#rules-damage), the crab will probably
-be defeated by morale conditions rather than depletion of all of its health. The GM trusts Ori or Rena to come up with a
-plan, or to use one of their [cyphers](#choose-cyphers).
-:::
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Combat [#](#an-example-of-play-combat){.og-h-anchor aria-hidden="true"} {#an-example-of-play-combat .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **GM:** [As the card catalog finishes rounding its turn, several drawers clatter to the floor, and legs emerge from
-    them. and you can make out Ori's dangling silhouette hanging off one side. A large wooden flap opens, and two
-    eyestalks protrude, followed by the two massive pincer claws---it's an enormous hermit crab, and it *does not look
-    happy*, so roll [initiative](#rules-encounters-rounds-and-initiative), everybody! That's a [Speed](#speed) task,
-    and the difficulty is 4---so you need to roll a 12, but Ori is hindered from being spun around---you're just a
-    little bit dizzy, so this is difficulty 5 for you---you need to roll a 15.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [I'm going to put a level of [Effort](#modifying-the-difficulty-effort) in to lower that target number
-    to a 9, and I rolled ... a 10. Phew! Expensive, but worth it in this case.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I rolled a 13.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Ori rolled a 13, too---doesn't beat a difficulty 5, though.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay, Rena, Chert: the initiative is yours.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [I'll go first---I just want to get up in this thing\'s face, and try to [guard](#action-guarding)
-    against it grabbing or attacking Ori.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I attack the crab with my bow. Is this thing level 4?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [It's large, so it\'s only a difficulty 3 to hit it. The target number is 9.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Rena:** [A 17! That hits, so I inflict 4 [damage](#rules-damage) for my longbow, +1 for the [special
-    roll](#rules-special-rolls), for a total of 5 damage.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Rena's longbow is a [medium weapon](#equipment-weapons)---The GM notes that Crabby Hermit takes only 3 damage due to
-its [Armor](#rules-armor).
-:::
-
--   **GM:** [Your arrow sails across the still air of the library and sticks into the crab's thick armor plates,
-    sending hairline fractures in all directions on one of its forelegs.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Did I do any damage?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [You did, but this thing definitely has some Armor. And now it's the crab\'s turn: It rears up on its legs
-    and tries to grab Ori with one of its claws---It bellows out at you all: \"You are *way too loud!* Get out of my
-    library!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [But I'm guarding him!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Oh yeah---that will be an eased Speed task to prevent the attack. So, difficulty 3. Roll a
-    9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [... Uh oh. It's a 1.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Oh no ...]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Hey, if I can't guard against the attack, could I [take the attack](#cooperative-actions) instead as my
-    [GM intrusion](#gm-intrusion)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-The GM pauses to think. Is there a rule for this? What Chert suggested sounds cool, and keeping Ori out of direct combat
-is definitely in keeping with the spirit of the game and her character. The GM decides to accept.
-:::
-
--   **GM:** [Well, it'll take your next [action](#rules-actions) to do that, and the crab is going to hit you harder,
-    is that cool?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [... I take the attack.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay, here's how that happens: You miscalculate---the crab wasn\'t reaching up for Ori, it was actually
-    winding up a punch targeted at Chert, so you are surprised when its claw rushes toward your face. []{.d-block
-    .mt-2}Rena, your fox ears hear a faint *sonic boom* as the punch lands, sending Chert flying 20 feet (6 m) across
-    the room, crashing into the sea of abandoned tables and chairs. The sound of splintering wood echoes throughout the
-    chamber. All told, you take 11 damage to your [Might](#might) [Pool](#pool), Chert.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Chert:** [Okay, I have 5 [Armor](#rules-armor). 11 − 5 = 6 Might points is what I lose.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Rena:** [Yikes. You okay?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [You also gain 2 XP for your [Aid a Friend](#arc-aid-a-friend) character arc, Chert, for the full bodyguard
-    treatment.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Oh, I can take it for 2 [XP](#choose-xp)! Since I can't take an action this turn, I am just going to
-    twitch my left leg dramatically to let Rena and Ori know I'm still alive. This crab\'s got nothing once I get back
-    up.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-For a tier 1 PC, Chert is a very specialized, with several sources of [Armor](#rules-armor): a set of stone [heavy
-armor](#equipment-armor) she wears provides +3 Armor, +1 from her [Tough](#descriptor-tough) descriptor, and +1 from
-her[Golem Body](#ability-golem-body){.og-ability}. As a result of all of this, Chert doesn't put [Effort](#effort) into
-[Speed](#speed) rolls, especially [defense rolls](#action-defend)---this kind of durability is just part of being a big
-rock monster.
