--- _tmp/ccsrd.md	2025-07-20 20:12:28.187670489 -0500
+++ _tmp/ccsrd.new.md	2025-07-20 20:12:24.140645201 -0500
@@ -569,8 +569,6 @@
 
 Optional Rules
 
--   [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
-    .og-ref-og}
 -   [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 
@@ -958,27 +955,7 @@
 However, abilities like [Mind for Might](#ability-mind-for-might){.og-ability} and [Think Your Way
 Out](#ability-think-your-way-out){.og-ability} might feel a little less special when using this rule.
-
-###### Optional Rule: Using Effort After Rolling the Die [#](#optional-rule-using-effort-after-rolling-the-die){.og-h-anchor aria-hidden="true"}
-
-[(OG-CSRD Editorial Addition)]{.og-ref .og-ref-og}
-
-Some players hate to fail a roll. If players decide [roll the die](#rules-rolling-the-die), and then decide how many
-levels of [Effort](#effort) after rolling, they will never never feel like Effort used was \"wasted\" because of a low
-roll. However, this introduces new efficiency in [Pool](Pool) point expenditure, and might require the GM to find new
-ways of challenging the PCs. Here are a two possible arrangements:
-
--   **Apply Effort After Rolling:** Before you [roll the die](#rules-rolling-the-die), decide how many levels of
-    [Effort](#effort) to apply to the task. After you roll the die and know the result, you can decide how each level
-    Effort used is applied, for example, easing the task to succeed, inflicting additional damage, or do something else
-    specified by a [special ability](#choose-abilities).
-
--   **Declare Effort After Rolling:** After you [roll the die](#rules-rolling-the-die) and know the result, you can
-    choose to use [Effort](#effort) on the task, for example, easing the task to succeed, inflicting additional damage,
-    or do something else specified by a [special ability](#choose-abilities). When using this option, the GM might
-    decide that a [special roll](#rules-special-rolls) of natural 20 doesn't decrease the point cost of the action to
-    0.
 :::
 
 ------------------------------------------------------------------------------------------------------------------------
 
 #### Character Tiers [#](#character-tiers){.og-h-anchor aria-hidden="true"}
@@ -79333,8 +79311,6 @@
 -   [Trading Damage for Effect](#optional-rule-trading-damage-for-effect) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Trading Success for GM Intrusion](#optional-rule-trading-success-for-gm-intrusion) [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Ultimate Damage](#optional-rule-ultimate-damage) [(OG-CSRD)]{.og-ref .og-ref-og}
--   [Using Effort After Rolling the Die](#optional-rule-using-effort-after-rolling-the-die) [(OG-CSRD)]{.og-ref
-    .og-ref-og}
 -   [Using Other Pools to Pay Cost Remainders](#optional-rule-using-other-pools-to-pay-cost-remainders)
     [(OG-CSRD)]{.og-ref .og-ref-og}
 -   [Void Rules](#void-rules) [(SF, 35)]{.og-ref}
