--- _tmp/ccsrd.md	2025-06-04 07:12:07.311001894 -0500
+++ _tmp/ccsrd.new.md	2025-06-04 07:27:21.454728657 -0500
@@ -39500,7 +39500,7 @@
 
 Merges Mind With Machine is a focus designed for use with the Radio Quiet setting.
 
-Prepped for the End
+##### Prepped for the End
 
 You prepared for ultimate disaster, unlike most of the sheeple. Which means you stashed away food, water, and other
 survival gear when things were still okay. You trained yourself for harsh conditions, for basic machine and electronic
@@ -39568,7 +39568,7 @@
 
 Escape the Ruins
 
-Raids
+##### Raids
 
 When civilization fell, you did what you had to do to stay alive. Did you kill innocent people? Probably, insofar as
 anyone who survived the end can really be considered "innocent." You figured they'd have done the same to you. But
@@ -39633,7 +39633,7 @@
 
 Twisting the Knife
 
-Remembers the Past
+##### Remembers the Past
 
 You are a student of the before‑times. Maybe that's because you grew up in the ruins of an old library and read
 everything as your hobby, you found a friendly AI archivist who taught you about how things once were, you're long‑lived
@@ -39699,7 +39699,7 @@
 
 Use the Network
 
-Walks the Wasteland
+##### Walks the Wasteland
 
 Most people want to hide from the devastation or just curl up and die rather than face a hostile world. Not you. You're
 determined to see what's out there, to survive, and, more than that, to thrive. It's that or let the radioactive rats—or
@@ -39785,7 +39785,7 @@
 ancient Greece or feudal Japan, for example, probably makes it more like fantasy without all the orcs and magic
 (although a game set in feudal Japan with orcs and magic could be fascinating).
 
-### SUGGESTED TYPES FOR A HISTORICAL GAME
+#### SUGGESTED TYPES FOR A HISTORICAL GAME
 
 |                               |                                                                     |
 |-------------------------------|---------------------------------------------------------------------|
@@ -39802,7 +39802,7 @@
 | Explorer                      | Explorer                                                            |
 | Priest                        | Speaker                                                             |
 
-Basic CREATURES AND NPCs FOR A HISTORICAL GAME
+#### Basic CREATURES AND NPCs FOR A HISTORICAL GAME
 
 Cat: level 1, Speed defense as level 3
 
@@ -39827,7 +39827,7 @@
 
 Warhorse: level 4; moves a long distance each round
 
-creating a historical adventure
+#### creating a historical adventure
 
 One of the draws of playing in a historical adventure is the thrill of "being there" when something important happens.
 Thus, in many cases, historical adventures in RPGs shouldn't be designed as campaigns, but instead serve as short-term
@@ -39865,7 +39865,7 @@
 a skewed version of events and culture. Be willing to go deeper than *Braveheart* or *The Last Samurai*, or maybe choose
 a different genre.
 
-### RUNNING A HISTORICAL GAME
+#### RUNNING A HISTORICAL GAME
 
 Preparation is important in a historical game, and most of that entails choosing a historical period—or a specific
 historical event—as the setting. Given that all of history can serve, you won't lack for resources. Below are a few
@@ -39886,7 +39886,7 @@
 prehistory, classical antiquity, ancient Egypt, the American revolution, ancient China, World War II, Edo Period Japan,
 Medieval Europe, and the American Old West.
 
-### HISTORICAL ARTIFACTS
+#### HISTORICAL ARTIFACTS
 
 The concept of artifacts is probably inappropriate for a historical setting without some kind of supernatural,
 fantastical, or science fiction element. That said, objects of mystery such as the Antikythera mechanism (an ancient