-:::
-
--   **GM:** [With its other claw, the hermit crab---or maybe it's a mantis shrimp now?---launches a heavy wooden
-    armchair in your direction, Rena. That's a Speed roll, difficulty 4 to avoid.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I'm still behind the circulation desk, aren\'t I? Can I use that as
-    [cover](#attack-modifiers-cover)?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Yeah, that'll ease the difficulty from 4 to 3---roll me a 9.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [... 14! I'll take it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay, the chair sails safely overhead! It's your turn again. Chert still recovering from that
-    haymaker---kelpmaker? Either way, Ori and Rena have an action to choose.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Ori is still just hanging on and digging through the drawers that haven't fallen out. I want to use
-    my[Understanding](#ability-understanding){.og-ability} ability on it so I can find the book!]{.d-table-cell .pt-1
-    .pb-1 .pr-3}
--   **GM:** [Ori is just rifling through the cards up there, got it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Okay, I have an idea. I'm going to activate a [cypher](#choose-cyphers): my [Darning
-    Needle](#fairy-tale-cypher-darning-needle), and I rush this thing.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [You're a [short distance](#rules-distance) away, so it\'ll be a difficulty 4 [Speed](#speed) task to [move
-    and still have time to attack](#action-move) the crab---and it's still a difficulty 3 to hit. Also, [using a
-    cypher](#using-cyphers) is normally an [Intellect](#intellect) roll, but since this requires a [melee
-    attack](#action-attack), you must use either [Might](#might) or Speed for the task.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Rena:** [I'm going to use a level of [Effort](#modifying-the-difficulty) ... 10. I run over there! I\'ll use
-    Might for my attack roll ... oh, a 20!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Awesome---wait, what does that cypher do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Oh, wow! So, your 4 damage just barely gets through this thing's armor, but it\'s enough to deal some
-    damage---and you see it start to shrink down from to the [Darning Needle](#fairy-tale-cypher-darning-needle)'s
-    magic. Do you want the extra +4 damage, or to choose a [major effect](#special-rolls-major-effect)?]{.d-table-cell
-    .pt-1 .pb-1 .pr-3}
--   **Rena:** [Can I shrink the crab even more as a major effect? I want this thing to be *puny*.]{.d-table-cell .pt-1
-    .pb-1 .pr-3}
--   **GM:** [Ha ha, okay, let's say it\'s about Ori\'s size now. The wood flap on the card catalog swings shut, and the
-    whole card catalog settles down onto the floor. It's a much smoother ride for Ori, who is still riding on top of
-    the card catalogue.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Whoa, cool.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay. It's technically the crab\'s turn, but I\'m going to say it spends its turn hiding in the card
-    catalog. It appears the immediate threat of combat has faded.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Nice, can I take a turn now?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Yeah, Chert you stand back up and clear your head. What do you do?]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-------------------------------------------------------------------------------------------------------------------------
-
-##### Conclusion [#](#an-example-of-play-conclusion){.og-h-anchor aria-hidden="true"} {#an-example-of-play-conclusion .og-h-small}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
--   **Chert:** [I march back over there and I want to pull this crab or shrimp or whatever he is out of this card
-    catalog.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay. It doesn't say that the [Darning Needle](#fairy-tale-cypher-darning-needle)\'s shrinking hinders the
-    target's Might tasks, but I\'m going to ease this for you by two steps anyway in honor of the extra shrinkage from
-    Rena's natural 20. So, it\'ll only be a difficulty 3 to yank this thing out of its home.]{.d-table-cell .pt-1 .pb-1
-    .pr-3}
--   **Chert:** [I have +3 Might Edge, so that pays for one level of [Effort](#modifying-the-difficulty-effort) ... I
-    rolled an 8, so I succeed.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-::: {.og-sidebar .pt-3 .pb-1 .ps-3 .pe-3 .mt-3 .mb-3}
-Again, Chert's unique PC pays off here---She has 1 [Might](#might) [Edge](#edge) from being a [Warrior](#type-warrior),
-+1 from[Golem Body](#ability-golem-body){.og-ability}, and +1 from a [character advancement](#character-advancement) she
-purchased, and she isn't even Tier 2 yet.
