--- _tmp/ccsrd.md	2025-05-29 08:58:25.946821678 -0500
+++ _tmp/ccsrd.new.md	2025-05-29 10:44:31.604064917 -0500
@@ -27328,69 +27188,6 @@
 and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
 transporting a group of PCs 100 miles is probably within the orb's power
 
-### OMNI ORB
-
-Level: 1d6 + 4
-
-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
-
-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
-larger the desired effect, the more likely the GM will limit
-
-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
-
-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
-they created)
-
-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
-transporting a group of PCs 100 miles is probably within the orb's power
-
-### OMNI ORB
-
-Level: 1d6 + 4
-
-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
-
-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
-larger the desired effect, the more likely the GM will limit
-
-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
-
-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
-they created)
-
-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
-transporting a group of PCs 100 miles is probably within the orb's power
-
-### OMNI ORB
-
-Level: 1d6 + 4
-
-Form: Glowing, orb-shaped technological device Effect: The user holding the orb imagines
-
-what they want to happen (similar to using a magical wish), and it happens, within limits. The level of the effect
-granted is no greater than the level of the orb, as determined by the GM, who can modify the effect accordingly. (The
-larger the desired effect, the more likely the GM will limit
-
-it.) Activating the omni orb automatically moves the character using it one step down the damage track.
-
-Depletion: 1 in 1d6 (instead of depleting, a roll of 1 means the user experiences a GM intrusion related to the effect
-they created)
-
-A benchmark for setting an omni orb's limits is to compare it to a cypher of the orb's level—if there is a cypher that
-can do what the PC wants, and that cypher is equal to or less than the orb's level, it works. For example, if a team of
-superheroes tries to use a level 5 orb to teleport to their base 100 miles away, the GM can look at the list of cyphers
-and see that a teleporter (traveler) cypher can transport one character up to 100 miles per cypher level, so
-transporting a group of PCs 100 miles is probably within the orb's power
-
 ### SERUM X
 
 Level: 1d6 + 2