-:::
-
--   **GM:** [The crab is wriggling in a vain attempt to get free. It's shrieking \"You can\'t do this to
-    me!\"]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Can I propose a [player intrusion](#running-the-game-player-intrusions)? Is it possible there's a door,
-    airlock, or tube I could toss it out of?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Sure, tell us how you show it the door, and give me that XP.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [I just open the main doors---and there's probably a wall of ocean water there that doesn\'t rush in at
-    all---and I say \"Hit the road, Jack!\", and boot the crab out the door. The water just stays like a wall at the
-    door, and I calmly just close the door again, and dust off my hands.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Ha! I love it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [Good riddance!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Ori, if you want to try one last time to find the book in the cart catalog, you do have to apply a level of
-    [Effort](#modifying-the-difficulty-effort) because you're [retrying a task](#rules-retrying-a-task-after-failure),
-    but you also have that [asset](#modifying-the-difficulty-assets) from
-    using[Understanding](#ability-understanding){.og-ability}. With both of those in play, it's going to be a
-    difficulty 2 Intellect task, so you only need to roll a 6 this time.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [... 10, but that's a success! Ori proudly shows the index card to his friends, but I think it\'s time Ori
-    uses his one-action [recovery roll](#recovery-rolls) ... I recover 3 Pool points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [Yeah, me too ... I recover 6 points.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [We should search this card catalog, see if the crab left anything behind, but I need a little bit longer
-    to rest. We should still have at least 10 minutes left on the portal for me to make a [recovery
-    roll](#recovery-rolls), right?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Oh, yeah, you have plenty of time. What are Ori and Rena doing while Chert is resting?]{.d-table-cell .pt-1
-    .pb-1 .pr-3}
--   **Ori:** [Let's go get the book!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Rena:** [I'll help look and make sure nothing else jumps out at us. If it does, we run right back here, okay? We
-    can search the card catalog when we get back, I guess.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [With both of you looking, the index card, and a better understanding of the library's filing system, I\'m
-    going to say you find the book on a high shelf. Ori, you have to climb a pretty precarious-looking wooden ladder to
-    get to it, and it's a cartoonishly large and heavy tome, but there it is---\"1,001 Uses for Peas\". It has long,
-    heavy, leather binding straps on it.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [We did it! Can I wear the book like a big backpack using those straps?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Sure, why not?]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Chert:** [Okay let's search that secret compartment in the card catalog!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [I'll climb in there and start looking around.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Okay, the two of you return with your prize to where Chert is finishing her rest. Searching that will be a
-    difficulty 3 Intellect task.]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **Ori:** [... a 16!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Nice. Each of you gains 1 [XP](#choose-xp) for discovering that the library was not abandoned, for dealing
-    with the crabby hermit, and for locating the book in the card catalogue, and here are the three cyphers Ori finds.
-    There's no [identification roll](#manifest-cyphers) needed for these, as they are all labeled with
-    trustworthy-looking, tidy handwriting.]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
--   **Rena:** [Ooh, I finally have enough XP to increase my [Pools](#pool) and [advance](#character-advancement) to Tier
-    2!]{.d-table-cell .pt-1 .pb-1 .pr-3}
--   **GM:** [Cool, let's take a short break while you distribute those new cyphers among yourselves, and we\'ll give
-    Rena a few minutes to choose four new abilities from their [Explorer](#type-explorer) type or [Magic
-    Flavor](#flavor-magic)!]{.d-table-cell .pt-1 .pb-1 .pr-3}
-
-------------------------------------------------------------------------------------------------------------------------
-
 ::: {#part5}
 ## [Part 5]{.og-chap} Back Matter
 
@@ -82614,7 +82252,6 @@
 -   [Ability Category: Roll](#abilities-category-roll) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Ability Category: Stats](#abilities-category-stats) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Ability Category: Stress](#horror-rules-stress-abilities) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [An Example of Play](#an-example-of-play) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Campaign Design Checklist](#campaign-design-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Character Creation Checklist](#character-creation-checklist) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Character Sheets](#og-cscs) [(OG-CSRD)]{.og-ref .og-ref-og}
@@ -82905,7 +82542,6 @@
 -   [Challenging Characters](#creating-challenging-encounters) [(435)]{.og-ref}
 -   [Higher-Tier Characters](#optional-rule-slower-advancement) [(436)]{.og-ref}
 -   Character Death [(436)]{.og-ref}
--   [An Example of Play](#an-example-of-play) [(439)]{.og-ref}
 
 ##### Claim the Sky --- What's in the Book?[[]{.og-icon .og-mcg .ms-1 toggle="tooltip" title="Purchase from MCG"}](https://www.montecookgames.com/store/product/claim-the-sky/){aria-label="Purchase Claim the Sky"} [#](#claim-the-sky-product){.og-h-anchor aria-hidden="true"} {#claim-the-sky-product .og-h-small .og-h-small-icon .og-border}
 
